/---------------------------------------------\ | /\ / \ / \ | | | | | | / _ \ | WILD ARMS FAQ v. 1.6 | | | /-\ | | I L D / /_\ \ R M S | by ErgGibbon@aol.com | | |/ _ \/ | / __ \ | | \_ / \ _/ /_/ \_\ | http://members.aol.com/ \---------------------------------------------/ erggibbon/index.htm DISCLAIMER DRIVEL: This file may be freely distributed for non- commercial purposes, as long you don't change any part of it and give me credit for it. If you use this FAQ on a web page, I would appreciate it if you e-mailed me at firstname.lastname@example.org to let me know. CONTENTS I. Revision History II. Frequently Asked Questions III. Walkthrough The Beginning Milama The Statues Ship Graveyard Giant's Cradle Court Seim The Outer Ocean The Elw Dimension Protowing Ka Dingel The Abyss... and other optional quests IV. Monsters V. Monster Attacks VI. Weapons VII. Armor VIII. Helmets IX. Accessories X. Runes XI. ARMs XII. Fast Draw XIII. Spells XIV. Items XV. Force XVI. Best Equipment XVII. Tools XVIII. Mystic XIX. Monster Items XX. Randomizer XXI. Crest Graphs XXII. Stores XXV. Adlehyde Restoration XXVI. Item Duplication XXVII. Golems XXVIII. Credits Revision History --------------------- VERSION 1.6 (12/23/97): - Added arena Divide Shot trick - Added Memory Bird bombing trick VERSION 1.5 (11/21/97): - Added boss HPs! VERSION 1.4 (10/31/97): - New trick with Phazer Zapp and rings (see Fast Draw) - Added info on finding Barbados with Earth Golem VERSION 1.3 (9/2/97): - Added a few tips on how to get the Necronomicon VERSION 1.2 (8/10/97): - Added stats on Necronomicon - Added the last Crest Graph VERSION 1.1 (7/22/97): - Filled in a few holes on monster list - Added stats for Frog and Fish Badges - Another new version of the item duplication trick, courtesy of Nick Joslin - Added 2 more Crest Graphs - Changed Trickster List to Monster Item List to include dropped items - Changed fake wedding information, because the answers appear in a random order each time - Minor typo corrections - Filled in the ancient arena information, which was accidentally left out of the previous version - Be sure to check out my web page, the Elw Dimension! (the address is listed above) VERSION 1.0 (7/8/97): - Added full walkthrough - Added monster, equipment, item, tool, Mystic, Trickster, Randomizer, store, and golem lists - Added Adlehyde restoration chart - New version of the item duplication trick - Added credits VERSION 0.5 (6/15/97): - First version Frequently Asked Questions --------------------- Q. What do I do at Curan Abbey in Cecilia's scenario? A. Go to the courtyard and flick the switches behind the statues. Then reverse their positions. Stand between them and use the Tear. Go up and use the Tear again to warp to the Hidden Library. Q. How do I summon a Guardian? A. You can't summon a Guardian until you acquire the level 2 Force ability "Summon Guardian." Then wait for your Force to build up to level 2, select the Force command, and choose Summon Guardian. Q. How do I get the Ruin Festival at Adlehyde to start? A. First, complete all three characters' scenarios (press start to switch). Then go to Adlehyde and talk to Professor Emma. Go to Lolithia's Tomb and complete the events there. Then go back to Adlehyde. Q. Okay, but where *is* the Festival? A. Take the east exit from town. It actually leads to the festival. Q. What is the best strategy to save the villagers with? A. Talk to (and save) all of the villagers first, *then* talk to Cecilia. You won't have any time limit. There are 10 villagers. Q. How do I escape from Adlehyde Castle? A. Go outside onto the castle walls. Dodge all the guards and circle around to the door on the right. Go downstairs and find the kitchen. Talk to the cooks. Q. How do I get into the Guardian Shrine near Milama? A. First, go upstairs and light the fires as you were instructed. (First light the fire at the 2-o'-clock position, then the one at 10 o'clock, then 6, then 12). Go back down and use the Holy Symbol on the door. Q. What do I do with the Kizim Fire? A. In the Elw Pyramid, go left and walk through the secret door under the waterfall. Use the Fire on the receptacle. Q. Where are the Duplicator keys? A. One is in Saint Centour. After you complete the Cage Tower, go back to town and go to the previously-guarded building. The other is in Port Timney. Go to the upper-right corner of town, then go left behind the buildings. It's in the chest behind the weapons merchant. Q. What is the Bone good for? A. If you use it with Cecilia's Mystic force, it will cast Lucky Shot. Q. How do I get the Death Rune in the Maze of Death? A. When the maze is collapsing, go back to the main entrance chamber and take the center exit leading to the north. You will have to fight Chaos for the rune. Q. Where is the grappling hook? I think I missed it. A. You cannot miss the grappling hook, so no matter where you are, you have not missed it. You get it in the Pleasing Gardens. Q. What are the correct answers to the questions at the fake wedding? A. I believe there are 2122121212/ Q. The three statues have been destroyed! Am I near the end of the game? A. Not even close. Q. Where is Rudy's Radar tool? A. Once you have Cecilia's Rod, go to Milama and use the rod on the dog guarding a house. It will move. The Radar is in the chest inside. Q. Where is the Sand River? A. Near Milama. Q. Where are the Pleasing Gardens? A. Go southwest from Ship Graveyard. Wander the desert until the screen starts to zoom in. The more it zooms, the closer you are. The gardens move each time. Q. How the @#!? do I get through the Pleasing Gardens? A. On the first screen, go through the door on the right, then go out through the door on the left. Take the teleporter, then go right until you find another passage going south. Don't hit it, but look at the windows nearby. One is actually a door. Go through it and keep going to a big room. Go to the far left, then down. Get the Heal Berry in the chest, then go up and turn left. Press the switch. Go back to the hall of windows and take the door at the far left for two Crest Graphs, then return to the big room. Take the middle passage down and step on the teleporter. Get the Duplicator key inside, then teleport again. Go south to a room filled with sand. Perfectly time a bomb to hit the sand worm's head, then fight it. After killing it, pick up its head and throw it at the crystal switch. Go south and get the Grappling Hook. Go back to the big room and go up. Grapple across the bridges until you get to a room with three transporters. Take the left one, then the top one to get the Flash Rune. Teleport again and collect the Bracelet. Teleport back to the entrance and return to the Ship Graveyard. By the way, now that you have the Grappling Hook, you can go back to the Elw Pyramids and Lolithia's Tomb to get stuff. Q. Where is the Guardian Blade? Can I get it? A. You can't get the Guardian Blade, but it comes into play later in the game. Q. Where is the hidden switch on the Ghost Ship? A. In the hallway with the four doors, go in the door on the far right. The switch is on the north wall, to the right of the bed. Q. How do I get the three blue chests on the Ghost Ship? A. After the ship sinks, go to the beach in the Ship Graveyard. The chests will be there. Q. What do I do after getting the Sweet Candy? A. You need to collect the hearts from the Volcannon Trap and Tripillar, then go to the Giant's Cradle. Q. How do I get into the Volcannon Trap? A. Go to Rosetta Town and complete the events there. Jane will come with you. She has the "special key." Q. What is the 1 Gella Coin good for? A. Nothing. It does not give you more gella when used in a battle, as it is rumored to do. Q. Who goes where in the Tripillar? A. Jack must go the left, and Cecilia should go to the middle. Q. How do I get past the part in the Giant's Cradle where you have to swing across a gap with the grappling hook, but get hit by a spear? A. From the top of the screen, shoot the grappling hook down and to the right to the lower post. Q. What do I do after getting Earth Golem? A. Walk across the shallow water through Arctica to Court Seim. Q. What do I do in the room in the Epitaph of the Sea Wind with several closed doors? A. Shoot Hanpan through the hole in the wall to hit the switch. Q. What's the password in the Epitaph of the Sea Wind? A. "Metal Bird" (the name of the book you find there) Q. What do I do in the Sacred Shrine after killing the demon dog? The door guard won't let me through to see Nicholi. A. Find the kid that's afraid of rats on the left side. Shoot Hanpan at him, then talk to Sister Jessica. Now go back to the guard. Be prepared for a fight. Q. I got the Tear back; now what do I do? A. Go back down to the room that was previously filled with forcefields. You can pass through. Q. What do I do after killing Mother? A. Go to Rosetta Town and talk to the mayor. Then enter the Dragon Shrine. Q. What do I do after completing the Dragon Shrine? A. First, visited an Isolated Guild to get advanced magic. Then go to Zepet's lab west of Court Seim (see the walkthrough for more details) to get the Ocarina. With the Ocarina in hand, go to the Wandering Isle cave south of Court Seim. Q. What do I do in the room with four statues in the Dead Sanctuary? A. This stumped me too. Push the red statue on the left switch, the blue statue on the right switch, the gold one in the middle, then blow up the green statue with a bomb. Q. Where is the Shadow Bind Fast Draw? A. Keep going past the end of the Dead Sanctuary to a statue test. Q. What's the password for Demon's Lab? A. Demon Gate. Q. What do I do after Demon's Lab? A. First, take the Sweet Candy to the islands southwest of Court Seim and find the Ocarina. Then go to the Wandering Isle cave southwest of Demon's Lab. Pass through, then summon Earth Golem and cross to the Dead Sanctuary. Q. How do I get through the Forest Prison? A. Ignore the squirrel's instructions and head south. Wander around until you find the exit, and be sure to get the Life Guardian Odoryuk. There are also some Crest Graphs and better armor. Q. Where is De Le Metalica? A. In the last room of the Hidden Library in Curan Abbey (remember Cecilia's scenario at the beginning of the game?) Q. How do I get past the door in De Le Metalica that says "Knowledge is the treasure"? A. Go south to the screen with five chests. Open the third and fourth ones. Explanation: On the north screen, with five bookcases, the third and fourth ones mention opening. The other ones mention closing (actually, they don't, but they're supposed to). Q. Still in DLM, how do I get past the five doors? A. The correct sequence is LRRLR. Spent hours here... Q. How do I get past the first screen of the Heaven Corridor? A. Go the upper-right room and flick the switch in the pot. Q. How do I get past the gem rooms in the Heaven Corridor? A. See the section of the walkthrough "The Protowing." Q. What do I do at the end of the Heaven Corridor? A. Stand between the trees and use the Tear. Q. Where is the first Gemini Circuit? A. Go to Gemini's Corpse, northeast of Saint Centour. You need the Protowing to get there. Q. Where is the second circuit? A. On the beach at Ship Graveyard. Q. Where is the black market? A. Use the Black Pass (from Gemini's Corpse) on the bookcase in the Adlehyde weapon / item shop. Q. Where is Jack's fourth tool and/or fourth Force? A. Tool: Malduke (pipes region). 4th Force: Ka Dingel (top). Q. How do I get past the room with three doors, switches, and levers in Ka Dingel? A. Press the right and middle diamond switches. Jump down. Throw the lever on the right. Q. What is the solution to the room with eight levers? A. Throw each lever once. Q. How do you progress past the force fields at the start of Malduke? A. If you set a bomb as close as possible next to the field generator, it will actually be able to destroy the generator. Q. Where are the Wings of Malduke? A. In the town area, search behind the big gravestone to the north. Q. Why don't the Eyes of Malduke work? A. You have the false Eyes. Find the room in the Mines area with a pile of rocks. Bomb the rocks away and walk in front of the eye on the wall. If it blinks blue, you have the true Eyes. If not, you have the wrong ones. Put them back and try a different chest. Q. Where can I get Duplicator keys? A. Win all four rounds in the arena. Many people prefer to fight the Hayokontons on the small island to the east of the Isle of Combat. Be warned; they are fairly tough. Use Trickster to steal Duplicators. I feel that the arena method is better, though -- it takes less time. Q. What do I do at the stone structure northwest of Baskar? Q. How do I revive Elmina? A. Get the Dispellado from Adlehyde (see the secrets section below). Then use it on the rocks in this order: NW, SW, SE, NE, W, S, E, N. Q. How do I repair the Sweet Candy? A. Donate money to repair Adlehyde until Drake appears in the upper- right corner of town. Talk to him and he will repair the Sweet Candy. Q. How do I fight Leviathan? A. Wander around the Inner Sea in the new Sweet Candy. Leviathan will randomly appear. Q. How do I fight Flash Boomerang? A. Take the Saber Fang to the Arena. First, fight through all the normal rounds. Then enter again. Q. How do I get to the Abyss? A. *After* you complete Arctica, go to any Elw Pyramid and hit the teleporter with Rudy's Power Glove. Teleport and you may go to the Abyss. If not, try again. Q. Do I need to beat the Abyss to win the game? A. No. Q. How do I beat Ragu Ragla, Flash Boomerang, and Angol Moa? A. Buy lots of Goat Dolls from the black market. See "The Abyss" seciton of the walkthrough for more details. Walkthrough ********************* The Beginning --------------------- At the beginning of the game, you can choose from any of the three different characters. You'll have to complete each character's introductory scenario before they join together. Start with Rudy's scenario. Rudy is working in Surf Village. Explore the town, breaking all the crates and checking all the barrels for 3 Heal Berries, a Power Apple, Hardy Apple, and 45 gella. Also, if you throw one of the chickens, it will turn into a Light Shroom! Talk to everybody in town. Mayor Pifer will give you the Bombs. When you try to leave, a guy will run in and tell you that Tony has gotten lost in the Berry Cave. Buy a few Heal Berries, save your game, and head south to the Berry Cave. (You can also make an optional trip down to Adlehyde to get Rudy's ARM upgraded). Enter the cave and blow up the big crate with a bomb to get a Heal Berry, then follow the looping path to the next room. Use regular attacks on the enemies; save you ARM for the boss. If you need healing, just use a Heal Berry (note that most of the monsters are faster than Rudy, so don't wait until you're almost dead). Flick the switch to move the statue. Continue on (don't miss the two chests with money) until you reach a sign blocking the path. Drop a bomb to blow up the sign, then keep going until you reach a switch. Bomb the big crate, then hit the switch. Go through the door. Walk across the bridge (do not dash). Once off the bridge, go down and left for another Heal Berry, then go right. The Holy Symbol in the chest will remove the "Bad Omen" status you got if you dashed across the bridge. Walk up the right side (if you dash, watch out for the rock), then descend the steps. Bomb open the big crate for another Heal Berry. At the foot of the stairs, bomb through the wall to the north to get a Power Apple, Hardy Apple, and Agile Apple. Walk under the bridge. Go left (while under the bridge) and bomb open the big crate for yet another Heal Berry, and also get the 300 gella to the right of the bridge. Go down, throw the left lever, then the right one, and go down the steps. Pick up and hold on to the Bullet Clip (refills an ARM) and save your game at the save spot. Talk to Tony, then bomb through the wall. Get the chest partially concealed by the wall (you can just see some red on the right side of the screen) and equip the Bandanna, then take the Holy Berries. Back at the entrance to the cave, the monster sealed by the Holy Berries will appear. It's a boss! Just use the Hand Cannon ARM over and over. When you have enough Force, use ARM Lock On to guarantee a hit. Be sure to stay healed. The Zombie goes first and takes off 15 - 25, so heal when you get under 50 HP. When your ARM runs out of ammo, switch to regular attacks (the Zombie will be almost dead). After the battle, Rudy will use the Holy Berry to kill the Zombie. However, the townspeople are outraged that Rudy used an ARM and he will be taken back to the town to be judged. Go downstairs and Mayor Pifer will tell you to leave. Leave town and Rudy's scenario will end. You will go back to the character select screen. Next, do Jack's scenario. Jack and his Wind Mouse Hanpan are exploring the Temple of Memory. Jack springs a trap and falls into a hole. After a very cool sequence (Jack and I agree here), you have to escape. Get the Heal Berry in the chest and go left. In fights, just use regular attacks. Go up the left side and shoot Hanpan across the gap (press Square) to pick up the chest. Equip the Cowboy Hat and go right and down. Go all the right, circle the pit, go up and press the switch. Then go back and take the center passage leading up. Ignore the chest (it's empty) and go up the stairs. Push one of the blocks out of your way and go down the path. If you walk straight through the spike holes without stopping, you won't get hurt. At the bottom, use Hanpan to open the chest, then go right and hit the switch. Go back, take the left path, and go up the stairs. If you get low on HP, use a Heal Berry or wait for a level up (it doesn't restore your HP completely, but you do gain some). On the next floor, dash to the right (hold X), but stop after you reach the door (there are three spikes). Pick up another Heal Berry, then go all the way north. Push the center block into the pit, then stand where it was and shoot Hanpan over to the switch. Go back down and dash to the left, but stop before the wall again. Go up the stairs and save your game. Dash past the spikes to the north. Circle around each torch, hitting the switches on the way (if you move in a circle, you will not get hit by the spikes). Then hit the switch in the middle to open the door. Go north past the first set of spikes. If you fight Skeletons, use your Psycho Crack Fast Draw. Go left at the next set of spikes, then down at the third set. Equip the Hide Glove as your accessory (left hand item). Then go north and into the small room. Stand on one of the blue switches and shoot Hanpan across to the other. A teleporter will appear. Teleport, then go up to the control panel to activate a message. After it is over, teleport back to the entrance and leave. Jack's scenario ends. Now it's time for Cecilia's scenario. Cecilia starts in Curan Abbey. Explore the abbey, talk to everybody, and read all the books. One person will give you a Crest Graph, and you will find a Mystic Apple, 20 gella, and a Heal Berry in the barrels. Get the spell Blast (Black - Fray/Muse) bound to your Crest Graph (if you want, you can get some other spell, but I recommend Blast). Talk to the librarian and she will send you to get Anje's Pocket Watch. Go upstairs and talk to Anje. She will ask you to use the Tear on the Guardian Stone. Go over to the stone and use the Tear. Anje will give you the Pocket Watch. Go back to the library and use the Watch. One book will be left behind. Examine it and a voice will tell Cecilia to go to the Sealed Library. Go talk to Sister Mary, then go around and talk to Anje, Lila, and Jacques (the head cook). Also talk to the person on the far left side of the lower building. You should now be able to solve the puzzle. Go to the courtyard and examine both statues. Press the switches. Reverse the positions of the statues (you will hear a rumbling sound when they are in place), then stand between them and use the Tear. Go up and use the Tear on the symbol on the wall. You will teleport to the Sealed Library. Open the door with the Tear and go through. Pick up the upper- right box and hit the switch. Follow the passage to a room with a crystal switch. Throw one of the boxes at the switch (from the side), then just chuck the others aside. Open the chests for a Magic Carrot and Medicine, then go down the stairs. Use the Flame spell on the monsters, or use Blast if there is a group of more than one. In the room with the crate-blocked passage, smash the first two crates, then carry the third. Press the switch on the left to make a crystal switch appear. Throw the crate at it, then open the chests for a pair of Heal Berries. Be sure to keep Cecilia healthy, as she can get killed fairly easily. Go through the big door to the library. Read every book here for clues about some of the secrets and future plot points (you really should do this). Also open the chests for another Magic Carrot and a Capuche (a helmet). Once you're done, get the three green books (one in the lower-right, one in the upper-right, and one in the mid- left) and throw each one on the fire. Go through the door that appears. In the left-hand bookcase in this room is the book De Le Metalica. It's sealed, but remember its location. You'll need it later. Heal up and use a Magic Carrot if you're low on MP. Then read the book sitting on the table. You will have to fight a boss. Attack with the Flame spell and use Heal to heal. Nelgaul gets to go first, so take that into consideration when deciding when to heal (i.e, don't wait until one more hit will kill you to heal; you should heal when you can take about one more hit without dying). If you run out of MP, use Heal Berries to heal and use physical attacks to attack. You shouldn't have any trouble winning. (By the way, is it just me or is the sound that bosses make when you kill them really annoying?) Following the battle, the Water Guardian Stoldark will appear. You will then get Stoldark's Water Rune and teleport back to the Abbey. Although you can't summon Guardians yet, equip the Water Rune, as it raises your Sorcery. Leave the Abbey and Cecilia's scenario will end. The character select screen will come back up. Pick any character and go to Adlehyde (south of Surf Village, southeast of the Memory Temple, and northeast of Curan Abbey). Go up to the Memory Bird and choose "Change". Pick the other characters and get them all to Adlehyde. Then go talk to Professor Emma (upstairs in the ARMs building) with any character. She will ask you to clear the monsters out of Lolithia's Tomb. Agree, then go talk to the other characters and they will join you. You have now assembled the party! Now that you have your party together, explore Adlehyde. Stay at the inn and refill your ARM (just talk to the guy with the brown vest). Bullets are always 10 gella a piece (cheap). Buy new weapons and armor at the item store, and sell your old stuff. Hang on to Cecilia's equipment, though; you can use with her Mystic ability. Unlike many games, in Wild Arms, instead of getting 1/2 of the cost of an item when you sell it, you get 3/4. In barrels, you'll find 2 Heal Berries, 7 gella, and an Agile Apple. In a house on the north end of town, there are two big crates. Bomb them open to get a Heal Berry and Magic Carrot. In the house to the right of that, there are a lot of small crates. Break them all for a Power Apple and a Hardy Apple. Finally, in the upper-right corner of town (you have to loop down around the trees), there is a Heat Salve. Then go to the castle, where you'll find a Moon Stone (equip it on Cecilia), a Crest Graph, and 200 gella. Back in town, use the money to upgrade Rudy's ARM (talk to Emma's assistant). Get the spell Armor Down with your Graph, then save the game. Leave Adlehyde and go north to Lolithia's Tomb. Go in the left door and open the chests. Save the Potion Berry for a boss. Go in the right door and push one of the side blocks up. Get the two Apples, then, in the main room, climb the ladder and circle around to the room where Emma is. Talk to her, then bomb through the wall for the Buckler. Give it to Rudy (he's the only one who can use it). Jump down, talk to the guys, and bomb through the rocks. Bomb through the next passage. In the big room beyond, enter the small door, bomb the rocks away, and press the switch. Use Hanpan to open the gold chest, because it will explode (all gold chests are explosive, so use Hanpan to open them or you'll take damage). Pop up the stairs, get the money to the right, then bomb the rock away. Jump down where there's no railing and hit the switch. Go through the door right above you and push one of the blocks to the side. Hit the switch and all the blocks will vanish, but the door will open. Go through and get the Crest Graph in the chest. Return to the place where you jumped down and continue north. Go right, climb the ladder, bomb the rock, and climb the next ladder. Go up the ladder on the right, open the chest (via Hanpan, of course, as it's a gold chest). There's a Revive Fruit in it; hang on it, you may need it on the boss. Climb the ladder, go left, and jump down twice. Bomb away the rock to reveal a switch. Walk as far right as you can and shoot Hanpan over to the switch. Go down the ladder and head left to get a chest with some gella. Now go back to the top of the pyramid and go through the door. Save the game at the save spot and continue on. Go through the door on the right to a room with a sealed door and some blocks. Walk up to the puzzle on the left and stand in the middle of the three blocks. Push the block to your right to the right. Stand where it used to be, walk up, then push the block to your left. Walk up and push the block above you. Get the chest. Repeat the same thing on the right, just flipped over. Stand in front of the sealed door and use the Tear. Go down and read the plaque. Go back upstairs and leave the block room through the door on the right. Hit the switch, then go back out the left exit of the block room. Open the chest for some money. Now exit the block room through the middle door. Walk left under the bridges and open the chest with Hanpan. Then go right to a room with a statue. Press the switch hidden on the back of the switch. Four blocks will appear. Push them onto the squares drawn on the floor around the statue. You will hear a sound when each one is positioned properly. Heal up, then go across the bridge that appears to the door. Use the Tear to open it and try to go through. The Magtortus will appear. Rudy should use the Hand Cannon ARM, using ARM Lock On if he has enough Force. Jack should cast Psycho Crack (his Fast Draw sword technique). When he runs out of MP, have him attack. On her first turn, have Cecilia cast Armor Down (this is a very handy spell), then heal. If there's nobody that needs healing, have her use Mystic with the Mage Staff (you kept it, right?) to cast Shield (raises defense). The Magtortus goes last, so you'll be able to heal before it can hit again. If somebody dies, use the Revive Fruit from earlier in the dungeon to bring them back, and heal them on the same turn with the other person (whoever's slower should do the healing or it won't work). It's a long battle, but you should be able to win it without too much trouble. After the fight, go through the door, pick up the two chests, then walk up to the golem Lolithia. Go back to the entrance (if you have the Escape spell, cast it) and talk to Emma. You will automatically go back to the golem to excavate it with the Emma- Motor (the graphics here are great -- look at the shifting beams of light). Go back to Adlehyde. If you have a lot of extra money, upgrade Rudy's ARM some more. Get a spell bound to the Crest Graph you picked up (Escape is very useful). Go to the inn, reload your ARM, then stay overnight. Cecilia will go back to the castle. The next day, the Ruin Festival will begin. Go to the festival (take the east exit from town). Search the festival grounds for 49 gella and a Toy Hammer. Talk to Emma and she will pay you 500 gella. In the center of the fair you'll find someone selling flowers. Buy a pile of them; they raise your luck. Talk to one woman and she'll ask you to find her lost kid with a red balloon. This is all you have to do at the festival, but there are lots of bonus games to play. You won't get another chance to play them, so play them now. In the lower-right corner is a race, but you don't get anything from it, even if you break the record. Play this one only if you really want to. In the upper-right corner is a ball toss; if you can hit the center, you'll get a Secret Sign (reduces the MP cost of one Fast Draw by 1). It's hard to do, though. You have to stand a few taps down from where you pick up the ball and throw the ball straight up. Just to the left of that game is the "chicken" game. You have to stop just in front of the wall. It's tricky, but doable. You get a Lucky Card. Neither of these games are worth your money, but there's a great game in the lower-left: Lucky Mole Catching! All you have to do here is grab moles and throw them (quickly) as they pop out of the ground. Depending on the number you hit, you'll get different prizes: 11 - Bullet Clip 12 - Hardy Apple 13 - Agile Apple 14 - Mystic Apple 15 - Power Apple 16 - Nectar You can rack up a lot of Apples and other good items from this game. By counting the number of moles you grab, you can get exactly the number you want to get the prize of your choice. Spend a lot of money on this game; it has great prizes. Save your Mystic Apples (and maybe some Hardy Apples) for Cecilia, when she rejoins shortly. When you're done at the fair, go back into town and find the kid with the red balloon (near the center of town). Talk to him. Suddenly, the demons will appear and torch the town. Run around town, dodging demons and talking to the survivors (i.e, those not lying on the ground dead). There are ten survivors to find. Do *not* go up to the top, where Cecilia is surrounded by demons. Once you find all the survivors, you can fight the wandering monsters to gain some experience if you want. When you're done, go up to the top of town. You will have to fight two Lizardmen and a Skeleton to save Cecilia. Use Psycho Crack on the Lizardmen, while Rudy kills the sksetons and then finishes off the Lizardmen. Cecilia rejoins your party, then you have five minutes to save people. Of course, you've saved them all before the timer started. So just go up to the castle. Go stay at the bedroom in the long hallway. Also, at the right end of that hall, you'll find all the people you've saved. Then go to the throne room and talk to the soldier guarding the passageway left of the throne. He will move. Go up to the third floor and talk to the king with Cecilia in the lead. The king tells Cecilia to stay in her room, but Cecilia decides to escape to give the Tear Drop to the demons. On the second floor, take the exit out onto the walls. Don't touch any of the guards or you will be sent back to Cecilia's room. Walk along the bottom side of the walls and turn down quickly. Hurry along the walls, but don't run or you might run into a guard or wall. As long as you keep moving, the guards can't catch up with you. On the right side of the walls, turn left and go into the door (up just leads to a chest, which you should have already gotten). Go down the stairs and walk up to the next room. Dash left (there is a guard chasing you) and go through the door on the far left side of the hall. You are now in the kitchen. Talk to the cook on the left and he will open a passage for you. You will drop down to the sewers. Save your game if you want. At the first intersection, go left and then down. Throw Hanpan diagonally to pick up the chest. It contains a Power Apple, which I recommend giving to Rudy (he spends most of his time fighting, but has a lower strength than Jack). Also give Rudy your Agile Apples, and give Sorcery and Hardy Apples to Cecilia. Go back to the start and go right. At the corner, use Hanpan to open the chest, then continue to the next intersection. Go up, then down at the next branch. When you reach a set of six crates, turn right just after you pass them. Keep going right until you get a Mystic Apple in a chest. Go back left (the path down just leads to a chest with a measly 3 gella) to where the six crates were. Go down and then turn left. Take the next turn down, then go left and you will come to a chest with an Agile Apple. Go back right and turn down. When you come to an intersection, walk down a little and shoot Hanpan down to the chest. Then go right for a money chest. Now go back left and turn up as soon as you can. Then turn right and keep going until you come to a pair of paths leading south. Take the left one to the exit. Save your game and go up the stairs. Open the chest for a Potion Berry. Push the blocks aside to get out into town. Dodge the monsters and go to the center of town, where you'll encounter Belselk. Cecilia will hand over the Tear Drop, but you'll get into a fight anyway. Rudy should fire the Hand Cannon, using Lock On if you have enough Force. Jack should attack with Psycho Crack. Cecilia should cast Armor Down on Belselk on her fist turn. On subsequent turns, if one character is low on HP, have her Heal that person. If the party is generally low, have her use Mystic with a Heal Berry to heal the whole party. If somebody's very low on HP, have Jack use an item to heal that person because he goes first. If nobody needs healing, Mystic the Mage Staff to raise someone's defense (first hers, then Jack's, then Rudy's). After the fight, the demons steal the golems (look at the way the shadows get smaller as the golems are lifted up!) The king dies, and Cecilia decides to go with Rudy and Jack to defeat the demons and recover the Tear Drop. Then you get to see the opening credits... yes, everything you have done so far is just the introduction! Milama --------------------- One week later... Go up to Cecilia's room and she will rejoin. Then go to the council room and talk to Johan. He will send you to Milama to visit the Guardian Temple. For each townsperson you saved during the attack, there will be a chest. Loot them, then leave the castle. The town is in ruins, but you can still stock up on bullets for you ARM. Save your game and leave town. Go northwest to a signpost. Then turn southwest, cross the bridge, and continue on to the Mountain Pass. Go through the first room. The next room is dark. Go up until you reach a lantern, then go west. Don't step on the red flowers or you will take damage. Go up and pick up the Lighter, Jack's second tool. Go back to the lantern and light it, then circle back left. Run southeast across the red flowers to a chest. Then go up to the top of the room and through the door. Light the lamp directly above you, go left for a couple chests, then take the right path up to the door. In the room on the right is a Save Point, and the door on the left leads to the exterior of the pass. Go left and down the stairs. Grab the chest to the right and go west. As you cross the bridge, Jack will get a Fast Draw hint. It appears as "????" on his spell screen. To learn it, just keep using the hint until you master the technique. The early Fast Draws can be mastered quickly. This Fast Draw is the Sonic Buster, which damages a group of enemies. It's not as strong as Psycho Crack, but handy when you're fighting several monsters. Go left, down the first set of stairs, and then go left. Get the chest and go down the stairs. There's another Antidote to the right if you want (you certainly don't need it), then just go down the steps and follow the path to the cave entrance. Light the lantern to the upper-right, then follow the path around, blowing up any rocks in your way. When you come to a fork, go left for the Olive Branch (gives immunity to disease), then go right and then, at the next fork, go up. Light the lantern and pick up the Crest Graph in the chest. Go down to the exit. Bomb through the obvious-looking wall to get the Magic Map, then head outside. Go south until you reach Milama. Exploring the town, you'll find new helemts (10gal Hat, Cute Ribbon, and Metal Band), a Mystic Apple, a Crest Graph, 813 gella, a Violet Rose, a Hardy Apple, and a Heal Berry in barrels. In the top, near the upper-right corner, you'll find three big crates. Bomb them open for apples and a berry. Buy new equipment (both weapons and armor). Sell off your old stuff, but keep all of Cecilia's equipment to use with Mystic. You have two Crest Graphs, so get some spells bound to them. I recommend Freeze and Slow Down. Go to the pub and talk to the owner. He will give you the instructions to get into the temple and give you the Holy Medal. If you have some extra cash, get Rudy's ARM upgraded at the ARMs Meister in the far upper-right corner. Once you're all done in Milama (and you have the Holy Medal), leave Milama and go north to the Guardian Temple. Take either flight of stairs up. Using Jack's lighter, light the fires at the 2 o'clock, 10 o'clock, 6 o'clock, and 12 o'clock positions (in that order). Go back downstairs, walk up the door, and use the Holy Medal. It will open. Go downstairs and head south for some Mystic Apples. Get the two chests in the main room (Magic Carrots) and go through either side door. Go all the way out on the wing and get the Crest Graph in the chest. Now go to the other side and get the Crest Graph there as well. You won't have access to a magic guild for a while after this, so go back to Milama and get some spells bound to them. I recommend Revive and Valkyrie. Back at the temple, go downstairs, pass straight through either of the wings, and go through the center door. Save your game if you wish, and go onto the next room. Light the torches in this order: 3 1 5 7 2 4 6 Go through the door and you will pass through the mirror, where you will split up. As Jack, walk up and use Hanpan to hit switches. You will have to make some diagonal throws. Against groups of enemies, use Sonic Buster. On the second screen, walk out to the corners of the square and use Hanpan to hit both switches. Then take the left path and hit both switches. Go back and up the right path. Enter the room at the top and pick up the sword. Switch to Rudy. Bomb your way north to the maze room. Use the Hand Cannon on tougher enemies. To get through the maze, just take the following paths at each intersection: left, left, center, center, right, right, left, left, center. Go through the door. Switch to Cecilia. Go up the left, left, and right paths to next room. Push the right block up one space. Push the left block all the way left. Go up and through the door. Once you get all the characters together, the Guardians Gurdijeff, Moa Gault, and Fengalon will appear. You will get the Summon Guardian Force and their runes (Earth, Fire, and Wind). Gurdijeff will then teleport you to the location of the first of the three statues that seal Mother. The Statues --------------------- Equip Rudy and Jack with runes (I recommend giving the Fire Rune to Rudy and the Earth Rune to Jack), then go northwest to Baskar Village. Loot the town (crates and barrels) for 398 gella, a Magic Carrot, an Agile Apple, a Heal Berry, and a Crest Graph. Unfortunately, there's no Magic Guild here, so you can't use the Crest Graph. Buy new equipment from the travelling merchant, and, as always, hang on to Cecilia's old gear. If you don't have enough money, just leave town and have some fights to get the cash. Also buy a stock of Antidotes (at least five) from the merchant. Talk to the chief, then go to the pyramid at the north end of town. You will try to call Zephyr (the west wind of hope), but fail. Leave town and go north past the stone circles to Mt. Zenom. Talk to the guard and he will let you in. Push the gray statue up until it clicks and turns blue. Go upstairs and follow the path outside. Kill the Shriekers first during a fight, because they will use Shriek to give you random status conditions. Also, use Cecilia's Mystic with the White Robe to cast Lock State (protects you from status changes). They are weak against fire. When you find a chest with a Heal Berry, go straight up for another chest with a Lucky Card (partially hidden by a tree). Keep going left, get the Blue Circlet, then go in the cave. Burn the grass with Jack's lighter and continue upstairs. Go outside and head right. Go up the trail for a Secret Sign. Hang on to it; you'll be getting a new Fast Draw soon. Go in the cave to the right. Inside the cave, go right, then down. Push the gray statue to the right to turn it blue. Go up and through the door. Burn your way east and south. Back outside, go south down the trail. Use Hanpan to open the exploding gold chests, then go back up the trail. You will get the hint for Meteor Dive. Use the Secret Sign you picked up earlier on it as soon as you learn it, because you'll be using it a lot. Head west, get the Potion Berry, and go in the next cave. Go up and left. Burn the grass at the far end of the left section to reveal a switch. Step on it, then go north and up the stairs. Go south and outside. If you go south, you can jump down to reach a ledge with a Crest Graph, but you'll have to head back a ways through the dungeon, so skip for it now. You can come back and get it later. Enter the cave on the right and push the two out-of-place statues up into position. Go through the door and get the Mystic Word. Equip it on Cecilia's left hand. Head back outside and go left. Go up the steps and save your game. Go outside and into the next cave. Push the two gray statues right to turn them blue. Push the next gray statue right, then the one above that left. Push the next gray statue right into the line. Push the top one down until it turns blue. Go through the door and heal up. Walk up to the statue. Belselk will appear, destroy the statue, and sic Orga Widow on you. This is the first boss in quite some time. Rudy should use his Hand Cannon, and Jack should cast Meteor Dive. Cecilia should use Armor Down on her first turn, then cast Freeze. Also have her use Heal and Revive when necessary. When Cecilia gets enough Force, have her summon Stoldark. This will rip the Orga Widow and possibly kill it. Once you get Stoldark in, the fight's almost over. After the fight, you will get the Summit Rune. Equip it on Jack, then cast Escape and go back to Baskar. Talk to the Chief and he will give you the Kizim Fire. Go northeast from Baskar to the Elw Pyramid. Walk behind the waterfall on the left and go through the secret door there. Walk up to the hole in the wall and use the Kizim Fire. Go downstairs and stand on the green teleporter. You will warp to another Elw Pyramid, near Saint Centour. Grab the Hard Guard (a better glove for Jack) on the way out. Outside, head south and west until you get to Saint Centour. When you try to enter the town, you will be repulsed. The guard will explain about the town's shield and then let you in. Explore the town to find 350 gella, a Magic Carrot, a Power Apple, an Agile Apple, a Crest Graph, and a Hardy Apple. Upgrade your equipment (if you don't have enough money, just buy what you can) and get two new spells (I recommend Awaken and Spark). One guy will give you the key to the Cage Tower when you talk to him. There is also a blind girl in the lower left corner; remember her, she will be important later. You will find a lot of chests and places you can't reach in town. Ignore these for now. Leave town, but don't go to the Cage Tower. Instead, head east (past the wastleland where the tower is) to the forest and another Elw Pyramid. Enter and teleport. Leave the pyramid and loop around to Port Timney. In Port Timney, you'll find a Hardy Apple, 2510 gella, a Potion Berry, and a Revive Fruit in barrels. You'll also find a Crest Graph in a chest. Bomb open the crates at the north end of town. There is a guy in one of the crates. Talk to him and he will give you the hint for the Trickster Fast Draw. Trickster lets you steal items from enemies. There's one more crate partially hidden behind a building (near the upper-right). Blow it up, then walk behind the building to the left, where the crate was. Keep going over to the weapons merchant. Open the chest for a Duplicator key. Get the spell Light Blow bound to your Crest Graph. The same equipment available at Saint Centour is here, but if you want to make some money, go outside the town and fight Sand Beasts. Go back to Saint Centour. Get healed and save your game. Then go east from town (and a little north) to the Cage Tower. Use the Key Plate and enter. Take the stairs on the left and press the switch. Go back down and up the stairs on the right. Go down and left. Go down the first set of stairs you come to and press the switch. Head back up the stairs and keep going in the direction you were going to get a Crest Graph. Loop back to the stairs that you first came to the second floor on (in the middle). Go up and right to another set of stairs down to the first floor. Take these stairs, then go up and back to the second floor. Go up again to the third floor. Circle across the disappearing bridges and go up to the fourth floor. Circle around again, but walk off onto the small platform. Open the chests for the Round Shield (a better shield for Rudy's left hand) and a Bullet Clip. Then put Rudy in the lead and open the ARMs case (the gray container). You will get the Prism Ray, Rudy's second ARM! It's not as strong or accurate as the Hand Cannon, but it damages a group of enemies. Then continue your loop around to the fifth floor. Go down and turn left as soon as you can. Press the switch and walk back onto the collapsing bridges. Turn down this time and press the switch again. Then cross the remaining bridge to the stairs. On the next floors, just circle around until you get to a room with three staircases. Go up the staircase on the right, then down the one on the left. Go up on the right again to make another set of stairs appear. Go up these and open the chests for three Goat Dolls. Goat Dolls are very useful -- equip them in your left hand and they bring you back when you die -- so save them for when you really need them. Then ascend to the roof. When you reach the top, Alhazad will appear and summon the Night Gaunt. The Night Gaunt isn't that bad a boss. Rudy should use the Hand Cannon, as it does more damage than the Prism Ray. Jack should cast Meteor Dive. Cecilia should cast Armor Down and Slow Down on the Night Gaunt, then use Freeze on the Night Gaunt (healing when necessary, of course). You should be able to win without any trouble. After the battle, Calamity Jane will show up and save you from the cage for 2000 gella (but you got 3500 for killing the Night Gaunt). Then just cast Escape to leave. If you need items, go the tent just south of the tower. Then go back to Saint Centour, which has been taken over by the demons. You can stay at the inn to heal yourself, then poke around town to get all the previously inaccesible chests. Right to the left of the inn are a bunch of oil drums and two barrels. Stand to the left of the barrels and push the drum to the left (it's the only drum that can be moved left). Stand where the drum used to be, take one step up, then push the drum right. Get the Ambrosia in the chest and try to save it for when you really need it. In the rest of the town, you'll find the Bone (upper-right corner; casts Lucky Shot when used with Mystic), a Lucky Card (south of the Bone), and in the pub, 2 Potion Berries and a Secret Sign. Now head over to the west end of town. In the upper-left building are some stairs. Go down them. Push the first block all the way up, then push it all the way left. Push the second block down one space. Get the Duplicator key from the chest. Back in the town, in the house below the building with the Duplicator, there's another block-pushing puzzle (go down the stairs). Walk into the middle of the blocks and push the ones to your sides out. There will now be a row of three blocks. Push the outer ones on this row up and the middle one left or right. The chest contains a Bullet Clip. Then go over to the (former) Guardian statue. You'll get the Saint Rune, which you should equip on Rudy. You can also read the diary in one of the houses near the lower-left (where the guy gave you the Key Plate) to find out what happened to the town. The blind girl is still in the lower-left house, by the way... she will be important later. Once you've got the Duplicator and the Saint Rune, you can hit the road. Return to Port Timney. Go to the tavern and talk to Bartholomew, owner of the ship where the last statue is located. He will ask you to find the Crystal Bud from the Maze of Death. Buy at least five Violet Roses and a few Heat Salves, then leave town and head northwest into the desert. Walk around until the screen starts to zoom in. Keep wandering around until you find the Maze of Death (its name will pop on the screen). Enter. Push the block up and go left. Push the block to the side and go up. Many of the enemies you fight in here are weak against holy attacks, so you can use Light Blow to give Jack or Rudy's attacks that attribute. Also, if you need Pin Wheels (which cure confusion), you can use Trickster to steal them from Racheals (they will also drop them after battle). Use the Prism Ray to kill the Racheals quickly. Push the statue to the right until you hear a sound. Go back to the main room and take the door in the lower-right. Follow the path to four chests, containing one of each kind of Apple (oh, and don't step in the green stuff -- you'll lose some HP). Use them, then go back to the main room. Take the door in the upper-left. Follow the path until you reach a room with several doors. Go right and take the door on the bottom wall. Get the Crest Graph and continue south. Push the statue to the right. Go two rooms north. Press the switch in the upper-left corner to make some stairs appear. Go down the stairs and through the door. Push the statue over. Leave the room and take the door to the north. Get the two chests, then jump down. In the next room, take the upper-right exit to another statue room. After pushing the statue, go straight south. Press the switch in the lower-right corner and some stairs will appear. Pass through the next room to another hall with multiple exits. Go south, descend the stairs, and circle the pit to get the Clear Chime, an accessory (left-hand item) that makes you immune to confusion. You can get plenty of Pin Wheels, though, so don't bother equipping it. Go back up the stairs and go around the far sides to another statue room. Then go back up two screens and go up and right. You will come to a room with five blue statues. Assuming you pushed all the statues over, you can pass through. Pick up the Crystal Bud. The Maze of Death will start to collapse and you have 3 minutes to escape (although time does not pass during battles or on the menu). Run south through the statue room, west, north through the door, west at the next hallway, and then take the first turn south. Keep going back to the entry room. You should still have plenty of time, so push the middle block aside and go up. Bomb through the cracked wall. Go down the stairs and through the door. You will be in the center chamber. Go out to the sides to get two Crest Graphs, then keep going up. Go down the stairs and ascend the ramp on the left. Heal first, then walk up to the pit and you will have to fight Chaos, a very tough boss. Rudy should use the Hand Cannon (or the Prism Ray, if it has more attack power) and Jack should use Meteor Dive. Cecilia should cast Armor Down, Awaken, Slow Down, and then Light Blow. If you're Silenced, have the silenced person use a Violet Rose to cure themself. If somebody dies, make sure your other characters are healthy before trying to revive the character (use the Revive spell unless it's Cecilia that's dead). Don't forget, you can Mystic an item to heal the whole party. If things get really bad, you always have the Ambrosia you picked up in Saint Centour. You also have the Goat Dolls from the Cage Tower; these can be equipped on a character and bring the character back when he/she dies. You only have three, so conserve them. Equip them only when you really need them and can't heal otherwise, such as when everybody has been put to sleep (you can still equip items even though none of your characters get a turn -- just choose the Equip icon on the first menu). As for Guardians, most aren't worth summoning. Save your Force to get Condition Green (cures all status conditions). When this happens, immediately use some Force (level 1 preferable) so you can get Condition Green again. Chaos is one of the toughest bosses in the game, but with some patience and luck, you can win. Your reward is the Death Rune, a great rune for Cecilia. It raises her Sorcery a lot and performs an instant death attack when you summon it! Now run back to the entrance and get the heck out of here before the place collapses! Back in Port Timney, get some spells bound to your nice shiny new Crest Graphs (I recommend you get Vortex, Rage, and Reflect). Go to the tavern and give the Crystal Bud to Bartholomew. After the events, you will be taken to Bartholomew's ship Sweet Candy to prepare for the fake wedding. Wander around the ship and talk to all the sailors. They will give you hints as to what to do at the fake wedding. After talking to everybody, go to your cabin, save the game, and talk to the sailor there. Choose to rest. The next day, the wedding will occur. Answer the questions as follows: "Bride walks forward", "Olivia Clare", "Bartholomew", "Sweet Candy", "Old Moon", "Right hand", "Crystal Bud", "8th", "Lucadia", "Go for it". Zed the demon will show up and you'll have to fight him. Zed is a lot easier than Chaos. Use the Hand Cannon and Meteor Dive on him. Cecilia should cast Slow Down and Armor Down, then just use Freeze or some other attack spell (healing as necessary, of course). He's really easy. Meanwhile, Lady Harken will appear and destroy the last statue. You will receive the Thunder Rune from Nua Shakks. Back below deck, go talk to Captain Bartholomew. The better you answered the questions, the more stuff he'll give you. If you got them all right, he'll give you 5000 gella, a Mega Berry, a Lucky Card, and a Full Revive! Also, no matter what you answered, he'll give you Cecilia's Rod tool, which lets you communicate with animals. Go back to Port Timney and leave town. Go south to a fourth Elw Pyramid. You should have the two Duplicators (one from Saint Centour and one from Port Timney) and the Rod. Use a Duplicator to enter and teleport. On the other side, use your second to leave. You're now at the Elw Pyramid northwest of Milama. Head down southeast to Milama. Ship Graveyard --------------------- There's not a whole lot new in Milama, but with the Rod, you can communicate with animals. Talk to the dog in the lower-right corner of town and it will move. In the house it was guarding is the Radar tool, which shows the location of treasures. If you have some extra cash (don't spend it all, as there is a new town coming up soon), then upgrade Rudy's ARMs, especially the Prism Ray. Leave Milama and go to the Sand River to the east. Use the Rod to talk to the monkey, then walk through the wall where he was (just go straight up). Go down the stairs and head left for a Hardy Apple. Descend another level and go right. Get the Power Apple and go through the cave entrance. Bomb through the blocked door above you to get the Orb of Power, which raises a character's max HP by 25%. Give it Rudy or Jack. Go back through the blocked door and loop around to two more apple chests. Go up to the top of the room and jump off the *right side* of the broken bridge. Go through the cave and go right for a Lucky Card. Jump in the sand river and ride to the next steps. Grab the Hardy Apple, then go out through the door in the lower- right. Save your game and continue south. When you see a spot to jump in the sand river, do so. You will be taken to a ledge with two torches. Light them with the Lighter and you will get the hint for Heal Blade, Jack's only healing technique. Get back in the river and make your way back to where you were before you jumping in the river. Go down the stairs, go right, and pop up the stairs. Head up and to the right for a Power Apple, then go up the stairs. Head south to the exit -- there's no boss. Go east from the Sand River across the desert to Ship Graveyard. Use the Radar to search the town and find an Agile Apple, a Hardy Apple, 4 Heal Berries, a Potion Berry, a Power Apple, and the Serenade (a new helmet for Cecilia). At the beach (north end of town), you'll find a Toy Hammer and a Revive Fruit. Upgrade your equipment, then upgrade Rudy's ARMs with your remaining gella. Talk to Dan, the former Dream Chaser. He will ask you to find his wife's bracelet in the Pleasing Gardens. Leave town and wander around the desert until you find the Gardens (it moves around). When the screen zooms in, you're getting close. At the actual location, teleport up to the gardens. Many of the enemies here are weak against wind, so use the Vortex spell. Head north and enter through the door on the right. Come back out through the door on the left and step on the teleporter. This next part took me forever to solve. Head right through the wall, examining all the windows closely. One of them has no barrier in front of it -- it's actually a door. When you're looking for it, it's easy to see (it's right you pass by a passage leading south). Go north and left to a four-way intersection. Keep going left, then turn down. Pass through the next intersection and open the chest for a Heal Berry . Then turn and go back up to the intersection. Go left and press the switch. Return to the main intersection and go down. Use the teleporter. Enter the room for a Duplicator, then teleport again. Go down to a room full of sand. There will be something crawling around under the sand. Time a bomb to hit it as it passes by (this reminds me of Zelda). The Gigmantis will pop out of the ground. Run up to it and you will fight it. Rudy should use whichever of his ARMs has a higher attack power. Jack should cast Meteor Dive. Cecilia should use Armor Down and Slow Down, then attack with Freeze, healing as needed. When somebody gets enough Force to summon a Guardian, equip them with the Water Rune and summon Stoldark, then switch back to their old rune. Never use the Death Rune on bosses; it won't work. You shouldn't have any trouble winning. After the battle, pick up the Gigmantis's head and throw it at the crystal switch. Go south and pick up the Grappling Hook. Go two screens north and hit the teleporter. Enter the room to your left and use the teleporter there to return to the hall of windows. Go all the way left in the hall and go through the door. Pick up the pair of Crest Graphs. Go back through the window-door to the big intersection. Head north and use the Grappling Hook to cross the gap. Use the left teleporter, then the top one. Go up and get the Flash Rune. Give it to Jack. Go back inside and teleport again. Get the Bracelet and go back south. The teleporter will take you to the start. Jump off to the south and return to the Ship Graveyard. Give the Bracelet to Dan. Jack will acquire his third Force, Sonic Vision. Get the spells Break and Protect, then go to the docks. Talk to Bartholomew twice and go to the Ghost Ship. None of the barrels or boxes have anything here, so don't bother checking them. Many of the enemies are weak against Holy, so Ione Paua (the Saint Rune) works great, along with Light Blow. Go left and down the stairs. Get the Potion Berry, then go back up and out to the deck. Go through the door on the right and down the steps. Light the lantern and head left. Use Hanpan to pick up the chest and grapple across the chasm. Go through the door to the south. Go left a little bit and then north. Light the lantern and go through the double doors. Push one of the moveable blocks all the way to the side (the only way you can push it) to get a Secret Sign. Go back out, light the lantern again, and grapple over to the steps. Descend. In the hallway, enter the far left door and read the diary. If you want, fight the skeleton in the second room for experience. Enter the room on the far right and fight the skeleton. After defeating it (just use regular attacks and cast Light Blow on Rudy), walk around the right side of the bed and search the upper wall. It looks like this: -----*\ % = Bed |%%|X| - = Wall |%%| | * = Switch \--/ | X = Stand Here When you hit the switch, a door will open in the room. Go down the stairs, cross the long corridor, and head up the stairs. The next room has three blue chests. Ignore them; there's no way to reach them (here). You can get them later. Go upstairs and swing right. Use Hanpan to open the chests, then go out onto the deck and open the chest there. Go back down to the room where you could grapple in two different directions and grapple back to the middle, then to the left side. Go up the stairs to the deck. Get the Potion Berry and head over to the front of the ship. Talk to the flame and you will fight Captain Geist. Rudy should use his best ARM, and, when he gets enough Force, summon Ione Paua. Jack should attack with Meteor Dive. Save his Force to use Sonic Vision, which does a lot of damage on any boss. Cecilia should cast Armor Down on Captain Geist, then use Light Blow on herself and start attacking (healing when need be). If you get paralyzed, just wait for Condition Green, then use up some Force as soon as you get it. Geist is pretty easy to beat, as long as you don't get paralyzed. After you beat Geist, climb down the rope ladder on the bottom of the ship and choose to leave on Bartholomew's boat. The Ghost Ship will sink. You will then acquire the Sweet Candy! On the way out of town, stop at the beach, where you will find those blue chests from the Ghost Ship. They hold a Goat Doll, a Crest Graph, and the Wind Vane. Bind Silence to your Crest Graph, then leave town and get on the ship. Giant's Cradle --------------------- Sail due north from the Ship Graveyard to Adlehyde. Dock at the beach and enter. The town is being rebuilt. You should have a Duplicator key, so go to the castle and open the locked door. You will get four Crest Graphs and a Secret Sign. Don't use the Secret Sign; instead, trade it in town for the Soul Breaker technique. You can use the Crest Graphs, so get Curse, Prison, Dark Blow, and Suction. At Mayor Cuthbert's house, you can donate money to repair the town. Donate at least 500 gella (the first level donation) to get the inn working. Leave Adlehyde and go north to Lolithia's Tomb. Go in the door where Emma was (in the upper-left) and use the hookshot to cross the gap for another Crest Graph. Get Quick with this one. Leave Adlehyde and get on the Sweet Candy. Pick up the floating bottles near Adlehyde (Duplicator) and Saint Centour (Lucky Card). Stop at that beach near Saint Centour and go east to the Elw Pyramid. Use the Grappling Hook to cross the gap and go down the stairs for still more Crest Graphs. Teleport to the Port Timney end and grapple across on both sides for the Sunglasses, Memoirs Pen, Angel Quill, a Secret Sign, a Bullet Clip, and (wait for it)... a Crest Graph! (surprise!) Then teleport back to Saint Centour, get on your boat again, and sail south to Ship Graveyard. From there, go east around the edge of the continent and get off at the beach. Walk southwest to Rosetta Town. At Rosetta Town, poke around with the Radar for 498 gella, a Crest Graph (just what you need!), new helmets for Rudy and Jack (Head Gear and the oddly- named My Grand Hat), a Hardy Apple, a Power Apple, and the 1 Gella Coin. Despite what you may have read elsewhere, the 1 Gella Coin does nothing. Get some spells bound to your Crest Graphs... you're really scraping the bottom of the barrel now for spells, but get Dispell, Analyze, Field, and Hide. Upgrade your equipment again and buy 10-15 Violet Roses and 5-10 Pin Wheels, then go to the far lower-right corner of town. Look at the flower growing in the Elw girl's yard and she will come out to talk to you. She will come with you to the forest to get the Arnica herb. Go to the Forest Mound to the south and pick up the sparkling herb. Go back to Rosetta and give the Arnica to Mayor Hernandez. Then go to the entrance to town, where you will meet up with Jane and McDullen again. Agree to go with them to the Volcannon Trap. Get your boat again and go back to Adlehyde. Stay at the inn, save your game, and then take the ship south to a small island with a temple on it. Get off and enter the ruin. Jane will use her "special key" to open the door. Go north and down the stairs. Don't step in the red lava; it takes HP away quickly. Downstairs, head right, get the Potion Berry, and then turn south. Open the chest for money, then walk around to the right of the lava. Use Hanpan to open the chest in the lava, then go left to another chest in the lava, containing the Silver Harp. Go up and get the Bullet Clip and Secret Sign. Keep going up and a tad left. Use Hanpan to open the chest, then turn and go all the way back south. Go through the door, swing across the lava, and descend. Push the purple pillar -- it's a moveable hookshot post -- down until it is even with the other post. Swing across, then switch to Rudy and open the ARM Case for the Rocket Launcher, one of the best ARMs in the game. Swing back, then go down and swing across some more lava. Head west and push the purple post above the other. Swing down for a Lucky Card, then swing back and keep going to a big pool of lava. Swing to the first island, then swing south. Walk to the south edge of that island and swing diagonally down and left to a post. Swing right to a chest with a Crest Graph (as if you need another one). Swing back left and then swing diagonally up and left. Swing left twice, grab the Potion Berry, and make one swing to the right. Swing up and get the Revive Fruit. Go left and swing across to two sets of stairs. Go down the one on the right and follow the path until Jane leaves. Then go back up and take the other stairway. Keep going until you come to a big room with a cracked wall. Heal up and investigate the wall. Zed will come out. Use the normal routine on him -- Rudy use his best ARM (save the Rocket Launcher for later, though); Jack cast Meteor Dive, and Cecilia use Armor Down and Slow Down, then attack Freeze (healing when needed, of course). Guardians aren't that effective, so don't summon them. Use Jack's Force for Sonic Vision and Cecilia's for healing (via Mystic and an item). Zed has a lot of HP, so it will take a while to beat him. After the fight, go north and save your game. Get all healed up and go north to fight Belselk. Rudy should use his best ARM, and when he gets enough Force, use ARM Lock On with the Rocket Launcher. Jack should cast Meteor Dive and use Sonic Vision when he gets the Force. Cecilia should cast Armor Down (you don't need to cast Slow Down; Belselk is really slow) and then use Shield on each of the party members between heals. He can do a lot of damage to you, but as long as you stay healthy, you can beat him. Go up and get the Red Malice, then head out. Belselk will reappear, but be killed by the demon Boomerang. The ruins will start to collapse, and Jane will lose the treasures. Head on out. There will be a cutscene in which Mother recruits Boomerang to the Quarter Knights and Zeikfried activates the shield around the Photosphere. You will automatically return to Rosetta Town. Get healed at the inn and get the spell Confusion. Upgrade the Rocket Launcher; especially its hit rate and bullet capacity. Save your game and head out east on the Sweet Candy. Keep going east past Port Timney until you reach the Tripillar (there is a beach on the way -- if you get off here, there is a tent where you can change your name, although I can't imagine you'd want to at this stage in the game). First, head north a little to pick up a bottle with a Crest Graph. Enter the Tripillar and read the slab. You will split up to go up the three sides of the tower. Send Jack over to the left and teleport. Circle around the first floor, picking up the Potion Berry on the lower-left platform. On the second floor, stay on the lower level until you reach the right side, then go up the steps and examine the statue. Agree to take the challenge, then just use Sonic Buster to wipe out the enemies. After three rounds, you will get the hint for Divide Shot. Use the hint whenever you want to do regular attacks until you learn the technique (you are more likely to when you have a high Luck). Go up the stairs to the third floor, ascend the ramp, head to the bottom of the room, and then just circle around to the stairs. Go straight down and out the door. Go back in the door just to the right and use the grappling hook to cross the gap. Descend the ramp, grab the Secret Sign, then go up the stairs again. Open the chest, hit the switch, and go up the stairs. The enemies are a tad tougher up here, so use your magic. If you get the Force, always use Sonic Vision. On the second "switch" floor, go up either ramp, hit the switch, and ascend again. Go up the ramp on the right side of the room and shoot Hanpan to the left to trigger the switch. Then go up and stand in front of the statue. Now switch to Rudy and send him through the right teleporter. Grab the Potion Berry on the first platform and go up the stairs. Skip the ramps on the next two floors. On the fourth floor, take the left path, go out the door, and back in. Take the path through the ramp, get the Bullet Clip, and ascend. Like with Jack's tower, the enemies are tougher up here, so use the Rocket Launcher and/or Prism Ray on the Raidbusters, and kill the Gremlins before they can cast Armor Down. Summoning Guardians is also a good tactic. Anyway, get the chest, hit the switch, and go up the stairs. Go up the ramp in the lower-left, flick the switch, and then go back to the stairs and ascend. Press the last switch, go up, and stand in front of the statue. Switch to Cecilia and use the top teleporter. Circle around and pick up the Potion Berry on the last platform, then go up the steps. Head up the ramp, go south, and go down the ramp. Skip the next ramp and go up the stairs. Head to the lower-left, go up the ramp, and continue on to the stairs. Don't go up any of the ramps, and head south to the door. Go in the next door (by the way, all those blue panels are used for switching characters if you sent them up the wrong tower). Head up the ramp, take the left path, and pick up the Magic Carrot. Then go up the stairs and save your game. Go up again, get the chest, hit the switch, and ascend. Go up the ramp, circle around to the switch, and ascend a final time. Stand in front of the statue. Everybody should now be in front of a statue, so you will teleport back to the entrance and the blue center door will open. Get healed up, restore your MP if necessary, and go through the door. Open the white chest and you will have to fight the Mage Fox. Rudy should fire the Rocket Launcher (if it has a hit rate under 80%, only use it with ARM Lock On). When that runs out of ammo, switch his second-best ARM (if both the Hand Cannon and Prism Ray have the same attack power, use the one with a better hit rate -- probably the Hand Cannon). Jack should cast Meteor Dive and use Sonic Vision when he gets the Force. Cecilia should use Slow Down and then Armor Down on the Mage Fox. For healing, use a combination of the Heal spell and Mystic-ed Heal Berries (if you really need it, use Mystic on a Potion Berry). Magic barely touches the Mage Fox (if it damages it at all), so have Cecilia use Protect when she has spare turns. The Mage Fox is tougher than your average boss, but it is still not a big problem. After the fight, you will acquire the Blue Virtue. Sail back to Adlehyde. Get healed, reload your ARMs, save your game, etc. If you have some spare cash, donate it to help repair the town (at the mayor's house). You'll benefit from it later. Leave Adlehyde and sail east along the coast, past Saint Centour. Get off at the next beach (right before you come to some shallow water) and go north to the Giant's Cradle. Put the Blue Virtue in the left hole (use it as an item) and the Red Malice in the right hole. Enter. Go in the left door for two Crest Graphs (there've been so many now that I've run out of sarcastic comments to make). Save your game, then go in the right door. Walk up around to the top side of the room and throw your grappling hook diagonally down and right to cross the pit. Go down the stairs, stand on the bottom side of the ledge (to dodge the spears), and dash left. Go south and circle through the main room. In the next room, walk up the right of the two narrow bridges and push the block down the left-hand bridge until it just gets off the bridge. Walk back down the right- hand bridge and push the block to the right, then up the right bridge. Then just push it onto the switch: ____ 4444* - = Bridges | |%%%|3|%% % = Pits |@|%%%|3|%% * = Switch |1|%%%|3|%% @ = Block |1|%%%|3|%% 1,2,3,4 = Moves to make 1222222 Go downstairs, move the block down to the lower half of the ledge (but not to the very edge), and then push it left onto the switch. Circle the main room, then dash past all the spears, stopping just as you come to the chest. Go down the steps and dash again, stopping as you pass the last spear (press up to stop quickly). Circle the pit and dash past the one spear from the right hand side of the bridge. Go south, circle the main room, and pick up the crate. Line yourself up with the crystal, walk left, throw the crate, and walk out of the spike region (you can see the holes on the ground) through a different route. If you miss, just use the Pocket Watch to try again. Go downstairs, pick up the crate, and cross the bridge. Once you get south past the spikes, throw the crate north at the crystal (don't throw it while you're still on the spikes). Circle the main room, opening the two chests on your way. Dash past the spears, but tap down past the last spear in each set to avoid the pit. Descend, go south, and pick up the chest. Then go back north, grab a crate, and walk just south of the chest. Throw it at the crystal switch, then dash past the spears. Go south to the giant, which is actually one of the golems. Look at it, then cast Escape and go to Adlehyde. Talk to Emma and she will come with you. Go back to the Giant's Cradle and you will automatically return to the golem. Cecilia will convince the golem to help the party, and then you will be able to ride the Earth Golem! Court Seim --------------------- Get in Earth Golem and head east from the Giant's Cradle across the shallow water. If you go south, there is a tent where you can buy all of the status-preventing accessories (none of which are really worth using). Keep going east from the Cradle, through Arctica, and through more shallow water to Court Seim. Stay on the golem; if you get off, you will have to fight Funbabas, which are difficult. In Court Seim, poke around with your Radar for a Mystic Apple, Power Apple, Agile Apple, Hardy Apple, and Crest Graph. With your four Crest Graphs, you should be able to get all the remaining spells (plus one left over)! Talk to Mr. Maxwell -- Jane's father -- in the mansion at the north end of town. You will learn some about Rudy's past, and whose grave that is in the intro. Nicholi will then you give you the Wind-Up Key to let you enter the Epitaph of the Sea Wind. Upgrade your ARMs if you want, and buy some of the Rings available. Rings are left-hand items that make your attack a certain element, and make you immune to the element as well. For example, the Geo Ring causes you to do earth damage and absorb damage from earth attacks. You can also use the rings with Mystic to cast various spells. Leave town and head south to the clearing in the forest. Enter the Sacred Shrine. There aren't any enemies, so explore to find 2 Potion Berries, the Secret Book (a better left-hand spellbook for Cecilia -- equip it right away), and approximately 6983 gella. There's also a big locked chest that you can't open. There are two rooms that you need a Duplicator to enter, but you only have one Duplicator. Use the Duplicator to get into the room on the far left side of the upper floor (*not* the room just to the left of the locked chest). This room contains a Magic Carrot, a Potion Berry, a Revive Fruit, a Secret Sign, and a Crest Graph (you now have more Crest Graphs than there are basic spells -- hang on to the extras; you will be able to get advanced spells in a little while). You will also find another Duplicator in a barrel. Use this Duplicator to open the locked door near the locked chest. There's 320 gella in this room, plus a statue test for Jack. Heal up before you take the test, then just use Sonic Buster twice to win. You will get the hint for Slash Rave. Stop by Court Seim to get Jack healed, then get in Earth Golem and cross the shallow water to the east. Get out and enter the Epitaph of the Sea Wind. Use the Wind-Up Key on the robot to make it move, then follow the path to the stairs. Ride the conveyor belts around to a chest, then head south. Bomb through the cracked outline of a door visible on the other side of the wall. Go up the stairs. Go around the left side of the conveyor belt to get a Lucky Card, then ride the conveyor. Open the chest, then ride the conveyor spiral to a switch. Hit it and walk back (don't touch any of the conveyors) to the chest with the Magic Carrot. Ride the conveyor to your right back to the stairs. Hug the wall to the right and walk down to the next set of stairs. On the next floor, the door will shut and Luceid, the Guardian of Desire, will appear. Use the wand to talk to her, then follow her route exactly to the door. Talk to her again and go up the stairs. You are in a hall with a number of rooms, most of which are sealed. Go to the lower-left room for two apples, then walk over to the lower-right room, which is locked. You can see a switch on the other side, behind a hole. Shoot Hanpan through the hole to hit the switch. Go through the open door and use Hanpan to open the exploding chest. You will get the Metal Bird book. Hit the switch and go to the upper-left room. Examine the machine and input the password "Metal Bird". The bookshelf in the upper-right room will move to reveal a staircase. Go up the stairs and collect the Skates. Use them to cross the conveyor and go back to the hallway. Save your game and cross the conveyor belt with the skates. Get the Full Revive and climb up the ladder to the roof. Open the chest for the Reflex shield (I recommend sticking with the Orb of Power, however). Enter the doorway and go into the room on the right. Use the Wind-Up Key on all three robots, then walk out of the room. You will get the hint for Blast Charge. Then go up the stairs to the roof again and ascend the stairs. Get all healed up. When you go to get the chest, Boomerang and Luceid will appear. Boomerang's one of the toughest bosses in the game. Rudy should use the Rocket Launcher on Luceid. If Jack has a high Luck, have him use Slash Rave on Luceid; if his Luck is less than "Good", use Meteor Dive instead. When he gets enough Force, use Sonic Vision. Cecilia should cast Slow Down on Boomerang, then use Armor Down on Luceid, then Boomerang (of course, you will have to heal a lot -- use Mystic with a Potion Berry). If one of your characters is killed, only try to bring them back when you're healthy, then revive them and heal them on the same turn (or use the Full Revive you got a while back). If Cecilia dies, use Jack's Heal Blade to heal. When Jack runs out of MP, have him use a Magic Carrot on himself. Once you take out Luceid, the fight gets much easier. After the fight, Boomerang and Lucied will leave. Collect the Rune Drive and cast Escape to go back to the entrance. Don't leave quite yet; go in the left door and use the Skates to cross the conveyor. Open the chests for a Duplicator and the Talisman. The Talisman is one of the best left-hand items in the game. It restores your HP as you walk and during each turn in battle. Whoever you give it to (I recommend Jack) will rarely require healing, except on bosses. If you want, go back up the tower (if you use the Skates constantly, you won't have any fights and you can cross the conveyors) to the locked door and use your Duplicator to open it. You'll get a Crest Graph, Bullet Clip, and Secret Sign. Go back to Court Seim and take care of all your bookkeeping. Then go talk to Nicholi. Go upstairs and talk to McDullen. You will acquire Rudy's Protector Force. Then Alhazad will appear and demand the Rune Drive. Nicholi will decide to evacuate the town. Leave town and go to the Sacred Shrine. The demons have de-activated the force field. Go to each room and talk to the people. When you find the dog, make sure you are healed up before talking to it. It will turn into a boss. Rudy should use the Rocket Launcher, Jack should use Meteor Dive and Sonic Vision, and Cecilia should cast Armor Down on Agaless, then attack with Flame, Break, or Freeze. If Agaless uses Armor Down on you, boost your defense with Shield. Other than the Armor Down, this is a pretty generic boss fight. Once you've talked to every person and killed the demon dog, go to the room on the far left of the upper floor, where there is a kid afraid of rats. Use Hanpan on him and he will move. Then talk to Sister Jessica. Answer all of Hanpan's questions. Alhazad will appear and taunt you. Go talk to the guy who won't lt you through the door to see Dr. Maxwell. You will fight three Ceracenians. Kill them with Flame and the Prism Ray. Heal up, then go up and fight Alhazad. Rudy should use the Rocket Launcher, Jack should use Meteor Dive or (if he has good luck) Slash Rave, and use Sonic Vision when he has enough Force. Cecilia should cast Slow Down on Alhazad, then Armor Down. After that, have her cast Shield on the party. When somebody runs out of MP or ammo, have them use a Magic Carrot / Bullet Clip on themself. Alhazad can hit hard, but he doesn't have a lot of HP. Once you beat him, talk to Nicholi and get the second Rune Drive. Back in Court Seim, talk to Nicholi and have him install the Anti-phasing Shields on Earth Golem. Stay at the inn, save, etc., then get in Earth Golem and go up to Arctica. Walk up to the Photosphere and Earth Golem will dissolve the shield. Inside the Photosphere (which bears more than a passing resemblance to the Magitek Factory in FF6), go up the ramps on both sides on bomb out the forcefield generators. Then go through the center door. In the next room, go up the ramp on the left, go down the steps, and pick up the chest. Then go up the ramps to the very top and jump down to one of the field generators. Blow it up, then go back up, jump down to the other, and blow it up as well. Go through the door in the upper-right and enter the small room for three chests. Then climb up the ladder and jump down. Go through the door and blow up the generator. Return to the room where you jumped down to blow up some field generators and go through the center door. Grab the Hardy Apple and continue on. Go right for another Hardy Apple, then head up to a double door. Continue right past the door and get the Agile Apple. Walk back towards the double door. A blue-cloaked figure will appear and talk to you. Remember this location (we'll call it "Point Bob"). Go through the double door. Pick up the chests and go up the stairs. Go righ and the Blue Robed Figure will appear again. Keep going right to get the Twin Orbs ARM, which functions like Jack's Slash Rave. Then go up from the previous room. Climb all the stairs. At the top, you will find (and regain) the Tear Drop! At this point, you will probably want to cast Escape and go back to Court Seim to get healed. The Photosphere is a long dungeon and you can get back to where you need to be quickly. Whether you leave or not, return to Point Bob. Go through the door off to the right. The forcefields will be off now that you have the Tear. Go downstairs and save your game. In the next room, you have to dodge the searchlights or you get into fights and are sent back to the start of the room. Go right at the first intersection for Revive Fruit. Go all the way left, down, and turn left again. Go down again and follow the path to a chest with Revive Fruit. Return to the entrance and go down. Go right for more Revive Fruit, then go left and down. Keep going down until to you reach a room with a Mega Berry and the Gauntlet (which isn't worth equipping; the Talisman is a lot better). From the chest room, go up until you reach a turn to the right. Take that turn and follow the path until you come to a doorway. Heal up and go through. You'll have to fight Lolithia, who is one of the tougher bosses in the game. Rudy should use the Rocket Laucher, Jack should cast Meteor Dive and use Sonic Vision, and Cecilia should cast Awaken, then use Armor Down on Lolithia. After that, have her attack with the Flame spell. When Lolithia puts you to sleep, the Awaken spell will go off and wake you up. Recast it as soon as possible (but heal first). If you stay awake, you won't have any trouble with Lolithia... otherwise, she's tough. Continue down the stairs until you reach a door with "strange, cold vibrations." Get all healed up and go through to fight Mother. Mother is really easy for the queen of the demons. Use the Rocket Launcher, Meteor Dive, Sonic Vision, and Armor Down. Mother can only do about 200-300 damage with most of her attacks. Occasionally, she'll do a spell that does 700-800 to the party, but you can easily heal by Mysticing a Potion Berry. After slaughtering Mother, Jane, McDullen, and Bartholomew will come to save you. Back on the Sweet Candy, the Quarter Knights will appear and threaten you, then leave. You will go back to Adlehyde, where Emma will form the Emma Intelligence Agency. The Outer Ocean --------------------- Talk to everyone in Adlehyde and upgrade the Twin Orbs ARM. It's good, but generally not as good as the Rocket Launcher. Sail to Rosetta Town and talk to Mayor Hernandez. While you're here, get some Small Flowers from Mariel (leave the town and come back in to get another one). They boost your Luck. If you're having trouble learning Fast Draws, I think you are more likely to learn them at a higher Luck level. Take the Sweet Candy down to the vortex in the strait. You will enter the Dragon Shrine in the ocean. If you have any Thunder Rings, equip them, but they aren't needed. Just watch out for the Nagas; they can use Fatal Blow on you. Use your strongest attacks on them. Go left and ascend the stairs, then back down the next stairs. Take the stairs in the upper-left for two chests, then go back down and take the stairs down in the middle. There are four horizontal rows in this block-pushing puzzle; we'll number them 1 - 4, from the top. We'll number the columns starting from the right of each row. Go up to row 1 and push the block blocking column #3 to the left. Walk down to row 2. Push the block blocking column #4 left. Go down to row 3 through that column. Push the block just to your right to the right. Walk down to row 4 and head left to the exit. Save your game if you want and cross the room to the stairs on the right. Go to the first puzzle room on the left. Push the block straight up onto the plate (ooh, tricky). Collect the Crest Graph. Go to the second puzzle room. Push the top block to the right onto the plate. Push the lower block left against the blocks, then up against the wall. Push it left onto the plate (if you mess up, just use the Watch to reset it) for another Crest Graph. Go to the third puzzle room. Push the upper block right until it is lined up with the door. Push the lower block left to the wall, then down onto the plate. Push the upper block onto the plate and you'll receive a third Crest Graph. Keep going on to the fourth puzzle room. Tap the center block up until you squeeze by to the right. Push the side blocks down onto the plates. Then move the center block up onto its plate. This time, you get the Shining Cape, armor for Cecilia. Now go to the fifth and last room. Tap both center blocks up until you can walk behind the side blocks. Push those blocks down and then over onto the plates. Then scoot one of the center blocks back down and scoot it sideways onto the nearby plate. Move the last block over onto the plate and you'll get Cecilia's fourth tool, the Vase. Go back to the room with the save point. Save your game and head north. Use the Vase to put out the fire and reveal a switch that opens the doors. Take the door on the left. Push the bottom block right one space (half block-width). Walk through that space and push the second top block all the way right. Push the second bottom block right. Use the Vase on the fires and collect a Duplicator. Go back to the previous room and take the right door. Repeat the same thing you did on the other side, except swap the top and bottom and push the blocks left (i.e., your first move would be to push the top block left one space). Go up and through the door. Heal up and walk up to the altar. The Sea Guardian Lucaida will appear, but then Lady Harken will show up. Do the same ol' routine -- Rocket Launcher, Meteor Dive (or Slash Rave if you have a high luck), Sonic Vision, and have Cecilia use Slow Down, then Armor Down. You won't have any difficulty. After the fight, you'll get the hint for Guilty Blade and the Triton Rune. You may want to give the Rune to Cecilia. It decreases her Sorcery (from the Death Rune), but raises her Vitality. It's up to you. Then cast Escape and warp out of the shrine. You will now be able to sail past the vortex into the Outer Ocean! First, head back to Rosetta Town to get healed. Then sail through the strait and head south. You'll find two bottles on the way. One has a message about the arena on the Isle of Conflict; the other (slighty off to the east) has a Crest Graph. Keep going south to the Isle of Conflict (the big island). Dock at the beach on the island's upper- right corner and head southwest. Enter the small clearing in the middle of the forest. This is the Isolated Guild, where you can learn advanced magic. You can assemble advanced spells (consult the Magic section), and there is a person that will go to Adlehyde to start an advanced magic guild there. The woman on the right will heal you. Now, for advanced magic. Dissolve the following basic spells: Flash, Sleep, Air Screen, Confusion, Suction, Field, Hide, Dispell, Quick, Dark Blow, Prison, Shield, Silence, Protect, Reflect, and Rage. This should give you 22 Crest Graphs (the extra ones you had plus the spells you just dissolved). Get the following Advanced spells: Hi-Shield, Hyper, Invisible, Hi-Reflect, Teleport, Lock State, Hi-Revive, Remedy, Restore, Hi-Heal, Saint (Holy attack spell!), Hi-Freeze, Randomizer (a lot better than you'd think), Hi-Flame, Hi-Break, Hi-Vortex, Hi-Spark, MP Drain, Darkness, Hi-Blast, Rainbow, Banish, and Lucky Shot. You now have basically every spell you're going to need. Head west from the Isolated Guild to the Ancient Arena. You won't have a chance in the Arena, but you can add it to your Teleport list. Also, you can find a Power Apple, Full Revive, and Duplicator in barrels. Use the Duplicator on the door above "Duke" Pegucci for three more Crest Graphs, then leave. Stop at the Isolated Guild to get Life Drain, Life Guard, and Soul Guard. Then get on the Sweet Candy and keep sailing. If you haven't learned Guilty Blade yet, raise your luck and keep trying the hint. It's very useful for the sea battles (so is Hi-Spark). Sail southeast to Arctica. Land on the island north of Arctica (the snowy one) and get off. Enter the Snow Ravine just south of the beach (it's an invisible location). Look at the monument and you will acquire the Ice Rune. Give it to Rudy. Then get back on your boat and go southeast a little to a tiny island of beach (it's not even on your map). Get off and enter the invisible location. Read the monument to get the Heavens Rune. You might want to give it to Cecilia, but I wouldn't really recommend using it. Then sail up to Arctica, get off, and enter the ruins of the Photosphere. You will get the Star Rune. Give it to Jack. Keep sailing south past Court Seim and the Epitaph of the Sea Wind. As soon as you past that area of land, turn west. Grab the bottle with yet another Crest Graph and sail through the narrow strait. Land at the beach and go south. Cross the bridge and go through the forest to the clearing between the forest and mountains. There is an invisible location here. Get the Bullet Clip in the barrels and read the diaries. Then get the Ocarina, which can be used to summon the Earth Golem. Back outside, cross the forest and use the Ocarina. Earth Golem will pop out of the ground. Get in and cross the shallow water to the north. You will reach a tent where you can buy new weapons and helmets. Then cast Teleport to go back to Adlehyde. If you want, teleport to each town to talk to the people. They will say new things, but none of it is essential. Also, if you remember, there was a Crest Graph on Mt. Zenom that you may not have obtained. If you didn't get it, teleport to Baskar Village and go back to the mountain. Use Invisible and run through to the Graph (check the Mt. Zenom walkthrough for its location). While you're at Baskar, if you take your ship east of town, you can find a Duplicator in a bottle. You can also teleport to Curan Abbey, get in your ship (to the west), and look around for another Duplicator. Bind the spell Dummy Doll to your Crest Graph. Teleport to Court Seim. Sail southeast and stop at the beach. Enter the cave of the Wandering Isle. Go north through the first room. Keep going up and take the fork on the right. Swing from island to island with the grappling hook and enter the cave. Use Break and Psycho Crack on the Wyverns (regular attacks almost always miss). Just walk through here to the hookshot maze. Swing north, west, southwest, and west. Use Hanpan to get the chest and swing back east, northeast, and east. Walk north, then swing north, west, north, and east. Use Hanpan to get the Crest Graph. Swing north, then keep going west to a Magic Carrot. Swing southwest twice and use Hanpan to get the Red Jacket. Go back to where the Magic Carrot was and swing to the northeast. Swing north three times and then west to the end of the maze. Jump off the broken bridge on the left to a save point. Then jump down to the exit. Head south to the Isolated Guild to get healed and get the Counter Up spell. Then summon Earth Golem and use him to cross the water to the Dead Sanctuary. Inside, put out the fires with the Vase and enter. Push the silver statue on the right side up. Cross the bridge and go through the door. Push the statue left to get into the middle chamber. Then move the left statue to the left and go south through the door in the left chamber. Get the Wise Slate, which you may want to have Cecilia use (althought it doesn't do you any good now unless you leave and go back to the guild). Personally, I prefer the Secret Book. Back in the room with three chambers, move the center statue aside and bomb through the wall. Put out the fires and push the statue on the switch. In three three-chamber room, move the left statue on the plate to open the right door. Go through and circle the room for a Mystic Apple, then go through the center door. Go left and down and pick up the Elder Scroll. Give it to Cecilia. Go right and head to the lower- right corner. Ascend the ramp and go up for another Crest Graph. Go back down the ramp and head straight north, then left. At the intersection, go left again (unless you want to read a plaque about the Guardian Lords) and up. Go down the stairs. Go south to read the plaques, then cross the bridge and go down the stairs. Read the plaque in the lower-left, then go down the stairs in the upper-left. Loop around to the right side and get the pair of Mystic Apples along the right wall. Then go through the door. Put out the fires and go through the middle door. Go through the middle door again, then the left door, then the middle (and only) door. This puzzle drove me nuts, and you'll soon see why. Put the red statue on the left plate, the blue one on the right plate, the gold one in the middle, and then BOMB THE GREEN STATUE. Cheap? I think so. Anyway, go north and down the stairs. Loop around the room to the save point in the middle. Go right to get the Lunar Rod for Cecilia, then head north and use the Tear to open the door. Get all healed up and go through. Boomerang will show up again and you will fight. Rudy should use the Rocket Launcher on Luceid, and Jack should use Meteor Dive on Luceid (and Sonic Vision when he gets enough Force). Cecilia should cast Slow Down on Lucied, then Armor Down on Luceid and Boomerang. For healing, use Heal (only use Hi-Heal if the person you're healing is under 600 HP or so). Remedy is also useful. If somebody gets killed, use Hi-Revive to bring them back. Be sure to keep Cecilia healthy. Like the last time, once you take out Luceid, things get easier (although you still have Double Boomerang Dynamic to contend with). After the fight, collect the three idols. Cecilia will receive her High Guardian Force, which summons a Guardian with increased power. Don't leave just yet. Keep going north to the next room. There is another statue test here for Jack. Just use Meteor Dive once or twice to win. You will get the hint for Shadow Bind. Now cast Escape and leave. Teleport to Adlehyde to get healed, etc. Pick up the Hi-Prison spell with your Crest Graph and buy a stock of Violet Roses. Then teleport to Milama and sail north along the coast. Head for the island off the coast (press select to look at the map), but, before you enter, go north and collect the Crest Graph in a bottle. Then land on the island and enter Demon's Lab. After the cutscene, go north and bomb out the forcefield generators. Go down the stairs and enter the very cool-looking elevator. Go down the ladder on the right and enter the room to get the Bazooka ARM (which is really, really, bad). Then go back up and take the ladder on the left. Pick up the Revive Fruit and enter the next elevator. Go in the room on the left for a Potion Berry and the Energy Saber for Rudy, then go in the room on the right for 2 Potion Berries and a Mega Berry. Continue on through the middle door and down the stairs. Save your game and enter the elevator. Enter each room and fight the Witch Doctors for experience (this is optional). The room on the far right has the password (Demon Gate); you have to change the data and then display it to get it. Of course, since you have this walkthrough, you don't really need to do that ;-) . Use the password to open the big door, heal up, and go through. You will fight Lady Harken again. Rudy should use the Rocket Launcher, Jack should use Meteor Dive and Sonic Vision, and Cecilia should use Slow Down and then Armor Down on Lady Harken. Use Restore and Heal to heal. When Cecilia gets the Force, have her use High Guardian (unless she's using the Death Rune). This is an easy battle. After the fight, you will get a hint about Harken's identity (if you haven't already figured it out) and also the Magnum Fang Fast Draw (finally, a replacement for Meteor Dive!). Check out the computer terminal, then get the chests hidden behind the machines on the sides for two Bullet Clips. Go back to the save point, save, and heal up. Equip a Silver Harp on Cecilia (and another one on Jack, if you have one). Cast Escape and leave the lab. Zeikfried will spirit away you to the Gate Generator and you will have to fight three Amplifiers. This is a tougher battle than Lady Harken just was. Rudy should use the Rocket Launcher. Jack should cast Meteor Dive and use Sonic Vision. Cecilia should cast Lock State and attack with Saint (you can also Mystic a Holy Ring to cast this spell). The only problem is that you may never get a chance to do anything. The Amplifiers will ruthlessly give you every kind of status change imaginable. Just sit there and wait for it to wear off, then rip them with your strongest attacks. You can also Mystic the Serenade to casts Restore if Cecilia is silenced. If you get Condition Green, immediately use some Force so you can get it again. Eventually, they will run out of MP and you will be okay. In the Gate Generator, pick up the Magic Carrots and Bullet Clip (you can win more Clips from the Leprechauns in here) conveniently provided and save your game. Follow the path around to some stairs down (and a door that can't be opened right now). Head south and pick up the Heal Berry. Go back north and Zed will collapse the bridge. Use the Grappling Hook on him to cross, then chase Zed up the stairs and through the door. Go upstairs and head south. Zed will electrify the floors. Just use the Skates to cross. In the next room, go north and turn the electricity off. Then go south and head to the lower-right. Throw the lever there, then go down the middle path and throw the lever there. Swing to the hookshot post on the left and open the three chests for a Crest Graph, Secret Sign (which I recommend hanging on to for later), and a Bullet Clip. Go back north and then turn right. Take the door in the upper-right and go up the stairs. Enter the first door for two Potion Berries and the Force Unit, a great left-hand item that raises the speed at which your Force gauge fills up. Hang on to for later. Then go up the ramp on the left and take the south door. Go south for a Nectar, then go right. Watch where Zed walks, then go over there (the pair of pipes in the lower left) and investigate the wall. Pull the lever and go through the secret door. Go upstairs and into a room with four levers. Throw the first lever, then the second, then the third. Go back and throw the third lever again, then hit the fourth. Zed will enter, but if you have closed the third door, he will just leave (otherwise, he will trap you in the fourth chamber until you use the Pocket Watch to reset the room). Go north, save your game, and restore your HP and MP. If Cecilia or Jack still have Silver Harps, switch them back to the Elder Scroll and Talisman. Continue north to fight the golem Diablo. Rudy should use the Rocket Launcher or Twin Orbs (refilling his ammo when necessary), Jack should use Meteor Dive (not Magnum Fang) and Sonic Vision, and Cecilia should cast Slow Down and Armor Down on Diablo, then attack with Hi-Freeze. Use Remedy and Heal for healing. Summoning Aru Sulato (the Ice Guardian), especially with High Guardian, is also effective. Basically, any water attacks will work well. Diablo is strong, but not that hard. Go back and save your game, then continue north to a locked door. Enter any password to open the door and keep going up to fight Zeikfried. Rudy should use Rocket Launcher, Jack cast Magnum Fang (restoring his own MP with Magic Carrots when needed) and use Sonic Vision when he has the Force, Cecilia use Armor Down on Zeikfried (you don't need to use Slow Down) and then attack with Saint. Use Heal or Hi-Heal and Remedy for healing. High Guardian with Lucadia is very effective. As long as he doesn't use Negative Rainbow too much, you won't have trouble with him. Zeikfried will then create a black hole and try to drag Rudy in. Rudy will cut his own arm off to escape. You and Zeik will be sucked into the black hole (which looks very cool), but the Tear Drop will save you. You will then find out that Rudy is the Holmcross, made from metal like the demons. The Elw Dimension --------------------- You will be back in Adlehyde with just Jack and Cecilia. Get the spells Protect and Anti-Magic, then teleport to Rosetta Town. Talk to Mariel and she will go with you to the Forest Mound. You will then warp to the Elw Dimension, where you will be taken to Tarjon Village. Emiko will send you to talk to Mariel's brother Vassim, creator of the Guardian Blade. Search the village for a Magic Carrot, Agile Apple, Mystic Apple, the Sunbird Hat, and the Blue Ribbon. Talk to the elders and one of them will give you the Spirit Key to the chest in the forest that holds the Life Guardian. Save your game by talking to the sloth. Then leave the village and go back to the Forest Mound. Go north to the pair of rocks. Now walk into the trees to the right and keep going until you reach another clearing. From here, go down three clearings to a chest containing the Full Libra, which makes you immune to status changes. Then go back to the rocks and go south one clearing. Head left into the trees and turn up in the middle of the passage. Keep going up until you stop, then go left and finally up again to two chests with Crest Graphs. Then leave the Forest Mound region and go to the Forest Prison, southwest of Tarjon Village. Head southwest past the squirrel (who lies about how to get through the forest -- never trust squirrels). Use Hi-Spark to take out the enemies. You can still Full Revives from the Alfases. At the first intersection, go left. Go down to get a Crest Graph, then go back up and right. Go right again and then up. Pick up another Crest Graph and go right, then up. Get the Prairie Coat armor for Jack. Go right and down to get the Warrior Vest (just hold on to it; it's for Rudy), then go back up. Go right to get a Crest Graph, then back left and up. Pick up the Mirage Coat for Cecilia, then go right three screens. Go down and get yet another Crest Graph. Go back up and left. Go down and left. Use the Spirit Key to open the big locked trunk. Odoryuk's spirit will fly out. Go left first to a save point and a chest containing, yup, you guessed it, a Crest Graph! Then follow Odoryuk's spirit east through the new passage. Walk up to the lake and you will get Odoryuk's Life Rune. Equip it on Jack. Then head back west and south to the exit. Back on the map, go southeast to Vassim's Lab. Check the barrels for a Mega Berry (outside), Duplicator (inside, first floor), Hyper Gear, and Magic Carrot (both on the second floor). Talk to Vassim. He will tell you to find the Life Guardian (which you already have) and the Illusion Guardian (in the book De Le Metalica). Talk to Mariel and she will heal you. Teleport back to the Forest Mound and return to Filgaia. Teleport to Adlehyde. With your big stock of Crest Graphs, learn Air Screen, Dispell, Bomb, Eraser, Silence, Dark Blow, and Suction. You probably have a lot of money, so donate some to the Adlehyde Restoration Committee until you're maxed out on donations for now (the kid who asks for money will just say "Thanks for the donation" instead of asking for more). Save the rest of your money to upgrade Rudy's ARMs when you get him back. Then go back to Curan Abbey. Warp to the Sealed Library (use the Tear on the triangle at the north end of the abbey) and go down to the very last room, where you met Stoldark. Remember that sealed book? It's De Le Metalica. Examine it and you will be sucked into the book. Go down the stairs and through the door. Use Hi-Spark against the enemies. Also, the Necronomic enemies may randomly drop the Necronomicon, the best spellbook for Cecilia. You can also get it by killing them with Lucky Shot (or Mystic the Bone to cast it), but this is easier said than done. Try using Hi-Prison or Prison on them; if the spell succeeds, one hit will take them out. Then use a Lucky Shot on them. Another strategy is to use a Fast Draw or attack that takes off about 1000 HP, then use Lucky Shots. The Necronomicon is certainly not necessary to complete the game, so if you don't get it, don't worry about it. If you need healing, summon Odoryuk if you have the chance -- it will heal you and cure your status. Continue to the next door. Walk counterclockwise around the stairs, checking the top door each time you pass until it opens. Go through and read the Earth book. Then go through the next door and go south to pick up the book of Water. Take the top route to get the book of Fire (these books don't do anything right now, but it is important to read them all). Go through the door on the left. Save your game if you want and head right to the most annoying and thoroughly stupid puzzle in the game. If you go north, there are five bookcases. Bookcases 1, 2, and 5 mention closing (well, 1 and 5 do... number 2 doesn't at all). 3 and 4 mention opening (sort of). So go south to a room with five chests and open chests 3 and 4. Then go through the middle door. Moving on, go to the lower-left corner to get the book of Wind. Then go through the bottom door, pick up the book of Lighting, and continue on. Get the books of Nothingness, the Sacred, and Illusion. Presuming you've picked up all the books, Jack will get the hint for Phazer Zapp. Keep on going until you reach a pair of doors. This is another lame puzzle. Read the tablet and go through the doors. Take the following path: left, right, right, left, right. Most of this is okay, but how were you supposed to know to go through the *left* door at the start? Anyway, spiral around the big circle. If you haven't yet obtained the Necronomicon and wish to do so, go ahead, but it may take a long time. At the end of the path, you will meet Duras Drum, Guardian of Illusion. You will then get the Hades Rune (good for Cecilia) and warp out. Warp to Court Seim and buy two Holy Rings (unless you already have some). Then go to the Elw Dimension. Get healed at Tarjon Village, then warp to Vassim's Lab. Save your game, equip Cecilia with a Holy Ring, and talk to Vassim. Go upstairs and talk to Rudy. You will enter Rudy's dream. After the dream, you will have to fight the demon Elizabeth with just Cecilia. Cast Armor Down, then use the Saint spell to attack and use Hi-Heal to heal. If you are silenced, Mystic the Serenade to cure yourself. When you get enough Force, equip the Heavens Rune and use High Guardian to summon Solus Emsu, then switch back to the Hades Rune. When you get low on MP, just use a Magic Carrot. It's a long battle, but if you keep attacking and stay healed, you'll win. Following the battle, the Goddess Idol will shatter and you will get the Love Rune. Then you will get Rudy back! Equip him with the new armor you picked up for him in the Forest Prison, and give Cecilia the Love Rune. Put Rudy in the lead and talk to Vassim. Rudy will get his fourth force, Fury Shot. Also, with Rudy, you can bomb open the box in Vassim's backyard for the Secret Tool. Then go back to Filgaia. Protowing --------------------- You will return to Adlehyde automatically. You will then get the Protowing, the flying machine! Emma will send the party off to get one Gemini Circuit and Jane, McDullen, and Bartholomew off to get the other. Until you get the Circuits, you can't fly over mountains (just touching them will cause you to come to a complete stop; it's kind of annoying). Your first stop is the Memory Temple (remember? Where Jack's scenario took place). Enter and put Jack in the lead. Enter the password "Emiko" to open the door. Use the Tear to open the next door (just skip the transporter; it takes you to the room with Emiko's message). You can get two Crest Graphs and the Holy Parasol. Get the spells Field and Quick. Now, there is an optional quest you can do. If you don't want to do it, skip down to the paragraph that begins "Get in the Protowing." You really should, though. Fly north from Curan Abbey to the piece of land across the water. Land and enter the ruins. Use a Duplicator to enter (if you need more Duplicators, see the Hayokonton quest under "The Abyss"). Use the tear at the triangle symbol to warp up to the dungeon proper. Go north and then head to the center. Use a duplicator to open the door and collect two Crest Graphs. Then go up the ladder on the far right. Search the blue vases to find a hidden switch. Push it, then go back down the ladder and head to the upper-left. Before you go up the ladder, open the semi-hidden chest for a Magic Carrot. Go up the ladder and enter the small room. Walk around the left wall of the room to avoid any of the traps. Outside, go left and get the Nectar, then climb the ladder. Use a Duplicator to open the door and hug the walls inside. Go outside again and walk along the top of the platform. Use Hanpan to pick up the chest with a Crest Graph (don't walk down or you will get nailed and sent back to the start). Pick up the second Crest Graph and keep going right. As soon as you can pass the second green-topped building, walk straight down and head right as far down as you can. When you can't go any further right, go up and climb the ladder (you were avoiding a teleport trap just to the left of the pillar). Next are some tough puzzles. The object is to catch the green gem that mirrors your actions. Circle the room clockwise once (don't walk along the far right wall; stop when you get to the purple block that sticks out), then, when you get back to your starting point, walk up against the purple block in the middle, then ride the conveyor to your left up. If that doesn't work, try just using the skates and rocketing around wildly. You'll hit it eventually. In the next room, go up the left conveyor and get off just on the right (so you're on the lower of the two rows of tiles). Walk straight right and ride the conveyor belt down. Push up against the purple blocks and you should trap the green gem. Ride up the conveyor on the left and touch the gem. Again, if it doesn't work, use the skates. In the final room, circle the conveyors once, then walk directly into the little identation in the purple barriers on the left. Wiggle around in here, then go back and circle the conveyors. There's always the skates if that doesn't work. Ascend to the top of the Heaven Corridor and stand between the pair of trees. Use the Tear. Dhee will appear and grant you Cecilia's fourth force, Dual Cast. Cast Escape and go back to Adlehyde. Get Reflect, Hide, Rage, and Sleep bound to your Crest Graphs (although you really don't need any more spells). Get in the Protowing and head south from Arctica to the valley west of Court Seim, accesible only from the air. Land on the grass and enter Gemini's Corpse. Walk around the stairs to the top of the first room and bomb through the wall. Equitus, the Sword Guardian, will give you a Fast Draw hint. Try to learn it right away (by boosting Jack's luck with Mariel's Small Flowers); it's Cosmic Nova, the second-best Fast Draw in the game and the only one that damages all the enemies. Go down the stairs, pass by the door, and bomb the cracked wall right next to it. Put out the fires and pick up the Jewel in the statue's chest. Go back out, head right, and go through the door. Bomb the cracked wall in the upper left and descend for the second Jewel. Go back upstairs and go to the far right end of the hall. Pick up the Black Pass and Crest Graph, then go back left and down the stairs. Use Hanpan to get the exploding chest to your left and go right. Bomb through the cracked wall and go north. Walk up to the statue and use a Jewel on it to move it. Ascend and get the Phaser ARM, one of the better ARMs. Be sure to upgrade it. Go back downstairs and remove the Jewel from the statue. Continue south to a room with a ledge and a pit. Put out the fire, then stand back from the chest and use Hanpan to open it for a Lucky Card. Continue west and put a Jewel in the statue, then go down the stairs. Head south and use Hanpan on the chest to get the Pouch, which will give you double gella after a battle 25% of the time. If you want to use it, give it to Rudy. In the long hallway, go through the first door, get the chest, and bomb through the wall. Use a Jewel to move the statue, go down, and get both Jewels. Go back up, remove the Jewel in the statue, and go back out to the long hallway. Go in the next door to the right, then in the first door you come to to the south. Put out the fires and put a Jewel in the statue. Head back through the door, go right, and south through the next door. Go through the now-open door and continue right. Go out the first door you come to a save point, then keep going right and descend the stairs. Use both your Jewels to move the statues and go through the doorway. You will fall down into a room with a chest. Open it to get Rudy's Power Glove Tool. Go north and punch both statues to knock the chests down, then open them (with Hanpan) for a Duplicator and Ambrosia. Walk behind the statues and bomb through the wall for two Secret Signs. You may want to use these on Cosmic Nova. Go through the middle door and punch the hookshot post with the Power Glove. Then swing across to it and go north. Heal up and pick up the Gemini Circuit. You will fight the Mech Drake. Rudy should use the Rocket Launcher or Twin Orbs. Save his Force to use Fury Shot, which will do incredible damage with the Rocket Launcher. Jack should cast Phazer Zapp and use Sonic Vision, and Cecilia should use Armor Down and Slow Down on the Mech Drake. Use Remedy to heal and attack with Saint and Randomizer. When Cecilia has the Force, use High Guardian on the Love Rune to heal the party and do damage to the Mech Drake. Watch out for Resonance Wave, which does 700-1000 damage to the party. If the Mech Drake silences you, have Cecilia Mystic the Serenade to cure herself, then cast Restore on Jack. When you beat the Mech Drake, you get one of the Gemini Circuits. Go back to Adlehyde and go to the castle. Meanwhile, the team on the Sweet Candy will find the other Gemini Circuit, but get sunk by the golem Leviathan (the "stone mermaid"). Get the spell Shield bound to your Crest Graph. You can upgrade the Phaser if you want, but you'll soon have another place to spend your money. Anyway, head to Ship Graveyard and check the beach to find the other Gemini Circuit. Take it back to Adlehyde and give it to Emma. You will then get the upgraded Protowing and can fly over mountains! Fly east to the Giant's Cradle and land in the small valley northwest of the cave. In the upper-left hand corner of the valley is an invisible location, the Ancient Altar. Enter and collect the Sword Rune, which you should probably give to Jack (although you may want to keep the Life Rune). If you do give Jack the Sword Rune, give Rudy the Life Rune. Back in Adlehyde, use the Black Pass on the bookcase in the weapon and item shop. It will move. Go down the stairs to the Black Market. Here you can buy new equipment, and most importantly, GOAT DOLLS! You won't need Goat Dolls in the actual game, but you'll never survive the extra quests without them. After upgrading your equipment, use your leftover money (if you have any!) to upgrade the Phaser. If you need more money, see the Ocean of Sand quest under "The Abyss", but be sure to save the game first in case you run into Barbados. After completing your shopping in Adlehyde, take the upgraded Protowing, fly southeast towards the Tripillar and Port Timney. Keep going past them and land on the small island north of the strip of desert. Enter Pandemonium. Go north and up the stairs. Head all the way up and open the chest for the Mind Gem, the MP equivalent of the Talisman. I wouldn't recommend using it, but you might want to. Head south and activate the crystal switch on the wall. Continue north and left to a save point. Open the chest and head straight up (just ignore the door on the right). Go up the stairs and go right. Heal up and go through the door. Elmina / Lady Harken will appear, then Alhazad will sic Turask on you. Rudy should use the Rocket Launcher or Phaser (whichever has a higher attack power) and use Fury Shot when he has the Force. Jack should use Heal Blade to heal, because he can't hurt Turask (except with Sonic Vision). Cecilia should use Slow Down, then cast Armor Down continually on Turask (except when you need to heal), because Turask keeps raising its defense. After defeating Turask, Alhazad will throw you in the prison of Pandemonium. Talk to Hanpan and you will be able to control him! YEAH! You can run around and even dash! Run around to get an idea of the layout of the dungeon. When you've had your fill of playing as Hanpan, find the switch (in the upper-right) and throw it. Playing as Jack again, go through the door to the right. Use Guilty Blade and Cosmic Nova against the enemies. Go in the lower-left cell and search the pot for a Magic Carrot. Search the next cell to the right for a Lucky Card, then go up to the second rows of cells. The middle cell holds a Secret Sign and the one on the right has a Magic Carrot. Take the door on the upper-right and you'll come to a sealed door. Time to switch characters. Switch to Cecilia and go upstairs. Activate the crystal switch to turn it blue. Switch back to Jack and continue up the stairs. Go right and press the switch. Have Cecilia change the switch back to red and walk over to the sealed door. Switch to Jack and head south to a crystal switch. Change it to blue, allowing Cecilia to continue. Just follow the path as Cecilia (hitting the floor switch along the way) until you reach a blue diamond. Stand on it. Go back to Jack and turn the crystal red. Switch to Rudy and go in the cell to your right to save the game. Also check the pots for a Bullet Clip. Go upstairs and follow the path until you reach a red sealed door (skip the open door just to the right of it -- it leads to the Demon Prophet, the boss, whom you don't want to fight alone. If you do go in there, just say "Yes" and leave). Have Jack press the crystal switch again (making it blue). Then send Rudy up to the blue diamond switch. Ignore the door to the right of Rudy's diamond; it just leads to the switch Hanpan used to unlock the cells. Finally, send Jack south to his blue diamond. When everybody is standing on a diamond, the barriers will go down and you regroup. If Jack is low on MP, equip with the Mind Gem so he can regain some. Go back left (the way Jack just came) and down the stairs. Bomb through the cracked wall left of the crystal switch for two Crest Graphs and an Ambrosia. Go back to the room with the blue diamond switches and take the middle passage south. Heal up and enter the doorway to your right. When the Demon Prophet appears, refuse to return to your cell. You will fight. Rudy should use the Rocket Launcher or Phaser, and use Fury Shot when he has the Force. Jack should cast Phazer Zapp and use Sonic Vision. Cecilia should cast Armor Down, then Slow Down, then attack with Saint. Be sure to stay healed; the Prophet can do a lot of damage. Use Heal and Remedy to heal. Use Hi-Revive and Revive Fruits (if Cecilia dies) to bring back dead characters. Summon the Love Guardian with a High Guardian if you get a chance. The Demon Prophet is a tougher than average boss, but if you stay healed, you'll win. Goat Dolls are also helpful, but certainly not necessary. If you use a Lucky Card, you'll get lots of money when you win. Go up the stairs. Stand on one switch and use Hanpan to hit the other to open the door. You're back in the main castle. Leave and return to Adlehyde to get healed. Spend your money (buy any equipment you couldn't afford at the Black Market and upgrade the Phaser), then go back to Pandemonium. Go back to where Elmina and Alhazad were and keep going up. Just head up the passage until you fight Shazam. Rudy should use the Phaser (unless the Rocket Launcher is stronger) and Fury Shot. Jack should use Phazer Zapp and Sonic Vision. Cecilia should cast Armor Down (Slow Down is probably not needed), then use the Soul Guard spell on everybody to prevent them from being killed by Shazam's Fatal Blows. If somebody does get knocked off, use Hi-Revive to bring them back. If you get Silenced, Paralyzed, or Confused, cure the status with Restore, the Life Guardian, or a Mysticed Senerade; ignore the others. The Love Guardian, as always, is useful for healing and attack. Shazam is also pretty tough, especially if you didn't leave to get healed after you escaped from the dungeon. After you beat Shazam (you might want to use a Lucky Card), continue up to the chamber of the Dark Tear. Alhazad will activate the Dark Tear, but Jack will shatter it. You will then see a flashback from Jack's days as a Fenril Knight in Arctica (if you haven't already figured it out, Jack is Garrett from the intro you see when you leave the game on at the title screen, and Lady Harken is Elmina). Ka Dingel --------------------- Back in Adlehyde, give the Secret Tool to Tom and he will repair the statue of Zeldukes. Examine the statue to get the Castle Rune, which isn't very good. Get the spells Prison and Protect. You can also donate more to the Adlehyde Restoration Committee to add people to the new housing in the upper-right. This is needed for some of the extra quests, but for now, you're betting off upgrading your ARMs. Take the Protowing to Arctica and land at the castle. Enter and head in the main door. Pick up the pair of Full Revives and head right, up the stairs. Go south, open the chests, and take the door on the left. Skip the stairs, but open the door with a Duplicator for two Secret Signs. Go outside and open the ARMs case for the Wild Bunch, which is strong, but extremely inaccurate. The door on the right leads to a room with two more Secret Signs, after you use a Duplicator. In the courtyard, take the top door. Go up the ramp on the right, grab the Lucky Card, and keep going up until you reach the throne room. Put Jack in the lead and examine the throne. You will get the Black Feral sword and get the hint for Void. Go back down all the stairs and head left. Go down all the stairs and keep going until you reach the elevator (look familiar?). After the elevator stops, go left to reach Elmina. Before you talk to her, go in the room on the left and pick up the Boom Getter. It's the best glove, but you're much better off with the Talisman. Heal up and talk to Elmina. You will fight her with Jack alone. Attack with Phazer Zapp and use Potion Berries to heal. Elmina goes first, so make sure you can take another hit before healing. The Talisman helps out a lot. When you get the Force, use Sonic Vision. If you run out of MP, (you may not) use a Magic Carrot or just switch to regular attacks. It's not that hard a fight. You will get a Secret Sign when you win. The Lion Idol will shatter and you will get the Courage Rune. Personally, I think the Sword Rune is better. Take the door on the right and keep going until you reach the exit. As you leave, the tower Ka Dingel (love that name!) will rise from the sea. Now that you have both the Courage and Love Runes, fly to Baskar Village and go to the pyramid north of town. The Dragon Idol will shatter and you will acquire the Hope Rune. Equip it on Rudy; it's a great rune. Also give him the Force Unit so he can summon Zephyr frequently. By the way, if you're wondering about those stones north of Baskar, it's an optional quest... see "The Abyss" section. Also, if Jack has not yet learned Cosmic Nova, make sure you learn it. Fly to Adlehyde and upgrade the Phaser. Don't bother upgrading the Wild Bunch. Then fly to the ring of land south of Rosetta Town (the old mysterious ring of land [especially one not on the map]... a sure sign you're reaching the end of the game). Land and summon Earth Golem. Then go up and enter Ka Dingel. You will fight Boomerang. Rudy should use the Phaser on Luceid, and, when he gets enough Force, summon Zephyr. Jack should cast Cosmic Nova and use Sonic Vision on Luceid. Cecilia should cast Slow Down on Boomerang, then Armor Down on Luceid and Boomerang. If you get the chance, attack with Saint or Randomizer. Use Hi-Heal and Hi-Revive for healing, and High Guardian the Love Rune. If Cecilia dies, bring her back with a Full Revive. Once you take out Luceid, use the same strategies on Boomerang, but save Rudy's Force for Fury Shot and have Jack cast Phazer Zapp. After the battle, more demons will come to attack you, but Boomerang will save you. You will enter Ka Dingel. Leave and go back to Adlehyde to get healed. Pick up the Saber Fang Boomerang left behind on your way out. If you want, you can complete some of the optional quests (like getting the Chrono Rune) before returning. In Ka Dingel, go in one of the side doors and pick up both Mega Berries. Against the enemies, have Rudy summon Zephyr constantly. Then go upstairs and take the door on the left. Walk under the bridge and go left. Take the upper door and bomb through the obvious-looking wall. Press the switch and go all the way south and right. Enter the room and pick up the two chests. Go north another room and climb up the ramp. Go north and hit the switch, then go two rooms south. Head left and cross over the bridge. Go north to a room with a square- shaped ledge. Take the door leading south to your right. Open the four chests. Go through the upper-right door and down the ramp in the upper-right. Get both chests and head south. Push the statue onto the switch. Go back to the balcony overlooking the stairs where you came up to the second floor (where there were four chests). Take the middle door and go up the stairs. On the third floor, get the pair of Magic Carrots and go south. If you fight any Hazenbergs, kill them quickly before they can give you all sorts of nasty status changes. Take the upper-right door for a pair of chests, then go to the upper-left door and push the statue into the pit. Go in the lower-left door and push the statue to the upper-left. Go through the open door. What you have to do here is push some of the top switches to open the doors, then jump down and close all the doors with the levers. The lever on the left will swap the open/closed status of the two doors if one is open and the other closed; if they are both the same it will change the status of both of them. The lever on the right does the same thing for the doors on the right. Anyway, press the middle switch and the switch on the right. Jump down, go through the doors, and flick the lever on the right. Go through the open door and up the stairs. Fourth floor... sporting goods. Go south for some Ambrosia, then head up the ramp on the right. Get the chest and head south. Head right and up the stairs. Enter the center door for the Metal Shield, Rudy's best shield (but don't use it... the Force Unit's far more useful). Go up the stairs to the sixth floor. Get the Ambrosia and bomb the purple crystal to open the door. Go up to the seventh floor, then just pop up the stairs to the eight. Cross the bridge and ascend to the ninth floor. Bomb the first purple crystal, then the second. Hurry back south before the second bomb goes off. If you mess up, just use the Watch. Go up to the tenth floor, which is just another bridge. Eleventh floor -- head to the upper right and go through the door to a room with a bunch of levers. Throw each lever once, then go through the door. Go up and save your game. Go ou through either door and head up to face Alhazad. Rudy should use the Phaser. Save his Force for Fury Shot. Jack should use Phazer Zapp and use Sonic Vision. Cecilia should cast Armor Down and Slow Down on Alhazad, then attack with Saint. Use Hi-Heal and Remedy to heal, and use High Guardian with the Love Rune at every opportunity. Alhazad is pretty tough, thanks to his Alhazad Symphony, which does 1500-1700 damage to everyone. Be sure to stay healed. Fortunately, he doesn't have very much HP. After you defeat Alhazad, you get Jack's Double Attack Force. If you go up, you will reach the Dimensional Elevator that will take you to Malduke, the last dungeon. You might want to leave first to get healed, but first make one quick trip into Malduke. By the way, if you're running low on MP, just cast MP Drain on any enemy that has MP (check the monster chart). On Malduke, you'll fight Tsar Zeins and Fesel Zeins. Use Meteor Dive, Cosmic Nova, Zephyr, and the Spark spells against them. You can steal Secret Signs from the Zeins as well. Use them on Cosmic Nova. Head down and to the right. The doorway is blocked by a force field, but if you put a bomb right on the corner of the field generator, you can blow it up. Go down the stairs and crawl through the pipe (this REALLY looks like the Magitek Factory, but Wild Arms had cool echoing sounds). You will get a Bullet Clip and the Arch Smash, the best ARM. Now, if you want to leave, just go back to the Dimensional Elevator and back down to Ka Dingel. From there, cast Escape and go back to Adlehyde to get healed and upgrade the Arch Smash. Whether you leave or not, go up the stairs on the left in the starting room (you'll have to bomb another force field generator). Open the chest for Nectar and punch the purple hookshot pole across the pit (with the Power Glove). Swing across and go north. Throw the switch to turn off all the force fields, then go back to the entry room. If you want to save (it wouldn't be a bad idea), there's a save point to the south. Go down the stairs on the right, then head left (if you didn't get the Arch Smash earlier, go get it first). In the hallway, go all the way left, flip the lever, and go in the door to get Jack's fourth Tool, the Guitar, which will start a fight whenever you use it (don't do this). You need it to fight Ragu Ragla and two of the golems. In the hallway, take the door leading south and then go left. In the next room, use Hanpan to set off the exploding floor tiles. Crawl through the pipe to reach a switch. Flip it, then go back to the hallway and take the door directly above you. Set off the exploding tiles with Hanpan and continue on to a maze of pipes. Climb in the pipes and go left at the first intersection. At the second intersection, go left again and climb out of the pipe at the first exit you come to. Get the Silver Blade for Rudy, then get back in the pipes and head a short distance east to a chest with Nectar. Keep going right and then down. At the intersection, go right and get out of the pipe to get the Princess Rod. Get back in the pipe, finish going right, and then turn down. Turn left at the split, get the Violator sword, then go right and follow the path. When you come to an intersection, go up and then curve right. Get the Nectar and keep going down on the far right side. Get out of the pipe and head south to a statue test. Heal Jack and take the test. Use Cosmic Nova twice to win. You will get Trump Card, the ultimate Fast Draw. Use the hint constantly until you learn it, and use all your Secret Signs on it (you can always steal more from the ever-present Zeins). Go back to the pipe maze and head up. Follow the route of the pipes and get out at the second hole. Walk up to the exit. Blow up the tiles with Hanpan, then ready the grappling hook. Stand on the border between the middle column of tiles and the column on the right. Walk (don't run) north, and, as soon as you see the post, swing across to it. Go down the stairs and go right. You now have to teleport to three different sections of Malduke -- the Town, the Mines, and the Statue Area -- to retrieve the Wings, Arms, and Eyes. Save your game and flip the lever on the left. This will set the transporter to take you to the Residential Area, which is not really a town. All you need to do here is head to the graveyard to the north, open the chest hidden behind the big gravestone, and leave. Back at the save point, set both levers to the left to go the Mines. Go south, then take the stairs on the right. If you want to fight Sado the golem, take the stairs on the left, then the center bototm. Otherwise, take two more sets of stairs on the right to the lower level. Enter the room on the left and get the Eye of Malduke (the other ones are fakes). Once you have the Eye, return to the save point. If you do decide to take on Sado, it's a good idea to save your game first. Go back to Area 11 (the Traffic Area) and flip the switch on the left. The blue light should be on. Go up to the transport and go to the Statue Area. Go south two rooms to the main region. Go through the door in the upper right and then out through the door in the lower-left of the next room. Jump down twice (don't touch the crystal, but remember its location). Follow the path back to the lower level of the main room. Bomb the rock in front of the ladder and climb up. Go back to the crystal and change it to red. Head through the passage to the lower level of the main room and climb up the ladder in the lower right. Go back to the ladder you cleared earlier, descend, and hit the diamond switch. Return to the crystal (stopping by the previously sealed blue door on the way to pick up three chests with good armor) and change it to blue again. Go to the main room and climb up the ladder in the lower left, then go down the ladder in the lower right. Press the diamond switch, then return to the crystal for the final time and turn it to red. Back in the main room, go through the door previously blocked by two statues and keep going up to a chest with the Arms. Then go back to the Traffic Area (if you want to fight the golem Lucifer, see "The Abyss", but be sure to go back to Area 11 anyway to save... Lucifer's tough!) Save your game. You can come back to this save after you've beaten the game to do the optional quests. If you have something you want to do back on Filgaia, just set both levers to the right and transport back to the entrance, then go down to Ka Dingel and cast Escape. Once you have all three of the "effects" (the Arms, Eye, and Wings), head south from the save point room and go left. Take the stairs on the far left down. Pick up the Nectars on the sides of the room, then go up to the top. Put the Eye in the middle pedestal, the Arms on the right, and the Wings on the left. Go through the door, pick up the pair of Magic Carrots, and descend. Keep going to a room with a moving searchlight in it. Go up to the top of the room for an Ambrosia. Heal up, restore your MP, then step in the searchlight to fight the golem Berial. Rudy should use the Arch Smash. When he gets enough Force, have him use Fury Shot with the Phaser. Jack should use Trump Card if he is mostly full on HP or Phazer Zapp if he isn't. Use Sonic Vision when you have the Force. Cecilia should cast Slow Down, then Armor Down on Berial. After that, cast Hi-Shield. Whenever Berial uses Armor Down, use Hi-Shield again. Use High Guardian when Cecilia gets enough Force. Berial hits very hard (1500 to the party, or 2500+ to a single target), so keep using Remedy, Heal, and Hi-Revive to stay healed. If Cecilia dies, bring her back with a Full Revive. Berial is fairly difficult (certainly harder than the final bosses!) When you beat Berial, the door opens. Go down the stairs. On the far right is a Dimensional Elevator back to Ka Dingel. Don't use it unless you really need it. Head north. There are no enemies in this corridor, so you can equip the Talisman and Mind Gem and just run back and forth until you are fully healed. Then go up to the central control room to face Zeikfried. Rudy should use the Arch Smash, and Fury Shot with the Phaser when he gets the Force. Jack should use Trump Card if he's full, and Phazer Zapp when he's not. When he has the Force, use Sonic Vision. Cecilia should Slow Down and Armor Down Zeik, then just cast Randomizer. When Zeik uses Hi-Shield, recast Armor Down. Have her use High Guardian when you have enough Force. If you need to restore your MP or bullets, have the person who needs restoring do it to themself. Zeikfried will then turn into Motherfried. Fight it just the way you fought Zeik. Motherfried can do more damage, though, so stay healed with Remedy. If he/she/it (?) uses Als Magna on you, equip the Life Rune and summon Odoryuk to cure your status. Then switch back to the old rune. When you beat Motherfried, you win the game... or do you? Get healed up and get in the Dimensional Elevator. On the way back to Filgaia, Zeikfried will show up as Zeik Tuvai and attack! Do the same routine on him, but be sure to cast Lock State at the very start of the battle. He's not very hard, but he can cast Hi-Heal, which is annoying. If you get put to sleep, confused, or silenced, use Odoryuk to cure yourself. You may be disabled by status changes some of the time, but just keep hitting him. Fortunately, he can't do much damage to you (except for the occasional Fatal Blow). When you defeat Zeik Tuvai, you win the game for real. The Abyss and other optional quests --------------------- Thought you were done, did you? Ha! You've still got a good 5 - 10% of the game left, and that includes going up against Ragu Ragla and the rest of the golems! You did save your game after picking up the 3 effects in Malduke, didn't you? From there, just set both levers to the left and use the transporter to go back to the entrance. Ride the Dimensional Elevator down to Ka Dingel, then cast Escape and go back to Adlehyde. Spend your money to upgrade the Arch Smash. You'll need it. RINGS OF TIMESPACE. First, repair Adlehyde fully. You'll know when you've done this when you can't donate any more money to the restoration committee (the last increment is 100,000 gella -- if you need cash, see the Hayokontons quest). Talk to the new guy in the Aldehyde pub and he will give you the Dispellado (if he doesn't, try talking to the Baskar chief's dog). Then go to the Rings of Timespace (the rock circle northwest of Baskar Village). Use the Dispellado on each rock in the following order: NW, SW, SE, NE, W, S, E, and N. Then enter the Illusion Temple in the center. You will meet Dan Dairam, the Guardian of Timespace. He will revive Elmina, then you will get the Chrono Rune. In my opinion, this is the best rune available for Cecilia, but many people prefer the Love Rune. They're both good, and remember, you can switch between them during combat to fit the situation. Also, now that Elmina is revived, you can talk to her at the pub in Milama. Jack will return Elmina's ribbon (that she gave him in the intro), but it doesn't affect the game in any way. HAYOKONTONS. On the small island east of the Isle of Conflict (where the arena is), you will occasionally encounter Hayokontons. They give you lots of experience and gella when defeated (use a Lucky Card), and they will also occasionally drop Duplicators. You can also steal Duplicators from them. If you kill them with the Lucky Shot spell, they will always drop a Duplicator, but this is easier said than done. It helps to cast Lock State when fighting them, as they use both Direct Voice and Human Experimentation. OCEAN OF SAND. The long desert strip enclosed by mountains in the NW/SE corners of the map is home to three important enemies. To fight these enemies more easily, use the Curse spell. First of all, in the south part of the strip, you can fight Acid Bunnies. They give you great experience, but they tend to run away. Give Jack a Rune that boosts his Response (like the Courage Rune) and use Cosmic Nova on them. In the region up by the sign about disposing of golems, Shelzauruses will appear. They give you an easy 5000 gella and can be killed quickly. In the same region, Barbados the golem will appear. The best way to find Barbados is in Earth Golem (use the Ocarina to summon EG), because you will not encounter any enemies besides Barbados. Barbados always appears in the same place, which is near the lower-left section of the circular area: _________ -----/ ! | | ! = Signpost ----\ | - = Mountains | * | * = Barbados appears \________ | around here Barbados is fast and strong. Rudy should use the Arch Smash. When he gets Condition Green, use Fury Shot with the Phaser. Jack should cast Trump Card if he's healthy and Phazer Zapp if he's not. When he has the Force, use Sonic Vision. You will also need to have Jack heal with Heal Blade. Cecilia should cast Slow Down, then Hi-Shield, then cast Armor Down on Barbados. Use Remedy and Heal to heal. Barbados's attacks are very strong, so don't be surprised if you can't beat it the first time. You may want to go fight Lucifer and Sado first to get better armor. When you do beat Barbados, it will drop the Dist Dims, Cecilia's best staff. It also casts Soul Guard when Mysticed. LUCIFER AND SADO. Go back to Ka Dingel and then to Malduke (it shouldn't take you too long if you cast Invisible and run through). Go to the place where you can teleport to the three different Areas. Save your game. Go to the Mine Area. Go to the middle room with the eye on the wall. Take the stairs to the south. Put out the fire using the Vase, then stand in the center of the circle and use the Guitar. Sado will appear. Rudy should use the Arch Smash and, when he gets the Force, Fury Shot the Phaser. Jack should cast Trump Card and Phazer Zapp, and use Sonic Vision. Cecilia should cast Slow Down, then Armor Down on Sado. After that, attack with Randomizer if you have the chance, and mostly use Remedy to heal. When you get the Force, use High Guardian (both the Love and Chrono Runes work great). You get the Braver Vest (the best armor for Rudy) when you win. Go back to the save point, save your game, and then go to the Statue Area. Pay a visit to your friend Mr. Crystal Switch to turn it red, then go back to the upper level of the main room. Take the door in the upper-right, then take the top door. There is a stone tablet warning you about Lucifer. Walk into the wall south of that tablet, then go right. When you come out of the wall, head up to another flame. Put it out, then stand where it was and use the Guitar to summon Lucifer. Lucifer is a little bit tougher than Sado (and equally big). Fight him just the way you fought Sado. You might want to equip Goat Dolls, because his Beam Fencer attack does about 3600 damage to the party, and Sephiroto does about 2500. Lucifer yields the Jade Wilder, Jack's best armor, when defeated. LEVIATHAN. Repair Adlehyde up to 30,000 gella mark (if you've got the Chrono Rune, then you've already finished repairing the town). Go to the house in the upper right and talk to Drake. He will repair the Sweet Candy for you. You can pick up any bottles you missed and also go snipe hunting for Leviathan. Leviathan, like Barbados, appears in a set location, not randomly. Head southwest from Ship Graveyard (in the ship) to a patch of dark blue water. In the lower-right corner of that patch, you'll fight Leviathan. Finding Leviathan is the hard part; beating her is easy. Just use the same routine you used on Sado, Barbados, and Lucifer. You won't need to cast Slow Down, though, and Leviathan can't hit nearly as hard. Leviathan drops the Pret-a-Porte armor for Cecilia. ZED. Fly to Saint Centour and enter. Remember that blind girl? Go talk to her, then leave the town. On the way out, Zed will appear. Choose to fight him and he will turn into Monster Z. Zed is surprisingly tough (this is Zed we're talking about, after all). Equip Goat Dolls, cast Lock State and Awaken, and then do the usual routine. Be sure to cast Slow Down on Zed; he's fast. By the way, Heal Blade cures your status should you need it. It's pretty hard to lose with a healthy supply of Goat Dolls. When you beat Zed, you get his Doom Bringer sword. Be sure to spare him. The Doom Bringer's a good sword for Jack, but it lowers his luck. You can get a better weapon for him by defeating Angol Moa in the next quest. THE ARENA. There are several quests involving the arena. First of all, you can enter the arena itself. There are four rounds of enemies, and you get different prizes depending on how many fights you win before you choose to quit: Round 1: 10 Heal Berries, Goat Doll, Lucky Card Round 2: 1 of each Apple, 5 Potion Berries Round 3: 3 Secret Signs, 10 Magic Carrots, Ambrosia Round 4: Duplicator, 3 Nectar, Full Libra The first enemy is Medea. Use the Arch Smash, Trump Card, and Saint and you can kill him in one round. The second enemy is Badnews, who is tougher. Use the standard boss routine on him (see above), but use the Phaser instead of the Arch Smash to converse the Smash's ammo. Also, have Jack attack with Divide Shot, as it will always do 9999 damage (until the enemy gets low on HP; then switch to Trump Card). You may also want to use Hi-Shield because his Brutal Attacks are, well, brutal. In the third round you fight Javawalk. Use The Routine (with Divide Shot) and Banish. The final opponent is Riversider. It's weak against water, so Rudy should use the Bazooka (using Fury Shot with it when he has the Force) instead of his other ARMs. Yes, the Bazooka finally comes in useful! If you haven't upgraded it, though, you may be better off with the Arch Smash and Phaser. Also, Hi-Flame works well for Cecilia, but she will probably be healing most of the time. Other than these points, use the standard boss routine, plus Divide Shot. After you beat the arena once, get healed, load your ARMs, save, and enter again. If you have the Saber Fang from Ka Dingel, you will fight Flash Boomerang, a combination of Boomerang and Luceid. Just use the standard routine, but be sure to cast Slow Down! You will probably want to use Goat Dolls (especially for Cecilia), because Boomerang's Shadow Boomerang Maximum attack does 2000-4000 damage to the whole party! Don't forget to equip new Dolls when the old ones are used. As long as you don't get Shadow Boomeranged too often, you will be able to defeat him. Your reward is the Divine Blade for Rudy. There is still one more quest at the Arena: Angol Moa. To get to him, you need five Duplicators from the Hayokontons or the arena. I prefer the arena, but you can get them however you like. Then go to the arena and punch through the blue wall above "Duke" Pegucci. Use your five Duplicator keys and go down to the bottom floor. Walk up to the top and you will fight Angol Moa. Do the standard routine on Angol Moa. Goat Dolls are useful, but not a necessity. Angol Moa is fairly strong, but not very difficult (I thought Flash Boomerang was harder). Moa drops the Juggernaut when you win, the best weapon in the game. It's for Jack. THE ABYSS. Ready for the ultimate dungeon? First, you should have completed all the other extra quests. Buy a lot of Goat Dolls. Then buy even more Goat Dolls. You will also need two Duplicators. Fly to the Elw Pyramid northeast of Baskar Village. Punch the green teleporter, then get in it. You may be taken to The Abyss (the screen will turn red). If not, try again. I think it helps to have *low* Luck. Once in the Abyss, head south. The enemies in here are the strongest non-boss enemies in the game, so use strong attacks on them. Also, I have heard you can steal the Frog Badge and Fish Badge from enemies, but I don't know which ones, as I haven't gotten the Badges yet myself. When you come to a series of levers, flip the far left two, and the one second from the right (you can find out this combination by using the Radar). Keep going south to a passage with three statues. Push both the side statues down, then the middle one to the side. Keep going until you reach a Duplicator door. Open it, then follow the passage behind it to three chests. Open them for the best helmets in the game. Go back to the Duplicator door and head straight south to the next room. Hug the outside wall and loop around the entire edge of the room. Go down the ladder in the upper-left corner. Get the Amulet in the chest and head north. Do not light the lantern in the next room; if you do on accident, use the Vase to put the fire out. Then go north again to reach the hookshot maze. Swing left once and then up/left. Use Hanpan to open the chest for the Orb of Life. Swing up and left again and have Hanpan pick up the Mystic Slate. Neither of these accessories are that great, but they're nice to have. Swing northeast, then straight east twice. Walk up the long, narrow, ledge to the wall. Open the chest for the Power Boost, then swing to the post barely visible on the right. Use a Duplicator on the door and go through. Go north to a room with a circle on the floor. Get all healed up, then stand in the middle of the circle and play the Maya Guitar. Ragu Ragla will appear. Ragu Ragla is the strongest boss in the game, as well as the strangest-looking. Equip those Goat Dolls, because you'll never beat him without them! Ragu's Volcanic Bomb spell does 7000 damage to the whole party... ouch. Rudy should use the Arch Smash, Jack should cast Phazer Zapp (Trump Card's usless because you always have very little HP), and Cecilia should use Hi-Blast (all elemental magic will heal Ragu). Be absolutely sure to equip new Goat Dolls when you use them up. Don't even bother healing, because you're just going to get killed each turn... you won't be able to do Force attacks either, because you lose your Force each time you die. The only thing that really matters here is how big your supply of Goat Dolls is... if it's big enough, you'll win eventually. Once Ragu Ragla kicks the bucket, you'll get the Sheriff Star, which raises all your stats by 100, in addition to having numerous other effects. Of course, if you can beat Ragu Ragla, what would you need the Sheriff Star for? Unfortunately, you don't get any special ending for completing the extra quests (which is a shame, as the ending isn't that great). But, hey, a lousy ending is just a minor flaw in an otherwise near-perfect game. The end. Monsters --------------------- Enemies that you fight more than once (i.e, the Quarter Knights and Zed) are just numbered in the order you fight them in. Lv HP MP Weakness Attacks Acid Bunny 20 1780 0 None Confusion, Runs Away Agaless ?? 20000 ???? ???? Rotten Breath, Armor Down Aipeloss 4 85 0 Fire Mind Damage Alfase 38 2000 38 Water Hi-Flame Alhazad 1 ?? 9000 ???? ???? Electrigger, Esparanza Alhazad 2 ?? 30000 ???? ???? Super Transmitted Mega Crash, Alhazad Symphony, Slow Down Alraune 30 900 2 Fire Flash Amon 49 1300 66 Holy Minus Flare, Powerful Blow Amplifier 38 1600 12 Holy Silence, Sleep, Slow Down, Confusion Angol Moa ?? 60000 ???? ???? The 7th Moon, Guard Antlion 11 800 9 Wind Heal Aqualeaper 30 650 15 Thunder Water Gun Armordrake 40 4000 0 None Paralysis, Purple Electric revised, Powerfl Blow Aspick 51 2500 0 Fire Stun Cloud, Paralysis Badnews 40 40000 0 None Brutal Attack Bafomet 50 2500 100 Holy Hi-Blast Balloon 1 35 0 Holy Ballotfish 23 420 0 Thunder Barbados ?? 42500 ???? ???? Acid Missle, Linear Rail Cannon, Land Master, Geo Storm Basilisk 18 420 0 None Stun Cloud Bellzebob 42 1800 200 Holy Gas Cloud Belselk 1 ?? 2000 ???? ???? Spinning Flail Belselk 2 ?? 10000 ???? ???? Belselk Breaker, Blaster Howling, Disrupting Flail Berial ?? 40000 ???? ???? Genocide Flare, Pile Bunker, Armor Down, Blade Lance Blk Sabath 32 1800 0 None Bloodhorn 47 2000 0 Holy Blue Book 2 13 60 Fire Freeze, Slow Down Boomerang1 ?? 15000 ???? ???? Boomerang Dynamic, Crescent Fang Boomerang2 ?? 12500 ???? ???? Crescent Fang, Dbl Bmrng Dynamic Boomerang3 ?? 20000 ???? ???? Dbl Bmrng Dynamic, Zero Armor Attack, Crescent Fang Boomerang4 (Boomerang Flash): See Rang Flash Bostbaboon 25 900 0 Thunder Capn'Geist ?? 10000 ???? Holy Banishing Buster Anchor, Stun Cloud Catobrepas 35 2200 0 None Evil Eye Cavetaurus 13 500 0 Water Earth Shaker Ceracenian 32 600 0 Fire Rock Gazer Chaos ?? 80000 ???? Holy? Sleep, Purple Electric, Silence, Gamma Ray Christine 12 300 0 Holy Brutal Blow, I Hate You Cockatrice 9 150 0 None Paralysis Colonzon 50 2000 0 Holy Zero Armor Attack, Cut Down Crawly 70 20000 255 Water Poison Breath, Mind Damage Critter 8 50 0 Holy Cybergeist 29 800 0 Holy Cyclops 48 5000 0 Thunder Shriek Dan Tarian 38 1600 100 Holy Hi-Flame, Hi-Break, Hi-Freeze, Rainbow, Saint Deepones 38 1000 0 Thunder Water Gun Dekarabia 12 350 80 Holy Delowbunny 65 1000 0 None Confusion Demon P. ?? 25000 ???? ???? "Will Be" Diablo ?? 25000 ???? ???? Rolling Attack, Flame Shooter, Crimson Storm Diefighter 35 1000 24 Fire Heal Dryad 8 90 0 Fire Poison Duelgull 44 1200 4 None Sleep, Paralysis Dumpty 55 2500 200 None Ice Needle, Keen Silf Durahan 47 3000 0 Holy Confusion, Evil Eye Eldersink 50 2800 0 Fire Dark Ray Elizabeth ?? 12500 ???? ???? Darkness, Silence, Flash Bomb, Zero Armor Attack Enpusa 4 56 0 Thunder Body Power Steal Euronome 51 5000 80 Holy Brutal Attack, Flash Bomb Fafneil 45 6000 0 None Poison Breath, Purple Eletric revised Fairylight 50 1000 0 Thunder Flash Fankelvine 40 2400 0 None Cut Down, Fatal Blow Fesel Zein 60 3500 0 Thunder Guard, Earth Shaker Fiend 21 500 0 Holy Stardust Flurity 35 1500 200 Fire Hi-Freeze Frauloss 16 400 0 Holy Body Power Steal Funbaba 32 2000 0 Thunder Paralysis Gagison 2 20 0 Fire Disease Galgancher 38 1400 50 Holy Hi-Freeze, Hi-Flame Gallowbear 7 150 0 None Bear Hug Gamizine 50 6000 200 Holy Garum 42 800 0 Water Fire Breath Gasnoid 66 3500 0 Fire Invade, Fatal Blow Geldam 26 700 0 Fire Poison Gem Stone 6 150 12 Holy Shield Ghostrider 58 8000 0 Holy Powerful Blow, Confusion Ghoul 42 1000 0 Holy I Hate You Gigaflame 51 10000 100 Water Hi-Flame, Paralysis Gigafrost 51 10000 100 Fire Hi-Freeze, Paralysis Gigmantis ?? 7000 ???? Water Zero Armor Attack, Mantis Fist, Thunderbolt Gillmore 38 1500 100 Thunder Hi-Freeze, Water Gun, Body Power Steal Gnome 45 2600 0 None Paralysis Goblin 2 40 0 None Gomoratoad 5 120 0 Fire Water Gun Gremlin 20 620 3 None Arm. Down Hammertail 27 500 0 Thunder Zero Armor Attack Harborim 30 550 100 Holy Hi-Flame, Flame Tongue Harken 1 ?? 12500 ???? ???? Laser Silhouette, Guilty Blade Harken 2 ?? 15000 ???? ???? Harken Tempest Harken 3 ?? 17500 ???? ???? Magnum Fang, Asrael, Harken Tempest Harpy 9 85 0 Earth Disease, Poison, Pickpocket, Runs Away Hayokonton 1 28000 500 None Human Experimentation, Direct Voice Hazenberg 50 2200 200 Holy Uncertain Theory Hecarde 42 900 0 Thunder Mind Damage, Crystal Storm Hell Diver 31 5000 0 Earth Gamma Ray, Paralysis Hell Hound 12 250 0 Water Flame Tongue Hermitcrab 25 500 0 Thunder Hobgoblin 10 200 15 None Hopedia 46 1000 0 Holy Dangerous Object 666 Hornedhelm 18 800 0 Thunder Brutal Attack Humpty 55 2400 100 None Hi-Heal, Anti-Magic Hydra 40 2000 0 Fire Disease Breath, Poison Ironmaiden 47 700 8 Thunder Izamna 29 1200 0 Evil Poison, Infra Sonic Kelbim 40 1500 200 Evil Saint Jacklanton 30 800 0 Evil Flash, Spontaneous Combustion Javawalk 50 40000 0 None Anti-Matter Bomb, Disease Jellyblob 4 60 0 Fire Largon 60 18000 0 Thunder Oxygen Destroyer, Poison Larva 13 400 50 Holy Leprechaun 40 800 50 None Silence Leviathan ?? 55000 ???? ???? Reactor Torpedo, Trident Lizardman 8 120 0 Water Lolithia ?? 15000 ???? Fire Cold Sleep, Absolute Zero Luceid 1 ?? 10000 ???? ???? Black Fang Luceid 2 ?? 10000 ???? ???? Purple Electric, Large Moon Luceid 3 ?? 15000 ???? ???? Black Fang, Purple Electric revised Lucifer ?? 50000 ???? ???? Photon Bow Gun, Beam Fencer, Sephiroto Madangler 30 600 0 Thunder Mage Fox ?? 10000 ???? ???? Blast, Confusion, Heal, Valkyrie Magtortus ?? 2000 ???? ???? EM Laser Mech Drake ?? 37500 ???? ???? Resonance Wave, Laser Breath, Silence Mechsquito 32 1100 440 Holy Confusion, Valkyrie Medea 30 10000 75 Holy Zero Armor Attack, Human Experimentation, Hi-Heal, Hi-Flame Melcluis 28 400 0 Thunder Miann 37 500 0 None Fatal Blow Minatous 20 5000 0 Water Minus Flare Minion 13 240 0 Holy Paralysis Monster Z ?? 52500 ???? ???? Doom Bringer, Higi Kajin-Eisatsu, Gaia Crash, Kinjite Yasha-Ishomjiri Mother ?? 15000 ???? ???? Hermes Toris Megistos, Neregate Harlow Mothrfried ?? 42500 ???? ???? Dark Ray, Sayfert's Galaxy, Inferno, Als Magna, Phatima's Miracle Naga 35 1600 0 Thunder Fatal Blow Necronomic 42 1200 80 None Keen Silf, Ice Needle, Gaia Crash, Inferno Nelgaul ?? 250 ???? ???? Brutal Attack Nemesis 52 3000 100 Holy Dark Ray N. Gaunt ?? 7500 ???? ???? Mysterious Ray Niebass 34 1500 200 Holy Darkness, Confusion Nightmare 28 520 4 Holy Sleep, Cut Down N. U. E. 50 3200 0 None Flash Orc Lord 34 1000 72 None Hi-Break, Sleep, Hi-Shield, Remedy Hi-Freeze Orga Widow ?? 5000 ???? Water Poison Ose 52 1600 300 Holy Fatal Blow, Darkness Pillbug 2 15 0 Water Prisoner 42 1200 0 Holy Paralysis Pumpknhead 38 1300 100 Evil Fireball, Flash Racheal 8 200 0 Holy Confusion Raguragula ?? 65000 ???? ???? Volcanic Bomb, Poison Breath, Zero Armor Attack Raidbuster 25 700 0 Thunder Rang Flash ?? 60000 ???? ???? Zero Count Execution, Evil Sword Luceid, Shadow Boomerang Maximum Rat Monkey 4 20 0 Holy Ripper 50 2000 200 Holy Life Drain Riversider 60 65535 0 Fire Brutal Blow Roar 42 1500 150 Holy Disease Breath Sado ?? 50000 ???? ???? Armageddon, Black Hole Bullet, Dark Quasar Sand Beast 21 600 0 None Wing Blade Sandscisor 17 300 0 Wind Zero Armor Attack Sandstag 45 3000 50 Wind Hi-Break, Brutal Attack Scarecrow 8 120 0 Holy Brutal Attack Screamer 14 200 30 Holy Spark Shazam ?? 30000 ???? ???? Fatal Blow, Dispell, Shriek Shelzaurus 20 1500 0 None Powerful Blow, Disease Shrieker 11 250 0 Fire Shriek Siren 20 440 0 Thunder Gella Eater, Maelstrom, Runs Away Skeleton 2 22 0 Holy Snatcher 42 1400 0 None Bear Hug Sommerell 25 1500 40 Thunder Sphinx 10 150 50 Evil Feather Arrow, Poison Stanga 19 800 0 None Paralysis Stoker 38 1000 0 Holy Stormdrake 30 1800 0 Water Sworkassi 50 2500 200 Holy Pickpocket, Cut Down, Runs Away, Gella Eater Tailmooze 12 800 0 Water Infra Sonic Talgium 40 800 40 Fire Hi-Freeze, Hi-Flame, Rainbow Tatzelbelm 2 70 0 Water Flame Tongue Tiny Edge 8 100 0 None Toadstool 17 250 0 Fire Tortoise 16 300 0 Fire Trifed 41 900 16 Fire Hi-Shield Turask ?? 20000 ???? ???? Shield, Cut Down, Horn Spike, Poison Breath Tzar Zein 58 3200 0 Thunder Guard, Energy Phaser Ukoback 37 620 0 Water Spontaneous Combustion Urchinbug Urunge 70 12000 0 None Paralysis Valkyrie 44 1400 0 Evil Pickpocket, Holy Light, Runs Away Vampire 20 520 20 Holy Life Drain Venom Bear 21 800 0 None Poison Wight 18 300 0 Holy Paralysis Willo Wisp 44 1100 0 Thunder Flash Witch Doc. 38 1800 0 Holy Human Experimentation Wizard 31 1000 97 Holy Darkness, Hi-Blast Wojanoid 70 3000 100 Fire Water Gun, Hi-Freeze Wraith 20 420 0 Holy Wyvern 40 1440 0 Earth Disease, Gamma Ray, Death Wing Zed 1 ?? 7500 ???? ???? Doom Bringer, Garyu Ichimongiri Zed 2 ?? 10000 ???? ???? Garyu Ichimongiri, Ouji Kyoujin-ranbu Zed 3: see Monster Z Zeikfried1 ?? 22500 ???? ???? Zeik Impulse, Negative Rainbow, Glumzamber Zeikfried2 ?? 30000 ???? ???? Negative Rainbow, Hi-Shield, Zeik Impulse Zeikfried3 ?? 50000 ???? ???? Proton Beam, Hi-Heal, (Zeik Tuvai) Sleep, Silence Zoa Zein 47 2000 0 Thunder Powerful Blow, Guard Zombie ?? 750 ???? ???? Rotten Breath Zonemaker 26 1000 12 Holy Heal, Silence, Confuse Monster Attacks --------------------- Absolure Zero -- Water attack / all Acid Missle -- Fire (?) attack / all Alhazad Symphony -- Physical (?) attack / all Als Magna -- Minor damage / all / status change Anti-Matter Bomb -- Earth (?) attack / all Armageddon -- Damages party Asrael -- Physical attack / single Banishing Buster Anchor -- Physical attack / single Beam Fencer -- Damages party Bear Hug -- Evil attack / single Belselk Breaker -- Physical attack / single Black Fang -- Physical attack / single Black Hole Bullet -- Damages one character Blade Lance -- Physical attack / single Blaster Howling -- Physical attack / all Body Power Steal -- Drains HP from one character Boomerang Dynamic -- Physical attack / single Brutal Attack -- Strong physical attack Brutal Blow -- Strong physical attack Cold Sleep -- Water attack / all / causes sleep Confusion -- Minimal damage, causes confusion Crescent Fang -- Physical attack / single Crimson Storm -- Fire attack / all Crystal Storm -- Holy attack / single Cut Down -- Physical attack / all Dangerous Object 666 -- Almost kills one character Dark Quasar -- Evil attack / all Dark Ray -- Evil attack / all Death Wing -- Wind attack / all / random instant death Direct Voice -- Random status conditions / all Disease -- Minimal damage, causes disease Disease Breath -- Minor damage / all / causes disease Disrupting Flail -- Physical attack / single Doom Bringer -- Physical attack / single Double Boomerang Dynamic -- Physical attack / single Earth Shaker -- Earth attack / all Electrigger -- Physical attack / single EM Laser -- Lightning attack / all Energy Phaser -- Damages all characters Esparanza -- Physical (?) attack / single Evil Eye -- Minor damage / single / causes paralysis Evil Sword Luceid -- Physical attack / single Fatal Blow -- Physical attack / instant death Feather Arrow -- Physical attack / all Fireball -- Fire attack / single Fire Breath -- Fire attack / all Flame Shooter -- Fire attack / all Flame Tongue -- Fire attack / single Flash -- Damages one character / causes Flash status Flash Bomb -- Damages all characters / causes Flash Gamma Ray -- Holy (?) attack / single / causes disease Garyu Ichimongiri -- Physical attack / single Gas Cloud -- Random status changes / party Gella Eater -- Takes money, physical damage Genocide Flare -- Fire attack / all Geo Storm -- Earth attack / all Glumzamber -- Physical attack / single Guard -- Like your guard command Harken Tempest -- Physical (?) attack / all Hermes Toris Megistos -- Damages one character Higi Kaijin-Eisatsu -- Physical attack / all / sleep Holy Light -- Holy attack / single Horn Spike -- Physical attack / single Human Experimentation -- Random status changes / single I Hate You -- Physical attack / single Infra Sonic -- Damages one character Invade -- Instant death attack Kinjite Yasha-Ishmonjiri -- Physical attack / single / random status changes Land Master -- Physical attack / single Laser Breath -- Damages one character Laser Silhouette -- Physical attack / single Large Moon -- Physical attack / single Life Drain -- Drains HP from party Linear Rail Cannon -- Physical (?) attack / all Maelstrom -- Damages one character / causes confusion Mantis Fist -- Physical attack / single Mind Damage -- One character loses a little MP Minus Flare -- Fire attack / all Mysterious Ray -- Damages all characters Negative Rainbow -- All 7 elements attack / all Neregate Harlow -- Damages all characters Ouji Kyoujin-ranbu -- Physical attack / single Oxygen Destroyer -- Wind (?) attack / all Paralysis -- Minimal damage, causes paralysis Phatima's Miracle -- Damages party / dispels magic Photon Bow Gun -- Damages one character Pickpocket -- Steals an item Pile Bunker -- Physical attack / single Poison -- Minimally damages and poisons one character Poison Breath -- Minimal damage / all / poison Powerful Blow -- Physical attack / single Proton Beam -- Physical attack / single Purple Electric -- Lighting attack / single Purple Electric revised -- Lightning attack / all Reactor Torpedo -- Water attack / single Resonance Wave -- Evil attack / all Rock Gazer -- Earth attack / single Rolling Attack -- Physical attack / single Rotten Breath -- Evil attack / single Runs Away -- Self-explanatory Sayfert's Galaxy -- Damages party Sephiroto -- Damages party Shadow Boomerang Maximum -- Physical attack / all Shriek -- Random status change(s) / all Sleep -- Causes sleep / all Spinning Flail -- Physical attack / all Spontaneous Combustion -- Fire attack / single Stardust -- Earth attack / all Stun Cloud -- Paralysis + minor damage / party Super Transmitted Mega Crash -- Lightning attack / single The 7th Moon -- Evil attack / all Thunderbolt -- Lightning attack / all Trident -- Physical attack / single Uncertain Theory -- Damage and status changes / all Volcanic Bomb -- Fire attack / all Water Gun -- Water attack / single "Will Be" -- Single elemental attack (varies) / single Wing Blade -- Physical attack / all Zeik Impulse -- Physical attack / single Zero Armor Attack -- Physical attack / single / ignores armor Zero Count Execution -- Physical attack / single Weapons --------------------- USER ATK PRICE LOCATION Long Knife Rudy 7 120 Start Long Sword Rudy 15 210 Adlehyde Bastard Sword Rudy 25 500 Milama Claymore Rudy 40 1100 Baskar Bronze Sword Rudy 57 2050 Pt. Timney Cross Saber Rudy 80 4200 Ship Gvyrd Night Fencer Rudy 100 6300 Rosetta Hybrid Sword Rudy 125 9500 Zepet tent Energy Saber Rudy 150 15000 Demon's Lab Sword Radius Rudy 175 18000 Black Market Silver Blade Rudy 200 26500 Malduke Divine Blade Rudy 270 41000 Arena Arctic Blade Jack 10 150 Start Chrome Blade Jack 22 220 Adlehyde Might Blade Jack 35 530 Milama Vopal Razor Jack 50 1250 Baskar Crystal Edge Jack 67 2400 Pt. Timney Spirit Blade Jack 95 4700 Ship Gvyrd Extinction Jack 118 7000 Rosetta Eradicator Jack 143 10500 Zepet tent Black Feral Jack 180 19500 Arctica Violator Jack 230 31200 Malduke Doom Bringer* Jack 250 26750 St. Centour Juggernaut Jack 320 4 Arena Mage Staff Cecilia 1 80 Start Magical Rod Cecilia 4 190 Adlehyde Dream Wand Cecilia 10 480 Milama Prism Stick Cecilia 22 950 Baskar Rune Staff Cecilia 36 1800 Pt. Timney Sorcery Wand Cecilia 52 3900 Ship Gvyrd Rainbow Wand Cecilia 70 6000 Rosetta Crest Wand Cecilia 90 9250 Zepet tent Lunar Rod Cecilia 112 14000 Dead Snctry Lunatic Wand Cecilia 129 17800 Black Market Princess Rod Cecilia 145 24800 Malduke Dist Dims Cecilia 160 39500 Filgaia * The Doom Bringer lowers Jack's Luck to "Worst." Armor --------------------- When there are two numbers for defense (i.e. "2/3"), the second number is the armor's magic defense. USER DEF PRICE LOCATION Travel Vest Rudy 5 115 Start Hard Cloak Rudy 9 205 Adlehyde Armor Vest Rudy 16 480 Milama Guard Jacket Rudy 25 1010 Baskar Chain Cloak Rudy 35 2000 Pt. Timney Metal Jacket Rudy 46 4300 Ship Gvyrd Cross Cloak Rudy 58 6200 Rosetta Red Jacket Rudy 70 9250 Wndring Isle Warrior Vest Rudy 85 14000 Forest Prsn Battle Cloak Rudy 100/20 17300 Black Market Assault Coat Rudy 120/31 22000 Malduke Braver Vest Rudy 242/165 40100 Malduke Old Cape Jack 3 124 Start War Coat Jack 7 220 Adlehyde Sun Poncho Jack 13 515 Milama Journey Coat Jack 20 1125 Baskar Survive Cape Jack 28 2200 Pt. Timney Dusk Poncho Jack 37 4350 Ship Gvyrd Blue Wind Jack 45 7500 Rosetta Sioux Poncho Jack 55 10250 Wndring Isle Prairie Coat Jack 70 19250 Forest Prsn Dawn Poncho Jack 87/15 23400 Black Market Jolla Poncho Jack 104/26 30600 Malduke Jade Wilder Jack 192/120 52000 Malduke Breeze Cape Cecilia 2/3 75 Start White Robe Cecilia 4/4 145 Adlehyde Mist Blazer Cecilia 5/8 440 Milama Magus Robe Cecilia 11/14 925 Baskar Protect Cape Cecilia 18/21 1400 Pt. Timney Chic Bolero Cecilia 26/31 3410 Ship Gvyrd Ruby Bische Cecilia 41/44 6050 Rosetta Shining Cape Cecilia 45/52 9124 Drgn Shrine Mirage Coat Cecilia 56/63 12000 Forest Prsn Garnet Coat Cecilia 65/75 13900 Black Market Filgaia Robe Cecilia 73/90 24400 Malduke Pret-a-Porte Cecilia 130/295 39200 Filgaia Helmets --------------------- USER DEF PRICE LOCATION Bandanna Rudy 1 80 Berry Cave Metal Band Rudy 10 320 Milama Head Gear Rudy 20 1200 Rosetta Brass Band Rudy 32 3500 Zepet tent Hyper Gear Rudy 45 7800 Vassim's Lab Dead Heat Rudy 60 12000 Abyss Cowboy Hat Jack 1 100 Memory Temple 10gal Hat Jack 8 400 Milama My Grand Hat Jack 16 1500 Rosetta Lone Wolf Jack 26 4010 Zepet tent Sunbird Hat Jack 38 8000 Tarjon Texas Number Jack 50 13300 Abyss Capuche Cecilia 1 70 Sealed Library Cute Ribbon Cecilia 2 280 Milama Serenade Cecilia 9 1120 Ship Graveyard Silver Band Cecilia 18 3050 Zepet tent Blue Ribbon Cecilia 28 5980 Tarjon Ruby Tiara Cecilia 36 9990 Abyss Accessories --------------------- PRICE EFFECT Buckler 140 Rudy's DFP+2, PRY+2% Round Shield 410 Rudy's DFP+6, PRY+4% Reflex 2100 Rudy's DFP+17, PRY+6% Metal Shield 7000 Rudy's DPF+20, PRY+8% Hide Glove 200 Jack's DFP+1, PRY+4% Hard Guard 630 Jack's DFP+4, PRY+8% Gauntlet 2980 Jack's DFP+12, PRY+12% Boom Getter 8700 Jack's DFP+24, PRY+20% Mystic Word 480 Cecilia's SOR+11 Secret Book 4540 Cecilia's SOR+39 Elder Scroll 23000 Cecilia's SOR+98 Necronomicon 3 Cecilia's SOR+270 Geo Ring 4000 Gives earth element Aqua Ring 4000 Gives water element Flame Ring 4000 Gives fire element Wind Ring 4000 Gives wind element Thunder Ring 4000 Gives thunder element Holy Ring 4000 Gives holy element Demon Ring 4000 Gives evil element Moon Stone 1500 Immune to poison Olive Branch 1500 Immune to disease Silver Harp 2000 Immune to silence Blue Circlet 2000 Immune to paralysis Clear Chime 4000 Immune to confusion Memoirs Pen 4000 Immune to forgetfulness Angel Quill 6000 Immune to bad omen Sunglasses 6000 Immune to flash Full Libra 20000 Immune to status changes* Fish Badge -- Absorb thunder, holy, evil* Frog Badge -- Absorb water, fire, earth, wind* Wind Vane 1000 Can't be surprised* Goat Doll 1500 Revives you when killed Pouch 1200 Double gella 25% of time* Force Unit 10000 Speeds Force increase* Power Boost 13000 Double attack 75% of time (Rudy) Talisman 12000 Restores HP gradually* Mind Gem 5000 Restores MP gradually(*?) Holy Parasol 10000 Absorb spells as MP (Cecilia) Missanga 3000 Raises Luck one level* Amulet 30000 Raises Luck two levels Orb of Power 2000 Max HP + 25% * Orb of Life 15000 Max HP + 50% Wise Slate 2000 Max MP + 25% * Mystic Slate 15000 Max MP + 50% Sherrif Star 20 Base stats + 100, includes * effects Runes --------------------- I didn't bother to list how runes affect your secondary stats, but you can figure out the change by looking at the formulas: ATP = Strength + Weapon power DFP = (Vitality / 2) + Armor power MGR = Sorcery / 2 PRY = Response / 10 EARTH RUNE: Gurdijeff Received in the Guardian Temple. Vitality + 10% SUMMON: Earth attack / all HIGH: Earth attack / all WATER RUNE: Stoldark Received in the Sealed Library. Sorcery + 10% SUMMON: Water attack / all HIGH: Water attack / all FIRE RUNE: Moa Gault Received in the Guardian Temple. Strength + 10% SUMMON: Fire attack / all HIGH: Fire attack / all WIND RUNE: Fengalon Received in the Guardian Temple. Response + 10% SUMMON: Wind attack / all HIGH: Wind attack / all THUNDER RUNE: Nua Shakks Received on board the Sweet Candy in Port Timney. Response + 20% SUMMON: Thunder attack / all HIGH: Thunder attack / all SUMMIT RUNE: Denogenos Received on Mt. Zenom. Vitality + 20% SUMMON: Earth attack / all HIGH: Earth attack / all FLASH RUNE: Stare Roe Found in the Pleasing Gardens teleporter maze. Strength + 10%, Vitality + 10%, Response + 10% SUMMON: Thunder attack (?) / all HIGH: Thunder attack (?) / all DEATH RUNE: Ge Ramtos Found in the Maze of Death, when collapsing. Sorcery + 30% SUMMON: Instant death / all HIGH: Instant death / all TRITON RUNE: Lucadia Received in the Dragon Shrine. Vitality + 20%, Sorcery + 20% SUMMON: Water attack / all HIGH: Water attack / all SAINT RUNE: Ione Paua Received in Saint Centour, after attacked. Strength + 20% SUMMON: Holy attack / all HIGH: Holy attack / all HEAVENS RUNE: Solus Emsu Found on the Deserted Island southeast of Arctica. Strength + 10%, Sorcery + 20%, Response + 10% SUMMON: ???? HIGH: ???? ICE RUNE: Aru Sulato Found in the Snowy Ravine on the island north of Arctica. Strength + 20%, Vitality + 10%, Response + 10% SUMMON: Water attack / all HIGH: Water attack / all CHRONO RUNE: Dan Dairam Found in the Illusion Temple in the Rings of Timespace. Sorcery + 50% SUMMON: Holy (?) attack / all HIGH: Holy attack / all STAR RUNE: Rigdobrite Found in the Photosphere ruins after its desturction All base stats + 10% SUMMON: Earth (?) attack / all HIGH: Holy (?) attack / all SWORD RUNE: Equitess Found in the Ancient Altar north of the Giant's Cradle. Strength + 40% SUMMON: Holy (?) attack / all HIGH: Holy (?) attack / all CASTLE RUNE: Zeldukes Received at Zeldukes's statue after Tom repairs it with the Secret Tool. Vitality + 40% SUMMON: Raises defense by 25% HIGH: Raises defense by 50% LIFE RUNE: Odoryuk Found in the Forest Prison. Strength + 20%, Vitality + 20% SUMMON: Heals party, cures status HIGH: Heals party, cures status HADES RUNE: Duras Drum Received in De Le Metalica. Sorcery + 40% SUMMON: Evil attack / all HIGH: Evil attack / all LOVE RUNE: Raftina Received after defeating Elizabeth at Vassim's Lab. Str + 5%, Vit + 20%, Sor + 30%, Res + 5% SUMMON: Heals party HIGH: Drain attack / all COURAGE RUNE: Justine Received after defeating Elmina in Arctica Castle. Strength + 20%, Vitality + 10%, Response + 30% SUMMON: Holy (?) attack / all HIGH: Holy (?) attack / all HOPE RUNE: Zephyr Received at Baskar pyramid w/ Love and Courage Runes. Str + 20%, Vit + 20%, Sor + 10%, Res + 10% SUMMON: Fire attack / all HIGH: Fire attack / all ARMs --------------------- HAND CANNON Physical attack / single Rudy starts with it ATP: 10 / 15(500g) / 20(1000g) /30(3000g) / 40(5000g) / 55(7000g) / 70(10000g )/ 90(15000g) Hit%: 85 / 87(100g) / 89(300g) / 91(500g) / 93(700g) / 95(1200g) / 97(2000g) / 99(5000g) Bullet:8 / 9(200ga) / 10(500g) / 11(1000g) / 12(1500g) / 13(3000g) / 14(5000g) / 15(8000g) PRISM RAY Physical attack / group Found in the Cage Tower ATP: 10 / 15(500g) / 20(1000g) / 25(3000g) / 35(5000g) / 45(7000g) / 55(10000g) / 70(15000g) Hit%: 80 / 82(100g) / 84(300g) / 86(500g) / 88(700g) / 90(1200g) / 92(2000g) / 94(5000g) Bullet: 8 / 9(200g) / 10(500g) / 11(1000g) / 12(1500g) / 13(3000g) / 14(5000g) / 15(8000g) ROCKET LAUNCHER Physical attack / group Found in the Volcannon Trap ATP: 30 / 55(1000g) / 80(3000g) / 110(5000g) / 140(7000g) / 175(10000g) / 210(15000g) / 250(20000g) Hit%: 75 / 77(300g) / 79(500g) / 81(700g) / 83(1200g) / 85(2000g) / 87(5000g) / 89(8000g) Bullet: 5 / 6(500g) / 7(1000g) / 8(1500g) / 9(3000g) / 10(5000g) / 11(8000g) / 12(12000g) TWIN ORBS Repeated physical attacks (based on luck) / single Found in the Photosphere ATP: 25 / 30(1000g) / 35(3000g) / 40(5000g) / 50(7000g) / 60(10000g) / 70(15000g) / 85(20000g) Hit%: 75 / 77(300g) / 79(500g) / 81(700g) / 83(1200g) / 85(2000g) / 87(5000g) / 89(8000g) Bullet: 5 / 6(500g) / 7(1000g) / 8(1500g) / 9(3000g) / 10(5000g) / 11(8000g) / 12(12000g) BAZOOKA Fire attack / group Found in Demon's Lab ATP: 45 / 65(2000g) / 85(7000g) / 105(10000g)/ 125 (15000g) / 150(20000g) / 175(30000g) / 200(50000g) Hit%: 70 / 72(500g) / 74(1000g) / 76(3000g) / 78(6000g) / 80(9000g) / 82(15000g) / 84(20000g) Bullet: 5 / 6(1000g) / 7(3000g) / 8(7000g) / 9(10000g) / 10(15000g) / 11(20000g) / 12(30000g) PHASER Physical attack / single Found in Gemini's Corpse ATP: 70 / 95(5000g) / 125(7000g) / 160(10000g) / 195(15000g) / 230(20000g) / 270(30000g) / 315(45000g) Hit%: 85 / 87(500g) / 89(1000g) / 91(3000g) / 93(6000g) / 95(9000g) / 97(15000g) / 99(20000g) Bullet: / 9(1000g) / 10(3000g) / 11(7000g) / 12(10000g) / 13(15000g) / 14(20000g) / 15(30000g) WILD BUNCH Physical attack / single Found in Arctica Castle ATP: 100 / 125(7000g) / 155(10000g) / 190(15000g) / 230(20000g) / 275(30000g) / 325(45000g) / 380(65000g) Hit%: 45 / 47(1000g) / 49(3000g) / 51(5000g) / 53(7000g) / 55(12000g) / 57(20000g) / 59(30000g) Bullet: / 4(5000g) / 5(7000g) / 6(10000g) / 7(15000g) / 8(20000g) / 9(30000g) / 10(45000g) ARCH SMASH Wind (?) attack / all Found in the early part of Malduke. ATP: 200 / 225(7000g) / 250(10000g) / 280(15000g) / 310(20000g) / 350(30000g) / 400(45000g) / 470(65000g) Hit%: 70 / 72(1000g) / 74(3000g) / 76(5000g) / 78(7000g) / 80(12000g) / 82(20000g) / 84(30000g) Bullet: / 4(5000g) / 5(7000g) / 6(10000g) / 7(15000g) / 8(20000g) / 9(30000g) / 10(45000g) Fast Draw --------------------- PSYCHO CRACK: 4 MP Physical attack / single / causes confusion Jack starts with it SONIC BUSTER: 7 MP Wind (?) attack / group Learned in the Mountain Pass METEOR DIVE: 6 MP Fire attack / single Learned on Mt. Zenom TRICKSTER: 5 MP Physical attack / single / steals items Bomb thief out of crate in Port Timney HEAL BLADE: 6 MP Heals one character / cures status Jump in third river of sand in Sand River SOUL BREAKER: 8 MP Instant death / single Trade a Secret Sign for it in Adlehyde DIVIDE SHOT: 10 MP Halves an enemy's HP Statue test in the Tripillar. BLAST CHARGE: 10 MP Damages one enemy, minor damage to all other enemies Use Wind-Up Key on three robots near top of Epitaph Sea. SLASH RAVE: 12 MP Multiple physical attacks (based on luck) / single Statue test in the Sacred Shrine. GUILTY BLADE: 16 MP Physical (?) attack / group Learned after first Lady Harken fight. SHADOW BIND: 7 MP Paralyzes an enemy Statue test in Dead Sanctuary; keep going past boss room. DARK SWEEP: 7 MP Evil attack / single Use Shadow Bind on a paralyzed enemy MAGNUM FANG: 14 MP Physical attack / single Learned after second Lady Harken fight. PHAZER ZAPP: 16 MP All 7 elements attack* / single Pick up all the books in De Le Metalica. * If you are equipped with a ring, Phazer Zapp does that damage of that ring's element instead. COSMIC NOVA: 20 MP Physical (?) attack / all Chest at start of Gemini's Corpse VOID: 20 MP Instant death / all enemies Throne room of Arctica Castle TRUMP CARD: 22 MP Physical attack / single / does damage based on Jack's HP Statue test in Malduke pipes region. Spells --------------------- BASIC WHITE MAGIC Geo/Geo: SHIELD (2 MP): Raises one character's defense Geo/Fray: SUCTION (3 MP): One character absorbs magic as MP Geo/Wing: HIDE (5 MP): One character is temporarily invincible Geo/Muse: PROTECT (2 MP): Raises one character's magic defense Fray/Geo: CURSE (1 MP): Raises encounter rate Fray/Fray: LIGHT BLOW (2 MP): Gives character holy element when attacking Fray/Wing: RAGE (4 MP): Raises all stats by 10%, berserks target Fray/Muse: DARK BLOW (2 MP): Gives character evil element when attacking Wing/Geo: REFLECT (6 MP): Reflects enemy spells onto caster / single Wing/Fray: ESCAPE (8 MP): Warp to entrance of dungeon Wing/Wing: QUICK (3 MP): Raises one character's response Wing/Muse: AIR SCREEN (4 MP): Raises one character's parry rate Muse/Geo: REVIVE (12 MP): Revives a dead character Muse/Fray: AWAKEN (2 MP): Party immune to Sleep for this battle Muse/Wing: FIELD (2 MP): Halves effect of one element / unfocused Muse/Muse: HEAL (3 MP): Heals one character BASIC BLACK MAGIC Geo/Geo: BREAK (4 MP): Earth attack / single Geo/Fray: SLOW DOWN (3 MP): Lowers response / group Geo/Wing: SLEEP (4 MP): Puts enemy to sleep / group Geo/Muse: ARM. DOWN (3 MP): Lowers defense / group Fray/Geo: FLASH (2 MP): Lowers parry rate / group Fray/Fray: FLAME (4 MP): Fire attack / single Fray/Wing: CONFUSION (2 MP): Causes confusion / group Fray/Muse: BLAST (8 MP): Physical attack / group Wing/Geo: VALKYRIE (10 MP): All 7 elements attack / random enemies Wing/Fray: SILENCE (4 MP): Silences enemy group Wing/Wing: VORTEX (4 MP): Wind attack / single Wing/Muse: SPARK (8 MP): Thunder attack / group Muse/Geo: ANALYZE (1 MP): Shows enemy stats Muse/Fray: DISPEL (3 MP): Removes spells cast on one enemy Muse/Wing: PRISON (6 MP): Paralyzes enemy; one hit will kill it Muse/Muse: FREEZE (4 MP): Water attack / group ADVANCED WHITE MAGIC Geo/Geo: HI-SHIELD (8 MP): Raises party defense Geo/Fray: HYPER (12 MP): Doubles one character's attack power Geo/Wing: INVISIBLE (8 MP): Reduce encounter rate Geo/Muse: LIFE GUARD (30 MP): Brings a character back when killed Fray/Geo: COUNTER UP (6 MP): Raises one character's counter rate Fray/Fray: BOMB (6 MP): "Bomb counter attack / ally" Fray/Wing: SOUL GUARD (18 MP): Prevents instant death magic? Fray/Muse: ANTI-MAGIC (12 MP): No magic does damage Wing/Geo: HI-REFLECT (20 MP): Reflects enemy spells onto caster / party Wing/Fray: DUMMY DOLL (6 MP): Protects one character from attacks Wing/Wing: TELEPORT (12 MP): Warp to any visited town Wing/Muse: LOCK STATE (15 MP): Prevent status changes / party Muse/Geo: HI-REVIVE (40 MP): Revives character with full HP Muse/Fray: REMEDY (12 MP): Heals party Muse/Wing: RESTORE (4 MP): Cures one character's condition Muse/Muse: HI-HEAL (12 MP): Heals one character completely ADVANCED BLACK MAGIC Geo/Geo: HI-BREAK (15 MP): Earth attack / group Geo/Fray: ERASER (5 MP): Eliminates elemental weaknesses and defenses / group Geo/Wing: LIFE DRAIN (20 MP): Drain HP / group Geo/Muse: SAINT (15 MP): Holy attack / single Fray/Geo: RAINBOW (15 MP): All 7 elements attack / single Fray/Fray: HI-FLAME (15 MP): Fire attack / group Fray/Wing: DARKNESS (15 MP): Evil attack / single Fray/Muse: HI-BLAST (22 MP): Physical attack / all Wing/Geo: MP DRAIN (1 MP): Drain MP / group Wing/Fray: LUCKY SHOT (30 MP): Minor damage / single ; if it kills an enemy, the enemy drops its item Wing/Wing: HI-VORTEX (15 MP): Wind attack / group Wing/Muse: HI-SPARK (22 MP): Thunder attack / all Muse/Geo: BANISH (12 MP): Shrinks enemies (lower stats) / single Muse/Fray: RANDOMIZER (30 MP): Random effect -- see Randomizer list Muse/Wing: HI-PRISON (18 MP): Paralyzes group; one hit will kill them Muse/Muse: HI-FREEZE (15 MP): Water attack / group Items --------------------- PRICE LOC. EFFECT Heal Berry 20 Everywhere Recovers 200 HP Potion Berry 500 Everywhere Recovers 1000 HP Mega Berry 1000 Everywhere Recovers 2000 HP Magic Carrot 30 Everywhere Recovers 50 MP Revive Fruit 100 Chests Revives a character Full Revive 300 Chests Revives char. w/ full HP Medicine 50 Stores Cures Disease Antidote 50 Stores Cures Poison Violet Rose 50 Stores Cures Silence Heat Salve 50 Stores Cures Paralysis Pin Wheel 50 Stores Cures Confusion Toy Hammer 50 Stores Cures Forgetfulness Holy Symbol 50 Stores Cures Bad Omen Light Shroom 50 Stores Cures Flash Nectar 5000 Chests Heals one character to max Ambrosia 10000 Chests Heals party to max Bullet Clip -- Chests Refills one ARM Secret Sign 10000 Chests Lowers Fast Draw MP cost Power Apple 300 Chests Raises Power by 1 pt. Mystic Apple 300 Chests Raises Sorcery by 1 pt. Hardy Apple 300 Chests Raises Vitality by 1 pt. Agile Apple 300 Chests Raises Response by 1 pt. Small Flower -- Rosetta Town Raises luck by 1 level Magic Map -- MountainPass Shows known towns Duplicator -- Various Opens locked doors Ocarina -- Zepet's Lab Summons Earth Golem Jewel -- Gemini Crpse Use to move statues Black Pass -- Gemini Crpse Use to enter black market 1 Gella Coin -- Rosetta Town ????? Bone -- St. Centour Use with Mystic Lucky Card -- Chests Doubles EXP and gella Crest Graph -- Chests Bind spell to it Holy Berry -- Berry Cave Needed to kill Zombie Holy Medal -- Milama Use to enter temple Kizim Fire -- Baskar Activate Elw Pyramid Key Plate -- St. Centour Key to Cage Tower Crystal Bud -- Maze of Deth Give to Bartholomew Bracelet -- Plsng Gardns Give to Dan Herb Arnica -- Forest Mound Give to Hernandez Red Malice -- VolcannonTrp Key to Giant's Cradle Blue Virtue -- Tripillar Key to Giant's Cradle Wind-Up Key -- Court Seim Key to Epitaph Sea Rune Drive -- Epitaph Sea Upgrades Earth Golem Metal Bird -- Epitaph Sea Gives password Spirit Key -- Tarjon Opens chest in forest Dragon Idol -- Dead Sanc. Becomes Hope Rune Goddess Idol -- Dead Sanc. Becomes Love Rune Lion Idol -- Dead Sanc. Becomes Courage Rune Gemini Circ. #1 -- Gemini Crpse Give to Emma Gemini Circ. #2 -- Ship Grvyrd Give to Emma Eye -- Malduke Use to get to Area 51 Wings -- Malduke Use to get to Area 51 Arms -- Malduke Use to get to Area 51 Secret Tool -- Vassim's Lab Give to Tom Dispellado -- Adlehyde Use at Rings of Timespace Saber Fang -- Ka Dingel Need to fight Boomerang Force --------------------- RUDY ARM Lock On -- ARM attack with 100% accuracy. Rudy starts with it. Summon Guardian -- Summons a guardian. Guardian Temple. Protector -- Rudy takes hit for other characters. Court Seim, after Epitaph of the Sea Wind. Fury Shot -- Very powerful ARM attack with 100% accuracy. Talk to Vassim with Rudy. JACK Accelerator -- Jack goes first. Jack starts with it. Summon Guardian -- Summons a guardian. Guardian Temple. Sonic Vision -- Jack goes first; strong physical attack. Ship Graveyard, after returning Bracelet to Dan. Double Command -- Jack gets two turns. After defeating Alhazad in Ka Dingel. CECILIA Mystic -- Invokes item's power (see Mystic list). Cecilia starts with it. Summon Guardian -- Summons a guardian. Guardian Temple. High Guardian -- Summons a guardian with added power. Dead Sanctuary. Dual Cast -- Cast two spells on one turn. Heaven Corridor. Best Equipment --------------------- RUDY Weapon: Divine Blade (beat Flash Boomerang in arena) Left Hand: Sheriff Star (beat Ragu Ragla in Abyss) Armor: Braver Vest (defeat Sado in Malduke mines) Helm: Dead Heat (Abyss) Rune: Hope Rune (go to pyramid in Baskar with Love and Courage runes) ARM: Arch Smasher (beginning of Malduke) Force: Fury Shot (talk to Vassim w/ Rudy) JACK Weapon: Juggernaut (beat Angol Moa in arena) Left Hand: Sheriff Star (beat Ragu Ragla in Abyss) Armor: Jade Wilder (defeat Lucifer in Malduke statue area) Helm: Texas Number (Abyss) Rune: Sword Rune (valley north of Giant's Cradle) Fast Draw: Trump Card (statue test in Malduke pipes area) Force: Double Command (after defeating Alhazad in Ka Dingel) CECILIA Weapon: Dist Dims (defeat Barbados in diagonal strip of desert) Left Hand: Necromonicon (Necromonicon enemies drop it in De Le Metalica) Armor: Pret-a-porte (defeat Leviathan) Helm: Ruby Tiara (Abyss) Rune: Chrono Rune (use Dispellado on stone circle NW on Baskar Village) or Love Rune (after defeating Best Spells: include Saint, Randomizer, Armor Down, Slow Down, Hi-Heal, Hi-Revi ve, Restore, Remedy, Hi-Spark Force: High Guardian (Dead Sanctuary) and Dual Cast (Heaven Corridor) Tools --------------------- RUDY Bombs -- Blows up large crates, cracked walls, etc. Surf Village. Radar -- Shows treasures. Milama, with Rod (in lower-right house). Skates -- Fast dash attack, can cross conveyors, damage floors, no fights while dashing. Epitaph Sea. Power Glove -- Break walls, punch down objects, punch grappling hook posts, need to get to Abyss. Gemini's Corpse. JACK Hanpan -- Flick switches, open faraway chests, exploding chests. Start with. Lighter -- Light lamps, burn grass. Mountain Pass. Grappling Hook -- Swing to grappling hook posts. Pleasing Gardens. Guitar -- Causes a fight, need to fight Lucifer, Sado, and Ragu Ragla. Malduke pipes. CECILIA Tear -- Opens certain doors, triggers certain objects. Start with, and regain in Photosphere. Pocket Watch -- Resets puzzles, turns back time. Curan Abbey. Rod -- Communicate with animals. Sweet Candy (Port Timney). Vase -- Put out fires. Dragon Shrine. Mystic --------------------- Heal Berry -- Recovers 200 HP to party Potion Berry -- Recovers 1000 HP to party Mega Berry -- Recovers 2000 HP to party Magic Carrot -- Recovers 50 MP to party Revive Fruit -- Revives all dead characters Full Revive -- Revives all dead characters with full HP Antidote -- Cures party from poison Medicine -- Cures party from disease Violet Rose -- Cures party from silence Heat Salve -- Cures party from paralysis Pin Wheel -- Cures party from confusion Toy Hammer -- Cures party from forgetfulness Light Shroom -- Cures party from flash Bone -- Casts Lucky Shot Mage Staff -- Casts Shield Magical Rod -- Casts Blast Dream Wand -- Casts Sleep Prism Stick -- Casts Field Rune Staff -- Casts Dispell Sorcery Wand -- Casts Silence Rainbow Wand -- Casts Rainbow Crest Wand -- Casts MP Drain Lunar Rod -- Casts Valkyrie Lunatic Wand -- Casts Confusion Princess Rod -- Casts Soul Shield (same as Soul Guard?) Dist Dims -- Casts Soul Guard Geo Ring -- Casts Break Aqua Ring -- Casts Freeze Flame Ring -- Casts Flame Wind Ring -- Casts Vortex Thunder Ring -- Casts Spark Holy Ring -- Casts Saint Demon Ring -- Casts Darkness Moon Stone -- Cures one character from poison Olive Branch -- Cures one character from disease Silver Harp -- Cures one character from silence Blue Circlet -- Cures one character from paralysis Clear Chime -- Cures one character from confusion Memoirs Pen -- Cures one character from forgetfulness Angel Quill -- Cures one character from bad omen Sunglassess -- Cures one character from flash Full Libra -- Cures one character's condition Breeze Cloak -- Casts Air Screen White Robe -- Casts Lock State Mist Blazer -- Casts Reflect Magus Robe -- Casts Suction Chic Bolero -- Casts Anger (same as Rage?) Ruby Bische -- Casts Anti-Magic Shining Cape -- Casts Flash Mirage Coat -- Casts Quick Garnet Coat -- Casts Hi-Shield Filgaia Robe -- Casts Eraser Pret-a-Porte -- Casts Regenerate (see Randomizer) Capuche -- Casts Analyze Cute Ribbon -- Casts Hide Serenade -- Casts Restore Silver Band -- Casts Quick Blue Ribbon -- Casts Hi-Reflect Ruby Tiara -- Casts Hi-Restore (cures party condition) Monster Items --------------------- Enemies that aren't listed presumably have an item that can be stolen, but I couldn't steal it. Enemies that are listed with a blank spot in Trickster have an item that I couldn't steal, but I listed them because they dropped an item. Bosses aren't listed because they never have anything (except for Lady Harken and Boomerang Flash). TRICKSTER DROPPED AFTER BATTLE Aipeloss Old Cape Alfase Full Revive Alraune Nothing Amon Demon Ring Amplifier Magic Carrot Antlion Potion Berry Bafomet Goat Doll Magic Carrot Balloon Nothing Ballotfish Nothing Basilisk Nothing Bellzebob Heat Salve Heat Salve Blk Sabath Medicine Bostbaboon Bullet Clip Catobrepas Heat Salve Cavetaurus Heal Berry Heal Berry Ceracenian Violet Rose Christine Pin Wheel Colonzon Mega Berry Crawly Ambrosia Critter Magic Carrot Heal Berry Cybergeist Nothing Cyclops Bullet Clip Dan Tarian Magic Carrot Deepones Aqua Ring Dekarabia Magic Carrot Die Fighter Round Shield Antidote Dryad Violet Rose Duelgull Nothing Durahan Nothing Eldersink Mega Berry Fairylight Nothing Fesel Zein Secret Sign Fiend Nothing Flurity Aqua Ring Funbaba Nothing Galgancher Metal Band Gallowbear Heal Berry Gamizine Nothing Magic Carrot Gasnoid Nothing Geldam Potion Berry Gem Stone Nothing Ghostrider Blue Circlet Ghoul Nothing Gigafrost Aqua Ring Magic Carrot* Gigaflame Flame Ring Mega Berry* Gillmore Nothing Gnome Rune Staff Goblin Heal Berry Gremlin Toy Hammer Bullet Clip Hammertail Revive Fruit Harken (all) Secret Sign Hayokonton Duplicator Duplicator Hell Diver Revive Fruit Hellhound Heal Berry Hermitcrab Magic Carrot Hopedia Nothing Moon Stone Horned Helm Nothing Hydra Full Revive Ironmaiden Nothing Jacklanton Holy Symbol Holy Symbol Javawalk Ambrosia Kelbim Holy Ring Potion Berry Largon Fish Badge Larva Antidote Heal Berry Leprechaun Bullet Clip Lizardman Heal Berry Madangler Nothing Mechsquito Magic Carrot Melcluis Potion Berry Miann Olive Branch Potion Berry Minatous Full Revive Minion Heat Salve Necronomic Nothing Necronomicon Nightmare Nothing Naga Antidote Nemesis Mega Berry N. U. E. Bullet Clip Ose Nothing Pillbug Nothing Prisoner Antidote Pumpknhead Holy Symbol Magic Carrot Rachael Pin Wheel Pin Wheel Rat Monkey Travel Vest Ripper My Grand Hat Sandscisor Potion Berry Screamer Bandanna Siren Silver Harp Antidote Skeleton Nothing Arctic Blade Snatcher Heat Salve Stanga Heat Salve Stoker Cross Cloak Sworkassi Nothing Tailmooze Antidote Talgium Memoirs Pen Tatzelbelm Heal Berry Heal Berry Toadstool Revive Fruit Tortoise Nothing Trifed Light Shroom Potion Berry Tzar Zein Secret Sign Ukoback Flame Ring Urchinbug Nothing Urunge Ambrosia Valkyrie Nothing Vampire Nothing Venom Bear Antidote Wight Long Sword Willo Wisp Nothing Wizard Magic Carrot Wojanoid Frog Badge Heat Salve Wyvern Revive Fruit Revive Fruit Zonemaker Magic Carrot * Note = It could be that Gigaflame drops the Magic Carrot and Gigafrost drops the Mega Berry; there's no way to tell because they always appear together. Randomizer --------------------- Best Shot -- Improved version of Lucky Shot / group Flash Gaia Crash -- Earth attack / all enemies Hi-Blast Hi-Rainbow -- All 7 elements attack / group Hi-Reflect Hi-Restore -- Cures party condition Hi-Screen -- Raises party parry rate by 25% Hi-Shield Hi-Spark Hyper Plus -- Doubles party attack power Inferno -- Fire attack / all enemies Ice Needle -- Water attack / all enemies Keen Silf -- Wind attack / all enemies Mute -- Silences all enemies Nullify -- Paralyzes party Plasma -- Thunder attack / all enemies Regenerate -- Heals party, cures condition Silence -- Silences party Sleep -- Puts party to sleep Soul Guard Twister -- Wind attack / all enemies Stores --------------------- SURF VILLAGE Inn -- Free Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Long Knife TENT NEAR SURF VILLAGE Item Store -- Heal Berry, Antidote, Medicine CURAN ABBEY Magic Guild Church ADLEHYDE Inn -- 30 gella Weapon Store -- Long Sword, Chrome Blade, Magical Rod, Hard Cloak, War Coat, White Robe Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild Advanced Magic Guild (after reaching Isolated Guild) ARMs Meister Church Black Market -- Sword Radius, Lunatic Wand, Battle Cloak, Dawn Poncho, Garnet Coat, Potion Berry, Goat Doll, Missanga MILAMA Inn -- 30 gella Weapon Store -- Bastard Sword, Might Blade, Dream Wand Armor Store -- Armor Vest, Sun Poncho, Mist Blazer Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild ARMs Meister Church BASKAR VILLAGE Inn -- Free Weapon Store -- Claymore, Vopal Razor, Prism Stick, Guard Jacket, Journey Coat, Magus Robe, Heat Salve, Pin Wheel, Toy Hammer Item Store -- Heal Berry, Medicine, Antidote, Violet Rose, Light Shroom SAINT CENTOUR Inn -- 30 gella Weapon Store -- Bronze Sword, Crystal Edge, Rune Staff, Chain Cloak, Survive Cape, Protect Cape Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild ARMs Meister Church TENT NEAR SAINT CENTOUR Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom PORT TIMNEY Inn -- 30 gella Weapon Store -- Bronze Sword, Crystal Edge, Rune Staff, Chain Cloak, Survive Cape, Protect Cape Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild ARMs Meister Church TENT NEAR SHIP GRAVEYARD Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom SHIP GRAVEYARD Inn -- 30 gella Weapon Store -- Cross Saber, Spirit Blade, Sorcery Wand, Metal Jacket, Dusk Poncho, Chic Bolero Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild ARMs Meister Church ROSETTA TOWN Inn -- 30 gella Weapon Store -- Night Fencer, Extinction, Rainbow Wand, Cross Cloak, Blue Wind, Ruby Bische Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Magic Guild ARMs Meister TENT SOUTH OF GIANT'S CRADLE Item Store -- Heal Berry, Moon Stone, Olive Branch, Silver Harp, Blue Circlet, Clear Chime, Memoirs Pen, Angel Quill, Sunglasses COURT SEIM Inn -- 30 gella Item Store -- Heal Berry, Antidote, Medicine, Violet Rose, Heat Salve, Pin Wheel, Toy Hammer, Holy Symbol, Light Shroom Ring Shop -- Geo Ring, Aqua Ring, Flame Ring, Wind Ring, Thunder Ring, Holy Ring, Demon Ring Magic Guild ARMs Meister Church ANCIENT ARENA Inn -- 1000 gella Survival Arena -- 1000 gella TENT NEAR ZEPET'S LAB Item Store -- Heal Berry, Potion Berry, Hybrid Sword, Eradicator, Crest Wand, Brass Band, Lone Wolf, Silver Band TARJON VILLAGE Inn -- Free Adlehyde Restoration --------------------- 500 gella -- Inn re-opens 1000 gella -- People appear in pub 2000 gella -- More people wandering around town 3000 gella -- "" 5000 gella -- "" 10000 gella -- More people? 20000 gella -- More people? DEFEAT MOTHER: Roofs repaired GET PROTOWING: More people in pub AFTER PANDEMONIUM: Flowers, new music, new housing Give Secret Tool to Tom: Zeldukes statues repaired 30000 gella -- Drake 50000 gella -- Abyss hint 100000 gella -- Dispellado guy in pub Crest Graphs --------------------- Start with (2 -- as Heal and Flame spells) Memory Ruins (2 -- later in game with password "Emiko") Curan Abbey (1) Adlehyde Castle (5 -- need Duplicator to get 4) Lolithia's Tomb (2 -- need Hookshot to get 1) Mountain Pass (1) Milama (1) Guardian Temple (2) Baskar Village (1) Mt. Zenom (1) Saint Centour (1) Cage Tower (1) Elw Pyramid #3 (2) Elw Pyramid #4 (1) Port Timney (1) Maze of Death (3 -- 2 during escape) Ship Graveyard (1 -- on beach after Ghost Ship) Pleasing Gardens (2) Inner Sea (1) Rosetta Town (1) Volcannon Trap (1) Giant's Cradle (2) Court Seim (1) Epitaph of the Sea Wind (1 -- need Duplicator) Sacred Shrine (1 -- need Duplicator) Dragon Shrine (3) Outer Ocean (3) Ancient Arena (3 -- need Duplicator) Wandering Isle (1) Dead Sanctuary (1) Gate Generator (1) Forest Mound - Elw Dimension (2) Forest Prison (5) Heaven Corridor (4) Gemini's Corpse (1) Pandemonium (2) Item Duplication --------------------- You can make 255 copies of any item! 255 Apples (raise your stats), 255 Duplicators (no more Hayokontons!), 255 Crest Graphs (get all the spells right at the start), 255 Secret Signs (all your Fast Draws cost 1 MP), 255 Ambrosias (infinite healing), etc. Best of all, it's a simple glitch and works every time. This version of the trick was created by Nick Joslin (Joslin1000@aol.com) (I paraphrased it slightly): - Before a fight go into your inventory and arrange it, with the arrange command. - Then go back to inventory and move item that you want to duplicate to the first blank spot. - Arrange your items again, then get out of inventory. (Keep in mind where at the end of the list you had the item you wanted to duplicate.) - Now get into a fight. - Have first person to come up move your Heal Berries to where the item was at end of the list, then use a Heal Berry. - Have second person to come up go to your items screen, but just switch the Heal Berries with the blank slot where you had the item in the inventory. (If you just had one Heal Berry left, you will have a blank where the Heal Berries were. Switch those blank spots instead). - Now have second person back out of the item screen and Defend instead. - Have third person defend. - After that round you will have 255 of that item plus the old set of that item. - Did you just run out of an item you wanted to duplicate? Well, just do this code on the blank spot where the item was. Do not use the Arrange command. - By the way, if you have a list with one or so left of an item and have a list of the same item with 255, and then completely sell the list with 255 items you will still have both lists after the selling. Golems --------------------- Lolithia -- Photosphere, normal boss Earth Golem -- Giant's Cradle, joins you! Diablo -- Gate Generator, normal boss Barbados -- Desert strip in SE corner, get Dist Dims Lucifer -- Malduke statue area, get Jade Wilder Sado -- Malduke mine area, get Braver Vest Belial -- Malduke final area, normal boss Leviathan -- Near Port Timney in repaired Sweet Candy, get Pret-a-Porte Credits --------------------- Thanks to: - Akira Nakada (email@example.com)'s FAQ for helping me get through the game the first time. - Gamefaqs.Com (http://www.gamefaqs.com), where I found said FAQ. - OG0P0G0@aol.com, Demogor458@aol.com, and Nick Joslin (Joslin1000@aol.com) for the item duplicaton trick. - GameFan Online for info on the Dark Sweep attack. - Drizzt6435@aol.com for info on the Leprechauns in the Gate Generator frequently dropping Bullet Clips. - Sojourn76@aol.com for the location of the Goblin monster, whose stats I was missing. - DarkElf99@aol.com for Necronomicon stats and last Crest Graph. - Overmind@digicron.com for some tips on getting the Necronomicon. - JChan219@geocities.com for more Necro tips. - Min Pak (firstname.lastname@example.org) for info on Phaser Zapp and finding Barbados with Earth Golem. - Paul Nathans (email@example.com) for the boss HPs. - Brian Leung (Bri-L@postoffice.worldnet.att.net) for Divide Shot arena trick. - firstname.lastname@example.org for the Memory Bird bombing trick. - And Media Vision, for making such a great game! No Elws were injured or endangered during the production of this FAQ. Thanks for reading! For reading this far, here's a special trick that didn't fit anywhere else: Go to Surf Village and bomb or punch the dog. It will go flying into the air, bounce a couple times, then chase after you! You can also bomb the Memory Bird in Surf to make the chickens attack you.