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    Rogue by DTrueman

    Version: 1.1 | Updated: 11/08/96 | Search Guide | Bookmark Guide

    This screwed up the first time due to some odd problem, but now
    it's back and even better than ever, with more things added.
    Rogue Faq Version 1.1 (X-men Vs. Street Fighter)
    (by Doug Trueman: doogiet@telusplanet.net)
            This is my first time writing a FAQ.  >>Please<< mail me if you have
    anything to say, positive or negative.  I still have tons of stuff to add, so
    feel free to drop me a line if I've missed anything.
    	After about two years of being sorely addicted to the videogame
    knowledge espoused in the various newsgroups on the internet, I
    have decided to finally give a little back.  This FAQ is dedicated to
    all die-hard gamers everywhere, provided that you still have a life outside
    of gaming.  If you want to abandon all sense of socialization short of that
    within an arcade, then I guess that's your choice, but don't come whining to
    me about it.  This FAQ, then, is for gamers who don't have the time to figure
    out the moves for all of the new games that come out, and want to begin
    playing at the earliest possible second.  This is also to help you win
    with Rogue.  :D
    	Who is Rogue?  She is one of the first original X-men and she
    can kick major butt.  :D  Her only real power is that of absorbing other
    mutants powers.  The reason that she can fly, bench press a small country and
    otherwise invincible is because she absorbed the powers of Ms. Marvel
    permanently. (Ms. Marvel has been in a coma for many years now.)  :D  
    	Rogue first discovered her ability to absorb another human's
    thoughts, abilities and emotions when she was just a wee southern lass of
    about thirteen.  Her ability is triggered by any flesh to flesh contact;
    hence the reason she wears gloves during the hottest of summers.
    Unfortunately for Rogue, her first kiss wasn't all that it was cracked up
    to be.  She kissed a young boy named Cody under an apple tree; Cody
    subsequently went into a coma, while Rogue wondered why she suddenly had all
    these new thoughts in her mind.  Her father, being a bigoted redneck, threw
    her out her home.  Unexpectedly an orphan, she took up with a shapeshifter
    named Mystique who raised her as her own daughter.  Realizing Rogue's
    potential, she instructed Rogue to attack Ms. Marvel when an airplane
    heist went awry, but told her not to let go, hoping that the absorbtion would
    be permanent: it was.  Rogue acquired Ms. Marvel's powers permanently.  As
    a side effect, she had Ms. Marvel's personality entangled with her own,
    which almost caused her to lose her sanity.  It was only after Charles
    Xavier imprisoned Ms. Marvel's fragmented personality deep within Rogue
    that she began to reclaim her mind.  She saw the error of her ways, renounced
    Mystique, and joined the X-men.
    	As great a game as X-men vs. Street Fighter is, there's no way that
    Rogue could ever lose a battle.  She's invincible to practically any
    physical attack, and is arguably the strongest of all the X-men.  Of course,
    by this token, Magneto could rip out Wolverine's adamantium skeleton at the
    opening buzzer, Storm could electrocute her opponents instantly, Juggernaut
    could never be damaged, and Gambit wouldn't have a hope in hell.  But then
    we wouldn't have a game now, would we?  :D
    	>>>Miscellaneous Rogue Stuff<<<
            Her punch button color is her classic X-Men outfit: Green and Yellow.
    Her kick button color is a vibrant pink and purple combination. When she
    enters the fray as player one she says, "Get ready"; she also says this
    when she performs her throw, right before she decks you.  :D  When she
    enters having replaced your other character she says, "Here you go."  I
    don't think she says anything when she leaves.  (Is this true?)  When she
    kisses her opponent she says, "Power drain."
    	You can select her ending pose.  After smashing your opponent, hold
    either up or down and a punch or kick button.  She'll show you one of two
    elegant outfits.
    	Rogue's ending quotes: "Don't mess with a Southern belle." "I know
    it wasn't lady like but I kicked your butt."  "Don't play games with me,
    darlin'." "You're just not on my level, darlin'." And my personal favorite,
    "Do I get a kiss now, sugar?"
    	Rogue's ending is typical Marvel fare.  She sits on a cliffside
    overlooking the ocean, and asks Chun Li if she'll ever be normal.  Chun Li
    replies, "I can throw fireballs. What's normal about that?"  Of course, this
    is still better than Ryu's ending in which Wolverine tells Jubilee,
    "Ryu is an honourable fighter of great honour."  (?)
    >>>Special Moves<<<
    I'm assuming that everyone who's going to read this FAQ knows all of
    the conventional Street Fighter II command motions.  Therefore, I'm not
    going to print a legend or any long winded motions like, "d, d/b, b + p"
    unless I absolutely have to.  :D  I'm just going to refer to everything
    the way it's done in the arcade.
    Launch your opponent into the air for an air combo: either
    standing roundhouse or crouching fierce
    Rushing punches: fireball motion and any punch button (can be done in air)
    Rushing punches at an angle upwards: dragon punch motion and any punch button
    (Keep pressing the button for both of these moves for additional hits)
    Fly to center of screen then punch diagonally downwards: dragon punch
    motion and any kick (pretty much useless to hit but does major damage)
    Kiss your opponent and steal his/her moves: Hurricane kick motion and any
    kick.  (This is unblockable, but does virtually no damage.  It can also
    be done in the air)
    Use your opponent's moves back at him/her (fireball motion and any kick)
    Foward and fierce is her throw.  It can also be done in the air.
    These are the only 'special' moves that Rogue has.  Much of her capacity to
    kick ass lies in her ability to steal her opponent's moves and then lay
    waste to them in a nice touch of poetic justice.  (Who would've though
    Capcom would've come up with this?) :D
    Abilities that Rogue can steal:
    Ryu: Fireball				Cyclops: Optic Blast
    Ken: Dragon Punch			Wolverine: Berserker Barrage
    Charlie: Sonic Boom			Magneto: Hyper Gravitation
    Chun Li: Fireball			Gambit: Kinetic Card
    Dhalsim: Yoga Flame			Storm: Typhoon
    Cammy: Spinning Arrow			Sabertooth: Berserker Claw
    Zangief: Spinning Piledriver (!)	Juggernaut: Earthquake Punch
    M. Bison: Fireball			Rogue: Nothing (just a peck 
    Akuma: Air Fireball *plus*     		on the cheek)  :D
           the Raging Demon :D
    	>>>General Ways of Playing Rogue<<<
    	I like using Rogue because she's as far as you can get from the
    Shotokan Club: Ken, Ryu, and Cyclops.  But, as the phrase goes, "if you
    can't beat 'em, join 'em."  Steal a fireball or optic blast and let 'em
    have it.  Remember, the kiss throw is unblockable.
    	If you can't get in for a kiss, or you don't want to lower yourself
    to the ranks of Ryu and company, then you're going to have to play a hit
    and run style of game.  But when I say hit 'em, I mean cream 'em.  If you
    find yourself in an ideal striking position (say, you just jumped a fireball
    and Shotoboy is still in recovery, you can do a basic fierce punch into
    fierce rushing punches combo.  If you want more stylish moves, check
    the combos section further on.  You can use her dragon punch move to nail
    inbound opponents, but be sure to use the jab button.  (The move comes out
    moderately faster with this button than with any of the others.)  
    	>>>Using Rogue's two Super Moves<<<
    	"Goodnight, Sugah"
    	Rogue's first super move is accomplished by doing a fireball motion
    and pressing all three punch buttons.  The move is very much similar to
    Morrigan's doppleganger in DarkStalkers, in that if the opponent is doing
    *anything* but blocking (or busting a dragon punch), they'll be hit.  So,
    if you see that your opponent is going to whiff a move, nail 'em with this.
    But keep in mind that the move does NOT cover the entire screen.  If you're
    on the far left and your opponent is in the right corner, you'll stop
    *just* before you reach them.  This is bad.  It means you're toast.  :(
    	However, there is a nasty trick you can do with the corner and her
    first super.  When Rogue is cornered, perform her kiss throw.  Your opponent
    will take almost no damage, but will switch sides with you, and float back
    towards the ground.  While they're falling they can't block, so nail them
    with the super.  If you're really up for some fancy shmecking, go in the
    corner and nail your opponent with your super.  When Rogue flies to the top
    of the screen she'll switch sides during the kiss, so now your opponent is
    in the corner.  Immediately as you land, perform the super again.  She'll
    pick them off the ground and get to work.  :D  But, be advised that this two
    super combination does almost no additional damage after the first super.  :(
    	Rogue's super can also be used after any sweeping move, but I find
    that it works best after a roundhouse sweep.  When the opponent is on the
    ground, instantly go into the super.  You'll pick them up and start kicking
    the crap out of them.  Some people would say that this is cheap, but so
    what?  :)  (There's this guy at my arcade who can only hit you with Gambit's
    Royal Flush if you're on the ground...)
            If the super is blocked you're not as dead as you might think.
    Your opponent stands not much of a chance of counter attacking because
    Rogue recovers extremely quickly.
    	(If anyone has anything to add, lemme know)
    	The Raging Demon
    	This is arguably my favorite move in all of videogame history.
    (Hi, Jamison.) :D This move is only available to Rogue after she's kissed
    Akuma.  To do the raging demon press jab, jab, short, tap forward on the
    joystick (and be sure to let it recenter), then press fierce.  Rogue will
    flash, flex, then float towards the opponent.  If she touches them, the
    screen will go black as explosions rage across your opponent's body.  You'll
    perform sixteen brutal hits, and your opponent will be flat on their back
    when the characters reappear on the screen.  I'm pretty sure you can
    instantly go into her normal super once they're on the ground.
    (Someone check this for me, okay?  I don't fight many Akumas)  :(
    	If you want to be 'cheap' or, in my humble opinion, or an
    effective user of the raging demon, jump in with a kick and instantly
    perform the motion.  Rogue will smash them before they can get out of the
    way.  I also find that doing the demon as the opponent is falling towards
    you having hit you with a kick is also effective.  They'll see the screen
    flash and block, expecting the normal super.  And guess what happens if you
    try to block the raging demon?  Bye-bye...
    	Furthermore, if you launch the opponent with one of her launching
    moves the screen will follow them, not you.  Perform the demon and watch
    them get nailed as they land blocking...
    	I feel I should advise all potential Rogue users that many people
    consider the raging demon to be cheap simply because it can't be blocked
    and that Rogue must either be hit/thrown out of it, or the opponent must
    get out of the way.  I've actually been physically punched for using it,
    so be warned.  Use it at your own indiscretion.  :D
    	>>>Rogue Combos<<<
    	On the ground, Jab, Short, Crouching Strong, Standing Forward,
    Crouching Roundhouse into Super is a solid and damaging ground combo. I
    have never been able to pull this off, but I have this on good authority
    that it works, though you may need to dash in first. As for air combos,
    just launch them and perform a Jab, Short, Strong, Forward, Fierce Rushing
    Punches combo.  I have practically zero ability with ground/air combos.  I
    need major work on this.  I'm not sure if I'm performing the moves too
    quickly, or too slowly.  But I do have a habit of going like a bat out of
    hell in general.
    	A good dash-in combo is to sprint in, do a low short kick into a
    standing strong punch into fierce rushing punches.  If your opponent
    doesn't block low they're in trouble. :D
    	If you want to perform just basic, no-brainer combos, just perform
    the classic DarkStalkers chain hit combos.  (ie. Ascending damage)  
    	Matt Hall for various comments on supers, combos, and general
    	Alan Abraham for super combinations in the corner.  
    	Tyler Lawson for being so bad at Virtua Fighter 2 that I was 
    forced to seek competition elsewhere, and arrived at X-Men vs. Street
    	Jamison Chan-Clarke for decking me in Vancouver after having
    performed the raging demon one too many times.  (This is a great story.)
    	Henry Kong (Moby) for having me to Vancouver in the first place.
    	The guy at Marvel who first came up with Rogue.  :D  (Is it possible
    to fall in love with someone who doesn't exist?  I should take a philosophy
    class.)  :D
    	The guy whose web page I stole the list of other character's
    moves from.  :D
    	No thanks to:
    	The bastards who run the U of C arcade; they took two years to
    lower VF2 from $1.00 to $0.25, and have introduced X-Men vs. Street
    Fighter at a buck a play.
    	EGM, for repeatedly raping the internet and all of the FAQs by 
    dedicated gamers.
    	Midway, for making the Mortal Kombat series, the most hyped
    trilogy on earth, and also the crappiest.
    	I can be reached at dmtruema@acs.ucalgary.ca  I'm always up for
    a game of VF2 or Xmen vs. Street Fighter.  :D
    --Shun-goku-satsu doogie--

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