hide results

    FAQ/Walkthrough by Llewelyn Darkstar

    Version: 1.0 | Updated: 04/08/04 | Search Guide | Bookmark Guide

                                GUIDE TO BRAVE SAGA 2
                      by Llewelyn Darkstar (llelly_kun@yahoo.com)
                                Table of Contents
    Section 1   : Message From The Author
    Section 2   : FAQ Description
    Section 3   : Introduction to Yuusha
    Section 4   : Story
    Section 5   : Game Mechanics
    Section 5.1 : Deployment
    Section 5.2 : Battle
    Section 5.21: Battle Display
    Section 5.22: Controls
    Section 5.23: Move
    Section 5.24: Action
    Section 5.25: Weapons Dialog
    Section 5.26: Critical Hit
    Section 5.27: Counterattack
    Section 5.28: Leveling Up
    Section 5.29: Upgrades
    Section 5.3 : Main Menu
    Section 6   : Characters
    Section 6.1 : Yuusha
    Section 6.2 : Humans
    Section 7   : Acknowledgments
                        Section 1: Message From The Author
    I decided to make this guide due to the lack of any info on Brave Saga 2 
    that I could find(Not to mention it gives me an excuse to play through it 
    again ^.~).
                          Section 2: FAQ Description
    04-08-04 V1.0 The initial version.  Future versions may list attacks but  
                 that's a lot of Yuusha to go through if I felt like doing it  
                 right now. x.x
                       Section 3: Introduction to Yuusha
    With Transformers popularity dwindling in Japan around the time of Victory 
    and Zone, Takara looked for a way to keep going, but revitalize it and bring
    in a fresh audience.  Making a deal with Sunrise, they introduced a new 
    series called Yuusha ExKaiser in 1990, roughly based on the same formula as 
    Transformers Victory, but focusing less on the robots.  Rather than Autobots
    and Decepticons, with humans on the sidelines, the Yuusha formula puts a 
    chosen human(usually in Jr High) smack dab in the middle, partnering him 
    with a powerful robot who transforms into a "cool" vehicle for disguise, and
    who can merge with an additional component to power up even farther.  As 
    back-up, there are also usually two "teams" of additional Yuusha who can 
    transform on their own or merge into a more powerful robot.  About halfway 
    through the series a second robot will show up that merges with the main one
    to bring him to his final form.  One of the teams usually gets an extra 
    member to power it up farther as well.
    ExKaiser set the stage, then each series expanded it on some way or another.
    Fighbird had the main consciousness inside an android "brother" instead of 
    the jet, Da Garn eventually had all the "bad guys" join the good guys side, 
    J-Decker was all human-built as opposed to the possessed vehicles of the 
    previous three series, Might Gaine had shared control between the 
    conciousness and human pilot over the main Yuusha(and was all trains!), 
    Goldran had 3 kids instead of 1 working with the Yuusha, in Dagwon the 
    humans themselves became the Yuusha rather than just partnering with them, 
    and finally in GGG not only did the main Yuusha's mind come from a seperate 
    cyborg-ized human partner, but GGG had a much larger support team than the 
    other series.
    Here are the airdates:
    Yuusha Exkaiser - Brave Exkaiser 
    Aired 02/03/90-01/26/91
    Taiyou no Yuusha Fighbird - Brave Of The Sun Fighbird 
    Aired 02/02/91-02/01/92
    Densetsu no Yuusha Da Garn - Legendary Brave Da Garn
    Aired 02/08/92-01/23/93
    Yuusha Tokkyuu Might Gaine - Brave Express Might Gaine
    Aired 01/30/93-01/22/94
    Yuusha Keisatsu J-Decker - Brave Police J-Decker
    Aired 02/05/94-01/28/95
    Ougon Yuusha Goldran - Golden Brave Goldran
    Aired 02/04/95-01/27/96
    Yuusha Shirei Dagwon - Commander Of Braves Dagwon
    Aired 02/03/96-01/25/97
    Yuusha Ou Gaogaigar - King Of Braves Gaogaigar
    Aired 02/01/97-01/31/98
    Both Dagwon and GaoGaiGar had OVAs (with the final episode of the GGG OVA 
    having been released in 03), but none of the stuff from GGG Final made it in
    of course.  Other than that, all of these series were included at least in 
    the form of characters.   Yuusha Seisen (Brave Crusade or Holy Brave) Baan 
    Gaan is also included, continuing from the previous Brave Saga game, 
    although he has yet to get his own series, and as of this writing it seems 
    he never will.  With Sunrise under Bandai control and Takara working with 
    Bandai's competitor Hasbro, not to mention how occupied they are with the 
    resurgence in Transformers, we probably will not see any new Yuusha for a 
    long while, if ever.  A real shame. :/
    There were some non-Yuusha guest series that also participated, just as they
    did in Brave Saga 1, including:
    Taiyou no Kiba Dougram - Fang Of The Sun Dougram
    Soukou Kihyou Votoms - Armored Trooper Votoms
    Kikou Kai Galient - Panzer World Galient
    These, however, were early Sunrise shows.
                               Section 4: Story
    I know some Japanese, but not a lot, and here's my best attempt at 
    translation for those who don't know any.  It's not 100% accurate, but 
    anywhere I gave specific dialog I'm 90-95% sure it means that or something 
    Off in space, we see distant explosions, while we overhear a radio 
    conversation of the battlers.  Suddenly, we get a transmission from 
    Fighbird that he is inbound.  Cut to a scene of Bussou Fighbird in the 
    middle of a field of debris.
    Fighbird:  This is... what happened here?  ExKaiser!
    A badly damaged King Exkaiser floats into Fighbird.
    ExKaiser: It's you... Fighbird...
    Fighbird: ExKaiser!  What enemy did this?
    ExKaiser: ...I don't know.  All I saw was a huge attack, so...
    Fighbird:  Huge blast?  That's...
    A energy blast is fired from offscreen, knocking King ExKaiser off the 
    screen, followed by King ExKaiser's scream.
    Fighbird: ExKaiser!
    Thunderbaron and Guardion fly in to join Fighbird.
    Thunderbaron: Fighbird!
    Guardion: That's....!?
    Cut to scene of the new, unknown enemy, surrounded by 4 floating energy 
    Baan Gaan: Fighbird!  Everyone! Run!
    The orbs fire blasts off screen, towards our heroes.  Baan Gaan then 
    moves between the Uchuu Kebitai and the new enemy to protect them.  
    (Cue: Awakened Courage)
    Fighbird: Baan Gaan!
    The first blast from that enemy arrives and hits Baan Gaan.
    Baan Gaan: This is my fight!  Hurry and run!
    Thunderbaron: Bu-but... 
    then another blast hits Baan Gaan.
    Baan Gaan: Earth is in danger!  Fighbird, help Earth!
    Fighbird(reluctantly): ....okay, I'll do it. (literal translation is 
    "Understood.")  This is his fight, Earth is ours!
    ???: A Yuusha's sacrifice...
    Baan Gaan: You bastard!
    ???: Hold on... a bastard?! That's a cheap shot, isn't it?  I am called 
    Gap.  Now feel my power, Mr Yuusha~
    Now we switch to our first battle scene.  Gap dodges Baan Gaan's Dragon 
    Burst, but gets a critical hit on Baan Gaan.
    Baan Gaan: No...
    Gap: My my, that was sloppy of you, wasn't it?  Now you know how it's 
    supposed to be done, Yuusha!
    Baan Gaan(thinking): Shunpei..
    Then we cut to Earth.  Shunpei si walking down a random street, but pauses
     as he senses something.
    Shunpei: ...?  Baan?
    Suddenly he's surrounded by 6 small fires.
    Shunpei: What the..?
    The fires turn into bird-like things, and start advancing on poor Shunpei, 
    backing him against a fence.  Shunpei calls out to Baan for help, and is 
    suddenly teleported out of the scene to who knows where.  At this point we 
    cut back to Baan Gaan's battle in space.
    Baan Gaan: ...Shunpei?
    Gap: Damn...
    He extends the energy orbs once more and blasts Baan Gaan, causing him to 
    cry out in pain as the screen flares white.  When it clears we're with 
    Fighbird and the rest of the Space Guard again.  Sensing the last attack, 
    the three turn around.
    Fighbird: Baan Gaan!!
    Several more blasts tear through Baan Gaan.
    Baan Gaan: Fighbird.... hurry... to Earth...
    Finally the attacks take their toll and wee see an extremely mangled Baan
    Gaan drifting through space. Now we hear a new voice in the background, 
    gloating over the victory.
    Cue Opening Sequence! - Cross Over
    After this prologue, we observe the owner of that new voice from the 
    previous scene.  It belongs to Goodes, and we see him talking about his 
    plans to himself.  Next we cut to the scene of an accident, where a car 
    front-ended a guardrail, with the driver lying next to it, while farther 
    down lies a motorcycle and someone else.  As the rider, named Shizuma, 
    awakens and climbs to his feet, calling for his mother, he is attacked by 
    Gap and Goodes, the former of which knocks him out.  After he collapses, 
    the outlines of 5 other monsters appears behind Goodes to join Gap, and Gap 
    summons some demon blade and takes some portion of Shizuma's power/spirit 
    and grants it to each of the 6 monsters, causing each one disappear as he 
    finishes it's own part in his incantation.  As he finishes, Shizuma 
    suddenly turns into some sort of small jewel, surprising Goodes.  After 
    Goodes leaves, his mother, apparently the figure lying near the car, 
    awakes.  She walks over, recognizing it as something of Shizuma's.  She 
    talks to it, about how she regrets she hadn't told him some things 
    earlier, then lifts it up, asking for his life back as it starts glowing. 
     Finally something appears in the light, but then the entire thing 
    disappears, leaving her crying his name.
    Cue episode title.
    At this point it cuts to a view of 3G Island, and we get a shortened and 
    slightly modified version of GaoGaiGar's 1st episode.   After EI-02 is 
    beaten, GGG is attacked by more of the fire critters similar to those that
    attacked Shunpei, and GGG gets help from a new Yuusha, with another 
    rocking merge sequence, called SaberVarion.  The game continues in this 
    vein, intermingling incidents from the GaoGaiGar TV series with the game's
    original story.  I think that's enough on the story though.. the rest is 
    fairly easy to figure out as you go along, and I don't want to spoil 
    anything.  One warning though... if you play all the way through, be 
    prepared to be spoiled a bit on GGG, as the incidents go all the way to 
    the end, and if you continue your game after the credits roll, you see the 
    very last scene from GGG TV as well.
                         Section 5: Game Mechanics
                          Section 5.1: Deployment
    Right before the battle, if you have any empty slots in your lineup you 
    get to chose the Yuusha you wish to send into battle.  The list is 
    organized 3 ways, and you can swap between them using the L/R buttons: by 
    level, by initiative, and by series.  On the last one you can between 
    series using left and right, otherwise you scroll with down-up.  As you 
    scroll through, it shows where the selected Yuusha would fall on the 
    initiative bar on the right, which determines how fast and often they can 
    act.  When you select a member of a gattai or a gattai itself and confirm 
    it, it automatically removes the gattai or the component Yuusha, 
    respectively.  You can use the cancel button though to backtrack through 
    your selections if you made a mistake.
    Once the choices are locked in and your team is confirmed, you can choose 
    which Yuusha to deploy in which landing square, including any "required" 
    Yuusha.  The only exception to this is "rescue" missions which lock in one
    or more Yuusha's deployment zones.  Once deployment is finished, the battle 
    proper starts.
                               Section 5.2: Battle
    Battles are turn-based, after a fashion.  The initiative bar rises until it 
    hits a Yuusha or enemy, then that unit gets to take a move and an action.  
    Once that is completed, he is added to the initiative bar again at a point 
    farther down depending on how fast he is.  Some fast Yuusha (such as 
    Shadowmaru from J-Decker) for example, may get to take 2 turns to a given 
    enemy's one.
                          Section 5.21: Battle display 
    This is fairly simple to understand.  The unit's name is 
    on top.  HP is hit points, and EP determines how much you can use certain 
    moves, as certain attacks deplete it, and it is only recharged at the 
    beginning of a battle or by certain actions.  GP is Guts Power.  As you 
    take damage and make attacks the yellow bars will fill up, and once all 
    are full it becomes a flame with the word GUTS on it.  At these times they 
    have gathered their courage to make special moves, often the "final" moves 
    from their shows which do relatively large amounts of damage.  Other moves 
    they might have available are HP or EP recharge, a temporary stat 
    increase, or perhaps performing a Gattai to a more powerful version.  
    Performing a gattai during battle recharges all EP and HP.
                            Section 5.22: Controls 
    This also is fairly simple.  L1/R1 rotates the map for different 
    views.  The L2/R2 buttons cycle through all the targets on the map so 
    you can check an enemy's or friendly's status.  Select and Cancel buttons 
    remain the same.
                              Section 5.23: Move
    You select the square you want to move to within the Yuusha's move range, 
    and the Yuusha moves to that square.  Airborne Yuusha have an advantage 
    here as they get to ignore height considerations.  Otherwise, a Yuusha 
    can only move up one or two height levels at any one time, preventing them 
    from say climbing a 6 or 7 height tower.  If you want to stay in the same 
    place, hit the cancel button.
                              Section 5.24: Action
    You can switch between these with up/down, and it wraps around, so you can 
    keep going one direction or another.  The default actions is attack, 
    allowing you to choose which move you do.  You will end up facing the 
    direction you attack in, so be careful, because while you can respond to 
    normal attacks to your front and sides, back shots are "free" as it were.  
    If a combination attack is available, it's displayed in blue. The 2nd 
    option "up" is to wait, which at least allows you to change your facing.  
    The third option is some sort of options dialog which I never messed with.  
    If you have a GUTS move available, the GUTS dialog will be listed after this
    if you continue to scroll up.
                          Section 5.25: Weapons Dialog 
    The dialog here is simple.  First number is attack power, second is EP cost,
    which is permanently spent for this battle each time you use it, and I'm 
    not sure what the last number is... increased/decreased chance of hitting 
    perhaps?  Any area you can attack is hilighted with red squares.  Take note
    that a few Yuusha also have area-effect weapons, such as Fighbird's Flame 
    Cannon, which hits anything in it's line of fire, or Great Goldran's MAP 
    type attack, which damages that square and everything for a certain number 
    of squares around.  These attacks WILL damage friendly as well as enemy 
    units, and some enemies have them too.
                           Section 5.26: Critical Hit 
    If a full character image pops up and says something during the attack, this
    is what's happening.  It's an automatic hit, and does some extra damage.
                          Section 5.27: Counterattack 
    When you are attacked, assuming it's not from your rear arc, you have 
    several responses you can make.  The top option allows you to use a GUTS 
    move in response, provided you have full GUTS already.  the bottom option is
    for a shield move like GaoGaiGar's Protect Shade, assuming you have one. 
    The left option is for increased chance of dodging, while right is for 
    basically digging in your feet and taking it, reducing the damage.  Or you 
    can select the center option and literally counterattack.
                           Section 5.28: Leveling up
    You gain XP with every successful hit, and once you hit a certain threshold 
    you level.  The amount you get depends on how the enemy's level compares to
    yours.  Also the level of a gattai is increased alongside the level 
    of it's main component or components.
                            Section 5.29: Upgrades
    When you kill an enemy, you gain CP depending on it's difficulty. This CP 
    can then later be spent at the main menu to increase the range and 
    effectiveness of the attacks you can make.
                     Section 5.3: Main Menu (Laboratory Command)
    You get to use this between episodes, and sometimes during really long 
    episodes.  This is where you get to make any outside-of-combat changes, such 
    as upgrades.
    Option 1 - This seems to be short scenes on the VARS ship's bridge.  Not 
               sure what purpose they serve, if any.
    Option 2 - Data Room.  This allows you to see what characters you have, and 
               what their current stats are.
    Option 3 - Custom Weapon.  This is where you get to upgrade your Yuusha's 
               weapons.  The CP you have to spend is in the upper right.  
               Weapons get more expensive with each upgrade, to a max of level
               5 on each attack.  Upgrading some weapons can unlock others, and
               if a weapon carries over from form to form, then the level of    
               that attack carries over as well. The base price and increases     
               can also vary from weapon to weapon.  The important numbers are  
               the first field, 3rd field, and seventh field, going from left   
               to right and top to bottom.  The first is the attack power, the 
               third is the EP cost, adn the 7th is the range bracket it works 
               at.  The 4th field is area effect, and the 8th denotes if it's a 
               combination attack.
    Option 4 - Maintenance Room.  This room allows you to adjust the stats 
               manually on a few Yuusha... specifically Baan Gaan and         
    Option 5 - This is the simulator. It allows you to train your Yuusha to      
               even higher levels, and gain CP by fighting against computer-
               generated opponents.
    Option 6 - Main Computer Room.  This is where you save and load.
    Option 7 - Library.  This is where you see Game Completion, and view FMVs   
               of merges you've unlocked, look at character profiles, listen to 
               music, all that good stuff.  It's fairly obvious what is what if 
               you play around with it a little.  The last option exits, and 
               it's the only way to get back to the main menu.
    Option 8 - Another options menu that I didn't mess with, and have no clue 
               what it does.
    Option 9 - This returns you to the world map to choose your next mission.  
               Left and right cycles you through the various continents you've 
               unlocked, and once you select it zooms you in to allow you to 
               pick your next mission point, if there is one on that continent. 
               You can zoom back out with cancel.
                               Section 6: Characters
    These come in two categories: the Yuusha themselves, and their human friends
    and partners.
                              Section 6.1: Yuusha
    Note: The arrows denote gattais(merges).  If you use a merge it locks out 
    the subcomponents for use in that battle and vice versa.
    Brave ExKaiser:
         -> King Exkaiser 
         -> Dragon Kaiser 
         -> Great Exkaiser
    Ultra Raker
    God Max
    Brave of the Sun Fighbird:
         -> Bussou Fighbird
         -> Great Fighbird
    Jet Gattai Granbird 
         -> Great Fighbird
         -> Super Guardion
    Guard Wing
         -> Super Guardion
    Thunder Baron 
    Brave of Legend Da Garn:
    Da Garn
         -> Da Garn X 
         -> Great Da Garn GX
    Ga Orn 
         -> Great Da Garn GX
    Pegasus Saber 
    Land Bison 
    Brave Express Might Gaine:
         -> Might Gaine 
    Might Kaiser  
         -> Great Might Gaine
    Guard Diver 
    Battle Bomber
    Brave Police J-Decker:
         -> J-Decker 
         -> Fire J-Decker
         -> Duke Fire
         -> Fire J-Decker
         -> Super Build Tiger
    Power Joe 
         -> Super Build Tiger
         -> Super Build Tiger
    Drill Boy 
         -> Super Build Tiger
    Gold Brave Goldran:
         -> Goldran
         -> Sky Goldran
         -> Great Goldran
    Leon Kaiser
    God Silverion
    Captain Shark
    Usarin Mk.II
    Dran's kids (o.O)
    Brave Command Dagwon:
    Dag Fire   
         -> Fire Dagwon 
         -> Power Dagwon
         -> Super Fire Dagwon
    Dag Turbo 
         -> Super Liner Dagwon
    Dag Armor 
         -> Super Liner Dagwon
    Dag Wing 
         -> Super Liner Dagwon
    Dag Drill 
         -> Super Liner Dagwon  
    Dag Shadow
         -> Shadow Dagwon
    Dag Thunder 
         -> Thunder Dagwon 
    Uchuu Kenshi Lian
    King of Braves GaoGaiGar:
         -> GaoGaiGar
         -> ChoRyuJin
         -> ChoRyuJin
         -> GekiRyuJin
         -> GekiRyuJin
         -> Big Volfogg
    Mic Sounders the 13th
    King J-Der (Not available for normal use)
    Brave Crusade Baan Gaan:
         -> Baan Gaan
         -> Great Baan Gaan 
         -> Mach Sperion
              -> Great Baan Gaan (You can still use Sperion though, just not 
                     Mach Sperion)
         -> SaberVarion
         -> Victorion
         -> Galaxion
    Himitsu's mecha (NPC only - not available for normal use)
    Armored Trooper Votoms:
    Scope Dog
    Scope Dog Red Shoulder Custom
    Brutish Dog
    Berserga DT
    Fang of the Sun Dougram:
    Crab Gunner
    Panzer World Galient:
         -> Upgraded Galient (not sure of name)
    Promaxis Panzer(95% sure, but couldn't find resources to confirm)
                              Section 6.2: Humans
    Brave Exkaiser:
    Kouta - Partner of the Kaiser team
    Brave of the Sun Fighbird:
    Katori Yuutarou - android containing Fighbird/Granbird's core conciousness
    Amano Kenta - the partner of Fighbird's Space Guard
    Amano Hiroshi - Kenta's grandfather
    Amano Haruka - Kenta's sister
    Brave of Legend Da Garn:
    Takasugi Seiji - the partner of Da Garn's team
    Takasugi Tai-sa - Seiji's father
    Sakurakoji Hotaru - a mystic, friend of Seiji
    Yancha - friend of Seiji, partner of Sevenchanger
    Kousaka Tsukushi - close friend of Seiji
    Brave Express Might Gaine:
    Senpuuji Maito - the partner of Might Gaine and pilot of Might 
    Raibaru Joe - rival of Senpuuji Maito, pilots Kouryu and Hiryu
    Yoshinaga Sally - Maito's girlfriend
    Hamada - a friend of Maito, and engineer involved in designing the Yuusha
    Brave Police J-Decker:
    Tomonaga Yuuta - the "Boss", and partner of the Brave Police
    Saejima Jyuuzou - police chief, and Yuuta's superior
    There's also a tech from this series whose name I couldn't find, who was
          responsible for the development of the Brave Police.
    Gold Brave Goldran:
    Takuya - the partner of Goldran
    Kazuki - the partner of God Silverion
    Dai - the partner of Advenger
    Walter - the partner of Captain Shark
    Sirius - Walter's brother
    Chanlala the pilot of the Usarin Mk II, has a crush on Walter
    Brave Command Dagwon:
    Daitouji En - Leader of the Dagwons, becomes Fire En
    Hirose Kai - strict disciplinarian, becomes Turbo Kai
    Hashiba Ryu - the token "ninja", becomes Shadow Ryu
    Sawamura Shin - athlete, but mostly womanizer, becomes Armor Shin
    Kazamatsuri Yoku - the "scientist", becomes Wing Yoku
    Kuroiwa Geki tough guy, becomes Drill Geki
    Utsumi Rai - becomes Thunder Rai
    Luna - a galaxy officer, and a friend of the Dagwon team
    King of Braves GaoGaiGar:
    Cyborg Gai - Fusions with Galeon to become GaiGar
    Amami Mamoru - mysterious child delivered by the White Lion, can cure 
    Hana-chan - a classmate and friend of Mamoru
    Taiga Kohtarou- leader of 3G, the organization formed to support GaoGaiGar
    Hyuuma Geki - operations planner for 3G
    Utsuki Mikoto - computer operator for 3G, in love with Gai
    Swan White - special investigations operator, in charge of gathering and
           passing on info
    Shishio Leo - Gai's father, and head scientist of 3G
    Ushiyama Kazuo - maintenance engineer for 3G, in charge of repairs and such
    Entouji Kosuke - designer and programmer for 3G's computer systems
    Shishio Lyger - Leo's older brother, scientist head of American side of 3G
    Stallion White - Swan's brother, Lyger's assistant, and model for Mic's AI
    Soldat J - Former Zondarian and core of King J-Der after performing Fusion
    Brave Crusade Baan Gaan:
    Serizawa Shunpei - partner of Baan
    Sakashita Hiro - partner of Sperion, Shunpei's friend
    Serizawa Minami - Shunpei's older sister and leader of VARS
    Aoba Nanako - friend to both boys
    Hiromi - computer operator for VARS
    Masaru - VARS systems engineer, though he is only seen perhaps 3 or 4 times
    Satoru - VARS mechanics Engineer
    RonRon - a tech and ship pilot on loan from VARS USA
    Himitsu Tantei - pilots the weird green robot that attacks with a giant ping
          pong paddle and ball
    Armored Trooper Votoms:
    Chirico Cuvie - the main character of Votoms.  Is an expert AT pilot, maybe
          better than any normal human should be?
    Phantom Lady (aka Proto-1) - a mysterious soldier, created by the "Perfect 
          Soldier"(PS) program, whose heart belongs to Chirico
    Upsilon - the second PS to be created, has a hate-on for Chirico for
          stealing the Phantom Lady's loyalties
    Fang of the Sun Dougram:
    Cleen Kasheem - The main character of Dougram, pilots the Dougram and leads
          a small rebellion group called Fang of the Sun against the Earth
          Federation, fighting for their homeplanet Detroia 
    Various members of Fang of the Sun
    Panzer World Galient:
    Geordy(aka Jojo) -  pilot of Galient, who fights in a rebellion group
          against the Empire, and wants to rescue his mother who is frozen in
          what seems to be ice.  Han Solo anyone?
    Marder - the Empire's Prime Minister... seems to have his own agenda
    Hay Schaldat - a loyal warrior of Marder
                           Section 7: Acknowledgements
    Thanks to various Yuusha websites for educating me, such as 
    and many others I may have run across.
    Thanks to Ryuusei and his Brave Saga 1 FAQ which gave me the background on 
    the characters only from Brave Saga 1 that I hadn't picked up on, like 
    Himitsu... I had NO idea what he had to do with anything before, or what 
    Hiromi had to do with VARS that they let her join up, or who the heck the
    buck-tooth guy was when he showed up later on, since I didn't own and hadn't
    played through BS1.
    Call-out to N-Bomb for getting me hooked on Yuusha in the first place thanks
    to his fansubbing of GaoGaiGar, not to mention getting me my copy of Brave 
    Saga 2.
    And a call-out to Brave Fans everywhere!  We may not have a new series, but
    we can keep the fire burning!  Yuusha-tachi, hasha!

    View in: