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    Getting Started Guide by Wolf Feather

    Version: Final | Updated: 08/16/02 | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather
    Initial version completed: May 9, 2002
    FINAL VERSION completed:   August 16, 2002
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    Spacing and Length
    Arcade Mode Overview
    Simulation Mode Overview
    Initial Car Selection
    Going Racing: The First Car
    Going Racing: The Second Car
    Going Racing: Major Money, Fast Cars
    Tuning Basics
    Other Guides of Interest
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    Permission is granted to download and print one copy for
    personal use.
    Certainly, many must be wondering just WHY someone would
    create a guide to help people get started with a game.  After
    all, isn't this what game guides in general are supposed to
    Actually, there are A LOT of people new to the Gran Turismo
    series and wondering just where to start in this massive game
    - especially now that Gran Turismo 3 is a Greatest Hits title
    in North America and a Platinum title in Europe.  I routinely
    read and post on the Gran Turismo 3 message board on GameFAQs
    (http://www.GameFAQs.com/), and there are A LOT of repeated
    questions by newcomers to the series.  This guide will
    hopefully provide the help newcomers desire.
    Please note that this guide is based upon the North American
    version of Gran Turismo 3.  Therefore, those in other areas
    of the world may have differing price values and car names in
    their versions of the game.
    Gran Turismo 3 is fairly massive, so it is rather easy for
    those unaccustomed with the Gran Turismo series to feel lost
    initially (I felt the same way with the original Gran Turismo
    when I first bought that game).  The main point to consider
    is that there are two main sections of the game: Arcade Mode
    and Simulation Mode.
    After the requisite admiring of the opening movie, Arcade
    Mode is a great place for newcomers to begin, as Simulation
    Mode can be daunting and frustrating at first.  Free Run is
    perfect for getting to learn each of the many circuits in the
    game.  The Gran Turismo series uses the 'II' designation to
    indicate circuits run in the opposite direction from their
    standard configurations, and it is important for newcomers to
    experiment with the 'II' venues as well; areas of a circuit
    which seem fairly easy and straightforward when run in the
    standard direction can become quite difficult when run in
    reverse, even if for no other reason than the necessity of a
    different rhythm in driving the circuit.  Once a circuit has
    been selected, a vehicle can be chosen from a variety of
    classes; once cars have been acquired in Simulation Mode,
    they can also be used here by first loading the Garage.  Of
    all the circuits available in Free Run, Complex String and
    Complex String II are perhaps the best to know, as many of
    the hardest License Tests (in Simulation Mode) cover the
    trickiest sections of these two circuits.
    When ready to graduate from Free Run, Single Race allows for
    racing against five CPU-controlled cars at a chosen venue.
    However, only Section A (containing six circuits) is
    initially available; other courses will open once a win has
    been posted at every venue in Section A at every difficulty
    level.  A good way to 'cheat' here is to only race and win at
    each venue on Hard difficulty, for which the CPU
    automatically grants wins at the same venue at the lower
    difficulty levels; however, to unlock all the potential cars
    (available for Arcade Mode only), a player must RACE and win
    at each venue at each difficulty level.  Once a win has been
    posted for all Section A venues, Section B opens; this
    process continues until all Arcade Mode circuits have been
    unlocked and won.  To check the progress toward unlocking the
    next Section of courses, check Clear Status.
    Time Trial is a challenge of the driver against the clock.
    Besting the posted time at ALL of the ten Time Trial venues
    results in a bonus car which will be added to the Simulation
    Mode garage.
    Arcade Mode also includes 2-player Battle and iLink Battle
    (for more than two players).  Also, the Single Race and Tine
    Trial sections MUST be completed in order to achieve 100%
    game completion, which results in a bonus car added to the
    Simulation Mode garage.
    Simulation Mode is where the vast majority of time is spent
    in playing Gran Turismo 3.  Fortunately, the main Simulation
    Mode menu is much easier to navigate than in Gran Turismo 2.
    After having spent at least a few hours in Arcade Mode,
    players should have a good handle on the physics engine of
    the game (which is very different from earlier games in the
    series) and how that will impact driving; this is important
    information for the License Tests.
    The License Center is where players acquire the licenses
    necessary for all but a few races in Simulation Mode.  Six
    licenses are available: B, A, IB, IA, Rally, and Super.  Each
    license is acquired by besting the posted Bronze Medal time
    for each of eight license tests; the first seven tests for a
    license MUST be successfully completed before attempting the
    eighth test.  The Rally License is required for Rally Events
    (even for the wet-based competitions in Rally Events); an IA
    License will suffice for all but a few races in the game (at
    the end of Professional League), and is a requirement to
    compete in the Endurance Races.  At the very least, players
    should work up through IA and Rally Licenses; save the Super
    License tests for much later, after considerable experience
    has been gained in Simulation Mode, as besting the Bronze
    Medal times for the tests for the Super License requires
    FLAWLESS high-speed driving of entire circuits.
    Car Dealer is where cars are purchased.  Initially, players
    are given 18,000Cr (in the North American version) to buy a
    starter car.  The Car Dealer is divided into countries, with
    each country further divided by manufacturer.  Within a
    manufacturer, cars are shown in order from lowest to highest
    price; cars without prices are relegated to the end of the
    list.  Cars shown in a dealership without a price tag can
    only be won by winning events or completing other tasks (such
    as winning all races in a League); many cars WITH prices
    shown may also be won or otherwise acquired as bonus cars.
    Also, there are some cars - such as the ever-popular F1 cars
    - which are not included in the showrooms which can be won in
    Simulation Mode by winning events.  Some cars are better to
    win than to purchase, as they are truly not worth their high
    price tags in dealerships; just two examples of these cars
    are the Panoz Esperante and the Suzuki Escudo Pikes Peak
    Version.  Unfortunately, Gran Turismo 3 does not include used
    cars, which made getting started in Gran Turismo 2 fairly
    simple and hassle-free.  More information on initial car
    choice is included later.
    Tune Shop is where parts and upgrades are purchased.  When
    first starting the game, it is very unlikely that enough
    money will remain after purchasing a car to buy upgrades.
    GT Auto is a collection of car-related services.  Car Wash
    will bring back the showroom shine of a car for a small fee;
    some players have reported that repeated use of the Car Wash
    dulls the color on darker-colored cars, but I have not
    noticed such a phenomenon in the game.  Oil Change will
    change the oil, and is recommended before entering any long
    race or series, and also before racing a car for the first
    time (due to the resultant slight increase in horsepower).
    Wheel Shop sells custom rims - varying by design and color -
    from nine different manufacturers; once purchased, rims are
    available for ALL cars in a garage, except for F1 cars (which
    cannot use customized rims).
    Machine Test is a good place to make adjustments and test
    either top-end speed or acceleration performance.  However,
    to truly test how a car performs on actual circuits, it is
    best to go to Run & Setting (located in Home).
    Go Race is where the races of Simulation Mode are located.
    The races are divided into Leagues, each further divided into
    single races and/or series and/or championships.  All events
    offer at least one bonus car for the winner - if only one
    bonus car is available, then it cannot be acquired again by
    reracing and winning again; events with more than one
    possible bonus car assign ONE bonus car at random, and more
    cars (perhaps even the same car) can be acquired by reracing
    and winning again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and again and
    again and again and again and again and again and...
    Home is where the Garage is located; the Garage can hold
    nearly 200 cars maximum.  The Game Status area will indicate
    the licenses held, game completion percentage, win
    percentage, and other information.  Trade allows for trading
    cars to/from another memory card.  Run & Setting presents
    several pavement- and dirt-based venues where drivers can
    test their cars and make modifications.  Finally, game
    progress can be saved in Save Game, and the extensive game
    credits are located in Legal Credits.
    Note that should a player wish to reload the last game save
    on the memory card, this can only be done from the game's
    main menu (where the selection between Arcade Mode and
    Simulation Mode is made).
    When first starting in Gran Turismo 3, players have 18,000Cr
    with which to buy an initial car; any money remaining could
    immediately be used to buy parts, or saved for later use.
    There are many opinions from GT3 veterans as to which cars
    should be considered for a first purchase, but it all really
    comes down to player preference in drivetrain (based upon
    experiences in Arcade Mode, in previous Gran Turismo games,
    and in other driving/racing games) and - to a lesser extent -
    what is aesthetically pleasing.
    Here is a list - alphabetical by manufacturer, then by model
    - of the cars players can purchase with their initial
    18,000Cr (note that - except the Chrysler PT Cruise - ALL of
    these 'affordable' cars are from Japanese manufacturers):
    Chrysler     PT Cruiser                      FF    17,980Cr
    Daihatsu     Mira TR-X Avanzato R            FF    11,140Cr
    Daihatsu     Storia X4                       4WD   13,900Cr
    Mazda        Demio GL-X                      FF    14,660Cr
    Mazda        Miata MX-5                      FR    16,900Cr
    Mazda        Miata MX-5                      FR    17,000Cr
    Suzuki       Alto Works Suzuki Sports Ltd.   4WD   12,220Cr
    Toyota       Sprinter Trueno GT Apex         FR    13,550Cr
    Toyota       Vitz Euro Edition               FF    12,880Cr
    Toyota       Vitz RS 1.5                     FF    14,530Cr
    Volkswagon   New Beetle 2.0                  FF    15,930Cr
    For strategy purposes, players may wish to buy a relatively
    cheap car, such as the Suzuki Alto Works Suzuki Sports
    Limited (12,220Cr) or Toyota Vitz Euro Edition (12,880Cr), as
    this would leave a good amount of money to immediately buy
    parts or services to improve initial race performance.  In
    this case, a good place to begin tuning would be
    Lightweight/Stage 1 (Tune Shop -> Stability Control &
    Others), which costs about 5000Cr, depending on the car.
    Just a little reduction in weight can make a noticeable
    difference, especially when cornering.  Changing the oil
    immediately can also help by giving an initial boost in
    horsepower, generally ten percent of the car's rated
    horsepower; changing the oil costs 250Cr.
    Another strategy is to begin with the Toyota Vitz RS 1.5; the
    advantage of selecting this car is that it can be upgraded to
    eventually participate in the Vitz Races in both Beginners
    League and Professional League, thus providing extra venues
    to gain more money without requiring the purchase of
    additional cars later in the game (saving money in the long
    run).  Similarly, the Toyota Sprinter Trueno GT Apex may be a
    good starting car, as it can be upgraded to race in the 80's
    Sports Car Cup in Beginners and Amateur Leagues.  Likewise,
    the Chrysler PT Cruiser can be upgraded to race in the Stars
    and Stripes Grand Championship in Beginners and Amateur
    Another strategy - one which is likely to create extreme
    frustration for many players - is to first attain Gold Medals
    in ALL the tests for any one License.  Achieving this
    difficult feat results in a bonus car which should have an
    inherent advantage over any of the CPU cars in the initial
    races of Beginners League; should this happen, all of the
    initial 18,000Cr can then be used to buy parts and/or
    services, thus creating a significant advantage over the
    competition from the very beginning of a driver's Simulation
    Mode racing career.  Alternatively, upon winning a bonus car,
    the initial 18,000Cr can be set aside and combined with the
    initial race earnings to purchase a new car sooner.
    Once a car has been chosen and any upgrades and/or oil
    changes performed, it is time to hit the pavement!!!  Many of
    the events in Beginners League have no license requirements,
    but ALL events in Beginners League will be available to those
    who have attained at least the A License.  Here is a list of
    the Beginners League events, along with their license
    Sunday Cup                             None
    Clubman Cup                            None
    FF Challenge                           None
    FR Challenge                           None
    MR Challenge                           None
    4WD Challenge                          None
    Lightweight K-Cup                      None
    Stars and Stripes Grand Championship   None
    Spider and Roadster                    None
    80's Sports Car Cup                    B
    Race of NA Sports                      B
    Race of Turbo Sports                   B
    Tourist Trophy                         B
    Legend of Silver Arrow                 B
    New Generation Sports Altezza Race     B
    Vitz Race                              None
    Honda Type-R Meeting                   None
    Mitsubishi Evolution Meeting           None
    New Beetle Cup                         B
    Gran Turismo World Championship        A
    Of the Beginners League races, A LOT of time is likely to be
    spent in Sunday Cup and Clubman Cup, racing the same venues
    over and over and over and over and over and over and over
    and over and over and over and over and over and over and
    over and over and over and over and over and over and over
    and over and over and over and over and over and over and
    over and over and over and over and over and over and over
    and over and over and over and over again.  This is the most
    frustrating part about starting in Gran Turismo 3, as the
    initial races do not pay very well for the winner due to the
    extremely low entry requirements.  However, winning all races
    in Sunday Cup and Clubman Cup results in one bonus car per
    series, which can then be sold to gain additional money (or
    held in the Garage for use later in the game).
    As money accumulates, there are two strategies which come
    into play.  One strategy is to keep upgrading the current car
    (especially if it is a Vitz, Trueno, or PT Cruiser, as these
    cars can enter car-specific events in the latter half of
    Beginners League) to increase the likelihood of winning, thus
    gaining more money for more upgrades, and moving on to other
    races which provide a higher payout; when the chosen car can
    go no further in upgrades and cannot be viable in new races,
    save money to buy a second car, or upgrade a car won in
    earlier series.  The second strategy is to NEVER perform
    upgrades, and buy a second car as soon as possible; this is
    really only a viable option for those who won a car by
    attaining all Gold Medals in the tests for any one License -
    otherwise, drivers can expect to spend A LOT of time reracing
    the same low-paying events.
    Eventually, the initial car cannot enter new races and be a
    viable contender to win, and cannot handle any more upgrades.
    Fortunately, by the time this occurs, a driver should have
    received multiple bonus cars for winning various series.  One
    of these cars can be selected and upgraded, then taken to new
    events; or, if a driver has enough money, a brand-new car can
    be purchased from the dealerships (again, Gran Turismo 3 does
    NOT include used cars).
    If possible, the second car should be able to handle Dirt
    Tires.  With possession of a Rally License (one of the easier
    licenses to acquire), the second car can then be taken to
    Rally Events.  If upgraded enough, the second car can sweep
    through Rally Events, thus amassing 350,000Cr and a total of
    eleven bonus rally cars - which can either be kept in the
    Garage or sold to gain more money.  For this purpose, I
    always use the Mitsubishi Lancer Evolution VII GSR(J) as my
    second car; this 4WD car costs 29,980Cr from the dealership
    and is available in seven colors.  Please see my Gran Turismo
    3: Rally Guide for more information and for car set-up for
    the Lancer Evo VII GSR(J).
    Even if the chosen second car cannot handle Dirt Tires, Rally
    Events can still be a good place to race.  The final two
    events in Rally Events are wet-based events: Super Special
    Route 5 Wet (run counterclockwise) and Super Special Route 5
    Wet II (run clockwise).  While a Rally License is still
    required to participate in these events, Dirt Tires are not
    used, so ANY car in the game can compete here - even the F1
    cars.  Winning all three races in each of these two events
    results in two bonus rally cars - which automatically come
    with Dirt Tires, so they can be upgraded to compete in any of
    the other events in Rally Events (rally cars also come with
    Medium Tires as standard equipment, so they can also compete
    in the many pavement-based events in the game).
    One of the keys to success in Gran Turismo 3 is earning
    money.  Money can be used to buy cars, certainly, but most of
    the cars a driver is likely to use in the many races can be
    won from various events; therefore, money may be best spent
    on upgrading the cars in the garage.
    As alluded to previously, Rally Events is a great place to
    gain money.  Sweeping through Rally Events results in
    350,000Cr total and eleven rally cars, including the
    insanely-fast Suzuki Escudo.  Here are the rally cars which
    can be won (listed alphabetically by manufacturer), along
    with their resale values should more money be needed later in
    the game:
    Citroen Xsara Rally Car                    87,500Cr
    Ford Escort Rally Car                      87,500Cr
    Ford Focus Rally Car                       87,000Cr
    Mitsubishi Lancer Evolution VI Rally Car   75,000Cr
    Peugeot 206 Rally Car                      87,500Cr
    Subaru Imprezza Rally Car                  75,000Cr
    Subaru Imprezza Rally Car Prototype        87,500Cr
    Suzuki Escudo Pikes Peak Version           250,000Cr
    Toyota Celica Rally car                    75,000Cr
    Toyota Corolla Rally Car                   75,000Cf
    Another tip for fast money as well as fast cars is to tune a
    car in the garage to complete laps at Super Speedway with a
    maximum time of forty seconds.  Then, add Super-slick Tires
    (approximately 10,000Cr) and go to the Super Speedway 150
    Miles Endurance Race.  This 100-lap event requires an IA
    License, and results in 200,000Cr for winning, plus one of
    four good bonus race cars: F090/S, Chevrolet Corvette C5R,
    Renault Clio Sports Race Car, or Tickford Falcon XR8 Race Car
    (remember that the bonus car is assigned at random).  Of
    these four, the F090/S is the best, as are ALL the F1 cars in
    the game (see my Gran Turismo 3: F1 Guide for further
    information).  The reason this race is suggested is because
    it is one of the shortest Endurance Races in the game,
    requiring approximately fifty minutes to complete with a
    REALLY fast car (any F1 car, Toyota GT-One Race Car, Mazda
    787B, etc.) or up to eighty minutes with a slower car.  Using
    Super-slick Tires allows a car to stay on the racetrack much
    longer between Pit Stops to change tires, but at the
    sacrifice of pavement grip; please refer to my Gran Turismo
    3: Tires Guide for details on tire selection and tips on tire
    maintenance.  The Seattle 100 Miles Endurance Race is also a
    fairly short race; its forty laps can be completed in
    approximately fifty minutes to complete with a REALLY fast
    car (any F1 car, Toyota GT-One Race Car, etc.) or up to
    eighty minutes with a slower car, but the Seattle venue is
    FAR more complex than Super Speedway (and beware the right-
    angle turn at the top of the steep three-tiered uphill
    Logic dictates that higher levels of parts or services
    provide better performance; this certainly holds true in Gran
    Turismo 3.  However, extreme care is required in tuning a car
    to ensure it performs admirably at each venue.  Therefore, it
    is important to remember that THERE IS NO 'GLOBAL' TUNING
    SETTING FOR ALL CARS AT ALL VENUES.  (The closest 'global'
    setting that exists is not a setting at all; except for Like
    the Wind and Formula GT - the final events in Professional
    League - the F1 cars are unbelievably quick and agile due in
    large part to their low center of gravity, and can easily
    outclass the competition at virtually any event for which F1
    cars are legal entries, thus they are virtually a 'guarantee'
    for winning.)
    Set-ups for each car can be saved for use later in the game.
    Especially for those cars which may be entered into non-tuned
    events (such as the Trial Mountain 2 Hours Endurance Race),
    saving the default set-up of the car immediately following
    purchase or receipt can be very helpful later in the game,
    thus eliminating the need to manually reset all parts and
    their settings to default status before entering a non-tuned
    At the final screen before entering an actual race, there are
    a number of yellow boxes at the bottom of the screen
    signifying menu selections; only Qualify and Settings are
    important for tuning.  Selecting Settings produces another
    menu; selecting Change Parts allows the player to add or
    remove parts to the chosen vehicle, while Settings allows for
    customization of the various parts (the more important
    settings will be discussed in a moment).  Once any adjustment
    to parts and/or settings have been completed, they can be
    tested for that same venue by returning to the pre-race menu
    and selecting Qualifying; after an out-lap, the stopwatch
    begins to function, allowing the driver to test the most
    recent modifications and compare lap times.  If the changes
    are not acceptable, they can be reworked in Settings; or, if
    the changes produce agreeable results, they can be saved in
    Save Settings.  Should a previously-saved file of settings be
    needed, they can be performed instantly by using Load
    Some important settings in tuning:
       Brake Controller: This controls the power of the brakes
          for both the front and the rear of the vehicle.  Using
          a high value (20+) for both front and rear brakes
          allows the car to drive deeper into a corner or braking
          zone before the brakes are actually needed to slow
          properly for the corner.  Conversely, a low value to
          the front and rear brakes results in a much longer
          braking zone, which allows competitors to easily pass
          for position on corner entry.
       Downforce: Not all cars can handle downforce; those that
          do generally have wings (such as the F1 cars) or have
          spoilers.  Raising downforce slows the car by using
          airflow to help push the vehicle onto the ground, a
          very important consideration for lighter cars such as
          the Toyota GT-One Race Car; cornering can be safely
          done at higher speeds, but top-end straight-line speed
          is sacrificed.  Conversely, lowering downforce allows
          for faster top-end straight-line speed, but at the
          sacrifice of cornering ability.  If managed properly,
          oversteer and understeer can be induced and corrected
          using downforce.  For Test Course, only absolute
          minimum downforce should be used, especially in the
          Like the Wind event.
       Gearbox: Only by purchasing a Full Racing Transmission
          (included as standard equipment on race cars) can
          gear customization be performed.  The easiest way to
          customize the gear selection is to use the auto-setting
          slider at the bottom of the gearbox screen.  Moving the
          slider toward Wide results in faster top-end speed, but
          at the sacrifice of acceleration; moving the slider
          toward Sport results in great acceleration, but a lower
          top-end speed.  However, DO NOT position the slider at
          full-Wide, as the engine may not be able to rev enough
          to climb into the higher gear(s) and stay there; this
          condition, however, can be remedied to some extent by
          lowering downforce as much as possible.  A general rule
          for gear customization is for the rev limiter to take
          effect (the car's speed suddenly drops from maximum by
          5-10MPH/KPH) just at the very end of the longest
          straightaway of a given circuit.
       Ride Height: While downforce controls airflow over a car,
          ride height handles airflow underneath a car by varying
          the distance between the racing surface and the car's
          undertray.  Raising ride height allows for more air to
          pass beneath the car, thus slowing the car due to
          aerodynamic friction, and assisting with cornering.
          Lowering ride height reduces the amount of air passing
          underneath the car, thereby reducing aerodynamic
          friction and assisting in attaining faster speeds.
       Stabilizers: As the name suggests, stabilizers are meant
          to keep the vehicle from spinning or flipping.  By
          raising the value of the stabilizers, spins and flips
          are more difficult to perform, but cornering becomes
          more difficult; reducing the value of the stabilizers
          makes cornering much easier, but also increases the
          likelihood of spinning or flipping the vehicle.  (Note
          that it is theoretically impossible to flip a car in
          Gran Turismo 3.)  Stabilizers are available for most
          cars at both the front and the rear; playing with the
          stabilizers can induce or correct oversteer and
    Tires are officially a part.  Race cars come with Medium
    Tires as standard equipment; rally cars come with both Dirt
    Tires and Medium Tires as standard equipment; all other cars
    use Normal Tires as standard equipment.  In the beginning of
    the game, upgrading from Normal Tires to Sports Tires
    provides better grip, but Sports Tires are still far inferior
    to the racing compounds.  The racing compounds vary in
    durability and the amount of grip they provide, with Super-
    slick Tires providing maximum durability and minimum grip,
    and Super-soft Tires providing maximum grip and minimum
    durability; Medium Tires are the middle-ground option
    concerning durability and grip.  In races of five or more
    laps, tire selection is key to Pit Stop Strategy, as the
    tires are the only serviceable parts in a race.  Please see
    my Gran Turismo 3: Tires Guide for more details on tires,
    including tips for reducing tire wear.
    This section focuses upon questions that newcomers to Gran
    Turismo 3 often ask, as reflected on the GameFAQs Gran
    Turismo 3 message board.  These questions are not presented
    in any particular order.
    Q: What is the best car to start with in GT3?
    A: Check the section Initial Car Selection above.
    Q: Can I change the car's oil during a series or
    A: No.  Therefore, it is important to change the oil BEFORE
       entering a series or championship, to ensure that the oil
       will last as long as possible before it begins to degrade
       the car's horsepower output.  For the series and
       championships in Beginners League, it may be possible to
       not change the oil before entering, and not suffer any
       loss of horsepower as the Beginners League races are quite
       short; however, in this case, if the oil is already rather
       dark or murky, change the oil anyway before entering the
       series or championship.
          Consider this: An oil change only costs 250Cr.  Except
       for the Beginners League events and Rally Events, even
       finishing in last place will result in gaining more money
       than was spent on an oil change.
    Q: Are there codes for <insert item here>?
    A: There is only one true code in Gran Turismo 3, and it
       adds another difficulty level to Arcade Mode events.  To
       enter Professional difficulty, go to Arcade Mode and
       select Hard difficulty.  Hold the L1 and R1 buttons
       simultaneously, and Hard will switch to Professional.
          While not a code per se, there is a 'trick' that can be
       used with an automatic transmission.  To keep the car from
       automatically shifting gears, press and hold either the
       shift-up or shift-down button (which buttons are assigned
       to these functions will depend on how you have set your
       controller).  This may or may not be very useful,
       depending on driving style.
          All other codes are actually GameShark2 codes, and
       require GameShark2 version 1.4 or greater.  These codes
       are available on appropriate GameShark2 discs, and at the
       GameShark Web site (http://www.gameshark.com/).
    Q: What is the best car in the game?
    A: This is largely an inherently idiosyncratic question.  For
       pure speed, the Suzuki Escudo Pikes Peak Version is by far
       the best when given maximum turbo parts, resulting in over
       1800HP.  However, in great contrast to Gran Turismo 2, the
       Escudo is virtually impossible to control in GT3.  Thus,
       there are really only two places where the Escudo is a
       viable car choice.  At Super Speedway, the Escudo can be
       forced to corner by bouncing off the walls; this tactic
       can be used at any other circuit, obviously, but most
       other venues are so tight and twisty that this tactic then
       backfires.  However, the best place to use the Escudo is
       at Test Course, where the corners are so incredibly gentle
       and the banking steep enough that there is really no
       reason for touching the barriers at all.
          Overall (meaning great turning capabilities AND fast
       speeds), any F1 car is the best option.  The low center of
       gravity combined with the light weight of the F1 cars make
       them a prime choice; however, car control can be quite
       twitchy for the same reasons.  See my Gran Turismo 3: F1
       Guide for details on the F1 cars.
          Beyond the Escudo and the F1 cars, the 'best car' in
       the game depends upon several factors.  The primary factor
       is the level of comfort with a given car's drivetrain;
       myself, I really dislike FR cars, but love 4WD and FF
       drivetrains.  Another issue is horsepower; in other words,
       how well can a player handle cars with 100HP, 300HP,
       800HP, and 1800HP?  Finally, how well a player can TUNE a
       given car will definitely affect which cars are the 'best'
       in the game.
    Q: How does Gran Turismo 3 compare to Gran Turismo 2?
    A: The first difference (other than the console for which
       each game was designed) is in the area of graphics.  In
       general, GT3 uses very photorealistic graphics, which made
       it a groundbreaking game when initially released.  Of
       course, Final Fantasy: The Spirits Within was supposedly a
       photorealistic film, but there were really only a few
       scenes which truly seemed photorealistic.
          Not surprisingly, some new circuits have been added to
       GT3, while some circuits from GT2 have been removed.  All
       returning circuits have received cosmetic facelifts to
       become photorealistic.
          However, the biggest chance is in the cars themselves.
       Not only are there just 1/3 the number of cars compared to
       GT2, there are also NO used cars in GT3.  This makes the
       initial car selection both much more limited and much more
       important than in GT2.  Finally, there are no racing
       modification options available in GT3.
    Q: Which races offer F1 cars?
    A: Every Endurance Race offers an F1 car as one of four
       potential bonus cars.  Polyphony Digital Cup and Dream
       Car Championship also offer F1 cars.  However, in these
       cases, there are non-F1 cars offered as well; since
       bonus cars in these events/series/championships are
       assigned at random, there is a 25% change that you will
       actually win the F1 car.
          To guarantee receiving an F1 car, win Formula GT, for
       which ALL bonus cars are F1 cars.  Alternatively, winning
       ALL Endurance Races results in receiving the F094/H.
          Note that this information is for the NTSC (Never Twice
       Same Color) version of GT3.  The PAL version (primarily
       used in Europe, and in some other parts of the world)
       only has two F1 cars, Polyphony 001 and Polyphony 002.  I
       would assume that for the sake of consistency, the game
       developers would make F1 cars in the PAL version available
       in the same manner as in the NTSC version, but this is
       simply a guess on my part as I do not have access to a
       PAL console/game.
    Q: Can I choose which bonus car I want?
    A: For those series or events with only one potential bonus
       car, no.  Further, once the bonus car has been acquired,
       it cannot be won again.  For those cars which are not
       available in the car dealerships, this means that there is
       only one chance to acquire those cars.
          For series or championships with more than one possible
       bonus car, there is a memory card trick which can be used
       to acquire a specific car.  After the penultimate race of
       the series or championship, save game progress.  Then,
       either compete in the final event or (if you already have
       a lead of at least eleven points) skip the final event.
       Once the final race has been cleared, collect the bonus
       money, and wait to see which bonus car you are given.  If
       it is a car you want, then you are done; if you do not
       want/like the car assigned, go back to the Main Menu
       (where the selection between Simulation/GT and Arcade
       Modes is made) and reload game progress to be taken back
       to the end of the penultimate race and try again.
          Each Endurance Race offers four potential bonus cars.
       However, if you do not receive a car you are trying to
       acquire, your only option is to rerace.  To that end,
       the Endurance Races at Seattle and Super Speedway are the
       easiest, as they can be won in under sixty minutes with a
       fast car (the F1 cars are especially adept at these two
       Endurance Races).
    Q: How are the final events in Professional League unlocked?
    A: These events - Dream Car Championship, Polyphony Digital
       Cup, Like the Wind, and Formula GT - are unlocked upon the
       acquisition of a Super License (S-License).
    Q: Can I have multiple game saves for Gran Turismo 3 on a
       single memory card?
    A: No.  'Multiple game saves' requires two different memory
       cards.  However, when the game is initially loaded, the
       game data in Memory Card Slot #1 is the game data which
       will be automatically loaded; to instead use the game
       data from another memory card, either swap memory cards
       in Memory Card Slot #1, or insert a second memory card
       into Memory Card Slot #2 - in either case, then use the
       Load Game option from the main menu, select the
       appropriate Memory Card Slot, and press OK to load.
    Q: Can Arcade Mode cars be used in Simulation/GT Mode, and
       vice versa?
    A: Arcade Mode cars are only available for Arcade Mode.
       However, completing the Complex String Time Trial in
       Arcade Mode will add a bonus car to the garage for
       Simulation/GT Mode; this is the only exception.
          Simulation/GT Mode cars, however, CAN be used in
       Arcade Mode, except for Time Trials.  This is accomplished
       by selecting an event, then at the Car Select screen,
       loading the Garage present on the memory card (look for
       the memory card icon to load the garage).  Any car in the
       garage which can be used at the chosen venue can then be
       selected; the only time in Arcade Mode that cars from the
       garage cannot be used is if a dirt-based venue has been
       selected (such as Swiss Alps or Tahiti Maze), in which
       case only those cars from the garage which have Dirt Tires
       (standard equipment on rally-intended cars; purchased
       specially for other cars) can be used.
    Q: How do I acquire cars which are shown in the car
       dealership but are not available for purchase?
    A: These cars can be won by winning certain events in
       Simulation/GT Mode.  Also, some of these cars are awarded
       for reaching 50%, 75%, and 100% game completion; for
       winning ALL events in a league; and for completing certain
       difficult tasks (such as attaining ALL Gold Medals in the
       tests for any one license).
    Q: My car reaches a given speed, then drops in speed before
       climbing again, and this happens repeatedly.  How can I
       fix this?
    A: Most likely, the car does not have a Full Racing
       Transmission.  Buying this part (approximately 11,000Cr)
       allows for gear customization, and also often adds another
       gear to the transmission.  Adjusting the gears should
       resolve the problem, unless racing at Test Course.
          Using automatic transmission, a trick which works with
       some cars is to press and hold either the Shift Up or
       Shift Down button before the transmission climbs into the
       car's highest gear.  In some cases, this will allow for a
       higher top-end speed than if the car were to climb into
       its highest gear.  This trick, as mentioned in a previous
       question, prevents the transmission from shifting up or
       down, which is what creates the higher sustained speed.
       In reality, this would likely cause a massive engine
       failure; fortunately, that aspect of reality is missing
       from Gran Turismo 3.
    Q: How do I get <insert tuning part here>?
    A: In the Tuning Shop, parts are shown only if they can be
       purchased for the current car.  Therefore, if a car
       cannot handle Level 4 Turbo, then Level 4 Turbo will not
       be offered.
          Note that if you acquire a racing-dedicated car, many
       parts cannot be 'added' or are listed as 'Purchased'
       because they come standard with that car.  Along those
       lines, all racing-dedicated cars come with Medium Tires
       as standard equipment; rally-dedicated cars also include
       Dirt Tires as standard equipment.
    Q: What is the best car for <insert event here>?
    A: There are a number of factors which affect which is the
       'best' car for a given event.  If there are no limitations
       on horsepower, drivetrain, or car model, then the F1 cars
       are generally a good bet, except for the Like the Wind
       event (in this case, the Suzuki Escudo is likely the best
       car to use).  Otherwise, factors such as tire compound,
       comfort level with a given drivetrain, horsepower, and
       driving style will influence the decision of a 'best car.'
          If there are restrictions beyond the acquisition of a
       specific license, things obviously change.  Ask friends or
       post on Gran Turismo 3 message boards for opinions, but
       take the responses with several grains of salt; what works
       well for one player - especially in the area of car
       set-ups - could be an absolute nightmare for another
    Q: Which is better, automatic or manual transmission?
    A: Automatic transmission is 'easier' in that there is no
       worry about shifting gears; as such, it may be the best
       choice for those just starting with Gran Turismo 3, and
       is definitely the best choice for young children.
       However, manual transmission provides an extra measure of
       control over the car by choosing exactly when to shift
          While not a code per se, there is a 'trick' that can be
       used with an automatic transmission.  To keep the car from
       automatically shifting gears, press and hold either the
       shift-up or shift-down button (which buttons are assigned
       to these functions will depend on how you have set your
       controller).  This may or may not be very useful,
       depending on driving style and race venue.
    Q: Are there any cars with seven gears in Gran Turismo 3?
    A: No.  Although there are slots for customizing seven gears
       with the Full Racing Transmission, no car in GT3 has seven
       gears.  This appears to be a holdover from previous games
       in the series.  It is also possible that there were plans
       to include at least one car with seven gears, but that
       such cars were removed in the development phase (likely
       due to licensing issues).
    Q: How do I qualify?  Is qualifying necessary?
    A: Once a race has been selected, qualifying is done by
       choosing the Qualify button (second from the left) at the
       bottom of the Pre-race screen.  For qualifying, players
       begin in Pit Lane, and must make one complete lap and come
       back around to the Start/Finish Line to begin the actual
       qualifying attempt.  There is no limit to the number of
       qualifying laps permitted; however, the more qualifying
       laps you make, the better the CPU-controlled cars
       qualify, so once you attain Pole Position, exit Qualifying
       immediately to ensure that you keep Pole Position.
          Those who do not choose to qualify automatically start
       each race from P6 (the last slot on the grid).  Qualifying
       is never 'necessary,' but starting on the front row can be
       especially advantageous at Cote d'Azur/Monaco due to the
       massive bottleneck which often occurs at Turn 1.
          Unfortunately, there is no bonus money awarded for
       qualifying on Pole Position, as there was in the original
       Gran Turismo.  For this reason, many players may wish to
       simply skip Qualifying and start each race from P6.
    Q: What is the purpose of the Car Wash?
    A: Aesthetically, as you use a car, it loses its showroom
       shine, dulling the color.  Washing the car will return the
       showroom shine to the vehicle.  This really only affects
       how light sources are rendered in relation to the car.
          In terms of car handling, there is a slight aerodynamic
       advantage to having a newly-washed car.  As a car is used,
       it gets dirty, which disrupts the optimum flow of air over
       and around the car.  A newly-washed car, however, provides
       a much smoother surface, thus allowing better airflow and
       thus faster acceleration and higher top-end speed.
          Some players have reported, however, that repeated use
       of the Car Wash can slowly change the color of the car.
       While I have not encountered this phenomenon; any such
       color change would be purely aesthetic and not affect car
    Q: Where can I save my game progress?
    A: There is a Save Game option on the Main Menu, and another
       in Home; once in Simulation/GT Mode, players will likely
       use the Save Game option in Home.  However, once entered
       in a series or championship, game progress can be saved
       following all but the final race; in this case, reloading
       game progress or restarting the console will result in
       automatically being returned to the point at which the
       game progress was last saved.
    Q: What is involved in attaining 100% game completion?
    A: In Arcade Mode, all Single Race events must be won and all
       Time Trials must be passed with a Bronze Medal or better.
          In Simulation/GT Mode, players will need to have
       attained ALL licenses (B, A, IB, IA, Rally, and Super) in
       order to sweep through every event, series, and
       championship.  However, simply acquiring all six licenses
       does not result in a higher game completion percentage.
          In Simulation/GT Mode, there is a 'shortcut' to gaining
       100% game completion.  Series and championships have a
       given number of individual races; to gain 100% game
       completion, ALL series/championships AND ALL individual
       races must be won.  However, winning a race within a
       series or championship also grants a win for that same
       race on the individual scale, thus killing two stones with
       one bird.  (However, for long series/championships, once
       a significant points lead has been attained and the
       series/championship can be won even with canceling out of
       the remaining races, it helps the oil situation to cancel
       out of the rest of the races.  The win for the series or
       championship will be used toward game completion
       percentage, as will the individual wins for the races
       won within the series/championship.  Once having exited
       the series/championship, save game progress and change the
       oil to prevent any further loss of horsepower, then go
       back and INDIVIDUALLY complete the rest of the races in
       the series/championship.  This is also a good way to
       selectively skip races within a series/championship where
       the current car may not perform well enough to be very
       competitive, thus allowing a return later with a different
       car which will have a better chance of winning at a
       specific venue.)
          Similarly, in Arcade Mode, each Single Race event must
       be won at all three difficulty levels (Easy, Medium, and
       Hard) to attain 100% game completion.  Winning a race at a
       given venue on Hard difficulty also grants wins for that
       same venue on both Easy and Medium difficulties.  This is
       another time-saving 'shortcut.'
          In the effort to attain 100% game completion, a bonus
       car is awarded for beating all events in Arcade Time
       Trials, as well as the 50%, 75%, and 100% milestones of
       game completion percentage.  Bonus cars are also awarded
       for winning ALL events in each of Beginners League,
       Amateur League, Professional League, Rally Events, and
       Endurance Races.  Therefore, it is possible to win
       multiple bonus cars at once; for example, upon winning the
       Super Speedway 150 Miles Endurance Race, a player could
       win one of its four potential bonus cars, PLUS the F094/H
       for defeating all Endurance Races with that win, PLUS
       another bonus car for attaining 50%, 75%, or 100% game
       completion with that win.
    Q: How many sets of tires do I need to purchase?
    A: One nice and somewhat-unrealistic element in GT3 is that
       once a type or compound of tire has been purchased, THAT
       CAR has an unlimited supply of those tires.  Therefore, it
       is possible to NEVER buy tires for racing-dedicated cars,
       which all come with Medium Tires as standard equipment;
       likewise, there is no reason to buy tires for rally-
       intended cars, which include Dirt Tires as standard
       equipment.  Note that F1 cars can ONLY use Medium Tires.
          For non-racing cars, Normal Tires (street tires) are
       standard equipment, and are utterly useless for racing
       purposes.  Sports Tires are better, and generally cost
       around 7,000Cr, but even these are far interior to the
       racing compounds.  Therefore, if using non-racing cars,
       it is best to buy at least one tire compound; of these,
       Super-slick Tires are the cheapest at approximately
       11,000Cr, but it takes extreme skill to safely drive a
       car with Super-slick Tires at high speeds, especially
       when cornering.  Obviously, non-racing cars will require
       Dirt Tires for the dirt-based Rally Events.
    Q: The F1 cars are SO good, is it 'cheating' to use them in
    A: This is an inherently subjective question.  My opinion:
       WHY would it be 'cheating' to use F1 cars in any event
       for which they are legal entries (i.e., not non-tuned-
       only events, etc.)?  Certainly, some feel that because
       the F1 cars are so fast and agile, they should not be used
       except in select races (primarily the Formula GT series)
       where the competition is much tougher, or at F1 circuits
       (such as Cote d'Azur/Monaco), but there is absolutely
       nothing prohibiting players from using F1 cars to work
       through Beginners, Amateur, and Professional Leagues - as
       well as the Endurance Races.  F1 cars can even compete in
       Rally Events, but only in the six wet-based races.
          There are also players like myself who simply adore F1
       racing, so the possibility of using F1 cars as often as
       possible is great.  Also, Gran Turismo 3 (North American
       version) presents some historic F1 cars, which are
       unavailable in the F1-dedicated games currently on the
       market.  See my GT3: F1 Guide for details on the F1 cars
       and their histories.
    Q: What is the rubber band trick used at Super Speedway?
    A: I have never tried this myself, but there has been plenty
       of discussion on the Internet about easy ways to complete
       the Super Speedway 150 Miles Endurance Race.  Granted,
       this is the easiest of the Endurance Races, but apparently
       some are not content with running 100 laps on their own.
       The rubber back trick steps in to make the chosen car
       continually run laps until the race has ended; the best
       car for this is the Suzuki Escudo Pikes Peak Version.
          The following is from TIME X's post on instructions
       for the rubber band trick, as posted on the GameFAQs GT3
       message board on May 31, 2002:
       OK, This is how you do the RUBBERBAND TRICK!!!!! There are
       2 ways.
       TAPE and RUBBER:
       1. Just get a rubberband and a piece of tape. At the
       countdown screen, tape down the accelerator button and
       wrap the rubberband over the TWO analog sticks. Now just
       leave it alone for one hour. You WILL crash into the wall
       but that's okay. You will just 'ride the wall' to win.
       1. Go to Options and go to the Controller Setup Screen.
       2. Go to the Accelerator and set the accelerator so that
       if the RIGHT ANALOG STICK is push to the LEFT, then it
       will accelerate.
       3. Go to Super Speedway Endurance with an Escudo.
       4. Get a rubberband and wrap it around the TWO analog
       sticks at the countdown.
       When you start, your car WILL crash to the right wall but
       that is OKAY! You will then RIDE the wall and pass
       everyone. Just stay for a little bit for like 2-5 laps and
       make sure nothing happens so that your car gets stuck.
       If it goes well without getting stuck, then turn off the
       TV, put your controller in a safe spot, and take a ONE
       HOUR sleep. When you wake up and check it, then you would
       have won and lapped the CPUs about 20 times.
    Q: Is it possible to cancel out of a series or championship
       and still win the bonus money and one of the bonus cars?
    A: It is definitely possible to cancel out of a series or
       championship and still win the bonus money and one of the
       bonus cars.  This is because series and championships in
       Gran Turismo 3 use the FIA-style points system, so that in
       each race, finishing first grants 10 points, finishing
       second grants 6 points, finishing third grants 4 points,
       finishing fourth grants 3 points, finishing fifth grants
       2 points, and finishing sixth (last) grants a single
       point.  Armed with this information, there is a formula
       which dictates when it is possible to cancel out of a
       series or championship and still win the bonus money and
       one of the bonus cars.  If the player's lead is AT LEAST:
                (10 x the remaining number of races) + 1
       then the player can safely cancel out of the remaining
       races and still win the series or championship.  Should a
       player and a competitor both end a series or championship
       tied for the points lead, the player WILL NOT receive the
       bonus money and one of the bonus cars; therefore, the
       'extra' one point is a crucial advantage, one which
       players must take strides to achieve.  This also means,
       however, that if only the final single point is required
       to guarantee winning the series or championship, then a
       player need only participate in and COMPLETE one of the
       remaining races, as finishing in last place in GT3 still
       results in attaining a single point (this is not the case
       in some other racing games, such as Newman-Haas Racing).
          Canceling out of a series, however, can have negative
       consequences for those attempting to attain 100% game
       completion.  Each race won in a series is also considered
       an individual race win, thus requiring less overall work
       from the player.  Canceling out of a series or
       championship will mean that the player must come back at
       a later time/date to win the individual races not
       completed during the series or championship.
          On the other hand, canceling out of a series or
       championship can be of great benefit.  Gran Turismo 3 does
       not allow for a car's oil to be changed once a series or
       championship is underway, which means that as the events
       wear on, the car's oil becomes dirtier and dirtier and the
       car's performance decreases noticeably; this is especially
       important in the super-difficult Formula GT series, where
       car performance is a top priority, especially in the
       latter races of Formula GT.  Should a player attain enough
       points to safely cancel out of remaining races in a series
       or championship, car performance degradation can be
       terminated and the car's oil changed.  This still requires
       returning to complete the individual races not won during
       the series or championship itself; however, the car will
       be able to perform at its best, and will not be hampered
       by poor performance due to extremely dirty oil.
          However, there is no easy way to cancel out of a
       series or championship in GT3.  Using the Exit button will
       cause the player to leave the series or championship
       outright, with no bonuses given if appropriate.  Instead,
       players are forced to go to each of the remaining races,
       enter each race as normal, and then press Start, then
       select Exit and confirm.  The player is then presented
       with the post-race results screen, and the player MUST
       select Next to either go to the next race (if any remain
       in the series or championship) or the bonus money/car
          Remember that once a series or championship is won, it
       is possible to 'select' the bonus car desired.  See the
       question 'Can I choose which bonus car I want?' above.
    There are numerous other guides for Gran Turismo 3 available
    on the Internet.  Here are some of my favorite guides - plus
    my own GT3-related guides - available from GameFAQs
    (http://www.GameFAQs.com/); some are also available elsewhere
    on the Web.  The guide title/topic is followed by the
    author(s) in parentheses.
    Advertisers Guide (Jamie Stafford/Wolf Feather)
       This guide will not help with gameplay in any way.
       However, for those who wonder what the various
       advertisers do - the products they make or the services
       they offer - this guide can provide some useful
    Arcade Mode FAQ (Jim Phillips)
       Arcade Mode is simpler and has relatively less to do than
       Simulation Mode, but there are still MANY aspects to
       Arcade Mode.  This guide covers the many race venues
       (most which must be unlocked), hidden/unlockable items,
       strategies, and information on iLink competitions.
    A-License Guide (Dallas)
       This guide presents strategies and even maps for the
       successful completion of the tests for the A License.  A
       monowidth font is EXTREMELY important due to the included
    B-License Guide (Dallas)
       This guide presents strategies and even maps for the
       successful completion of the tests for the B License.  A
       monowidth font is EXTREMELY important due to the included
    Car Database (AdrenalineSL)
       Quite simply, this guide lists every car in the game and
       its statistics.  What is truly nice is that this guide
       also lists all the prize cars in the game, including the
       cars won for successfully completing various aspects of
       the game (all Gold Medals in all the tests for a given
       license, attaining a particular game completion
       percentage, etc.).  Finally, the guide presents
       information on various driving issues, such as braking,
       acceleration, drivetrains, and drift racing.
    Car Power Rankings (Palfy)
       This guide uses come theoretical mathematical formula I
       simply do not understand to determine a ranking order of
       car power for the cars of Gran Turismo 3.  Explanations
       are given for how the results were achieved, but it is
       still difficult to comprehend (at least for me).  What
       really matters is the car power list, with the most
       powerful listed first.  Certainly, anyone who has driven
       an F1 car in GT3 knows firsthand why the F1 cars are at
       the top of the list.  This guide can be useful for
       selecting the first few cars in the game to try to gain
       an advantage over the competition.
    Cote d'Azur Guide (Jamie Stafford/Wolf Feather)
       GT3 introduces several new venues to the series, including
       this world-famous F1 circuit used annually for the Grand
       Prix of Monaco.  This guide presents detailed driving
       instructions for making a clean lap at Cote d'Azur/Monaco,
       as well as sample lap times with a variety of cars, and
       venue-specific racing tips.
    Drifting FAQ (FoUnDShoGo)
       While the Gran Turismo series is primarily based on grip
       racing, it is possible to engage in drift racing.  The
       Ridge Racer series is perhaps the best-known series for
       PlayStation and PlayStation2 for drift racing; those
       adept at drift racing in the Ridge Racer series may wish
       to read this guide to try it in Gran Turismo 3.
    Endurance Races Guide (Jamie Stafford/Wolf Feather)
       GT3 presents a number of Endurance Races; here, the term
       'Endurance Races' means those races which are much longer
       than any others in the game.  Each Endurance Race in GT3
       has a brief description, along with strategies,
       requirements, and approximate time to complete.
    F1 Guide (Jamie Stafford/Wolf Feather)
       Gran Turismo 3 introduces F1 cars to the series.  Many
       players love the F1 cars for their inherent agility and
       their quick speed.  This guide covers acquiring the F1
       cars in the North American version of GT3, the naming
       scheme for the cars, and even detailed driving
       instructions for making a clean lap of the Cote d'Azur/
       Monaco venue, a real-world F1 racing venue added in GT3.
    Formula GT Guide (Jamie Stafford/Wolf Feather)
       While the Formula GT series is likely one of the last
       events a player will complete in Simulation Mode, it is
       by far the most difficult set of races in the entire game.
       This guide is written to show how I was able to defeat the
       Formula GT series using the F686/M, complete with
       suggested car set-ups for each of the ten venues, as well
       as my race performance.
    IA-License Guide (Jamie Stafford/Wolf Feather)
       This guide specifically covers the eight IA License Tests
       in Gran Turismo 3.  These are some of the trickiest
       license tests in the game, using mid-powered normal and
       race cars.  The IA License is required to participate in
       Endurance Races, and permits entry to all events in the
       game except Rally Events and the final events in
       Professional League.
    IB-License Guide (Jamie Stafford/Wolf Feather)
       This guide specifically covers the eight IB License Tests
       in Gran Turismo 3.  These are some of the trickiest
       license tests in the game, using mid-powered normal cars.
    Laguna Seca Guide (Jamie Stafford/Wolf Feather)
       This is yet another venue-specific guide, again with
       detailed driving instructions and sample lap times for
       a variety of cars.
    Rally Guide (Jamie Stafford/Wolf Feather)
       This guide specifically covers Rally Events in GT3.  Some
       of its information was used for the Getting Started Guide,
       but there is plenty of other useful information in the
       Rally Guide, including car set-ups for the Mitsubishi
       Lancer Evolution VII GSR(J), which I like to use to
       sweep through Rally Events.
    Rally License Guide (Jamie Stafford/Wolf Feather)
       This guide is designed to provide tips in acquiring a
       Rally License in Gran Turismo 3; the goal, therefore, is
       to assist drivers in earning a Bronze Medal.  The Rally
       License is actually the easiest of the six licenses to
       earn (but just as difficult as the others for obtaining
       Gold Medals in all eight tests), but those new to driving
       on dirt are nonetheless likely to find rally racing a bit
       tricky.  Experience with rally-dedicated games, such as
       the Colin McRae series or World Rally Championship, can
       be of tremendous use in working the tests for the Gran
       Turismo 3 Rally License.
    S-License Guide (Zero360)
       Without question, the S-License is the most difficult of
       the licenses to acquire, and is necessary to enter the
       final events in Professional League, including Formula GT.
       Zero360's guide lists the Gold, Silver, and Bronze times,
       general tips, and circuit-specific tips for each of the
       license tests (consisting of a hot lap at one of the
       circuits in the game).
    Tires Guide (Jamie Stafford/Wolf Feather)
       Tires play an important role in Gran Turismo 3, especially
       once a player has progressed beyond Beginners League
       races.  The Tires Guide presents the various tire
       types/compounds and their advantages and disadvantages,
       plus tips on tire management.
    Tokyo R246 Guide (Jamie Stafford/Wolf Feather)
       Here is another venue-specific guide, as the Tokyo R246
       circuit was added to the series in GT3.  This is actually
       a thinly-veiled tribute to anime, perhaps the most
       popular cultural product to come from Japan in recent
       years.  The various areas of the circuit are given names
       after anime characters (using both well-known and obscure
       characters) while driving instructions are also given.
       Sample lap times for a variety of vehicles are also
       included in this guide.
    Tuning Guide (Minesweeper)
       This is my favorite guide on the Internet for explaining
       the various parts involved in tuning cars in GT3.
    Tuning Presets (Big D)
       This is different from Minesweeper's Tuning Guide in that
       Big D's Tuning Presets actually gives suggested settings
       to achieve particular feats with a car, ranging from Pure
       Speed to Endurance to Stable Turning and beyond.  However,
       the decision of which of the presets to use will be
       largely dependant upon the venue in question.
    A big thanks to TIME X from the Gran Turismo 3 message board
    on GameFAQs for allowing me to copy his post explaining the
    rubber band trick.  Thanks also to other guide writers for
    allowing me to point to their guides.
    By the time a driver has swept through Rally Events and/or
    won a single Endurance Race, there should be more than enough
    money and bonus cars to make progressing through Gran Turismo
    3 fairly easy.  However, once extensive experience has been
    attained, those attempting to gain 100% game completion will
    need to complete the tests for the S License, then return to
    the latter events in Professional League and use both FAST
    race cars and FLAWLESS driving skills to win; if not done
    already, Time Trials in Arcade Mode must also be completed to
    attain 100% game completion.  But no matter what the goal(s)
    of playing Gran Turismo 3, the most important thing a driver
    can do is simply HAVE FUN!!!!!!!!!
    For questions, rants, raves, comments of appreciation, etc.,
    please contact me at: FEATHER7@IX.NETCOM.COM; also, if you
    have enjoyed this guide and feel that it has been helpful to
    you, I would certainly appreciate a small donation via PayPal
    (http://www.paypal.com/) using the above e-mail address.
    To find the latest version of this and all my other PSX/PS2
    game guides, please visit FeatherGuides
    (http://www.angelcities.com/members/feathersites/).  The
    latest version will always be posted at FeatherGuides, while
    other Web sites may lag behind by several days in their
    regularly-scheduled posting updates.

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