hide results

    FAQ/Walkthrough by BAnderson

    Version: 1.0 | Updated: 09/29/00 | Search Guide | Bookmark Guide

                            REISLIED: Ephemeral Fantasia
                             Version   1.0,  09/29/2000
                  The latest version is always sent to Gamefaqs
                       2000 SCEI                RPG
                    Memory Card 270KB     SCPS 10112-4
                           Dual Shock Compatible (1 and 2)
                         Guitar Freaks Controller Compatible
                           UNDER CONSTRUCTION!!!
      I suggest you load a Japanese reading program into your browser
         Don't ask me where to get one, I use A Japanese O.S.
                             Written by: Bodi Anderson
                                E-MAIL NOTE:
                     Everything I know about the game is in here or will be soon.
    Please be patient and don't send me e-mail demanding to know something not yet
    in the FAQ.  However if you have a problem understanding something please
    e-mail me.  I also realize that sometimes I don't update enough so feel free to
    e-mail me with walkthrough questions.  Please realize that I'm not being paid
    to answer your questions so be polite or be ignored. Also, be sure to put
    "Reislied" in your subject header.  Sorry, but I've received too many rude
    e-mail in the past, and I'm tired of dealing with whiny idiots who obviously do
    nothing but sit around playing video games all day since their communication
    skills are dwarfed by my pet chinchilla. In other words IF YOU E=MAIL ME BE
    POLITE OR BE IGNORED I do realize, however, that most people don't fit this
       Also after the US release of he game I'm not sure how well I'll remember
    where everything is and all the secrets.  THIS GUIDE IS FOR THE JAPANESE
    VERSION of the game.  Sorry but it's hard to remember things after not playing
    a game for a long time.
                       I WILL TAKE YOUR E-MAIL ADDRESS
                      AND USE IT TO SIGN YOU UP FOR AS MUCH
                            ANNOYING JUNK MAIL AS I CAN!!
    DISCLAIMER:   This FAQ is meant for personal use only and can only be
    reproduced electronically. This FAQ can be altered as long as the disclaimer
    remains unchanged. This FAQ is owned, made and copyrighted by Bodi Anderson.
    Please don't steal or reproduce any ideas or content from this FAQ or I will
    track you down like the sick creature you are! Please distribute the FAQ only
    in its original form to your friends and lovers of Reislied. No parts of the
    FAQ may be reproduced or used in any sort of publication or web page without
    the author's express written consent. This FAQ cannot be sold for profitable
    purposes, any person or organization attempting to do so will be prosecuted to
    the fullest extent of the law!  Reislied and most of the character and
    place names in this FAQ are copyrighted property of Konami and Sony.  I, Bodi
    Anderson, have no professional relationship with any of the aforementioned
    companies, and I am simply a fan of their great games. This FAQ is dedicated to
    all of those who waste their time translating Japanese games and all the nice
    people who love PoPoLoCrois (My favorite game). Enjoy!!  END OF DISCLAIMER
    1.   Introduction
    2.   The Story
    3.   Basic game controls
    4.   Menu Mania!
    5.   Real Time System
    6.   Let's Fight! (Combat)
    7.   Buy, Sell and Save!
    8.   Role Call
    9.   Walkthrough Part One
    10.  Walkthrough Part Two
    11. Skills List
    12. Magic List
    13. Items Guide
    14. Secrets
    15. Thanks
    VERSION HISTORY (All postings Japan Time)
    Ver 0.2, 8/15/00:  Just bought the game used for 4,500 Yen and decided
                    to do a walkthrough.  Just the basics for now. If you
                    can help please do there are no guides available in
                    Japan at this time so any help / hints would be
    Ver 0.4, 8/27/00:  Sorry to take so long and not include so much but
                      I am super busy now and have rarely had a chance
                      To play the game.  Luckily I got the guide and
                      Next week I'm free, so look for more updates!
                      I added a little to almost every section and made
                      Some corrections.
    Ver 0.6, 8/31/00:   Added how to get Bagos and Noo.  Also exploring
                       hints, items section and more skills.  More to
    Ver 0.8, 9/22/00:   Sorry again but really I have no free time now.
                       Added Bic, Fang and Kalhint as well as info about
                        the 3 treasures enough to keep everyone busy for a
                        while I hope. Please mail me with questions.
    Ver 1.0, 10/5/00:   Walkthrough and abilities finished!  Still need to
                        finish magic section but that may or may not
                       happen depending on how much free time I have.
         Reislied is the first true RPG for the PSX2, and since I did a walkthrough
    for PoPoLoCrois, the first RPG for the psx I felt kinda obligated to a
    walkthrough for this one.  The world is pretty much straightforward fantasy
    with all the classic elements.
    The graphics are very clear and beautiful and all polygonal (one step above
    Evergrace).  The game also has a quick combat system (Sorry but in games like
    Chrono Cross it seems to take 2 minutes just to zoom in and begin the combat),
    and fast loading times throughout. Another nice feature is the Guitar Freaks
    controller bit.  If you're a music game fan like I am the little music parts
    add to the fun of the game.
          Reislied also introduces a real time system.  The clock is always running
    in the game and where you are at certain times affects what will happen and
    what characters you'll meet.  It's quite reminiscent of Seiken Densetsu 3, but
    sometimes makes for you having to dash from one place to another with no time
    to do things like buy equipment.  Despite this system the game still has no
    overall time limit so players have plenty of time to explore.  With 12
    characters to recruit and tons of hidden dungeons and secrets Reislied should
    keep you busy for a while.
       Overall it's a pretty good game. Yes, it's no Final Fantasy 9, but it is a
    very decent RPG.  The game has a lot of non-linear elements to it without
    sacrificing plot (Like SaGa Frontier did). Like always, since this is a pure
    RPG I'd only recommend playing if you can at least read (though not necessarily
    understand) basic Japanese such as katakana.  Doing so will make you experience
    much easier and enjoyable.  Still, for the sake of those of you who have zero
    Japanese ability I've believe I've made this walkthrough pretty
    straightforward. Enjoy…
    2. THE STORY: (My slightly embellished translation of the intro. in the manual)
       It is the land of sun, sea and freedom , the Isle of Eternal
                             summer, Pandule.
        An island protected from the evils of the outside world, free from
                  civil war, and filled with abundant nature.
       It is a place that once you arrive, you never want to leave.
       In fact no one who has ever come to Pandule has ever
                      left its magical shores.
       From this island of Pandule one letter has come to a young man
                 inviting him to the otherwise forbidden land.
       The caller is the ruler of Pandule, the great Zelhapolis.
       For in five days there will be a royal wedding, and this ceremony
                          is in need songster.
       And the youth who presence has been requested is just that man.
       Yet there is still one more request
       To be found on the fantastical island of Pandule
    Analog Stick: move characters and select from menus.
    D-pad:. Just the same as the above
    Circle:  accept, search, talk.
    X: Cancel, (press while walking to run.)
    Triangle: Zoom. (Fast Forward during event scenes!)
    Square: Access Menu
    Start: Pause
    Select: Map
    L1:  Rotate Camera
    L2:  not used
    R1:  Rotate Camera
    R2:  not used
    Analog Stick: move characters and select from menus.
    D-pad:. Just the same as the above
    Circle:  accept
    X: Cancel
    Triangle:  change view
    Square: Semi AI combat mode toggle
    Start: Pause
    Select:  none
    L1: Character change
    L2:  Semi AI combat mode toggle
    R1:  Character change
    R2:  Full AI battle combat toggle mode
    NOTE: Pressing forward on the stick/D-pad is just like pressing circle.
    MUSIC GAME (Default)
    Start: Start song
    Select: help/config
    D-pad right :Blue
    L2 :Red
    L1: Green
    Circle :Pick
        Many times here I will refer to pictures in the manual that comes with the
    game.  If you don't have the manual, tough luck.  But the game should be pretty
    easy to understand. All page number references should be used with the manual
    NOT this
    ALSO:  "xx" refers to number variables
                 (a) or (b) etc. means check the corresponding note below
         When you press Square once you'll see a compass.  Inside the compass is a
    clock. THIS IS IMPORTANT! Always be sure to check the clock. The number is what
    day it is.
          Press square again to get the menu commands. Use the D-pad to scroll
    through the options and press circle to select.  Alternatively just use the
    shoulder buttons once you're in a menu.  When you call up the menu you'll see
    the following at the bottom of
    the screen.
       PARTY'S LEVEL  xx                    EXP.:              xx
                                            EXP to next level:    xx
           Looks a bit like this:
    Name                                                        Level
    HP                                                          Lv. xx
    MP                                           Picture        EXP
    STATUS                                                      next level
      (a)Style      (b)party                                    xx
                                                    Status Problems
                                                   (if you have any)
    HP xx/xx                     Morale: xx
    MP xx/xx                                                    WEAPON
                                                                Weapon Name
    STATS                      BATTLE STATS            *  *  *  *  *
    Strength: xx               Attack Power               ACCESORIES
    Wisdom: xx                 Defense                        acc. 1
    Agility: xx                Magic Attack                   acc. 2
                               Magic Defense                  acc. 3
    Attack Elements(c)                                 ATTACK STYLE
    L-H-F-D-I-D-W-M-Ic-Wa-E-T-Ea                      (a)
    Defense Elements(c)
    PARTY'S LEVEL(d)  xx                    EXP.:              xx
                                            EXP to next level:    xx
    (a): Here you can choose your AI combat style. Choose between
              オフェンス  Offense
              バランス     Balance
             ディフェンス   Defense  (note:  Japanese characters here)
    (b) This chooses to kick out (temporarily) a member of the party.
        The maximum number of members at any given time is 3.
    (c) The letters refer to the following. (note: Japanese characters here)
         Displayed like: Letter / English / Kanji
    L / Light / 光
    H / Heat / 炎
    F / Fire / 火
    D / Dark / 聖
    I / Illusion / 玄
    W / Wind / 風
    M / Music / 音
    Ic / Ice / 氷
    Wa / Water / 水
    E / Evil / 邪
    T / Thunder / 雷
    Ea / Earth / 地
    (d) The party's level and character's level are different.  The Party level
    affects all members HP and MP while the Character Level affects all other
    stats.  This way when you recruit new members they don't have pathetically low
    HP and aren't killed in one blow from the enemy. A nice idea if you ask me.
    4.2 ITEM MENU
        This is pretty standard you'll get 4 choices (accessed by pressing the
    circle button).
    Equip/use      Sort
    Auto-sort       Throw Away
    Green Items: can be used
    White items: can't be used
    Blue Items: Can be equipped
    Red Items: Are items already Equipped
    4.3 SKILL MENU
        Also pretty easy.  Again you have 4 choices.
    Explain         Sort
    Auto-sort       AI Command (on/off)
    You'll see a choice of skills below. They'll look like
    NAME                 ELEMENT        LEVEL   AP used    AI
    Obviously "Explain" is useless if you don't understand Japanese
    "AI" will turn on or off the command as a possibility in the AI auto-battle
    4.4 MAGIC MENU
        Looks familiar.
    Use               Sort
    Auto-sort       AI Command (on/off)
    You'll see a choice of magic below. They'll look like
    NAME                 ELEMENT        MP   AP used    AI
    Refer to the Status screen (4.1) for magic kanji translations.
        Hey guys. It's all in English!
    4.6 SAVE MENU
         In order to save Press the Square button and select the save option.  The
    time displayed on your save is the day and the time of day in the game, not how
    long you've been playing the game.  You can't save during certain times and in
    certain places.
        The game works on a semi-real time system.  If you're bad at keeping
    appointments maybe you should play another game.  No, seriously.  The game has
    a constantly running internal clock.  Where you are during certain times
    determines how the plot unfolds and which characters you can recruit into your
    party.  In essence you only have 5 game days to beat the game.  This seems like
    a lot, except the game clock is pretty fast.
        Often times towards the beginning of the game you'll be teleported to a
    specific place if you miss the time event.  Always be sure to keep track of the
    time of day (see menu section).
        There are 4 distinct times of day as seen on page 3 of the manual. They are
    morning, noon, twilight, and nighttime. These of course effect many other
    aspects of the game.  What exactly they effect is up to you to find out.
        Many times here I will refer to pictures in the manual that comes with the
    game.  If you don't have the manual, tough luck.  But the game should be pretty
    easy to understand. All page number references should be used with the manual
    NOT this faq.
    Attack --> attack list
    Magic --> Magic list
    Item --> Item list
    Style --> Offense / Balance / Defense (top to bottom)
         When combat begins you'll be informed of what and where the monsters are
    (top left of screen).  There are three areas to the battlefield, A, B and C. 
    These can be seen on page 23 in the manual.
        When the action begins your action counter (the little vertical gauge by
    your stats) starts to  fill up.  When it's full you can take an action. 
    Basically the AC gauge is a lot like the ATB version in the Final Fantasy
    series.  When you take an action it's reduced, as time passes it fills up.  For
    instance most attacks cost 2 AP (Action Points), yet magic (depending on the
    spell) can cost a lot more!
     All combat is REAL TIME. So choose your commands quickly.  If you're unsure
    what to do press the pause button while you look at your choices.
     As you fight and use your skills your level in these skills will go up. Be
    sure to use all of your skills regularly.  As you attack skills go up in level
    you will learn new skills.  For instance when mouse has a "Cut" skill of 3 he
    gains the "jump cut" skill. See the skills and magic section for more
    All status effects carry over to the next battle, but you don't have to deal
    with them in between.  For example if you're poisoned you won't loose HP
    wandering around the field, but you will still be poisoned when you enter your
    next battle.
    Bad status is listed on page 25.
    STATUS     SYMBOL                EFFECT   (Cure)
    Poison        Green vial        Loose HP at regular intervals
                                        (Cured with item/spell)
    Paralysis     Lightning         Can't Act (Time cure)
    Sleep         ZZZZ              Can't Act (Cured by being hit)
    Blind         Eye               Hit rate down (Cured with item/spell)
    Freeze        Stone block       Can't Act (Cured with item/spell)
                                    If all characters frozen, Game Over.
    Zombie        Skull             Random Attack (Cured with item/spell)
                                    If all characters zombied, Game Over.
    Confusion     ???               Acts randomly
                                      (Cured by being hit / Time cure)
    7. BUY, SELL & SAVE:
    When you go to a shop there are 2 choices the top one is always buy and the
    bottom sell.
    In order to save Press the Square button and select the save option.  The time
    displayed on your save is the day and the time of day in the game, not how long
    you've been playing the game.  You can't save during certain times and in
    certain places.
    8. ROLE CALL:
        The hero of the game.  He's a wandering Musician
     Mouse's talking stringed instrument. Always making annoying smart-
          alec comments.
      A royal soldier who is in love with Zelhapolis.
    Royal general of Pandule.
    Soon to be Prince.
    Princess of Pandule.
    Daughter of the innkeeper.
    A tough and brazened man of the sea.
    A dirty ol' painter (think of the movie "Horse's Mouth" )
    The Royal magic engineer.
    Every RPG has a cute and annoying character.
    Do you think it's just a coincidence he uses fire attacks?
    Tough lad with a spear and a flute.
      To say that he's bull-headed is an understatement.
      Big Bird's evil country cousin.
      Very pretty if you can just look past the sankes.
    9.1 DAY ONE
         The story begins with Mouse on a ship headed to Pandule.  The boat guide
    asks to sees Mouse's letter of passage. It is from someone on the island who
    has invited mouse to play. Pachimo then asks mouse if he's looking to find a
    cute girl to get it on with on the island. You can choose one of 3 replies (in
    English!). The guy drops you off and says that the ship will be back in 6 days
    to pick you up.
         After he arrives he meets Rumi, a bodyguard. She is surprised at how young
    he is. She explains that Pandule is a small island with only 400 people living
    there.  Now since there's going to be a Royal wedding  it's particularly
    lively, but usually Pandule is a quiet, serene island. Mouse then asks about
    the Princess's bothered. Rumi Explains that he's not from the island and that
    his name is Zelhapolis (Sounds kinda like a city). All the while Pachimo is
    making annoying comments to mouse about how cute Rumi and such.
       Rumi then takes Mouse to his room and explains that Zelhapolis will come
    later to pick him up. Until then she suggests that Mouse roam around town. She
    then says to stay close to town since there're monsters around the beaches and
    mountains. Before you set out you have a chat with Pachimo. He says that since
    Zelhapolis is royalty that the pay for this gig should be good.  The inn keeper
    then comes in and explains that he's been running the inn for 30 years or so
    and that this is the first time some one so important (invited by Zelhapolis )
    has come.  He than babbles on about various other stuff, Pachimo wonders if
    he'll ever shut up. Finally he says there's a map by the
    bed you can use.  You get the map then. If you want to rest in the bed you can
    choose 1, 3, or 6 hours of rest. Go out and explore!
          In the hotel you can find a wind ring in a cabinet on the same floor. If
    equipped it will increase your magic power by 30 points. Eventually Rumi will
    track you down and take you to Zelhapolis.  You'll meet Bagos (The big guy)
    first.  Finally Zelhapolis thanks you for coming and says he can't wait to hear
    your songs since Mouse is also known as "The Fantastical Songster" . He says he
    invited you first to see your skill as a player. He goes on to say that the
    wedding will be 5 days from now and he'd like you to get accustomed to the
    island in that time and perhaps compose a wedding song based off of your time
    on the island. He then will ask you if you wouldn't mind
    playing for the wedding. (YES/NO)  He says he'll give you 100,000 G for
    payment.  Your advance will be 10,000 G.  Needless to say Pachimo is thrilled
    by this!  He then calls out the princess (Who, oddly enough has no nose!). 
    Pachimo of course has to comment on her beauty and Mouse's response is funny. 
    You find out her name is Roleiyu. She gives you Pachimo back and Mouse is
    granted the inspiration for a new song! (That's what all the lights and music
    are).  You then go to the music mini-game. P.S. You don't get the 10,000 yet.
         For the game press select for help (top) or config.  Use the d-pad up and
    down to scroll thorough the options.  The trick is to press the PICK key and
    the right color just as the colored block is inside the line at the top.  If
    you've played "guitar freaks", "Beat Mania", or my favorite, "PoP N' Music" 
    this should be pretty easy for you. If not don't worry, you can't loose. 
    Personally I suggest you look at the config, Config Type-C seems to be the best
    for me.  Afterwards you'll get a rank from A (best) to E (Worst). I don't think
    it matters how you do since I tried it once (E) and again (Rank A) with nothing
    changing.  Zelhapolis then tells you to go explore the town.  Along the way
    Rumi asks if you're worried about playing the wedding. You explain that while
    the princess is beautiful you are here to play upon Zelhapolis's request and
    that's all.  Rumi says "Zelhapolis..." and walks off. Pachimo thinks that Rumi
    might have a thing for Zelhapolis.
       Now you can roam around.  When it gets late enough you'll be teleported to
    the castle.  You should try to find the princesses room before the guards all
    wake up.  If you don't find it it's okay since you'll be teleported to the
    princess' s room where you find her looking at the stars.  She says something
    about the island being a prison and then leaves.  Pachimo then suggests that
    you get out of there quick. Eventually you'll be teleported back to the inn and
    it will be the next day.
    NOTE: Even though at midnight it's technically day 2. I'm going by my system,
    which is when you wake up it's a new day.
                                 END OF DAY ONE
    9.2:   DAY TWO
         The innkeeper suggests you go to the sacred stones, since everyone else is
    doing so for the wedding.  They can be found along the shore.  He's going and
    suggests that you come along.  Apparently when Royalty pray to the sacred
    stones they are given a jewel in return. Pachimo then remembers what the
    princess said about the island. He then double checks to see if you want to go
    collect shells or not.  I chose yes and Rina (The innkeeper's daughter) came in
    and asks where you went. She rushes after you.
          When you get to the Beach you see Rumi bathing. She tells you that the
    rock thingy doesn't start till 8:00. She says that she's there just to relax
    since she's nervous about the wedding.  She then gets ready.  Now you'll get
    into your first easy fight.  Just press the circle button and you should win. 
    She remarks on how strong you are.   You may have time to fight again.
    Eventually you are teleported to the worship area. Now watch the wacky snake
    priest dance.  Rumi remarks it's the first time she's ever seen such a thing.
    General Bagos then takes you aside and says he want to talk to you later and
    tells you to meet him at the castle. Rumi wonders what you'll talk about. 
    Pachimo comments on how she's been acting stranger and stranger.
         Don't worry about trying to get to the castle.  Even if you run as fast as
    you can, you still won't make it.  Instead wander around, fight and get
    treasure.  Finally you're teleported to the castle.
         When you arrive she's making a funny face. She then insists that she's
    coming along since whatever Bagos has to tell you he should tell her as well
    (She demands). You then meet Bagos, who introduces himself as general of
    Pandule.  Bagos tells Rumi to fetch some drinks but she gets mad and demands to
    know what he wants to tell you.  Bagos insists she's always like that.   You
    follow Bagos into a meeting room and he asks you what you think of Pandule.
         He tells you he loves the island and everything on it except…  Well,
    recently he's been feeling uneasy.  He doesn't know why but this feeling has
    been growing in him every day.  He asks you not to think him strange but
    recently he's been looking around the island.  Recently there's been a lot more
    monsters and other strange things.  He says that he's sorry to suddenly dump
    all of this on you except that he feels that since you are not of the island
    you might understand his feelings.   He then asks if you think he's strange;
    (YES/NO) choice.      I chose "no" and he seemed to be happy that he is not
    alone.  He then asks one more favor of you.  He asks you to keep your little
    conversation secret and report anything funny to him.
         After this you're free to wander. I decided to practice my guitar there
    (this can be done anytime by accessing Pachimo in the items section and
    scrolling through you previous songs).  Then I took a step and BAM! Monster
    attack.  Pachimo wonders what the heck happened.   There are now monsters
    everywhere and watch out, cause they're tough! Make you way out of the castle. 
    As you do Rumi will find you and ask what's going on.  She says that she wants
    you to meet her at a restaurant at 7:30 tonight .  She says it's a message from
    Zelhapolis, so you better be there.  She then gives you a map.  Press select to
    access the map screen and look where you're supposed to be.
        Now hall ass ASAP to the restaurant, where you'll find her waiting.  She
    asks if you want to know anything about..
    1   The Princess  (A beautiful and gentle woman.  She's really…
    2  Zelhapolis  (A splendid person.  She'd do anything for him)
    3  The Wedding (In the castle 21:00 5th day. Chapel at the top of the
    4   Rumi  (she gets embarrassed)
          Ask her about everything then ask about the princess. When you do this
    she gets mad and storms off. Pachimo tells you not to be such a jerk.  Mouse
    goes and talks to Rumi.  She apologies saying she feels a little ill.  She then
    says it's her fault not yours.  It looks like she's a little jealous. Then she
    leaves and you're free to wander and buy supplies.  Also the second time you
    ask about Zelhapolis she says that ever since he's been around the monsters on
    the island have increased. Suspicious , huh…
         Now you can run around all you want and you don't even have to go to
                          END OF DAY TWO
    9.3: DAY THREE
         Now you should head towards the inn if you want to later be able to
    recruit Rina (The innkeeper's daughter).  You should be at the inn between 6-10
    AM.   Talk to the inn master at the desk and an event will start.  You ask
    where a good place to play music is and the inn master tells you that the north
    forest is good. Rina hears this and she wants to tag along (YES/NO) choice.
    Choose YES of course.  From here she takes you on a tour of the town and you
    play a song for her and you get to see another ceremony.  Now run out of the
    front gate of the ceremony place and Northeast you'll find a treasure chest
    with a map of the area! Now go out the east exit of that map and follow the
    path Northeast again. Here you'll stumble along a map for
    this area as well.  Also, if you want head out the north exit of the last map
    (where the ceremony was) and head Northwest to find another map (if you have
    time).  Eventually Rina will have to go aback to work.
         You now are free until 7:45PM. Find a shop and buy some red apples to
    recover your HP.  Go to the "Mall", all of the brick buildings around the city
    square (more of a circle).  Here you'll find a variety of shops.  If you look
    around the Mall hard enough you'll find the blacksmith shop (farthest lower
    right hand corner on the map with the inn).  Come here later to upgrade your
    characters' weapons.  Notice the 5 stars below the weapon on your status
    screen.  Each character's weapon can be upgraded 4 times!
         At 3:15 if you're on the center map a dance will take place.  Eventually a
    castle maid will fetch you and take you to see Zelhapolis give a speech. Then
    suddenly, you're rudely interrupted by bandits!  The Bandit King is named
    Kalhint.    After the fight the princess is disturbed that Zelhapolis killed
    the bandit so brutally.  Zelhapolis also tries to intimidate you by asking if
    you're still man enough to stay on the island, since it must look dangerous. 
    He then assures you that you're safe as long as he is there. (A hint for his
    future wife to pick up on).  He then assures you that you'll never have
    anything to fear from the island as long as he's alive.  After all you're his
    new "friend", "Ha ha ha ha".
           Now wander for a while if you want. Hey why not get another map? To get
    the map for the area to the east of the town center simply follow the road
    behind the inn east.  Now take a ramp a little south on the next map and follow
    it east till you run into a house.  This is a school house go inside and talk
    to the kids by the entrance they'll give you a map of the area.
                              END OF DAY THREE
    9.4: DAY FOUR
          At 6AM you'll cut to a scene with Noo, an engineer.  Then you'll see the
    princess and  Zelhapolis.  He's giving her a pep talk about tomorrow's wedding,
    telling her how she'll always be his from tomorrow.  After he leaves she says
    that she is no one's
         Sometime in the morning hours I suggest you go to the castle.  Here you'll
    run into Zelhapolis and company rehearsing.  He gives you a pep talk about
    being an important part of the wedding and a chapter of the islands history. .
    Then Noo comes and Zelhapolis introduces him as the magic engineer of the
    island.  Noo seems to be having a problem with a machine for the wedding.  He
    then invites you to dinner at 8:00PM that night.  Pachimo doesn't like
    Zelhapolis, and thinks he's stuck-up and cold
            Now if you feel like it head towards the castle make a left before the
    first plant in the walkway leading to the castle and walk towards the tower
    (maybe you have to go right, I forget). This will take you outside follow the
    path till you run into the princess (auto-event when you're close enough).  She
    will then speak to you privately.  You begin to say to her 1. "I want to help
    you" or 2. "I want to get off this island".  Well I said #1 and she said that
    she didn't need any help since she understands Zelhapolis true power better
    than anyone else.  She then calls you silly and tells you that you had better
    simply resign yourself to Zelhapolis's will, like she has.   She then says
    "Today many people will be unhappy" and "No one can stop it.. No one…" as you
           You now have some free time so how about getting more town maps! (Only
    if you want).  Use the city central map again and exit west (there are 2 exits
    take the north one). Now follow the windy roads to the west map and then to the
    Southwest map.  Here follow more windy roads till you come to a temple looking
    thing.  Inside search the bookshelves and you'll find a map!  Now head
    northwest  (to the map west of the city central).  Here you'll come to a small
    temple. Inside pay the man 30G, he'll tell your fortune and give you a map.
        At 7:30 the dinner begins (someone will pick you up).  At dinner Zelhapolis
    remarks on how beautiful his collection of crowns is (the one's he got through
    the strange ceremony he's been doing lately).  He then proposes a toast to the
    royal wedding.  He gets a little miffed when his bride doesn't participate in
    the toast.  He then asks Rumi if she was the one who prepared the wine.  When
    she says "yes " he makes her taste it.  Well it looks like a pretty strong
    drink to me! (he heh).  Zelhapolis then accuses Rumi of trying to kill Roleiyu.
     Rumi responds by saying that ever since Zelhapolis became engaged to Roleiyu
    that he's changed and she's sure that Roleiyu is really a demon!  Rumi says
    that she's served Zelhapolis for a long time and that she was only trying to
    protect him (She may also be trying to admit her love for him).  She pleads
    with him as she's dragged off.  Zelhapolis accuses her for being jealous.
          Roleiyu then says that Zelhapolis is trying to manipulate the islanders
    like dolls.  Zelhapolis responds by saying that they are his "cute little
    dolls", and that Rumi simply slipped from hi grasp a little.  Roleiyu replies
    that there's no way Zelhapolis can keep all the people in check.  Then they
    realize that Mouse has heard their whole conversation.  Zelhapolis then says
    that only he can act freely around the princess.  The only other person who can
    do so is Mouse after all he composed such a nice song for the future queen
    (said with a touch malice).  Zelhapolis then goes on to say something like
    "It's too bad about the fireworks, I would have like to have seen them". Then
    suddenly there's a BOOM and a soldier comes to tell them that  suddenly there
    an explosion from the fireworks machine that Noo was building.  Mouse goes to
    check it out.
         Upon arrival Noo says that unfortunately General Bagos was inside when the
    blast occurred.  Bagos mumbles something about a magic sword then apologizes to
    Mouse for failing (failing what I wonder?).  His last words are that "The
    kingdom of Pandule must prosper.."  Pachimo then says that he's sure that
    Zelhapolis set this whole thing up.  Then the happy music starts and you're
    free to run about!
         If you have time (you've got to get there before 12AM), I suggest you run
    to the pub.  You'll have to be quick. What you need to do is go east right
    after you get off the castle bridge this will bring you onto the next map
    (which you should have a map for).  Now head south east along the gray
    cobblestone road till you come to almost the bottom of the map.  Here enter the
    large gray building (entrance facing north) in the middle of the south most
    part of the map.  This is the pub.  Here an event will begin and you'll meet
         She'll be sitting at the bar (indigo hair) go up and talk to her.  She
    says that this is a adult place and that you'll get nowhere with out adult
    trappings (i.e. liquor).  Go to the bar tender and buy a 200G bottle of liquor.
     Now go back to Kleya and give it to her.  She's a little drunk but she figures
    out this is the first time she's met you.  She asks to look at your watch sine
    that's how she remembers people.  She's impressed with your foreign watch.  She
    says that she has a magic power over the pub and that only people that she'll
    like can open the door and enter.  She then leaves and Pachimo wonders if
    you're not getting a little desperate for going after a girl like that.  NOTE:
    this event can be completed any time during the first and second week of the
    game (Remember one week is FIVE days, not seven),  simply go to the pub between
    8PM-12AM.  Now feel free to explore the town and break into people's houses and
    steal stuff.  See unlike most fantasy games where you're playing heroes with
    great morals you actually have a reason to steal stuff since Mouse is a thief. 
    Unlike say Final Fantasy 2 (4) where you're a palidin yet you're still
    rummaging through people's drawers.  I always though that was kinda dumb and
    didn't really fit into the plot.
               END OF DAY FOUR
         As soon as day breaks (6AM) you see Zelhapolis and Roleiyu waking up.  And
    Zelhapolis relates that his day if destiny has arrived.
           You're free until 9PM do what you like.  Why not get the map to the
    southeast of the central map.  Simply follow the road to the pub like you did
    last night (see above).  Now go a little west past the pub and take the south
    road. Follow this road till you come to a small pond.  Talk to the man to the
    north of the pond and he'll give you a map.
           For an event you can go to the castle from 12-6PM and go to the tower to
    the left of the entrance (make a left before the first plant in the walkway
    leading to the castle).  Here Pachimo will tell you that the princess' room is
    right above you.  STOP, don't move from this spot and go to your item screen. 
    Here select Pachimo and play a song.  The princess will tell you how much the
    song moved her and you'll learn a new song!  Now play the new song and she will
    give you a flower that heals all party members fully!  Also if you go into the
    castle on the 2nd floor (entrance floor) and run to the room to the southeast
    with all the guards in it and talk to the guards one of them will give you a
    map of the castle.  You might also want to gain some levels by fighting in the
    castle a little.  I also took a rest at the inn for an hour (Go to your room
    and examine the bed).  Doing this will heal your character for free.
        At 8PM another auto-event will take place.  You'll see all the dancers (did
    you notice Rina?) and fire works.  At 9PM the spectacle begins!  Ahh and now I
    understand the Magic sword and the 2 crowns Zelhapolis was after are all for
    this.  Notice Rina admiring you from the crowd.  And yeah I hope you practiced
    your music cause the gig is on! And by the way the new song is pretty hard
    without the guitar controller!  After that little embarrassing feat the
    ceremony continues.
         Zelhapolis calls you to the stage to congratulate you and you're a little
    nervous.  Zelhapolis said he expected you move and calls you a coward. 
    Everyone thinks you're a friend of the bandits.  Roleiyu begs of you to stop
    since you don't have the power to defeat both Zelhapolis and his soldiers. 
    Time then freezes. Zelhapolis wonders why you can still move.  He wonders if
    it's the magic in your music, or if it's your sword.  He then challenges you to
    a duel to which Roleiyu tells you to run away.  Zelhapolis tells you he'll
    never let you off the island.  Don't worry about trying to beat him.
         In the next scene he tells you that the wedding will proceed and that
    neither you nor the audience will remember anything!
                            END OF DAY FIVE
    9.6 DAY SIX
         You wake up on the boat to Pandule!  You've just arrived on the island!
    All your items are gone except for the important ones!  WOW!  After you talk to
    the fisherman Pachimo gets a strange feeling like this has all happened before.
     In fact I think Pachimo might remember everything! After all I don't think
    Zelhapolis realized that Pachimo was alive.  Still, Mouse doesn't seem to
    remember a thing.
          After you sit down with Pachimo he explains it all to you.  Apparently
    there is a time loop going on around the island!  Pachimo says he was keeping a
    diary of all that happened.  He also thinks that you should recruit as many
    friends as you can to help battle Zelhapolis.  He then suggests you make a
    break for it before the old guy comes in.
         At 5PM Rumi will come for you.  Then you'll meet Zelhapolis again. 
    Remember use the triangle button to Fast Forward through event scenes! Though
    the event is a little different this time.  When your finished save your game!
    I found out how to get the 10,000G advance he was talking about.  Now run to
    the City Hall.  This building is marked on the map in the upper left hand
    corner look for the kanji (役所) there.  Go inside and talk to the little boy
    sitting at the desk he'll give you your money.  Now go to the blacksmith
    (Remember I told you to memorize his location earlier) and upgrade Pachimo. You
    have to be at the city hall before 8PM to get your money so run as fast as you
    can!!  Depending on what grade you get on your song you'll get more or less
         Now it's time to start recruiting characters.  The first guy you can get
    is Kyte.  You need to visit the bar located on the southwest tip of the harbor
    (map to the southeast of the city map).  You have to go this bar between 6-10PM
    on days 1-3.  You should try and make it there today.  An event will take place
    as soon as you enter.  Kyte is drunk and he asks if you'll play a song for him.
     He then asks if you can down his strong sea man liquor in one gulp (YES/No). 
    Choose YES.  After that you go outside and he tells you his name and says you
    can come to him whenever you're in trouble.  Except on the 4th day.  He's going
    on a trip that day (see below for the event).  You now have some free time.
         In any case day 6, or shall I say day 1 week 2 will come to a close. 
    Sorry to put this here but I didn't want to spoil the surprise.  Look below for
    the rest of the walkthrough.
         The game is very non-linear from this point, there are a number of things
    you have to do to beat the game and there are multiple side-quests you can go
    on.  Basically your goal is to stop Zelhapolis and if you don't the game simply
    re-starts it's time cycle.  You're first goal should be to get some comrades to
    join you in your quest.  There are a total of 12 other characters you can get
    to join you.  You should be able to beat the game and get most of the secrets
    in 4-5 weeks.  However I think you can take as long as you want.  Remember only
    RARE items can be saved every time the time loop happens.  RARE items include
    equipment, maps and other key items.  See the items section for details.
         This section is divided into 3 parts.  "Auto-events" (Things which happen
    automatically), "Characters" (Characters you can recruit), and "Main Events"
    (What you need to do to finish the game).  I've tried to list the events in
    order, but as the game is quite non-linear it's sometimes difficult.  If you
    can't get a certain event to happen chances are you haven't met the
    prerequisites needed for that event.  Be sure to read the first paragraph of
    each event carefully!  I tell you what prerequisites you need to get the event
    happening there.
                      10.2 AUTO-EVENTS
        The following are all the auto-events that will take place in the following
    THE CITY HALL SO YOU CAN GET 10,000G!! (Oops, you can't do this from the 4th
    week onwards)
      On the second week you'll meet up with Rumi at the docks again. You'll also
    have to play the song for Zelhapolis.  On this week you'll also have to go to
    the sea shrine and talk to Bagos.  These will all cycle till you can recruit
    new friends.  I suggest you recruit Claire, Rumi and Bagos this week if you are
    able.  But at least be sure to get Claire!
      On Week three you'll meet any friends you converted from the last week and
    have a talk at the inn.  Rina will overhear your conversation and run away (see
    more in her character section below).
                     10.3 CHARACTERS GUIDE
                          KYTE: (available from 2nd week)
      In order to get Kyte simply do as you did above (day 6) any time within the
    first 3 days.  He can be recruited any time from week 2 onwards.
         Now go back near the area where you found him any time during the daytime.
     He's standing by a red boat a little east of the pub. Talk to him and choose
    YES. He'll then join your party.  You'll have a fight then and he's recruitable
    from there after during that week.  You can find him next to the red boat
    again.  After you recruit him you tell him about the time warp and what not but
    he doesn't believe you.  Now you have to take him to the castle to prove that
    there are monsters there.  Don't use the front entrance since Kyte is to
    embarrassed to go in that way.  Instead use the door off to the right (east) of
    the entrance bridge.  Just turn right before the first tree on the bridge
    leading up to the castle.  Now follow the path till you come to a door.  Once
    inside a fight will take place.  After the fight Kyte believes your story and
    his magical strength and the power of your watch fuse thus freeing him from the
    time loop amnesia.
                     + + + + + + + + + + + +
                               RUMI: (available from 2nd week)
      On the second day go to the beach just south of the first temple you saw
    during day 2 of week 1.  This is 3 map squares east of the city central map. 
    You have to be there at exactly 7 AM so I suggest you head there ASAP as soon
    as your day 1 events are finished.  Watch out for the crabs on the beach, as
    they will poison you. Be sure to buy some healing items before going there if
    you have time.  To get there go to the second shrine you saw during day 3 of
    week 1.  And east then exit northeast to a beach with some rocks.
      After you speak to Bagos about his problems on day two she'll track you down
    to meet her at the restaurant, like before excepts this time she gets very
    drunk. After going on about Zelhapolis for a while she asks you if you think
    she's weaker than the princess.   Pick whatever answers you want to her
    question (NO is nicer).  You eventually end up walking her home after she
    drinks till dawn.  She apologizes for her rudeness last night then goes inside.
     Just before that she's ask if you really feel... (she cuts off and goes
      On the third day you must head to her house.  This is located on the map
    directly south of the city center.  Her house is on the west side second from
    the top.  When you go to the door you hear her say "There's no turning back I
    must get ready for tomorrow"  You have to be at her house from 12-6PM.  I
    suggest you get the map for this part.  In order to do so you'll need 1000G go
    to the fish store (first on the east side coming north from city central).  Now
    exit east down the stairs to the beach.  From here head south to a shop with a
    blue awning.  Enter and buy something (100G item).  Now sell the item back and
    sell another of your items.  The owner will offer you a map for 1000G.
      Now on the 4th day between 12-6PM head to Rumi's room in the castle.  This is
    located on the first floor (one flight of stairs down from the entrance).  In
    the Southeast corner (more east than south).  When you enter talk to Rumi.
    She's surprised to see you but says she's got to rush off to get ready for the
    dinner tonight.  After she leaves look at the notes on the desk (there are 3
    items so make sure you look at the notes).  These describe the ingredients
    needed for her potion to kill the princess.  Now examine the flower and you go
    into a battle.  After the fight you'll get the "Nightmare Flower" item.  Now
    head to the kitchen (same floor as Rumi's room in the northwest corner) between
    7-8PM on the same night.  Now talk to the chefs. They say that Rumi did
    something with all the glasses.  Now look at the glasses just in front of the
    cupboards east of the chefs.  Now you'll have three choices as to which cup is
    the princess'.  Choose "ブルー" (Blue), the middle choice.  This is which cup
    you're putting the flower (the antidote) in.  Now you have to fight the same
    monster again.  Now it cuts to the dinner scene again except when she goes to
    drink it Mouse steps in and stops it all.  At this point Zelhapolis tells that
    you are perhaps the most interesting fellow he's ever met.
      After the dinner Rumi comes to talk to you.  She asks how you knew what she
    was going to do.  At this point you introduce her to Pachimo and explain the
    whole thing. Her magic strength combines with that of your watch and she's free
    from the bondage of the time loop.
                     + + + + + + + + + + + +
                           CLAIRE: (available from 2nd week)
      Claire is the most important character to recruit.  I highly recommend
    getting her ASAP.  In order to get her you have to go to the bar and buy her
    some wine.  Check the week 1, day 4 walkthrough for this.  After you've done
    this you need to head to her shop the next day (6AM onwards).  You can go to
    the bar and get her on any day but the first.
      Her shop is located just west of the city center map.  Look at the map you
    got for this and there will be some kanji (時計屋 I think).  In any case exit
    to the south but west (not the south exit!) from the city center.  You'll walk
    down a little road to her shop (the only building in the road). BE SURE to
    remember the location of Claire's shop since it will serve as your base of
    operations later in the game!
      Once you enter she'll greet you. Now look around and exit.  When you exit an
    event will take place.  Here she'll realize that Pachimo is alive. She will
    also tell you she has a watch with the same crest as yours.  You then explain
    everything (the time loop etc..) to her and she gets some magic power from the
    inside of your watch.  You can now recruit her into your party.  You'll find
    her at her shop later except from 8PM-12AM she'll be at the bar.
      Now go back into her shop and another event will take place.  She shows you
    her magic chest.  This chest will hold up to 5 types of items and as much money
    as you want and the contents are unaffected by time (As you recruit more
    characters this number will go up).  This means that you can retrieve stored
    items from the chest even after the time warp!
       The chest has the following commands.
        1. Insert / Remove Items (right side are inserted items)
        2. Deposit Money
        3. Take Out Money
       After you recruit Plosi and Rumi go back to Claire's shop.  An event will
    take place and she'll show you her magic mirror.  You can use this mirror to
    call on any characters you've recruited.  This is much easier than tracking
    them all down!
       NOTE: Claire's weapon upgrade shop is located just west of the restaurant
    you meet Rumi at on day 2.
                     + + + + + + + + + + + +
                           RINA: (available from 3rd week)
        Once you've recruited a character into your group on the first day of the
    following week Rina will overhear your conversation about what's happening on
    the island.  She'll then say hello to you and run away.  Now go and talk to her
    father behind the counter.  You tell her that it looks like Rina has run away.
    He'll say that she's always getting into trouble and that you shouldn't worry.
        On the 3rd day at 7PM head back to the inn and speak to Rina's father. 
    This time he's worried since she hasn't been home in a long time.  Now RUN to
    Rina's secret place (the one where you played the song for her before).  This
    is located on the map 2 squares east of the city central map.  Her secret place
    is directly south of the temple there.  If you have the map to the area
    (remember I told you how to get it on day 3 of week one) it should be easy to
        When you get there you'll hear a scream.  Apparently she's been discovered
    by some of Zelhapolis's minions!  They decide that since it looks like she
    knows something that it'd be best to kill her.  You decide to intervene and
    save her.  The bull-man who you fight is impressed at your strength.  He says
    that his name is Grantas and that you'll meet again.  After the fight she tells
    you that she overheard your talking and that it was too much of a shock for her
    to believe.  You soothe her with a song and her magical strength combines that
    of your clock, thus freeing her from the time loop amnesia.
        You then go back to the inn.  And Rina falls asleep until the 5th day. 
    Next week when you arrive in Pandule she's waiting for you and asks if she can
    join you.  Now look at her SKILLS status screen.  You'll notice a new category
    "チェンジ", or change.  This will change Rina to Rin-Rina a much more powerful
    version of her former self.  Use her in this mode, unless you have a thing for
    mop attacks.
                     + + + + + + + + + + + +
                           PLOSI: (available from 3rd week)
        You need to find Plosi's house first.  It's located in the northwest corner
    of the northwest map.  To get there exit the inn you stay at west walk for a
    short distance till you can go north up a ramp.  Now exit onto the map east of
    the city central.  Now go up another ramp and make a U-turn and head back to
    the city central map (a little north of your previous position). Now head west
    till you get to another map.  On this map head west till you come to a shrine. 
    Behind the shrine you'll see a path leading to the woods.  Follow this path
    southwest till you come to Plosi's house.
      You need to go to Plosi's house ALONE on the day 1 or day 2 in the afternoon
    (12-6PM).  His helper introduces him as the genius artist "Plosi".  Plosi is
    currently painting a picture of the princess for use in the royal castle.  When
    you go the first time he'll tell you to bring back a female model for him.  Go
    and get any girl in your party (Rumi, Claire, or Rina) and return on before day
    3 in the afternoon.  Now you get to see what a pervert he really is!  In any
    case he tells you to come back on the 3rd day between 6-9AM with the same
      When you come back he finished up his picture.  Mouse then disguises himself
    ad Plosi's assistant and they head for the castle when they are rudely attacked
    by a monster.   The princess soon realizes who you really are, asks why you
    came and says that you better get out before Zelhapolis finds out.    After the
    castle bit Plosi says you can call on him anytime for help as long as you
    introduce him to more cute women.  At that time his magic strength and that of
    your clock combine, thus freeing him from the time loop amnesia.
                     + + + + + + + + + + + +
                           BAGOS: (available from week 2)
        In order to get Bagos you must make sure to speak to him on the 2nd day
    after the ceremony.  Then he'll tell you he wants to talk to you later.  If you
    haven't yet recruited Rumi you should automatically be taken to the ceremony. 
    If you've already recruited her you must go to the temple yourself (I think) by
    8AM on day 2.  The temple is located 3 squares east and 1 square north of the
    city center. To get there go out of the town like you usually do then take the
    road north (not east like when you got Rumi).  Go northeast from here
    (northeast of the village) and you'll come to a beach where the temple is.
        After the temple talk be sure to go to the castle when 1PM comes. I think
    you will be asked by Pachimo if you want to go there (choose YES), and you'll
    be automatically teleported there.  After this talk be sure to choose "NO". Now
    rush down to the room next to Noo's room (2F, entrance floor, northwest
    corner).  Here talk to the researchers, then go next door and talk to Noo.  An
    event will take place with Pachimo talking to you.  Next you need to run out
    the front of the castle and head east on the bridge to the side gate (like you
    did to get Kyte).  Follow this path till you come to a garden with a big
    flower.  Talk to Jaelson (the gardener) and you'll have to fight his plant. 
    After the fight you'll get his key.  Now head back into the castle.
        To get to Jaelson's room go east then turn north on the 2F of the castle.
    This room will have lots of plants in it.  Now use your key and get in.  Once
    in the room find Jaelson's clothes (ジェイルソンの服). Now run to the little
    waiting room before Noo's room. Here select the clothes item and you'll dress
    up like Jaelson.  Now you'll talk to Noo and get the spare key to the engine
        Now wait until 4th day. You need to go to the engine room (take the West
    bridge before the castle and follow the path till you see a door with two
    guards by it).  Enter the door and go up a big flight of stairs. At the top
    you'll see a door wait by this door until 8PM.  At this time Bagos will appear
    by the door.  Speak to him and enter the door.  When you go inside Bagos
    follows.  You then stop him from trying to fix the Fire Engine.  An event scene
    then takes place.  You have to fight a boss and wa-lah! You've convinced Bagos
    of the evils of Zelhapolis.  His magic strength combines with the power of your
    watch and well... (you know the rest).
                     + + + + + + + + + + + +
        Noo is the hardest main character to get and it may take a few weeks unless
    you know exactly where you're going.  You need to have both Rumi and Bagos in
    your party before you can get him.  First you have to talk to Noo in his room
    (castle 2F northwest corner) on day 3 between 12-6PM.  An event scene happens
    and you tell him about the time warp but he doesn't believe you.  Since on the
    island there are 400 people each with about 30MP each and the maximum MP a
    single body can store is 999MP.  Thus Zelhapolis would have no need to cause
    continual time loops since the 400 people would produce over 12,000MP each week
    far more than Zelhapolis could make use of.
       Now go to the research room (just next to Noo's room) and talk to the guy
    sitting at the desk.  He'll say something about Noo's unique pen.  It was hand
    made from the feather of Golden Bird.  Now go to the map square just southwest
    of the city center.  Here you'll find a pen shop in the middle (slightly east)
    of the map. You can tell it's a pen shop by looking at the sign on it.  Go in
    the pen shop and talk to the clerk.  He'll tell you that if want a pen like
    Noo's it'll take 2-3 weeks to order one from the Hunter village (since only the
    hunters can get the feather of the golden bird needed to make the pen).
        Now you have to find the Hunter Village (it helps if you found it before).
    In order to do this you have to exit town by the south exit (see MAIN EVENTS;
    "Exploring" below, for how to leave town). The town is located 2 squares west
    of the city center but you have to make a big U-turn (north to south) to get
    there.  Once you find the town be sure and get the map by talking to a guy in a
    brown jacket between 12-6PM. He'll offer to sell you the map for 1000G.  Now
    talk to the little girl by the archery targets (east side of village) she'll
    tell you that the Golden bird stops at the old church.  Also talk to the guy in
    blue playing with the cat by the east exit. He'll tell you that the Golden Bird
    only lands in the middle of the night (12-5:59AM).
        Next head north to the screen 2 squares north of the HUNTER VILLAGE.  Here
    head as west as you can till you come to a place with a guard in front of it. 
    Here you need to have both Rumi and Bagos in your party or you won't be able to
    enter.  Talk to the guard and enter wait for the bird just north of the church
    or a tree branch.  If you see him fight him and get the feather.  Also talk to
    the guy in the church for a map and look in the cabinets in the church since
    there are 3 items you can get there.
       Next you need to head back to the pen shop and talk to the clerk again
    (twice).  He says he'll make the pen but it will take 6 hours to complete. 
    Come back 6 hours later for a pen.
       Now wait till 12-6PM on day 5 and go back to Noo's room.  Here have another
    conversation with him (choose YES).  He gets mad that you're bothering him so
    much and smashes his pen into the desk.  You give him the new pen and he
    ponders how you were able to construct an exact copy of his pen.  Then a
    monster appears.  Well don't just sit there fight it!  After the fight the
    whole little magic watch thing happens again and you can recruit Noo.
                     + + + + + + + + + + + +
    WARNING: If you want to get Bic and Fang do their sub-quest first.
        In order to get him you need to have already recruited Rumi, Bagos, Noo,
    Plosi and Claire.  This may entail waiting till the week after you've recruited
    everyone.  Sometimes the game doesn't register people as being recruited until
    the week after it's already happened.  You also need to get the "broken clock"
    (different than the one you store stuff in).  This can be obtained anytime from
    week 3 on.  Talk to Rina's dad in the inn from days 1-3 in the morning
    (6-11:59).  He'll give you something called "城から届け物", or something broken
    from the castle.  Now go back to Claire's watch shop and an event scene will
         Now go to the forest 3 squares east and 2 north of the city center between
    12-6PM on day 1 or 2.  Make sure you enter from the south.  Here you'll run
    into an event where you fight Kalhint's minions.  After this he'll talk to you
    then take off.  Now head north into the forest on the east side you'll find the
    thieves fortress.  In the house where you talk to Kalhint you can search a
    drawer and if Kalhint's in the room he'll give you the map for the area.
        Now go back to the fortress on the 3rd day between 12-6PM.  Here an event
    scene will happen where you talk to Kalhint and explain the time loop thing to
    him.  Of course he doesn't believe you and you have to wait till next week to
    do anything.
        On the 2nd day of the week after you first talked to Kalhint you'll be
    approached by Rina to tell you that Zene, Kalhint's blue-haired girlfriend is
    waiting for you. This will happen automatically IF YOU ARE IN THE CITY DURING
    THE DAYTIME (1-4PM).  She asks you to help Kalhint.
         Now go to Kalhint's fortress (above). Here you'll meet him and offer to
    help him.  At first he says that he doesn't need your help and tells you to get
    lost.  Kalhint is caught between his pride and the love of his girlfriend.  Now
    be waiting wait at the castle at 7:45PM on the 3rd day.  Here I think you need
    Rumi in your party.  In any case you end up helping Kalhint fight Zelhapolis!
    Rumi will fight with you so be sure that you level her up and upgrade her
        Before the fight you get a sneak peak at Zelhapolis's three minion priests;
    "Jawaro" the snake, "Twinbam" the bird and "Grantas" the bull.  They tell you
    that they come form the world of broken time.  Grantas tries to fight you but
    ol' Zel steps in and says he'll take care of you once and for all.  Get ready
    for a tough fight depending on your level.  I was level 32 and it was far to
         Now Zelhapolis will change into his true form (the bad guys always seem to
    do this trick in every RPG!)  In any case he informs you that he's the reigning
    god of the island.  He explains that he's draining the feelings and thus
    magical power from everyone on the island in order to become more powerful.  He
    now goes about killing everyone he can.
         Enjoy the touching scene of Zene's death. Zelahpolis then zaps Kalhint and
    Rumi tells him off (it's about time!) saying that he's not a god but a devil! 
    A long dramatic dialog between Zelhapolis and Rumi occurs  where he tells her
    that humans are nothing more than simple, predictable, puppets.  In the end Zel
    tells her that he knows everything and that she is secretly in love with Mouse!
     Zelhapolis tells you that you should be happy since he's giving you eternal
    life (in a strange way he's right).  He then zaps Rumi away and asks if you're
    man enough to try and save her.  Choose "YES" and get warped to.???
        You wake up with Rumi as your girlfriend telling you that you're going on a
    date that day and that you've been together on the island for a year and that
    you two are married!  Next go outside and your friendly neighbor tells you that
    it's nice to see you guys are still always so romantic even after a year
    together.  Rumi tells that she's so happy that it's like a dream.  Now you get
    control of Mouse again.  Be sure to check the clock and look at what day it is.
     Strange, huh.  In any case you seem to have amnesia!  Walk around with Rumi
    until evening if you want and you'll get to see a number of romantic scenes
    (optional).  You can't leave town!
         For something fun head to the port where you arrive every week.  Here
    you'll find a swimmer   Talk to him and he'll ask if you want to race.  Press
    the circle button fast!  If you win you get an egg.  It's really hard so I gave
        You can also enter a fighting tournament!  Take the exit directly east of
    Rina's hotel.  Enter a big building (the same place you got the monster book). 
    Talk to the old man and enter the fight!  It's easy and you fight 5 different
    guys non-stop.  After this you have a romantic scene with Rumi where you watch
    fireworks.  (I'm not sure how this affects the plot later).  You wake you later
    and it's lunch time.
            Finally go to Claire's watch shop and look in the storage clock. 
    Inside you'll see a new item a broken clock (The princess sent it to the inn
    earlier. That's what you got from Rina's dad)!  Take it out an event will
    happen where you get your memory back.  Rumi tried to stop you from leaving her
    dream world but it was too late.  You wake up on a beach and she's embarrassed 
    though it is how she really feels.  She then asks you how you feel.  Choose the
    top answer for another romantic scene.  Pachimo then gives you a goofy speech
    about love.  You almost kiss but she chickens out.  Pachimo makes a rude
    comment and the game continues.  You'll be able to get Kalhint a little later
    in the game see The 3 Treasures section.
        But wait! If you did the sub-quest involving Kyte and his lost boat you can
    now return to the inn and find your pal "Bic" (or whatever you named him). 
    After you tell him the story he makes a comment about women always leading men
    into trouble  "Just like always, eh " he says (I wonder if this will make it
    into the U.S. release?).  Rumi asks if you've had lots of "trouble" with women
    in the past.  Luckily Rina saves you by telling you that she's crazy about your
    wild and cool new friend.  He'll be in your room waiting for you.  From now on
    use the double bed to sleep in.   You can upgrade Bic's weapon at the same
    place as Mouse.
                     + + + + + + + + + + + +
                           BIC & FANG:
        NOTE: get these guys before you get Kalhint! After you get Kalhint they
    can't be recruited!!  Getting these guys to join you is part of a long process
    that begins the week after you recruit Kyte.  During this week go to the north
    beach (4 squares north and 1 west of city central) between 12-6PM on the 4th
    day WITHOUT Kyte in your party.  Here you'll meet Kyte and switch to an event
    scene where he talks about his old ship, "The Matilda".
        On the first day of the next week when you come into port you'll notice
    that Kyte isn't standing in his usual place (morning time only).  Instead
    there's a guy dressed in blue there.  Talk to the guy and an event scene will
    happen where he ends up saying the same thing that Kyte usually says.  Now go
    the small pub where you first met Kyte. An event MIGHT happen here (the
    guidebook says it should but it never happened to me).  If you get no event
    don't worry about it you can still proceed.
         Now you have to go to the village 2 squares east and 2 north of the city
    center.  To get here you have to exit southwest out of the city head all the
    way up to the square 2 north of the city center then U-turn all the way back to
    this square.  You can get the map for this square (called the "Woodcutter's
    Village").by talking to a guy called "モリコーネ" in the village (I forget what
    he looks like and what time of day you have to talk to him).  In any case talk
    to the guys standing next to the bridge in the daytime.  They'll ask you if
    you're here to help fix the lift (a YES/ NO question).  Choose YES now they
    tell you that you'll need parts.  Head back to the shop where you upgrade
    Mouse's weapon and the talk to the blacksmith.  He'll charge you 1000G for the
    parts you need.  Now backtrack, or "Powered Jump" back to the Woodcutter's
    village and talk to the guy again.  He'll thank you for the parts and give you
    an egg.  Now in the same village find a guy cutting wood next to a small house.
     Talk to him and he'll teach you the "空の道" song.  Now head all the way north
    to the square 5 spaces north of the city center.  Here you'll find an abandoned
    village.  Go to a big hollowed out tree in the northeast part of the village. 
    Here you'll find a hole in the tree in the middle of a "V" shaped area of
    mushrooms.  Face towards the tree and play the new song (remember select
    Pachimo as an item to do this).  This should cause a beam of light to shoot out
    the top of the tree.
        Now you can enter the tree and be teleported to a floating island.  On this
    island you must talk to an old guy in a house(an event scene will occur).  Now
    wait till day time and talk to everyone in the village and then find another
    old guy and talk to him (maybe twice) till he asks if you're willing to pay
    10,000G.  You can also get the map to this area by buying items from a girl
    (walking around outside during the daytime).  If you buy an item she'll offer
    to sell it to you for 1000G.  Back to the old guy; Choose YES, pay the money
    and go to the next scene where giant birds fly you to a small island.  Be sure
    that you've bought lots of healing items before this happens!  Once you get on
    the island you find Kyte's boat there.  You now have to go through a really
    annoying dungeon.  This dungeon has 3 levels.  On the first level (the entrance
    level) you need to activate 4 stone switches.  These are located in the 4
    corners of the map.  You may find a well a little south of the northwest switch
    you can heal and save here.   Once you've activated the switches head down the
    stairs closest to the southeast corner (there are 2 sets of stairs , the other
    one is in the northeast corner just before the switch).  Now you'll follow
    these stairs into the B1F level with 4 staircases leading down.  At the bottom
    of each of these you'll find a chest.  These chests don't have any treasure as
    they are switches.  Activate all these switches and head back up to the first
    floor and go to the northeast stairs.
         At this point remember how to get back out of the dungeon!  Make a map if
    you have to.  Now you'll go down to the B1F then back up to the first floor
    where you'll find a warp.   Now go down some stairs to the B1F again and then
    to the B2F.  Here you'll be on a stone path head southwest till you find Kyte. 
    Now you'll have a boss fight with a giant octopus and 2 zombies (no idea why
    the zombies are here).  After you beat the boss a cave inn will start.  You now
    have 4 hours to escape the dungeon before it caves in (though you can
    mysteriously come back later).  Once outside Kyte and you will hitch a ride
    back to safety.  Here Rumi will meet up with you and you'll decide to use the
    birds to send for help by asking 2 of Mouse's friends for assistance.  Here you
    get to choose the names of your friends (not Bic and Fang). Apparently they are
    also thief-musicians and part of the "Golden Three", Mouse being the third
    member of the group.  You have now completed step one in the long road to
    getting Bic and Fang.  The other steps you need to find them are integrated
    into the "have to" plot scenes later in the game.  I'll give you further advice
    when I get to those scenes.
                     + + + + + + + + + + + +
       After you first meet Roid and collect his broken parts and before you finish
    the "World of Darkness" finish all three dungeons (Water, Forest and Noo's). 
    Now talk to Claire standing by the mirror 3 times (each time you'll be giving
    her a new part).  In the morning sometime during the next week an event scene
    will happen and you'll be able to recruit the cutsey, yet disturbing Roid.
                    + + + + + + + + + + + +
       After you beat Grantas and save Rina during the three treasures quest go to
    the flower shop in the city central square (you have to go to the square south
    to get onto the beach).  Now buy the "お願い花" or "request flower".  Now go
    back to Noo's dungeon where Grantas's grave is select the flower item here to
    place the flowers on his grave.  After you get to the final battle stage
    Grantas will join your party.
    10.4 MAIN EVENTS
      In order to start these you need to complete Kalhint's quest.
      Well until I have the solution to the game (I know it may take a bit but I
    write the faq as I play so I don't leave anything out), I'll tell you a little
    secret.. Go to the map directly south of city central.  Here you must go as
    south as you can until you come to a little path behind all the buildings. 
    Here you'll see a guard he won't let you pass unless you have Rumi (or maybe
    Bagos) in your party.  Once you get past him you can explore most of the rest
    of the world!  Remember to collect as many map (地図) pieces as you can and to
    learn the "Powered Jump" skill in order to make you journey later much easier.
    That's all for now!
                    + + + + + + + + + + + +
                 THE THREE TREASURES
        The week after you get Kalhint to join your party a scene will happen where
    Noo comes to meet you at the dock.  Now you'll go to the inn and talk with all
    the characters.  As it turns out you need to get three special items (the 2
    crowns and a sword) in order to stop the time loop.  Zelhapolis is using the
    power of these items to somehow cause the time loop to happen.  In order to get
    these items you'll need a special book.
        Before you get the book you need to visit Noo in his room in the castle in
    the daytime (again, entrance floor northwest corner).  Here Noo will tell you
    about the book.  This book is located in the small witches hut (5 squares north
    and 2east of the city central, just past Kalhint's forest fortress).  In order
    to get there you'll need to pass through a small dungeon.  If you're having
    problems with this dungeon that means that you better start building levels
    fast cause there's more powerful things coming up.
        Once you talk to the old lady here she'll tell you that you need to know
    the names of her 4 sisters before she'll tell you anything.  At this point in
    the game you need to be able to read katakana or you'll have trouble
    progressing.  IN any case I'm not sure if you actually have to visit the
    sister's huts or not but I'll give you the names and locations.  I think the
    order of the names is important but the order you visit the houses is not.  Try
    using just the names at first.  All locations direction are based off of the
    city central as usual. NOTE: if you don't need the locations of the houses and
    just the names someone please e-mail me.
            THE HOUSES
      If the names don't seem to be working visit the houses first.  They all look
    the same so they're easy to spot.  Each sister will say her name in katakana in
    the first talk dialog box.  You don't have to pay them the 500G unless you want
    your MP healed.
    1. (2 West, 1 north.) Just north of hunters village (Kytes quest).
    2. (3 north, 1 West) Just west of the entrance to the swamps.
    3. (3 north, 2 east) East of the exit to the swamps on a coastline.
    4. (2north, 3 east) South of the path to Kalhint's forest.
          THE SISTERS NAMES (katakana then Romaji)
           NOTE: These names must be entered in katakana.  When you talk to the old
    lady she'll ask you for the 4 names.
    1st sister: ライラック   rairakku
    2nd sister: アルメリア   arumeria
    3rd sister: ルピナス     rupinasu
    4th sister: ヘレニューム  herenyuumu
        If at first you don't succeed with the names try again even a small mistake
    will mess it all up.  Next the old sister will give you a book bring this back
    to Noo and he'll talk to you.  Come back 24 hours later and Noo will have
    completed his research.  He now tell you the 3 locations of the treasures.  YOU
    1. The Water Dungeon: (2 north of city central B4f of the mine)
    2. Forest Dungeon: (3 north 1 east, stick to northwest wall after you
                          exit the swamp till you find a stone gate.
    3. Noo's Dungeon: (2 north 2 east) Just north of the village with the
                        broken gate.
    First head to whichever dungeon is closest with Rumi in your party.  Once you
    get to the entrance you'll notice that it's blocked at which point Rumi will
    tell you that she has an item to break through the wall.  Now head back to
    Rumi's house (1 south of city central) and go into her back yard (north
    entrance) and follow the yard till you come to around the wall at the southeast
    corner (next to the washing) check the wall and area around here and you'll
    find an item.
                                   THE WATER DUNGEON
        Once you enter the mine head to the b3f here in the south you'll find an
    entrance to the water dungeon.  Once inside examine the wall and an event will
    happen where you destroy it.  Next head down a level and you'll fin 2 switches
    on the level (northwest and southeast areas)  press both of them then take a
    warp just north of the southwest switch.  There's also a healing/save pool on
    this level towards the southeast.
        The next level will have a paved floor.  There are 4 switches here and a
    path leading out of the northeast corner.  Each of the switches is in a corner.
    Press them in this order  southeast, northeast, northwest, and southwest.  Or
    counterclockwise from the southeast switch.  You know you've done it right if
    the screen shakes and you hear a sound  (if you mess up you have to press them
    all and start over again).
        Next exit out the northeast exit to a big room.  Now make your way down the
    spiral to the center of the room.  Once there you'll see a giant rug (or
    otherwise strange pattern) with a pedestal in the center.  Go and examine the
    pedestal and the  boss fight begins.  After this you'll get the crown.  Now you
    have to go all the way back out!!
                            THE FOREST DUNGEON
        After you blow up the wall stick to the right hand wall and follow it
    (east)hen south then west) till you come to a stone the stone will ask you a
    few questions.  For the first one pick NO.  The second also pick NO.  Now
    you'll have 3 choices pick whatever you want (I chose the 3rd) then pick YES. 
    A new path will now open up.  Take this path south to the southeast cornerish
    area.  IF YOU SEE ANOTHER STONE DO NOT TALK TO IT (or pick NO).  Now take a
    path out north to a new map.  Here explore the east side first and find an item
    in a chest that will protect your characters from all status problems when worn
    (精励の守り).  Now swing back and explore the west side till you come to
    another boss area.  Fight the boss and get the crown!
        Now head back to the first stone you talked to and choose YES (they ask you
    if you want to change the map back).  This will change the forest again so you
    can escape.  If you talk to the other stone by mistake exit back to the map
    where you got the crown to reset the map.
                      NOO'S DUNGEON
       When you first go in be sure to find a chest on the first floor.. This has
    an item called "魔人の腕輪" this will up your attack by 100 points!  Now find
    some stairs and go down them.  Each of the rooms have a number of tiles in them
    (there are 12 rooms just like a clock). Whenever you step on a tile a switch is
    activated (one per room).  Step on the switches in rooms 3 and then 10, this
    will open up a path leading to room 12.  Go into room 12 and do the usual thing
    to get the sword.
        Okay now that you've completed at least one of the dungeons (or as long as
    you have at least 1 of the 3 artifacts) wait till the 4th day at 8 O'clock.  Be
    sure to be walking around town at this time.  A soldier will come and get you
    and tell to go to the inn.  It seems that Rina has kidnapped by Grantas who
    want you to come alone with the treasure to exchange it for Rina.  Now you have
    to choose whether you'll save her or not (YES).
         Be waiting outside Noo's dungeon at 5AM on day 5 and you'll meet Grantas. 
    (Oops  you'll be teleported there automatically).  Grantas will tell you that
    he is part of the holy Kanon.  A group of beings who are seeking the power of
    gods.  The other members are Jawaro, Twinbalm and the leader Zelhapolis.  Now
    you'll have to fight Grantas one on one.  After the fight he'll give you the
    keys to the princess's room (before committing suicide since he's tired of
    being Zelhapolis's servant).  Now Rina will inform you you have until 6PM to
    get to the princess's room.  Before you go to the castle make sure you put all
    your things in storage because you won't have another chance to return to
    Clarie's shop before the loop.
        As soon as you get to the castle you'll have a scene with everyone.  Rumi
    is going to go into the castle with you and you get to choose 1 more member. 
    Now go up to the princess's room and get you now have a 2 hour time limit to
    escape.  Hurry Up and go back to where you came in!
        At this point you'll find out that the princess is a fake a construction of
    Jawaro!  He tries to suck you all into the negative time zone but fail when a
    mysterious dagger hits Roid (the creation).  Now you get to choose members and
    do battle again.  After you beat Roid Jawaro says he'll kill you next week and
    escapes.  Noo collects the pieces of Roid thinking that they might be useful. 
    You now loop to the next week.
                THE WORLD OF DARKNESS
         The week after you first encounter Roid an event will happen where you all
    get together at Claire's shop and discuss things.  Here Claire uses some
    strange power to activate something in Roid.  She doesn't quite know what it
    is.  Noo decides that they better do some research into it and tells you not to
    come back to Claire's shop until after 6 on the 3rd day.  You won't be able to
    go into Claire's until then so be sure to stock up on items.  You'll be shown a
    menu with three choices: 1) Change Party members,  2)Get items from broken
    clock, 3) Ready to go.
        After Wednesday go to Claire's and an event will happen where you find out
    that Roid has the power to suck people into the Dark World.  As it turns out
    there is a world parallel to that of the real world, a world of Negative time
    so to speak.  That's where people were going when Zelhapolis disintegrated them
    earlier.  Next you find out that Claire is not really from our world but from
    the dark world (thus she has weird powers).  Claire also has the power to guide
    people to the world of darkness through the power of her magical mirror. 
    Apparently Zelhapolis and his holy Kanon are all beings from the world of
    darkness.  That's how they can escape the effects of the time loop.
       Next we see a scene with Twinbalm, the birdlike lackey of Zelhapolis.  He
    sees that you are trying to get into the dark world but assures himself that
    he'll wipe you out.  Now you can go freely in and out of the dark world as long
    as you have Claire in your party simply go to the mirror to transport yourself.
     Claire's powers are limited so once you go to the dark world you can only stay
    there for a limited time (this time is reset by returning to the real world). 
    If you stay in the dark world past the time indicated by the red mark on your
    clock you'll be trapped there forever!
        Once you're in the dark world you can't use your powered jump and monsters
    will appear at any time (like the ones from the castle)!  Most of the people in
    the dark world have gone insane (they stayed there too long!) so they usually
    won't talk to you.  There are some rare items in the dark world so be sure to
    take the time to explore the city a little.  Eventually you want to go to the
    city central square along just before the path leading to Plosi's house.  Here
    you'll come across a big platform in with the royal insignia on it (the
    sun-clock symbol you see throughout the game).  Go here and examine the statue
    and you'll fight Twinbalm. After you fight him he tells you that it's not over!
    If you examine the same place again you can fight him again if you really want.
        Now exit back into the real world and make sure you put Bic in your party
    (If you've recruited him).  Go back to the same place you fought Twinbalm in
    the shadow world and examine the statue.  Now You'll fight the true version of
    Twinbalm.  Don't waste all your MP just yet! As soon as you've fought him for a
    few rounds a scene appears where Fang comes in and the gang of 3 are reunited. 
    Now you get to fight Twinbalm with Bic and Fang in your party.  After you beat
    him you see that he like all dark world inhabitants is really a weird pile of
    time antimatter or something like that.  Twinbalm says something about that he
    is so close to becoming a true god when Fang gets sick of hearing him talk and
    squishes him (my favorite boss death scene in an RPG)!  You'll then find a key
    to the castle's basement in the goo that was once Twinbalm.
       An event will happen where you'll automatically be transported to the next
    week. Or so it seems...
                    + + + + + + + + + + + +
                THE END IS NEAR
        After trouncing Twinbalm something strange happens, it snows!  No one on
    Pandule has ever seen snow so they're all amazed! Appearntly you've broken the
    time loop (be sure to check the clock)!  This means that you can take all your
    stuff out of Claire's broken clock since you don't need it anymore.
        Now you'll see a scene where Jawaro has managed to take the princess
    captive!  She also has three dragons which she'll use to ambush you.
        In order to save her you've got to the castle.  In order to get to the
    castle go to the city square where you met Rumi at the restaurant way back
    when.  You'll notice if you check your map that there's an exit out the north. 
    Follow this northeast till you enter the castle from the back.  Now you can
    enter the castle from the same side entrance you used when you recruited Kyte. 
    Take the stairs down into the basement and take a set of double doors that lead
    south (You'll automatically use your key to get in).
        There are now 3 rooms to enter each of these has a red carpet.  When you
    step on the carpet a boss battle will happen (a total of 3 separate bosses). 
    Whenever you beat a boss he'll give you a plaque (an event item).  After you
    beat all three head out the north door of the castle basement into the
        Now be sure to save you game in the courtyard.  You'll enter a dungeon. 
    There will be three pedestals to find in this dungeon.  The best way to find
    all of them is to closely follow the left wall (hug it).  This path is a little
    round a bout but it will lead you to all 3 pedestals.  DO NOT GO UP ANY STAIRS.
     When you find a pedestal try and select one of the 3 plaques you got from the
    monsters in the castle.  For each pedestal one of the three should work (try
    till you find which one).  After you fill all three pedestals you'll hear a
    rumbling!  Now continue following the left wall east then south till you see
    all the other members of your party waiting in front of a door.  If you veer
    off east of you party members and follow the path south you'll find a pool of
    water where you can save/heal.
        Now go back to the doors and enter the room.  Here you'll meet Jawaro's
    three lovely pets.  You'll have to fight all 3 of them in turns.  In between
    each battle you'll have the option of changing party members.  After you've
    beaten all dragons you'll notice a new stairway has opened up.  Claire forces
    her way into your party, so pick another member and go back to the well and
    save again.
       Now follow the stairs up flight after flight till you get to the top of the
    tower (10 floors in all).  At the top the princess and Jawaro will be waiting
    for you.  Jawaro will give you a little speech about how Grantas was just a
    soldier and unimportant and how Twinbalm, though powerful, was stupid.  She
    however is not that stupid and won't underestimate you.  Now you'll get to
    fight her 3 times on the first and second time don't aim for her you'll never
    be able to damage her.  Instead aim for the little creatures around her.  Once
    these are all destroyed you'll go onto the next battle.  During the third
    battle you'll finally be able to get her.
        After this she'll make a dying speech about how Pandule created by her and
    Zelhapolis.  Apparently she and her fellow dark world denizens insist that
    humans are their guinea pigs.  She scorns Claire for betraying her kind (since
    Claire is also a dark world being).  Then Claire gives this long speech about
    how humans are not guinea pigs since all beings should be equal, and how stupid
    and evil Jawaro is and how she was being used by Zelhapolis, (hint: MORAL
    MESSSAGE, MORAL MESSAGE!) etc..  Finally Jawaro sees the light and decides that
    she's not worthy of existence.
       Now Zelhapolis comes on the scene to kill you.  But Noo is not impressed. 
    He tells Zelhapolis that he is no God.  Sure, Zelhapolis may have powers
    similar to those of a god but he is merely a creature from another world.  Noo
    says that that there is no doubt in his mind that Zelhapolis has no Holy powers
    but merely uses time magic.  And it goes to reason that if Mouse and company
    defeated Zelhapolis's minions (all of whom use the same magic principles as
    Zelhapolis) that they should be able to defeat Zelhapolis.
        Now you'll fight Zelhapolis. His attack power is extremely high but he
    doesn't have all but 5000 HP so take him out quickly and don't worry about
       After you win Noo comments that things went just as he thought and that
    Zelhapolis has no true Holy powers.  At that point Zelhapolis agrees with Noo. 
    Zelhapolis admits that he has no true holy powers but the princess does! 
    That's why he used her as his bride.  In truth the three holy items, though
    helpful,  were nothing but a ruse.  All the true power came from the princess. 
    Roleiyu  has the power to drain and store infinite magic power from people
    (i.e. no MP max).  Zelhapolis was using her as a vessel for storing power so
    that he could achieve the power of a god.   At this point Roleiyu goes into
    shock since she had no idea of her true power.  Zelhapolis also decides to
    release the power from within her and transfer it to himself.  Now sit back and
    watch the event scene where Zelhapolis becomes a god and flings everyone into
                    + + + + + + + + + + + +
               THE FINAL BATTLE
       You wake up in front of Noo's dungeon with Claire and Kalhint.  If you put
    the flowers on Grantas's grave he'll now join you.  You'll notice that time has
    stopped and that the map has changed.  Choose your party members and head south
    to the woodcutter's village.  Here you'll meet one of the cloud people (like in
    the Bic and Fang quest).  He'll give you a spirit stone that can be used to
    free your friends from the time warp.  Now head south to the city (no, you
    can't power jump).  At the entrance to the city you'll meet the cloud man again
    and he'll offer to change party members for you.  Now you must wander through
    the monster filled city and find your friends and free them from the time
    freeze.  Be sure to look out for the cloud man who will offer to sell you
    things at different points in the city.  At this point I'll leave it up to you
    to find your allies (really it's not that hard at all).  All of your friends
    are in the town except Rina who is passed out by the little pond where you
    saved her from Grantas earlier. You only need to find as many allies as you
    need for the last battle.  I suggest you head to Plosi's art studio because the
    cloud person there sells "神々のしずく" which heals dead characters (and
    living) of 100% of their HP.
       When you're ready head to the castle and prepare for the final battle.  In
    order to get into the castle (this stupid thing had me stuck for a half a
    week!) you need to go just west of the castle walkway.  Here on the south side
    you'll see a house if you change the camera angle you'll notice a broken blank
    that you can walk up.  Use this to head into the castle.
        Now head back down into the basement and out into the courtyard like before
    when you fought Jawaro.  Here you'll have one last chance to change party
    members.  Now head down to the basement (it's a long and slightly loopy
    dungeon).  Whenever you see a pond save your game and heal there.  When you get
    to the first floor you'll find Zelhapolis in the area where you fought the
    three dragons earlier.
        The first fight with ol' Zel is one you're supposed to loose so don't waste
    your power.  Finally the princess realizes how to use some of her own power and
    gives you and your team a boost.  Zelhapolis has about 40,000 HP so be sure to
    use Mouse's "Grand Cross" to weaken him.  Also have another character to dish
    out damage (Bic is my fave).  Finally a healer/support character like Claire is
    good.  I suggest you be around level 40.  I was at level 49 and it was too
       After you defeat Zelhapolis you find out that he could only live for 6 days
    (his body couldn't last until seven), this is why he did the time loop thingy. 
    You also learn that he was truly in love with the princess, though he would
    never admit it.  That's why he repeated the wedding every time (really the
    ritual wasn't that significant).
        After the castle crumbles and you go outside you'll talk to the princess,
    Claire and Kalhint.  Here the princess will ask you if you are looking to rule
    over her heart (like Zelhapolis wanted to).  I chose NO thinking that I would
    end up with Rumi.
        I've heard different things about there being one, two  or three endings. 
    I'm not sure which is true.  The ending I got was when everyone was preparing
    for a big event with Mouse and the Princess (nothing was said but it was
    implied).  Then we find out that Mouse, Bic and Fang snuck away on a boat not
    wanting to "get in trouble with women again" as Bic puts it.  I hear that
    there's a happier ending but frankly I thought that ending was pretty cool.  If
    you find anymore endings please e-mail me.
                                     THE END
    11. SKILLS   (contains Japanese characters)
       In order to go up in level with your skills you have to use them a certain
    number of times.  You can never see how many times you've used a skill, so
    you'll have to guess.  Use the below chart as a guide.
    LEVEL    # of times            LEVEL    # of times
    1                   0            6                     190
    2                  10            7                     260
    3                  40            8                     340
    4                  80            9                     430
    5                 130            10                    530
        All skills are listed in the following manner
        1. Japanese                   effects and AP
             English                   prerequisites
        I've listed them in the manner they appear after auto-sort.
    11.1 MOUSE (6 total)
    1. 斬る                         cutting attack (2AP)
        Cut                        starting ability
    2. ビートメロディ                  Paralyses opponents (2AP)
       Beat Melody                 starting ability
    3. ジャンプ斬り                  A jumping slash (4AP)
       Jump Cut                   "Cut"  Lv.3
    4.  疾走斬り                     Attack all in an area(5AP)
        Dash n' Slash                  "Jump Cut"  Lv.5
    5.  レイズスラシュ               A powerful shot (6AP)
       Raised Slash                " Dash n' Slash "  Lv.8
    11.1.1 MOUSE'S LEARNED SKILLS (12 total)
      Many of Mouse's skills are acquired from imitating his friends.  When your
    allies use certain skills in combat there is a chance that Mouse will learn to
    imitate them.  The trick is to have your allies use these skills a lot in
    combat until Mouse learns a new skill.  The "prerequisites" section here
    indicates the skill that your ally uses to trigger Mouse's new ability. 
    Unfortunately these skills also drain some of Mouse's HP every time you use
    them (noted after the AP cost).
    1. パワーとジャンプ              A fire based attack (5AP/100HP)
       Powered Jump                     Diving Kick (Rumi)
       NOTE: Look at Mouse's skills screen and notice that there
             is a new option.  This option is the powered Jump.
             This allows you to jump to any section of the map
             that you've found a map for.  THIS IS EXTREMELY
             USEFUL since it saves you lots of time getting from
             one place to another.  Learn this ASAP!
    2. リズミカルヒット              Musical area attack (6AP/280HP)
        Rhythmical Hit             Intense Rhythm (Rin-Rina)
    3. 急速の時間                 Allies' speed up! (10AP/120HP)
        Time Speed               Speed Chain (Claire)
    4.  マギカルドロウ              Picture attack to all(7AP/400HP)
        Magical Draw             Sketch (Plosi)
    5.  ガイアウエーブ              Earth Attack(5AP/200HP)
        Gaia Wave                  Terra Break (Bagos)
    6.  ニードルアロー              Area Attack(6AP/320HP)
        Needle Arrow             Triple Shot (Kalhint)
    7.  クリーニング             Attack Up(4AP/50HP)
        Cleaning               Lost Page (Noo)
    8.  乱れ木の葉                 Enemy Attack Down (7AP/80HP)
        Tangled Roots            Wood Ball  (Roid)
    9.   ワイロドクロス             Big Attack(6AP/350HP)
        Wild Cross               Cross Cut (Bic)
    10.  ダブウホーン              Area attack (9AP/260HP)
         Double Horn             Horn Slicer (Grantas)
    11.  サイレントクロス            Attack and Silence status(10AP/350HP)
         Silent Cross                Air Raid (Fang)
    12. 渦潮切り                 Triple Slice(5AP/100HP)
        Sea Slash               Gull Call (Kyte)
    11.1.2 MOUSE'S SUPER SKILLS (6 total)
      These are learned much the same way as the above except in order to learn
    super skills Mouse must use 2 learned skills in a single combat for a chance to
    learn the combo.  I suggest you learn the Grand Cross skill!
    1. ドレインエジー         Drain enemy HP to heal Mouse(8AP/0HP)
        Drain Edge          Rhythmical Hit + Double Horn
    2. ウミ寄せ               All Water Atack(4AP/390HP)
        Sea Call               Sea Slash + Gaia Wave
    3. 辰の咆哮                 "Freeze" enemies(4AP/400HP)
       Clock Stop             Tangled Roots + Time Speed
    4. ソニクセイバ            Strong Attack(1AP/300HP)
       Sonic Saber           Power Jump + Needle Arrow
    5. デスゲイト               Kills  Enemies (10AP/880HP)
        Death's Gate           Gull Call (Kyte)
    6. グランドクロス         Best Attack in the Game(10AP/700HP)
        Grand Cross         Silent Cross + Wild Cross
                           or  "Cut" at level 10.
    11.2 RUMI (9 total)
    1. ハードパンチ            attack (2AP)
        Hard Punch           starting ability
    2. 喝                    Cures paralysis (3AP)
       Cheer                 starting ability
    3. ハイキック                    attack (4AP)
       High Kick                   Hard Punch Lv.2
    4.  足払い                     Attack and stun(5AP)
        Trip                      High Kick  Lv.4
    5.  オーラアップ                Heals Rumi (10AP)
        Aura Up                     Hard Punch  Lv.4
    6.  ダイビングキック            Powerful kick(5AP)
        Diving Kick               High Kick  Lv.5
    7.  回転切り            Powerful kick(5AP)
        Diving Kick               High Kick  Lv.5
    8.  パワー蓄積           Allies' attack up!(10AP)
        Power Up!               Aura up Lv.2
    9.  鉄拳乱舞              Super Attack(8AP)
        Steel Smash         High Kick  Lv.10
    11.3 CLAIRE (5 total)
    1. チェーンアタック               Basic attack (2AP)
       Chain Attack                starting ability
    2. コインの香り                    Causes charm status(4AP)
       Scented Coin                 Chain Attack Lv.2
    3. スピードチェーン               Raises party's speed (5AP)
        Speed Chain                 Scented Coin Lv.2
    4. ガードサークル               Raises party's Defense (6AP)
       Guard Circle                 Chain attack Lv.4
    5. ヒールサークル               regen. status to party (7AP)
       Heal Circle                Guard Circle Lv.2
          NOTE: You can use #3 and #4 up to 10 times in a given battle
                for big time stat. Boosting!
    11.4 KYTE (7 total)
    1. 叩き                  Basic attack (4AP)
       Tataki                starting ability
    2. サメ殺し               ally's attack up! (5AP)
       Shark Ale             Tataki Lv.2
    3.  舟歌                 allies' defense up! (5AP)
        Ship Song     Shark Ale Lv.2
    4. フラシュ               Blinds enemies (6AP)
       Flash                Tataki Lv.3
    5.  ネコ寄せ                 Attack (8AP)
        Cat Call              Tataki Lv.4
    6.  ウミネコ寄せ                 Attack (10AP)
        Gull Call             Cat Call Lv.4
    7.  セッキョウ               Attack an area (5AP)
         Admonish              Shark Ale Lv.3
      11.5 PLOSI (6 total)
    1. 黒い絵の具                 Blinds Opponents (4AP)
       Black Ink                starting ability
    2. かくし芸               fire attack (3AP)
       Paint Thinner           Black Ink Lv.2
    3.  フデフデ地獄              enemy attack down (5AP)
         Touch Up                 Paint Thinner Lv.2
    4. バツ               destroys an enemy (9AP)
        X                    Touch Up Lv.2
    5. サイクスプレー          Confuses all in area (8AP)
        Circus Play                  Paint Thinner Lv.3
    6. スケッチ              Creates a dummy enemy (10AP)
        Sketch                    Black Ink Lv.3
      11.6 RIN-RINA (7 total)
    1. 回復の踊り                 Heals and ally (5AP)
       Healing Dance                starting ability
    2. タリンバシュート          tambourine attack (3AP)
       Tambourine Shoot           starting ability
    3.  戦いの踊り              allies attack up! (5AP)
         War Dance            Healing Dance Lv.2
    4. 静かなる舞            puts an area to sleep (5AP)
        Lullaby              Healing Dance Lv.3
    5. 腰砕けの踊り           area attack down! (5AP)
       Mellow Dance            War Dance Lv.2
    6. 狂熱のリズム             Damage to an area  (6AP)
        Intense Rhythm         Lullaby Lv.2
    7. 歓喜の踊り          Party exp. up after battle(5AP)
       Dance of Joy       Lullaby Lv.3
      11.61 RINA (3 total)
    1. 大掃除                   Mop Attack! (2AP)
       Clean up                starting ability
    2. ゴキブリ退治             better attack (5AP)
       Roach Killer           Mop Attack Lv.2
    3. 起きてよ!              Cures sleep status (1AP)
         Wake Up!              Roach Killer Lv.2
      11.7 BAGOS (4 total)
    1. ビートスティク               Club attack (4AP)
       Beat Stick                 starting ability
    2. ビートブレイカー             Better attack (6AP)
       Beat Breaker              Beat Stick Lv.2
    3.  テラブレイク              Attack an area (8AP)
        Terra break             Beat Breaker Lv.4
    4. ハンマースロー              Super ranged attack (8AP)
        Hammer Throw             Beat Breaker Lv.6
      11.8 NOO (4 total)
    1. 紙魚                    Random attack (5AP)
       Shimi                 starting ability
    2. 図鑑                   Record Enemy Stats (5AP)
       Note                   Shimi Lv.2
    3. 難解な話                Puts Enemies to sleep (5AP)
       Boring Lecture                   Note Lv.2
    4. ロストページ               Random Magical Attack (6AP)
       Lost Page                Lecture Lv.2
      11.9 KALHINT (6 total)
    1. ナイフ投げ                 Attack (2AP)
       Knife Cut                Starting Ability
    2. 釘授け                Stun (5AP)
       Pin                  Knife Cut  Lv.2
    3. ゲットコイン               Steal Money (5AP)
       Get Coin                 Stun  Lv.3
    4. トリプルシヨット             Area Attack (3AP)
       Triple Shot                Stun  Lv.2
    5. 疾風                     Kalhint's Attack Up (5AP)
       Self Wind                Get Coin  Lv.2
    6. ラッシュ                Charge Attack (5AP)
       Rush                   Triple Shot  Lv.3
      11.10 BIC (9 total)
    1. 一刀               Attack (4AP)
       One Sword         Starting Ability
    2. 鬼神の涙            Heal one member (7AP)
       God's Tear         Starting Ability
    3. 不動受け                Random Attack?? (5AP)
       Mysterious Turn       One Sword Lv. 2
    4. 連破               Big Damage (7AP)
       Sword Wave        Mysterious Turn Lv.2
    5. 渾身               Bigger Damage (9AP)
       Cross Cut         Sword Wave Lv.2
    6.  波動斬            Strong Area Attack (7AP)
         Slice Line      Sword Wave Lv.3
    7. 動髪               Damage all (party as well)! (8AP)
       Sword Explosion   Cross Cut Lv. 2
    8.  鬼神の波動             Heal all status (8AP)
       God's Sword           God's Tear Lv.2
    9. 高いびき               Heal Self (10AP)
       Big Snooze            God's Sword Lv.2
      11.11 FANG (8 total)
    1. 一撃の槍             Attack (3AP)
         Spear            Starting Ability
    2. 百列の槍             Better Attack (5AP)
       100MPH Spear             Spear Lv.2
    3. 凶鬼の槍              Attack many times! (10AP)
       Endless Spear       100MPH Spear Lv.2
            NOTE: Fang's HP becomes "1" after attack
    4. 狼牙の槍                   Attack (7AP)
       Double Spear            Endless Spear Lv.2
    5. 旋風の槍                   Attack (8AP)
       Spinning Spear            Double Spear Lv.2
    6. 蒼穹覇                Attack (3AP)
       Shock Spear        Starting Ablilty
    7. 雷撃覇              Lightning Attack (6AP)
       Lightning Spear    Shock Spear Lv.2
    8. 真空覇             Better Attack (5AP)
       Air Raid          Lightning Spear Lv.2
      11.12 ROID (6 total)
    1. ヘッドボンバー             Goofy Attack (3AP)
       Head Bomber              Starting Ability
    2. アナライズ             Like Noo's "Note" (4AP)
       Analyze               Starting Ability
    3. デュプリケート        After doing #2 copies monsters (3AP)
       Duplicate           Starting Ability
    4. ウッドボール             Attack? (10AP)
       Wood Ball              Head Bomber Lv.2
    5. ウッドミサイアル            Goofier Attack? (6AP)
       Wood Missile              Wood Ball Lv.2
    5. 大爆発             Suicide Attack (10AP)
       Big Explosion     Wood Missile Lv.2
      11.13 GRANTAS (5 total)
    1. 魔牛の一突き            Moo Attack (5AP)
       Devil Cow Attack       Starting Ability
    2. ブランディッシュ          Attacks all enemies! (10AP)
        Brandish              Devil Cow Attack Lv.2
    3. 魔の咆哮           Grantas Attack up! (5AP)
       Magic Moo         Devil Cow Attack Lv.3
    4. ホーンスラスター          Strong Area Attack (9AP)
       Horn Slasher           Brandish Lv.2
    5. 鉄鋼幕政               Big Attack (7AP)
       Super Bomber Bash     Horn Slasher Lv.2
    12. MAGIC
         Magic works much like skills except that using spells costs magic points
    and new spells are gained when characters level up.
        All spells are listed in the following manner
        1. Japanese                   effects and MP
           English                    level gained
        I've listed them in the manner they appear after auto-sort.
    12.1 MOUSE (4 total)
    1. 光の走水                 Blinds enemies (9MP)
       Blinding Light           Level 8
    2. 聖なる歌声              Morale Up! (4MP)
       Holy Voice             Level 12
    3. 闇黒の闇              Enemy Morale Down! (4MP)
       Evil Sound             Level 24
      11.2 RUMI (7 total)
      11.3 CLAIRE (9 total)
    1.  氷のいち撃               Ice attack (one) (7MP)
       Ice Shard                    Level 5
    2. まいとの氷                 Blinds enemies (9MP)
         Cold                   Level 8
    3. 氷の直撃               Ice attack (area) (16MP)
       Icicle                   Level 12
      11.4 KYTE (6 total)
      11.5 PLOSI (9 total)
    1. まいとの雷            gives lightning element (15MP)
        Charge                       Level 5
      11.6 RIN-RINA (5 total)
      11.6.1 RINA (7 total)
      11.7 BAGOS (7 total)
      11.8 NOO (16 total)
      11.9 KALHINT (4 total)
      11.10 BIC (1 total)
      11.11 FANG (1 total)
      11.12 ROID (6 total)
      11.13 GRANTAS (3 total)
       There are two major types if items in the game; Rare Items (things which
    don't disappear after the time loop), and other items.  If you look at the
    manual on page 28 you can see a list of all the items, their icons and their
    effects.  The following should be used with the manual to help you understand
    the items better.
    13.1 Fruits (red berry icon):
      These heal HP and are found in many shops. The number listed in the
    description of the item is how many HP they heal (200HP/500HP/1000HP).
    13.2 Potions (red bottle icon):
      Just like the above except they heal MP.
      Another type adds to you attack value when used in combat.
    13.3 Water (blue vial icon):
      These cure bad status.  Unless you can read Japanese knowing what to use
    might be hard.  There are two very important types to get. The first is
    "聖なるしずく". This will heal all bad status except KO status.  It costs 150
    for one bottle and you can buy it in a shop in the northwest section of the map
    square east of the city center map.
      The next important item is "復活のしずく" this will heal KO'ed characters and
    also heal 50% of your HP for non-ko'ed characters.  This costs 100G, but it is
    a bit harder to get (impossible in the early parts of the game).  You can find
    it in a small shop in the square just north of the city central map square.
       The other medicines have the following effects...
        "解毒のしずく" heals poison
        "目覚めるのしずく" heals blindness
        "溶解のしずく" heals Freeze status
        "神々のしずく" restores all HP and Ko status
           (found at a shop 4 squares north and 2 east
             from the city central map)
    13.4 Nuts (nut icon)
       These will permanently raise a given statistic by 1-5 points.
    13.5 Flower (flower icon):
      These have various effects (more on this later).
    13.6 Bomb (bomb icon):
      Use in combat for damage or status attacks.
    13.7 Fish (fish icon):
      When eaten produce various effects (more on this later).
    13.8 Accessories (ring icon):
      Each character can equip up to 3 accessories.  To equip simply select an item
    from the items list.  Equipable items are colored light blue. Those that are
    currently equipped are red.  Select a red item and then choose "YES" to unequip
    it.  Most accessories will raise stats and give you certain elemental attack of
    defense properties.  Check the status screen explanation for help.
    13.9 Keys (Key icon):
       These are used for events.  Naturally they are used to open doors.  When
    they are used they disappear.
    13.10 Event Items (red sun icon):
      These rare items are used for events (duh).
    13.11 Instruments (music icon)
      There are 3 of these rare items. When used in combat they produce status
      1.フルート (Flute): Causes enemies to sleep.
      2.カスタネット (Castanet):
      3.オカリナ (Ocarina): Causes enemies to run away.
    13.12 Special Items
      Are as follows...
       1. Pachimo (Pachimo icon): select to play songs.
       2. Map (Map icon): look at the map (also select button).
       3. Chick Egg (Egg icon): collect em all...
    14.1 BATTLE TIPS
        As you might have noticed when you introduce new characters into the party
    they gain levels surprisingly fast.  This is because they are getting more
    experience then higher level characters (or that their gained exp. is
    multiplied).  In any case it's a pain in the butt to get all those new
    techniques with your new guys dying right and left.  Use Mouse's "Beat Melody"
    to solve this problem.  The castle is a good place to earn exp. and get skills
    since there are rarely overly large groups of enemies.  What you need to do is
    whittle the enemy forces down to one then keep on hitting him with "Beat
    Melody" so he stays frozen.  In the mean time have your other characters
    practice their skills till they level up!
        Another obvious thing I recommend to hit the pause button in combat if you
    can't read the Japanese fast enough.
    14.2 GET CHICKS
         You know all those eggs you've been collecting, well here's your chance to
    use them!  All you need is an egg now go to the map just south of the city
    center.  Go south till you're close to the bottom of the map.  Here you'll see
    a park. Japanese kanji will be written there  (海の見える公園).  Go into the
    park and travel west out a back gate.  You'll now come to another map (just
    west of the last one) and there will be a little house here.  Go inside and
    talk to the old man.  He explains that he raises デスヒヨコ or "Desu Chicks"
    (The monsters you fought at the beginning of the game).
        Next he'll ask you to give him your eggs. Now if you want to bring a chick
    along with you talk to him again and select a chick.  These chicks will act as
    a 4th member to your party.  The only problem is that you can't control them
    and healing items don't affect them.  Still they're pretty tough!  Watch out
    though, if they die you can't get the dead ones back.  Still don't worry about
    it since there are 100 eggs to find.  After you give the man eggs they will
    take time to hatch.  Each chick has a different look and different powers.
       There is a rumor that if you can get all 100 chicks (if some died it's
    okay), you'll be taken to the land of Chicks (save your Bevis & Butthead jokes
    please) where you'll meet the Chick King (No this is not an oxymoron)!  In any
    case try and get as many eggs as you can.  They're all over the place
    (especially in people's houses) so good luck finding them.   More to come about
    the King when I get there...
    14.3 DRINK TILL SHE...
       Go to the bar you met Claire at any time that she's normally there
    (8PM-12AM) on any night.  Now go to the bartender and pay 100G.  You'll now
    start a drinking contest.  After 3 turns whoever is drunker looses.  If you win
    you'll usually get a map piece prize.
    14.4 NUTS SACK
       Yes there really is an item by this name in the game.  In order to get it
    first go to the woodcutter village and talk to the woman called "ピヤン" I the
    village just northeast of the city.  Talk to her twice then talk to the old
    mama (母) in the Hunter Village (2 west of the city center).  She'll tell you
    she likes  "ニジイロヒラメ".  This is a kind of fish that can be bought on the
    beach in the city center square.  Buy the fish and give it to her and she'll
    tell you the location of the Nuts sack.  I forget exactly but its in a
    discolored patch of grass just east of the east gate to the village 3 squares
    west and 1 north of the city center.
        In the beginning of the game Claire is good to have in your party in order
    to boost everyone's stats and help new members come up to current level.
        Noo rocks cause he has the best magic spells in the game.  Still, he's a
    little weak so be sure to set him on defensive status.
        Rumi has a nice combination of attack and healing skills that work well
    later in the game, but when you get close to the end she becomes kind of
        By far my favorite is Bic.  If you upgrade his weapon to max and set him on
    offensive nothing can stop Bic (or there's nothing he can't stop).  No will do
    the most damage in the game by far when it comes to normal attacks.  Equip Bic
    with the attack +100 item you find in Noo's dungeon and watch the bosses die
    like flies.  And yeah, his high HP also help.
    15. THANKS
         Thanks to Konami for making this decent RPG (though they could of put more
    time into the graphics, but who care cause's the plot is cool and original!). 
    Thanks to Gamefaqs and everyone else who posts my faqs.  Thanks to the
    following bands:  Sheena Ringo, Yano Akikio, Freebo,  Victoria Williams,
    Blankey Jet City and Bubble Bus for their great music which I listened to while
    playing the game.  Thanks to my job for giving me enough money and free time to
    buy, play and write a walkthrough for the game.  Thanks to my lovely
    girlfriend, my cho kawaii chinchilla, and all the other people in my life that
    make Japan such a fun place to live in.

    FAQ Display Options: Printable Version