Final Fantasy X is the first game in the franchise to feature full voice acting. However, as in its predecessors, the player is allowed to change the main character's name at the start of the game. For this reason, Tidus is never referred to by name by any of the other characters.
The closest FFX comes to an "unbeatable" enemy is with the Magic Urn enemy found in the Cavern of the Stolen Fayth. This monster primarily is used as a luck-based chance at getting items by picking the correct eye to attack on it. You cannot normally kill it: even with Break Damage Limit and maximized Strength, the Magic Urn has maximized Defense and Magic Defense, making its 999,999 HP virtually impenetrable across even seven perfect Blitz Ace Overdrives. However, like all enemies in this game, there is one widely applicable attack that will kill it: Zanmato, the pseudo-Overdrive of Yojimbo, which can kill virtually everything in the game. In this case, the Magic Urn will indeed die: however, for accomplishing this "great" feat, you end up getting nothing whatsoever.
This is the first Final Fantasy game to have a direct sequel.
Submitted by: Jediknight1985. Rate it:
In the Ainu language, Tidus means "sun", Wakka means "water", and Yuna means "moon, flower".
Of the Original Creations one can make at the Monster Arena, the only one that is truly original (as in, not just a palette-swap of some other being) is Neslug.
There are several Mixes in this game with some interestingly contradictorial effects: I speak particularly of the Final Elixir, Super Elixir, and Ultra Cure mixes. These are supposed to heal HP (99,999 with Final Elixir, 9,999 with Super Elixir, and 50% of the max HP with Ultra Cure) in addition to curing a number of statuses, among them being Zombie. Thus, that would imply that using one of these Mixes on a Zombied character would not only heal their HP but also their status. However, the game works differently from that: when it comes to simultaneous effects, the game will consider HP damage/healing before status afflictions or removals. Thus, even though the Zombie ailment would be cured (as is evidenced in the case of Super Elixir and Ultra Cure: Final Elixir is simply a guaranteed KO), the character would be heavily damaged because the game considered their HP healing (which is damage on a Zombie) before their actual de-Zombification.
The music that plays when in any Cloister of Trials is a remix of the City of the Ancients theme from Final Fantasy VII, with the timing of some of the higher notes in the Sewer music from Chrono Trigger overlaid.
Submitted by: Adori. Rate it:
While the people in the game consider Al Bhed to be a distinct language from whatever is being spoken, depending on your version of the game (English is most common among those reading this), it is not technically a language. A language typically has a distinct grammatical and lingual structure from most other languages. Al Bhed is a code, and at best just a dialect, since all it does is change a letter in English to a corresponding letter: a simple substitution code wherein A = Y, B = P, C = L, and so on and so forth.
Within the game's data - though unobtainable without cheating devices - there is a Buster Sword weapon for Tidus, perhaps an allusion to Final Fantasy VII where the main character's (Cloud Strife) own initial weapon is called the Buster Sword.
There is a soundtrack called "Wakka's Theme" that, while not played in the game and not in any official soundtrack release, is still buyable and playable in Luca's Sphere Theater. This is in contrast to a few other unused melodies which are not present there, or anywhere for that matter: these include "Nostalgia", "Illusion", and a female-sung "Hymn of the Fayth".
When customizing armor, there are usually two variants in regards to status ailment protect: a "Ward" ability that only may protect from it, and a "Proof" ability which will prevent the status altogether (barring a few special instances in the Monster Arena). Curse is the exception to this: there is only a Curseproof present in the game. However, in FFX's ROM data, there is a dummied-out "Cursed Ward" ability, though it functions the same as Curseproof if hacked into the game. This suggests that the nature of the Curse status initially was intended to not be the all-or-nothing status it currently is, in terms of affliction rate.
Final Fantasy X is the first game in its series to render in-game environment entirely in 3D
Submitted by: 91210user. Rate it:
The original sountrack contains 91 songs spanning four CDs and was first released in Japan on August 1, 2001. The 2002 American release of the soundtrack contains only 17 tracks on a single CD.
Development began in 1999 with a team of over 100 people.
The game was made for over $32 million US dollars.
This was the first game in the franchise not to be entirely composed by Nobuo Uematsu. Masashi Hamauzu and Junya Nakano also contributed to the soundtrack.
Hironobu Sakaguchi has stated that the game's success was the result of the development team willing to take on new challenges and try new things, including voice acting and entirely 3D backgrounds.
The game's script took three to four months to complete with the same amount of time being dedicated to the voice acting.
Scenario writer Kazushige Nojima wrote the story in a way that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration. Nojima decided to write the story this way as he was worried about players connecting with the main character.
The design of the world Spira was mainly influenced by the South Pacific, Thailand and Japan, most particularly the Southern Besaid and Kilika islands.
Yoshinori Kitase did not want to revert to a world setting based on medieval European fantasy, believing it would not help the development team make progress on the game. It was then Kazushige Nojima suggested a fantasy world that incorporated "Asian" elements.
The character's facial expressions were created using motion capture and skeletal animation technology. This allowed the animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.
Kazushige Nojima explained that the voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.
Because the game's cutscenes were already programmed around the Japanese voice recordings, the English localization team had great difficulty establishing English dialogue, as well as the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements.
Both translator Alexander O. Smith and the English voice actors were met with significant restraint recording the English dialogue. The English recordings had to be within half a second of the Japanese recordings because longer files caused the game to crash. Smith described the process as "something akin to writing four or five movies' worth of dialogue entirely in haiku form and of course the actors had to act, and act well, within those restraints."
The game was originally going to be online compatible, but this feature was later dropped during production and used for Final Fantasy XI.
When the completion of the game's theme song was announced, the singer's identity was initially not revealed. Gamespot personally asked Nobuo Uematsu who would sing the song and he jokingly replied "It's going to be Rod Stewart."
Originally, the game was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. These features were never included due to hardware limitations.
The developers experienced difficulty with the Tidus and Yuna kissing scene, as they were not used to animating romance scenes. Visual Works director Kazuyuki Ikumori stated that this was due to the use of 3D models for the scene. Due to negative response from female staff members, the scene was remade multiple times.
Yoshinori Kitase has explained that the purpose behind the Sphere Grid is "to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand."
Masashi Hamauzu and Junya Nakano were chosen to co-compose the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.
The J-pop ballad "Suteki da ne" translates to "Isn't it Wonderful?" is in English. The song was performed by Japanese folk singer Rikki.
Tidus: Listen to my story. This... may be our last chance.
Kid: I'm gonna be a blitzball when I grow up!
Old Woman: Stay away from the summoner!
Wakka: We gotta pay!? If we lose, you'll die too, buddy!
Auron: Legendary guardian? I was just a boy. A boy about your age, actually. I wanted to change the world, too. But I changed nothing. That is my story.
Monk: The precepts must be obeyed!
Auron : The red carpet has teeth.
Submitted by: _flux. Rate it:
Wakka: "Disappear on us will ya? Rotten son of a Shoopuff!"
Submitted by: Jediknight1985. Rate it:
Wakka: Hey, look. Don't get so down. Boom! Like happy festival fireworks, ya?
Auron: There is a saying: "Hurry up and wait." It means, prepare quickly so you're ready for whatever comes next.
Yunalesca: It is better for you to die in hope than to live in despair. Let me be your liberator.
Wakka: We head north, not too near and not too far from the towers, ya?
Yuna: "Umm...thank you. I want my journey to be full of laughter."
Submitted by: Aretha_Cairn. Rate it:
Connection to Other Media
Tidus' quote - "They say Seymour went to Macarena Temple", and the following "aye", references Los Del Rio's Macarena.
Submitted by: sirloinestake. Rate it:
Lulu uses dolls as weapons throughout the game. The dolls are based on characters from other games in the Final Fantasy series; Lulu's starting weapon is the only appearance of the regularly featured 'moogle' characters, and her most advanced weapon is a rendition of the interchangeable Onion Knights from Final Fantasy III, which was unreleased in America until 2006.
Got Some Trivia?
You can submit your own trivia, quotes, or connections for this game to share them with our users.