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    FAQ/Walkthrough (EU) by EvilZedar

    Version: 1.6 | Updated: 09/17/02 | Search Guide | Bookmark Guide

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    Software       - ICO
    Platform       - Playstation 2
    Version        - Europe PAL
    FAQ Author     - EvilZedar
    Author Email   - overlordgarion@hotmail.com
    FAQ Version    - 1.6
    1 - Introduction
    2 - Copyright
    3 - Update History
    4 - Controls
    5 - Characters
    6 - Weapons
    7 - Battle Tips
    8 - General Notes
    9 - Walkthrough
    10- End Theme Lyrics
    11- Second Time Play Differences
    12- Contact
    13- Credits and Thanks
    14- Links
    This FAQ is intented for use with the European PAL release of Ico.
    Alot of the information contained within it also applies to the NTSC
    version, but some will also be incorrect eg. PAL only features.  It
    is highly recommended to play the game without using a FAQ, as using
    one can severly reduce the enjoyment/value for money that the game gives.
    It is a good idea to only use a FAQ when totally stuck on a certain part
    of the game then continue without it, or after completing the game once
    to see if there are any secrets or interesting parts of the game that
    were missed first time through.
    This document and it's contents are copyright 2002 to EvilZedar and
    may not be copied, reproduced, distributed without my express
    permission.  It is intended for personal or private use only, no profit
    should be made from it.
    The only websites with permission to hold this document are:
    If this is seen anywhere else please email me.
    Ico and any related characters are trademarks of Sony Computer
    Entertainment Inc.
    Version 1.6  - Added some links
    Version 1.55 - Corrected Controls
    Version 1.5  - Added Controls section, Some minor changes
    Version 1.4  - Added End Theme Lyrics, Added dodgy ASCII art
    Version 1.3  - Added another missed second time play difference, added a
                  battle tip, added the introduction
    Version 1.2  - Added submissions, added a missed second time play difference,
                  added a link
    Version 1.1  - Minor formatting changes
    Version 1.0  - Completed first draft of FAQ
    Version 0.9  - Started writing this FAQ
    Possible future inclusions
    More Links (Send any interesting Ico Links to the address at the top)
    Dialogue (What Ico and co say in game, in English)
    Better ASCII Art (The current one I made, but as you can see I am no artist.
    If you have a better one that I can use please email it to me)
    (All Credit will be given for any input from others, so please provide details)
    X         - Release hold on ledge/chain
    Square    - Fight
    Circle    - Activate switches, Push/Pull objects, Hold circle to swing on chains,
                Pick up bombs, Throw bombs, Walk (with L Analog)
    Triangle  - Jump, Pull up onto ledge
    R1        - Call Yorda, Hold Yorda's hand, Release Yorda's hand, Pull Yorda up,
                Holding R1 will point camera towards Yorda if nearby, Encourage
                Yorda to jump, Pull Yorda out of portal.
    R2        - Zoom
    R3        - No use
    L1        - No use
    L2        - No use
    L3        - No use
    D-Pad     - Movement, Ladder climbing
    L Analog  - Movement, Ladder climbing
    R Analog  - Look around
    Start     - Pause (Menu)
    Select    - No use
    Ico      - The hero of this story, and the main player character.  Trapped in
    a castle to die just because he is different and his people are paranoid.
    Yorda    - The "damsel in distress".  A princess also trapped in the castle for
    initially an unknown reason.  Speaks a different language from Ico, so
    communication is difficult.  Becomes playable with controller 2 on a second
    Queen    - Mysterious character whose agenda will become more obvious as
    the game progresses.  She is your nemesis.
    Horns           - The most basic weapon, if you pick up the stick right
                      near the beginning then you will not have to use these.
                      Have to be running to use them.
    Wooden Stick    - Found in various places around, not very strong, but
                      alot better than just horns.  These can also be used as
                      a torch, for light, or lighting.
    Sword           - Found in a couple of places, the first being in the East
                      Arena.  Pretty strong, doesn't take too long to kill
                      spirits, and can also cut rope.
    Mace            - Secret Weapon.  Only found in the waterfall area.  Read the
                      walkthrough for more details of location.  Very strong
                      weapon, takes out spirits with ease.  Also cuts rope.
    Beam Sword      - Secret Weapon.  Only found in the waterfall area on
                      second playthrough.  See walkthrough for more details of
                      location.  Is very strong, usually takes out a spirit with
                      one hit.  It has limited range though, unless you are holding
                      Yorda's hand, when it becomes super long.
    Ultimate Weapon - Also called Idol Sword, this weapon has other uses, but 
                      still is good for killing.  Found near the main elevator
                      shaft late on in game.
    Bombs           - These are found in various locations. Used to destroy
                      structures etc.
         BATTLE TIPS
    -When fighting the spirits, make sure you keep close to Yorda as much as
    -Use the best weapon available.
    -When the spirit loses its white eyes, you know it will not get back up.
    -If Yorda is getting pulled into a portal, pull her out with R1.
    -The spirits are not after you, but if you get in the way they will attack.
    -Although being hit by a spirit will not kill you, being knocked off an edge
    -Where there is only one portal, it's best to stay near it so you don't have
    too far to run if Yorda is captured.
    -The small spider like spirits will not grab Yorda, but if you leave them
    they will become large spirits later, so take them out anyway.
    Opening an Idol Door will kill any nearby spirits, so if there is a door
    around, it's worth trying to get there before fighting.
    ***Submitted by Raymond Toussaint***
    -In a fight with the shadow monsters i saw that Ico was defending
    himself with the stick for an attack, I think it happens when you push the
    square button just at the right time.
    -In the walkthrough, the writing in brackets after mention of a save is
    what the save is called on the memory card Eg. (Trolley 2)
    -In the walkthrough, Key features are listed in case you missed something,
    hopefully to give you a clue before you read the main solution.  Can make
    the game more satisfying the less help you get to complete it.
    -At the end of the first play through, there is an option to save.  This save
    will have a rune symbol on the memory card screen.  If you load this, and
    play through a second time, there will be differences.  See section 11.
    -Using the R2 button during cutscenes allows you to zoom in.
    -Using the right analog stick during cutscenes allows you to pan around.
    **Main Tomb**
    -Key Features - Lever, Stairs, Door
    You start in the middle of a large tomb.  Run up the stairs at the end.  At the
    top is a lever.  Pull it.  The door under the stairs will open.  Go through this.
    **Main Tomb Ante Room**
    -Key Features - Chain, Window
    Climb up to the chain.  Jump on the chain and climb up a bit.  Move round
    chain so that your back is facing the window and jump off backwards onto 
    the ledge.  Climb through the window.
    **Yorda's Prison**
    -Key Features - Spiral Staircase, 2 Ladders, Idol Door, Windows, Lever
    Go over to the ladder on the right and proceed up the spiral staircase.
    When you get to the chain, climb up.  Continue up the stairs.  After the
    cut scene, climb up to the window and go through.  Walk round the outside
    to another open window, and climb up and back through there.  Pull the
    lever at the end of this walkway to lower Yorda's cage.  Make your way
    back down, either going back the window route, or just dropping down to
    the next level.  When back down, go across the room to the other ladder.
    Work your way around the walkway until you are above the idol door.
    Jump across to the top of the cage.  After the cut scene in which Yorda
    is released and then grabbed by a spirit, grab the nearby stick and kill
    the spirit.  When done the black portal should disappear in a cloud of
    smoke.  Grab Yorda's hand with R1 and take her to the idol door to open it.
    **Small Room**
    -Key Features - Door
    Climb up first ledge with Yorda.  For the second ledge climb up on own,
    then using R1 pull Yorda up.  Go through the door.
    **Old Bridge**
    -Key Features - Stone Seat, Idol Door, Pressure Switch
    Take Yorda to the Stone Seat (Old Bridge) to save your game.  Taking
    Yorda with you, run across the bridge.  Part of the bridge will collapse on
    the way.  Don't drop your friend :)  At the far side open the idol door.  Use
    the pressure switch on the floor to open the small door behind, and go 
    **Small Room**
    -Key Features - Block, Unreachable staircase
    Go down the stairs.  Spirits will attack here, so deal with them until the
    portal closes.  The other door in this room just leads to a dead end so
    back in the room push the block off the hidden pressure switch, and the
    unreachable becomes reachable. Go up the new staircase.
    **Large Hall**
    -Key Features - Door, Stone Seat, Chain, Lever, Block
    Run along the walkway into the Large Hall.  You will have to leave
    Yorda here for a while, not something you should do unless you really
    have to.  Drop down the gap near the entrance.  Go across to the far
    side and climb up the chain.  Again making sure your back is facing the
    ledge, jump off.  Pull the lever which will open the door near Yorda.
    As you make your way back, more spirits will appear.  Run back and
    protect Yorda, then take them out.  Once they have all gone, save on
    the stone seat (Trolley 2).  Take Yorda over to the chain, and climb up.
    As she cannot climb chains, push the block over the edge, and call
    her up with R1 above the block.  Go outside.
    **Trolley Area**
    -Key Features - 2 Stairways, Stone Seat, Trolley
    Climb up both flights of stairs.  At the top more spirits will arrive,
    these ones can fly though.  Wipe them out, all of them.  Go down the
    left stairway, and down the ladder getting Yorda to follow.  Go through
    the arch along the track until you get to the trolley.  All aboard, then 
    hold the lever with circle, and push left to move.  At the end climb up
    and call or help Yorda up.  Save here if you wish (Trolley 1), then proceed
    up the large steps.
    ***Submitted by Raymond Toussaint***
    -Why is there a Trolley 1 save if there isnt a Trolley 2???
    -Major slowdown when i was fighting the shadow monsters at the top of:
    where you go down to the Trolley rail. 
    **Crane Area**
    -Key Features - Crane, Rails, Lever, Stone Seat
    Jump across the gap, then turn and call Yorda across making sure you
    grab her to stop her falling.  At the end, jump up and grab the rail.  Make
    your way round to the end.  Pull the lever which will cause the crane to
    pull up its load, a large block, and move it round close to Yorda.  Go
    right from the lever, and climb the rails on the wall.  At the top walk along
    the crane, and climb down the chain onto the block.  You can also use
    the first rail to get back to Yorda, then jump on the box from here.  Call
    Yorda across the gap onto the block helping her up onto it.  Make your
    way back to the lever, then pull it to return the block to its original
    position.  Again climb up, along the crane, and down the chain.
    Jump across to the grassy area, help Yorda across, then save on the
    stone seat (Crane).  The lever here brings up a bridge which lets you
    back into the small room with the block on the pressure switch.  Quite
    why you would want to go back there I don't know.
    **Large Hall**
    -Key Features - Chandalier, Window Ledges, Broken Bridge, Bombs,
    Idol Door
    There are two ways to go now, down the stairs, or through the door.  For
    now go through the top door.  Make your way to the far end of the hall.  
    The centre bridge is broken, so probably best to go round the edge.
    Leave Yorda and climb up the window ledges here to the top.  Climb up
    the small ladder, then run along the beam to the chandalier.  Jump on
    it, and hit the chain holding it up with the stick.  Cutscene follows in
    which the chandalier falls, weakening the strut holding the bridge up.
    Grab Yorda, then go back out the door you came in by.  This time go
    down the stairs.  Pick up a bomb and take it through the door.
    Put the bomb down by the damaged strut, go and light your stick on a
    nearby flame, and then light the bomb.  Best you and Yorda keep away
    now!  The bridge will fall down, so holding onto Yorda, go back out, up
    the stairs, through the top door, and down the new ramp.  On the way
    down, more spirits will show their ugly faces.  This time it's best to
    try and make it to the Idol door instead of fight, because opening that
    will get rid of all the spirits.    Go though into the...
    -Key Features - Idol Door
    In this area, loads of spirits attack, but same as last area, instead of
    fighting, try and make it to the idol door.  To get there turn left or right
    at junction, then go to end and down the stairs, then back into the 
    centre of the room and up the main stairs.  Go through the door.
    ***Submitted by Raymond Toussaint***
    -I have a "bug" in my copy of Ico. The room before the Main gate is blocky
    pixelated like the PS1 games had. 
    **Main Gate Area**
    -Key Features - Main Gate, Pillars, Stone Seat
    As you approach the main gate, it will close and you will meet your
    nemesis, the Queen.  After the cutscene save your game (Main Gate).
    Now push all the pillars towards the centre so they light up.  Go back
    through the door.
    -Key Features - Boarded Up Doorway, Bombs
    Go back up the side stairs, to the original entrance to this room.  On
    the right is a boarded up doorway, and over to the left are some bombs.
    This is pretty obvious.  Take a bomb over to the doorway, light your
    stick on a flame, light the bomb, and keep back.  Go through new door.
    -Key Features - Stone Seat, Block, 2 Pressure Switches, Door
    Go down the stairs and save on the stone seat (Graveyard).  Go further
    and spirits will arrive.  Do your duty to them, I found this one tricky as
    they attacked me as I pulled Yorda out of the portal.  Once they are
    gone go down the the bottom level.  Push the block onto one of the
    pressure switches in the corners, and get Yorda to stand on the other.
    This will open the door.  Go through leaving her behind for now.
    **Large Hall**
    -Key Features - Ladder, Idol Door, Chain, Door, Block
    On Ico's left is a ladder, climb it, then the chain.  Go through the top door.
    Up here is a block, push it off the edge.  Drop down and push the block
    onto the other pressure switch.  Around this time more spirits arrive, so
    quickly get inside with Yorda.  Now go back up the ladder and chain, and
    go back outside.  This time go round the left side of the building and
    through another door.  Follow the walkway round to the end, and jump up
    to a rail on the wall.  Climb up on it, and work your way along to the first
    ladder.  Jump up to this, and climb up near to the top.  Jump backwards
    onto the chain, which will lower you down, and raise a section on the
    floor near the idol door.  Now stay on the chain, but turn so you are facing
    the new ledge.  Hold circle to swing.  Swing a couple of times, then jump
    over.  As you land, more spirits will come.  If you are lucky you can pull
    Yorda up quick enough to get to the idol door before you have any
    problems with them.  Go on through.
    -Key Features - Windmill (obv), Lever, Rails, Idol Door, Stone Seat
    On back of the windmill there is a small ledge.  Jump on this, then jump
    up to the rail.  Go round to the left, and climb up.  Keep going up until
    you get to an area you can walk on.  Follow this round to the other side.
    Now this is tricky, you have to run along the walkway towards the
    windmill blades, jump at the end, and grab a blade as it is just under
    horizontal.  Once there, make your way up the the corner of the blade
    as it rises.  Then once high enough, move onto the end of the blade.
    At the highest point, just backwards onto the top of the windmill.  Walk
    across the bridge to the wall, go past the save point, carry on down past
    the idol door, and go down and pull the lever.  This will extend a bridge
    towards Yorda, but you will still have to help her across.  Now just take
    Yorda up and save (Windmill) then on through the idol door.
    **Sewer Area**
    -Key Features - Chain, Idol Door, Sewer, Hole in Ground, 2 Pressure
    Switches, 2 Gates, Pipe
    Climb the chain, but as you reach the top, spirits will attack, never give
    up do they?  So back down, and sort them out.  Now go back up the
    chain again.  Go down the stairs, and find the open hole in the ground.
    Go down.  Head away from Yorda into the water.  Here are 2 pressure
    switches.  Stand on the right hand one which opens the gate near Yorda.
    Call her over, then get her to stand on the one on the left.  This opens
    the other gate.  Leg it out there before she decides to wander off.
    Outside climb up the pipe, then jump back across the pit to the grassy
    area.  Go back to the hole and call to Yorda so you can pull her up.
    Now just go to the Idol Door and exit.
    **Stone Pillar**
    -Key Features - Elevator/Lever, Stone Seat, Lever, Blocks, Chain
    Take Yorda in the elevator and pull the lever.  On the wall here is a lever
    that you cannot reach...yet.  You also cannot reach the platform over to
    the left.  So, go to the right side to the gap in the fence, and drop down.
    Work your way round to the left on the ledges.  Nice view from here :)
    Once you get up the top, push the block down to Yorda.  At this point
    you will once again be attacked, so deal with the dark creatures.  Now
    pull/push the box over to the lever, climb up and pull.  This will lower a
    chain a bit further on.  Take the box back over to the ledge, and use it
    to get you and Yorda up.  Save on the seat (Stone Pillar).  Now on the
    back wall are some more ledges.  Work your way across these to the
    left, going through the damaged bit of the wall.  Drop down on the other
    side.  More spirits will appear in the pit, but they will not attack for now,
    so don't worry.  Walk along to the chain, and make your way down.
    Once level with the window, face towards it, and swing/jump into it.
    Teach demons a lesson, then jump up into a window with a block in.
    Push it then jump through.  You are now back in the...
    **Sewer Area**
    -New Key Features - Block
    (Opposite where you arrived this time there are openings in the wall, dead
    ends, but you can see an area you have been already from high above.)
    Between those openings and the stairs there is a high ledge in the corner.
    Push the block over there and climb up.  Walk round the path, and go up
    the chain.  Go right to the top, then go up the stairs, and through the
    **Stone Pillar**
    -Key Features - Ladder, Chain, Lever, Idol Door
    Climb the ladder, then jump onto the chain.  Swing across, then call
    Yorda onto the wooden platform.  Pull the lever to bring Yorda across the
    gap.  Spirits will attack now, so quickly jump to the chain, slide down,
    rescue her because she will probably be in a portal, then run to the
    Idol Door to finish them off.
    **Courtyard/Drawbridge Area**
    For now just pass straight through here.
    **East Walkway**
    Run all the way to the East Arena.  Ignore the ladder, just go in.
    **East Arena**
    -Key Features - Stone Seat
    Once inside, climb the ladder.  You will be attacked here, so deal
    with the monsters.  Save on the stone seat (East Arena).  Go through the
    door on the right side.  
    **East Idol Stairs**
    -Key Features - Large Cylinder, Lever, Ladder
    Go down the ladder, and get both Ico and Yorda onto the large cylinder.
    Stairs will then appear.  Spirits appear now, so take them out.  Walk up
    the stairs and pull the lever.  Two round holes will open.  Light your stick
    on the flames, and then light the holes.  The large door will now open.
    Go through.
    **East Reflector**
    -Key Features - Reflector, Stone Seat, Ladder
    Save here (East Reflector).  Now go up the ladder on the left of the
    building and go in.
    **East Idol Stairs**
    -Key Features - Lever
    Run along here and pull the lever at the end which opens two more
    round holes.  Light your stick on the flame, drop down (sometimes
    Yorda will drop down with you if you hold her hand, other times you
    will have to gently push her off the edge), and light the
    holes.  Another large round door will now open.  A sword will also drop
    down into the first room.  Climb through this new door with Yorda.  
    **East Arena**
    -Key Features - Stone Seat, Sword, Ropes
    Pick up the Sword.  You are now trapped, but not for long.  On the left
    and right are two platforms.  Climb up on these and cut the ropes
    with the sword, and you are free again :)  Run up the left stairs and
    cut the rope at the top of here also.  This opens a door.  Save in
    here if you wish, then take Yorda through the new door.
    **East Arena Water Slide**
    -Key Features - Rails, Water Slide, Pressure Switch
    You can't climb this slide as it is, so make your way up and across
    the rails on the left wall.  Once at the top, go through the door.  Follow
    the path round and open the door with the pressure switch.
    **East Idol Stairs**
    -Key Features - Ropes, Pressure Switch
    As Yorda is alone, you need to be quick, just in case.  Follow path,
    jump over the gap, further round are 2 ropes.  Jump and cut these.
    Do the same to 2 more ropes further up.  Keep going, opening the
    final door with a pressure switch.
    **East Arena Water Slide**
    -Key Features - Lever
    Pull the lever to stop the flow of water.  Now drop over the railings
    and go back to Yorda.  Take her up the now waterless slope, through
    the door and in to the drawbridge.  Cross it and go through the door.
    **East Arena**
    -Key Features - Idol Door, Lever
    When u approach the edge here, a bridge will appear.  Cross over,
    go through the idol door, and pull the lever.  Now go down the lift,
    find a stick, and light the last holes.  You can find flames in the
    holes on the other side of the room.  After the cut scenes, claim
    your sword back, save if you want, then exit through the original door.
    **East Walkway**
    -Key Features - Ladder
    As you walk along here, more spirits will come, so kill them all.  Once
    finished, go up the long ladder.  You can leave Yorda at the bottom, but
    it's safer to take her with you.  Enter the door.
    **Drawbridge Area**
    -Key Features - Lever, Sword, Block, Rope
    There is another sword up here if you need it.  Pull the lever, which
    lowers a set of drawbridges.  Go back out, down the ladder, and through
    the bottom door.  Cross the drawbridge.  Over to the left is a block.  Move
    it near the shorter pillar on the back wall.  Climb up on the pillar, then jump
    over cutting the rope on the way.  The rope will now hang down in front
    of two windows.  Enter the door into the Large Hall.
    **Large Hall**
    Go round the outside edge of here.  You may get attacked.  When finished
    with them, go down the centre ramp and out the bottom door.
    -Key Features - Rope, 2 Windows, Block, Idol Door
    Go down all the steps, then head over to where the rope dropped.  Climb
    up so you are level with the top window, then face it, and swing through
    it.  Walk right along the ledge and through the small doorway.  Push the
    block off the edge into the room.  Go down and push the block out the
    window, then help Yorda up.  Take her up the stairs, and through the
    Idol Door.
    -Key Features - Ladders, Block, Lever, Chain, Pressure Switch
    Go across the bridge.  Leave Yorda at the far end, head right, up the
    ladder, then up to the window.  Go through.  Drop down, jump to the
    chain, and swing across to the bridge.  Go down the ladder, and
    across the far side of the grass is a block.  Push that into the pit.
    Go down in the pit, and go up the lift.  Go to the end, pull the lever
    and call Yorda through.  Take her down the lift, and then use the
    block to get up to the grass area.  Climb the ladder to the bridge, then
    climb another ladder at the end of the bridge and press the pressure
    switch to go through the door.  Cross the walkway, and go through
    another door.  
    In the next room, go to the lower level, and climb the ladder.  Then
    jump up to the rail and work your way to the next platform.  And
    again jump on the rail and go to the next platform.  Up here is a
    lever, so pull that, and descend the half ladder, dropping at the bottom.
    Now you have to use the catapult platform that the level activated.
    Stand on it, and time your jump just right so that you fly up and grab
    onto a rail.  I found it's best facing towards the machinery, near the
    edge away from the machinery, and pressing jump when the
    catapult goes down just before flying up.  Once on the rail, climb to the
    top and go out the window.
    Climb down the ladder, then go round the other side of the stairs.
    Press the lever, which opens the door to Yorda.
    *****************Secret Weapon Optional Side Quest**********************
    At this point you can go to the tree near the lever, and hit it.  A ball
    type object should drop out.  Take this inside the building, and go to
    the area between the two stairs.  There are three panels there, the
    middle one being a different colour.  Pushing that on the edge
    reveals a secret passage.  Take Yorda in there, and both stand on
    the circle on the floor.  A box should rise out of the area at the back.
    You then need to throw the ball into the box.  I found it best to stand
    on the same level as the box to throw.  Once you do that the secret
    weapon will fly through the window.  On the first play through that is
    a mace, but on the second play through, it is a "light saber" style
    beam sword.  It is pretty short, but as soon as you hold Yorda's
    hand it becomes incredibly long.  Strange but true.
    You now need to go outside, and climb the box next to the waterwheel.
    Jump onto one of the blades of the wheel, climb up, and quickly jump
    to a horizontal bar on the back wall.  Climb up here and push the large
    wheel round to stop the water flowing.  Now get the nearby block, and
    push it into the ex-stream, then push it off the end, and down where the
    waterful was.  Take Yorda down the steps, and across the fence.
    Cross the bridge, and save if you wish, then continue down the steps.  (The
    long chain here just takes you up to the original bridge in this area, so
    ignore it).  At the bottom, defeat the spirits, then push the block up to the
    high ledge, climb up, and enter the Idol Door.
    **Waterful Pathway**
    Outside, just follow the path along, then down past the waterfalls.  Once
    you get to the ladder climb up, then along the next path.  At the gap, jump
    across, then catch Yorda when she jumps.  Carry on to next area.
    -Key Features - Levers, Stone Seat, Ladder, Pipe
    Run along to the elevator and pull the lever.  Once off the elevator, there is
    a stone seat (Gondola).  Go down the steps, and follow the path.  At the
    end there are steps to nowhere, so climb the nearby pipe leaving Yorda.
    At the top push the moveable ladder all the way back towards where you
    climbed up.  Climb the ladder, and jump over to the doorway.  Pull the
    lever in here, and make your way back down.  When you reach Yorda,
    spirits will attack, so wipe them out.  Cross the bridge, and go up the
    steps.  Follow the path to the back.
    Just follow the path all the way.
    **Water Tower**
    -Key Features - Stone Seat, Elevator/Lever, Drawbridge, Bombs, Sticks,
    Drop down, and follow the path to the elevator.  Push the lever round
    anti-clockwise to ascend.  It's quicker if you push from the end of the lever.
    At the top, save on the seat (Water Tower) then jump the gap helping
    Yorda across.  Now leave her here, and climb down to the next platform.
    Work your way across the rope, then climb up the ledges on the left
    wall.  Go past the turning to the drawbridge, and go down the ladder.
    When almost at the bottom, jump backwards onto the platform.  Climb
    to the top of the structure, jump the gap, then descend the chain.  At
    the bottom, face the drawbridge, swing, and jump into it.  This should
    lower it, so help Yorda across and follow the platform along until you
    drop down.  The tall tower on Ico's right is your next target, not to get
    to, but to blow up.  In the room at the end of this area are some bombs
    and sticks.  So go grab a stick, and bring a bomb near the tower.
    Light your stick off the flame here, and light the bomb, quickly picking
    it up and throwing it towards the tower.  After what may be a few
    attempts, the tower will fall giving you a new escape route.  Make
    sure you grab your old weapon back, then go across there.
    **Water Tower Area 2**
    -Key Features - Block, Chains, Idol Door
    Climb the chain, then run across to the block, and push it down to the
    area below.  Jump/climb down, then push the block against the back wall.
    Climb up, and pull the lever, then head back past the Idol door and climb
    the ladder.  Run to the end of the wooden platform and jump to the chain.
    Swing over to the far side.  Here is a rotating lever similar to the water-
    wheel/elevator ones, so rotate it until a large block swings out near Yorda.
    Go back to her and jump the the block.  As you do, spirits will appear, so
    jump back, kill them, and then help Yorda across the block to the Idol
    Door.  You can try to get her to the Idol Door before attacking any spirits,
    but I think it's too risky with the large drops around there.  Go through.  
    STAGE 5 - SYMMETRY Part Deux
    **Courtyard/Drawbridge Area**
    Just pass straight through this area and out the door.
    **West Walkway**
    -Key Features - Idol Door
    Again just follow this to the building at the end and through the Idol Door.
    **West Arena**
    -Key Features - Ropes
    Climb the ladder, then go up the left stairs, and cut the rope.  Both the
    mace and the beam sword cut rope, so don't worry if you have these.
    Head towards the new door.  Defeat any spirits that appear, then go
    **West Idol Stairs**
    -Key Features - Stone Seat, Ladder, Lever
    There is a sword here if you need it.  Save on the seat (West Idol Stairs)
    then grab a stick.  Go up the ladder, and pull the lever.  Light your stick
    then go back down and light the holes by the large door.  Go down the 
    other ladder.  Stand on the large cylinder with Yorda to bring the stairs up.
    Go up the idol stairs, pull the lever, then light up the holes.  Yorda will
    be attacked now, and you only have the stick!  Getting your original
    weapon is risky, but could be worth it, makes the fight alot easier.
    Whichever you choose, defeat them, then take Yorda out the new door
    to the reflector area.
    **West Reflector**
    -Key Features - Reflector, Ladder
    Go over to the reflector, and push it round so it faces towards the
    building.  Strong little boy eh?  Now head back to the building and go up
    the right ladder taking Yorda with you.
    **West Idol Stairs**
    -Key Features - Chain, Ropes, Pressure Switch
    Jump up and climb the chain.  Follow the path, climb the steps, and cut
    the two ropes for the drawbridge.  Carry on and cut two more ropes, then
    through the door at the end.
    **West Arena Water Slide**
    -Key Features - Lever
    Pull the lever to stop the flow of water.  Go back through the door.
    **West Idol Stairs**
    -Key Features - Boarded Up Doorway, Sticks
    Go back down the stairs, across the drawbridge, briefly go through
    into the main West Arena room and grab a bomb.  Take that to the
    boarded up door near the chain you climbed up.  Go up the first set
    of steps and grab a stick.  Light it on your way down, then light the
    bomb and stand back.  Not forgetting your weapon, go back down to
    Yorda and take her back into the main room of the West Arena.
    **West Arena**
    -Key Features - Rope
    Go up the right stairs, and cut the rope.  Go through the new door.
    **West Arena Water Slide**
    Climb to the top of the slope, round the corner, then through the
    door which was previously boarded up.
    **West Idol Stairs**
    Cross the Drawbridge
    **West Arena**
    -Key Features - Idol Door, Lever
    Same as the East Arena, when you approach the edge, a bridge will
    appear.  Cross over, and go through the Idol Door.  Pull the lever and go
    down the elevator.  Grab a stick, and light it using the holes on the other
    side of the arena.  Light the holes near the main entrance.  Get your
    weapon back, and exit this place.
    **West Walkway**
    Go all the way back to main building, and go up the ladder and through the
    door taking Yorda with you.
    **Courtyard/Drawbridge Area**
    -Key Features - Lever
    Pretty obvious, pull the lever to lower the drawbridge.  Go back out and
    down the ladder.  Then through the door into the lower area.  Cross the
    drawbridge.  Go throught the door into the hall.  Go round the edge, then
    down the ramp and out the bottom door.  Follow the path around, down
    the stairs, then up the centre stairs and out the door.
    **Main Gate Area**
    -Key Features - The Gate, Stone Seat
    First of all save on the stone seat (Main Gate).  Walk up to the main gate
    and watch the cutscene.  Now cross the bridge with Yorda, but you will
    have to walk or you will lose Yorda as she is weak.  Half way across the
    bridge will start to separate, so as soon as you regain control of Ico, jump
    across to Yorda quickly.  You will lose whatever weapon you have.
    **Hanging platforms**
    Jump across from platform to platform until you reach solid ground.  Then
    follow the path round to the left, through an opening, then to the right and
    past a fence.
    **New Waterfall Area**
    -Key Features - Ladders, Levers, Block, Chains, Wheels
    Go to the end and pull the lever.  This will lower a chain down.  Pull/push
    the block into the water, then climb down the ladder.  Get in the water and
    push the block over to the other side under the ladder.  Climb on the box
    and jump up to the ladder.  At the top pull the lever to open the large gate.
    Go back in the water, then pull the block out to underneath the chain.
    Use the box to reach the chain, then climb up to the top.  There is a large
    contraption up here on rails, so push it all the way forward to engage the
    gears for the large wheel on the left.  Drop back into the water, then go to
    the rock beneath that new wheel.  Similar to the windmill puzzle, jump and
    grab onto the wheel, and jump off at the top.  Climb up the wall at the back
    and grab onto the pipe.  Go along this, dropping down halfway, then drop
    down at the end.  Go carefully across the large pipe, then grab the small
    pipe and work round the pillar in front.  On the other side, climb up the
    vertical pipe as far as you can go, then jump backwards onto the chain.
    Climb this about half way, then turn and face another chain.  Swing and
    jump onto this new one.  Then do the same to reach the platform.  Go
    through the doorway, and hitch yet another ride on this wheel to the top.
    Follow the path, then jump across the rotating platforms.  At the far side
    follow the path down, then up through the cave.
    **Cliff Paths**
    Follow the path all the way, jumping gaps, and hanging on ledges.  Be
    careful though, it's a long way down!  When you reach the large double
    pipe, follow it all the way.
    **Main Elevator Area**
    -Key Features - Chain, Ladders, Idol Door.
    At the end of the large pipes, climb down the chain, then swing to the
    platform round the elevator shaft.  Head right and across the bridge. Turn
    left at the end, jump the gap, and climb up onto the bridge.  Pull the chain
    holder all the way towards you, then get back down under the bridge.
    Jump to the chain, climb to the bottom, then turn 180 degrees and swing
    to the ledge below.  There are two ladders here.  Ignore the nearest one,
    and run left to the other, jumping gaps on the way.  Climb down to the
    bottom rung, then jump backwards onto the platform.  Nearby is another
    ladder, so climb to the bottom.  There is an idol door here, but you have
    no Yorda to open it for you, so go through the other door instead.
    **Boat Area**
    -Key Features - Ultimate Weapon
    Follow the path up the side of the water to get to the Idol Sword/Ultimate
    Weapon.  Now go back and use it to open the Idol Door.
    **Main Elevator**
    -Key Features - Lever
    Simply pull the lever to activate the lift.  At the top go through another Idol
    **Main Tomb**
    -Key Features - Idol Door
    You are now back in the main tomb you started in.  At the end there are
    some spirits.  As you run towards them, you can see what appears to be
    Yorda in the centre of their circle.  Go attack them all.  There are alot of
    them in here, but they are all pretty easy, and you don't have to keep
    saving Yorda, which helps.  Each time you kill one, one of the caskets
    will light up round the room.  Remember you can jump and hit them with
    the sword.  Once they are all gone, the exit will appear above Yorda.
    Go through the Idol Door and up the elevator.
    **Throne Room**
    Run up to the throne then start to run away.  The Queen will then appear
    and tell you to wait.  Walk towards her, and hear her story.  She will then
    erect a forcefield around her.  When you hit it, your sword goes flying.
    **Final Battle**
    Quickly grab your sword.  Every few seconds the queen will send out her
    black wave, which will turn you to stone.  The sword will protect you while
    you hold it though.  To defeat her, go up and wait just in front of her until
    she has just cast her spell, then attack the forcefield.  Your sword will go
    flying, try to keep an eye on which way it goes.  The only other protection
    from her you have is the two pillars.  These can be pushed around.  A good
    idea is to push one of the pillars close to her so you can hide quickly after
    attacking, and pull a pillar towards where the sword went, so you take less
    time picking it up.   So hide behind a pillar, and when she has just cast her
    spell again, go get your sword.  Go back and wait, then attack the
    forcefield again.  Keep getting your sword, and hiding behind pillars until
    the forcefield is gone.  This time your sword flies a long way.  So get
    behind a pillar and pull it all the way back so you are near your sword.
    Now get the sword one more time, and go and attack her.  You will drive
    your sword deep into her chest.  Now watch the cutscene and listen to
    the beautiful ending music.
    After the titles you will find yourself on a beach.  Near the cliff at the back,
    along to the left a little, there are some watermelons.  Up to you if you
    take one with you, they will change the cutscene in a minute.  Go further
    left until you meet a friend.
    Note:At the end you will have a chance to save again.  This save will have a
    rune symbol by it on the load game screen.  Loading this save will allow you to
    play through with some differences outlines in section 11.  Do not overwrite
    this save if you want to be able to start a new "second time play" at a later
    The island bathes in the sun's bright rays
    Distant hills wear a shroud of grey
    A lonely breeze whispers in the trees
    Sole witness to history
    Fleeting memories rise
    From the shadows of my mind
    Sing nonomori, endless corridors
    Say nonomori, hopeless warriors
    You were there
    You were there
    Am I forever dreaming
    How to define the way I'm feeling
    You were there
    Countless visions they haunt me in my sleep
    You were there
    Though forgotten all promises we keep
    Slaves to our destiny
    I recall a melody
    Sing nonomori, seasons lit with gold
    Say nonomori, legends yet untold
    You were there
    You were there
    Happiness follows sorrow
    Only believing in tomorrow
    You were there
    Countless visions they haunt me in my sleep
    You were there
    Though forgotten all promises we keep
    The island bathes in the sun's bright rays
    Distant hills wear a shroud of grey
    A lonely breeze whispers in the trees
    Sole key to this mystery
    If you save at the end of the game, you will receive a rune save for
    your memory card.  The second time you play through, this time using
    the rune save to start there are differences:
    - The secret weapon is no longer a Mace, and is now a Beam Sword
    - Yorda and the Queen's speech is now subtitled in English
    - There is an option for various levels of film effect, which gives
      the in game picture an old film style grainy picture.  Unusual
      addition, but does look pretty good, and adds atmosphere similar to
      how they did it in the Silent Hill games
    - Yorda is now a playable character using controller 2
    - There is no save right at the end, probably cause you already have
      the replay rune save
    If you have any questions or comments please email me.
    If you have any corrections or additions to this guide please email me
    Please do not email me with information that is already in this FAQ.
    My address : overlordgarion@hotmail.com
    - EvilZedar
    - Various people on the GameFAQs ICO message board for the original
    information about the mace.
    - The Ico Manual
    - Raymond Toussaint for various additions and notes
    - ICO (GameFAQs name) for link to an Ico fan site
    http://hk.geocities.com/icofan (Thanks to ICO on the GameFAQs Ico board)

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