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    FAQ by AnimeMaster

    Version: 2.0 | Updated: 01/22/01 | Search Guide | Bookmark Guide

    Crash Bash
    By: AnimeMaster
    Version 2.0
    I. Crash Bash Walkthru
    A. Introduction
    1. About Me
    2. My Opinion of This Game
    3. My Opinion on the Crash Bash Series
    4. Legal Disclaimer
    5. Version
    B. About this game
    1. The Layout
    2. The Characters
    3. The Arenas
           C. The Adventure Walkthru 
    1. Warp Room 1
    a. Crash Ball
    b. Polar Panic
    c. Pogo Painter
    d. Jungle Bash
    e. BOSS - Papu Pummel
    2. Warp Room 2
    a. Beach Ball
    b. Tilt Panic
    c. Pogo-A-Gogo
    d. Space Bash
    e. Desert Fox
    f. BOSS - Bearminator
    3. Warp Room 3
    a. N. Ballism
    b. Melt Panic
    c. El Pogo Loco
    d. Snow Bash
    e. Metal Fox
    f. Dot Dash
    g. BOSS – Big Bad Fox
    4. Warp Room 4
    a. Sky Balls
    b. Manic Panic
    c. Pogo Padlock
    d. Drain Bash
    e. Jungle Fox
    f. Toxic Dash
    g. Ring Ding
    h. BOSS – Oxide Ride
    5. Warp Room 5 
    a. Splash Dash
    b. Dragon Drop
           D. Miscallaneous
           1. Thanks! 
    I. Crash Bash Walkthru
    A. Introduction
    1. About Me
        Well I am 13 years old, and I play a LOT of video games.  I was a 
    nintendo buff up until the release of Playstation™ by Sony™.  I mainly 
    enjoy Rpg's and stradegies.  However, I like a good party game now and 
    then.  I only like games that test skill basically, although most 
    people would say rpg's aren't challenging.  
    2. My Opinion of this game
          Crash Bash™ is a decent party game.  I like that it tests skill, 
    which I have tons of.  Mwhahahaha.  I beat it in two days.  But yet I 
    played it again, and again, and again. It really doesn't live up to the 
    Crash name, because N. Brio became a good guy.  And they had so many 
    bad guys to chose from.  Why'd they bring in Rilla Roo?  But besides 
    that it's good. 
    3. My opinion of the Crash Series
       One of the first games I got with my playstation (I got three) was 
    Crash Bandicoot. I have all the Crash titles, because of the basic 
    "cartoon" feel of it.  I think they went overboard with CTR, there are 
    two many Kart games out there. Above all, thumbs up.
    4. Legal Disclaimer
       This Faq is property of AnimeMaster (Animemaster411@aol.com) under 
    copywrite law.  All Crash Bandicoot and its affiliates are property of 
    Eurocom™ Software.  Replecation for personal use must be permitted by 
                  5. Versions
    Version 1 - Initial Release
    Version 2 – Current Release
    -	Fixed Grammatarical And Spelling Errors
    -	Updated Current Standings
    -	Added first two stages of Warproom 5
    -	Fixed Text Corruption errors
    B. About this game
    1. The Layout
       At the main menu, there are 4 menus:
    1.	Adventure Mode
    -New Game: Starts a new game
    -Load Game: Continues game that has been saved on a memory card
    2.	Battle Mode
    -First, choose the amount of players
    -Next, choose characters
    -Then, choose stage from unlocked levels
    -Select whether it is team play or free-for-all
    -Finally, choose difficulty and number of cups needed to win
    3.	Tournament
    -First, choose the amount of players
    -Second, choose characters
    -Next, choose the type of arena (All 4 levels must be unlocked)
    -Then, choose difficulty and number of cups needed to win    
    4.	Options
    -Change sound and controller settings here.
    2. The Characters
       Here are a list of characters and their stats:
    Crash: In Crate crush, he can spin mulitple boxes at once. He picks up 
    boxes slowly, and throws them slowly.  In polar Push, his bear can 
    unleash two not powerful charges in a row, and manuevers fairly well.  
    No one really has an advantage in Pogo Pandemonium, but if you must 
    know he uses a pogo stick. In ballistix, no one has an advantage.  In 
    tank wars, shoots one medium speed, medium range, medium damage shots.  
    And in crash dash can get bumped easily.
    Coco: Ha.  In crate crush same as crash, in polar push, manuevers good, 
    but INCREDIBLY weak. Uses a pogo stick. Same as crash in tank wars, and 
    Crash Dash, be very, very passive, she's very WEAK!
    Tiny:  Roar baby!  This is my personal favorite.  Why?  Here's the low-
    down.  Crate Crush, kicks boxes, but who cares?  Picks em up and throws 
    them before Coco can say "hahaha".  And they go FAR!  Polar push, one 
    charge takes up almost the whole bar, but delivers one heck of a wammy. 
    Pogo Pandemoium uses springs… Tank Wars shoots one VERY powerful blast 
    with short range and slow speed. Crash Dash, can bump his way to the 
    front at record time.  And besides, hes &$@#&@% HUGE! Like the book 
    says, good thing he's on Crash's side.
    Dingodile:  Grrr my butt, he stinks.  Crate Crush, same as Crash, 
    except when he spins boxes he can't move. Polar push, takes the whole 
    bar, but's on the wimpy side like Cortex. Uses a pogo. Two volley shots 
    are pretty pointless, they're just like crash's basically. Crash Dash, 
    has medium resistance.
    Cortex: Pshaw.  Crate Crush, picks up and shoots them quick, but short 
    range.  Polar push same as dingodile.  Pogo.  Tank wars – LONG range 
    (Very annoying) fast, yet weak.  Crash Dash, wimpy.
    N. Brio: Same as Cortex.
    Koala Kong: Same as Tiny.
    Rilla Roo: Same as Dingodile.     
    3. The Arenas
        Here are all the different types, they're controls and what-not.
    Crate Crush:  My favorite besides Ballistix.  Pick up boxes and throw 
    them at opponents.  You can also Kick/Spin boxes at them. There are 
    three types of Boxes:
    Stone Crate: Standard box, small blast radius.
    TNT: If you pick up/ jump on/ hit these, they will count down to three 
    and then explode. You can still pick them up and throw them when 
    they're counting down.
    Nitro: TOUCH IT AND IT EXPLODES! Simple as that.  Hurts the most among 
    the three.  A little tip: if you're enemy is near a NITRO, throw/ hit a 
    box into it. Heheheh, it's the simple things in life you treasure.
    And Wumpa Fruit: Give Health
    The controls are:
    [ ]: Kick/ spin boxes
     O : Pick up, press again to throw
     /\: Cheer (Pointless, but it raises your EGO points)
     X : Jumps (Most useful in Future Bash)
     I'll explain the solitary stages in the Walkthru
    Polar Push: You ride on your trusty polar bear, and charge the 
    opponents off the ice you run on.  ALL the stages are slippery, so be 
    careful.  Pretty simplistic. Until you see the floating thingy.  IT 
    shoots down a beam that will do different things. It also gives you the 
    Lightning: When time runs out whoever has it is safe, but all OPPOSING 
    players are shocked and incapicitated.  Take advantage and push em' 
    Weight:  Whoever has it when time runs out is squashed and immediately 
    The beam also:
    Inflates you:  You're bigger and stronger, but easier to hit and slower
    Shrinks you: You're smaller and weaker, but harder to hit and faster.
    [ ]: Charge (Only if you have enough charge meter)
    [ ] + Direction of stage: To kick yourself back on while hanging off 
    the edge. 
    Pogo Pandemonium: I HATE THIS GAME.  My least favorite as you can tell.  
    Move around on a PogoStick/ Springs and color the floor with you're 
    feet. Get boxes to add the colored tiles to you're score.  Pretty 
    simple right? NOT! 
    Fast Boots: Your most valuable item.  Makes you faster.  Abuse it.
    Missle:  Shoot people and stun them.  DUH!
    Arrows: Everything the arrow is pointing to turns your color.  Only the 
    tiles that is!
    Boxes: Get them to add your tiles to your score.
    Ballistix: First Pong, then air hockey… or was it the other way around?  
    Anyway,  this is the ULTIMATE test of reflexes.  It may seem like you 
    can just twiddle your thumbs and win when its on easy.  But then you 
    set it to hard and see what Pong Hell really looks like…
    [ ] :  Shoots a kicker that knocks the ball back with more force.  Your 
    greatest asset.
     /\ : Cheer (Pointless, but it's better than the one in Crate Crush) 
    R1/L1: Either one does the same thing.  Makes you faster.  Once you 
    know how to use the kicker affectively, hold this.
    Tank Wars:  Whoa.  This is fun.  Shoot them.  Make sure to get use to 
    moving and changing the turret at the same time.  And know how to 
    bounce your shots.  The mines in the 2nd and third stage are pointless.
    Wumpa Fruit: Gives health
    Mines: Put them down and watch them explode.
    Missle: Shoots long range with power
    Bomb: Shoots over walls.
    [ ] :  Shoot
    O  : Lay Mine
    L1, R1: Rotate Turret
    Crash Dash:  Difficult controls at first, but you get use to it.  
    Learn ot stasy on the inside by pressing the direction button 
    slightly.  Weapons usually don't help.
    Wumpa Fruit: Needed for speed boost
    Weapon: Varies per stage
    [ ]: Boost (Need Wumpa fruit)
    O : Shoot weapon
    R1: Move
    Left and right: Turn
           C. Adventure Walkthru
    1. Warproom 1
           First Select your character.  This is actually an important 
    decision.  I Recommend Tiny, but it's your choice. Koala's Stupid. 
    Remember, this Walkthru is written by AnimeMaster. 
    a. Crash Ball
    Trophy:  No added rules from the original.  This is my favorite 
    ballistix stage, because of the air hockey feel.
    Gem:  Win with only 9 health.  OR, if your playing two players, a 
    combined score of 18.  If your teammate stinks this could be a problem. 
    Crystal: Win without the kicker! It's not as hard as it looks, though 
    the enemy will now use the kicker A LOT! Same rules but without the 
    b. Polar Panic
    Trophy: No added rules.  But there's ice around the stage, so you have 
    to break it before pushing them off.                         
    Gem: Win Quickly. In 30 Seconds.  You have to be aggressive. Now you 
    know why I like Tiny.
    Crystal: The Floating thing shoots lighting at you and knocks you off 
    the stage.  It also gives them power-ups. BE VERY QUICK! Stay away from 
    it and be careful of the power-ups.
    c.  Pogo Painter
    Trophy: No added rules. 
    Gem: Deplete your score to zero, while your score is at 120 while there 
    are at 90.  Your score goes backwards.  This one does double combined 
    with the 2-players like Crash Ball.
    Trophy:  Win without touching the mushrooms.  They tend to pop out on 
    front of you, so be careful. Especially with the speed boots.
                             d. Jungle Bash
    Trophy: No added rules.
    Gem:  Kill them quick! No running away from them. Keep throwing as 
    fast as you can with TNT.  
    Crystal:  Beware the Idols rath?  Oh ok, the idol shoots nitro boxes 
    at you.  Ok.  Keep Moving. OF course, there is always a way to use it 
    in your advantage.  Go near them, Let it fire, and then Jump away 
    (even though jumping moves the same as running)!
                            e. BOSS – Papu Pummel
    Tips:  Ok, he will shake the ground.  When the tiles flip over, stay 
    away from them.  Then he'll make a crash clone.  Just hit them, don't 
    bother throwing things at them. When They're all dead, hurry up! Throw 
    a TNT at papu when you're close enough.  Then Stay away from the 
    crates.  They'll explode.  He'll do the same thing again.  Lather. 
    Rinse.  Repeat.
                   2.  Warproom 2 
                              a. Beach Ball
    Trophy: New variation.  Heh, no there's magnetic power.  Press X, and 
    when a ball hits your cart, it will stick.  Realease X, and it shoots 
    it out with more force than a kickback.  It eventually runs out of 
    power, so don't hold it to long. Also, after being hit by two 
    kickbacks, the ball will slow down. You can hold multiple balls at 
    once, and then let em' all rip!  You now have only 12 points, which 
    calls for a slightly shorter game.
    Gem: Win with a handicap… you have 9, they have 15. Do NOT, under any 
    circumstance think you're gonna win even after you have more points 
    than them.  It's not over 'til it's over. This handicap goes double 
    "Team Score" under two players also.
    Crystal: Who comes up with this crap! Enemies have alternating sheilds, 
    and there will always be one enemy that can't lose any points.  Whewn 
    there's one enemy left, he occassionally gets it. It seems real HARD, 
    and for the first few times, it is.
    b. Tilt Panic
    Trophy: Not as hard as it looks.  If a fish comes on the stage, stay 
    away from it.  A walrus will jump on where it is, and tilt the whole 
    friggin' board in the process.  Heavier players like tiny will actually 
    tilt the board more than lighter ones, so if you're using tiny, be 
    careful!!!  OF course, there are always advantgeous handicaps…
    Gem:  30 seconds… Tilt the board and let em' fly!
    Crystal:  Beware the Storm! Whoa, it tilts a lot!  All tilting on your 
    part is pretty much non-existant, so don't even try.  Try to keep in 
    the center though… And you better know how to pump the square button…
    c. Pogo-A-Gogo
    Trophy: Hmm… Slightly different. NOT! There are no more point boxes.  
    You must make squares on the floor, not filling in the center. Also 
    Rectangles. If you make one, you get all the points for it.  Any other 
    space you have, though, will also add to your score.  Missles shoot 
    four ways now, so be extra alert. 
    Gem: Down to zero, you start with 150, they start woth 90.  Double 
    combined score with 2 players, also.
    Crystal: Whoever has the biggest total wins.  Meaning, this isn't like 
    a game of football, but now more like a fishing contest.  Whoever gets 
    the biggest catch.  Speed boots are a neccesity.  Over 25 points should 
    suffice, they rarely get higher than that.
    d. Space Bash
    Trophy: This is my favorite box stage. You need to jumnp here.  TNT and 
    NITRO blow up the floor.  Blow up as much as possible, because their 
    stupid and will falll in the holes you make.  If you touch a Nitro, you 
    die.  That simple. 
    Gem: Kick Stone crates into Nitro that's are near them.  TNT works 
    better actually.  But you have to beat them in 30 seconds.
    Crystal: !!! The first time I played through the game, I used Crash.  I 
    had JUST gotten use to picking up the crates.  And now this… There are 
    only Nitro and TNT now, and you can't pick up boxes.  Not as hard as it 
    may seem if you have someone that spins. The enemy can pick up boxes. 
    Keep Settin' off TNT until they all fall through the floor. 
    e. Desert Fox
    Trophy:  Ah, this is the first Tank Stage.  Beating this means you can 
    now play it in battle mode.  There are 4 rows and 4 Vertical columns.  
    I suggest not stayting on the edge.  Mines don't help, unless the enemy 
    uses them.  Then they blow themselves up. No added rules.
    Gem: 40 seconds, same rules.
    Crystal: The water square in the center has a submarine in it.  It will 
    shoot those overhead bombs.  But the enemy will be hurt by these too.  
    Not too much more difficult.
    f. BOSS – Bearminator
    Tips: Ok, this is like tilt panic.  At first, the bear will send out 
    one lil mettalic cub. It will remain still, but you can't push it.  It 
    has a missle, that will shoot straight, so keep moving, and when it 
    shoots… DASH! Then simply push it off.  It's not that hard to push off.  
    Then you will be given a missle.  Get it, and shoot at the bears ugly 
    mug.  Then, stay away from the upper-left portion of the arena.  
    Because he blows it up!  Then he'll send two bears at you.  They both 
    have missles, so this is gonna be hard!  Dodge and attack.  Even though 
    there's two, it's not that hard to knock them off.  Then you'll get a 
    missle.  Do it again.  He'll blow up the upper-right portion, so 
    there's only half the arena left.  He'll send THREE bears (ARE THEY 
    INSANE!) that will ALL have missles. Dodge them, than use your Christ 
    like powers to knock them off.  If you don't know miracle powers, rely 
    on luck with a lil bit of skill on the side. Get the missle, and blow 
    his sorry butt away! If you miss with that missle, I am not at fault 
    for any serious physical injury you cause yourself.
         3. Warp Room 3
    Aha, now you're getting fired up! But, oddly enough, this warproom 
    holds basically the hardest stages!  But the fourth warproom has insane 
    Gem and Crystal challenge, so this one is gonna be slightly easier.
    a. N. Ballism
    Trophy: Added rules? YEAH!  Sometimes, a lil electricity will appear in 
    the corners.  If it is one of the two corners near you, grab it!  It is 
    a reppelent sheild, which will ward the balls away from you for a short 
    period of time. There is also N. Gin, who will appear and shoot balls 
    everywhere. Be on the alert, and make sure you know when you're Firce-
    Field wears off!
    Gem: Once again a handicap, same 2 player rule… You have 15 they have 
    Crystal:  N. Gin will only shoot his balls at you're goal.  BAD!  Well, 
    if you know how to use the kickback effectively, you can use that as an 
    oppositional handicap! The persons to the right and left of you won't 
    know what hit em'!
    b. Melt Panic
    Trophy: My least favorite Polar Push game.  Uka Uka will only harm you. 
    He will turn you to ice, a snowball that can slightly move around, only 
    give you the weight (Not the lightning), and melt the stage!  After a 
    certain point, he'll stop melting the stage.  He'll get the other 
    players most often though.
    Gem: Beat them in the alloted time, same story.
    Crystal: Win without the ability to save yourself.  STAY AWAY FROM THE 
    c. El Pogo Loco
    Trophy: So Ripper Roo did make an appearance. He's still as psychotic 
    as ever, and basically doing what he did in Crash 2.  He'll put TNT on 
    the floor, which will explode after 3 seconds or when somebody jumps on 
    them. He will also occasionally shoot  missles everywhere, so if you 
    get hit by nobody, you know who did it.
    Gem: You have to decrease your score to zero, same stuff.  You have 
    120, they have 80.
    Crystal:  Nitro.  Now he uses Nitro, and if you step on it you lose.  
    Kinda like the mushrooms, except these also have a blast radius of 1 
    square.  So don't try any heroic stunts in order to grab a box.  It 
    won't help.
    d. Snow Bash
    Trophy: My least Favorite Crate Crush stage.  You slip around, and the 
    penguin is irritating.  If you want to try something risky, hit the 
    penguin. Stay on the outside until it starts making a BIG circle. Then 
    go to the center, and wait for it to slow down.  When it does, go to 
    the outside. VIOLA!
    Gem: Go with the penguin stradegy, and be reckless.
    Crystal: Slippery Shoes? IT doesn't make much of a difference for me, I 
    don't even notice it.
    e. Metal Fox
    Trophy: Well, here's a twist! The boxes will change in different 
    formations.  Sometimes, only horizontal or vertical passages are open.  
    But sometimes, there's an outer and inner ring, and sometimes there's a 
    "bone" in the center.  You'll see what I mean.  Oh, and just to let you 
    know, it starts off with only vertical passage.
    Crystal:  The lil' parachute thing you CANNOT touch.  They will kill 
    you.  Just keep in mind the phrase "HEAD'S UP!".
    f. Dot Dash
    Trophy: The first Dot Dash Stage. At first the controls are annoying, 
    but you get used to them.  Remain away from the rest of the crowd, and 
    when you pass someone, NEVER go directly in front.  This is due to 
    misslesd and the "boost" ability.  Don't concentrate on getting 
    missles, get the wumpa fruit.  Stay on the inside and turn lightly.  
    That's about it!
    Gem: They start of at 8 laps, you have 10.  You HAVE to finish before 
    time runs out.
    Crystal: Stay AWAY from the front of other carts.  Missles kill you.  
    g. Big Bad Fox
    Tips: The Komodo brothers are back from Crash 2 and they're looking for 
    you!  First, they'll run like sissy's into their building.  Then, 3 
    Different Cannons will shoot the same thing tiny and koala shoot at 
    you.  By the way, this is a tank boss.  Aim carefully, because you have 
    bombs.  You have to hit them each twice.  When they're gone, the 
    building will sink and you have to deal with 4 cannons that shoot 
    Cortex's and Brio's blasts. Two shots each again.  Keep an eye on 
    health.  Then, the final level comes down.  Two missle launchers will 
    shoot missles at you, so be careful.  Although they don't mean instant 
    death, they do do maximum damage, and at this point you might not have 
    full.  Two shots each.  Now here come the Komodo's!  It's exactly like 
    fighting Cortex and Brio.  You now have MISSLES. If you are at low 
    health and they kill you, don't sweat it.  When you retry, their fort 
    will already be dead, and you'll be at full health!  Just take em 
    4. Warp Room 4
    MWAHAHA. If you think you were good and beat EVERYTHING in the first 
    three warprooms, you're wrong.  Now it's time for GOLD RELICS!  GO back 
    to any old stage and try for them.  You have to beat the computers two 
    times while their on hard.  In ballistix, wimpy pong babies become the 
    ultimate reflexive opponents! In Polar Push, Cubs become 
    Catastrophically powerful!  In Crate Crush, Pansies become persistantly 
    annoying!  It's really hard. I actually like the idea though, because 
    you win because of skill.  Those stupid handicap Gem and Crystal 
    matches are annoying, not challenging.  So buckle down, and here's the 
    4th Warp Room! 
      a. Sky Balls
    Trophy: Pretty Much like the original, except the stage tilts when 
    engines fail.  Like Tilt Panic mixed with Crash Ball.  20 Points.
    Gem: 9 to 15.
    Crystal: AHHHHHHH!  This is so annoying.  They're kickbacks have a new 
    feature that's a red kickback.  This makes the ball red (AKA "makes it 
    hot"), and if the ball touches you, you die! Everybody else can touch 
    it, and you all start with 10 points.  If you hit it with your kickback 
    I think you still live, but I'm not sure (Verification on this, you do 
    die, because the #%#$#&% kickback doesn't work)!  Very irritating. The 
    red balls do not count, just to let you know.  So just let them go by 
    your goal.
          b. Manic Panic
    Trophy: My favorite Polar Push Stage.  You can get bombs and shoot them 
    with O.  This kills their polar bear, putting them on skates.  On 
    skates, you can't save yourself, and you become severely weaker. If you 
    get hit again with a bomb, you explode!  So even if you're Crash or 
    Coco, you can easily win!
    Gem: 45 secs.  You can't blow them up, it takes too long.  Just try and 
    push em' off.
    Crystal: You start off on foot.  No biggie. Just blow everybody else 
    c. Pogo Padlock
    Trophy: Few added rules. If you step on a square of your own color, you 
    lose all your SQUARES.  IF you step on a padlock, no one can steal your 
    squares (AKA repaint them their color) and you can't lose your squares 
    by stepping on them. But if someone shoots you, they get all your 
    squares on their color, even with the padlock.  So watch where your 
    Gem:  They start off with 90, you 120.
    Crystal: You can't color by yourself.  You're pogo is out of paint. You 
    can only get squares by shooting other players and stealing theirs.  I 
    found out if you step on a square of your color you don't lose it.  
    Also, after shooting someone you must quickly break a box or they will 
    re-color your stolen squares.
       d. Drain Bash
    Trophy: There are now extra items that you get from purple boxes.  
    That's about it. If you're hit when holding an item you lose it. Here 
    they are:
    Electric Ball: 3 shots.  Homes on the enemy.
    8 way missle: 2 shots.  Hits Basically everyone in range.
    Sheild: 1 shot.  Makes a barrier around you for a very short time and 
    you can hit the enemy with it.
    Gem: Forget the weapons, just take TNT and take them out!
    Crystal:  If you kick the purple boxes you die.  Throw them or don't 
    bother getting weapons.
     e. Jungle Fox
    Trophy: Now there are no more boxes.  You are allowed to move freely.  
    The mines do not spread out in all four direction but are simply 
    proximity mines with a small blast radius. Not very useful.  But the 
    missles are.  Get them when you see them.  The idol will eventually 
    come down in two pieces and start running around, which hurts you.  The 
    first one goes down to the bottom-left, the other the bottom-right.
    Gem:  Get the missles and kill em quick!
    Crystal: The idol spits something that kills you, beware!
       f. Toxic Dash
    Trophy: Instead of missles they have sheilds that bounce your opponent. 
    The slime balls spin you out, and the barrels explode.
    Gem: Ugh, same as previous.
    Crystal: Falling off will cause goop in your engines that will stall 
    you for a while.  Stay in the center.
        g. Ring Ding
    Trophy: This is the first medieval mayhem.  But all the medieval 
    mayhem's stages are different.  So most people don't consider them to 
    be the same game.  This one involves busting balloons of you're color 
    to gain points.  The Controls are:
     X  : Jump
    [ ] : Attack
    There are also item boxes you break open.
    Boots: Allow you to run at the same speed regardles of the stages 
    Vacuum:  Sucks all balloons of your color (and the black balloon) 
    toward you.  When you have this, people tend to run over to you and hit 
    The Black Balloon either
    -Changes Stage Rotation
    -Blows Up other people's balloons
    -Turns all balloons your color (Ecspecially useful with the vacuum) 
    1st player is Yellow
    2nd player is Red
    3rd player is Green
    4th player is Blue
    Gem:  Kinda like Pogo Pandemonium. Deplete your score to zero.
    Crytal:  Breaking balloons of the wrong color don't stun you but KILL 
    a.	Oxide Ride
    Tips: First, You will chase him through a big field, like Star Fox™.  
    He will leave Nitro Crates and shoot missles at you.  If you run into 
    anything you die.  Once this Hectic game is over, you have a one-on-one 
    game of ballistix with Oxide.  In this game, you have health.  Like 
    Big-Bad-Fox, if you die now you stay in the ballistix game.  He will 
    lose more health than you when he let's a ball by, but you have your 
    own problems.  There is one red ball, dodge it and that's one problem 
    down.  Missles will shoot at you, and on top of all that, OXIDE IS 
    GOOD!  But I beat em', and you can too (Eventually).
                   5. Warp Room 5
    After that, you have Access to the fifth warp room with the remaining 
    locked games. But in order to play them you have to have enough 
    Crystals, Gems, or Gold Relics.  I Have unlocked some of them with 
    116%. (24 Trophy's, 21 Gems, 20 Crystals, 19 Gold Relics, and all 
    bosses beat).  I'll update when I beat more!
    a. Splash Dash
    Trophy:  This is a Crash Dash Stage.  The new controls are:
     X : Jump
    There are no missles or stars, and you ride sea animals.  The controls 
    are kinda sloppy, so I don't like this stage.  Why do you need to jump? 
    Oh, that's simple.  There's an object in the center that will push out 
    poles.  You have to jump em'. They can also push you off.
    Gem: Same as the previous basically.
    Crystal: Things speed up?  Try things go Insane! The thing in the 
    middle will now spin… FAST!  The poles will come out randomly and 
    continuosly.  Prepared to be pushed off a lot! Good Luck…
    b. Dragon Drop
    Trophy: NOW THIS GAME IS FUN!!! You're on a Dragon.  You have to get a 
    jewel, by either picking it up, or knocking it OUT of somebody and 
    picking it up. Then you haver to throw it at a target that moves back 
    and forth.  Depending on where you shoot from you can get from 1 to 5 
    points per shot.  Here are the controls:
    [ ]:  Dash (slide?) Attack
    [ ]:  Hold to power up Dash Attack
    [ ]:  Shoot Jewel (While Holding Jewel)
    Pretty complicated controls eh?  I think that the power of the dash 
    attack depends on who you are.  Highest point total wins.
    Gem: First person to reach zero wins.  They start with 15, you start 
    with 20.  Not very hard, you get a minute.
    Crytal:  You can only shoot from the flashing point area.  Varies.
    D. Miscallaneous
    1. Thanks!
    -To Myself, for actually finishing something I…
    -GameFaqs.com, for posting my site 
    -The Makers of the Crash Series, for persistantly pumping out more 
    -That guy… um… I'm done!

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