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    FAQ by gameoverDude

    Version: 1.02 | Updated: 10/29/00 | Search Guide | Bookmark Guide

                                  * RC de GO! *
                                FAQ Version 1.02
                        For The Taito G-Net System Arcade Game
                                and the PSX Version
                                  Steven Ives
                         Send Comments & Suggestions To
    Table of Contents:
     00) Trademarks & all that other Legal Crap
     01) History
     02) What is RC de GO?
     03) The controls and other things to know first.
     04) Practice mode
     05) Normal Mode
     06) Championship Mode
     07) The Kyosho Shop Inventory
     08) Soundtrack Info
     09) Shout-outs
     10) The Pillory
     11) Final Disclaimer
      RC de GO, Go By RC, and all related trademarks are property of Taito
      Any other trademarks are those of their respective owners.
      This FAQ is copyright 2000 by Steven Ives, all rights reserved.  
        It may be posted only on these sites:
        gamefaqs.com     GameFAQs
        gameoverdude.com Gameoverdude.com (the author's site)
        gameadvice.com   Game Advice
        vgstrategies.about.com   Video Games Strategies
        Did you see this FAQ on another site?  Tell me now.  It is to be
           on these sites listed above ONLY.  If you have permission to host my
           FAQ, it is to be in the original unaltered plain text form.  NOTHING
           but NOTHING is to be changed or taken away.
        NOTE: NEVER is this FAQ to appear on megagames.com, gamesdomain.com,
           or CNET Games Center (games.netscape.com/Faqs).  If you just found
           it there, TELL ME.  I've heard it through the Game FAQs grapevine
           that these sites rip off FAQs.
        HTMLized versions of the FAQ may not appear on any site other than
           www.gameoverdude.com (Game Over).
        For now you can check gamefaqs.com for the latest version.  The author
      reserves the right to post this FAQ on gameoverdude.com at a future time.
      If you wish for permission to host this FAQ on your page, E-mail me.
            No one is to profit from this FAQ.  This includes but is not limited
      to magazines, COP-DN or other for-profit sites, and others.  This applies
      even if no profit is directly derived from the FAQ.  DON'T TRY TO PROFIT
            Don't plagiarize.  If you wish to use any info found herein in a FAQ
      or other material you are working on, ask the author for permission first.
      If permission is granted, you are to credit the author in your work for the
      information used.
            I reserve the right to litigate if the TERMS & CONDITIONS are violated.
      Applicable copyright laws will be enforced.
            If the author uses a copyrighted resource, an acknowledgement will
      be given in the SHOUT-OUTS (The Credits) section.
            If you disagree, you may not use this FAQ.
      SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE).  If you
      send me any UCE, your E-Mail will be filtered and forwarded to SpamCop.  
      Spamming is a good way to get yourself into some deep you-know-what.
      OK, I think I've bored you enough with this legal crap.  Let's go!
    01) HISTORY:
      10.27.2000  It's time for an RC de GO! FAQ.  It includes some info on the
                  home and arcade versions, as well as a parts listing for the
                  Championship Mode of the home version.  V1.00 released.
      10.27.2000  Correction added: The correct soundtrack CD number is ZTTL-0044.
      10.29.2000  Recommend trying the Joytech Rac-Con/RaceCon Pro controller for
                  PSX version.  This is an incremental update, but still IMO worthy
                  of release.  So here is V1.02.
    02) WHAT IS RC DE GO?
     It first appeared as an arcade game for the Taito G-Net system (like System 12
    it uses enhanced PlayStation hardware) in 1999.  It is a "Radio Control Car
    Simulator".  The view is as if you are looking down on your RC vehicle.  The
    graphics are realtime rendered (polygon) but the game play is 2D, somewhat
    like RC Pro-Am on the NES or RC Grand Prix on Sega Master System.  RC de GO!
    was produced under supervision of Kyosho (a maker of RC vehicles) and in
    cooperation with RC World Magazine.
     The arcade game uses a special RC controller with a wheel on the right hand
    side and a 2-way analog trigger.  You pull the trigger to accelerate and push
    out on it to brake.  An RC de GO! cabinet can be linked with others to allow
    up to 4 players in a game.
     The arcade game's World version is known as "GO By RC".
     The PlayStation port appeared in Japan in 2000.  Later in 2000, Acclaim has
    localized RC de GO! for Europe and North America.  The NA version retails for
    $29.99.  Although RC de GO! comes out rather close to RC Revenge which is also
    published by Acclaim, it is the better simulation of RC racing.
     The PlayStation version has a FMV intro depicting some actual RC racing. 
    This one is actually quite good, and worth a watch.
    Arcade- You use a gun-shaped RC controller with a steering wheel on its right
    hand side, and a 2-way analog trigger for acceleration and brakes.  The
    controller is red, with a black "TAITO" logo on the left side.  The steering
    wheel is black and somewhat resembles a tire.
    PlayStation- The Dual Shock pad is the controller of choice here.  To try to
    simulate the real arcade control in this pad, Taito has made the default
    control mode so that you steer with the right analog stick and control braking
    and acceleration with the left one.  This control setup also is somewhat like
    that found in the PlayStation version of Super Sprint.
    If you want a closer controller to the arcade, get the Rac-Con or RaceCon Pro
    from Joytech.  It has the "gun" shape of the arcade controller and is set up
    very similarly.
    Before starting a game, you do this.
    Arcade- Turn the wheel left or right to select a character, then pull the
    trigger to confirm the choice.  You enter 3 initials and a 4th hidden character
    which will be your "Security Code".
    PlayStation- Like the arcade, but you enter a name of up to 5 characters.
    There is no security code.
    Dashing (a Speed Boost) is done differently in each version:
    Arcade- When going at full speed, brake for about half a second and then
    accelerate all the way.  Think of this as being the RC de GO! equivalent of
    the Crazy Taxi "Crazy Dash".
    PlayStation- Just hit L1 or R1 to make your RC car dash.
    If you turn while dashing, you will "Drift".  Used correctly, this is a good
    way to take corners.
    In both versions, you can ram other cars while doing dashes or drifts and
    hopefully cause them to crash.  If you cause another car to crash, it will
    temporarily lose control or even get flipped.  The faster you are going when
    you ram another car in this manner, the better.  
    DRIFT POINTS (Arcade Only):
    Using the Drift technique will give you Drift Points.  If another car wipes
    out thanks to your use of this technique or you demonstrate a good use of drift
    on corners, you will get a considerable amount of DPs. 
    Drift Points are the key to making other RC vehicles available for your use.
    When you hit certain amounts, you will be notified at the end of your game that
    a new vehicle is available.
    At these amounts, a new Special Machine will be made available:
          3,000 - 6,000 - 10,000 - 15,000 - 20,000 - 30,000
     Practice: You go through four lessons including a practice race.
     Normal:  In the PlayStation version it is called "Quick Race".  You race on
    various tracks against a time limit.  If the time runs out, you retire but are
    given the option to retry/continue.
    (PSX Extras)
     Championship: Eight On-Road and six Off-Road tracks are available.  You choose
    a car and race on the tracks of your choice.  You earn Credit Points for
    setting records and based on your ranking in a race.  These can be spent at the
    Kyosho RC Shop to soup up your car.
     Time Attack: Have the track all to yourself and go for a time record.
    (Other stuff)
     Record: See the best times lists.
     Option: Set the game options.
    The Practice mode has four steps:
    1- Your car is surrounded by 8 arrows pointing outward from it.  When the arrow
    lights up, turn your car to it.  You can only steer.
    2- Drive your car toward the STOP markers and brake so that you stop on them.
    You can only use the accelerator or brake.
    3- Drive around and pop 20 balloons.  You have a radar screen showing where all
    the balloons are.
    4- Practice Race.  This is a single level of a Normal game.
    Do these tasks quickly, as they have their respective time limits.
    If your time runs out on a step of Practice, your game does not immediately
    end.  Instead, you go to the next step.  You are graded at the end of the
    Practice game on your completion of steps 1-3, and you are also shown your
    finishing rank for step 4.
     Note: This is called "Quick Race" on the PlayStation.
    When you choose the Normal mode, you can choose either the On-Road or Off-Road
      ON-ROAD: Pick either Beginner (1-2-3-4), Intermediate (3-4-5-6) or Expert
    After the course select, you pick a machine.
    Arcade version: The cars will be rated in the categories for Acceleration,
    Traction, and Handling.  There will be a number of square symbols (1-4) shown
    by each category on the respective machine.  Question marks will appear to
    designate special machines that you have not yet earned.
    PlayStation version: The cars are rated in Acceleration, Traction, and Handling
    here as well, but the ratings are depicted on a bar graph.
    When a race begins, you are given a certain amount of time to complete it.  You
    start in 8th position.  If the time runs out, you can continue/retry.  You have
    unlimited continues in both versions.
      On the arcade version, the lower right corner of the screen will show a
      Drift Point counter as well as an image of the RC controller that depicts
      the player's controller inputs.  There is also an acceleration meter.
      On the PlayStation version, the lower right corner of the screen has an
      acceleration meter and speedometer in Km/h.
    When you have cleared the last track on the chosen course, the game will end
    and your time record will be put in the list if it is good enough.  On the
    PlayStation, you can save the records.  The arcade game automatically saves
    records if you entered a name.
    06) CHAMPIONSHIP MODE (PlayStation Only)
     This mode lets you put together an RC vehicle and then race it on the tracks
    one by one.  A race in this mode has no time limit- so your only opposition is
    the other 7 racers.
     First, you put your 1-5 character name in.  Then you begin to make your
    vehicle as follows:
    Chassis Select: You pick one of three chassis varieties.  It can be designed
    for Top Speed, Acceleration, or Handling.  The first two types are self
    explanatory, while Handling is higher in Grip ability than the others.
    Body Select: Go through all the different body styles and just pick one that
    you like.
    Course Select:
    All 8 On-Road tracks and all 6 Off-Road tracks are available for your
    selection.  Scroll through them, and underneath each one will be its top prize
    value.  This is the amount of Credit Points you win if you place first on that
    race.  Higher numbered tracks are more difficult but offer more Credit Points.
    Just like the Quick Race mode, except your car will perform according to the
    upgrades you've done on it.  NOTE: The QUIT option is not recommended here.
    If you do, you don't get to save the game.  Just finish the race instead and
    choose EXIT.
    After a race, you are given Credit Points for the following:
      Ranking: Get first place for the top prize.  Lower amounts are offered for
       lower rankings.
      Record: Add 300 points to your CP if you beat a course record.
      Lap: Add 200 points to your CP if you set a new laptime record.
    After a race, you can do the following:
      - Play Next Race
      - Go to the Kyosho Shop
      - Tune Up
      - Exit
    Play Next Race: Takes you back to the Course Select.
    The Kyosho Shop: Here, you can buy a myriad of Kyosho RC parts to enhance your
    machine.  Your car's stats are Acceleration, Brake, Grip, and Speed.  Each
    part has its cost in Credit Points.
    Tune Up: If you bought some nice new parts at the Shop, this is where you go
    to change or add parts.
    Exit: This quits the Championship Mode and gives you the option to save your
    progress to the Memory Card.  One block is required.
    If you place 1st-3rd in a race, a trophy will be shown for that race on the
    Course Select screen.  If you don't quite have enough CP to get a part that
    you want, you can redo a race you've beaten to pick up that amount you need.
    Here is a list of parts that you can purchase with your Credit Points:
         PART NAME            COST           SPEED/ACCEL/GRIP/BRAKE upgrade
       -GS11R Engine          4,200            30/10/00/00
       -GT12S-CR Engine       6,400            40/15/00/00
       -GS15R Engine          9,000            50/20/00/00
    Swappable at the Tune Up screen.
    Throttle Servo:
        -S Servo              2,700            00/20/00/13
        -EX Servo             3,600            00/25/00/19
        -RS Servo             5,400            00/30/00/25
    Steering Servo:
        -S Servo              2,200            00/00/18/00
        -EX Servo             2,900            00/00/27/00
        -RS Servo             4,400            00/00/37/00
        -FRP Brake Disk       2,000            00/00/00/33
        -Stainless Disk Rotor 3,600            00/00/00/65
    On-Road Tires:
        -Racing Slick No.40   1,400            03/06/08/14
        -Racing Slick No.35   2,000            05/10/19/15
        -Racing Slick No.30   2,800            07/13/23/20
        -Racing Slick No.25   3,800            09/17/30/26
    Off-Road Tires:
        -Rally Tire No.40     1,400            03/06/18/14
        -Rally Tire No.35     2,000            05/10/19/15
        -Rally Tire No.30     2,800            07/13/23/20
        -Rally Tire No.25     3,800            09/17/30/26
    Driving Parts: PCPinion Gear
        -High Acceleration      600            00/04/00/00
        -Normal                 600            02/02/00/00
        -High Speed             600            04/00/00/00
    On-Road Suspension (front)
        -Touring Damper Soft  2,300            00/11/20/00
        -Touring Damper Hard  2,300            00/16/16/00
        -T.D. S Soft          3,400            00/16/28/00          
        -T.D. S Hard          3,400            00/22/22/00
    On-Road Suspension (rear)
        -T.D. Soft             2,300           00/16/16/00
        -T.D. Hard             2,300           00/11/20/00
        -T.D. S Soft           3,400           00/22/22/00
        -T.D. S Hard           3,400           00/16/28/00
    Off-Road Suspension (front)
        -Rally Damper Soft     2,300           00/11/20/00
        -R.D. Hard             2,300           00/16/16/00
        -R.D. S Soft           3,400           00/16/28/00
        -R.D. S Hard           3,400           00/22/22/00
    Off-Road Suspension (rear)
        -R.D. Soft             2,300           00/16/16/00
        -R.D. Hard             2,300           00/11/20/00
        -R.D. S Soft           3,400           00/22/22/00
        -R.D. S Hard           3,400           00/16/28/00
    Tail Pipe
        -Tuned Exhaust Set A   3,000           22/10/00/00
        -T.E. Set B            4,600           25/12/00/00
        -T.E. Set C            5,800           30/15/00/00
    Body (all of these are 2,000 cost and 04/04/04/04)
        -GT-191                2,000           04/04/04/04
        -Valtameed GT
        -Red Assassin
        -Flash Blue
        -Noriko 8WD
        -Super Express
        -Little Bird
        -Sumo Wrestler
    Driving Parts (Multiple OK)
        -Stabilizer Set        1,300   Grip +17           
        -Center Belt Tension   1,300   Speed +4 Accel +2
        -Center One-Way Unit   1,800   Accel +2 Grip +9 Brake +3
        -Universal Swing Shift 2,000   Speed +4 Accel +2
        -Vesvel Clutch Shoe    2,500   Speed +2 Accel +8
        -Cooling Fan           2,500   Speed +6 Accel +3
        -Bearing               2,800   Speed +8 Accel +3
        -Center One Way Disk   3,400   00/02/05/22
        -Special Center Mount  4,000   12/02/03/00
        -2 Speed R Transmission4,800   14/12/02/00
    Chassis (Multiple OK)
        -Carbon Damper Stay Fr.1,200   Speed +5  Grip +3
        -Carbon Damper Stay Re.1,200   Speed +5  Grip +3
        -Carbon Upper Plate    3,600   Speed +14 Grip +5
    Wow! Now THAT is a lot of parts there.  
    Zuntata Records (Taito's soundtrack CD division) released the original arcade
    soundtrack on July 23, 1999.
    RC de GO!
    JPY 2,550
    The game's music is by Sawammy, who has also collaborated with Junkie As
    Machine (J.A.M.) on the Jet de GO! soundtrack.
                                    1.Prologue -The Braves-
                                    2.Opening Demo
                                    5.Feeling Refreshed
                                    6.Hearts On Fire
                                    7.To Be Wind
                                    8.Desire To Win
                                    9.Last Heartbeat
                                   10.Game over
                                   15.bubble head
                                   16.internal medicine
                                   17.Set You Free
                                   18.Epilogue -Reminiscence-
    09)SHOUT-OUTS (The Credits)
     To Taito, for making such a good RC racing game.
     To Zuntata Records, for info on the soundtrack CD.
     To Acclaim Distribution, for localizing RC de GO!
     To Jeff "CJayC" Veasey for hosting the awesome site GameFAQs.
     To you, for checking this FAQ out. Thanks!
      A few guilty parties are here to be subjected to public shame.  Please go
    ahead and throw your rotten tomatoes at:
      Megagames.com - For ripping off more than a few members of the Game FAQs
                      community. ( Ripping en masse)
      Gamesdomain.com - Ripping en masse.
      CNET Games Center
      games.netscape.com/Faqs - Ripping en masse.
    If anyone violates copyrights on my FAQ, they will be listed here as well.
      This FAQ publication is (C) Steven Ives 2000. All Rights Reserved.
      Breaking the Copyright is a prosecutable offense subject to applicable
      civil & criminal penalties.
      Taito Corporation is the sole owner of all copyrights and trademarks that
      are relevant to Chaos Heat or the Taito G-Net Arcade System or RC de GO!.
      Any other trademarks are the property of their respective owners.
      Last note: If you find something out about the game that I've not covered
        in this FAQ, I'd like to hear about it.  Please give me any comments or
        suggestions you may have as well.
      saives@gameoverdude.com          www.gameoverdude.com

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