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    Boss/Rare/Rumor Demon FAQ by Sasoriza

    Version: 1.9 | Updated: 08/23/01 | Search Guide | Bookmark Guide

    Persona 2: Eternal Punishment 
    Final Version
    Boss/Rare/Rumor Demon FAQ by Sasoriza
    Email- gray_whisper@yahoo.com
    ((---TABLE OF CONTENTS---))
    2) INTRO
      *- FAQ Format
    4) BOSSES
      *-Special Thanks
    1. ((---FAQ CHANGES & VERSION INFO---))
    v-0.2 (2-15-01):  Added the bosses and rumor demons for 
    Ellen's Sumaru T.V. quest, and added a Frequenly Asked 
    Questions section.  I've changed my e-mail, too...
    v-0.3 (2-18-01):  Fixed a couple of typos, and added a 
    "Tips" section.  Also, I've added some more info, as well as 
    the "Brief Overviews" after my thoughts on the 
    Boss/Rare/Rumor demons.
    v-0.4 (2-20-01):  Added a boss and a rare demon on the 
    lists, and changed the Rare Demons section into a "Persona 
    Encounters & Rare Demons" section.  Blah.
    v-0.5 (2-25-01):  Added a boss and a rumor demon to the 
    lists, plus I've added a tip and a brand new boss strategy 
    for a certain boss, thanks to Alessar.  I've also cleaned up 
    the FAQ a little.
    v-0.6 (2-28-01):  Added the boss from the Abandoned Factory.  
    I've also added locations to where you could find the Rumor 
    demons and Persona encounters.
    v-0.7 (3-05-01):  I've added a very nice, big update.  Added 
    a Undersea Ruins boss, and a couple of rumor demons and 1 
    Persona encounter.
    v-0.8 (3-12-01):  Added another strategy dealing with the 
    Club Zodiac boss, one of the 2 Torifune bosses, and 2 more 
    rumor demons.  I've also put some stuff in the Tips and 
    Frequently Asked Questions section...
    v-0.9 (3-17-01):  I've put the ever-so-"difficult" (:P) 
    Torifune boss and 1 rumor demon and Persona encounter in, 
    and I've put the version info to the top of the page.
    v-1.0 (3-25-01):  There's 1 rumor demon, 1 Persona 
    encounter, and 2 bosses from Sumaru Castle on this update.
    v-1.1 (4-8-01):  I've added 1 Persona Encounter, fixed a 
    couple of typos here and there, and I've accidentally messed 
    up a person's name in the special thanks list. >_< (For the 
    record, 'Steve' is Frostylantern.  Sorry for the mix-up!)
    v-1.2 (4-14-01):  Added 2 of the Monado bosses, and one 
    Persona encounter which is also in Monado.  Oh yeah, I know 
    I'm a little late for this, but... I'm going to add in the 
    "Comment" (I'll call them Descriptions in this FAQ) once you 
    analyze the Boss/Rare/Persona.  Starting with the Mondado 
    bosses, of course. 
    v-1.3 (4-29-01):  I've just added 2 strategies (one for each 
    form) for the final boss in the game.  That's it.  Now, to 
    get the bosses on Nate's route...
    v-1.4 (5-28-01):  Well, instead of getting the bosses for 
    Nate's route, I decided to concentrate on Nyarlathotep a 
    little bit more.  Plus one more strategy for Joker Ginji, 
    from a contributor.
    v-1.5 (6-02-01):  That's it, my 2 final strategies for 
    dealing with Nyarlathotep.  Now I can FINALLY concentrate on 
    the bosses on Nate's quest.
    v-1.6 (6-11-01):  Alright.  As requested (and promised), I 
    have both of the bosses for Nate's quest, plus a lot of 
    hints and tips by a excellent contributor by the name of 
    Katman.  He's donated a ton of hints and tips, so thank him 
    v-1.7 (6-29-01): I just cleaned it up a little to make it 
    more legible, and added some more contributor hints and tips 
    by Katman and Bo Kurland.  I've also added a Table of 
    Contents, too...
    v-1.9 (Final) (8-23-01):  That's it, the final version of 
    this FAQ.  I've added some more boss tips from Katman, then 
    that's it.  BTW, I've changed my e-mail too, if you want to 
    contact me use the address above.
                    2.  ((---INTRO---))
    Welcome to the P2EP Boss/Rare/Rumor Demon FAQ.  Of course, 
    this will deal mainly on those 3 aspects.
    1) (The name of the Boss or Rumor/Rare demon will go here.)
    Comment- (This is what the Boss or Rumor/Rare demon will say 
    if you attempt to contact him/her/it.
    Your Level: (This is the minimal level suggested when 
    dealing with the Boss or Rumor/Rare demon.)
    (After those 3 sections, the names of the characters and the 
    Personae they use will go here.)
    The strategy will go after the previous section.  There may 
    possibly be a brief summary after the strategy.
    For Personae Encounters and Rumor Demons, the item they drop 
    after you defeat them will go here.  For Personae 
    Encounters, I usually add a little commentary.  For Rumor 
    Demons, I tell you who you can give the dropped item to on 
    the city map in exchange for an item.  
    Now in this FAQ, I WILL assume that your Personae are at 
    Rank 8.  (Sans the very first boss battle.)  It doesn't 
    exactly help to bring in incomplete Personae into boss 
    Whenever you see this: <switch>, It means that I had to 
    switch Personae with that particular person during battle.
    Whenever you see *W/xxx*, then there's a spell that I had 
    junctioned to the Persona before I summoned it.
    Before we start, I already assume that you know how to 
    fight, right...?  I sure hope so.  Don't send me any e-mails 
    on asking me how the system works, because I will delete it 
    as soon as I see it.
    Q:  Whenever I fight a Joker battle, there's an attack 
    called the Old Maid that does some serious damage against 
    me.  What can I do to prevent this?
    A:  Ah, The Old Maid Spell.  Used commonly by the Jokers 
    you'll be facing, this spell can have the Joker Persona 
    possess a character and have it attack your party members 
    with big damage, possibly killing them.  Not only that, it 
    cancels out the act of the party member who was possessed, 
    causing a wasted turn.
    To my knowledge, there's only one way to protect yourself 
    from this spell:  DEFEND.  Yes, that's all you have to do.  
    Once the Old Maid spell is cast, just have all of your 
    characters defend.  They won't do anything, and you can have 
    them resume battle.  You can also go to Strategy-->Battle 
    Mode--->Single so you can know when each character's turn is 
    over, to make sure that they won't keep defending once that 
    one turn is up.
    Also, here's a helpful tip from Alessar when it comes to 
    dealing with Old Maid: "Press the Circle button to cancel 
    your actions (this works for both regular and single combat 
    mode) and then defend."  Thanks for pointing that out!
    And here's another helpful tip from johnsgs:  
    "One minor thing I'd like to add.  When you get hit with the 
    "Old Maid" spell, only one party member is affected, right?  
    Well when you have everyone defend, the person who was 
    actually affected by the 'Old Maid' status will have their 
    command changed from "Defend" to "Attack" after they defend 
    - sort of like item use.  Therefore, if you check the 
    strategy list after each character's action you'll be able 
    to tell when it is safe to act again without having to do a 
    full round of defending; you can sometimes save a couple of 
    character turns this way."
    And an addition from Il-Dana:
    "And the reverse is also true.  If they have acted already 
    and are still defending, then you can set them up for 
    attacks, or a fusion while making the 'Old Maid' wait."
    Thanks to both johnsgs and Il-Dana for pointing this out!
    Q:  I have these particular types of Personae, and I'm at 
    this particular level.  Do_I_have_to follow your advice?
    A:  No, not at all.  However, if this is your 10th time 
    getting whooped by a certain boss, then maybe this is the 
    place to come and try out a different strategy. :-)  
    Besides, you don't HAVE to use the specific Personae, 
    (although it will help) just the general strategy.
    Q:  My Maya is faster than my Baofu.  Can I configure the 
    pattern in which different characters are carrying the 
    Personae you mentioned?
    A:  Go for it, just as long as they're compatible.
    Q:  Are you going to put in the Extra Dungeon boss in your 
    A:  No.  For that, I'd like to direct you to Hyral's 
    beautifully detailed EX Dungeon FAQ, where he tackles the 
    difficult boss of that dungeon with ease.  On top of that, 
    he guides you throughout the entire dungeon!  I can go on 
    and on about it, so it's definitely worth checking out.  It 
    can be found at http://www.gamefaqs.com, for starters.
    Q:  Hey, why is it that when I try to use spells such as 
    Blazing Hell I only do 30 points of damage?
    A: Because you're using the weak elements needed to cast the 
    spell.  For example, you won't do 3000+ points of damage 
    with Blazing Hell by just using 2 Agis.  The higher the rank 
    of the spell, the more damage you're going to do with it in 
    fusions.  2 Agilaos are obviously going to do more damage 
    than 2 Agis.
    ((---HELPFUL TIPS---))
    -> If you have a spell called Maka Kaja, use it 
    consistently!  It'll do increased damage when you cast 
    spells.  Either have that, or at least carry some Beads of 
    ->  This is common sense, but always bring a decent amount 
    of supplies with you, especially Gala-Gala Drinks, Chewing 
    Souls, Incense of Life/Ball of Returning, and status-curing 
    -> Always do Salam Nadeen's Mapmaking quests, as they'll 
    always net you some damned good cards, especially later on 
    in the game.  A perfect is example is this:  After you 
    complete the Nichirinmaru Mapmaking quest, when you give the 
    map back to Salam, one of the valuable cards you'll get is 
    the ever-so-valuable MEDIARAHAN CARD (When you get it, it'll 
    be called the 'Blessing Card'.).  I equipped the card when 
    making MOON Artemis, and now she's one of the best Personae 
    in the game.
    Also, a helpful tip from Katman about Mediarahan:
    For your strategies, you're pretty Medirahan-intensive. Very 
    few Personae have that spell, so it might be worth noting in 
    your guide that to get it, you summon and release FORTUNE 
    Urd gives the Spell Card for Medirahan, and grows immensely 
    quickly on Ulala with Synchronize Gear (Only took me about 5 
    min of casting Dia against a Poltergeist on Auto... :-). 
    This definately beats buying them for over 600,000 Yen at 
    the Time Castle, or getting maps for them... 
    Credits to Katman for pointing this out!
    -> If possible, before you fight a boss, go to the Sumaru 
    Genie and get the 'Light Dragon' fortune reading.  When you 
    do fight the boss (and eventually defeat him/her/it), you'll 
    get 2x as much experience, and the bosses already give 
    enough experience as it is!  You can also do the 'Black 
    Dragon' fortune reading to get 2x as much Yen, but I see 
    experience being the more important factor here.  Besides, 
    some boss fights don't yield Yen anyway.
    -> Give the Tetraja Card (When you find it) to Ulala's 
    ultimate Persona, Astria.  Why?  You'll see waaay at the end 
    of the game... especially if you're fighting 'him' with your 
    Greek Set.
    -> And here's a couple of very interesting pieces of info, 
    from Katman:
    "MOON Pariker, while weak, is one of the game's best 
    Personae for being void against physicals. Try taking her 
    against Nata, the X-series of generic robot bosses, Gozen, 
    and others. Try for a few 'parameters increased' mutations 
    and she'll be great throughout the whole game, and even into 
    the E.X. dungeon."
    "Add in some Tetrakarn and Makarakarn cards into your 
    Persona cauldron when you make them - they're the best 
    spells in the game dont'cha know, since they allow you to 
    void your Personas' weaknesses. Maya is invincible with a 
    Tetrakarn-ed Artemis.Use Tetrakarn on Maya and Ulala, and 
    Makarakarn on everyone else. -- Bang, if you keep recasting 
    them you win...against anything. Not to mention all the 
    coolness you get when you're summoning these kickin' cool-
    looking Personae...They don't come close to beating Ra, 
    Demo, Michael, Alfred, and Valzante though..."
    "A tip for those of you impatent folks out there - if you 
    just can't wait to see those high-level Personae, take your 
    highest level character (early on it's Baofu, midway it's 
    either Maya or Nate/Ellen, at the end it's obviously 
    Tatsuya) and kill off everyone but them. Go to the highest-
    level area of the Bomb Shelter you think they can handle 
    (though watch out for anything with Hama, Mudo, Hamaoon or 
    the like...) and kick some rear. They gain 5 times the 
    experience of usual, and since you can use any Persona 
    within a 5-level or below range of your HIGHEST-LEVEL 
    "You mention using Silver Manisha often. It's worth noting 
    that TEMPERANCE Mou Shobou gladly gives you these if you 
    forge a contract with her, then ask for an item. She's so 
    "STAR Kimnara gives you Devil's Capote, likewise - a very 
    cool item that increases not only your chance of encounters, 
    but (seemingly) increasing the chance to encounter 
    rare/rumor demons..." 
    Alright people, you're going to have repay Katman in some 
    kind of way.  :P  Thanks to Katman for pointing all of this 
    interesting info out!
                     4.  ((---BOSSES---))
    1) 2 Apeps and 1 Empusas
    2 Apeps:  "Think before you act..."
    Empusas:  "Don't get friendly with me!"
    (***NOTE***:  Since is the beginning of the game, I'll 
    expect that your Personae are around Rank 5-6.  If you get 
    them to level 8, then props to you.  You're getting a feel 
    of the system...)
    Your Level: 5+
    Maya (MOON Maia)
    Katsuya (JUSTICE Helios)
    Ulala (STAR Callisto)
    First, use the Stone Rise Fusion Spell (Water, Earth, Fire) 
    on the Empusas, taking it out in no time.  As for the Apeps, 
    use the Stone Rise for them, also.  2 hits is basically all 
    it takes to get rid of them.  An easy battle, seeing that 
    these are your basic, everyday enemies...
    Brief Summary-
    -Learn the Stone Rise fusion spell.
    -If your HP ever gets low, (you shouldn't die in this 
    battle, BTW) use Maia's Dia.
    2) Hellhound
    Comment- Ghaa!!
    Your Level: 10+
    Maya (MOON Maia *W/Mutated Diarama)
    Katsuya (JUSTICE Helios)
    Ulala (STAR Callisto)
    Again, the Fusion Spell Stone Rise (Water, Earth, Fire) will 
    do this demon in within a few turns.  Also, look out for 
    Hellhound's Fire Breath, Tackle, and Agilao attacks, as 
    those do a nice amount of damage towards your characters.  
    Use Maya's Media spell (Or Diarama if you have it) whenever 
    those 2 attacks take place.  Katsuya is well protected from 
    Hellhound's Fire Spells with his Helios Persona, so he 
    should be the safest out of the 2.  
    Brief Summary-
    -Use Media (Or Diarahan, again) whenever you fall low on 
    -Use Stone Rise to quickly do in the Hellhound.
    3) Tatsuya Sudou, 2 Minotaur and Shax
    Tatusya Sudou- You can't run from fate!
    Shax- Do you have the time to be so leisurely?  This is a 
    Minotaur- Ghaa!
    Your Level: 13+
    Maya (MOON Maia)
    Katsuya (JUSTICE Helios)
    Ulala (STAR Callisto)
    Baofu (HANGED MAN Odysseus)
    Tatsuya (SUN Apollo)
    First, use Tatsuya's Agidyne to dispatch the Shax's in one 
    hit.  After that, use the Tower Inferno Fusion Spell to 
    quickly dispatch the Minotaurs.  (Make sure Tatsuya's in 
    that combo.)  Eventually, within a matter of a handful of 
    turns, it'll just be you and Sudou.
    Sudou can be brung down in no time with Water Elemental 
    Fusion Spells such as Hydro-Boost.  Also, Tatsuya's SUN 
    Apollo Persona can use the Gigantic Fist attack, which can 
    deal over 200+ points of damage to Sudou.
    Brief Summary-
    -Have Tatsuya use Agidyne to kill the Shax's in one hit.  In 
    the process, SUN Apollo will go up a rank, having him learn 
    the Gigantic Fist attack.
    -Use Tower Inferno to get rid of those 2 Minotaurs.  Make 
    sure Tatsuya is in that combo.
    -Use Water-Based Fusion Spells against Sudou.  Namely, Hydro 
    Boost would be the likely choice if you use the Personae I 
    used above.
    -Defend when the Old Maid attack comes up.
    4) Joker Ulala
    Comment- You piss me off!
    Your Level- 16+
    Maya (STAR Kimnara)
    Katsuya (STRENGTH Ryume)
    Baofu (MAGICIAN Tengu <switch> DEVIL Poltergeist)
    First, use Tengu's Wall of Air as soon as the fight starts.  
    When that's over, have Baofu switch back to Poltergeist and 
    continually cast the Fusion Spell "Stone Rise".  When it 
    comes to worst, use Kimnara's Soothing Melody spell to heal 
    all allies (It works a lot better than Maia's Media.)  It's 
    kind of an easy battle, just remember to DEFEND WHEN THE OLD 
    Also, Alessar points out a very, VERY helpful Persona when 
    it comes to dealing with Joker Ulala- STAR Iris.  Here goes 
    another (and better) strategy:
    Maya (STAR Iris)
    Katsuya (SUN Surya)
    Baofu (MAGICIAN Tengu <switch> STRENGTH Ryume)
    First, use Tengu's Wall of Air as soon as the fight starts.  
    Once that's done, have Baofu switch to Ryume and keep 
    casting the "Stone Rise" Fusion Spell.  If anyone HP ends up 
    low, use Iris's Media to put them back on their feet.  And 
    the fact that Iris can dish out some decent damage on her 
    own with her Magnus and Maha Magnus spells is excellent.  
    (I've noticed that this strategy is a lot better that the 
    other one.  So, why am I going to keep the old one?  To show 
    multiple ways of dealing with bosses.)
    Again, thanks to Alessar for pointing this out! 
    Brief Summary-
    -Have Tengu cast Wall of Air if you want to be resistant 
    against Ulala's wind-based attacks.
    -Keep casting Stone Rise.
    -Use Kimnara's Soothing Melody (or Iris's Media, whichever 
    one you're using) spell whenever your allies are weak.
    can't stress this enough...
    A boss tip from Katman:
    Level: 16+ 
    Maya: MOON Maia 
    Katsuya: STRENGTH Otohime 
    Baofu: CUP Matsuo-sama 
    Use Tidal Wave (Water-Wind-Maha Aques) 3 times. If Maya has 
    a decent TEC (the best stat to up for her, since she'll be 
    the designated healer for much of the game) you'll beat her 
    without even seeing most of her moves. Very easy.
    5) Joker Noriko and 2 Ryumans
    Noriko- I can't... because I'm a Joker. (heart)
    Ryuman- Hey you!  What are you doing here?!
    Believe it or not, I've used Archaeopteryx's (Mad props to 
    him, BTW) FAQ to help me through this battle, and believe 
    me, this works.  So therefore, I asked him for his 
    permission to post this strategy, and he's given me the go-
    ahead, so here goes:
    Ulala (CUP Matsuo-Sama)
    Maya (ROD Hotei)
    Baofu (DEATH Hel)
    Katsuya (STRENGTH Otohime)
    First, have Ulala cast Wall of Water in the first round to 
    nullify Joker Noriko's water spells.  (Although this won't 
    cover against her Absolute Zero attack, just hold on and 
    listen for a second.)  Have Maya and Baofu continuously cast 
    Blazing Hell on Noriko, and have Katsuya heal.  Now, Noriko 
    WHO? :P
    Thanks for Archaeopteryx (PDT) for this strategy!  A good 
    strategist, indeed.
    Now, for a Brief Summary-
    -Cast Wall of Water when the fight begins.
    -Cast Blazing Hell on Noriko.
    -Have Katsuya cast Media whenever your HP gets low.
    I've come up with another strategy concerning Noriko.
    Your Level- 20+
    Maya (MOON Maia Custom <switch> MAGICIAN Tengu)
    Katsuya (JUSTICE Mars)
    Ulala (CUP Matsuo-sama <switch> LOVERS Jack Frost)
    Baofu (HERMIT Tenhou Gensui)
    Have Ulala cast Wall of Water as soon as the fight starts to 
    nullify Noriko's water attacks, then have Ulala switch to 
    Jack Frost.  After that, have Maya switch to Tengu in order 
    to cast the Fusion Spell "Tower Inferno" to deal 300+ points 
    of damage per casting towards Noriko.  Whenever your allies 
    are low on health, use Maia Custom to cast Medirama, then 
    switch back to Tengu to continue casting Tower Inferno.
    When Noriko begins to kneel, her spells will become more 
    powerful, and she gains a spell called Absolute Zero, which 
    is a spell that Wall of Water doesn't cover.  (However, Jack 
    Frost is protected against this attack, so make sure you 
    have him equipped when Noriko goes in her 'crouching' 
    stance.)  Not only does it do big damage, it freezes your 
    allies, too.  Use Matsuo-sama's Refresh Ring when this 
    happens, and have Maia use Medirama right after Noriko casts 
    it.  Once you finish Noriko off (I got rid of her in a 
    couple of turns) use Tower Inferno to get rid of those 2 
    Ryumans, also.  An easy battle, you just need to keep your 
    cool on moments like these.  Besides, there's going to be a 
    couple of boss battles like this...
    Brief Summary-
    -Matsuo-Sama is vital in this battle.  Remember to cast Wall 
    of Water when the battle begins to nullify the water spells, 
    then remember to cast Refresh Ring if any of your party 
    members end up frozen.
    -Cast the Fusion Spell "Tower Inferno" to quickly dispatch 
    of Noriko and the Ryumans.
    -Use Maia's Medirama if any of your party members are low on 
    Katman has pointed out yet another useful spell in dealing 
    with Noriko and her Ryumans:
    Early in the game, against Noriko and such, try Media + 
    Affectionate Prayer, in that order, for Mediamai, which 
    seems to work like Regen in that you get HP back each round 
    after you act. 
    ((--Nate's Laboratory Quest--))
    6a) Devil Sugimoto & 2 Red Berets
    Devil Sugimoto- "H...Hel...p...me..."
    Red Berets- "Hey you!  What are you doing here?!"
    Your Level- 30+
    Maya (MOON Maia Custom)
    Katsuya (LOVERS Jack Frost *W/Garula*)
    Ulala (STAR Kenren Taishou)
    Baofu (HERMIT Byakko <switch> DEATH Hel)
    Nate (HIEROPHANT Shaka *W/Maha Magnus*)
    Heh, you'll notice that I have 3 water-based Personae in 
    this battle that're immune to Ice attacks.  Why?  Because of 
    Sugimoto's Blizzard Breath.  Right next to Roar and Poison 
    Scratch, and Tackle, this is his most threatening attack 
    Anyway, as soon as the battle starts, just keep casting 
    Tidal Wave (Aqua->Garula->Maha Aques) to take out the Red 
    Berets and to deal minimal damage to Sugimoto.  Once the 
    Berets are out, have Baofu switch to Hel and keep casting 
    the Tower Inferno Fusion Spell.  If Sugimoto's Roar or 
    Poison Scratch attacks affects any of your party members, 
    just use Shaka's Refresh Ring to cure them.   Just make sure 
    that Maya is healing at every turn, and that you keep 
    pressuring Sugimoto with the Fusion Spells mentioned above.
    Brief Summary-
    -Cast Tidal Wave to take out the Red Berets, and once 
    they're gone, cast Tower Inferno to take out Sugimoto.
    -Use Shaka's Refresh Ring if any of your party members 
    suffer from bad status ailments.
    -Finally, use Maia's Medirama if your Hp begins to end up 
    ((---ELLEN'S SUMARU T.V. QUEST---))
    6b) Makoto Kuwahara (Stalker) (1st Encounter)
    Comment- We love each other.
    Your Level- 28+
    Maya (HERMIT Grinbulsti <switch> MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (ROD Nankyoku Roujin)
    Baofu (TOWER Kanaloa)
    Ellen (JUDGMENT Nike)
    He isn't too tough.  Just look out for his Serenade of 
    Madness attack, which hits everyone and will probably end up 
    confusing Ellen. (in my case, anyway.  Use Matsuo-Sama if 
    you still have him and use Refresh Ring to quickly remedy 
    that.)  Holy and Dark spells don't work, either.  If your HP 
    ends up low, use Maia's Medirama or Nankyoku Roujin's Pine 
    Bamboo Plum if that happens.
    To get rid of him, just have Maya, Ulala, and Nike keep 
    casting the Fusion Spell Tower Inferno to do 300+ damage, 
    taking him out in no time.  Have Katsuya cast Vile 
    Thunderbolt and have Baofu cast Maha Aques or Media to mend 
    the minor damage.  It's an easy battle, just remember to 
    take precaution.
    Brief Summary-
    -Cast Tower Inferno to do him in.
    -Holy and Dark spells don't work, so don't bother.
    -When Ellen gets confused, use Matsuo-Sama to bring her back 
    to normal status.
    -Use Medirama or Pine Bamboo Plum if you have to.
    7) Makoto Kuwahara (Stalker) (2nd Encounter)
    Comment- You got me last time... now it's my turn.
    Your Level- 28+
    Maya (HERMIT Grinbulsti <switch> MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (ROD Nankyoku Roujin)
    Baofu (TOWER Kanaloa)
    Ellen (JUDGMENT Nike)
    The strategy to dealing with the Stalker really hasn't 
    changed at all.  Just keep using Tower Inferno, and be on 
    your way.  
    Brief Summary:
    Nothing has changed, really. Look at the previous overview 
    when dealing with his 1st encounter.
    8)  Makoto Kuwahara (Stalker) (3rd & Final Encounter)
    Comment- A guy's all humble, and you get cocky... huh?!
    Your Level- 29+
    Maya (HERMIT Grinbulsti <switch> MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (ROD Nankyoku Roujin)
    Baofu (TOWER Kanaloa)
    Ellen (JUDGMENT Nike)
    The strategy has changed a little, seeing that he's gained 2 
    new attacks:  Curse, and Violent Rage.  Be careful of the 
    Curse spell, since that'll hit everyone, and it'll do some 
    serious damage to Ellen. (She's using Nike...)  When that 
    happens, Maia's Medirama or Nankyoku Roujin's Pine Bamboo 
    Plum spell to bring everyone back to their feet.  Besides 
    that, he really hasn't changed at all.  Use the same tactics 
    I've given you earlier to finally put this bastard into 
    Brief Summary-
    -You may have to use Medirama or Pine Bamboo Plum a lot in 
    this battle.
    -Use the same tactics as before.
    9) Shiki (Black Cat)
    Comment- Meow... meow...
    Your Level- 30+
    Maya (MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (HERMIT Grinbulsti)
    Baofu (TOWER Kanaloa)
    Ellen (SWORD Kanshou)
    Hmm... first, let me tell you that he reflects magic, so 
    don't cast any against him unless you want to lose.  Also, 
    his Lightning Strike and Fire Breath will do some nice 
    damage against you, so immediately use Maia's Medirama or 
    Nankyoku Roujin's Pine Bamboo Plum to heal everyone 
    First, have Ellen cast Taru Kaja on Baofu, Maya, and Ulala 
    and have Baofu and Maya attack with their weapons.  After 
    that, then have her cast the Fusion Spell "Light Smasher" 
    along with Katsuya to do some nice damage. (170+)  (For the 
    record, my Baofu and Maya have done 140+ points of damage 
    against the Black Cat, with Taru Kaja.  I sure hope you have 
    the latest weapons...)  Have Ulala use Grinbulsti's Lighting 
    Strike to deal out 200+ points of damage on Black Cat.  
    Shiki will be down in no time...
    Brief Summary-
    -Cast Taru Kaja on Baofu and Maya, and have Ellen keep doing 
    the "Light Smasher" Fusion Spell along with Katsuya.
    -Keep using Grinbulsti's Lighting Strike.
    -Use Medirama or Pine Bamboo Plum if you have to.
    10) Wang Long Chizuru & 4 Shikigamis
    Wang Long Chizuru:  I shall rid you of your Kegare!
    Shikigamis:  AAAAAAAAHHHH!
    Your Level- 30+
    Maya (HERMIT Grinbulsti <switch> MOOM Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (ROD Nankyoku Roujin)
    Baofu (TOWER Kanaloa)
    Ellen (JUDGMENT Nike)
    First, use the Fusion Spell "Tidal Wave" to get rid of W.L. 
    Chizuru, and to deal damage to the rest of the Shikigamis.  
    However, before you cast it again, you'll notice that 
    there's a Shikigami that can reflect Water magic.  Have Maya 
    swtich to Grinbulsti and have it cast Tower Inferno on the 
    Water Shikigami, killing it between 1 or 2 turns.  Once he's 
    through, have Maya switch back to Maia Custom and continue 
    to cast Tidal Wave until Fire Shikigami is taken out, also 
    dealing out 200+ points of damage on the other Shikigamis.  
    Once the Fire Shikigami is taken care of, have Maya switch 
    back to Grinbulsti and cast the Fusion Spell Wind Cutter to 
    get rid of the Earth Shikigami, and cast the Fusion Spell 
    Stone Rise to kill the Wind Shikigami, respectively.  
    Remember to cast Maia's Medirama and N. Roujin's Pine Bamboo 
    Plum if your HP ever gets low.  For the record, Shaka and N. 
    Roujin should be the safest in this battle, due to Shaka's 
    Strong vs. All, and N. Roujin's Strong vs. Magic.    
    This is an easy battle, you just have to know which 
    Shikigami is which.  You can tell due to the amount of 
    damage they take vs. their opposing element, (i.e. Tidal 
    Wave on the Fire Shikigami.) and also by the spells they 
    Brief Summary-
    -Use Tidal Wave once, then use a couple of Tower Infernos to 
    get rid of the Shikigami that reflected the Tidal Wave.  
    Once your through with that step, keep using it until you 
    get rid of the Fire Shikigami.  Use Wind Cutter to get rid 
    of the Earth Shikigami and Stone Rise to get rid of the Wind 
    -You can tell which Shikigami is which by the spells they 
    cast, where they move, and by the glowing emblems on their 
    -Use Medirama or Pine Bamboo Plum if your HP gets low.
    Also, here's a strategy Katman pointed out when fighting 
    Chizuru and her Shikigami's:
    "Against Wang Long Chizuru with her 4 Shikagamis, try the 
    'Honeycomb' fusion 'spell' (it's Shot - Shot - Shot, BTW), 
    since it's physical the Shikagamis can't resist it."
    Once again, thanks to Katman for pointing this out!
    13) Joker Ginji & 4 Shoggoths
    Joker Ginji:  Kegare... more kegare!
    Shoggoths:  To the beyonds of the red cosmos!
    Your Level- 35+
    Maya (MOON Maia Custom)
    Katsuya (EMPEROR Baal :::Have him use JUDGMENT Melschedec if 
    Nate is in your party:::)
    Ulala (STAR Heinir)
    Baofu (CHARIOT Minotaur <switch> CHARIOT Saiten Taisei)
    Ellen/Nate (Have Ellen use JUDGMENT Melschedec. :::Have Nate 
    use EMPEROR Baal if you're using him.::: )
    First, have Baofu cast Wall of Earth with the Minotaur, then 
    have him switch back to Saiten Taisei and make sure he keeps 
    casting Megido, or have him cast Kotoludi whenever your 
    characters end up possessed by the Shoggoths.  Secondly, 
    have Ulala, Katsuya, (If need be, you can use Baal's 
    Medirama spell too) and Ellen/Nate cast the Fusion Spell 
    "Maximum Tempest", and keep Maya on back up for healing and 
    recovery, using Medirama and Lucky Bags (items that cure 
    Possesion).  With Maximum Tempest, Ginji was down in about 
    6-7 turns, thanks to the 490-500+ points of damage I was 
    dealing to him per turn. Ginji'll probably go down in a 
    matter of probably 3-4 turns if you have Maka Kaja...  BTW, 
    the Shoggoths were out in about 3 turns.  Chances are, Ginji 
    will keep summoning them back after you kill them, and this 
    is a good opportunity to cast Maximum Tempest or Medirama, 
    possibly Maka Kaja.  If you're cool under intense moments 
    like these, you'll come out of the battle barely scratched.
    Brief Summary-
    -Make sure Baofu casts Wall of Earth with the Minotaur, and 
    have him switch back to Seiten Taisei afterwards.
    -Keep pressuring Ginji and his Shoggoths with the Fusion 
    Spell "Maximum Tempest".
    -Keep Maya on casting Medirama after every round.
    BTW, this'll be your last Joker battle... you may now 
    And here's a strategy concerning Joker Ginji, courtesy of C. 
    Galliher... thank him, people!
    Level- 30+
    Maya (MOON Maia Custom)
    Katsuya (HANGED MAN Shax)
    Ellen (JUSTICE Nike)
    Ulala (STAR Iris)
    Baofu (DEATH Hel)
    All at rank 8, of course...
    You'll notice his fourth Shoggoths use Self-Destruct and 
    Possession rather frequently, right?  And those moves harm 
    EVERYONE, even the enemies, right?  
    Well, all you have to do to easily beat Ginji is DEFEND 
    until the Shoggoths kill themselves (The only other things 
    they do is Stagnant Air, which does 1 damage to Ellen and 
    Ulala w/ my setup, and normally attack, doing about 15 
    damage) then whoop up on Ginji with the Fusion WInd Cutter 
    (Better than Maximum Tempest, BTW) which did, for me, 570 
    damage!  He falls in 4 turns, assuming all the Shoggoths 
    die, and I only took 1 damage on Ulala, even with the crappy 
    Personae I was using!  The only move to worry about is 
    Photon Cannon, which he uses when he's critical, but that 
    can be avoided with plenty of Medirama for everyone... You 
    don't even need Wall of Earth, since he'll be too busy using 
    Sama Recarm on his dead Shoggoths to use Maha Magnus...
    And as you may have already imagined, this is a damn good 
    strategy.  Again, thanks to C. Galliher for pointing this 
    14) Captain Shimazu & 4 SAT
    Captain Shimazu- Thank you for your troubles, Seargeant... 
    SAT- I have nothing to say...
    Your Level- 37+
    Maya (MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka<switch>EMPEROR Baal:::Use JUDGMENT 
    Melschedec if Nate is in your party:::)
    Ulala (STAR Heinir)
    Baofu (MOON Pariker) 
    Ellen/Nate (:::If Ellen is in your party, use JUDGMENT 
    Melschedec.  If Nate is in your party, use the HIEROPHANT 
    Shaka<switch>EMPEROR Baal tactic.:::)
    Have Ellen/Katsuya, Maya and Baofu cast the Fusion Spell 
    "Maximum Tempest", and have Katsuya and Ulala cast the 
    Fusion Spell "Lightning Blast".  Use Baal's or Maia's 
    Medirama whenever anyones HP falls low.
    The SAT's can be a pain with their continued onslaught of 
    Hypnotic Wave and Aimed Shot, but Maia's protected against 
    the Hypnotic Wave, plus Heinir and Pariker are protected 
    against Shimazu's and SAT's attacks, so this is a somewhat 
    easy battle due to their immunities and prepare to help 
    anyone who falls victim to those attacks.  (You may want to 
    bring a nice quantity of Awaken G's for the Hypnotic Wave.)  
    The SAT's are dispatched within 4-5 castings between Maximum 
    Tempest and Lighting Blast individually, and once they're 
    gone, this battle is a cakewalk.  Dispose of Shimazu by 
    continually casting those spells and be on your way.  The 
    key to winning this battle is persistence.
    Brief Summary-
    -Cast the Fusion Spells "Maximum Tempest" and "Lightning 
    -Use Baal's and Maia's Medirama spells if you have to.
    -You may want to bring a nice quantity of Awaken G's to 
    combat that Hypnotic Wave.  Use Shaka's Recarm or some 
    revival items if anyone falls to the 'Aimed Shot' attack.
    -On another note, the Persona HIEROPHANT Umayado no Ouji can 
    reflect Shimazu's/SAT's attacks, as well.  (Although his 
    spells aren't too useful, battle-wise.)  If anyone can give 
    me a strategy using Umayado no Ouji, that would be greatly 
    Although this has nothing to do with the strategy, I'd like 
    to thank Enki for pointing out that Pariker is void against 
    all attacks, which makes her a key player in this battle.  
    And, here's a contribution from Katman dealing with Shimazu, 
    with Umayado no Ouji:
    Level - 35+ 
    Maya: MOON Maia Custom (Well, duh!)
    Ulala: STAR Heinir 
    Katsuya: HEIROPHANT Umayado no Ouji 
    Baofu: MOON Pariker 
    Ellen/Nate: JUSTICE Nata 
    Have Ellen/Nate cast Tetrakarn with Nata on Maya, then on 
    themselves. Bang, there you go, you win. They just can't 
    hurt you. Keep recasting your Tetrakarn (I can't remember if 
    it wears off or not :-), and all the Aimed Shot and Triple 
    Down and such will kill the enemies easily. Simple. If you 
    feel like attacking, put a Poisma card into one of the 
    listed Personae and have them use Poisma - Scratch (with 
    Umayado no Ouji) to get Poisonous Scratch - possibly the 
    game's crappiest fusion spell :-) 
    Once again, thanks to Katman for pointing this out.
    15)  X-1
    Comment: ......
    Your Level: 39+
    Maya (MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka <switch> EMPEROR Baal :::If Nate 
    is in your party, have Katsuya use JUSTICE Nata:::)
    Ulala (STAR Heinir)
    Baofu (TOWER Loki)
    Ellen/Nate (PENTACLE Yebisu <switch> JUSTICE Nata :::If Nate 
    is in your party, use HIEROPHANT Shaka <switch> EMPEROR 
    Baal, along with PENTACLE Yebisu:::)
    All in all, it's an easy fight.  The only real attack to 
    look out for is his Muramasa Copy, an attack that seals up a 
    character's summoning power, and to top it off, it's 
    uncurable for a couple of rounds.  I used Ulala and Baofu   
    to cast Lightning Blast with Maka Kaja cast upon them thanks 
    to Yebisu, and I've managed to deal 700+ points of damage to 
    the X-1.  Very nice.  He'll go down in a couple of rounds, 
    just look out for that Muramasa Copy.  If any of the 
    characters with the Personae that I suggested get sealed up 
    by Muramasa Copy, switch Personae with another character to 
    keep the damage going.
    Brief Summary-
    -Cast Lightning Blast with Maka Kaja to deal 700+ points of 
    damage to the X-1.
    -Should your HP ever get low, use Maia's or Baal's Medirama.
    -Look out for the Muramasa Copy.  If any of the suggested 
    Persona users get sealed up, switch Personae with another 
    16) 4 X-1's
    Comment: ......
    Your Level:  46+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu <switch> EMPEROR Baal :::If Nate is 
    in your party, have him use Baal:::)
    Ulala (HERMIT Genbu)
    Baofu (DEATH Ankou)
    Ellen/Nate (PENTACLE Peri :::If Nate is in your party, have 
    him do the EMPEROR Baal switch:::)
    First, have Katsuya (or whoever the current possesor of 
    Yebisu is if Katsuya got hit by Muramasa Copy) cast Maka 
    Kaja on Ellen/Nate and Baofu (Or whoever the current 
    possesor of Peri and Ankou may be, if Ellen/Nate or Baofu 
    got hit by Muramasa Copy) then have them cast Lightning 
    Blast.  I dealt 1000+ points of damage towards the 4 X-1's.  
    VERY, very nice.  Withing 3-4 castings of that spell, it was 
    all over.
    Brief Summary-
    -Cast Maka Kaja on the possessors of Peri and Ankou to 
    finish this fight quickly.
    -Again, look out for the Muramasa Copy.  If any of the 
    suggested Persona users get sealed up, switch Personae with 
    another character.
    -Use Maia's or Baal's Medirama spells if your HP ever gets 
    17a) Guido Kandori and 4 X-2's
    Guido Kandori- "I grow weary of talking... Come on..."
    X-2's- "......"
    Your Level: 48+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu)
    Ulala (PENTACLE Peri)
    Baofu (DEATH Ankou)
    Nate (EMPEROR Baal)
    Hehehe... if it isn't good 'ol Guido from Persona 1.  He's 
    back, and tougher than ever.  Anyway, let's get on with the 
    For starters, cast Maka Kaja on either Baofu or Ulala and 
    keep casting the Lighting Blast Fusion Spell.  (1500+ points 
    of damage.)  Those X-2's shouldn't last too long, and you 
    should be able to take them out before they do something 
    ...However, Guido is an entirely different story.  He's 
    Strong vs. All.  When it was me and him, I used Beads of 
    Magic Wall to lessen the damage he was dealing out.  (His 
    attacks are a pain in the ass, too.  IF YOU HAVE 
    Some of his spells will be rendered useless, such as 
    Unperishable Black.)  In any case, cast Maka Kaja on 
    everyone and use your Strongest Fusion Spell.  I probably 
    dealt 200+ points of damage to him at the most with Lighting 
    Blast...  just make sure that you KEEP HEALING and don't let 
    up.  One mistake could probably cost you the battle.
    Brief Summary-
    -Cast Maka Kaja on Baofu or Ulala, and keep casting Lighting 
    Blast to take out the X-2's.
    -Once that's done, use Beads of Magic Wall to lessen the 
    damage of Kandori's spells.  ~IF YOU WERE SMART ENOUGH TO 
    -Use your strongest Fusion Spell in this battle.  
    -Whenever your Hp begins to get low, use Maia's Medirama.
    17b) Chizuru Ishigami
    Comment-  I shall rid you of your Kegare!
    Your Level: 47+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu <switch> EMPEROR Baal)
    Ulala (HERMIT Genbu)
    Baofu (DEVIL Surt)
    Ellen (PENTACLE Peri)
    Hmm... she's no joke.  However, there's many reasonable ways 
    of dealing with her...
    For starters, she has that damned Card of Protection, in 
    which she summons 4 clones of herself (making you deal with 
    5 Chizuru's) that reflect ANY offensive attack you try to 
    lay on her.  The only way around this is to attack (with 
    your hand-held weapons) the real Chizuru Ishigami, and the 
    other clones will die automatically.  On top of that, her 
    Rain of Arrows spell is a pain, too.
    However, out of her 5 attacks, 3 of them are worthless.  One 
    of them, Anger of the Earth, can easily be nullified by 
    Genbu's Wall of the Earth spell.  Curse can be nullified by 
    Tetraja (Or the item Silver Manisha).  Now, for the 
    The other spell, Fiendish Card, is actually quite 
    beneficial.  Fiendish Card is a spell that turns any of your 
    party members beserk.  When she casted that spell on 3 of my 
    characters, I was basically dealing 200+ points of damage 
    per character turn, that was 600+ points of damage each 3 
    turns... if you have Suku Kaja or Taru Kaja, cast both of 
    those on the berserked characters, and watch the damage and 
    excessive turns roll in... on top of that, if she beserks 
    all of your characters (let's say that you haven't casted 
    Taru Kaja or Suku Kaja yet) You'll be dealing 1000+ points 
    of damage after all of the characters take their turns... 
    that's something to think about.  Of course, I'm sure that 
    you have all of the latest weapons... right? 
    The other strategy consists of Katsuya casting Maka Kaja on 
    himself, Baofu, Ellen, and Ulala, and continually casting 
    the "Last Quake" and "Meltdown" Fusion Spells.  I was 
    dealing 450+ points of damage with Last Quake and 400+ with 
    Meltdown, so that's not bad either.  Keep casting those 
    until she falls.
    Brief Summary:
    -There's 2 ways of dealing with Chizuru Ishigami.  If you 
    want, you can let her cast Fiendish Card (Or Bersac if you 
    have it) and cast Taru Kaja and Suku Kaja on the berserked 
    characters.  You'll be dealing 200+ points of damage without 
    the TK and SK spells, and possibly 300+ with Taru Kaja cast 
    upon them.  Suku Kaja helps them get more turns in.
    -Cast Maka Kaja on the possesors of Yebisu, Surt, Genbu and 
    Peri and keep casting Meltdown and Last Quake on Chizuru.  
    -When she casts the Card of Protection spell, just have each 
    of your party members attack all of the clones normally 
    (with your hand-held weapons) unti the real Chizuru Ishigami 
    is hit.  Once she is hit, all of the other clones will 
    dissapear.  BTW, you only have to hit her once.
    -Cast Genbu's Wall of Earth to nullify the Anger of the 
    Earth, and use Tetraja (Or use Silver Manishas) to nullify 
    her Curse spell.
    -Again, use Maia Custom's or Baal's Medirama spell. 
    18) Metal Eikichi, Metal Jun, and Metal Lisa
    Metal Eikichi- That promise... it wasn't a lie, right...?
    Metal Jun-  You promised we'd always be together...
    Metal Lisa-  That's not fair... Breaking your promise...
    Your Level: 60+
    Maya (WORLD Seiryu <switch> MOON Artemis (with a Mediarahan 
    Katsuya (PENTACLE Yebisu <switch> HERMIT Genbu)
    Ulala (TEMPERANCE Suzaku <switch> PENTACLE Peri)
    Baofu (HERMIT Byakko <switch> CHARIOT Maha Kala)
    Tatsuya (HERMIT Genbu <switch> SUN Apollo)
    This battle is so damned easy it's a shame.  First, have the 
    carriers of Maya, Ulala, Baofu, and Tatsuya cast the 
    "Celestial Veil" Fusion Spell. (For the record, it goes:  
    Wall of Air->Wall of Flame->Wall of Earth->Wall of Water)  
    After that, have Katsuya cast Maka Kaja on Tatsuya, then 
    once that's over, have Tatsuya, Katsuya (make sure that he 
    has Genbu once he's done casting Maka Kaja), and Ulala 
    continually cast the "Meltdown" Fusion Spell.  I was dealing 
    1000+ points of damage to Lisa and Jun, and 1900+ points of 
    damage to Eikichi.
    Now, as you may already know, Celestial Veil makes their 
    attack spells worthless.  And as for the rest of their 
    spells, those can be EASILY countered:
    For Metal Eikichi's Bloody Divorce and Maha Mudo spells,  
    have Baofu cast Tetraja.  The same thing goes for Lisa's 
    Lovers of Darkness spell.  While I had Tatsuya, Katsuya, and 
    Ulala cast the Meltdown Fusion Spell, Baofu was casting 
    Tetraja every turn.
    For Metal Lisa's Taru Kaja spell, just have Apollo cast De 
    Kaja on the Kaja-ed enemy.
    If any of your characters get hit by Metal Lisa's Throw a 
    Kiss attack, use Peri's Refresh Ring to cure them.  
    The only spell that's a nuisance is Metal Jun's Medirama 
    spell that only heals them for about 150+ points, (Ha ha)
    so you can laugh at them all once this battle is over.
    Brief Summary-
    -Make sure you cast the "Celestial Veil" Fusion Spell with 
    Seiryu, Suzaku, Genbu, and Byakko.  Also, remember to cast 
    Tetraja every round and keep Refresh Ring and De Kaja on 
    hand.  The enemy's spells will be worthless.
    -Use Artemis's Medirahan spell if your character's end up 
    low on HP.
    -I'm surprised that the Brief Summary would be this short 
    for such a "difficult" boss battle...
    Also, here's a very useful tip from Katman:
    The Metal Guys From Innocent Sin: This is the one occasion 
    when Dragon Cross can save your butt. Make sure Tat's at a 
    high enough level to use the Greek Set by now - if you never 
    use them for the rest of the game, you'll still need them 
    Dragon Cross away - it should only take about 5 hits before 
    they're gone. If Ginko uses Aphrodite's "For My Lover", just 
    hurry to do something about the Charm that is tagged with 
    it. Jun/Chronos' Mediaran is no big deal, like you said. 
    Michel/Hades' "Bloody Divorce" and Maha Mudo aren't big 
    deals either, since instant death stuff won't work on you 
    with a high enough level.
    19) Was Sugawara 
    Comment- Hahahahaha!
    Your Level: 60+ 
    Maya (FORTUNE Cerebus <switch> MOON Artemis *W/Mediarahan 
    Katsuya (JUSTICE Hyperion)
    Ulala (PRIESTESS Izanami <switch> HERMIT Genbu)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo <switch> PENTACLE Peri)
    Well, I don't exactly see why this guy is such a big fuss.  
    He's a pushover... yes, even with that "Hey, I can 
    regenerate 700+ Hp per turn ability!".
    For starters, I used Baofu and Ulala (with Izanami) to cast 
    Maha Maka Kaja, then I had Ulala switch back to Genbu.  
    After that, Katsuya, Ulala, and Tatsuya kept casting the 
    "Meltdown" Fusion Spell, dealing 1900+ points of damage to 
    Sugawara.  Baofu and Maya (with Cerebus) kept casting the 
    Fusion Spell "God's Hand", which dealt 800+ points of damage 
    to Sugawara.  He was down in about... 4-5 turns.
    Brief Summary-  
    -Use Maha Maka Kaja at the beginning of the round.  (For the 
    record, it's Maka Kaja->Affectionate Prayer)
    -After that, keep casting the Meltdown and God's Hand Fusion 
    -If your HP ever gets low, use Artemis's Mediarahan.  Also, 
    PENTACLE Peri is a nice addition too, with his Refresh Ring 
    to keep Was Sugawara's Roar attack in check.
    Katman pointed out this nice piece of info:
    "If you're having trouble against Was Sugawara, try a Tower 
    Inferno consisting of Twinkle Nebula (or Senpu-Jin if you 
    don't have Astria yet) - Anger of the Earth - Deadly Burn. 
    This'll work, seeing how Sugawara is weak against fire.  
    Thanks again for pointing this out!
    20) Detested Hunter
    Comment-  UOOOOOOOOONNNN....
    Your Level- 65+
    Maya (MOON Artemis *W/Mediarahan* <switch> JUDGMENT Amutart)
    Katsuya (JUSTICE Hyperion)
    Ulala (FORTUNE Skuld <switch> PRIESTESS Izanami)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    Detested Hunter can be described in one word:  Wussy.    
    First off, I had Ulala and Baofu cast Maha Maka Kaja on 
    everyone, then I had Ulala switch to Skuld, and Maya to 
    Amutart.  I continually casted the Fusion Spell "Pantheon" 
    (Amutart's Divine Judgment, Prometheus's Zandyne, and 
    Skuld's Hieros Glupaine) on Detested Hunter, dealing 500+ 
    points of DOUBLE damage by that spell alone. (which of 
    course adds up to 1000+ points of damage.) I had Katsuya and 
    Tatsuya cast the Fusion Spell "Blazing Hell", which dealt 
    700+ points of damage.  Very nice.  Detested Hunter was out 
    in no time.
    Brief Summary-
    -Cast Maha Maka Kaja on everyone at the start of the round.
    -Continually cast the Fusion Spell "Pantheon" to get rid of 
    him.  Cast Blazing Hell to add on to the damage.
    -Use Artemis's Mediarahan if your HP ever gets low.
    21) Gozen (Kiyotada Sumaru)
    Comment- You commit this outrage, knowing that I am Kiyotada 
    Your Level- 66+
    Well, there's 2 ways of dealing with Gozen.  
    Maya (MOON Mahimie Amano)
    Katsuya (JUSTICE Hyperion)
    Ulala (FOOL Junnosuke Kuroda)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Suou Tatsunoshin)
    Just cast the Fusion Spell "Tenchu-Satsu" on Gozen.  (For 
    the record, it's Junnosuke's Deadly Needle, Mahime's Dance 
    of Protection, and Suou's Mighty Swing.)  8000+ points of 
    damage.  That's it.  It's so easy you won't even need a 
    Brief Summary.
    Then, there's THIS way:
    Maya (MOON Artemis *W/Mediarahan*)
    Katsuya (JUSTICE Hyperion)
    Ulala (FORTUNE Skuld <switch> PRIESTESS Izanami)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    After trying out many attacks from different Personae, I've 
    come to the conclusion that Gozen is Strong vs. All.  
    Underestimating him for a second would mean defeat...
    Anyway, I used Ulala and Baofu to cast Maha Maka Kaja at the 
    beginning of the round, then I had Ulala switch back to 
    Skuld.  After that, I had Katsuya, (W/Hyperion's Mutated 
    Mahanma) Maya, and Ulala cast the Pantheon Fusion Spell on 
    Gozen, dealing double damage to him, (300+ on the first 
    wave, then 400+ points on the second, averaging out to 
    around 700+ points of damage.) then I had Baofu and Tatsuya 
    cast their Wiseman Snap and Nova Cyther specials, 
    respectively, each dealing out 200+ points of damage.  
    Gozen can be a REAL pain in the ass.  His Megaton Press and 
    Rotten Flesh attacks can end up doing a nice deal of damage 
    against everyone. (namely Maya, who's Artemis is weak 
    against Physical attacks.)  Not to mention Megidolaonn, 
    which is a pain in the ass too... at least my Artemis could 
    reflect that and deal at least 100+ points of damage to him.  
    When any of those attacks take place, IMMEDIATELY use 
    Artemis's Mediarahan to bring everyone back to their feet.  
    That Perpetual Darkness spell is nerve racking as well, 
    since that will cancel out Fusion Spells, and everyone will 
    just do an individual action instead.  The only attack that 
    doesn't pose a real threat is his Trial of Darkness spell.  
    Skuld, Prometheus (Speaking of which, Baofu should be the 
    safest member out of the 5 thanks to him) and Artemis are 
    all protected by that spell, and it did minimal damage to 
    Tatsuya and Katsuya.  (And they didn't end up unconscious, 
    too.  Weird.)  Surprisingly, no one in my party died.  If 
    you take up this strategy, yours shouldn't either...
    Brief Summary-
    -Use Maha Maka Kaja at the beginning of the battle.
    -Keep casting Pantheon, and have Tatsuya and Baofu cast 
    their Nova Cyther and Wiseman Snap specials.
    -Use Artemis's Mediarahan spell as soon as Gozen does a 
    massive attack.  (Most notably Rotten Flesh, Megaton Press, 
    or Megidolaonn.)
    And here's a decent strategy from Katman:
    The way I won was using Artemis w/Diarahan (not Mediarahan 
    yet, I hadn't learned about Urd). Gozen killed everyone else 
    nearly instantly with that overpowered Rotten Flesh, but 
    Maya lived (with 50HP!). From there, winning was/is a simple 
    tactic of bouncing his Megidolaoon off yourself and healing 
    every turn when he uses Rotten Flesh. 
    Oh, and he's weak against Physical. 
    22)  Shadow Katsuya & Shadow Ulala
    Shadow Katsuya:  Shadow of Katsuya's soul.
    Shadow Ulala:  Shadow of Ulala's soul.
    Shadow Katsuya:  "You must be tired of fooling yourself... I 
    will end it for you."
    Shadow Ulala:  "Isn't it tough to be alone?"
    Your Level- 70+
    Maya (JUDGMENT Amutart *W/Maha Magdyne* <switch> MOON 
    Artemis *W/Mediarahan*)
    Katsuya (JUSTICE Hyperion)
    Ulala (STAR Astria)
    Baofu (HANGED MAN Prometheus *Mutated/Magdyne*)
    Tatsuya (SUN Apollo)
    This is an easy battle.  First off, cast Maka Kaja on Maya.  
    Then, have Baofu, Tatsuya, and Maya cast Last Quake.  I was 
    dealing out 1000+ to Shadow Katsuya, and 1500+ to Shadow 
    Ulala.  They were out in 3-4 turns.  I had Katsuya use 
    Triple Down on S. Katsuya, and Ulala was just using physical 
    attacks on S. Ulala.  (In other words, I didn't even need 
    Katsuya and Ulala in this battle.  That's how easy it 
    Brief Summary-
    -First, have Baofu cast Maka Kaja on Maya.  After that, make 
    sure Baofu, Tatsuya, and Maya are casting Last Quake.  
    You'll quickly finish them off.
    -Use Artemis's Mediarahan if your Hp gets low.
    Here's another strategy, with Katsuya and Ulala actually 
    doing something:
    Maya (MOON Artemis *W/Mediarahan* <switch> MAGICIAN Isis)
    Katsuya (TOWER Hastur)
    Ulala (PRIESTESS Izanami <switch> HERMIT Tishtoriya)
    Baofu (HANGED MAN Prometheus *Mutated/Magdyne*)
    Tatsuya (SUN Apollo)
    Of course, my first action consisted of casting Maha Maka 
    Kaja.  As usual, I kept casting Last Quake, but instead I 
    had Ulala (W/Tishtoriya) and Katsuya cast Omnious Waterfall 
    on Shadow Katsuya, dealing 1300+ points of damage.  Of 
    course, both Shadow Ulala and Shadow Katsuya were out in a 
    couple of rounds... around 3-4.
    Brief Summary-
    -Cast Maha Maka Kaja at the beginning of the fight, then 
    have Tatsuya, Baofu, and Maya cast Last Quake.
    -Have Ulala and Katsuya cast Omnious Waterfall on S. 
    -Use Artemis's Mediarahan or Izanami's Affectionate Prayer 
    if your Hp ever gets low.
    23)  Shadow Baofu and Shadow Maya
    Shadow Baofu-  Shadow of Baofu's soul.
    Shadow Maya-  Shadow of Maya's soul.
    Shadow Baofu-  "Beg for mercy!  Maybe I'll let you go?"
    Shadow Maya-  "Let's have some fun..."
    Your Level-  71+
    Maya (MOON Artemis *W/Mediarahan* <switch> PRIESTESS 
    Katsuya (JUSTICE Hyperion)
    Ulala (MAGICIAN Isis)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    This is a unique battle, seeing that you just can't cast 
    your powerful fusion spells just yet.  Mainly because Shadow 
    Maya can reflect magic... so we'll have to deal with her 
    For starters, I casted Maha Maka Kaja.  The I had Baofu and 
    Katsuya use their Wiseman Snap and Triple Down attacks 
    respectively (both of which did 390+ points of damage, I 
    might add) and Tatsuya's Gigantic Fist which did around 
    300+ points of damage.  I had Maya and Ulala use Beads of 
    Power on themselves, and I had them attack Shadow Maya 
    normally, with Maya doing around 300+ and Ulala dealing 
    200+ points of damage.  Eventually, Shadow Maya was down, it 
    was the party vs. Shadow Baofu.  NOW you can eliminate 
    Shadow Baofu.
    Ulala, Maya, and Baofu were casting Lightning Crush on 
    Shadow Baofu dealing out 2000+ points of damage, while 
    Katsuya and Tatsuya were casting Nuclear Blast, dealing out 
    800+ points of damage to Shadow Baofu.  Of course, he didn't 
    last too long.
    Brief Summary-
    -Cast Maha Maka Kaja at the beginning of the round.  
    However, don't use any spells yet, since you'll have to get 
    rid of Shadow Maya first.  Have Baofu, Katsuya, and Tatsuya 
    use Wiseman Snap, Triple Down, and Gigantic Fist 
    respectively.  Have Maya and Ulala use Beads of Power on 
    themselves, then have them attack normally.  
    -Cast Lightning Crush and Nuclear Blast on Shadow Baofu to 
    quickly do him in.
    -Use Artemis's Mediarahan or Izanami's Affectionate Prayer 
    if you end up low on Hp.
    And here's another strategy:
    Maya (MOON Artemis *W/Mediarahan* <switch> PRIESTESS 
    Katsuya (JUSTICE Hyperion <switch> STRENGTH Wong Long 
    Ulala (STAR Fariedone)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo <switch> MAGICIAN Isis)
    First off, I casted Maha Maka Kaja.  Of course, I had to 
    take out Shadow Maya first, so I had Katsuya and Baofu doing 
    Triple Down and Wiseman Snap respectively, (400+ points of 
    damage) while Tatsuya's Gigantic Fist and Maya with Taru 
    Kaja on her were dealing
    300+ points of damage, and I had Ulala use Fariedone's Twin 
    Slash, dealing out 200+ points of damage.  She wasn't 
    difficult, and was out in a few turns.  
    As for Shadow Baofu, he was the usual pushover.  I had Maya, 
    Katsuya (Wong Long) and Baofu casting Lightning Crush, 
    dealing out 2000+ points of damage, and Tatsuya (Isis) and 
    Ulala casting Lighting Blast, dealing 1000+ points of 
    Brief Summary-
    -Cast Maha Maka Kaja on the beginning of the round.  Have 
    everyone attack Shadow Maya first, since she can reflect 
    magic.  (For the attacks, look at what I've written up 
    -Now, keep casting Lighting Crush and Lightning Blast on 
    Shadow Baofu.  
    -Use Artemis's Mediarahan or Izanami's Affectionate Prayer 
    if your Hp gets low.
    (*NOTE*  After this battle, you may want to try to get 
    EMPRESS Gaia!)
    And here's a small tidbit of information from Katman:
    "More groovy little-known fusions... Against Shadow Baofu 
    and Shadow Maya (the only battle in the game that gave me a 
    lot of trouble) try 'Octapacy Fist' on S. Maya - one-hit 
    kill. It's Strike-Strike-Strike, so you might want to equip 
    a few Personae other than Apollo with Gigantic Fist. And 
    hope S. Baofu doesn't try Bastard Snap...Ouch..."
    Once again, thanks to Katman for pointing this out! 
    (*NOTE*-  Alright, this is the final boss of the game.  
    However, before you fight him, I'd like you to do a couple 
    of tasks.) 
    1a) Summon EMPEROR Indra and release him... twice.  Why?  
    Because you get 10x Somas for doing so, and you'll get 20 
    when you do it twice.  When you use these items, they'll 
    bring everyone's Hp and Sp to the max, AND it'll restore 
    their status if it's bad.  It's not like you'll end up 
    losing tons of HP fighting Nyarlathotep (with my strategy, 
    anyway) but the reason why you'll need them... well, you'll 
    see in a minute.
    1b)  Get 10 Gem Rings.  Just think Mediarahan in the form of 
    an item, then you'll get the idea.  They can be purchased at 
    Mu Casino.
    2)  Get the following Personae, and make sure that they have 
    the following spells:  
    a)  EMPEROR Lugh (Give him Mediarahan, and make sure he gets 
    his Hieros Glupaine mutation)  If you don't have him, get 
    FORTUNE Skuld, and give her Mediarahan also.
    b)  EMPEROR Vishnu (He's fairly easy to get... you'll have 
    to win him in Mu Contienent.  His Material Card is about  
    10,000 Coins... I think.  Also, give Vishnu Raku Kaja.)
    c)  EMPRESS Gaia (She's in the final section of Monado.  To 
    get her, look at her stats in the Persona encounter section.  
    Give her Sama Recarm when you find her.)
    d)  CHARIOT Siva (Out of all of these Personae, he's the 
    easiest to get.  Just summon and release JUSTICE Skanda, and 
    you'll get Siva's Material Card.  And when you do get him, 
    give him Maka Kaja.)
    e)  SUN Virocana (He's in the 7th Area of the Kasuyagama 
    High Cursed Bomb Shelter.  To get him, look at his stats in 
    the Persona encounter section.  Give him Sama Kaja, and make 
    sure he has his Hieros Glupaine mutation.)
    f)  LOVERS Alice (She can be found in the 8th Area of the 
    Bomb Shelter... and she's pretty hard to come across, but 
    well worth it.  Give her Raku Kaja.)
    g)  DEVIL Lucifer and JUDGMENT Satan (Both of these guys can 
    be purchased for 50000 coins individually at the Mu 
    Contienent Casino.  They're well worth it, but they take a 
    little long to get... anyway, give Satan Mediarahan and 
    Lucifer Sama Kaja.)
    h) MOON Nannar (Just delete a Rank 8 Tsukuyomi Persona.  
    Another easy one to get, and give her Raku Kaja.)
    3)  Get 10 Beads of Magic Wall, Magic Power, Protection, and 
    Now, on to the strategies!  You're almost there.
    24a)  Nyarlathotep (Moon Howler)
    Description:  Crawling Chaos, one of Nyarlathotep's 
    Comment:  "Why did you come here?  Heh... to spout 
    Your Level- 81+
    Maya (EMPEROR Lugh *W/Mediarahan* *Mutated/Hieros Glupaine)
    Katsuya (EMPEROR Vishnu *W/Raku Kaja)
    Ulala (EMPRESS Gaia *W/Sama Recarm <switch> PRIESTESS 
    Baofu (CHARIOT Siva *W/Maka Kaja)
    Tatsuya (SUN Virocana *W/Sama Kaja *Mutated/Hieros Glupaine)
    At the beginning of the round, (Make sure Ulala has Izanami 
    equipped) cast the Kaja spells in this order:  Raku Kaja, 
    Sama Kaja, then Maka Kaja.  After that, have Ulala switch 
    back to Gaia, then cast Nuclear Jihad (Gaia's Freidyne--> 
    Vishnu's Megidolaonn-->Siva's Nuclear Missile... 2000+ 
    points of damage.) and Pantheon (Hieros Glupaine--
    >Megidolaonn-->Hieros Glupaine... 700 points of double 
    damage, adding up to around 1400+ points of damage.)
    With the Kaja's casted on me, Nyarlathotep's Megidolaonn did 
    around 80+ of damage to me at most (Ha), Unperishable Black 
    didn't even phase me, and Shadow Kill did around 100+ points 
    of damage, (A lot better than the 500-600+ murderer it was 
    last time...) and Wheel of Time did around 100+ points of 
    damage also.  All in all, Moon Howler was a pushover.  (Just 
    remember to heal when you have to, of course.  :P)
    Brief Summary-
    -Remember to have Raku Kaja, Sama Kaja, and Maka Kaja casted 
    on your party.
    -Keep casting Nuclear Jihad and Pantheon to subdue Moon 
    24b)  Nyarlathotep (True Form)
    Description:  A mass of gods with 1000 names and faces at 
    the center of space.
    Comment:  "Are you afraid?  No one can ever escape the 
    Comment (Near Death):  "I won't accept it!"
    (All the requirements are the same.  Look above for the 
    Nyarlathotep has come back stronger, with some spells that 
    are a pain in the ass to deal with, but other than that, 
    he's still somewhat easy.
    First off, all of your Kaja spells aren't effective, so 
    you'll have to re-cast them.  Now, keep using the same 
    spells I mentioned above to deal the damage you need to kill 
    Nyarlathotep.  But this time, the spells aren't as powerful 
    this time around.  Nuclear Jihad did around 1700+ points of 
    damage, and Pantheon did 400+ points of double damage, 
    adding up to 800+ points of damage.
    As usual, with the Kajas casted upon me, his Wheel of Time 
    spell did 100+ of damage.  His Chaos Element couldn't even 
    phase me.  Shadow Kill did about 100+ points of damage.  
    But this time though, he has some spells that are a pain in 
    the ass.  The first one, Transient Ripple, is a spell that 
    is basically Maha De Kaja-  it cancels out all of your Kaja 
    spells.  The second, Wheel of Fortune, is usually followed 
    up right after Transient Ripple.  This spell seals up your 
    Persona Change power, so you can't use Izanami to cast Maha 
    (Blank) Kaja.  You'll have to use the Beads of Magic Wall, 
    Protection, and Magic Power in that order, on everyone.  
    Finally, Nyarlathotep's trademark spell, Crawling Chaos:  
    Although it did around 100+ to everyone, the character that 
    has been hit has a high probability of getting the MUTED (of 
    all things to casts, he uses this.) effect upon him/her.  
    Lucky for you, you have 24 Somas to counteract that.  :P  
    (On another note, Baofu (Siva) and Katusya (Vishnu) were 
    never muted, so that's a plus.  Mainly because those 2 are 
    Strong vs. All.)
    All in all, it takes persistence to kill Nyarlathotep.  
    Remember to keep casting Nuclear Jihad and Pantheon, and 
    remember to keep using the tactics I used above to counter 
    his attacks.  
    Brief Summary-
    -Cast the Raku/Maka/Sama Kaja spells once the fight starts.  
    When he casts Transient Ripple, use the Beads of Magic Wall, 
    Protection, and Magic Power.  (In that order.)
    -Use the Somas to cancel out the mute effect when he casts 
    Crawling Chaos.
    -Keep casting Nuclear Jihad and Pantheon.
    -Enjoy the ending to the game.  It's pretty good.
    Alright, I've started up a new strategy with some new 
    Personae, and it's a little easier to beat Nyarlathotep with 
    these Personae, too.  So... here we go.
    Nyarlathotep (Moon Howler)
    Your Level- 91+
    Maya (PRIESTESS Izanami <switch> JUDGMENT Satan *W/ 
    Ulala (LOVERS Alice *W/Raku Kaja* <switch> EMPRESS Gaia)
    Katsuya (SUN Virocana)
    Baofu (CHARIOT Siva)
    Tatsuya (EMPEROR Vishnu)
    (NOTE:  To see what I have equipped on other Personae, look 
    First off, have Maya with Izanami cast Sama/Raku/Maka Kaja, 
    in that order.  Then have Ulala and Maya switch back to Gaia 
    and Satan, then keep casting Meteor Crush (Deadly Burn -> 
    Anger of the Earth -> Asteroid Bomb) for 3000+ points of 
    damage, Nuclear Jihad for 2000+ points of damage, and 
    Pantheon for 800-1000+ points of double damage.  
    Moon Howler's Megidolaonn did about 40+ points of damage to 
    everyone (Except Maya of course, who took about 100+ points 
    of damage) and Unperishable Black didn't even phase me.  
    (Well, except for Maya, who took about 300+ points of 
    damage... but that can be fixed by just casting Mediarahan.)  
    Luckily, Maya/Satan can reflect Shadow Kill, dealing about a 
    decent 300+ points of damage to Nyarlie.  (I'm going to call 
    him that from now on... deal with it.  :P)
    All in all, this form is a pushover.  Now, Nyarlie's true 
    form on the other hand...
    Nyarlathotep (True Form)
    (NOTE:  I used the same Personae as the above for this 
    Now, cast the Kaja's that I've told you to cast earlier.
    Meteor Crush did around 3000+ points of damage.
    Nuclear Jihad did about 1900+ points of damage.
    Pantheon did about 600+ points of double damage.
    Chaos Element didn't phase me, (Well... except for Maya, who 
    took about 300+ points of damage.) Crawling Chaos did about 
    100+ points of damage to everyone, and Shadow Kill did about 
    90+ points of damage at most.  (Luckily, Maya/Satan 
    reflected this, still dealing 300+ points of damage to 
    Basically, I kept casting Meteor Crush with Katsuya and 
    Baofu casting Nuclear Blast each turn (Which dealt about 
    800+ points of damage).  If you ask me, this is the ideal 
    team for taking out Nyarlie.
    Brief Summary-
    -Use the Kaja casting technique explained earlier at the 
    start of both battles.
    -Meteor Crush, Pantheon, and Nuclear Jihad are most likely 
    your best bets at taking out Nyarlie.
    -Use Satan's Mediarahan whenever your HP gets low.  Remember 
    to use Somas when Nyarlie casts Crawling Chaos.
    ---More Nyarlathotep strategies...---
    Nyarlathotep (Moon Howler)
    Your Level- 79+
    Maya (MOON Nannar *W/Raku Kaja*)
    Ulala (EMPRESS Gaia <switch> PRIESTESS Izanami)
    Katsuya (SUN Virocana)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (EMPEROR Lugh *W/Mediarahan*)
    First off, cast the Kaja's, (Remember: It's Sama->Raku->Maka 
    Kaja.  This is the last time I'll go over this, so when I 
    say 'Cast the Kajas', I'll be referring to that.) then keep 
    casting Pantheon (800+2 points of damage) and Ryuhi Tenho, 
    which is Nannar's Maha Garudyne and Lugh's Maha Garudyne. 
    (2000+ points of damage, surprisingly.)
    As usual, Unperishable Black did nothing, Megidolaonn did 
    80+ and Shadow Kill did 100+...
    Nyarlathotep (True Form)
    (It's the same setup as above.)
    Cast the Kaja's, then keep casting Wind Cutter (1000+) and 
    Sharp Boulder (600+).  These attacks are most likely the key 
    to getting rid of Nyarlie with this setup...
    Wheel of Time did 100+ of damage at most, Shadow Kill did 
    180+ of damage, and Crawling Chaos did 100+ points of 
    Brief Summary-
    -Cast the Kaja's.  
    -Use the attacks described above.
    -Remember to use the Gem Rings, Soma's or Mediarahans 
    whenever your Hp gets low. 
    Alright, let me first say that the Greek Set IS NOT the 
    ideal team for beating Nyarlathotep efficiently.  There are 
    many other Personae within their level range that can do a 
    better job, (Such as Skuld, Suzaku, and a ton of others I 
    just don't feel like mentioning right now) but since people 
    keep using these Personae for fighting Nyarlathotep (Mainly 
    those who go through their first experience with the game) I 
    came up with a... 'decent' strategy for dealing with 
    Anyway, let's start.  Notice that the level of the 
    characters will be a little higher than expected.
    Nyarlathotep (Moon Howler)
    Your Level- 76+
    Maya (MOON Artemis)
    Ulala (STAR Astria)
    Katsuya (JUSTICE Hyperion)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    For starters, remember those 10 Beads of Magic Wall, 
    Protection, Magic Power and Speed that I've told you to get?  
    Well, this is where they come into play.
    Have everyone use the beads in this order as soon as the 
    fight starts: MW, P, MP, and S.  See?  Just like 'Casting 
    the Kajas', except that you're using beads...  You can have 
    Maya skip straight to the BoP since she reflects magic.
    After that, keep casting Nuclear Crush (Nova Cyther-
    >Zandyne->Heat Kaiser) to deal 1600+ points of damage to 
    Nyarlathotep.  I kept Maya on Crescent Mirror and her 
    Mediarahan, while I had Ulala on her Twinkle Nebula spell 
    and backup on Gem Rings.  (Their spells dealt around 300+-
    400+ points of damage.  Of course, I had them heal when 
    their Hp began to get low.)
    Megidolaonn did about 80+ points of damage to everyone.  
    Shadow Kill dealt 100+ points of damage.  That idiot 
    Nyarlathotep never got around to casting Unperishable Black 
    or Wheel of Time, so I'll have to go back and calculate the 
    damage later.
    He'll be out in a few turns.
    Nyarlathotep (True Form)
    (I'm using the Greek Set in this battle.)
    Okay, this form is a little more dangerous than the previous 
    one.  Take caution.
    Use the beads in the order I told you to use them earlier, 
    then keep casting Nuclear Crush, (1300+ points of damage) 
    Crescent Mirror (400+) and Twinkle Nebula (300+).  Remember 
    to keep Maya on Mediarahan and Ulala on Gem Rings.  
    Chaos Element messed up Tatsuya, Katsuya and Ulala real 
    good, dealing 200-600+ points of damage to either of them.  
    (NOTE:  If you had given the Tetraja card to Astria, major 
    props to you!  That'll prevent Chaos Element from doing that 
    horrible amount of damage... either that, or Silver Manisha.  
    Besides, it'll give Ulala something else to do.)  Baofu and 
    Maya were protected.
    Wheel of Time did 100+ points of damage to all of us.  And, 
    again, Nyarlie never did get around to casting Crawling 
    Chaos or even Shadow Kill, since he was busy Chaos 
    Elementing the hell out of us, so I'll have to go back and 
    get that later.
    ...And none of my characters died in this battle.  Just stay 
    on the ball when it comes to healing.
    Brief Summary 
    -Use the beads in the order described earlier.
    -Cast Nuclear Crush and Maya's and Ulala's attack spells.  
    (If you have Tetraja on Astria, have her cast that every 
    turn instead...)
    -Remember to use Mediarahan, Gem Rings and Somas when your 
    HP gets low.
    Also, here's a couple of tips to dealing with Nyarlie, from  
    contributions by Katman:
    "The easiest way to beat Nyarlie, BTW, is to cast Gry with 
    DEVIL Poltergeist, Agidyne with DEVIL Surt, Chaos Element 
    with DEVIL Beelzebub, and Another Dimension with DEVIL 
    Lucifer. This results in Great War of Hell - 16 hits = a 
    dead Nyarlie!"
    "As I recall, some of the Personae you used had the Chaos 
    element spell. Try Mudo + Zandyne + Chaos Element (it could 
    just be Dark + Almighty + All-Dark) for Pandemonium, which 
    is like Pantheon, but Dark. It works great against Nyarlie, 
    which doesn't make much sense, really..." 
    Credits to Katman once again for pointing this out!
    1) Lv. 29 HIEROPHANT Shaka
    Comment- You mush apprehend!
    HP- 500
    Attacks- Vile Thunderbolt, Hypnotic Wave, Nirvana
    Strong Vs. All
    Location:  2nd Area of Cursed Bomb Shelter in Kasuyagama 
    Your Level: 25+
    Maya (MOON Maia)
    Katsuya (JUSTICE Mars)
    Ulala (STAR Gandharva)
    Ellen/Nate (JUDGMENT Nike/HIEROPHANT Aizen-Myoo)
    Baofu (HERMIT Tenhou Gensui)
    Shaka is pretty much an easy fight.  Although he can be a 
    pain with his Hypnotic Wave, his Nirvana spell doesn't seem 
    to do a lot of damage (If you're using the Personae I 
    suggested as well as the level I suggested) at all.  The 
    only true spell to watch out for is his Vile Thunderbolt 
    attack, since that can put your allies in ELEC status and 
    screw up your whole game.  Use Mars's Media or Maia's 
    Medirama if this happens.  Shaka is STRONG VS. ALL, so just 
    use your strongest Fusion Spells and use Maka Kaja if you 
    have it.  Singular spells and attacks are pretty much 
    worthless in this fight, so it's going to take a joint 
    venture amongst everyone.  Again, it's an easy fight... just 
    a little extended.
    Shaka gives the Material Card "Yuiga Dokuson" once you 
    defeat him, enabling you to summon him in the Velvet Room.  
    (He's well worth it.)
    2) Lv. 38 JUSTICE Nata (1st Visit)
    Comment- Feel the wrath of my Paopei!
    HP- 800
    Void: Mind/Nerve
    Weak: Lightning
    Location:  1st and 2nd visits to Aoba Park
    Your Level- 23+
    Maya (MOON Maia Custom)
    Katsuya (JUSTICE Mars)
    Ulala (CUP Matsuo-sama)
    Baofu (HERMIT Tenhou Gensui)
    Nata's attacks are LETHAL.  His Tackle can put characters in 
    critical status, or possibly even kill them in one hit.  And 
    if he casts Taru Kaja, it's probably all over.  Look out for 
    his Sonic Punch attack, too.
    When he casts Taru Kaja, IMMEDIATELY use Matsuo-Sama to cast 
    De Kaja to cancel out the effects of Taru Kaja.  All I can 
    say about this encounter is keep casting Stone Rise and keep 
    Maya on Medirama until Nata falls.  Otherwise, you're in for 
    one hell of a fight.
    Brief overview-
    -When Nata casts Taru Kaja, use Matsuo-sama cast De Kaja to 
    cancel out the effects.
    -Keep casting Stone Rise, and keep Maya on Medirama.
    (2nd Visit)
    Your Level- 35+
    Maya (MOON Maia Custom)
    Ulala (STAR Heinir)
    Baofu (TOWER Loki)
    Ellen/Nate (:::If you're using Ellen, use EMPRESS Arianrhod.  
    If you're using Nate, use HIEROPHANT Shaka.:::)
    Although this battle will be a lot easier since you'll be at 
    a higher level and have some nice Personae, his attacks will 
    still mess you up if you're not careful.  Remember to cast 
    Heinir's De Kaja when Nata uses Taru Kaja, and keep doing 
    the Fusion Spell "Lighting Crush" along with either Loki, 
    Heinir, Arianrhod, and Shaka.  Remember to keep Maya on 
    Medirama.  (For the record, Arianrhod should be the safest 
    in the battle, due to Arianrhod's Strong vs. Attacks and 
    Shaka's Strong vs. All.)  
    Brief overview-
    -Remember, when Nata casts Taru Kaja, use Heinir's De Kaja.  
    I can't stress this enough...
    -Keep casting Lightning Crush to take him out.  If you still 
    have Nate's starting Persona HIEROPHANT Aizen-Myouou who was 
    able to learn the 'Maka Kaja' spell through Mutation, you 
    can have him use that to power the casters in the Lightning 
    Crush Fusion Spell.
    -Keep Maya on Medirama.  (I think you all get the picture by 
    -BTW, B4 TND notes another strategy when dealing with Nata:
    "About Nata... he is a damn strong guy, but when I fought 
    him I tended to nail him right of the bat with an instant- 
    death spell.  I'm not sure what I exactly did the first time 
    (I think it was Hama) but in the second time through the 
    game I hit him with Atomic Destruction and boom!  No more 
    Nata.  Hahaahaahaa.  :)"
    Thanks for pointing this out!
    For defeating Nata, you get the Material Card "Paopei", with 
    which you can summon him in the Velvet Room.  (Yet another 
    Persona that's quite good.  After all, you may have a hard 
    time fighting him, so that should tell you something.)
    3) Lv. 51 PRIESTESS Izanami
    Comment- Come here!
    Hp-  ??? (No, seriously... it says that on her info screen.)
    Attacks- Marin Karin, Diamond Dust, Deadly Needle
    Void: Holy/Dark/Water
    Location: 5th Area of Cursed Bomb Shelter in Kasuyagama High
    Your Level: 48+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu)
    Ulala (HERMIT Genbu)
    Baofu (DEATH Ankou)
    Ellen/Nate (PENTACLE Peri)
    Well, I had Katsuya cast Maka Kaja on himself, Ulala, and 
    Ellen/Nate in order to cast the Last Quake spell on Izanami, 
    and I ended up dealing 800+ points of damage per casting.  
    She was gone in about 4-5 turns.
    Be sure to look out for her spells, though.  Diamond Dust 
    can be a pain since it ended up freezing 2 of my characters, 
    but her Deadly Needle and Marin Karin attacks never got me.  
    Still, take caution.  Overall, it's an easy battle....
    Brief Summary:
    -Cast Maka Kaja on the possesors of Yebisu, Peri, and Genbu.  
    After that, keep casting Last Quake.
    -Use Peri's Refresh Ring if any of your characters end up 
    Frozen or Charmed by Izanami's attacks.
    -Use Maia Custom's Medirama if you have to. 
    For defeating Izanami, you get the Material Card "Path to 
    Hades", where you can summon her in the Velvet Room 
    4) Lv. 65 EMPEROR Odin
    Comment- Deeeeeeeeeiii!
    Hp- ???
    Attacks- Mudoonn, Death Bound, Baptism by Thunder
    Void: Magic
    Weak: Physical
    Location: 6th Area of Kasuyagama High Cursed Bomb Shelter
    Your Level- 60+
    Maya (MOON Artemis *W/Mediarahan*)
    Katsuya (JUSTICE Nata <switch> JUSTICE Hyperion)
    Ulala (PRIESTESS Izanami)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    For starters, cast the Fusion Spell Maha Taru Kaja 
    (Izanami's Affectionate Prayer, Nata's Taru Kaja) to get the 
    battle started.  Everyone in my party was dealing 290+ 
    points of damage, until my Baofu (on his 2nd turn) dealt a 
    critical 1553 points of damage to Odin, therefore killing 
    Odin isn't really a problem... except for that damned 
    Mudoonn spell.  But then again, (suprisingly) that spell 
    never, EVER hit any of my characters, out of the 3 times he 
    casted it.  Weird stuff.  
    Brief Summary:
    -Cast Maha Taru Kaja at the beginning of the battle, and 
    keep hitting him with regular attacks.
    -Use Artemis's Mediarahan if anyone's HP ends up low.
    For defeating Odin, you get the Material Card "Runic 
    Monument", allowing you to summon him at the Velvet Room.
    5) Lv. 69 MAGICIAN Rangda
    Comment-  Uwaaaa!
    Hp- ???
    Attacks- Megidola, Mudoonn, Marin Karin, Scratch
    Reflect:  Physical
    Weak:  Holy
    Location:  7th Floor of Sumaru Castle
    Your Level- 65+
    Maya (MOON Artemis)
    Katsuya (JUDGMENT Amutart)
    Ulala (FORTUNE Skuld)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    An easy battle.  You can either use Hamaonn, Divine 
    Judgment, or whatever Holy spell is to your liking ot get 
    rid of Rangda.  
    Brief Summary:  
    -Rangda is Weak vs. Holy.  That's about it...
    For defeating Rangda, you get the Material Card "Dancing 
    Mask", allowing you to summon her at the Velvet Room.
    6) Lv. 73 SUN Virocana
    Description-  God of the heavens who is said to be the core.
    Comment- "Go train some more!"
    Hp- ???
    Attacks- Deadly Burn, Divine Judgment, Magic Seal, Rain of 
    Void:  Fire/Holy/Dark
    Your Level- 67+
    Maya (MOON Artemis *W/Mediarahan*)
    Katsuya (SUN Hyperion)
    Ulala (STAR Astria <switch> PRIESTESS Izanami)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (TOWER Hastur *W/Bufudyne*)
    This guy just refused to go down for some reason.  No, he 
    wasn't too difficult, it's just that this battle seemed to 
    go on for a long time.. but then again, those are Persona 
    encounters for you.
    In any case, I casted Maha Maka Kaja as soon as the battle 
    started, then I kept casting Ice Crush (Bufudyne, Zandyne, 
    Diamond Dust) on Virocana, dealing 800+ points of damage per 
    turn.  I had Hyperion use Triple Down and Ulala on backup 
    with Izanami with Affectionate Prayer just in case anyone's 
    HP ended up low.  I managed to get rid of Virocana, and it 
    wasn't difficult at all, it was just an abnormally long 
    battle for a Persona encounter.
    Brief Summary- 
    -Cast Maha Maka Kaja at the beginning of the fight.
    -Keep casting Ice Crush, and keep Katsuya on Triple Down and 
    Ulala on Affectionate Prayer.
    -Use Izanami's Affectionate Prayer or Artemis's Mediarahan 
    to heal anyone just in case anyone's Hp falls low.
    Then there's another time and sanity saver:
    Maya (MOON Artemis)
    Katsuya (CUP Dagda)
    Ulala (PREISTESS Izanami)
    Baofu (HERMIT Tishtoriya)
    Tatsuya (SUN Apollo)
    Just cast Maelstrom.  That's it.  Easy enough... :P
    Brief Summary-
    -I don't think you'll be needing a brief summary for this 
    battle.  Just cast Maelstrom and it's over.
    7)  Lv. 78 EMPRESS Gaia
    Description-  Greek goddess meaning "Earth."  Conceived many 
    gods with Uranus.
    Comment-  "Hmph!  Feel the Earth's wrath!"
    Attacks-  Tetrakarn, Anger of the Earth, Rain of Arrows
    Void-  Earth/Holy/Dark
    Location:  Final area of Monado, "World of Conviction"
    Your Level-  74+
    Maya (STAR Fariedone)
    Katsuya (JUSTICE Hyperion)
    Ulala (STAR Astria)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    Easy.  Just cast Storm Nightmare.  (For the record, it's 
    Wind-->Almighty-->Twinkle Nebula.)  
    Brief Summary-
    -Once again, I don't think you'll be needing a brief summary 
    for this.
                   6.  ((---RUMOR DEMONS---))
    1) RUMOR Lv. 24 Tek-Tek
    Comment- Tek tek...
    HP- 192
    Attacks- Maha Garula, Devil's Smile, Poisonous Scratch
    Void: Holy/Dark/Mind/Nerve
    Location:  3rd Floor of Kasuyagama High
    Your Level: 23+
    Maya (MOON Maia)
    Katsuya (JUSTICE Mars)
    Ulala (SWORD Kanshou)
    Ellen/Nate (JUDGMENT Nike/HIEROPHANT Aizen/Myoo)
    Baofu (HERMIT Tenhou Gensui)
    Tek-Tek isn't tough at all.  (Just watch out for that Maha 
    Garula spell.  It'll do damage if you're not careful.  Then 
    again, that can be amended with Maia's Medirama or Mars's 
    Media, so that's not really a big deal...)  Just cast a 
    Fusion Spell (You'll probably have to use 2.  In any case, I 
    used Tower Inferno.) and be on your way.  His low amount of 
    HP is Tek-Tek's biggest weakness.
    Brief Summary:
    -Use a good Fusion Spell to dispatch Tek-Tek.
    -If your HP ever gets low, use Maia's Media, Nike's Diarama, 
    or Mars's Media spells if you have to.
    You can give Evt./Tek-Tek's Name Tag to Pathetic Loser (the 
    guy right outside of Kasuyagama High School) for a "Soma".
    2a) RUMOR Lv. 32 Reiko Kashima
    Comment- Ha ha ha...
    Hp: 256
    Attacks- Zandyne, Curse, Maha Mudo, Dark Baptism
    Void: Holy/Dark/Mind/Nerve
    Location:  Inside of the Sumaru TV Building (When Searching 
    for Wang Long Chizuru)
    Your Level: 27+
    Maya (HERMIT Grinbulsti <switch> MOON Maia Custom)
    Katsuya (HIEROPHANT Shaka)
    Ulala (ROD Nankyoku Roujin)
    Baofu (TOWER Kanaloa)
    Ellen (JUDGMENT Nike)
    Look out for Reiko's Curse spell, which hits everyone and 
    will do some serious damage against anyone who's weak 
    against Dark.  Even worser is Maha Mudo, which'll instantly 
    kill anyone who's weak against Dark. (In this case, both 
    cases can be applied to Ellen's Nike.)  Otherwise it's an 
    easy battle, just use 1 to 2 Tower Infernos and move along.
    Brief Summary:
    -Use the Tower Inferno Fusion Spell to get rid of Reiko 
    -Use Maia Custom's or Nankyoku Roujin's Pine Bamboo Plum 
    spells if the party's HP ever gets low.
    You can give Evt./Reiko's Umbrella to the Frightened 
    Security Guard in the Sumaru TV Lobby Room for a "Incense 
    Card Set".
    Alright, everyone is going to have to give thanks to 
    Frostylantern for giving me these strategies to dealing with 
    2b) RUMOR Lv. 29 Tsuchinoko
    Comment- Myu myuu...
    Hp- 232
    Attacks- Paralyzing Bite, Violent Rage, Bloodsuck, Retreat
    Strong vs. Magic
    Weak vs. Physical
    Location:  Narumi Sewers
    Level- Maya, Ulala, Katsuya, Baofu: Lv. 34 
           Nate: Lv. 28
    Maya (MOON Pariker)
    Ulala (STAR Heinir)
    Katsuya (STRENGTH Ryume)
    Baofu (DEATH Hel)
    Nate (EMPEROR Marduk)
    There's 2 strategies to dealing with Tsuchinoko:
    Have Ulala and Nate use Twin Slash, and have everyone else 
    Mary (HERMIT Grinbulsti)
    Ulala (JUDGMENT Melschedec)
    Katsuya (JUSTICE Mars)
    Baofu (SWORD Kanshou)
    Nate (EMPEROR Marduk)
    The basic idea here is to have everyone use their most 
    powerful sword magic.  The only 2 things you need to worry 
    about are time and speed.  To reduce the time spent in 
    battle, go to configuration and set the battles to "simple".  
    This will forego animations and make battles in the sewer go 
    faster.  Tsuchinoko often uses retreat, so it's most 
    adviseable to defeat it in the first round before it gets a 
    turn.  With the Personae I've suggested, there should be 
    more than enough sword power to deal with Tsuchinoko.
    For defeating Tsuchinoko, you get Evt./"Dead Tsuchinoko".
    Here's some more Tsuchinoko information, from our guy Bo 
    "When fighting the Tsuchinoko in the sewers, I wanted to 
    kill it quickly and I didn't know about it's weakness 
    against swords. So, just for the heck of it, I used the Maia 
    persona's (I hadn't switched Maya's persona yet) 'Multi 
    Dimension' spell against it to try to kill it instantly. 
    Surprisingly, it worked! Also, you can take the Dead 
    Tsuchinoko to one of the people walking in the Narumi area 
    (maybe I spelled it wrong, but it's where the sewers/Science 
    Lab are located) and you'll get an Item Breeder that 
    duplicates a usable item." 
    Thanks to Frostylantern and Bo Kurland for providing the 
    information on Tsuchinoko!
    3) RUMOR Lv. 47 100km/h Hag
    Comment- I'm the fastest runner around!
    Hp: 296
    Attacks- Fata Morgana, Lightning Strike, Retreat
    Void: Holy/Dark/Mind/Nerve
    Location:  3rd Floor of the Seedy CD
    Your Level- 37+
    Maya (MOON Maia Custom)
    Katsuya (EMPEROR Baal)
    Ulala (STAR Heinir)
    Baofu (CHARIOT Saiten Taisei)
    Ellen/Nate (JUDGMENT Melschedec/HIEROPHANT Shaka)
    Seeing that you can't use your Personae or spells on the 
    upper floors of the Seedy CD building, I sure hope you have 
    some Awaken G's to combat the Old Hag's Fata Morgana spell.  
    This WILL screw up your entire strategy, and she'll 
    eventually run off if you don't defeat her fast enough.  To 
    make things short, you can only harm her with your  
    Basically, I ate Shiraishi Lady's "Combo Plate" which can 
    boost up your STR stat by 15+ points (!!) and coupled along 
    with the latest weapons bought at Parabellum, I casted 
    Estoma before I went into the Seedy CD and went straight to 
    the 3rd Floor where I encountered her, and defeated her.  
    Also, if you have any accessories that can increase your STR 
    and AGI (EX: Falcon Choker) those will help out A LOT in 
    this battle.
    Brief Summary:
    -Have a nice supply of Awaken G's to combat the Fata Morgana 
    -Make sure you have the latest weapons.
    -If you can, eat the Shirashi Lady's Combo Plate and equip  
    some nice STR and AGI enhancing accessories on hand.
    You can defeat her for her Evt./"High Speed Title", then you 
    can trade it in to Ixquic who's in the 1st Floor of the 
    Seedy CD for an "Incense Set".
    4a) RUMOR Lv. 45 Blue Cape 
    Comment: Is Blue Goood?!
    Hp- 360
    Attacks- Maka Kaja, Fear Torrent, Heat Wave, Level Trap
    Absorb:  Water/Ice
    Weak:  Fire/Nuclear
    Location:  Cruise Ship Nichirinmaru (Ellen's Quest)
    Your Level- 43+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu)
    Ulala (HERMIT Genbu)
    Baofu (DEVIL Surt)
    Ellen (PENTACLE Peri)
    I defeated this demon so fast it was a joke.  Just cast 
    Meltdown and be on your way.
    Brief Summary:
    -I don't think you really need a brief summary.  That's how 
    easy this guy is.  :P
    After you defeat him, you can trade his Evt./"Blue Cape" in 
    to the Tourist in Narumi for a dress called "Woman Powered", 
    one of the best armors for women in the game.
    And here's a piece of very important info, from Katman:
    "You say that the Blue Cape is easy - it is, but both it and 
    another boss (as I remember it was some form of Nyarlie or 
    another...) use a nasty, nasty spell called Level Trap. 
    People have said stuff about it having some strange 
    algorithm for damage - as far as I can tell, it's a LOT of 
    damage, calculated to EVERYONE. Not to mention the instant 
    death that's also tagged along with it...It's a good idea to 
    kill the Blue Cape FAST."
    Thanks to Katman for pointing this out.  I'm surprised I 
    missed this.  o_0
    4b)  RUMOR Lv. 46 Red Cape
    Comment- Red is cool!
    Hp- 368
    Attacks- Taru Kaja, Inferno, Heat Wave, Level Trap
    Absorb:  Fire/Nuclear
    Weak:  Water/Ice
    Location:  Cruise Ship Nichirinmaru (Nate's Quest)
    Your Level- 43+
    Maya (MOON Maia Custom)
    Katsuya (JUSTICE Nata)
    Ulala (LOVERS Vivian)
    Baofu (DEVIL Surt)
    Nate (PENTACLE Peri)
    Cast Vain Splash.  End of story.
    Brief Summary:
    -Ditto for the Red Cape.
    After defeating him, you can trade in his Evt./"Red Cape" to 
    the Tourist in Narumi for the "Soshu Masamune", one of the 
    best swords for Nate/Tatsuya in the game.
    5)  RUMOR Lv. 50 200km/h Fogey
    Comment:  I'm the fastest runner in the world!
    Hp- 400
    Attacks- Magdyne, Curse, Lightning Strike
    Void: Holy/Dark/Mind/Nerve
    Location:  5th Floor of Seedy CD
    Your Level- 48+
    Maya (MOON Maia Custom)
    Katsuya (PENTACLE Yebisu)
    Ulala (HERMIT Genbu)
    Baofu (DEVIL Surt)
    Ellen/Nate (PENTACLE Peri)
    The strategy is almost similar to the 100km/h Hag, but a 
    little different.  His attacks don't really pose too much of 
    a threat.  The only thing different from this and the Old 
    Hag is tha the Fogey doesn't have Fata Morgana, so that's 
    good... look at the Old Hag's strategy to get the overall 
    Brief Summary:
    -Look at the 100km/h Hag's strategy to get the overall idea.  
    After defeating him, you can trade in his Evt./"High Speed 
    Title" to Ixquic who's in the 1st Floor of the Seedy CD for 
    a "Legenbright".
    6) RUMOR Lv. 41 Mussie 
    Comment: Ghaa!
    Hp- 328
    Attacks- Blizzard Breath, Photon Cannon, Petrifying Glare
    Void: Mind/Nerve
    Weak: Lightning
    Location:  Mu Continent's Contest Area
    Your Level- 50+
    Maya (MOON Maia Custom)
    Katsuya (EMPEROR Indra)
    Ulala (PENTACLE Peri)
    Baofu (ROD Nodens)
    Tatsuya (SUN Apollo)
    Just have Katsuya and Ulala cast the "Lightning Blast" 
    Fusion Spell, then it's all over.  Mussie didn't even have a 
    chance to attack...
    Brief Summary:
    -Cast the Fusion Spell "Lightning Blast" to finish Mussie.
    Once you defeat it, you can trade in the item Evt./"Mussie's 
    Fang" to the Security Guard in the Mu Continent lobby for an 
    Agility Source.
    7)  RUMOR Lv. 63 Kudan
    Comment- More...More, tell MORE rumors!  Give me more life!"
    Attacks- Diarama, High Pressure, Circular Reasoning, 
    Strong:  Magic
    Weak:  Physical
    Location: 6th Area of Kasuyagama High Cursed Bomb Shelter
    Your Level:  60+
    Maya (MOON Artemis)
    Ulala (PRIESTESS Izanami)
    Katsuya (JUSTICE Nata)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    Although Kudan is basically a pushover, there's this one 
    attack that he has that'll have you scream and throw your 
    controller against the wall- Prophecy.  No, it's not an 
    attack that takes away your HP, it's something a little 
    worser than that:  You know all of the Personae you 
    currently have equipped on you?  Well, their rank goes right 
    back 1.
    The main strategy here is to get rid of him ASAP.  As you 
    may already know, he's weak against attacks.  So, I had 
    Ulala and Katsuya cast the Fusion Spell "Maha Taru Kaja", 
    then I had everyone attack normally.  Maya, Baofu, and 
    Tatsuya each dealt 200+ points of damage to Kudan.  Seeing 
    that he only has 504 Hp, he was dead after Tatsuya took his 
    turn.  Kudan was only able to cast the High Pressure spell 
    on me.
    Brief Summary:
    -Cast the Fusion Spell "Maha Taru Kaja" (For the record, 
    it's Taru Kaja->Affectionate Prayer) to cast Taru Kaja on 
    everyone.  (Duh)
    -Have everyone attack normally, with their weapons.  The 3 
    members who didn't participate in the Fusion Spell should 
    deal 200+ points of damage to Kudan, and after the 3 person 
    takes his/her turn, Kudan should be down.
    For winning the battle, you get Evt./Kudan's Head.  Give to 
    Yasuo on the 4th Floor of Kasu High to get 3 of a few of the 
    best accessories in the game:  The Mutation Gear, Syncronize 
    Gear, and Adjustment Gear.
    And here's a strategy for dealing with Kudan, from Katman:
    "To beat Kudan, go summon some wussy Personae, and when you 
    find the rotter do a quick P.Change to them - he'll use 
    Prophecy the first turn, die, and you've lost nothing. I 
    devised this strategy after losing Rank-8 Apollo before 
    seeing Nova Cyther for the first time..." 
    Thanks to Katman for pointing this out!  This is a helluva 
    lot better, in terms of saving sanity and repelling 
    8)  RUMOR Lv. 52 Haunted Taxi
    Comment:  (Unable to Contact)
    Hp- 416
    Attacks- Tackle, Radical Powerslide
    Void:  Holy/Dark/Mind/Nerve
    Weak:  Lightning
    Location:  Mu Continent's Contest Area
    Your Level- 64+
    I've come up with 2 strategies when it comes to the Haunted 
    Maya (MOON Artemis)
    Katsuya (JUSTICE Hyperion)
    Ulala (STAR Astria)
    Baofu (HANGED MAN Prometheus)
    Tatsuya (SUN Apollo)
    Now that you've seen the Personae, you can probably guess 
    what I'm going to recommend:  Dragon Cross. (Wiseman Snap, 
    Twinkle Nebula, Crescent Mirror, Justice Shot, and Nova 
    Cyther)  Just use that to deal 1000+ points of damage to 
    Maya (MOON Artemis)
    Katsuya (JUSTICE Hyperion)
    Ulala (PENTACLE Peri)
    Baofu (HANGED MAN Prometheus)
    Tatusya (EMPEROR Indra)
    Use either Lightning Crush or Lightning Blast to get rid of 
    him.  Overall, the Haunted Taxi is easy.  If you want, you 
    can sit there and wait for him to do a funny attack called 
    'Radical Powerslide', and... well, you just have to see it 
    for yourself.  Let's just say you get kicked out of the 
    battle.  BTW, I don't think you'll be needing a Brief 
    Summary for this.
    For defeating the Haunted Taxi, you get Evt./"Haunted Taxi 
    Hat".  Trade it in to Fuyuko in the Lobby for an Akashic 
    That's it!
                   7.  ((---OTHER STUFF---))
    ((---SPECIAL THANKS---))
    Archaeopteryx- For giving me the go ahead on using his 
    strategy (which was better than mine, anyway) and for 
    creating a kick ass FAQ.
    Frostylantern- For reminding me to put in the items you 
    receive when you defeat rumor demons, as well as the items 
    you get when you trade them in.  Not only that, but he's 
    given me the Tsuchinoko data, too.  Thank him, people!  (My 
    apologies for the name mix-up, I could've sworn that your 
    name was Steve. >_<)
    Enki- For pointing out that the MOON Pariker Persona are 
    void to all attacks, and is helpful during certain boss 
    Alessar- For giving me a couple of very nice points, for the 
    Old Maid and Joker Ulala.
    Jesse James- Well, for giving me the idea to write this FAQ. 
    Christian- For suggesting that I add the locations of the 
    Rumor demons and the Persona encounters.
    Johnsgs and Il-Dana-  For providing me with some more info 
    on the Old Maid attack.
    B4 TND- For giving me some nice info when it comes to 
    dealing with the JUSTICE Nata demon.
    Katman- For being a very generous and excellent contributor 
    for this FAQ.  Major props.  
    Bo Kurland- For some more Tsuchinoko tactics, and where to 
    turn in Evt./Dead Tsuchinoko for a Item Breeder.
    Cozy Okada, Kazuma Kaneko, and Atlus R&D 1 for creating 
    another kick ass Megami Tensei game. 
    And finally, to anyone and everyone who read and benefited 
    from this FAQ.
             8. ((---COPYRIGHTS---))
    Persona 2: Eternal Punishment is property of Atlus, 2000.
    (c) 2001, by Sasoriza.  All rights reserved.  All versions 
    of this FAQ will be given to the sites that I say can use 
    them.  Don't sell this FAQ, as it is free to the public.  If 
    I do give you permission to have this FAQ on your site, 
    don't edit this FAQ in any way.
    "Life is like a painting... you paint over a blank canvas 
    called the future by living."
                     -Demon Artist

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