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    FAQ/Walkthrough by SDawda

    Updated: 04/20/02 | Search Guide | Bookmark Guide

    Harry Potter And the Sorcerer's Stone
    FAQ and Walkthrough
    By Subhash Gopal Dawda.
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    5)-Author's Notes
    6)-Ending Epilogue
    Harry Potter (HP) is a cracking game which could have been made better! The 
    story is taken of track very much indeed! Parts that never were in the movie 
    nor in the book are popping up. HP's graphics for PS1  are not up to 
    expectations, though their best is put into it. It's a bit too short, 
    considering the movie that was soooooooooo long, and things just keep coming 
    getting harder but if you have practice the tasks seem extremely easy. 
    Quidditch is made pathetic; even though the flying is fun the Nimbus 2000 is 
    not faster then any other broom! And Quidditch is rather strange, not much 
    fun if you ask me! Though HP is a very entertaining game full of fun; 
    definitely worth finishing!
    ***************Harry Potter**************
    The main character of which you assume the role of , An apprentice wizard 
    who lost his parents thanks to Voldemort-the most powerful dark wizard ever, 
    Harry Is helped by friends, blocked by adversaries and it's your job to make 
    sure Harry Potter gets his job done...
    **************Hermione Granger**************
    Hermione Granger-in spite of being  a Muggle (Non-magic people) is the 
    smartest witch in Harry's year; a bossy and smart character-She helps you 
    finish the game in many ways!
    ***************Ronald Weasley***************
    Preferably known commonly as Ron, Ron is a poor yet strong character-with a 
    family of 9 people! Ron is Harry's best friend and he too helps you out with 
    the game...
    *************Albus Dumbledore**************
    The Hogwarts Headmaster-whom Harry has great faith and respect in-You will 
    only see him in Gameplay mode in the start of the game-though he appears 
    thrice in Storybook mode.
    *************Lord Voldemort*****************
    The most feared Dark wizard ever, of whom people are yet afraid to speak his 
    name-They have made names such a You-Know-Who and He-Who-Must-Not-Be-Named- 
    The half dead Voldemort is the sole person for killing James and Lily Potter 
    (Harry's Parents) You do not actually fight him in the game...
    ***************Professor Flitwick************
    The Charms teacher and the Head of the Ravenclaw house- he's a very short 
    man-he teaches you Wingardium Leviosa.
    ***************Professor McGonagall*********
    The Head of the Gryffindor house, and Transfiguration teacher and Deputy 
    Headmistress, she is responsible to get you into the Seeker position on the 
    Gryffindor team, she teaches you the Avifors spell.
    **************Professor Snape****************
    The head of the Slytherin House and your Potions Master, he is a royal pain, 
    and strongly displays hatred to Gryffindor and Harry, he teaches you house 
    to blend Potions.
    **************Professor Sprout***************
    Head of Hufflepuff house and Herbology teacher, a much not peculiar woman, 
    she teaches you the Incendio spell.
    **************Professor Quirrell**************
    A very feeble man who teaches Defense against Dark Arts at Hogwarts, though 
    you will soon discover his very Dark secret! He teaches you the Verdimillius 
    **************Rubeus Hagrid****************
    A well-wisher and very good friend to Harry, Hagrid is the Hogwarts Game 
    Keeper, he gives you Quidditch Through The Ages, and a very useful Flute!
    **************Peeves The Poltergeist**********
    The Hogwarts headache, Peeves troubles the entire school to its max, you 
    only encounter him once-but...
    *************Nearly Headless Nick************
    The Gryffindor ghost and a very good mentor for the game, he gives you 
    numerous tasks and rewards you with Wizard Cards, He also teaches you how to 
    Use Flipendo in the Library.
    *************Fred and George Weasley*********
    The biggest joke makers Hogwarts ever had, They give you Passwords to 
    Portraits that hold high rewards in exchange of particular Beans...
    *************Argus Filch*******************
    The Hogwarts Caretaker-who wages a constant war against the students and 
    Peeves. He patrols the Forbidden corridor-you better watch out for him!
    *************Mrs. Norris*******************
    Filch's cat-a very good alarm, she along with Filch Patrols, she may alarm 
    Filch so you better watch out for this feline!
    *************Neville Longbottom*************
    A forgetful and weak Gryffindor, who you encounter only twice, though he 
    just is useful once!
    ****************Madam Hooch***************
    Madam Hooch-is the Hogwarts flying teacher and a referee for Quidditch-she 
    awards you more points then any other teacher does! She teaches you how to 
    fly and how to play Quidditch.
    ***************Lee Jordan*******************
    The Quidditch commentator and a great pal to Fred and George, you really 
    don't meet him anywhere-but when ever you win a match-they'll show where all 
    the teachers sit, there a black boy on the most frontal row-exulting is him.
    *************Madam Pomfrey****************
    The character you never get to see in the gameplay mode or storybook 
    mode-there'll be only a picture of her telling Harry something when his 
    stamina finishes.
    Hedwig is Harry's snowy owl-which was given to him by Hagrid as a birthday 
    gift, Hedwig brings you many useful things such as broomsticks and letters.
    ***************Draco Malfoy****************
    Known as Malfoy throughout-Harry's big time rival-he troubles you twice in 
    the game-though he's an easy little twit from the Slytherin house.
    ****************Gregory Goyle***************
    One of Malfoy's goons- you'll only encounter him once-while dueling Malfoy.
    ***************Vincent Crabbe***************
    One of Malfoy's goons-you'll only encounter him once while dueling Malfoy.
    Let's get started!
    The Entrance Hall
    After listening to Dumbledore, head up and left to find The Gryffindor 
    tower. Inside you'll find Fred And George who want earwax (yellow) beans, 
    they'll give you a glimpse at them so don't worry! If you need them they'll 
    be behind the Fat Lady (Just near them) After talking observe the bookshelf 
    near them go there and press Square, after which you'll find a secret room 
    that holds card number one Merlin! After getting the card explore the entire 
    tower, just don't go in the door-less entrance before full exploration. Then 
    enter the Charms corridor which is the door-less entrance. After which 
    you'll see a room with floating candles, ignore and head ahead to find Ron, 
    he'll tell you that your owl Hedwig was been stolen by Malfoy and he'll take 
    you into the Library. Now the library is very important for newcomers it 
    teaches you how to jump, climb walls, aim at moving targets, and the 
    Flipendo Jinxes. Lots of house points here. After you've rescued Neville 
    from the Flapping Books and Hedwig from the cage. Ron will lead you out 
    where Hedwig will come soaring and give you a Shooting Star (broomstick) 
    then Ron will lead to the Flying lesson, Fly through all the rings in the 
    first task to win ten house points, the other two tasks seem impossible to 
    get through all the rings but you just have to go thru half the number of 
    the rings required. After Flying you'll meet the know-it-all Hermione 
    Granger, she'll inform the Charms Class is to start, she'll run off showing 
    the place where you're supposed to go. Pick of the beans here, and enter the 
    place where Hermione went you find here that your Library teachings come 
    into practice here, here's the correct route to get to the Class.
    First room of tables
    Just keep going front getting more beans
    Second room of tables
    A bit harder, these are the instructions
    After you've reached Land; Flitwick will greet you, if you're late he won't 
    deduct house points because it's your first class. Here you'll learn 
    Wingardium Leviosa, the levitating charm. After going along with Flitwick in 
    his commands he'll lead you to another room where you'll learn how to use 
    Wingardium Leviosa, it's extremely easy so I don't need to get you the 
    After getting out of the Class, go right ahead to the Great Foyer, again 
    there are two ways to get in:
    1)-Through the Gryffindor tower, the door is parallel to the locked Upper 
    Castle-Shorter route
    2)-Go back to the Entrance hall, ignore Malfoy for now, Go to the door 
    parallel to the Gryffindor tower door-Longer route
    Now that you're in the Great Foyer it's a great place to get beans, You'll 
    notice here that there are rooms full of Knights try and avoiding them coz 
    they hurt, After collecting all the beans and living from the Knights check 
    all the bookshelves with pressing Square, two of them is are secret doors, 
    where a student is in need with your Flipendo,  this is like a game of 
    shooting Cauldrons, Chocolate Frogs and Pumpkins with the Triangle button 
    view, be quick with after finishing this task the student will give you a 
    card! Another secret door holds a card and beans! Get it and head to the 
    Entrance Hall. Evil Malfoy is waiting you; listen to his jabbering and  then 
    time to teach him a lesson- levitate the Hourglasses on to the two 
    pedestals, it's five points each! After which the door will slam open and 
    kick Malfoy's butt. Then of course he's gonna get real angry and challenge 
    you to the wonderful game of WIZARD CRACKERS!
    Wizard Crackers Spotlight:
    Wizard Crackers is a game where Malfoy will throw crackers at you, If they 
    fall on you directly you get hurt but if they fall on the ground you have to 
    get them and throw them at him, after shooting directly at him 3 times he'll 
    call upon Crabbe and then the game becomes SUPER WIZARD CRACKERS. It's 
    pretty much the same but Malfoy's crackers get bigger and more powerful, 
    plus you can't pick them up, But you sure have to get Crabbe's crackers, 
    three more hits on Malfoy and Goyle enters, you can even pick up his 
    crackers, don't worry if you get hurt the Crackers are going to give you 
    millions of Chocolate Frogs (Phew!) After foiling Malfoy's plans You've got 
    to Explore all the rooms in the Entrance hall, you'll get Millions of beans 
    and Remember the Portrait room here, after finishing your collection of 
    fifty beans go back to the Gryffindor tower and through the Fat Lady, there 
    you'll find Fred and George. They'll give you the password to that Portrait 
    room in the Entrance Hall (remember?). The password is Fizzy Pop, now go 
    back to the Entrance hall, and give the password to the Old Posh Baron; 
    he'll let you in and Behold ! It's the Nimbus 2000; though it's nothing 
    better then a Shooting Star, which I prefer over the Nimbus 2000, I won all 
    the Quidditch matches with a Shooting Star, I never took the Nimbus 2000. 
    Trust me, Shooting Star's much better, but once you've taken the Nimbus 2000 
    you'll have to use it all the time, though I tell you again the Nimbus is 
    very useful when you're chasing Malfoy in the Remembrall Race. After all 
    this just scan the entire place for things you might've left back, after 
    you're totally sure that the place is finished, go through the door where 
    Malfoy once stood, and Behold! It's the Grounds!
    The Grounds
    As you enter The Grounds, Hagrid'll greet you, he'll tell you to get to your 
    Herbology class (sucker!) Then you'll be led to a place where the similar 
    hourglasses you saw while going on the tables to get to Charms, once you 
    pass them the time starts, use the Flipendo on the pillars, once they're all 
    parallel to each other climb the first and keep going until you reached 
    Land, where Mrs. Sprout will greet you by deducting house points if you're 
    late and inviting you in the class with no deduction if  you're on time. You 
    can always try again to regain house points you lost.
    Now here in the Herbology class you learn the Incendio spell, which is used 
    to wither violent plants, the Incendio is a bit complicated, so I've decided 
    to teach you Incendio!
    This is how your Incendio working will be done, the outermost shell is 
    called the Spellmaker, the two smaller shells are called The Spells, and the 
    biggest shell revolving on the Spellmaker is called the Maker, the five 
    smallest circles in the Spellmaker are the called the Consequence Spell 
    Powers.  The Spells have one of the symbols from your controller it could be
    Now when one of the Spells reaches the Maker, you have to press the 
    corresponding symbol, when you have correctly pressed the corresponding 
    symbol five times your Consequence Spell Powers will be full, and your 
    Incendio spell is successfully performed!
    If you take more time your Consequence Spell Powers get deducted real fast 
    so better be fast. The place where you have to perform the Incendio in front 
    of Sprout holds millions of Chocolate Frogs; use them if the Bouncing bulb 
    (the subject for your Incendio) hurt you or some past damage from WIZARD 
    CRACKERS. After finishing Herbology you'll get a chance to explore the 
    grounds, here you'll meet Fred And George who want Blue Beans now, the 
    Portrait they'll give the password to is a bit ahead, it holds another 
    Wizard Card. A secret about the Grounds is that you can get a lot of Blue 
    beans and Wizard Cards here; the trick simply is to go to a discolored wall 
    and press Square, in some hidden rooms you'll find Nearly Headless Nicholas 
    (Nick) and he'll give you a Card, while in some you may find Treasures of 
    Blue Beans. Just beside the stairs of Hogwarts you'll find a door, that's 
    Quidditch practice, where again Madam Hooch teaches you basics of Seeker 
    play. There are three tasks here and house points up for grabs. It's 
    optional but I think you should visit it and get used to your Nimbus 2000 
    (if you took it) and it also help a lot because it teaches you all the 
    things you need to do while playing a Quidditch match, and the first 
    Quidditch match is not long from now! After finishing the entire Grounds, 
    scan it once again for things you might've missed. Then go to the path where 
    you met Fred And George, keep going sonny boy, then you'll find a boy called 
    Raymond (He's a Ravenclaw) and his kitten has fallen down the well he's next 
    to, don't worry you don't have to save the kitty now! Keep going and ,and 
    keep going and then Ron pops up showing you what a Puffskein is, this 
    Puffskein has got a very special cause, you've gotta get it to eat the 
    nearby bushes and then wait and watch then magic , keep moving until you see 
    Hagrid and his Hut. After talking to him, you'll know that he wants Fire 
    Seeds from a rare plant. Keep going along the way, here you'll find that 
    shooting the Bouncing Pears will cause them to become Blue Beans, Use 
    Flipendo on them. Keep going, and then you'll find Gargoyle Gate, remember 
    the guy dressed in black while you were learning Flipendo in the Library, 
    he's Quirrell/ Voldemort and now he'll make one of the Gargoyles alive! It 
    looks like a Warthog with wings, then keep a charged Flipendo ready and when 
    it comes near enough that it won't hurt you and that you don't miss your 
    shot-shoot! after three Charged Flipendoes the Gargoyle will fall then use 
    Wingardium Leviosa to levitate the guy where he was, observe that when you 
    levitate it, it's life slowly increases so if you drop it it'll have power 
    to take another Charged Flipendo, so beware! Keep going    until you see a 
    video which shows you a Puffskein habitat, you'll see this video when You've 
    successfully reached a place where there are two shafts out of which bubbles 
    are ascending. There'll be one shaft that looks like a tree-trunk which is 
    called Trunk Shaft and the one on the Ground is called Shaft! Now continue 
    towards the Puffskein Habitat where a Puffskein is sleeping, wake it up by 
    using Flipendo (it doesn't hurt them!) or by just running into it, lead it 
    into the Shaft where you were and Voila! The Trunk Shaft bubbles more 
    powerfully which means you can go up, keep continuing until you see another 
    Shaft. Ignore for the moment and continue where there'll be one more Shaft, 
    two Trunk Shafts and one more Puffskein, lure the Puffskein into the Shaft 
    which I told you to ignore, after fixing the Puffskein into the Shaft go 
    back where you found this one, and you'll find the First Trunk Shaft is 
    bubbling more, go up and pull the lever. Then you'll see there's another 
    Puffskein where the previous one was, this one has a special trick related 
    to it, observe that when you lure it into the Shaft in the area it won't get 
    trapped, well the trick simply is to get it fatter! If you remember reading 
    the sign that was near the Puffskein Ron showed, Hagrid wrote, that:
    'Puffskeins, friendly fellows with large appetites,
    Notice the underlined text they've got Large Appetites, well this is the 
    clue; get the Puffskein to eat the two nearby bushes which will fatten it! 
    Crafty trick huh?  After which you should lure it into the Shaft and 
    continue up where the door will be, use Flipendo on the chest to get Blue 
    Beans. Now go in the door and there was, is and always will be a Save Option 
    (do it!) Then you see a whole lot of floating Rocks, keep going on them 
    until you reached a non-sinking Rock which has a potion on it (don't touch 
    it unless one more hit would kill you!)  Just go on another sinking rock 
    until you've reached Land where of course you'll see the Fire Seed Plant, 
    remember I told you Incendio is used on Plants, well this is the first time 
    you'll use Incendio. If you're not sure refer to the Incendio technique I 
    wrote up there!
    Here like every time there will be five Consequence Spell Powers, this is 
    the way the Spells will come.
    First Revolution (Revolving of Spells on outermost shell)-Press
    Second Revolution- Press
    Third Revolution-Press
    Fourth Revolution- Press
    Last Revolution- Press
    After successfully performing the spell the Plant will open and you'll have 
    to go and get the Fire Seeds. Now drink the Potion I told you not to , and 
    go all the way back to Hagrid's hut where you'll witness Norbert the 
    Norwegian Ridgeback being hatched from an egg. In gratitude of getting the 
    Fire Seeds Hagrid'll give you 'Quidditch Through The Ages', which is a 
    useless piece of junk, but in one way does have a cause. Now a video will 
    show up showing you a gate besides the hut which was previously locked, be 
    sure that your health is full, and then enter where you'll see Ron who guide 
    through a short passage to the QUIDDITCH PITCH! You can't enter though, it's 
    beautiful! Then Neville comes up crying, that Malfoy has stolen his 
    Remembrall, now the Nimbus 2000 comes into the act, perfect for this race, 
    You have to chase Malfoy on broomsticks and when he gets close enough press 
    Square to bash him, he'll give up when his life will finish and return the 
    Remembrall But he does shoot Bludgers at you, dodge them. Professor 
    McGonagall saw how well you flew (even if you flew pathetically and some how 
    managed to win the race!) and she gives you the Seeker position on the 
    Gryffindor team. Immediately after which the Gryffindor Vs Hufflepuff match 
    Gryffindor Vs Hufflepuff Spotlight
    This match should be a pushover if you got hold of Seeking while Practicing 
    with Madam Hooch, The Beaters are simply imbeciles and hardly manage a shot, 
    their problem is that they focus more on damaging the Chasers, their Chasers 
    are fairly well-doers, Keeper sucks, but Just a bit of problem should be the 
    Seeker who is on a Comet Two-Sixty, Same thing Malfoy used, so if you 
    managed to outwit him you'll do the same with this one.
    Tips on the Match.
    Keep banging into the Seeker if you've got Nimbus 2000, the Shooting Star 
    would be a nice turner and at speed to but if you have it don't try Banging!
    The Hufflepuff seeker won't be noticing the Snitch until a few seconds after 
    Kick-Off. Since you've already gotten you eye on the Snitch quickly follow 
    it, keep the Quidditch practice in mind and you'll be swooning with success. 
    But always remember-YOU CAN NEVER LOSE A MATCH! After the match Snape comes 
    and confiscates 'Quidditch Through The Ages' and cancels Potions class (the 
    best and most useful class!) But he'll give you the Classes when you've 
    gotten a missing Sloth Brain from...
    Now starts the Sloth Brain Saga, Ron will come along and help you with the 
    counter-charm Alohomora. As soon as you get into this new Environment keep 
    going until you've seen some forest, go into it to find a Venomous 
    Tentacula, first it'll start shooting thousands of spiky balls that Flipendo 
    will take care of, the use Incendio on this guy, a clue!
    The Spells start with triangle and end with Triangle, the middle three 
    Spells are the other three symbols on the controller each one comes once. 
    After destroying the plant go around and explore to find a lever, pull it!  
    Then you'll see that the lever opened a door, go that door where Ron'll tell 
    you about Puffapods, these are utility weapons against Trolls you'll 
    encounter later in the game,
    Then open the newly opened door, and you'll find lots of queer looking 
    plants (no Incendio!) they're Horklumps, use Wingardium Leviosa on them, 
    take them as far as you can! Then gather the Blue beans. After finishing 
    your Blue Bean collection go forward to find the Sloth Brain. Go back to 
    Ron, and then you'll be led back to the Entrance hall, since you've finished 
    your Blue beans, go back in the Grounds and find The Weasley Twins (FG) , 
    they'll give you the password to the Portrait in Hagrid's area. Find the 
    Portrait and get Albus Dumbledore's card from the Portrait. Go back to the 
    Entrance hall and into the Dungeons which is one of the 4 rooms in the 
    Entrance hall...
    The Dungeons
    Now keep going where you'll meet Ron, he'll go off and then you'll meet 
    Snape who'll shower more sarcasm. Keep going and then you'll find a room 
    with a door, first go in the bookcase and then into the door that says 
    Portrait room. Now FG want Green Troll Bogie flavor beans, Continue into the 
    adjoining room , Behold! It's the main Dungeons, go to the left staircase 
    and then find Hermione, then go into the door to learn Potions, it's very 
    easy! Just push the three symbol buttons that come, and in some time the 
    Potion will be ready; you can make a Potion whenever you find a cauldron. 
    Now Snape wants Fireflies, then you'll be led into a room with Trolls and 
    'Puffapods' now get it! These Trolls are immune to Flipendo, so pick the 
    nearest Puffapod keep an aim at the Troll and when it comes on the grate, 
    shoot! Pick the same Puffapod after you've disposed the first troll, do the 
    same to the other one, and continue where you'll be under the WELL! Raymond 
    will tell that he can hear the kitten, go into the doorless space keep going 
    and blasting boxes! Beware of rats, use a Charged Flipendo on them, in one 
    of the boxes you'll find the kitten, it'll follow you, don't go to fast or 
    it'll lose you, lure it to the well and use Wingardium Leviosa and give it 
    to Raymond, the reward is a Card.
    Now go into the room in front of you, here there'll be lots of hovering 
    blocks (forget for the moment!) Pull the lever, and then go into the 
    Cauldron room (which is the door nearest to the lever!) Here you'll see 
    floating and bobbling Cauldrons, use the R1 button on them and shoot! Jump 
    on each of them and when you've reached the end pull the lever and eat the 
    Frogs (since you must've fallen millions of times!) then take a breath of 
    sigh! Observe the ledge near the platform, climb it and keep going and 
    collect the beans, then go back into the Room with the hovering blocks, 
    don't yet climb them, go into the other room, that's the Troll bedroom, here 
    you'll see a Troll snoozing nicely, pull the lever besides you, and then 
    collect the beans and Frog, then observe a cage, inside there is a key, you 
    need it! Use Wingardium Leviosa on it and don't levitate it too much, 99% of 
    the time it'll drop and make noise so the Troll wakes up! You have enough 
    time to grab the key and run, so don't worry, the Troll wakes up for three 
    1)-You use a Flipendo in the room
    2)-Go too near the Troll
    3)-Drop the cage
    After getting the key go to the blocks and climb them the second last jump 
    seems impossible but it is very possible! Go into the room, two more 
    Puffapod Trolls, get rid of them using the Puffapods and then go into the 
    next room where you'll find Snape's Fireflies, then go and give it to him, 
    then you'll be back into the main Dungeons, here take the second Staircase 
    for the Defense Against Dark arts class here you have jump over some 
    Flapping books and also getting all the greens beans, it's very hard, after 
    which you'll learn The Verdimillius Spell, the easiest spell. After which 
    you'll be back in the main Dungeons, go to the Doorless entrance which is 
    the in the middle of the Dungeons, here you'll have to use Verdimillius and 
    then climb the blocks onto the left door first! Here there's a chance to get 
    3 wizard cards, just go into the bookcases and finish a simple task for 
    Nick, Then go back into the previous chamber and use Verdimillius again and 
    this time go onto the frontal door, here you'll find Nick who'll tell you 
    about Four Curses guarding the door, he says you have to get rid of the 
    original curses which are just the enlarged versions of Eye-Type curses on 
    the door. Go to the door to the left here you'll meet Peeves the 
    Poltergeist, he'll sing the funniest song you've heard! Now Explore the 
    entire place, every damn place you see, then try killing the Knights (4 of 
    'em!) they'll get you 20 house points, then find the Curses and use Charged 
    Flipendo on 'em! Then return to Nick when you've dispelled the Curses now 
    you MUST'VE definitely got all the green beans now when you enter the new 
    door there'll be a fork-go to the Portrait room get the password from FG and 
    go into the Portrait where you'll get the Quidditch Body Armor which'll get 
    you immune to four hits from Bludgers.
    The Upper Castle
    Now go back into the Castle, from the Gryffindor Tower to the Upper Castle, 
    now you'll meet FG who want Chili beans, there seems no way to get anywhere 
    else rather then the Transfiguration class. Go in here, and beware the Third 
    jump, keep going(collect all the beans, their gift if the best!) Then get to 
    the Class where you'll learn the Avifors spell, it's easy but since I'm 
    writing the Walkthrough I have to explain you!
    The Avifors spell is a lot like Incendio yet easier; the outermost shell 
    will yet be called Spellmaker, the biggest circle on the Spellmaker is 
    called the Maker and the other circle is naturally called the Spell, always 
    is the Cross Button, so when the Spell reaches the Maker press the Cross 
    button, you'll notice that after every successful Spell the Griffin-Statue 
    gets smaller and smaller until it finally becomes a bird and flies away, 
    jump on the table and go back to the Main Upper Castle, then use Avifors on 
    the Statue in the middle, and go up, to the Forbidden Corridor (the upper 
    one!) But it'll be locked, and then Hedwig'll get you a parcel (secret!) and 
    then rotten Peeves will swoon up and grab the parcel now use Avifors on the 
    Nearby Statue and then climb up to the Attic, here Peeves will tell you 
    about his rotten race...
    Peeves' Attic Race Spotlight
    Here Peeves will show you a disturbed line, once you have crossed it the 
    Race begins, you have to reach the end before Peeves does, while facing the 
    following obstacles:
    1)-Slippery Floor (main nuisance)
    2)-Knights (installed at many tough places)
    3)-A web (use Flipendo)
    4)-Twists and Turns ( Oh NO!)
    The good thing is that Peeves will always wait for you, so whenever he does 
    take the opportunity and run for it, in all this you have to collect Beans 
    and Choc Frogs. If you lose you'll have to do the damned race again! But if 
    you win (Yay!) You get the Parcel which is the Invisibility Cloak! Though 
    the rotten thing requires Tokens (they look like rotating ghosts and are 
    found in Diagon Alley and the Forbidden Corridor only) . Plus the Tokens 
    last for only 15 seconds! And some of them do come back after you've taken 
    one but some don't! Now go to the unlocked Forbidden Corridor (just don't 
    forget to go into the Bookcases to find Nick with another puzzle!) Here 
    Filch says you not allowed and then goes off with his rotten cat Mrs. Norris 
    (Norris), then enter the door he went, stay calm, and when he goes past the 
    Bookcase with the Token, run and climb it and Grab the token then go down 
    find a bookcase with some climbing books-climb it- then jump onto the 
    Bookcase with the Key and make a run for the door! After this Keep going and 
    grab the Token, after which Snape and Filch will fall into a very 
    interesting  Pep talk, then go into the bookcase and then jump onto the 
    nearest bookcase, Norris is on the beam with the Token on it, when she turns 
    around to go towards the Token, jump onto the beam and then Slowly but 
    swiftly go after her and grab the Token, then look at the adjacent Bookcase 
    with the key, jump and grab the key then run for the door, then another 
    room, here have a good look down, Norris and a  key will be there when 
    Norris is going the opposite side grab the key and return where you were 
    standing then go for the big jump onto the Ledge with the Token on it, now 
    can see Filch? Jump on his place and into the door, and then keep going into 
    the last room (your token will be left definitely!) Climb on the Bookcase 
    with the Token, as soon as the previous one is over grab it and then grab 
    the key which is on the nearby bookcase. Then run for the door (Phew!) Now 
    go into the door which not locked here you'll find the Mirror of Erised, and 
    then more Storybook stuff will come, and then as you go out Ron will come 
    panting worse then a dog, and you now have to go screw up a troll whoz 
    posing danger to Hermione, to finish the Troll you have to finish two very 
    difficult tasks...
    The Mountain Troll Race Spotlight
    TASK ONE-Task one is a race, it's hard because You have to keep running 
    while grabbing all the Red Beans, the Troll; is very fast (Maybe he was 
    related to Maurice Green!) And if you're even stopping for two! Yes two damn 
    seconds you, are a goner, the Troll will come and squeeze your lime, Be 
    quick while grabbing the beans-if you miss out about ten beans don't worry 
    but! Not a single more bean!
    TASK TWO- Task two is a lot harder if you're bad at shooting! If you 
    finished the task that was behind the bookcase in the Great Foyer, then 
    it'll be a bit easier! Though the problem here is... The troll enters the 
    Girls' bathroom and then you and Ron  have to fight the Troll; how you ask? 
    Well You shoot the Toilets, Pipes, etc that the Troll hurls at you and Ron! 
    And Ron gets the easy job, all he's gotta do is charm the Troll's club so it 
    bashes him on the head-he's tooooooooooooooooo slow, and plus the Troll also 
    hurls those toilets at Ron-and you've gotta save him too, if he gets hit too 
    many time the club goes back! So you've gotta shoot all the stuff with 
    Flipendo! After finishing- you'll be lead back to the main Upper Castle, and 
    Hedwig'll bring you a letter from Prof. McGonagall, your Second match of the 
    year is to commence! It's versus Ravenclaw so it's not much of a 
    problem-this match'll be like any other so no explanation required!
    After finishing a rather easy match, Hagrid'll now come at the entrance of 
    the Pitch, and he'll tell that his rotten dragon Norbert is sick so we've 
    gotta go to damned Diagon Alley and fix up a Dragon Tonic for Norbert while 
    that oaf Hagrid enjoys Butterbeers at the Leaky Cauldron!
    Diagon Alley
    Diagon Alleys is based on six tasks to complete, two of them are hard, two 
    of them medium difficulty and two which are really easy!
    First you've got to finish the first three tasks which are based in the 
    Gringotts bank where you've got to collect Knuts, Sickles and Galleons. 
    First of all you have to go to the door where a Goblin if standing, after 
    talking to him you have to collect ten forms that are spread out like a 
    line, watch out for the slippery floor which is a nuisance, collecting these 
    ten forms is a joke-but collecting the Knuts isn't! After you've collected 
    all ten forms the door to Vault number one will open, and you'll have go 
    into it, and play a goddamnit hard RollerCoaster, which they call Mine Cart, 
    you've got to steer it collecting Knuts and Gems, and watch our for Those 
    obstacles-a trick behind dodging these woody sticks is that every time you 
    are about to approach an obstacle a warning appears and points out a 
    direction, just steer to the opposite direction and keep the Cross button 
    pressed to lock the mine cart, If you're having problems with this task-we 
    can't do anything! You have to keep practicing like hell, until you've got 
    you money, after collecting your Knuts, go and get your Sickles, here you've 
    again gotta collect forms-14 of 'em, collecting Sickles is piece-o-cake! 
    Then go and collect 16 forms to try to get you Galleons, my advise here is 
    to collect each Gem and Coin in the mines-and you'll be in for a big 
    surprise! After you've your money-three tasks are finished, now you've gotta 
    spend you money-You need one Eagle Owl Feather, Three Peacock Feathers and 
    Three Toad warts. I suggest you try the easiest task which is getting the 
    Eagle Owl Feather- go to Eeylops Owl Emporium to do that-it's very easy! All 
    you've got to do is use you Wingardium Leviosa spell on the Peanuts and 
    levitate them all the way to the gray Owl in the middle, but watch out the 
    others might eat the food on it's way! After feeding it 4-5 peanuts it'll 
    sleep and the Feather you want will fall use Wingardium Leviosa on the 
    feather and levitate it on the ground you're on, now pick it up! Now go into 
    the Magical Menagerie, and you have to Find a pinkish toad in the one of the 
    silver boxes, after shooting the correct box with Flipendo use it again on 
    the toad to stun it and then just go onto it and you've got you wart, the 
    trick to find the toad is to find the box that croaks or shakes, if you 
    shoot two times on a box that doesn't have the Toad, then your third shot 
    should have the Toad, or you'll have to start again, remember there are two 
    floors to find it, If you've finished all the boxes on floor go to the other 
    one-you even have to change floors if the boxes on one floor don't shake . 
    After filling you pockets with the Warts go to Ollivander's Wand Shop to get 
    your Peacock Feathers. This task is very HARD! But the trick is very 
    simple-all you've got to do is first of all spend time learning the 
    Peacock's path (always follows the same path!) once you know the path, it's 
    time for action; just keep running on the Peacock! Notice the rectangle box 
    on the upper-left corner? It's where a feather will build up-it also 
    decreases when you're not pouncing on the Peacock, shoot the silvery boxes 
    to find Tokens, which are pretty useless, and don't you dare use Flipendo on 
    the Peacock or you'll have to start right from the start and you'll also 
    have to bare insults from Ollivander! A very good trick to get the feathers 
    is when the Peacock on one place and not moving, this is the time you have 
    to pounce on him, it'll take him almost one second to move, by time you'll 
    have an advantage on the Peacock-stay on him-even while running on 
    him-that's why you need to learn his Path. After finishing 3 full feathers 
    your Diagon Alley task is finished now go to that oaf Hagrid, and you'll be 
    led back to sweet ol' Hogwarts, Now Norbert'll be fine, after which more 
    'Storybook' stuff will come, and then you have to go right into the 
    Forbidden Forest and find wounded Unicorns. The forest is really easy! The 
    path is straightforward so no problem to get lost, only problems you will 
    face are:
    1)-Trolls (fix 'em up with Puffapods)
    2)-A Venomous Tentacula (read Sloth Brain Saga)
    3)-5-6 Plants which require Incendio (Sob!)
    4)-Flaming Turtles
    Spotlight on Flaming Turtles
    These pieces of vermin are the most annoying things in the Forest. They'll 
    shoot fire tails that follow you! The trick to finish these idiots is simply 
    to keep a Charged Flipendo ready, then when it raises its bottom-SHOOT! If 
    your shot was successful the color of it's shell changes! Three charged 
    Flipendoes and they're goners! Three of them patrol the forest.
    Spotlight on Obstacles in the Forest
    First when you see a moat, you find there's a tree and when you look down 
    there'll be a boat sort of craft, you can either cross the moat by using a 
    Charged Flipendo on the tree so it breaks and forms a bridge of sort or 
    going on the raft.
    Recommended- Use tree-trick
    There are too many plants that need Incendio (bummer!)
    Forks in the road are rare, only two of them! One is near the Venomous 
    Tentacula; the fork in the front is the path to continue and the one on the 
    left has a Cauldron so you can make a Potion! But who cares! There are going 
    to be millions of Chocolate Frogs! Just use the Cauldron in  absolute 
    The Second Fork is near the cliff, where three plants will fall to one 
    Incendio! If you climb the cliff you'll find Voldemort/Quirrell drinking the 
    Unicorn's blood, and Storybook stuff will come and then you'll be led back 
    to Hagrid's hut. But if you take the right path you'll find a treasure of 
    Red Beans and a Card! The Card is very craftily installed, when you have 
    reached a place where you can't go any forward, you frown because you 
    haven't found any card yet, and virtually it's not possible there could be a 
    card right? Well, you'll have to find it yourself, but some words of advise 
    that'll help!
    "A shadow, without an opaque body"
    "In the vast blue yonder"
    "A shot, from the flashy rod"
    "And down comes the your heart's desire"
    Now this is a very good riddle huh? Well another clue-Observe the last line, 
    and to get the Card use the third line. Okay for all those idiots who 
    couldn't figure out this very simple problem, here's the answer-It's 
    floating in the sky and use Flipendo on the card to get to it! Then come 
    back to the cliff and continue; now you'll be led back into Hagrid's hut, 
    here he'll give you a flute which makes some magical animals sleep, practice 
    on the owl, the sequence for the Flute is simple-
    Keep pressing the buttons in sequence until the animal has slept, look at 
    the Sleep-o-Meter, under the screen to see how much have you succeeded in 
    getting the animal asleep, after that You'll meet Ron and Hermione who'll 
    tell you it's time to save the Philosopher's Stone. Then go back to the 
    Upper Castle, go to the Portrait room and grab the Flipendo Knockback Duo, 
    which is the powerful Sequel and Upgrade to the Flipendo Knockback Jinx. 
    It's really useful so you better try and get it! Now go back to the main 
    Upper Castle and into the Forbidden Corridor which is next to the locked 
    Girls' Bathroom. Now starts the challenge, seven tasks, one boy, and many 
    Now you'll face seven difficult tasks in your quest for the Philosopher's 
    Stone.  There are two save options but in secret doors, you can't do 
    anything but fight!
    Remember Hagrid just gave you a flute? Well that's you saving grace here, go 
    too near the Heads and start playing the tune rapidly, and once one head is 
    gone go for the other ones, After playing the tune successfully Fluffy will 
    eventually fall, and now task number two comes upon you!
    The Devils Snare is a very easy task, though may seem as a challenge to 
    some, the trick here is to simply use a Charged Flipendo on the tentacles 
    that glow and then take on the Mother plant itself, to which you have to 
    shoot Charged Flipendoes and then finish it up with Incendio! What you 
    simply have to do is stay exactly where you were, not touch the plant 
    barrier which blocks Hermione and Ron, After finishing the Tentacles, the 
    Mother plant then emerges to which you have use Flipendo on. Stay on the 
    vines of the Entire plant, if you go of the Vines the 	Mother goes back into 
    the hole and replenishes some life. The sequence to the Glowing of the 
    plants is:
    The mother-plant always emerges from the 6-glower plant. After finishing the 
    Devils Snare, prepare for one of the easiest tasks in the Challenge.
    Now this is where your Quidditch skills come into practice (if you have 
    any!) The Blue key acts like the Golden Snitch and the millions of Red keys 
    act like Bludgers, though they hurt very less but they come in gigantic 
    swarms, just make sure you catch the Key, and avoid the Red keys. Now 
    prepare for the easiest task in the game!
    There is a secret room in the way to this obstacle. You can find A save 
    point and Chocolate Frogs there. The secret room is the wall that Is 
    different from others. Use Square to enter. The next obstacle is a gigantic 
    chess. You have to finish it by making the pieces kill each other.
    There are 3 boards waiting for you. The main thing you should do is to make 
    them to move to a certain square. And NOT like the chess move!
    Don't try any chess strategies here as it won't work. Beware that you have 
    no companion. All of the chess pieces are your opponents
           Try to give extra space around your-occupied space. It'll be very 
    useful to be a run-space when the pieces move next to your pieces.
    Yet, if you still can't defeat them, try one of these solutions!
    (The first solution is always the shortest one)
    For the first board :
    1st Solution : Start on the white square, go right, up, and left.
    2nd Solution : Start on the white square, go right, up-left, and down.
    3rd Solution : Start on the black square, go up, left, left again, and down.
    For the second board :
    1st Solution : Start on the white square, go up, downright, and up.
    2nd Solution : Start on the white square, go up, downright, and left.
    3rd Solution : Start on the white square, go up, downright, and up-left.
    For the third board :
    1st Solution : Start on the white square, go up-left, up-left again,  left, 
    right, and down.
    2nd Solution : Start on the white square, go up-left, up-left, and  up-left 
    again, downright, and down.
    3rd Solution : Start on the white square, go up-left, up-left, and up-left 
    again, downright, and downright again.
    Once The chessboards are defeated, and you can go through. There is also a 
    secret door in this next corridor. Recover yourself with the Chocolate Frog 
    and save your game. Now prepare for more hard tricks, save your game in the 
    square type design on the wall, like the one you saw before, now...
    Here you'll find Hermione who'll tell you about the Troll, don't worry its 
    still Groggy, and so take a breath of relief, all you've got to do is 
    levitate the objects onto the right side, you have to DROP them but do it 
    when the height of the object is very near to the ground, if you drop it at 
    high elevation then it makes noise and the Troll wakes up, and you're a 
    goner! It wakes up even if you're taking too much time and being an object 
    in its sleeping-walking way. There are about 7 objects to levitate and too 
    less time, after levitating the last object you can either stand besides 
    Hermione whoz still busy trying to figure out the charm to finish the door 
    off, or you can go past the big hole where the Chocolate Frog is, and wait 
    and watch what happens to the goddamned Troll! You'll jump laughing! Now 
    Hermione'll use Alohomora and the door props open, now comes task number 
    Now Hermione will show you three Knights, then Harry'll jump and then 
    gigantic bells will cover the three Knights, then it'll be like a game of 
    Find-The-Nugget, keep your eyes on the bell which covered the Black Knight, 
    when the bells stop shoot at the correct bell, or you'll have to fight one 
    of those White Knights, but if you got the correct one, the Black Knights 
    comes out, when ever he's exposing his chest, two shots of Charged Flipendo 
    and he's down, then he give up an Ice Potion, drink the Ice Potion and then 
    Hermione says there only one potion so you'll alone have to go, Two more 
    things to finish the game!
    Here Quirrell/Voldemort will reincarnate two Knights, take care of them with 
    the Charged Flipendo, After which two more Knights will be reincarnated  one 
    of them is a normal Knight and the other one is the same type of Knight 
    which you fought for the Ice Potion. After taking down four minions, 
    Quirrell/Voldemort will now make a gigantic knight; the trick behind this 
    sucker is that he'll change into a Red-Wire frame type. To get him back to 
    solid form stand close to him and then when he prepares to strike, turn away 
    because when he pounds the ground a Red sort of circle forms, keep away from 
    and and hit it! When it can only take about two shots from you, He'll grow 
    violent and taken 2-3 pounds on the ground! Just take it easy and Grab the 
    Frog, if you're too near to death! After screwing up the biggie, The Earth 
    shatters and a bridge sort of rock forms, now the Secret unfolds, Harry gets 
    to know its Quirrell who is the real bad-guy! Drink the Potion nearby, since 
    you must've got slashed and chopped by the Knights. Now get ready for the 
    Final Battle!
    Now here's your chance to piss Voldemort. Or maybe get pissed by him? You 
    definitely have full life, so no worries for the moment! To defeat 
    Quirrell/Voldemort there are three phases, we always start from the first 
    PHASE 1
    Phase one is basically based on hurting Voldie, till his half of life is 
    removed, to do that you have to get Voldie under the pillars and use a 
    Charged Flipendo on them so they'll collapse on him, beware of the Green 
    gaseous Orb thingy he shoots at you, it hurts more then anything! After 
    collapsing about 6-7 pillars half of his life will go, and now the pillars 
    are gone (why? Why!) But remember don't go too near him or your scar hurts 
    too much and you get a bit of hurt! Also whenever he says 'Die, Potter!' 
    you'll be entangled with green ropes, keep pressing Square to get free. Now 
    Phase 2 starts!
    PHASE 2
    Since the pillars are gone, the Mirror of Erised is your only way to screw 
    up Voldie! This phase focuses on giving him big blows that get him almost 
    dead! Here there's a special trick, Voldemort will always stand at one 
    place, from where you can't shoot him by the Mirror, he'll cast those 
    gaseous things, and finish off with a massive green, thick beam type curse 
    that kills you instantly! (Maybe it's Avada Kervada!) After that you'll have 
    to move quickly in front of the Mirror, charge it with a Charged Flipendo 
    and then use Charged Flipendo again to hurt Voldie, be very quick!  After 
    four shots, the ending phase commences which is the easiest phase!
    PHASE 3
    Here you simply have to keep pressing Square and when then words "Hurt 
    Quirrell" appear press X, Doing this about three-four times will finish off 
    Quirrell! Congrats! You've finished the game, or have you?
    After screwing Voldie, there are two endings! If you got all the cards and 
    house points, then Ron visits you in the Hospital Wing and gives you a very 
    special card, now you can directly play Slytherin, in the Quidditch Cup 
    Final, win and you'll get the Quidditch Cup! But if you haven't got all the 
    Cards and most house points, some more Storybook stuff comes and then The 
    Credits roll, and then you'll have a chance to view you card collection.
    Basic Information on Gameplay
    To find all beans refer to this guide!
    Type- Earwax flavor
    Collect for- Nimbus 2000
    Usage if item- a faster broom which is a bit better
    Quantity required-50
    1)-Charms Corridor
    2)-Great Foyer
    3)-Flying Lessons
    4)-Great Hall
    5)-Passage to Dungeons
    Collect for-Wizard Card
    Usage of item- Addition to Card collection
    Quantity required- 70
    2)-Under Horklumps
    3)-Way to Fire seed plant
    4)-Secret rooms behind Discolored walls
    5)-From Puffskein (make it eat bushes!)
    Type-Troll Bogie
    Collect for- Quidditch Body Armor
    Usage of item- Immunity to four Bludger hits
    Quantity required-80
    1)-On way to Defense against Dark Arts
    2)-On way to find Raymond's kitten
    3)-On way to find Fireflies
    4)-Four Curses area
    Type- Chili Flavor
    Collect for- Flipendo Knockback duo
    Usage of item-Upgrades previous jinx
    Quantity required- 100
    1)-Peeves' race in Attic
    2)-Troll race
    3)-Forbidden Forest
    4)-Take right after on Cliff fork-road
    Use this guide to complete you card collection
    CARD NO 1
    Inspect the Bookcase near Fat Lady, by pressing Square.
    CARD NO 2
    In Bookcase in the Great Foyer near the entrance to Gryffindor Tower.
    CARD NO 3
    Help a Ravenclaw in the Bookcase near the second room of Knights in Great 
    CARD NO 4
    Discolored wall near first Puffskein, help Nick
    CARD NO 5
    Discolored wall near Grounds Portrait
    CARD NO 6
    Discolored wall next to Gargoyle Gate Entrance
    CARD NO 7
    Discolored wall near Quidditch Pitch
    CARD NO 8
    Found in Grounds Portrait
    CARD NO 9
    Rescue Raymond's kitten in Dungeons
    CARD NO 10, 11, and 12
    In the Room to the left inside the big hall where you first use Verdimillius 
    CARD NO 13
    Bookshelf near Forbidden Corridor (upper)
    CARD NO 14, 15 and 16
    Gringotts, collect all the Knuts, Sickles and Galleons and gems in Mine 
    CARD NO 17
    Just right to cliff before finding Unicorn
    CARD NO 18
    Ron comes and gives it to you while you're in the Hospital Wing, only if you 
    have collected all 17 Cards.
    |    V. FAQs        |
    Feel free to ask questions about the game, I'll help if I can. Send your 
    question by e-mail to subash_dawda@hotmail.com
    |   VI. GS CODES    |
    Have All Blue Beans                - 800827f2000f
    Have All Green Beans               - 800827f60100
    Have All Red Beans                 - 800827fa0100
    Have All Spells                        - 3008268500f0
    Have All Yellow Beans           - 800827ee000f
    Infinite Health                                   - 800829648000
    Press L1 For Lots Of House Points  - d0078d0efbff
    Stop Timers                                       - 8007b5380fa0
    Author's Notes
    Hi guys! , I'm Subhash Dawda and I live In the United, Arab Emirates, it's a 
    great place to stay! Harry Potter The Walkthrough took me a mere 3 days to 
    finish, I wrote and played all along! If you find any mistake or thing that 
    you want to say to me, you can always mail me! This baby is something I'm 
    very proud of! It's my very first and independent walkthrough! Can you 
    believe it! You can always mail me tricks or tips you found out, I'll make a 
    new FAQs Of Public Section in this Walkthrough, in which your tips and 
    tricks will be displayed with your name and e-mail ID. I've seen so many 
    Harry Potter Walkthroughs but none; none of them seemed sufficient enough to 
    meet the demands of a perfect game walkthrough, a guide which would guide 
    you so skillfully through the game that it would seem very easy, so I 
    decided to write this walkthrough, if you notice the detailed diagrams I've 
    put for Incendio and Avifors, The Chess game, and the Devils Snare? Just see 
    all the Walkthroughs for Harry Potter and compare with me, you'll find the 
    answer! Love you guys, and please don't cheat from my walkthrough or anyone 
    else's, just write an independent, walkthrough that has not cheated parts 
    and just feel the euphoria flushing your body! It's an amazing experience!
    Remember-Plagiarism is a writer's biggest, most evil sin!
    Both brooms-Shooting Star and Nimbus have the same speeds! It's the flyer's 
    ability to handle the broom and the Speed Rings-which make you faster!
    The Brooms Cupboard can be opened!
    Mail for answer!
    1)-While in the Library and learning Flipendo, there's a rat you have to 
    shoot! In that area there a web, shoot it-and 5 points-you can even climb 
    it, and go forward to get a Frog!
    2)-Card no 18 is Harry Potter!
    3)-Do you know even the Goblin helps in Gringotts!
    4)-In the Forest, observe a light olive colored wall near you starting 
    point, Use a charged Flipendo-and watch the fun!
    5)-There are five cards in the Grounds !
    6)-Filch is almost blind-he won't see in on various places! But Norris 
    7)-Ollivander's Peacock always follows the same path!
    8)-Rumors say that the Knockturn alley can be visited-only by a special 
    golden randomly appearing Gem in Gringotts!
    9)-It's impossible to lose a Quidditch match!
    10)-The Final showdown in Quidditch is versus Slytherin!
    Ending Epilogue
    Thanks to:
    EA GAMES- For making this game
    J.K Rowling - For making Harry Potter
    God- For giving me the will to write this walkthrough
    All the hopeless game-guide makers- for spurring a will in myself to write a 
    better walkthrough.
    (c)Harry Potter and The Sorcerer's Stone, names, characters and all the 
    related indicia are Trademarks of Warner Bros.
    (c)EA GAMES is a trademark corporation of Electronic Arts.
    (c)PlayStation and all related indicia are trademarks or the Sony 
    Corporation Ltd.
    (c) 2001 of Subhash Dawda
    If you want to post this Walkthrough on you site, mail me and then you can 
    put up a link to this Walkthrough
    Public FAQs Section
    Coming soon!
    Events History:
    26/12/2001- Bought Game, Started Writing Walkthrough
    29/12/2001-Finished Walkthrough and Game

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