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    FAQ/Walkthrough by The Lost Gamer

    Version: 1.5 | Updated: 10/01/11 | Search Guide | Bookmark Guide

    Version 1.5 10/1/11
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    Pajama Sam 3:
    You Are What You Eat From Your Head To Your Feet
    A Walkthrough
    by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2011
    For a list of all my guides, please check
    Table of Contents:
    001.  General information
    002.  Video Walkthrough
    003.  Characters
    004.  Walkthrough
      004a.  Mountains
      004b.  Beach
      004c.  Foothills
      004d.  In the Heart
    005.  Locations
    006.  Credits
    001-General Information
    This is a walkthrough for the Windows game called Pajama
    Sam 3: You Are What You Eat From Your Head To Your Feet.  A
    Playstation version of this game also exists.  It's a
    sequel to Pajama Sam: No Need to Hide when it's Dark
    Outside and Pajama Sam 2: Thunder and Lightning Aren't So
    Frightening.  To contact me, e-mail
    ilovecartoonssomuch@yahoo.com, but make the subject blank
    if you do.
    003-Video Walkthrough
    For those of you who would like to watch how to beat the 
    game, instead of reading how to beat the game, a set of 
    videos can be found here:
    The video walkthrough comes complete with my commentary.
    Sam: A mild-mannered Pajama Man fan.
    Sam's Mom: She doesn't want him to spoil his appetite.
    Pajama Sam: The world's youngest superhero!  He goes off
    after some rogue cookies and ends up saving the day by
    preventing a war (seriously).
    Florette: A nice piece of broccoli who likes Sam.  She's a
    member of the peace conference, representing the
    General Beetfoot: A squat general who wants to declare war
    on the sweets.  The peace conference's goal is to stop the
    war from occurring.
    Carrot: An old friend from other Pajama Sam games, Carrot
    is the leader of the Salad Liberation Front, which is a
    group of vegetables who are trying to make it to the main
    course, not just be pushed aside into the salads.  He's
    busy trying to get General Beetfoot not to declare war and
    is the person who arranged the peace conference in the
    first place.
    Luke Wigglebig: A lollipop who is snobby.  He's a member of
    the peace conference, representing the fats and sweets.
    Chuck Cheddar: Cheese...of...adventure!  His adventures
    have him in a bad stop!  He's a member of the peace
    conference, representing the dairy food group.
    Granny Smythe: You don't know much about her because you
    don't get to talk to her until after she's saved, and even
    then, you don't learn much because she's off to the peace
    conference.  She represents the fruits.
    Pierre Le Pain: A French bread (ho boy) who is trap-ed in
    the boardwalk area.  Save him and thanks you, very much.
    He's a member of the peace conference, representing the
    Selma Celery: She gives etiquette lessons.  They are pretty
    harsh lessons, too.
    Selina Celery: Unlike her sister, she gives dance lessons.
    That is, if she has shoes, which is hard for her because
    her feet are utterly gigantic.
    Bean Number 47: He's a small bean who looks pretty much
    like all the other kidney beans.  For some reason, he was
    chosen to be the peace delegate for the meat, nuts and
    Jelly Beans: They're like the kidney beans, except jelly
    beans come in all different colors, not just dark red.
    Sometimes they get mad and demand respect.
    Kidney Beans: These guys are pretty much like the jelly
    beans, in that sometimes they get mad and demand respect.
    Otherwise, they work together peacefully.
    Bean Foreman: It's a bean with a moustache!  He's in charge
    of all the other beans.  He's a little timid, seems to me,
    but then again he's always got some problem to deal with,
    like a strike or a non-usable employee sorter.
    Balloon Salesman: This guy is about as sarcastic as they
    come.  I guess he doesn't like selling balloons.  His shoes
    are in bad shape, too.  The laces have come undone.
    Dot, Star and Cherry: These three cupcakes hang out at the
    beach, getting a tan.  They do this until a bell rings or
    until their shade is blocked.
    Bran, Corn and Wheat: They are three muscular muffins who
    also like to draw pictures of the cupcakes for art class. 
    Mickey Hollandaise: He's a comedian whose jokes are out of
    order and just plain stink.  The funniest thing about him
    is his big shoes.
    Tom Rutabaga: The Knock-Knock King; his jokes are even
    worse than Mickey's but for some reason he fills in for
    Mickey when Mickey is doing bad.
    Zak Zuke: I have a feeling he's related to Carrot.  He's a
    cool dude who can guess weight correctly, every time.
    Taylor and Pierce: These two are gourd guards.  They guard
    the telescope, with the strict orders of only gourds
    allowed in.  They're not that smart.  A gourd is a food
    that grows on a vine.
    Sprinkle: She's a doughnut that Sam can ride along a river.
    Gulp: A freaky fellow whose life is mostly just eating
    French fries.  Better keep him away from Pierre.
    Deconstruction workers: Their job is to clear out an area,
    which they never finish doing.  You can get rid of them by
    sounding a whistle.
    Syllabus the Sage: He's a fortune cookie who sits high on
    the mountain and ponders difficult questions.  He blows the
    Horn of Celebration when Sam solves the difficult questions
    for him.
    Librarian: She's an onion that is reading a sensitive novel
    that she bought at a supermarket.  Why would there be a
    supermarket on an island where everyone is a piece of food?
    Zing: He's the leader of the soda cans.  They are doing a
    crazy dance called The Pogo, which was popular in the 70's,
    like the music the furniture dance to in the first Pajama
    Sam game.  These guys could really use some dance lessons.
    Rock, Paper and Scissors: These guys are plumbers, and
    won't have much to do with you unless you're a plumber,
    too.  To be a plumber, you need a plunger.
    The screen starts in darkness.  A voice says, "Not so fast,
    evil doer.  It's jail for you, you tasty villain!"  The
    screen fades into the scene, which shows us that Sam is
    talking to a cookie, which he eats.
    "You and your chocolate chip gang are through!" Sam says as
    he eats the rest of the cookies.  He leans back and
    realizes, "Boy, eating cookies is hard work!"
    He rips the box top off of the box of cookies and puts it
    on his pile of box tops.  "Ah, but there's only one more
    box to go and I'll have twenty box tops!  And that means I
    can get the Pajama Man action figure with titanic elbow
    thrust!  I can hardly wait!"
    Sam's mom calls, "Sam, it's almost time for dinner!"  Sam's
    stomach churns and he says, "Dinner?  Oh boy, I don't feel
    so good."
    The box of cookies rumbles.  Sam says, "Uh oh, I don't
    think that was me!"  He peers into the box, and the cookies
    burst out of box and run off.
    First they spoil Sam's dinner and now they've run off!
    Somebody must stop them!  Somebody like...Pajama Sam!
    Sam needs his superhero cake before becoming Pajama Sam,
    so look for it behind the sofa, behind the mirror, or in a
    dresser drawer.
    When Sam finds his cape, go after the cookies.  Pajama Sam
    accidentally falls into their trap and gets transported to
    a strange world where everyone is a piece of food.
    Sam winds up at a party, held by the snacks and sweets
    aggressive majority group.  Aggressive?  Whatever that
    means, it's a cool party with plenty of snacks and nice
    partygoers, like ice cream and cookies and a hot dog.
    From here on, box tops will be scattered randomly
    throughout the game.  Sam needs to find twenty of these, so
    look for them everywhere and click on one when you see it.
    All parties must end some time, so click on the cake to
    have Sam eat all of it.  Click on the exit door to exit.
    Sam says goodbye to everyone, by saying it's a great party
    but it's almost his dinnertime and he wouldn't want to
    spoil it.
    The music stops and everyone stares at Sam.  Ominous music
    plays.  "My mom made all that...broccoli?" Sam tries to
    explain.  Everyone gasps.  Sam tries to play it cool as the
    everyone acts increasingly hostile (the hot dog cracks his
    muscles menacingly).  The ice cream cries, "Traitor!"
    Sam winds up in jail, where the candy version of Barney
    Fife locks Sam in a cell and says he should tell it to the
    fudge, at his trail next month.
    There's a female piece of broccoli in jail with you, whose
    name is Florette (this is a joke; a floret is a part of
    Florette is a political prisoner.  There's a peace
    conference going on at the food pyramid, where delegates
    from all the food groups are meeting so they can work out
    their differences.  The SSAM is holding her prisoner so she
    can't go because they don't want a peace conference to
    happen.  Those meanies.
    It's time to bust out of jail.  Pick up a bonbon (in a pile
    against the wall) and throw it at the key.  Rip off a piece
    of the candy cane bars (the lower/left part, with a hooked
    end) and use it to get the key that's on the floor.
    Use the key on the lock and Sam and Florette escape
    quickly.  Sweet troops are patrolling down a road.
    Florette leaves down the other road, giving Sam a kiss for
    saving her.
    Go down the road, following after Florette because you
    can't go down any other road.  You're at the food pyramid.
    Go through the front doors.
    Inside, you see Carrot (from other Pajama Sam games) run
    through the left door, saying, "No, general, no!"  What's
    that about?  Follow them through the door.
    Carrot is glad to see you.  The island of Mop Top is in big
    trouble!  It's an island where the people are all food, and
    the fats and sweets are taking over, as you've kind of
    seen.  They're causing problems all over the island, and
    General Beetfoot wants to declare war on them.
    Carrot started the peace conference to avoid the war,
    because wars aren't good due to the fact that there's a
    strong possibility that someone would get hurt.  All of the
    food groups are meeting to work out their differences
    peacefully, like Florette said.
    The problem is that only two delegates are here and there
    are supposed to be six.  That's bad news.  They need
    everybody, or the conference is off!
    "The conference is off?" screams the General.  "THIS MEANS
    WAR!!!"  "No general, the conference is still on!" Carrot
    quickly says.
    Carrot needs to stay here and stop the General from
    declaring war, which he seems to really want to do.  Sam
    will have to find the other four delegates.  They're all
    wearing straw hats, so it should be easy to find them (you
    get a list of the delegates as well).
    Go back to the main room of the food pyramid.  Here you can
    go up the middle route to reach the peace conference where
    Florette and Luke Wigglebig are.  Luke is a lollipop,
    chosen to go because of his fine taste.
    If you go up the right route, you're in the library.  The
    librarian is reading a sad book.  Depending on your game,
    you can get a card for a free dance lesson off the bulletin
    board in this room.
    If you need the bean sorter manual, you can get it here,
    but first you need to have a library card.  All you need is
    a photo to get a card (use the photo booth by the beach to
    get the photo), then you can go in the room on the right to
    reach the book area.
    This is a mini-game.  You can jump on one of the elevator
    platform things that go up and down.  Use them to get to
    the book in the middle of the room.  Look out for jerky guy
    there who likes to kick you out! (he doesn't get you if
    you're on a elevator platform)
    Exit the food pyramid and go back to where Florette kissed
    Sam.  The sweet troops are gone, so go down to where they
    You're in the mountain area now.  For the sake of the
    guide, I'll explain how you get to the other areas before
    explaining what you can do here.
    Click on the rope hanging from the tree.  This frees
    Sprinkle, the donut with the annoying voice.  Click on
    Sprinkle and ride her to the right.
    Here you'll see an egg.  Talk to it to learn that its name
    is Gulp and it likes to eat French fries with a certain
    topping (mayonnaise, ketchup, barbecue sauce, etc.).
    Ride Sprinkle left.  See the tree that has a shelf on it?
    Ride up to the tree and choose a condiment from the tree.
    This should be the condiment that Gulp likes on his French
    Go back right and put that condiment on the French fries
    that are blocking your way.  Gulp eats them all, and you
    get taken downstream to the heart.  Enter the heart to find
    four passageways.
    These passageways, from left to right, lead to where you
    came from, the beach, the foothills, and inside the heart.
    Okay, so that's where everything is.  Now go back to where
    first found Sprinkle.  From here, I'll explain what you can
    do here in the mountains.
    If you go left, you'll find two guards protecting the
    astronomy tower.  They only let gourds past.  To get past
    them, use a pumpkin head disguise.  You get a pumpkin head
    from Mickey Hollandaise's private room at the comedy club
    by the beach.
    Once in the astronomy tower, look in the telescope.  You'll
    find one of two things, depending on your game: What kind
    of cheese the moon is made of, or how many pounds the bag
    is on Chuck Cheddar's air balloon (remember that because it
    will become important later).
    Instead of going to the astronomy tower, one can go down
    the road, over the bridge (from the area where you first
    met Sprinkle).
    Past the bridge are the deconstruction workers.  Chuck
    Cheddar may be trapped on a ledge here.  If not, you have
    to pull the whistle on the right to get the workers to go
    away, so you can go up the mountain.
    On the mountain top is Syllabus the Sage.  He ponders hard
    questions and blows the big horn if he figures out an
    If Chuck was on the ledge below, you want that horn blown,
    because that will start an avalanche, freeing Chuck.  To do
    this, you need to get answers to three questions.  These
    questions are: what kind of cheese is the moon made of,
    which fork is the cheese fork, and which cheese is best to
    use in a cheese sandwich.
    To solve the moon question, get the pumpkin disguise from
    Mickey Hollandaise's trashcan at the Comedy Club, then use
    it to fool the guards at the astronomy tower and use the
    telescope to look at the moon and find what kind of cheese
    the moon is made of (it varies, depending on the game).
    To solve the fork question, you'll need an etiquette lesson
    from Selina Celery.  You can get a lesson if you get a free
    etiquette lesson card at the beginning of inside the heart.
    To solve the sandwich question, visit the plumbers (inside
    the heart) and click on the lunchbox to find out what kind
    of cheese makes the best cheese sandwich.
    When you've solved the questions, Syllabus lets you blow
    the horn of celebration, starting an avalanche and freeing
    Chuck.  Yeah!
    If Chuck isn't on the ledge, go right across the gondola to
    find Chuck.  He's trapped in his balloon and needs some
    weight to go down.  The problem?  There's already a bag of
    sand on the balloon.
    Use the astronomy tower (get the pumpkin disguise from
    Mickey Hollandaise's trashcan at the Comedy Club, then use
    it to fool the guards) to see the number on the bag of sand
    that's on the balloon.
    Using the two numbers (how much weight Chuck needs to go
    down and how much weight he has), find out how much more
    weight he needs (example: if he needs ten pounds total and
    has seven pounds, he needs three more pounds).
    You can get the weight needed at the beach, by visiting Zak
    Zuke, the weight guesser.  Once you do, return to Chuck and
    give him this weight, saving Chuck Cheddar.
    Go all the way across the gondola to reach the ski place.
    If you need a wrench (if Granny Smythe is in the caramel
    pit or if Pierre Le Pan is in the prize machine, you'll
    need to use the lift ticket (gotten from the plumbers) and
    the map on the wall to chart exactly how you should go down
    the slopes (follow the pattern on the ticket, use the map
    to know how to do this).  Then ski down the mountain, using
    the ski equipment in the shed there, and go down that path
    to find a plunger near the end (click on the plunger to get
    it).  Visit the plumbers and show them the plunger to get
    the wrench.
    You can ski down the slopes how you want, whenever you
    want; that's just the only time where you have to do it a
    certain way.  And that's all there is in the mountains!
    On the beach is a little shop owned by a guy named Zak
    If Zak is there, click on him to wake him up.  Grab the bag
    that he casts aside.  You can fill it up with sand at the
    beach later on.
    If Chuck Cheddar is trapped in his balloon by the gondola
    in the mountains section, you'll need a certain number of
    pounds to free him (I discuss this in more detail in the
    mountains section).  Fill the sand bag with some sand and
    go back to Zak.
    Zak tells you how much you weigh.  Pajama Sam weighs 42
    pounds.  Subtract 42 from the number Zak gives you to find
    out how much the sand bag.  Example: if Zak says you weigh
    49 pounds, the bag is seven pounds because 42 + 7 = 49.  Do
    this to have the sand bag weight the number of pounds
    needed to free Chuck.
    Go left here to see the fairgrounds.  Pierre Le Pan is
    stuck here, either on the ferris wheel or inside the prize
    machine.  Neither machine works, because they're powered by
    the currently-unused machine on the beach.
    Go left to reach the beach.  Dot, Star and Cherry are
    getting a tan on the beach, while Bran, Corn and Wheat are
    nearby, drawing pictures of them.  Well, that's not good;
    they should be using the machine.
    You need to get rid of the girls.  Depending on where
    Pierre is, there are two ways to do this.  You can either
    ring a bell to get rid of the girls or grow some
    cauliflower to block their sunlight.
    To grow cauliflower, first you'll need a wrench from the
    plumbers (use the lift ticket from the plumbers and the ski
    slopes in the mountains to get a plunger, and then get the
    wrench).  Use the wrench on the hose there to fix the hose,
    then use the hose on the cauliflower to make it grow and
    get rid of the girls.
    If you need to ring a bell, go right from where Pierre is
    to meet the balloon salesman.  Grab the hammer there (Sam
    tries to use it to ring the bell, but fails).
    Click on the balloon salesman's shoes to untie them.  He
    hands you the balloons, as he bends down to tie his shoes.
    The balloons lift Sam up, by the bell.  Quickly use the
    hammer on the bell to ring it, which gets rid of the girls.
    Once the girls are gone, the ferris wheel will work.  If
    Pierre is on the ferris wheel, he is naturally freed.  If
    he is in the prize booth, go on the ferris wheel and hit
    the bell with the hammer (which is found in the place where
    Pierre is) to free Pierre.
    Note: You might need a photo of yourself (to get a library
    card, which you need if Bean Number 47's whereabouts are
    unknown).  The photo booth either where Pierre is, or where
    the balloon salesman is.
    Go down/left to see the comedy club.  Mickey Hollandaise is
    trying to tell jokes, but he stinks and the audience throws
    a pumpkin head at him and brings on Tom Rutabaga instead.
    Visit Mickey in his room on the left.  He's sad because
    only his big shoes are funny.  Click on the pumpkin head in
    the trash can to get it (you need this to fool the guards
    in the mountains).
    Mickey might have his note cards out of order (this happens
    if Granny Smythe is doing the pogo in the heart; you need
    dance lessons to do free her, but you have to help find
    shoes for the big footed dance instructor to do this).
    Sort out Mickey's cards so the answer is lined up with the
    Q: What's round and tangy and blue?
    A: An orange holding its breath!
    Q: What's small and red and goes sixty miles an hour?
    A: A strawberry driving a car!
    Q: What can you use to make a salad, build a boat and brush
    your teeth?
    A: Lettuce, wood, and a toothbrush!
    Q: What's yellow and has green stripes, six hundred legs,
    and great big fangs?
    A: I don't know, but it's crawling on your shoulder!
    Q: What goes ha ha ha ha plop plop plop?
    A: An audience laughing their heads off!
    Once the note cards are sorted, Mickey goes out and this
    time he's funny.  He throws away his shoes, as he doesn't
    need them anymore to bring on the funny.  Grab the shoes,
    as you can give them to Selena Celery, the dance
    There's nothing at the start of the foothills, so go down
    the road to meet Selina and Selma Celery.  They give out
    free lessons in etiquette and dancing.
    You can get a card for a free dance lesson in the library
    and a card for a free etiquette lesson in the heart.  They
    may or may not be there, depending on the game.
    If you have a dance lesson card, you have a problem.  Show
    Selina the dance lesson card to learn she lost her shoes to
    the sugar troops, and she wears a size 37 so she's hard to
    fit.  You'll find shoes for her in the comedy club at the
    beach (more about that in that section), then give her the
    shoes to get a dance lesson.
    If you have an etiquette lesson card, you simply need to
    use the card on Selma to learn all about etiquette.  Before
    doing this, you should see Syllabus the Sage in the
    mountains section.
    Go past the Celery sisters to visit the bean factory.  Bean
    Number 47 is here, and he's a delegate.
    There are two possible situations here.  The first one is
    that the beans are on strike, and Bean 47 is stuck in the
    air.  Meanwhile, the jelly beans are in a group and the
    kidney beans are in another group.
    Talk to the two groups repeatedly to learn that all they
    really want is a little respect.  Go up into the trailer to
    meet the bean foreman, who has a moustache.
    He's in charge of the beans, and the strike is giving him
    problems.  Click on his paper pile to have him go out and
    count the beans.  While the beans are in formation, they
    drop their picket signs.
    Pick up one sign, then click on the other sign (while
    holding the first sign) to switch the two signs.  When the
    foreman leaves, the jelly beans pick up the kidney beans
    are best sign and the kidney beans pick up the jelly beans
    rule sign.
    The two bean groups mistake this as a sign of affection for
    each other, and so they stop striking.  This frees Bean 47.
    If the beans aren't on strike, they're working happily.  Go
    into the trailer to meet the bean foreman, who's in
    trouble.  He's got a big bean sorting machine in that box,
    but doesn't know how to use it.
    He needs a manual.  To get the manual, take a photo of
    yourself in the photo booth at the beach.  Take the photo
    to the librarian (in the food pyramid) to get a library
    card.  When you have the card, go right and get the manual
    from its pedestal in the room.
    Once you have the manual, give it to the bean foreman and
    he sets up the machine.  Mini-game time!  Sort the beans by
    jelly bean or kidney bean.  When you get to the
    forty-seventh bean (which takes a while), you've found Bean
    47, who is a delegate.
    004d-In the Heart
    In here, you can get free etiquette lesson cards.  Get one
    if it's there, so you can get an etiquette lesson from
    Selma Celery in the foothills (but first, talk to Syllabus
    in the mountains).
    Go right to find Zing and the other soda cans dancing like
    crazy.  If Granny Smythe is dancing with them, you need to
    stop their dancing.
    To stop them from dancing, you need to get a dance lesson
    from Selina Celery in the foothills, which means you'll
    need a lesson card (from the library) and some shoes (from
    the comedy club at the beach).  Then get another dance
    lesson card and give it to Zing to free Granny Smythe.
    If Granny Smythe is not dancing with the cans, you can find
    her by going down the road up/right (not accessible if she
    is dancing).
    Granny Smythe is in the up/right room, which is a big pit
    of caramel that has walnuts in it.  You've got a lot of
    work to do to get her.  You'll need to get a lift ticket
    from the plumbers (later on in this section) and use it on
    the slopes to get a plunger.  Show the plunger to the
    plumbers to get their wrench.
    Use the wrench to turn off the water on the pipes below.
    Replace the clogged pipe with a new one (choose carefully)
    and turn the water back on.  Then you can get the super
    plunger from the plumbers.
    When you have the super plunger, go to the caramel pit.  By
    carefully jumping, get as close as you can to Granny Smythe
    and use the plunger on her to save her.
    If you go right past the soda cans, you meet the plumbers.
    Depending on your game, they can have different things.
    If Chuck Cheddar is on the ledge in the mountains, there is
    a lunch box here.  Click on it to hear about the great
    cheese sandwich inside, which is one of the clues to
    freeing Chuck.
    If you need a wrench (if Granny Smythe is stuck in the
    caramel pit or if Pierre is stuck in the prize box at the
    beach), you can find a piece of paper here, which is a lift
    ticket.  Grab it and go to the ski slopes (in the
    mountains).  Using the lift ticket and the map, go down the
    slopes as indicated by the lift ticket, and near the end
    you'll find a plunger.  Pick it up.  Show the plunger to
    the plumbers to get their wrench.
    If Granny Smythe is stuck in the caramel pit, you need to
    go an extra step with the plumbers.  Do the wrench thing,
    then go right, down the stairs.  Hit the switch at the top
    of this area to turn off the water.  Use your wrench to
    remove the clogged pipe, then replace it with a new pipe
    and turn the water back on.  This way the plumbers' job is
    done, so they freely will lend you the super plunger, which
    is used to free Granny.
    Once everyone is saved, you go to the peace conference,
    which isn't going well.  After a passionate speech, Sam
    gets the delegates to stop fighting and work together (it
    takes bread and cheese to make a cheese sandwich, which is
    the bread and cheese working together, right?).  The
    delegates agree to work together.
    "Cooperation?" asks the general.  "Why this means...this
    means..."  "Peace, general.  Peace." says Carrot.  Then the
    game ends, with funny pictures shown during the credits,
    like a picture of Sam and the librarian watching a sad
    movie and the general and Carrot having a peace party.
    It can be hard finding all of the delegates, due to all the
    cross references that get made, so here's a helpful section
    that says where everything can be found.
    Chuck Cheddar:
    Chuck will be on a ledge in the mountains (you'll need to
    start an avalanche by blowing Syllabus' horn to save him.
    To blow the horn, you need to solve Syllabus' three part
    riddle by looking at the moon in the astronomy tower (you
    need the pumpkin head from the trash can in comedy club for
    that), getting an etiquette lesson from Selma, and checking
    out the lunch pail by the plumbers) or in a balloon stuck
    by the gondola (you need to find out how much weight the
    balloon needs to go down, see how much weight is on it by
    looking at the balloon through the astronomy tower (you
    need the pumpkin head from the trash can in comedy club for
    that) and fill a bag with sand from the beach so it and the
    weight already on the balloon equal the weight needed on
    the balloon (Zak Zuke by the beach can tell you how much
    the bag of sand weighs)).
    Granny Smythe:
    Granny Smythe will be doing the pogo inside the heart
    (which means you'll have to take some dance lessons, using
    the free dance lessons card in the library, and then give a
    dance lesson card to Zing so he takes a lesson and everyone
    starts tangoing instead of pogoing, freeing Granny) or
    she'll be stuck in caramel (you'll need to use the lift
    ticket from the plumbers and use it to find the plunger on
    the ski slopes so you can get a wrench, then use the wrench
    to fix the plumbing by the plumbers so you can get the
    super plunger which you can use to save Granny).
    Pierre Le Pain:
    Pierre will be stuck on the ferris wheel (you'll have to
    grab the hammer by the balloon salesman and untie the
    balloon salesman's and hit the bell when he gives you the
    balloons, which lift you up) or in the prize machine (get
    a wrench from the plumbers (you'll need to use the lift
    ticket from the plumbers and use it to find the plunger on
    the ski slopes so you can get a wrench) and use it on the
    hose on the beach so you can water the cauliflower plants
    there to get the girls to leave so the guys will work out
    and fuel the ferris wheel, then get on the ferris wheel and
    use the hammer to hit the bell while riding on the wheel).
    Bean Number 47:
    Bean Number 47 will be trapped above the bean factory (that
    means there's a strike going on between the jelly beans and
    the kidney beans.  Talk to both of those groups several
    times to learn that all they want is respect, then talk to
    the bean foreman to get him to call them to order, then
    switch their signs when they're in order to end the strike)
    or lost amongst the beans the factory (which means you'll
    need the bean sorter manual from the library, which means
    you need a picture of yourself (from the photo booth at the
    fairgrounds) to check it out, then give the bean foreman
    the manual and sort the beans until you find bean 47).
    This FAQ is copyright of The Lost Gamer, 2011.  This game
    copyright Humongous Entertainment, 2000.  If you want to
    use any part of this FAQ for any reason, ask me first
    (instructions under general information)

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