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    FAQ by NFlor

    Updated: 11/03/00 | Search Guide | Bookmark Guide

    Space Battle Ship Yamato 3 - for Sony Playstation
    Part 1 Fan Disc - Tracks of Heros
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        	  Japanese Playstation Game FAQ
     nick@nickflor.com                  _ |
     nisk72@cs.com                     <_)I                      ____
     copyright 2000 Nick Flor          _/|_       /             / /
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    This is my attempt to write an FAQ on the Japanese Sony Playstation game 
    Space Battle Ship Yamato 3 - 
    Part 1 Fan Disc / Tracks of Heros.
    I do not know Japanese.
    This faq is intended to help those who have imported the game, don't
    know Japanese and are stuck. This faq best viewed with a fixed width font!
    0.0 - Contents
    1.0 - What's new (updates)
    2.0 - About the Game
    3.0 - Menus and Buttons
    	3.1 - Options
    	3.2 - Buttons on Space Map Screen
    	3.3 - Yamato Menu - Crew positions and names
    	3.4 - PURPLE - Miscellaneous
    	3.5 - BLUE - Mechanic/Science post
    	3.6 - GREEN - Navigation 
    	3.7 - YELLOW - Communications and Radar
    	3.7a - Yamato communications
    	3.7c - Blacktiger communications
    	3.8 - RED - Weapons and Tactical
    4.0 - Strategies
    	4.1 - Transferring Posts
    5.0 - Fleet Ship Directory - Battle controls
    	5.1 - Yamato
    		5.1a - Movement
    		5.1b - Weapons
    		5.1c - Items
    	5.2 - Black Tiger Fighters
    		5.2a - Targeting
    		5.2b - Items
    		5.2c - Escape
    17.0 - Yamato 1 Save Index
    18.0 - Yamato 2 Save Index
    19.0 - Misc.
    	19.1 - When was the game released?
    	19.2 - Where can I get a copy in the U.S.?
    	19.3 - Is there an official website?
    20.0 - FAQ Credits
    1.0 - what's new (updates)
    	11-03-00 This page was born.
    	05-08-00 This faq is born! as the Yamato 2 FAQ and then most of it 
    			was copied to begin this FAQ
    2.0 - About the Game
    	  This is not primarily a game, it is a Fan Disc.  The game is a "mini
    	game".  There are 3 other purposes to this disc besides the game.
    	When you load the game, there are no new CGI movies.  You go directly
    	to the disc menu screen and are given 4 choices.
    	  Choice 1 allows you to select and watch scenes from the first Yamato
    	playstation game. Selecting this gives you a menu of selections.  The
    	first choice will roll all the scenes in a movie format, takes more than
    	an hour to watch.  Not only are the CGI movies shown, but the 3D rendered
    	parts with dialog also.
    	  Choice 2 allows you to view the design art and posters.  Controls are
    	in enlish and easy to use.
    	  Choice 3 allows you to download save files to your memory card to use
    	with the first and the second Yamato games.  All the descriptions are 
    	in Japanese, I will attempt to try them all and list where they go.
    	  Choice 4 is the Game.
            The mini game part of this disc is an new and original story line which
     	takes place as a 
    	side story during the first series, the mission to Iscandar.
    	Captain Avatar is back, and the main purpose for the game section of
    	this disc is to bring all the enemies and crew back from the first 	
    	game and show them off in this improved gaming engine, which I think
    	is much better than the first game.  So you get to fly the Black Tiger
    	original fighters instead of Black Fighters, you fight Gamilon ships
    	instead of Comet Empire ships.  A new alien character Jura is introduced.
    	I do not believe that any new CGI movies were created for this game.
    	    The menus and game play are identical to the second Yamato game, from
    	which most of this FAQ was copied.  
    3.0 - Menus and Buttons
    3.1 - Options
    	These are in English, you can turn the vibration on or off, you can 
    	turn the "voice over" on or off, you can turn the animation on or off, 
    	and you can choose to restore the default settings.
    3.2 - Buttons on the Space Map Screen
    	This is the screen that is split into hexagonal sectors.
    	A yellow arrow acts as your cursor.  You can move it around the screen
    	with the "d" pad.  
    	"O" - Open Yamato Menu when cursor is over Yamato,
    		If within the Yamato firing line (orange areas) Yamato will blast
    		the sector with shock cannons, if on out of range area it does 
    		nothing.  The energy bar will decrease with each blast and then
    		slowly charge again.
    	"triangle" - brings up mission window (describes goals I guess)
    	"square" - brings up ship data, description and hit point bar.  Pressing
    		left or right on the "d" pad will cycle through multiple ships 
    		within that sector.
    	"X" - Brings the cursor back over Yamato
    3.3 - Yamato Menu - Crew positions and names
    	On this menu you have a wheel of 5 colored characters.  Pressing left
    	or right on the "d" pad will rotate the colors and the Crew box on the 
    	right will change according to that color's crew assignments.
    	I will list the names of the crew displayed on screen and will follow
    	them in parenthesis by their Star Blazers name and position.
    	GREEN - Navigation 
    		CREW - Shima (Mark Venture, Pilot)
    		     - Ohta (Eager, navigation and radar)
    	BLUE - Mechanic/Science post
    		CREW - Sanada (Sandor, Repairs)
    	PURPLE - Miscellaneous
    		CREW 	- Tokusawa (Orion, Engineering)
    			- Sado (Dr. Sane, Doctor)
    			- Analyzer (IQ-9, Load/Save/Options)
    	YELLOW - Communications and Radar
    		CREW	- Aihara (Homer, Communications and Radar)
    			- Yuki (Nova, Communications and Radar)
    	RED - Weapons and Tactical
    		CREW	- Kodai (Derek Wildstar, Main Guns and Wave Gun)
    			- Nanbu (Dash, Gunnery)
    			- Katou (Conroy, Black Tiger Squadron 1 Leader)
    			- Yamamoto (Hardy, Black Tiger Squadron 2 Leader)
    	When you rotate to a color, press "O" to activate it, and "X" to cancel
    	out of the selection.  Here are the menu functions of each station:
    3.4 - PURPLE - Miscellaneous 
    		 - Box 1 - Raise engine output to 120%, this is 
    			necessary in order to warp.
    		 - Box 2 - Allow a day to pass by.  Purpose = ?, to allow time
    			for repairs?  I don't know yet...
    		 - Box 3 - A drop down box appears, move the "d" pad up or down
    			to highlight a character.
    			Tokusawa - transfer his post from bridge to engine room
    			 and back.
    			Sado - transfer his post from his quarters to operating room
    			 and back
    			*Knox* - locked for the time being
    			Analyzer - 3 options appear: the first loads a game, the 
    			 second saves a game, and the third brings up the options
    3.5 - BLUE - Mechanic/Science post
    		- Box 1 - brings up a drop down menu
    			- selection 1 - repair the Yamato.  This brings up a diagram
    			of the Yamato, damage areas will flash.  Scroll down the 	
    			list and a small indicator will show the area you are looking
    			at and give what % it is damaged. You may repair only a five
    			sections at a time, press "triangle" while over the section
    			to select it for repair.
    	     		- selection 2 - repair the Black Tigers.
    		- Box 2 - this brings up the limited weapons and items.
    			-"triangle" can select the item to replace, you then use
    			the "d-pad" to enter the number you want replaced
    			-you can only replace 4 items at a time.
    			- the first 3 are missles from different launchers.
    			- the last 2 are the raise hp/damage in battle items.
    			- they can only be replaced if Sanada is at his second
    		- Box 3 - transfer postitions.
    3.6 - GREEN - Navigation
    		- Box 1 - activates moving the ship 
    				- select a direction by using the d-pad	
    				- "triangle" will move the ship one sector forward
    					in the direction of the arrow, your ship will
    					stop in the sector with the last "dot" and 
    					face the direction that the arrow is facing
    				- "X" will cancel your last "triangle" input
    				- "square" will accept your selection and the ship	
    					will begin its movement.
    		- Box 2 - This is for warping across many sectors, in a straight
    				line in one movement, the ships energy must be at
    				120% (see PURPLE)
    		- Box 3 - Characters transfer posts
    3.7 - YELLOW - Communications and Radar
     		- Box 1 - communication with Black tigers and other ships in
    				your command.  The sub-menus will depend on the 
    				ship you select to communicate with. Select this 
    				then choose a unit using the d-pad or the L1 or 
    				R1 buttons to rotate through your options.	
    				See sections 3.7a thru 3.7c for detailed, ship 
    				specific commands.
    		- Box 2 - Brings up the large space map
    		- Box 3 - Transfer crew positions
    3.7a - Yamato communications 
    		- When you choose box one and then select Yamato you	are given 
    		  3 options (some are inactive based on the situation)
    			-1 - (so far has been inactive)
    			-2 - Order ship to follow - choose this 
    				option, then choose a fleet ship.  The ship you choose 
    				will fly to	the sector behind Yamato and begin to 
    				follow Yamato, it will also join the attack on an
    				enemy on the main map by firing shock cannons like 
    				the Yamato.
    			-3 - SOS - apparently when your ship is down to a certain % 
    				damage you can sound an SOS call, what this does I 
    				don't know yet.	
    3.7c	- Black tigers communications
    		- choose the yellow crew section, and the left most box, then select
    		  a Black Tiger unit, there will be 3 levels of commands available. 
    			-FIRST - selection is for Black Tiger patrol orders.
    				-1 - patrol to the right of Yamato's current 
    				-2 - patrol to the left of Yamato's current
    				-3 - patrol directly ahead of Yamato's current
    				-4 - patrol directly opposite of Yamato's 
    						current heading
    				-5 - patrol a sector you choose, which will
    						be marked by a "P"
    				- I know a limited amount of Japanese words
    					so I can give you some hints in 
    					whether your commands are accepted or
    					not.  If you hear "Yo ki" as the first
    					response from Katou or Yamamoto, you
    					know they are going to do it.
    					If you hear "Chota matee" from Katou, 
    					that means "wait a minute" roughly, and
    					he cannot carry out the command for some
    					reason.  Yamamoto will say "Oi"
    			- SECOND selection is only active when Aihara is at his
    				second station.(some are inactive based on the situation)
    				- 1 - go directly to a sector you choose and
    						stay there
    				- 2 - ?
    				- 3 - attack an enemy ship in a sector you 
    				- 4 - ?
    				- 5 - ?
    			- THIRD selection is return squadron to ship
    3.8 - RED - Weapons and Tactical
    		- Box 1 - Select weapon system for sector map firing
    			This is a tough menu to interpret, the only difference I can
    			see between the choices are the sectors of their range.
    			The firing on enemies seems to be the same shock cannon 
    			animation.  Based on the ranges and choices I conclude that
    			the choices are based on the shock cannon turrets.  Perhaps
    			the 3 large/long range turrets are more damaging and use more
    			energy than the 2 small ones.  And perhaps you are give the 
    			option of choice based on what damage each turret has taken
    			from battle, so if one is in bad shape you should choose 
    			another.  These are just guesses on my part, I am not certain.
    			So here follows my educated guess on the sub menu choices:
    			Sub options -
    				-1 - Front gun turret - firing range ahead 3 sector arc
    				-2 - 2nd gun turret - firing range ahead 3 sector arc
    				-3 - Rear gun turret - firing range behind 3 sector arc 
    				-4 - Small front gun turret - firing range ahead 2 
    					sector arc
    				-5 - Small rear gun turret - firing range behind 2 
    					sector arc
    				-6 - blitz fire, this can only be used when the ship	
    					is at 100% energy. When chosen the Yamato blasts
    					at any targets in it's range until the energy bar
    					is depleted.  It seems to be a good blitz attack
    					but the enemy isn't damage enough in my opinion and
    					it leaves your energy bar dry.
    		- Box 2 - Wave Motion Gun	
    			This fires the Yamato Wave Cannon in a straight line in any
    			of 6 directions for 5 sectors.  Any enemies in those sectors
    			will be completely destroyed.  You only have 3 Wave Cannon
    			uses per mission (or sector map, I'm not sure) marked by 
    			dots in boxes in front of the Yamato HP bar.
    		- Box 3 - Transfer positions and launch Black Tigers
    			- Kodai has 2 options (1- switch post, 2- launch in fighter)  
    				When you pick launch in fighter you have 2 more options 
    				(1- launch alone in the Cosmo Zero, Kodai's personal 
    				fighter, or 2- launch with BlackSquadron 3 in a 
    				regular fighter)
    			- Nanbu can only switch stations
    			- Katou - Launch Black Tiger unit 1 (the engine plates are 
    				orange on the main map)
    			- Yamamoto - Launch Black Tiger unit 2 (the engine plates
    				are yellow on the main map)
    4.0 - Strategies
    4.1 - Transferring Posts
    		From the Yamato menu, the right most option allows you to move most
    	crew members to alternate positions.  When an enemy ship enters the same
    	sector as the Yamato you are sometimes asked if you want to move crew
    		A crew members "basic position" seems to be the safest place for
    	the crew member.  When you move the crew members to alternate positions
    	the crew member seems to take a more active roll and also begins to have
    	his or her hit point bar depleted.  When move the crew to their alternate 
    	positions for a battle and non battle, that position becomes better.
    	For example:
    	Navigation - Yamato moves much faster.
    	Gunnery - Yamato fires more frequently, and does more damage.
    	Engine room - Yamato's energy recharges faster.		
    	Some crew members have new options available when they move to
    	alternate positions.  
    	Aihara for one, has greater control over the Cosmo
    	tigers and fleet ships.
    		Each character looses hitpoints while at the secondary post.
    	Crew members will regain lost hit points over time when moved back to 
    	the "basic position".  If a crew members hit points goes to zero, the 
    	crew member is moved back to the "basic position" and his special commands
    	cannot be used, and he cannot be transfered until his points have been
    	fully regenerated.
    5.0 - Fleet Ship Directory - Battle Controls
    5.1 - Yamato 
    		When an enemy ship enters the same
    	sector as the Yamato you are sometimes asked if you want to move crew
    	around. "Yes" will allow you to move the crew.  After you finish "yes" 
    	will allow you to join the battle.  From experimentation, it seems that 
    	if you move the characters to their alternate positions for a battle the
    	Yamato moves faster, fires more frequently, and does more damage in
    	battle. I cannot garrantee that this is what happens, but from 
    	observation it seems to be the case.
    		There are 2 gauges in the lower right hand corner, hit points 
    	and energy.  Energy determines the rate of fire of your weapons, and 
    	is slowly recharged in battle.  Hit points show you ships amount of 
    	damage your ship has taken, it can only be recharged outside of battle
    	or by items.
    5.1a - Movement
    		"triangle" will bring up the movement map, you can move the ship
    	any direction using the "d-pad" and up or down using the "R1" and "R2"
    	buttons.  If you move the cursor to an enemy target a triangle will 
    	apear over the enemy and spin, this means you will follow the enemy 
    	until it is destoyed (you can still use the "R" buttons to station 
    	your ship above or below the enemy while chasing them.
    5.1b - Weapons
    		"O" will bring up the weapons display.  You can cycle through
    	the weapons using the "d-pad" and select upto 4 weapons to automaticaly
    	fire in battle.  The weapon selected will be identified by a flashing
    	"x" in a white circle.  The box to the lower left will display 1. the 
    	available amo for the weapon, 2. the % damage the weapon has taken, and
    	3. something else ?
    		-1 - Main Gun Turret 1 - forward and up range
    		-2 - Main Gun Turret 2 - forward and up range
    		-3 - Main Gun Turret 3 - rear and up range
    		-4 - Front Small Gun Turret - forward and up range 
    		-5 - Rear Small Gun Turret - rear and up range 
    		-6 - Anti aircraft/Missle guns - rapid fire close range guns
    			for destroying incoming fighters and missles
    		-7 - Homing Torpedos - fire from front - range forward (amo = 20)
    		-8 - Homing Torpedos - fire from rear - range rear (amo = 20)
    		-9 - Homing Smoke Stack Missles - fire up - range up (amo = 20)
    		-10 - Homing Keel Missles - fire down - range down (amo = 20)
    5.1c - Items	
    	"square" will bring up items, in the begining there are only 2.
    		-1 - Raise HP 50%, this is like a health item, it restores damage
    			done to the ship
    		-2 - Raise Energy 50%, this will refuel your energy gauge
    	These items are limited in number, but can be recharged by Sanada 
    		 (outside of battle) by using Box 2 of the BLUE - Maintainence 
    		main menu selection.
    5.2 - Black Tigers
    		These are the fighter planes you launch from the Yamato, they fly 
    	in sets of 5 fighters.  The fighters are controlled by the 
    	Yellow/Communications menu selection from the main Yamato menu.
    	When the fighters enter battle there are new options to control the craft.
    5.2a - Targeting
    		Pressing "trinagle" will bring up the map screen, it displays 
    	positions of fighters and the enemy.  Press "O" to bring up the list of 
    	fighters, use the "triangle" to select one or more ships, then press "O" 
    	to choose a target for the ships you selected.  You can do this to focus 
    	your fighters on a single enemy or to split them up.  You can change your
    	choices anytime during the battle.  This is the only way to control the 
    	fighters, they will automaticly make passes at the enemy targeted.  You 
    	can only watch from the perspective of fighter one.  Should fighter one
    	be destroyed battle will end and the squadron will be back at Yamato until
    	it can be repaired.
    5.2b - Items
    		In the upper right hand corner of the screen there is a box showing
    	items that you have.  In the begining of the game you will only have one,
    	rockets, of which you have unlimited supply as displayed directly under
    	the picture of the item.  As you obtain more items you can select them by
    	using the "L1" and "R1" buttons to cycle through them.
    		The "square" button activates the item.
    	Rockets - when activated, this item brings up crosshairs which you aim
    		as enemies come into range bring the crosshairs over them and
    		use the "O" button to fire them.  You can fire upto 3 at a time
    		in rapid succession before they need to recharge.
    5.2c - Escape
    		Should battle be too tough you can escape, press "X" and select the
    	sector you wish to withdraw too.  "E" will apear in any sectors occupied
    	by enemy forces.	
    17.0 - Yamato 1 Save Game Index
    18.0 - Yamato 2 Save Game Index 
    		I would imagine the Bandai would put save files on this disc
    		that, to each point in the game, have every upgrade and extra.
    		There are 2 endings.  I haven't gotten there yet, but I would
    		also imagine one is based on the 2nd Yamato Movie ending, and
    		one based on the 2nd Yamato TV series ending.  As you get further
    		in the list, saves are either ending one or TV ending as indicated
    		by "TV" at the end of their description.
    		These save files can be found saved, via dex drive, for download
    		at http://www.geocities.com/tokyo/harbor/3904/geoyamato.html
    	1 - Day 1/Save Count 1/Disc 1
    		Begin escape from Earth, through battle 
    		satellites, 20 min time limit starts
    	2 - Day 1/Save Count 2/Disc 1
    		Second leg of escape through satellites
    		no time limit, 
    		- Upgrades : missles upto 30 each type
    	3 - Day 2/Save Count 3/Disc 1
    		Katou/Conroy and Hardy/Yamamot Join the crew, more battle 
    	4 - Day 3/Save Count 4/Disc 1
    		Neptune area, warp lecture given, Comet Empire fighters
    	5 - Day 6/Save Count 6/Disc 1
    		Leaving the Solar System, heading towards Haydes star system, 
    		passing Procyon.
    		Message from Trelana/Theresa.
    		- Joined by EDF Cruiser to control also.
    		- Upgrades : Cosmo Zero, and Cosmo Tiger 3rd squadron available
    			for Wildstar/Kodai to transfer to.
    			Roister/Arakome activated, Knox activated(can't do anything
    			on ship)
    	6 - Day 15/Save Count 7/Disc 1
    		Warp to Polux
    		Wave Motion blasting satellite section, strategy is needed in 
    		this section.
    		- EDF ship still following
    		- Upgrades : missles upto 40 each type
    				 battle energy boost and repair upto 20 each
    				 new item 30 Hyper Missles for Cosmo Tigers
    	7 - Day 19/Save Count 10/Disc 1 
    		Comet Empire carriers and bombers attack,
    		Star in upper left, believe to be Castor
    		- EDF ship still following
    		- Upgrades : missles upto 50 each type
    	8 - Day 26/Save Count 12/Disc 1
    		Warp error, ship comes out in a space current area.
    		- EDF ship still following.
    		- Upgrades : missles upto 50 each type
    	9 -  - Day 37/Save Count 14/Disc 1
    		System with Star on lower right, space currents and asteroids
    			present. Carriers appear and fire missles.
    		- EDF ship is now gone
    		- Upgrades : Hyper missles upto 45
    				 5 new "Beacon" added for Cosmo Tigers
    				 Seemless fighter available for Wildstar/Kodai to
    	10 - Day 45/Save Count 18/Disc 1
    		Comet Empire officer introduced.  Warping from Castor/Polux to
    		twin star system with flaming fireball space currents 
    		- Upgrades : "Beacon" upto 10
    				 5 new "Boosters" added for Cosmo Tigers
    				 5 new "Blue Star Chaf" added for Yamato
    				 1 new Asteroid Ring added for Yamato
    	11 - Day 53/Save Count 27/Disc 1
    		Sector of the Space Subs, and section where crew is all
    		knocked out, and IQ-9 has to fend off the enemy until
    		they revive
    		- Upgrades : 5 new "3 barbed screen flash missles" for fighters
    	12 - Day 61/Save Count 41/Disc 2
    		Haydes Star Cluster - Telezart Star System
    		- Upgrades : 5 new "Yellow Flash" added for Yamato
    	13 - Day 74/Save Count 47/Disc 2
    		Deslock Returns, looks like the same Telezart system
    		- Upgrades : 5 new "Wave Energy Multipliers" for Yamato
    				 "3 Barb Missles" upto 20
    	14 - Day 89/Save Count 51/Disc 2
    		Heading home from Telezart. Warp into a sector with an 
    		EDF Cruiser under attack, you must rescue them.
    		- Upgrades : 5 new "Green Flash" for Yamato
    				 "Yellow Flash" upto 20 
    	15 - Day 82/Save Count 49/Disc 
    		Same as 14 - alternate TV ending		
    	16 - Day 90/Save Count 53/Disc 2
    		Knox heads to Planet Bromis/Planet 11 to say goodbye
    		to his fallen soldiers.  Then must make it back to 
    		Yamato avoiding an enemy attack.
    		- EDF Cruiser following
    	17 - Day 82/Save Count 50/Disc 2
    		Same as 16 - alternate TV ending
    	18 - Day 91/Save Count 54/Disc 2
    		Yuki/Nova picks up something on radar. You then
    		enter an asteroid sector with a countdown clock 
    		counting down 24 minutes
    		- EDF Cruiser is now gone
    	19 - Day 83/Save Count 51/Disc 2
    		Same as 18 - alternate TV ending
    	20 - Day 91/Save Count 55/Disc 2
    		Andromeda and the fleet are at Saturn.
    		Yamato and an EDF Battleship enter an asteroid sector
    		- EDF Battleship follows
    		- Upgrades - Black Cosmo Zero can now be piloted by
    	21 - Day 84/Save Count 52/Disc 2
    		Same as 20 - alternate TV ending
    	22 - Day 92/Save Count 58/Disc 2
    		Yamato and EDF Battleship pursued by Comet Empire fleet
    		EDF fleet waiting in lower left sector
    		- EDF Battleship follows
    	23 - Day 84/Save Count 53/Disc 2
    		Same as 22 - alternate TV ending
    	24 - Day 92/Save Count 62/Disc 2
    		Yamato is Damaged! Alone in a sector with one planet, enemy ships.
    		- EDF Battleship gone
    		- Upgrades : Missles upto 60
    	25 - Day 85/Save Count 54/Disc 2
    		Same as 24 - alternate TV ending
    	26 - Day 99/Save Count 67/Disc 3
    		Crew analyses "Neutrino Vortex" and "Core of White Comet"
    		and attacks.  Same sector as a giant White Comet.
    		- Upgrades : Hyper missle upto 65
    	27 - Day 90/Save Count 56/Disc 3
    		Same as 26 - alternate TV ending
    	28 - Day 100/Save Count 69/Disc 3
    		Zordar continues to attack in his ship.
    		Battle screen is entered directly with one ship.
    		- Upgrades - "Green Flash" upto 10 
    	29 - Day 91/Save Count 58/Disc 3
    		Zordar fights on. Invidia in General Gorse escape. 
    		Deslock's ship returns!	
    	30 - Day 6/Save Count 5/Disc 1
    		Away party to ruined base
    	31 - Day 26/Save Count 11/Disc 1
    		Away party to base, 5 minute time limit
    	32 - Day 89/Save Count 50/Disc 2
    		Away party to Telezart, tank battle
    	33 - Day 82/Save Count 48/Disc 2
    		Same as 32 - alternate TV ending
    	34 - Day 98/Save Count 64/Disc 2
    		Away party to board Deslock's ship
    	35 - Day 90/Save Count 55/Disc 2
    		Same as 34 - alternate TV ending
    	36 - Day 100/Save Count 68/Disc 3
    		Away party to enter Comet Empire
    	37 - Day 91/Save Count 57/Disc 3
    		Same as 36 - alternate TV ending
    19.0 - Misc.
    19.1 - When was the game released?
    		September 28, 2000.
    19.2 - Where can I get a copy in the U.S.?
    		I got my game at http://www.buyrite1.com.  
    		I bought it for $40 on October 27th, and I had it by Nov. 1st.
    19.3 - Is there an official website?
    		No one actually asked this question, but here is the site 
    	      with info on the game (in Japanese) http://yamato.channel.or.jp
    		and http://yamato.channel.or.jp/ps/fandisk.html
    20.0 - Credits
    	Thanks to "Tony J. Case, Super Genius"(tonyc@isomedia.com) for his
    		wonderful gratuitous information on the game's Japanese website,
    		keeping me up to date with the release date, and finding a place
    		to pre-order the game.  Thank you Super Genius, you are truly
    		a genius!!!
    I'll try to get more info to you asap!
    Nick Flor, nisk72@cs.com
    The most recent version of this faq can be found at 
    For great Star Blazers and Yamato info visit my site:
    Please mail me anything you have discovered, or with anything I have
    done wrong!

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