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    FAQ/Strategy Guide by TrulyDexterous

    Version: 1.2 | Updated: 05/17/08 | Search Guide | Bookmark Guide

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    |                            AUTHOR: Truly Dexterous                         |
    |                                VERSION: 1.2                                |
    |                       ORIGINAL PUBLISH DATE: 25/01/2007                    |
    |                            LAST UPDATE: 17/05/2008                         |
    |                                                                            |
    |                              TABLE OF CONTENTS                             |
                        1....................Revision History
                        2........................Legal Notice
                        5.........................Game Basics
                        7..........................Basic Tips
                        8...............Character Information
                        9........................The Circuits
                        12................Contact Information
    |~1~                           REVISION HISTORY                              |
      VERSION 1.0 (25/01/2007)
    So the guide is finished. The only updates there are likely to be are if I 
    find any spelling mistakes or if I can get some ASCII art up. The Simpsons
    Wrestling logo is too difficult for me to make an ASCII image but hopefully I
    can find someone up to the task. The file size is around 54kb.
      Version 1.1 (25/02/2008)
    This will be the final version of this guide. I have changed my contact
    details and sorted out a few typos.
      Version 1.2 (17/05/2008)
    Added some ASCII art and changed the contact details section. File size is
    around 56kb.
    |~2~                             LEGAL NOTICE                                |
    This guide can only be viewed on the following sites-
    GameFAQs    -    http://www.gamefaqs.com
    GameSpot    -    http://www.gamespot.com
    IGN         -    http://www.ign.com
    NEOSEEKER   -    http://www.neoseeker.com
    SUPERCHEATS -    http://www.supercheats.com
    Please do not as to host this guide. The above 5 sites are the only ones that
    I trust and that keep my guides updated
    This guide is the and everything included herein is the sole property of 
    D Makey. It may not be used for profitable purposes (whether money is
    involved or not) or for promotional purposes. It may not be used for any
    reason other than to provide help on a free to view website. Printing of
    this document is allowed, but only for personal use. It may not be displayed
    or offered publicly.
    |~3~                             INTRODUCTION                                |
    Welcome to my Simpsons Wrestling guide for the PSX. This will be my second
    Simpsons guide after my Road Rage FAQ. I enjoy the Simpsons, who doesn't? I
    first  played this game around six years ago. It wasn't a particularly popular
    game then (like most Simpsons games) and it will be even less on now. I
    suppose this will be a short guide as the game is also short. Obviously it
    would be impossible to give a full walkthrough of this game due to the AI
    system but I have given the best guidance that I can. 
    Hopefully I can be of some help to you. If you require further assistance
    go to the contact information section for details. Thanks for looking.
    |~4~                                 STORY                                   |
    This game has no real storyline but here's the kinda weak one from the 
    "Kent Brockman here at the Action News desk. Well folks, Springfield has a
    "Fever", but it's not the good kind of fever you are happy to stay home from
    school with, nor the kind that can sometimes produce amusing hallucinations,
    heh heh, no, not even the kind that gives you a good sweat and helps you
    shed a few pounds. This is "Wrestling Fever" and it was brought on by an
    alien force. Yes, believe it or not, we have been challenged by wrestling
    rivals from another planet...now just wait a minute, this is really 
    unbelievable, is this another story from I.P. Freely? No? Okay..well, unless
    we produce a challenger on par with our town's founder- renowned for wrestling
    a bear- we are in deep trouble. According to Springfield's scientific 
    community it is entirely possible that this all came about when our alien
    challengers spied on Springfield back in the days of Jebediah Springfield and
    must have witnessed his famous bout with the bear. Travelling from light years
    away has not allowed them to reach us until now- aren't WE the lucky ones.
    Well, this reporter will be bringing you all the action, LIVE from the 
    various impromptu wrestling rings set up around town. Be sure to tune in."
    |~5~                              GAME BASICS                                |
                                       GAME MODES
    Select this to start a new single player campaign.
    When you have reached the end of the New Challenger circuit you can try the
    more difficult defender circuit.
    This is the most challenging circuit. Unlocked once you have reached the end
    of the Defender Circuit.
    Continue the last game that you played, as long as it is saved on your
    memory cards.
    You can play a quick practice match to try out different characters against
    the computer.
      VS MATCH 
    Two Player VS mode. Self-explanatory really.
                      D-Pad...........................Move Character
                      Left Analog Stick...............Move Character
                      Square............................Combo Attack
                      Circle.......................High-Power Attack
                      Triangle.....................Projectile Attack
                                    IN GAME DISPLAY
    Starting on the top left of the game screen here are the different markers
    and indicators that you will see.
    This indicates how many rounds that you have won in the match.
    The attacks available to each character are highlighted. Simply press the
    corresponding button to execute the attack. 
    The Health Meter displays the health level of each character. You health will
    decrease the more your enemy attacks you. The amount of damage you sustain 
    depends on the attack that your opponent uses. Health slowly replenishes
    during gameplay.
    This records the number of letters a player has acquired to form the word
    TAUNT. Once the meter is full press R1 and you will be invulnerable for a
    brief time. Letters can be collected as a pickup or by knocking your opponent
    to the ground with a combo.
    This meter will appear if you are being pinned, grappled or held in some way.
    It will also appear if you have been stunned. This meter indicates how much
    time if left before your character regain consciousness or will kick out of a
    pin. Rapidly pressing X speeds up recovery.
    This shows the energy available for each character to perform moves. Your
    energy decreases when you perform moves. Different moves cost different 
    amounts of energy. When the corresponding button is lit up you can use that
    attack. Energy will slowly increase if you do not use any moves.
                                       BASIC MOVES
    The basic moves are performed by pressing square, triangle and circle. These
    relate to a low, medium or high power attack. Pressing and releasing square
    repeatedly will allow your character to use their combo. Triangle will use
    a projectile or projectile-like attack. Circle will perform your characters
    unique high-power attack.
    You can grapple by facing your opponent and pressing L1. Your character will
    grab your opponent. Pressing square, triangle or circle will perform an
    Bounce off the ropes and you can perform an attack. Whilst your character is
    on the ropes press square, triangle or circle and you will use an attack.
    Different characters will have different attacks.
    Spell out the word "TAUNT" on the game screen and you will be able to taunt
    your opponent. Using taunt will stun your enemy and make you invincible for a
    short period. To gain a letter either collect it in a pickup or successfully
    execute a combo on your opponent.
    Pin your opponent successfully to win a round. If you can hold your opponent
    for a 3 count you have won the round. You can only pin an opponent when they
    are lying on the ground. Use L1 to use the pin. If your opponents Stun Meter
    is emptied before you reach 3 they will kick out. It is advisable to drain
    all of your opponent's health before pinning them, as this will make the job
    easier. Use X to kick out of a pin quicker.
    To use an aerial attack you must first jump. Whilst in the air use square,
    triangle or circle to use an attack. Square is generally a stomp attack whilst
    circle will be a body slam.
    |~6~                                PICKUPS                                  |
    Munch these for a minor energy boost. This will fill your energy bar up part
    way. This are just small donuts with pink icing.
    This will fill your energy bar. This is a greenish ball of energy will blue
    swirls around it.
    This will fill your health bar up part way. A small box of popcorn with red
    and white stripes.
    This will give your health bar a large boost. A square green box.
    You will now be able to move around the ring quicker. Small white pair of
    This will give you one letter for a TAUNT. This is a blue exclamation mark
    in a speech bubble.
    A random item will be selected. A semi-transparent yellow figure.
    |~7~                             BASIC TIPS                                  |
    * Circle button rope and aerial attacks are moves which all characters have.
    These are generally strong so if you are struggling these attacks can help.
    * Make sure you drain all of your enemy's life before attempting a pin.
    * Only use your enemy's most effective attacks, don't waste time using weak
    * If your energy is low run from your enemy until it replenishes.
    * Your favourite character is not always going to have the best moves.
    * Try and use a character with a strong high-power attack. This is the 
    quickest way of taking down your opponents health.
    * Grapple attacks are a waste of time in my opinion.
    * Try and trap your enemy in a corner and keep attacking them.
    * When grappling, circle will always throw your opponent to the mat, whilst
    square will throw them against the ropes. Triangle will be a unique move for
    each character.
    |~8~                       CHARACTER INFORMATION                             |
    This section covers the advantages and disadvantages of each character,
    their attacks and special moves and how to defeat them.
    Homer is a dad of three married to Marge. He lost all of his hair (minus the
    two) when Marge told him about each of her pregnancies. Serial idiot and clot
    Homer blags his way through life. Her currently works at the power plant. Can
    often be found at Moe's Tavern.
    COMBO ATTACK: Slap, shove, kick and then headbutt. This is not the fastest 
    combo but it will work okay against slower opponents. Take average damage.
    PROJECTILE ATTACK: Bowls a bowling bowl at the opponent. You can only use 2
    of these at a time. Once bowled it will bounce off the ropes and stay in
    play. It is fairly weak but if you can hit the opponent numerous times it
    will improve.
    HIGH-POWER ATTACK: Homer will eat donuts. This will increase Homer's size.
    He will become quicker and more powerful. This will occur for a short
    period of time.
    ROPE MANOEUVRES: Press square and Homer will use a double-handed
    clothesline attack. Triangle will perform a "flail" attack. Neither of
    these is very effective. The charge attack is best (circle). This will
    stun your opponent and cause maximum damage.
    AERIAL ATTACKS: Square is a stomp attack, triangle is a "bomb" attack.
    Circle will perform the full body-slam, which will stun your opponent.
    GRAPPLE ATTACKS: Use Square to throw your opponent against the ropes. This
    will take minimal health away. The triangle button will strangle your
    opponent (a la Bart). If your press circle you will throw your opponent to
    the ground. This is better than the other two attacks as you would expect.
    Homer's combo is pretty slow so it can only be used against slow opponents
    effectively. The bowling ball isn't must use either. The "heal" move which
    Homer can use is useful but won't take any damage from your opponent. Use
    this when your health is running low. The best idea when playing as Homer
    is to use the rope and aerial attacks. This will bring your enemies health
    down quickly.
    Homer seems to enjoy bouncing on your head more than doing any actual
    fighting. To counter this you should use rope moves. Homer is a bit of an
    all-rounder and will use all of his attacks. Just avoid the balling balls
    and keep hitting him with the rope attacks.
    Krusty the Klown is a down and out once-upon-a-time success story. He is a
    failure in the eyes of his father who expected him to become a rabbi. 
    Currently appears on the Krusty the Klown show. Likes: Endorsements,
    gambling, alcohol.
    COMBO ATTACK: The first hit of Krusty's combo is a slap. Then next part is
    a push. This is followed by a kick and then a whack with the hammer. This
    is quite effective but by no means the best in the game. Krusty is mediumly
    quick so you will get these in against slower characters. 
    PROJECTILE ATTACK: Cream pie launch. Use this anywhere on the canvass as it
    as it will hit the enemy from any range. 
    HIGH-POWER ATTACK: Repeated hammer whacks. This is a very effective attack
    especially if you can hit the opponent numerous times. The best way to do
    this is to trap them in a corner.
    ROPE MANOEUVRES: Press square and Krusty will perform a clothesline-like 
    attack. This isn't very effective so it is one to be avoided. Press triangle
    to perform a more effective method of this attack. If you press circle
    Krusty will perform a kick attack from the ropes. This is an effective
    AERIAL ATTACKS: Square will perform a stomping attack, which is really
    useless. Use triangle and Krusty will use a spinning attack and stand
    on your head. This isn't a very strong attack. Press circle to use the full
    body slam. This will result in you and your opponent being stunned. Having
    said this you should recover quicker than they do. This attack is especially
    useful if you are behind and need to attack without backlash.
    GRAPPLE ATTACKS: The usual circle and square attacks. Triangle will pick up
    your opponent and smash them into the mat.
    When you start a fight you need to get some combo attacks in. Hopefully you
    should be quick enough to get them in. Once you have put your opponent to
    the mat or in a corner use the high-power attack to deal some damage. Your
    opponent won't be able to escape if you are in a corner meaning they will
    take more hits. Obviously if an opponent moves away from you throw a cream
    pie at them.
    Krusty is rather pie-happy in my experience so try and stay close to him. 
    His combo attack isn't the quickest so try and get a few of your own off
    as well as any high-power attacks that are useful. Having said this if he
    uses his hammer attack get out of there quickly. This can cause mass 
    damage so either run or stomp on his head when he uses it.
    Homer's mischievous son. The original prankster. Behind every practical
    joke and prank in Springfield. By his own admission all he wants to be
    is a "petty thug". Very shrewd at times. Likes: Krusty the Klown, graffiti
    (el barto?), skateboarding.
    COMBO ATTACK: Punch, Kick, Punch and then a kind of backflip-roundhouse
    kick. Bart is very quick so this combo is very effective particularly 
    against slower enemies.
    PROJECTILE ATTACK: Bart uses his slingshot.
    HIGH-POWER ATTACK: Gets on his skateboard and skates around the ring. This
    can be effective if you hit your opponent a number of times. However it is
    hard to control. Try bouncing off the ropes and changing direction.
    ROPE MANOEUVRES: Square will perform a clothesline type move. Triangle will
    make Bart roll and spin. These are non-too effective. The best rope attack
    is when you use circle. This will perform a kick attack which is effective
    if inaccurate.
    AERIAL ATTACKS: Square will perform a stomp attack and triangle will use a
    spinning attack. Again both of these are ineffective. Use the body-slam
    attack (circle) for maximum effect.
    GRAPPLE ATTACKS: The usual circle and square attacks. Triangle will headbutt
    the opponent in the face.
    Unless you are skilled at using the skateboard I would give it a miss. If you
    are going to use a "circle" attack use either a body-slam or kick attack. The
    slingshot isn't very effective either but use it if an enemy moves too far
    away from you. Combos are a real bonus for Bart. He is quick and small and 
    can get those combos off quickly and effectively. Try and corner an opponent
    and use combos.
    Bart can potentially be a real nightmare. What you really need to look out for
    is high rope attacks. These are very strong and will take your health down
    very quickly. Combos aren't generally effective against Bart as he is quick and
    will hit you before you hit him. High-power attacks are very handy against
    Bart as are the body-slam techniques. Try not to get too far away from him as
    his skateboard is another effective attack. If he does use his skateboard try
    to jump out of his way. My preference here is to use body-slam attacks.
    Groundskeeper Willie lives in a shack at Springfield Elementary. He hails for
    Scotland and is a bit on the eccentric side. Likes: Kilts, Scotland, Nessie.
    Dislikes: Skateboards, Bart.
    COMBO ATTACK: A useful attack. Repeated hits with the rake ending in an
    overhead smash. 
    PROJECTILE ATTACK: Not really projectile. Willie will swing around his
    rake and kick the opponent. This is very effective if you are fighting your
    opponent toe-to-toe.
    HIGH-POWER ATTACK: Willie will drop some sort of trap. Either a rake, a
    bear-trap or a set of shears. Damage is caused when walking into the said
    traps. This can be effective if large quantities of traps are used.
    ROPE MANOEUVRES: Square will charge at the enemy with a rake. Use triangle
    and Willie will use another charge attack. Circle will make Willie dive
    head first and spin his rake at the opponent.
    AERIAL ATTACKS: Square will be a stomp attack. Use Triangle and Willie will
    use his rake as a pogo-stick. Circle is the full body-slam.
    GRAPPLE ATTACKS: The usual circle and square attacks. Use Triangle and Willie
    will attach you to the end of his rake and smash you into the canvass.
    You can sort out a pretty good strategy using Willie. You need to drop as
    many traps as you can. Absolutely litter the ring with them. Your enemy will
    walk into them wherever they go. You can now attack the opponent with a 
    combo or a rope attack.
    Willie is relatively slow so try and get a few good combos in against him.
    Having said this beware when you are attacking him, his triangle attack
    where he spins around his rake will stop you in your tracks. He will probably
    drop a fair few traps around the ring so make sure you avoid them. His 
    grapple attack can also be very strong. He will get you on the end of his
    rake and smash you into the floor numerous times. As well as combos rope
    and aerial attacks will be effective against Willie.
    Proprietor of the Kwik-E-Mart. An Indian-American who immigrated when he
    was young. Gets shot so often the penalty is now reduced to a $100 fine.
    Lives with his wife Manjula and his octuplet kids.
    COMBO ATTACK: A series of martial-arts type attacks ending in a scissor
    kick. Quite quick and effective especially if the enemy is in a corner.
    PROJECTILE ATTACK: Throws a Squishee. This has a good range.
    HIGH-POWER ATTACK: Will perform a prolong karate-type attack. This is 
    an effective combo, especially if you can trap the enemy in a corner.
    ROPE MANOEUVRES: With square Apu will use a two-handed clothesline. With
    triangle he will use a shoulder barge attack. With circle he will use
    a spin attack.
    AERIAL ATTACKS: Square will use a stomp attack. Triangle is a kind of seat
    drop move. Circle is the full body slam.
    GRAPPLE ATTACKS: The usual circle and square attacks. Triangle will use
    a fireman's spinning lift. 
    Use combos to start. Apu has a mediumly-quick combo so you should get a 
    couple in. Use the high-power attack whenever possible it is strong and will
    quickly take away your enemies health. Squishees can also be used if your
    enemy moves too far from you.
    Apu WILL use his Squishees a lot if you stay too far away from him. Added to
    this his high-power attack is very strong. You need to avoid getting trapped
    in a corner by this attack. The best way to avoid being hit by it is to
    continuously use the square aerial attack to bounce on top of him. Once his
    attack has stopped drop back down to the mat. Combo attacks will work against
    him as long as they are not too slow. High-power attacks can also useful as
    long as your character has an effective one. Falling this some rope attacks
    should save the day.
    The brains of the Simpson family. Straight A student. Complete geek. Likes:
    Saxophone, Bleeding Gums Murphy, eco-friendliness. Dislikes: Tire Fire,
    people who are un-PC.
    COMBO ATTACK: A series of kicks and punches ending in an "overhead kick".
    This is a medium to quick combo in terms of speed.
    PROJECTILE ATTACK: Lisa will use her saxophone. Make sure you press triangle
    at the end of every note and the entire tune will be played. This will stun
    your opponent as well as causing damage. This attack will hit the opponent
    anywhere in the ring.
    HIGH-POWER ATTACK: Lisa latches on the opponent's arm and bites. The stun
    bar will appear. Lisa will carry on her attack until it is empty.
    ROPE MANOEUVRES: Square will perform a forward roll. Triangle will use a 
    "rolling kick". With circle Lisa will whip out her saxophone and hit the
    opponent with it.
    AERIAL ATTACKS: Square will use a stomp attack. Triangle will perform a
    somersault. Use circle for the full body-slam. 
    GRAPPLE ATTACKS: The usual circle and square attacks. Triangle will hit the
    opponent with the saxophone.
    Lisa's combos are a strong point so get them in. The high-power attack can
    also be useful but isn't particularly strong. The saxophone can use useful but
    it is hard to use. If you really want to win with Lisa, stick with the rope
    Lisa is quick so avoid staying too close. She will counter your combos unless
    you have a quick character. High-power attacks will also have to be quick for
    this reason. If you stray too far Lisa will play her saxophone which will
    harm you anywhere in the ring. The good news is this isn't a strong attack.
    Lisa is extremely vulnerable to rope attacks so whack away! Watch out for
    Lisa's bite attack. She will latch onto your arm and the stun bar will appear.
    The quicker you drain it the quicker she will let go.
    Marge holds the Simpson family together. She cooks, cleans, irons, and washes.
    With her the Simpsons would live in a cave. Briefly gave up her time as a 
    housewife to become a policewoman. Currently a housewife. 
    COMBO ATTACK: Marge has a slowish combo so don't use it unless you use
    the high-power attack in conjunction with it. Marge will attack twice with
    her frying pan and then once with her hair. She will finish the combo with
    an overhead smash from the frying pan.
    PROJECTILE ATTACK: Marge will "butt" you with her hair. Can only be used at
    short range.
    HIGH-POWER ATTACK: Marge will release Maggie. Maggie will hold onto you and
    slow you down. No health will be lost however.
    ROPE MANOEUVRES: Use square and Marge will execute a barge attack with her
    hair. Press triangle and she will forward roll. With circle she will perform
    a spinning attack with the frying pan, which is her strongest rope attack. 
    AERIAL ATTACKS: Square will use a stomp attack. With triangle Marge will use
    a somersault stomp attack. Circle will perform a full body-slam.
    GRAPPLE ATTACKS: The usual circle and square attacks. Use triangle and Marge
    will attack her opponent with her hair.
    Marge doesn't really have any strong attacks. The best idea is to use Maggie
    to slow your opponent down. You can then either use your combo attacks or
    use rope attacks. Your opponents movement will be hindered making them easier
    to hit with rope attacks.
    Marge's combo is quite slow so you should be able to get a few combos of
    your own in. Marge will mostly release Maggie and then use combos against 
    you. If you stand in one place Maggie's effect will be wiped out. Just stand
    and use your combo attack. Occasionally Marge will use her hair to attack you
    but this isn't a drama. In addition to all this you should be able to get a
    few high-powered attacks in against Marge.
    Barney Gumble is Homer's friend. He is also the town drunk. If there's beer,
    there's Barney. Notable achievements include putting Homer out of business
    after becoming the Snow King and narrowly losing to "Man Being Hit By
    Football" in the Springfield Film Festival.
    COMBO ATTACK: A slow combo that consists of a number of hits with a beer
    PROJECTILE ATTACK: Barney will throw a beer glass at his opponent. This is
    another slow move but it has good range.
    HIGH-POWER ATTACK: Burps a cloud of Duff onto the air. This will linger and
    should you walk into it, you will lose health. 
    ROPE MANOEUVRES: With square Barney will use a charge attack. Triangle will
    produce a stronger charge attack. Finally the circle attack will be a 
    spinning attack. Obviously circle is the most damaging attack.
    AERIAL ATTACKS: Square is the expected stomp attack. With triangle Barney
    will use a surprisingly agile somersault. Use circle to perform the body-slam.
    GRAPPLE ATTACKS: The usual circle and square attacks. Use triangle and Barney
    will deliver 3 slaps to his opponent.
    Barney has no real advantages. His moves are slow and he moves slow around the
    ring. His high-power attack can be effective. Try and trap the opponent in the
    corner and use it. Other than that I would stick the circle rope attack to
    cause the most damage.
    Barney will mostly try to use his combo attack. The good news for you is this
    combo is slow. Get some of your own combos and high-power attacks in against
    him. Occasionally he will burp a cloud of Duff into the air. Just make sure
    that you stay away from it.
    Bumblebee Man is star of his own television show. Rather eccentric, he often
    provides entertainment to Homer.
    Bumblebee Man is unlocked in the New Challenger Circuit.
    COMBO ATTACK: Quite a slow combo. Uses a combination of punches, kicks and
    PROJECTILE ATTACK: Uses his yoyo to hit you with. Not very effective but 
    will hold your enemy back. 
    HIGH-POWER ATTACK: Bumblebee Man will release a Chihuahua. This will run 
    around the ring and bite the opponent. It is quite effective if you can hit
    the enemy numerous times. Having said this it can be outrun.
    ROPE MANOEUVRES: Square will use a double handed clothesline. With triangle
    Bumblebee Man will fly at his opponent. Circle make him fly again but this
    time it will be more powerful.
    AERIAL ATTACKS: Square= Stomp. Triangle= Spinning attack. You know the
    drill. Circle will use the full body slam.
    GRAPPLE ATTACKS: The usual circle and square attacks. Use Triangle and
    Bumblebee Man will kick his enemy in the face.
    The first thing you need to do is release that Chihuahua. This will cause your
    enemy at least some addition damage. You can try the combo attack but I 
    doubt it will be effective on its own. Same goes for the yoyo. Make sure you
    have the Chihuahua on the loose at all times. If you are still struggling, the
    best bet here is to use aerial or rope attacks at the same time as the
    The Bumblebee man can be quite annoying. His attacks aren't especially strong
    but they help to defend him.  His combo is relatively weak and slow and he
    will try to use that often. Counter it with your own combos. He will use his
    yoyo along with his combo attacks. This will knock you back and stop you from
    attacking him. Again your own combos should sort this out. When he releases
    the Chihuahua it will run and the ring and bite you. It doesn't take much health
    but it is annoying. You can only wait for the dog to disappear so run away
    from it to avoid it. Combos are basically the order of the day here, but rope
    attacks are also useful.
    Moe Syzlak owns the local drinking constabulary- Moe's Tavern. Not exactly
    the classiest place in town but it does have the essentials- beer and
    barstools. Moe had a failed boxing career so has experience in the ring-
    however bad.
    Moe will be unlocked on the New Challenger Circuit.
    COMBO ATTACK: The strongest combo on the game. A flurry of strong punches is
    finished off with an uppercut. Very strong.
    PROJECTILE ATTACK: Will throw a Flaming Moe at the opponent. Good range but
    accuracy can be a little wayward.
    HIGH-POWER ATTACK: Attacks you with Kang and Kudos' nemesis. A plank of wood
    with a nail through it. If an opponent is trapped in a corner this can be a
    effective attack. 
    ROPE MANOEUVRES: Square will perform a two handed clothesline. Triangle sets
    Moe off in a flurry of punches. Circle will send Moe into a spinning double
    AERIAL ATTACKS: Square will perform the stop attack. Triangle will hit the
    opponent over the head with a plank of wood. Circle is the flip into body
    GRAPPLE ATTACKS: Square sends the opponent onto the ropes. Triangle will the
    the opponent with a plank of wood. Circle will throw the enemy onto the mat.
    One word. COMBO. Use it and use it and use it. I suppose if your opponent
    moves far away you could throw a Flaming Moe at them. If you trap them in the
    corner you could use the high-power attack. Sometimes you might find that the
    combo is too slow. If this is the case use special attacks or rope moves.
    Moe has a very strong combo attack as well as a strong high-power attack. This
    means you don't want to get too close to him. If you move too far away he'll
    throw Flaming Moe's at you. So you can't win right? Wrong. Rope attacks are
    what you need here and lots of them. Obviously use your high-power attack if
    you get the chance but the rope attacks will take away a big chunk of his
    Professor Frink is the town's smart bloke. Notably creates the matter
    transporter which Bart uses to merge himself with a fly. Part of the Mensa
    society. Likes: Gadgets, Light-Sabre! (add comic voice) Dislikes: Idiots,
    selling his inventions for cents.
    Frink will be unlocked on the Defender Circuit.
    COMBO ATTACK: Barrage of punches and kicks ending in a double footed kick.
    Surprisingly quick, you should get a few of these in.
    PROJECTILE ATTACK: Ray gun. This is an accurate projectile if not all that
    effective but are any of the projectile attacks?
    HIGH-POWER ATTACK: Frink will put a box on the ground. Out of this box will
    come one of three things; a mine, a robot or a rocket. The robot and rocket
    will automatically seek the opponent but the mine must be stepped on. A 
    good strong high-power attack.
    ROPE MANOEUVRES: Square will produce a "push" attack. Triangle will use a
    charge attack. Circle will allow Frink to jump on his rocket skates. With
    these you will be able to get from rope-to-rope 3 times instead of the usual
    AERIAL ATTACKS: Square is stomp. Triangle will use a spinning attack. Circle
    will make Frink shoot his rocket skates in the air and then he will land on
    your head.
    GRAPPLE ATTACKS: The usual circle and square attacks. Use triangle and Frink
    will slap the opponent. 
    Use the combo if it pleases you as it is relatively quick. The main show here
    is the high-power attack. Use this as often as possible to cause as much
    damage as possible. The ray gun can be quite effective and accurate if need
    Frink is another one who likes to bounce on your head. If you avoid this no
    doubt you will meet one of his inventions. His high-power attacks are hard to
    avoid if a rocket or robot appears. Too many of these and a large chunk of
    your health will be gone. Make sure you don't step on the mine if it appears.
    His combos are quite quick and his ray gun is moderately effective. The best
    way to beat Frink is to use rope and aerial attacks.
    Flanders is the bible-basher next door. He does everything in the name of
    God. Owns the Leftorium at the mall- the left handed shop. Occasionally
    erupts in fits of rage but is generally passive.
    Flanders will be unlocked on the Defender Circuit.
    COMBO ATTACK: Punch, punch, double axe handle and uppercut. This is a 
    mediumly quick combo. Useful against slower opponents.
    PROJECTILE ATTACK: Throw a bible in any direction and it will home in 
    and hit your opponent.
    HIGH-POWER ATTACK: Flanders will kneel down and pray. A tirade of
    thunderbolts will now rain down upon your enemy. The most damaging
    weapon in the game. If you pin someone whilst using this move they have
    no chance of escape.
    ROPE MANOEUVRES: Square with use a barge attack. Triangle will do much
    the same. Circle will give Ned "helicopter" legs. 
    AERIAL ATTACKS: Square will seat-drop onto the opponents head. Triangle is
    more of a stomp attack. Circle will be the usual full-body slam.
    GRAPPLE ATTACKS: Square will throw onto the ropes, whilst circle will throw
    onto the mat. Press triangle and Ned will repeatedly slap the opponent.
    SPECIAL NOTES: Flanders has an extremely useful additional move. Once all
    Flanders' health is drained, he will be restored to full health! This
    effectively means he can be used twice in each round.
    When your playing as Ned you need to use the high-power attack. This will
    be enough to take anyone out. You can use two of these at once to make it
    even more effective! Hold the opponent in place with a grapple or trap
    them in a corner for maximum effect. Don't forget if you get pinned once
    you will rise again and have full health!
    OMG! Do not let him use his high-power attack. This will make thunderbolts
    come down and strike you. You can avoid these by running but if you get hit
    by a few in a row your history. Flanders will mostly use his combo attack 
    which isn't that fast. Use your combos and high-power attacks to overcome 
    him. Just don't get hit by thunderbolts!
    Waylon Smithers is Mr. Burn's lacky. A hidden homosexual and owner of the
    largest Malibu Stacy collection in Springfield. Enjoys: Mr Burns, Malibu Stacy,
    Note that Smithers can only be used as a playable character in Bonus Matchup.
    In addition to this Smithers may only be used by the 2nd player in a two
    player matchup.
    COMBO ATTACK: A very strong combo attack. Smithers if very quick and his combo
    can deal out a good deal of damage. It is a martial-arts-type combo.
    PROJECTILE ATTACK: His projectile attack is also a very good one. He will 
    throw a 3 eyed fish and it will leap around the ring tripping you up. This is
    very annoying as when it does so you will be stunned.
    HIGH-POWER ATTACK: This high-powered attack comes from Mr. Burns. He will throw
    a nuclear bomb onto the ring and if you get caught in the blast you will take
    ROPE MANOEUVRES: Both square and triangle will prompt Smithers to perform a
    charge attack. Obviously the triangle attack is stronger.
    AERIAL ATTACKS: Square will perform a stomp attack. Triangle will perform a
    seat-drop attack. Lastly, if you press circle, Smithers will do a full 
    GRAPPLE ATTACKS: The usual circle and square attacks.
    When you start release the 3 eyed fish straight away. Now bomb the hell out of
    the opponent with Mr. Burns' nuclear bombs. Whenever the fish goes back, let it
    out again and carry on the bombing.
    First of all you need to avoid getting trapped in a corner as those combo 
    attacks can be deadly. Just try a few projectile attacks to get things moving.
    I would follow this up with a couple of body slams to take his health down
    some more. Wait until he is in an opportune place and use your high-power 
    attack against him. If this is not working just stick to rope attacks which 
    are a sure way to bring his health down. Whilst you are fighting beware of the
    3 eyed fish that is jumping around. It can be very frustrating when you are
    caught by it. The  most significant thing you have to do is avoid those nuclear
    bombs. If you take too many hits from those you will be dead. You will see
    Burns throw them into the ring so make sure your out of the way!
    Kang and Kudos are brother and sister. They also happen to be space aliens. In
    this game they seek to challenge one as strong as Jebadiah Springfield. They
    occasionally make visits to Earth such as to pose as Presidential candidates.
    Note that Kang and Kudos can only be used as a playable character in Bonus
    COMBO ATTACK: This is a barrage of tentacles and the baseball bat. Hard to
    tell how quick it is but it is certainly effective.
    PROJECTILE ATTACK: Ray gun. Moderately effective and certainly accurate.
    HIGH-POWER ATTACK: Whack with baseball ball. This is hard to avoid being
    hit with if you are at any range except long.
    This is pretty simple. Kang is so large that it is hard to get strong attacks
    in against him. Trap the enemy in a corner and just keep using the combo on
    them. They'll soon be knocked out.
    If you stray even the slightest bit away from Kang you will be on the
    receiving end of a laser gun. Just sidestep this to avoid being hit. Get in
    close and you are vulnerable to Kang's bat and tentacles. The absolute ideal
    way to do this is to use rope attack after rope attack. Do not get conned into
    fighting with your combos, if you do this you will take a lot of damage. If
    you are getting really hammered by those combos use an aerial attack to put
    a stop to them. If you manage to hit Kang to the floor quickly move in with
    some combo attacks.
    Itchy was the original cartoon violence character. He proceeded Itchy. 
    Since then he has been united with his long suffering accomplice. Itchy
    generally comes out on top during the meeting of the two. 
    Note that Itchy can only be used as a playable character in Bonus Matchup.
    COMBO ATTACK: Numerous hits with baseball bat.
    PROJECTILE ATTACK: Machine gun fire.
    HIGH-POWER ATTACK: Fires up the chainsaw. Walk into Scratchy with it to
    cause serious damage.
    ROPE MANOEUVRES: Square will perform a forward roll. Triangle will charge
    with the baseball bat. Circle is a spinning baseball bat attack.
    AERIAL ATTACKS: Both triangle and circle are the expected stomp attacks.
    Circle will use the full body-slam.
    GRAPPLE ATTACKS: Press triangle and Itchy will hit Scratchy with the bat.
    Press circle and he will shoot bullets in Scratchy's head. Square will
    just spin Scratchy around.
    SPECIAL NOTES: When playing as Itchy and Scratchy you will not collect
    letters that say TAUNT. You will collect letters to spell ANVIL. Once you
    collect the letters use them and an anvil will drop on your opponents head.
    In addition to this at random points during the fight bombs will appear in
    the ring and explode. Watch out.
    See Below "Playing Against Scratchy".
    If you stay away from Itchy too long he will definitely use the machine gun
    to good effect. Try and come closer and discourage him from using it. 
    Scratchy has got to be one of the most useless characters on the game. His
    combo is slow, his rocket launcher is slow, his high-power attack is 
    inaccurate. The only way that you can easily win with Scratchy is to use
    rope attacks. Watch out for Itchy's chainsaw as well if he uses it run from
    him on keep stomping on his head.
    The victim of Itchy's violent streak. This is one tough moggy. Week in
    week out he takes punishment for the benefit of young children everywhere.
    Note that Smithers can only be used as a playable character in Bonus Matchup.
    COMBO ATTACK: A barrage of axe attacks. This is a lot slower than Itchy's
    combo so you will have it hard to get one of these in.
    PROJECTILE ATTACK: Fire a rocket from a rocket launcher. An effective
    attack but it is slow. It is likely that Itchy will hit you before you can
    use this.
    HIGH-POWER ATTACK: A repeating axe-chop attack. This is similar to Krusty's
    high power attack. If you can hit your enemy and keep on them it is
    effective, if you can't then it isn't. Not very accurate.
    ROPE MANOEUVRES: Scratchy will charge with the axe in his hand if you press
    square. Use triangle and he will swing the axe. With circle he will go on a
    rampage and hit the ground repeatedly with his axe. This is a similar move
    to his high-power attack.
    AERIAL ATTACKS: Square will produce a seat drop attack. Triangle will use a
    stomp attack. press circle and Scratchy will do a body slam.
    GRAPPLE ATTACKS: Square will throw Itchy against the ropes. Circle will 
    throw him to the mat. Press triangle and Scratchy will swing at Itchy with
    his axe.
    SPECIAL NOTES: When playing as Itchy and Scratchy you will not collect
    letters that say TAUNT. You will collect letters to spell ANVIL. Once you
    collect the letters use them and an anvil will drop on your opponents head.
    In addition to this at random points during the fight bombs will appear in
    the ring and explode. Watch out.
    See above "Playing Against Itchy"
    This means that you will be Itchy (excuse the pun). Scratchy will generally
    use his combo attack but yours will be quicker. Use the chainsaw as often as
    you can to inflict as much damage as possible. If he uses his high-power
    attack jump on his head using the square aerial attack until he stops. Failing
    that run around Scratchy (stop touching him) in a circle. 
    |~9~                            THE CIRCUITS                                 |
    This is where you will begin the game. This is the easiest circuit. It isn't
    the most difficult circuit meaning you can probably get through it using
    your character of choice. Having said this I personally would use Krusty,
    as he has a strong high-power attack. You will unlock the Bumblebee Man and
    Moe during the course of this circuit.
    Moe is a must-have on this circuit. His strong combo attack and good
    high-power attack should get you through most tight spots. Frink and Ned
    Flanders will be unlocked on this circuit.
    This circuit is unlocked once you have completed the Defender Circuit. This
    is the most challenging circuit of all. Ned Flanders is the character that you
    MUST use on this circuit. His high-power attack is unstoppable. In addition
    to this you get to die twice! Once you have completed this circuit you will
    unlock the Bonus Matchup. Here you can play as Itchy and Scratchy or any of
    the bosses.
    |~10~                               CHEATS                                   |
    In this section I will list all the unlockable characters and modes as well
    as all cheat codes.
    These are things that can be unlocked in the game without cheating.
    Beat Bumblebee Man in your matchup with him on the New Challenger Circuit
    and he will become a playable character.
    Beat Moe in your matchup with him on the New Challenger Circuit and he will
    become a playable character.
    Beat Frink in your matchup with him on the New Defender Circuit and he will
    become a playable character.
    Beat Flanders in your matchup with him on the Defender Circuit and he will
    become a playable character.
    Finish the Champion Circuit and you will unlock the Bonus Matchup mode.
    These are codes that you will have to enter, and do not normally appear in the
    To enter any of these codes press START at the title screen.
            Unlock Bumblebee Man..........Circle, Left, Up, Left, Down, R1
            Unlock Moe....................Circle, Left, Up, Left, Down, L1
            Unlock Frink..................Circle, Left, Up, Left, Down, R2
            Unlock Flanders...............Circle, Left, Up, Left, Down, L2
    To enter any of these codes press START at the title screen.
    Bonus Games...........................Circle, Up, Up, Down, Down, Left, Right,
                                          Left, Right
    Multiple Rope Bounce..............................Circle, R1, R1, R1, Up, Down
    Win Without Pinning............................Circle, R1, R1, R1, Right, Left
    Credit Gags and Programmers Message........Circle, L1, Circle, L1, Circle, R1,
                                               Circle, R1
    Pause the game and enter any of these codes-
     Alternate Ring...............................Circle, R2, R1, Circle, R2, R1
     Ape Mode.....................Circle, L1, Circle, R1, Circle, L2, Circle, R2
     Big Head Mode..................................Circle, L1, L1, L1, Up, Down
     Flat Land...................................Circle, L1, L1, L1, Left, Right
     Infinite Energy................................Circle, R1, R1, R1, Down, Up
     No Outlines..................................Circle, Right, Up, Right, Down
     See Game Completion Date.............................Square, Circle, L1, R1
    |~11~                               CREDITS                                  |
    Thank you to GameFAQs for the original hosting of this guide.
    Thank you to the Codes and Secrets page on GameFAQs where the cheats came
    |~12~                         CONTACT INFORMATION                            |
    My contact email is truly.dexterous@hotmail.com. Before contacting me see my
    guidelines below. Follow these and I'm more than willing to help you out.
      D o
    - Put the game name in the title of your email.
    - Read all of the guide before contacting me. Make sure the thing that you 
      email me about isn't already in the guide.
    - Send me anything that you have to add to the guide. I would really
      appreciate any contributions to this FAQ.
    - Praise mail. It's always nice to get good feedback.
    - Tell me about a mistake I made, but not typos please, I'll sort them out
      if I need to.
      D o n ' t
    - Send me emails in txt spk lik ths. Correct English please.
    - Send me spam.
    - Hate mail. I don't really need to see this. I don't care if you didn't like
      the FAQ.
    - Add me to your IM contacts list. Send me an email instead!
    - Email me asking me to join a group/club/forum. Thanks but no thanks.
    Thank you, that's it until next time. See you around peeps.
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