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    FAQ/Walkthrough by Croco

    Version: Final | Updated: 07/24/01 | Search Guide | Bookmark Guide

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                     ~A FAQ/Walkthrough Created By: Croco~
    This document is copyright (2001 by Croco. Reproduction of this document in
    part or in whole without the author's consent is strictly forbidden. If the
    reader wishes to use the FAQ for their personal and private use only, then a
    copy may be made.
    This Extensive FAQ/Walkthrough to the PlayStation 2 game Onimusha:
    Warlords Includes the Following Features:
         *A Walkthrough to help you with the tough spots in the game.
         *Lists Describing all of the Weapons, Items, and Special Objects.
         *An Enemy Guide with techniques for defeating them quickly.
         *Locations of all the hidden Fluorite Pieces.
         *Strategies for attaining higher Ranks.
         *Secrets and Bonuses unveiled.
         *More! Read On...
    Contact Me: croco64@yahoo.com (See Part 5, Section 3 for details)
    Want a short, to-the-point FAQ that doesn't ruin any of the story?
    You won't find it here, check out the ONIMUSHA: WARLORDS SPOILER-FREE
    WALKTHROUGH from Croco.
    This FAQ/Walkthrough for Onimusha: Warlords is currently in the Final Version,
    Created July 24th, 2001 by Croco.
    Final Version - 7/24/01
    At long last, the Final Version of this FAQ creeps around. Included inside is
    the walkthrough to the Dark Realm, the Oni Spirits Guide, the Rankings Guide,
    and the rest of the Secrets. Quite a fitting end.
    Version 1.3 - 6/20/01
    After a month-long absence of updates, another one hits the streets, bringing
    this FAQ to the brink of completion. I'm oh-so-near finishing up everything,
    but we're not quite there yet. This update includes the entire walkthrough to
    the East Area (whew! It's a big area), which also finishes off the Items,
    Files, and Fluorite Locations Indexes. Also included are some new Battle
    Techniques. Expect the next update to come shortly, and expect it to be the
    Version 1.2 - 5/15/01
    Let's take a little look behind the scenes of this FAQ, shall we? Since I'm the
    only one writing this, I'm just gonna talk about me for a while. Isn't it
    great? I'm great too. Anyway, I've been working (as in a job) quite a bit
    lately. I hope to get enough money to buy a new computer. Yay! My current one
    is a bit on the ancient side, so I can't wait to get the cash for a new one.
    So, my working has made it a little harder to update frequently, but I've still
    managed to do it. This update includes a walkthrough for the West Area (only
    two more areas to go!), as well as updates to the Secrets section, Items Index,
    Files Index, and Fluorite Index. Finally, thanks to a Mr. Covert, this FAQ has
    been looked over for mistakes and places where wording could be better.
    Therefore, if you read something before that was confusing, it should most
    likely be fixed now. What a wonderful world...
    Version 1.1 - 5/7/01
    A quick update today, nothing more. I'm progressing a little further on the
    walkthrough with the Keep Underground area, but not much else other than the
    standard updates to the Fluorite Indez, Files Index, and Items Indexes have
    been updated. Also, be sure to hit the back button and take a look and my
    brand-new Onimusha: Warlords Spoiler-Free Walkthrough, designed for getting
    information quickly and easily. This FAQ/Walkthrough will go into all the
    details instead. Wait a second, what's going on here? This entire message has
    been serious. Better go take my temperature.
    Version 1.0 - 5/2/01
    Wa ha ha... Ha Ha Ha! HA HA HA HA!!! My next step in dominating the world is
    complete. You see, here's how it goes. First I write a bunch of FAQs that
    everybody likes (OK, maybe everybody doesn't like them... everybody LOVES
    them). Then, I start planting subliminal messages in them such as "Croco is
    Your King" or "Give All Your Money to Croco". Then the helpless fools of the
    online world will be forced into being my slaves. Ingenious, isn't it? Back on
    the subject of this FAQ (though we were never on it to begin with), this first
    version includes a walkthrough up to and including the Keep area. Also
    completed is Parts 1, 2, and 4, and the Dark Realm Guide in Part 3. Also in
    Part 3, I've started on the Items, Files, and Fluorite Indexes, as well as
    beginning my coverage of the secrets in the game. Wow, I think this is the
    longest blurb I've ever written. Go me!
    UPDATE NOTICE: New to the Final Version is the Dark Realm Walkthrough, the Oni
         Spirits Guide, the Rankings Guide, and the completed secrets section.
    I. Part 1: Introduction
       1. Introduction
       2. The Story Behind This FAQ
       3. The Story of Onimusha
    II. Part 2: Basics and Lists
       1. Controls & Play
       2. Characters
       3. Battle Techniques
       4. Weapons/Armor List
       5. Enemy List
    III. Part 3: Game Walkthrough
       1. Area 1: Nanaragami
       2. Area 2: Underground Temple
       3. Area 3: South Area
       4. Area 4: The Keep
       5. Area 5: Keep Underground
       6. Area 6: West Area
       7. Area 7: East Area
       8. Area 8: Dark Realm
    IV. Part 4: Indexes and Guides
       1. Items Index
       2. File Index
       3. Fluorite Locations Index
       4. Secrets
       5. Dark Realm Guide
       6. Ranking Guide
       7. Oni Spirits Guide
    V. Part 5: Miscellaneous
       1. Additional Tips
       2. Frequently Asked Questions
       3. Contact Info
       4. Credits/Other
       5. Closing Statement
    *: This symbol indicates that this section has been started on, but is
    currently under completion. Expect more in future updates.
    **: This symbol indicates that this section has not been started on at all.
    When it will be started on is usually based on the order it is found on the
    Table of Contents.
     : No Marks indicate the section has been completed.
     ___/|____|\______________________________________________________| |_
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       |||  ================= PART 1: INTRODUCTION =================  |||
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                  =============== INTRODUCTION ===============
         1997... when you think about this bygone year, it seems to be far in the
    past. Yet, this is the year when work on Onimusha first began. Such a long
    development cycle, but why? Onimusha has changed, been added to, and
    transformed numerous times, which explains its lengthy time in the making.
         News about a ninja version of Resident Evil for the PlayStation first
    surfaced in 1999. Rumors were flying everywhere about it, and no one was quite
    sure what to make of it or whether it existed. However, the game most certainly
    was real. Soon it shifted focus from stealthy ninja fights to powerful samurai
    combat, which would make for more exciting battles. The game was built using
    the Resident Evil 2 engine, and everything seemed to be set in motion... until
    the game was cancelled.
         Cancelled, that is, for the original PlayStation. Keiji Inafune, the
    producer of Onimusha and creator of other Capcom legends such as Mega Man, had
    decided to change the game from appearing on the PSX to the PlayStation 2. The
    power of the PS2 allowed for better looking character models and larger
    environments to explore, so the switch certainly was justified. The only
    downside was that it took a year or two longer to get the game out.
         So, here we are, now playing a game that has taken four years to create.
    The enticing swordplay and the interesting adventure envisioned by Inafune
    years earlier has finally come together in Onimusha: Warlords.
            =============== THE STORY BEHIND THIS FAQ ===============
         I welcome myself back to the world of FAQ writing with this FAQ. The last
    time I submitted a new FAQ was way back in December. Throughout these past
    months, I've been wavering between stopping writing and continuing on, not sure
    which option was better. As this new FAQ shows, I have chosen to go on with my
    writing. I've refound an interest in writing, and am very pleased to return.
         So, what better way to come back than with an FAQ for perhaps the
    PlayStation 2's best game, Onimusha Warlords. This is really a historic event
    for me, as it marks my first FAQ for a game that doesn't appear on a Nintendo
    system. I've recently stolen a PS2 from a deaf war widow (hey, remember how
    desperate you were/are to get a PS2?) and have put quite a few games through
    their paces. Onimusha, on the other hand, I've decided to purchase and write an
    FAQ for.
         For those of you that may actually care (if you've read this much of this
    section, you must), I've decided to permanently switch to the five-part FAQ
    introduced with my last FAQ. The Game Walkthrough and other main parts of the
    game are now separate.
         So, sit back and try to find your way through this mess I call an FAQ.
    This is part of history, folks. Experience it yourself!
              =============== THE STORY OF ONIMUSHA ===============
         Guess what? For the five millionth time in video game history, you have to
    save the princess who's been captured by evil monsters! Of course, this game
    doesn't exactly follow the same formula all the other hackneyed stories have in
    the past.
         One of the most interesting parts of Onimusha is that the basis of the
    story is built off of actual historic events that happened in Japan. The first
    two paragraphs you read below are completely true, real-life happenings, while
    the rest is fiction made up by Capcom. The twist of fantasy and non-fiction
    makes the story all the better.
    EIROKU 3 (AD 1560), SUMMER...
    Yoshimoto Imagawa, a powerful warlord of Suruga, leads an immense army from
    Suruga toward Kyoto (in those days the capital of Japan). Yoshimoto's ambition
    is to unify Japan and crown himself its sole king. On the march, the army halts
    in the plain of Okehazama in Owari to rest for the night. This changes
    Yoshimoto's - and Japan's - destiny forever.
    A troop of only 2,000 soldiers, led by Nobunaga Oda, a warlord of Owari, makes
    a surprise attack on Yoshimoto's camp. In a desperate battle, Nobunaga's
    legions defeat the invaders and slay Yoshimoto (this historical event is known
    as the Battle of Okehazama).
    Just as Nobunaga is exulting in his victory, an arrow from one of Yoshimoto's
    soldiers pierces his throat. He falls to the ground in a death struggle.
    A young man watches this from a remote hill. His name is Samanosuke Akechi. He
    is marked by destiny.
    Strange incidents are occurring in Inabayama Castle in Mino prefecture.
    Soldiers and workers are disappearing without a trace. Worried by these
    inexplicable events, Princess Yuki sends a plea for help to Samanosuke. At
    once, he races to the castle. But he arrives too late. Yuki has been kidnapped!
    At the same time, enemy troops are attacking the castle. Leading the army -
    risen from certain death and astride a fierce warhorse - is Nobunaga!
    It's time for action! Samanosuke vows to rescue Yuki with the help of his
    [female ninja partner] Kaede and defeat Nobunaga and his army of demon
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       |||  =============== PART 2: BASICS AND LISTS ===============  |||
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                =============== CONTROLS AND PLAY ===============
         The control style for Onimusha is pretty tricky (and by that I mean
    stupid), so it'll take a little while to get used to. Below are the controls
    for the game. Also, the basic concepts and parts of the game are listed in this
    - Directional Buttons:
       Up: Run Forward, Step Forward (hold R1 button)
       Down: Run Backward, Step Backward (hold R1 button)
       Left/Right: Turn Left/Right, Sidestep (hold R1 Button)
    - X Button: Check Area, Open Chest, Confirm Menu Selections
    - O Button: Use Gauntlet (absorb souls)
    - Square Button: Attack
    - Triangle Button: Use Magic Attack, Cancel Menu Selections
    - L1 Button: Block, Switch Inventory Menu
    - R1 Button: Hold for Alternate Movements (in conjunction with the
       directional buttons), Switch Inventory Menu
    - L2 Button: Take Panda Head On/Off (only with Samanosuke Extra)
    - R2 Button: Turn Around
    - Start Button: Open Inventory
    - Select Button: Open Main Menu
    - L3 Button: No Use
    - R3 Button: Display Map
    - Left Analog Stick: No Use
    - Right Analog Stick: No Use
    At the top of the screen, there are two bars. One shows Samanosuke's vitality,
    or how much life he has left. As he is hurt by enemies, his vitality will be
    depleted. When the bar flashes, vitality is dangerously low. If all his life is
    gone, you will die and must restart at the last save point. The magic bar is
    right below the vitality bar. Whenever Samanosuke uses a powerful magic attack,
    magic is used. When the bar flashes, the amount of magic is too low to perform
    a magic attack.
    Using the Gauntlet you receive near the beginning of the game, you can absorb
    the souls of the enemies you defeat. Almost every enemy, once killed, will
    leave behind one or more souls. There are three different colors: red, yellow,
    and blue. Red souls will allow you to enhance weapons, orbs and items at magic
    mirrors (see below). Yellow souls will replenish some of your vitality. Blue
    solves will refill some magic. Souls come in different sizes. Larger souls give
    you increased benefits, but take longer to absorb onto the gauntlet. Red souls
    are the most abundant.
    Throughout your quest, you will find certain documents called files. Files
    serve no purpose in beating the game, but will introduce interesting stories or
    help to clarify what is going on.
    When you come to Magic Mirrors, one of the options is to enhance your weapons,
    orbs, or items. By using the red souls collected by defeating enemies, you can
    increase the power of the things you desire. What you can change is listed
    below, along with how many souls it costs to do it.
      - Enhance a Weapon to Level 2: 3,000 souls required
      - Enhance a Weapon to Level 3: 6,000 souls required
      - Enhance an Orb to Level 2: 2,000 souls required
      - Enhance an Orb to Level 3: 4,000 souls required
      - Enhance a Herb into a Medicine: 1,000 souls required
      - Enhance a Normal Arrow to a Fire Arrow: 100 souls required
      - Enhance a Normal Bullet to a Burst Bullet: 200 souls required
      - Enhance Gauntlet to Level 2: Absorb 20,000 souls
      - Enhance Gauntlet to Level 3: Absorb 50,000 souls
    The enhancement of items is critical in completing the game.
                   =============== CHARACTERS ===============
         The story of Onimusha is told through a variety of colorful characters.
    Some are trying to support Samanosuke in his search for Princess Yuki, some are
    innocent bystanders unaware of what is going on, and some are evil creatures
    involved with the demons. Below are descriptions and information on all of the
    Age: 24 years old
    Clan Involvement: Saito
    Description: A master swordsman who travels across Japan seeking his
       rival. Often perceived as a passionless soldier because of his quiet
       ways, Samanosuke is actually a hot-blooded warrior with a noble sense
       of justice.
    Samanosuke is the Japanese warrior whom you will take control of over most of
    the game. He is a long-time friend of the Saito clan, and in particular
    Princess Yuki, though recent events have forced him to leave. When he receives
    a letter from Yuki asking him to come, he does not hesitate. However, when he
    arrives, he finds the Princess is missing and decides he must be the one to
    find her. The young warrior is very skilled at using a variety of weapons, from
    swords to bows to even guns.
    Age: Unknown
    Clan Involvement: None
    Description: An expert kunoichi (female ninja), Kaede was originally
       sent by the Iga ninjas to assassinate Samanosuke. Instead, she
       developed absolute trust in him and joined him as his confidant.
    Kaede is Samanosuke's partner throughout this ordeal. You'll have the
    opportunity to control her a few times in the adventure. She specializes in
    using a dagger and throwing knives. She also has a special Shinobi kit that
    allows her to break open certain doors that Samanosuke cannot. However, she
    cannot use magic like Samanosuke, so many places requiring orbs to enter are
    off limits. The pair often stays separated to get more done at once.
    Age: 19 years old
    Clan Involvement: Saito
    Description: Yuki is the sister of Yoshitatsu, the master of Inabayama
       Castle and Samanosuke's cousin. She becomes aware of strange events
       in the castle and sends an SOS to Samanosuke. But before he arrives,
       she is mysteriously kidnapped.
    Princess Yuki is the person that you're trying to rescue in your quest. While
    the motive for her kidnapping is unknown at first, it soon becomes apparent
    that the demons have large plans for Yuki.
    Age: 12 years old
    Clan Involvement: Saito
    Description: An enigmatic orphan discovered by Samanosuke while looking
       for Yuki in the castle.
    Yumemaru is the adopted brother of Princess Yuki. He cares very much about
    Yuki, and bravely enters the Keep to try and save her. However, being only 12
    years old and facing hordes of demons, his chances are very slim.
    Age: Unknown
    Clan Involvement: Oda
    Description: An exceptional warlord who aspires to unify Japan. With
       the victory against Imagawa in Okehazama, he rides a tidal wave of
       success. Though he was once thought dead, Nobunaga's acts have now
       become extremely heartless and cruel.
    Nobunaga is one of the evil characters in the game. In order to be resurrected
    and to have more power, he has made a deal with the demons. He is now wreaking
    havoc over the Japanese countryside, and things just look worse and worse. It's
    up to Samanosuke to stop him and the demons.
    Age: Unknown
    Clan Involvement: Oda
    Description: One of Nobunaga's high-ranking generals, Kinoshita has
       the warlord's complete trust. Though he has sworn absolute loyalty
       to Nobunaga, the only thing Kinoshita truly cares about is his own
       advancement in the ranks of power.
    Tokichiro, referred to by some as the "monkey man", is a small warrior that
    tries to persuade Samanosuke to join the Oda clan... sometimes through talking
    and sometimes through force.
    Age: Unknown
    Clan Involvement: Demons
    Description: None
    Guildstern is a high class demon who spends his time making bizarre creations.
    He uses these creations to attack humans, and several times Samanosuke. You'll
    cross paths with this evil demon several times.
                =============== BATTLE TECHNIQUES ===============
         The swordplay in Onimusha is certainly the biggest aspect of the game, and
    if you don't learn how to master it, you'll either find yourself fleeing or
    dying a lot. Here are some handy techniques that can enhance your skills in
    What many newcomers to Onimusha fail to realize is that blocking attacks with
    your sword can be the best form of defense. Almost every enemy attack can be
    blocked, with the exceptions of projectiles and magic. To block, simply press
    L1. Be careful, however, because after you block one attack, you're vulnerable
    for a second from a subsequent hit. Therefore, blocking isn't ideal for
    fighting multiple enemies or defending a two-part attack. Blocking makes taking
    down stronger demons much easier.
    Agility may seem to be an important part of fighting, but it unfortunately
    isn't. Most of your fighting will be done in narrow corridors or places without
    much space to move about. Also, most enemies have attacks that cover a wide
    range from left to right. This essentially makes sidestepping worthless.
    Backing up, however, is a very advisable strategy. A quick retreat can get you
    away from the weapons of attacking monsters. See the next technique for more
    hints on backing up.
    For the larger, slower demons (ranked middle class), this is a very good
    strategy to use. First, move in close to the enemy and pull off a couple hits,
    then back up to get out of the way of the enemy's weapon. After they attack,
    run in for a few more hits, then flee once more. Continue this until they are
    defeated. This is particularly useful against groups of large demons.
    Combos are great against the smaller demons, as they will either kill the
    demons quickly or knock them down. A combo starts out with two normal swings
    from your sword, then a final, more powerful blow. Low class demons will be
    knocked back by an attack, so three swift chops from a sword will make sure
    they can't react. For larger demons, combos don't tend to be as helpful,
    because they are not knocked back.
    Kicking is an extremely underestimated and underused technique in battles.
    Kicking will knock over most small enemies, which will not only allow you to
    concentrate on others in large battles, but will also put them in prime
    position for a quick ground stab. For larger enemies, it will stun them for a
    second, buying you some time to run away or get set up for an attack. Kicking
    doesn't do much damage, but it is a powerful part of your arsenal.
    Magic attacks and projectiles, such as arrows and bullets, should be used
    sparingly. With proper battle skills, you can defeat even the toughest demons
    without ever using magic or projectiles. However, when facing a group of
    monsters, you may want to consider using one of these things to thin out their
    ranks a bit. Using projectiles/magic against bosses is recommended, though.
    Conveniently, your sword can go right through an enemy and hit another (it
    doesn't stop when it makes contact with an enemy). This allows you to hit
    several enemies at once. Go for groups of demons bunched close together so that
    you can hurt many at a time.
    Besides magic, the ground stab is probably the most powerful attack in the
    game. When an enemy is on the ground, you can plunge your sword into them as
    they try to get up. Not only does this look super-cool, it will also almost
    always instantly kill the enemy. Because of this, getting enemies on the ground
    is the best thing you can do. Try kicking and using combos to get them in this
    position. Also, if two enemies are on the ground right next to each other and
    you position your stab just right, it may go through both of them at once.
    The strike attack shouldn't be relied upon as timing everything just right
    every time is nearly impossible. However, no move is as powerful as the strike.
    Right before an enemy attacks, there is a tiny sliver of time that they are
    vulnerable. If you hit the attack button at this time, Samanosuke will dash
    forward and perform a brutal hit on the enemy. You'll know you did it by the
    yellow flash on the screen. Very effective, but hard to pull off.
    While most of Kaede's moves are similar to Samanosuke's, she does have a few
    unique moves to her arsenal. As a kunoichi, she is very quick. Her moves
    reflect this speed. These unique attacks are all activated by utilizing the R1
    button. If you Hold R1 and hit attack while next to an enemy, you'll flip over
    them. Press R1 while directly behind them and Kaede will slit their throat. If
    you press R1 and tap back, she'll do a backflip. These moves of speed are what
    separates Kaede from Samanosuke, and partially make up for her weak attacks.
                  =============== WEAPONS/ARMOR LIST ===============
         This section is comprised of a list of all the weapons and armor you can
    acquire in the game. With each weapon comes descriptions, notes on its
    performances, and any magic and/or enhancements that you can obtain for it.
    ---~WEAPONS LIST KEY~---------------------------------------------------
    1. Name: The name of the weapon.
    2. Magic Attack: The magic attack that the weapon performs.
    3. Attack Power: Either Very Weak, Weak, Medium, or Strong, this tells
       how much damage will be inflicted on enemies compared to other
    4. Magic Power: Either Weak, Medium, Strong, or Very Strong. This tells
       how much damage will be inflicted on enemies compared to other
       weapons' magic.
    5. Enhancements: Any form of improving or changing the weapon.
    6. Description: A description of the weapon.
    ===== WEAPONS LIST =====
    Magic Attack: None
    Attack Power: Weak
    Magic Power: N/A
    Enhancements: None
    Description: This is a common sword that a warrior uses.
    The basic sword. You will start your quest with this in your inventory. It is
    very weak and even the demons with the least vitality will take time to defeat
    with the Normal Sword. It has no magic powers. Only use this sword until a
    better one becomes available.
    Magic Attack: Thunderbolt
    Attack Power: Medium
    Magic Power: Strong
    Enhancements: Enhance Up to Level 3
    Description: This will enable you to use the sword with the power of
    The Raizan is the first of the three magical swords you'll collect and use most
    through your journey. The Raizan harnesses the power of thunder. Its power is
    fair, and you can swing it at a slightly increased pace. The Raizan is the good
    "standard" weapon of the magical swords. Its magic, however, surpasses that of
    any other. The many slashes with an electrically charged sword and the huge
    thunderbolt (which increases in size with your sword level) will do incredible
    damage to the enemy, sometimes even incinerating them. For magic, no other
    weapon beats it. For strength and speed, it's just average. You can raise its
    level up to Level 3 with the power of the red souls you collect, which makes it
    increasing powerful.
    Magic Attack: Flame Wave
    Attack Power: Strong
    Magic Power: Medium
    Enhancements: Enhance Up to Level 3
    Description: This will enable you to use the sword with the power of
    The sword of fire, powered by the fire orb Kouen, is a long, heavy blade that
    is sharp on both sides. This is the most powerful of the three magic swords.
    The magic attack is pretty good as well; a line of flame is shot out in front
    of Samanosuke. Another plus is its long reach. However, it swings more slowly
    than the other swords, making it less desirable for battles against quicker
    Magic Attack: Tornado Gust
    Attack Power: Medium
    Magic Power: Weak
    Enhancements: Enhance Up to Level 3
    Description: This will enable you to use the sword with the power of
    The Shippuu, formed by the wind orb Arashi, is the last and most unique of the
    magic swords. In fact, it's not really a sword. Instead, you hold it in the
    center and swing the blades on either end at your enemies. You will attack with
    both blades when you attack, but thankfully, this is the fastest-swinging
    sword. Unfortunately, though, the Shippuu is quite weak. The magic it performs
    also varies from the others. A large twister is formed and hits enemies caught
    within it multiple times. This is great for getting large groups of enemies
    that are crowding you off your back, but is less effective when attacking a
    single enemy.
    Magic Attack: None
    Attack Power: Strong
    Magic Power: N/A
    Enhancements: Enhance Normal Arrow to Flame Arrow
    Description: This small Bow is about 6 feet long.
    The bow is the first projectile weapon you receive. Not only does it allow you
    to stay out of range of most enemies' attacks, but the bow is quite powerful.
    The only real drawback is that your ammo supply is limited. It also takes a
    quick moment to prepare the arrow, but it is hardly noticeable. Normal arrows
    can be upgraded into more powerful fire arrows.
    Magic Attack: None
    Attack Power: Strong
    Magic Power: N/A
    Enhancements: Enhance a Bullet to a Burst Bullet
    Description: This 18.4 mm caliber gun is constructed in Sakai.
    Thought you'd finally be playing a Resident Evil-type game without guns? Think
    again. The Matchlock is even more powerful than the Bow, and is used about the
    same way. When the Bullets are upgraded to Burst Bullets, they are more
    effective and sometimes hit other enemies as well. Like the Bow, ammo is
    Magic Attack: None
    Attack Power: Very Weak
    Magic Power: N/A
    Enhancements: None
    Description: This is Kaede's favorite weapon. Its blade is very short.
    When you want a weapon that sucks really bad and takes forever to kill
    anything, the Knife is your best choice. Only Kaede uses it, and Samanosuke is
    smart to stay away from the incredible weakness of the weapon. The knife does
    little damage and takes many swipes to kill even the weakest demons.
    Magic Attack: None
    Attack Power: Weak
    Magic Power: N/A
    Enhancements: None
    Description: Knife for Kaede. This knife has the power to dispel demons.
    The Sacred Knife is much more powerful than the Regular Knife, but still weak
    compared to Samanosuke's weapons. However, after using the incredibly weak
    Knife, the Sacred Knife will seem excellent. A must for Kaede.
    Magic Attack: None
    Attack Power: Medium
    Magic Power: N/A
    Enhancements: None
    Description: A good weapon for Kaede to throw at a target!
    Though not as powerful as the Bow or Matchlock, the Kunai is a rather powerful
    weapon that'll help the weak Kaede kill some of the tougher enemies. It is used
    and thrown much like the Bow and Matchlock, but doesn't take much time to get
    ready. Since you don't have any reason to conserve this weapon, use it whenever
    the need arises.
    Magic Attack: Dark Spin
    Attack Power: Very Strong
    Magic Power: Strong
    Enhancements: None
    Description: This powerful sword has been sealed by the demons.
    This is the most powerful sword in the game. It's too bad that you can't get it
    until the very end. This sword kills weaker demons in one swipe and stronger
    demons in a couple more. Its strength is unparalleled by any other weapon.
    Conveniently not using any magic, a strong spinning attack can be performed,
    too. To get this weapon, you first must collect the Bishamon Ocarina on the
    very last level of the Dark Realm. After getting this, head into the Evil Gate.
    Right next to the magic fountain after the boss is a black patch of wall. Play
    the Ocarina and enter to get the Bishamon Sword.
    ===== ARMOR LIST =====
    Found: Equipped from Beginning
    Description: This generic armor is coated with Japanese lacquer.
    This maroon armor is the type you'll start out with. It offers the least
    protection from enemy attacks. Like the Normal Sword, you'll have to put up
    with it until you find better items.
    Found: The Keep
    Description: The Ogres created this armor. It can help to keep thieves
    The Holy Armor shines with a brilliant gold. It can be found in the first room
    of traps on the third floor of the Keep. It offers slightly better protection
    than the Normal Armor. Also, it prevents Skull Clouds from sucking away you're
    the souls you've collected.
    Found: East Area
    Description: This armor was used by the Ogres and is very powerful.
    The best and most protective armor in the game. It is maroon with gold lining.
    It can be found in a Trick Treasure Box behind the waterfall in the East Area.
                   =============== ENEMY LIST ===============
         Below is a reference that will tell you everything about the enemies in
    Onimusha including their attacks, speed, power, demon class, description,  and
    information on how to defeat them quickly.
    ---~ENEMY LIST KEY~-----------------------------------------------------
    1. Name: What the enemy will be referred as in this FAQ. In most cases,
       this isn't an official name, but I don't care.
    2. Description: A basic description of what the enemy looks like (so
       you know which one I'm talking about if the name didn't help)
    3. Class: For enemies, this is either low or middle. Middle class
       demons are noticeably stronger than the lower class. If you wanted to
       know, High class demons are only bosses and characters like
    4. Attack(s): What attacks the enemy has.
    5. Power: Either Weak, Medium, or Strong. This is based on how much of
       your vitality is depleted from an attack.
    6. Speed: How fast the enemy moves around, either Slow, Moderate, Fast,
       or Very Fast.
    Description: Basic Demons with Swords
    Class: Low
    Attack(s): Sword Slash
    Power: Weak
    Speed: Slow
    Demon warriors are the easiest and least threatening of all the monsters in
    Onimusha. Their bodies appear to consist of rotting flesh and bones, which
    gives them a look in between zombies and skeletons. They are slow to attack and
    will usually wait until you're finished attacking others before they move in.
    They can be defeated very easily, and will very rarely get a hit on you.
    Sometimes they climb up from lower places to surprise you, but their slow speed
    forfeits any benefits of the sudden appearance.
    Description: Fast, Three-Eyed Demons with Right Bladed Arm
    Class: Low
    Attack(s): Blade Swipe, Blade Charge
    Power: Weak
    Speed: Fast
    This quick demon focuses mainly on the element of surprise. They tend to leap
    from nowhere to initiate an attack, and continue the surprises with astonishing
    leaps. However, they don't attack as much as they should, making them rather
    easy to defeat. The greatest challenge is hitting them. Their Blade Swipe
    attack is their basic chop, while they perform the quick and deadly Blade
    charge when you're vulnerable (when absorbing souls, etc.). They're easy to
    defeat, and even in groups they pose little threat, but beware when they're
    coupled with middle class demons.
    Description: Small Monster Demon with Spiked Back
    Class: Low
    Attack(s): Blade Chop, Spike Roll
    Power: Weak
    Speed: Slow (Fast when rolling)
    Spiked Demons are one of the most monster-like demons you'll find, as it
    appears to be more of a creature than a humanoid. They carry around long-bladed
    knives, which they don't tend to use very much, and move very slowly due to
    their short legs. However, don't underestimate their speed. Their favorite and
    more powerful attack is the Spike Roll, where they come spinning at you. If you
    get in the way, you'll get torn up by the spikes. This is especially dangerous
    when they begin a Spiked Roll the second they appear, giving you no time to
    react. Thankfully, a blocking stance with your sword is all it takes to defend
    this attack.
    Description: Tall, Armor Clad Demon with Sword
    Class: Middle
    Attack(s): Sword Slash, Upward Slash, Double Slash, Choke of Death
    Power: Medium (Choke of Death Strong)
    Speed: Slow
    Samurai Demons are the slowest-moving enemy in the game, but their large size
    and tendency to crowd up narrow passages can create a big pain. Their attacks
    are nothing to scoff at, either. Samurai Demons use their sword mostly for
    attacking, and sometimes will even perform a Double Slash that may catch you
    when you aren't blocking. The most devastating attack they have, though, is the
    Choke of Death, which will suck away your life like crazy. They often times
    extend their gangly arms when you approach and lift you up in the air, slowly
    sucking away your life. You must avoid getting in this position at all costs.
    Therefore, the Hit and Run strategy is best for Samurai Demons. Pull in one or
    two swings, then retreat until it is safe to go back. Kicking will momentarily
    stun them, but not for long enough to do any good.
    Description: Humongous Horned Demon with Axe
    Class: Middle
    Attack(s): Axe Swing, Downward Axe Swing, Axe Swing Combo
    Power: Strong
    Speed: Slow
    The giant Minotaur Demons are probably the most annoying enemy in the game.
    They're slightly faster than Samurai Demons, and pack even more strength. The
    worst thing about them, though, is the incredible range of the axe. This makes
    the Hit and Run tactic useless. The only safe way of fighting these guys is to
    take them out quickly with magic. Thankfully, they show up so rarely that it
    won't be that wasteful to use magic whenever you come across them. You can
    block most of the Minotaur Demon's axe attacks, but usually when you do they'll
    pull the Axe Swing Combo, which will get Samanosuke out of the blocking stance
    right before another devastating swing is taken. If you leave them alone for a
    while, they may even throw their axe at you, then take out a large cleaver-type
    weapon. They just won't leave you alone, so kill them quickly using powerful
    Description: Cluster of Flying Skulls
    Class: N/A
    Attack(s): Hand Grab
    Power: N/A
    Speed: Moderate
    Skull Clouds can't hurt you at all physically, but they can take away the
    fruits of your labor as well as stall you. Whenever there are souls floating
    around, they suck them in so you can't get 'em. With a Level 2 or higher
    Gauntlet, however, you can usually overpower the force of their pull. To get
    the souls back, you must defeat them. Try using an overhead swing (do a
    three-hit combo) to hit them. Wind magic, Arrows, and Bullets also work, but at
    most times aren't worth using up. If you wait to long, the Skull Clouds may
    disappear, taking the souls with them. On very rare occasions, when you stand
    still under them, they will grab your hand and hold you in place for other
    enemies. During this time they will also suck away magic and red souls you've
    Description: Tentacled, Large-Eyed Demon
    Class: Low
    Attack(s): Tentacle Tunnel, Tentacle Slap, Tentacle Grab & Stab
    Power: Medium
    Speed: Slow
    Reynaldo are freakish creatures created by the insane demon Guildstern. He
    first unleashes them on you in the Drained Moat. Reynaldo use their long
    tentacles to help them in every attack. The Tentacle Tunnel is very annoying,
    especially when fighting groups. They send out one of their tentacles
    underground to grab your foot and hold you in place, giving others a free hit
    while you struggle to get free. You can tell where the tentacles are by
    locating a white mist that forms above them when they are underground. These
    tentacles may also lash around, hurting Samanosuke. The Tentacle Grab & Stab is
    a rare but powerful move where the Reynaldo hooks you onto its tentacle, pulls
    you in, and stabs you with a spike it has on its body. When knocked down for
    the first time, the Reynaldo is usually split in two. These two parts become
    two separate Reynaldo, making this guy all the more lovable. Be sure the other
    is not getting up when you start ground stabbing one, or you'll be vulnerable.
    Description: Demon Warrior with a Bow
    Class: Low
    Attack(s): Bow Shot
    Power: Medium
    Speed: N/A
    The stationary Demon Archer is the biggest pain in the... um... neck, you'll
    encounter. While their vitality is practically nothing, their arrows are both
    accurate and harmful. They usually perch themselves up on higher ground and
    continue to send a shower of arrows down upon you while you're fighting others.
    If they're on the same level, kill the Demon Archers before any other enemies.
    If they're higher or lower, the only thing you can use to kill them is Arrows
    or Bullets, which isn't worth it. If you keep moving, thankfully, they usually
    miss, so keep running if you don't have arrows to waste.
    Description: Invisible, Tall Demon
    Class: Middle
    Attack(s): Boomerang, Jump Boomerang, Swipe
    Power: Medium
    Speed: Moderate
    For being invisible, Cloaked Demons are actually not that tough. All of their
    simple attacks can be blocked, so wait around until they attack you, then
    respond with as many sword slices as you can get in before they disappear. When
    invisible, the air around them ripples, so pay attention and you can find where
    they are. Sometimes they leap into the ground, move to a certain spot, and
    spring up with the Jump Boomerang attack. Right before they spring up, if you
    can find where they are, you can smash your sword into their skulls with a
    ground stab. This is a bit risky, but oh so sweet when you do it successfully.
    When multiple Cloaked Demons come together, things can get challenging.
    Description: Fast, Darkly Clothed Demon
    Class: Low
    Attack(s): Slice, Needle Throw
    Power: Medium
    Speed: Very Fast
    The lightning-fast Ninja Demons appear out of nowhere and don't leave you alone
    until one of you are dead. Their shadow move is pretty cool. They leap over you
    super quickly and attack. If you can hit the shadow at the starting position
    fast enough, the jump will never take place, but if you miss, it usually means
    depletion of your vitality meter. Their other attack is throwing three blades
    in a column at you with the Needle Throw. Although Ninja Demons are speedy, the
    small space of most areas make them easy to kill.
    Description: Samurai Demon with a Shield
    Class: Middle
    Attack(s): Sword Slash, Upward Slash, Double Slash, Choke of Death
    Power: Medium
    Speed: Slow
    Go back and read the description for the Samurai Demon. Done? Now add to all
    that the ability to block your attacks with a shield. Oh, what a peachy world!
    You can slowly wittle away at their shield until you break it into a thousand
    tiny pieces, or you can attack following an attack by them. Don't let the
    shield they carry fool you, though, as they are still capable of using the
    Choke of Death. Magic can be very useful in situations like this.
    Description: Insect Demon with Huge Jaws
    Class: Low
    Attack(s): Jaw Chomp
    Power: Medium
    Speed: Moderate
    Hecubites are insect-like creatures that attack using their beetle-like mouths.
    They are the spawn of their queen, Hecubus. Hecubites have very thick skin and
    are quite a pain to take out. They usually require multiple attacks to kill,
    even when using a Level 3 sword. Fortunately, the other Hecubites usually don't
    bother you when you're fighting another. My personal (and much cooler) name for
    this enemy is the "Mantis Demon".
     ___/|____|\______________________________________________________| |_
       |||    |/                                                     \___/
       |||  =============== PART 3: GAME WALKTHROUGH ===============  |||
      /___\                                                     \|    |||
       | |                                                            |||
       |_|                                                             \|
         You have now entered Part 3 of the FAQ. Part 3 will extensively cover
    every aspect of the game. The walkthrough is split up into 8 areas, one for
    each map you get in the game. Not each walkthrough for an area only covers that
    area. You'll need to do some backtracking and will find some new parts of old
    places in this game, and it is still listed in chronological order. This part
    is set up as a walkthrough with lots of reading, but I realize that searching
    through piles of text to find the little piece you want can be annoying.
    Therefore, I'm trying to make it as easy as possible for you to find what you
    want. Aren't I nice? Finally, even things covered in other areas (such as the
    Fluorite Guide) will be found in the walkthrough, as it lists convenient times
    to get the things. OK, that's it. On with the walkthroughs, then!
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |       =============== AREA 1: NANAMAGARI ===============       |  |
         Nanamagari is a small area in the game, found right outside Princess
    Yuki's residence. This is really the only place in the game that seems rather
    bright and friendly. However, this doesn't mean you won't be fighting anything
    in your trip through the Japanese countryside. Bodies litter the ground from
    recent attacks, and most of the humans are hiding from the demons that have
    invaded the peaceful fields. Your search for Princess Yuki begins here.
    ===== THE BEGINNING =====
    You will start out right outside the gate of Princess Yuki's residence with
    Kaede. A guard will instruct you to take one of the two paths. Kaede will head
    down the path to the west while you take the one to the north. If you're not
    familiar with the controls of Onimusha, use this first screen to get used to
    them. There won't be a lot of chances to casually walk around later. Follow the
    path and you'll find Princess Yuki. Two Blade Demons are guarding her. You
    won't be able to kill them, but fend them off until they run away. Now go get
    Yuki. Wow, that was a quick game, huh? Of course, things aren't as simple as
    carrying the princess home again, as a huge horned demon named Osric will
    appear. Samanosuke will try to defend Yuki, but will fail. As Osric escapes
    with Yuki, a clan of Ogres who wish to fight the demons give Samanosuke the
    gauntlet that can absorb souls. After watching pretty much everything that's
    happened up to this point, the game will finally start to shift to your control
    Save your game outside the gate, then continue down the path. After crossing
    the bridge, you'll find two guards fighting a group of four Demon Warriors.
    Defeat the four monsters and enter the building at the end of the path. When
    you reach the other end of the building, more Demon Warriors will approach from
    behind. A group of humans will lock you out in order to save themselves, so
    turn around and kill the demons. When they are gone, the humans will let you
    through, and will instruct you to head to the Keep, where you may unravel more
    of this mystery. The shortcut to the Keep is down an overgrown Forest Road.
    Head down the path into the woods. After a short walk you'll run into a cave,
    but before you can enter, two Blade Demons will drop down for a fight. Destroy
    them and head into the cave. In the very back you'll find a hole. Once you go
    in, there's no going back. Take one last look at the peaceful surroundings and
    dive in.
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |   =============== AREA 2: UNDERGROUND TEMPLE ===============   |  |
         The Underground Temple is a strange place where humans have not ventured
    for a long time. It is a small temple, but don't let the size fool you. There
    are plenty of treasures to be found inside... as well as demons waiting for a
    ===== THE TEMPLE ENTRANCE =====
    The underground area begins at the bottom of the pit you jumped into in
    Nanamagari. Make your way out of the cave to the exit. As you leave, three
    Blade Demons will attack from various directions. If you rush in, they'll all
    leap out at once, so slowly enter and take them out one at a time. To the left
    of the stairs is the UNDERGROUND TEMPLE MAP. Open the chest, take it out, then
    go up the stairs. You'll run into a mummified monk guarding the entrance to the
    temple. In front of it is a scroll. This is SOUGEN'S NOTE. When you pick it up,
    the door to the temple will be opened.
    The moment you enter the Temple, four Demon Warriors will get on your back.
    Kill the two to the right first, then the ones on the left. If you follow the
    hallway all the way down from the right of the entrance, you'll find the SEIRYU
    VOL. 1 in the cabinet. In the corner where the right hallway turns is a
    FLUORITE piece. Now head down the left part of the hallway and enter the next
    room. Smash the last pot on the left side to find a treasure chest with the
    JOURNAL #1 inside. On the alter ahead is the THUNDER ORB. Pick it up to gain
    the capability to use the sword of thunder, the Raizan, along with the power of
    the thunder orb, the Shiden. With the Thunder Orb in tow, head down the passage
    to the left. Before going up the stairs, you'll come across a Trick Treasure
    Box. To unlock the box, you must spin 4 x 4 grids of numbers to get the right
    numbers in the right corners. The first Trick Treasure Box has two grids, one
    to the left and one to the right. Follow the instructions below to unlock it.
    TRICK TREASURE BOX 1: Spin Left Grid, Right Grid, Left Grid
    Follow that order to get the numbers in the corresponding corners and to open
    the chest. Inside is the ROPE LADDER. Now head up the stairs and into the South
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |       =============== AREA 3: SOUTH AREA ===============       |  |
        The next step in Samanosuke's quest is through the region to the south of
    the Keep. Before entering, you'll need to explore the South Area. Hot on the
    trail of Osric the tusked Demon, Samanosuke follows his path in hopes of
    finding Princess Yuki.
    ===== SOUTH OF THE KEEP =====
    You'll emerge from the Underground Temple in the woods to the South of the
    Keep. The gate is just ahead, so press on. Across from the stairs leading from
    the temple is MAGIC JEWEL, hidden among the brush. Continue up the path to the
    entrance gate. Save your game and enhance your items at the nearby MAGIC
    MIRROR, and take note of the Test Chest right beside it. The solution is below.
    In the game, the symbols are arranged vertically, but to save space, they are
    arranged horizontally here.
    TEST CHEST 1: Use the Seiryu to Solve
              THE CLAN               OF           OGRES
       ___  _\_/_   ___    |         ___        ___    |
      | _ | | | | _|___|_ /|\       |_|_|      | _ | _/|\_
      |   | | | |  |___| /_|_\      |_|_|      |___| | | |
    Enter the gate by equipping the Shiden orb. Head across the bridge and beware
    of the Spiked Demons. In the far right corner of the bridge is the SOUTH AREA
    MAP. Now enter the door to the Keep grounds. Run to the exit in the far back.
    Be careful around the strong Minotaur Demons. Through the exit is an area to
    the West with a few houses and a broken wall. If you save the man here from the
    Demon Warriors, he'll reward you with an HERB. No go up to the smashed wall.
    There's a steep drop leading down to the Drained Moat. Use the Rope Ladder you
    found in the Underground Temple Trick Treasure Box to descend. Head through the
    moat and into the cave. Save your game at the MAGIC MIRROR and search around
    for some items. Underneath one of the crates down the tunnel is a MEDICINE.
    Also, right by the Magic Mirror is another Test Chest.
    TEST CHEST 2: Use the Suzaku to Solve
      THE GAUNTLET      OF           OGRES
        ___  _|_        ___        ___    |
       | | | _|_|      |_|_|      | _ | _/|\_
       |_|_||_|_       |_|_|      |___| | | |
              | |
    Now enter the door using the Shiden. Inside you'll find Osric the tusked Demon.
    Prepare for your first boss battle.
    ======== *** BOSS 1: OSRIC *** ========
    Osric, the demon that stole Princess Yuki from your fingertips in the opening
    moments of the game, is here to try and stop your progress. He uses a powerful,
    spiked club as his weapon. His main fault is his slow speed, so use it to your
    advantage. A Hit and Run technique will work the best, but be sure to flee if
    you're about to be cornered. The thunderbolt magic is also very effective, and
    since you'll get tons of souls to replenish your life and magic throughout the
    battle, don't worry about using it up. Osric attacks with moves such as the
    Swing, Double Swing, and Upward Swing. You can block most of these, but
    sometimes the Double Swing will catch you off guard. If you're knocked down to
    the ground, Osric will smash your head with his club. After you get some hits
    on him, he'll start to get angry and will move more quickly. This will tire him
    out eventually, creating some openings for attacks. If you block and play it
    safe, Osric will be no problem.
    Osric's first attack on you will have crushed the door you entered in, so you
    have no choice but to press on deeper into the cavern. In the room behind
    Osric's corpse is the JOURNAL #2. Enter the next room. Under the pots on the
    left wall is a FLUORITE piece. Walk down the hallway and into Guildstern's lab.
    Meet the crazy creature and fight his creation, Reynaldo. Although he makes a
    big deal out of it, the Reynaldo is quite simple to destroy. When it's all
    taken care of, look for a pedestal in the upper left corner of the room. On it
    is the FIRE ORB, the Kouen. This will grant you the ability to use the powerful
    Enryuu and the fire magic it creates. Now head back to the room where you
    fought Osric. Inside will be several Skull Clouds, which will suck up the souls
    Osric left behind. Kill them all to get the abundance of souls, then head out
    the door with the fire crystal on it (use the Kouen). Now head back through the
    moat (be mindful of the Blade Demons that will pop out) and up the Rope Ladder.
    Head to the courtyard in front of the Keep. With the Kouen, you can now enter
    the main door. Equip the fire orb and go inside the Keep.
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |        =============== AREA 4: THE KEEP ===============        |  |
         Located in the middle of everything, The Keep is the main area in the
    game. It is a huge palace with tons of winding passages and secrets. All of the
    rest of the areas will be found in or near the Keep. As for the Keep itself, it
    is the center of the Demon problem. Hundreds of dead bodies fill the halls and
    Demons are now the masters. The Keep has five floors, many filled with
    unexpected surprises.
    ===== FLOORS 1 AND 2 =====
    As you enter the Keep, you'll find Demon Warriors and Samurai Demons patrolling
    through masses of corpses in the main room. The door in the back left corner
    leads to a MAGIC MIRROR, a MAGIC FOUNTAIN, and the KEEP MAP. You'll also be
    able to warp to the Dark Realm from here later. While the side room is a nice
    safe haven, you need to go through the main doors in back to continue. In this
    room you'll meet up with Tokichiro and Yumemaru for the first time. In a chest
    is 10 NORMAL ARROWS. Go into the door on the right wall (without the fire
    crystal) and follow the hall to a calm place that possesses the JOURNAL #3.
    Head back out to the room where Tokichiro was and go through the door with the
    fire crystal on it. Several Blade Demons will attack in the next room, so be
    prepared. Continue into the subsequent hallway and Yumemaru and Kaede will show
    up. After your chat, go through the door. Demon Warriors and Blade Demons
    populate this passage and room. In the chest near the stairs is a HERB, and
    right to the left of it is some FLUORITE. Now go into the room under the
    stairs. Be sure not to chop the rope above the pit. In this room is the SUZAKU
    VOL. 2 on the bookshelf and the BOW in a Trick Treasure Box.
    TRICK TREASURE BOX 2: Spin Left Grid, Right, Left, Right, Right
    Climb the stairs and enter the door at the top. Grab the POWER JEWEL from the
    bucket. If you chopped the rope in the room below, it'll plummet into the pit
    and you won't be able to get it until later. Go back out of the room and fight
    the Blade and Samurai Demons waiting at the top of the stairs. If your Kouen is
    powerful enough, enter the Conference Room to the right. Inside is the RED BOOK
    and the RIGHT CREST PIECE. If you can't get in yet, you will be able to later.
    Now head across the hall from the Conference Room and onto the balcony of the
    main room. Fighting below are two Demon Warriors and two guards. The guards
    aren't doing so well, so give them a hand by using your Bow. Killing the demons
    will have the guards drop an HERB and a MAGIC JEWEL. Continue on into the door
    on the far side of the balcony. Beware of the Demon Warriors arising from the
    pits and the Samurai Demon. When they're taken care of, head on to the
    succeeding room. Break the crates open to find not only 10 NORMAL ARROWS in a
    chest, but a FLUORITE piece in the corner. Now go up the stairs in the back.
    ===== FLOOR 3 =====
    At the top of the stairs coming from Floor 2 is a MAGIC MIRROR, 10 NORMAL
    ARROWS, and the BYAKKO VOL. 2. Save the game and enter the door using the
    Kouen. Kaede will appear inside. After the conversation, two grates will fall
    down, trapping you. Welcome to the first in a series of four puzzling traps
    that'll test your problem solving skills.
    The first trap involves grates that fall down, blocking your path. You must
    pull certain levers to open them and allow the other character to advance. Let
    Samanosuke pull the first lever (which conveniently is found inside the small
    space you're trapped in). Next take Kaede and pull the right lever of the next
    two choices. Control will switch back to Samanosuke, and you can go pull the
    left lever. Have Kaede go into the next area and pull the lever on the far
    left. At this point, Samanosuke can go to the chest that's next to the lever
    he's pulling to get the HOLY ARMOR (you can also return after all the traps are
    completed and get the armor). After getting the new armor, go pull the lever on
    the far right (of the next three). Now the grate blocking the door is open and
    you can enter.
    After getting through the grate room, you'll come into a dark chamber. You
    can't see anything, but there are two candles in the center (as well as a MAGIC
    FOUNTAIN). Light the candles with fire magic to unlock the door leading into
    the next room.
    The next room looks kinda tricky, and it can be if you don't know how the
    puzzle tiles work. Your goal is to get to the "O" tile in the back of the room.
    There are many + and X tiles blocking it, though. When you stand on one of
    these tiles, parts of the floor fall out and your character is held in place.
    At this point, you move another character onto a tile, hoping to eventually
    make progress. The thing to know is that + tiles create holes in the floor in a
    + pattern, shooting out vertically and horizontally from the tile your
    character is standing on. X files create an X pattern, with tiles protruding
    diagonally from the tile. With this in mind, it's easy to avoid killing the
    other person. Just make sure you won't whenever you make a move and it won't be
    long before you're on the other side.
    This is the hardest puzzle to overcome (and also the only one with a time
    limit). As you walk into the next room, a door will close, trapping Samanosuke
    in a room that begins to fill with water. As Kaede, you must hurry to the
    control panel nearby and solve the puzzle to stop the water. What the hell? A
    puzzle like this to shut it off? Wouldn't it make more sense to have a hidden
    switch somewhere? Anyway, the puzzle is quite difficult. The goal is to get the
    two circular tiles together in the bottom center. To solve the puzzle, follow
    the steps below (thanks to IGN Guides for this solution).
     1. Begin by moving the horizontal block on the bottom left all the way
       to the right.
     2. Now move the left crest piece and its vertical counterpart down.
     3. Move the two small, square blocks as far to the left as possible.
     4. Continue by moving the horizontal block in the bottom center up.
     5. Then move the horizontal piece in the bottom right corner under the
        horizontal piece you just moved.
     6. Move the right crest piece and its attending vertical piece down
        into the right corner.
     7. Move the center horizontal block right into the space you just
     8. Move the other horizontal block up one space, then slide the left
        crest piece and the vertical piece to its right all the way to the
     9. Move the two small square pieces and the horizontal piece above them
        all the way down into the left corner.
     10. Now slide all of the horizontal pieces in the top two rows to stack
         up on the left side of the puzzle.
     11. Move the vertical pieces up and out of the bottom row, then slide
         the right crest piece over to complete the puzzle.
    After saving Samanosuke from a watery grave, go on and try to find a way out.
    The next room contains a tab that you can pull, shutting off all of the traps
    and making a staircase fall down from above. Head up the stairs and go through
    the green hall. The door is locked, so climb down the ladder. If you go down a
    second time you'll be inside a storage room. You'll find the LEFT CREST PIECE
    in here, as well as JOURNAL #4 (cut open the left wall). Go back up the ladder
    once and head through the passage and down the other ladder. At the bottom is a
    POWER JEWEL, and if you go down the other way, you'll open a trick door that
    leads to the Conference room (get the Right Crest Piece if you didn't before).
    With both crest pieces in your possession, head back up to the fourth floor.
    ===== FLOORS 4 AND 5=====
    Place both crest pieces in the locked door and enter. Inside is the devious
    Tokichiro. Listen to him talk, then move to the other side of the room. Resting
    upon a bench is the SEIRYU VOL. 2, and in the make-up box alongside the wall is
    a FLUORITE piece. Proceed into the next room. On the floor to the right when
    you enter is the SUZAKU VOL. 1. Watch out for the Blade Demon that comes
    crashing through the folding screens. Behind the staircase leading up to Floor
    5 are 10 NORMAL ARROWS. Now head up to Floor 5. There are many Blade Demons
    that will attack, and use them to stock up on magic, life, and experience
    before the upcoming boss battle. You can hear Yumemaru shouting for help, but
    you can't do anything until later. Go into the door on the balcony. Inside this
    room is the SEIRYU VOL. 3, the SEIRYU VOL. 4, a container of MEDICINE, a MAGIC
    MIRROR, and a SOUL GAUNTLET (press the absorb buttons to get souls from it).
    Chop down the things blocking the way to the Magic Mirror and Soul Gauntlet. If
    you go down the passage past the Magic Mirror, a ladder will come into view. Go
    up it and onto the roof.
    ===== *** BOSS 2: MARCELLUS *** =====
    Marcellus is quite a warrior. He meets you on the roof of the Keep for a fight.
    He uses the power of Wind along with a sword and shield to devastate his
    opponents. His moves include the Double Chop, Downward Swing, Stab, Shield Hit,
    Shield/Stab Combo, Spin Hit, Shield/Spin Combo, and Wind Whirl. His will
    usually perform basic chops that can easily be blocked, but beware of the
    shield hit that will make you lose your balance. Since this boss is quick, the
    Hit and Run technique isn't as effective. Use blocking and magic whenever you
    can to slowly wear away his strength. Wait until right before and after he
    attacks to hit him, or he'll likely block you with his shield (the shield can,
    however, be broken with enough hits). You may have to use a Medicine or two,
    but beating Marcellus shouldn't be too hard.
    ===== RESCUE YUMEMARU =====
    When you defeat Marcellus, collect the souls he leaves behind as well as the
    WIND ORB Arashi he possessed. With the Arashi, you can open the door leading to
    Yumemaru. When you open it, you'll automatically take Yumemaru back to Floor 1
    to help him recover. If you return to the room where Yumemaru was held later,
    you'll find 10 BURST BULLETS.
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |    =============== AREA 5: KEEP UNDERGROUND ===============    |  |
         The strange disappearances of the maids and servants from the Keep have
    been said to be attributed to demons living underneath the palace. Now is the
    time for Samanosuke to brave these depths and find out what's going on with the
    demons. Is this the source of the problem? The only way to find out is to press
    With Yumemaru safe and Kaede helping Nui recover, you can go on and delve into
    the depths of the keep. Head back to the main room (where you entered the Keep)
    and go inside the door to the left of the main entrance. Make your way through
    the hordes of Spiked Demons and down the passage to the door requiring a Level
    2 Shiden (thunder orb) to open. Walk into the next room and defeat the Blade
    Demons, then go through the next door. You'll be in a misty room. To
    Samanosuke's right is the BLUE BOOK. Straight ahead is a strange pedestal with
    thunder, fire, and wind crystals. Use each respective orb to open the stairways
    and raise the gate. Go down the stairs to enter the underground area.
    ===== PURIFY THE SOULS =====
    Head down the passage to a faraway door. Along the way you may run into another
    door, but it will be blocked by tormented souls. To advance, you must find a
    way to get rid of them. Proceed into the door at the end of the passage to
    arrive at a library area used by the demons. In the first part of the library
    is a MAGIC MIRROR and an HERB. Chop down the elongated, living columns to get
    to the next section that contains the GREEN BOOK, the ORANGE BOOK, and the
    BYAKKO VOL. 3 along with some Reynaldo. Pick up all the items then continue on
    into the next corridor. Reynaldo have flocked into this passage, and aren't
    afraid to use their annoying tentacle tunnel attack. Ignore the Reynaldo for
    the most part and enter the door halfway down the corridor. This room has a
    chest with the KEEP UNDERGROUND MAP and a balance with one side submerged
    underwater. Chop the rope on the left side of the balance to make the weight
    fall onto it, raising the other side. Go over to the right and pick up the
    ROSARY OF COMMUNICATION. Now head back into the Reynaldo corridor and press on
    through the door at the end. The chamber you enter is quiet... a bit too quiet.
    Go pick up the PURIFIER BELL in the chest in the back, but don't think you're
    done yet. The second you grab it, three gigantic axe blades will start swinging
    back and forth, making your trip out much more complicated. If you stand near
    the wall and run when the axe is out of the way (don't wait too long, but in
    the same respect, don't move too soon), you'll make it out without a problem.
    With the Purifier Bell in your inventory, you can run back to the door sealed
    by the tormented souls and heal them by sounding the bell. The ringing will
    disperse the souls, allowing you to enter.
    ===== THE BLUE KEY =====
    Delving deeper into the Keep Underground, the path ahead is just more and more
    dangerous. The first hallway past the door of the tormented souls is lined with
    glass containers. Beware, as three Samurai Demons will break out of these
    containers and attack. At the very end of the hallway is a FLUORITE piece. Also
    near the hallway's end is a door, but it is locked and smeared with blue paint.
    You must find the Blue Key to open it. Backtrack and go into the door halfway
    down the hallway. Inside are several Reynaldo. The door on the far end (without
    any crystals on it) holds the WHITE BOOK and an HERB. Another door in the
    middle of the Reynaldo chamber has two Thunder Crystals on it. Use a Level 2
    Arashi to open it. Inside, dispatch the Samurai Demon, then pick up the goods.
    You'll find the BYAKKO VOL. 4, the APOCALYPSE #1, a FLUORITE piece near the
    middle of the chamber, and a trick treasure box.
    Trick Treasure Box 3: Spin Middle Grid, Left, Right
    The Chest contains the blue key. Take it to the door back in the main hallway
    and enter. Inside you'll meet up with Tokichiro, but this time things won't be
    as pleasant.
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |        =============== AREA 6: WEST AREA ===============       |  |
         The West Area, also referred to as the West Prison, is a large area to the
    (duh) West of the Keep. Demons have overrun this place now, which is filled
    with many buildings. You'll have to navigate these buildings first with Kaede,
    then as Samanosuke. This is a rather large area and will take you quite a bit
    to get through as both characters.
    ===== TO THE WEST AREA =====
    After Tokichiro's and Samanosuke's encounter, control will switch over to
    Kaede. With Yumemaru and Nui gone, the only thing Kaede can do is to search for
    them. Fortunately, there's a new place to look. When you leave the safe haven,
    a dying guard will direct you to the West Area, and with his dying breaths,
    will hand over the RED KEY. Now head to the West Area. Be careful of the
    enemies you encounter. Kaede's knife is incredibly weak, and even Demon
    Warriors will take many hits to kill. If you encounter any lower-class demon by
    itself or a couple Demon Warriors, you should kill it. If you come across
    multiple lower-class demons or middle-class demons, run for your life. To get
    to the West Area, exit the Keep and go into the gate in the far left corner of
    the courtyard. Make your way past the houses and drained moat. The door on the
    far end, which was previously locked, can now be opened with the Red Key.
    Enter the West Area and take the HERB out of the chest. Watch out for Blade
    Demons as you make your way through the buildings. Walk further down the path
    and to the right of the last torch, next to a rock, is a piece of FLUORITE. Go
    into the door and quickly run past the Samurai Demon in this area (only stop
    for a moment to grab the FLUORITE piece resting to the right of the door with
    three Thunder Crystals). Also in this area is a well that is a point where you
    can enter the Dark Realm, but you should ignore it for now and go on. The next
    locale you come to is not only full of Samurai Demons, but archers. Quickly run
    by them and into the door by the ladder. You'll emerge in a grassy wooded area.
    While this place seems peaceful, don't be surprised by the sudden appearances
    of Blade Demons. You'll also find some Kunai lying on the path (look for the
    yellow sparkle). The door at the end of the trail leads to a MAGIC MIRROR, Test
    Box, and a building blocked off by an iron grille. The first step in unlocking
    the gate will be to pick up the GEAR off the dead guard on the left side of the
    path leading to the gate. Don't forget to solve the Test Box question on your
    way out.
    TEST BOX 3: Use the Byakko to Solve
         THE CHASM            OF             DIMENSIONS
        _     |    ___        ___         ___|   _|_|  __  __
      _/_\_  /|\  /___\      |_|_|      _|___|   _|_/  / \/ \
      /___\ | | | \_|_/      |_|_|       |   |  |_|_   \_/\_/
                                                  | |
    The Test Box contains a Magic Jewel. With the Gear in your inventory, proceed
    back to the building where the Demon Archers were situated. Go up the ladder
    and into the building.
    ===== THE BURNER BUILDING =====
    Inside the Burner Building, climb down the ladder and head over to the MAGIC
    MIRROR. A chest nearby contains the WEST AREA MAP. Head on through the next
    door and go down the hallway. Kill any Demon Warriors that get in your way. At
    the very end of the hallway is a door leading to a library. In this room you'll
    find the JOURNAL #5 and the SUZAKU VOL. 4. The more important aspect of this
    library is the trick shelf, hidden away in a bookcase of the right. Open it up
    and place the gear inside to open a secret passage. Follow this passage to find
    the SILVER PLATE, a FLUORITE piece, and the BYAKKO VOL. 1. Head back out into
    the library and into the hallway. This time go back and go into the door a
    little ways back down the hall. Inside is a room with several furnaces which
    periodically spew out roaring flames. There's a handle on the side you start
    that opens a door on the other side of the furnaces. Avoiding the fire, you'll
    need to make it across before the door closes. Pull the lever when most of the
    flames go back. Watch out for the wavy air in front of the furnaces that
    indicates when flames will shoot out. Be careful most of all. When you make it
    across and into the door, pick up the HERB and the GOLD PLATE inside. Now that
    you've collected both of the plates, head all the way back to the gate with the
    iron grille and place the plates in their respective slots to open it up.
    ===== THE BURNING BUILDING =====
    You'll arrive in a building covered in fire when you enter the gate. The fire
    won't spread anytime soon, so just avoid the flames and take your time. There's
    a small room in the back of the Burning Building that (along with a bunch of
    pots) contains some KUNAI and the GENBU VOL. 2. Go back to the entrance and go
    into the door nearby. This place is free of flames and enemies, a nice safe
    place to relax. There's also some nice items to be found in here. At the bottom
    of the stairs in the barrels in a FLUORITE PIECE. Head up the stairs and you'll
    come across a Trick Treasure Box.
    Trick Treasure Box 4: Spin Middle Grid, Left, Left, Right, Right
    Inside the box is the SACRED KNIFE for Kaede, a much-improved version of the
    regular knife. Now head back out into the flames and down the stairs near the
    ===== THE PRISON =====
    When you reach the Prison, Kaede will meet up with Princess Yuki for the first
    time. Unfortunately, you won't be able to rescue her, and Guildstern will
    unleash a Cloaked Demon upon you. This is sort of a mini-boss (as Kaede is
    weaker and can't beat it as easily). Be sure to use a lot of blocking and the
    Demon won't even have a chance to hurt you. Use any strategies and cautions
    found in the Enemy List. After defeating it, control will switch back to
    ===== BACK UNDERGROUND =====
    Samanosuke will wake up deep underground in a place he's never seen before. Go
    down the tunnel, but don't miss the MAGIC MIRROR and MEDICINE. After these two
    items, you'll come to a damp room where the Evil Samanosuke clone will appear
    to fight.
    ===== *** BOSS 3: DOPPLEGANGER *** =====
    The Doppleganger is a mirror image of Samanosuke, and a warrior that shares his
    skills and power, too. He uses blocking extensively, as well as devastating
    combos whenever you try to attack. Never try to pull off combos of more than a
    couple hits, as the Doppleganger's recovery speed is phenomenal. If he starts
    hurting you, don't try to hit back, but block. The best time to attack is right
    before he uses his magic attack (this will also prevent his powerful shot). Use
    magic for the best results.
    After defeating the Doppleganger, continue through the tunnels to find the EVIL
    PLATE and the WOOD LADDER. A little ways past these two items is a well, where
    a POWER JEWEL will have fallen if you chopped the rope connected to the bucket
    when you were in the Keep. Use the Wood Ladder in this spot to be able to climb
    back out to the room where you received the Bow in the Keep. Head outside of
    the Keep. Before going on, you'll need to have your Thunder and Fire orbs at
    Level 3 (the Thunder Orb can wait a little if you'd like, but it's best to have
    it up to power now). Good places to accumulate souls are from the Ninja Demons
    in the courtyard and the Spiked Demons above the drained moat. When your orbs
    are enhanced to the maximum, head into the West Area.
    ===== TO THE NORTH GATE =====
    In the first room in the West Area, a guard will be attempting to fend off two
    Demon Warriors and two Demons Archers. Kill the Warriors with your sword and
    the Archers with your bow before they kill the guard to receive 10 BURST
    BULLETS. If the Shiden (Thunder) Orb is up to Level 3, you can enter the
    building in the next area. Inside is the GENBU VOL. 1, the VISION STAFF, and a
    SOUL GAUNTLET. There's also a treasure chest in the back, but you won't be able
    to get it until later. Exit the building and press on to the area with Demon
    Archers. Ascend the ladder, quickly exterminate the Demons, then enter the
    Burner Building. Climb down the ladder inside and go into the door with three
    Fire Crystals. It'll take you outside. You'll come to the top of a hill, with
    four Demon Warriors below. Chop the rope holding up the combat carriage to kill
    three of them quickly. Also at the top of the hill is a chest containing
    MEDICINE. Under the combat carriage's original location is a FLUORITE piece. Go
    on to the next area, where the North Gate is.
    ===== *** BOSS 4: MINOTAUR MASTER *** =====
    The Minotaur Master is a very strong, red Minotaur Demon surrounded by three
    normal Minotaur Demons. Since these are the most menacing monsters in the game,
    you'd initially think this battle would be really difficult. Not so. If you use
    you magic wisely, you won't even have to attack normally at all. Be sure to
    have used two or three Magic Jewels, though. Start out by using Wind magic to
    hit all the Minotaur Demons, then Fire magic to hit a couple, then Thunder
    magic to finish off the rest. Use magic on the Minotaur Master mainly, as the
    others are easier to take out if you run low.
    With the Minotaur Demons dead, pick up the spoils found near the blocked-off
    North Gate, which includes 10 BULLETS, the STATUE HEAD, and the DECORATED
    SWORD. Start heading back to the Keep now. On your way back, on the hill where
    the combat carriage was, several Demon Warriors and Demon Archers will ambush
    you. Kill the Archers first, as they're the most threatening. Now go on to the
    building with three Thunder Crystals. Inside, put the Statue Head on the statue
    to open the gate in the back of the room. Inside the chest is the MATCHLOCK
    gun, a powerful addition to your arsenal. Now head back into the Keep and to
    the ornate door that you couldn't open before on the first floor. Be sure to
    collect all of the Fluorite pieces and items in the upper levels of the Keep
    and the Keep Underground before doing this. Place the Evil Plate in the door
    and enter. The gate to the Dark Realm will open, blocking off much of the Keep.
    However, you can't enter, as a small object emitting wind blocks your way.
    You'll need to find a way to dispel it. To do that, head on out to the lower
    right corner of the courtyard. Kill the Hecubites and place the Decorated Sword
    in the stone carving to open the door to the East Area.
     __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |        =============== AREA 7: EAST AREA ===============       |  |
         The final are on the castle grounds is the East Area, also known as the
    water garden. The buildings here were all built on water long ago. Bridges and
    strips of land connect the different places you can go. In the nearby hills
    roars a gushing waterfall. Strange things have been occurring in the normally
    peaceful waters of the garden...
    The first order of business in the East Area is to get Samanosuke through the
    area. As you enter, he spies an interesting building across the water. This
    should be your destination. Also keep in mind your goal of finding a way to
    solve the mystery of the troublesome wind-creator back in the Keep. Start out
    by heading down the ramp to the bridges above the water. You'll encounter a
    Blade Demon and a Ninja Demon along the way. Go across the bridges until you
    come to a door with two Thunder Crystals on it. Open it up and proceed inside
    the building. Across from the entrance is a gap in between two buildings. If
    you look around, you'll see that equipment for a bridge is nearby. To lower the
    bridge, take out the Matchlock and fire at the rope to the left. A bridge will
    come crashing down, which you can use the cross the channel. On the other side
    are 10 NORMAL BULLETS to make up for the one or two you fired, and if you slice
    open the wall at the back of the room, a rare TALISMAN. Head back across the
    bridge and through the first building. On the door at the end is the JOURNAL
    #6. Now go through the door the Journal was on. When you exit, there will be
    two Shielded Samurai Demons on the bridge. Be very careful when around them.
    Using magic is advisable. Go all the way down the bridge to the small hut at
    the end. Inside you'll find 10 NORMAL BULLETS, the GENBU VOL. 3, and the EAST
    AREA MAP (cut open the wall in the back corner). Now head back out of the
    building and enter the tall building halfway down the bridge (watch out for
    Ninja Demons!).
    ===== THE TALL BUILDING =====
    Upon entrance to the tall building, you'll be assaulted by several various
    enemies. On the ground floor is a Shielded Samurai Demon, and on the sloped
    walkways above are a few Demon Archers. Always stay on the move until you kill
    all of the Demon Archers; otherwise, their arrows might hit you. To the left of
    the entrance door are 10 NORMAL BULLETS. Wait until later to kill the Shielded
    Samurai Demon, as you don't want to be hit by arrows as you kill him (if you
    want to use magic, it's OK to defeat it now). Go up the stairs and ascend the
    sloped walkway to the top, killing any Demon Archers you run across on the way.
    Be very careful when approaching them; if they're about to fire an arrow,
    retreat. At the top of the walkway is a chest containing a MAGIC JEWEL. Go up
    the ladder right next to it. You'll emerge on top of the roof of the tall
    building. Your first priority should be to kill the four Ninja Demons stalking
    you up here. Go around the fenced-in area to find an opening to the outer part
    of the roof. Once all the enemies are taken care of, look around for items. A
    POWER JEWEL lies near the dead body that the birds were pecking at. A SOUL
    ABSORBER can be found on the other side of the roof. Finally, look for a
    FLUORITE piece on the inner path of the roof. After collecting everything, head
    back down to the lowest floor of the tall building. In the back is a door with
    three thunder crystals. Use a Level 3 Arashi (thunder orb) to open it.
    ===== THE WATERFALL PATH =====
    When you exit the back of the tall building, several Ninja Demons will assault
    you. Press on to the next area after they've been defeated. In this place, two
    Cloaked Demons will attack. Be sure to defend a lot. Also in this location is a
    SOUL GAUNTLET that you can suck souls from. Continue up the path that leads to
    the waterfall. At the waterfall, two Shielded Samurai Demons attempt to halt
    your progress. Magic is most effective in this tight space, but if you're
    confident in your abilities, take them out without it. If you cut the rope on
    the side of the bridge, it'll tumble into the river below. Behind the waterfall
    in a small cave is a Trick Treasure Box.
    Trick Treasure Box 5: Spin Lower Left Grid, Upper Right, Lower Right,
         Lower Left, Lower Right
    Your reward for solving the puzzle is the GREAT ARMOR. Now enter the boathouse
    on the far side of the waterfall. Inside you'll find a vial of MEDICINE, a
    MAGIC MIRROR, and a MAGIC FOUNTAIN. Also in here is a Test Chest.
    TEST BOX 4: Use the Genbu to Solve
            DRAGON                  ORB
       _|_    _     _         _|_   ___    |
      | | | _/_\_  /_\       | | | |_|_|  /|\
      |/ \| /___\ /___\      | | | |___| /_|_\
    A MAGIC JEWEL is your reward for unlocking the chest. Now go down the stairs.
    On the dock is a FLUORITE piece. Pick it up and hop into the boat to take it to
    the house in the water you saw earlier. When you arrive at the house, go inside
    and head to the back. The Great Bow is resting here. Pick it up. At this point,
    control will switch over to Kaede, who you will also have to guide to this
    As Samanosuke is attacked inside the building in the lake, Kaede trots into the
    East Area. You need to bring her over to aide Samanosuke in the upcoming
    battle. As Kaede peers out over the water, a Hecubite surfaces from the briny
    depths and attacks. Defeat it, then head on to the bridges. Instead of heading
    to the door with two Thunder Crystals that Samanosuke entered, go down the
    bridges to a different door. Use the Shinobi Kit on it to pry it open. In the
    following area, two Hecubites will crash up from the water and attack. Defeat
    them, and head down the walkway. At the end is a chest containing KUNAI and a
    door. Go inside to find an HERB to the right of the statue, a FLUORITE piece to
    the right of the door, and the APOCALYPSE #2 behind the statue. Head back out
    and exit through the other door. You'll come out on the lakeshore beneath the
    tall building. Several Hecubites will dash from the waters and attack. If you
    hit them while they're climbing out, you'll knock them back in (instantly
    defeating them). If not, take your time before proceeding. In the following
    area, Ninja Demons will drop from above to attack. Since there's no reason to
    defeat them, it's easiest and safest to just run past them. Continue up to the
    waterfall. At the falls, more Ninja Demons will appear. Since it's a narrow
    path and it's a far way to run, I prefer to kill them. Head into the hut near
    the falls next.
    Since Samanosuke took the only boat on the docks, Kaede will have to search for
    another place. She can use the Shinobi Kit on the door near the Test Box. On
    this walkway, Demon Warriors will crawl up from below. Knock them back in
    before they can pull themselves up, then finish the rest off. Enter the next
    door and cut the barricades to the side to uncover a chest containing 10 NORMAL
    ARROWS. Run past the Saurai Demon is this room, as not only is it too strong
    for Kaede to defeat easily, there's not a lot of room to dodge. The next room
    splits up into two paths. Take the right one (but before doing so, smash the
    pot to the left of the entrance to find some KUNAI). In the door on the right,
    you'll come across a room with a MAGIC MIRROR and a ladder. Climb the ladder
    and smash the crates in this attic area. A couple items are hiding underneath
    them, like a FLUORITE piece to the left and the GENBU VOL. 4 on the right.
    Snatch them up and go back down. In the next hall, several Demon Warriors and
    Demon Archers will attack. Kill the Archers first, as they've the biggest
    threat, but be sure to keep your distance and keep on the move while they fire.
    Go to the very end of the hallway and enter the door. In this storage room is a
    FLUORITE piece on the chest opposite the ladder and the SUZAKU VOL. 3 on the
    shelf. Go up the ladder to the attic. Move to the end where a Trick Treasure
    Box waits.
    Trick Treasure Box 5: Spin Left Grid, Left, Middle, Right, Right, Middle,
    The chest contains the Decorated Arrow. While worthless to use, it will be
    helpful very shortly. Go back down the ladder (watch out for the Ninja Demon
    that attack) and down the hall to the door in the middle. Enter. Walk behind
    the Bishamon Statue to find a dragon pedestal with the Great Arrow on it.
    However, when you take the arrow, the door will lock. To open it up again,
    exchange Decorated Arrow in place of the Great Arrow. This will not only unlock
    the door, but the chest in front of the statue (which contains the GREEN KEY).
    With the Great Arrow and Green Key in hand, look for a boat to get to the
    building in the water with. Head back past the Magic Mirror and down the hall
    to the left. The door with green ink on it can be opened with the Green Key. Go
    down the ladder and get in the boat to head out to Samanosuke. As Kaede watches
    helplessly, a boss attacks Samanosuke.
    ===== *** BOSS 5: HECUBUS *** =====
    Hecubus, the giant bug monster, is quite a pain to beat. Not only does she
    summon an unceasing amount of Hecubites, she also flies around, making it very
    hard to hit her. First, use your Wind Magic. This will cause her to drop down
    to the ground, where you can hit her with her sword. She (or the Hecubites)
    sometimes give you blue souls to replenish your magic with. When you run out,
    resort to your Arrows and Bullets. This is the easiest way to hither, but she
    has quite a bit of life, so be prepared for fending off Hecubites throughout
    the battle. A last, much harder way to defeat her is by using and overhead
    swing with the Enryuu. However, this is the least desirable method, as it is
    hard to pull off, leaves you open to attacks, and requires Hecubus to be close
    to the ground and in the right spot. If you enter with plenty of Bullets and
    Arrows, the battle won't be very hard.
    ===== TO THE DARK REALM =====
    After escaping from the exploding building, Samanosuke will take a hurt Kaede
    back to the safe room in the Keep. Now it's time to enter the Demon World. Head
    back to the room with the Demon Gate (where the wind object is blocking your
    path). With the Great Bow and Great Arrow, you can finally dispel the wind and
    __  _______________________________________________________________ __
    |  |\______________________________________________________________/|  |
    |--|/                                                              \|--|
    |  |       =============== AREA 8: DARK REALM ===============       |  |
         Now you've entered the Demon World, also known as the Dark Realm. This is
    where Princess Yuki and Yumemaru are being held captive, and is where many
    Demons reside. This is your last area in the game, and while short, will be a
    big test of your skill.
    ===== *** BOSS 6: MARCELLUS *** =====
    As you enter the Dark Realm, Guildstern will appear and will send his latest
    and greatest creation out to defeat you. Marcellus is back, but this time he's
    more powerful than ever. The first thing you should do when you regain control
    is run back to the entrance, where a Medicine waits in a chest. Then turn you
    attention to Marcellus. His first attacks utilize his large sword and shield.
    These are very difficult and are hard to defend. Use all of your magic on him
    now. With the powerful magic tearing him apart, he'll soon get rid of his sword
    and shield and will get two sharper swords for quick, spinning attacks. These
    can be blocked in most cases. Finish using the rest of your magic, then start
    chopping away after his attacks. I like to use the Shippuu, as it is quick and
    effective for this boss. Don't attack too much, as his attacks start quickly
    and won't give you much time to defend if you aren't ready. After a series of
    constant hits, he'll go down.
    ===== INTO THE DEMON WORLD =====
    You're almost there, it's just a sort trip through the rest of the Demon World
    until you arrive at your goal. The room after Marcellus contains the Dark Realm
    Map, a Magic Fountain, and a Magic Mirror to save at. Also, if you play the
    Bishamon Ocarina (if you found it) next to the black door, it'll open and
    reveal the powerful Bishamon Sword. After you've done everything you need to in
    here, you can proceed. The final room is a long, spiraling ramp that goes down
    into the depths of the Dark Realm. About halfway down you'll encounter a
    strange creature that creates Reynaldo. Kill the nearby Reynaldo and leave
    before any more come. At the bottom is a Cloaked Demon. Kill it and pick up the
    two MEDICINES before the hall leading to the boss room. Enter to fight the last
    ===== +*+*+*+*+ FINAL BOSS: FORTINBRAS +*+*+*+*+ =====
    Here he is, the head honcho of the demons, Fortinbras. After a stunning and
    fitting video of this nasty villain, you'll take control and fight him. The
    battleground you are in is different than others. It's one square room, with a
    stationary camera facing Fortinbras at all times. This makes the battle easier.
    However, Fortinbras strong attacks do not. All you have to do is memorize how
    to dodge them.
      - LASER BEAM: Fortinbras shoots rays of laser at Samanosuke from him eyes.
        These rays travel quickly from close to far away. Sidestep to avoid them.
      - FLAME BREATH: With this attack, the Demon King sprays flames across the
        room. Stand in one of the corners to prevent getting burned.
      - LIGHTNING ORBS: These pink orbs shoot down bolts of lightning. You can see
        their shadows beforehand, so just don't get stuck under any.
      - SWIPE: Fortinbras makes a clean sweep horizontally across the room. Stay in
        the back of the room to dodge it.
      - SMASH: Fortinbras smashes into you by thrusting his claw vertically across
        the room. You can avoid it by either standing very close or very far away
        from him.
      - FIRE GRAB: Watch out for this attack. Fortinbras grabs you, lifts you up
        near his mouth, then scorches you with flames. If you can escape, great,
        try to avoid this by not getting to close to him when he's mobbing his
    Whenever you get a chance, move in near Fortinbras and start hacking away at
    his snake-like body. If you have plenty of Medicine, it's OK to push it and try
    to hit him more times than is safe. If not, back off before he attacks. Use
    Magic first to wear him down a bit. The Bishamon Sword works wonderfully and
    will make this battle a whole lot easier if you have it. After you hit his body
    enough time, his head will fall down, allowing you to hit it and cause real
    damage to him. After you deal out enough damage, he'll fall down, leaving you
    to simply watch the ending. Good work!
     ___/|____|\______________________________________________________| |_
       |||    |/                                                     \___/
       |||  ============== PART 4: INDEXES AND GUIDES ==============  |||
      /___\                                                     \|    |||
       | |                                                            |||
       |_|                                                             \|
         Part 4 is where I go over everything else in the game that you need to
    know that's not in the walkthrough and doesn't fit into Part 2. This includes
    Lists of different things you can find in the game, explanations of the
    secrets, and handy guides.
                   =============== ITEMS INDEX ===============
         The Items Index lists every item found in the game, from the generic
    (herbs, fluorite) to the special (decorated sword, rope ladder). Along with
    each item is a description and explanation of what it does, and in the case of
    special items, where it can be found. The list is in alphabetical order.
    Type: Generic
    Description: This recovers a small amount of vitality.
    The Herb is the basic healing agent. Though its vitality-increasing effects are
    invaluable, it's nothing compared to the strong power of medicines. Try to
    enhance herbs to medicines before using them whenever possible. Herbs are quite
    abundant and you'll find enough of them during your adventure to keep you on
    your feet.
    Type: Generic
    Description: This recovers a large amount of vitality.
    Medicine is your best friend in boss battles or tough situations. When used,
    it'll replenish all of your health, no matter how long your meter is. Upgrade
    Herbs to Medicines whenever you can for the added healing powers.
    Type: Generic
    Description: This stone glows with a certain item...
    Fluorite are usually hidden well in areas you would not normally look. You
    can't see the Fluorite (unless you have the Staff of Vision), so many times
    you'll have to guess the location. Fluorite's only use is that it unlocks a
    secret if you collect all of the pieces.
    Type: Generic
    Description: This blue Jewel will enhance your magic power.
    Magic Jewels are great items. When you use it, your magic meter will be
    extended, allowing you to use more magic before running out. Find as many of
    these as possible to increase your tiny meter.
    Type: Generic
    Description: This yellow Jewel will enhance your vitality.
    Power Jewels are just like Magic Jewels, only better. Instead of increasing
    your Magic Meter, they increase your vitality meter. Extending your vitality is
    a must and will be incredibly helpful in the game.
    Type: Generic
    Description: This will fully recover your vitality if wounded.
    Probably the most helpful healing item in the game, the Talisman is a rare
    find. When your character dies, the Talisman will not only revive them, but
    return them to full health as well. This is particularly helpful when you
    accidentally get hit by an attack you thought would do less damage than it did.
    Type: Generic
    Description: This will let you automatically absorb a monster's energy.
    When you use this item, a circle will form around your character. Pressing the
    O button with this activated will instantly kill any enemies inside the circle.
    Very handy if you're stuck in a crowd of enemies that you can't seem to defeat.
    Type: Special
    Found: Underground Temple
    Description: A very durable ladder made of cotton rope.
    The Rope Ladder can be used to descend into the Drained Moat of the South Area.
    Find it in the Underground Temple, inside the Trick Treasure Box down the hall
    from the Thunder Orb altar.
    Type: Special
    Found: Conference Room
    Description: The drawings on the back make it look like part of a
    The two Crest Pieces help to unlock a door. Find the right piece in the
    Conference Room on the Keep's second floor.
    Type: Special
    Found: Conference Room
    Description: The drawings on the back make it look like a starter key.
    The two Crest Pieces help to unlock a door. Find the left piece in the Storage
    Room at the bottom of the ladder near the door you need to unlock on the Keep's
    fourth floor.
    Type: Special
    Found: N/A
    Description: This kit can help ninjas to unlock or disarm traps.
    The Shinobi Kit is used only by Kaede in her stealthy ninja practices. The Kit
    can open up doors that have a broken keyhole. Basically, the kit lets Kaede
    enter certain areas that Samanosuke can't.
    Type: Special
    Found: Keep Underground
    Description: This will allow you to hear the deceased.
    A unique and special item, the Rosary of Communication allows you to hear the
    thoughts of the dead. All of the dead bodies you've seen in and around the Keep
    will have little clouds hovering over them once you pick up the Rosary of
    Communication. Stand next to them and speak to hear what they have to say. The
    Rosary is found in the Keep Underground, past the demon library and in the room
    with the balance. Chop the rope on the left side to make a weight fall, raising
    the right side and revealing the Rosary of Communication.
    Type: Special
    Found: Keep Underground
    Description: Ring this bell in order to purify the cursed.
    This bell can heal the souls of the departed, particularly those blocking the
    door in the Keep Underground. The Purifier Bell is also located in the Keep
    Underground, past the library and the corridor filled with Reynaldo.
    Type: Specific
    Found: West Area
    Description: A gear made of wood. Why hasn't it been used very often?
    The Gear is found in the West Area, on a dead guard by the entrance to the
    Burning Building. It is part of a puzzle to be solved in the Burner Building.
    Type: Specific
    Found: West Area
    Description: This appears to be used as a starter key or something...
    The Gold Plate is used as a key to open a gate in the West Area. You can find
    this plate behind the burners in the Burner Building.
    Type: Specific
    Found: West Area
    Description: This appears to be used to start something...
    The Silver Plate is similar to the Gold Plate, and when both are used, will
    open up the door to a West Area building. It's located behind the trick shelf
    in the Burner Building's library.
    Type: Specific
    Found: Keep Underground
    Description: A part of the Emblem of Dark Realm Gate, ot may be a key...
    Filled with surging evil, this plate fits into the ornate door on the first
    floor of the Keep. It is located in the Keep Underground, in the room pst the
    Type: Specific
    Found: Keep Underground
    Description: A typical ladder that is used to climb up walls.
    Just a normal ladder that'll help you climb out of the Keep Underground. It's
    found in the room past the Doppleganger.
    Type: Specific
    Found: West Area
    Description: The one who has this staff can see the glowing Fluorite.
    The Vision Staff is an invaluable item, as it makes Fluorite sparkle whenever
    you're around. This makes your search for the elusive pieces of stone much
    easier. Find the staff in the West Area's door with three Thunder Crystals.
    Type: Specific
    Found: West Area
    Description: The neck is shaped like a key. Maybe it could start...
    The Statue Head, found near the North Gate, is used on a headless statue in the
    West Area's building with three Thunder Crystals on the door. It'll give you
    access to a treasure box in the back.
    Type: Specific
    Found: West Area
    Description: You can't seem to use it because of its thick decorations.
    Found near the North Gate, the Decorated Sword opens up the door to the East
    Area. Simply place it in the stone carving in the lower right corner of the
    courtyard after opening the gate to the Demon Realm.
    Type: Specific
    Found: East Area
    Description: You will need an arrow that can match this bow to use it.
    Strangely, the Great Bow isn't a weapon but instead an item. When the Great
    Arrow is used with it, you can open up the gate to the Demon World. It is
    located inside the large building sitting in the middle of the water in the
    East Area.
    Type: Specific
    Found: East Area
    Description: You will need a bow that can match this arrow to use it.
    The Great Arrow is combined with the Great Bow to open up the Dark Realm. It is
    found in the East Area, in the room with the Bishamon Statue. Place the
    decorated arrow on the dragon statue to take it without locking yourself in.
    Type: Specific
    Found: East Area
    Description: You can't seem to use it because of the thick decorations.
    The Decorated Arrow is used to help you get the Great Arrow. You'll find it in
    a Trick Treasure Box in the attic near the Bishamon Statue room.
    Type: Special
    Found: Dark Realm Level 20
    Description: This ocarina will help to awaken a sword.
    The Bishamon Ocarina is your reward for getting past every level in the Dark
    Realm. It may seem like a rip off, but in fact, this is the key to unlocking
    the best sword in the game. After entering the Demon Gate and defeating
    Marcellus, stand next to the door near the magic fountain. It'll open and
    inside you'll find the powerful Bishamon Sword.
    *More Items Coming Soon!!!*
                   =============== FILES INDEX ===============
         There are numerous files in Onimusha, and though none of them serves a
    purpose in the completion of the game, they all will give you more information
    on the game's setting and the story. Be sure to pick them up and read them
    whenever you can find them. Below is an index of the locations of all the
    Princess Yuki's letter to Samanosuke is received during the prologue, so you'll
    start the game out with this among your files.
    This is the scroll that rests in front of the mummified monk that guards the
    entrance to the Underground Temple. Easy to find and easy to get.
    -JOURNAL #1-
    The journals are a series of writings that describe the exploits of Saimyou.
    Also included in each journal is a picture. The first of the five is located in
    the Underground Temple, in the room where the Thunder Orb is found. Smash the
    last pot on the left to uncover a Treasure Chest containing the Journal #1.
    -JOURNAL #2-
    The second of Saimyou's journals is in the Drained Moat. His optimism from the
    first journal quickly dissipates in the next installment. The journal is found
    in the room after the boss battle room (against Osric).
    -JOURNAL #3-
    Journal the third can be found in the Keep. From the main entrance, enter the
    doors in the back and then the door on the wall to the right. In the following
    room is a chest with Journal #3.
    -JOURNAL #4-
    This journal is found in the Storage Room at the bottom of the ladder near the
    door you open with the two Crest Pieces. Cut open a piece of the wall on the
    left with your sword to find it.
    -JOURNAL #5-
    To find the next journal, go into the Burner Building and proceed to the room
    behind the Magic Mirror. Go all the way to the end of the hall, and in the
    library, inside the chest, you'll find this journal.
    -JOURNAL #6-
    The last journal written can be located in the East Area. Check on the door
    inside the building that requires a Level 2 Arashi to enter.
    -RED BOOK-
    One of the books written by a high class demon, possibly Guildstern. The Red
    coloration is in the Conference Room on the Keep's second floor.
    Another demon-written tome is found in the library of the Keep Underground
    area. Go past the door of the tormented souls to find the library.
    This book is also in the Keep Underground library. Go past the door of the
    tormented souls to find the library.
    Locate the cerulean tome in the foggy room that leads down into the Keep
    Underground area. Go through the door to the left of the main entrance to the
    Keep to find this room.
    The white book rests in the Keep Underground. Look for it a green-toned room
    inside the door of tormented souls. The room before it contains several
    The chilling (and short) Apocalypse volumes starts with this book, found in the
    Keep Underground. Go into the door of the tormented souls and into the room
    halfway down the hallway. Enter the door with two Thunder Crystals and claim
    the book inside.
    The other Apocalypse book is located in the East Area. As Kaede, go into the
    doors near the beginning of the area that require the Shinobi Kit to enter.
    Before going to the lake shore outside of the tall building, head into the door
    near a chest. Inside, behind the statue, is the Apocalypse #2.
    -SEIRYU VOL. 1-
    This is the first book in the four-set Seiryu series that translates ancient
    text to English. It's found in the Underground Temple. From the entrance, head
    right and to the end of the hallway. Open the cabinet there to find the Seiryu
    Vol. 1.
    -SEIRYU VOL. 2-
    The second volume is found on Floor 4 of the Keep. It's on a bench in the back
    of the large room. You enter the large room using the two crest pieces.
    -SEIRYU VOL. 3-
    Seiryu #3 is on Floor 5 of the Keep. Enter the door on the balcony and you'll
    be right in the room where this book waits.
    -SEIRYU VOL. 4-
    The final Seiryu book is on Floor 5 of the Keep, in the exact same room as the
    third Seiryu volume. Enter the door on the balcony and you'll be in this room.
    -SUZAKU VOL. 1-
    On Floor 4 of the Keep, in the room with the stairs leading to Floor 5, is the
    first book in the Suzaku group. It's on the floor to the right when you enter
    the room.
    -SUZAKU VOL. 2-
    In the Keep, go to the room with the stairs leading up to the second floor.
    Under the stairs is a door leading to a room. In this room is the second volume
    of the Suzaku series, sitting on the bookshelf.
    -SUZAKU VOL. 3-
    The elusive Volumer 3 of the Suzaku series is found in the East Area. Head
    through the house by the waterfall, through the door that requires the Shinobi
    kit to enter, and all the way to the room with the Magic Mirror. Continue on
    down the next hallway to the very end and go inside the door. On the shelf in
    this room is the Suzaku Vol. 3.
    -SUZAKU VOL. 4-
    The last Suzaku Volume is located in the West Area. Enter the Burner Building
    and go into the room behind the Magic Mirror. Go all the way to the end of the
    hall, and in the library, on top of the bookshelf, you'll find the Suzaku Vol.
    -BYAKKO VOL. 1-
    Strangely, you'll find the first volume of the Byakko series last. It's located
    behind the trick shelf in the Burner Building's library (in the West Area).
    -BYAKKO VOL. 2-
    On the third floor of the Keep, in the room before the traps and with the Magic
    Mirror in it. The Byakko is yet another book with mysterious translations.
    -BYAKKO VOL. 3-
    Found in the Keep Underground's demon library. The library is found past the
    door of the tormented souls.
    -BYAKKO VOL. 4-
    Look for this in the Keep Underground. Go into the door of the tormented souls
    and into the room halfway down the hallway. Enter the door with two Thunder
    Crystals and pick up the book inside.
    -GENBU VOL. 1-
    The last set of books is the Genbu volumes. The first is found in the West
    Area, inside the door with three Thunder Crystals on it. Just open it up with a
    Level 3 Shiden and pick up the book.
    -GENBU VOL. 2-
    The Genbu series continues with the second installment, found inside the West
    Area's Burning building. Locate this ancient tome in the back room littered
    with dusty pots.
    -GENBU VOL. 3-
    The third Genbu book is located in the East Area. Head through the building
    with two Thunder Crystals on the door and down the bridge. Inside the building
    at the end is the Genbu on the shelf.
    -GENBU VOL. 4-
    In the East Area, take Kaede into the door requiring the Shinobi Kit in the
    house near the waterfall. Go down the paths until you get to a room with a
    Magic Mirror and a ladder. Climb up the ladder, and destroy the crates. On the
    right side of the room, under where the crates were, is the last Genbu book.
    *More Files Coming Soon!!!*
            =============== FLUORITE LOCATIONS INDEX ===============
         Though reading the walkthrough and finding where a Fluorite piece is may
    be fine and dandy, sometimes it can be quite annoying to search through every
    little part to find the one sentence that tells you what you want to know.
    Because I'm ever so thoughtful, here's an index of all the Fluorite Locations.
    Unless you're too lazy to look through the ones that you've already gotten,
    this should ease your searching pains.
    >From the entrance to the Underground Temple, go to the right. Look in the
    corner where the hallway turns to find the first Fluorite Piece.
    Enter the room after the chamber where you fought Osric (the first boss). On
    the wall to the left are several pots. Break them and search the ground
    underneath to find a piece of Fluorite.
    Enter the Keep and go to the stairs leading up to Floor 2. A chest here
    contains an herb. If you look to the left of the chest on the wall, you'll
    discover a Fluorite piece.
    Go up to the second floor of the Keep and head across the balcony. Go through
    the following room and into the stair chamber. Break the crates near the wall
    and search in the corner to find this Fluorite Piece.
    Head into the door that's unlocked by the two crest pieces and proceed to the
    other side of the large room. In a make-up box alongside the wall is the
    Fluorite piece.
    Enter the door that the tormented souls block, then proceed to the very end of
    the hallway (past the blue key door). On the wall at the end is a Fluorite
    Found in the room with two Thunder Crystals on the door. Look in the iron
    torture box near the middle of the room for the Fluorite.
    8. WEST AREA
    Look for this piece in the first passage of the West Area. Walk to the far end,
    and to the right of the last torch on a rock is the Fluorite piece.
    9. WEST AREA
    This Fluorite piece is found near the well in the West Area. Also near the well
    is a door with three Thunder Crystals on it. Just to the right of this door (if
    you're facing it) is the piece.
    10. WEST AREA
    As Kaede, enter the Burner Building and head to the room where you use the
    Gear. Go into the secret room behind the bookshelf. Cluttered among the many
    strewn objects is a Fluorite piece.
    11. WEST AREA
    You can only get this Fluorite Piece as Kaede. Head to the Burning Building in
    the West Area (the one that's on fire) and into the door right next to the
    entrance. Below the staircase amongst the clutter is a Fluorite Piece.
    12. WEST AREA
    Head to the Burner Building and go through the door with three Fire Crystals.
    Outside, underneath the combat carriage at the top of the hill (or the bottom
    if you've already chopped the rope) is a Fluorite stone.
    13. EAST AREA
    Head to the tall building in the East Area (the one with a door that has three
    Thunder Crystals on the lower floor) and climb up to the roof. The inner path
    contains a Fluorite piece.
    14. EAST AREA
    Enter the house on the far side of the waterfall and go down the stairs inside
    to the docks. On the middle of the platform is a piece of Fluorite.
    15. EAST AREA
    >From the entrance to the East Area, take Kaede to the bridges and into the
    door opened by the Shinobi Kit. Go down the path to the right and into the
    door. To the right of the door (Kaede's right) is a Fluorite piece.
    16. EAST AREA
    In the East Area, take Kaede into the door requiring the Shinobi Kit in the
    house near the waterfall. Go down the paths until you get to a room with a
    Magic Mirror and a ladder. Climb up the ladder, and destroy the crates. On the
    left side of the room, under where the crates were, is the 16th Fluorite stone.
    17. EAST AREA
    If you continue from the save room mentioned in Fluorite piece 16, go down the
    following hallway to the very end and enter the door. In a circle of rope on a
    chest is the next Fluorite piece.
    On the fifth level of the Dark Realm, look for a treasure chest containing some
    Open the treasure chest on the Dark Realm's tenth level to uncover some more
    The fifteenth floor of the Dark Realm contains a Fluorite stone, too. Look
    inside the treasure chest.
                     =============== SECRETS ===============
         Onimusha is packed full of secrets, bonuses, and extras, all of which
    require you to do something special in order to unlock them. Some are
    practical, some are enticing, and some are humorous. The wide variety of
    secrets are listed in this section.
    The game is defaulted on Normal Mode; in fact, you don't even have the option
    of selecting the Easy Mode when you first start. After you die a few times on
    the Normal Mode, Capcom decides to say "Hey, you suck, why not try something
    easier?" and opens up the Easy Mode for you. I played a little ways into a game
    on Easy Mode, and the only difference I found was that enemies didn't take off
    as much damage with their attacks. I mean, uh, I wouldn't know anything about
    the Easy Mode, 'cuz I've never died. Honest.
    Samanosuke's extra, the Panda Costume, is quite an oddity. Watching Samanosuke
    run around acting serious in a Panda suit is strange to say the least. The head
    of the Panda can be taken on or off with the L2 button, and when you receive
    the gauntlet, it's in the shape of a flower. To unlock this bizarre feature,
    simply complete the game (with 10-19 Fluorite pieces collected), and when you
    begin a new game, choose "EXTRA" for Samanosuke. Keep in mind that you can't
    take the Panda Costume off, and the quick laughs the costume produces fade
    Wondering if there's gonna be a sequel to Onimusha? You bet, and you can even
    see a quick black and white trailer of the game. The movie you're shown is very
    short and doesn't show you much other than the new hero in Onimusha 2 and him
    slicing through some new enemies. To unlock the trailer, just complete the game
    while collecting zero to nine Fluorite pieces.
    Kaede's extra costume is, like Samanosuke's, an unusual get-up. Kaede's style
    is a red dress, complete with bat wings and a little tail. Also like
    Samanosuke's costume, this is more for a quick laugh than anything else. Unlock
    the new dress by obtaining an S Rank after completing the game (the best
    The Oni Spirits mini-game is a very challenging and frustrating game. It will
    not only take skill to beat it, but to unlock it. You must find all 20 Fluorite
    pieces to open it up. Use the Fluorite Guide in this FAQ to aide you.
    One of the coolest features you can unlock, the Ultimate Mode makes completing
    the game a lot easier and a lot more fun. First and foremost, you start out
    with the Bishamon Sword. You will also have unlimited bullets, unlimited
    arrows, and 99 Soul Absorbers. You will also never run out of magic. To unlock
    it, get through all 12 Stages of the Oni Spirits game... which isn't an easy
    *More Secrets Coming Soon!!!*
                =============== DARK REALM GUIDE ===============
         The funny-looking cocoon guy (rumored to be an insane Saimyou) that drops
    down in the magic mirror room on the first floor of the Keep and in the West
    Area's well will transport you to an area in the Dark Realm. He will offer to
    take you after you defeat the Doppleganger. The Dark Realm is a small place
    where you battle wave after wave of monsters. There is a total of 20 different
    floors in the Dark Realm, each harder than the last. However, the further you
    go down, the more and better prizes you will receive. It's dangerous, but the
    efforts you put into it are well worth it. Consult the guide below for
    information on what items and enemies can be found on what floors as well as
    tips for clearing each and every level.
    The Dark Realm is a great place to accumulate red souls for enhancing weapons.
    Blue souls are also rather frequent, so don't be afraid to use those magic
    attacks when you have to. Yellow souls, however, are very rare. You'll only get
    them by doing something exemplary, such as ground stabbing a Cloaked Demon.
    Using a Soul Absorber can be useful against some of the tougher enemies. You'll
    need to use quite a bit of Medicine on your way down, but don't worry. The
    Bishamon Sword you'll eventually gain will easily be worth it.
    -LEVEL 1-
    Color: Red
    Enemies: 10 Demon Warriors
    Item: None
    The first level is simple, just be sure not to let the Demon Warriors crowd
    you. Try to distance yourself from them at the start, then come charging in.
    The long, powerful Enryuu works best.
    -LEVEL 2-
    Color: Red
    Enemies: 7 Blade Demons
    Item: None
    Blade Demons can be quite pesky, especially in the small area you're fighting
    in. Don't turn your back on them or they'll come up from behind. Refrain from
    ground stabbing or you'll be a sitting duck. Use a faster sword, like the
    Raizan or Shippuu.
    -LEVEL 3-
    Color: Red
    Enemies: 2 Samurai Demons, 5 Demon Warriors
    Item: None
    Get the Demon Warriors off your back first while keeping a distance from the
    Samurai Demons. After the little guys are taken care of, concentrate on the
    biggins. Remember that the Hit and Run tactic works well on them.
    -LEVEL 4-
    Color: Red
    Enemies: 4 Samurai Demons
    Item: None
    With two Samurai Demons attacking at once, things get a little tougher. Either
    time your attacks very well (pay attention to those arms moving!) or just get
    things done quickly with a bit of fire magic.
    -LEVEL 5-
    Color: Red
    Enemies: 2 Samurai Demons, 5 Blade Demons
    Item: Fluorite
    Blade Demons and Samurai Demons are a bad mix. Like with the Demon Warriors,
    take out the Blade Demons first, then work on the Samurai Demons. The
    fast-moving Blade Demons make it more likely you'll get hit by the Samurai
    Demon, so be extra cautious.
    -LEVEL 6-
    Color: Red
    Enemies: 12 Spiked Demons
    Item: None
    This is cake. The Spiked Demons are slow, weak, and easy to take out. Use the
    Enryuu to make quick work of them.
    -LEVEL 7-
    Color: Red
    Enemies: 8 Hecubites
    Item: None
    The Hecubites have tough skin, which makes them take longer to defeat. Make
    sure one doesn't get the idea to chomp on your arm while you fight another by
    switching between Hecubites. You'll slowly but surely wear them down. The
    Enryuu works best for this level.
    -LEVEL 8-
    Color: Red
    Enemies: 10 Spiked Demons, 4 Skull Clouds
    Item: None
    Don't worry about the Skull Clouds. Concentrate on the Spiked Demons and forget
    about losing a few souls. You can make up for it later. Once more, equip the
    Enryuu for this bout.
    -LEVEL 9-
    Color: Red
    Enemies: 3 Minotaur Demons, 6 Spiked Demons
    Item: Medicine
    Since Minotaur Demons are really annoying with their long axes, and since
    you'll be using magic anyway, take them out first with a thunderbolt or other
    suitable magic, then concentrate on the less threatening Spiked Demons.
    -LEVEL 10-
    Color: Red
    Enemies: 6 Minotaur Demons, 4 Skull Clouds
    Item: Fluorite
    This is one of the hardest levels to get by, and you'll definitely need to use
    a vial or two of medicine. Use any magic you have left to take out the Minotaur
    Demons first. Standing close doesn't work at all when there's two around, so
    try your best to Hit and Run if you run out of magic. Take out the Skull Clouds
    at the end.
    -LEVEL 11-
    Color: Green
    Enemies: 5 Reynaldo
    Item: None
    The first green-colored level is also the first spotting of the Reynaldo
    enemies. 5 Reynaldo may not seem like much, but considering that most split in
    two when you hit them, the number is more around ten. Use the Enryuu to cut
    through them, and sometimes you'll kill them instead of doubling their numbers.
    -LEVEL 12-
    Color: Green
    Enemies: 4 Reynaldo, 4 Skull Clouds
    Item: Soul Absorber
    The Skull Clouds don't make things much more challenging (unless they decide to
    grab your hand). Like usual, concentrate on the Reynaldo first with your
    -LEVEL 13-
    Color: Green
    Enemies: 5 Hecubites, 4 Reynaldo
    Item: Talisman
    Good timing is key here. Slice the Reynaldo in two, then while they're getting
    up, take out the Hecubites. Concentrate on the more dangerous and annoying
    Reynaldo first. The Enryuu works the best.
    -LEVEL 14-
    Color: Green
    Enemies: 3 Cloaked Demons
    Item: Herb
    This level, though it may seem intimidating with Cloaked Demons, is rather
    easy. Since the Cloaked Demons appear one at a time and all their attacks can
    be easily blocked, there's no real danger.
    -LEVEL 15-
    Color: Green
    Enemies: 2 Cloaked Demons, 5 Reynaldo
    Item: Fluorite
    While the Cloaked Demon is moving, get a few swings into the Reynaldo. You'll
    want to kill the Reynaldo first, but be careful about the attacking Cloaked
    -LEVEL 16-
    Color: Blue
    Enemies: 8 Ninjas
    Item: Herb
    Ninja Demons are rather troublesome, especially in the packs they come out in.
    Use the mighty Enryuu to kill them quickly. Don't wait around or put yourself
    at a distance from the Ninjas (beware the Needle Shot!).
    -LEVEL 17-
    Color: Blue
    Enemies: 2 Samurai Demons, 4 Shielded Samurai Demons
    Item: None
    What fun! Lots of Samurai Demons, and look, most of them have shields! Hit and
    Running and magic is the most useful here. A quick sword will be nice to have,
    so try using the Shippuu for this level (the Enryuu will still work well).
    -LEVEL 18-
    Color: Blue
    Enemies: 2 Cloaked Demons, 4 Ninja Demons
    Item: Herb
    Cloaked Demons and Ninja Demons are a painful combination. The Ninja Demons are
    the most serious threat, so defeat them before moving on to the Cloaked Demons.
    Be prepared to stop and block the attacks of the Cloaked Demons. Use the Enryuu
    for the power you'll need.
    -LEVEL 19-
    Color: Blue
    Enemies: 3 Shielded Samurai Demons, 5 Ninja Demons
    Item: None
    As usual, the Ninja Demons are more dangerous with their speedy and unrelenting
    attack, so finish them off first. The Enryuu and some wind magic will prove
    -LEVEL 20-
    Color: Blue
    Enemies: 3 Minotaur Demons, 3 Cloaked Demons
    Item: Bishamon Ocarina
    Another lovely combination, this level forces you to choose which of the tough
    bad guys are worse. The Minotaurs Demons should be dispatched prior to the
    Cloaked Demons. Magic will be very helpful, as well as some medicine. Use the
                  =============== RANKING GUIDE ===============
         After completing the game and watching the credits roll, you'll be ranked
    on your completion of the game. The different categories are Time, Souls
    Absorbed, Enemies Defeated, Dark Realm Floors Accessed, and Fluorite pieces
    collected. Only the first three categories, however, effect your ranking.
    Ranking are based on a point system. Depending on the number or time, you get
    more or less points. Below is how many points you get for each category.
    - TIME -
    5+ Hours: 3 points
    4 - 5 Hours: 5 points
    3 - 4 Hours: 7 points
    0 - 3 Hours: 10 points
    0 - 34,999: 3 points
    35,000 - 44,999: 5 points
    45,000 - 54,999: 7 points
    55,000+: 10 points
    0 - 399: 3 points
    400 - 499: 5 points
    500 - 599: 7 points
    600+: 10 points
    ===== FINAL RANKING =====
    Add up the scores above to get your final ranking. Your grade is based on the
    results below.
    D Grade: 9 points
    C Grade: 10 - 17 points
    B Grade: 18 - 24 points
    A Grade: 25 - 29 points
    S Grade: 30 points
    Thanks to IGNGuides for the information in this section.
                =============== ONI SPIRITS GUIDE ===============
         The Oni Spirits mini-game, which is unlocked after you collect all 20
    Fluorite Pieces in the game, is probably the most difficult challenge you'll
    face in Onimusha. Read below for the basic play of the game, strategies, and
    information on each of the stages.
    The basic premise of this mini-game is that you must free the Oni Spirits from
    their Oni pots before the demons do. But not only must you race against the
    demons to break open the pots, your life is slowly being consumed from being in
    this realm. This makes things doubly complicated and doubly hard. This game is
    made up of 12 stages.
    1. You start the game with one Herb, and you will collect a few more as you
      your way through the game. Herbs will replenish a small amount of your
      which can oftentimes save you from dying. Use them carefully, as you don't
    2. Whenever you go into a new stage, your life will be fully replenished. Also,
      moments before exiting a stage, your vitality will stop decreasing. In this
      short period of time before exiting, run and collect any items that you've
    3. Killing enemies will yield life. Killing demons will also stop them from
      destroying the Oni Pots. However, spend too much time killing the demons and
      you'll lose too much of your vitality. Some special pots contain small
      vitality souls.
    4. You don't need to absorb the Oni Spirits to save them, so don't waste your
    5. Break as many Oni Pots as you can at a time. The Enryuu has a larger chop,
      and it doesn't send you flying forward, so it's a good weapon to use.
    6. Use the items you pick up along the way. Bullets and Burst Bullets are
      excellent ways to take out enemies quickly, as well as fire and lightning
      magic. Use the wind magic to destroy many Oni Pots at a time.
    - STAGE 1 -
    Release Oni: 28
    Break Vases: 20
    Enemies: 1 Demon Warrior
    Items: Herb
    - STAGE 2 -
    Release Oni: 34
    Break Vases: 20
    Enemies: 2 Demon Warriors
    Items: Bullets, Shiden (Thunder Orb)
    - STAGE 3 -
    Release Oni: 39
    Break Vases: 26
    Enemies: 1 Samurai Demon, 1 Skull Cloud
    Items: Matchlock
    - STAGE 4 -
    Release Oni: 38
    Break Vases: 26
    Enemies: 2 Blade Demons
    Items: Bullets, Kouen (Fire Orb)
    - STAGE 5 -
    Release Oni: 36
    Break Vases: 28
    Enemies: 2 Samurai Demons, 1 Skull Cloud
    Items: Bullets
    - STAGE 6 -
    Release Oni: 6
    Break Vases: 6
    Enemies: 2 Demon Warriors
    Items: Herb
    - STAGE 7 -
    Release Oni: 39
    Break Vases: 32
    Enemies: 2 Samurai Demons, 1 Skull Cloud
    Items: Arashi (Wind Orb)
    - STAGE 8 -
    Release Oni: 42
    Break Vases: 36
    Enemies: ( Spiked Demons
    Items: Burst Bullets, Holy Armor
    - STAGE 9 -
    Release Oni: 42
    Break Vases:  36
    Enemies: 1 Minotaur Demon, 2 Skull Clouds
    Items: Burst Bullets
    - STAGE 10 -
    Release Oni: 6
    Break Vases: 6
    Enemies: 2 Blade Demons, 1 Samurai Demon
    Items: Herb
    - STAGE 11 -
    Release Oni: 40
    Break Vases: 30
    Enemies: 2 Blade Demons, 1 Samurai Demon
    Items: None
    - STAGE 12 -
    Release Oni: 44
    Break Vases: 36
    Enemies: 2 Minotaur Demons, 1 Spiked Demon
     ___/|____|\______________________________________________________| |_
       |||    |/                                                     \___/
       |||   ================ PART 5: MISCELLANEOUS ================  |||
      /___\                                                     \|    |||
       | |                                                            |||
       |_|                                                             \|
                 =============== ADDITIONAL TIPS ===============
         Below are some basic tips that give you hints or clues on how to generally
    find or complete things in the game, and with lots of witty titles that I
    created myself! If you're new to this genre or just plain suck at video games,
    this section is for you (which means all of you besides me should read this).
    Oh, if you were offended by that last sentence, HA HA! Loser!
    While looking for Fluorite or other hidden items, press the X Button everywhere
    (particularly against walls). You'll be surprised at the stuff you find.
    Don't be afraid to use healing agents. There are quite a few to be found in the
    game and you certainly can afford to use some every once in a while. Use
    medicine or herbs while fighting bosses or as Kaede, but never Samanosuke in
    normal territory (he can absorb souls to get the life he needs).
    Search and find all of the locations of Power Jewels and Magic Jewels so that
    you can increase your Vitality and Magic Meters. Having higher maximums will
    help you more than you can imagine.
    Save as often as you can, and preferably have multiple files at once.
    Therefore, if you mess up, you can go back without having to forfeit much. If
    you have multiple files for the same game, and you find out you made a big
    mistake by using those 8 medicines at once, you can magically erase it all and
    start from where you still had them.
    A lot of the time the downfall and death of Samanosuke can be due to
    carelessness. You think that the enemy isn't getting any hits on you, so you
    can push for more attacks. Don't be stubborn. Most of the time the enemy will
    hit you hard when you try to grab for more. Don't push it, just be patient.
    Sometimes if you defeat an enemy in an alternate or particularly challenging
    way, you'll get more or better souls. For example, if you defeat a Cloaked
    Demon by ground stabbing its invisible head while it's in the ground, you'll
    get more souls, including yellow life-replenishing ones. Try different methods
    to get better stuff.
           =============== FREQUENTLY ASKED QUESTIONS ===============
         I get loads of mail each day from readers wondering how to do something.
    Most of the times it's "How do I start my computer?" or "Where in the world in
    Carmen Sandiego?", but every once in a while I get a worthwhile question that
    isn't answered in the rest of the FAQ. If several people end up asking it, then
    I deem it "Frequent" and put it in this section. Thus the title "Frequently
    Asked Questions". Oh yes, and there are answers here, too. I'm not THAT cruel.
    Q: How do you move the tiles in the Water Puzzle?
    A: To move the tiles, you must hold down the X button and then move the D-Pad
       the desired direction. Be sure the tile you want is highlighted beforehand,
    Q: What scenes can I skip though in the game?
    A: You can skip through the intro movie, Yuki's Letter, the ending movie, and
       the credits by pressing Start. Unfortunately, you must watch everything else
       in between, which becomes quite tedious when you've played the game through
       five times already.
    Q: Did Capcom cut out a scene from the US version of the game?
    A: Sort of. The scene where Hecubus takes Yumemaru into the Dark Realm was
       modified due to some "controversial" material. If you'd like to see the
       unedited Japanese version of the cutscene, go to
       http://ps2.ign.com/news/33472.html and take a look at the movie. Don't worry
       about it being very offensive, though, it's just a tad more suggestive.
                  =============== CONTACT INFO ===============
    Have some questions about the game? Comments about my FAQ? Know something I
    left out? See info I got wrong? If there's something you need to know or say
    about my FAQ, be sure to:
    E-mail me Questions or Comments: croco64@yahoo.com
    1. Try to find what you need in the FAQ first. I've spent hours and hours
    writing all this, and for a reason, so look here to try to find the answer to
    your question(s). If the information you ask for is already in the FAQ, I will
    likely just direct you to where it is in the FAQ.
    2. Put the word "Onimusha", "Onimusha: Warlords", or similar phrasing as the
    title of your e-mail. This makes things a lot easier for me.
    3. I am very happy to have you contribute to this FAQ, and by all means send in
    what you know. However, I do not want you to send me information on any of the
    incomplete sections of the FAQ. What you send I'll probably already know.
    However, if I miss something or something you know of doesn't fit anywhere
    else, please send it in. Be sure to include a name or alias for the Credits
    section. If you do not, I will assume that you wish to remain anonymous (unless
    you send one at a later date).
    4. I respond to 99.9% of the e-mail I get. If yours is in the lucky .1% that
    doesn't get a response, it may be that your e-mail is dated for a past date and
    is buried in my old e-mail, you didn't send it to the right address, or I just
    feel lazy or don't want to respond to your question. Even if your question is
    moronic or your e-mail incomprehensible, I'll still probably respond to mock
    5. Do not send me any spam, "chain" type e-mails, or pictures. These are
    annoying and take up unnecessary space in my inbox. Also, don't send multiple
    e-mails asking the same question. It will just make me hate you more. Oh, and
    asking me to respond ASAP won't affect the response time at all.
    6. If you are the webmaster of a site and wish to use my FAQ, you must contact
    me requesting permission. In this e-mail, be sure to include your site's URL. I
    will tell you right now that I do not give permission to everyone who asks.
    Only the sites that I think have good quality will be granted permission. A
    quick reminder: using my FAQ without permission is illegal, and appropriate
    legal action can and will be taken if you steal this document. I do check
    around the web to see where my FAQ is.
    INFORMATION REQUESTED: If you have any information on the specific
      requirements for attaining ranks, please send it in to me. Full
      credit will be given.
                  =============== CREDITS/OTHER ===============
    - Trevor Covert: For his great work on copy editing the FAQ.
    - NEO101: For the names of several key characters, including Guildstern,
       Osric, and Hecuba.
    - Big Daddy Bowman: For the name of the Doppleganger and Hecubites.
    - Xylo186: For information on the Minotaur Demons and the Skull Clouds,
       as well as a nice reminder of the Strike Attack.
    - JP: For letting me know what the Soul Absorber does.
    - Anonymous: For the information on what Fluorite unlocks, the Holy Armor, and
       Kaede's attacks.
    - Dave: For informing me that you can kill the Demon Warriors below on your
       first time on the Keep's balcony.
    -IGN Guides: For the detailed solution to the Water Trap Puzzle, the
       for the Rankings Guide, and some of the stage information I missed for the
       Oni Spirits game.
    -Game Informer Magazine: Gathered information for the introduction from
       their March '01 issue. Ha ha, that Reiner.
    -Onimusha: For the item and weapon descriptions.
    -The Onimusha Instruction Booklet: For the Story, Character bios, and
       Item descriptions.
    *Capcom: For the fun and fantastic game Onimusha. C'est bon!
    *Links Digiworks: For the totally bitchin' CG movies. Way to go.
    *Jeff "CJayC" Veasey: Well, might as well suck up a bit. Maybe I'll get
       FAQ of the Week for saying "Thanks CJayC! I love you!".
    *Cool Ranch Doritos: Yech! These things are awful! Why did I put this
       in my Special Thanks section?
                                   *   *   *
    The following sites have been given permission to use my FAQ:
         *GameFAQs (www.gamefaqs.com)
         *PlayStation Cheat.net (www.psxcodez.com)
         *Neoseeker (www.neoseeker.com)
    No other sites have been given permission to use this FAQ. Please contact me if
    you see this FAQ anywhere else.
    Check www.gamefaqs.com for the most recent version of this FAQ.
                                   *   *   *
    Want a short, to-the-point FAQ that doesn't ruin any of the story? Check out
                =============== CLOSING STATEMENT ===============
         That wraps everything up. Here you are, at the end. La fini. Whatever it
    is in Spanish. I wonder why I ever have closing statements. I never have
    anything worthwhile to say. I just know I need to finish everything up somehow
    without just leaving it there. OK, I guess I'll make some loving, touching
    message so you'll all remember me forever and ever. "Thank you all so much for
    reading! I love each and every one of you! Come give Croco a hug!". Was that
    good enough? It better have been. Now get out.
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