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    FAQ by Wolf Feather

    Version: Final | Updated: 02/10/02 | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather
    Initial Version Completed: November 26, 2001
    Final Version Completed:   February 9, 2002
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    SHAMELESS PLUG: For those wondering what JP (the French
    character) is saying, please see my SSX Tricky: Qu'est-ce
    qu'il dit? Guide.  On GameFAQs (http://www.GameFAQs.com/),
    this is listed as JP Speech Translations.
    Spacing and Length
    GameShark2 Codes
    Circuit Descriptions
    Starting the Game
    General Tips
    The Subjective Section
    Contact Information
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    Remember:  Plagiarism in ANY form is NOT tolerated!!!!!
    First, a very important disclaimer: I know absolutely NOTHING
    about real-life snowboarding.  That said, I absolutely LOVE
    SSX Tricky!!!!!
    October 26, 2000, while waiting in line to pick up my
    PlayStation2 console and a pair of games I had reserved, I
    noticed the box for the original SSX.  While it looked
    interesting, I decided to just keep to the games I had
    reserved.  It was not until March 2001 that I finally bought
    SSX, and it was love at first slope!!!  I have always been
    quite partial to auto racing games, so the racing elements of
    SSX spoke volumes to me.  The need for tricks at first seemed
    daunting reading the game manual, but the controls were quick
    and easy to learn and the tricks easy to perform.  In fact, I
    loved the original SSX so much that I had to sell off the
    game a month later since I was not getting much academic work
    In October 2001, I reserved SSX Tricky, fully expecting it to
    be even better than the original.  And I was certainly not
    let down :-)   While slightly disappointed that only two new
    courses were added, overall, I was impressed with the changes
    made to all venues - Pipedream and Snowdream in particular
    are extremely different in the "sequel."  The addition of
    Ubertricks provides incredible visuals, especially the
    "signature move" Ubertricks for each character; further, the
    available Ubertricks are board-specific.  Also available is a
    jukebox to listen to the music used in the game.  But what I
    really enjoyed most were the "Making of..." movie clips,
    detailing the creation of the game; this is made possible
    because SSX Tricky is a DVD-based game, and I hope many other
    PS2 games will follow suit.
    Since I have never been snowboarding, I cannot compare the
    game with the real-world experiences it simulates in over-
    the-top fashion.  However, I hope this game guide offers
    useful tips and information to other non-initiates who simply
    want a great time.
    One note of caution:  SSX Tricky is rather addictive!!!  Make
    sure that you play this game when you have A LOT of time to
    spare.  A single run can take up to six minutes to complete
    (multiply by three if you are in a World Circuit race
    competition), and even after each run is complete, the desire
    to go do it again is extremely strong.
    For those who have never played the original SSX, I suggest
    at least renting it or borrowing a friend's copy.
    Essentially, SSX and SSX Tricky are the same game, but I
    believe the beauty of SSX Tricky is truly only appreciated by
    having familiarity with the original SSX.
    The GameShark2 is a way to cheat at games using specific
    codes.  The GS2 can be purchased at any gaming store, and
    also at online stores such as Amazon; the GS2 and its
    accessories can also be purchased at the GameShark web site
    (http://www.gameshark.com).  However, I will not list
    GameShark2 codes for SSX Tricky in this guide, both because
    they would take a lot of space in the guide, and because it
    would likely be a copyright violation.
    While GameShark2 codes are available, they are not really
    necessary.  SSX Tricky is challenging without being
    impossible.  Where the codes may be handy, however, is for
    acquiring all boards and all outfits for each character; this
    allows for customization possibilities without taking away
    the challenge of competing for Bronze, Silver, and Gold
    Each of the game's twelve characters has a number of boards
    and outfits, of which two boards and one outfit are initially
    available.  I thought it best to input the appropriate GS2
    codes immediately.  Initially, this was simply to have all
    the customization options available, but I also found it
    useful for quickly identifying each character's main strength
    as demonstrated by the boards (Alpine, BX, and Freestyle) in
    that character's "arsenal."  Cycling through the boards, for
    example, I noticed that Marisol is a speedster on the slopes
    (all but two boards are Alpine boards), while Kaori is strong
    in tricks (almost all her boards are Freestyle boards).  This
    does not mean that Marisol is inept at performing tricks in
    Showoff competition, or that Kaori cannot win races, but the
    boards do visually demonstrate an advantage in a particular
    GameShark2 codes are available for SSX Tricky to unlock all
    tracks in Single and Practice modes, and to unlock all riders
    in all modes of play.  On a character-by-character basis,
    codes are available to unlock all boards, unlock all outfits,
    win all Gold Medals, learn all tricks, achieve maximum stats,
    and gain Master rank.  The GameShark2 codes can be found on
    the SSX Tricky code page at the GameShark Web site
    Certainly, codes are not necessary to acquire new outfits and
    boards.  By completing chapters in each character's Trick
    Book and by winning a given number of Gold Medals in the
    World Circuit events, a character gains new outfits, boards,
    and rankings (Newbie, Rookie, ... Master); as more Gold
    Medals are acquired, new characters become available.
    This section is designed to give readers an overview of each
    circuit at a glance.  This is not a section-by-section
    detailed description of what to expect; this is rendered
    somewhat difficult due to the alternate routes available at
    almost all venues.  Note that the descriptions here are
    primarily for Race mode; Showoff mode will also have plenty
    of manmade jumps, rails, and other things added for bonus and
    trick purposes.
    Garibaldi: Now the first venue on the SSX circuit, this
       brand-new circuit presents plenty of trick and Ubertrick
       opportunities with its many jumps.  The alternate route
       bypasses almost all of the main circuit, and itself has a
       number of jumps over nasty gorges and fast-flowing icy
       rivers.  As a Showoff venue, Garibaldi's many jumps and
       grinds make it FAR too easy to score a Gold Medal here
       (only 55,000 points are required for the Gold Medal), even
       if playing SSX Tricky for the first time.  As a Race
       venue, the many jumps allow you to quickly perform six
       Ubertricks to gain Infinite Boost, which will allow you to
       easily win a race so long as you can keep from falling
    Snowdream: The first venue in the original SSX is now the
       second in SSX Tricky.  Located in Japan, this incarnation
       is also a bit different from the original game.  The first
       part of the circuit provides the most opportunities for
       tricks, but generally not enough airtime for the really
       spectacular Ubertricks.  While the initial jumps are
       really small, they can still provide an enterprising
       player to pull off tricks to boost ahead of the pack, or
       catch up if necessary.  Trick specialists such as Kaori
       can still perform enough Ubertricks early in a race to
       quickly gain Infinite Boost, which can then be used to
       essentially coast to victory.
    Elysium Alps: One of the longer runs of the game, many
       players will find it difficult to complete Elysium Alps in
       under five minutes.  There are plenty of opportunities for
       tricks in the initial and final thirds of the circuit,
       while the middle section depends on your route and just
       how much forward momentum can be generated; the middle
       stage's "high road" has gaping jumps over the twisty, icy
       "low road."  The alternate route on the first stage of the
       circuit is really only for advanced players, although a
       well-placed "fall" can provide a good opportunity to
       perform multiple Ubertricks before landing back on the
       main course.
    Mesablanca: Snowboarding in the desert!?!?!?!?!?!  Overall,
       Mesablanca has fewer trick opportunities than the
       preceding venues, so speed is generally a better option
       here.  However, trick specialists can perform enough
       Ubertricks to gain Infinite Boost by the time they reach
       the wooden bridge.  If you do not have enough forward
       momentum for the final jump, you will definitely lose if
       in a close race.
    Mercury City Meltdown: From the very beginning, this urban
       setting features split paths which continually cross each
       other throughout the first half of the circuit, so beware
       of cross-traffic.  Being a city site, there are also
       plenty of fire hydrants, traffic signal poles, downed
       lights, buildings, bus shelters, light poles, etc., which
       will all slow you down - if they do not knock you to the
       ground.  Jumping across the highway is much easier in SSX
       Tricky than in the original SSX.  Because of the tight
       twists and turns and the many obstacles, it is very easy
       to find yourself both in the lead and bringing up the rear
       several times in a race here; use knockouts and shortcuts
       to your advantage!!!
    Tokyo Megaplex: This Japanese venue feels very much like
       being the ball in a pinball machine.  The configuration
       has changed since the original SSX, but is still rather
       similar.  The most impressive additions are the sections
       of updraft vents; riding one or two of these will thrust
       you far up into the air, and can give you plenty of time
       to pull off amazing tricks, and possibly even TWO
       Ubertricks (including a "signature move").  Even those
       characters which are not trick specialists can rack up
       rather high point totals in Showoff, so long as each
       Checkpoint is reached before time expires.  For races, the
       many suspended twisting grinds and halfpipes can give a
       tremendous advantage, but require expert usage of the
       left analog stick.
    Aloha Ice Jam: If snowboarding in the American Southwest is
       odd, snowboarding in Hawaii is even stranger.  Still, this
       is a unique circuit, and one of the most difficult on the
       SSX circuit.  The circuit begins with a tight, long, left
       hand turn with a bone-breaking drop-off to the outside.
       Once clear of the initial corner, the main section of
       Aloha Ice Jam features a number of gaps to jump and tight
       high-speed corners.  After another gap, the ice cave
       section at the end of the circuit has even tighter twists
       and turns with a few jumps in low-ceiling areas.  Once out
       of the ice cave, icebergs line the path to the Finish
       Line.  Even trick specialists will have a hard time in
       Showoff here, as the point totals needed for each medal
       can be rather difficult to achieve due to all the tight
       twists and turns and the low ceilings.
    Alaska: This second new venue is by far the most difficult in
       SSX Tricky.  This is due partly to the general lack of
       trick opportunities, and partly due to the fast, mostly-
       ice surfaces.  Especially hard to master are the ice
       tunnels at the end of the Alaska venue; if you are not
       careful, you could very quickly find yourself on the
       ceiling... and quickly succumbing to gravity if you do not
       have enough forward momentum.  The circuit is generally
       narrow, tight, and twisty, so the best way to make a pass
       is probably by using a well-placed stiff-arm; Zoe and
       Psymon seem especially adept at Knockdowns, although even
       little Kaori can bring an opponent down to her size.
    Untracked: Available only in Freeride mode, you are the first
       to touch this pristine mountain.  A helicopter drops you
       off at the top of the mountain, and picks you up at the
       bottom.  In the meantime, enjoy the powder!!!  Untracked
       has also been heavily changed since the original SSX;
       unfortunately, this means that there are fewer big air
       opportunities, thus fewer chances to perform Ubertricks.
    Pipedream: Pipedream is a trick specialist's orgy!!!  There
       are more than enough opportunities to perform tricks here,
       especially in the various bowls scooped out of the ground.
       However, the Pipedream Showoff event has a VERY high medal
       threshold, so always keep an eye on the time.  Most
       importantly, keep track of which direction is downhill; if
       you spend a lot of time doing tricks in one of the many
       bowls, you can easily lose your sense of direction, which
       will be key when you need to reach the next Checkpoint
       before time expires.  The best place to score massive
       points to attain a Gold Medal is in the two halfpipes;
       the first is on the leftmost side of the middle section,
       while the best one is in the center of the circuit just
       before the Finish Line.
    When starting the game for the first time, watch the
    introduction.  After Elise's initial comment, the rest of the
    introduction shows a lot of action from virtually all
    available venues, including many of the game's Ubertricks
    (including some "signature moves").  Besides being quite fun
    to watch, the music is rather catchy!
    Once past the title screen, press the Square button to enter
    the Options screen, and make any changes to customize the
    game to your liking.  Then select a character, customize
    board and/or outfit, and head for the slopes!!!  I personally
    suggest trying ALL venues - in both Race and Showoff modes -
    in Practice first, even for those intimately familiar with
    the original SSX; some of the circuits have had significant
    changes made, and two circuits (Garibaldi and Alaska) are
    completely new.
    When ready to enter the World Circuit competition, opt for
    Showoff mode first.  The first circuit you will encounter is
    Garibaldi.  The idea here is to perform so many tricks that
    you win a Bronze, Silver, or Gold Medal; however, the score
    you much achieve for Gold is so low that virtually all
    players should acquire a Gold Medal here on their first try.
    If you do win a medal, enter your name in the Records screen
    (if applicable), and distribute the character points you just
    earned to Edging, Speed, Stability, and/or Tricks; each
    circuit gives a maximum of six character points, which must
    be spent wisely.  My personal preference is to first spend
    character points on Tricks, as the next few competitions
    suggested are also Showoff venues.
    After the Garibaldi Showoff, move on to the Snowdream Showoff
    venue.  Again, the threshold for the Gold Medal is rather
    low, so most players should be able to acquire a Gold Medal
    here on the first try.  Again, enter your name in the Records
    screen (if applicable), and distribute the character points
    you just earned.  Again, I prefer spending points on Tricks.
    Next in Showoff mode is Elysium Alps.  This is a very lengthy
    venue, so time is just as important as performing tricks.
    The threshold for gaining medals is now significantly high
    that a Gold Medal (or even a Silver Medal) is not guaranteed
    here.  Still, once you do acquire a medal, enter your name in
    the Records screen (if applicable), and distribute the
    character points you just earned.  Again, I prefer spending
    points on Tricks.
    By now, you should have earned enough character points to
    either easily win or be quite competitive in the Garibaldi
    Race series, so go there next.  (Besides, the Mesablanca
    Showoff can be a bit difficult, so you really need all the
    character points you can get first.)  In World Circuit
    competition, each Race event is actually a series of three
    races: Quarterfinals, Semifinals, and Finals.  You must
    finish in the first three positions of the Quarterfinals and
    Semifinals to advance to the next heat; you are also rewarded
    with an initial boost level for the following heat (winning a
    heat gives a full boost meter for the next race in the
    series).  This can be used to your advantage by knocking down
    a competitor between the starting gates and the first jump,
    thus enabling you to perform one or more Ubertricks at the
    very first opportunity.
    The nice thing about Race events at Garibaldi is that, even
    without the Showoff jumping platforms and grinds, there are
    still plenty of opportunities to perform big-air tricks and
    Ubertricks.  If using a character which is not naturally fast
    (such as Kaori), you can still perform enough tricks and
    Ubertricks to keep the boost level consistently high, which
    itself will make you rather fast.
    Should you win a medal in the Garibaldi Race Finals, enter
    your name in the Records screen (if applicable), and
    distribute the character points you just earned; personally,
    I still prefer assigning character points to Tricks.  Then
    move on to Snowdream and do it all again.  When finished
    there, move on to Elysium Alps and do it all yet again!!!
    By this time, Mesablanca will be open for both Race and
    Showoff competition.  Continue on at your own discretion -
    you should by now have enough character points to be quite
    competitive for all the rest of the venues.
    Of course, with twelve characters in SSX Tricky, you will
    need to master ALL events with ALL characters at ALL venues
    to complete the game.  This is not a game you will be done
    with in just a few days!!!
    Tricks are extremely important on many circuits, as they give
    you the boost you need to keep up your speed.  Thus, holding
    your tricks as long as possible is very important as you sail
    through the air and try to cheat gravity.  However, if you
    crash and fall while performing a trick, you lose boost (if
    you have any to lose), so use the size of your shadow on the
    ground to judge when to let go of a trick and prepare for
    landing.  Note that some Ubertricks take longer to perform
    than others, which can mean the difference between
    successfully pulling off an Ubertrick and crashing and
    falling on cold snow and ice.  Also, some Ubertricks
    (especially the flashier Ubertricks) may change depending on
    the type of board (Alpine, BX, or Freestyle) the character is
    Each character has at least one of the three types of boards
    used in SSX Tricky.  Alpine boards are the longest, and are
    best for speed, which is especially important in Race and
    Time Challenge modes.  Freestyle boards are the shortest, and
    are the best to use for tricks, especially in Showoff mode.
    BX boards are the "middle ground" between the two extremes,
    and are generally good for most events and venues.  Many
    characters have a specialty, indicated by the number of
    boards they have of each particular type.  Character size
    combines with the chosen board and the character's skill
    levels to produce the character's overall ability.
    It is very important to be able to quickly read the racing
    surface just ahead, especially when competing on a circuit
    for the first time.  Many jumps are indicated with painted
    stripes across the circuit.  Ice allows for extremely fast
    speeds if you can keep a straight or gently-curved racing
    line, especially important in cornering.  Bare rock can also
    be used, depending on the angle, but will generally slow you
    If you are in a Race event and you are not using an Alpine
    board (the fastest type of board), try to perform as many
    Ubertricks as possible in the initial stages of each heat.
    As soon as you gain Infinite Boost, use it constantly until
    you win; this should keep you out in front of the rest of the
    competitors.  Note that gaining Infinite Boost is EXTREMELY
    difficult at Alaska; however, it CAN be done.
    To perform really impressive tricks and Ubertricks, you need
    to gain as much air time as possible.  This is done in two
    parts.  First, prewind your tricks as early as possible.
    Secondly, let go of the prewind button as late as possible on
    a ramp to get a great launch into the air; if you were
    prewinding a spin or flip, you will start performing that
    portion of the trick immediately.  It also helps to use boost
    as long as possible leading up to a jump; more forward
    momentum will throw you higher into the air, thus giving you
    more time to perform tricks and Ubertricks.
    Favorite venues (Race):
       Elysium Alps
       Mercury City Meltdown
    Favorite venues (Showoff):
       Elysium Alps
       Mercury City Meltdown
       Pipedream (available in Freeride and Single Event only)
       Tokyo Megaplex
    Favorite characters (play):
    Favorite characters (chatter):
    Favorite characters (personalities):
    Favorite characters (Ubertricks):
    Favorite parts of SSX Tricky:
       3-D interface
       Introductory movie
       DVD section
    Favorite outfits (by character, by order unlocked):
       Brodi: Yin Yang
       Elise: Lady Law
       JP: MC Maitre D
       Kaori: Super Excellent
       Marisol: Vintage Rioja
       Moby: Jones' Tones, Master
       Psymon: Nightmare, Master
       Zoe: Rawk On, Naughty Girl, Royale Trinity, Master
    This is something I first posted on the SSX Tricky Message
    Board on GameFAQs (http://www.GameFAQs.com/) on December 2,
       Something I started noticing over the weekend is that when
       the characters are yelling at each other in the close-up
       at the end of a race, their eyes are often everywhere
       OTHER than each other's face. This seems to be especially
       prominent when the two characters are of differing levels
       of vertical height (such as Kaori and JP), but the one
       which really caught me a bit off-guard tonight was Marisol
       yelling at Elise while staring at her chest!!!!!
    A useful but perhaps unethical oddity is the 'select trick.'
    In SSX Tricky, pressing the Select button will reset the
    current character at a particular point on the circuit,
    supposedly near the character's previous position.  However,
    as has been well-documented on the SSX Tricky Message Board
    on GameFAQs, some 'select tricks' actually place the
    character far forward of her or his previous position.  This
    can be used (potentially unethically) to put a character into
    the lead and potentially to win a race; a prime example of
    this is pressing Select just before the final jump at
    Mesablanca, reappearing about a meter before the Finish Line
    while opponents are still in mid-air navigating the final
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