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    FAQ by HatesTheInternet

    Version: 1.1 | Updated: 09/19/01 | Search Guide | Bookmark Guide

    FAQ for Crash Bash
    Written by Tom (WebWhizTommy@aol.com)
    Version 1.1
       I. Introduction (About myself, and all that other stuff)
      II. Versions of this FAQ
     III. Introduction to the game
      IV. The Characters
       V. The Levels and Controls
      VI. Warp Room 1
     VII. Warp Room 2
    VIII. Warp Room 3
      IX. Warp Room 4
       X. Warp Room 5
      XI. Codes and Cheats
     XII. Thanks to...
    XIII. The Disclamer and Legal Stuff
    I. Introduction
    First of all, I'm 14-years-old. I spend a lot of time playing video games. This is my first 
    FAQ, and I'm doing my best at it. If you see any mistakes, email me at
    WebWhizTommy@aol.com (spelling and grammar mistakes you send me will be
    ignored). Thanks in advance.
    II. Versions of this FAQ
    Version 1.0: First version.
    Version 1.1: Updated Disclamer and Legal Stuff. 9-19-01
    III. Introduction to the game
    Hmmm, what better way to start than an intro? Basically, you work your way
    through the game in challenging arenas with different objectives.
    This isn't one of those games that requires absolutely no talent or skill
    You need LOTS of both in order to even remotely progress through the game.
    I do have both, but Crash Bash really tests those skills, especially in
    the later levels.
    IV. The Characters
    There are eight characters you can choose in Crash Bash. Some of them have
    better advantages than others, and some have worse. Here's the list of
    characters and their abilities.
    Crash Bandicoot: Crash is small, so he's good in Polar Push, but he's
    pathetically weak. In Crate Crush, he lifts crates slowly and throw's
    them a short distance but he can move while spinning crates. In Tank
    Wars his tank fires a fireball. It moves slowly and does medium damage.
    Coco Bandicoot: Basically same as Crash. Wimpy in Crate Crush and Polar
    Push. Fires the same way in Tank Wars. I wouldn't recommender her, but
    go ahead if you want a challenge.
    Tiny Tiger: He has one powerful charge in Polar Push. He can lift 
    crates and throw them before you can even get out of the way. He can 
    only kick crates instead of spin them, but that's his only flaw. He 
    fires a spiked ball that is slow but is very powerful in Tank Wars. 
    If you are a beginner in this game, definately go with Tiny.
    Dingodile: Terrible? I think so. It's not even worth completeing the
    game if you pick Dingodile. Throws crates better than Crash and Coco,
    but not much better. In Tank Wars he can fire two small blasts at a
    time, but they aren't very powerful.
    N. Cortex: He picks crates up slow but he shoots them pretty
    fast. He has a powerful push in Polar Push, his tank shoots REALLY
    fast and far in Tank Wars, but the power of the blast isn't worth it.
    N. Brio: Pretty much the same as Cortex. In fact, everything about him
    is the same as Cortex except for the fact that he doesn't have a stupid
    "N" on his forehead.
    Koala Kong: My personal favorite. Everything about him is the same as
    Rilla Roo: Same as Dingodile, don't even consider picking him.
    V. The Levels and Controls
    Alrighty then, lets get started explaining the levels.
    BALLISTIX: The most fun out of all of them, but can be really
    frustrating if you suck. Hit the balls and don't let any of them pass
    your goal.
    Left and Right: Move.
    Square: Kickback (Very useful).
    R1/L1: Your craft moves faster.
    POLAR PUSH: Push your opponents off the edge of the platform. Last one 
    standing wins. The beam thing gives you items, or makes you bigger or 
    Bigger: Easier to hit, slower, but more powerful.
    Smaller: Harder to hit, faster, but less powerful.
    Directonal Pad: Move.
    Square: Charge.
    Square + Directional Button: Save yourself from falling off the edge.
    Main Items:
    Lightning: Keep it. Don't let anyone take it. When lighting hits,
    knock the opponents off the ice.
    Weight: AHH, pass it quick! Don't get caught with it at the end or a
    500 pound weight falls on your head.
    POGO PANDAMONIUM: Jump around coloring squares. Hit purple boxes to
    turn your colored squares into points.
    Directional Pad: Move.
    Square: Fire missle or electric bolt.
    Main Items:
    Shoes: GO FASTER! Rack up the points with these things, baby!
    Missle: Shoot them. In some levels you can steal their squares using
    Arrows: Hit one of these and every square in the row the arrow is
    pointing to will turn your color.
    CRATE CRUSH: Lift or spin/kick crates and try to kill your opponents
    with them. Last one standing wins, or whoever has the most health at
    the end.
    Standard Crates: Just regular crates, nothing special.
    TNT Crates: Touch or lift them and they'll start counting down. When
    it gets to "1", GET OUT OF THE WAY! More powerful than standard crates.
    Nitro Crates: Most powerful. Avoid at all costs. Don't try to pick them
    up or you'll regret it.
    Directional Pad: Move.
    Square: Spin/Kick crates.
    Circle: Pick up/throw crates.
    X: Jump.
    Main Items:
    Wumpa Fruit: Raises Health.
    TANK WARS: Ride around the battlefield and shoot your opponents. Last
    one standing wins.
    Directional Pad: Move.
    R1/L1: Rotates your turret (important, so get used to it).
    Square: Fire projectile.
    Circle: Lay mines (be sure to get out of the way).
    Main Items:
    Wumpa Fruit: Increase Health.
    Mines: Grab these if you run out (not already laid mines, that could
    be dangerous).
    CRASH DASH: Reminds me of Crash Team Racing. Anyway, race around the
    track the indicated number of laps. First to finish wins.
    R1: Accelerate.
    Left/Right: Move.
    Square: Speed Boost.
    Circle: Use Weapon.
    Main Items:
    Wumpa Fruit: Grab these to build up speed boost.
    Missle: Shoot oppenents.
    MEDIEVAL MAYHEM: I don't know much about this because I've only done
    Ring Ding. The levels may be different, so I can't really
    explain this.
    VI. Warp Room 1
    OK, now we start the adventure. You should have picked your character
    by now and you're ready to begin.
    If you think Warp Room 1 is tough, you won't make it through this
    game. Build your skills, and I'll give you tips for each task.
    For each level you must be the first to win 3 times to get a trophy.
    1. CrashBall:  Ballistix
    Trophy: You each start out with 15. Keep the balls out of your goal
    and let your kickback be your guide.
    Gem: Odds against you? Crap. They still have 15, but you're down to
    9. Kick back a lot, and don't let them get you.
    Crystal: Remember me emphasizing on the kickback? Well, you can't use
    it here. Your opponents still have it, which makes it tougher. Keep in
    mind that all crystal tasks are the hardest.
    2. Polar Panic:  Polar Push
    Trophy: Knock all the players off the ice. Be sure you clear out the
    ice on the edge.
    Gem: Now you have 60 seconds! You will fail the first couple times,
    I'm giving you a warning now. Don't hesitate and charge into them.
    Crystal: The beam will persistently shoot out a bolt of electricity,
    and you're the only one affected by it. Avoid it, and if you get hit,
    be prepared to get knoked off.
    3. Pogo Painter:  Pogo Pandamonium
    Trophy: Color squares by jumping on them and hit the purple boxes to
    turn your squares into points. Have the most points at the end and win.
    Use the shoes whenever you can.
    Gem: Now you have to decrease your score to 0. Easy? Maybe. You start 
    out with 120, while your opponents start out with 90. Despite what you
    may think, your opponents suck more than you do.
    Crystal: What's with the mushrooms? You touch them and you die. You
    have to end with the most points, and avoid the mushrooms at the
    same time.
    4. Jungle Bash:  Crate Crush
    Trophy: Haha, this is simple. Keep lobbing those crates and claim
    your victory.
    Gem: I think you only have 45 seconds to complete this. Same as above,
    just less time.
    Crystal: The idol starts throwing Nitro crates on the battlefield, but
    he only aims at you. Just don't stick around in one place, and get near
    one of your opponents when one gets thrown.
    Boss 1: Papu Pummel.
    Papu Pummel is a Crate Crush type of thing. First, he'll jump. Get out
    of the way when the tiles start overturning. Next, he'll send out some
    Crash imposters. You can throw the crates at them, or just spin/kick
    them. Next, the flames surrounding Papu Papu will disperse, and you
    can throw a crate at him. Repeat two more times. Each time two extra
    Crash imposters will come out. After you throw the crate for the third
    time at Papu Papu, he will jump again (foolish act) and a large stone
    cube will fall on him. Badabing badaboom, you're done.
    VII. Warp Room 2.
    Congratulations, you achieved success and you're closer to winning the
    game. The levels are obviously harder here, and you may have quite a
    struggle here if it's your first time.
    1. Beach Ball:  Ballistix
    New Controls:
    X: Attract balls. Release X to shoot them.
    Trophy: Now your craft has an added feature. Magnetic power, woooo! You
    start out with 12 and the balls go slower. Use the magnet to attract
    them and shoot them at their goal.
    Gem: The odds are against you once again. You have 9 and they have
    15....again. Use the same techniques you used in Crash Ball and you
    should be fine.
    Crystal: Intermitten shields?! You had better stay alert on this one.
    What's really bad is if you already defeated two guys, and the other
    guy has the shield. You're goal is the only one open, and there are 10
    balls in the rink! Try not to panic when this happens, because it will.
    2. Tilt Panic:  Polar Push
    Trophy: This floating platform of ice creates major tilting if too much
    weight is on one side. IMPORTANT: If someone (or you) gets the
    lightning, TAKE IT AT ALL COSTS! Once lighting strikes, the platform
    will tilt and slide you off, and there's nothing you can do about it.
    Get the lighting, and watch as your opponents are powerless
    against the force. Muahaha.
    Gem: You have 30 seconds to push your opponents off. If you're lucky
    you'll get the lighting first. If this happens, getting the gem should
    be no problem.
    Crystal: Big storm, prepare for a bumpy ride. They weren't kidding when
    they said that! The whole platform is tilted by the waves CONSTANTLY.
    In fact, you can't even tilt it yourself. It's not as hard as it
    3. Pogo-a-Gogo:  Pogo Pandamonium
    New Items:
    Energy Bolt: Zap your enemies.
    Trophy: Wow, big change. The only way you can get points is to make
    squares and rectangles, or any shape that encloses in, and does not 
    fill up the middle.
    Gem: You have 150, they have 90. You must decrease your score to 0.
    Crystal: Get the highest score in one turn. Like, make a big square
    and you'll get a lot of points. That's known as a turn. Your opponents
    usually get around 20-25. Pick up speed boots and jump around and
    you'll definately win your crystal.
    4. Space Bash:  Crate Crush
    New Items:
    Speed Boots: Go faster.
    Weight: Don't get caught with this at the end or you'll get crushed,
    much like Polar Push.
    Z Thing: You'll walk in slow motion. Avoid, avoid, avoid!
    Trophy: New rules (well, not entirely). Nitro and TNT crates can blow
    holes in the ground. Don't fall through or you'll die. Everything else
    is the same as Jungle Bash.
    Gem: 45 seconds to complete now. Everything else same. Oh, and just TNT
    and Nitro crates now.
    Crystal: Oh great. You don't have the ability to pick up crates
    anymore. This makes it a bit harder, but still managable...but harder.
    Did I mention harder? Oh yeah...
    5. Desert Fox:  Tank Wars
    Trophy: Your first experience with the tank, and you'll win in one of
    your first couple times if you're extremely lucky. But, nonetheless, 
    you'll need to perfect your skill here, because you'll need it later 
    Gem: 40 seconds. Blast them like it's the end of the world.
    Crystal: Water hazards? That puddle in the middle is a water hazard?
    Oh, the periscope will lob water bombs at you. Fine, dodge them and
    destroy your enemies.
    Boss 2: Bearminator
    Bearminator is a Polar Push type of thing. He'll send out a metallic
    bear. You can't hit him yet, and in a few seconds he'll shoot a
    missle at you. Dodge it, and knock him off. Afterwards, take the
    missle and shoot it at the bear. After that, he'll lob a bomb at
    the platform and blast a big chunk out of the upper-left corner. He'll
    then send out two bears, repeat the steps. After you shoot the bear
    again, he'll blow a piece out of the upper-right. Now half the
    platform is gone, and he'll send out three bears (this may prove very
    difficult). After that, knock the bears off, grab the missle, shoot
    the bear, and you'll be done.
    VIII. Warp Room 3
    You have just graduated to Warp Room 3. Savor the moment now, because
    soon you'll be in total anguish. Warp Room 3 has possibly the hardest
    1. N. Ballism:  Ballistix
    Trophy: N. Gin makes a cameo appearance in this level. Too bad you
    can't kill him though, he makes things tougher than you wish. Every 15
    seconds or so N. Gin will appear in the middle and shoot balls out at
    the goals. Be sure to grab the balls of energy in one of your corners
    if one appears there. They repel balls coming towards you. Extremely
    helpful if you get one before N. Gin comes out.
    Gem: Odds against you. Yawn. They have 20, you have 15. Use same tips
    you used in previous Ballistix Gem challenges.
    Crystal: Perfect, N. Gin only shoots balls at your goal. I hate this,
    but I still have tips to make things a trifle easier. First, always try
    to get the energy balls. Second, he only shoots at the left side of
    your goal. Third, kickbacking is vital.
    2. Melt Panic:  Polar Push
    Trophy: Instead of that thing floating above you, Uka Uka (the bad one)
    does. He rides around and melts the edges of the platform. Occasionally
    gets the opponents (or you) also. The following happens:
    1) You will freeze, they will knock you off.
    2) A snowball will entrap you. Makes manuvering near impossible.
    3) You will get the weight, which, of course, you will need to pass to
    other players.
    Gem: 25 seconds?! Try to push them off and pray that each one will be
    unlucky with Uka Uka.
    Crystal: Win without the ability to save yourself. THIS IS TOUGH! Just
    sit on one side and watch as your opponents knock eachother off. Don't
    try anything risky.
    3. El Pogo Loco:  Pogo Pandamonium
    Trophy: Now it's Ripper Roo's spotlight. He jumps around and turns some
    squares into TNT crates. This is extremely similar to Ripper Roo's boss
    stage in Crash Bandicoot 2: Cortex Strikes Back. Besides this change,
    everything else is much like the first Pogo Pandamonium.
    Gem: You, 120, them, 80. Need I say more?
    Crystal: Instead of TNT crates, Ripper Roo sets up an array of Nitro
    crates. These suck, because if you hit them, or they go off when you
    are one square away you die and start over. Be careful.
    4. Snow Bash:  Crate Crush
    Trophy: Much like Jungle Bash, except you are on slippery ice and
    there's a penguin in the middle that, when hit, will start spinning
    around. Everything else is the same.
    Gem: 40 seconds, I'm pretty sure. The penguin helps, if you know how
    to avoid him properly...
    Crystal: Slippery shoes handicap. Basically, you slide more than
    before. This creates a problem if you walk too fast and there's a Nitro
    crate in the way. Reversing your direction is almost impossible.
    5. Metal Fox:  Tank Wars
    New Items:
    Bomb: Lob these over walls at unsuspecting targets.
    Trophy: These little platforms will keep lowering and raising in new
    formations. This makes it hard, but try your best anyway.
    Gem: Kill them all in 40 seconds.
    Crystal: It took me about 20 minutes to get this one. All mines will
    kill you. Even the mines that drop from overhead will kill you. This is
    the only time I don't like it when mines go in all four directions.
    Good luck.....
    6. Dot Dash:  Crash Dash
    Trophy: These are boring. Race around the track ten times. Avoid
    getting knocked off. Yawn.
    Gem: 40 seconds, you have 10 laps, they have 8 laps.
    Crystal: All missles will kill you. Makes it difficult to stay behind
    them and pull out in front enough to win the race.
    Boss 3: Big Bad Fox
    This is a Tank Wars type of thing. First, the Komodo brothers will go
    into the thing, and it starts out with three cannons that shoot out
    spiked balls. Shoot each of these cannons twice, then four cannons
    shoot out the green things that Cortex and Brio shoot. Hit these twice,
    then two things will shoot out missles. Hit each of these twice, then
    the Komodo brothers come out in tanks. This is sort of a checkpoint, so
    if you die anytime between now and when you kill them, you'll start
    here (it's better to die anyway so you can have full health). Finish
    them off here and that's it.
    IX. Warp Room 4
    Not only do you have the seven challenges and N. Oxide waiting for you
    in Warp Room 4, but now you have to get relics! When does the insanity
    end?! That was a rhetorical question, but in every level, including
    those in the first three warprooms, has a gold relic challenge. The
    best competitors will go against you, and you have to beat them twice
    in a row to get the relic. Sounds easy, doesn't it? You'll change your
    smug attitude once you actually try one of these levels. They are
    stronger in Polar Push, they don't let anything get past them in
    Ballistix, and they actually know how to use their tanks! Good luck
    with these, but in the mean time let's consentrate on Warp Room 4.
    1. Sky Balls:  Ballistix
    Trophy: It's so similar to CrashBall it's frightening. Actually, the
    engines occasionally fail in one of the corners causing it to tilt and
    let the balls roll to one of the goals. But besides that it's pretty
    much the same.
    Gem: Odds are against you. You, nine, them, fifteen. It's actually
    quite hard.
    Crystal: The opponent's kickback's sometimes turn the balls red. You
    touch these, you blow up. You let them go by your goal, nothing
    happens, not even your score goes down. Red balls don't count. Red
    balls don't affect any other players. It's difficult, especially at
    those times when you need to dodge a red ball and keep a regular ball
    from entering your goal at the same time.
    2. Manic Panic:  Polar Push
    New items:
    Bomb: Blow up your enemies.
    Trophy: Use Circle to use bombs. These are very useful. First, their
    polar bear get's blown up, leaving them on foot. Hit them one more time
    with a bomb and they blow up for good! Hahaha. Everything else isn't
    Gem: You have 30 seconds now. Very hard. Try to blow them all up once,
    then push them off.
    Crystal: Start off on foot. Blow them up before they get to you.
    3. Pogo Padlock:  Pogo Pandamonium
    New items:
    Padlock: Locks your squares.
    Trophy: I don't know what you call it, but I call the music in this
    level ghetto music. Hehe. Anyway, jumping on a square you colored will
    take away all your squares. Grabbing a padlock will lock your squares
    for a limited amount of time. This prevents you and your competitors
    from stealing your squares.
    Gem: You have 120, they have 90. Same old, same...yawn...old.
    Crystal: This is really tough. The only way to get points is to steal
    squares. Grab a missle and aim it at the guy with the most squares.
    After that, get a box quick. Jumping on one of your own color won't
    affect any other squares, so don't worry about any of that.
    4. Drain Bash:  Crate Crush
    New Items:
    Open purple boxes and you will either get:
    Homing Orbs: 3 shots.
    8-Way Missiles: 2 Shots.
    Sonic Ring: 1 Shot.
    Wumpa Fruit: Gain health.
    Trophy: Same as Jungle Bash. Purple boxes are the only difference.
    Gem: It's only 30 seconds! I haven't completed this yet, so it's really
    Crystal: You can't open purple crates by spinning or kicking them. You
    must actually pick them up and throw them to open them up. Groan.
    5. Jungle Fox:  Tank Wars
    New Items:
    Missiles: Each one you pick up has two shots.
    Trophy: Not much difference here. There's more room to move around, but
    the mines don't go in four directions anymore. Blah.
    Gem: 40 seconds to blast your enemies off the earth. Missles help.
    Crystal: A homicidal totem pole? That stupid toothpick in the center
    lobs these bouncing bombs all the time, and they really eat up your
    health. Destroy the opponents while survivng the blasts.
    6. Toxic Dash:  Crash Dash
    New Items:
    Star: Shield blast, knocks enemies out of the way.
    Trophy: Make your way around the track 10 times. Avoid toxic barrels
    and those green blobs the toxic monster shoots out on the track.
    Gem: Same deal. You have 10 laps, they have 8.
    Crystal: I really hate this, and you'll really hate it too. Riding off
    the edge gunks up your engine for a few seconds, making it hard to move
    and steer. Work your way around the track, and pray for luck.
    7. Ring Ding:  Medieval Mayhem
    X: Jump
    Square: Spin/Kick
    Blue Shoes: Able to walk on the ring without the effects of it
    Vacuum: Attracts your balloons right above you for easy access.
    Black balloons will either:
    1. Reverse the spinning ring
    2. Pop everyone's balloons but yours
    3. Change all balloons to your color.
    Trophy: Pop the most balloons to win. Only pop your color, or you will
    be parlyzed for a few seconds. One tip is to always try to get the
    vacuum. What's really sweet is when you get black balloon option 3 and
    the vacuum! The enemies will try to knock you down while you have the
    vacuum, so prepare to spin or kick them.
    Gem: You have 30 balloons to pop, they have 25. Pop them all first.
    Crystal: You pop someone else's color, you die. Enough said.
    Oxide Ride: First, you go through a type of flight thing. Remember
    Cortex in Crash Bandicoot 2? This is the same type of thing. Shoot 
    small obstructions using Square, and avoid big objects you have to
    duck. After much time (and frustration), you will eventually go against
    Oxide in a game of Ballistix. The previous Ballistix games are a cake 
    walk compared to this freak! He's very good. This is a checkpoint, so 
    you can die here and you won't have to do the ride. Watch out for the
    missles that shoot, and those freakin' red balls. Evenutally, he will
    die, and you're done with the game....kinda.
    X. Warp Room 5
    Not finished. Come back later. Under consrtuction. Blah blah blah.
    XI. Codes and Cheats
    Spyro: Year Of The Dragon demo:
    Hold R1 + L1 + Square and press Start at the opening screen.
    XII. Thanks to...
    ...all the little people! Oh, and www.gamefaqs.com, for being the
    greatest site ever. And the Crash Bandicoot series. CRASH BANDICOOT
    ROCKS!! YEAH!!!
    XIII. The Disclamer and Legal Stuff
    Do not rip off this FAQ, please! I spent a lot of time and nearly went
    insane with all the writing and stuff.
    Buy every Crash Bandicoot game. They will relieve you of boredom.
    Do not worship Pokemon. If you do, then please come to realize how dumb
    it really is.
    FAQ by Tom (WebWhizTommy)

    FAQ Display Options: Printable Version