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    FAQ/Strategy Guide by Roaddhogg

    Version: 0.4 | Updated: 01/28/07 | Search Guide | Bookmark Guide

    FIFA 2003
    Sony PlayStation 2
    FAQ/Strategy Guide
    Version: 0.4 - 28th January, 2007
    Author: Chris "Roaddhogg" Mawson
    Email: roaddhogg(at)gmail(dot)com
    This guide is copyright © C. Mawson 2003-2007, and may not be reproduced in 
    any way, shape, or form, without the express permission of the author. 
    At present, the following sites have limited rights to host this guide in 
    an unaltered format, which the author may withdraw at any time:
    If you are a webmaster and would like to host this, or any other of my FAQs, 
    please email a request to roaddhogg(at)gmail(dot)com. Be aware that I will 
    definitely NOT grant permission to websites employing automated email 
    programs; if you wish to host my guide, then I expect you to take the time 
    to ask me respectfully, and personally.
    I.    -Versions/Updates-
    II.   -Introduction-
    III.  -Basic Information-
           i) Game Information
          ii) Basic Controls
    IV.   -Advanced Controls-
           i) Free-Kicks
          ii) Corners
         iii) Shooting
          iv) EA FreeStyle
           v) Through Balls
    V.    -Position Key-
           i) Position Key
    VI.   -Game Settings-
           i) Game Difficulty
          ii) Half Length
         iii) Camera
          iv) Game Speed
           v) Injuries
          vi) Radar
         vii) EA Assistant
        viii) Running Indicators
          ix) Bookings
           x) Time/Score Display
          xi) Player Status Bar
         xii) Widescreen
        xiii) Vibration
    VII.  -Team Tactics-
           i) Formations
              * 4-4-2
              * 4-5-1
              * 5-3-2
              * 5-4-1
              * 2-5-3
              * 3-5-2
              * 4-1-2-1-2
              * 4-3-3
          ii) Kick Takers
    VIII. -General Strategy Guide & FAQs-
           i) Strategies
              * Goalkeeping
              * Shooting
              * Defending and Tackling
              * Midfielding
              * Team Management
          ii) FAQs
    IX.   -Leagues & Teams-
           i) Austrian League
          ii) Belgian League
         iii) Brazilian League
          iv) Danish Leauge
           v) UK FA Premier League
          vi) French League
         vii) German League
        viii) Italian League
          ix) K-League
           x) MLS League
          xi) Norwegian League
         xii) Scottish Premier League
        xiii) Spanish League
         xiv) Swedish League
          xv) Swiss League
         xvi) Rest of the World
        xvii) International
    X.    -Star Players-
           i) Recommended Transfers
    XI.   -Tournaments-
           i) Season
          ii) Club Championship
         iii) EFA Trophy
          iv) European Champions Cup
           v) World Tour
          vi) Regional Challenge
         vii) Ladder Tournament
        viii) International Cup
          ix) Custom Tournament
           x) Unbeatable Challenge
    XII.  -Stadiums-
           i) Ali Samiyen
          ii) Amsterdam Arena
         iii) Anfield
          iv) BayArena
           v) Nou Camp
          vi) Closed Square Style
         vii) Constant Vanden Stock
        viii) Highbury
          ix) Mestalla
           x) Gerland
          xi) Old Trafford
         xii) Olympiastadion
        xiii) Olympic Style
         xiv) Open Square Style
          xv) Oval Style
         xvi) Parc des Princes
        xvii) Santiago Bernabéu
       xviii) Seoul
         xix) Stade de France
          xx) Félix Bollaert
         xxi) Stadio Delle Alpi
        xxii) San Siro
       xxiii) Yokohama
    XIII. -Hints, Tips and Secrets-
           i) Hints and Tips
              * Easy Goals
              * Easy Victories
          ii) Unlockables
              * Stadiums
              * Tournaments
    XIV.  -Credit/Thanks-
           i) Contact Details
          ii) Special Thanks
                                  I. VERSIONS/UPDATES
    Version 0.4   - 28th Jan. 2007 - For the first time in over three
                                     years, I have updated the guide: with
                                     a revised copyright notice/contact
                                     details, in addition to rewriting a
                                     number of sections with more sophisticated
    Version 0.3   - 2nd Sep. 2003  - Finally decided to update!
    Version 0.2c  - 22nd Apr. 2003 - Fixed up some typing errors,
                                     added new FAQs, strategies.
    Version 0.2b  - 2nd Mar. 2003  - Fixed up some errors, added stadiums,
                                     submitted guide.
    Version 0.2   - 1st Mar. 2003  - Ready for submission to GameFAQs.
    Version 0.1b  - 28th Feb. 2003 - Continued extensive work on FAQ.
    Version 0.1a  - 26th Feb. 2003 - Began main work on FAQ.
                                   II. INTRODUCTION
    Hello, and welcome to my FIFA Football 2003 Strategy Guide. The origins of
    this FAQ can be traced back to February 2003, a time at which I found myself 
    struggling with EA's latest FIFA offering. Naturally, I visited GameFAQs to
    try to find solutions to the problems I was encountering, but discovered 
    that, to my surprise, FIFA was one of the few games GameFAQs didn't already 
    have a guide written for. 
    Having painstakingly played through the game for several weeks in order to 
    fully complete it, I decided - on a rainy half-term evening - to compile my own 
    guide for the game, in order to help out those gamers who had found themselves 
    in a similar position to myself, and felt frustrated that they could not 
    progress any further in the game. 
    At the time of writing, it has been nearly four years since my guide was 
    first submitted to GameFAQs; four FIFA titles have since been released by 
    EA Sports. I now return, perhaps on one last occasion, to polish up each 
    section of the guide, and to add the answers to a couple of questions that have 
    been sitting in my inbox for the past three years! I hope that this guide will 
    still continue to assist those with their quest to master the FIFA franchise; 
    yes, even those who have since moved on to Konami's Pro Evolution Soccer 
    Please note, I expect that readers of this guide, and players of
    FIFA Football 2003, have a generally competent knowledge regarding the rules
    and workings of the beautiful game that is football (known as "soccer" in the 
    USA). Despite being a qualified referee, I simply do not wish to waste space in 
    this FAQ elaborating on the minute regulations of the offside rule, when I 
    should instead be talking about the game!
                                 III. BASIC INFORMATION
    Name: FIFA Football 2003
    System: PlayStation 2; also available on PSX, PC, Gamecube, and Xbox.
    Memory Space Required: 487KB (Minimum)
    No. of Players: 1-8 (Through the use of two multitaps)
    No. of Teams: 350+, officially licensed by FIFPro. 
    No. of Players: 10,000+, officially licensed by FIFPro.
    No. of Leagues: 16, officially licensed by FIFPro.
    X = Cross
    O = Circle
    S = Square
    T = Triangle
    L1 = L1, front left shoulder button.
    L2 = L2, rear left shoulder button.
    R1 = R1, front right shoulder button.
    R2 = R2, rear right shoulder button.
    L3 = Left analogue stick, depressed.
    R3 = Right analogue stick, depressed.
    L Stick = Left analogue stick.
    R Stick = Right analogue stick.
    ~*~FIFA 2003 Default Configuration~*~
    X  = Pass/Switch Player
    O  = Shoot/Standard Tackle
    S  = Cross/Lob/Aggressive Tackle
    T  = Header/Through Ball
    L1 = Player Run/Goalkeeper Charge
    R1 = Sprint (Hold)
    L Stick = Move
    R Stick = EA Freestyle
    R2 = Not used.	
    L2 = Not used.
    R3 = Not used.
    L3 = Not used.
                                  IV. ADVANCED CONTROLS
    Free-kicks in FIFA 2003 are relatively simple and intuitive to execute, and
    can produce some exceptional results. Standard free-kicks, awarded in your
    own half of the field and the midfield area, allow you simply to pass the
    ball using the X button, or direct it upfield towards your opponent's
    goal using the Square or O buttons. 
    FIFA 2003 comes into its own, however, if you're awarded a free kick in a 
    "danger" zone, generally within 25m of your opponent's goal. This will be 
    signified by two things: the first being a large circular icon resembling
    the match football, which also features a power/accuracy meter; the second 
    being a smaller circle inside of this. This second circle represents which
    part of the ball will be struck by the free-kick taker, and is in effect the
    spin/curl option. 
    The R Stick should be utilised to operate the smaller circle and set the 
    desired curl; move the icon to the area of the ball where you wish to strike 
    it. This area will then flash red once if the sweetspot has been activated;
    which is generally a high measure of kick's potential to result in a goal.
    Following the setting of the curl, a large red circle will appear on the pitch,
    signifying the area in which the ball will be directed. This can be operated 
    by moving the L Stick into the appropriate position. Finally, pressing the O 
    button will activate the power meter. In order to give your free-kick taker the 
    best possible chance of scoring a goal, quickly press the Square button when 
    the meter is close to the small white markers. Good luck!
    ii. CORNERS
    You'll most likely find that taking corners in FIFA 2003 is extremely easy 
    once you've already mastered the art of taking free-kicks; the control
    system is almost identical, minus the ball curl option. Aim your kick into 
    the penalty area using the L stick, press square to activate the power and 
    accuracy meters, and hope that your striker gets onto the end of 
    the ball (use triangle to attempt a header)!
    iii. SHOOTING
    EA Sport's infamous "sweetspots" are largely a thing of the past in FIFA 2003,
    which implements a much superior shooting system compared to previous outings.
    When in possession of the ball deep inside your opponent's half of the field,
    press and hold O to bring up a pop-up meter next to the appropriate player's 
    name. The longer you keep O depressed, the more powerful the shot is, and 
    generally, the higher it goes. You will notice that this system is
    extremely similar to those of Konami's ISS and Pro Evolution Soccer series - 
    perhaps a little too much so!
    Tapping the R Stick in the opposite direction to which you are currently 
    running will result in the player in posession of the ball executing a special 
    "EA FreeStyle" move; a footballing trick or skill which will attempt to 
    bamboozle the defending team's players in close proximity, allowing you to beat
    them. These skills often take the form of step-overs, "Cruyff Turns" and 
    lunges. A number of highly-rated players on the game also have their own 
    trademark moves, including double lunges, crossovers and scissors.
    In FIFA 2003, EA Sports have implemented a new "through ball" option to 
    gameplay, which allows players to limitedly control the movement of those
    players currently NOT in possession of the ball. Pressing L1 will send
    a player in an attacking position in a run down-field, the path of which is
    illuminated by a red line (if the option is enabled). This is often useful
    in allowing your strikers to run into free space; hopefully breaking away
    from the opposition's defence and getting on the end of a well-executed 
    through-ball, directing the ball into the opposing team's goal. Once a
    player has begun making a run, press Triangle to play a through-ball: you must 
    be careful not to be caught offside though!
                                     V. POSITION KEY
    You will come across a number of acronyms in FIFA Football 2003; the majority 
    of which relate to the position of players in their respective teams. EA do not
    provide a key for the acronyms they employ in the game, often leaving players
    confused as to which player is playing in which position.
    Indeed, one of the most frequently asked questions I've received in my email 
    inbox has been, "What does [x] position Team Management stand for?" As a result,
    I've decided to create a positions key as a section of its own.
    GK   = Goalkeeper
    SW   = Sweeper
    RB   = Right Back
    CD   = Central Defender
    LB   = Left Back
    RWB  = Right Wing Back
    LWB  = Left Wing Back
    CDM  = Defensive Central Midfield
    RDM  = Defensive Right Midfield
    LDM  = Defensive Left Midfield
    LCDM = Left Central Defensive Midfield
    RCDM = Right Central defensive Midfield
    CAM  = Central Attacking Midfield
    RAM  = Right Attacking Midfield
    RCAM = Right Central Attacking Midfield
    LCAM = Left Central Attacking Midfield
    LAM  = Left Attacking Midfield
    CM   = Central Midfield
    RCM  = Right Central Midfield
    LCM  = Left Central Midfield
    RM   = Right Midfield
    LM   = Left Midfield
    RWM  = Right Wing/Midfield
    LWM  = Left Wing/Midfield
    CF   = Centre Forward
    RCF  = Right Centre Forward
    LCF  = Left Centre Forward
    ST   = Striker
    RS   = Right Striker
    LS   = Left Striker
                                      VI. SETTINGS
    FIFA Football 2003 offers a vast array of adjustable in-game options, which 
    can be accessed via the main menu screen. However, due to the sheer volume 
    of these options, one may find themselves overwhelmed, and confused as to 
    what each setting adjusts. In an attempt to assist you in deciphering these, 
    I have compiled a list and explanation of each and every in-game FIFA 2003 
    Self-explanatory option; adjusts the difficulty level of the CPU's AI. This 
    will also have an effect on the AI goalkeeping abilities in a human vs. human 
    Extremely easy option indeed, to the point at which games can become extremely
    boring due to the CPU's severely impaired tackling, speed, passing, goalkeeping
    and shooting.
    Used by most players, this is the option most games would most likely refer to
    as "Normal" difficulty. Slightly harder than Amateur, as the CPU's tackling and 
    speed are significantly improved. However, the AI's shooting and passing still
    leave a lot to be desired for.
    This skill level is somewhat harder than the Amateur and Semi-Professional 
    levels; it is a significant step-up from Semi-Pro. The CPU's intelligence is 
    now well above average - you may well find this tough!
    ~*~WORLD CLASS~*~ 
    The hardest level to master, as one would expect. All of the CPU's skills are
    now of the highest level; their shooting ability and speed in particular are
    extremely difficult to match. Essentially impossible for beginners.
    This option sets the time for one half of the game - choose between two 
    minutes to a full 45 minutes, depending on how much time you either have 
    available, or would like to play for!
    iii. CAMERA
    This option allows you to set the default camera angle for your matches; 
    they canalso be changed during a match by pressing the "Start" button. I'd 
    probably recommend setting the camera angle using the latter option, as the 
    game allows you to preview each camera angle available. I personally prefer 
    the Broadcast and Action angles; your preference may well differ.
    iv. GAME SPEED
    This option allows you to set the speed levels of passing, shooting, and 
    movement in matches, between "Slow" and "Fastest".
    NOTE: It is advised you do NOT set the speed lower or higher than Normal; 
    in-match glitches and bugs have been experienced by myself, and also reported 
    by others.
    Don't want to lose your goalscoring hero in an excruciating cup match to 
    a hamstring injury in extra time? Then turn this option off. Want the game to 
    be more realistic, exciting and challenging - but oh so frustrating? 
    Then turn it on!
    vi. RADAR
    The radar setting allows you to select whether or not to display a small 
    map towards the bottom of the screen, signifying each player's position on the 
    pitch. The radar can be useful in determining whether or not a goalkeeper is 
    off of his line, and illustrating the position of your opponent's back line 
    of defense. But remember, a fellow human player has these same options
    available to them!
    This setting takes the form of an extremely paradoxical "help" system, which
    only serves to irritate. I suggest turning this option OFF immediately.
    This option allows you to elect to display red markers during a match, which 
    show the path of a running player currently off the ball. This can be fairly
    useful in helping you time through-balls, etc.
    ix. BOOKINGS
    This option allows you turn cautions and dismissals on or off. Want to play 
    dirty with your opponents, and effectively hack their legs off en-route to
    victory? Then by all means turn cautions off.
    Self-explanatory options; turn the in-match current score and clock/timer on 
    or off.
    The player status bar shows the fatique and fitness levels of the player 
    currently in possession of the ball. This option allows you to turn this 
    display either on or off.
    This is quite a useful option for those playing FIFA 2003 on widescreen
    televisions - when enabled, the game renders its graphics in a true widescreen 
    xiii. VIBRATION
    Another self-explanatory option; turn vibrations on your DualShock controller
    either on or off.
                                    VII. TEAM TACTICS
    A team would be most likely be running around the pitch like a group of
    headless chickens if their manager didn't establish a number of solid team 
    tactics! FIFA 2003, whilst not being a management simulation, allows you to 
    dictate a number of tactics for your club's style of play; accessed via the 
    pause menu (press the "Start" button during play).
    A team's formation is an integral part of every manager's match tactics: it 
    dictates the structure and style of a club's play, and is often adjusted based
    upon an opposing side's strengths and weaknesses. Obviously, I simply do not
    have the space or the time to suggest which formation to play against each team
    in the game; instead I have attempted to offer general guidance for each
    formation setting FIFA 2003 has to offer.
    Playing Style: Normal
    The traditional 4-4-2 is used by many teams across the globe; from amateur 
    Sunday League clubs to all-star international teams. With this formation,
    the midfield players are required to work hard to support both the defenders
    and attackers.
    Some managers elect to slightly adjust the default "flat" 4-4-2, often 
    including wing-backs as opposed to full-backs, placing greater emphasis
    on wing play where an opponent may be weak: but still in essence retaining 
    the 4-4-2 formation.
    This formation is generally a well-rounded selection which places equal
    emphasis on defence and attack, with the midfielders arguably playing one
    of the most important roles. In FIFA 2003, the 4-4-2 is great starting point 
    for beginners who aren't willing to take excessive risks.
    Playing Style: Normal
    In FIFA 2003, the 4-5-1 should only be used with a team who contain a number
    of exceptional midfielders capable of supporting the attack, even more so than
    with the 4-4-2, but also cover in defence when required.
    I'd suggest using two attacking and two defensive midfielders for maximum
    success and efficiency.
    Playing Style: Normal
    Probably the best defensive structure on the game. Generally, this formation
    features three central defenders, three "normal" midfielders, two forwards,
    and two wing-backs, who are expected to work on their flanks to give
    support in both defence and attack. This has the effect of creating a virtual
    five-player defence, in addition to providing a great counter attack formation 
    through use of the wing-backs. Just make sure you use players with high
    stamina levels to work the flanks!
    If you're playing a difficult, attacking team on World Class mode, give this 
    formation a try.
    Playing Style: Normal
    Sometimes referred to as the "X-Mas Tree 2", the 5-4-1 is a particularly 
    defensive formation that features a solitary forward and defence in numbers.
    It is highly unlikely that you'll score many goals using this formation -
    but if you're already ahead in a match and you feel that retention of your lead
    through defence is your best option, you'd definitely be suited to the 5-4-1.
    Playing Style: Normal
    One definitely for the top-class FIFA gamers. Two in defence means you'll be
    vulnerable to attack for the most part of the match, and five in midfield
    inevitably tends to lead to confusion. Often on FIFA 2003, the majority of the
    midfield will neglect their defending duties in a 2-5-3 formation, which
    effectively means you will have up to eight players up front! You'd better be 
    damn great at tackling to consider this formation.
    In summary, the 2-5-3 is for those of you who shouldn't even need this guide
    to beat FIFA 2003!
    Playing Style: Normal
    The 3-5-2 is similar to the 5-3-2, except that the two wingers are generally
    more attack-minded. As a result, whilst attack-based play is increased,
    the three central defenders can often struggle at the back without cover. 
    I advise that you you play a defensive midfielder with the 3-5-2 formation, 
    in order to ensure that your defence has the best possible chance of
    preventing an onslaught from your opponent.
    Playing Style: Normal
    The 4-1-2-1-2 is a formation most famously utilised by the England 1966 World 
    Cup winning team, and more recently, the Argentinian national team. 
    This formation staggers the midfield, and the width has to come from the 
    full-backs pushing forward. As a result, this formation generally provides
    better attack and defensive capabilities compared to the 4-4-2 formation, but 
    generally lacks strength in the midfield area.
    If you decide to use this formation, a strong defensive midfielder must be 
    used, to compensate for the full-backs pushing forwards and lack of strength
    in the midfield area.
    Playing Style: Normal
    The 4-3-3 formation allows your team to have three attackers, whilst still 
    retaining a strong midfield. Generally, this formation is considered to be
    defensive, with the three midfielders playing closely together to give 
    protection to the defensive line, with the attackers being split across
    the pitch to provide width to the team's play.
    Specialist strikers are generally required to utilise the 4-3-3 effectively;
    however, if you find yourself behind with the clock wearing thin, this 
    formation may be implemented in desperation, and who knows, it may well prove
    to be successful!
    Kick-takers, you ask? Whilst it may sound trivial, this proves to be an
    extremely important and necessary option in FIFA 2003: after all, it's 
    unlikely that you'll want your goalkeeper taking an attacking free-kick!
    In this setting, you can assign penalty-takers in order of preference from 
    one to five, in addition to selecting your free-kick takers and right/left
    corner takers. Hit "Team Management", and press O twice to view the kick-takers 
                          VIII. GENERAL STRATEGY GUIDE & FAQs
    Due to the fact that FIFA 2003 contains in excess of 350 teams, it is simply 
    nigh-on-impossible to compile a strategy guide listing recommended 
    strategies to use against each and every club on the game. However, having 
    exhausted almost every possible tactical avenue in EA Sport's latest 
    offering, and having lost countless hours playing through it, I have 
    composed a list of general strategies, which can be deployed to excellent 
    In FIFA 2003, the goalkeepers of human-controlled teams are generally 
    controlled by the CPU AI, with the exception of when in possession of the 
    ball, and electing whether to "charge out".
    It may seem like common sense, but never, ever try running the entire length 
    of the field with your goalkeeper! You'd be surprised as to how many players
    attempt to exploit this "novelty" value of football console games. Needless to
    say, whilst you may break your opponent's midfield line, it's highly unlikely
    that your 'keeper will make it any further, before losing possession and
    gifting the opposing team with a goalscoring opportunity.
    Use the goalkeeper charge effectively and sparingly. Knowing when to bring
    out your goalkeeper is often crucial to a match's result - make him 
    charge out too early, and your opponent will be left with a simple lob into 
    the unattended net. However, if an opponent has beaten your back line of 
    defence, and is advancing quickly on the goal, it's often worth the risk, as 
    the 'keeper will challenge the opposition's striker, and occassionally win the 
    ball. If not, he often serves to at least put off the centre-forward into
    fluffing a shot. As always, timing is crucial.
    Long-range shots never get you anywhere on FIFA 2003. Ever. Seriously, 
    unless the keeper's asleep, there's simply no way that you're going to score
    from a distance outside 25m! Don't be afraid of shooting from close-range. 
    Some key advice to remember is that a goal is a goal, no matter how untidy 
    it looks.
    When your striker is clean-through on goal, it's all-too-easy to hit the ball
    with as much power as possible; make sure you don't fall into this routine, 
    though, as the end result will most likely be a fan's pint being dispersed in 
    Row Z! I've found that the best way to score from close-range is to press the 
    down button on the pad, when the goalkeeper starts advancing towards you. 
    While doing this, tap the circle button to attempt to slide the ball 
    underneath the helpless keeper.
    If the opposing goalkeeper is off of his line, press Up/Down and Square to 
    perform a lob shot attempt. I've found through experience that this tends
    to be a fairly hit-and-miss option, however.
    In order to score from a cross, you should press L1 to send an attacking 
    player on a run, and then take the ball out onto the wing with one of your
    wide midfielders. When the attacker is in a commanding position, press Square 
    to cross, and then O quickly to try to head the ball home.
    FIFA 2003 features an extremely lenient refereeing system, which can often
    be used to your advantage. Many tackles from behind will go unnoticed, and 
    can be used to change the entire course of a match. If a player is through on 
    goal and is seemingly unstoppable, don't be too afraid of lashing out with a
    lunge from behind, as a penalty will generally only be given around 65% of the 
    Complacency is fatal. You could be 2-0 up with two minutes to go, and begin
    coasting. The other team then pushes forward and desperately manages to pull 
    a goal back. You're so stunned by what's happened that you try to play the 
    match out by wasting time, deliberately fouling the opposition goalkeeper, for
    example. The CPU capitalises on a counter-attack, scoring a goal from 20m out
    with only 10 seconds left on the clock. That's the beauty of football: _never_
    assume you've won until the final whistle!
    Try passing around the computer using short, sweet passes, as opposed to
    ambitious crosses and risky through-balls. The CPU, on most difficulty levels,
    are better at tackling than you'd imagine.
    Midfielders are, on FIFA 2003, the most important players on the pitch. 
    Strikers can often score with lacklustre shots from two yards out, and 
    defenders generally have the goalkeeper to back them up if a tackle is missed. 
    The midfield, however, have no backup plan. A defence will nearly always have 
    their hands full with their own problems, and if a possession of the ball is
    lost in the midfield, then the defenders will be between two minds as to 
    either go for the lost ball or the man they're supposed to be marking; often 
    leading to easy goals for the opposing team. Retention of possession is 
    In FIFA, teams often have better players on the substitution bench than on 
    the filed of play. By all means carry out substitutions where you feel
    necessary, but you must make sure that you keep your top goalscorers on the 
    field at all times and at any cost.
    Injuries need to be dealt with swiftly and sharply. Immediately after 
    discovering that a player has been injured - which is signified by an on-screen
    display - remove him from the field of play. Injured players are almost 
    completely immobile, effectively useless no matter what their statistics
    usually dictate.
    As you may have noticed from the FIFA 2003 box and introduction movie, a few 
    professional players signed up with EA Sports to officially endorse and 
    support the game. If you have Giggs, Davids, or Carlos in your side, I'd
    recommend giving the ball to them as often as possible; they seem to perform
    a lot more effectively than their respective attributes would suggest. Hm...
    If you have a man sent-off in a tight and important match, do not despair!
    Change your formation, perhaps employing a defensive 5-3-2 structure if you are
    either ahead or on equal terms, and make sure you receive no more cautions! 
    Concentrate on defending and possession retention if you're winning; if you're 
    losing, you'll have to be prepared to take a few risks...
    ii. FAQs
    Over the course of the past four years, I have received numerous emails
    related to my guide and the game from people all around the world; many 
    of whom ask exactly the same questions! As a result, I have included a 
    frequently-asked questions section to this strategy guide; please read them
    before emailing me.
    Q. Are the player names real?
    A. Yes, 99% of player names in the game are correct and official. EA has 
    exclusive rights to the full FIFPro license, which covers 42 national 
    players' associations.
    Q. Is FIFA 2003 better than Pro Evo 2?
    A. There is no definitive answer to the question - it is entirely subjective.
    Personally, I prefer FIFA 2003 to Pro Evolution Soccer 2, which were released
    at similar times; I have since become a fan of the PES series, however, and 
    prefer the later games in the series to EA Sports' subsequent offerings.
    That's not to say I don't love this game, though!
    Q. Has the game's AI improved since FIFA 2002?
    A. Yes, without a doubt. The AI in previous FIFA installments has generally 
    been considered to be somewhat of a travesty. This time around, however, the 
    CPU's tackling, passing, shooting and general intelligence has been improved by 
    at least 200%. Good job EA!
    Q. I can edit players in the game, right?
    A. Unfortunately, you can't. EA has not offered any official reasons as to 
    why this is the case - your guess is as good as mine, I'm afraid.
    Q. Can I at least create my own dream team?
    A. Again, unfortunately not. However, after a few months in season mode you 
    will probably have accumulated enough money to be able to purchase whichever 
    player you desire.
    Q. Is there any commentary in the game?
    A. Of course - it wouldn't be an EA Sports title without the professionals 
    lending their voices to the game! John Motson reprives his role as primary 
    commentator, with Ally McCoist providing analysis and general punditry during 
    the course of each match.
    Q. How do I save/score penalties?
    A. With the goalkeeper, tap X and the direction in which you anticipate the
    ball will travel. As a penalty taker, tap O and the direction you'd like to 
    Q. What's the difference betweem a spot-kick and a penalty?
    A. In general usage, spot-kicks and penalties are considered synonymous.
    However, in FIFA 2003, a spot-kick is defined as being a penalty awarded in 
    open play, whereas a penalty is defined as being one taken in a shoot-out.
    Q. After completing the season mode, the game announced some newly-promoted 
    teams. Can I play as them?
    A. Unfortunately not. These teams do not exist in the game in any other form
    than their name.
    Q. Who are London? I saw them as a newly-promoted team when I beat the English 
    season mode.
    A. It is believed that "London" are actually the English Division One team 
    Millwall. EA refers to them as "London" for licensing reasons.
    Q. I beat the World Tour, but I do not get an option to play the "Unbeatable 
    Challenge"! Where is it?
    A. The Unbeatable Challenge is a PAL-exclusive ladder-style tournament. 
    My condolences to our American readers! :P
                                 IX. LEAGUES AND TEAMS
    FIFA comprises fifteen top-flight divisions from around the world, in addition 
    to featuring a "Rest of the World" category and international teams. I have
    documented each of these teams, and commented on the difficulty of each league
    under "Season" mode.
    No. of Teams: 10
    Season Difficulty Rating: Easy
    Austria Memphis
    FC Karnten
    Grazer AK
    SK Rapid Vienna
    SK Sturm Graz
    SV Austria Salzburg
    SV Ried im Innkreis
    SW Bregenz
    VFB Admira/Wacker
    No. of Teams: 18
    Season Difficulty Rating: Fairly Easy
    AA Louvieroise
    Beveren Waas
    Club Brugge KV
    Excelsior Mouscron
    Germinal Beerschot
    KAA Gent
    KRC Genk
    Lierse SK
    RSC Anderlecht
    Royal Antwerp FC
    Royal Charleroi SC
    Sint Truidense VV
    Sporting Waasland
    Standard de Liege
    VC Westerlo
    No. of Teams: 15
    Season Difficulty Rating: Medium
    Atletico Mineiro
    Atletico Paransense
    Botalogo RJ
    Esporte Cub Bahia
    Esporte Cub Vitoria
    Sao Paulo
    Vasco de Gama
    No. of Teams: 12
    Season Difficulty Rating: Easy
    AGF Aarhus
    Aalborg AaB
    Brondby IF
    FC Copenhagen
    FC Midtjylland
    Koge BK
    OB Odense
    Silkeborg IF
    Viborg FF
    No. of Teams: 20
    Season Difficulty Rating: Fairly Hard
    Aston Villa
    Birmingham City
    Blackburn Rovers
    Bolton Wanderers
    Charlton Athletic
    Leeds United
    Manchester City
    Manchester United
    Newcastle United
    Tottenham Hotspur
    West Brom
    West Ham
    No. of Teams: 20
    Season Difficulty Rating: A Little Hard
    AJ Auxerre
    AS Monaco
    CS Sedan Ardennes
    ES Troyes AC
    En Awant Guingamp
    FC Nantes
    Le Havre
    Lille OSC
    Montpellier HSC
    Olympique Lyon
    Paris Saint-Germain
    RC Lens
    SC Bastia
    No. of Teams: 18
    Season Difficulty Rating: A Little Hard
    Arminia Bielefeld
    Bayer Leverkusen
    Bayern Munich
    Borussia Dortmund
    FC Energie Cottbus
    FC Hansa Rostock
    FC Kaiserslautern
    FC Nurnberg
    FC Schalke 04
    Hamburg SV
    Hannover 96
    Hertha BSC Berlin
    SV Werder Bremen
    TSV 1860 Munich
    VFB Stuttgart
    VFL Bochurn
    VFL Wolfsburg
    No. of Teams: 18
    Season Difficulty Rating: Fairly Hard
    AC Milan
    AS Roma
    Inter Milan
    Reggio Calabria
    ix. K-LEAGUE
    No. of Teams: 10
    Season Difficulty Rating: Easy
    Anyang LG Cheetaha
    Bucheon SK
    Busan Icons
    Chonbulk Motors
    Chunnam Dragons
    Pohang Steelers
    Seongnam Iihwa Chunma
    Suwon Bluewings
    Taejon Citizen
    Ulsan Horang
    No. of Teams: 10
    Season Difficulty Rating: Fairly Easy
    Chicago Fire
    Colorado Rapids
    Columbus Crew
    DC United
    Dallas Burn
    Kansas City Wizards
    Los Angeles Galaxy
    NY/NJ Metrostars
    New England
    SJ Earthquakes
    No. of Teams: 14
    Season Difficulty Rating: Fairly Easy
    Brann SK
    Bryne IL
    IK Start
    Lillestrom SK
    Molde FK
    Moss FK
    Odd Grenland
    Rosenborg BK
    SFK Lyn
    Valerenga VIF
    Viking FK
    No. of Teams: 12
    Season Difficulty Rating: Easy
    Dundee United
    Dunfermline Athletic
    Heart of Midlothian
    Partick Thistle
    No. of Teams: 20
    Season Difficulty Rating: Fairly Hard
    Athletic de Bilbao
    Atletico de Madrid
    CA Osasuna
    Deportivo Alaves Vitoria
    FC Barcelona
    Malaga CF
    RC Celta Vigo
    RC Deportivo la Coruna
    RCD Espanyol
    RCD Mallorca
    Racing De Santander
    Rayo Vallecano Madrid
    Real Betis Balompie
    Real Madrid
    Real Sociedad
    Real Valladolid
    Recreativo de Huelva
    Sevilla FC
    Valencia CF
    No. of Teams: 14
    Season Difficulty Rating: Fairly Easy
    Djurgardens IF
    Elfsborg IF
    GIF Sundswall
    Halmstad BK
    Hammarby IF
    Helsingborg IF
    IFK Gotenborg
    IFK Norrkoping
    Kalmar FF
    Landskrona BolS
    Malmo FF
    Orebro SK
    Orgryte IS
    No. of Teams: 12
    Season Difficulty Rating: Very Easy
    BSC Young Boys
    FC Aarau
    FC Basle
    FC Lucerne
    FC St Gallen
    FC Thun
    FC Wil 1900
    FC Zurich
    Neuchatel Xarmax FC
    Servette FC
    No. of Teams: 40
    AC Sparta Prague
    Ashdod SC
    Beitar Jerusalem
    FC Cologne
    FC Porto
    FC Sigma Olomouc
    FC St. Pauli
    Hapoel Boer-Sheva
    Hapoel Petah-Tikva
    Hapoel Tel-Aviv
    Las Palmas
    Le Mans
    Maccabi Haifa
    Maccabi Netanya
    Maccabi Petah-Tikva
    Maccabi Tel-Aviv
    Maribor Lasko
    PSV Eindhoven
    Rapid Bucharest
    Real Zaragoza
    SC Freiburg
    Sporting Lisbon
    Wisla Krakow
    No. of Teams: 40
    China PR
    Costa Rica
    Czech Republic
    Republic of Ireland
    Republic of Korea
    Saudi Arabia
    South Africa
                                    X. STAR PLAYERS
    I have compiled an incomplete list of FIFA 2003's "star" players. These men
    are some of the world's most talented players, and you should consider 
    investing in any number of them in the game's season mode. If you feel that
    I've missed other extremely-talented players - in the context of FIFA 2003, as
    opposed to the real-life game - please email me.
    (Dates in d/m/y format)
    ~*~OLIVER KHAN~*~
    Birth Date: 15/6/69
    Birth Place: Karlsruhe, Germany
    Height: 1.88m
    Weight: 88kg
    Club: Bayern Munich
    Cost: £9,006,000
    Overall: 95
    Position: GK
    Birth Date: 1/1/72
    Birth Place: Point à Pitre, GUA
    Height: 1.85m
    Weight: 79kg
    Club: Juventus
    Cost: £14,639,000
    Overall: 91
    Position: RB
    Birth Date: 19/3/76
    Birth Place: Italy
    Height: 1.87m
    Weight: 79kg
    Club: AC Milan
    Cost: £14,853,000
    Overall: 91
    Position: RCB
    Birth Date: 10/4/1973
    Birth Place: São Paulo, Brazil
    Height: 1.68m
    Weight: 70kg
    Club: Real Madrid
    Cost: £14,638,000
    Overall: 91
    Position: LB
    ~*~EDGAR DAVIDS~*~
    Birth Date: 13/3/73
    Birth Place: Paramaribo, Suriname
    Height: 1.69m
    Weight: 68kg
    Club: Juventus
    Cost: £20,914,000
    Overall: 94
    Position: LCM
    ~*~RYAN GIGGS~*~
    Birth Date: 29/11/73
    Birth Place: Wales
    Height: 5'11"
    Weight: 11st 11lb
    Club: Manchester United
    Cost: £19,757,000
    Overall: 93
    Position: LM
    Birth Date: 22/9/76
    Birth Place: Bento Ribeiro, Brazil
    Height: 1.83m
    Weight: 82kg
    Club: Real Madrid
    Cost: £23,548,000
    Overall: 92
    Position: RS
    Birth Date: 1/7/76
    Birth Place: Oss, Holland
    Height: 1.88m
    Weight: 80kg
    Club: Manchester United
    Cost: £24,981,000
    Overall: 93
    Position: ST
    Birth Date: 2/5/75
    Birth Place: Leytonstone, England
    Height: 1.80m
    Club: Manchester United
    Cost: £16,804,000
    Overall: 89
    Position: RM
                                    XI. TOURNAMENTS
    FIFA 2003, in addition to offering the opportunity to play in friendly matches, 
    also features a number of tournament modes; ranging from a full season to the 
    World Cup. I have composed a comprehensive list of all the tournaments in the 
    game, their background information, real-life counterparts, and strategies.
    i. SEASON
    A season on FIFA takes place over the course of a typical English football
    year: between August and May. Teams participating in the season must all be
    from the same country, and _all_ teams from that country will enter. Each club
    will play each othe twice. Three points are awarded for a win, one for a draw,
    and none for a loss; with the team possessing highest number of points after all
    of the games have been played winning the title.
    Any club side in the world.
    Without doubt, the season is the easiest, yet longest mode on the game. It's 
    pretty much "everything goes" here, as long as you secure the majority of your 
    matches with wins (to state the obvious).
    Don't be too scared of getting the odd man sent-off, and try using an attacking
    formation if you're at full strength and well ahead in the table.
    The season mode is where you can make your main transfers. Look at the 
    "Star Players" section for superb buys capable of carrying your team to 
    The club championship is a season mode for the most elite teams in the world.
    Only 18 sides are entered, with your opponents possessing virtually the same
    abilities as your own team; making this rather difficult to beat.
    Stade de France Stadium.
    A narrow selection of Europe's highest rated clubs.
    The Club Championship is marginally behind the season mode in terms of ease
    and length; it is slightly harder because of the exceptional talent on offer
    from your opposing teams. However, as long as you play to the best of your 
    abilities and follow the strategies I explored earlier in this guide, you
    should have no trouble in coming out victorious.
    iii. EFA TROPHY
    Football fans will recognise this as the equivalent to the "UEFA Cup" in the 
    real-life game. As Eidos possessed the exclusive rights to the UEFA trademarks
    at the time of FIFA 2003's development, EA were unable to use the official
    name for this tournament. In this mode, you will face off against some of 
    Europe's top teams (not the very best, though) in a variety of stages.
    Any European club team from the game. However, you will be placed against the 
    teams who qualified in real-life for the UEFA Cup at the end of the 2002 
    The EFA Trophy tournament is one of the trickiest to compile a strategy guide
    for, due to the fact that despite not being the best clubs on the game, the 
    teams you face off against are, for some reason, fairly random in terms of
    selection, ability and difficulty level. You have a number of rounds to
    progress through through here, so I'd suggest saving the 2-5-3 formation for 
    the later stages when you play against more attack-based teams.
    This tournament is known as the "UEFA Champions League", or the "European Cup", 
    in real-life. For licensing reasons discussed previously, EA do not have the
    rights to use the official name for the tournament; its structure is still the
    same. A step-up from the UEFA cup, with a similar structure.
    Any club side in Europe. However, you will be placed against those who 
    qualified for the Champions League at the end of the 2002 season.
    Much like the real-life Champion's League, the further you progress in the 
    tournament, the harder your opponents become to defeat. I'd suggest using a 
    traditional 4-4-2 in the initial group stages, before switching to an all-out 
    attacking or an all-in defensive structure: depending on how easily you were 
    able to defeat your fellow group teams.
    The World Tour takes the form of a mini-season mode, in which you will tour the 
    globe to play the top teams from all of the leagues featured in the game.
    The special Unbeatable Challenge mode.
    Any club side in the game.
    You are going to play a _hell_ of a lot of games here, so do not be afraid to
    dock the odd point or two against the harder teams you face; it won't really 
    count against you as long as you keep your cool in front of goal.
    Try experimenting with different partnerships in defence, midfield and up-front
    early on, and use the best ones for the second half of the tour. You'd better 
    make sure you win it though; complacency will be punished severely. Be patient.
    This tournament features your team initially competing against sides from your 
    own country, before advancing to face worldwide and intercontinental teams.
    Any club side in the game.
    Again, there are _a lot_ of teams to take on here. I strongly advise you to use
    an _excellent_ club side such as Real Madrid, Juventus etc.: the minnows
    simply won't stand a chance. Follow the same strategy as with the World Tour.
    The ladder tournament follows the same format as the "Unbeatable Challenge". 
    You must start at the bottom of the ladder; a win against your random
    opponents will let you advance up one rung on the ladder, whereas a loss 
    will knock you down. 
    The winning team at the end of the tournament is the one on the top rung of the 
    ladder. You must win virtually all of your games to have a chance of winning.
    I'd suggest starting on Amateur or Semi-Pro difficulty for the first few games
    in this tournament, and make sure you are ready for the trickier teams. If you
    defeat your opponent by 2-0 or lower, I'd recommend sticking with the 
    difficulty level you have selected throughout the rest of the tournament.
    Essentially, this tournament follows the same format as the FIFA World Cup.
    It seems that EA must wish to preserve their World Cup license exclusively 
    for their official "FIFA World Cup" games. As you'd expect, this tournament
    features the top teams on the international scene competing against one another 
    in a round-robin group stage, followed by a knock-out round to determine the 
    world champions!
    The Seoul international stadium.
    Any internatonal side in the game.
    The International Cup is one of the easiest modes on the game; therefore, the
    advice I'm about to give you will is extremely straight-forward: DON'T PANIC. 
    Make sure that you do not make any rash challenges, or try to injure yourself 
    or your opposition; suspensions and injuries are fatal in the World Cup. 
    Follow those guidelines and you can't really go wrong.
    A league-style custom tournament, in which up to eight user-controlled teams 
    can be added.
    Any team on the game.
    If you're entering this tournament, you're most likely going to be competing
    against your mates. As a result, there isn't really anything I can help you 
    with here, as your human opponents will have a completely different style of 
    play, compared to the CPU. Therefore, I suggest that you play a few
    friendlies with your opponent's beforehand, in order to really get to know 
    their strengths and weaknesses.
    For example, if you notice that one of your friends is poor at tackling,
    exploit this in the tournament whenever you can, by playing an all-out
    attacking formation.
    The Unbeatable challenge is very similar to the Ladder Tournament featured in
    the game (see above), but is only featured in the PAL version of the game. 
    You will play 32 random teams before the tournament ends; and, as the name
    suggests, it is rather difficult to beat!
    The Yokohama stadium.
    Any club side on the game.
    As this is the most difficult tournament on the game, and is necessary
    to complete if you wish to unlock the Yokohama stadium, you could probably 
    beat it fairly easily on the Amateur difficulty setting.
    However, if you're really out for a challenge, try playing on the Semi-Pro and
    higher difficulty levels. As you have a total of 32 matches in which to 
    compete, I'd advise using a defensive formation, to reduce on the number of 
    suspensions and injuries to your top players. Make sure your team has at least 
    two natural goalscorers; if you can't hit the back of the net in this mode,
    then you have no chance of victory!
                                     XII. STADIUMS
    FIFA 2003 features 23 stadiums to select for use, many of which are fully and 
    officially licensed. Whilst the selection of a stadium has no visible effect
    on gameplay, they are a nice aesthetical addition to the game.
    Capacity: 82,000
    Built: 1945
    Team: Galatasaray
    Capacity: 51,300
    Built: 1956
    Team: Ajax
    iii. ANFIELD
    Capacity: 45,362
    Built: 1891
    Team: Liverpool
    iv. BAYARENA
    Capacity: 22,500
    Built: 1998
    Team: Bayer Leverkusen
    v. NOU CAMP
    Capacity: 109,815
    Built: 1957
    Team: Barcelona
    Capacity: N/A
    Built: N/A
    Team: N/A
    Capacity: 28,063
    Built: 1983
    Team: RSC Anderlecht
    viii. HIGHBURY
    Capacity: 38,500
    Built: 1913
    Team: Arsenal
    ix. MESTALLA
    Capacity: 49,000
    Built: 1923
    Team: Valencia CF
    x. GERLAND
    Capacity: 44,000
    Built: 1920
    Team: Olympique Lyonnais
    Capacity: 67,700
    Built: 1910
    Team: Man. Utd
    Capacity: 63,000
    Built: 1972
    Team: Bayern Munich
    Capacity: N/A
    Built: N/A
    Team: N/A
    Capacity: N/A
    Built: N/A
    Team: N/A
    xv. OVAL STYLE
    Capacity: N/A
    Built: N/A
    Team: N/A
    Capacity: 40,527
    Built: 1972
    Team: Paris St. Germain
    Capacity: 85,600
    Built: 1947
    Team: Real Madrid
    xviii. SEOUL
    Capacity: N/A
    Built: N/A
    Team: N/A
    Capacity: N/A
    Built: N/A
    Team: N/A
    Capacity: 41,640
    Built: 1932
    Team: RC Lens
    Capacity: 69,041
    Built: 1990
    Team: Juventus
    xxii. SAN SIRO
    Capacity: 85,776
    Built: 1926
    Team: Inter Milan
    xxiii. YOKOHAMA
    Capacity: N/A
    Built: N/A
    Team: N/A
                              XIII. HINTS, TIPS & SECRETS
    Although FIFA 2003 features no "cheat codes", as per the definition of the word,
    it does feature a select number of unlockable stadiums, in addition to a couple
    of glitches that you can exploit to gain an unfair advantage over your
    ~*~EASY GOALS~*~
    When you have a throw-in in your opponent's quarter, throw it as far to the
    goal as you can reach. Due to a "sweetspot" in the game's programming, if your 
    striker is able to get on the end of the ball, he will score 95% of the time.
    If you're really desperate for an incredibly large win, after the game starts, 
    switch the control settings so that you are now playing as your original 
    opponents. From here, it's a case of simply turning around and hammering home 
    however many own goals you choose to. Now change back to your original team 
    for the extremely easy victory. You big cheater!
    Win the International Cup.
    Win the Club Championship.
    Win _all_ 32 games in the Unbeatable Challenge.
    Win the World Tour tournament. (PAL only)
                                  XIV. CREDIT/THANKS
    Well, in the words of the clichéd Looney Tunes catchphrase: "That's all folks!"
    Thanks for reading my first official full FAQ/Strategy Guide for FIFA 2003 - I
    hope you enjoyed my insight into EA Sports' best football game to date, and
    that my guide was of some use to your completion of the title!
    Comments, suggestions or improvements? Please feel free to contact me. I'll
    also always endeavour to respond to questions regarding FIFA 2003, not already 
    covered in this FAQ; please do not request game help for any subsequent EA
    Sports releases or Konami's Pro Evolution Soccer series!
    Email: roaddhogg(at)gmail(dot)com
    MSN Messenger: vargvikernes(at)gmail(dot)com
    AIM: Roaddhogg2002
    This guide could not have been possible without the following people. My
    thanks go out to those below, and my apologies for anyone I have missed:
    * EA Games -- for publishing FIFA Football 2003.
    * EA Sports In-House Development -- for finally developing a decent FIFA game!
    * Jeff "CJayC" Veasey -- for publishing this guide at GameFAQs.
    * JulesRules -- for general assistance and allowing me to copy his table layout
    in my MLS league FAQ.
    * Readers of this guide -- I hope my rambling has been of some help to you in
    FIFA 2003, and thanks for all of your emailed suggestions and comments.
    * GameFAQs FIFA 2003 message boards users -- For general game help before I
    decided to compose my own FAQ/Strategy Guide.
    Copyright © C. Mawson 2003-2007

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