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    FAQ/Move List by SRotondi

    Version: 0.5 | Updated: 07/31/00 | Search Guide | Bookmark Guide

    This FAQ is best viewed in 800x600 with notepad.
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                   D   O   M   I   N   A   T   E   D          M   I   N   D
                         REAL BOUT SPECIAL : DOMINATED MIND - FAQ v0.5
                            by Senio "Akuma" Rotondi <akumasama@tin.it>
      Last Updated : 31 July 2000
      Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi
      I made this FAQ only for private and personal use.  It can only be reproduced electronically,
      you may also want to put it on a web site but you have to respect 2 conditions:
      1) You must ask for my permission
      2) You have to publish in its integrity, without ANY type of cuts or similar.
      This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be
      published on magazines, guides books or similar.
      I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI.
     1) Introduction
     2) Revison History
     3) The Story
     4) How To Play
        4.1) Legend
        4.2) Game Basics
     5) Characters Move List
        5.1) Alfred
        5.2) Andy Bogard
        5.3) Billy Kane
        5.4) Blue Mary
        5.5) Bob Wilson
        5.6) Cheng Sin Zan
        5.7) Duck King
        5.8) Franco Bash
        5.9) Geese Howard
        5.a) Hon-Fu
        5.b) Jin Chonrei
        5.c) Jin Chonshu
        5.d) Joe Higashi
        5.e) Kim Kaphwan
        5.f) Laurence Blood
        5.g) Mai Shiranui
        5.h) Ryuji Yamazaki
        5.i) Sokaku Mochizuki
        5.j) Terry Bogard
        5.k) Tung Fu Rue
        5.l) White
        5.m) Wolfgang Krauser
     6) Secrets
     7) Miscellaneous
        7.1) Character Information
        7.2) Moves Translation
        7.3) Character Quotes
        7.4) Game Shark / Pro Action Replay Codes
     8) Menu Translation
        8.1) Main Menu
        8.2) Option Menu
        8.3) Moves Configuration Menu
        8.4) Pause Menu
        8.5) Training Mode Pause Menu
     9) What this FAQ needs
    10) Credits
    Hi again!! And welcome to my fourth FAQ, yes!! The 4th!! Ok i know this is an old game, infact
    a lot of time passed since i own the game; so i guess the most of you are thinking "why doing
    a faq of an old game???", well, even if it's a lot of time since the game went out on shops
    i still play with it, and i still can't find a good faq for it, there is a great faq for
    FINAL IMPACTs but not a faq for the game, only that THING called "faq" from Mr. Grandchester
    Resurrection... His "faq" needs a lot of moves, and even a lot of basic moves!!! Most than all
    he didn't put in any GS codes or White's moves, and he talked about UNCORFIRMED things...
    Ok let's come to us now, let's talk about this game.
    Even if appearentely the game is just the PSX version of the NEOGEO game REAL BOUT SPECIAL
    FATAL FURY (went out also for Saturn) it's in reality some sort of sequel... So it should be
    At SNK instead of doing a bad conversion (because of PSX's video memory lack) they tryed to
    make some sort of new game. I think they did it pretty well!!!
    Wolfgang Krauser is no more the last boss, as the last one is some mad dude called "White" (he
    seems to have came out from that Stanley Kubrick's film... I think its name was MECHANICAL
    ORANGE, if i remember correctly... ^_^;;;) and there is a new character, Alfred, who will
    appear again as a secret one in REAL BOUT 2.
    The backgrounds are the same of REAL BOUT SPECIAL FATAL FURY but with some changes.
    There is no more planeshifting, and the destroyable things in the backgrounds have been removed
    from the SNK programmers. But they added some more things in the backgrounds, for example in
    Tung Fu Rue's background there are a few more boats.
    Ah yes, "time" still passes between a round and another, so for example you could find
    yourself fighting in the daylight on the first round while instead at dusk on the 2nd or at
    night on the 3rd.
    The EX version of the characters that were available for some chars in REAL BOUT SPECIAL are no
    more there, but there is no much need for them, why??? Well Andy Bogard  in RBS Dominated Mind
    has pratically all the moves of both Andy Bogard and EX Andy Bogard in RBS FATAL FURY and even
    some more!
    Yes sometimes characters has new moves, more than all in this game there are 2 new thing to the
    Fatal Fury World. They are FINAL IMPACT (it's some sort of cancel combo from a special move to
    a super) and QUICK APPROACH (some sort of thing similar to the ADVANCING GUARD of the vs series
    from CAPCOM).
    Ah yes, the game has some coooool Animation Movies made by SUNRISE (the ANIME house famous for
    its Robot Series like GUNDAM and ZAMBOT 3).
    Another good thing in this game is the SOOOO GOOOD utilization of the shoulder buttons, wich
    can be COMPLETELY reconfigured in the way you like most, putting the move you want in the
    button you want.
    Ah yes, about the frame rate, obviously there are some cuts, i think you can notice them if you
    played a lot the ARCADE / NEGOGEO version, but you shouldn't notice that much if you put it in
    comparison with the Saturn version.
    Ah another thing, you should already know it but i write it down just to don't let doubts
    arise in your minds ("Dominated" mind perhaps??? ^__-).
    I intend to make a very good faq for this game, but i'm only human and so without your help
    I think i wouldn't do nothing... So if you have ANY KIND of contribution, or you just want to
    tell me or ask me something just email me!!!!  =====> akumasama@tin.it
    Version 0.5
     - Updated the way on how to unlock secret moves
     - Wiped out section 7.1) "Combos and Final Impacts"
     - Some minor corrections
    Version 0.4
     - Added section 8.3) "Moves Configuration Menu"
     - Some minor corrections
    Version 0.3
     - Some minor corrections
    Version 0.2
     - Modified and updated section "4.1) Legend"
     - Updated section "4.2) Game Basics"
     - Very BIG news in section "5) Characters Move List"!!!!!
     - Updated section "6) Secrets", many news !!!!!
     - Started section "7.2) Character Information"
     - Some minor corrections
    Version 0.1
     I've just come along with this FAQ, so i think a lot more has to be written down... Watch out
     for coming version!!!
     3) THE STORY
    Oh well to be truth i don't know much about the story of this game, i don't read japanese and
    so i couldn't tell what was written in the manual... Anyone could help??? Or perhaps you would
    like to see in this section the translation of the personal info for every character found in
    the apposite section in the option menu of the game??? Ah... if anyone can help i would gladly
    publish it here. Obviously you'll get full credit.
    Now let's come to us; even if it could seem that the game has the same plot as RBS FATAL FURY
    it's not like that. Apparentely the events that happens in this game are placed after the ones
    of RBS FATAL FURY and before the ones of RB2 FATAL FURY.
    The big boss of this game is called White and it's EVIDENT that SNK designers have got SOOOO
    inspired to the film MECHANICAL ORANGE from the great director STANLEY KUBRICK.
    He's the classic MAD boss, with POOOOWERFUL moves and all the rest, he acts like he is a doll
    and his stage (a newer one) is full of dolls and toys, broken and not.
    Perhaps it's all a metaphore, infact White is able to "ipnotize" people and to use his like
    marionettes... Heheh!!! This time SNK get phylosofic!!!
    Ok, White ipnotizes Billy Kane and uses him like his servant... Nooo!! Poor Billy!! Obbligated
    to fight Vs his real master Geese Howard!!! Ok, it's his problem... AHAHAH i'm really bad
    Anyway White is a really strong boss, perhaps the strongest i've ever seen!!! To be truth his
    AI it's not programmed so well, but using it i've seen all of his potential, and i can freely
    say that perhaps he's the strongest boss ever!!!
    Hmm, the new character, ALFRED seems to have something personal to settle down with White, but
    thanks to my japanese un-knowledge i don't know other. ^_^;;
    I hope more info will come soon. (Got it??? YES!! I'm waiting for your contributions!!!)
     4) HOW TO PLAY
    4.1) LEGEND
    f ----> Forward
    d ----> Down
    b ----> Backward
    u ----> Up
    df ---> DownForward
    db ---> DownBackward
    uf ---> UpForward
    ub ---> UpBackward
    qcf --> Quarter Circle Forward ---> d,df,f
    qcb --> Quarter Circle Backward --> d,db,b
    hcf --> Half Circle Forward ------> b,db,d,df,f
    hcb --> Half Circle Backward -----> f,df,d,db,b
    360 --> Fully rotate the directional buttons counter clockwise one time
    BOLD -> when you see a direction in bold it means you have to hold it a few seconds
    P ----> Punch --> X button by default
    K ----> Kick ---> Circle button by default
    S ----> Strong -> Square button by defaut
    T ----> Taunt --> Triangle button by default
    () ---> when you see a button listed inside these 2 symbols it means you can hold that
            button to delay or power up the move
    <> ---> when you see a movement listed inside these 2 symbols it means that is' a FAINT
            for the move above
    tap --> it means that you have to press repeately the button that follows the word "tap"
    SP ---> CHOU HISSATSU WAZA Attack --> S. Power
    PP ---> POTENTIAL POWER Attack -----> P. Power
    TRW --> This move must be done at throw distance, so do it near your opponent. This
            doesn't mean that the move is a throw, it could be, for example, just a combo
    CTR --> Do this move as soon as your character blocks your opponent's attack
    AIR --> Do this move while in air
    REV --> Use this move when you are falling to the floor, BEFORE touching it
    DWN --> Use this move while your opponent is lying on the floor
    OTF --> Do this move while YOUR character is on the floor
    SCR --> This move is the Secret Move of that character, see section "6) Secrets" for
            how to unlock them
    4.2) GAME BASICS
    As you could easily imagine the winner of this game is whom remains with most energy when the
    time runs out or the one who completely wipes out the enemy's energy bar.
    The Game is played in rounds, the one who wins 2 rounds on 3 passes to the next match, the
    energy bar is double; i mean, as your yellow energy bar gradually runs out you'll see that a
    red bar is underneath the yellow one.
    You'll notice that there is another energy bar in the lower part of the screen; that is the
    Power Bar and its value will go up as you hit your opponent. It will go up faster if you use
    Special Moves instead of normal attacks. The Power Bar go up a little even if you've been
    hitten by your enemy.
    Special Moves and normal attacks can be executed, quite obviously, anytime in the match; but
    there are particular moves (i list them in section "5) Character Move List") that can be
    done only on certain situations, for example a full Power Bar, or a flashing red Energy Bar
    or both...
    I've made a little scheme just to make things more clear:
    less than half    yellow      nothing     nothing
    less than half    red         nothing     CHOU HISSATSU WAZA
    more than half    yellow      H. Power    BREAKSHOT
    more than half    red         H. Power    BREAKSHOT, CHOU HISSATSU WAZA
    full              yellow      S. Power    BREAKSHOT, CHOU HISSATSU WAZA
    full              red         P. Power    BREAKSHOT, CHOU HISSATSU WAZA, POTENTIAL POWER
    With a red energy bar you can do as many times as you want the CHOU HISSATSU WAZA Attack of
    your character. While if you make it with yellow Energy Bar and full Power Bar it will
    empty out the power bar. The Power Bar will return to zero even if you use a POTENTIAL
    POWER Attack. Using a BREAKSHOT istead will simply make your bar go down a little.
    Now i'll list a few basic commands, common to all the characters:
     - FORWARD STEP ======> f,f
       Just press quickly f,f on your directional pad to make your character do a quick step
       forward. Very useful when you have to approach your enemy.
     - BACK STEP =========> b,b
       As above, just press quickly b,b on your directional pad to make your character do a
       quick step backward. It is very useful when you have to get away from your enemy.
       Note also that for a short amount of time your character will be like invincible, so if
       this move is done at the correct moment the BACK STEP could make you evade quite every
       move, SP and PP included!!!
     - STANDARD THROW ====> f + S
       Simply do the movement above while your character and the enemy are attached the one to the
       other. You will do the standard throw of that character.
     - AIR RECOVER =======> b,db,d + T
       When you are in air, falling to ground 'cause you have been hitten by your enemy simply do
       the move listed above just one moment before touching the ground; in that way you will fall
       on your feet. Sometimes (for example when you have been knocked out by a Power Super Move
       you will not be able to do the AIR RECOVER.
     - QUICK APPROACH =====> f + T
       You can avoid you enemy's attacks with a simple move called "QUICK APPROACH", simply do the
       movement above while your enemy is making an attack, a special move, a CHOU HISSATSU WAZA
       Attack or even a POTENTIAL POWER Attack. Your character will make a little step forward
       followed by blue shadows, and you will not be hitted by your enemy's move. You can cancel a
       QUICK APPROACH with another QUICK APPROACH (only if your enemy continues attacking), a
       Note that you can do the "QUICK APPROACH" even while blocking.
     - SWAY ATTACK =====> f + P
       Do it while blocking. It's some sort of "Universal Breakshot" if you know what i mean.
       I'll try to explain it better: obviously it doesn't use energy from the Power Bar, and it
       looks like a standard attack but it is utilized to "break" a combo or counterattack your
       enemy. You must do it while blocking,even if you don't need to block near the real attack...
       Obviously if you do it while not near you won't hit your opponent, and so it losts its
       usefulness. I must really thank, as usual, Kao Megura for the accurate infos on this move.
     - AIR DIR CHANGE =====> press T while in air
       To change the direction yor character is facing in air it's really simple,just press T while
       in air; your character will change the direction he's facing WHILE in air.
       Not a move that useful but, though, it could come in handy sometime.
      5.1) ALFRED
           Mayday! Mayday!             qcb + K,K,K,K,K           AIR
           Augmenter Wing              qcf + P
           Divergence                  qcf + S
           Critical Wing               qcb + P or S
                                       <d + P+K>
           S. TOL                      f,uf,u + K
                                       <b + P+K>
           SHOCK STALL                 qcb + K+S                 SP, AIR
           WAVE RIDER                  qcb,qcb + S               PP
           HEXADRIVE                   qcf,qcf + S               PP, AIR, SCR
           Breakshot ---> Augmenter Wing, Critical Wing, Divergence
           Initiates ---> Mayday Mayday, Critical Wing, Divergence
           Finishers ---> Shock Stall, Wave Rider, Hexadrive
      5.2) ANDY BOGARD
           Hishoken                    qcb + P
                                       <d + P+K>
           Geki Hishoken               qcb + S
           Shoryudan                   f,d,df + S
           Kuhadan                     db,qcf + K
           Shiranui Chichu Karami      d,d + S                   AIR, TRW
           Zaneiken                    db,f + P
                                       <f + P+K>
           Chou Zaneiken               db,f + S
                                       <f + P+K>
            Bakueiken                  b,f + S                   after Chou Zaneiken
             Teneiken                  d,u + S                   after Bakueiken
           Kunai Dan                   d + S                     DWN
           Yami Abise Geri             b,d,db + K
           CHOUREPPADAN                D,df,f + K+S              SP
           ZANEIREPPA                  db,d,df,f + S             PP
           SHORYUREPPADAN              qcb,qcb + S               PP, SCR
           Breakshot ---> Hishoken, Kuhadan, Yami Abise Geri
           Initiates ---> Hishoken, Zaneiken, Yami Abise Geri
           Finishers ---> Zaneireppa, Shoryureppadan
      5.3) BILLY KANE
           Sansetsukon Chudan Uchi     B,f + P
            Kaen S.S.K. Chudan Tsuki   b,f + S                   after Sansetsukon
           Suzume Otoshi               qcb + P
           Karyu Tsuigeki Kon          qcb + K
           Kyoshu Hisho Kon            db,qcf + K
           Senpu Kon                   tap P
           Zugatsu Gegata Geki         d + S                     DWN
           Shuutenrenha Kon            qcf + S                   do this after a P,K combo
           Shuutenrenha Kon Combo      P,K, qcf + S              TRW
           CHOU KAEN SENPU KON         qcf,qcf + K+S             SP
           GUREN SAKKON                qcf,qcf + S               PP
           GUREN SAKKON KAI            qcb,qcb + S               PP, SCR
           Breakshot ---> Suzume Otoshi, S.S.K. Chudan Uchi, Karyu Tsuigeki Kon
           Initiates ---> S.S.K Chudan Uchi, Kaen S.S.K. Chudan Tsuki, Karyu Tsuigeki Kon
           Finishers ---> Chou Kaen Senpu Kon
        The "Shuutenrenha Kon" can be don ONLY after a combo that has P,K as enders. Just
        to make you some examples : u can do it after combos like  P,K or jumping P,P,K or
        jumping K,P,K. Got it???
      5.4) BLUE MARY
           Mary Spider                 qcf + S
           Straight Slicer             B,f + K
            Crab Clutch                hcf + K                   after Straight Slice
           Vertical Arrow              f,d,df + K
            Mary Snatcher              f,d,df + K                after Vertical Arrow
             Facelock                  db,f + S                  after Mary Snatcher
           Achilles Hold               f,df,d + S                after the standard throw
           Quick Sway                  P + K
            Backdrop Real              df,df + S                 after Quick Sway
           Leg Press                   d + K                     DWN
           MARY TYPHOON                qcf,qcf + K+S             SP, TRW
           MARY SPLASH ROSE            f,hcf + K+S               SS, SCR
           MARY DYNAMITE SWING         qcf,qcf + S               PP
           Breakshot ---> Mary Spider, Straight Slicer, Vertical Arrow
           Initiates ---> Facelock
           Finishers ---> Mary Dynamite Swing
      5.5) BOB WILSON
           Rolling Turtle              qcb + K
           Frontal Bison Horn          D,u + K
            Eagle Step 1               K                         after Frontal Bison Horn
           Rear Bison Horn             D,u + S
            Eagle Step 2               S                         after Rear Bison Horn
           Wild Wolf                   B,f + K
                                       <d + P+K>
           Hornet Attack               df,df + S                 after the standard throw
            Frog Hunting               b,f,f + K+S               after Hornet Attack
            Hornet Finish              any button                after Hornet Attack
           Jaguar Combo                b,df + P+S                after the standard throw
            Short Horn                 f + K                     IMMEDEATELY after Kick Combo
            Soku Barai                 d + K                     IMMEDEATELY after Kick Combo
            Joudan Mawashi Geri        u + K                     IMMEDEATELY after Kick Combo
             Headbutt                  b,f,f + K+S               after S. Barai or J. Mawashi Geri
           Sidewinder                  qcb + S                   CTR
           Monkey Dance                f,d,df + K                CTR
           Hunting Hedgehog            qcb + P
           Lynx Fang                   u + S                     DWN
           DANGEROUS WOLF              qcb,qcb + K+S             SP
           MAD SPIN WOLF               qcb,qcb + S               PP
            WOLF FANG                  tap S                     after MAD SPIN WOLF
           Breakshot ---> Monkey Dance, Sidewinder, Mad Spin Wolf
           Initiates ---> Bison Horn, Hunting Hedgehog, Rolling Turtle
           Finishers ---> Mad Spin Wolf
      5.6) CHENG SIN ZAN
           Ki Rai Hou (straight)       qcf + P
           Ki Rai Hou (above)          f,d,df + P
                                       <d + P+K>
           Chou Taiko-bara Uchi        D,u + P, F or B
            Heaven Drop                tap P, F or B             after Chou Taiko-bara Uchi
           Hagan Geki                  B,f + K or S
                                       <f + P+K>
           Chou Handou Manpuku Hougan  hcb + K
           Hakkei Ura Ken              P+K
           BAKURAI HOU                 DB,d,f + K+S              SP
           TAIOH SHO                   qcb,qcb + K+S             SP, SCR
           TENCHI HOURAKU MUJIN HOU    qcf,qcf + S,F or B        PP
           Breakshot ---> Hagan Geki, Chou Handou Manpuku Hougan, Kirai Ho, Bakurai Ho
           Initiates ---> Kirai Ho, Bakurai Ho
           Finishers ---> Bakurai Ho, Tenchi Houraku Mujin Ho, Taioh Sho
      5.7) DUCK KING
           Head Spin Attack            qcf + P
           Rising Head Spin Attack     qcf + S
            Overhead Kick              tap S                     after Rising Head Spin Attack
           Flying Spin Attack          qcb + P                   AIR
           Dancing Dive                qcb + K
           Neo Break Storm             f,d,df + K
           Duck Feint                  d,d                       AIR
            Flying Head Attack         qcb + P                   after Duck Feint
           Beat Rush                   f,b,f + S
           Duck Slide                  f,f,df + S
           Shocking Ball               d + S                     DWN
           BREAK SPIRAL                hcf,uf,d + K+S            SP, TRW
           DUCK DANCE                  d,d + P+K+S               PP
                                       <d + K+S>
            ROLLING BANISHER           B,f,b,f + K+S             after DUCK DANCE
            DIVING BANISHER            f,df,d + K+S              AIR, after DUCK DANCE
            DANCING CALIBER            qcb,qcb + K+S             after DUCK DANCE
            BREAK HURRICANE            qcf,qcf + K+S             after DUCK DANCE
           Breakshot ---> Beat Rush, Head Spin Attack, Rising Head Spin Attack, Neo Break Storm,
                          Duck Dance
           Initiates ---> Headspin Attack,Rising Headsping Attack,Flying Spin Attack,Dancing Dive,
                          Neo Break Storm
           Finishers ---> Rolling Banisher, Dancing Caliber, Break Hurricane
        "DUCK DANCE" is some sort of power up that will unlock four moves (listed above) that can
        be done freely until the Power Bar is empty.
      5.8) FRANCO BASH
           Barom Punch                 P+K
           Zapper                      qcf + P
                                       <d + P+K>
           Double Kong                 qcb + P
           Golden Bomber               hcb + S
           Guts Dunk                   qcf,uf + K
           Smash                       tap S                     OTF
           FINAL OMEGA SHOT            qcb,qcb + K+S             SP
           ARMAGEDDON BUSTER           qcb,qcb + S               PP
           G-G-G-GUTS DUNK!!           qcf,qcf + S               PP, SCR
           Breakshot ---> Guts Dunk, Double Kong, Zapper, Final Omega Shot
           Initiates ---> Double Kong, Zapper
           Finishers ---> Armageddon Buster, G-G-G-Guts Dunk!!
        After "ARMAGEDDON BUSTER" you have a few seconds (pratically while your enemy is falling
        down) to input some commands. You can input normal attacks (so a direction on the pad and X
        or O or S) and or super moves. Try to create patterns in PRATICE MODE. You can easily
        understand that "ARMAGEDDON BUSTER" can be the more damaging move of the entire game.
      5.9) GEESE HOWARD
           Reppu Ken                   qcb + P
                                       <d + P+K>
           Double Reppu Ken            qcb + S
           Shippu Ken                  qcb + P                   AIR
            Second Shippu Ken          P, F                      after Shippu Ken
           Double Shippu Ken           qcb + S                   AIR
            Quadruple Shippu Ken       qcb + S                   after Double Shippu Ken
            Flying Kick                any button                after Double Shippu Ken
           Jaeiken                     b,f + K
           Jaeidan                     b,f + S
           Joudan Ateminage            hcf + K
           Ura Kumo Gakushi            hcf + S
           RISING STORM                db,hcb,df + K+S           SP
           DEADLY RAVE                 qcb,f + P                 PP
            DEADLY COMBO               P,P,K,K,K,S,S,S           after DEADLY RAY
             FINAL RAY                 qcb + S                   after DEADLY COMBO
           ASHURA SHIPPU KEN           qcf,qcf + S               PP, SCR
           Breakshot ---> Reppu Ken, Double Reppu Ken, Jaeiken, Jaeidan, Joudan Ateminage, Ura Kumo
                          Gakushi, Rising Storm
           Initiates ---> Reppu Ken, Double Reppu Ken
           Finishers ---> Rising Storm, Deadly Rave
      5.a) HON-FU
           Kulong no Yomi              hcf + S
           Seikou Rekka Kon            f,d,df + P or S
                                       <d + K+S>
           Denkousekka no Chi          DB,f + tap K
           Denkousekka no Ten          qcb + K
           Honou no Taneuma            qcb + P, tap P
           Keiraku Randa               d,d + S                   AIR, TRW
           Kashira Tsuki               b,f + S                   SCR
           BAKURETSU GORO              qcb,qcb + K+S             SP
           CADENZA NO ARASHI           qcb,qcb + S               PP
           Breakshot ---> Seikou Rekka Kon, Honou no Taneuma
           Initiates ---> Seikou Rekka Kon, Denkousekka no Chi, Honou no Taneuma
           Finishers ---> Cadenza no Arashi
      5.b) JIN CHONREI
           Teiou Jinsoku Ken           f,f + P
           Shin Jinsoku Ken            f,f,f + P
           Teiou Tengen Ken            qcf + P or S
           Teiou Tenji Ken             f,d,df + P or S
           Teiou Rojin Ken             qcb,f + S
           Teiou Tashin Ken            qcb + K
           Ryu Tenshin                 qcf + (K)
           TEIOU SHUKUMYOU KEN         qcf,qcf + (K+S)           SP
           TEIOU RYUSEI KEN            qcf,qcf + S               PP
           TEIOU GYAKURIN KEN          qcb,qcb + S               PP, SCR
           Breakshot ---> Teiou Rojin Ken, Ryu Tenshin, Teiou Tenji Ken, Teiou Jinsoku Ken
           Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken, Teiou Jinsoku Ken, Shin Jinsoku Ken
           Finishers ---> Teiou Shukumyou Ken
        "TEIOU SHUKUMYOU KEN" is unblockable
      5.c) JIN CHONSHU
           Teiou Jinsoku Ken           f,f + P
           Kourin Jinsoku Ken          f,f,f + P
           Teiou Tengen Ken            qcf + P or S
           Teiou Tenji Ken             f,d,df + P or S
           Teiou Shingan Ken 1         hcb + P
           Teiou Shingan Ken 2         hcb + K
            Teiou Shinten Ken          any dir + any button     after Teiou Jingan Ken 2
           Teiou Shingan Ken 3         hcb + S
           Teiou Tenma Shingan Ken 1   f,df,d + K               AIR
           Teiou Tenma Shingan Ken 2   b,db,d + K               AIR
           TEIOU ROJIN KEN             qcf,qcf + K+S            SP
                                       <d + K+S>
           TEIOU KUUSATSU ROJIN KEN    qcb,f + K+S              SP, AIR
           TEIOU SHUKUMYOU KEN         qcf,qcf + S              PP
           TEIOU RYUSOU KEN            qcb,qcb + S              PP, SCR
           Breakshot ---> Teiou Shingan Ken, Teiou Tengen Ken
           Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken
           Finishers ---> Teiou Shukumyou Ken
      5.d) JOE HIGASHI
           Tsuika Kougeki              d + S                     after the standard throw
           Slash Kick                  db,f + K or S
           Ougon no Kakato             qcb + K
           Tiger Kick                  f,d,df + K
                                       <b + P+K>
           Bakuretsu Ken               tap P
            Bakuretsu Hook             qcf + P                   after Bakuretsu Ken
           Hurricane Upper             hcf + P
                                       <d + P+K>
           Pressure Knee               f,d,df + S                BLK
            Ougon no Fukura Hagi       qcb + K                   after Pressure Kick
           Honou no Yubisaki           d + S                     DWN
           Bakuretsu Hurricane         hcf + S                   SCR
           SCREW UPPER                 qcf,qcf + K+S             SP
           SLIDE SCREW                 qcf,qcf + S               PP
           BAKURETSU H. TIGER KAKATO   qcb,qcb + S               PP, SCR
           Breakshot ---> Pressure Knee, Hurricane Upper
           Initiates ---> Tiger Kick, Bakuretsu Ken, Bakuretsu Hook, Pressure Knee, Ougon no Fukaba
                          Hagi, Hurricane Upper
           Finishers ---> Slide Screw
      5.e) KIM KAPHWAN
           Hienzan                     D,u + K
            Tenshouzan                 d + K                     after Hienzan
           Hangetsuzan                 qcb + K or S
           Kusajin                     f,d,df + P
           Hishokyaku                  d + K                     AIR
            Kaikyaku                   df + K                    after Hishokyaku
           HOUOUKYAKU                  qcf,qcf + K+S             SP
           HOUOUTENBUKYAKU             qcf + S                   PP, AIR
           Breakshot ---> Hangetsuzan, Kusajin
           Initiates ---> Hishou Kyaku, Kaikyaku
           Finishers ---> Hououtenbukyaku
           Ole!                        P + K
           Bloody Saber                qcf + P or S
           Bloody Spin                 B, f + K
           Bloody Axle Alpha           qcb + P                   SCR
           Bloody Axle Beta            qcb + K                   SCR
           Bloody Axle                 qcb + S
            Bloody Cutter              P                         after either Bloody Axle
            Bloody Shooter             K                         after either Bloody Axle
            Bloody Press               S                         TRW, after either Bloody Axle
           BLOODY FLASH                qcf,qcf + K+S             SP
                                       <d + K+S>
           FINAL DEATH BLOODY          qcf,qcf + S               PP
           Breakshot ---> Bloody Spin, Bloody Axle, Bloody Flash
           Initiates ---> Bloody Saber
           Finishers ---> Bloody Flash, Final Death Bloody
      5.g) MAI SHIRANUI
           Hane Geri                   tap C                     OTF
           Kachosen                    qcf + P or S
                                       <d + P+K>
           Ryuenbu                     qcb + P
           Hissatsu Shinobibachi       hcf + S
           Kagerou no Mai              D,u + S
           Musasabi no Mai             d + P+K                   AIR
           Midare Kachosen             qcb + P (repeat 4 times)  SCR
           CHOU HISSATSU SHINOBIBACHI  f,db,f + K+S              SP
           GEKKA MIDARE BOTAN          f,db,f + S                PP
           Breakshot ---> Hissatsu Shinobibachi, Kachosen, Ryuenbu, Midare Kachosen
           Initiates ---> Kachosen, Ryuenbu, Chou Hissatsu Shinobibachi
           Finishers ---> Gekka Midare Botan
           Hebi Tsukai                 qcf + (P or K or S)
            Hebi Damashi               T                         during Hebi Tsukai
           Daija                       qcb + (P or K or S)       hold button for 4 seconds
           Sadomazo                    hcf + K
           Sabaki no Aikuchi           f,db,f + P
           Bai Gaeshi                  qcf + S
           Dai Bai Gaeshi              qcf + (S)
           Bakudan Pachiki             f,b,d,u + S               TRW
           Jigoku Punch                f,d,df + P+K
           Hekomashi                   d + S                     DWN
           GUILLOTINE                  qcb,f + K+S               SP
           YONDAN DRILL                360 + S                   PP, TRW
            DRILL level 2              tap S 8 times             after YONDAN DRILL
            DRILL level 3              tap S 10 times            after YONDAN DRILL
            DRILL level 4              tap S 16 or more times    after YONDAN DRILL
           Breakshot ---> Sadomazo, Sabaki no Aikuchi, Jigoku Punch
           Initiates ---> Hebi Tsukai, Sabaki no Aikuchi
           Finishers ---> Yondan Drill
           Makibishi                   qcf + P
                                       <d + P+K>
           Hyoui Dan                   f,b,f + S
           Raijin Gu                   f,d,df + K
           Kimon Jin                   360 + S                   TRW
           Kaen Jin                    qcb + K
           Raigeki Kon                 d + S                     DWN
           IKAZUCHI                    qcf,qcf + K+S             SP
                                       <d + K+S>
           MUZAN DAN                   qcf,qcf + S               PP
           Breakshot ---> Kaen Jin
           Initiates ---> Makibishi, Raijin Gu
           Finishers ---> Muzan dan
      5.j) TERRY BOGARD
           Power Wave                  qcf + P
           Burn Knuckle                qcb + P or S
                                       <f + P+K>
           Power Dunk                  f,d,df + K
           Crack Shoot                 qcb + K
           Rising Tackle               D, u + P
           Quick Burn                  f,d,df + P
           POWER GEYSER                qcf,qcf + K+S             SP
                                       <d + K+S>
           TRIPLE GEYSER               qcf,qcf + S               PP
           HIGH ANGLE GEYSER           qcb,qcb + S               PP, SCR
           Breakshot ---> Burn Knuckle, Quick Burn, Power Dunk, Power Wave
           Initiates ---> Power Wave, Quick Burn, Power Dunk, Rising Takle
           Finishers ---> Triple Geyser, High Angle Geyser
      5.k) TUNG FU RUE
           Shou Ha                     DB, f + P
           Dai Shou Ha                 DB, f + S
           Senshippo                   qcb + P or S
           Ressen Kyaku                f,d,df + K
           Dogan Hou                   qcf + P
                                       <d + P+K>
           SENPU GOUKEN                qcf,qcf + K+S             SP
           GEKIHOU                     qcf,qcf + S               PP
           SHOUTEN SENPUU SHOU         qcb,qcb + S
           Breakshot ---> Senshippo, Dogan Hou, Ressen Kyaku
           Initiates ---> Shou Ha, Dai Shou Ha, Dogan Hou, Ressen Kyaku
           Finishers ---> Gekihou
      5.l) WHITE
           Straight 2hit Rod           P
           Upper 2hit Rod              S
           Hell to Heaven Rod          K
           Right Slash  Rod            df + P
           Step Rod                    f + P
           Double Slash Rod            df + K
           Left Slash Rod              f + K
           Newborn Child Death Gas     qcf + P
           Doll Escape (forward)       qcf + T                   OTF
           Doll Escape (backward)      qcb + T                   OTF
           Bastard Slash Rod           qcf + K                   OTF
            Bastard Cancel             S                         during Bastard Slash Rod
           HYPNOTIZE ROD               qcb + S                   PP
           WORLD DESTRUPTION           qcf + S                   PP
        - White cannot block
        - White cannot jump
        - White cannot dash forward
        - White cannot dash backward
        - White cannot crouch
        - Obviously he doesn't have FINAL IMPACTs or BREAKSHOTs
        - "HYPNOTIZE ROD" is some sort of power up, White will become faster
        - Bastard Slash Rod will hit the enemy only when he tryes to approach you
        - When White is beaten for the second time istead of dying he will remain on the floor in a
          pose similar to the initial pose of "Bastard Slash Rod", then he will shot a fireball
          from his rod, if you hit your enemy he will INSTANTLY die, and you'll win the match
        - ALL of White's attacks have a great priority and they pass over quite all moves,
          fireballs and super moves included
        - "Newborn Child Death Gas" passes over quite all of the fireballs, even SP and PP ones
        - "Bastard Slash Rod" is some sort of "wait stance", if your enemy comes near you during
          this "wait" White will start hitting him several times with his rod. You can cancel the
          "wait stance" with "Bastard Cancel"; i.e. by pressing S while White is on the floor
        - Just if you're asking it: yes, it seems White has no SP
           Blitz Ball (high)           qcb + P
                                       <d + P+K>
           Blitz Ball (low)            qcb + S
           Leg Tomahawk                qcf + K
           Power Bomb F                hcf + S
           Lift Up Blow                hcb + K                   TRW
           Diving Elbow                D,u + P
           Death Hammer                f + K+S
           Machine Gun Upper           qcf,qcf + S
           Million Combo               S, qcf + S                do it near your opponent
           KAISER WAVE                 B,uf + K+S                SP
           GIGATECH CYCLONE            qcf,qcf + S               PP, TRW
           UNLIMITED DESIRE            hcb,f + P                 PP, SCR
            UNLIMITED COMBO            P,P,P,K,K,K,S,S           after UNLIMITED DESIRE
             UNLIMITED KICK            S                         after UNLIMITED COMBO
             UNLIMITED CYCLONE         qcb + S                   after UNLIMITED COMBO
           Breakshot ---> Blitz Ball
           Initiates ---> Blitz Ball
           Finishers ---> Kaiser Wave, Unlimited Desire
     6) SECRETS
     - If you're searching for a cheat to control WHITE (the last boss) see section "7.4) Game
       Shark Codes"; infact there is no way to control WHITE normally. It's quite obvious, he's
       too much particular to be controlled: he has not normal moves and he cannot jump, dash, 
       block, crouch and he has no SM. Anyway the game doesn't crash even if you finish the game
       with him. More than all White has 2 colors... Strange for a character that is not supposed
       to be controlled, isn't it???
     - To activate the OMAKE menu you must finish the game one time,either Arcade Mode or Survival.
     - To activate the fist option in the OMAKE menu simply finish the game with any character.
     - To activate the second option in the OMAKE menu finish the game without using any continues.
       (i still have to confirm this)
     - To activate the third option in the OMAKE menu finish Surival Mode with a character of your
     - Here follows a table that explains how the result are assigned at the end of a round:
                |               POINTS EARNED IN THE ROUND
       SECONDS  | 9000  | 8000  | 7000  | 6000  | 5000  | 4000  | 3000  | 2999
       UTILIZED | or +  | or +  | or +  | or +  | or +  | or +  | or +  | or -
                |       |       |       |       |       |       |       |
        15 or - |  SSS  |  SSS  |   SS  |   SS  |    S  |    S  |    S  |  AAA
        20 or - |  SSS  |   SS  |   SS  |    S  |    S  |    S  |  AAA  |   AA
        25 or - |   SS  |   SS  |    S  |    S  |    S  |  AAA  |   AA  |   AA
        30 or - |   SS  |    S  |    S  |    S  |  AAA  |   AA  |   AA  |    A
        35 or - |    S  |    S  |    S  |  AAA  |   AA  |   AA  |    A  |    B
        40 or - |    S  |  AAA  |  AAA  |   AA  |   AA  |    A  |    B  |    C
        45 or - |  AAA  |   AA  |   AA  |    A  |    A  |    B  |    C  |    C
        50 or - |   AA  |    A  |    A  |    B  |    B  |    C  |    C  |    C
        55 or - |    A  |    B  |    B  |    C  |    C  |    C  |    C  |    C
        56 or + |    C  |    C  |    C  |    C  |    C  |    C  |    C  |    C
     - Here follows a table that explains the value in TECH POINTS of each vote you can get at the
       end of a round:
       VOTE  | SSS |  SS |   S | AAA |  AA |   A |   B |   C
       VALUE |  53 |  45 |  33 |  25 |  17 |  12 |   9 |   5
     - Here follows a table that explains how many TECH POINTS are needed for every title that you
       can get at the end of the game, after you've inputted your name:
       TITLE  | Holy    | Genius  | Master  | Ace     | Hope    | Average | Trainee | Beginner
       EARNED | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter
       TECH   |   850   |   650   |   442   |   351   |   221   |   156   |   117   |   116
       POINTS |   or +  |   or +  |   or +  |   or +  |   or +  |   or +  |   or +  |   or -
     - To meet Geese Howard you have to gain 380 TECH POINTS before the 8th match(with Billy Kane).
       When you reach 380 points your opponent on the next match will be Geese Howard.
     - EHEH! Now let's talk about the most interesting secret on this game, perhaps... I'm sure if
       you've read at least a bit this FAQ u've heard here and there about SECRET MOVES. Yes, they
       do really exhist and i've discovered a REAL method to unlock them!!! You must follow some
       conditions, 'cause there is some sort of "bug" in the game; if you play Survival Game BEFORE
       havin' unlocked the Secret Moves you will not be able to unlock them.
       Here are the conditions, i don't know if all are REALLY needed, perhaps some are not, but
       doin' like i'm going to tell you u will be SURE to unlock them:
       1) Be sure that u've never played Survival Mode or anything else (it would be best to start
          a new game by deleting your saved game, if there is one)
       2) finish the normal game with every character
       3) never use a continue
       4) be sure to meet Geese Howard EVERY time u finish the game
       5) never lose a round
       As u may have already noticed the conditions this time are only 5, the condition that was
       the 4th on the previous version is this: 4) never get a result under "S". But i've proved
       that it's not necessary. To be true i know that THESE conditions are undoubtely NECESSARY,
       and they are 1),2) and 4). I'm not sure if conditions 3) and 5) are REALLY required, if u
       can tell please lemme know.*****
       After you've done this with ALL the characters the Secret Moves will be available,i mean that
       they become available ALL togheter when u've finished the game with ALL the characters, they
       don't appear one after another every time you finish the game with a character, got it???
       After u've unlocked the Secret Moves feel free to play and finish Survival Mode, the bug of
       the game won't ruin your plans this time... ^_-
       Thanks a lot to Kao Megura for havin' helped me in retrieving these info.
     - Someone knows the use of MONUIROU, JEF, GUNMA and MARINA in survival mode???
     - One time with Joe Higashi I kinda "blocked" White's last shot... I was jumping and his
       projectile should have hit me (and so killed me) in air... But i kinda "blocked" it and
       took a damage just as the one you would take by blocking Geese Howard's "RISING STORM" for
       example... Anyone knows more about this??? Maybe it's just a spare bug... ^_^;
    7.1) Character Information
    Again, my thanks goes to KAO MEGURA, without his help this section whould have not even be here
    in this FAQ.
      Fighting Style:  Garyuu (Self-made fighting style)
      Nationality:     America
      Occupation:      Going on adventures
      Birthdate:       5 / 25 / 1980
      Age:             18 years old
      Height:          176 cm
      Weight:          65 kg
      Blood Type:      A
      Hobby:           Bird-watching
      Favorite Food:   Any kind of fruit, green tea
      Dislikes:        Ships and cars (he gets motion sickness)
      Most Important:  His airplane, which he loves
      Best Sport:      Sky diving
      Favorite Music:  Music by John Williams
      Special Skill:   Doing acrobatics with his airplane
      Fighting Style:  Koppou (basic understanding of Ninja arts)
      Nationality:     America
      Occupation:      Teaching Shiranui-style ninja techinques
      Birthdate:       8 / 16 / 1972
      Age:             25 years old
      Height:          171 cm
      Weight:          67 kg
      Blood Type:      A
      Hobby:           Travelling
      Favorite Food:   Natto spaghetti
      Dislikes:        Dogs
      Most Important:  Photograph of himself and his master, taken back in his training days
      Best Sport:      Short track
      Favorite Music:  Silence
      Special Skill:   Fasting
      Fighting Style:  Boujutsu (pole techniques)
      Nationality:     England
      Occupation:      Being by Geese's side (his bodyguard)
      Birthdate:       12 / 25 / 1966
      Age:             31 years old
      Height:          179 cm
      Weight:          77 kg
      Blood Type:      B
      Hobby:           Doing laundry
      Favorite Food:   Cooked eggs
      Dislikes:        Command
      Most Important:  His younger sister, Lily
      Best Sport:      Pole vault
      Favorite Music:  Punk
      Special Skill:   Playing guitar solos
      Fighting Style:  Command Sambo
      Nationality:     America
      Occupation:      Free agent
      Birthdate:       2 / 4 / 1973
      Age:             25 years old
      Height:          168 cm
      Weight:          49 kg
      Three Sizes:     b86 w54 h85
      Blood Type:      AB
      Hobby:           Bike touring
      Favorite Food:   Beef cup
      Dislikes:        Cats
      Most Important:  Leather jacket
      Best Sport:      Baseball
      Favorite Music:  Ballad
      Special Skill:   She's good at forgetting things
      Fighting Style:  Capoeira
      Nationality:     Brazil
      Occupation:      Manager of the Pao Pao Cafe 2
      Birthdate:       5 / 15 / 1974
      Age:             24 years old
      Height:          184 cm
      Weight:          84 kg
      Blood Type:      O
      Hobby:           Dance
      Favorite Food:   Fruit (especially apples and pineapples)
      Dislikes:        Insects
      Most Important:  His family
      Best Sport:      Basketball
      Favorite Music:  Acid Jazz
      Special Skill:   Watching other people work
      Fighting Style:  Tai Chi Ken (Grand Ultimate Fist)
      Nationality:     Taiwan
      Occupation:      Businessman
      Birthdate:       8 / 10 / 1952
      Age:             45 years old
      Height:          160 cm
      Weight:          130 kg
      Blood Type:      O
      Hobby:           Savings
      Favorite Food:   Ramen
      Dislikes:        Bimbos
      Most Important:  Money
      Best Sport:      Ping Pong
      Favorite Music:  Pops
      Special Skill:   Playing mah-jongg all night (record is 4 days straight)
      Fighting Style:  Martial Arts
      Nationality:     America
      Occupation:      Professional dancer
      Birthdate:       2 / 2 / 1967
      Age:             31 years old
      Height:          179 cm
      Weight:          62 kg
      Blood Type:      B
      Hobby:           Dance, dance, dance!
      Favorite Food:   Butter corn
      Dislikes:        Rising Tackle
      Most Important:  His little duck, P-chan (hiyoko)
      Best Sport:      Street Basketball
      Favorite Music:  Rap music
      Special Skill:   American jokes, although they don't make people laugh
      Fighting Style:  Kickboxing
      Nationality:     America
      Occupation:      Kickboxer
      Birthdate:       9 / 16 / 1963
      Age:             34 years old
      Height:          195 cm
      Weight:          115 kg
      Blood Type:      A
      Hobby:           Bodybuilding
      Favorite Food:   Curry rice
      Dislikes:        People who bully his son
      Most Important:  His son, Junior
      Best Sport:      Ice Hockey
      Favorite Music:  Jazz
      Special Skill:   Drinking beer
      Fighting Style:  Kobujutsu (Kobudo - Okinawa weapon fighting arts)
      Nationality:     America
      Occupation:      Leader of the Howard Connection
      Birthdate:       1 / 21 / 1953
      Age:             45 years old
      Height:          183 cm
      Weight:          Unknown
      Blood Type:      B
      Hobby:           Unspecified (gets tired easily)
      Favorite Food:   Steak (cooked rare)
      Dislikes:        People that get in his way
      Most Important:  Himself
      Best Sport:      None
      Favorite Music:  "Theme of Love" from the Godfather
      Special Skill:   Being overbearing so he can reach a settlement
      Fighting Style:  Kung-Fu
      Nationality:     Hong Kong
      Occupation:      Police detective
      Birthdate:       8 / 21 / 1966
      Age:             31 years old
      Height:          176 cm
      Weight:          78 kg
      Blood Type:      O
      Hobby:           Being the decoy in a search (then revealing himself to be a cop, just before
                       making a house arrest)
      Favorite Food:   Gyoza
      Dislikes:        Regulations
      Most Important:  His sweetheart
      Best Sport:      Bicycle contests
      Favorite Music:  All songs by female idols
      Special Skill:   Being unclear on certain things
      Fighting Style:  Teiou Ken (Emperor's Fist)
      Nationality:     Chinese
      Occupation:      Has none
      Birthdate:       6 / 6 / 1980
      Age:             18 years old
      Height:          170 cm
      Weight:          Unknown
      Blood Type:      Unknown
      Hobby:           Snowboarding
      Favorite Food:   Apricot tofu
      Dislikes:        Exertion
      Most Important:  His younger brother
      Best Sport:      All individual sports
      Favorite Music:  None
      Special Skill:   Being smartly-dressed
      Fighting Style:  Teiou Ken (Emperor's Fist)
      Nationality:     Chinese
      Occupation:      Has none
      Birthdate:       6 / 6 1980
      Age:             18 years old
      Height:          170 cm
      Weight:          Unknown
      Blood Type:      Unknown
      Hobby:           Travelling
      Favorite Food:   Anything spicy
      Dislikes:        Deep-sea fish (thinks their faces are frightening)
      Most Important:  His older twin brother
      Best Sport:      Likes anything that doesn't use a ball
      Favorite Music:  Anime theme songs
      Special Skill:   Sarcasm (although he means no ill will towards whom he's talking to)
      Fighting Style:  Muay Thai
      Nationality:     Japanese
      Occupation:      Muay Thai fighter
      Birthdate:       3 / 29 / 1972
      Age:             26 years old
      Height:          180 cm
      Weight:          71 kg
      Blood Type:      AB
      Hobby:           Kenka (drunken brawling / quarreling)
      Favorite Food:   Fried alligator
      Dislikes:        Getting dressed up
      Most Important:  Hachimaki (his headband)
      Best Sport:      Hand-to-hand fighting techniques
      Favorite Music:  Japanese ballads? (do-enka)
      Special Skill:   Being a flirt (he gets women to talk to him 99% of the time!)
      Fighting Style:  Taekwondo
      Nationality:     Korea
      Occupation:      Teaching taekwondo
      Birthdate:       12 / 21 / 1964
      Age:             33 years old
      Height:          176 cm
      Weight:          78 kg
      Blood Type:      A
      Hobby:           Karaoke
      Favorite Food:   Yakiniku (Korean barbeque)
      Dislikes:        Evil
      Most Important:  His two sons
      Best Sport:      Physical exercises
      Favorite Music:  Mood music
      Special Skill:   Nettou-furu de gaman surukoto
      Fighting Style:  Garyuu Matador Sappou  (Self Made Matador Deadly Arts)
      Nationality:     Spain
      Occupation:      Leader of the guards at Schtolheim Castle
      Birthdate:       9 / 4 / 1960
      Age:             37 years old
      Height:          195 cm
      Weight:          95 kg
      Blood Type:      B
      Hobby:           Flamenco dancing and playing his guitar
      Favorite Food:   Beef stew
      Dislikes:        Women, young children
      Most Important:  His honor
      Best Sport:      Fencing
      Favorite Music:  Flamenco
      Special Skill:   Looking down on others (overconfidence)
      Fighting Style:  Shiranui-style Ninja Arts
      Nationality:     Japan
      Occupation:      Inheritor of Shiranui-style Ninjutsu
      Birthdate:       1 / 1 / 1974
      Age:             24 years old
      Height:          165 cm
      Weight:          46 kg
      Three Sizes:     b87 w54 h90 
      Blood Type:      B
      Hobby:           Diet
      Favorite Food:   Ozouni (New Year's dishes)
      Dislikes:        Spiders
      Most Important:  Her grandmother's kanzashi (ornamental hairpin)
      Best Sport:      Badminton
      Favorite Music:  Heavy metal
      Special Skill:   Making harmonious decisions
      Fighting Style:  Garyuu Kenka Karate (Self Made Brawling Karate)
      Nationality:     Japan
      Occupation:      Dark Broker
      Birthdate:       8 / 8 / 1963
      Age:             34
      Height:          192 cm
      Weight:          96 kg
      Blood Type:      A
      Hobby:           Knife Collection
      Favorite Food:   Basashi (sliced horsemeat)
      Dislikes:        Labor
      Most Important:  Anything that is profitable to him
      Best Sport:      None
      Favorite Music:  None
      Special Skill:   Can go 3 days with no sleep
      Fighting Style:  Seiden Mutou-ryuu Bujutsu (Authentic Pathless Style Martial Arts)
      Nationality:     Japan
      Occupation:      Chief priest (of a Buddhist temple)
      Birthdate:       7 / 3 / 1946
      Age:             51 years old
      Height:          176 cm
      Weight:          86 kg
      Blood Type:      A
      Hobby:           Shogi (japanese chess)
      Favorite Food:   Sweed red-bean soup, anmitsu
      Dislikes:        Shiranui-style Ninjitsu
      Most Important:  His teacher's katana
      Best Sport:      Swimming for a short while
      Favorite Music:  The sound of the ocean waves
      Special Skill:   Pacifying the spirits of the dead?
      Fighting Style:  Martial Arts
      Nationality:     America
      Occupation:      Does part-time work to get by
      Birthdate:       3 / 15 / 1971
      Age:             27 years old
      Height:          182 cm
      Weight:          82 kg
      Blood Type:      O
      Hobby:           Video games
      Favorite Food:   Fast food
      Dislikes:        Worms
      Most Important:  His father's (Jeff's) gloves
      Best Sport:      Basketball
      Favorite Music:  Rock
      Special Skill:   Can guess a woman's three sizes (bust, waist, and hips)
      Fighting Style:  Hakkyou Seiken (Eight Extremities Righteous Fist)
      Nationality:     Chinese
      Occupation:      Teaches Hakkyou Seiken
      Birthdate:       4 / 14 / 1924
      Age:             74 years old
      Height:          163 cm
      Weight:          46 kg
      Blood Type:      A
      Hobby:           Meditation
      Favorite Food:   Egg tea
      Dislikes:        Extravagance
      Most Important:  The accomplishments of his pupils
      Best Sport:      Tai Chi
      Favorite Music:  Folk Songs
      Special Skill:   He can adapt the nature of other people
      Fighting Style:  Uses super abilities (specifically, mind control)
      Nationality:     England
      Occupation:      Arms and drugs merchant
      Birthdate:       Unknown
      Age:             Unknown
      Height:          178 cm
      Weight:          55 kg
      Blood Type:      A
      Hobby:           Card games, his doll collection
      Favorite Food:   Chocolate
      Dislikes:        Violent people
      Most Important:  His stick (the rod with the eyeball on it)
      Best Sport:      None (he hates sports)
      Favorite Music:  Music by Frantz Herald Schubert
      Special Skill:   Can guess the outcome of a coin toss 100% of the time
      Fighting Style:  Techniques drawn from other fighting styles
      Nationality:     German
      Occupation:      Leader of Schtolheim Castle
      Birthdate:       Unknown
      Age:             Unknown
      Height:          200 cm
      Weight:          145 kg
      Blood Type:      A
      Hobby:           Collecting curios from the Middle Ages
      Favorite Food:   Steak dripping with blood
      Dislikes:        Vanity, ficticious things
      Most Important:  The way of the knight (knightly spirit)
      Best Sport:      Not interested in sports
      Favorite Music:  Classical
      Special Skill:   Any kind of gambling (except petty games)
    7.2) Moves Translation
    All of my gratitude goes to my friend Kao Megura for this section.
    Obviously i've put in only the Characters and the respective moves that REALLY
    needed a translation. So don't expect to find translations for moves like
    "Rising Tackle" o "Critical Wing"... ^_^;;;;
      Hishoken                       Flying Fist
      Geki Hishoken                  Violent Flying Fist
      Shouryudan                     Rising Dragon Bullet
      Kuhadan                        Sky Ripping Bullet
      Shiranui Chichu Karami         Shiranui Spider Catch
      Zaneiken                       Phantom Fist Slash
      Chou Zaneiken                  Super Phantom Fist Slash
      Bakueiken                      Exploding Phantom Fist
      Teneiken                       Heaven Phantom Fist
      Kunai Dan                      Kunai (type of knife) Bullet
      Yami Abise Geri                Bathing in Darkness Kick
      Kuhadan                        Sky Ripping Bullet
      CHOUREPPADAN                   Super Rending Bullet
      ZANEIREPPA                     Rending Phantom Slash
      SHORYUREPPADAN                 Rising Dragon Rending Bullet
      Sansetsukon Chuudan Uchi       3-Part Cane Middle Strike
      Kaen S.S.K. Chuudan Tsuki      Flaming 3-Part Cane Middle Thrust
      Suzume Otoshi                  Sparrow Dropper
      Karyuu Tsuigeki Kon            Fire Dragon Pursuit Cane
      Kyoushu Hisho Kon              Flying Assault Cane
      Senpu Kon                      Whirlwind Cane
      Zugatsu Gegata Geki            Head Splitting Lower Attack
      Shuutenrenha Kon               ???
      Shuutenrenha Kon Combo         ???
      CHOU KAEN SENPU KON            Super Flaming Whirlwind Cane
      GUREN SAKKON                   Red Lotus Killing Cane
      GUREN SAKKON KAI               Red Lotus Killing Cane Modified
      Soku Barai                     Sweeping Leg
      Joudan Mawashi Geri            Upper Spinning Kick
      Ki Rai Hou (straight)          Mental Thunder Cannon (straight)
      Ki Rai Hou (above)             Mental Thunder Cannon (above)
      Chou Taiko-bara Uchi           Super Drum Belly Thrust
      Rakugeki Souken                Falling Paired Fist Attack
      Hagan Geki                     Violent Stone Breaking
      Chou Handou Manpuku Hougan     Super Reactionary Glutton Cannonball
      Hakkei Ura Ken                 Mental Power Emission Reverse Fist
      BAKURAI HOU                    Depth Charge Cannon
      TAIOU SHO                      Life's Great Journey
      TENCHI HOURAKU MUJIN HOU       Collapse of Heaven and Earth Infinite Cannon
      Reppu Ken                      Gale Fist
      Double Reppu Ken               Double Gale Fist
      Shippu Ken                     Hurricane Fist
      Double Shippu Ken              Double Hurricane Fist
      Jaeiken                        Wicked Shadow Fist
      Jaeidan                        ???
      Joudan Atemi Nage              Upper Level Self Hit Throw
      Ura Kumo Gakushi               Hidden in Clouds Reversal
      ASHURA SHIPPU KEN              Ashura (demonic spirit) Hurricane Fist
      HON FU
      Kulong no Yomi                 Nine Dragon Foresight
      Seikou Rekka Kon               Mastery of Sky and Air
      Denkousekka no Chi             Lightning Speed of Earth
      Denkousekka no Ten             Lightning Speed of Heaven
      Honou no Taneuma               Blazing Stallion
      Keiraku Randa                  Passing Fall Riot Attack
      Kashira Tsuki                  Head Thrust
      BAKURETSU GORO                 Sound Eruption
      CADENZA NO ARASHI              Brilliant Flourish Storm
      Teiou Jinsoku Ken              Emperor's God Leg Fist
      Shin Jinsoku Ken               Heart God Leg Fist
      Teiou Tengen Ken               Emperor's Heavenly Eye Fist
      Teiou Tenji Ken                Emperor's Heavenly Ear Fist
      Teiou Rojin Ken                Emperor's Leak Out Fist
      Teiou Tashin Ken               Emperor's Ulterior Motive Fist
      Ryuu Tenshin                   Heavenly Dragon Body
      TEIOU SHUKUMYOU KEN            Emperor's Destiny Fist
      TEIOU RYUSEI KEN               Emperor's Dragon Voice Fist
      TEIOU GYAKURIN KEN             Emperor's Reverse Scale Fist
      Teiou Jinsoku Ken              Emperor's God Leg Fist
      Kourin Jinskoku Ken            ???
      Teiou Tengen Ken               Emperor's Heavenly Eye Fist
      Teiou Tenji Ken                Emperor's Heavenly Ear Fist
      Teiou Shingan Ken 1            Emperor's God Eye Fist 1
      Teiou Shingan Ken 2            Emperor's God Eye Fist 2
      Teiou Shinten Ken              ???
      Teiou Shingan Ken 3            Emperor's God Eye Fist 3
      Teiou Tenma Shingan Ken 1      ???
      Teiou Tenma Shingan Ken 2      ???
      TEIOU ROJIN KEN                Emperor's Leak Out Fist
      TEIOU KUUSATSU ROJIN KEN       Emperor's Sky Killing Leak Out Fist
      TEIOU SHUKUMYOU KEN            Emperor's Destiny Fist
      TEIOU RYUSOU KEN               Emperor's Paired Dragon Fist
      Tsuika Kougeki                 Additional Attack
      Ougon no Kakato                Golden Heel
      Bakuretsu Ken                  Exploding Fists
      Bakuretsu Hook                 Exploding Hook
      Ougon no Fukura Hagi           Expanding Golden Kick
      Honou no Yubisaki              Blazing Fingerpoint
      Bakuretsu Hurricane            Exploding Hurricane
      BAKURETSU H. TIGER KAKATO      Exploding Hurricane Tiger Heel
      Hienzan                        Flying Slash
      Tenshouzan                     Ascention Slash
      Hangetsuzan                    Half Moon Slash
      Kusajin                        Air Grit
      Hishokyaku                     Flying Kick
      Kaikyaku                       Destruction Kick
      HOUOUKYAKU                     Phoenix Kick
      HOUOUTENBUKYAKU                Phoenix Heavenly Kick Dance
      Hane Geri                      Piercing Kick
      Kachosen                       Flower Butterfly Fan
      Ryuenbu                        Dragon Blaze Dance (Waltz)
      Hissatsu Shinobibachi          Deadly Ninja Bees
      Kagerou no Mai                 Dance of the Heat Haze
      Musasabi no Mai                Dance of the Giant Flying Squirrel
      Midare Kachosen                Flower Butterfly Fan Riot
      CHOU HISSATSU SHINOBIBACHI     Super Deadly Ninja Bees
      GEKKA MIDARE BOTAN             Moonlight Riot Tree Peony
      Hebi Tsukai                    Snake Tamer
      Hebi Damashi                   Snake Trick
      Daija                          Great Serpent
      Sadomazo                       Sadism / Masochism
      Sabaki no Aikuchi              Dagger of Judgment
      Bai Gaeshi                     Double Return
      Dai Bai Gaeshi                 Great Double Return
      Bakudan Pachiki                Bomb Headbutt
      Jigoku Punch                   Hell Punch
      Hekomashi                      ???
      YONDAN DRILL                   4 Levels Drill
      Makibishi                      Diamond Sow (Caltrops)
      Hyoui Dan                      Dependance Bullet
      Raijin Gu                      Thunder God's Foolishness
      Kimon Jin                      Demon's Gate Formation
      Kaen Jin                       Flaming Whirlpool Formation
      Raigeki Kon                    Lightning Attack Cane
      IKAZUCHI                       Lightning Flash
      MUZAN DAN                      Cruelty Bullet
      Shou Ha                        Piercing Wave
      Dai Shou Ha                    Great Piercing Wave
      Senshippo                      Quick Arrow Walk
      Ressen Kyaku                   Thousand Violent Kicks
      Dogan Hou                      Angry Cannon
      SENPU GOUKEN                   Strong Whirlwind Fist
      GEKIHOU                        Attack Release
      SHOUTEN SENPUU SHOU            Ascention Whirlwind Palm
    7.3) Character Quotes
    7.4) Game Shark / Pro Action Replay Codes
    I've tested these codes with my 3.2 PAR/GS, but they should work on older versions too.
      1) Inf. Energy P1 =====> 8019B5BC C000
      2) Half Energy P1 =====> 8019B5BC 6000
      3) Max Power Bar P1 ===> 8019B5EE 3C3C
      4) Inf. Energy P2 =====> 8019B6F4 C000
      5) Max Power Bar P2 ===> 8019B726 3C3C
      6) No Power Bar P2 ====> 8019B726 0000
      7) Infinite Time ======> 801A12E6 2A3B
      8) P1 as WHITE ========> D019AD30 0A00
                               801A1252 0016
                               D019AD30 0A00
                               801A1256 0016
                               D019AD3C 0A00
                               801A1254 0016
                               D019AD3C 0A00
                               801A1258 0016
        - Use code 2) and 3) togheter, this way you will always be able to do PM since your Power
          Bar will be full and your energy in Red. Though there is a problem here.
          While using code 1) if you're hitten by a move wich normally toggles MORE than half of
          your energy bar the game will glitch.
        - Use code 6), this way the CPU will never be able to do PM!!!!! This makes the game a
          little easier.
        - While using code 8), simply hold L2 AND R2 before choosing a character, as a result you
          will be controlling White!!!! (this works in Versus Mode and in Survival Mode too)
    8.1) Main Menu
         Arcade Mode
         Vs Mode
         Survival Mode
         Training Mode
         Option Mode
    8.2) Option Menu
            Difficulty (Beginner,Easy,Normal,Hard,Very Hard,Hyper Hard,Strong Hard,Expert)
            Time (45, 60, 90, Infinite)
            Sound (Stereo, Mono)
            Shoulder Button Moves PLAYER 1 (on, off)
                                  PLAYER 2 (on, off)
         MEMORY CARD
            Autosave (Yes, No)
            Movie Theater
               Opening Movie
               Movie 1
               Movie 2
               Character Ending Movies
            Movie Sketches
               Opening Movie
               Movie 1
               Movie 2
               Character Ending Movies
            Moves Configuration
    8.3) Move Configuration Menu
    Some short notes for this very good option. First of all a little bug i've discovered.
    The default configuration button for the special moves is:
    L1 = SP1; L2 = SP2; R1 = SP3; R2 = SP4
    Remember that even if you change the assignation of the buttons (via the key config menu) the
    assignation "virtually" remain the same WHILE you are in the Menu Configuration Menu. Hmm it's
    a bit complicated to explain so I'll try to make you understand it better. Let's say that u
    have configured your buttons this way:
    L1 = SP3; L2 = SP4; R1 = SP1; R2 = SP2
    Ok??? Well, if you go in the MOVE CONFIGURATION MENU, select a character, then a move and then
    you press L1 it will appear "SP1" near the move, while instead "SP3" should have appeared.
    Instead in the real game the move will be associated to "R1", so "SP1" and so the button u
    wanted to assignate it to. The only problem this bug causes is a little confusion while u're
    re-configuring your moves. If you want my advice: leave the STANDARD Key Configuration while
    re-configuring the SP moves assignation, THEN reconfigurate your buttons as you like most.
    The SP for your char can be easily made by pressing "SP1 + SP2" at the same time, while "SP3 +
    SP4" must be pressed to perform a PP.
    Another little note, u'll have to hold a bit the starting movement for charging moves. For
    example for doin' Terry Bogard's "RISING TACKLE" you'd have to hold D, then u+P. If you assign
    the "RISING TACKLE" to (for example) SP1 it will not be enough to simply press the SP1 button,
    u'll have to press it while holding D. That way all will work. For example to peform Wolfgang
    Krauser's "KAISER WAVE" u'll have to press SP1+SP2 while holding B. Is it all clear???
    After these few short notes now let's go with the real stuff,and always remember that this menu
    can make your characters really powerful... Obviously the time u have to spend for performing a
    move or to press a button are really different, and from here u can understand how fast and
    strong u can become... U can put the move YOU want WHERE u want!!! Thanks to SNK for having
    implemented this menu (even if there are a few bugs...)
    Ah yes... quite obviously WHITE make no appearance in this menu... ^_^;;;
    Burn Knuckle (weak)
    Burn Knuckle (strong)
    Power Dunk
    Crack Shoot
    Rising Tackle
    Quick Burn
    Power Wave
    Quick Approach
    Air Recover
    Chou Zanei Ken
    Yami Abise Geri
    Geki Hishoken
    Shiranui Chichu Karami
    Quick Approach
    Air Recover
    Slash Kick (weak)
    Slash Kick (strong)
    Ougon no Kakato
    Tiger Kick
    Bakuretsu Ken
    Pressure Knee
    Hurricane Upper
    Bakuretsu Hook
    Quick Approach
    Air Recover
    Kachou Sen (weak)
    Kagerou no Mai
    Hissatsu Shinobi Bachi
    Musasabi no Mai
    Kachou Sen (strong)
    Quick Approach
    Air Recover
    Reppu Ken
    Double Reppu Ken
    Joudan Ateminage
    Ura Kumo Gakushi
    Quick Approach
    Air Recover
    Hyoui Dan
    Raijin Gu
    Kimon Jin
    Kaen Jin
    Quick Approach
    Air Recover
    Rolling Turtle
    Frong Hunting
    Rear Bison Horn
    Wild Wolf
    Hornet Attack
    Monkey Dance
    Hunting Hedgehog
    Frontal Bison Horn
    Jaguar Combo
    Short Horn
    Quick Approach
    Air Recover
    Kulong no Yomi
    Seikou Rekka Kon (weak)
    Denkousekka no Chi
    Denkousekka no Ten
    Honou no Taneuma
    Keiraku Randa
    Seikou Rekka Kon (strong)
    Quick Approach
    Air Recover
    Mary Spider
    Straight Slicer
    Crab Clutch
    Nage Combo
    Vertical Arrow
    Backdrop Real
    Quick Approach
    Air Recover
    Double Kong
    Golden Bomber
    Guts Dunk
    Quick Approach
    Air Recover
    Hebi Tsukai (kick)
    Hebi Tsukai (punch)
    Bai Gaeshi
    Sabaki no Aikuchi
    Hebi Tsukai (strong)
    Bakudan Pachiki
    Jigoku Punch
    Quick Approach
    Air Recover
    Teiou Jinsoku Ken
    Teiou Tengan Ken (weak)
    Teiou Tengan Ken (strong)
    Teiou Tenji Ken (weak)
    Teiou Shingan Ken 1
    Teiou Shingan Ken 2
    Teiou Shingan Ken 3
    Teiou Tenma Shingan Ken 1 & 2
    Quick Approach
    Air Recover
    Teiou Jinsoku Ken
    Teiou Tengen Ken (weak)
    Teiou Tengen Ken (strong)
    Teiou Tenji Ken (weak)
    Teiou Tenji Ken (strong)
    Teiou Rojin Ken
    Teiou Tashin Ken
    Ryu Tenshin
    Quick Approach
    Air Recover
    Rising Head Spin Attack
    Flying Spin Attack
    Dancing Dive
    Neo Break Storm
    Head Spin Attack
    Beat Rush
    Quick Approach
    Air Recover
    Hangetsuzan (weak)
    Hangetsu Zan (strong)
    Quick Approach
    Air Recover
    Sansetsukon Chudan Uchi
    Kaen S.S.K. Chudan Tsuki
    Suzume Otoshi
    Senpu Kon
    Kyoshu Hisho Kon
    Karyuu Tsuigeki Kon
    Shuutenrenha Kon
    Quick Approach
    Air Recover
    Ki Rai Hou (straight)
    Ki Rai Hou (above)
    Chou Taiko-bara Uchi
    Hagan Geki (weak)
    Hagan Geki (strong)
    Chou Handou Manpuku Hougan
    Quick Approach
    Air Recover
    Dogan Hou
    Dai Shou Ha
    Senshippo (weak)
    Senshippo (strong)
    Ressen Kyaku
    Shou Ha
    Quick Approach
    Air Recover
    Bloody Saber (weak)
    Bloody Spin
    Bloody Axle
    Bloody Saber (strong)
    Quick Approach
    Air Recover
    Blitz Ball (high)
    Blitz Ball (low)
    Leg Tomahawk
    Power Bomb F
    Diving Elbow
    Machine Gun Upper
    Lift Up blow
    Quick Approach
    Air Recover
    Critical Wing (weak)
    Critical Wing (strong)
    Augmenter Wing
    Mayday! Mayday!
    S. TOL
    Quick Approach
    Air Recover
    8.4) Pause Menu
         Key Configuration
         Move List
         Return to Main Menu
    8.5) Training Mode Pause Menu
         CPU ACTION
            Action (Stand, Jump, Crouch, Special Move)
            Autoguard (on, off)
            Attack (on, off)
         MOVE LIST
     - Character Information
     - Character Quotes
     - Anything you think it should be here
    Please send contributions!!! You'll receive full credit!!!!!
     10) CREDITS
      Hey, do i always have to put my master's name in this section??? Off course i have!!! Anyway
      his REAL BOUT SPECIAL faq for saturn helped me a lot. Thanks very much Megura-sensei!!!!!
      That's not all... He translated JUST FOR ME all the moves' names, the characters' personal
      information and many more!!! He also made me notice some moves i didn't saw before and
      corrected the movement for others i discovered by myself... He also confirmed me the
      existence of the SECRET MOVES!!! YEAH!!! And he lent me QUITE a hand in understanding how to
      unlock them!!!!!! Pratically AT LEAST half of this faq belongs to him!!! I think for bein'
      honest i should put his name near mine up above under the name of the FAQ, but you know that
      i like to squeeze people like oranges and use freely their hard work!!! HEHE jokes apart
      i must really thank Megura-sensei, DOMO ARIGATOU GOZAIMASU SENSEI-SAMA!!!!!!!!!!
      His sooooo bad faq on REAL BOUT SPECIAL inspired me in doing this faq, so if now in front of
      your eyes you have this fantastic, terrific, astounding, comprehensive faq you have to be
      grateful to Grandchester's bad work. (I'm Joking... (or not????))
      He made a pretty good FAQ for Final Impact. It was really useful to create my Final Impact
      section. Just be sure to download his Final Impact FAQ, it's great!!!
    Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi
    REAL BOUT SPECIAL and FATAL FURY are copyright of SNK

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