[imagine a spacious ASCII logo here] [ok thanks] Persona 2: Eternal Punishment The Guide to Everything You Ever Wanted to Know About Persona but Couldn't Spell Well Enough to Ask v2.0 by Loveless (see, it's different from the others already!) [Contact info at end of file] TABLE OF CONTENTS I. Before We Begin (We?) i. Introduction ii. Terminology II. The Most Frequently Asked Question III. Gameplay questions IV. Boss Strategies for Slackers V. Fool Cards i. The Fool's Errand ii. Oracles to Cling To VI. The Innocent Sin VII. Soundtrack info i. Soundtrack listing ii. Soundtrack Q&A VIII. Persona World Guidance IX. Miscellaneous Tips i. Get Rich Quick ii. 99 LUC iii. Ultimate Personae spell cards X. Persona links i. Persona sites in English ii. Persona sites in Japanese XI. Closing crap i. Version history ii. Credits iii. Contact info iv. Copyright info (a.k.a. "Vague Threats") I. Before We Begin (We?) i. Introduction There's a lot of information relating to this game that people know, but it isn't written down anywhere, so the only way to find out is to ask. I really don't think that's necessary, so I decided to write the stuff down. This is a very atypical FAQ, in that it serves more to fill in the cracks between Archeopteryx and Hyral's excellent guides, rather then cover the same ground that they have so well secured. Except for gameplay questions and boss strategies, this guide is aimed towards people who know the basics, as found in the two aforementioned guides. "The Innocent Sin" is to clear up all the questions about deja vu and to hammer out confusions about the game of the same name. Soundtrack lists can be found if you ask, but I think it's better to have it written down some place. The same about the Persona fan's Bible, Persona World Guidance. And, lastly, a collection of links so you can find your way around the (really, really small) English-speaking MegaTenist internet community. (sigh) I don't like introductions. If you want to see my rapier wit, scroll down some. You're not finding any here. Go on! Get! There are doors (S)outh, (E)ast and a ladder (D)own. There is a lantern here. There is a MP5 here. ii. Terminology This section is for this FAQ, but also so the unaquainted will know what the hell people are talking about when they discuss "MegaTen." You experts can skip this part. MIP: Megami Ibunroku Persona Literally means "Goddess Scriptures Persona." Officially titled "Revelations: Persona" on this shore ("the first game in the Revelations series" is a threat they have yet to carry out), this game suffered a horrendous translation, with almost everything renamed, meaning all the months of mythological research by Atlus R&D 1 went down the toilet and the demons just become random beasts. Also, in the Japanese version there is an entirely different second storyline available known as the Snow Queen Quest, which was just cut from the US version to make the Christmas rush (and it still did pathetically, since they never advertised and they butchered everything from names to dialog). For more info on that, see Henry LePierre's FAQ for the game. However, the original quality of the game is great enough to shine through the terrible localization, and it's still definately worth a play. It plays truer to the old MegaTen games then the Persona 2 titles do. If you see this, pick it up. It IS worth your time. IS: Persona 2 Tsumi/Innocent Sin The forgotten chapter in Persona, both literally and figuratively. Figuratively because it was never released stateside. Literally because, well, Eternal Punishment explains well enough. See Section VI ("The Innocent Sin") for more info on the best thing to never hit America. The fact that running a search on GameFAQs for Persona 2 turns up five titles is confusing to many new players. EP: Persona 2 Batsu/Eternal Punishment I ASSUME you would know what this is.... The third chapter in the Persona series. Doesn't look like there's gonna be another one. Atlus R&D 1 has a nasty habit of never going to three. Look at how they bent the rules this time. It's ironic that Eternal Punishment is what people refer to when they just say "Persona 2" since Eternal Punishment was never intended to exist. It exists only because the Japanese fans DEMANDED another Persona game. Innocent Sin was originally a closed book. I have to say Eternal Punishment is the best "tacked on" sequel I've ever seen. Megami Tensei Literally means "Goddess Ressurrection" (which the first game actually dealt with, so it isn't just a catchy name like "Final Fantasy"). Affectionately called "MegaTen" for short. This is the game series to which Persona belongs to. Only the first two titles (both NES titles) are just "Megami Tensei," all titles (from SNES onward) are labeled "Shin Megami Tensei" (meaning "True Goddess Ressurection"). Persona does not wear the MegaTen label, but considering that it shares the same world as Devil Summoner, it IS a MegaTen game. (Yes, I know the first Final Fantasy was supposed to really be a "final fantasy" and a sequel was never intended when making the first game. Don't e-mail me, you twit.) Atlus R&D 1 The brainy guys at Atlus of Japan responsible for the entire Megami Tensei series, from which Atlus makes a well earned profit. They have one title out that has nothing to do with Megami Tensei, and that is Maken X for the Dreamcast (being remade into Maken Shao for PS2). (They might have made others, but I'm stupid.) These guys spend months before beginning work on each game, doing research on mythology so they can effectively create the surreal but real world of MegaTen (and whatever else they did). Every single aspiring game designer says "I want to work for Squaresoft!" Well, if I wanted to design games, I'd want to work for these guys. They're the only ones to come up with a battle system that I couldn't graft major improvements on to. (Like, in Final Fantasy, have you ever done a command that suddenly became a really bad idea because of something the enemy just did, but you can do nothing to stop it? If you haven't, you're a better man than I, but Persona has that one nailed.) MegaTenist A fan of Megami Tensei. Yes, this is the official term. No, I don't understand either. It's like calling a FF fan a "Final Fantasizer." II. The Most Frequently Asked Question Q: Is this game worth buying? A: Yes. [I'm not joking. Right now, that's asked more often than any gameplay question. I guess EP is old enough now that nobody needs gameplay help, but it's on the bargain shelf, so people come to the GameFAQs P2:EP message board to ask if it's worth the cash. Well, seeing how we hang out on a P2:EP message board, I doubt anybody is going to say "No." Actually, one guy did once, but he was a troll. The question that used to be here was about Azhi Dahaka, which is below, but that hasn't been asked for months. On a side note, it's taken me a really long time to get to finishing this FAQ.] III. Gameplay Questions Questions are listed by game progress. Questions WILL contain spoilers, so don't read past where you need to should you wish to remain pure. Q: Why did they leave the debug menu in? It makes the game too easy! Q: Why did Maya just shoot up to level 99? Q: What's the point of dungeons when you can teleport? Q: Why isn't Ulala giving ****? A: If you're wondering about any of this, you have the ILLEGAL, PIRATED version. Persona fans are particularly sensitive to this kind of thievery, since it actively affects them. You may think that "one person doesn't make a difference," and with a franchise with Final Fantasy, that may be true, but Persona actively fights for sales, so one person DOES make a difference. Atlus reported that sales of Persona 2: Eternal Punishment did not meet their expectations, which makes the chance of future titles being released over here smaller. What would they have said if everybody with a pirated version actually bought a legitimate copy? We'll never know. The prequel to this game, Persona 2: Innocent Sin, may never see translation, specifically BECAUSE of piraters. (Among countless other reasons, of course.) This isn't a black and white issue, of course. In Singapore, it's nigh impossible to find a legitimate copy, since all the stores only carry bootlegs. But the excuse "I have to pay for a car and food and I'm just a college kid" doesn't go very far, since you COULD have bought it, but chose not to. The last thing I'll say is that it's better to support the people who made the game than that jerk kid down the street who burns CDs and rips you off anyhow. You know, the one who makes ExLax brownies. Q: Are there any GameShark codes to stop the clock on the parts with timers? (Sky Museum, Sewers, etc.) A: No. Get a move on it, lazy ass. Q: The demons in the Sky Museum say they saw some kid carrying a flower who they think they used to take orders from. What's up with that? A: That's a reference to Innocent Sin. See the section of the same name for more details. Q: Whoops, I didn't fill up the shrine on the trail on Mt. Mifune. Can I still get the ancestral personae? A: Yes and no. Maihime Amano and Tatsunoshin Suou will still be available, provided you do everything else correctly, but you won't be able to get Junnosuke Kuroda. While Kuroda is the most useless of the three in combat (and most expensive, SP wise), you can't use their special fusion, nor can you return Kuroda for the Carma Ring (How can they misspell Karma?! They even got it right in the first game!), which you need to get LOVERS Alice, who most certainly ISN'T useless in combat (nor very expensive). Sorry to say, you can not go back to fill up the shrine. If you missed the shrine, sorry. Wait till next round. Chances are you won't have enough FOOL cards to summon Kuroda the first time around anyhow. MOON Maihime Amano is a poor man's (woman's?) EMPRESS Izanami, with only Affectionate Prayer and Dance of Protection to offer (both of which Izanami has) and terribly lop sided stats. If you don't want to go chasing Izanami down (in the fifth area of the bomb shelter), Maihime can be useful, but without Kuroda, Suou isn't worth your time. Chasing Izanami sounds like a movie title. Q: Who should I take? Nanjou or Eriko? A: That's a good question, but there's no simple answer to it. Both characters have their pros and cons. Here's the basic rundown. Combat: Nanjou's stat distribution follows a similar pattern to Katsuya and Baofu, in that he gives more points to STR and VIT. Thusly, he is a more physical fighter. Eriko is the only character in the game who naturally augments her own TEC. (Maya would, except that you distribute her points.) Thus, she is the only real mage-type character in the game. Considering that magic is so much more effective than physical attacks in this game, I personally consider Eriko to be a superior character in this combat. Their starter personae are about on par with each other, and neither gain access to an ultimate persona in the course of the standard game. Eriko could potentially gain access to JUDGEMENT Michael, which only she can use, but there's no way you'll be on a high enough level to get him when you have Eriko. Storyline: Nanjou's story focuses on how the Joker system works and how Kegare is extracted from civilian Jokers. Eriko's focuses more on how fortune telling is aiding the villians, but still does not bother to explain how Wang Long works. Of the two, Nanjou's path gives more understanding of the overall story, so his path is more important story-wise. Also, the flashbacks at Mt. Iwato will be different. Only the first dungeon with Nanjou/Eriko changes, though, so the larger story isn't much impacted by who you take. Contact: Eriko's primary contact is modeling and Nanjou's is debating. These are both very silly contacts. Eriko, however, has the very cool special contact "100 Stories" where she, Ulala and Katsuya or Baofu take turns telling a "scary" story. Nanjou's contacts aren't terribly useful, though JUDGEMENT demons tend to like him. Overall, Eriko's contacts are more useful. Dungeons: Nanjou does the Sewers/Science Lab, Eriko does the Sumaru TV station. Salam gives the same reward is given for both maps, though the Science Lab is harder to map as it involves asking demons for information and spreading rumors. Rumor demons: There are four rumor demons, and depending on who you take, you can fight two. Eriko fights Reiko Kashima at the TV station, netting an incense card set, and Blue Cape on the Nichirinmaru, getting the "Women Powered" armor, which is excellect for women. Nanjou fights Tsuchinoko, winning an illustrious Item Breeder, and he fights Red Cape on the Nichirinmaru, getting the Soshu Masamune, which owns for Nanjou and Tatsuya both. This catagory goes to Nanjou, since Item Breeders are so bloody rare and useful. Bosses: There are bosses in both unique dungeons. Of the two, Eriko's first boss is more difficult. Later, in the Undersea ruins, you will fight a different boss depending on your route. Of these two, Nanjou's is considerably more difficult. Other: About two thirds through the game, Mu Continent will change the items they sell in exchange for coins. If you take Nanjou, the Material card for DEVIL Lucifer will be made available. If you take Eriko, the material card for JUDGEMENT Satan will be there instead. If you are playing a Restart game and you took the route you did not take your first game, both cards will be available. Since I don't recommend buying the cards for either the first time through, this point is moot. Also, they both have awful voice actors, but I personally find Eriko's more tolerable. Nanjou's voice actor doesn't even sound like he's TRYING. Overall: I prefer Eriko, partly because she's better in combat and contact, partly because I just prefer having women in the party to men. Thusly, take that only as my preference. Everyone's opinion varies. So, uh, flip a coin. Helmet (heads) for Nanjou, Hot Pants (tails) for Eriko. Q: How do I kill the unbeatable demon in the World of Conviction? A: Thank Atlus for not leaving any clues for this one. As a result, this is [was] the most frequently asked question in the forums, period. Anyway... STRENGTH Azi Dahaka takes no damage and can not be killed by normal means. However, summon the persona STAR Faraedone and equip him on anyone, then start the battle. You'll get a Persona Talk between Fariedone and Azi Dahaka, and both characters will go berserk. At this point Azi Dahaka is vulnerable. After this, he becomes a random enemy, but he's not Void: All anymore (though you can still access the P-Talk if you want to). Your reward for all this nonsense? An elusive Legenbright! If you have questions about the EX dungeon, I refer you to Hyral's FAQ on the subject. It contains almost all of the information you could want to know. IV. Boss Strategies for Slackers People are always asking for help with bosses. Compared to most games, Persona 2's boss fights CAN be pretty hard. (Compared to most MegaTen games, though, P2 is easy. In most MegaTen games, an irate group of pixies will paint the wall with your brains, if you aren't careful. It can get really humiliating, I know.) However, most boss strategies have high standards on what personae you should have. (Most game FAQs do this actually.) So I decided to do a guide to "scraping by" boss fights. You don't need to be 10 levels higher than the boss. You can be 20 or even 30 levels BELOW them and mop the floor with them, if you know what to do and how to do it. That's what I aim to show here. True, with the right equipment and the right personae, it's difficult to lose, but, with the right knowledge and the right mindset, you can't. Questions are in order of relevance to the game. Questions WILL contain spoilers, so don't read past where you need to or we're going to have to suck the Kegare out of you. Q: How do I beat [fill in the blank]? A: When people are having trouble, one thing people often don't do is cast Maka Kaja. This essentially doubles your spell casting power, which makes fights much easier. It's almost necessary in some boss battles. In a Fusion Spell, the only person it needs to be cast on is the leader (the person who says a battle quote) for the effect to work on the fusion. Also note that you can cast Maha Maka Kaja by casting Maka Kaja-->Affectionate Prayer, which affects everybody. (This is precisely why you should always carry Izanami, who has Diamond Dust to boot.) For the following boss battles, that's always the first thing you should try if you're having a tough time. If it's too early in the game for you to get Maka Kaja, then don't worry about it. You should be able to win without it in the earlier parts of the game. The other spell power booster is Affinity Readings. Having an affinity with a character doubles the power of fusion spells they participate in. Using this in conjunction with Maka Kaja, you can make your spells four times more powerful! For maximum effect, get an affinity with the character with the highest TEC. Unfortunately, you can't get Maya on the affinity readings, so the character with the highest TEC will probably be Ellen or Tatsuya. If a boss isn't listed here, using Maka Kaja and Affinities is probably enough to sail right though them. Q: How do I defend against the Old Maid attack?! A: The Old Maid attack does nothing at first, but one of your characters (randomly chosen at the time of casting), when his or her turn comes up, will cast a spell called "Joker" (no matter WHAT you tell them to do, even attack or use an item) which will knock the stuffing out of all your other characters (especially if Tatsuya ends up using it at the Sky Museum). There is only one way to evade this move and that's to have everyone defend for a round. Defending is the ONLY option which won't result in the afflicted character casting Joker. You can tell who would've cast Joker by checking the battle order. Whoever was hit by Old Maid will have changed from Defend to Attack. You can use this to keep track of when it's safe to move. Once the person who was hit with Old Maid has gone by, you can resume combat. In addition, anyone who goes by and wasn't the Old Maid can be assigned a new command. Consider yourself dead if Tatsuya accidently Jokers your party at the Sky Museum. Q: I can't beat Joker Noriko! A: Noriko is the first "problem boss." There are a few specific spells you should have for this fight. The most important is Wall of Water (neutralizes all water attacks), but you'll want at least two personae with Agilao to make things faster. Wall of Water can be found on CUP Matsuo-Sama and HANGEDMAN Kabanda. Matsuo-Sama is a great persona who's worth keeping till past halfway through the game, but he's a CUP, meaning you have to mutate him out of another persona. Kabanda, on the other hand, has no redeeming value EXCEPT Wall of Water, but can be summoned instantly. Matsuo-Sama is a bit more work, but is far more powerful and useful than Kabanda. It's your call. Agilao is here and there. The lowest level persona to have it is STAR Kimnara. Look around. Alternatively, you could use Tower Inferno (Wind-->Earth-->Fire), if you have some relatively advanced earth and wind spells. Or even better, Tower Inferno with Agiloa. Muhaha. You also want some good healing spells. You may have MOON Maia Custom by now, but probably not. Media will still work if you don't wait too long to cast it. First thing you should do when the battle starts is cast Wall of Water. Now you can use your fire personae without fear. Use Agilao spells to cast the Blazing Hell fusion (or use Tower Inferno if you want). Noriko will go down no problem, then you just need to pick off the Ryumen. I've actually beat her with none of these (except Kimnara), but I was really lucky, since she didn't case Maha Aques. If she had, I'd probably have been toast (wet toast, at that). So, you can beat her with no preparation at all, but you have to be really lucky, so I don't recommend banking on it. Q: How do I beat Chizuru at Sumaru TV? A: Chizuru herself must have like one HP. Just knock her with a physical attack first thing, since she does cast some nasty spells if you let her. The Shikigamis, on the other hand, can be a real pain. One of each of them is affiliated with earth, fire, wind or water. They absorb their own element and are weak against their opposite. However, they all look the same, so keeping track of them can be difficult. The secret to identifying them is through contacting them. They all say different things. They all just scream, but they're DIFFERENT screams! [Haha...I feel sheepish. I had it all written down, who says what, but I have a tendency to lose my game notes as soon as I don't need them anymore. I know that Hyral has them in his FAQ, and he has pretty much the same strategy I do.] Right at the start, take note of who says what, then mark them with their elemental affiliation as you find them out. Focus all your attacks on one at a time, and make sure you can cast all four basic elemental fusions (Stone Rise, etc.) and these guys shouldn't be too much trouble. There are a couple other tricks you can use. If you want to get one particular demon down first, you can cast a fusion that hits all of them. Like, say, if you want to beat the fire demon first, you can cast Tidal Wave (Water-->Wind-->Maha Aques). Yes, it will heal the water demon, but you haven't HURT it yet! And, in addition, the Earth and Wind demons have taken some damage, too! Note that this means you can't use the trick on the Earth and Wind demons, since you'd heal one of them, but you can get the water demon next using the same trick and hurt them even more, then finish them off with Stone Rise and Wind Cutter. Q: How do I beat Chizuru at the Undersea Ruins? A: I refer you to Sasoriza's Boss FAQ. His strategy works great. Chizuru is weak against Physical and Fiend Card puts a character on furious which TRIPLES their attack power, so she essentially digs her own grave. For even more fun, cast Taru Kaja on a Furied character. That does 6x normal physical damage, 18x on a critical. You'll never do more damage in the game than that to anyone. There was a neat trick I saw on the EP board a while back. When she splits into five, use STAR Iris to cast Maha Magna. The one who reflects it back at the caster is the real Chizuru. The caster need not worry about being hit, because Iris is strong against earth and Maha Magna sucks at this point anyways. (Who came up with this trick? I want to know who to give credit to.) [It should go without saying that you can use this trick with any persona with a Maha spell that won't hurt them if it gets reflected.] There's another way to tell the real one. Hit the Retreat command and the screen will center in on the real Chizuru and she'll taunt you. Yes, I consider that a bug. You can use whatever Kaja spell ups attack power and use attack fusions if you want. Healing doesn't hurt either, I guess. I didn't find this battle very difficult (the same with all enemies weak against Physical), but it comes up a lot on the boards, so here it is. [Actually, not anymore. I wrote this a long time ago. =P] Q: How do I beat Guido Kandori at the Undersea Ruins? A: This is the hardest fight in the game. Welcome to hell, kid. Guido has some nasty spells, but piling the X-2's on top of that make this battle REALLY tough. Another aspect of this battle that makes it hard is you can't go back to town for stuff. (Thank goodness you even have a Velvet Room.) If you have an affinity with someone, that's good. It'll come in handy. The tricks I mentioned in the beginning of the section are ESSENTIAL here. You'll want to have two personae with Ziodyne so you can cast a high powered Lightning Blast. If you play your cards right (have an affinity with a caster and maka kaja the fusion leader) you can get the X-2's down with the Lightning Blast in two rounds. (Using this tactic, I did over 2000 damage to each of the X-2's each round. Didn't do much against Kandori though...) If you can do this much, you can win this battle. If you get hit with a Murasama Copy, the following will be considerably more difficult. So kill the X-2's ASAP. Guido himself is one tough customer, meaning he's Strong vs. All. All I can say is heal and use your most powerful spells. Sama Recarm is a useful spell to have here, since he probably WILL K.O. your party members a few times. (Life Incenses are good, too.) If somebody is hit with Murasama Copy, have them use items, unless they're good enough to do worthwhile physical damage. Good luck. Q: How do I beat the Metal Trio at the Ameno Torifune? A: Everyone says to use Celestial Veil (neutralizes all earth, wind, fire and water attacks) . If you check other FAQs, most every one of them will say use Celestial Veil. However, I figure Celestial Veil to be too much of a pain in the ass to be worth it. It requires four specific personae, one of which is TEMPERENCE Suzaku. You get Suzaku's material card just outside the room where you fight the trio, then you have to BACKTRACK to the Velvet Room to summon Suzaku and then, to top it all off, Wall of Fire is his mutation spell! You can't just get it by ranking up, you have to squeeze it out of him! The reason people say to use Celestial Veil is because it's the only way to have defense vs. more than one element. All of the Wall spells cancel out what was there before. They don't stack, they replace. If you really want to use Celestial Veil, the personae you need are WORLD Seiryu, TEMPERENCE Suzaku, HERMIT Genbu, and HERMIT Byakko. Cast the Wall spells in the order of Air, Flame, Earth, Water. Too much work, I say. There needs to be a drastic reformation! There is only ONE spell you need to be afraid of and that's Terror Fortune. Eikichi's Bloody Divorce can be lethal, but Eikichi should be taken out before he can do too much damage, since, of the three, he alone has a weakness. Meltdown will knock him out before he can cast Bloody Divorce. Lisa is a pest at worst. Terror Fortune is deadly because of the status problems, but if you're immune to wind, you can't be afflicted by it. Therefore, find and bring any persona with Wall of Air to neutralize Terror Fortune. Anything else is strictly optional. Kill Eikichi ASAP with a Meltdown (with Maka Kaja/Affinities, it should only take one or two blows; Apollo comes with the required Maha Agidyne), and after that, you're home free, so long as the Wall isn't breached (by someone dying or from De Kaja). If it gets breached, then just cast it again. After this there is only ONE thing that could screw you up and that's Lisa charming your party over. That'll bollocks you over. By this point though you should have a persona with Refresh Ring (though the earliest is our beloved Matsuo-Sama). Keep this persona in reserve, unless it's immune to Mind/Nerve magic, because you don't want it where you can't get it. Try to have two people with protection against this, or just hope for the best, since you'll want at least two. Then have them switch on the persona, Refresh Ring a charmed character, switch off, have the next person switch on the persona and un-charm someone else, you get the idea. If you end up in a really bad sitation, feel free to use the Soma you got from beating Tek Tek. You can get more easily. After Eikichi is gone, just hammer on Lisa. Jun can't hurt you at all, except by throwing flowers at you. But, you see how far Matsuo-Sama can go? He's a level 9 persona, but he's useful all the way up through the Ameno Torifune! Don't you wish you'd got him instead of stinky ol' Kabanda back with Joker Noriko? He does look pretty stupid though... ... So, yeah, Wall of Air. Yup. Q: How do I beat Gozen? I don't have Junnosuke Kuroda. A: Actually, many argue that THIS is the toughest fight in the game, since he's Strong vs. All and has 8000 HP. Just use your best attacks, man. Be sure to use Maka Kaja and get affinity with your best spell caster. Also, if you summon, rank up, then return EMPORER Indra, then you get 10x Soma out of it. Not so tough now, is he? Q: Using Somas is cheesy. A: Did I invite you? I don't recall inviting you. Are you on the guest list? V. Fool Cards i. The Fool's Errand The basics of Fool cards are well known so I'll make this short. Fool cards are one of the trickiest aspects of the game. They let you summon the FOOL class personae, which are considerably powerful, exceptionally balanced, void mind and nerve magic and can be returned for otherwise unobtainable items. They're also the only way to get a Technique Source (which requires EIGHT Fool cards to get!!!). They are obtained two ways: By mapping certain dungeons for Salam and by contacting demons. The former is MUCH easier. It's just what it says. For the latter, you must follow the following procedure: Contact or be contacted by an enemy. Interest or Anger the enemy with your contact/response. Now, they have to ask a question in return. Interest or Anger them again. You must repeat this so you Interest and Anger them exactly twice (as in Interest, Anger, Interest, Anger). You now have a one in 32 chance of being asked a Fool question. Respond to this with the most foolish answer (like "I would give my life for immortality") and they'll give you one Fool card. If the demons don't give you a question after a response or you give an answer that makes them happy or fearful, you've blown it. Notably, once you've obtained a Fool card this way, you're twice as likely to get the final, fateful question (that's one out of 16). Why does the chance increase? I dunno, maybe word gets around that you're an idiot. ii. Oracles to cling to For a game that plays so much on superstition, Persona 2 contains some very mysterious systems. The Fool system is the epitome of that. Nobody really knows how it is determined whether or not you can get the Fool card. There are, however, plenty of theories and lots of speculation as to how to increase your chances. * Your LUC factor doesn't have anything to do with this, so forget that. Luck, however, is of the essence. * People have said that the game is more generous about these things once your characters are above level 90. This may well be true, but getting to level 80 is hard enough, let alone level 90. * The best place to work for Fool cards is, of course, Kasugayama High School. Specifically, hanging around the first couple floors. The demons are so weak you don't have to worry about pissing them off, and they mostly behave like little kids so their behavior is easy to predict. Well, easier. * It's unclear if the order of emotions matter. Interest, Anger, Interest, Anger could be just as effective as Anger, Anger, Interest, Interest, or it may not be. The most accepted order is the former, so if you're particularly supersticious, you can stick to that. [Update: It appears that it doesn't matter, but going in the original order most reduces your chance of screwing up and out of the Fool question.] * Some people theorize you're more likely to get the card if the demon contacts you. Again, whether or not this really has any effect is unknown. It doesn't look like it does. * For a long time, it was thought getting the Silver Dragon fortune from the Sumaru Genie increased your chances of getting Fool cards. I thought it was just superstition, until somebody reported getting a Fool card with the silver dragon active, and getting Anger, Interest, Interest, Interest, Anger, Fool. This is the first and only report I've heard of such a thing, but it's certainly plausable. If this is the case, then the Silver Dragon fortune increases your chances to 3/32 (or 3/16). [If you don't understand it, do the math and all will become clear.] * I also heard a report with someony saying they got a Fool card from a broken conversation, as in it was either interrupted or he accidently evoked happiness or fear. Who was this? Can someone clarify? This is how rumors get started, folks. * If anyone has anything to add to this list, drop me a line. VI. The Innocent Sin I had planned to write up the events of Innocent Sin, but someone beat me to it. I must refer you to Yoshistune's excellent site which has an ongoing translation of Persona World Guidance. Among the items currently translated are the Innocent Sin Event Digest, which is handy for getting acquianted with the events of IS. http://j.students.umkc.edu/jpr4c7/ In place of explaining the story, I'll just have Q&A to cover the items omitted from the event digest (which there are many, since it's just a story outline). Beware, as this section will spoil EVERYTHING. Questions are in sequence of relevance, as always. Q: I heard you can import IS data to EP in the Japanese version. A: Yep. (This was, of course, removed from the English version, since we never got Innocent Sin.) Here's what comes over: * Tatsuya's name * Tatsuya's level/stats * Apollo's rank and stats* * The Karma/Carma ring if you got it * Records of certain events (like what blew up and what didn't) * Fusion spell data (though the components are different, they tell you the new ones) * Money given to the Lucky Cat Statue in Kuzunoha carries over, so you only have to give the statue 90000 yen. * If you opt not to have Tatsuya join Eikichi's band in IS, he can't join in Ulala and Katsuya's flamenco contact combo (unconfirmed). (* If you didn't have Apollo in the data, I assume he'll be there but at rank 1 with default stats like usual in EP.) Q: Who is Hanaji? (The girl that Eikichi's minions kidnapped) A: Hanaji is Miyabi's nickname. Miyabi, as you probably know, is Eikichi's girlfriend on This Side. Hanaji means "Nosebleed" which, as anyone familar with anime knows, is a symbol of sexual arousal. According to her background, she always seemed to get them in the girls' locker room. You do the math. Persona is just full of this stuff, man. Q: Why is being a "champion boxer" a dangerous wish? A: Oh, damned if I know. Q: The dance club Zodiac is omitted from the Digest. What happened there? A: I'm a little foggy on this myself, but this is what I gather. Sugimoto gets ahold of Miyabi and holds her captive. Eikichi plays the hero and rushes off to the rescue, leaving you with four party members to trek Zodiac with. While in EP, you need a password to get in, here you need a mask, so the party finds some. When you get there, Eikichi is confronting Sugimoto. You have the option to help him or let him handle it (as Yukino recommends). If you let him handle it, he'll develop the Rhadamenthys Custom persona later, so let him handle it, unless you really want to trash Sugimoto. I don't even know if Sugimoto lives or dies. Judging from what happens to Yasuo later, though, I think it's a good bet that Sugimoto doesn't make it. [Update: I've heard that he doesn't kick the bucket, but this also isn't confirmed. Someone confirm!] Q: Who is "the Masked Gang?" A: They are refered to in EP as "Masquerade." "Masked Gang" is a more literal translation. They ARE in EP, actually, running around the EX dungeon yelling "Kamen!" over and over. (Note that they are also refered to as the Kamen-tou, which is the literal Japanese, and that's where "Masked Gang" is from.) Q: Who is in Masquerade/Kamentou/The Masked Gang? A: The lower ranks are pretty much anyone who wants to join. The upper ranks are the named elements. Tatsuya Sudou is King Leo, Anna Yoshizaka is Lady Scorpio, Ginji Sasaki is Lord Taurus and Junko Kurosu is Queen Aquarius. They're all second banana to the Joker, who, as you probably know, is Jun. Q: Who the hell is Ryusei Yarou? A: He shows up in EP as Chupiler. He seems to be a mascot of Atlus in some way, but other than that, I don't know. Q: Don't the MUSES sing a song at Aoba park? A: Yes, they do. It's one of those syrupy pop songs, though. It's not as good as the other song (which you buy as a rumor CD from Giga Macho), which is the hilarious Persona Ondo. (You can hear them both on Sumaru Radio [linked to in the designated links section] if you're lucky.) In order to get it played in game, you have to choose not to trash Ginji too early, and basically let Lisa handle him (like Eikichi handles Sugimoto). This is also the requirement for Lisa developing the Eros Custom later on, so it's a good idea to let her do it anyhow, even if it's fun knocking the crap out of "Kegare Boy" Ginji. Q: What's Persona Ondo? A: It's a goofy "follow the bouncing ball" kind of song, sung by Tatsuya's Japanese voice actor, making it all the funnier. I wish it were easier to get ahold of, but you'll have to listen to Archeopteryx's internet radio station and hope it comes up in the shuffle, or try to get ahold of the Innocent Sin soundtrack. I assume it's a "Secret CD" at Giga Macho like Persona Mambo and Persona Rock are in EP. Q: Can Aoba's auditorium be saved from the bomb blast? A: Nope, nope. No matter what you do, the place is blown sky high. Q: Isn't there a choice about GOLD and Smile Hirasaka being destroyed? A: Yes, there is, though the digest doesn't mention it. Smile Hirasaka will be destroyed early if you try to enter the wrong building first. (The building is there in EP, but you can't approach it. You can see it though. It's on the southern edge of Hirasaka.) GOLD will be destroyed if you try to enter Pachinko Silver before clearing the place out. Both buildings are eventually destroyed when you're at the Sky Museum anyway, but they get destroyed early if you screw up. [And, yes, that is the ONLY significant of Pachinko Silver in either chapter of Persona 2. You don't even get to go in.] Q: Where do Ixquic and Makimura fit into this? A: Ixquic and Makimura guard SMILE Hirasaka and GOLD respectively. Q: Does this mean they die if you screw those quests up? A: No, it doesn't. They have more than enough time to get out. If you botch SMILE, you'll first meet Ixquic at the Sky Museum, and she'll quit Masquerade on Yebisu beach afterwards. Makimura only dies if Ulala catches him, as you'd expect, though there's no word of her getting him either way. Q: What's with the barbell at GOLD on This Side? A: This is a reference to an event at GOLD on the Other Side where Maya is almost crushed by a falling barbell. Tatsuya saves her. Nice kid. Obviously, if a building is destroyed in IS and you import data where that happened, you won't see flashbacks to events that didn't take place for you. This is a part of a larger scenario at GOLD in IS where the party is attacked by exercise equipment. Q: There's no boss at GOLD, is there? A: Nope. Tatsuya Sudou posted Makimura there to fight you, but Ulala shows up and scares him off (you saw the flashback), so there's minimal resistance. Q: Why did Maya hear a girl's voice at the Sky Museum on this side? A: This is a reference to Ixquic, who got trapped on a burning airplane at the museum on the other side. You have the choice of having Maya or Tatsuya save her. (Pick Maya, damn it! She's scared to death of fire, but you have to have her do it if you want her to develop the Maia Custom.) Q: Who took Jun's place in the Sky Museum during the kiddy round-up? And why were they there? A: That would be Tamaki-chan and Tadashi-kun from Kuzunoha. Maya Okumura thought that Tatsuya and his friends were involved with the Masquerade, and reported to Kuzunoha. Tamaki and Todoroki didn't believe it, but thought it was a good idea to investigate the Sky Museum anyway. The hostage on the roof on the Other Side was not Jun (since he was the Joker at the time) but Ixquic. If you fight Ixquic at SMILE, she's your ally and Sudou uses her as a hostage since she's a traitor. If you screwed up SMILE, she's your enemy and Sudou uses her as a hostage since she's convinient. Either way, she's your ally afterwards. She very noticably disappears afterwards, though. Does she appear later? Q: I thought Maya Okamura was a bad guy. Why is she against Masquerade? A: She's not a villain. She's just a sap. She was fooled by Nyarlathotep into doing what she does. (In fact, she was fooled by the same image that Nyarlie used to fool Jun: Ishanari Kashihara, Jun's father and Okamura's dead lover. Just think, if he hadn't committed suicide in the clock tower, Maya Okamura would be Jun's step-mom! Creepy!) As a side note: Maya Okamura is SEXY when she lets her hair down (AKA when she goes nuts). I don't know why she wears it in that stupid bun. Q: You've mentioned all the Custom personae except for Vulcan. What about him? A: Vulcan is easy. All you need to do is get the other three customs, and you'll get all four at Mt. Iwato, assuming you didn't delete the originals. You notably receive the customs from Philemon. Unlike in EP, you don't need to mutate for them. This means you can have both Vulcan and the Vulcan Custom in your stock at the same time. Q: Why aren't there custom forms of Callisto, Helios and Odyseus? A: Believe me, if I knew, I'd tell you. Q: Wasn't the arsonist who burned down Araya shrine Tatsuya Sudou? A: Indeed, it was. He thinks Maya is a witch because she managed to break out. Q: When did Yukino leave the party? A: Yukino left shortly after the arrival of the Last Battalion. Shunsuke Fujii (her lover and partner, who hangs out at Kismet on this side) was killed by these new villains and Yukino is shocked beyond words. At this point, you have the option of leaving her with her to mourn her dead lover or telling her to snap out of it And come with you. Leaving her there is a bad idea, as it's immediately before The hardest stretch in the game. If you leave her behind, you'll have to fight Shadow Yukino and Lady Scorpio, after fighting your way there with only four people. After the fight, Anna and Shadow Yukino declare their love and commit suicide together, leaving the real Yukino as a shadow person. This is bad. If you take her, you don't fight Lady Scorpio, and Yukino takes her in under her wing. If you do this, when you get Jun, Yukino gives him a persona (or something like that) that will evolve into Cronos after the Aquarius Shrine. This means if you leave Yukino behind, you will never have access to the Grand Cross fusion. This is why in the screenshot where Jun wakes from his nightmare of the Joker, Yukino and Anna are standing there. (Strangely, they aren't there when this scene is flashbacked at Mt. Iwato on this side, implying it didn't happen.) Q: Wait...Hitler? A: Yeah. You got a problem with that? Q: Where were the shrines? A: The shrines, I believe, rose from the rubble of the Aoba auditorium, Smile Hirasaka, GOLD, and the Sky Museum. Spooky! Q: How do you get Cronos? A: There are multiple conditions. First of all, you must save Yukino at Mt. Katatsumuri. Second, at the end of the Aquarius Shrine, you'll fight some Longinus units. Make sure Jun has Hermes equipped when you do this. After the fight, Jun will be able to mutate Hermes into Cronos. Note that this mutation is unstable. If you fight Kudan and he hits you with Prophecy, you'll lose the modifaction ability and the ability to get it. This means you will be unable to ever get it again. Which means no Cronos. I also had a report (from Ian Kelley, no less) of Hermes trying to mutate into Hermes, which is wrong. So be very careful when handling Hermes. Q: How is Masquerade related to the Nazis? A: They HATE each other! At the end of each of the shrines, you come upon a really tough member of either Masquerade or the Nazis killing members of the opposition, before turning their attention on you. Think of it like a gang war. They both want control of the shrines so they can control the Xibalba. Q: Who are the bosses of the Shrines? A: Shadow Tatsuya is in the Leo Shrine. Shadow Eikichi is in the Scorpio Shrine. Shadow Lisa is in the Taurus Shrine. In the Aquarius Shrine, you fight three Longinus units. For the record, Shadow Maya is fought at Mt. Iwato, not in a shrine. Q: Why do the Nazis want control of Xibalba? A: Why the hell not?! Hitler's looking for a good time. It makes sense when you understand who Hitler really is and what his motives are. Q: Why would anyone follow Hitler and join the Nazis after what happened in World War II? A: Well, in all actuality, no one would. As a result, IS's Nazis are very, very strange things, with spring loaded feet and heads that turn all the way around. So, simply put, they ain't human! Q: What happens to Masquerade? A: When Joker abandons it and Hitler makes the scene, it kind of falls apart. Tatsuya Sudou dies. Ginji Sasaki dies. Junko Kurosu dies. Anna Yoshizaka dies, unless you save her, in which case she doesn't. The rest of Masquerade runs around utterly confused like the people who were purified of Kegare did on this side. Q: Do fears manifest in Xibalba like they did on the Torifune? A: Yes, though the people that manifest in IS are different. Metal demons in the form of Junko Kurosu (Jun's worst fear: his mom) and Kankichi Mishina (Eikichi's worst fear: his dad) attack you as "Metal Mommy" and "Metal Daddy." On this side, Eikichi, Lisa and Jun manifest for the same reason: Tatsuya's scared to death of them on This Side! Q: Okay, so Hitler is a form of Nyarlathotep. Why does HE want the Xibalba? A: Some people will tell you that it's Nyarlathotep's spaceship. This is true, since it's his creation, but it's not why he wants it. After all, why would a entity existing beyound the realm of Time and Space want or need a space ship? He really wants it because it's part of a carefully scripted out scenario written by the Crawling Chaos. The Xibalba is just another tool in his scheme to undo reality. Q: Who is "The Great Father?" A: The Great Father is Nyarlathotep's final form in Innocent Sin and is the game's final boss. And he's the creepiest end boss I've ever seen. (Angels are overdone. Tenticles are creepy, but, if you keep Hastur around long enough, you get used to them. I say bring on the conglomerated bodies!) A hulking humanoid mammoth with Eikichi and Tatsuya's fathers for legs, Lisa and Maya's fathers for arms and Jun's father for a head, all in skin tight black leather. The image you have in your head probably isn't right, but it's probably closer than you might expect. (The one thing that all of IS's cast has in common is their loss of their fathers. Those that still have them, Eikichi and Lisa, are terribly scared of them, and all the others lost them at a critical young age. Hence, the ideal form for the source of all human terror.) He's evidently really easy to beat though. Just equip everybody with Magic reflecting personae and he'll supposedly just kill himself. Q: Wait, I thought Maya Okamura killed Maya. It says that Nyarlie does. A: She did, but it was under the influence of Nyarlathotep. Actually, Maya Okamura goes into cryogenic sleep at one point (and we all know how well THAT works), so this is the rumorized version. Like Hitler and Kandori, this version is a projection of Nyarlathotep, so it WAS him. But for simplicity's sake, it was Okamura. Did you know Kandori doesn't have eyes in EP? It's true! It's really god damn creepy! VII. Soundtracks i. Soundtrack listings Megami Ibunroku Persona (Revelations: Persona) Disc One Disc Two 01. Persona (Arranged Version) 01. Snow Queen (Arranged Version) 02. Deva Yuga (Arranged Version) 02. Satomi Tadashi (Arranged Version) 03. Song of Everybody's Souls (Arranged) 03. Battle (Arranged Version) 04. Transitory Butterfly 04. Snow Queen 05. Touching Unhappiness 05. Educational Institution 06. Rage 06. Brown (Brad) 07. A Girl at the Window 07. Night Cry of the Forest 08. Awakening Legend 08. Ayase (Alana) 09. Maki (Mary) 09. Dead Line 10. Number One 10. Satomi Tadashi 11. Cheerful Shopping District 11. Saeko (Ms. Smith) 12. Toy & Joy 12. Majin... Forever 13. Child Abuse 13. Erie (Ellen) 14. AIAI Shopping 14. ? 15. Long Distance Mole 15. Dense Forest 16. The Quiet Before 16. Invasion 17. Dark Shopping District 17. Quiet Notch 18. Electric Travel Log 18. Battle 19. Mark 19. Monochrome 20. Black Kid 20. Rosa Candida 21. SEBEC City 21. Freezing Mind 22. Remembrance 22. Devil, Sing! 23. God Taker 23. Black Snow 24. Deva Yuga 24. Night Queen 25. Song of Everybody's Souls 25. Snow Story 26. Reminiscences/Departure Disc Three (mini disc) Just one track, which contains about 13 minutes of sound effects (from the Japanese version) set to various game music... Megami Ibunroku Persona ~ Be Your True Mind (Revelations: Persona) v2.0 (Soundtrack listing found at http://www.geocities.com/elhayme/index.htm) Disc One - SEBEC (68:48) 1. Kandori's Theme ~ Silence (2:05) 2. Philemon Movie ~ SEBEC Chapter (0:53) 3. Maki's Theme ~ Bright (0:53) 4. Police Station (2:52) 5. Mark's Theme (1:03) 6. Abandoned Factory Underground Passage (2:20) 7. SEBEC Above Ground (2:51) 8. SEBEC Underground Research Lab (3:36) 9. Kandori's Theme ~ Ambition (1:30) 10. Dimension Road (0:18) 11. Aki's Theme (1:10) 12. City 2 Accident (1:56) 13. Ruins (2:34) 14. Philemon Movie ~ SEBEC Chapter 2 (1:10) 15. City 2 (1:47) 16. Kama Palace (2:04) 17. Bar Attacked by Harem Queen (1:39) 18. Kama Palace (3:54) 19. Shadow ~ Sirius (2:18) 20. Mai's Theme (1:36) 21. House (0:52) 22. Deva-Yuga Appears (0:28) 23. Kandori's Theme ~ Pathos (2:11) 24. Beyond Dimension Road ~ View of Deva-Yuga (0:13) 25. Deva-Yuga (2:51) 26. Lapse of Distaizer (0:27) 27. Reiji's Theme (1:46) 28. Philemon Movie ~ SEBEC Chapter 3 (0:57) 29. Shabon King of Consciousness (0:15) 30. Maki's Theme ~ Sad (2:25) 31. Pandora's Den (Deepmost Area) (2:14) 32. Encounter with Pandora (1:23) 33. Pandora's Entry (0:22) 34. Pandora's Battle (3:11) 35. Philemon Movie ~ SEBEC Chapter 4 (1:26) 36. SEBEC Chapter Good Ending (6:10) 37. SEBEC Chapter Bad Ending 2 (3:08) Disc Two - The Snow Queen (61:22) 1. Sanitation Department (Former Dungeon ~ Saeko-Sensei) (1:52) 2. Yukino's Theme (2:02) 3. Frozen School (0:30) 4. Snow Queen's Theme ~ Main (1:31) 5. Philemon Movie ~ Ice Queen Chapter 1 (0:58) 6. Ice Castle (0:20) 7. Dungeon ~ Ice Castle (2:12) 8. Door, Frozen Shut (1:15) 9. Dungeon ~ Former Ice Castle (2:22) 10. Conversation ~ Generic 1 (0:42) 11. Toro Confesses to Ayase (1:08) 12. Snow Queen's Theme ~ Violent (1:59) 13. Consciousness (1:29) 14. Infiltrating Hypnos Tower (0:16) 15. Dungeon ~ Hypnos Tower (3:00) 16. Common Battle (1:12) 17. Spring of Restoration (0:38) 18. Philemon Movie ~ Snow Queen Chapter 2 (0:58) 19. Dungeon ~ Reverse Dream World (2:04) 20. Theme of Nemurin's Love (1:55) 21. Infiltrating Nemesis Tower (0:18) 22. Dungeon ~ Nemesis Tower (2:41) 23. Snow Queen's Theme ~ Sad (1:42) 24. Conversation ~ Generic 2 (0:47) 25. Infiltrating Devil's Mountain (0:16) 26. Dungeon ~ Devil's Mountain (2:43) 27. Time Count Event (Unused) (1:39) 28. Mystery (1:19) 29. Infiltrating Thanatos Tower (0:15) 30. Thanatos Tower (3:08) 31. Saeko-Sensei's Theme (2:30) 32. Queen Asura Enters (0:22) 33. Battle ~ Queen of the Night (3:42) 34. Snow Queen Chapter Bad Ending 1 (0:28) 35. Restored School (0:29) 36. Last Event (2:10) 37. Snow Queen Chapter Good Ending (5:09) 38. Snow Queen Chapter Bad Ending 2 (3:21) Disc Three - Others (49:15) 1. Opening (2:21) 2. Daydream 1 (0:36) 3. Daydream 2 (0:36) 4. Name Entry (0:53) 5. Ellie's Theme (1:36) 6. School (After School) (1:25) 7. Nanjou's Theme (0:58) 8. City 1 Tranquility (0:50) 9. Joy Street Mall (2:12) 10. Judgement 1999 (1:12) 11. Yin&Yan (1:01) 12. Sun Mall (2:11) 13. Rosa Candida (1:09) 14. Satomi Tadashi Pharmacy Song (0:59) 15. Peace Diner (1:12) 16. Sennen-Mannen Hall (0:41) 17. Doctor (1:04) 18. Hospital (Before the Disaster) (2:22) 19. Generic BGM-B (1:19) 20. Awakening (1:25) 21. Hospital (After Disaster) (2:04) 22. City 1 Post-Disaster (1:49) 23. Shrine (Philemon's Voice) (2:53) 24. Augustus Tree (1:29) 25. City 1 School Revisited (2:39) 26. Mid-Boss (2:18) 27. The Cave Behind the Gym (0:48) 28. Brown's Theme (1:31) 29. Tesso (1:56) 30. Ayase's Theme (0:57) 31. Velvet Room (2:06) 32. Velvet Room ~ Coalescence (0:41) 33. SEBEC Chapter Bad Ending 1 (0:42) 34. Maki's Theme ~ Loneliness (1:20) Special Disc - Tsumi Preview (9:46) 1. Maya's Theme 2:24 2. Zodiac 2:28 3. Foolish Boss 1:31 4. Satomi Tadashi Pharmacy Song - Ore Version (Rengedai) 1:25 5. Satomi Tadashi Pharmacy Song - Jazz Version (Aoba) 1:58 Innocent Sin Disc 1 Disc 2 01. Opening 01. Main Theme A 02. Tension 02. Battle Theme 03. Seven Sisters High School 03. Velvet Room 04. Vehicle Operation 04. GOLD 05. Hero Theme (Tatsuya's Theme) 05. In Laquetti (In Rakesh?) 06. Time Castle 06. Event Scene B 07. Silverman Mansion 07. Araya Shrine 08. Comical Line 08. Iwato Mountain 09. Boss Theme 09. Festival Accompaniment 10. Philemon's Theme 10. Satomi Tadashi Pharmacy (Kounan) 11. Premonition 11. Jolly Roger 12. Kurosu (Jun's) theme 12. London House 13. Eikichi's Theme 13. Hiiragi Psychotherapy 14. Sumaru City Map 14. Bikini Line 15. Ramen Shiraishi 15. Toa Defense 16. Kazunoha Detective Office 16. Tony's Shop 17. Satomi Tadashi Pharmacy (Hirasaka) 17. Lunar Palace Kounan 18. Tominaga Chiropractic 18. Mt. Katatsumuri [Mifune] 19. Bad Trouble 19. Knights of the Holy Spear 20. Seven Sisters High School B 20. Yukino's Theme (Sad) 21. Ginko's Theme 21. Karacol 22. Maya's Theme 22. Shadow 23. Main Theme B 23. Persona-Sama 24. Yukino's Theme 24. Maya's Theme (Sad) 25. Gatten Sushi 25. Joker's Theme 26. Peace Diner 26. Sumaru City Map (Xibalba) 27. Sumaru Gypsy 27. Leo Shrine 28. Satomi Tadashi Pharmacy (Yumesaki 28. Rosa Candida (Rengedai store) 29. Zodiac 29. kaori 30. Event Scene A 30. Satomi Tadashi Pharmacy (Rengedai) 31. Kasuagayama High School 31. Honmaru Park 32. Bomb Shelter 32. Public Facility 33. Tranquility 33. Scorpio Shrine 34. Crazy Party 34. Reminiscence (Beloved) 35. Casino (Mu Continent) 35. Taurus Shrine 36. Mu Continent 36. Le Cleir-de-lune 37. Giga Macho [Seedy CD] 37. Aquarius Shrine 38. Ryusei Yarou's SOUND MAX 38. anima mundi 39. CD Shop (Giga Macho) 39. Milky Way 40. Aoba Park 40. Abandoned Factory 41. Concert Hall 41. Danger 42. Ginko's Theme (Sad) 42. Xibalba 43. Kamentou [Masquerade] 43. Kashihara 44. Time Count 44. Final Boss Battle 45. W.SLASH 45. Maya's Death 46. Rosa Candida (Aoba Store) 46. Ending Movie 47. Satomi Tadashi Pharmacy (Aoba) 47. Battle Contacts 48. etheria 48. Eikichi's Theme 49. Smile Hirasaka 49. Last Battalion 50. Foolish Boss 50. JOKER 51. Hero's Entry 51. Persona Ondo 52. Trish's Fountain 53. Reminiscence (Painful) Eternal Punishment Disc 1 Disc 2 01. Opening 01. Battle Theme 02. Maya (Theme 2) 02. BGM III 03. Seven Sister's High School 03. Padparacha 04. Map I 04. Sumaru TV 05. Parabellum II 05. Mu Continent 06. Time Castle 06. Etheria 07. Mt. Katatsumuri [Mt. Mifune] 07. Smile Hirasaka [Smile Mall] 08. Morimoto Hospital [Sanitarium] 08. Baofu 09. Enigma 09. Abandoned Factory 10. Boss Battle 10. Satomi Tadashi (Yumesaki store) 11. Sumaru Genie 11. Jolly Roger 12. Affinity Readings (Snow Queen) 12. Nichirinmaru 13. Time Count 13. Illusions 14. Everyday 14. Undersea Ruins 15. Akachouchin Shiraishi 15. Reminiscence (Beloved) 16. Satomi Tadashi (Hirasaka Store) 16. Underground Subway Tunnel 17. Parabellum 17. Toa Defense 18. Club Zodiac 18. Nekomata Rumor Office 19. Peace Diner 19. Ameno Torifune 20. Tony's Shop (Mysterious Item Shop) 20. Map II 21. Aoba Park 21. Sumaru Castle 22. Penthouse 22. Big Trouble 23. Le Cleir de Lune 23. Map III 24. Ebony 24. Monado Mandala 25. Sewers 25. Reminiscence (Sorrowful) 26. Science Laboratory 26. EX Dungeon Boss 27. Bikini Line 27. others mix 1 28. Tominaga Chiropractic 28. others mix 2 29. BGM I 29. others mix 3 30. Reverse Sumaru TV 30. others mix 4 31. BGM II 31. Persona Mambo 32. Hiiragi Psychotherapy 32. Persona Rock 33. kaori 34. Giga Macho [Seedy CD] 35. Kasugayama High School 36. Velvet Room Nanashi [Nameless] Arrange ii. Soundtrack Q&A Q: If I have to buy one soundtrack, which should I get? A: The general concensus is that Innocent Sin has the best music in the series. Most of Eternal Punishment's best music is lifted directly from Innocent Sin, so it's not on the EP soundtrack. The best original music in EP is Club Zodiac and the first city map music (though even that's inferior to IS's). Also, much of EP's music is new versions of Innocent Sin's music, and, in most cases, the new versions just aren't as good. Q: Why are there two listings for MIP? A: There were two releases for MIP's soundtrack. The first one only has three discs, the last of which shouldn't even count. The later has four discs, the last of which can be counted as a single. The latter is more complete, longer, etc. and is the much better buy. The names on the later soundtrack are translated directly, so I didn't shave them off to stick them side by side like the others. And the times are there because it was with the information source, when the other soundtrack listings weren't. Q: The second MIP soundtrack has FOUR discs?! A: It does. The fourth disc is only included in a later re-release of the soundtrack. It contains five tracks from the (then) up coming game Persona 2: Innocent Sin. If you have the IS soundtrack, however, you won't be missing anything. It's worth noting, however, that Maya's theme and Zodiac are about twice as long as what you'll hear on the normal soundtrack. Q: What's "Nemurin?" A: If I had to guess, I'd say cup noodles, but I'm probably WAY off. Q: Why is EP's music so...not as good? A: They were taking a much more adult approach to the entire game. While this makes for things like smoother battle systems and stuff (okay, it doesn't), it doesn't make up for Innocent Sin's atmosphere (even if it is "juvenile"). Q: What the bloody hell is EP's "others mix"? A: That's what it says on the box! I didn't make that title up! It's says on the box in English "others mix." In any case, it's mostly IS music pieced together into a something like a medley, except without the use of segues. Yeah, you're better off with the IS soundtrack for those, if you can get it. Q: I've heard the music from the Penthouse before somewhere. Why is it so familiar? A: You probably heard it on the Other Side and are experiencing deja vu. Actually, the truth is that it's a version of Nanjo's theme in the first Persona. Q: Who sings in the vocal songs on the sound tracks? A: Well, JOKER was sung by Hiroko Konishi, who is NOT Lisa's voice actress. Persona Mambo is sun by Norkio Kaneko (Ulala's voice actress), Persona Onda is Takehito Koyasu (Tatsuya's voice actor), and I don't know who sings Persona Rock. It's apparent not Eikichi with Gas Chamber. So who the hell is it?! Q: Who are the Japanese voice actors? A: They are as follows... Maya Amano: Akiko Yajima Yuka Ayase [Alana]: Machiko Toyoshima Baofu: Jouji Nakata Principal Hanya [Harding]: Takashi Nagasako Hero [MIP]: Akira Ishida Akari Hoshi (Ixquic): Hikari Tachibana Masao "Mark" Inaba: Yuuji Ueda Takahisa Kandori [Guido]: Juurouta Kosugi Reiji Kido [Chris]: Kazuya Nakai Eriko Kirishima [Ellen] [MIP]: Yukana Nogami Eriko Kirishima [Ellen] [P2EP]: Junko Omi Jun Kurosu: Shigeru Shibuya Junko Kurosu: Mika Doi Yuknio Mayazumi [Yuki]: Tomoe Hanba Eikichi Mishina: Kousuke Toriumi Kei Nanjou [Nate]: Toshiyuki Morikawa Ginji Sasaki: Syo Hayami Ulala/Urara Serizawa: Noriko Kaneko Lisa Silverman: Hiroko Konishi Maki Sonomura [Mary]: Houko Kuwashima Tatsuya Sudou: Ryusei Nakao Katsuya Suou: Hiroshi Takata Tatsuya Suou: Takehito Koyasu Saeko Takami [Ms. Smith]: Yuko Sumitomo Hidehiko "BROWN" Uesugi [Brad]: Ryoutarou Okiayu Anna Yoshizaka: Kumiko Watanabe (thanks to enigmaopoeia, whose name I can spell, for the information) Q: Who are the American voice actors? A: I have NO clue. Watch the credits, you won't see a single VA credit (except maybe for the agency they used to find actors). Alas, voice acting work isn't very fruitful in this country, with most actors being forced to either stick to children's programming or doing advertising (shudder). I'd like to know who did Baofu's voice though, since he was pretty good... (Isn't it strange that they could find someone like him at the same agency as where they dug up the twits they got to do Eikichi and Jun's US voices!?) Q: Wait, Ms. Smith speaks? When the hell does she speak? A: Only in the Snow Queen Quest of the first Persona, so there's no American counterpart. Likewise, Kandori only really speaks on the MIP drama disc. (Thanks again to enigmaopoeia for the said info.) Q: What's the deal with MIP's voice acting? A: In the US version, they only had three voice actors. Two male, one female. Kinda shows doesn't it? But, wait! One of the male actors did Philemon exclusively! This means they had one male voice actor do all of the male party member voices and one female voice actor to do all of the female party member voices. They also left the monster voices intact, which is why you'll see demons shouting "Garu" when hitting you with wind spells and the like. The actors actually did a decent job, considering what they were given. We never REALLY get to hear them speak. They only talk in battle clips, so we don't get the real flavor. I have to say I'd MUCH prefer the people who did "Nate" and "Ellen's" voices in MIP over EP. Am I the only one amused by Nate going "Hee hee hee!" when uses his rifle? Q: Where's the ending music for IS and EP? Neither soundtrack has the credit roll music on them. A: The staff roll songs were not included on IS and EP's soundtracks since they're on the artist's albums as well, and having them on the soundtrack would cut into their album sales, in all probability. However, it's a dark, little secret that you can rip them off the CD with no trouble at all. (HA! Not so secret anymore!) They're in the 8th section of the voice clip .XA file (don't have the name for it, but there's only one). PSMPlay can turn .XAs into .WAVs and you can convert those to MP3s with ease. Also included in that file are all the voice clips (except stuff like grunting or "PERSONA" or other action voice clips) as well as Persona Mambo and Persona Rock, as if you'd want to rip those. In the bizarre event you're seeking out who wrote these songs, IS's ending music was done by hitomi (yeah, lower case) and EP's was by Elishia La'Verne. hitomi also contributed various tracks to IS such as the city map music. NOTE: In a previous version, I claimed Elishia La'Verne didn't contribute any songs to the EP soundtrack other than "Change your Way." This is untrue. She also contributed the first two city map themes (the normal one and the Ameno Torifune one, but not the Monado Mandala one) and Aoba park. Nobody alerted me to this, so thanks to myself for pointing this out, ya ingrates. (This should've been easy enough to figure out, since the first city map music in EP is nothing more than a light techno verison of Change Your Way. So double thanks to me. Phhhht.) Q: Okay, so where's PSMPlay? A: Have you heard about this wonderful invention called the search engine? Q: Are there arranged soundtracks? A: There are, but only for IS and EP. Innocent Sin's is entitled "Errors of their Youth" (and has Drama tracks, I think, along with a much better version of "Persona Mambo") and Eternal Punishment's is called "Punitive Dance." The latter two I've heard (on Archeopteryx's internet radio station [see links section]) are really good. Punitive Dance, in particular just astounds me. It's sort of clubby dance music, the both of them, but even if you don't like this stuff (like me), you will still LOVE these things if you like P2's music. Unfortunately, Punitive Dance is INCREDIBLY rare, due to very poor distribution. It took Archeopteryx several straight months of searching before he finally located a copy on Yahoo! Japan's auctions (which he then won for 1600 yen; no kidding, that's like fifteen and a half dollars). Q: What's a "drama track?" A: Drama tracks for anime and video games are very popular in Japan. A drama track is where they call in all the voice actors and have them act out various episodes, which may or may not exist in the timeline of the original story. Drama track CDs exist for MIP and IS. Innocent Sin actually only has two albums out: the original sound track and "Errors of Their Youth" which has remixes of all six main characters' themes, along with an improved Persona Mambo (which I guess you could consider Ulala's theme). For more information on what's out there, visit Dean's Page at: http://home.earthlink.net/~dean054/ Q: I found an Innocent Sin sound track for 10 dollars. What's that smell? A: Either something died in here or you're holding a record by SonMay or Ever Anime. These companies are BOOTLEGGERS. DO NOT BUY FROM THEM. Atlus receives not a cent put into these dastardly companies. In addition, the CDs are more easily damaged, the packaging is garbage, and it only makes the situation worse for everybody. Again, put the mouse down and nobody gets hurt. Remember that you're getting ripped off as bad as Atlus is when you do this. It costs a nickel to make a CD, see? You could charge a dollar and get your burn money back 20 fold. Considering there are no production costs and the equipment is paid for, the only money they need to make up for is the money spent on the original legitimate soundtrack. They could charge a dime, make a 200% profit and get their money back in no time. But no, they charge 10 dollars and up, and then middle men stick on another five for themselves. You can see where this is going. You're dealing with disgusting people when you step into the realm of bootlegging. Just don't do it. Q: So, why don't they take these jerks to court? A: They can't. They're centered in Taiwan, which allows piracy. And thusly, it's rampant. In order to fight this piracy, it'd have to be a class action suit against the Taiwanese court system and government. Atlus, themselves, of course, don't have those kinds of resources. And the reward doesn't seem to outweigh the cost, so... Q: Okay, where can I find the REAL soundtracks? A: eBay is not the place to look, since, if it doesn't state otherwise, it's probably a bootleg. There are better places to look, anyway. http://www.animenation.com/ is where I ordered mine. I got my EP soundtrack fairly quickly, but then it took FOREVER for my IS soundtrack to arrive and the MIP soundtrack is STILL on backorder. They're kind of slow, that means. I don't have a lot of resources for this. If somebody could supply me with info on other places to buy LEGIT soundtracks, I'd be grateful. Just remember: If a deal looks too good to be true, it probably is. Q: Which CDs are out of print? A: Soundtracks tend to not stay in print very long, so most of them. The first MIP soundtrack went out of print rather quickly, so it's probably hard to find. The second one is out of print, too, now, but I think it'd be easier to find. It's the better one anyway. Innocent Sin's soundtrack is, strangely enough, NOT out of print (as of this writing), but "Errors of their Youth" is and the OST is probably soon to follow. Eternal Punishment's soundtrack is not out of print as it's still rather recent, and I don't think Punitive Dance is, either, but if you can get yourself a copy of Punitive Dance, then you're a better man than I. And I'd be shocked as all hell if I heard the drama CDs were still in print. Now, note that this does NOT mean they're unavailable. You can order them, but the company has to look for them, so it'll take a while. It's really weird. Evidently there are crates full of out of print CDs in warehouses or something, I dunno. In any case, never fear, the CDs can be found. It just takes time. In some cases a lot of it. I ordered all three games' soundtracks at once. EP's came rather quickly, since it's easily available. There was a long wait before I got IS, as I suppose it's only limited run now. And then, only recently did I get MIP's soundtrack. The last case was clearly a "sitting in the warehouse" incident. Now "Errors of Their Youth" is on backorder. Hooboy. Oh well, I can wait. Q: Hey! These Innocent Sin tracks are shorter than they are in the game! A: Yeah, sorry. Word from Archeopteryx is they shaved tracks left and right to fit it onto two CDs. Mu Continent, his example, lost about a minute of music. Eternal Punishment does not have this problem, since so little new music was added that they could afford the space to extend the tracks. IS really should've had three CDs... Q: What songs are played in the Velvet Room? A: In MIP, there was obviously only one song. Innocent Sin and Eternal Punishment both have the original Velvet Room theme, Satie's "Gymnopedie," and a remix of the Hotel Goumaden theme from Soul Hackers. In addition, IS has Debussy's "Cleir de Lune" and EP has Beethoven's "Pathetique Sonata." Only the primary Velvet Room themes are available on soundtracks. Goumaden's theme can be found on the Soul Hackers soundtrack and the other three pieces are classical pieces, which I'm sure someone as resourceful as yourself can find without my assistence. VIII. Persona World Guidance Q: What is Persona World Guidance? A: Persona World Guidance (PWG) is a book put out by CB's Project in the World Guidance series, which does books on various series with such a glut of information, there won't be anything else to know after you read it. Even if you can't read Japanese, the pictures sure are purty, and it's always nice to have around. Q: Is it missing anything? A: The only thing I can think of is that Tadashi is completely AWOL. Also, there's a list of Persona users from each game, and that list is highly incomplete. Q: Is it worth my money? A: Oh, god, yes. Q: How can I get it? A: There are two ways to go about doing it. The easier way is to go to Amazon.com's Japanese website. It's not on their English one. I have the link here: http://www.amazon.co.jp/exec/obidos/ASIN/4797314982/249-2380609-8456305 If you want to read that stuff and don't know Japanese, use AltaVista's BabelFish translator at http://world.altavista.com/ but be warned that you can't use it to order, since it can't operate through secure servers. Ordering is kind of tricky, since you need an account to order. This means you have to make one, in spite of being completely illiterate. What I recommend doing is opening another window and bring up Amazon's english website, and create a dummy account there while making a real one at Amazon Japan. The steps are almost identical. There are some differences, but they aren't hard to solve. You don't have to complete the dummy account at Amazon US. You're just using it as a walkthrough. Do note that Amazon sends crap e-mail to you, no matter what site you order from, but they send it in that site's language (of course). As a result, I get spam in Japanese. How weird is that? The other way is to special order it from http://www.fujisan.com/ which isn't as easy as ordering from Amazon for shy people, but saves some money in shipping. The ISBN is 4-7973-1498-2 and costs 2400 yen. If you need other info, it's easy enough to find from the supplied Amazon link. Q: This book is in Japanese. I don't know Japanese. Curse you! A: Yoshistune is working on a translation project. I highly recommend it. It's at: http://j.students.umkc.edu/jpr4c7/ Q: It doesn't say anything about Ulala giving **** in here. What gives? A: Read between the lines. IX. Miscellaneous Tips i. Get Rich Quick! There are two established ways to make easy money in Eternal Punishment. Method 1: The Slots (Turbo method) This one is pretty simple. You'll want to have spread the rumor "Slots pay out" when activating the casino, but it still works even if you didn't. It's just a bit slower. This method requires a turbo Playstation controller, and you'll want 99 LUC (see next subsection). Basically, what you do is set the controller to Auto-Triangle (or, if there is no auto, just find a way to hold down Turbo-Triangle with a clip board or something). Then you turn the TV off and go to sleep/school/work. When you come back eight hours later, you should be loaded. The reason is simple enough: The slots are more than a little loose. Note that slot machine number 2 is generally considered the best machine to play, though I don't know if there really is a difference. Still, it doesn't kill you to play number 2. (Other games, like Blackjack, might be more fun to play, but the whole point of this method is that it requires no actual effort on the part of the player. You could play Blackjack, put the controller on Turbo and set all players to Auto, but I don't recommend that, as the couple times I've accidently had characters on Auto, Katsuya stayed on a 12.) Method 2: Indra abuse (Non-Turbo method) This method hinges on the fact that EMPEROR Indra gives 10 Somas when you return him to the Velvet Room at Rank 8. It's ultimately a streamlined Indra harvesting with maximized efficiency. You will need: * A lot of Free Tarot (Talk to FORTUNE Fenrir, he's an easy source) * A 12500 yen investment * Sychronization Gear (Not required, but handy) First off, you need to buy a Dia card from the Time Count. They're cheap and effective for their purpose. Next, summon EMPEROR Indra, with the Dia card attached. Equip him on someone with good compatability (Baofu, Tatsuya or Nanjou), and give him the Synchronization Gear. Head to Kasugayama High School and run around the entrance until you're attacked. Here, set battle to Continuous and Simple, then have everyone defend except Indra's host, who should cast Dia. Let the battle run until Indra is Rank 8. Return Indra to the Velvet Room for 10 Somas. These can be sold for 400000 yen total, a 387500 yen profit. Buy some more Dia cards and repeat. If you run out of Free Tarot, get some from Fenrir. (You should have him contracted with the purpose of getting ALL Incense anyhow.) If you max out your Fortune cards, create some junk FORTUNE personae and delete them. Repeat as often as you like. This is actually quite a bit faster than the Slot method, but it requires some actual effort. Still 400000 yen in under five minutes isn't bad. Use this to rack up the money to just BUY Lucifer and Satan's material cards. It's worth noting that EMPEROR Vishnu also gives you 10 Somas, but I don't think he's really worth the effort in harvesting. ii. 99 LUC Here's an easy way to give Maya a final result of 99 LUC early on in the game. (This method is only really useful for gambling, as it requires a specific persona.) You will need: * A base LUC on Maya of no less than 35 * Rank 8 LOVERS Pixie (99 LUC) * The Yellow Dragon fortune (Maya's Base LUC*2) * Miracle Object (+15 LUC) Equip Maya with Pixie and the Miracle Object with the Yellow Dragon Fortune in effect, and this will give her a sum of 99 LUC. As she requires Pixie, this isn't a good set up for combat, as Maya doesn't get along well with the LOVERS arcanum. The equation is ((2*30)+99)/2)+15=99.5 (rounded down to 99). The Yellow Dragon doubles the Base LUC of 30, and Maya's LUC is averaged with Pixie's LUC of 99. On top of all this, the Miracle Object adds 15 LUC on top of all of that. Note that using Trish's Ice Cream (I believe Northern Vanilla), you can lower the base LUC requirement to 20 LUC. However, this Ice Cream is expensive, and the only way to get access to the required flavor is to spread the rumor that Trish has "reformed" and get the "bad" result where she raises all her prices. You can also use the All Around Earring (+15 ALL) in place of the Miracle Object, but I severely doubt you're going to have one handy at the point in the game when this trick is useful. iii. Ultimate Personae spell cards The Ultimate Personae (hereafter refered to as "The Greek Set") aren't all they're cracked up to be, but with wise spell card use, their lives can be greatly extended. The goal is to net as many powerful fusion spells as possible without requiring anyone to change Personae. I'm not going to list out the character orders used to cast these spells, but all fusions listed are possible in some order, and they aren't that hard to figure out.. There are basically two ways of going about this, but they're almost identical. One method is offensive and the other is defensive. Both assume the personae are Rank 8 and have gained their mutation spells. Defensive setup Artemis (Maya): Blessing Card (Mediarahan) Asteria (Ulala): Ice Card (Bufudyne) Hyperion (Katsuya): Lightning Card (Ziodyne) Prometheus (Baofu): Hurricane Card (Maha Garudyne) Apollo (Tatsuya): N/A This set up nets you all possible "special" fusions, giving you Tower Inferno, Meltdown, Nuclear Blast, Nuclear Crush, Ice Blast, Ice Crush, Lightning Blast, Lightning Crush, Maelstrom, and, of course, Dragon Cross. (Of these, only Meltdown, Nuclear Blast, Nuclear Crush and Dragon Cross are inherent in the set up.) Offensive setup Artemis (Maya): Torrent Card (Maha Aquadyne) Asteria (Ulala): Ice Card (Bufudyne) Hyperion (Katsuya): Lightning Card (Ziodyne) Prometheus (Baofu): Hurricane Card (Maha Garudyne) Apollo (Tatsuya): N/A All that has changed is the card on Artemis. What this does is give you the fusions listed above, and also gives you Stone Rise, Wind Cutter, Hydro-Boost, and Giga Cyclone, all at the cost of Mediarahan. Whether or not this is a worthy sacrifice is up to you to decide (though keep in mind that Artemis still has Diarahan). (I actually haven't tried this one, so it's theoretical. More fusions may be opened, but I don't think there are, and the ones that might probably won't be very useful. I'm merely stating what I KNOW would be true.) These spell assignments have made me very happy. You can kill anything that isn't Strong/Void/Reflect vs. Magic in a single blow. (I use Nuclear Crush on everything, unless it's strong against Nuclear/Ice/Lightning. In that situation, I pull out Maelstrom. Nothing defends against all of that without being strong to magic in general.) Naturally, demons strong or worse to magic are still a problem, as they always have been. The only problem with these is that Baofu and Prometheus have fairly low TEC ratings, so Lightning Crush (which Baofu would lead) doesn't do nearly as much as Ice Crush and Nuclear Crush. Prometheus supports Baofu's LUC, and Baofu is notorious for stealing mutations from the other characters in the set up, so the TEC could be rectified with enough mutations, but it's an issue. Words of warning before making changes to these setups. I worked on these for about an hour when I first designed this layout (this was back when the game was relatively young), considering all possibilities, and almost any change will render some rare fusions impossible. (The exception is Artemis, but you'll generally only want one of those two cards on her.) Note that it's impossible to put a spell card on Apollo without hacking, even if you import data from Innocent Sin. You couldn't put spell cards on the IS Ultimates at all, since they weren't really summoned. They were just given to you. If you COULD add a card to Apollo, I would definately give him the Mediarahan spell. Katsuya and Baofu aren't fast enough to handle the urgent situations that call for the use of Mediarahan. Giving it to Asteria disrupts Ice Crush, and giving it to Artemis is fine, except that you'd want to use Maha Aquadyne to round out you fusions, and you can't give Maha Aquadyne to Apollo, because he's Fire-affinity. Hoo. This is the sort of thinking you have to do when planning these things out. X. Persona on the Web Persona isn't as well known as it deserves to be, but websites are out there. Here's a list compiled by people on the GameFAQs message board a while back that every one thought fell into oblivion. Forunately, I saved it to my desktop, heh. Actually, there's a MASSIVE number of Japanese sites, as Persona is part of MegaTen, but most of us can't read that stuff. =P [Update: This list is pretty outdated. More current listings will be available at kuzunoha.net.] i. Persona Websites in English Kuzunoha Detective Agency http://www.kuzunoha.net/ This being my FAQ, I'll take the liberty of putting my site first. I hope for my site to eventually (hopefully) capture the eclectic and eccentric world of Megami Tensei and try to unify the thinly spread English-speaking MegaTenist population. Here's hoping! (toast) Plus, we have a picture of Tadashi as he appears in Innocent Sin (which appears neither in EP nor in Persona World Guidance), so visit if you want to see Tadashi! Curse you! Also note that we'll hopefully have a better updated links list than what's in this FAQ. Many of these links may be dead, so don't blame me. This could be a very old file by the time you read it. But, as far as information, artwork, etc. goes, you'll probably be better off in the mean time visiting any of these other fine websites... Utopie's Game http://www.geocities.com/Tokyo/3857/gamep2.html A site every Persona fan should visit, even if it is on GeoCities. Great info, great art, Great Scott! (no longer updated, sadly. =P) yoshi's lair http://j.students.umkc.edu/jpr4c7/ Yeah, so the guy isn't a professional website designer, so what? Home to the Persona World Guidance Project, which aims to translate the Holy Bible of Persona. He's making good progress so far, and I can't recommend this enough. Also has a guide to Shin Megami Tensei If... (in the most rudementary stages, though, as in not even to the game yet). YOU VISIT I STAY HERE AND KEEP WATCH. PersonaFAN http://www.geocities.com/TimesSquare/Alley/5928/MegaTEN/Pmain.htm Home of the Summoners Network BBS, which seems to be at an all-time low in usage right now. Most message board action nowadays is on the GameFAQs Eternal Punishment message board. lolliPOP! http://ginkoginko.com/lollipop/lollipop.html enigmaopoeia's website. (She is a denizen of the GameFAQs EP board and wrote the insanely comprehensive Affinities guide.) And the site is cute, too! Just a Rumor http://www.darkmaterials.com/persona/ I like this site. Great source for Tarot and Carl Jung theory for those who have no idea what those things are. It also has a very significant collection of fan works worth looking through. Persona doesn't have many fanfic writers, but the ones it has are pretty damned good. Quality over quantity, they say. Innocent Soul~ Punishing Fate http://www.geocities.com/flower_s_angel/persona/ Now THIS is a cool site. Lovely, lovely fan art for both chapters of Persona 2. It's on GeoCities, unfortunately, so you'll have to brave some annoying pop-ups, but it's worth the effort. :: Dean's Page :: http://home.earthlink.net/~dean054/ Beware the stick people. Has an index of all MegaTen games, books and CDs ever released, complete with ISDN codes, when available (so you can special order them). Find out EXACTLY how much your missing. Excellent site for use as reference material. DDS-NET http://nav.webring.yahoo.com/hub?ring=megaten&id=--ID--&list A webring for English Persona/Megaten sites. Not much there you won't find listed here already, though. Asylum Garden http://megaten.net/garden Nice website with some great artwork, some relating to Persona, some to Megaten, and some to, uh, the "not MegaTen" catagory. You know, that stuff that isn't MegaTen at all. I'd never heard of it either. Did someone go spreading a rumor or something? Pieces of a Dream... http://www.geocities.com/michirukagami/ Has storyline info on the first and third games, which a seasoned Persona player doesn't need. However, it also has some translations of the MIP manga...but there are no pictures! Noo! MegaTen Haven http://www.kuzunoha.net/haven/cgi/ultimatebb.cgi If you can't find it anywhere else, you can always ask us here. We're really nice unless you're a pirate. We don't like pirates. Except the kind that goes around and steals lupins. (Don't play stupid! I happen to know that this is the lupin express!) (Everyone who used to be at the GameFAQs EP message board is here now. Rah.) ii. Persona Websites in Japanese [Note: I don't have too much experience with these, but you can have a look. It might be worth your while.] BabelFish http://world.altavista.com/ It's a piece of crap, really. But, for translating Japanes websites into English, it's pretty much the best you can do. Note that it translates "Persona" into "Pell Soviet" and "Megami Tensei" is refered to by "Goddess Rebirth." (The latter is acceptable. The former is stupid.) Amikai AmiText converter http://www.amikai.com/ http://standard.amikai.com/amitext/indexUTF8.jsp Considerably better than BabelFish, but only converts text, rather than entire webpages. (This means that for Asian language pages, you're going to need the character set, then copy and paste it into the translator. Fortunately, they have Japanese fonts provided.) Note that the first is the main website, whereas the second is the direct URL for the conversion device. Evidently they have better services, but you have to pay for them. Gamers' Terminal http://www.gamersterminal.com/ Not Persona/Megaten specific, but 400+ links to Persona sites alone should give you a clue. Persona Perfect Works http://yokohama.cool.ne.jp/persona2r/index.html Sumaru Walker http://www.people.or.jp/%7Ehonma/prs2ep/index.html I haven't explored either of these but Hyral said they were really useful. So they probably are. XI. Closing crap i. Version history 09/11/02 v2.1 - 95.3kb - Such a stupid thing. The IRC channel had the wrong server address. (It's darkmyst.org, not darkmyst.com.) - Date on v2.0 update was wrong. - That's it. 09/11/02 v2.0 - 95.3kb - Was going to be v1.1, but since this is more likely than not going to be the final version, I'll just make it v2.0. Looking back, some of these jokes are pretty...bitter. - Many corrections all throughout the FAQ - Updated most everything, with some major additions and clarifications to the Innocent Sin section and plenty of stuff added to the Sountrack section as well. - Miscellaneous Tips added - Many new links added - Web page info added, e-mail updated. Old e-mail still works, but I'll get stuff to the new address faster. - And...try to forget...everything... 11/04/01 v1.0 - 62kb - First released version. Has pretty much everything in it that I wanted to put in, but I'll certainly update it to fill in what few blanks I have (or if anyone has anything to add). Fall '01 v0.0 - A lot of what's here was written quite a while ago, but I shelved the FAQ, thinking I wouldn't finish it. Later came back and finished it. Luckily, this stuff never goes bad. ii. Credits I'd like to give thanks to the following people... [Warning! Old bitter jokes ahead!] Charles Darwin: Since everybody else thanks God, I figured Darwin would be a refreshing change. Everybody in the World except Me: Since everybody else thanks themselves for writing their crappy guides, I'm thanking everybody in the world except myself for writing this crappy one. Archeopteryx: For having the best reference guide on the internet, and being an endless source of fascinating information about MegaTen and Persona. Hyral: For his great guide and general helpfulness at the message boards, as well as contributing many links for v1.1 Yoshitsune (aka Megaten Yoshi): For the Persona World Guidance Project, which saved me the work of writing up the events of IS myself. (That daunting task was one reason I shelved this FAQ in the first place.) enigmaopoeia: For taking care of affinities so I don't have to, and the information on Japanese voice actors. (Ha! I can spell your name!) Kawaii Mikage/Tamaki Uchida (the girl with two names): For shedding much light on cloudy areas on Innocent Sin and the events that transpired therein. The MegaTen Haven message board: For mostly everything. The Persona 2 Innocent Sin Soundtrack: For inspiring me to get off my ass and finish this damned thing. Atlus: For wasting 300+ hours of my life on the single most beautiful game I've ever had the good fortune to play: Wacky Races. Marlo: [enter sappy sentimental talking about girlfriend stuff] iii. Contact info Screen Name: Loveless E-mail address: loveless at kuzunoha dot net Web page: http://www.kuzunoha.net/ Stomping grounds: MegaTen Haven at kuzunoha.net and channel #kda on irc.darkmyst.org iv. Copyright info (aka "Vague Threats") This FAQ is only to be displayed at the following websites. GameFAQs: http://www.gamefaqs.com/ Kuzunoha Detective Agency: http://www.kuzunoha.net/ If you wish to display it on your website, drop me a line. I'm really easy going, and I'll almost certainly grant you permission, so c'mon. This FAQ may not be distributed in any altered form, nor may it be sold or traded for profit or any such act for any reason. This document is solely intended to be used as a free source of information for personal use. I'm not asking a lot here. Just respect my work. Of course, if you're the type to do such a thing as steal, I doubt this will stop you, but I do what I can, y'know? But this is copyrighted, cause I said so. I need a freakin' FBI warning or something. This is the end of the file. Stop reading There's nothing like a joke after the credits or anything. No more jokes. Okay, go on ahead and scroll down to see. I dare you.