hide results

    FAQ/Walkthrough by RZhou

    Version: 1.0 | Updated: 12/16/01 | Search Guide | Bookmark Guide

    Game:Panzer Bandit(PSone)
    Memory Card Space:1
    FAQ Version:1.0
    By:Raymond Zhou(GundamDX9900@hotmail.com)
    This document is copyright of Raymond Zhou.You can only use this 
    document on your
    website if you ask me first.You cannot sell this document or anything 
    else not respecting
    this FAQ.
    Table Of Contents
    7.Boss Strategies
    8.Please contribute
    9.Special Thanks/About Me
    The story seems to be about terrorists trying to take over the city of 
    the main characters
    by way of a giant whale ship.(!?)The four elite fighters, Kou(with his 
    robot buddy),
    Kasumi, a girl with knives as her weapons and her robotic cat(fox 
    maybe?), Miu, a little girl with her robot(whom she can control), and 
    Ein, a robot with a lot of weapons.
    After the anime intro,  you will be brought to the title screen.Press 
    Start and it will give
    you four options.
    A. Story Mode(which will take you to Start and Record)
    B. VS Mode(obvious!)
    C. Options Mode
    D. Memory Card
     a. Load
     b. Save
     a. Story Mode
      1. Difficulty(Easy, Normal, Hard)(Default being Normal)
      2. Lives(0-5)(Default is 3)NOTE:You cannot get any more lives in any 
    other way!
      3. Marker(shows sign where you are during Story Mode)
     b. VS Mode
      1. Time Limit(00-80)(Default is 00)
      2. Win Requirement(1-2)(Default being 1)
      3. Marker(shows sign where you are during Story Mode)
     c. ?
      1. I don't know what this is, please tell me if you know what it does
      2. Change Controls
    Kou-(with his robot buddy)
    Kasumi-a girl with knives as her weapons and her robotic cat(fox maybe?)
    Miu-a little girl with her mech(whom she rides on)
    Ein-a robot with all kinds of weapons on him
    Title Screen
    Start-confirm for character selection and title screen to select the 
    four options.
    Start-Pause Game
    L1-switch between foreground and background
    R1-switch between foreground and background
    L2-heavy attack
    Square-heavy attack
    Triangle attack on both sides
    X-weak attack
    Up(x1)-jump(x2, while in air-jump again)
    Down,Up-super jump
    QCF-down to towards
    DD-down down
    1. Towards(x2)+Square(dashing heavy attack)X(dashing weak attack)
    2. Circle-special attack
    Super Moves can be performed when special meter is glowing yellow.
    (Special Moves)
    1. QCF+Square or X-Ki Ball(hold square or X to charge, bigger it is 
    longer it reaches.
    also, it will charge your special meter, but if you get hit while your 
    charging it won't do
    2. DD Square or X-Kick Upper(square makes you go up farther)
    3. DD Square or X(midair)-Down Kick(square makes you go towards farther)
    4. Circle-robot shoots a few energy balls
    5. DD Circle-robot flies toward enemies like a thrusting sword
    (Super Moves)
    1. DD R2(Multi Energy Ball)-shoots multiple energy balls at enemies
    2. DD Circle(Volt Thrust)-robot flies toward enemies like a electric 
    thrusting sword(no effect if enemy is to close)
    (Special Moves)
    1. QCF+Square-throws two small bombs into the air(hardly in the air!) 
    which rolls on the floor if it doesn't hit anything for about 2 
    seconds.(explodes after a few seconds)
    2. QCF+X-rolls one small bomb on the floor(explodes after a few seconds 
    if it doesn't 
    touch anything)
    3. DD+Square-(shoots uzi, limited range, hit square repeatdly for more 
    shots, works best
    when you got enemies cornered)
    4. DD+X-(shoots uzi(short time), limited range, hit x repeatdly for more 
    shots, works best
    when you got enemies cornered)
    5. Circle-shoots laser beam
    6. DD+Circle-shoots laser beam diagonally upwards(depending on which way 
    your facing)
    (Super Moves)
    1. DD-R2(Multi Laser)-shoots stronger blue laser beam
    Codes, Hints, Tips
    1. With Kou if you keep pressing X on an enemy it'll start an automatic 
    2. You can juggle an enemy successfully by hitting them in the air than 
    double jump and whoop them.
    3. With Kou it's more useful to use Dash+Square then Dash+X.
    4. Don't do anything to block
    5. The meter that looks like a speedometer is your special meter.When it 
    is glowing yellow
    you can perform a super move.The bar next to it is your health 
    meter.Once the yellow bar is gone.The red one will appear, and once it 
    is drained, you are forced to use a continue.
    If you have any.
    6. If you use a special or hit triangle, it will drain some of your 
    special meter.
    7. If you're thrown, you can recover quickly or gain control again by 
    moving the D-pad
    and hitting the buttons.
    8. Just to note, Stage 7 has some puppets on jetpacks which throw bombs 
    at you.You can
    use Ein's uzi to knock it away(when the white part isn't red, It worked 
    for me at least)I also
    think it's possible for the bombs to hurt your enemies.(the puppets on 
    9. Sometimes when you and your enemies normal attacks collide, it will 
    make a small purple shockwave.(Reminds me of DBZ)I think whichever one 
    uses the heavier attack takes some damage.But even if you use a weak 
    attack, the shockwave will still come out.But you'll still
    take a little damage.
    10. Throughout the game there  will be boxes.In them can be red or blue 
    crystals or heart
    capsules.The red crystal grants you invulnerability for a limited 
    time,(glowing red)the blue
    one automatically fills your special meter(glowing yellow, I think if 
    you use it up and your still
    glowing it will refill)(If your special meter is already glowing and you 
    stumble upon this item,
    and if you use it, your past meter will still be filled.)The heart 
    capsule gives you small health back.(Note:this is the only way to regain 
    health.)If you don't pick these items up soon, they'll
    be gone.
    Characters(So far I only use Koh and Ein)
    Kou(Pros)-His Ki Ball is useful for knocking enemies away(better when 
    fully charged)
    He's a mix of speed and strength.He's your average hero with the normal 
    His Multi Energy Ball is pretty tough to dodge because it's so fast.
    His Kick Upper is a good Anti-air move and it can be useful when you 
    have a lot of
    enemies cornered, and you can do the Down Kick for pizzaz.
    Kou(Cons)-Although his pros outweigh his cons he still isn't Mr. 
    He can get pretty beat up because he doesn't have to much endurance.His
    Volt Thrust has no effect if the enemy is to close, thus draining his 
    special meter
    for know reason.Also it takes a while to charge up his Ki Ball.If you 
    get attacked while
    charging, not only will the Ki Ball be gone, but you're open to 
    (On bosses his Ki Ball doesn't always knock them away even if it hurts 
    Ein(Pros)-This robot is pretty tough.His bomb attacks are great for 
    knocking the enemies 
    away, and they can juggle the enemy if timed properly.His uzi is 
    especially useful when
    you use it against cornered enemies and even better when you repeatdly 
    press square for
    more shots.His laser beam can also shoot diagonally upwards and he has 
    high defense.I
    only had to use about 2 continues for medium difficulty.None of his 
    special attacks
    (with the exception of his laser beam attack)drain any of his special 
    the uzi fills up his special meter to almost full when using the extra 
    Ein(Cons)-He hardly has any cons but I'll list them anyway.He is pretty 
    slow and lacks
    anti-air attacks(with the exception of his laser beam attack upwards, 
    but you can't
    use it unless you have some of your special meter around, but you could 
    be using it for 
    something else.)Plus his bombs can be dodged pretty easily and his uzi 
    has short range
    making it useless if the enemies are way over on the other side.Plus he 
    seems pretty susceptible to the bombs in stage 7.Be careful when using 
    bombs because bosses
    can counter sidestep a bomb explosion and hurt you.
    Boss Strategies
    Stage 1(Boss)-This mech can be pretty annoying and can even make you use 
    a life even
    in easy difficulty.I wouldn't recommend using a dashing strike against 
    him because he'll 
    normally use his machine cannons(which can hurt really bad)or launch 
    missiles in your face.Kou can hardly charge a Ki ball and launch it at 
    this guy without being stopped by
    missiles.Be careful about throwing him in midair because sometimes he'll 
    grab you and throw you down, or he'll shoot missiles downward or use his 
    machine cannons downward.
    What you should do is move away from him while he's in the air and go 
    behind him and 
    hit him in the air or whack him before he turns around, that's when you 
    can do whatever you want on him.He's pretty susceptible to air attacks 
    because he has no anti-air moves.
    So you can use Kou's Down Kick on him.
    Stage 2(Boss)(Sephiroth/Cloud wannabe!?)-This guy looks like Sephiroth 
    fused with Cloud or something.He's even got Cloud's huge sword!Good 
    thing about this guy is that
    he doesn't have any of Cloud's or Sephiroth's moves(phew!:)This guy may 
    look tough but he is beatable.First off he'll probably start off with a 
    dashing slash which he uses most of the time.When he does do this, wait 
    until the slash ends then immediately do a dashing 
    strike.(Dash+Square)(Definitely not Dash+X!!!For Kou)When he uses his 
    Super Move where
    he launches energy balls(like Kou!)stay still so if you get hurt your 
    chances of getting
    cut by him will be low.Be careful about throwing him because normally 
    when he's in the air he doesn't just jump for fun, he'll do a downward 
    slash which if you get caught in it
    trying to throw/hit him, it'll send you flying down and away.(DBZ 
    style!cool!)He also 
    has a slash upward(I think in midair)Be careful if you get hurt and you 
    damaged him quite a bit, he'll probably use a super(mainly a super 
    version of his slash downward)With Kou, 
    you can just switch between foreground and background when you knock him 
    away once 
    then charge a Ki Ball and let him have it when he gets close.
    Stage 3(Boss)-This seems to be the only boss that is a girl.(If you 
    watch the anime intro, you could see her tits!)She's actually one of the 
    toughest bosses.If you just attack her with
    a regular attack(square/X)she'll normally counter with a hit from her 
    fan.(paper that is)
    Try to get out of the way when she jumps over you because she might do a 
    spin and her
    paper fan will make the ground under you explode.(which can send you 
    flying)Also try to only do a dashing strike when recovers from the 
    ground, because if she spins her fan it will
    shoot a mini tornado out which will send you across the screen.She also 
    has this attack which a energy ball comes out, only that it follows you 
    across the screen and when in alignment with you it will call a 
    lightning bolt(thin) from the sky and shock you.Although it will 
    dissispitate as it moves.There is no definite way to beat her but 
    throwing is a good tactic.
    Stage 4(Boss)-Whatever this thing is it's pretty stupid.This thing can 
    shoot some projectiles
    at you like a dark matter ball which can "knock a heart capsule out of 
    you"(literally!)and you
    can't take it back.It also has homing energy balls(this is getting 
    annoying!)This guy can also do 
    a rolling spin into the air(with a weird laughing)which if you get 
    caught without countering, can hurt you pretty bad.You might not have 
    enough time to charge Kou's Ki Ball.But you can use the Volt Thrust when 
    he's almost close.Ein can use his bombs when he's rolling toward you, or 
    use his uzi which might knock him out of the attack.If you can't seem to 
    hit him, use Ein's Laser
    Shot when he immediately falls back down.
    Stage 5(1st Fight* Boss)-This weird robot(reminds me of Big O for some 
    reason)is actually
    pretty easy in this first run-in with him.He also has machine cannons 
    and bombs.His Exploding
    Bash(when he charges his elbow into you causes an exploding hit)is 
    potentially dangerous.Be
    careful because he likes to use his Machine Cannons when you're near, 
    and after that probably
    dash toward you with his Exploding Bash.The best startegy I've used is 
    to jump behind him when throws his first bomb, then do whatever you want 
    after that.
    Stage 5(2nd Fight*Boss)-This time he's harder, with more health, and 2 
    laser attacks similar
    to Ein's.Don't have Kou charge because he might get hit by the laser.He 
    pretty much uses the same tactics he used in the previous fight just 
    with new moves.This is the first time I've seen him use a super(I 
    whomped him to fast in the 1st fight for him to be able to use it)which 
    launches in arsenal at you.Just use the same stuff as before and you'll 
    do just fine, that is if you watch out for
    his upward laser.
    Stage 6(Boss)-Now this guy reminds me more of Big O then the other 
    robot.This guy can headbutt you so jump when he does that.He also can 
    stretch his arms around so watch it.He also pounds the ground which 
    makes smoke clouds, so if you're within the radius you'll get knocked 
    away.He also hovers above the ground a few feet and sometimes punches 
    Sometimes he'll stretch his arms outward into the air and a electric 
    field will spread and surround him for a while.
    Stage 7(1st Fight* Boss)-This mad scientist seems pretty long and 
    stretchy.His weird spider walker has an attack like that monkey's from 
    Stage 4, except he hovers up with the spider legs
    spinning around.His super is a laser beam.(like Ein's)Out of the 
    spider's mouth are multiple bombs and mini-me's(Austin Powers is 
    hilarious!!)If a mini-me touches you, it'll most likely attach to you 
    and blow up.Just watch out for his spinning attack in midair because 
    it's a good 
    combo.After you beat him prepare for his second form......
    Stage 7(2nd Fight* Boss)-This time the Dr. Stretch is in a tank type 
    thing.He has a bigger laser
    and his super is a multi hit laser beam.His only special attacks are 
    those flails that he flails(LOL)
    around.All I did was keep jumping up and and hitting him.
    Stage 8(Multiple Boss Fights*)-You just fight the bosses from Stage 1-4, 
    Stage 5(2nd version*), and Stage 7(2nd version*), Stage 6, and Kou's 
    counterpart.Most of the previous enemies you fought before have 
    downgraded health, but they all seem to be smarter.(Note*:Up to the 
    fight with Kou's counterpart, you'll sustain all the damage from the 
    Stage 8(Final Boss* Kou's Counterpart)-This guy acts just like Kou.He 
    even has the same attacks!(I'm not sure about the Down Kick though.)All 
    you have to do is pummel him before he can do anything.Just be careful 
    of his robo buddy which can transform into a sickle and thrust toward 
    you.His Kick Upper can be dodged if you stay a few feet away from 
    him.Only thing I find annoying is his amount of health.After you beat 
    him, he escapes
    and you leave off with the good Dr. via airplane.
    Please Contribute
    1. Please tell me anything you know that's not in here(I don't mean 
    and I'll put your name in the Special Thanks.
    2. I heard there is a way to play as the bosses in story mode.If you 
    know please tell me.
    3. Tell me if you know any other moves for Kou or Ein.
    Special Thanks/About Me
    1. My Mom-for letting me have a PSone.
    2. My Dad-for paying for my next console.
    3. Gamefaqs(www.gamefaqs.com)-for most of my walkthrough info I need.
    4. IGN(www.ign.com)-my source for video clips
    5. Gamespot(www.gamespot.com)-for my game reviews
    6. Banpresto-for making this game and the greatest strategy games!(Super 
    Robot Wars forever!!!!!!!!!)

    View in: