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    FAQ/Walkthrough by Mr.Slam

    Version: 2.1 | Updated: | Search Guide | Bookmark Guide

    By Mr.Slam
    2. SPELLS
    3. ITEMS
    5. FORMS
    Still to be updated: 
    - Special places of nosgoth
    - Secrets
    1.General Tips
    1. When you enter a new town search every house. There you      
       can find nifty items.
    2. When you get the option to fly to the next dungeon, walk     
       instead. There could be important items or spells on the     
       way to the dungeon.
    3. If you're almost dead, use a heart of darkness while you're  
       alive instead of when you're dead. That way you'll get more  
    Sanctuary   : This spell returns Kain to his crypt. Use this    
                  spell when you're low on HP.
    Light       : Illuminates the whole area for a short period of  
    Energy Bolt : Fires an energy bolt, which is very usefull. It   
                  isn't very strong, thouch.
    Repel       : I think this is the best spell in the game. It    
                  protects Kain with an energy shield, making him   
                  invulnerable for a short period of time. Even to  
                  poison. I recommend using this spell very often.  
                  It's very usefull when fighting bosses, and       
                  enemies with poisonous attacks
    Inspire Hate: Causes enemies to attack themselves instead of    
                  Kain. Very usefull with lots of enemies around    
    Stun        : Stuns enemies with one blow, making it very easy  
                  for Kain to feed on them.
    Incapacitate: Stops an enemy in his tracks for a short period   
                  of time.
    Control Mind: With this spell Kain can take over any HUMAN      
                  mind until the body dies.
    Blood Gout  : With this spell, Kain can drain blood from his    
                  enemy, without even hitting him. Be carefull      
                  though, you musn't use this spell on enemies      
                  who's blood is green. Always check the blood      
                  before using this spell.
    Blood Shower: Same as Blood Gout, but drains blood over a       
                  larger area striking all the creatures in that    
    Spirit Death: A projectile, which seperates the soul from the   
                  body leaving your enemies dead.
    Lightning   : Summons lightning to hit enemies. This spell      
                  must be used outdoors.
    Spirit Wrack: Same as Control Mind, but this spell allows Kain  
                  to control a creature's Spirit.
    Spell                        Location
    Santuary                     Kain's Mausoleum
    Light                        Shrine of Light
    Energy Bolt                  Energy Shrine
    Repel                        Coorhagen
    Inspire Hate                 Tunnels of Coorhagen
    Stun                         Bandit Cave
    Incapacitate                 Caves to Oracle
    Control Mind                 Mind Dungeon
    Blood Gout                   Blood Dungeon
    Blood Shower                 Vorador's Mansion
    Spirit Death                 Dark Eden
    Lightning                    Lightning Cave (full moon)
    Spirit Wrack                 Spirit Wrack
    Heart of Darkness  : When Kain has died, this item brings him   
                         back to life, with a small amount of       
                         blood. When Kain is alive, it gives him a  
                         larger amount of blood.
    Flay               : Blades, which track their enemies down,    
                         stripping the skin of their bodies
    Implode            : Causes an enemy to shrink, crushing every  
                         bone in it's body.
    Slow Time          : Causes enemies to move more slowly. 
    Font of Putrescense: Dissolves enemies into a poisonous pool.
    Energy Bank        : This item lets Kain use unlimited amount   
                         of Magic for a short period of time.       
                         After that period, Kain magic bar will be  
                         completely empty.
    Pentalich of Tarot : A random mixture of 5 interesting deaths.
    Anti-Toxin         : Cures Kain of green blood, which is        
    Iron Armor  : This is the armor you begin with. It has no       
                  special powers, but offers the most protection    
                  against damage.
    Bone Armor  : This armor isn't very strong, but because you     
                  look like a skeleton, lower undead lifeforms      
                  won't attack you that fast.
    Chaos Armor : This armor also isn't strong, but causes some     
                  enemies to receive the blows as well.
    Flesh Armor : This armor is the weakest. It automatically       
                  drains the blood of slain enemies. Watch out for  
                  green coloured blood!
    Wraith Armor: At night, this is the strongest armor. In day     
                  light, it's useless.
    Armor                        Location
    Iron Armor                   Start
    Bone Armor                   Tunnels of Coorhagen
    Chaos Armor                  Vorador's Mansion
    Flesh Armor                  Dark Eden
    Wraith Armor                 Avernus' Cathedral
    Iron Sword  : This is strong weapon. It is also quick, but it   
                  is not the strongest weapon.
    Spiked Mace : With this weapon Kain can strike two blows in a   
                  row. The second one stuns an enemy, so Kain can   
    Axes        : These are very strong. Push the button once and   
                  Kain will stike one time. Hit the button twice    
                  and Kain will strike two times. Hit it several    
                  times and he will strike several times. And if    
                  you go beserk on the button, Kain will go beserk  
                  too. You can't use a spell or items while using   
                  the axes.
    Flame Sword : Use this blade to burn your foes. It's stronger   
                  than the iron sword, but when you've burned your  
                  enemies, you can feed on their blood.
    Soul Reaver : This is the strongest weapon, altrough not the    
                  best. This blade tears the soul of an enemy       
                  apart. The two bad things of this weapon are,     
                  that it's two-handed and it uses magic points.    
                  The stronger the foe, the more magic points it    
    My favorite weapon is definitely the flame sword. I know you 
    can't drain blood, but if you play well, you won't need to.
    Weapon                        Location
    Iron Sword                    Start
    Spiked Mace                   Nupraptor's Retreat
    The Axes                      Malek's Bastion
    Flame Sword                   Flame Dungeon
    Soul Reaver                   Avernus' Cathedral
    Bat     : This form allows Kain to travel to specific placs of  
              Nosgoth, where he has been ready. This could be a     
              dungeon, town or landmark. Kain can't use bat form    
              in a dungeon.
    Wolf    : With this form Kain moves a lot faster and can jump   
              over obstacles. When fight however, he is very slow.
    Disguise: At first Kain has the diguise as a peasant. With      
              this disguise he can talk to normal people. The form  
              can be upgraded to "Beguile", giving him a look of    
    Mist    : This form allows Kain to move over water, through     
              some doors and cracks in walls. This form needs the   
              most amount of magic points to contain.
    Form                          Location
    Bat                           North/west of Energy Bolt Shrine
    Wolf                          Wolf Cave
    Disguise                      Gypsy Camp
    Mist                          House of Mist
    6.Special places of Nosgoth
    Mooncaves             : These cave only open when the moon is   
                            full. As soon as dawn breaks they       
                            close. When you're walking in a         
                            mooncave and the sun is coming up, it   
                            closes when you leave the cave.
    Locations of Mooncaves:
    1. South of Nachtholm  
    2. East of Nachtholm
    3. North of Steinchencroe
    4. South of Coorhagen
    5. South/west of Beguile cave exit
    6. West of William the Just's Stronghold (present)
    Caves of Spirit forges: In these caves you can get artifacts    
                            if you sacrifice a bit of your own      
                            blood. These caves can often be found   
                            in a mooncave. 
    Location                    Artifact               Secret
    North/west of Wolf Cave     Flay                     3
    Termogent Forest            Anti-Toxin               17         
    Third Mooncave              Implode                  64
    Fourth Mooncave             Font of Putrenscense     65
    Fifth Mooncave              Slow Time                72
    South of Dark Eden          Heart of Darkness        73
    Sixth Mooncave              Pentalich of Tarot       80
    Termogent Forest            Energy Bank              84
    Note: Every Spirit Forge Cave has a Backdoor entrance, this is  
          extremely usefull, concidering the fact that you don't    
          need a full moon to enter them!. You can use the full     
          moon for things where really NEED a full moon (Lightning  
          spell, Serpent Temple). Listed below are the backdoor     
          entrances of each Spirit Forge.
    Location                   Artifact              Secret
    Ziegstuhl Inn               Flay                   37
    Mind Dungeon                Anti-Toxin             86
    SteinchencroN               Implode                82
    Vasserbhnde                 Font of Putrescense    83
    North of Willendorf town    Slow Time              71
    Uschtenhiem                 Heart of Darkness      88
    ???????????                 Pentalich of Tarot     ??
    Mind Dungeon                Energy Bank            87
    Note: This walkthrough doesn't have all 100 secrets. I have     
          been able to find all of them. Most of the secrets I      
          have found, were in a dungeon, without noticing it. So    
          if anyone has more secrets, and they aren't listed here,  
          please e-mail me at andre.weber@tip.nl
     - You start the game in the tavern of Ziegstuhl. Go outside    
       the tavern, where you are murdered by peasants.
     - A scene will follow, where the necromancer Mortanius you a   
       chance offers to get revenge on the murderers. Of course     
       you accept it and return as a vampire to get revenge.
     - You'll restart the game, but now as a vampire (cool).
       Spells: Sanctuary
       Items : 1x Heart of Darkness
               1x Ancient Vile
               1x Symbol of Power
     - When you exit the Mausoleum, walk down the road and enter    
       the shrine it leads to.
       Spells: None
       Items : 1x Ancient Vile,
               2x Flay,
               2x Heart of Darkness
               1x Symbol of Power
    Note: Halfway through, you'll see three buttons. Push the       
          first two to get through.
     - After exiting the small shrine find the peasants who         
       murdered you and sent them to hell.
     - When you killed every last one of them, Mortanius tells      
       you that they weren't the cause of your death. Now you have  
       to find your answers at the pillars.
       On your way to the pillars, you'll come across the town of   
     - At you arrival at the pillars, a scene follows, where you    
       are told to find AND kill Nupraptor in order to forfill      
       your quest. So now up to Nupraptor.
     - On your way to Nupraptor's retreat, you'll find the batform  
       and two dungeons (don't forget to activate the landmark      
       where you get the batform).
       Spells: Light
       Items : 1x Ancient Vile
               3x Flay
               1x Symbol of Power
               1x Heart of Darkness
     - WOLF CAVE
       Spells: Lupine (form)
       Items : None
     - Use the lupine form to climb your way up the hills. The      
       road will split eventually. Go left first. You'll come       
       across a cave of spirit forges, where you can get a relic    
       after sacrificing blood. It's not very important, but check  
       it out, because it's a secret. Walk on and enable the        
     - Now go back and go right. Walk on and you'll pass a big      
       Spells: Energy Bolt
       Items : 1x Symbol of Power
               1x Ancient Vile
     - After getting the Energy Bolt spell move on to the town of   
       Nachtholm. You can't enter the town, because three small     
       boulders block your way. No problem, just change into        
       lupine and walk a bit back, jump on the hill, enter the      
       cave and drink from the Blood of Ages. These fountains are   
       located throughout Nosgoth giving you a special power        
       (strenght, rain resistance etc.). Now you can push the       
       boulders away and enter Nachtholm.
     - Explore the village and walk north. There you'll find a      
       cave with another bloodfountain, which makes you immune to   
     - Again the road will split. Left leads to the town of         
       Steinchencr`e. Right leads to a cave (come back later), a    
       passage, which you cannot enter yet and a passage to the     
       left leading to a landmark (both roads come together).
     - First go to Steinchencr`e. Talk to the lunetick in the       
       upperright area of the town. He'll tell you you need a       
       disguise in order to talk to ordinairy people.
     - Now take the roed to the right and activate the landmark     
       (2nd passage to the right). Go back and head north.
     - Left you will see a secret area, which you cannot enter      
       yet, so go right yo the gypsy camp. Enter the orange tent    
       and obtain the disguise form.
     - Now head north to Vasserbhnde. From this city, you can fly   
       to Nupraptor's retreat. Go southwest instead and exit left.  
       Enter the house and open the doors by turning the switch.    
       Go outside and head north trough the now-opend door.
       Fight your way to the two caves and enter the second cave.   
       You will get to a 'slow time' item. Now go to the other      
       cave leading to Nupraptor.
       Spells: None
       Items : 3x Flay
       Boss  : Nupraptor the Mentalist
       Spells: None
       Items : Nupraptor's Head
               8x Flay
               2x Ancient Vile
               2x Symbol of Power
               1x Slow Time
               1x Enery Bank
               1x Font of Putrescense
               2x Heart of Darkness
     - After destoying Nupraptor, get the spiked mace. You'll       
       notice that you now can enter some secret area's, which you  
       couldn't enter at first, but don't rush. They will come      
     - You will automatically fly to the pillars. There you'll      
       obtain your second quest: kill Malec.
     - Go north of Vasserbhnde and smash the rocks with your mace.  
       Move on and enter the cave you'll pass. There you'll find a  
       bloodfountain, which gives you quicker magic recovery.
     - Go outside and follow the road (south-west is a secret       
       area). You'll soon be entering Coorhagen, your hometown,     
       where a plague has broken out.
     - Take the first house to your left. There you'll get one      
       Heart of Darkness. Now go to the third house (the second     
       one is empty), the one with the bodypiles.
       Spells: Repel
       Items : 1x Heart of Darkness
               1x Energy Bank
               1x Ancient Vile
               1x Flay
               2x Implode
               2x Symbol of Power
               1x Font of Putrescense
     - Back outside again, go inside the first house and take the   
       items by smashing the barrels. Now enter the second house    
       and take the item and finally enter the last house.
       Spells: None
       Items : Bone Armor
               1x Implode
               2x Symbol of Power
               1x Ancient Vile
     - Once again go into the second house, get the items and       
       enter the first house leading to the final dungeon of        
       Spells: Inspire Hate
       Items : 11x Flay
                5x Heart of Darkness
                3x Pentalich of Tarot
                2x Symbol of Power
                1x Ancient Vile
     - Check the final house and head north.
     - Climb your way up the mountain's and look at Malek's         
       Bastion (you must fly), but activate the landmark first.
       Boss  : Malek the Damned Warrior
       Spells: None
       Items : Axes: Havoc and Malice
               10x Heart of Darkness
                3x Symbol of Power
                1x Pentalich of Tarot
                2x Flay
                1x Energy Bank
                1x Ancient Vile
     - After running from Malek, you are teleported outside.
     - Activate the landmark
     - Cut the tree's with you new axes and walk you way to the     
       bandit camp (you might notice a cave to the west but you     
       need mist form to get there). Before going to the camp       
       enter the other cave
       Spells: Stun
       Items : 1x Heart of Darkness
               2x Flay
               1x Symbol of Power
               1x Ancient Vile
     - Go through the bandit camp and enter the cave leading to     
       the Oracle of Nosgoth.
       Spells: Incapacitate
       Items :  2x Font of Putrescense
               12x Flay
                2x Heart of Darkness
                1x Ancient Vile
                1x Implode
                2x Symbol of Power
     - Note: Take your first right. It will lead to a               
             bloodfountain, which makes you immune to snowfall.
     - When you have visited the old man at the Oracle, you are to  
       find Vorador, an old Vampire. He has defeated Malek once.    
       Now you must find him for answer's how to defeat Malek.
     - Leave the caves and walk south. Equip the axes and chop the  
       tree in order to gain entrance to the house of Mist.
       Spells: Mist (form)
       Items : 1x Ancient Vile
               1x Symbol of Power
               2x Energy Bank
               2x Heart of Darkness
     - Go east and activate the landmark. Now head west again and   
       cross the water in mist form. You can see Vorador's          
       mansion, but you must walk, because you need the 'control    
       mind' spell to get to Vorador (and there are other itmes on  
       the way).
     - Exit south. Look on your overhead map. You'll see two caves  
       and three small dungeons. First go to the two caves (in one  
       there is a bloodfountain which increases your strenght),     
       then enter the small dungeon's.
       Spell: Blood Gout
       Items: 4x Anti-toxin
              1x Energy Bank
              1x Ancient Vile
              2x Flay
              1x Symbol of Power
       Spells: Control mind
       Items : 1x Ancient vile
               1x Symbol of Power
               1x Heart of Darkness
       Spells: None
       Items : Flame sword
               1x Ancient Vile
               1x Symbol of Power
     - When you've finished these dungeons, exit to the right and   
       walk to Vorador's mansion.
       Spells: Blood Shower
       Items : Chaos Armor
               Vorador's Ring
                2x Ancient Vile
               16x Flay
                1x Anti-toxin
                3x Energy Bank
                9x Implode
                1x Font of Putrescense
                2x Symbol of Power
                5x Pentalich of Tarot
                2x Heart of Darkness
                3x Slow Time
     - When you left the mansion, walk to the left and activate     
       the landmark. Head on and take your first left (it's a       
       secret). Walk all the way up, jump off, go south and         
       explore the village of Uschtenhiem.
     - Go North. On your way you'll once again pass two caverns.    
       The first one is a bloodfountain and the second a secret     
     - Just follow the way to the Dark Eden. On your way to the     
       Dark Eden you'll see a cave, which you can enter, but can't  
       walk through. Come back to this point when you've finished   
       the Dark Eden.
     - DARK EDEN
       Bosses: Bane
       Spells: Spirit Death
       Items : Flesh Armor
               Malek's Helmet
               Bane's Headdress
               Dejoule's Cloak
               18x Anti-toxin
                2x Energy Bank
                4x Ancient Vile
                3x Symbol of Power
     - Enter the cave mentioned before and walk through. Walk all   
       the way down (you can enter the cave, but that only for      
       items). North of the landmark is the lightning cave, which   
       leads to the lightning spell. Return here when the moon is   
       full. Just keep walking until you reach the town of Aver     
     - Having reached Avernus, you'll see it's in ruins. You can    
       go several way's, but all will eventaully lead to the        
       Boss  : Azimuth the Planer
       Spells: None
       Items : Soul Reaver
               Wraith Armor
               Azimuth's third Eye
               Time-Streaming Device
               6x Ancient Vile
               4x Symbol of Power
               4x Heart of Darkness
               1x Flay
     - Outside, activate the landmark and walk out. You will be     
       teleported to the pillars where you will place the eye in    
       front of the dimension pillar.
     - You will be told to seek out king Otmar of Willendorf. For   
       that you'll need to upgrade your disguise to a gentleman.    
       Fly to the last landmark and walk east.
     - After a while you pass two small camps. There's nothing      
       important there. Just blood. Near the second camp, (orange   
       tents) however is a cave. Enter it (don't forget to acti-    
       vate landmark.
       Spells: Spirit Wrack
       Items : 2x Pentalich of Tarot
               2x Symbol of Power
               2x Flay
               2x Energy Bank
               1x Ancient Vile
     - Walk south and drink from the bloodfountain in the cave you  
       can enter. It will give you more strenght (now you can push  
       big grey boulders).
     - Keep walking on south.
     - Take your first right, cut the tree and enter the cave it    
       leads to. There will be another bloodfountain.
     - Take your second right and enter the secret cave. Take the   
       items and exit.
     - Climb your way down and take your first left. Cross the      
       water and take the items. keep heading south. You'll find a  
       mooncave and a landmark.
     - fly to Willendorf. Walk all the way east, through the town   
       to the cave, where you find a better disguise.
       Spells: Improved Disguise (form)
       Items : 1x Ancient Vile
               1x Symbol of Power
               6x Flay
               1x Heart of Darkness
               2x Font of Putrescense
     - With your new disguise you can enter the city of Willen-     
       dorf. You can explore the city for items if you want, but    
       if you want to get through it quickly, go to the towers      
       located east and west of Willendorf and open the doors.
     - When you've met King Otmar, walk south and go into the       
       tunnel leading to Elzevir the Dollmaker.
       Spells: None
       Items : 3x Flay
               1x Pentalich of Tarot
               2x Implode
               1x Energy Bank
     - Walk south and use the spirit wrack spell to control the     
       Nemesis' guards and swith both levers to open the door. Now  
       walk north.
     - When you're outside again, just walk on. Activate the        
       landmark and exit north.
     - You will enter the town of Stahlberg. Explore the town and   
       exit north.
     - Now go west. Use the spirit wrack spell to control the       
       puppet and open the gate. Now you can go to the dollmaker.
       Boss  : Elzevir the Dollmaker
       Spells: None
       Items : Elzevir's Doll
               1x Implode
               1x Heart of Darkness
               1x Energy Bank
               1x Ancient Vile
               2x Font of Putrescense
     - Return to Willendorf and visit King Otmar again.
       Now you must battle the army of the Nemesis.
       (read note below first)
       NOTE: Be warned!, if you go to Otmar's throne room, you      
             will automatically go to the battle field. If you      
             want to search for secrets, make a second save game,   
             before going to Otmar. There are about 97 secrts       
             before you get teleported back in time.
     - Fight your way through. You will be teleported.
     - You'll notice you've been teleported 50 years back in time.  
       Kill the man and watch the scene.
     - Now head north to Stahlberg. Explore Stahlberg again for     
       items. Go north.
     - Search the houses for items and go north once more.
     - You'll see the stronghold of William the Just. Enter it.
       Boss  : William the Just
       Spells: None
       Items : Time-Streaming Device
               2x Energy Bank
               2x Symbol of Power
               2x Heart of Darkness
               1x Pentalich of Tarot
               2x Ancient Vile
               3x Implode
     - WILLIAM THE JUST'S STRONGHOLD (changed present)
       Spells: None
       Items : 2x Ancient Vile
               2x Energy Bank
               4x Heart of Darkness
     - Outside again, walk south. You can explore the town again    
       if you like (I did). Exit south. You'll realise              
       that after killing William the Just you've changed history.  
       And you are in the time of vampire hunting.
     - Walk all the way to the event. You'll see Vorador being      
       decapetated. Kill the people who will attack you.
       You meet Mobius (again), from the Oracle. A conversation     
       will take place and then head north.
     - Fight Mobius' creature from the past. Then fight his         
       creature from the present. And finally a creature from       
       times yet to come, yourself. After that slay Mobius himself  
       and take his hourglass.
     - You will automatically fly to the pillars for your final     
     - First fight Mortanius in his normal form. After you          
       destroyed him he will join with the dark entity.
     - Take Mortanius' Death Orb and Anarcrothe's Scales. Then      
       fight Mortanius
     - Having finally defeated the dark entity, you will be given   
       a choice:.
       1. Let the world of Nosgoth be doomed.
       2. Save the world of Nosgoth.
       The choice is yours!
        THE END
    Below is a list of bosses throughout the game. 
    1. Name    : Nupraptor the Mentalist
       Location: Nupraptor's Retreat.
       Fighting: Nupraptor the Mentalist attack by shooting         
       style     energy balls slowly at you in a horizontal row.    
                 After you've hit him a few times more spikes       
                 will appear. Finally, he teleports to the center   
                 of the room and fires projectiles at you (only     
                 vertical, horizontal or diagonal). 
       Way to :  The row of energy balls he fires at you consists   
       defeat    of green balls and two purple balls. The green     
                 balls don't fade , but the purple ones do. At      
                 this point walk through the row and move slowly    
                 towards Nupraptor. When you reach Nupraptor,       
                 you'll be able to hit him once. Then he will       
                 teleport to the other side. Do the same thing      
                 again. After you hit him  about 5 times, he will   
                 teleport to the center. Now you need one hit to    
                 kill him. Just walk up to him and give him a good  
                 slash with your iron sword.   
    2. Name    : Malek the Damned Warrior 
       Location: Malek's Bastion
       Fighting: Malek fights with a Polearm. He walks around very  
       Style     slow, but does a lot of damage when he hits you    
                 (since your blood bar isn't that large you should  
                 be carefull).     
       Way to  : To defeat Malek equip the iron sword, Now hit him  
       defeat    four times in a row (pushing attack button rapid-  
                 ly). He'll fall to the ground (if he doesn't, hit  
                 him another four times). Every time he stands up   
                 he will shoot two homing energy projectiles and    
                 three straight ones (diagonal and vertical).       
                 After that, he will continue to walk around        
                 trying to hit you.  When you've hit him three      
                 times to the ground, he will go to the center of   
                 the area and fire a very destructive energy        
                 wave. The only thing you can do now is flee to     
                 the south/east corner.  
    3. Name    : Bane  
       Location: Dark Eden
       Fighting: Since Bane is a wizard of Nature he turns land     
       style     into water. He walk, fast but doesn't attack you.  
                 By turning land into water he tries to destroy     
       Way to  : The fact that Bane turns land into water isn't a   
       defeat    problem, because you could change to mist. But     
                 when you're in mist form, you can't do anything    
                 else. So I suggest you take out Bane as fast as    
                 you can. First equip the flame sword. Then use     
                 the repel spell to reflect Dejoule's energy        
                 bolts. The only thing you have to do is hit Bane   
                 a lot of times and he will die.   
    4. Name    : Dejoule
       Location: Dark Eden
       Fighting: Dejoule doesn't do much really. She just stands    
       style     on water firing homing energy bolt at you. Dejou   
                 le is also protected by a ring of energy balls.
       Way to  : After you killed Bane, it's Dejoule's turn to      
       defeat    die. Dejoule is the easiest boss to defeat. Again  
                 use the repel shield and walk to the edge of the   
                 land so that you can see her. Now you can either   
                 throw flay's or energy bolts. If you haven't got   
                 enough flay's, throw energy bolt and if you        
                 haven't got enough magic power for that either go  
                 stand in the east near the door to the teleporter  
                 and wait until you have enough magic power. Just   
                 keep throwing one of the two at Dejoule's shield.  
                 which will disappear and keep throwing until you   
                 hit her. After a few hits, she will die as well. 
    5. Name    : Azimuth the Planer
       Location: Avernus' Cathedral  
       Fighting: Azimuth summons two Demons at the time to kill     
       style     you and she also attacks with energy bolts.   
       Way to  : First use the repel shield against her homing      
       defeat    energy bolts. Then equip the soul reaver, which    
                 you have by now and make sure you magic bar is     
                 completely filled. Don't waste your magic power    
                 on the demons Azimuth summons, when you kill them  
                 she just summons two more. Walk to Azimuth inste   
                 ad, and with a full magic bar one good blow would  
                 be enough to slay her. If you're to slow she will  
                 teleport to the other side. Just try again and     
                 again until you hit her. When she's dead kill the  
                 two demons. There shouldn't be any problems        
                 killing them.      
    6. Name    : Elzevir the Dollmaker
       Location: Dollmaker's Mansion
       Fighting: Elzevir fights quite the same as Azimuth, but he   
       style     shoots arrows instead of energy bolts and summons  
                 dolls and teddy bears instead of demons. 
       Way to  : The way to defeat him also is the same as Azi      
       defeat    muth. The only differince between the two is that  
                 you need a lot more that one magic bar to kill     
                 Elzevir with the soul reaver.                   
    7. Name    : William the Just
       Location: William the Just's Stronghold
       Fighting: William the Just is one of the hardest enemy to    
       style     beat. He fights along with other gaurds and as a   
                 weapon he has a SOUL REAVER!!!. yep, a very        
                 strong blade indeed. The good point is, that he    
                 doesn't walk that fast. 
       Way to  : What can I say. Use the repel shield a keep        
       defeat    hitting him with as much as you 've got. The soul  
                 reaver works, well, but you need to fill you're    
                 magic bar. The flame blade would be better,        
                 because you can use magic while being equiped      
                 with it. When you've defeated him a bunch of       
                 gaurds will attack you, but with the repel shield  
                 on, they can't harm you.     
    8. Name    : Mortanius
       Location: The Pillars
       Fighting: Mortanius isn't that hard to defeat, he stands     
       style     still on one point and summons lesser undead       
                 creatures like skeletons and ghouls.
       Way to  : Put on a repel shield (as soon as you have this    
       defeat    shield use it very often) and hit Mortanius with   
                 the soul reaver or flame sword.
    9. Name    : The Dark Entity 
       Location: The Pillars 
       Fighting: The Dark Entity uses his own body to attack. It    
       style     disappears in the ground and after a while it      
                 comes out from the ground. By rising out of the    
                 ground he attempts to hit you with his massive     
                 body. When he does you'll get a lot of damage. 
       Way to  : For the last time use the repel shield. When the   
       defeat    Dark Entity comes up, you won't get hit. Now       
                 strike him as many times as you can untill it      
                 drops back in the earth. The flame sword and the   
                 soul reaver are the best weapons you can use to    
                 fight him.  
    9.The Pillars
    In order to restore the pillar, you need to bring an item from 
    that person and lay it in front of the pillar. Only then will 
    the pillar be restored.
    Pillar of    Token                   Location Item
    The Mind     Nupraptor's Head        Nupraptor's Retreat
    Conflict     Malek's Helmet          Dark Eden
    Energy       Dejoule's Cloak         Dark Eden
    Nature       Bane's Headdress        Dark Eden
    Dimension    Azimuth's Third Eye     Avernus' Cathedral
    Time         Mobius' Hourglass       After death of Vorador
    States       Anarcrothe's Scales     At the Pillars at the end
    Death        Mortanius' Death Orb    At the Pillars at the end
    Balance      N/A                     When finished the game
    The Pillar of Balance is the last pillar that needs to be 
    restored and can only be restored if you defeat the Dark Entity.
    10.Dark Diary
    Throughout the game there are several movies that can be seen 
    when an important event has taken place. Listed below are the 
    movies in chonological order. All the movies can be seen in the 
    'Dark Diary' section in the game menu.
    Movie     Description                             Lenght (min)
    Intro   : This movie first shows Vorador              2.35
              defeating Malek and therefor Malek
              will be damned. Then Ariel, the
              love of Nupraptor is murdered and
              the Pillars begin to crack.             
    Movie#1 : You are dead and are offered a              1.19
              chance for vengeance. Foolish           
              as you are you accept it with-          
              out hesitation.                         
    Movie#2 : You arrive at the pillars and find          1.30
              Ariel's ghost flying around. You        
              learn that the pillars are corrupted    
              by a traitor and that you must restore  
              the pillars. Of course not for Nosgoth, 
              but for yourself.                       
    Movie#3 : This movie is in the Oracle. There you      1.40
              see an old man. You seek anwers and     
              tell him you want anwers. To that the   
              man asks for the questions. You ask him 
              who Malek is and how you can defeat him 
              Then you are told to seek out Vorador,                
              who has defeated Malek once.            
    Movie#4 : At Vorador's Dining table you realise       3.40
              Vorador is on your side, because you're 
              a vampire. He tells you great stories,  
              about how he defeated Malek and finally 
              gives you his ring. With this you can   
              summon Vorador whenever you need him.   
    Movie#5 : You summon Vorador to let him fight         0.57
              against Malek. Bane and Dejoule flee    
              and you run after them. There will be   
              a fight between Malek and Vorador,      
              leaving no clue of who will win.        
    Movie#6 : You enter the castle of Willendorf.         1.39
              There you find King Otmar. He tells you 
              about how he lost his daughter's soul   
              to Elzevir the dollmaker and that he is               
              willing to give his kingdom to anyone   
              who brings her back to life.            
    Movie#7 : As you restore the life of King Otmar's     0.36
              daughter you refuse to have his king-   
              dom, but ask for his army instead. Now  
              you're going to fight the Nemesis' army 
    Movie#8 : You travelled back in time and witness      0.48
              a speach from Mobius, who also travel-  
              led back in time. He's incouraging the  
              people to go hunt vampires.             
    Movie#9 : As you walk to the event, you see           1.00
              Vorador being executed. Then you are    
              attacked by the peasants                
    Movie#10: This is the smallest movie. There is a      0.31
              small conversation between you and      
              mobius. After that you chop off his     
              head to restore the pillar of time.     
    Movie#11: As you arrive at the pillars, you hear      1.33
              two voices. The voice of Mortanius      
              (sounds familiar) and the voice of      
              Anarcroth. You hear that Mortanius was  
              the one who murdered you and brought    
              you back to life. The quarrel between   
              the two ends up into a fight with       
              Mortanius as a winner. You walk away    
              from the pillar and tell Mortanius      
              that you must kill him.                 
    Movie#12: Having defeated Mortanius in his            0.46
              normal form, he joins with the Dark
              Entity (very smoothy). Now the final    
              battle  will take place.                
    Location                  Secret
    1. Shrine of Light  - At the entrance, walk right and walk in   
                          the south-east corner. A wall will open   
                          giving you a Ancient Vile.
    2. Shrine of Light  - Almost at the end of the dungeon you'll   
                          see a pillar, with a red glow around it.  
                          It's a swith, which opens the two door    
                          at each side.
    3. Spirit Forge     - North/west of the Wolf Cave there is a    
                          cave of spirit forge, enter it and walk   
                          to the chamber to get the secret.
    4. Cemetary         - East of the small shrine near the Mauso   
                          leum, there can be found a flay. Use      
                          Lupine form to jump over the fence.
    5. Cemetary         - Same as secret 4, but walk south and      
                          take the vial of blood.
    6. Small Shrine     - In the shrine you'll find two small       
                          boulders lying in two symbols of blood.   
                          Push the boulders of their swithes        
                          (you'll need increased strenght) and a    
                          secret door will open to you south/east.
    7. Nupraptor's      - After the four tests, at the first        
       Retreat            crossing, go south and push the lever,    
                          which will open a door to the west of     
                          the crossing.
    8. Cave east of     - Simply walk to the statue of the four-    
       Steinchencr`e      armed demon. You'll have another secret
    9. Cave east of     - Break the statue with the spiked-mace.
       Steinchencr`e      Explore the dungeon to get the secret. 
                          Just walk, until you hear the sound.
    10.West of          - Smash the stone west of Vasserbhnde and
       Vasserbhnde        obtain the items.
    11.North/west of    - Same as secret 10. Smash the rock and     
       Vasserbhnde        get the items.
    12.Coorhagen        - In order to get the Inspire Hate spell,
                          go to the area with the female ghosts.    
                          Open every door and then pull the chain 
                          (to open the first door) again. Now a 
                          Secret door will open to the dungeon.
    13.Malek's Bastion  - When you enter the Bastion, step on the   
                          right switch, which will open the door    
                          to the right.
    14.Malek's Bastion  - After going into the door of secret 13,   
                          walk all the way (just keep going up),
                          until you come in a room with four le-    
                          vers. Pull the first and the last one     
                          down and a door will open to the globe.
                          switch the lever and there will be no     
                          more ghost-gaurds in the Bastion.
    15. Cave north of   - Use mist form to walk over water and
        Nachtholm         go into the cave. You'll be teleported
                          to a location with lots of items.
    16. South/west of   - Change to mist form and exit to the       
        Vasserbhnde       south. Go west walking over water.        
                          You'll get a Symbol of Power and two      
                          other items.
    17. Termogent       - In the Termogent Forest (flame dungeon)   
         Forest           go to the spirit forge cave to the north 
    18. Mind Dungeon    - When you enter the dungeon, exit north. 
                          Walk on until you get the control mind
                          spell. Go back until you see three red
                          men with a mace. Use flay's to kill two
                          of them and you the spell the control     
                          him. Walk on and pull the swith. Walk     
                          back (still contolling him) and take the  
    19. Mind Dungeon    - Same as secret 18, but do the same thing
                          to your right (three guys with swords).
    20. Mind Dungeon    - Go to the location where the skulls in
                          the wall are, which shoot arrows. pass
                          them. Now pull the switch and go back.
                          Take your right and take control of the
                          guy who is standing there. Walk north,
                          Avoid the axe and take the Heart of
    21. Vorador's       - At the second red triangle on the ground  
        Mansion           go east. Take control of the gypsy's      
                          body and pull the switch. Now go back to  
                          the triangle as Kain and the door to the  
                          left will be opened.
    22. Vorador's       - Having complted secret 21, exit south
        Mansion           through the now-opend door. Fight and
                          kill the werewolf, take the items and
                          walk through the door in mist form.
                          Then, take the symbol of Power to get
                          the secret.
    23. Vorador's       - At the area with the first spikes you
        Mansion           see (with the two gypsies on shooting
                          at from the side) there is a secret
                          button at the third pillar, which opens
                          a door to the east (you can see the 
                          secret area on you overhead map).
    24. Vorador's       - At secret 23, walk trough the door. At
        Mansion           the next door, there is a secret button
                          to the left. This button will open a
                          secret door to the south/east of here.
                          (again, look on your map).
    25. Vorador's       - When you get the Chaos Armor, walk        
        Mansion           north. There's a secret button near the   
                          pillar. Then take control of the gypsy's  
                          mind and walk through the secret door.
    26. Vorador's       - In the big room with the after you found
        Mansion           the blood shower spell, head north.       
                          There should be a secret button on the    
                          wall to the north, which opens a door to  
                          the west
    27. Vorador's       - After secret 26, exit in the door to the
        Mansion           west. You'll enter a room with two        
                          ghouls and four meals (chained victims).  
                          Again there's a button, which reveals a   
                          door next to the button from secret 26.
    28. Vorador's       - On your way you'll find an ancient 
        Mansion           chronicle of Vorador. right to it is a 
                          secret button, which opens a door to the
    29. Vorador's       - As secret 28, take control of the gypsy
        Mansion           and walk all the way south and finally
                          exit. In the room you'll enter there's a
                          button to your left, which will reveal a
                          door left of the chronicle (secret 28).
    30. Vorador's       - In Vorador's dining room, walk to the
        Mansion           north/west corner. Walk trough the wall
                          in mist form (there's a part where you
                          can walk through).
    31. Vorador's       - Still in his dining room, walk through
        Mansion           the door to the east. Yuo'll see a green
                          glow next to the pillar to the north.
                          That because there is a secret button.
    32. North/west of   - Here you can find one implode. It's not   
        Uschtenhiem       much, but it's a secret.
    33. North of        - From secret 32, go north and then east 
        Uschtenhiem       using lupine form. There are should be
                          2 Pentalich's of Tarot. Take the first
                          one for secret 33.
    34. North of        - Take the second Pentalich of Tarot from
        Uschtenhiem       secret 33, take get another secret.
    35. Lava Cave       - Use the control mind spell to control     
                          the guy in the north/west and pull the    
    36.Shrine south of  - When you enter this shrine, you'll find   
       the small shrine   a teleporter, which teleports you to the  
                          shrine located east from here. 
    37. Ziegstuhl       - Enter the tavern, kill the people who 
                          attack you and transform to wolf. behind
                          the counter you'll see a red glow, which
                          is a button. Push it. You don't have to 
                          enter the secret door, because it just
                          leads to the first spirit forge cave
                          (unless you haven't been there yet)
    38. Town of Avernus - In the area where you encounter a grey    
                          demon for the first time, there is a      
                          house, from which the door is half smash  
                          (north of where the demon stands. Enter   
                          the house in mist form. There are two     
                          grey demons and a slow time inside the    
    39. Town of Avernus - From secret 38, walk east, there a crack  
                          in the wall next to the door. Again use   
                          mist form to walk through the wall. Exit  
                          south in the small room you enter. Now    
                          you're in a big sewer. South/west of      
                          where you're standing now is a heart of   
                          darkness, which is a secret.   
    40. Town of Avernus - From the beginning of the sewer of        
                          secret 39, the is another stairway,       
                          which leads to another small room with a  
                          crack. Again walk through the crack in    
                          mist form and take the items. One of      
                          them is a secret.   
    41. Town of Avernus - Again from the big sewer, but now exit    
                          through the door to the south in mist     
                          form. In the second sewer area there is   
                          a secret slow time to the east.
    42. Town of Avernus - In the second sewer area of secret 41,    
                          exit by taking the other stairs. Walk     
                          through the crack (I think you know how   
                          by now). Kill the red demon and get the   
                          slow time that lies in the chamber to     
                          the north.
    43. Avernus'        - At the end of the cathedral, walk into    
        Cathedral         the room to the east. In the south/east   
                          corner there's a doorway to a secret      
                          room containing lots of items.
    44. Isle of the      - Go to the house of mist and walk west    
        Dead               to the water. Now cross the water in     
                           mist form and exit west. You'll see a    
                           small island with a teleporter. Return   
                           here when the moon is full. At that      
                           time, go into the teleporter. You'll be  
                           teleported to the serpent temple. Since  
                           the moon is full the door is open. Now   
                           walk through the door.    
    45. Serpent Temple   - In the big area with the ice walk to     
                           the north/east corner, there's a secret  
                           button on the ground.   
    46. Serpent Temple   - Same as secret 45, but in the north/we   
                           st corner. Having completed both secret  
                           45 and 46 opens the door in the same     
    47. Serpent Temple   - In the area behind the door of secret    
                           46, there is a statue of a snake in the  
                           center, which is a secret switch.
    48. Serpent Temple   - From where you entered the Serpent       
                           Temple, walk all the way south. Then     
                           enter the first temple to the north. In  
                           that temple there's another statue in    
                           the first right corner. 
    49. Serpent Temple   - Same as secret 48, but in the upper      
                           right corner.
    50. Serpent Temple   - Same as secret 48 and 49, but in the     
                           upper left corner. Having switch the     
                           buttons of secret 48, 49 and 50 opens    
                           the door. 
    51. Serpent Temple   - Go outside the temple of secret 48, and  
                           go into the temple right above it. At    
                           the entrance there is a button to the    
    52. Serpent Temple   - After you push the button at secret 51,  
                           walk to the right and take control of    
                           the guard's mind, now  walk north and    
                           push the button to open the door to the  
    53. Serpent Temple   - Walk into the teleporter, while still    
                           controlling the guard. North of the      
                           teleporter is a button. 
    54. Serpent Temple   - Same as secret 53, but push the next     
                           button on your way.
    55. Serpent Temple   - Same as secret 54.
    56. Serpent Temple   - Same as secret 54.
    57. Serpent Temple   - Same as secret 54.
    58. Serpent Temple   - Same as secret 54.
    59. Serpent Temple   - Same as secret 54. 
    60. Serpent Temple   - Go to the temple in the center. Use the  
                           control mind spell to take control of    
                           the wizard to the left. Now push the     
                           button to the north. 
    61. Serpent Temple   - Same as secret 52, but do the same       
                           thing to the wizard to the right.
    62. Serpent Temple   - Enter the door that opened after you     
                           completed secret 52 and 53. Go left and  
                           take you first right. There should be a  
    63. Serpent Temple   - Same as secret 54, but now go right and  
                           take your first left.
    64. Spirit Forge     - North of Steinchencroe is a mooncave in  
                           the cave is a spirit forge, which is a   
    65. Spirit Forge     - Same as secret 64, but at the mooncave   
                           located south of Coorhagen.
    66. South of Beguile - Here is a cave, which contains a few     
        cave exit          items. 
    67. South of Beguile - Push the large brown boulders, then      
                           walk on and push the large grey boul-    
                           der. At the end are a few Pentalich's    
                           of Tarot.   
    68. East of          - Push the grey boulder and exit to the    
        Steinchencroe      east.
    69. South of         - Walk to the island in mist form. There   
        Willendorf         are four Hearts of Darkness and an       
                           magic orb.  
    70. North/east of    - Left of the cave is a path which leads   
                           to the camp with the purple tents.       
                           There are a few Hearts of Darkness       
    71. North of village - Enter the house. There you'll find a     
        near Willendorf    teleporter, which teleports you to the   
                           fifth mooncave.
    72. Spirit Forge     - After secret 71, press the button to     
                           open the door. 
    73. Spirit Forge     - Fly to the Dark Eden in bat form. At     
                           the place where you land exit south.     
                           Keep walking south and exit south        
                           again. On your overhead map, you'll see  
                           there is a big door to the south/west.   
                           When the moon is full this door will     
                           open. It will lead to a cave containing  
                           a spirit forge.
    74. Lightning Cave   - Fly to the Dark Eden again and enter     
                           the cave you land before. When you exit  
                           the cave on the other side, walk to the  
                           landmark. Just above it is another door  
                           which only opens at full moon. Behind    
                           it is the dungeon where you can get the  
                           Lightning spell. 
    75.South/west of     - From the Dollmaker's Mansion, walk       
       Elzevir's Mansion   west, then south. You'll see an magic    
                           orb and some items.   
    76.South of          - From secret 75, walk south, you'll find  
       Elzevir's Mansion   another magic orb and a Heart of         
    77.South of          - From secret 76, walk a bit to the east   
       Elzevir's Mansion   and take your first to the south. There  
                           you'll find a blood vial and yet anot-   
                           her magic orb. 
    78.Island south of   - South of Elzevir's Mansion is a small    
       Elzevir's Mansion   island covered with ice. There you       
                           should find a few items, which are a     
    79  East of          - Enter the mooncave when the moon is      
        Nachtholm          full. You will get another secret.   
    80  West of William  - Same as secret 79. Inside is a Spirit  
        The Just's Str.    Forge, which will give you a Pentalich
                           of Tarot. (mooncave 6)
    81. Gypsy Cave south - When you enter the cave walk until you   
                           see two gypsies, one to the right and    
                           one to the left. Control the mind of     
                           the one to the right and leadhim to a    
                           floor panel, which opens a door to the   
                           north. Here you get a lot of items!!!
    82. SteinchencroN    - Enter the Big Horn inn. Walk straight    
                           ahead and go to the middle room. There   
                           you'll see two chairs against the wall.  
                           Push the left chair to the left. Doing   
                           this will reveal a secret door, which    
                           leads to the Spirit Forge of Implode.
    83. Vasserbhnde      - In this town, there's a house. which     
                           you cannot enter because of a rock       
                           sealing the door. Simply smash it with   
                           your mace. When you're inside, go to     
                           the west room and move kain to the       
                           upper right corner. There should be a    
                           floor switch. Now go back to the main    
                           room. You'll notice that the cage has    
                           moved to the left, revealing a door.     
                           Behind it is a teleporter, which tele-   
                           ports you to the Spirit Forge of the     
                           Font of Putrescense.
    84. Termogent Forest - South of the cave with the bloodfoun-    
                           tain there's an energy bank that can be  
                           found. Just turn to Wolf a jump. But     
                           there can also be found a Spirit Forge.  
                           Change to Mist form and walk through     
                           the crack in the wall.
    85. Mind Dungeon     - Go back to the Mind Dungeon. Control     
                           the Mind of the guy in the upper right   
                           corner (not exactly upper right), the    
                           one with the switch. Turn the switch     
                           and a door will open to the north.       
                           Enter the door. As soon as you enter     
                           the hidden room, stand still and fire    
                           an Energy Bolt. You'll hear it hit a     
                           switch, and another secret.
    86. Mind Dungeon     - Now kill one of the two guys (doesn't    
                           matter to the right or to the left) and  
                           take control of the other one's mind.    
                           Walk through the door to the right and   
                           turn the switch. Now you'll have access  
                           to two teleporters, which both are       
                           backdoors. The one in the Center leads   
                           to the Anti-Toxin Spirit Forge.
    87. Mind Dungeon     - Go to the right and walk to the other    
                           Teleporter. On your way, you'll see a    
                           switch to the left. Pull it to gain      
                           another secret. The other teleporter     
                           leads to the Spirit Forge of the Energy  
    88. Uschtenhiem      - In order to go to Janos' House (middle   
                           containing a closed door, go back to     
                           the small shrine and push all the three  
                           buttons (the ones where you only pushed  
                           two to get through). Now go back to      
                           Uschtenhiem and the door will be ope-    
                           ned. There, you'll find a teleporter,    
                           to the Heart of Darkness Spirit Forge.

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