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    Dark Aeon FAQ (FFX Int.) by Huang SJ

    Version: 1.3 | Updated: 05/17/02 | Search Guide | Bookmark Guide

    Final Fantasy X International
    Dark Aeon FAQ
    Version 1.3 (5/17/2002 9:30 PM)
    By : Huang SJ (jiun@pop.jaring.my)
    Latest versions of this FAQ can be found at :-
      I. Version History
     II. Foreword
    III. General Reminders/Hints and Tips
    	a. Dark Valefor
    	b. Dark Ifrit
       	c. Dark Ixion
       	d. Dark Shiva
       	e. Dark Bahamut
       	f. Dark Yojimbo
       	g. Dark Anima
       	h. The Dark Magus Sisters
      V. Penance
      	a. Contribute
       	b. Credits
       	c. Copyright
    I. Version History
    v1.0 3/17/02: First Version, started after defeating all dark aeons and
    unlocked fight with Penance.
    v1.1 3/20/02: Defeated Penance using Zanmato and received information from
    Zeruel (Thanks man). Updated FAQ to incorporate                 this, i cannot
    test it but it is consistent with what i had so should be accurate. Strategies
    still lacking                  though, especially for Penance and Dark Magus
    v1.2 3/24/02: Received strategies from Dark Elf for Magus Sisters and Penance.
    Included his exact words from his e-mail as i have yet to try it myself.
    v1.3 15/4/02: Sorry been busy with work (auditing but not Enron). Anyway more
    updates from Zeruel and some tips on magus sisters from squall leonheart rinoa
    v1.4 17/5/02: Dark Magus Sister stats from Zeruel. Now the FAQ seems complete.
    No further updates expected. I am glad to have written this, i remember waiting
    and waiting for somebody to write something on the dark aeons while i was
    playing, until i defated all the Dark Aeons and fought Penance and still no
    FAQ. So i decided to write one, and amazingly it turned out so comprehensive.
    II. Foreword
    This is my first FAQ, and i welcome questions as that is the whole point of an
    FAQ, all relevant questions specific to the Dark Aeons and Penance will be
    entered into the FAQ sections which will be added in later versions.
    Firstly, to be able to access the dark Aeons, you must be playing the
    International version of FFX, for the differences in Final Fantasy X
    International, kindly refer to the excellent Final Fantasy X (US) Sphere Grid
    FAQ by CB! (Christine Bomke, circe@san.rr.com). This FAQ will not dwell on
    those differences beyond the inclusion of the Dark Aeons and Penance.
    The dark Aeons are ultra hard versions of your normal Aeons which become
    available to fight during the last part of the game. I am not sure of the exact
    timing but i started fighting the dark aeons only after reaching the last save
    point just before the final boss inside Sin.
    After defeating all dark Aeons, an ultra powerful boss by the name of Penance
    will appear, he is covered in Section V of this FAQ.
    For items dropped, the bracket is if overkilled, and all dark Aeons require
    99,999 for overkill. For Penance, I did not overkill because i only won with
    Zanmato so the overkill info is in question marks.
    III. General Reminders/Hints and Tips
    a. Most important thing to remember is that the Dark Aeons are ultra hard and
    therefore the recommended stats stated below are quite high, refer to Morph
    (fudgeit2k@hotmail.com) and JungleJim (junglejimgf@yahoo.com)'s excellect Stat
    Maxing FAQ for help in obtaining the necessary abilities and stats. I
    personally would never have been able to defeat any of the Dark Aeons if not
    for this excellent work. All tactics below were done with max stats in mind, if
    the tactic are not working, most likely your equipment of stats are just not up
    to it, so further training/customising is required.
    b. The Celestial Weapons are a must, i cannot stress this enough. One thing to
    take note of is that due to the location of Dark Bahamut (as stated below), i
    recommend that the Sun Crest be obtained as soon as you are able to get it. I
    did not and therefore had to wait until i was able to defeat Dark Bahamut (a
    very long time) to obtain the full powered Caladbolg.
    c. As stated below, one of the most basic skills, Aim, is crucial. Please bear
    in mind that i had 255 Accuracy for all fighting party members, therefore Aim
    was not to make up for any laziness on my part in training Accuracy.
    d. For general information, my stats for all party member fighting the Dark
    Aeons is 255 every stat except luck and 76-77k HP. All had their ultimate
    weapons and wearing armor with Ribbon (FFX International only), Auto-Haste,
    Break HP Limit and Auto-Phoenix. My party members were Tidus, Wakka and Yuna.
    e. As the first two Dark Aeons are easy, i recommend fighting and resetting
    until you get armour with ribbon auto-ability. This is essential to future
    fights with the dark aeons, as ribbon is a pain to customise, requiring 99 dark
    f. Quick hits is the recommended method of attacking, normal attacks are too
    slow and not recommended at all.
    a. Dark Valefor
         HP: 800000
         AP: 10000 (overkill: 15000)
         Stats:  Strength: 148  Defense: 120  Magic: 186  Magic Defense: 220
    Agility: 105  Luck: 48  Evasion: 10  Accuracy: 250
         Elemental Immunities (including Holy): all half damage
    Drops : Normal : 1(2) Dark Matter
    	Rare   : 1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Auto-Abilities:  Weapon:  First Strike, Firestrike, Lightningstrike,
    Waterstrike, Icestrike, Break Damage Limit
    Armor  : Auto-regen
    	 Break HP Limit
    Location : Entrance to Besaid Village
    Tactics : Very Easy, a perfect attack reel will kill him. Auto-phoenix to play
    b. Dark Ifrit
         HP: 1400000
         AP: 20000 (overkill: 30000)
         Stats:  Strength: 220  Defense: 173  Magic: 177  Magic Defense: 163
    Agility: 124  Luck: 27  Evasion: 8  Accuracy: 230
         Elemental Immunities: absorbs fire, immune to lightning and water, half
    damage to ice
    Drops : Normal : 1(2) Dark Matter
    	Rare   : 1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Weapon : Break Damage Limit
    Armor  : Fire Eater
    	 Break HP Limit
    Location : Entrance to destroyed Al-Bhed Home (Bikanel Island Extreme North)
    Tactics : Easy, attack reel and blitz ace will kill him. Use aeons when his
    overdrive is full to block. Auto-phoenix recommended.
    c. Dark Ixion
         HP: 1200000
         AP: 20000 (overkill: 30000)
         Stats:  Strength: 176  Defense: 220  Magic: 133   Magic Defense: 188
    Agility: 180  Luck: 36  Evasion: 0  Accuracy: 250
         Elemental Immunities: aborbs lightning, immune to fire and ice, half
    damage to water
    Drops : Normal : 1(2) Dark Matter
    	Rare   : 1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Weapon : Break Damage Limit
    Armor  : Lightning Eater
    	 Break HP Limit
    Location : Thunder Plains (talk to soldier under lightning tower north of
    trading post)
    Tactics : Easy, as long as you have sleepproof, or better still ribbon, and
    auto-phoenix. This is bacause his normal attacks cause sleep in addition to
    full break. You need to fight him twice.The first time you fight him,he will
    only cast Aerospark when his overdrive is fully charged. Beware of his Thor's
    Hammer overdrive during the second fight. Use Aeons to block if your HP is low,
    and as his second incarnation is slower, quick hits should take him down before
    he has a chance to use it.
    d. Dark Shiva
         HP: 1100000
         AP: 20000 (overkill: 30000)
         Stats:  Strength: 173  Defense: 163  Magic: 244  Magic Defense: 255
    Agility: 255  Luck: 73  Evasion: 0  Accuracy: 250
         Elemental Immunities:  absorbs ice, immune to lightning and water, half
    damage to fire
    Drops : Normal : 1(2) Dark Matter
    	Rare   : 1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Weapon : Break Damage Limit
    Armor  : Ice Eater
    	 Break HP Limit
    Location : Entrance to Macalania Temple.
    Tactics : Max agility is a must otherwise she will kill you before you have a
    chance to attack. Use Aim several times to be able to hit her. Beware her
    Heavenly Strike which is instant kill even with ribbon armor, rely on Auto
    Phoenix. Use Aeons to block her overdrive as usual. Other than that she is not
    so hard.
    e. Dark Bahamut
          HP: 4000000
          AP: 30000 (overkill: 40000)
    Stats:  Strength: 245  Defense: 234  Magic: 222  Magic Defense: 233
    Agility: 255  Luck: 102  Evasion: 0  Accuracy: 250
    Auto-Abilities:  Weapon:  1 MP Cost, Double AP, Double Drive, Break
    Damage Limit
    Drops : 1(2) Dark Matter
    	1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Weapon:  1 MP Cost, Double AP, Double Drive, Break
    Damage Limit
    Armor  : Auto-Protect, Ribbon, Break HP Limit
    Location : Place where you fought Yunalesca (Where the Sun Crest is)
    Tactics : This is where is starts to get tough. Use all the tactics mentioned
    above and use Aeons just before his overdrive is full and shield because he
    will do Mega Flare as soon as his bar is full circumventing your turn (i.e. bar
    almost full, hits you, bar full, immediately Mega Flare before you have a
    chance to retaliate). Auto-Life helps against his Impulse. His favourite tactic
    is to do impulse when his bar is full, then immediately uses the full overdrive
    to do Mega Flare. My Auto-life got all my charcaters back from Impulse just in
    time to be killed :(
    Oh and Impulse has a 100% chance of turning you to stone, so stoneproof, or
    better still ribbon is a must.
    f. Dark Yojimbo
     HP: 1600000
     AP: 8000 (overkill: 10000)
    Stats:  Strength: 244  Defense: 210  Magic: 131  Magic Defense: 144
    Agility: 243  Luck: 114  Evasion: 0  Accuracy: 255
    Drops : Normal : 1(2) Dark Matter
    	Rare   : 1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Auto-Abilities:  Weapon:  Counterattack, Magic Counter, Drive->AP, Break Damage
    Break Damage Limit
    Armor  : Curseproof, Ribbon, Break HP Limit
    Location : Caverns of the Stolen Fayth (Teleport to end then walk out)
    Tactics : Firstly, you need to fight him 5 times by chasing the summoner back
    to the entrance of the cave, you can save between fights but if you reload you
    have to start all over again. So i recommend going to save points to recover
    between fights. His attacks all have a chance of instantly killing your
    characters by doing 99,999 damage, and his evade is very high so do Aim MANY
    times. Quick hit is the way to go with back up from Blitz Ace and Attack Reel.
    His attacks can also do status effects but i had ribbon so i am not sure what
    they are. His overdrive attack is an instant kill and even if you have
    auto-life, you will not be revived so using Aeons to block is a must.
    g. Dark Anima
    HP : About 7 - 8 Million !!!!! (This is true, my sister counted 70+ hits at
         Now confirmed at 8,000,000
    AP: 30000 (overkill: 40000)
    Stats:  Strength: 155  Defense: 230  Magic: 255  Magic Defense: 255
    Agility: 183  Luck: 85  Evasion: 0  Accuracy: 255
    Elemental Immunities: absorbs all
    Drops : 1(2) Dark Matter
    	1(2) Master Sphere
    Equipment (Drops 3-4 slots with 1-2 abilitites)
    Weapon:  Deathstrike, 1 MP Cost, Triple AP, Break Damage Limit
    Armor:  Deathproof, Break HP Limit, Ribbon
    Location : Mount Gagazet, redo the challenge in which Wakka had to throw a ball
    at the revolving thing then teleport back to the entrance to Mount Gagazet and
    Dark Anima will be there waiting for you. I had the most trouble finding him
    and must thank my cousin, Izaac, for noticing that Anima looked fishy (remember
    the shell) and so made me go swimming around Mount Gagazet.
    Tactics : He is hard, and not just for the HP. His Pain is an instant kill
    attack which does not damage so overdrive comrade mode will not charge. His
    Mega Graviton attack will do incredible damage based on your max HP, so unlike
    other gravity based attacks it can kill you outright if your HP is low. His
    overdrive does incredible damage not to mention draining MP. Lastly for such a
    huge lump he is very hard to hit, so once again do Aim like it is free, err
    actually it is so just do it until you feel comfortable. As noted from his huge
    HP this battle will take a long time but the standard tactic of lots of aiming,
    Quick Hits and using Aeons to block his overdrive will win out eventually. My
    cousin fought him untill all my Aeons died before finally killing him!
    h. The Dark Magus Sisters
    Dark Cindy:
         HP: 3000000
         AP: 10000 (overkill: 12000)
         Stats:  Strength: 175  Defense: 223  Magic: 171  Magic Defense: 105
    Agility: 185  Luck: 40  Evasion: 0  Accuracy: 255
         Auto-Abilities:  Weapon: Alchemy, Triple Drive, Gillionaire, Break
    Damage Limit
         Armor: Auto-Phoenix, Break HP Limit, Ribbon
    Dark Sandy:
         HP: 2500000
         AP: 10000 (overkill: 12000)
         Stats:  Strength: 186  Defense: 201  Magic: 207  Magic Defense: 168
    Agility: 201  Luck: 80  Evasion: 100  Accuracy: 255
         Auto-Abilities:  Weapon: Evade and Counter, Magic Counter, Triple
    Drive, Break Damage Limit
         Armor: Auto-Shell, Break HP Limit, Ribbon
    Dark Mindy:
         HP: 2000000
         AP: 10000 (overkill: 12000)
         Stats:  Strength: 148  Defense: 187  Magic: 248  Magic Defense: 132
    Agility: 233  Luck: 130  Evasion: 240  Accuracy 255
         Auto-Abilities:  Weapon: Magic Booster, 1 MP Cost, Triple Drive, Break
    Damage Limit
         Armor: Auto-Haste, Break HP Limit, Ribbon
    Drops : Normal : 1(2) Dark Matter per sister
    	Rare   : 1(2) Master Sphere per sister
            Equipment (Drops 3-4 slots with 1-2 abilitites)
    Location : Mushroom Rock, from exit of Mi'ihen Highroad walk until you
    encounter two summoners. A cutscene will commence then the combat.
    Tactics : I don't know, I just grand summoned Yojimbo, paid him 1.3 Million Gil
    and hoped for Zanmato. Normal way of fighting not sure how but i suggest using
    an Aeon to block Delta Attack as they start in overdrive then concentrate on
    one of the sisters and kill her to stop future Delta Attacks.
    Dark Elf has the following tactic for this battle:-
    Requirement: at least get all 3 characters have [break HP limit] --around
    30,000 HP or above and  those 3 characters have luck over 120 +
    First beat up Mindy [B/c she can cast Passado -- instant death!!]
    Mindy has the least HP.  You should try to focus on ONE enemy, because it won't
    increase the OD gague.  Delta force won't release if all of Magus sisters OD
    are full.
    Sandy has a shatter effect if she does a normal attack.  If you are unlucky
    when all of sisters' OD are full, Cindy will cast DELTA attack!  There is no
    way to revive even if you have auto-life!
    Attack Mindy, Sandy , and Cindy.  If one of them is KO, each sister will only
    do Tetra Gravition when its OD is full.  So it won't be difficult!!
    Note: Attack reel and blitz ace will kill Mindy quickly.
    Additional info from "squall leonheart rinoa heartilly"
    you can beat 3 sis separately
    1. run fast
    2. first conner you get rid of mindy
    3. take elevator up you get rid of cindy
    4. beat'em up one by one
    V. Penance
    HP : unknown
    Drops : Normal : 3(6?) Master Spheres
    	Rare   : unknown
    HP : unknown
    Drops : Normal : 1(2?) Dark Matter
            Rare   : unknown
    Equipment (4 slot Armour and Weapons with 1-2 abilities)
    Weapon : (Break Damage Limit)
    Armor  : ribbon
    	 break hp limit
    Attacks : Body - Obliteration, massive damage to active battle party. About
    10-20k against my party which had 255 defense and                  magic
    	  Arms - Calamity, many negative status effects, only curse affects me though
    due to ribbon, but i think it does                      everything
                   - Tera-Graviton, Does damage dependent on max HP
                   - Mighty Guard(on himself), same as Kimahri's Ronso Rage
                   - Slowga, same as the spell
                   - Normal attack, large damage and shattering effect (like
    Shinryu's Eraser). Ribbon protects against it.
    Location: A selectable location at the Airship after you have defeated all the
    Dark Aeons.
    Tactics : There is only one way i found that works, Zanmato(Overdrive attack of
    Dark Elf has the following tactic for this battle:-
    No easy way.. it 's a pain if you have watched that one hr clip from message
    Requirement: Luck has to be 120+ or else you will miss the target!
    If HP isn't over 40,000, it will be a difficult battle.   I use the following
    characters to beat that lousy boss [character, who will fight against Penance,
    must have ribbon equiped!!!]
    Rikku -- I use "Hyper-mighty guard" when her OD is full!!
    Tidus -- I only use Biltz ace if i run out of turn to kill the arm!
    Wakka -- attack reel is used if i run out of turns to kill one of the arm!
    Yuna -- i only summon any aeon if i run out of turn to defeat any of the arm.
    Just keep killing the arm [each arm will drop one dark matter/master sphere]. 
    If you have an extra turn where none of those arms appear, please do the
    following [depends your parties situation]
    a) HP 's low, use Healing water -- please get at least over 60xhealing water
    b) Quick Hit ==attack the boby
    c) Three stars and twin stars are useful b/c imbolazation will take out all of
    Killing arm is very important because it will avoid Penance 's special attack
    [Judgement Day [mispell]].  It will only HAPPEN if ALL of those arms appear. 
    You can run away from battle in order to get more dark matters when you have
    killed each arm. [it 's a cheap way to get ribbon]
    Don't bother to kill Penance when its arms aren't destoryed.  It will take 6
    turns to kill each arms [60,000 HP].  So you probably have at least one or two
    extra turn to attack the body each time before Penance attacks back.
    It took me 70 mins to kill that boss.  That 's all.  I have completed all of
    FFX int side quest less than 130 hrs [including killing all dark aeons/Penance,
    max out stats except Luck, beat arena quests and get all of their legendary
      	a. Contribute
    I need strategies for Penance and Magus Sisters especially. Improved
    suggestions for the other dark Aeons are also welcome.
       	b. Credits
    CB! - Excellent Sphere Grid FAQ convinced me to play International
    Morph and JungleJim - Superb Stat Maxing FAQ making is possible for me to stand
    up to the dark aeons
    Izaac (my cousin) - for helping me find and defeat Dark Anima (Stupid fish
    head, should have realised sooner <sigh>)
    Zeruel - In-depth information on Dark Valefor, Dark Ifrit and Dark Ixion which
    was obtained from the Ultimania Omega Guide. We can look forward to further
    contributions from him. If you want your e-mail in here, please let me know
    CjayC - for posting this
    Dark Elf - excellent tactics for defeating Magus Sisters and Penance. If you
    want your e-mail shown, please let me know.
    "squall leonheart rinoa heartilly" - beat magus sisters seperately, i wish i
    though of that.
       	c. Copyright
    This document Copyright 2002 Huang Shze Jiun
    If anyone wants to put this on their site, please ask me for permission.
    Latest version will always be available on Gamefaqs (www.gamefaqs.com)
    Last but certainly not least, thanks to Square and Hironobu Sakaguchi for an
    excellent game. Amazing how much value can be added by just putting in a few
    new bosses. If not for it i would not have maxxed my stats:)

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