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    FAQ/Strategy Guide by DSimpson

    Version: 2.51 | Updated: 01/19/05 | Search Guide | Bookmark Guide

                                 Madden NFL 2001 (PS2)
                                    Strategy Guide
                                   January 19, 2005
                                     Version 2.51
                            Written by:  Dan Simpson
                                 Email:  dsimpson.faqs@gmail.com
      If emailing me, use this subject:  Madden NFL 2001 v 2.51
      (Emails that don't use this subject will be deleted, avoid using all CAPS)
                                     Email Policy: (read before emailing me!)
              If you see any mistakes, or have anything that you want to add
              please email me!  I will, of course, give you full credit for
              your addition, and be eternally grateful to you.  Email addresses
              are not posted in the FAQ, unless you specifically state that
              you want it to be.
      You will find the most up to date version of this FAQ at:
      Welcome to my humble Strategy Guide for Madden NFL 2001.  I got the idea for
      this FAQ when I rented Madden and had absolutely no idea what I was doing.
      (it didn't come with a manual)  I finally decided to write this when I bought
      the game and actually looked at the manual... kinda thin for such a
      complicated game.
      This FAQ looks best in a fixed-width font, such as Courier New.
      This Document is Copyright 2001-2005 by Dan Simpson
      Madden NFL 2001 is Copyright 2000 by EA Sports
      I am not affiliated with EA, Madden, the NFL or anyone who had anything to do
      with the creation of this game.  This FAQ may be posted on any site so long
      as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.
      You may not charge for, or in any way profit from this FAQ.
    What's New in 2.51:
        Changed my email address and some minor tweaks to the format.
      For a complete Version History, check out the Final Words Section at the end
      of the FAQ.
    Table of Contents:
      1.  Basics
      2.  Offense
          2.1  Standard
          2.2  Hurry Up
          2.3  Lead Protection
          2.4  Formations & Plays
      3.  Defense
      4.  Kicking & Kick Returns
      5.  Season/Franchise Mode
      6.  Madden Challenge
      Frequently Asked Questions
      Final Words...
    1. Basics
        Quarterback        __
        Center               |
        Right Guard          |
        Right Tackle         |--  Offensive Line
        Left Guard           |
        Left Tackle        __|
        Wideout (Wide Receiver)
        Tight End
        Halfback (Running Back)
        Defensive Tackle       |
        Right Defensive End    |--  Defensive Line
        Left Defensive End   __|
        Middle Linebacker
        Right Linebacker
        Left Linebacker
        Strong Safety
        Free Safety
      Key Terms:
        Bye - every team gets one "Bye" in the regular season, simply a week in
              which they do no play.  No. 1 seeds in the AFC and NFC also get First
              Round Byes in the playoffs, they then start in the Second Round.
        Encroachment - when the Defense crosses the line of scrimmage and touches
                       an offensive player. (if you don't touch an offensive player
                       it is merely a "Neutral Zone" violation)
        Fair Catch - the receiving player, seeing himself about to get hit, calls
                     for a "Fair Catch".  At which point, he is safe from getting
                     tackled, but cannot run after catching. (It is a penalty to
                     hit someone who has called for a fair catch)
        False Start - penalty when an offensive player moves after getting set.
                      (usually caused by the quarterback yelling "Hut" but not
                      hiking the ball)
        Fumble - occurs when the ball carrier, after having full possession of the
                 ball, loses control (drops it).  After that it's anyone's ball.
                 (Dropped passes are not fumbles because the receiver never really
                 had possession of the ball)
        Onside Kick - the kicking team needs the ball back and does an onside kick.
                      The kick usually goes about 10 yards and slants strongly to
                      the side.  Once it has past that 10 yard mark anyone, even
                      the kicking team, can recover the ball for possession.  It
                      is a penalty if the ball doesn't travel 10 yards (only if the
                      kicking team recovers or it goes out of bounds).  The
                      kicking team loses 5 yards and kicks again.
                      Note:  If either team lines up in the Onside Kick formation,
                             it is considered an onside kick!  So, if the receiving
                             team is in the Onside formation, but they kick it to
                             the deep man and he doesn't catch it, the kicking team
                             can still recover! (A quirk of Madden 2001?)
        Overtime - in the NFL overtime is "Sudden Death", or the first team that
                   scores, wins.  Usually this means that the team that wins the
                   coin flip wins.  After all, you only need to get a Field Goal
                   to win.
        Play Clock - Lasts 40 seconds, except after clock stoppages (timeouts),
                     where it is lowered to 25 seconds.
        Pocket - Protected area behind the offensive line where the QB can feel
                 safe.  Once you have left the pocket, you can't throw the ball
                 away (unless you are throwing it TO someone, this is a penalty).
        QB Rating (see below)
        Redzone - Within the opponent's 20 yard line, close to a touchdown.
        Safety - When the defense tackles an offensive player in their own endzone.
                 The result is 2 points for the defense and the offense must now
                 kick it to the defense.
        Touchback - When the returning team in a kickoff catches the ball in the
                    endzone, it gets the option to not run the ball out and take
                    a knee. (Triangle)  The result is the ball placed on the 20
                    yard line.
        Quarterback Rating - A method for rating quarterbacks, based on Completion
                             %, number of touchdowns and interceptions.
          Here is how QB's are rated: (modified from http://www.supernfl.com/)
            Four categories are used as a basis for compiling a rating:
              1. Percentage of completions per attempt
              2. Average yards gained per attempt
              3. Percentage of touchdown passes per attempt
              4. Percentage of interceptions per attempt
            An "average" in each category is a 1.0, 0.0 is the worst while 2.375 is 
            perfect.  To gain a 2.375 in Completions you would need to complete
            77.5% of passes.  A 2.375 in yards/attempt requires you get 12.5 
            average yards.  To get a 2.375 in touchdowns, 12% of your passes must 
            be for a touchdown. (close to 1 in 9)  In order to get a 2.375 in 
            interceptions you would have to go an entire season without getting 
            Here are the calculations: (remember, 2.375 is the maximum, no matter 
            what; also it IS possible to get a 0.0 in a rating)
              1. Percentage of completions per attempt:
                 Take your Completion % and subtract 30. (ie you have a 70% comp
                 -30 of that is 40)  Multiply your new number by 0.05.  This is
                 your Point Rating.
                 ((Comp/Att) - 30) * 0.05 = CompRating
              2. Average yards gained per attempt
                 Start with your average yards per attempt and subtract 3 yards.
                 Multiply this by 0.25 to get your Yards Rating.
                 ((Yards/Att) - 3) * 0.25 = YardRating
              3. Percentage of touchdown passes per attempt
                 Take the number of TD Passes and divide by your attempts.  Then
                 multiply this number by 0.2 to get your Touchdown Rating.
                 (TD Passes/Att) * 0.2 = TDRating
              4. Percentage of interceptions per attempt
                 Take your interceptions and divide by your attempts.  Then
                 multiply by 0.25.  Finally take that number and subtract it out
                 of 2.375 to get your Interception Rating
                 2.375 - ((Int/Att) * 0.25) = IntRating
              Total:  Add up the 4 numbers, divide by 6, then multiply by 100 to
                      get the QB Rating.  The minimum value is 0.0 and the maximum
                      is 158.3.
      Penalties: (also from http://www.supernfl.com/)
        On any penalty that results in more than 5 yards gained, the offense also
        gets a first down.  I have placed a * by penalties I don't believe are in
        Madden 2001 (but I could be wrong).
        5 yard penalties:
          1. Defensive holding or illegal use of hands (automatic first down).
          2. Delay of game on offense or defense.
          3. Delay of kickoff.*
          4. Encroachment.
          5. Excessive time out(s).*
          6. False start.
          7. Illegal formation.*
          8. Illegal shift.*
          9. Illegal motion.*
          10. Illegal substitution.*
          11. First onside kickoff out of bounds between goal lines and not 
          12. Invalid fair catch signal.*
          13. More than 11 players on the field at snap for either team.*
          14. Less than seven men on offensive line at snap.*
          15. Offside.
          16. Failure to pause one second after shift or huddle.*
          17. Running into kicker.
          18. More than one man in motion at snap.*
          19. Grasping facemask of the ball carrier or quarterback.
          20. Player out of bounds at snap.*
          21. Ineligible member(s) of kicking team going beyond line of scrimmage 
              before ball is kicked.*
          22. Illegal return.*
          23. Failure to report change of eligibility.*
          24. Neutral zone infraction.
          25. Loss of team time out(s) or five-yard penalty on the defense for 
              excessive crowd noise.*
          26. Ineligible player downfield during passing down.*
          27. Second forward pass behind the line.
          28. Forward pass is first touched by eligible receiver who has gone out 
              of bounds and returned.
          29. Forward pass touches or is caught by an ineligible receiver on or 
              behind line.
          30. Forward pass thrown from behind line of scrimmage after ball once 
              crossed the line.
        10 yard penalties:
          1. Offensive pass interference.
          2. Holding, illegal use of hands, arms, or body by offense.
          3. Tripping by a member of either team.
          4. Helping the runner.
          5. Deliberately batting or punching a loose ball.*
          6. Deliberately kicking a loose ball.*
          7. Illegal block above the waist.*
        15 yard penalties:
          1. Chop block.
          2. Clipping below the waist.
          3. Fair catch interference.
          4. Illegal crackback block by offense.
          5. Piling on (automatic first down).
          6. Roughing the kicker (automatic first down).
          7. Roughing the passer (automatic first down).
          8. Twisting, turning, or pulling an opponent by the facemask.
          9. Unnecessary roughness.
          10. Unsportsmanlike conduct.
          11. Delay of game at start of either half.
          12. Illegal low block.
          13. A tackler using his helmet to butt, spear, or ram an opponent.*
          14. Any player who uses the top of his helmet unnecessarily.*
          15. A punter, placekicker, or holder who simulates being roughed by a
              defensive player.*
          16. A defender who takes a running start from beyond the line of 
              scrimmage in an attempt to block a field goal or point after 
              touchdown and lands on players at the line of scrimmage.*
        5 yards and loss of down (Combination Penalty)
          1. Forward pass thrown from beyond line of scrimmage.
        10 Yards and loss of down (Combination Penalty)
          1. Intentional grounding of forward pass (safety if passer is in own end 
             zone). If foul occurs more than 10 yards behind line, play results in 
             loss of down at spot of foul.*
        Also, kickoffs that go out of bounds result in the receiving team
        automatically getting the ball set on their 40 yard line.  Punts can go out
        of bounds with no penalty.
    2. Offense
      What you do on offense depends on your need at the moment:
        1. You are up by 1 touchdown...             Run Standard Offense
        2. You are up by more than 1 touchdown...   Run Lead Protection Offense
        3. You are down by less than 1 touchdown... Run Standard Offense
        4. You are down by more than 1 touchdown... Run Standard Offense
        5. Down by more than 1 TD in 4th Q...       Run Hurry Up Offense
        You can read about each of these types in the following sections.  For now
        let's talk some basic offensive skills.
      Tip 1:  Before EVERY offensive set, use R2 to survey the field.  This shows
              you not only who you can throw it to, and where they will be, but
              also who will be defending them.
      Throw or Run?
        Both, obviously.  If you do nothing but throw the ball, the CPU can easily
        double coverage on your wideouts and TEs to prevent a throw.  If you do
        nothing but run, all that the CPU must do is jam the middle.
        Here is how I usually run a set of downs:
          1st Down:  Run the ball.  My 2 favorite run plays are HB Sprint (from the
                     lone setback offense) and the HB Dive.
          2nd Down:  Throw the ball.  Suppose that you got 6 yards on your earlier
                     run, that means you only need 4 yards to get the 1st down...
                     HOWEVER, I would throw it longer than that.  The easiest play
                     (IMHO) is to have your tight end dash forward, then throw him
                     the ball about 10 yards out.
          3rd and Long:  Supposing you got sacked (or whatever) you could end out
                     in this desperate situation.  3rd and Long is almost ALWAYS
                     a Pass Play. (Although I've had some success with QB Draw
          3rd and Short:  This is where I usually do a QB Sneak.  Only do that if
                     your QB has decent speed; if you have a Pocket Passer, you're
                     probably better off giving this to your Running Back (HB
          4th and Long:  Punt it. (Unless you are close enough for the Field Goal)
          4th and Short:  If you are getting close to the redzone (maybe 35 yards
                     out), you could consider going for it... even if the opponent
                     gets the ball back, they're deep enough in their own territory
                     that it won't matter so much.
      Hut, Hut, Hut, Hut...
        The easiest way to determine if the defense is going to blitz you is to
        use the CIRCLE and yell out "Hut".  Do this repeatedly and the defenders
        will get antsy and show their blitz.  Do an R2 to check all the defenders
        to see who is going to blitz.  How you deal with a blitz depends entirely
        on who is blitzing.  If you have the Middle Linebacker blitzing (alone) you
        can probably ignore it.  If everyone is blitzing, maybe you should pass the
        ball. (If you are in a Run play, simply Audible out of it.  You can set
        audibles by pausing and going to Set Audible.  Then in game press SQUARE
        and whichever button you set up -- CIRCLE, R1, L1, SQUARE or X.)
        Note:  Doing the False Snap ("hut, hut, hut") may make your own offensive
               line jump, which results in a False Start Penalty (5 yards).
        Note:  Many blitzes clog the center of the field, making runs much more 
        Note:  Even though the Cornerbacks may be blitzing, your wideouts won't be
               completely open down the field; the safeties usually pick them up.
        If you are blitzed in a passing situation already, you may want to just
        throw the ball to your "Dump Off Guy."  Who is your dump-off guy?  Depends
        on the play.
        In many plays you will see a player just run to the right or left and stay
        there.  They are your Dump Off Guys.  If you get in trouble, quickly throw
        it out to them (a "screen pass") and hope that they can run up the
        To use motion, before the snap, press DOWN on the D-pad to select which
        player you wish to move, then LEFT or RIGHT to pick their direction.
        Why use motion?
          1. To confuse the defense.
          2. To send your offensive player (say, a wide receiver) from an area of
             strong coverage to an area of weak coverage.
          3. To add an extra blocker.  I use this one a lot.  Say that the defense
             is about to blitz, and you want (or need) to throw it deep.  Now,
             you just know that your offensive line can't pick up this certain
             defender, so why not move your Halfback up to block him?
    2.1 Standard
      My "Standard" offense is split 50-50 Run/Pass.  However, I don't just run,
      pass, run, pass.  Nope, I randomize it.  Sometimes I'll run 3 times in a row,
      others I'll pass 3 times in a row.  Maybe I'll run twice, then throw.  I like
      to keep the defense guessing.  And if the defense is guessing, they're less
      likely to sack, intercept, or generally disrupt your offense.  Also on your
      pass plays, provide a good mix of short passes and long passes.  Not only
      will you get to see what works against their defense, but short passes can
      easily become long gains if the defense didn't see it coming.
      I believe a good normal offensive set should take between 2 and 4 minutes of
      game time and result in a touchdown.
      Just remember that you have 4 downs to get the first down, you DON'T need to
      go for 10 yards every play.
    2.2 Hurry Up
        Stopping the Clock:  1. Call a Timeout (not recommended as you only have 3)
                             2. Run out of bounds (BEST)
                             3. Incomplete Pass (Penalties, etc.)
                             4. Spike the Ball
      The literal "Hurry Up" occurs after one play ends, you hold the TRIANGLE
      and your offense will literally repeat the same play again (avoiding the
      time-consuming Play Call screen).  At that point, if you need to stop the
      clock you can do so with CIRCLE.
      Where do you need the Hurry Up offense?  Any time you are down by a touchdown
      or more, you pretty much need to Hurry Up.
        Tip 1:  Whatever play you call, try to get out of bounds.  Thus your play
                calls should all end near a sidelines.
        Tip 2:  Don't be afraid of long passes, Incompletes stop the clock as well
                as anything.  Down by 2 touchdowns?  Try to score quickly!
        Tip 3:  You might think that you can't run the football in the Hurry Up, 
                but you can, just don't do it much.  In fact, I'd only do it if you
                are in a 2nd & Short (or inches).  Run the ball for the 1st Down,
                hold TRIANGLE for the hurry up, then spike the ball (CIRCLE).
        Tip 4:  Regardless of whether you are going to use the Hurry Up Mode
                (TRIANGLE) do press X after the play is complete to prevent the
                game from going out of your control (where the camera follows the
                player who just made the play for about 6 seconds).  This wastes
                your precious time.
    2.3 Lead Protection (& Tiebreaking)
      LEAD PROTECTION may as well be called time-wasting, because that is your job.
      Anytime you have a 2 touchdown lead or more, you may want to consider Lead
      Protection.  Why?  The less time on the clock, the smaller the chance that
      your opponent can come back.
      Primary Focus:  Run the football.  Let the playclock get ALL the way down to
      1 before getting any play off (unless the Game Clock is stopped, at which 
      point it doesn't matter).  Stay in bounds.  If you must throw it, quick hits 
      to your tight-end or running back work well to get the first down (your only
      real objective).
      Near the end of the game, your opponent will use their timeouts to stop the
      clock, if it looks like you won't get a first down (thus they know they'll
      get the ball back).  As long as you can keep moving the football, they will
      save their timeouts. (Ex: on 3rd down you fail to get the 1st, they'll call a
      The idea behind a TIEBREAKING is to run as much time off the clock as
      possible, but still score some points.  A hypothetical example would be a
      game tied at 17 with 1:58 left in the 4th.  You have the ball, need to score
      (to win) and use up ALL the time on the clock as well.  Unlike the Hurry Up,
      you aren't out to score rapidly, but to score on PACE.
        Here are the objectives:  - Get within field goal range.
                                  - Run the clock to 4 seconds.
                                  - Timeout.
                                  - Kick a Field Goal as time runs out ending the
      Getting this takes some careful planning.  First, you aren't just running the
      ball, that takes up too much time and gets too few yards.  Second, you aren't
      just throwing the ball, as incomplete passes stop the clock (remember you
      need to run off the clock as well).  Third, even if given the opportunity,
      try to avoid scoring a touchdown IF you have more than a minute left on the
      clock (which gives your opponent too much time to rebound and score their own
      Despite what the "coach" (the one who calls plays at the offense screen)
      says, you don't really need to stop the clock, unless your drive is halted.
      As long as you can keep moving the ball, keep the clock going.
      Effective field goal range depends on both your kicker's ability and your
      personal skills at kicking.  I really wouldn't kick it unless you are at 
      about the 35 yard line (even then I wouldn't, if you can, get it closer).
      Again, you aren't waiting until you get a certain distance, rather a certain
      amount of time remaining (again, 4 seconds).
        Timeout Note:  You will also NEED to kick whenever you use your final
                       timeout, no matter where you are on the field. (unless you
                       have over 30 seconds on the game clock)  So, use your
                       timeouts cautiously.
    2.4  Offensive Formations & Plays
    I Form
      WR  LT LG  C RG RT TE
                QB           WR
    I Form BIG
        TE LT LG  C RG RT TE
                 QB           WR
    Singleback (SR = slot receiver)
      WR     LT LG  C RG RT TE
        WR         QB           WR
    Singleback 4 WR
      WR      LT LG  C RG RT     WR
         WR         QB        WR
    Hail Mary (no backs)
      WR      LT LG  C RG RT        WR
         WR         QB        WR WR
    Singleback BIG
          TE LT LG  C RG RT TE
      WR           QB           WR
      WR      LT LG  C RG RT TE
         WR                       WR
                    QB HB
    Goal line
        TE LT LG  C RG RT TE
                 QB           TE
      (not a comprehensive list, yet...)
    3. Defense
      The point of Defense is to prevent scoring by the other team.  It doesn't
      matter how you prevent it, just that you do.  A pass that is knocked down on
      3rd and long is almost as good as an interception at the same time.
      Tip:  If you want to waste the opponent's time, after each play, don't press
            X or anything to get out of the "postcatch" mode. (Where the camera
            follows a player without player control)  This mode still eats up time,
            and keeps the opponent from doing anything for a little while.
            "What if the clock is stopped, should I still wait?" - Yes, this will
            still cut down on the amount of time the opposing QB can waste fake
            snapping the ball.
      I consider my defense a success if I prevent the opponent from scoring a
      touchdown.  Remember you don't need to completely stuff their offense 
      (although doing so would net a ton of Madden Challenge points), only prevent
      them from scoring.
      Trick:  One good way to get sacks is to simply line a player up in a hole.
              As soon as the QB hikes it, hold CIRCLE and run at the QB.  How do
              you line a player up on the hole?  Pretty simple. (although it
              requires a 4 man defensive line)
              Say the lines are set up like this:
                X   X   X   X
                O   O C O   O
              If the ball is hiked right now, the lines will be blocked like this:
                X   X   X   X
                ^   ^   ^   ^
                O   O C O   O
              The trick is to add (or move) a player in between the blocking
              Offensive Linemen:
                X X X   X   -        (the - player moved over)
                O   O C O   O
              Set him up on the line (actually I like him just OFF of the line, as
              close to the line as you can get, but not in the crouching lineman
              position), when the QB Hikes it, CIRCLE-sprint in and sack.
              This play works best when the offense uses only one Back, or uses
              them away from where you are going (otherwise the halfback will just
              pick up the block and you won't get anywhere).  You can somewhat
              avoid this by doing a simultaneous CB Blitz as well (from the 4-3).
              That way you get 2 players running in.  If it looks like the QB must
              throw it, I line the defense up in a Nickel > Man Lock.
              Can't get the player through the hole?  Chances are you're using the
              wrong defensive formation.  You need any formation that tells your
              defensive line to do this:
                   X   X   X   X         or     X   X   X   X
                  /    |   |   |               /     \  |   |
              Since defensive players do EXACTLY what they are told, even when you
              move them over, getting the straight line under the guy you move is
              crucial.  And you want the far left guy to block left to allow your
              moved guy to get in.  It's almost exactly like an offensive run play,
              you need good blocking to get by the line.
    Coverage Audibles:
      One thing I believe the manual doesn't mention enough are the Coverage
      Audibles (TRIANGLE).  Coverage Audibles work like normal Audibles, in that
      both are used by your defense just before the snap.  What C. Audibles do
      differently is that instead of changing the play, they change how your
      players play.  For example, doing a C. Audible, then selecting SQUARE pulls
      your defenders in close, and has your CBs jam the receivers at the line
      of scrimmage.  This is VERY useful in situations where you guess that the CPU
      will be throwing it for short yardage.
    4. Kicking & Kick Returns
      First off, pay attention to where the kicker lines up.  If he goes to the
      left the screen, it's a normal kick.  If he goes to the right, it's an Onside
      Kick.  If he is onside kicking and you aren't set up for it, do a quick
      Audible (SQUARE), then switch formations (I believe it's default set to R1).
      Same holds true in reverse.  If you set up in the Onside Return, and they
      look to kick it normal, do an audible (SQUARE) and another SQUARE to switch
      to normal kickoff return.
      Note:  Remember, any kickoff is a live ball once it has travelled 10 yards.
             Live Balls can be recovered by any team.
             This is not true of punts, where if the defense gets the ball, it
             is merely downed and given to the offense.
      I usually just run it up the center.  Avoid using the Sprint (X) until the
      defenders get close, then SPRINT like mad to avoid them.  This works better
      if you veer away from them at the last second.  If you see a defender running
      at you and you are in a non-veering situation (near the sidelines, usually),
      use the L2,R2 buttons to hold out your arms.  This keeps the defenders away,
      and also might knock them down.  Finally use CIRCLE if you get in trouble to
      try to spin out of it.
      And above all, NEVER RUN BACKWARDS!  Run to the side if you want, but don't
      run in the opposite direction.
    Punt Returns
      I always line up in the Punt Block formation here, not only do you get the
      chance to block it, but it works VERY well to prevent a Fake Punt (works like
      a very fast blitz), and as an added bonus, it ties up all the players in one
      spot giving your returner a LOT of room to run in.  After you catch it, the
      same rules apply.
      What I often do is to take my player diagonal up the center of the field
      until the defenders start going that way, then I SPRINT away from them to the
      sidelines and attempt to run up the side.  I often get Td's this way.
    5. Season/Franchise Mode
    Creating Players:
      First thing's first, before starting your Franchise, you might want to create
      your own player(s) first.
      Tip:  If you want to create your own players, and use them in Franchise mode,
            you should create the player BEFORE starting a new franchise.  You can
            only create players from the MAIN Roster screen... once within the
            franchise mode, you can no longer create players. (you can also create
            new players in the offseason, these are placed into the Free Agent
            market, however, you cannot EDIT these players)
            When creating a new player, say a new Star Quarterback, give him a
            "secondary" skill, such as good kicking abilities.  This won't drive up
            his price, and he can then be used in place of your punter/kicker/etc.
            (The least exhausting role on your team)  Then you can release your
            highly paid kickers and punters, and pick up some bargain kickers on
            the Free Agent Market. (You team requires 1 Kicker and 1 Punter)
            Trick:  Want to get an awesome player on the cheap?  Create a player
                    with the absolute WORST stats you can get.  15's in all stats.
                    Then go to edit, find your player, and move the selector over
                    to SPD.  Press X.  Now you can edit his speed, move it up to
                    99.  Press Triangle.  Go to the next stat and edit that one.
                    Repeat.  If you edit stats one at a time like this, your 
                    player's salary remains whatever it was when he sucked.
                    This can ONLY be done from the original roster screen, once you
                    create the franchise, you can no longer edit players. (You can
                    still create players in the offseason)
      Trick:  Need to trade to get a good player, but don't have anyone you can
              spare?  Hire the most expensive (and therefore best) Free Agent you
              can find, then trade him away.  In Franchise mode, it seems that
              Chmura is always available (an 89 OVR Tight End).  Can't afford to
              hire the Free Agent?  Release some players.  Then if you want those
              players back, you can find them in the Free Agent Market.
      Which brings us up to trading.  You can trade up to 3 players (and/or Draft
      Picks) for 3 players and/or draft picks.  You could trade Jerry Rice to the
      Baltimore Ravens for a First Round Draft Pick if you wanted.
      The basic Trading Strategy is this:
        1. Be sure to trade UP.  Don't trade a good player for a bad player, in
           other words.
        2. If you REALLY must have a certain player, try various combinations of
           your own players and picks to get him.
        3. If you are reasonably certain that you will make it to the Super Bowl,
           trade off your draft picks first.  Everyone likes to get an extra first
           round pick, and because the Super Bowl winner gets the LAST pick, you
           aren't losing that much.
      Also, before week 6 (the trading deadline), you may want to unload your
      aging players.  Why?  Because at the end of the season, they have the option
      to retire, and if they do, you get nothing for them.  If you act before week
      6 you can at least trade to get another player for them.
      Tip:  On week 6 you should try everything in your power to make some trades.
            Check the Breakdown of every team to see if any team NEEDS a player
            right now (usually due to injury), then head to the Free Agent market,
            and hire those types of players.  Now you have players to trade!  Don't
            need (or can't fit under the cap) anymore players?  Hire the cheapest
            you can afford.
            Then I'd trade for Draft Picks. (so long as you can't actually GET a
            good new player, why try for it?)  Don't be afraid to throw in your own
            low draft picks (5th, 6th and 7th rounds) to sweeten the deal.
            (I'd save it before making any of these deals.  Then if you want,
            simulate the season to see who the worst teams will be.  Reload from
            your save and attempt to acquire THEIR draft picks!)
            Using this strategy I managed to trade away all but one of my draft
            picks and acquire picks from some of the worst teams in the league.
            Here's what I did.  Trade 3,4,5 picks to Team1 for their 2,5,6 picks.
            Trade 1,2,6 picks for Team2's 1,3,5 picks.  (and so on)  The idea is
            to attempt to get one Round higher than what you are trading out.  If
            you are trading with a 2nd round pick, try to get a 1st round pick.
            Check every team in the league, some will trade more likely than 
            others.  And keep sweetening the pot (adding to the trade) to try to
            get what you want.  There's no reason why you can't win the Super Bowl
            AND get the No. 1 Draft Pick as well.
            Assuming you manage to get 10 first round draft picks (not THAT 
            difficult, really), how can you guarantee that you get the first 10
            picks in the draft?  By saving before you simulate!  Once it is saved,
            look at that week's games, and decide who you would like to win and
            lose in order to maximize your draft picks.  Then one by one simulate
            those games.  If you correct team loses (i.e. the team that you have
            their 1st round pick), then save it, if they win, then reload from your
            previous save.
            And if you don't really feel like drafting 10 players in the first
            round, you can start trading 3 1st round picks out for good veterans.
            There are very few players that you can't get with 3 1st round picks.
            (Edgerrin James & Peyton Manning come to mind)
      Remember that draftees will have lower scores than veterans, and that the
      younger players stats will grow as they age.  An 80 WR might end out as a 91
      WR (or might not).  Generally any draftee that starts as an 88+ OVR will get
      to 99 when they peak.
      Should you target players in areas you want, or simply go for the best
      players in the draft?  Depends.  I'd use your first pick(s) on getting the
      best players you can, and after that fill holes in your lineup.
      Draft Note:  Draftees salaries depend on 2 things:
                        When Drafted
                   In fact, when they are drafted might even be MORE important!
                   As an experiment, I created a quick Franchise, selected to play
                   all the teams, then simulated up to the next offseason.  In the
                   draft I selected all the BAD players first.  Then in the 7th
                   round I selected all the good players.  The results were 
                   astounding, with BAD players demanding lots of money, and the
                   good players wanting very very little.
                   All of which means that 1st round draft picks are gonna cost you
                   no matter how talented they are.
    Releasing Players:
        First, I'd make sure that you can't trade this player for someone else.
        Remember that if you add some of your draft picks into the mix, you vastly
        increase the value of the player.
        But there are times when you simply MUST release someone.  Perhaps you need
        to clear salary room for your draft picks, or whatever.  However, anyone
        you release from your team can be picked up by another team, so I say, let
        them pay the price for picking up your garbage:
          Before releasing your player, (if you don't ever want them back) first
          Re-Sign them for as MUCH money as you can manage.  Then release them.
        I got a kicker up to 7.05 MILLION dollars before releasing him (a 99 OVR
        kicker).  This not only limits who can pick him up, but the team that does
        won't be able to pick up as many players afterwards.
        I'd also do this when trading.  First discover whether a trade is possible,
        then re-sign your guy(s) so you soak the other team for as much salary cap
        as possible.
    6. Madden Challenge
      The "Madden Challenge" is EA's method for adding replay value to the game.
      What it is:  You get points based on how well your team performs in a game,
      these points can then be used to purchase playing cards.  These playing cards
      actually serve a useful function, most are cards of players and will provide
      that player with some small bonus.  Other cards unlock Hall of Fame players,
      old teams, new stadiums and whatnot.  The more valuable cards are more rare,
      and often very difficult to get.  Thus you must play a LOT of Madden 2001 to
      get all the cards!
      Points are assigned based on the difficulty setting of the game.  Also there
      are 5 "levels" of challenges to be completed.  It is possible to complete
      multiple levels on a single play (for example, a field goal you make from
      50 yards counts as both a Level 1 and a Level 4 challenge).
        Tip:  It is probably easiest to complete challenges while playing an
              Exhibition game with an All-Madden team. (any of them will do just
              fine)  Also in Exhibitions you can pick your opponent, so try to get
              a really bad team:  Bengals, Cardinals, etc. (or even take an NFL
              Europe team such as the Dragons)
        Tip:  I'd set the quarter time limit to 6 minutes.  Many of the challenges
              cap off at 6, so you won't want to go higher, but you still want
              plenty of time to get things done.
      Here is how you get points:
        Level 1:
          Difficulty   Points
          Rookie          2
          Pro             4
          All-Pro         6
          All-Madden      8
          Goal                                                               Type
          Make a 40+ yard field goal                                        Kicking
          Punt the ball 50+ yards
          Hold CPU under 7 points (min quarter=4)                           Defense
          Recover a fumble on defense
          Intercept a pass on defense
          Sack the opposing QB
          Record 3 tackles with one player
          Score 21 points in a game (max quarter=6)                         Offense
          One reception by 3 different players
          Throw 2 TD passes with one player
          Gain 200 yards of total offense
          Complete 5 consecutive passes
          Complete a 30 yard pass
          No dropped passes all game (min quarter=4)                       Mistakes
          No offensive fumbles all game (min quarter=4)
          No interceptions thrown all game (min quarter=4)
          No sacks allowed all game (min quarter=4)
          Defeat the '99 Titans at Tennessee in the rain*             Teams-to-Beat
          Defeat the Indianapolis Colts at RCA Dome
          * Rain can be turned on in Stadium Select (Exhibition Mode)
        Level 2:
          Difficulty   Points
          Rookie          3
          Pro             6
          All-Pro         9
          All-Madden     12
          Goal                                                               Type
          30 Yard KR avg for one player (min returns=2)                Kick Returns
          30 Yard PR avg for one player (min returns=2)
          Score 42 points in a game (max quarter=6)                         Offense
          Defeat the CPU by 28 points (max quarter=6)
          10 yard Rush Avg for one player (min attempts=5)
          Gain 100 receiving yards with one player
          Catch 2 TD passes with one player
          20 yard Rec Avg for one player (min receptions=3)
          Score 3 Rushing TD's with one player
          Throw for 300 yards with one player
          Throw 4 TD passes with one player
          Complete 80% of your passes
          Complete 10 consecutive passes
          Gain 100 rushing yards with one player
          Commit no penalties in a game (min quarter=4)                    Mistakes
          Record 2 sacks with one player                                    Defense
          Force 3 turnovers in one game on defense
          Record 5 tackles with two different players
          Hold CPU under 150 total off yards (min quarter=4)
          Defeat the '72 Dolphins with a regular team                 Teams-to-Beat
        Level 3:
          Difficulty   Points
          Rookie          4
          Pro             8
          All-Pro        12
          All-Madden     16
          Goal                                                               Type
          Kick and recover an onside kick                                   Kicking
          Punt the ball out of bounds inside the 5 yard line
          Score 63 points in a game (max quarter=6)                         Offense
          Make 10 receptions with one player
          10 Rushing Attempts by two different players
          Gain 100 rushing & 50 receiving yds with one player
          Gain 150 receiving yards with one player
          Gain 150 rushing yards with one player
          Gain 400 yards of total offense (max quarter=6)
          Break a 40 yard run
          Complete 15 consecutive passes
          Complete a 60 yard pass
          Shut out the CPU (min quarter=4)                                  Defense
          Recover 2 fumbles on defense with one player
          Intercept 2 passes with one player
          Record 3 sacks with one player
          Deflect 4 passes with one player
          Record 8 tackles with one player
          Hold the '99 Rams under 75 passing yards with reg team      Teams-to-Beat
          Gain 150 rush yards vs. '75 Steelers (max quarter=6)
        Level 4:
          Difficulty   Points
          Rookie          5
          Pro            10
          All-Pro        15
          All-Madden     20
          Goal                                                               Type
          Make a 50+ yard field goal                                        Kicking
          Punt the ball 65+ yards
          Make 6 two-point conversions in one game                          Offense
          Defeat the CPU by 56 points
          Gain 100 rushing yards with two different players
          Gain 100 receiving yards with two different players
          Gain 200 receiving yards with one player
          Complete 25 passes with one player
          40 Rushing Att by one player (max quarter=6)
          Throw for 500 yards with one player
          Gain 650 yards of total offense (max quarter=6)
          Achieve 20 first downs (Max quarter=6)
          Complete one pass to 7 different receivers
          Break a 60 yard run
          Return a fumble for a touchdown on defense                        Defense
          Cause 6 turnovers on defense
          Record 7 sacks with one player
          Record a safety on defense
          Return an interception for a touchdown
        Level 5:
          Difficulty   Points
          Rookie          6
          Pro            12
          All-Pro        18
          All-Madden     24
          Goal                                                               Type
          Gain 200 KR yards with one player                            Kick Returns
          Gain 200 PR yards with one player
          Return a kickoff for a touchdown
          Return a punt for a touchdown
          Score 84 points in a game (max quarter=6)                         Offense
          Complete 100% of your passes (min attempts=5)
          100 receiving yards by three players
          Gain 100 rushing & 100 passing yards with one player
          Gain 100 rushing & 150 passing yards with one player
          20 yard Rush Avg for one player (min attempts=3)
          200 passing yards by two different players
          Gain 250 rushing yards with one player
          Break 10 tackles with one player
          Break an 80 yard run
          Complete 20 consecutive passes
          Play injured and score a touchdown
          Complete a 90 yard pass
          Intercept 5 passes on defense                                     Defense
          Hold CPU under 0 total off yards (min quarter=4)
          Record two safeties in a game
      Now to list all the cards.
        Tip:  Getting a lot of duplicates that you won't use?  You can sell these
              back and get points in return.
        Note:  Once you get around having 200 of the cards (there are 297 total)
               you might go several "packs" without getting a single new pack.
               Just like in real life, eh?
      Each Player Card comes in 3 flavors:
        Bronze:  provides a 25% ratings boost for 1 play
        Silver:  provides a 25% ratings boost for 1 Quarter
        Gold:    provides a 25% ratings boost for 1 Half
        And as you will see, not every player in the league gets a card.
        1           Troy Aikman
        2           Mike Alstott
        3           Jamal Anderson
        4           Jesse Armstead
        5           Champ Bailey
        6           Charlie Batch
        7           Cornelius Bennett
        8           Jerome Bettis
        9           Steve Beuerlein
        10          Tim Biakabutuka
        11          Blaine Bishop
        12          Jeff Blake
        13          Drew Bledsoe
        14          Peter Boulware
        15          Stephen Boyd
        16          Tony Brackens
        17          Chad Bratzke
        18          Derrick Brooks
        19          Chad Brown
        20          Gilbert Brown
        21          Tim Brown
        22          Isaac Bruce
        23          Mark Brunell
        24          Ray Buchanan
        25          Terrell Buckley
        26          Cris Carter
        27          Kevin Carter
        28          Chris Chandler
        29          Dexter Coakley
        30          Kerry Collins
        31          Curtis Conway
        32          Tim Couch
        33          Bryan Cox
        34          Germane Crowell
        35          Stephen Davis
        36          Terrell Davis
        37          Brian Dawkins
        38          Dermontti Dawson
        39          Warrick Dunn
        40          Greg Ellis
        41          Curtis Enis
        42          Marshall Faulk
        43          Brett Favre
        44          Mark Fields
        45          William Floyd
        46          Doug Flutie
        47          Antonio Freeman
        48          Joey Galloway
        49          Rich Gannon
        50          Eddie George
        51          Aaron Glenn
        52          Terry Glenn
        53          Tony Gonzalez
        54          Elvis Grbac
        55          Darrell Green
        56          Az-Zahir Hakim
        57          Jim Harbaugh
        58          Kevin Hardy
        59          Marvin Harrison
        60          Rodney Harrison
        61          James Hasty
        62          Ike Hilliard
        63          Raghib Ismail
        64          Edgerrin James
        65          Brad Johnson
        66          Kevin Johnson
        67          Keyshawn Johnson
        68          Andy Katzenmoyer
        69          Jevon Kearse
        70          Shaun King
        71          Levon Kirkland
        72          Jon Kitna
        73          Ty Law
        74          Dorsey Levens
        75          Jermaine Lewis
        76          Mo Lewis
        77          John Lynch
        78          Peyton Manning
        79          Curtis Martin
        80          Russell Maryland
        81          Terance Mathis
        82          Ed McCaffrey
        83          Keenan McCardell
        84          Ed McDaniel
        85          O.J. McDuffie
        86          Willie McGinest
        87          Donovan McNabb
        88          Steve McNair
        89          Cade McNown
        90          Natrone Means
        91          Jamir Miller
        92          Barry Minter
        93          Herman Moore
        94          Rob Moore
        95          Johnny Morton
        96          Randy Moss
        97          Eric Moulds
        98          Muhsin Muhammad
        99          Adrian Murrell
        100         Ken Norton Jr.
        101         Jonathon Ogden
        102         Terrell Owens
        103         Carl Pickens
        104         Jake Plummer
        105         Robert Porcher
        106         John Randle
        107         Jake Reed
        108         Jerry Rice
        109         Simeon Rice
        110         Andre Rison
        111         Willie Roaf
        112         Marcus Robinson
        113         Bill Romanowski
        114         Darrell Russell
        115         Warren Sapp
        116         Darnay Scott
        117         Junior Seau
        118         Jason Seahorn
        119         Shannon Sharpe
        120         Akili Smith
        121         Antowain Smith
        122         Bruce Smith
        123         Emmitt Smith
        124         Jimmy Smith
        125         Robert Smith
        126         Rod Smith
        127         Takeo Spikes
        128         Shawn Springs
        129         Duce Staley
        130         J.J. Stokes
        131         Michael Strahan
        132         Bobby Taylor
        133         Fred Taylor
        134         Jason Taylor
        135         Vinny Testaverde
        136         Yancey Thigpen
        137         Zach Thomas
        138         Jesse Tuggle
        139         Andre Wadsworth
        140         Wesley Walls
        141         Hines Ward
        142         Kurt Warner
        143         Ricky Watters
        144         Michael Westbrook
        145         Aeneas Williams
        146         Ricky Williams
        147         Grant Wistrom
        148         Charles Woodson
        149         Rod Woodson
        150         Frank Wycheck
      Then there are the Hall of Fame cards.  These cards, when used, add this old-
      timer to the roster as a Free Agent.
        151         Carl Banks
        152         Bill Bates
        153         Jerome Brown
        154         Jim Burt
        155         Keith Byars
        156         Dwight Clark
        157         Gary Clark
        158         Roger Craig
        159         Richard Dent
        160         John Elway
        161         Boomer Esiason
        162         Jumpy Geathers
        163         Kevin Greene
        164         Dan Hampton
        165         Rodney Hampton
        166         Tim Harris
        167         Ken Harvey
        168         Craig Heyward
        169         Jay Hilgenberg
        170         Merrill Hoge
        171         Keith Jackson
        172         Rickey Jackson
        173         Joe Jacoby
        174         Pepper Johnson
        175         Brent Jones
        176         Seth Joyner
        177         Jim Kelly
        178         Jim Lachey
        179         Steve Largent
        180         Dexter Manley
        181         Charles Mann
        182         Dan Marino
        183         Wilbur Marshall
        184         Clay Matthews
        185         Jim McMahon
        186         Karl Mecklenburg
        187         Dave Meggett
        188         Matt Millen
        189         Art Monk
        190         Joe Morris
        191         William Perry
        192         Tom Rathman
        193         Barry Sanders
        194         Phill Simms
        195         Mike Singletary
        196         Jackie Slater
        197         Pat Swilling
        198         Steve Tasker
        199         Herschel Walker
        200         Reggie White
        201         1st and 5
        202         1st and 15
        203         5th Down
        204         3rd Down
        205         Human Plow
        206         Super Dive
        207         Da Boot
        208         Tight Fit
        209         Da Bomb
        210         Lame Duck
        211         Mistake Free
        212         Fumblitis
        213         BINGO!
        214         Unforced Errors
        215         Mr. Mobility
        216         Extra Credit
        217         Touchy
        218         Bad Spot
        219         Toast
        220         Jam
        221         Pocket Protectors
        222         Penetration
        223         QB on Target
        224         Coffin Corner
        225         Wind Gust
        226         Hands of Glue
        227         Hands of Stone
        228         Couch Potato
        229         Time Out
        230         Ouch!
        231         Worker's Comp
        232         Passerby
        233         Super Bowl XXXV
        234         Super Bowl XXXVI
        235         Super Bowl XXXVII
        236         Super Bowl XXXVIII
        237         Aloha Stadium
        238         Old Redskins Stadium
        239         Old Oakland Stadium
        240         Old Houston Stadium
        241         Tiburon Stadium
        242         EA Sports Stadium
        243         Dodge City Stadium
        244         Nile High Stadium
        245         Alpha Blitz Stadium
        246         Maddenstein Stadium
      Old Teams
        247         '78 Dolphins
        248         '78 Oilers
        249         '79 Cowboys
        250         '79 Redskins
        251         '80 Raiders
        252         '81 49ers
        253         '82 Redskins
        254         '83 Raiders
        255         '84 49ers
        256         '85 Bears
        257         '86 Giants
        258         '87 Redskins
        259         '88 49ers
        260         '89 49ers
        261         '90 Giants
        262         '91 Redskins
        263         '92 Cowboys
        264         '93 Cowboys
        265         '94 49ers
        266         '94 Broncos
        267         '94 Chiefs
        268         '95 Cowboys
        269         '96 Packers
        270         '97 Broncos
        271         '98 Broncos
        272         '98 Vikings
        273         '99 Rams
      All-Madden Teams
        274         '84 All Madden
        275         '85 All Madden
        276         '86 All Madden
        277         '87 All Madden
        278         '88 All Madden
        279         '89 All Madden
        280         '90 All Madden
        281         '91 All Madden
        282         '92 All Madden
        283         '93 All Madden
        284         '94 All Madden
        285         '95 All Madden
        286         '96 All Madden
        287         '97 All Madden
        288         '98 All Madden
        289         Madden Super Bowl
      Strange Teams
        290         Marshals
        291         Mummies
        292         Sugar Buzz
        293         Monsters
        294         Team Ecko
        295         Tiburon
        296         EA Sports
        297         John Madden
    Frequently Asked Questions
      Q:  How do I challenge a play?
      A:  You can't.  The game will decide if it will LET YOU challenge a play.
          At that point you get the option of challenging or not, if you win, the
          call is reversed, if you lose you lose a timeout.  Since the game already
          gets the calls right 100% of the time (at least, it can), I don't see the
          point of even including this in the game.
      Q:  My game keeps freezing up on me, how can I fix this?
      A:  This one happened to me a lot.  What I did was go to setting, and turned
          off the commentary (in Sound options, far right).  After that it hasn't
          frozen up once.
      Q:  How can I get my player to do a specific End Zone Celebration after a
      A:  You can't in the PS2 version, I believe the list of celebrations works
          only for the PSone version.
      Q:  How do I down the kickoff in the endzone?
      A:  First, ONLY try this if you caught it in the endzone, otherwise run for
          it.  In order to down it, simply press TRIANGLE (before he starts 
          running, once he runs, pressing TRIANGLE makes him jump).  To simplify
          this, I usually press TRIANGLE BEFORE he catches it (Fair Catch).
      Q:  Where do the super teams (Ecko, Monsters, Tiburon, etc.) show up?
      A:  Those are only for Exhibition and Practice modes.
      Q:  I got some Hall of Fame player cards, how do I get them on my team?
      A:  You need to PLAY the card first.  Go to your Madden Cards, find the
          Hall of Famer you wish to add, then Play that card.  You can then find
          him on the Free Agent list.  Since the Hall of Famers are usually pretty
          old, don't expect them to stick around for next season...
      Q:  What are Hot Routes?
      A:  While lined up in Offense, pressing TRIANGLE will bring up the Hot Routes
          display.  What you do then, is select a player, then change their routes.
          So, say your Tight End is currently going to be running forward, then
          turning towards the sideline.  His passing icon is currently the X 
          button.  So, you would rather that he ran towards the Endzone instead.
          Press TRIANGLE, then X, then push UP and his route now runs up to the
      Q:  What is a "pancake"?
      A:  Where the offensive player flattens the defender, often by sitting on 
          him.  I believe the term "pancake" is unique to Madden NFL.
    Final Words...
    This FAQ was written entirely using the GWD Text Editor:  (shareware)
    Shameless Self Promotion:
      I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:
        NES:      Disney Adventures in the Magic Kingdom
                  Final Fantasy -- Magic FAQ
                  The Legend of Zelda
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                  Aerobiz Supersonic
                  Utopia: Creation of a Nation
        Genesis:  StarFlight
        PSX:      Thousand Arms -- Walkthrough
                                -- Forging/Dating FAQ
        PS2:      Madden NFL 2001
        XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                      -- Influence Guide
        PC:       AD&D Rules FAQ, 2nd and 3rd Editions
                  Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                              NPC List
                                                              Creature List
                  Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                     -- Items List
                                                     -- Class FAQ
                                                     -- Creature List
                  Civilization III (incomplete)
                  Colonization -- the Single Colony Strategy Guide
                               -- the Cheat Guide
                  Drakan: Order of the Flame
                  Dungeon Hack
                  Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                                    Items List
                                                    Kresselack's Tomb Map (JPG)
                                                    Burial Isle Map (JPG)
                                                    Shattered Hand Map (JPG)
                  Icewind Dale II                -- Items List
                  Master of Magic (revision)
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                  Planescape: Torment  -- FAQ/Walkthrough
                                          Items Listing
                  Rollercoaster Tycoon
                  Sid Meier's Alpha Centauri
                  The Sims
                  Ultima 4: Quest of the Avatar
                  Ultima 7: The Black Gate
                  Ultima 7 Part 2: Serpent Isle
                  Ultima Underworld -- Keyboard Commands
                  Ultima Underworld II -- Keyboard Commands
                                       -- Spell List
      All of my FAQs can be found at:
    Version History:
      Version 1.0  March 28, 2001  52k
      Version 2.0  April 13, 2001  56k
        Updated the sacking strategy a little.  Added a Frequently Asked Questions
        section.  Added a Draft Note (dealing with draftees salaries).  Other small
      Version 2.5  July 16, 2001  62k
        Updated the Franchise Mode section a little (adding some text on Releasing
        Players).  Created a section for offensive Formations & Plays.  Added a
        small note about Coverage Audibles in the Defense section.
      Version 2.51  January 19, 2005  63k
        Changed my email address and some minor tweaks to the format.
    This Document is Copyright 2001-2005 by Dan Simpson
    Madden NFL 2001 is Copyright 2000 by EA Sports
    I am not affiliated with EA, Madden, the NFL or anyone who had anything to do
    with the creation of this game.  This FAQ may be posted on any site so long as
    NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
    may not charge for, or in any way profit from this FAQ.

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