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    FAQ by fei_603

    Version: 1.0 | Updated: 02/04/02 | Search Guide | Bookmark Guide

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                    <__  _> ''.,.,.,.,__.',__.'            j
                      ]-[     Complete Walkthrough
                            Kessen Walkthrough FAQ
                            Version 1.0 (2/04/2002)
    Kessen Walkthrough FAQ
    Ver 1.0
    Everything is new.  Complete? No, far from it!
    For questions, comments, or correction please e-mail me at fei_603@yahoo.com
    I.    Disclaimer
    II.   Updates
    III.  Introduction
    IV.   The Kessen World
    V.    Controls
    VI.   Officers
    VII.  Units
    VIII. Unit Formation
    IX.   Special Moves
    X.    War Council
    XI.   Battles East
    XII.  Battles Wast
    XIII. Codes
    XIV.  Q & A
    XV.   End Note
    XVI.  Thanks
    I. Disclaimer
    Copyright 2000 by Byron Hoy  
    All rights reserved
    This guide may be distributed freely for non-profitable use as long as it is 
    unaltered and includes this copyright notice.  You are free to use any part of 
    this guide in your own works or WebPages as long as I am credited.  This guide 
    nor any part of it may not be used for profit without prior written consent
    from me.  This is MY work.  If you rip it off, I will hunt you through the ends
    of the Earth.
    These things are very boring, I know, but the thing is though, I worked very 
    hard on this guide and don't wish for others to steal it.  Here's the deal, if 
    you want to use it, go ahead.  If you want to put it up, go ahead.  If you 
    wish to print it, feel free.
    Here's the thing, if you do any of the above, do this too:
    D O  N O T  A L T E R !!!
    G I V E  M E  C R E D I T !!!  
    Here's an idea; you could add a "credits" section to your work, whatever it may 
    be.  This would make your work look ever so much more sophisticated.  That is 
    a good thing, for both of us.
    At this time, the only pages this should be on is:
    Byron's Anime and Stuff at: <www.angelfire.com/biz4/byronstuff>
    GameFAQs at: <www.gamefaqs.com>
    II. Updates
    Ver 1.0 
    *Most basic grammar and stuff corrected
    *Need to add strategy section, strength in numbers, wearing enemy down, etc.
    *If general wants to fight, let him.  Raises zeal and if he wins, moral too.
    Ver 0.1 released 6-26-01
    *Everything is new.
    III. Introduction
    Hello everyone, a few of you may know me from my Genji Equipment FAQ, but for
    all of you who don't, I'm Byron Hoy.  This is my very first attempt at a full
    fledged FAQ on an ENTIRE GAME.  Wow, what a task.  This FAQ was foever in the
    making, but now at long last, the first presentable version of the Kessen 
    Walkthrough.  I realize how very late this release is after the game came out,
    please be forgiving.
    What first drew my attention  to this game was the Japanese characters that  
    said "Ready Battle"(Literatley Translated in Chinese, but it would mean deciding 
    battle or desicive battle if read the way its spose to). I thought cool, I knew 
    something about this game already, so I decided to buy it on the spot (being 
    the compulsive buyer I am.  I thourghly enjoyed this game so I began to throw 
    to gether notes about the game.  Eventually notes piled up and this is what 
    becomes of it.  This is a complete guide to the game, everything from unit 
    descriptions to step-by-step battle walkthroughs, so sit back, relax, and enjoy.
    IV. The Kessen World
    I would like to start off with this quote from the creator Kou Shitusana.
    "I have always dreamed of creating a movie that I could control.  With Kessen I 
    have finally been able to realize this dream.  I greatly enjoyed the creation of 
    this epic, and trust that you too will enjoy your experience with Kessen."
    -Kou Shitusana
    That is the creators note on this finely crafted historic strategy sim.  In more
    ways than one, Mr. Shitusana has suceeded.  This stategy game will both draw 
    you into the massive world of fuedal Japan as well as the breath taking 
    cutscreens before, during and after the battle.  In a game where decisions you
    make before a battle can very well be at least as important as the one's you 
    make during it.  A mistake in judgement befoe the battle can be quite costly
    an hour in, when it counts the most.  It can get quite frusterating to have to
    redo that battle over for that sole mistake.  Taking every aspect of war into
    sight, Kessen, more than any war sim, is a world on its own.
    I thorouly enjoyed this game and hope that you will too!  I don't plan to 
    spoil the story, after all, the point of this is for YOU to live it, right?
    History is in your hands, win or lose, the outcome is fate, isnt it?
    So without further ado, we now enter the world of Kessen.
    V. Controls
    Before you go into a full fledged war, you may as well take some time to skim
    through the instruction manual enclosed with the game.  It will greatly help
    a jumpstart into the game.  Also, playing the very first few skirmishes will
    acostom you to the many controls tactics and other such commands.
    But... for those of you whom lost your manual, are renting the game without it,
    or went cheap and bought a preowned copy without one, I guess I will retype it 
    for you here. (Besides this is a complete guide so I supose that should put this
    in for the heck of it if nothing else). 
    (The following is taken from the manual)
    Menu Controls
    Navigate the menus using these controls:
    Highlight menu items          D-Button Up/Down
    Cycle choices/Move sliders    D-Button Left/Right
    Select/Go to next screen      X button
    Return to previous screen     Triangle button
    *These are also the controls to navogate through the tutrials.
    Battle Screen Controls          
    L1/R1 button                  Select next unit
    START button                  Access system menu
    SELECT button                 Victory conditions
    D-Button                      Select next officer
    left analog stick             Rotates camera angle
    right analog stick            Zoom Camera IN/OUT
    L3 button                     Re-center Camera
    R3 button                     Turn Mini-map ON/OFF
    L2 button                     View Map Screen/Enlarge/Reduce Map
    R2 button                     View controller Guide
    Triangle button               Cancel selection/Exit movie
    O button                      Zoom in battle/Select general to be on camera/View 
                                  unit list
    X button                      Give an order/View selected units orders/Select 
                                  unit with cursor 
    ￾ button                      Call up cursor/View Detailed unit information   
    Politics Screen Controls
    D-Button                      D-button Up/Down selects officer
    X button                      Seclect officer/subversion type
    Triangle button               Cancel selection/End Officer Review, Subversion, 
                                  and Choose Officers phases Modify Unit (advanced 
                                  levels only)
    R2 button                     View Controller Guide
    War Council Screen Controls
    D-Button                      Move Cursor
    L1/R1 button                  Select next unit
    X button                      Next
    Triangle button               Exit to previous screen/End Review Enemy Deployment 
                                  stage/End Mdify Current Plan stage
    ￾ button                      View Detailed Information
    O button                      Display Strategy Menu
    L2 button                     Enlarge/Reduce map
    R2 button                     View Controler Guide
    SELECT button                 Victory conditions
    VI. Officers
    In the world of Kessen, you control armys of people.  There is no way for you
    too keep track of all of them at any given time.  Thats what you have officers
    for.  Offecers in Kessen ally you to control the masses and have a better
    understanding of the current situation by just checking up with the head of
    each party, which would be your officer.
    In Kessen, there are two types of Offeicers
    The Commander - Leader of all, this guy is one of a kind in genral, each side
    will only have one.  For the East, Ieyasu Tokigawa is the commander the entire
    game; while  the West will have Mitsunari Ishida or Yuki Sanada.  With the 
    exception of beiong the only unit that can control your entire army on a large
    scale, the donly diffence is that this is usually just a powerful version of
    a regular unit.
    The Officer - The head of any unit is an offecrer. There are also offecers 
    that arn't head of an army, those will be referd to as Candidate offeciers.
    All offercers have attrubutes and ratings, these figures are what determine
    how good any given offecier is.  An offecer that controls only a small 
    army can still be very useful if his atributes are high. Those attributes
    divide up into five categories, Battle, Intelligence, Charm, Insight, and
    Battle - This is how good an offecier is in battle and as head of one.  If this
    rating is high, he is more likely to be able to win one on one duels.
    Intelligence - This is how smart your offecier is (no duh), what it does is 
    raise an offecers ablitly to pull off ambushes as well as avioding them.  If 
    this ratings is high, there is a smaller chance of him being tricked onto the
    other side by enemy lures.
    Charm - This is the offecers charisma, having a guy with high charisma around
    will prevent subversion.  The higher this is, the sooner your troups will be
    ready again after a retreat.
    Insight - This is the offeciers ability to read a battle, the higher it is, 
    the better your odds againts larger numbers.  If this is high, your troups 
    will be harder to trap and souround.
    Fame - This is how famous your officer is.  More often often than not, all 
    famous units are pretty good.  But the downside to all this fame is that the
    enemy will usually focus everything they got to take that unit out.  In the
    eyes in a skilled tactition, this COULD be used to your advantage...
    What is to come in this section?
    *The officers from both sides and stats (boy will that be a pain to type, my 
    spell checker is going to love it too). I've noticed that some other sources
    have actual numbers,... where does that come from?
    VII. Units
    Well, you got your officers to control the "lesser" units.  But what are they
    really?  These are the people the do a bulk of the acutal fighting, the 
    commoners.  But don't look down on them, one may not make much of a difference,
    under your control though, are thousands of them.  Not only that, each can have
    a multitude of skills, they can be learned in the way of a footman, bowman,
    spearman, rifleman(sometimes woman), horseman, cavalry, lancer, or ninja.  
    When you have thousands of such units to help your cause, even the lowly
    commoner should be given some thought.  
    I guess I'll call them say... your Army.  Well your army is a very unique
    creature.  It has many qualities that you have to be aware of too.  A lot of
    this comes from common sense, if you walk too far your men get tired, if you
    are losing your men get scared and weak.  If your army is fatigued your units
    will die easier.  That kind of thing.  In the next update, I'll try to list all
    problems with this and what to do about each situation.
    Here is a descrpition of each along with thier strengths and weaknesses:
    Footman - The base unit, they are guys with swords.  Good for ambushes, these
    units are strong vs bowmen and riflemen.  However do not send them vs lancers,
    horsemen or ninja though.
    Bowman - The guys with bows, though they are not really stong, you can not do
    a ranged attack like "Volley" without them. Only use them vs other bowmen or
    a group of riflemen.
    Spearman - These are like footmen except they carry a spear.  They allow for
    special moves that require spears, like "Spear Wall."  They are good vs bowmen,
    riflemen, or the cavalry.  Don't send them vs horsemen, lancers, and ninja
    because they will be missmatched.
    Rifleman - These guys got guns.  But do not forget that guns were not 
    contermerized unlit the 19th centery, back then they were quite cumbersome so
    riflemen weren't the strongest units around.  Of couse like every class, you 
    needed them for one special manuver or other.  These guys are fine vs bowmen
    and other riflemen.  Lancers, horsemen, and ninja will clean house vs them, so
    obviously, avoid these match ups.
    Horseman - Now these are the powerhouses of most units.  Thier biggest advantage
    being that they can surf the map at twice the speed of any foot soldier.  These
    guys allow for they really cool "Raid" special manuver which lowers enemy morale.
    These units dominate heavily over most units except for other horsemen, cavalry,
    and ninja.  The only units that have an advantage over them would be the ninja
    and lancers.
    Cavalry - Guns and horses, like horse men, they benifiet from double speed and
    thus have a serious advantage over all foodmen.  Still equiped with a cumbersome
    gun, however, will still set them back.  They don't beat out horsemen, lancers,
    or ninja.
    Lancer - These are ultimately the best units to have.  They completely own all
    other units expect for ninja.  Armored spearman on horses make for quite a 
    deadly adversary.  The ONLY matchup you should avoid while using them are those
    annoying ninjas.
    Ninja - The strongest unit availible.  The only small hampering they have is
    the fact that they travel in smaller numbers and that they don't ride horses,
    so they are slower than lancers.  But besides that, these guys just don't 
    VIII. Unit Formations
    Wow, so now you got an army... what do you do now???  Well, as great as an army
    is, they are all unorganized to the extent that there is no point running them
    to thier deaths in war.  What is the solution??? Unit Formations!  Yes, this 
    will allow you to better organize your army of commoners under your officers.
    But there is a cetch here too, not every officer knows how to control units in
    all the different formations, so you will have to adjust to the abilities of
    each individual officer.
    Do remember that the game starts you off with a formation selection that can 
    already win and unless you plan to take this war sim to its utmost potential by
    controling yet another aspect of the game, there might not be enough of a reason 
    to change setups every battle.
    There are nine of them as follows:
      ￾￾￾ ￾￾￾     
    ￾￾￾     ￾￾￾   
      ￾￾￾ ￾￾￾     
      ￾￾￾ ￾￾￾      
      ￾￾￾ ￾￾￾
     ￾￾￾   ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    ￾￾￾     ￾￾￾
    ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
    ￾￾￾     ￾￾￾
      ￾￾￾ ￾￾￾
    ￾￾￾     ￾￾￾
      ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
     ￾￾￾   ￾￾￾
    ￾￾￾     ￾￾￾
      ￾￾￾ ￾￾￾
      ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    ￾￾￾     ￾￾￾
    ￾￾￾     ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    ￾￾￾ ￾￾￾ ￾￾￾
    *Make note that if you do not have enough units to make the entire formation,
    it will only fill as far as you have units to divide up.
    **I'll add a description to them when I better figure a way to describe them.
    IV. Special Moves
    These are your power attacks.  When your zeal is at 80 or higher, you can spend
    some of it to use a really cool attack that has potential to kill from just a
    few to well over a 1000.  They range from an organized raid to high-end 
    cannoning.  Keep in mind the formation  you have can affect the effectiveness
    of a given attack.
    These such moves are as follows.
    ==Name==       ==Cost==   ==Descrrption== 
    Escape            10      You know the saying, "live and let live" right?  Good
                              if you are losing
    Flying Fusillade  25      Just a regular attack, pretty cool looking.
    Mounted Barrage   30      Alittle stronger than the previous move.
    Ninja             40      Truely a very cool move, you ninjas do so much damage.
                              Consider using a formation that surrounds the enemy.
    Raid              30      Not too strong but one of the best looking moves.  It
                              hurts enemy moral (its main purpose).
    Spear Wall        25      Pretty weak attack, use against mounted units in 
    Triple Barrage    40      Very good damage, use this often if you can. 
    Volley            25      Arrows and guns are really weak in this game, what can
                              I say?
    Rally             15      This is a really cheap (zeal wise) move that powers up
                              your army.  The price is that only the highest ranking 
                              group of your army can use it (usually commanders unit).
                              Always use it if you have the chance.
    Artillery         45      Really good damage, this takes out many many units, make
                              sure to use it when your zeal hits 80.
    Avoid             20      This make it so the enemy can't target your unit.
    Ballista          30      Cool looking but not that good.  Not bad either.
    Cannonade         55      Pretty much the strongest move you got.  Defend the unit
                              that can do this and let him do it often.  Remember, 
                              cannonade can NOT hit close enemies.  keep that in mind.
    Drum Roll         10      Raises morale of your army.  Use it at the begining of 
                              battle, you will probibly regain the used zeal by the
                              time you engage in a fight.
    Barrage           30      Average attack, if its the only thing you got, use it.
    Charge            45      This attack is good with lancers, but its really 
                              costly zeal wise.  I usually stay away from this but
                              if you're desperate, charge away!
    X. War Council
    Even before the battle you must make many decisions on the skirmish ahead.  Make
    any wrong moves here and you can severly regret it 20 minutes into the battle.
    If you really get into this part of the game, you could have so much fun here.
    There are three sections to the council.  The part where you choose your 
    officers, who you'll try to defect, and unit placement.
    When choosing your officers, its a good idea to both look at stats and unit
    number.  Most the time the best bet is to go with the happy meduim and have
    a good amount of both.  Make sure your general's and officers aren't rooting
    for the other side if you know what I mean.
    When it comes to defecters, the best bet is just to go for the officers that
    have the most tendencies in your favor.  Don't even bother with high ranking
    officers because more often than not, you have no chance with them.
    I find that unit placement is a lot of fun, you can set up forts, ambushes, and
    further your stratagy.  There is so much to do here, and to avoid spoiling it,
    I'll give you guys a chance to explore this.
    XI. Battles East
    To be added.
    XII. Battles Wast
    To be added.
    XIII. Secrets
    In this ever so grand a war/strategy game, there are yet still bundled some
    secrects.  Here are some:
    Comanding the West - Beat the game with the East, when you start again, you 
    can select to use Mitsunari Ishida.
    Change difficualty level - Beat the game with the West, when you select "New
    Game" you will also beable to select the difficulty level from 1-5.
    Reslect senario/warpath - Beat the game with the West, back the the menu 
    screen, you will have a new option "History." There you will beable to 
    renact your previous battles, see your hi-scores, and see what branches of the
    game you have yet to complete.
    For those of you who paid for a Gameshark2 for the PS2, then this is for you:
    Oh wait, nothing yet, nevermind.
    XIV. Q & A
    This FAQ has not been up long enough to have questions mailed to me.
    XV. End Note
    Just flavored text from here on out.  You have my permission to stop reading.
    Thats to everyone for helping me along the path of another completed FAQ.  But 
    don't worry, this FAQ is still in its infant stages, I'm sure there are many a
    changes to do, corrections to be made, and other such notes.  I'd be grateful
    if you send me questions, corrections, and comments.  As my calculus teacher 
    always said "Don't sit in silent ignorance," in other words, ask questions or 
    you won't get anywhere.
    XVI. Thanks
    Thanks to all of those that inspired me to write another FAQ.
    Thanks to my dear and loving family, be it not for thier support, I may not have
    had the will power to finish this FAQ.
    Thanks to Kou Shitusana for creating this masterpiece.
    Thanks to Koei for bringing this game to the US.
    To Sony: Thanks for a great system, now if you had only made the emotion engine 
    easier to program in...  Then again, this could just be a rumor that lazy
    programmers spread as an excusee for making games of lesser quality...
    Thanks to CjayC for having such an awesome site such as GameFAQs for the 
    convience of the entire gaming comunity.
    Well, that's about it, hope you enjoyed your time with this FAQ, thank you all
    for reading to this point.  Until next we meet again, best of luck to all of you!
    This unpublished work is Copyright (c) 2002 Byron Hoy. All rights reserved.

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