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    FAQ/Walkthrough by Grand Admiral

    Version: 1.02 | Updated: 06/26/03 | Search Guide | Bookmark Guide

    Guide Written By: Joe Messer
               Email: kingdomhearts@sbcglobal.net
                Date: 9/8/02
    This document is copyright September 8, 2002 by Joe Messer. It cannot
    be reproduced for commercial use. Use of this guide on any site,
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    WWW.GAMEFAQS.COM is prohibited without the author's written consent.
    This document may not be altered in any way or form by anyone anywhere
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    Violators of this copyright notice will be served with a civil suit and
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    FAQ Information
    Pages:      16
    Size:       40k
    Completion: 100%
    Version:    1.02
    Game Information
    Name: ICO
    Publisher: Sony
    Developer: SCEI
    Platform: Sony Playstation 2
    Genre: Puzzle/Action
    ESRB Rating: Teen; Violence
    Discs: 1
    Format: Compact Disc
    Region: North America
    Version History
    v1.02 (6/26/03)
    Changed Email address.
    Added a search format. Now just press ctrl+F and the call number.
    This most likely will be the final update. Any future updates will mostly
    likely be because of email change or newcopyright information
    v1.01 (9/9/02)
    Fixed several typos in the faq.
    Added a Combat section.
    Added a warning in the walkthrough about when to get the mace.
    Added a FAQ information section.
    Added a FAQ(The other kind)
    v1.0 (9/8/02)
    First version everything is new.
    Table of Contents
    001 Introduction
    002 Controls
    003 Combat Tips
    004 Puzzle Strategies
    005 Yorda
    006 Items
    007 Walkthrough
     007a The Tombs
     007b Fear of Falling
     007c Symmetry
     007d Water and Wood
     007e The Sea
     007f The Queen
    008 Secrets/Info
    009 Gameshark Codes
    010 FAQ
    011 Squaresoft References
    012 Contact Information
    013 Credits
    001 Introduction
    There are very few games, if any, that are like Ico(*EE-KO* Jabroni).
    Sure there are many puzzle games, but none that contains the rich
    storytelling and breathtaking art that is contained in this
    masterpiece. And it is for this reason why it's a shame few know about
    this game. Sure it has a cult following, but your average Joe Gamer has
    either never heard of it or has written it off as garbage.
    The story is about a twelve year old boy named Ico. Ico is the
    unfortunate one who is born with horns every generation. According to
    legend these horned children bring famine and bad luck upon the world.
    It is for this reason Ico must be sacrificed. When he becomes of age
    Ico is taken to a castle where he is locked up and left to the wrath of
    its demons.
    They story is pretty interesting and it is this component along with
    breathtaking visuals and excellent game play that will not allow you to
    put your controller down. While not a difficult game it does make you
    think. Every brick of the castle is a piece of the puzzle. Overall I
    give this game a 9/10.
    002 Controls
    Left Analog Stick.............................................Moves Ico
    Right Analog Stick.......................................Rotates Camera
    Up/Down..............................................Climb Ladder/Chain
    Start.......................................................Pauses Game
    R1...............................................Calls Yorda/Grabs Hand
    R2..............................................Zooms In/Rotates Camera
    Square.......................................................Use Weapon
    Circle.....................................Use/Throw Object/Swing Chain
    Left Analog Stick + Triangle..................................Long Jump
    003 Combat Tips
    -Make sure that Yorda is near you at all times. Shadow monsters love to
    separate you two. While one keeps you busy another will take off with
    -Try to fight near the portal. So if she does get carried off you will
    be able to recover her right away.
    -If she is dragged into the portal use R1 to pull her back up.
    -Shadow Monsters love to feint attacks. Before engaging the enemy let
    it launch an attack. It will most likely feint and run back. At this
    point charge and swing.
    004 Puzzle Strategies
    -Levers have a blue color to them. Use the Circle button to activate a
    lever. Once the lever is activated something else in the room is
    changed. Either a door opens or sometimes an event occurs.
    -Pressure Switches act like levers except they are only activated when
    something or someone is standing on it. Sometimes these switches are
    blocking a path because a block or another object is activating it.
    Push the block out of the way to release the switch.
    -Sometimes solving a puzzle requires the use of blocks. To push or pull
    locks press the Circle button while using the left analog stick.
    -Ladders and chains are also a common puzzle factor. Simply push the
    analog stick in the up direction to climb a ladder. To climb a chain
    just jump on it. Press Circle while on a chain to swing back and forth.
    Remember when jumping off a chain Ico always launches in the opposite
    direction he is facing.
    -Idol doors(green pillars) are signs of an exit. Drag Yorda to the
    pillars and she will open them. This will also destroy any nearby
    005 Yorda
    The object of the game is to escape the castle with Yorda. However,
    Yorda is blind so its going to take some work on your part. Here are
    some strategies for guiding Yorda.
    -Press R1 to call out to her and/or hold her hand.
    -If you come to a place where Yorda can't climb up first let go of her.
    Climb the ledge by you your self then face her and press R1 to pull her
    up onto the ledge.
    -If the ledge is even to tall for the above strategy look for a cube
    you can push down to giver her a boost.
    -Yorda can climb up and down ladders. Press R1 to call her and she will
    climb one if needed.
    006 Items
    The Stick-
    Ico's first weapon and weakest. It can also be used to light torches
    and bombs. Press circle in front of a flame source to light your stick
    on fire. Press circle again to light the object of your choice on fire.
    The Block-
    Blocks are essential pieces of the puzzles you face. They have a
    variety of uses including holding pressure switches and acting as a
    boost to get high ledges.
    These are used to blow things up obviously. You will encounter them at
    various points in the game. Use the lighting method found above to make
    use of them.
    The Sword-
    Ico's second weapon and it is significantly stronger then the stick.
    You can also use it to cut ropes.
    The Mace-
    Ico's third weapon. See side quests below.
    The Idol Sword-
    Ico's fourth and final weapon. It kills shadow demons in one hit and
    opens idol doors. It also protects Ico from the Queen's petrification.
    007 Walkthrough
    007a +The Tombs+
    After the intro and other cut scenes you find your self in a large
    room. Head up the stairs located straight ahead and climb up the
    ladder. Run right and you will eventually see a blue lever. Activate it
    and a door will open. Head down the stairs behind you and then run
    through the newly opened door.
    Explore the room a bit and you should see a hanging chain. Climb up it
    and jump onto the ledge. Then climb through one of the windows and jump
    There are two ladders in this building. Climb the one directly behind
    you. If your now running up a long flight of stairs you've climbed the
    right one. At the end you see another hanging chain. Climb it and
    continue along the path. A cut scene will appear. You notice that you
    cannot go any further. Climb up through the nearest window. In the next
    area run right and climb through the last window on the path (second
    one). You will be back in the area you were before, but on the other
    side where you couldn't reach. Pull the lever and watch the cut scene.
    Now return to the spot where you first started this puzzle. Its now
    time to take the second ladder up. Walk along the path until you have
    sight of the black cage. You now have to jump on that cage. Once you do
    another cut scene will appear.
    Grab the stick that is on the ground. If your quick you can beat the
    shadowy monster before he pulls Yorda into the vortex. If not don't
    worry. Just press R1 to pull her up. Another cut scene will follow.
    When its done grab Yorda and take her over to the green pillars (idol
    doors). She will open them for you.
    To get Yorda over the first ledge simply hold her hand and she will
    step onto it. The second one however is too big for you to just drag
    her with you. First let go of her hand. Then climb up. Once you've made
    it press R1 and Ico will kneel down and pull the princess up onto the
    ledge. After that go through the archway and save on the couch.
    *****Save 1 Statistics (The Old Bridge)
    -Completion Time: 00:26:10
    -Game Over      : 1
    Cross the old bridge. There will be a scene towards the middle where
    the bridge crumbles, but don't worry you will make it. At the end of
    the bridge Yorda will move the idol doors for you.
    Upon entering the room a vortex will appear and the shadow monsters
    will attack you. Defeat them. Once you do there is a block down below.
    Move it to release the pressure switch. It will reveal a staircase. Go
    up it and follow the path into the next room.
    You will notice that the door blocking your path is locked. Have Ico
    drop down to the floor above and run to the end of the room. There is a
    lever. Activate it. The door opens so call Yorda over to you. Now run
    in the opposite direction. You will see a chain use it to have Ico get
    to the next level. However as soon as you do more shadow monsters
    appear. Jump down and defeat them. Now climb back up. Unfortunately
    Yorda cannot climb the chain and your too high to pull her up. Luckily
    there is a box you can push down. Push it down and then call Yorda. She
    will soon join you. Now go through the door.
    Outside there should be some stairs. Go up them and then turn right.
    There will be another flight of stairs so go up those too. You will
    then be attacked by shadow monsters. This time there is a bigger and
    stronger one among them. But it still shouldn't be too difficult. There
    is a save point slightly tucked away in this area.
    *****Save 2 Statistics
    -Completion Time: 00:39:49
    -Game Over      : 1
    There is a ladder in this area. Climb down it and go right. Eventually
    you will see a trolley. Unfortunately the lever does not work. There
    may be a faster way of doing this, but I had to push the trolley all
    the way to the end. If you figure out a faster way please email me with
    it. Anyway after you push the trolley to the end use it to climb up
    onto the ledge. There is a save point here. I suggest you use it.
    *****Save 3 Statistics (The Trolley)
    -Completion Time: 00:55:33
    -Game Over      : 1
    007b +Fear of Falling+
    There's only one path to take here. You will be able to guide Yorda up
    the first couple of ledges, but then you reach a pit. Have Ico jump
    first and then call Yorda. She will make a leap of faith and Ico will
    pull her up. Continue along the path and you will see a railing along
    the castle wall. Have Ico use to get to the next area. Pull the lever
    and it will move the crane with a crate over to where Yorda is. Go back
    to Yorda and jump onto the crate. Call her and she will jump on it to.
    Now have Ico jump pack and guide him to where the lever is. Pull the
    lever again and Yorda will be transported to the other side.
    If you continue right from where the lever is you will see some wooden
    beams. Climb those to get on top of the crane. Walk on the narrow crane
    arm and climb down the chain. Then jump onto the next platform and call
    Yorda. She will do the same. There is a couch so go ahead and save.
    *****Save 4 Statistics (The Crane)
    -Completion Time: 01:11:56
    -Game Over      : 1
    Go through the archway. There is also an entrance below but don't worry
    about that yet. The point of this puzzle is to knock down the bridge so
    you can get to the other side with Yorda. This is a 2 step process.
    First you must take out the chandelier and then explode the base of the
    support beam.
    To take out the chandelier you need access to the catwalks above. There
    are window seals that you can climb up on. After that make your way to
    the middle of the room on the catwalk and jump on the chandelier. This
    will cause it to come tumbling down and damages the beam holding the
    bridge up.
    Now leave this area and go through the entrance on the bottom of the
    previous area. There are some bombs before you enter. Go ahead and grab
    one. Once inside place the bomb next to the beam. Use your stick to get
    some fire from the fallen chandelier. Light the bomb and BOOM! Bridge
    comes crashing down. Go back up to meet Yorda. Now enemies have
    appeared. Instead of fighting them just run down the now fallen bridge
    and open the idol doors. They will die instantly.
    This next part can be hard if your not quick. I died a couple of times
    here so don't get discouraged if its taking you awhile. Basically this
    is an area where hordes of shadow creatures attack you. Don't waste
    your time with them. You will lose. Just run. Take the left path and go
    down the stairs. There are some idol doors up the stairs in the middle
    of the room. They will all die instantly.
    After leaving the room you will view a cut scene. Thought the game was
    over eh? Hehe not yet. The Queen of the castle has other plans. After
    the scene there is a couch near the gate, but you have to light all the
    torches before Yorda will sit down with you. Light the torches by
    pulling them closer to the stone path. Once they are all lit save your
    *****Save 5 Statistics (The Main Gate)
    -Completion Time: 01:47:56
    -Game Over      : 3
    Now that the torches are lit go back to the previous room. There are no
    more shadows. Go back to the beginning of this room. There is an area
    that is boarded up. On the other end there are several bombs. Grab one
    an set it by the boards. Use the torches to light your stick and
    activate the bomb.
    You find yourself in a graveyard. There is a couch at the bottom of the
    stairs, but first kill all the baddies in the area. Now go ahead and
    *****Save 6 Statistics (Courtyard)
    -Completion Time: 01:51:59
    -Game Over      : 3
    This part took me a awhile to figure out. First you have to use the
    block available to activate one of the two pressure switches. Then you
    have to have Yorda activate the other one. I kept trying to climb that
    ladder nearby :(. Now in the next room climb up the ladder and then
    climb up the chain and push the block down once your outside. Now more
    monsters appear. Jump down and kill them. Use the extra block to
    activate the other pressure switch. Take Yorda into the next room. Now
    go back outside to the area where you pushed the block down. There is
    an entryway on the left side. Now climb up the ladder and jump onto the
    chain in the middle. This will raise the floor on the other side. To
    get to the other side use the chain to swing over there. Shadow
    monsters will appear. After you take care of them do the same thing and
    then lift Yorda up and take her to the idol doors.
    This outside areas sure are nice huh? Well the subject of this puzzle
    is our windmill friend here. See the broken off staircase? Well go as
    far as you can and use the ledge to climb up the mill. Move to your
    right and there will be more ledges. Keep climbing until there are no
    more ledges to climb. Go over to the other side of the mill. This is
    the best camera view to use because your going to be jumping on one of
    those windmill blades. Wait for one of them to make a -45 degree angle
    and then jump. Be sure to move towards the tip before you reach the
    top. Once your at the roof jump off. Walk along the path past a couch
    and some idol doors. When you reach the end throw the switch. A bridge
    will extend out. Go to the end of it and call Yorda. She'll make a leap
    of faith. Take her to the couch and save.
    *****Save 7 Statistics (Windmill)
    -Completion Time: 02:47:09
    -Game Over      : 3
    Get off the couch and go to the idol doors you saw earlier. In the
    middle of the room is a chain. Climb up. Once you do shadow monsters
    appear. Make short work of them and then climb up again. Pass the idol
    doors and down the stairs are a bunch of sewer grates. Jump down the
    empty one and run to the end of the sewer. There are two pressure
    switches. Have Ico press the right one and then call Yorda. Have Yorda
    Activate the left switch. Now leave through the newly opened door.
    Climb up the pipe and jump across the gap. This next part took me
    forever to figure out. Go back to the open grate and call Yorda. Who
    would have thought it was low enough to pull her up?
    Now go through the idol doors. There is an elevator in the next room.
    Use it. Once on top you will notice a switch. You probably will try to
    activate it, but all is in vain for it is too high. You need a block.
    To get one leave Yorda behind and jump down to the ledges where the
    railing is broken. Move around the building and life yourself up to the
    next area. There is a cube here. Push it down to where Yorda is. Shadow
    monsters soon appear so be on your guard. After using the block to
    throw the switch (which lowers a chain) bring it back over to where you
    dropped it off. Pull Yorda up and save on the couch.
    *****Save 8 Statistics
    -Completion Time: 03:14:34
    -Game Over      : 3
    I died a couple of times on this next part and I only have ignorance to
    blame. I didn't know you could shimmy across broken up rock. On the
    third time through I decided to give it a go and it worked. Anyway next
    to the couch there are some ledges. Move up to the second one and move
    across the chasm. When you reach the other side shadow monsters will
    appear, but don't worry there in a different area then Yorda is in.
    Climb down the chain and swing into the open window. Remember Ico
    launches in the opposite direction he is facing. Once inside beat up
    the shadows. There are some window seals with blocks in them. Take your
    pick and push out a block. You will be back in familiar territory,
    remember the grates? Anyway there was a platform you were not able to
    reach before. It is on the left hand side of the tree. Push your block
    over there and pull yourself up. Follow the path and climb up the
    chain. Then up the stairs and through the door. There is a ladder near
    by climb it and walk along the path. There is a chain ahead. Use that
    to swing over to the other side to where the lever is. Before you hit
    the lever call Yorda. She will position herself on the wooden platform.
    Pull the lever and she will be transported to the other side where the
    idol doors are. Shadow monsters appear so don't lag. Climb down the
    chain. Ignore the monsters just grab Yorda and have her activate the
    idol doors.
    007c +Symmetry+
    Explore the next area a bit to find more idol doors. Now you will be
    outside. Walk along the path a bit and if you look closely you will
    notice that you are right on top of the main gate. Well not on top of
    it, but pretty close. Now just put your controller down. And stop
    playing. Just look at the scenery. This my friends is what made your
    $49.99 worth it. The scenery is simply breathtaking. Ok after a few
    minutes of drooling pick up your controller and continue along the path
    and some more idol doors will appear. When Yorda opens them she leaves
    your hand and enters by herself. After you enter the camera seems to
    scan the room a bit and then you control Ico again. Shadow monsters
    appear again when you climb the ladder. Just deal with them like normal
    and then save on the couch.
    *****Save 9 Statistics (East Arena)
    -Completion Time: 03:44:02
    -Game Over      : 5
    Go left and you will notice a circular structure in the wall. On the
    bottom right and side there is a door. GO through it and guide Yorda
    onto the pillar. Some stairs will appear along with some shadow
    monsters. After you dispose of them climb up the giant stairs hit the
    switch and light the two spheres with fire. This will open up another
    circular door. Go through it and save on the couch.
    *****Save 10 Statistics (East Reflector)
    -Completion Time: 4:13:33
    -Game Over      : 5
    There are some stairs on the other side of the circular door. Leave
    Yorda and go up them. There is a lever at the end so pull it. Go back
    through the circular door with Yorda. Those sphere things on the other
    side opened up. Light your stick and ignite the spheres. The circular
    door will now open up and the sword will fall out. Go back into that
    room and grab it. Once you do however, a giant cage traps you in. To
    free yourself cut the ropes that are holding up. They are located on
    the wall on each side of the circular door. Now go up the stairs on the
    opposite side of the open door. There is another rope. Cut it and it
    will open the locked door. Take Yorda and enter it. You cannot go any
    farther due to the water slide. There are some ledges on the wall so
    use those to get across. Once you do drop down and use the pressure
    switch to open the door. In the next area there is a break in the path.
    Jump across and go up the stairs. There is another pressure switch. Use
    it to open the door and hit the lever on the other side. Go back and
    use your sword to cut the bridge ropes.
    Note: Sometimes a single shadow monster appears to take Yorda away at
    this point. I have no idea of the conditions that makes this happen. My
    only guess is that its taking you too long to release the bridge. If
    you do encounter a shadow monster DO NOT drop down; you will die. You
    have to retrace your steps.
    Now go back and grab Yorda. Take her across the newly formed bridge. In
    the next room a bridge appears. Move across one block at a time. Have
    Yorda move the idol doors and then pull the switch on the left hand
    side. Now take Yorda down the elevator. Go grab a stick. And light up
    the two spheres that are below the circular door right above the
    entrance to this room. View the cut scene and then grab your sword.
    Leave this place. Once outside you will have to fight more shadow
    monsters. Follow the path and climb up the ladder at the end, but leave
    Yorda behind. In the next room hit the lever to release a draw bridge.
    Climb back down the stairs, grab Yorda, and go through the entrance.
    007d +Water and Wood+
    In the next area cross the drawbridge and turn left. There is a block.
    Push it over to one of the short pillars back against the wall. Climb
    up the pillar and then climb up the ledge. From the ledge cut the rope.
    It will lower to the courtyard below.
    Now go through the large entryway. This should look familiar. After
    fighting shadow monsters go down the fallen bridge into the courtyard.
    Guide Yorda to the fallen rope, but leave her there and climb it. Jump
    through the second window. Walk along the path and into the next area.
    Climb down the ladder and there should be a block. Push it down and
    then push it out the broken window. Pull Yorda up and then head up the
    stairs and through the idol doors.
    In the next room is a bridge leading to the other side. Cross it and
    turn left. Climb down the chain and go up the stairs. Cross the bridge
    and go through the door. Jump down the ledges and use the elevator to
    take you up to the next floor. Go all the way to the right and pull the
    lever. This will open up the iron door. Now go save.
    *****Save 11 Statistics
    -Completion Time: 5:11:27
    -Game Over      : 5
    Call Yorda and take her back down that elevator. Leave her there and go
    back up the elevator and through the door. Now climb up the ladder and
    jump through the giant window. Go left and jump onto the chain. Swing
    across the next platform and climb down the ladder. Now press R1 at the
    ledge to pull up Yorda. Go back up the ladder (with Yorda) and at the
    end of this platform is another set of stairs. Go up them and use the
    pressure switch to go through the doors. Go all the way to the end of
    the next room . There is a ladder. Have Ico climb it and then use the
    railing to get to the other side. There is a ladder here. Climb down it
    and then push the block into the river. Jump across the stone river and
    go up the stairs on the left. On top there is a turn style. Push it
    counter clockwise for a bit to dam the river. Once done cross the now
    empty river and look for a lever on the other side of the stairs. This
    will open up the door. Yorda is standing there.
             *At this point it is a good idea to get the mace. *
             *See the Secrets/Info Section below.              *
    Take Yorda and back track al the way to the area where the waterfall
    ended. Some shadow monsters will appear. Dispose of them and use the
    block to reach the idol doors.
    Once your in the next area follow the stream south and climb up the
    stairs ahead. Make the leap of faith and follow the path into the next
    area. Again follow the path until you reach an elevator. Take it down
    and save on the couch.
    *****Save 12 Statistics
    -Completion Time: 5:44:46
    -Game Over      : 6
    Go down the steps and all the way to the right where you see some
    broken off stairs and a raised bridge past that. There is a pipe behind
    you. Climb it and then push the tower all the way to the right. Climb
    up the ladder and jump to the next platform. At the end of the platform
    pass the iron gate is a switch. Pull it to lower the bridge. Climb back
    down the pipe and take Yorda across it. But before you are able to you
    must fight shadow monsters. I recommend you fight them up near the
    couch. Reason being is that in your present location it is very easy to
    get knocked of the ledge and into the waters below. Which means game
    There is only one path to take here. Go up the steps and through the
    cavern and up more steps. Eventually you will reach a turn style. This
    time it raises the gondola your on. Push it counter clockwise to raise
    yourself. This will take a while. As about annoying as the trolley
    section. Anyways get off at the top and save your game.
    *****Save 13 Statistics
    -Completion Time: 5:57:27
    -Game Over      : 7
    From the couch jump the gap. Have Ico jump down to the platform below
    and move across the railing to the other side. Then use the ledges to
    get to the top and go down the broken ladder. Jump from the ladder to
    the base of the tower and then climb the tower. From the tower there is
    a chain. Climb down it partially and swing off of it and slam into the
    raised bridge. The force will slam the bridge down (tricky little
    puzzle eh?). Have Yorda make another gap and then leave her there.
    Follow the path into a room with bombs in it. Trade your sword for a
    stick and grab a bomb. Take it to the last corner you turned at. You
    see that tower structure dead ahead? You got to light a bomb and throw
    it in there. There is a torch nearby use it.
    One the tower is destroyed It will create a bridge. Take Yorda across
    (don't forget your sword) it. Leave her and climb the chain. There is a
    block push it down and go ahead and jump after it. Its safe. Push the
    block to the right and use it to get to the platform. Pull the lever
    and a chain will slide over to the catwalk you were just on.
    There is a ladder on the left hand side. Climb them and jump onto the
    newly formed chain. Swing off the chain onto another platform with a
    turn style. Push it counter clockwise to swing the giant cargo near
    Yorda. Go back to Yorda and jump on the cargo crate. Crafty shadow
    monsters will take advantage of the situation and attack. Have Yorda
    jump the first gap and then take out the first monster that comes by.
    Then take Yorda across the second gap. And use the idol doors to kill
    the rest off.
    After passing through there should be more idol doors at the end of the
    path. Through them you will notice you are on the opposite side from
    where you were before over looking the main gate. You guessed it your
    going to have to go through the same thing again. Follow the path to
    more idol doors to enter a mirror image of the east arena.
    Go up the stairs on the left hand side and cut the ropes to open the
    door. Take Yorda through it and save on the couch.
    *****Save 14
    -Completion Time: 6:22:14
    -Game Over      : 8
    Start off the puzzle just like you did with the last one. There are two
    circular windows in this area. Open the first one by having you and
    Yorda stand on the cylindrical pillar on the floor below. This will
    reveal a stair case. Pull the switch at the top and light the two
    spheres with a stick. Shadow monsters will appear. Quickly trade your
    stick for a sword and defeat them.
    Once disposed of get the stick again and climb the other ladder and
    pull the switch. Light your stick with the nearby torch and set the two
    newly opened spheres on fire. Don't leave this area yet. Go outside
    through the circular window and move the reflector until a cut scene
    Now climb the ladder. Take Yorda with you to reduce the chance of
    having to fight shadow monsters. Go through the door and up the chain.
    Use your sword to cut the ropes holding the bridge and hit the lever at
    the end of the path through the pressure switch door. Now cross the
    newly formed bridge. In the next are there should be some bombs. Use
    one of them to blast open the boarded up entry way.
    Take Yorda back to the main room and go through the other door. Be sure
    to cut the ropes holding it up first. Take her uphill through the
    entryway and across the bridge. In the next area you will encounter a
    bridge that appears block by block like in the east arena. At the end
    there are some idol doors so open them. Pull the switch in the next
    area and take Yorda down the elevator. Grab a stick and light the
    spheres to open the final window.
    Back track across the top of the castle. Leave Yorda behind and climb
    up the long ladder. Pull the lever to lower the draw bridge. Take Yorda
    across it. All of this should be familiar to you. Your destination is
    the main gate. Go through the large entry way. Make your way around the
    perimeter and down the fallen bridge. Go through the courtyard and
    through the already opened idol doors. A cut scene will take over as
    Yorda opens the gigantic gate and a bridge forms. FREEDOM AT LAST!!!
    Take Yorda across the bridge somewhere halfway The Queen will appear
    and cause trouble. The bridge will fall apart jump across and Yorda
    will taken away as Ico is dropped into the moat below.
    007e +The Sea+
    Fortunately you land onto the safety of a hanging cage ^_^. From here
    do some cage hopping over to the ledge north of you. If your having
    trouble try jumping in rhythm with the wind. If you notice the cages
    are moving slightly back and forth. Time your jumps right and you
    should make all of them.
    Once your on the ledge there's really only one path so take it. In the
    next area pull the switch and push the block into the water. Jump down
    (or climb) and position the block just under the ladder on the other
    side. Use the box to climb up and pull the lever. This will open the
    gate. Were not done with that box. Drag it over to where you lowered
    that chain earlier. Use the box to get up onto the chain and climb it.
    There is a thingamajig on the tracks. Push it all the way over and view
    the cut scene.
    Climb down the chain and go north west onto land. Use the wheel to
    raise yourself up to the next level. From there use the ledge to get to
    the pipes and go across to the next platform. Now cross the narrow pipe
    and use the pipe on the tower to move around it. Now climb the pipe
    ladder and jump off of it at the very top. You will land on a chain.
    You should also see another chain nearby. Swing off of the chain your
    on to the next one and do the same to get to the platform. From the
    platform use the wheel to get to a higher position and leave the area.
    In the next are you will have to make use of the ledges and jump a
    couple of gaps to get across. Nothing that you have not done before.
    When you reach the end, run along the pipes to the next area.
    In this next area your goal is to reach the bottom. You should see a
    chain. Climb down as far as you can and jump off of it onto the next
    lowest level. Turn left and jump the gap. Run around the tower for a
    bit until you see a pulley. Push it all the way over to make use of the
    chain. Use it to get to the next platform. There is a ladder here, but
    it is of no use to you. There is another ladder in the vicinity that
    allows you access to the next level. Climb down and then climb down the
    next level. There are some idol doors, but don't worry about them. Go
    through the other door. In this area there is a path that leads
    upwards. Take it to get the "Idol Sword" as I like to call it.
    Once you have the sword back track to the idol doors that you could not
    open earlier. Climb up the stairs and you will see some shadow monsters
    around a petrified Yorda. Defeat all of the shadow monsters in the
    room. This is going to take awhile so if you start to think that there
    are an infinite amount of them stop thinking that and just kill them.
    Once they are all dead you will view a cut scene that will allow you
    access to the throne room.
    007f +The Queen+
    Advance to the giant throne. Nothing will be there. So leave. Watch the
    cut scene. The Queen has only one attack, petrification. As long as you
    are behind those pillars in the middle of the room or you have the idol
    sword in your hand she cannot harm you. The pillars can be moved for
    your protection, but the only time you will real need them is at the
    end. First things first, find your sword.
    You will lose your sword 5 times in this fight and the location will
    always be the same. Right now your sword is on the right and side of
    the room in front of (from the queens perspective ) of the pillar. Grab
    the sword and attack her shield. You will lose your sword again. This
    time and the next two times your sword will be thrown on the left hand
    side in the vicinity of the left pillar. The last time your sword is
    thrown It is far back behind the right pillar. Now use the right pillar
    to get your sword. Pull it back as far as you can to close the distance
    between you and your sword as much as possible. Use the right analog
    stick to seek the exact location of your sword and make a run for it.
    Deliver the final blow to the queen and watch the ending.
    Congratulations. You have finished the game. Watch the credits and
    control Ico for the final time. I will leave you to figure out the
    final piece of the puzzle on your own.
    The ending may be confusing. Black Hole Sun's FAQ explains it a bit and
    also provides an interesting theory. Read his FAQ to find out more.
    008 Secrets/Info
    +Mace Side quest+
    Near the switch is a large tree. Wack at it a few times and a rock will
    fall from it. Take the rock to the room where Yorda is in and drop it
    somewhere. You will notice that there are three door like archways
    between the two sets of stairs. Push on the middle one to reveal a
    secret door. Grab the rock and Yorda into the room and stand on the
    green platform. A block will appear. Throw the rock at the block (hehe
    rhymes) and grab the mace that flies through the window.
    +PAL Version+
    There are several additions to the PAL version of the game that us
    Americans didn't get. For example, a light saber, Yorda translations,
    and more. For more information read the PAL version FAQ on this site.
    009 Gameshark Codes
    | Code Name   | Code Description      | Code Number        |
    | M           | This code must be on  | EC87A648143ACAF4   |
    |Low Enemy AI | As the name says      | 1C81884815F6E79D   |
    |             |                       | 1C81884C1456E7A5   |
    |             |                       | 1C8A3C7015F6E79D   |
    |             |                       | 1C8A3C741456E7A5   |
    |Save Anywhere| After loading you     | 0CBF92F61456B10C   |
    |             | must sit on the       | 4CF6B2741456E7AE   |
    |             | couch. Then press L2  |                    |
    |             | when you want to save.|                    |
    |Walk on Air  | See code name         | DC938022142ED6F7   |
    |             |                       | 1C89985015F6E79D   |
    |             |                       | 1C8998541456E7A5   |
    |Deactivate   | Press Select + X to   | DC934022142ED6F7   |
    |Walk on Air  | turn the option off   | 1C89985039A1B095   |
    |Option       |                       | 1C89985491D38BAD   |
    010 FAQ
    Q: I hear a lot about this lightsaber weapon and Yorda translations
    what's the deal?
    A: There are several bonus' that our European friends received in their
    version of Ico that does not appear in the North American version. A
    list of these bonus' can be found in the Secrets FAQ at
    011 References
    These are guides that I feel supplement this faq very well, but
    unfortunately I don't have the resources to investigate the topics on
    my own. These author's did a fine job and you will enjoy their work.
    PAL Version Differences-
    Ending Theme Lyrics-
    Alternate FAQ/Walkthrough-
    This is the guide that got me through the game my first play through.
    If you cant find the info you need in mine you can probably find it in
    012 Contact Information
    If for some reason you need to contact me my email is
    kingdomhearts@sbcglobal.net. I will answer any questions pertaining to the
    game. If you cant find something in this faq be sure to do a search
    (ctrl+F) first before emailing me. All emails containing flames or
    other rude content will only get your email filtered. If you make a
    contribution please provide your name, gamefaqs alias, and email
    address at the end of your email for proper credit. Also, please write
    down the version number you are using and the site you read this faq
    at. This helps me determine whether or not sites are updating properly.
    The most up to date version will always be found at www.gamefaqs.com
    Thank you for reading.
         If you want to post this or any of my guides you must meet the
    following criteria:
    1. Your site must be a non-commercial site and be free of pay services.
    2. Your website must be complete.
    3. Always include a link to your web page in your email.
    4. Your site will be credited at the FAQ contributors board at
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    5. You must post my updates in a timely manner. Updates can be found at
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    The following sites have permission to post my FAQ. If you see this FAQ
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    013 Credits
    CjayC- for the gift of GameFAQs
    Joe Messer (Grand Admiral)- Faq author
    The author played through this game thoroughly and everything contained
    in this guide is the author's original work. All contributor's are
    credited below. Obviously Ico, its source code, concept art, and
    everything else related to the game is copyright 2002 by Sony. No
    infringement of their rights is intended.
    Recognition Page:
    "Creation can only flourish through destruction" -Unknown

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