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    Raphael by Bojack

    Version: 3 | Updated: 12/09/02 | Search Guide | Bookmark Guide

    Raphael Soul Calibur 2 Faq
    Copyright Bojack (riki_makishi@hotmail.com)
    Ver. 3.
    These numbers mark the margins, if they all fit in one line,
    the margins are good.
    This is a Faq for Raphael Sorel in Soul Calibur 2. He is a Fencer who
    uses a classical Rapier Sword. Since there is no Faq out on playing
    Raph at a half decent level, I'm taking the liberty of writing one.
    Hope you like it and hope it helps you become introduced to Raphael
    play or improve your existing Raphael play. I've been playing him
    since the game came out and the more I think I've got him down, the
    more I see he can do. He's possibly the deepest character in Soul
    Calibur on par with Maxi. His multitude of Stances is daunting as
    well as his basic movelist. Hopefully this guide aleviates any
    problems peeps might have with understanding what he can do and MUCH
    MORE IMPORTANTLY, what he cannot.
    A quick disclaimier, I think plagiarism is not right, there fore I
    will give credit where credit is due. If you think I somehow ripped
    you off, please keep the lawyers away and simply tell me. I'll make
    sure I give credit and repost the faq with credit no matter where its
    posted and more than likely with in the end of the day. I don?t want
    legal troubles over a simple guide and am MORE than willing to work
    things out so you don't have to sue the pants right offa me. Just
    before any one asks, I got the movelist from some dude on the forums
    at www.soulcalibur.com I forgot who he is but I want him to tell me
    who is so I can give credit.
    First off, just in case you're wondering,
    here's some background info on Raph.
    Age 32
    Weight 159 pounds
    Birthdate November 27
    Height 5'10"
    Birthplace Rouen France
    Blood Type A
    Weapon Rapier
    Weapon Name Flambert
    Story: (Directly from www.soulcalibur.com)
    During the 16th century, France was amidst religious strife.
    Raphael, the young master of the Sorel Family, grew up with the
    tumultuous age as his cradle, the scheming of noble families as his
    lullaby, and the rapier and medicine as his playmates. His cool,
    unemotional demeanor created many enemies, but his quick and precise
    decision-making and execution skills solidified the foundation of
    his family amongst the nobles.
    Unfortunately, Raphael made a critical mistake during the year of
    the notorious Evil Seed catastrophe. He discovered too late that one
    member of nobility supported by the Sorel clan became insane from
    the effects of the Evil Seed. Consequently, Raphael gave his enemies
    the justification to come after him. To make matters worse,
    treacherous members of his family who were thrust into the conflict
    surrendered quickly and offered to hand over Raphael in order to
    protect themselves.
    Raphael hid himself in an impoverished town to escape from his
    pursuers, which included his family members. But accustomed to a
    life of privilege without want, Raphael could not bear the cold and
    hunger he suffered in the slums. He most certainly would have died
    if it were not for a little girl named Amy, who hid the weakened
    Raphael from his enemies.
    For the little girl, helping Raphael was only a simple deed
    motivated out of spite for the soldiers. For Raphael, a man who
    until then lived by his own means, it marked the first time he owed
    his life to someone else. He felt emotions that he had never
    experienced before, and Amy became an irreplaceable presence in
    Raphael's life.
    Raphael's exposure to life in the slums made him see the world in a
    whole new light, and realize the meaninglessness of everything.
    Nobles quarreled constantly and only thought of their petty interests
    and self-preservation. And the commoners, tired of constant warring,
    had given up hope. The world was filled with people whose soulless,
    meaningless lives made them no better than the dead.
    Convinced that the chaos of war was no place to live a meaningful
    life, Raphael took Amy and left the poverty-stricken town. Avoiding
    war-torn lands, they moved to a town in the countryside. But even
    with the new surroundings, he could not get Amy to open her heart to
    the world. Even though her life in the slums strengthened the
    10-year old girl's wariness of life and gave her a tenacious will to
    live, it erased any sense of hope she had for the future.
    Assuming a false name, Raphael befriended a rich noble to obtain the
    means to take care of the young girl. He employed his cunning to
    gain the trust of the lord and those around him. And when the
    opportunity arose, Raphael poisoned the noble and spread word that
    the "lord had left on a long journey."
    One day, Raphael found a letter with references to the Evil Seed-
    the turning point in his life - in the mansion library. He was
    fascinated by the information, and it wasn't long before he made
    the connection between the Evil Seed and Soul Edge.
    Soul Edge- a demonic blade that promises power
    in exchange for one's sanity.
    What if such a sword were thrust into the hands of the pathetic
    nobles? They would undoubtedly fight feverishly for the weapon, and
    ultimately destroy themselves. Commoners would be unfortunate victims
    of the war, but their existence mattered little, for they were no
    better off then the dead. It would all be worth it if the petty,
    war-mongering nobles could be eliminated to secure a meaningful
    future for Amy.
    But in order to accomplish his goal, Raphael needed Soul Edge; he was
    determined to obtain the sword by any means necessary.
    A grand, insane plan was brewing in his mind-
    all for the sake of a young girl.
    Anyways, enough of the story, onto the good stuff.
    -==Basic Movelist==- *Note* I got this movelist from soul-
    calibur.com. From some dude who translated a Japanese web page
    (If you read this, tell me who you are so I can give credit where
    it's due). Anyways, this whole list is posted at Soul Calibur.com
    anyways now so you can go find this there. I also got the idea for
    my SC speak legend from Bertico84 from Gamefaqs.com.
    ** Legend of SC speak **
    789  7=Up Back   8=Up        9=Up Forward
    456  4=Back      5=Neuteral  6=Forward
    123  1=Down Back 2=Down      3=Down Forward
    A= A Button
    B= B Button
    K= K Button
    G= Guard Button
    "+"= Commands entered simultaneously.
    "No space"= Commands entered in sequence.
    "[]"= Hold Button
    "~"= Slide Input
    CH= Counter hit
    RO= Ring out
    Knockback= Opponet is hit and knocked away from Raph.
    Crumple Stun= Opponet is hit and falls to the ground slowly open
                  to any attacks.
    Spin Stun= Opponet spins in place, dizzy and with blue sparks
    Launches= Sets up for juggles
    Knockdown= Character falls to the ground, different from crumple
               stun in that they fall down much more quickly
    GI= Guard Impact, a defensive move that throws the opponet off
    WJ= While Jumping
    WL= While Landing
    WS= While Standing up
    *Note* To enter any Prep Stance, hold the button of the attack
    -=A Slashes=-
    AA                             H H   G Cancels
    AB                             H H   Goes into Prep D
    A2A                            H L
    A6                             H     Goes into Prep B
    4A> Spin Stun on CH            H
    1A                             L
    2A                             SM
    3A> Can Ring Out               M
    6A                             H
    66AAB                          H H M Goes into Prep B
    44A> Crumple Stun on CH        H
    -=B Slashes=-
    BB                             M M   G Cancels
    4BB> 2nd Hit Launches on CH    H M   GB on Second Hit Delay
    1BB                            L L
    2B                             M
    3B> Launches when in close     M
    6B			       H     Goes into Prep D
    6BB                            H H   Goes into Prep B
    6BBB                           H H M Goes into Prep C
    66B                            M     Goes into Prep C
    44B> Knocks back and can RO    M
    -=Unblockable Move=-
    44A~B *Note Deceptive Range    M     G Cancels
          *Note Raph also moves Forward on G Cancel
    K                              H
    4K> Crumple Stun on CH         H
    1K> Can RO                     L
    2K                             L *Note* Raph's Fastest L Attack
    3K                             M
    6K                             H *Note* Raphael's Fastest Attack
    66K> Causes Knockdown on CH    M
    44K                            M
    44K214                      Movement Goes into Retreat Step
    -=A+B Slashes=-
    A+B> Launches on CH            M M   2nd Hit Can be Delayed
    A+BA                           M M L 2nd Hit Can be Delayed
    4A+B                           M M *Note* VERY FAST!
    3A+B> Can RO                   L
    66A+B> Launches (higher on CH) M     G Cancels
    9A+B> Auto GI's Horiz H/M      M     Goes into Prep B
    -=Frat Parry Stance=- (Also known as Quick Parade)
    1A+B> Auto GIs Horizontal H&M Stance Goes into PrepB
    In FP B                        All M
    In FP B[B]                     All M Goes into Prep C
    In FP B 2_8                 Movement Goes into Prep B
    -=Crouching Moves=-
    FC A                           SM
    FC 3AAB                        H H L Goes into Prep B
    FC B                           M
    FC 3B                          L     Goes into Prep B
    FC K                           L
    -=While Standing Moves=-
    WS A                           H
    WS B                           M
    WS K                           M
    -=Advance Step=-
    236> Auto Counters Horiz. H's  Movement Forwards
    236AB                          M M
    236B                           M
    236K                           M
    236A+B> Launches on CH         M
    -=Retreat Step=-
    214                            Movement Backwards
    214A                           L
    214[B]> Auto GI's Vert. H/M    M> Can RO
    214B                           M
    214K> Knocksback w/ RO on CH   M
    -=Circular Envelopment=-
    B+K                            Stance
    After poke evade AA            M M
    After poke evade B             M     Goes into Prep C
    After poke evade K             M
    After horizontal evade A       M
    After horizontal evade B       M     Goes into Prep C
    After horizontal evade K       M
    Under evasion 236           Movement
    Under evasion 214           Movement
    -=Spiral Envelopment=-
    A+K                            Stance
    After poke evade AA            M M
    After poke evade B             M     Goes into Prep C
    After poke evade K             M
    After low horiz. evade AB      M M   Goes into Prep C
    After low horiz. evade B       M     Goes into Prep C
    After low horiz. evade K       M
    Under evasion 236           Movement
    Under evasion 214           Movement
    -=Preparation Stances=-
    <Prep A Moves>
    In PrepA A                     L
    In PrepA 6AB                   M M
    In PrepA B> Can Auto GI        M
    In PrepA 2B                    L
    <Prep B Moves>
    In PrepB A> Can Auto GI Horiz.       Goes into Prep A
    In PrepB 6AB                   M M
    In PrepB 4A                    H
    In PrepB B> Can Auto GI        M
    In PrepB K                     M
    In PrepB 2_8                Movement Goes into Prep B
    <Prep C Moves>
    In PrepC A> Can Auto GI Horiz.       Goes into Prep A
    In PrepC 6A                    H     Goes into Prep B
    In PrepC B                     M
    In PrepC K                     H
    In PrepC 2_8                Movement Goes into Prep B
    <Prep D Moves>
    In PrepD A> Can Auto GI Horiz.       Goes into Prep A
    In PrepD 6A                    H
    In PrepD B                     M     Goes into Prep B
    In PrepD K                     M
    In PrepD 2_8> Fastest SideS.Movement Goes into Prep B
    -=Eight Way Run Moves=-
    8WR 6AAB                       H H M Goes into Prep B
    8WR 6B                         M     Goes into Prep C
    8WR 6K> Universal Slide        L
    8WR 6A+B> Launches             M     G Cancels
    8WR 3_9B> Knockdown on CH      H     Goes into Prep D
    8WR 3_9AA                      H H
    8WR 3_9AB                      H L
    8WR 3_9K> Knockdown on CH      M
    8WR 3_9A+B> Has Auto GI        M     Goes into Prep B
    8WR 2_8AB                      M L   Goes into Prep B
    8WR 2_8B> Knock Down on CH     L
    8WR 2_8K                       H
    8WR 1_7A                       L
    8WR 1_7BAB                     M H M
    8WR 1_4_7K214                  H> Links to Retreat S.
    8WR 1_7A+B                    Stance Goes into Prep B
    8WR 4A> Crumple Stun on CH     H
    8WR 4B                         M
    8WR 4A~B                       M
    A+G>Raph sticks his sword under their arm and flips
        over on their head.
    B+G>Raph grabs them and stabs them multiple times and
        finishes with a huge Thrutst that can RO easily.
    Throw from left>Raph grabs them, throws them on the
                    floor in a heap and then smashes them
                    with his sword.
    Throw from right>Raphs Grabs them, throws them to the
                     floor then jumps on their back and then
                     stomps on their back.
    Throw from behind>Raph grabs them, bends them over, and
                      then does a spin ending with Raph
                      impaling his sword thru their whole body.
    -=Jumping Moves=-
    WJ A> Causes Back Turn         H
    WJ B> Causes Knockdown         M
    WJ K> Causes Knockdown         M
    WL A                           L
    WL B> Launches                 M
    WL K                           M
    -=Wall Jump Moves=-
    Wall Jump A                    L
    Wall Jump B                    M
    Wall Jump K                    M
    ***-=Preparation Stance Section=-***
    *Note* To enter Prep Stance, hold the button of the attack that
           will enter Prep.
    This is possibly the biggest and possibly the most important part
    of advanced Raphael play. I will discuss the Prep Stances at length,
    tell you which moves enter which prep, what each prep stance can do,
    and how Prep stances can link.
    -=Moves out of Prep Stances=-
    [Prep A]
    A- A fast low slash.
    6AB- A quick side slash followed by a quick M 214 B Thrust.
    B- A 214 B Thrust, can auto GI through Attacks if you [B].
    2B- A low FC 3B Stab. *Note* Does not link to Prep B.
    [Prep B]
    A- A quick sword swing from head to toe. Can Auto GI,
    6AB- A quick side slash followed by a quick M 214 B Thrust.
    B- A 214 B Thrust, can auto GI through Attacks if you [B].
    4A- A Turnaround Slash, can cause Crumple Stun on CH.
    K- A Kick. His 3K Kick.
    [Prep C]
    A- A quick sword swing from head to toe.
       Can Auto GI, goes into Prep A
    A6- A Running Slash and goes into Prep B.
    B- A powerful 236 B Thrust.
    K- A Kick. His 44K Kick, it also can be linked to Retreat Step.
    [Prep D]
    A- A quick sword swing from head to toe.
       Can Auto GI, goes into Prep A
    6A- A quick Punch with the hilt of Raph's Rapier.
       *Note* Probably his fastest Prep Attack.
    B- A quick H stab that goes into Prep B
    K- A Kick. His 66K.
    -=Prepartaion Stance Strings=-
    Ok, prep A can only be obtained by going thru another prep using
    the A button. Prep A attacks are as follows,
    Also to be noted is that pushing 2 or 8 during ANY prep (but A)
    makes Raph do a side twirl (pretty useless against most peeps) that
    puts him into prep B.
    Now on with the fun,
    *NOTE* All the below , put Raph in prep B.
    6A-A on to prep A
    66AAB-A on to prep A
    6BB-A on to prep A
    9A+B-A on to prep A
    1A+B-A on to prep A
    FC3AAB-A on to prep A
    FC3B-A on to prep A
    8wr 3_9AB-A on to prep A
    8wr 3_9AB-6AB
    8wr 3_9AB-B
    8wr 3_9AB-4A
    8wr 3_9AB-K
    8wr 3_9A+B-A on to prep A
    8wr 3_9A+B-6AB
    8wr 3_9A+B-B
    8wr 3_9A+B-4A
    8wr 3_9A+B-K
    8wr 2_8AB-A on to prep A
    8wr 2_8AB-6AB
    8wr 2_8AB-B
    8wr 2_8AB-4A
    8wr 2_8AB-K
    Ok, that's the dull part, now for the really fun part, being able to
    do a move, go to prep C or D and THEN attack, then go back to prep B
    where you can attack again then go to prep A where you can attack
    AGAIN. That's four attacks possible. If you do a full prep C or D
    string you can get some mad damage if they eat the whole thing. You
    can also do Prep C K and link to Retreat Step for additional attacks
    and/or spacing options.
    *Note* All moves below put you into prep C,
    then you can go into prep B then into prep A.
    6BBB-A on to prep A
    6BBB-6A-A on to prep A
    6BBB-K- Into Retreat Step
    66B-A on to prep A
    66B-6A-A on to prep A
    66B-K- Into Retreat Step
    1A+B6BBBBBBB-A on to prep A
    1A+B6BBBBBBB-6A-A on to prep A
    1A+B6BBBBBBB-K- Into Retreat Step
    B+K B-A on to prep A
    B+K B-6A-A on to prep A
    B+K B-6A-6AB
    B+K B-6A-B
    B+K B-6A-4A
    B+K B-6A-K
    B+K B-B
    B+K B-K- Into Retreat Step
    A+K B-A on to prep A
    A+K B-6A-A on to prep A
    A+K B-6A-6AB
    A+K B-6A-B
    A+K B-6A-4A
    A+K B-6A-K
    A+K B-B
    A+K B-K- Into Retreat Step
    A+K AB-A on to prep A
    A+K AB-6A-A on to prep A
    A+K AB-6A-6AB
    A+K AB-6A-B
    A+K AB-6A-4A
    A+K AB-6A-K
    A+K AB-B
    A+K AB-K- Into Retreat Step
    *NOTE* All the following moves put you in prep D.
    6B-A on to prep A
    AB-A on to prep A
    8wr 3_9B-A on to prep A
    8wr 3_9B-6A
    8wr 3_9B-B
    8wr 3_9B-B-A on to prep A
    8wr 3_9B-B-6AB
    8wr 3_9B-B-B
    8wr 3_9B-B-4A
    8wr 3_9B-B-K
    8wr 3_9B-K
    <Moves the Put Raph in Prep and Which Prep they put him in>
    [Prep A as said above can only be accessed by pressing A in ANY
    other Prep Stance.]
    [Prep B can be obtained via,]
    1A+B B [2_8]
    FC 3AAB
    FC 3B
    8WR 3_9 AB
    8WR 2_8 AB
    8WR 3_9 A+B
    Prep C/D [2_8]
    [Prep C can be obtained via,]
    1A+B B B
    B+K B> On successful Auto Evade
    A+K B> On successful Auto Evade
    A+K AB>On successful Auto Evade
    [Prep D can be obtained via,]
    8WR 3_9 B
    I find it easiest to remember Prep Stances by memorizing the moves
    that CAN and CANNOT enter Prep Stance instead of by how they look but
    just in case you want to know how they look,
    Prep A,
    Raph swings his sword low to the ground, it glows blue.
    THIS IS THE PREP STANCE ITSELF, it's very short and
    can auto GI Horizontals.He doesn't say anything in this stance,
    he only grunts.
    Prep B,
    Raph waves his sword in short swings and advances slowly forward.
    He also says "En Guarde."
    Prep C,
    Raph swings his sword and advances forwards much faster than B.
    He also says "Give Up!"
    Prep D,
    Raph just stands in one spot waving his sword slightly.
    He says "Hah!"
    Authors Thoughts on Prep Stances,
    Personally I think, prep C is the most powerful stance, the
    236 B Thrust you get out of it is VERY powerful indeed and when you
    start 6B 66B mixups he gets real dangerous fast as well as the fact
    he can enter into it out of Auto Evades and on B+K B or A+K B the
    236 B Thrust will combo on if the B hits on CH. Prep B has it's
    uses but mostly only because it can be gotten out of so many moves,
    Prep A is useful because it essentially lets you turn Prep C and D
    into Prep B and offers a quick low slash as well as Auto GI
    possibilities. Prep D is well, I don't really use it that much due
    to the fact that only three moves open it up and most of the time you
    won't be using those moves, but using Prep A and K out of Prep D,
    even the seemingly weak Prep D HAS it's uses, you just won't be
    depending on it like Prep B or C and it doesn't have Prep A's mixup
    potential, it does link to Prep B though so that can be useful.
    Do also note though that the side step <Thanx to Snowblower from
    soulcalbur.com for pointing this out> from Prep D is significantly
    faster than the side step from Prep B and C so it's also evasive
    potential too. This goes right into Prep B of course so you can side
    step then do a Prep B attack or string or go into Prep A possibly
    Auto GIing a H or M attack in the process. But don't get too
    comfortable using this sidestep maneuver since it can be AA'ed by
    most if not all characters, before Raph can get to Prep B to Auto GI
    the Horizontal with Prep A.
    #Now for some basic strategy on using Preps properly#
    6BBB and 66B lead to Prep C where you can 236 B Thrust by simply
    pressing B. This makes 6BBB and 66B very useful to set it up. So you
    can do that and hurt people a lot with it, sooner or later they will
    catch on, they will sidestep it, avoid the thrust and punish Raph,
    to avoid that, once they learn to side step it, do Prep C A6 and
    they will usually eat the A6 every time. After that you can go to
    Prep A or Prep B, in Prep B you can simply K them or do a 6AB if
    they are being very aggressive or you can go to Prep A and hit them
    with a low A slash or a 2B stab and if they get privy to that hit
    them with a B or a 6AB or just a 6A if you don't want to commit
    yourself too much. It's also possible to Prep C A6 then throw them
    which can be useful too if they like to just stand around after
    stuff like that.
    6BB leads to Prep B which in itself isn't too useful. But if they are
    GIing the third hit of 6BBB too much, 6BB Prep B 4A or K which will
    hit them during their failed GI attempt. And it will hurt. Or simply
    6BB Prep B, then K. That's great too. FC3AAB is great too since it
    leads to Prep B which means that you can sit there, FC3AAB and NOT do
    a Prep Stance and then do FC3AAB again and once they get privy to
    that you can do FC3AAB then enter a Prep Stance then hit them when
    they crouch block. In fact most of Prep B's use comes from being a
    transition Prep after Prep C and the fact that it can be entered from
    so many moves. So you can do all those moves, then NOT do the Prep
    or do the Prep and NOT attack and wait for them to hit you where you
    can enter into Prep A GI them then punish them. Also NEVER forget,
    that Prep B 4A KILLS Side Steps. Also gets Crumple Stun on CH.
    Also, Prep D as mentioned above, has uses with it's quick side step.
    It's good to use since against peeps who are B button happy you can
    AB which is pretty safe and easy to do in itself, then sit there in
    Prep D and when they go to attack, side step then attack. Or you can
    just go to Prep A if they are attacking M or L whilst you?re in Prep.
    If they do get jumpy and decide to try and run in or do a H attack,
    AB Prep D B will stuff all kinds of H attacks AND it enters prep B
    where more things can happen. Also remember that Prep D [2_8] 4A is
    pretty seamless and will evade a lot of stuff since you get the first
    side step from Prep D and then another side step from the 4A which
    is really good.
    Prep Stances are also useful after the auto evades, it's pretty much
    just Prep C which is good cuz if they get hit by one of the Auto
    Evade B's on a CH the Prep C 236 Thrust is a guaranteed combo which
    can do nearly a quarter life damage and leave them open for wakeup
    games as they are blown to the ground. OR if they get to block the
    Auto Evade B then you can sit in Prep till the drop their guard then
    hit them. And if they do get privy to the 236 B thrust afterwards,
    feel free to go into Prep A or A6 them for side stepping.
    The possibilities for Prep Stances are pretty endless but you have to
    know your opponent well to kill them with Prep Stances. Mix them up
    well and Raph's power instantly becomes obvious. The Prep Stances are
    deep, probably too deep. We're talking Maxi depth without the
    randomness or safeness. To use Prep Stances properly you have to work
    and think hard. It's all in the mind. Stay ahead of your opponent and
    you will kill them. This is the way Raph has to be played Reactions
    are not allowed here. He's not Taki or Xianghua and cannot be treated
    as such, his stuff if not used at the right time is easily avoided.
    So remember that when fighting with him.
    Anyways, enough of Prep Stances eh? I think you're ready for
    something else now right?
    ===Auto Evades===
    A+K=Spiral Envelopment, Evades L's and M's.
    B+K=Circular Envelopment, Evades H's and M's.
    Ah Auto Evades, one of my favorite parts of playing Raph. When
    pressing B+K or A+K Raph will either wave the tip of his sword in
    one circle (A+K which evades M's and L's) or swing his whole sword
    around once (B+K which eavdes H's and M's).
    Upon being hit while in these stances he will AUTOMATICALLY dodge
    the attack. He can then attack out of his auto evade. These are
    EXTREMELY powerful tools and any Raph player pretty much needs to
    know them well to be effective.
    How do they work?
    This was a question I used to ask every time I tried them out. I
    didn't know what was going on and it was a while before I was able
    to get a good handle on them.
    A Successful Auto Evades will have three Phases,
    Phase One Start Up,
    Pressing A+K or B+K puts Raphael in Auto Evade stance. Once the
    buttons are pressed Raph can evade attacks instantly, they are active
    from frame 0 meaning you don't even have to see Raph go into stance
    for them to work. If the game receives the signal for Raph to go into
    Auto Evade even a tenth of a second before he gets hit, he will auto
    evade. This feature of their speed makes them great reactionary tools.
    Phase Two Evade,
    Now while being attacked in Auto Evade stance, Raph will NOT be hit
    by the attack that initiates the Auto Evade. He will some how evade
    it (hence the name) and he will either duck backwards or do a near
    instant side step, or he might jump over the attack (not to be
    confused with actual jumps or fuzzy guarding) or whatever he does
    to avoid it.
    Phase Three Attack,
    After Raph has evaded the attacks he can attack. Different attacks
    will come out of A, B, and K respectively so in this respect they
    are very Auto Counterish. It is even possible to enter Prep C after
    an Auto Evade allowing for more coolness.
    So, Auto Evades sound pretty solid right? Well, they have their
    holes. One, they are not infalliable, you WILL pick the wrong Evade
    at the wrong time and eat attacks for it. Also, to be noted, Attack
    strings can easily hit Raph after a successful Auto Evade. If you
    do them too much it is easy for enemies to hit him with AA or KK or
    whatever out of the Auto Evade. Raph can also be thrown out of them
    (he can still break throws if grabbed during an Auto Evade stance so
    stay on your toes) and lastly, like GI's and other Auto Counterish
    moves, fake outs and wrong guess WILL get you killed for entering
    them. Auto Evade attacks can also be blocked sometimes, attacks out
    of Auto Evade are not instant nor guaranteed.
    Despite all of these limits on Auto Evades (and there maybe more
    I'm not sure), Raph's Auto Evades are still nasty tricks up his
    sleeves. IF some one is doing predictable strings, choose the right
    Auto Evade at the right time and Kill them for it. If they are
    rushing with single powerhits (Astaroth and Nightmare are guilty
    of this a lot), Auto Evade and hurt them and their game plan badly.
    If a character (say Kilik with his Tribute Stance) does something
    that leaves them with a L or M mixup game, A+K will avoid both
    options out of the stance. Also to be noted, BOTH A+K and B+K evade
    M's making either Auto Evade a sure fire counter. It's also possible
    for Auto Evades to side step B strings allowing for relatively easy
    counter hits. Like every other facet of Raph, their possibilities are
    too deep to be fully explored in a simple Players Guide like this one
    so I'll leave the ideas up to you mostly. Do note that Prep C after
    Auto Evades is an excellent option. It means that he's not done
    attacking which is always a good thing for Raph. That's actually
    about all for Auto Evades. Use them wisely and peeps begin to
    think twice about attacking. Auto Evade Throw sounds fun too.
    Anyways, enough with Auto Evades eh?
    Wait I forgot a few notes about Auto Evades,
    **Extended B+K Evade**
    Doing certain moves then buffering B+K will result in Raph spinning his
    Rapier about 5 times. If at this time he's hit M or H he Auto Evades.
    Known Moves that lead to extended B+K,
    8WR 8 (NOT2) B
    There's others but I don't know them.
    **Linking A+K's**
    If timed right, you can link two A+K's together.
    The purpose of these is obviously what you do after people learn to
    recognize Auto Evades to they'll pause, then try and fail to hit him.
    There, that's enough of Auto Evades.
    +++Soul Charge Cancels+++
    <Note, I got the info for these from a vid released a while back on
    soulcalibur.com by a dude named WCMaxi>
    Ok, Raph can do basic moves, he can do Prep Stance, and he can Auto
    Evade, but that's still NOT all he can do. He can use Soul Charges
    to cancel certain moves and use them to maintain the initiative and
    do constant rush down. I used to think SCC's were awesome and the
    coolest thing in the world and honestly I still think they are kinda
    cool but they, combined with a lvl 1 SC 236 B Thrust Guard Break,
    and the ability to do throws out of them within a quarter of a second
    when done correctly make him cheap and dirty like Talim or Taki. If
    used properly they make Raph either flat out broken or near broken.
    There's still a part of me that wants Raph to be broken cuz I like
    using Raph that much but it's probably in the best interest of the
    game that he lost the crazy speed of the SCC's in ver. D. He's still
    powerful enough to compete except now you have to think instead of
    running forward SCCing all day long. It basically had the potential
    to turn Raphael into Taki with a long reach sword which isn't right.
    Of course I don't think Taki's Possession Rush Cancels are right
    either since they allow her to do essentially the same things Raph
    can out of SCC's but hey, that's what Namco wants. Anyways, back
    to the matter at hand. Here's the possible SCC's. They STILL are in
    ver D just not as quick. To do them simply activate a Soul Charge
    at the right time during these three different attacks.
    6BB (SCC)
    To do this, do a brief pause after the second B, then hit the A+B+K
    for the Soul Charge, the hit G to cancel it and do what ever
    you want.
    FC3AA (SCC)
    To do this, allow the second A to hit the opponent, the precise
    instant it hits the enemy, hit the A+B+K for the Soul Charge.
    8WR 3_9 A (SCC)
    To do this, do the attack, and HOLD the A button, the instant the
    attack hits the enemy, press B+K while holding A for the charge.
    That's about all I care to say for SCC's. Use 'em if you want to in
    ver. A if you still have it but don't get to comfy with them.
    Ver. D they are different and not so readily abusable.
    ###Frat Parry###
    1A+B= Frat Parry Stance.
    1[A+B]= Frat Parry into Prep B.
    1A+B 6B= Infinite Stabbage.
    1A+B 6BBBBBBBBB[B]=Infinite Stabbage into 66B into Prep C.
    1A+B B [2_8]= Infinite Stabbage into Side Step into Prep B.
    Press 1A+B and Raph will spin his sword around as he pulls his arm
    back by his hip. His sword will glow blue and he will say, "This is
    the end" or "How Boring". After that he will have several options.
    1) Nothing, that's right, go into Frat Parry then let it end and do
    2) Frat Parry then go into "Infinite Stabbage" <- I know it's really
    called "Quick Parade"  and "Stoccato Rampate" but I think Infinite
    Stabbage and Frat Parry are better and more technical sounding.
    3) Go to Prep B from Frat Parry Stance (1[A+B])
    4) Go into Prep C from Infinite Stabbage.
    5) Go into B+G j/f Throw from Infinite Stabbage. *Note* I don't think
    this will work in ver. D, I don't have ver. D yet so I cannot tell
    for sure.
    Frat Parry is really weird. It can Auto GI attacks, but the attacks
    it will Auto GI are really specific. It will only Auto GI Horizontal
    H's and M's. So it's not a very good "All Purpose" Auto Counter. But
    it does have it's uses. Just not very many. It is worthwhile to note
    these few things about Frat Parry and the Infinite Stabbage.
    On a lvl 3 SC the Infinite Stabbage becomes unblockable.
    If a lvl 3 SC Intinite Stabbage whiffs entirely, the following 66B and
    Prep C 236 B Thrust will also be unblockable. *Note* This doesn't work
    if the SCUB Infinite Stabbage hits.
    Intinite Stabbage ACTUALLY TRACKS. And since it hits mid, is great for
    keeping pesky X's and Taki's and Talim's away and stuff. It has great
    anti 8 WR priorities.
    If they are ducking and eat the Infinite Stabbage the following j/f
    throw WILL miss.
    Auto GIing on Frat Parry does NOT put Raph in a Post GI state, he
    stays in Frat Parry Stance so the following Infinite Stabbage will hit.
    The Auto GI window for Frat Parry is VERY small and hard to utilize.
    The Side Step out of Infinite Stabbage has Prep D Side Step speed.
    SCUB Infinite Stabbage is one of the coolest looking attacks EVER!!!
    So ok, that last one is just opinion, but the rest is fact. Anyways,
    learn to use Frat Parry well, it's very useful. More useful than it
    would seem. I can't wait until ver. D where I can 6BB and then go
    directly to Frat Parry. That will rule.
    ^^^Advance Step^^^
    236= Advance Step.
    236A= A jumping spin slash.
    236AB= A jumping spin slash followed by a Lunging Impale.
    236B= THRUST Raph most powerful move. Possibly his most important move.
    236K= A kick.
    236A+B= A jumping slash, juggles on CH, knock down other wise.
    Advance Step, a short ground dash. What's it good for? Well a lot.
    First off, it's a movement that ducks all H's. It also counters H
    attacks automatically. Second off, it puts Raph in FC animation at
    the end if you hold 2. So you can advance and have access to FC3AAB
    and FC3B too which is really cool. It's a good way to get around.
    And it's got possible mixups via FC3B, FC K, and FC B and FC3AAB and
    such. Plus the attacks you can get out of it's start up are great.
    Overall it's definately something you need to think about.
    ^^^Retreat Step^^^
    214=Retreat Step
    214A= A quick low slash like that of Prep A, A.
    214B= A quick Impale attack.
    214[B]= A slower, longer range, higher damage Impale with Auto GI's.
    214K= A kick.
    Ok, I'm not sure of any special properties Retreat Step gets other
    than the fact that it's just a quick back dash. There is the distinct
    possibility that it might not have the same damage punishments that
    regular back dashes have. It does have a variety of unique attacks it
    can do out of start up. It is also quick. There is another special
    property that it has. It can be linked from a 44K. It can also be linked
    from a Prep C K so that's something to keep in mind. It's usefull, so
    uh, use it. Also to be noted, 214 B can be buffered from ANY attack.
    Yeehaw, here's Raph's depressingly short list of combos.
    Raphael has few non CH combos, so I'm not even really gonna bother
    with them. Besides, his CH combos are pretty much his best bet at
    winning. All of these attacks do about a quarter or more damage. I
    am aware of the fact that stuff like 8wr 2_8 AB combos on CH but I
    don't really consider two hit combos worth noting so all I've put
    here is stuff I know that hurts and is relatively fancy.
    4K CH, A+BA
    8wr 3_9 B CH, 1BB
    8wr 2_8 B CH, 1BB
    66A+B CH, 66K, BB
    3B CH, 6BBB
    4BB CH, 6BBB
    236 A+B CH, 6BBB
    8wr 2_8 K CH, 236 B
    8wr 2_8 K CH, 8wr 1_7A
    44A CH, 236 A+B
    A+B CH, 6BBB
    B+K B CH Prep C B
    A+K B CH Prep C B
    A+K AB CH Prep C B
    B+K A CH, A+BA (might not work, it's a theory combo)
    Final Words on Ver. 3 of my Raphael Sorel guide-> Well, I love to
    use Raph, it's always a challenge. You can't play him like any other
    SC character and win. He's unique from the ground up. He's deep yet
    simple. There's mind games galore and that's great. Just remember,
    it's all in the head, play cautiously and defensively. Think fast
    and play hard or die. That's Raph. And yes, to get good with Raph,
    good enough to compete seriously that is, expect to spend lots and
    lots of time using him and practicing. The road to being a good Raph
    is a long and hard one that takes much dedication. He's an Expert's
    character like you wouldn't believe. Anyways, I've got to end this
    here for now, expect a ver. 4 of this guide sometime in the near
    future with an explanation for all his moves and various uses (as
    well as how to avoid them for the rare instance when you have to
    fight another Raph) as well as a damage table for all his moves.
    Thanx to,
    All my friends and the peeps over at www.soulcalibur.com and the
    dude who translated the move list that I used. Thanx to all who've
    taught me little tidbits here and there about what I can do with
    Raph. Thanx most of all to my friend Gavin, you're a good friend
    and a GREAT sparring partner. Your Kilik and your amazing side
    stepping abilities have taught me time and time again how far I
    still have to go thanx man. Also, a big shout out goes to any one
    and every one (Especially Zelomax for running cool tourneys) I've
    tangled with in tourneys. Every one teaches me a little bit more
    than I knew before I fought you . And finally Darqfalz, you're the
    coolest SC dude I've met in a long time, I'll be over at Tampa
    Lanes one day to spar some more. I will always need good practice
    against Assholeroth :D
    Any Q's or comments should go to,
    riki_makishi@hotmail.com *NOTE* there is a _ between riki and
    makishi The forums at www.soulcalibur.com that place is a massive
    wealth of info. Hell, odds are your Q is already answered some
    where in there. I'm also on Gamefaqs from time to time posting in
    the Arcade Soul Calibur 2 Message Board and can be reached there.
    I'm always Bojack no matter where I go so see ya around.
    Happy Fencing.
    Legal Disclaimer,
    I do not own any right to anything to do with Soul Calibur 2, It's
    Namco's property through and through, they've got tons more money
    then I'll ever see so I won't claim what they own as my own. Also,
    don't rip my guide off and not give credit. If you do get money for
    it, tell me and maybe send it my way cuz I'm pretty poor.
    Well, till next time, well, next version, see ya.
    Raphael Sorel Faq, ver. 3 finished 12/08/2002.

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