The following is a complete moves list and secret tips for the PSX game called X-MEN VS STREET FIGHTER. This list will also include combos and best counters for each character. I'll also try to include the best tag teams for most or all the characters here.Anyway, lets get started... ################################ # # # **************************** # # * * # # * X-MEN VS. STREET FIGHTER * # # * * # # * Made By CooperTeam * # # * * # # **************************** # # # ################################ VERSION 1.0 Mar 12, 1999 LEGEND ====== JP = JAB punch SP = STRONG punch FP = FIERCE punch #P = ANY punch 2P = Must press 2 PUNCH buttons at the same time 3P = Must press ALL 3 PUNCH buttons at the same time SK = SHORT kick FK = FORWARD kick RK = ROUNDHOUSE kick #K = ANY kick 2K = Must press 2 KICK buttons 3K = Must press ALL 3 KICK buttons F = Press the joystick TOWARDS the opponent B = Press the joystick AWAY from opponent D = Press joystick DOWN U = Press joystick UP DF = Press joystick DOWN and TOWARDS the opponent DB = Press joystick DOWN and AWAY from opponent UF = Press joystick UP and TOWARDS the opponent UB = Press joystick UP and AWAY from opponent , = This means to do moves one after the other, in one motion + = Press any buttons at the same time / = Can press or use either button/joystick () = Anything between this means to hold the button/joystick down for a while * = This tells you that the move can be done in the air [jumping] or ground PSX CONTROLS ============ U = UP T = Triangle button L1 = L1 button on top of controller D = DOWN S = Square button L2 = L2 button on top of controller L = LEFT O = Circle button R1 = R1 button on top of controller R = RIGHT X = The "X" button R2 = R2 button on top of controller TEAM PLAY ========= Here are some team names that I came up with for this game. These teams, are in fact, some of the best teams to use in this game. Please keep in mind that you have to be careful which character you choose first, because the first person you select is going to be the person you play as for the rest of the game. Your 2nd partner is just there for backup support. THE SHOTOKAN KARATE TEAMS ========================= KEN + RYU = The Friendship Team KEN + AKUMA = The Flaming Fists Team RYU + AKUMA = The Rival Team THE POWER HOUSE TEAMS ===================== ZANGIEF + JUGGERNAUT = Super Strength Team SABRETOOTH + JUGGERNAUT = Awesome Factor Team ZANGIEF + SABRETOOTH = Super Fists O'Power THE MUTANTS VS STREET FIGHTERS CROSSOVER TEAMS ============================================== CYCLOPS + RYU = The Uppercut Masters AKUMA + CYCLOPS = Uppercut Masters 2 KEN + CYCLOPS = Uppercut Masters 3 CHUN LI + GAMBIT = Super Furies Team CHUN LI + ROGUE = Awesome Fury Females CAMMY + ROGUE = Explosive Attack Team DHALSIM + SABRETOOTH = Soul And Power Team M. BISON + MAGNETO = Psycho Magnetic Team GAMBIT + KEN = Awesome Force Team DHALSIM + JUGGERNAUT = Long Reach Team STREET FIGHTERS TEAMS ===================== CAMMY + CHUN LI = Female Kicker Team M. BISON + DHALSIM = Psycho Minded Team M. BISON + AKUMA = Deadly Psycho Team DHALSIM + AKUMA = Inner Spirit Team M. BISON + CAMMY = Flying Masters Team X-MEN MUTANTS TEAMS =================== SABRETOOTH + WOLVERINE = Weapon X Team MAGNETO + JUGGERNAUT = Mutant Demolition Team ROGUE + GAMBIT = Hated Lovers Team STORM + WOLVERINE = Mutant X Team CYCLOPS + WOLVERINE = X-MEN Favorites Team GAMBIT + WOLVERINE = Mutant Partners Team JUGGERNAUT + WOLVERINE = Quick And Painful Team GAMBIT + JUGGERNAUT = Power And Blast Team THE HARD TO PLAY TEAMS [Only play these teams if you KNOW the characters well] ============================================================================== RYU + CHARLIE = Street Fighters Team KEN + CHARLIE = Street Fighters Team 2 AKUMA + CHARLIE = The Alpha Team CHARLIE + CHUN LI = Kick Masters Team STORM + CHARLIE = Power Fighters Team CHARLIE + ZANGIEF = Slam N Jam Team CHARLIE + CAMMY = Kicking Desire Team CHEATS IN THE GAME ================== There is a handy little cheat you can do for this game that allows you to get a FULL SUPER BAR, and change the game form EX to ORIGINAL game. Here's how you get it... 1.) Go to the main menu with the BATTLE MODE/VERSUS MODE/ETC. 2.) On that screen, real quickly press T, T, L, C, L1 3.) You should get a screen to come up with 2 new options 4.) If you don't see it, you didn't do the code fast enough, do it fast 5.) You cannot save the options on the memory card As you can see, it's not that hard to do, but as mention, you must do the code pretty fast for the cheat to come up. Just so you know, when you select FULL on the HYPER COMBO GAUGE option, your SUPER BAR will quickly fill up anytime during battle so you don't have to wait to do super moves. It will work for ANY mode you play in so you can beat the BATTLE MODE game a little more easily. If you select the ORIGINAL for the GAME MODE option, it will not exactly allow you to play as the original arcade game. I know that this is a major bummer, but it doesn't exactly work that way. This option mostly works on a 2P player game. Although it will work like the arcade, it's still far from the original game. Here's how it works if you select the ORIGINAL mode... 1.) Start a 2P game 2.) Have player 1 select the characters 3.) Now, player 2 must select the same characters in the opposite order 4.) EXAMPLE = P1 chose KEN/RYU, P2 has to choose RYU/KEN, IN THAT ORDER 5.) Now, start the game and if you want to switch plaers, press FP + RK 6.) This will allow you to switch the player you have during gameplay FINAL NOTE 1 ============ To do a DOUBLE TEAM HYPER ATTACK, it doesn't matter who you are playing as, and as long as you have a LEVEL 2 super bar, press this, and you can then do a DOUBLE TEAM HYPER ATTACK... Double Team Hyper Attack = D, DF, F + FP + RK YOU MUST HAVE A LEVEL 2 SPECIAL BAR FOR THIS TO WORK!!! FINAL NOTE 2 ============ If you are about to be hit with a special or normal move, there is a form of an ALPHA COUNTER which allows you to use your tag team partner to counter attack and prevet the on coming damage. Do do this, when your about to be hit by a special or normal move, quickly do the following... B, DB, D + FP + RK This will bring in your partner in to knock out the one who is hitting you. This acts as a counter move. Another thing you can do is if your about to be thrown or slammed to the ground is press... F + 3P rapidly This will counter anyone who is throwing you. May have to press the 3P lots of times, but this will work to. FINAL NOTE 3 ============ If you would like to TAUNT your opponent during a fight, you can press the SELECT button, and your character will do a taunt. FINAL NOTE 4 ============ If you would like to do a super jump with any character, real quickly press... DOWN, UP on the joystick and you will fly high and do a super jump. You must be on the ground for this to work. THE CHARACTERS ============== AKUMA ===== [I know what your thinking, "Where is AKUMA on the select screen?" Well, lets just keep it simple, just keep pressing UP, even if it is at the top of the select screen, just press UP anyway at the character select screen and the curser will go ABOVE the select screen and highlight AKUMA. Yes, it is that SIMPLE.] [If you want to fight AGAINST AKUMA, it doesn't matter if you do a HYPER move on your first opponent to kill the opponent, but you must finish and kill the second opponent with a HYPER move so that the background FLASHES bright when you win. You must do this on every battle you have. When you do this correctly you will then be up against AUKMA and M. BISON, instead of the usual MAGNETO and M. BISON.] AKUMA is a very agile and good player if you are a good KEN and RYU player as well. AKUMA is in fact a near IDENTICLE for KEN. [I'll explain later] So far though, AKUMA is the only character with the most HYPER MOVES in the game. This also leads to many possible counters and combos for this agile character. ENDING = During a battle, Akuma steps in and disturbs Wolverine. Wolverine looks at Akuma and asks him about his past. Although Akuma hears him, he tells him that if he wants to know, he will have to kill Akuma. Wolverine gets a hungry look in his eye and then rushes at AKUMA. They are now locked in battle with each other, and both will like it. MOVES FOR AKUMA =============== Throw = [Close to opponent] F + FP/RK Air Throw = [Must be next to opponent, in air] F + FP *Fireball = D, DF, F + #P Uppercut = F, D, DF + #P [Using FP will burn if connect] *Hurricane Kick = D, DB, B + #K Slice Kick = [While in air] D, DF, F + #K Crouch Takeout = [Stand close] F + SP Teleport Towards = F, D, DF + 3P/3K Teleport Away = B, D, DB + 3P/3K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Uppercut Fury = D, DF, F + 2P Beam Of Light = D, DB, B + 2P Fire From Above = [While in air] D, DF, F + 2P Light Of Death = JP, JP, F, SK, FP BEST PLACE TO STAND FOR HYPER MOVES =================================== Uppercut Fury = Stand very close, best if used as part of a combo Beam Of Light = Stand anywhere, as long as it connects Fire From Above = Do it so you are at peak of jump, opponent at 45o angle Light Of Death = Fairly close, best used when opponent is dizzy or as combo CAMMY ===== Cammy is one fast character in this game. She doesn't have any fireball attacks, but has lots of cancel out moves like her Cannon Counter, or Cannon Spike. Also watch out for her HYPER moves, she is quick, and her HYPER moves work well with combos. ENDING = After her battle, her head goes blank for some reason. after a while, she wakes up to a sound of a voice who asks her to join their group called "THE HAND". Cammy gets confused for a sec, then Psylocke quickly knocks out all the people around cammy. She steps near cammy and then cammy asks her what she should do. Psylocke just tells her to follow her own destiny. In doing so, cammy goes out into the world. 3 years later, she joins a group of mercenaries that help fight against evil. (If you have seen the ending for cammy in the "SUPER STREET FIGHTER II" game, you would know the group) MOVES FOR CAMMY =============== Back Drop = [Close to opponent] F + FP Frankiensteiner = [Close to opponent] F + RK Air Throw = [Close to opponent, in air] F + RK *Cannon Drill = D, DF, F + #K Spinning Knuckle = D, DF, F + #P Cannon Spike = F, D, DF + #K Hooligan Combo = D, DB, B + #K, #P Cannon Counter = D, DB, B + #P Air Thrust Kick = [While in air] D, DB, B + #K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hype Cannon Spike = D, DF, F + 2K Killer Bee Sting = D, DB, B + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Hype Cannon Spike = Best done as part of combo or as a surprise attack. Killer Bee Sting = Best when dizzy, enemy must stand in the middle of screen CHARLIE ======= Charlie is in fact GUILE in every aspect. This is the guy who was GUILEs friend that died during STREET FIGHTER II. "So why's he still alive?" Mostly because GUILE still doesn't come into play at this time. The only difference about him now is the fact that when he does a Flash Kick, he also launches a diagonal Sonic Boom type attack which counts as 3 hits sometimes. The one thing that does make him different now is that if you throw a slow Sonic Boom and follow it, you can in fact close in for a throw. [Since the opponent will naturally block the Sonic Boom and not expect the throw in there] ENDING = Charlie is taken captive to an unknown lab and starts the process of a deadly experiment. Later on, Guile (From Street Fighter II) finds Charlie's dog tags and vows revenge to who ever took Charlie. MOVES FOR CHARLIE ================= Throw = [Close to opponent] F + FP/RK Air Throw = [While in air, close to opponent] F + SP/FK Sonic Boom = (B) 2 seconds, F + #P Flash Kick = (D) 2 seconds, U + #K Back Flash Kick = [While in air] U, UF, F + #K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Sonic Barrage = D, DF, F + 2P Sonic Blitz = D, DF, F + 2K Somersault Attack = D, DB, B + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Sonic Barrage = Anywhere, as long as it connects Sonic Blitz = Stand close, best used as part of a combo Somersault Attack = Stand close, best used as a combo, or air counter CHUN LI ======= [If you would like to play as the ALPHA Chun Li, at the character select screen, highlight Chun Li, then hold the START button for 5 seconds, then press any ACTION button and she will turn into her ALPHA outfit. All the moves below will still work for her.] Chun Li is another character that has not really changed much since her last appearance. Although, she can now do her Lightning Leg in the air for better air combos than ever before. Plus, her Axe Kick can now be used as a juggle effect. ENDING = After her battle, Chun Li is greeted by the X-MEN team and is asked to join them and teach them about her fighting style. Some of the other X-MEN team start to drool over her good looks. MOVES FOR CHUN LI ================= Fireball = D, DF, F + #P Spinning Air Kick = (D) 2 seconds, U + #K Axe Kick = F, DF, D, DB, B + #K *Lightning Leg = Rapidly press #K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hyper Blast = D, DF, F + 2P Hyper Burst Kick = D, DF, F + 2K Hyper Air Kick = D, DB, B + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Blast = A little closer than full screen, doesn't reach that far Super Burst Kick = Best when done close, or as part of a combo. Super Air Kick = Best used as an air counter or as part of a combo, close CYCLOPS ======= Cyclops is in fact a mutant version of KEN and RYU in some respect. This character has not changed much form the X-MEN fighting game, so if you liked him before, then you will enjoy him here. ENDING = The X-MEN team are finally happy that the war versus Apocalypes is over and Cyclops himself thanks Ryu for his help in the battle. Then they split up and go their directions as the X-MAN team go to find new battles to face, Ryu also finds himself a new challenge for himself. MOVES FOR CYCLOPS ================= Throw = [Close to opponent] F + FP/RK *Optic Blast = D, DF, F + #P [Punch determines position, FP fires upward] Optic Reflect = F, DF, D + #P Gene Splice = F, D, DF + #P [Press punch rapidly for more hits] Cyclops Kick = F, DF, D, DB, B + K Neck Breaker = F, F + FP + RK Rapid Punches = F, F + JP + SK [When you do this, press punches radiply] Double Jump = [While in air] U HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hyper Optic Blast = D, DF, F + 2P *Hyper Reflect = F, DF, D + 2P [Use joystick to aim in direction] BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Optic Blast = Stand anywhere, as long as it connects *Hyper Reflect = Stand anywhere, as long as it connects DHALSIM ======= Dhalsim is in fact a little better tuned up from the first time. He is a little quicker and more agile than people think. He even has a few new tricks up his sleeve to keep people at bay. This character is mostly ment for keep away than anything else, but his move more than make up for his lack of abilities. He still has his RK slide so he can counter fireballs. ENDING = He is in a constant state of meditation, then he wakes up to find himself at his home with his child and wife about to have dinner. He tries to tell his family about his dream, but no one wants to listen. (Weird ending) MOVES FOR DHALSIM ================= Yoga Throw = [Close to opponent] F + FP Yoga Nugie = [Close to opponent] F + SP Yoga Slide = D + RK *Yoga Fire = D, DF, F + #P Yoga Flame = F, DF, D, DB, B + #P Yoga Strike = F, DF, D, DB, B + #K Yoga Spear = [While in air] D + RK Yoga Mummy = [While in air] D + FP *Yoga Teleport = F, D, DF + 3P/3K *Yoga Teleport 2 = B, D, DB + 3P/3K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Yoga Inferno = D, DF, F + 2P [Use joystick to aim in direction] Yoga Slam Attack = D, DF, F + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Yoga Inferno = Stand a little closer than full screen, doesn't reach full Yoga Slam Attack = Stand close and best done when the opponent is in the air GAMBIT ====== Gambit is actually a cool character to play. His attacks are a little bit on the slow side, but he is a fairly average character. His moves are more of a keep away style than an onslaught attack. Plus the fact that his FP hit is a good ranged attack, he can play the best keep away from anyone else. ENDING = While Rogue was sitting at the hill side thinking about how she would love to be human, Gambit steps in and tells her that he likes her just the way she is. MOVES FOR GAMBIT ================ Kinetic Throw = [Close to opponent] F + FP *Kinetic Card = D, DF, F + #P Trick Card = D, DB, B + #P Cajun Smack = F, D, DF + #P Cajun Strike = (D) 2 seconds, U + #P/#K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Royal Flush = D, DF, F + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Royal Flush = This can be done anywhere, as long as it connects. JUGGERNAUT ========== Juggernaut, I have to admit, is a great character. Anyone who says differently probably doesn't know the fact that he can be if you know how. Let me explain. You see, even though he is a big character and a big target, he has his up side to. Lets just say, I am Juggernaut, and you are attacking me with a jump kick. At the same time, I am doing the Earthquake Attack. Even though you kick me, the kick will NOT cancel out the Earthquake Attack, so you just kicked me for the fact of taking more damage for yourself, than I did. If any of you meet me in real life, and want to find out how Juggernaut is a cool character, just let me know and I'll show you PERSONALLY how Juggernaut is a great character. Plus, for as big as he is, he is rather fast and agile, but he lags a lot after his moves go off. ENDING = After he beats Apocalyps, he stands over his fallen body and lets him know that he is not as dumb as people believe he is. Juggernaut then continues to bore Apocalyps to DEATH with all his stories about how he outsmarted some characters in his life. MOVES FOR JUGGERNAUT ==================== Juggernaut Slam = [Close to opponent] F + FP Juggernaut Thrust = F + FP Juggarnaut Punch = D, DF, F + #P Earthquake Attack = D, DB, B + #P Juggernaut Attack = B, DB, D, DF, F + #K Pound to Ground = [Close to opponent] F, DF, D, DB, B + #K Armor Powerup = F, D, DF + 3P [Takes only 1/4 damage for a while] Pick Up Stuff = [Stand next to object in background] D, D + 3P Use Object = [Must have object in hands] FP HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Head Crush Attack = D, DF, F + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Head Crush Attack = Best if done close or as combo, but will go full screen KEN === Ken is just as best as Ryu is, but there are a few noticable differences in Ken and Ryu. Ken is best for his multi hit Hurricane Kick and Flaming Uppercut when you use the FP. The only new thing is that his air fireball is fired at an angle like Akuma's is. Now he is just as agile as Amuka, and the moves are not that much different from each other. ENDING = Ken and his son are playing the same game you are, X-MEN VS. STREET FIGHTER. The boy tells Ken that he is lousey at this game, Ken replies by asking him how he knew so much, the boy says by watching you. Then the mom calls them to dinner and they leave the game for another time. MOVES FOR KEN ============= Throw = [Close to opponent] F + FP/RK *Fireball = D, DF, F + #P Uppercut = F, D, DF + #P [FP flames opponent] *Hurricane Kick = D, DB, B + #K Crouch Takeout = [Close to opponent] F + FK HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Multi Uppercut = D, DF, F + 2P Flaming Uprise = D, DF, F + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Multi Uppercut = Best done when close and as part of a combo Flaming Uprise = Best used up close or as an air counter M. BISON ======== M. Bison is very strong and doesn't have MUCH of a lag, but there is some lag when he performs a special move. M. Bison can be cheap, but can also be an easy target if you are not careful of the moves you perform. ENDING = Bison stares down at Magneto, laughing at him. He tells Magneto that he is nothing compared to Bison's power and warns him not to cross Shadowloo again. The world warriors are together again. MOVES FOR M. BISON ================== Throw = [Close to opponent] F + FP Slide Kick = D + RK Psycho Shot = D, DF, F + #P *Scissor Press = D, DF, F + #K Psycho Blast = F, DF, D, DB, B + #P [Cool move >:)] Float In The Air = D, DB, B + 3K [Use joystick to move in air] Teleport Type 1 = F, D, DF + 3P/3K Teleport Type 2 = B, D, DB + 3P/3K Head Stomp = (D) 2 seconds, U + #K [When hit, press #P] Demon Flight = (D) 2 seconds, U + #P [When above opponent, press #P] HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Psycho Crusher = D, DF, F + 2P Hyper Kick Press = D, DF, F + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Psycho Crusher = Best if done close or part of combo, will go full screen Hyper Kick Press = Best if done close or part of combo, will go full screen MAGNETO ======= Magneto is a little different from his X-MEN counter part. He has lost a lot of the moves he had in that game. Although he is a nice character, he does lag a little at times. Best used as a keep away character using his E-M Disruptor or his Air Blast Beam. ENDING = After he beats M. Bison, Magneto warns him that his powers are nothing compared to his. After that, Magneto is greeted by Sagat, Vega, and Balrog from the World Warriors and asks Magneto if they could join him in his quest for World Domination. Magneto agrees to this and now the world fears a NEW World Warriors Champions - Balrog, Vega, Sagat, and now Magneto. MOVES FOR MAGNETO ================= Magnetic Toss = [Close to opponent] F + FP Magnetic Slide = D + RK *E-M Disruptor = D, DF, F + #P *Hyper Grab = F, DF, D, DB, B + #K Air Blast Beam = [While in air] U, UF, F + #P Forcefield = D, DF, F + #K Float Around = F, DF, D, DB, B + 3K [Use joystick to move in air] HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== MagneticShockwave = D, DF, F + 2P *Magnetic Tempest = D, DF, F + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== MagneticShockwave = Will go full screen, but more effective up close *Magnetic Tempest = Best if done very close and opponent is dizzy ROGUE ===== Rogue is a very agile and quick character to play, although she has no personal projectile attack. Most of her arsenal of attacks are multi punches and kicks with a special Kiss Stealer which she is able to steal opponents special moves like fireball abilities and uppercuts, and get a new HYPER move from one of the characters. Here is a list of what powers she can steal after, and ONLY after, she does her Power Drain... Akuma = Light Of Death Hyper move [Must use the same move as Akuma's] Cammy = Cannon Drill Charlie = Sonic Boom Chun Li = Fireball Cyclops = Optic Blast Dhalsim = Yoga Flame Gambit = Kinetic Card Juggernaut = Earthquake Ken = Flaming Uppercut M. Bison = Psycho Shot Magneto = Hyper Grab Rogue = What's the point, your just making her weaker, that's it Sabretooth = Berserker Claw Storm = Typhoon Wolverine = Berserker Barrage Zangief = Spinning Piledriver ENDING = After her fight, M. Bison confronts her and tells Rogue that he knows how to make her human and asks Rogue to join his team. Rogue knows that Bison cannot be trusted and just tells him that is his team not human anyways. Later on, she sits by a hill side with Chun Li. Rogue asks Chun Li what it's like to be human. Chun Li doesn't understand the question and says that if you call throwing fireballs a human. (For those of you who don't understand, Rogue is cursed with the power to absorb peoples energy and minds, she cannot control the abilities that well, that is why she kisses you in the game. Kissing someone will drain a character of some or most of their abilities and energy for a while, she does not know how to keep her powers under control. That is why she asks this question. If you want to know more about Rogue, go rent the X-MEN cartoon series and/or read the X-MEN comic book series and find out more about her.) MOVES FOR ROGUE =============== Throw = [Close to opponent] F + FP *Fury Punch = D, DF, F + #P Fury Uppercut = F, D, DF + #P Power Drain = D, DB, B + #K Copy Catter = [Can only be done if connected Power Drain] D, DF, F + #K HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hyper Fury Punch = D, DF, F + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Fury Punch = Best if done up close and as part of a combo RYU === He has been in Every STREET FIGHTER game so far, just like Ken has. Ryu has finally mastered a new Fireball technique wich is twice the size of his first firebell he used to do. Although he can do the Fireball in the air, it will only go straight across the screen and not at a downward angle, but his HYPER move can be done in the air though, so he gains an advantage at the same time. ENDING = Cyclops thanks Ryu for his help with the battle and they both hope to meet each other again. But Ryu, at the moment, decides to search for a better challenge, one that will allow him to reach his destiny. MOVES FOR RYU ============= Throw = [Close to opponent] F + FP/RK *Fireball = D, DF, F + #P *Hurricane Kick = D, DB, B + #K Uppercut = F, D, DF + #P Crouch Takeout = F + SP HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== *Hyper Firestream = D, DF, F + 2P Hyper Hurricane = D, DB, B + 2K BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Firestream = Anywhere as long as it connects Hyper Hurricane = This move has to be done close, use as a surprize attack SABRETOOTH ========== Sabretooth is like Wolverine, but does have one advantage over him. He has a projectile move, so this makes him more deadly. He is not quite as fast as Wolverine is, but his strength makes up for that. Play this character like Wolverine for best results, keep the opponent guessing at every moment. ENDING = Sabretooth and Birdie manage to kill everyone in the end, except for one who he intended to keep and save for last, which is Wolverine. MOVES FOR SABRETOOTH ==================== Ground Slam Throw = [Close to opponent] F + FP Berserker Claw = D, DF, F + #P Wild Fang = D, DB, B + #P Gunner Birdie = D, DB, B + #K [Press #K rapidly for more hits] HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Berserker Claw X = D, DF, F + 2P Hyper Gun Birdie = F, DF, D, DB, B + 2K Weapon X Dash = F, D, DF + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Berserker Claw X = Best when used as part of combo, stand up close Hyper Gun Birdie = Stand anywhere, as long as it connects Weapon X Dash = Best when used as part of combo, stand up close STORM ===== Storm is a nice character to have with almost any team. Her attacks are mostly multihit. Although she has learned a few more tricks from the X-MEN game, she is not that much different now. She still has the ability to float in the air and can still do her air moves like before. She also still has both her HYPER moves from the first game. The only problem is that her Hailstorm is not as powerful as last time and doesn't last as long as before either. ENDING = During a battle, Storm notices Forge hurt in battle. Storm rushes to his rescue and helps him up. Forge returns the kindness with his thanks and a smile. But as they are about to (kiss?), a creature of unknown power rises and they choose to wait until they can beat the creature to get back to what they were doing. MOVES FOR STORM =============== Shocker = [Close to opponent] F + FP *Typoon = D, DF, F + #P Vertical Typhoon = D, DB, B + #P *Lightning Attack = [Point in direction, then press] SP + SK Flying = D, DB, B + 3K [Use joystick to move around] HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== *Hyper Lightning = D, DF, F + 2P Hail Storm = D, DB, B + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Lightning = Stand anywhere, as long as it connects Hail Storm = Best used when the opponent is dizzie WOLVERINE ========= Wolverine is a great character. He is very agile and has great reach with his claws. Okay, so he lacks a projectile move of some type, but his speed and agility more than makes up for that. For those of you who know how to play as Wolverine from the X-men game, he has a few modifications in this game. First off, his Berserker Barrage is now a normal move for him. That's right, he will do automatically 9 hits on you if he connects. One thing to remember about the Berserker Barrage is that when you execute the move, press the punches rapidly in order to do 9 hits, regardless of the fact that the opponent blocks. Also remember that he will be left open for a shot after the move is finished, so be ready for that. ENDING = Jubilee steps in on Wolverine and asks why he let Ryu go. Wolverine responds by saying that Ryu is a respectable person, with the dignity and honor of a great warrior. After that, Jubilee and Wolverine both head off to seek new adventure. MOVES FOR WOLVERINE =================== Claw Stab = [Close to opponent] F + FP Berserker Barrage = D, DF, F + #P [Press punch rapidly for more hits] Tornado Claw = F, D, DF + #P [Press punch rapidly for more hits] *Drill Claw = [Point in direction, then press] SP + SK HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hyper Barrage = D, DF, F + 2P Weapon X = F, D, DF + 2P BEST PLACE TO STAND FOR HYPER MOVES =================================== Hyper Barrage = Stand close, best used as part of a combo Weapon X = Stand close, best used as part of a combo ZANGIEF ======= Geez, what a slow and useless character. This guy is a push over when it comes to easy targets. Even when he executes a move, he LAGS big time. Only use him if you are bored and don't know who else to play when you beat this game about 50 times. For those of you who are Zangief masters, then you will love him in this version. He has an air Spinning Lariat and some really cool new moves to. Plus, some of his moves can't be knocked out all the time, like when he is doing his spinning piledriver. Sometimes fireballs have no effect on him either. ENDING = There's a weird blizzard in the land of Russia, and at the same time, Omega Red is going on a rampage in Russia. Zangief asks Colossus for help in disposing of Omega Red. Colossus gladly helps Zangief out. MOVES FOR ZANGIEF ================= Body Toss = [Close to opponent] F + FP Suplex = [Close to opponent] F + RK *Spinning Lariat = 3P/3K *Spin Piledriver = F, DF, D, DB, B, UB, U, UF, F + #P Siberian Suplex = F, DF, D, DB, B, UB, U, UF, F + #K Flying Smash = [While in air] D, DF, F + #K Aerial Throw = D, DB, B + #K Earthquake Slam = [Close to opponent] F + SP, [While in air] D + SP HYPER MOVES [You must have at least LEVEL 1 special bar] ======================================================== Hyper Piledriver = F, DF, D, DB, B, UB, U, UF, F + 2P BEST PLAVE TO STAND FOR HYPER MOVES =================================== Hyper Piledriver = Best done very close, if you miss, you are screwed APOCALYPS ========= GEEZ, this guy is a CHEEZE BALL, although, at the same time, he is a push over compared to the other bosses that CAPCOM has come out with. This guy cannot block at all, so all you have to do is hit him with everything you got. Of course at the same time you have to block his other CHEEZE moves like the FLAMING SMASH, LASER SATELITES, POWER CANNON, MACE POUND, and the ever so deadly HYPER DRILL. One thing I forgot to mention, HE HAS NO ENERGY BAR, SO STAY ON THE ATTACK AS MUCH AS POSSIBLE, THANK YOU. What follows is some tips on beating this MAMMOTH GIANT. 1.) Pick characters that have a mix of multi-hits or play with characters you know combos to. This will be the real key to beating this character. 2.) Power is everything, build your SUPER bar up quick and use them right away on him. Of course make sure you are close enough to him to hit with this move. 3.) If necessary, use the DOUBLE TEAM HYPER ATTACK to do even MORE damage to this character. 4.) As mentioned, use characters that have HI power, multi-hit, or combo based system on this BIG guy. The PERFECT team to go against this guy is Chun Li and Wolverine for the Lightning Leg, and the Berserker Barrage attacks, then save the HYPER moves for the FINAL BLOW on this BIG guy. With these 2 characters, he will go down fast. 5.) If you see a crosshair aiming at you, BLOCK right away. He will attack with his should cannons. If you see satilites, jump or super jump and destroy them, they are also responsible for those blue beams you see now and then. If you see his giant hand turn into a giant drill, SUPER JUMP OUT OF THE WAY, DO NOT BLOCK THIS MOVE!!! If you block this move, he will SUCK YOUR ENERGY BIG TIME. THIS MOVE TAKES OFF ABOUT 40%-60% OF YOUR HEALTH IF BLOCKED!!! If he connects with the giant drill, HE WILL DRAIN YOUR ENERGY TO ABOUT 70% IF YOU HAVE FULL, BUT DOWN TO NOTHING IF YOU TOOK DAMAGE!!! This is the one thing to look for when you fight this big guy. Yes, you can tell if he is gonna use the giant drill if you see he hands change and he is backing up at the same time. This means he is going to ram the drill in you if he connects it to you. Once you see him do this, SUPER JUMP at the right time (best if done while he is off screen) and you will jump over him while he is using the drill on you. 6.) Do watch out for his FLAMING SMASH. This move is a more advanced version of Juggernauts Earth Quake Attack, only it does more damage, and the flames rise out of the ground and can hit you in the air. 7.) Most of the time, the best place to stand is behind him. He does not turn around to face you, but he can slide left and right while in that position. So, when you have a good chance, get on the other side of him. This way, his FLAMING SMASH cannot connect to hit you, nor will the HYPER DRILL. 8.) One thing that you can't do with some characters is use their HYPER moves on this guy. Mostly because some of the characters have hyper moves where they have to literally get close and touch them and do like a 10-15 hit HYPER move on this GIANT. Here is a list of who can't use their HYPER moves on this guy... ROGUE = All she has to do is touch someone, so why can't you use it? ZANGIEF = How do you piledrive someone who's several times taller than him? WOLVERINE = Why can't you use his Weapon X attack on this GIANT? DHALSIM = How do you multislam a guy as big as the boss? SABRETOOTH = Somehow you can't use either of his X dashes? 9.) If you see some satiellites flying around near you, you can take them out by hitting them a few times. In fact, it's a good Idea to do so because he needs 2 of them to fire his laser at you constantly. So, if you see something flying around near you, destroy it as soon as possible to avoid even more damage to you. 10.) There is a way to play as this boss in a 2 player game. Yes, there is a catch to doing this. Here is a step by step method of being able to play as the huge boss in this game... A.) Set the difficulty to any level you want then start a normal 1P game B.) Get to APOCALYPS without using a continue C.) Beat APOCALYPS and your tag partner in the final match D.) If you got all the way through without using a continue, start a 2P game E.) Highlight AKUMA and hold the SELECT button for about 5 seconds F.) Now, press any attack button and you will now play as APOCALYPS Just so you know, either player 1 or 2 can play as APOCALYPS, but only one player can play him, not both players. Just so you know, once you are able to play as APOCALYPS, you can save the info on your memory card and save it for later. The next time you want to play as the boss, just load up the file and there you go. CLOSING COMMENTS ABOUT THIS GAME ================================ To be totally honest with you about this game, I am actually disappointed in the way the PSX version was made. Here are my PRO's and CON's and will rate this game as I see fit. Keep in mind that you may have a different opinion about what I might say, so please do not E-mail me saying you disagree about what I might have said. Here we go... PRO'S ===== 1.) Near arcade translation with a few excaptions 2.) All sound effects are in the game, this gives it a plus 3.) CD quality sound and music 4.) All the secrets from the arcade are in the game so this is a major plus CON'S ===== 1.) What's with that slowdown during the game? 2.) Some of the animation is sluggish and yucky 3.) What happened to the SWITCH PARTNERS during gameplay feature like arcade? 4.) The introduction is a little different from the arcade 5.) I thought this was suppose to be an ARCADE translation? RATING ====== Here is my rating for this game, it's rated from a scale of 1-5, 5 being the best... GRAPHICS = 3 SOUND = 4 CONTROL = 3 UNIQUENESS = 2 OVERALL = 3 DIFFICULTY = ADJUSTABLE GRAPHICS = Geez, what were they thinking or programming when they made this game? The animation was choppy at times and there was a LOT of slowdown during certain parts of the game. a 32-BIT system should NOT have this much slowdown at all. I mean, come on, look how well STREET FIGHTER EX and KING OF FIGHTERS plays on the PSX. Sorry people, but in this area, the game just sucks when it comes to animation. If the game was a little faster, and the animation was less choppy, I would have given it a better rating. It really needs to be fixed up big time. I just hope that MARVEL VS. STREET FIGHTER will be better than this. SOUND = Well, maybe the graphics are poor, but the sounds were great. All the sounds from the arcade were in thie game. Plus, the music is CD quality and great to listen to either during a game or just for listening. CONTROL = Well, all the moves were there, moves were easy to pull off, but my playablilty was poor due to that slowdown during gameplay. Sometimes, I wasn't sure who would get off the move first because of the slowdown. There were just times when I would be playing a normal game at normal difficulty, but seem to feel as though I was playing the super hard difficulty. UNIQUENESS = Sorry, but when you removed that SWITCH PARTNERS from the PSX version, that just really makes it a NOT SO PERFECT translation. When I heard that this game was coming out for some systems, I was expecting the SWITCH PARTNERS ability, but now that I notice that you can't do that, it just sucks even worse than the animation. Although I have this game, I am not real proud to even own it. I just keep it because it's part of the STREET FIGHTER collection, and THAT'S IT. OVERALL = I am sad to say that this game was not what I was expecting when I first heard that it was coming out for PSX. I really expected a LOT more for this game. All I can say to you is that if you do get this game, only get it because your a STREET FIGHTER fan and you want this game as part of the collection of other CAPCOM games. SOME CLOSING NOTES TO KNOW ABOUT ================================ Keep in mind of course that there are OTHER possible teams than the ones I have mentioned to you. The possible number of teams is 136, so you have a wide range of possible teams to play with. So, this does add some replay value to this game at the same time. If you would like to contact me, you may do so at firstname.lastname@example.org Please do not distribute, display, rewrite, redo, or in any way change this guide. Many hard hours have been put into this guide and I don't want to see it damaged. If you do want to do something with this guide, ask permission to do so. Thanks.