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    Location FAQ by Tricky

    Version: 1.01 | Updated: 06/25/02 | Search Guide | Bookmark Guide

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    Wild Arms II - Location Guide
    Version 1.01
    Done By: Tricrokra    (Tricrokra@hotmail.com)
    Data of Wild Arms II version I played.
    System: PS ONE (Normal Playstation 1 in smaller form)
    Region: NTSC USA/Canada
    Legal Notics.
    You're free to download and copy this FAQ to anyone you know as long as it's
    unprofitable and this FAQ is unmodified.
    When uploading this FAQ to please let me know. In most cases it won't be a 
    problem if you do.
    (C) Copyright JBC-Soft, Jeroen Broks (Tricrorka), 2001, All rights reserved
    -.-- 08-15-2001 - The date I started playing the game to write this FAQ
    1.00 08-25-2001 - The date I finished the first release!
    1.01 06-25-2002 - Added "Good Luck Zone", "Wind Tiger's Den" and
                      "Meteor Crater"
    *** INTRODUCTION ***
    If you try to finish the game without a walktrough you may sometimes be stuck
    forver in finding the locations on the worldmap. Some are extreemly hard to find
    and that "search" option, makes things even worse. It's one of the very few 
    negative points of the game. Searching the map may sometimes eat more time and
    makes the game boring. That's a pity.
    That's why I wrote this special guide for it. You play the game without a 
    walktrough but save yourself the boring time of searching the whole map, but the 
    rest of the puzzles won't be explained here so you still got the challenge of
    finishing the game without a walktrough.
    Using my FAQ is supposed to take much frustration away....
    *** NOTES ***
    1 - I played the American version so if I use names it will always be the 
        English names. So Riruka will be called Lilka for example...
    2 - I'm sure a lot of optional locations will be missing here. Don't flame me
        about it, but tell me how to find them so I can improove this FAQ. If you do
        please tell me if you want to be credited for it.
    3 - It won't make sense to search for a location if you don't fit the 
        "requirement".... It simply won't be there! So be sure to check the 
        requirement before searching a location. If the requirement is "none" then
        the requirement is simply that you must be able to reach the place first,
        which will mostly not be until you need to be there.
    4 - To be able to enter a location you must use the "Search" feature (unless the
        location is marked with a "*" in this guide). If you "Search" and you're 
        close enough to the location and you fit its requirements it will appear on
        the map. The "Search" button is the same as the "Tools" button in dungeons.
        Default is Square if I haven't mistaken (I usually use a other controller
    5 - If I note a location has a (optional) boss, it might be that you don't
        encounter it right away. In most of the cases it will, however. Most of the
        optional bosses won't be encountered right away, but are locked in pyramids
        that are activated by "My Mike". I'm not going into detail about that in 
        this guide.
    6 - Spots with "(Disappear)" behind it will disappear after visiting and you'll
        never be able to get back there.
    7 - At some spots I left out the bosses or some of the bosses. Don't flame me
        about it, I know they are there. I did it in order not to spoil the game.
    8 - Halfway the game you'll get the Bionic Eye. Very helpfull in spotting 
    *** Introduction Locations ***
    The introduction locations are the locations where Ashley, Brad and Lilka will 
    have a personal dungeon first before the game really starts. You'll get there
    automaticly. Still I'd like to discuss them a little
    Into-Location 1: Withered Ruins *
    Requirement:     None
    Bosses:          Kalivos
    Optional Bosses: None
    You get here automaticly, and basically you don't ever have to come back again.
    But you can do it in order to find Hyulkontons (Tim's force divide on Gagisons).
    If you want to do so, it's located all the way to the south of the city of 
    Meria. Can't miss it. Searching not required
    Intro-Location 2: Green Hell *
    Requirement:      None
    Bosses:           Gremalkin
    Optional Bosses:  None
    Get here automaticly. You will need to come back here later. I'll discuss then
    how to get here
    Intro-Location 3: Palace Village
    Requirement:      None
    Bosses:           Olivier
    Optional Bosses:  None
    Palace village is the only place that will disappear after visiting it so you'll
    need to "search" for it again later. But until you reach the second CD you don't
    have to worry about getting back here, because you won't.
    *** Normal Locations ***
    *** DISC 1 ***
    Location 1:      T'Bok Village
    Requirement:     You must have read the sign you see when leaving Green Hell 
    Bosses:          None
    Optional Bosses: None
    As soon as Brad has defeated his first boss you'll be on the world map. Brad is
    the only one who'll be there during his introduction part. Go straight forward
    and walk past the mountain to the left of Brad. The area behind here is the 
    place to search. It's in the middle of this area
    Location 2:      Sword Cathedral
    Requirement:     Ashley must have heard he's assigned to be a member of a new
                     special Squad
    Bosses:          None
    Optional Bosses: None
    From Meria keep going West until you see a beach. From the beach head north.
    Search here and you'll find it!
    Location 3:      Valeria Chateau
    Requirement:     Lilka must have joined the party
    Bosses:          You won't meet them all at once, but throughout the entire 
                     game. Aphael, Antenora (1), Judecca (1), Blastadon, Grauswein.
                     Don't worry about it now
    Optional Bosses: None
    A spot where you'll get much :)
    South of Meria you'll see a higher plateau. You can get on it by walking around
    it. Valeria Chateau is located on top of it.
    Location 4:      Under Traffic
    Requirement:     Brad must have joined the party
    Bosses:          None
    Optional Bosses: None
    From Meria head South until you can't go further. Head West until the mountain
    "wall" is going a little bit to the North. Search here.
    Location 5:      Damzen
    Requirement:     None
    Bosses:          None
    Optional Bosses: None
    After leaving under traffic head South West. You'll see a green spot on the
    ground. Can't miss it. Damzen is located right on it.
    Location 6:      Telepath Tower
    Requirement:     You must have heard about the people who invaded the tower by
                     some people in Damzen. If you got that information Irrving 
                     should call you.
    Bosses:          Vagesta
    Optional Bosses: None
    From Damzen head South until a mountain blocks your way. Search here. If you 
    can't find it right away, go a tiny little bit East and try it again.
    Location 7:      Mount Chug-Chug
    Requirement:     You must have encountered Marievel after the Telepath Tower.
                     You must have been able to give her a name.
    Bosses:          Ptolomea (1)
    Optional Bosses: Zyclus & Zetrim
    Keep on heading East from Damzen. There are some higher pateaus. Get on them 
    until you can't go no further, not even with walking around. Search here
    Location 8:      Life Reflector
    Requirement:     Ashley must have brought the empathite he found to Marina
    Bosses:          Elebart
    Optional Bosses: None
    You must have seen the forest southwest of Valeria Chateau. If not you should
    check your eyes. It's located in the middle of it.
    Location 9:      Sylvaland Castle
    Requirement:     None
    Bosses:          None
    Optional Bosses: None
    If you leave the life reflector you see a forest. It's right in the middle.
    Location 10:     Halmetz
    Requirement:     Speak to the Queen of Sylvaland first
    Bosses:          Trask (1)
    Optional Bosses: Titanius
    From Sylvaland Castle keep going east. If you can't go further you are very 
    Location 11:     Golghotta Prison *
    Requirement:     Defeat Trask at Halmetz
    Bosses:          Trask (2)
    Optional Bosses: Angolmois
    You'll get here automaticly. You can come back here after you got "My Mike" if 
    you want to fight Angolmois (WARNING: He's tough)... It's located on the beach
    between Halmetz and Sylvaland Castle
    Note location 12 and 13 can be taken in random order
    Location 12:     Holst
    Requirement:     Golghotta must be finished
    Bosses:          Judecca (2), but that comes MUCH later
    Optional bosses: None, but the entrance to the dungeon that hides Ragu O Ragula
                     is here.
    Open the red path in the life reflector. After teleporting leave the reflector
    and head south until you can't get any further. Go West now until the second big
    rock. Search here.
    Location 13:     Raline Observatory
    Requirement:     See 12
    Bosses:          Undiness
    Optional Bosses: None
    Teleport with the life reflector using the yellow path. Leave the reflector.
    Go North until you can't go further. Go East
    Location 14:     Baskar
    Requirement:     You must have beaten Aphael
    Bosses:          None
    Optional Bosses: None
    Valeria Chateau can fly now. Auto-pilot it to Baskar (After this mission is 
    completed the Auto-pilot will only work to Meria Boule). Leave the Chateau and
    answer the call. HEad North until you can't go further. Search here.
    Location 15:     Hidden Trial Arena
    Requirement:     Tim must have joined the party
    Bosses:          Reguleus, Gehanna Neros
    Optional Bosses: None
    South-East of Baskar. Near the giant rock
    HHH:             Hovercraft *
    Requirement:     Available after taking downt he Varukisas
    It's initially on the beach west of Meria, near the Sword Cathedral
    Searching is NOT required
    Data tablets:  (This is the order I took them)
    Tablet 2
    From Meria beach keep following North Coast until you reach a beach. Search here.
    Tablet 3
    From the beach where you found tablet 2 head East following the coast until you
    see another beach and search here
    Tablet 1
    Near the gigantic peninsula in the middle is an island. NEar it's beach is 
    tablet 1
    Location 16:     Sielje Region
    Requirement:     Must have done second part of Mt. Chug-Chug. (Need a boss
                     symbol from Damzen)
    Bosses:          None
    Optional Bosses: None
    After leaving Mt Chug-chug head south and go West A.S.A.P.
    Keep searching while going West and you can't miss it.
    Location 17:     Gate Bridge *
    Requirement:     On the map by default, but you need the gate key from Sielje to
                     enter it
    Bosses:          Liz & Ard (2), Trask 2.0
    In spite of what they say in the game you'll need to go east once you leave 
    Sielje Region. As soon as you can go south. You'll be leaded to the west.
    Follow this way and you'll reach the gate bridge
    Location 18:     Green Hell *
    Requirement:     None
    Bosses:          None, this time. There was one when you got here before, 
    Optional Bosses: None
    From the gate bridge, head North-West. It's marked with two pillars. You can't
    miss it. You don't even have to search.
    Location 19:     Quartly
    Requirement:     Dog at T'Bok must have brought the Teleport Orb
    Bosses:          None
    Optional Bosses: None
    Warp to Meria. Go to the Hovercraft. Go to the west of the sea. Go South. If you
    see a river go into it. If you see a beach by a forest, ignore that one, but 
    turn into the sideway to the right here (west). You'll see a beach at a desert.
    Dock here and enter the desert. Keep going North until you reach a gorge. Go 
    west following the line of the Gorge. Quartly is a bridge over this gorge so 
    you may search this whole gorge. However the game makers were so friendly to
    mark the spot the search with a darker spot.
    Location 20:     Slayheim Castle
    Requirement:     None
    Bosses:          Wait and see!
    Optional Bosses: Xenon
    Leave Quartly throught eh north gate (if you are a salt plain and not in a 
    desert you've taken the right one). Keep going north until you reach the sea.
    Go east. If you found a beach you are close. The castle is south-east of the 
    beach. Very close to it!
    Location 21:     Alchemic Plant (Disappearing)
    Requirement:     After completing Slayheim Castle go back to Quartly to receive
                     a call from Irving.
    Bosses:          Antenora (2)
    Optional Bosses: None
    Leave Quartly from the South Side (Desert side). The Plant is South East at the
    edge of the Desert. Hard to spot. :(
    Location 22:     Urartu Station
    Requirement:     After completing Alchemic Plant
    Bosses:          Caina (1), Kanon (2)
    Optional Bosses: None
    Warp to Quarly and leave it through the North Gate (Salt Plain). Head West until
    sea. Follow Coast to North until you path is blocked by a mountain. Search here.
    Location 23:     Guild Galad
    Requirement:     None
    Bosses:          None
    Optional Bosses: None
    Keep going North till you reach the beach. North East of that is a small 
    peninsula. That's the place to search.
    Location 24:     Abanoned Mine Shaft
    Requirement:     First you must have spoken with the Guild Galad Master. Then
                     to the man at the entrance of the mine in Holst
    Bosses:          Kanon (3)
    Optional Bosses: Kobold King
    Warp to Holst and then warp to the Hovercraft. Go around the Island you are now
    until you reach a beach at the North side. Search the North-East of this Island
    near the coast. 
    NOTE!!! From now on you'll have the Bionic Eye. Searching will be MUCH easier 
    Location 25:     Coffin of 100 eyes
    Requirement:     Beat Judecca at Holst
    Bosses:          Liz & Ard (3), Arms Killer
    Optional Bosses: None
    South East of Quartly. Easy to spot with the Bionic Eye.
    NOTE!!! The diablo pillars can be accessed in random order. To reach Judecca's
            pillar you'll need to complete Archheimm first.
    Location 26:     Diablo Pillar Caina
    Requirement:     Coffin 100 eyes completed
    Bosses:          Drawdo, Caina (2)
    Optional Bosses: None
    Warp to Valeria Chateau and board it. At the South-West Of Guild Galad (if you
    have the map scope, for god's sake use it to spot guild-Galad easier), is a 
    landing path. Beam down here and search the area. Easy to spot with Bionic Eye
    Location 27:     Diablo Pillar Ptolomea
    Requirement:     Coffin 100 eyes completed
    Bosses:          Belleclaire, Ptolomea (3)
    Warp to Sielje.
    Warp to Hovercraft.
    To the east a dark spot in the ocean (it's green on the mapscope). Search this
    dark area.
    Location 28:     Lost City Archheim
    Requirement:     Coffin 100 eyes completed
    Bosses:          Jasoul
    Optional Bosses: None
    Warp to Quartly and leave it into the Salt Plains (North). It's hard to explain
    in directions but you can see it on the Bionic Eye. It's that green dot. Try
    to use the eye to spot it.
    Location 29:     Diablo Pillar Judecca
    Requirement:     Coffin 100 eyes completed. Archheim completed.
    Bosses:          Magmalizer, Judecca (3)
    Optional Bosses: None
    After beating Jasoul you'll reach a life reflector warping you to Snake Road.
    If you follow the road here you'll find the pillar at the end.
    Location 30:     Diablo Piller Antenora
    Requirement:     Coffin 100 eyes completed
    Bosses:          Prisnum, Antenora (3)
    Optional Bosses: None
    Warp to Damzen and warp to the hovercraft (Meria won't work any more) :(
    Cross the sea to the west and go South searching for the river (just like 
    Quartly). Enter the river and dock at the beach in the forest. Search this 
    Location 31:     Heimdall Gazzo * (Disappearing)
    Requirement:     Completed All Diablo Pillars
    Bosses:          Vinsfeld (1), Vinsfeld (2)
    Optional Bosses: None
    No "search" button required, but it's still HELL to find this one! }:(
    Use Valeria Chateau to reach this one. It's above the sea south of Sielje. Keep
    searching. Patience will get you there. It's not on the bionic eye, so that 
    makes it even more difficult. A shadow in the sea may tell it's location. My
    experience told me that when you use the Chateau and go to the island south-east
    of Sielje, the Heimdall Gazzo is right to the South of it.
    *** END OF DISC 1 ***
    *** DISC 2 ***
    Location 32:     Grotto Of Lourdes
    Requirement:     Available as soon as you you reach the worldmap on Disc 2
    Bosses:          None
    Optional Bosses: None
    Warp to Sielje and warp to the Hovercraft
    Go to the island to the south. Search the spot at the South of this Island.
    Location 33:     Sacrificial Altar
    Requirement:     Once having Ashley back and going to Baskar, you must have 
                     spoken to a guy (THE CHIEF WON'T WORK) who tells that the altar
                     is in the Urartu mountains
    Bosses:          None
    Optional Bosses: None
    Warp to Guild Galad and take the Hovercraft from here. Go east and keep 
    following the shore to the South. Dock at the second beach you find here (it's
    in a small inlet. On the mapscope you'll see that it's close to the Island 
    Outpost). SEarch this area.
    Location 34:     Lost Garden
    Requirement:     Lourdes and Sacrificial Altar completed.
    Bosses:          Caina (3)
    Optional Bosses: None
    Remark:          This is the place where to get Marievel's tool My Mike, once
                     she joined the party later in the game.
    Warp to Damzen and take the Hovercraft. Go to the Island right to the North
    of the giant peninsula. (It's where you found Data Tablet 1 earlier in the 
    Location 35:      Sleeping Volcano
    Requirement:      Grauswein must be DEAD!!!
    Bosses:           Lombardia
    Optional Bosses:  None
    From Valeria Chateau head to the Life reflector. Open the yellow path and 
    teleport. Leave the reflector and go North to the mountain and walk past it
    by the west side. Take the road to the North-West. Search at the dead end.
    NOTE!!! The four ray-points can be taken in random order. For the Raypoint
            muse you'll need Tim's Wind Cloak to reach it, which is located in
            Ray-point Wing.
    Location 36:      Raypoint Wing *
    Requirement:      Lombardia
    Bosses:           Wing Knight
    Optional Bosses:  None
    Warp to Sylvaland Castle and board Lombardia. Bring Lombardia exactly above
    the castle and keep flying to the West and you'll see it. Can't miss it.
    Adjust your height to be able to enter it.
    Location 37:      Raypoint Muse
    Requirement:      Lombardia, Tim's Mist Cloak
    Bosses:           Muse Knight
    Optional Bosses:  None
    Warp to Sielje and use Lombardia to go to the gate bridge and land on the
    Green Hell Side (You can also go on foot, but this is much faster) :)
    Enter the bridge. Use Tim's Mist Cloak to get by the panel and open the 
    bridge. Leave the bridge and warp to the Hovercraft. Go to the brigde and 
    you can get past it at the open spot. Go to the North and dock at the beach
    and search here.
    Location 38:      Raypoint Flam & Palace Village
    Requirement:      Lombardia
    Bosses:           Flam Knight
    Optional Bosses:  None
    Palace Village is optional, but nice to buy the best weapons you can buy in
    a store. Palace Village is soooo close to Raypoint Flam that I discuss it
    in one location. 
    Warp to Meria. Fly to the big island to the North (Ignore the smaller island)
    If you can find Judecca's Diablo Pillar here, you got the right island.
    From the Diablo pillar cross the mountain and land at the wide open spot here.
    From here you can use the bionic eye to pinpoint Palace Village and Raypoint
    Location 39:      Raypoint Geo
    Requirement:      Lombardia
    Bosses:           Geo Knight
    Optional Bosses:  None
    Warping to Guild Galad is a nice option to start with. Use Lombardia to
    go a little to the east and you might see a nice round island on the map
    scope, to the south. Fly to there and land on the peak of the mountain 
    here. Search here and voila.
    Location 40:      Trapezohedron (Disappearing)
    Requirement:      Completed all the 4 Raypoints
    Bosses:           Larva
    Optional Bosses:  None
    Warp to Quartly. Board Lombardia and fly to the salt plains to the north.
    It's located in these plains. Use the bionic eye to pinpoint its exact
    Location 41:      Fiery Wreckage
    Requirement:      Completed Trapezohedron
    Bosses:           None
    Optional Bosses:  Ghost of Vinsfeld
    Warp to Halmetz. Board Lombardia and head directly to the East.
    At the beach land and search at the edge of the beach.
    Location 42:      Spiral Tower  * Final Location *
    Requirement:      Fiery Wreckage Completed
    Bosses:           Grodine, Manufestu, First Root, Second Root, Third Root
                      Kuiper Core and the Final Boss 
                      (The first two are in the Spiral Tower, the rest 
                      is Glaive Le Gable which is accessed from the
                      Spiral Tower)
    Optional Bosses:  None
    The Spiral Tower is easy to spot. It's on the giant peninsula in the
    middle of the inner sea. At's at the peak of its mountain. Problem is
    Lombardia can't land close to it. :(
    Fly to the Peninsula with Lombardia and go south and go east as soon as the
    peninsula connects to the land and here you'll find a place to land. Now
    you must go to the mountain on the peninsula and go to its peak and search
    Optional Locations:
    Optional Location 1: Thunder Lion Cage
    Requirement:         None
    Reward:              Noua Shax (Thunder Guardian)
    Optional Bosses:     None
    Go to the beach west of the inner sea with the Hovercraft (Where you found 
    tablet 3). From the beach head a little North-West and search here.
    Optional Location 2: Island Outpost
    Requirement:         I'll take that in more detail in my description below
    Reward:              Level 2 magic. And the possiblity to learn "Extend" (Later)
    Optional Bosses:     None
    Once the dog in T'Bok village brought you the Teleport Orb, warp back to Sielje.
    Speak to someone named Karayan who is in the libarary. Read a book here about 
    Teleport Orbs and leave Sielje. Put Lilka in the lead and use the Teleport Orb 
    to warp to a location at random and she'll mess up and land on a small island.
    Search here. You'll meet Day who'll teach you level 2 magic.
    ABOUT EXTEND! This is not the right FAQ to talk about it, but I got too many 
                  questions about it, and it came to my attention that there are 
                  too many FAQs wrong about this topic. After you got level 2 magic
                  you may encounter Karayan in the Sielje Library (don't know 
                  exactly from which moment. I checked when I went for the Diablo
                  Pillars, but you can come back later, as well). Talk to Karayan
                  who'll say to be tired of spreading higher magic around the world.
                  Now warp to the Island Outpost and Day will teach you Extend 
                  (Lilka must be in the lead)
                  From that moment you'll have no more business at the island 
                  outpost. Normal magic guilds will now teach you level 1 and 2 
                  spells... So that's said.
    Optional Location 3: Dark Reason
    Requirement:         None
    Reward:              Leita Salk, Guardian Of Darkness
    Optional Bosses:     None
    The same way at the abadoned mine shaft (Location 24). This one is in the middle
    of this island.
    Optional Location 4: Crimson Castle
    Requirement:         Lombardia
    Reward:              Secret Party Member: Marievel. As a party member pretty
                         worthless, but she's your ticket to some bonusses and nearly
                         all the optional bosses.
    Optional Bosses:     None
    Warp to Guild Galad and use Lombardia to go South-West. Once over the mountain
    land Lombardia. Use the bionic eye to pinpoint its exact location and search
    Optional Location 5: Odd Headquaters
    Requirement:         Marievel, it seems. And drinking milk in Damzen
    Reward:              - Change names of partymembers
                         - View the cards of which monsters you defeated
                         - Shop that sells heal berries, big berries and stuff
                         - Puzzle that brings you a Teddy Bear
    Optional Bosses:     None
    Go to Damzen and drink a milk in the pub. The owner will tell you
    about a strange building to the NE. Leave Damzen and head North-East.
    YOu'll find it easily witht the bionic eye.
    Optional Location 6: Promised Catacombs
    Requirement:         Marievel. And doing things I'll describe below
    Reward:              Wind-Up key, needed to get My Mike. And it seems
                         you can get Marievel's second force here.
    Optional Bosses:     None
    At the library of Meria castle is a book called "Crimson Noble
    Sancturary". Only Marievel can read it. Read it. Now leave Meria and
    board Lombardia. Put the map-scope on for quicker pinpointing the location
    by pressing "Select" twice.
    Go to the island SouthWest on the map. It's completely forest with a
    clearing where Lombardia can land. On this island walk to the South
    East of this Island and Search here.
    Optional Location 7: Pirate's Warren
    Requiremnts:         Lombardia
    Reward:              Servel bonusses.
    Optional bosses:     Gatlorg
    Warp to Sielje. Go to the east (with Lombardia) over the dark spot 
    in the ocean (Where Ptolomea's Diablo Pillar is located as well). 
    Go to the east of this dark spot and you'll see and island. Land 
    here and search this spot to find the Pirate's Warren.
    Optional Location 8: Fab Lab
    Requirements:        Marivel must have spoken to Luka. A girl in
                         the Pub of Damzen. If the name Luka doesn't
                         appear, you've spoken to the wrong person.
    Reward:              Marivel's 3rd force "Lucifer" and 4th force
                         "Asgrad 2".
    Optional Bosses:     Bulkogidon (Very hard and required to complete
                                     this optional dungeon).
    Warp to Sylvaland Castle and Board Lombardia. Fly to the South and
    there's a spot across the sea where Lombardia can land (not reachable
    with the Hovercraft) Land here and search this area.
    Optional Location 9: Good Luck Zone
    Requirements:        Trapezohedron Completed
    Reward:              Chappapanga, luck guardian
    Optional Bosses:     -
    Go to T'Bok and let Brad talk to Merril in the house to the north.
    Then leave T'Bok and go all the way east, close to the sea you may
    find it.
    Optional Location 10: Wind Tiger's Den
    Requirements:         Flying Valeria Chateau or Lombardia
    Reward:               Fengalon, wind guardian
    Optional Bosses:      Zolinge
    Follow the north coast of the inner sea with anything that can fly.
    You may find it there somewhere (there's a landing pad nearby).
    Optional Location 11: Meteor Crater
    Requirements:         Lombardia
    Reward:               Rigdrobrite, star guardian
    Optional Bosses:      Zavorg
    South of the map is an island with a bit crater, that's the place
    to search.
    More optional locations will be listed in updates of this guide....
    Other guides by Tricrokra
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    Breath Of Fire IV  - Boss Guide
    Breath Of Fire IV  - Combo Guide
    Grandia            - Boss Guide
    Grandia            - Skill Guide
    Grandstream Saga   - Boss Guide
    Wild Arms          - Boss Guide
    Wild Arms 2        - Boss Guide
    Wild Arms 2        - Location Guide
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