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    FAQ/Walkthrough by daimao mike

    Version: 0.02 | Updated: 07/22/02 | Search Guide | Bookmark Guide

    KENGO 2 (JAP)
    for PS2
    Version 0.02
    Last updated 07/22/02
    Written by:
    Mike Maraldo
    daimao mike
    For comments, corrections, contributions, etc. send a succinct email to:
     (I receive, daily, junk mail in numbers that need to be expressed in powers to
    the ten. If you want your mail to make it to me make the title "FAQ" anything
    else stands a good chance of getting erased without being read.)
    **********  CONTENTS  ***********
    0) Introduction
    0a) Save yourself a headache and read this first
    0b) About this guide
    0c) Translation Disclaimer
    0d) Key
    * I Game Concept / Flow *
    1) Story
    2) Walkthrough
    2a) The Beginning
    2b) Extra Circular Activities
    2c) Dojo Time
    2d) The Local Tournament
    2e) Edo
    2f) Three Dojos
    2g) Kengo
    2h) General's Tournament
    2i) Other Events and Musashi
    * II Game Mechanics *
    3) Combat System
    3a) Controls
    3b) Counters
    3c) Parries
    4) Menu Translations & Style Menu System
    4a) Main Menu
    4b) In Game Menu
    4c) Edit Styles
    4d) Stats
    4e) End of the Day Report
    * III Extras *
    5) Swords
    6) Game Maximums
    7) Tips and Tricks
    8) Game Shark Codes
    9) Things this FAQ needs!
    X) Version History
    Z) Credits
    This FAQ is not the easiest to breeze through, this is part my fault and partly
    due to the nature of this game. There are no puzzles, move lists, and no real
    flow. The only knowledge to be gained, is on the game mechanics. The rest is up
    to you and how you want to utilize the mechanics and play the game. As such this
    FAQ is divided into three basic sections. Figure out what you want from this FAQ,
    and go to the right section. Simply reading through this FAQ with little
    knowledge of the game will most likely result in "input overflow".
    I) Game Flow (what to do in this game & what to do next.)
    II) Game Mechanics (How to play: controls, menus, mechanics, etc.)
    III) Extras (once you master the basics come back for more.)
    This guide was written by Mike Maraldo. I started this FAQ to help people play
    this game which is a real pain if you don't read Japanese. (It's complicated
    enough, even if you can read Japanese.) This started as a complication of posts
    I made on the message boards and became a monster of a FAQ. It may not be easy
    reading but everything you need to know is in here. (Or will be included in an
    update.) There are still a few holes that need filling, if you can help check
    out #9 "things this FAQ needs".
    First off "Kengo" means Great Swordsman. Now we know. There are a lot of
    Japanese terms in this game that I will be referring to in terms that a normal
    white bread that has not studied Japan in any depth could understand. (For
    example it may be a green "hakama" but in this FAQ it will be green pants). Also
    In this FAQ I will be referring to pretty much everyone with a sword that is not
    a Kengo as a "Samurai". No, technically the bandits in the woods are not samurai,
    but technically "Ronin "are not Samurai either. Including the duties &
    restrictions that a samurai would have would make this game boring, period. The
    game designers have wisely left them out (the game also mixes up the time
    periods to make a generic playground, another good move). If it bothers you,
    then you are being anal. Take a deep breath and go polish your Tokugawa statue
    instead of emailing me about it.
    0d) KEY
    As such, (see above) a few terms will be shortened to save me some time typing
    and make the material easier to read for the Japanese impaired.
    Shirt -  dougi.
    Pants - hakama.
    Stick - Bokken (wooden sword).
    Sword - shin-ken (Live sword).
    Kengo - Kengo (Great swordsman).
    Samurai - anyone else with a weapon.
    Fixer - The guy that gives you missions.
    Dojo - Dojo.
    Drone - weaklings that you have to fight through to get to the higher-ranking
    members of a school.
    Head Student - The guy who will be around 90% of the time at the dojo.
    Master - #2 to the Head Master at a dojo (only at Edo Dojos).
    Head Master - The Big Taco at a dojo.
    Tech block - blocking at the second the attack comes.
    Style - Ryuha (a school of fighting, (i.e. there are many different schools of
    Fame - number that reflects your positive reputation.
    Evil Fame - number that reflects your negative reputation.
    **********  I  GAME FLOW  **********
    1) STORY
    Kengo 2 is set in a generic pre-Meiji era Japan. The only indication of time is
    the lack of firearms. The collection of Kengos that the game offers are gathered
    from a huge time period with ancient Kengos like Miyamoto Musashi to more recent
    figures like Sakamoto Ryoma. You create a wandering swordsman, or in one case
    swords-woman that wandering into the valley that the first part of the game
    takes place. From there you raise your character training, winning battles and
    tournaments, learning new moves, making your way to Edo, and fighting Kengo
    trying to become the greatest Kengo of all.
    (there are sections explaining the fighting system and translating menus so that
    data is not included in this walkthrough.)
    After you have created your character you will see the opening cut scene where
    your character will come across two samurai fighting with sticks in a field. One
    will get his stick knocked out of his hands and your character will catch it,
    then jump down for a piece of the action. The first battle then begins:
    If you loose the local Dojo Head Master will talk to you, he sees potential and
    invites you to train at his dojo.
    If you win you will be approached by the fixer. When you visit him he will
    promise to tell the local dojo about you (unlocking the option to visit it) and
    tell you some history about the place you're in. He will then offer you some
    missions, which you should decline at this time as you are a weak newborn and
    will be made very dead, very quickly, by some of the stronger enemies.
    At any time you will have options for:
    A) Missions - go and see the fixer who will offer you a selection of jobs. In
    the beginning you may only have one choice. But as time goes on and you will
    have more and more choices available at one time. ALWAYS save before excepting a
    mission as they involve live swords which means quick death.
    1) Guard a house - You will have to chop down 12 assailants in a short amount of
    time they will run in from the front gate and there will be no more than 4
    enemies at a time.
    2) Guard someone traveling - bodyguard someone in that box, cut down the enemies
    and you're through, no need to protect the box but don't run too far away or the
    mission will be a failure. No time limit.
    3) Guarding a merchant's cart - same as above except instead of a feudal taxi
    you have to guard a merchant's cart.
    4) Saving a kidnapped woman or merchant - This involves running through a series
    of screens to get to the boss, no time limit. There will be a lot of enemies on
    the way but they are weak, unlike the boss. Best to wait until your character is
    strong before trying these. The road leading to the boss may have a dead end or
    two. If so backtrack and take the other path. After killing the boss you will
    see the merchant/woman bowing to you as you walk away. Killing the boss will
    unlock his face.
    5) Cleaning up the bandit problem - same as above except after you kill the boss
    you will have no one to thank you.
    6) Assassination - Attack a caravan and kill the guards before the time runs out.
    This is the only mission that will raise your evil fame rating.
    All missions increase your fame rating except for the assassination mission
    which will increase your evil fame rating. You will receive nothing for your
    efforts except information on Kengo (but that is only when you make it to Edo)
    so except for fun, there is no reason to go on missions at this time.
    B) Field Battle - Go and fight some other samurai with sticks. After you win you
    will see the next opponent and can accept the challenge with triangle or decline
    and go home with square. You will receive a big chunk of your health back
    between matches and you can regenerate by standing still. No big stat increases
    from this mode but a good place to come and learn new moves. Once you make it to
    Edo and beat a bunch of samurai here, when you leave (doesn't happen if you
    leave on a stretcher) some one you beat will be grumbling about how they can't
    believe that they lost. From then they will whine about how they would like to
    fight X Kengo, at X time, at X place. This is the second way to get Kengo info.
    In this mode I've cut down over 25 opponents here but nothing special happens.
    Is there an event to be triggered by beating a bunch of samurai here?
    C) Underworld Battle - Get together with some nice gentlemen who all want to
    kill each other and don't really mind dying. Rules are the same for field battle
    except you don't gain back any health (standing still or between matches) and
    you can also bleed. Two markers on the top will record the highest record of
    consecutive wins in this mode as well as "You are fighting enemy number X"
    marker. Cutting people down in this mode will raise your evil fame rating. Again,
    is there an event to be triggered by beating X number of opponents?
    2c) DOJO TIME
    On your first visit to the dojo you will be given two options:
    Join the school and Challenge the school.
    Challenging the school and winning both fight will allow you to skip ALL of the
    lessons. You can move right along to the duel part.
    Joining the school will move you to a series of lessons. Most of which are
    simple watch the computer do something and then copy the movements. Guides of
    which buttons to press are at the bottom of the screen. There are a few lessons
    where you must run around slashing air, and one that seemed to stump people
    where you must cut straw poles with a draw-strike (when your sword is seethed
    press the draw button and quickly after attack, if you did it right your
    character will whip out his sword and cut in one motion). As you complete the
    lessons you will go home and then face a new one the next day. Complete the
    lessons and you will move on to some in-dojo matches. After completing them the
    head master will ask you to go to the two other local Dojos and challenge and
    beat the head masters. (there is a chance that a head master may be waiting for
    you when you return to your dojo for a chance to fight). After you are done with
    that, go back and fight your original headmaster and he will offer to apply you
    for the local tournament. You have a few days before the tournament ends so take
    the time to rest up if you need it.
    The local tournament is an elimination battle, watch the computer fade away
    names until it gets to your rung and fight your battle. Work your way to the
    final and win. If you loose you will be returned to your room and will have to
    beat the two Head masters then your own once again. After which you will have
    another chance at the tournament. Repeat as many times as necessary. If you win
    you will be presented with a sword (the first one you receive is decent) and the
    local lord will offer to give you permission to move to Edo and supply you with
    a room there in the hopes that you will become a famous swordsman and make the
    sponsoring province famous in the process. Then you watch the second cut scene
    and then you are in Edo.
    2e) EDO
    Edo offers a lot more that the country province you came from:
    You will now receive information on Kengos when you complete a mission or beat a
    bunch of people and then leave in the field battle mode.
    A new option will be available as well: The Sword Battle:
    In the sword battle you and two other samurai will be gathered at the arena,
    each person will tell you the name of the sword he is betting, and then you
    choose which of the two to fight with triangle and square. Fight a match with
    sticks and the winner takes both swords home. Needless to say, you should save
    before playing the sword battle if you don't want to loose your equipped sword.
    Edo is home to three Dojos that teach real kendo styles that are in existence
    today. Each school will teach different moves and stances so save your game and
    pick the one you like the most. Beating the head student will not let you skip
    the training once you join the dojo like you were able to in the last dojo. You
    will only be able to join one dojo in this game! Once you join, the other two
    Dojos will no longer be joinable, and you will only have the "challenge" option.
    When you join a dojo the head master gives you a rundown of the rules: No
    killing, & No equipping non-school stances and moves. Sounds like a pain but
    don't worry, when you graduate you will leave those restrictions behind. I
    called them restrictions but in reality you can go to the underworld battle as
    much as you like to kill, but if you do so the next time you visit the dojo you
    will be called in to the head master's office and he will warn you and repeat
    the rules. Break the rules too much and you will be expelled and no longer able
    to visit that dojo.
    After you accept the terms you will be experiencing the same "learn and execute"
    process. Except it will be even more drawn out this time, just learning and
    copying is not enough, you will have to learn and copy the first day, then come
    back the next day and select the test for that move and do it again. When you
    start this made the menu should have a box for your first lesson. As you select
    them and complete the material, the head student will compliment you and make
    the test for that lesson available. The next day when you come, the menu should
    have a box for a new lesson and one for the test of the lesson you completed
    last time at the bottom of the menu. Keep going until you get to the duel tests
    and then graduate. There is no need to bust down the doors of other Dojos like
    last time. (Along the way, you will be called in to the head master's office for
    a few talks, he's full of hot air and the process is non-interactive so just
    blast through the text).
    When you graduate from your selected school, and when you visit other schools
    the only option available to you will be the challenge option. There are a few
    things that could happen:
    I) First fight a drone then move on to challenge the head student. (Most common.)
    II) The master may be around teaching. You will see the master sitting watching
    the drone and head student practice. Your fight will start with the drone, to
    the head student, to the master.
    III) The master may be practicing with the head student. You will see the head
    student practicing with the master. You will fight the head student and then the
    IV) The head student may be alone, he will tell you that you just missed the
    master, you will then spar with him.
    V) The Master may be alone, he will tell you that you just missed the Head
    master, then you spar with him.
    VI) The head master may be teaching. The head master will be watching the head
    student and master practice. You will fight the head student and then the master.
    If you win the head master will compliment you on your skill.
    VII) The head master and master may be practicing. You will get a chance to
    fight the master and then the head master.
    (The head master encounters are very rare, and chances to fight with him are
    even more rare. There may be a few types I've left out, or an error (I'm going
    off memory here) let me know and I'll fix it.)
    2g) THE KENGO
    Another element that becomes active after you make it to Edo are the Kengo. Now
    when you complete a mission for the fixer and visit him the next day, or beat a
    bunch of samurai in the field battle and leave on your own will, you will
    receive information about X Kengo being at X place in X days. (Information
    gained at the different places may overlap, i.e. you may hear from the fixer
    that X Kengo will be X place in 7 days, and then four days later you might get
    info that the same Kengo will be at the same place in 3 days. Information gained
    at the fixer's place will never overlap itself.) As you learn of new Kengo their
    names will appear in the Kengo menu inside of the in game edit menu. This
    becomes the real meat of the game. Some Kengo will refuse to fight with you
    until you satisfy certain requirements, (such as beating their students, or
    beating a rival of theirs to prove you are on the same level, or in some cases
    killing all the other Kengo) others will accept your request for a fight (Sasaki
    Kojiro). When you first hear of a Kengo their name will appear in your list,
    when you meet with them their name will be selectable and you can view their
    face and a short background. Fighting (win or loose) them will unlock a lists of
    their styles and moves, as well as a "internal fight" option which will allow
    you to fight an imaginary battle with them for practice. When you master all of
    their moves the next time you challenge them they will allow you to select live
    or wooden swords. Kill them in a live battle and they will be removed from the
    game and their sword will be yours (all Kengo have two-star (top quality)
    Once your Fame has reached a certain level you will receive a messenger from the
    General. He will announce that the tournament will be held in 9 days and a timer
    will appear at the bottom of your main in-game menu helping you keep track of
    time. The messenger will visit you the morning after you beat the old local
    tournament. If you ignore the local tournament he will still visit you but take
    an extra ten days to get to you. The tournament is a big survival battle where
    you must battle your way through 5 Kengo. (Once you kill enough Kengo so that
    there are not 5 left to fight against you, they will be replaced with the
    familiar samurai from the local tournament. If you are not using the girl
    character then she will finally make an appearance at this stage). Once you win
    the tournament then you will have "won" the game and will be treated to a few
    words from the general and then a credit roll at the beach, after which you will
    have the option to save your data. Game data will now be yellow and when you
    load you will pick up where you left off after wining the tournament.
    Over time you may beat Yagyu Jubei (eye-patch samurai) and he may after loosing
    take you to visit a old man in the east temple. There you will all have a
    fascinating talk about things and the old man will ask you what you think about
    the way of the sword. You will have three choices and I tried all three, there
    is no right answer and no effect from the conversation so just buzz through it.
    The only good thing that this event gives you is it puts Musashi's name on your
    Kengo list.
    Another similar event (see above) happens with "Yagyu Hyugonosukei", again you
    enjoy a nice conversation this time with no interactivity and then go home.
    Musashi is a bit different from the rest of the Kengo, Kill all the Kengo except
    for him, and then get the info for his whereabouts, and then go to the right
    place at the right time. He will be visiting with the old man and will take off
    when you show up. On his way out Musashi (in his ugly pink outfit, Genki, what
    were you guys thinking?) will mention how he liked Sasaki Kojiro (which you
    killed), and that he's not interested in tournaments but only the winner. The
    old man will apologize for his rudeness and then you get to go home empty-handed.
    This event makes Musashi's status "missing" and unlocks the battle that happens
    the next time that you beat the General's tournament. After the credit roll you
    will see a cinema where your character will be walking home along the beach.
    (Your health will be at the same level it was when you won the tournament). At
    the end of the beach Musashi will be waiting to charge you, after a quick shave
    you will start the battle. Die and game over. Win and you get to stare and
    Musashi's body and then see the Japanese character for "The End", then a chance
    to save your data. If you continue your game Musashi will be alive again and
    will still be "missing" beat the general's tournament again to fight him again.
    According to the rumors I've heard some people may fight Musashi with his big
    2x4 a few times before getting to fight the two sword Musashi. The two sword
    Musashi challenged me from the first time I fought him. Also I have yet to
    figure out how to unlock Musashi's face in the game's normal mode but there is
    clearly a box for him. (I'll update when I know more)
    **********  II  GAME MECHANICS  **********
    Kengo 2's combat system is very different from the first game. Here is how the
    new system works:
    3a) CONTROLS
    L1-plus direction = run
    L2&R2-Swich style
    R2-seeth and draw live sword
    Square-Parry (yell or pose if not equipped)
    X-block and counterattack (if equipped)
    Triangle- not used.
    First off, the parries and counters are only usable if you have one equipped.
    Equipping is done in the style menu inside of the in game edit menu. The style
    screen should have four big style boxes to the left. The top three are your
    sword styles and the fourth on the bottom is a special box for counters and
    moves when your sword is seethed. (The fourth box has no stance (the stance is
    having your sword seethed) and no equip point restrictions. You can assign as
    many moves as you like as long as you know one for that box.
    When you edit a style you will be able to alter:
    I) The stance (only available when you select a "jiryu", one of your original
    II) The series of attacks you perform by pressing Circle
    III) Equipping counters and parries.
    Each move has a point cost that will be deducted from your current point total
    for that stance (max of 99). To raise the point total of that stance, use it in
    battle. New moves and stances are gained by learning them at a dojo or seeing
    them in battle. (Not 100% that you will learn a move if you see it, may have to
    see it a few times and winning the fight increases your chances of learning the
    Unlike Kengo 1 you can not create the attack flow. You can only equip one attack
    and that combination is set in stone. Attacks with multiple strikes are
    performed by pressing circle multiple times, at any time you can press X to
    cancel your attack and transfer to blocking (good for quick defense as well as
    feints). Also, most attacks are stance specific (i.e. they can only be equipped
    with certain stances). A different attack can be performed by pressing back and
    attack, but the form of the strike is stance specific.
    Blocking can be done by holding down the X button. Depending on the strength of
    the attacks you are receiving you will eventually have your guard broken leaving
    you open for attack. Better blocking is done by pressing X the moment the attack
    comes. You will deflect the sword away knocking the opponent off-balance leaving
    them open for attack (called a tech block from here on out). However the results
    of blocking and tech blocking are dependant on the two character's stats: If you
    are fighting an opponent much stronger than you then you may get the tech block
    timing right but you will not knock him off balance, if the difference is too
    great you might be blown back by the tech block yourself. Likewise you may be
    blocking attacks from a weak opponent and never have your guard broken, but one
    strike from a strong opponent may break your guard.
    The boxes below are for counters and below them for parries. Why so many? Each
    counter box is a counter for a specific attack (when you are attacked from above,
    below, left, right, diagonals, poke, etc.), each parry is a parry for each kind
    of stance the opponent may be in (including one for when he is blocking).
    Also note that if you select a Kengo specific set you will not be able to edit
    the content. If you want something like that select one of your original stances
    then edit it: change the stance to that Kengo's stance then fill in the moves
    you want from there. The good thing about selecting Kengo sets is that you don't
    have to worry about point cost restrictions, if you select it you get it all,
    regardless if you wouldn't have enough points to recreate it yourself in an
    original stance. For a more detailed description of editing styles see "4c"
    3b) COUNTERS
    Once you have equipped a counter and block the attack that you have prepared for,
    you will parry the opponent's sword and your character will prepare for the
    counter attack. If you press nothing, nothing will happen, if you press Circle
    quickly after the block then you will counter attack.
    It gets more complicated.
    After you parry and are going for the counter attack the opponent may move one
    of four directions or just hold still. You will have to press a direction along
    with circle to make your character move and attack. Forward makes for a forward
    hop & chop. Left & right makes for a side step and slice. Back will retreat and
    The idea is to match the opponent's movement and hit them. If they step right so
    do you, slicing them. If they try to run away press forward etc.
    The only problem is that you have to input the command before anyone has moved,
    once the two swordsmen start moving all you can do is watch the outcome.
    You can also counter counterattacks by moving forward after you have been
    countered bumping into the opponent stopping the attack (as long as he doesn't
    step back or to the side), or by trying to run away one of the other directions
    (again as long as he doesn't follow you). Running forward isn't always the
    answer, it can be a mistake if they sidestep, as you will take the hit, hopping
    back is generally safe as long as you have enough room to retreat. When you have
    the target cornered in the arena a sidestep slice is your best bet. If he steps
    your way ok, if he sidesteps the other way or tries to retreat he will be
    contained by the boundaries and you will get a hit that way as well.
    3c) PARRIES
    Parries work the same as counters except you use them on the offence. Each box
    on the equip screen is a different stance that the opponent may take, also a
    separate on for when they are blocking. Once you have equipped a parry and the
    opponent is in that stance press square when you are close to them. You will try
    to knock the sword out of the way, if successful then the rest is like a counter
    press circle to perform the attack part (with the optional movement). Counters
    can be stopped with the X button but it must be tech block timing. I described
    the counters and parries as knocking the opponent's sword out of the way but in
    reality there are lots of different moves to be found and equipped (throws pulls,
    kicks, etc.)
    4a) MAIN MENUS
    The Main menu has three options.
    I) Start main game.
    II) Start extra game
    III) Start vs. game
    If you select the main game you will move to a sub menu with two options for
    start new game and continue saved game. If you select new game you will move to
    character creation. First select a face, then clothes, then create a name
    (unlock more faces and clothes by playing the game). Once you are done you will
    see a list of the character's stats and what is above and below average, ok it
    and you will begin the game.
    The extra game will move you to the character select screen and you can select
    from the faces that you have unlocked so far as well as use your character by
    selecting the memory card. The next menu is selecting the map to challenge. The
    game itself is a timed race to see how many drones you can kill on your way to
    the exit. Your kill count and time are recorded.
    The vs. game moves to a sub menu with options for vs. CPU or vs. 2P. Then the
    character select screen, to the map select screen (hold select while selecting
    some maps for alternate versions). The in game vs. menu contains options for;
    another fight, select character, select stage, and return to main menu.
    When you load your game you will see your character sitting in his room. The
    menu has 4 options.
    I) Go out
    II) Sleep a day
    III) Edit
    IV) System
    "Go out" will move you to another menu where you can choose where to go for that
    "Sleep" will ask for confirmation then end that day and allow you to regenerate
    some health.
    "Edit styles" moves you to another sub-menu:
    I) Select Sword (Equip sword) you can see the effects on your stats by that
    sword on the screen to the left.
    I) Form Edit (assign stances and moves to your 3 forms) selecting this option
    moves to a sub menu (see below)
    III) Move list (current known and game totals)
    IV) "Kengo" Swordsmen (this screen shows the names and status for the Kengo,
    beside their name is one of 7 status markers (have not met yet, have met in
    person, possible to spar with, victory, all of this Kengo's moves learned, dead,
    and missing) next to that is in X days that Kengo will be in X place. There are
    16 Kengo in total.
    If you have met a Kengo before you can press circle to see his face and a short
    history. If you have fought them before you will be able to select from two
    options. The top option will allow you to see their move list. The second option
    is an "internal fight" option, which will allow you to fight an imaginary battle
    with them for practice.
    V) Swords (This menu shows the famous swords of the game, 2 star swords). The
    sword's name is listed, as well as who the current owner is. The ones you own
    will have your name on it and be listed in yellow. Pressing circle on a sword
    you own will allow you to admire the sword in 3D detail. The control pad moves
    the camera and triangle, square, and the top buttons handle rotation and zoom.
    There are 34 two star swords in total.
    First select one of the 4 boxes on the left. The top three are your normal
    stances, while the fourth is for special moves and counters with a seethed sword.
    Once you press circle a sub menu should pop-up with three options:
    I) The top option is to enter a new style in that slot
    II) The second is to edit the current style
    III) The third is to remove the current style settings from this slot. (only
    selectable when you actually have a style equipped in the box.)
    "enter a new style" will bring up a new sub menu where you can select a stance
    from what you have learned so far. There will be (at full maturity) three
    options for original stances, school specific stances (the ones you learned at
    your dojo) and Kengo specific stances. (Stances from other schools will be
    selectable but you will have to select them by creating an original stance.)
    The original stances will proceed to yet another submenu where you will select
    one from your original list. Most stances will be the same at the beginning, but
    each of the slots here has a memory so your edits will be recorded.
    The dojo specific styles are like your original styles except without the option
    to change the stance in the style edit menu.
    Kengo specific styles are styles that you have learned by fighting other Kengo.
    I called it Kengo specific, but in reality it also includes other strong samurai
    that you have leant from such as the master samurai at the Dojos. The menu will
    have names the of the Kengo and other samurai, and their stances listed beneath.
    Kengo with more than one stance will have multiple selections. The point system
    is non-applicable to the Kengo specific forms. They are a set of moves that
    cannot be edited, but you do not have to worry about point restrictions as in
    the original and dojo specific styles. On the other hand original styles and
    dojo specific styles are editable, but you have to worry about running out of
    points. After you enter the stance you want move on to "edit current style".
    Editing any option inside a style is always the same, if you have a valid move
    to equip to that slot then press circle, you will see a computer drone and your
    character standing and a menu in the upper-right hand corner. The menu will have
    a list of categories, one for each dojo and one for non-dojo moves (non-dojo
    samurai and Kengo moves will be in here). If you have a move already equipped
    for this slot then another option at the top will be available to un-equip move
    for this slot.
    Enter a category by pressing circle then select a move from that category with
    circle. If you hold still for a second the move you currently have highlighted
    will be performed for you to watch. You can only select a move if you have
    enough points for it, point costs are listed for each move and remaining points
    are listed at the top of the screen.
    The original styles will have an extra editable option at the top of the list
    for stance, change to any style from known stances. When you edit this option
    you will erase any other edits in that slot, so pick a stance before you think
    about which counters & parries to select. You'll notice that in the upper right
    hand corner you'll see a number that looks something like "13/32". The first
    part of the number is the amount of points you are currently using (each move
    has a point cost). The second part of the number is the maximum for that stance
    (increase your maximum for that stance by using it in battle). The maximum point
    value any stance can contain is 99 points so when you get a stance that high you
    may want to think about building up other stances.
    The first editable slot for dojo specific (and second for original) is the
    attack slot. In Kengo 2 your attack speed stat has less to do with your attack
    speed than the attack you have equipped. Attacks come from different angles and
    with different speeds and power. You should equip different styled attacks for
    your 3 stances so you have a plan B if an opponent is countering your attacks.
    Below that are slots for counters. The arrows show which direction that slot
    counters for, a down arrow counters against attacks that come directly from
    above and a right arrow will counter attacks that cut from left to right etc.
    The slot with no arrow just a dot is to counter stabs.
    Below the counters (second page) are an equal amount of slots for parries.
    Instead of arrows they have Japanese for each stance. If you select a parry for
    that slot the computer demo drone will be in that stance, If you are trying to
    get a Kengo to use a certain parry on you and need to know which stance to
    select you will have to memorize the slot number in the Kengo edit screen or
    draw the figure and match it up when you are selecting stances for your
    Below is a translation for your character's stats, which are viewable in the
    edit menu and at the end of a day.
    2.STYLE (changes if you are part of a school, otherwise it is listed as original)
    3.Current HP %
    4.Attack Power
    5.Attack Speed
    6.Movement Speed (running etc.)
    7.Toughness vs. Live Sword
    8.Regen Rate (in stick battle stand still and regenerate, also effects how long
    for bleeding to stop)
    9.Toughness vs. Stick
    10.Regen Rate (how much you get for sleeping a day)
    11.Fame (this is good fame, raise by wining completing missions, etc.)
    12.Infamy (this is bad fame, raise by killing at the Underworld battles, or
    performing assassination missions. The number slowly drops to zero if you stop
    doing bad things.)
    13.Currently Equipped Sword
    Each character has different starting stats as you can tell when you create your
    character. However each character has pre-set limits as to how strong he can
    become for each individual stat. The limits are flexible meaning that you may
    boost that character's stats over the set limit, however when you don't improve
    that stat you will see the stat falling to a smaller number. (Easy to see when
    you sleep for a day, stats that are below the limit will not change, those that
    are above the limit will fall.)
    At the end of the day you will get a report on what you learned and how your
    stats changed for the day.
    There are various reports:
    I) Sword that you received that day.
    II) Kengos that you have mastered all moves for.
    III) Stances you have learned that day.
    IV) Moves you have learnt that day (attacks=red, counters=yellow, parries=green)
    After the reports your stats will be displayed and you can see the changes with
    arrows and colors by the numbers. Stats rise at the end of the day depending on
    what you did. The amounts the stats raise are not 100% related to what actions
    you performed, but it is a factor. As explained earlier, stats can also fall if
    they are past their preset limits. There is nothing you can do about this except
    keep active to slow the process (the stats will start to rise again when they
    return back to their limits or when you fight a really strong opponent), either
    that or get a game shark.
     For example you could go and clobber 10 people in the field battle and get a
    small raise, and the next day you could clobber 3 and get only a portion of what
    you got beating ten.
    However you could then go and fight one famous swordsman and fight for only a
    few seconds and still get a bigger raise than when you beat 10 people in the
    Which stats raise are also dependant on how you fight, if you spend a long time
    running around your movement stat will raise a lot. Attack a lot and attack
    stats go up etc...
    **********  III  EXTRAS  **********
    5) Swords
    There are 103 swords in the game; each sword has a set of attributes that may
    boost some of your stats. You can see how your stats are affected by entering
    the sword equip menu in the edit menu, the amount that your stats are effected
    is shown in real time by the sword you have highlighted. You start out with a
    junk sword with no name that does not affect your stats. You receive your first
    name sword when you complete the local tournament (you will receive a sword
    there every time you win.) The swords that you receive are not the greatest, if
    you want a really good sword you will have to take it from a Kengo. The best
    swords have two stars by their name, there are 34 in total. There are 34 one
    star and 34 no start swords as well but they are just toned down versions of the
    two star swords. You'll notice after collecting a bunch that the names are very
    similar. The 2 star sword has a base name and the one star and no star sword
    names are just slightly different. The first teacher mentions that careless
    blocking may chip your sword dulling its effectiveness, but I have not seen a
    drop in the bonuses that my sword gives me despite my extended use
    6) Game Maximums
    There are 16 Kengo in the game.
    There are 103 swords in the game
    34 two star swords
    34 one star swords
    34 zero star swords
    1 junk sword
    In the Edit menu, the third option is a listing of game totals and the moves
    that you currently know. Here are the totals:
    No Style 9
    Kengo Specific 35
    Dojo A 4
    Dojo B 4
    Dojo C 5
    No Style 19
    Kengo Specific 21
    Dojo A 4
    Dojo B 4
    Dojo C 5
    No Style & Kengo Specific 55
    Dojo A 9
    Dojo B 9
    Dojo C 10
    No Style & Kengo Specific 18
    Dojo A 13
    Dojo B 10
    Dojo C 13
    No Style & Kengo Specific 26
    Dojo A 5
    Dojo B 5
    Dojo C 4
    - Holding Select when selecting Musashi in the vs. mode will allow you to wield
    his two sword style and change him out of that horrible pink outfit.
    - Holding select in the stage select screen in the vs. mode will allow you to
    select the alternate versions of the maps (i.e. day/night) Not all maps have
    alternate versions. Holding select and selecting "random" will allow you to play
    in the dojo level not normally selectable.
    - In the beginning you are weak. Even if you can tech-block a strong opponent's
    attacks you still will be knocked back by the force. A way to beat superior
    opponents is to run circles around them. I find that running to the right is
    safer on average, as you are running wait for them to strike. When they do you
    should be safely to the side, attack then and your attack should do extra damage
    as the opponent was in mid-strike. Don't attack until they do otherwise they
    will probably counter your blow or knock you off balance. Continue this and
    eventually the match should be yours. Doesn't work too well with opponents that
    start their strikes with horizontal slashes (you might get hit being off to the
    side) or an attack that lunges in some direction (you will be too far away to
    - In stick battles you can regain health by standing still, after you beat
    someone and you want to gain back as much as possible do not just wait for your
    character to stand, but run a step away from the enemy. When you character stops
    he will be in the erect standing position! This is much quicker than waiting for
    him to slowly move out of his stance to an erect standing position. You also
    avoid the movement that happens if when the enemy falls forward and bumps you
    out of the way.
    - When you want to start raising a new character there is a trick to get them
    using the best attacks from the beginning. Assuming that you started a game from
    a fresh memory card there should only be a few male faces on the third page and
    one for the girl. If you played through the game with one of those male faces
    the first time, you will notice that in your new character's game when you reach
    the first tournament your old character will be in the elimination line-up.
    Fighting them will allow you to learn whatever moves you had saved your old
    character with. This means that you can have a character that has not even made
    it to Edo with moves from a high level Kengo! When you are in the field battle a
    character that looks like your old character will appear, however his name and
    moves will be different.
    8) Game Shark Codes
    These codes were all posted on the message board by coldnet.
    They worked for me on a JAP PS2 with a JAP AR.
    There is no need for a (M) code
    *Prevent Stats from falling at the end of the day*
    9C8C5C28 E456DB1E
    *All stats 9999*
    9C8EF13C F85AE7A4
    9C8EF140 2873089C
    9C8EF144 B8B3E7A5
    9C8EF148 38DAB00C
    9C8EF14C 38B9E7A7
    9C8EF154 08D6B00F
    *All swords*
    9C8CA3D8 2AF4E00C
    9C8CA3DC B474E741
    *All characters*
    9C8CB878 0C538CF5
    9C9AF068 2835E70C
    9C9AF06C B475E79E
    9C9AF070 15F6E79D
    9C9AF074 2854E7A6
    *Press R3 to recover (except 1-hit kill)*
    9C9AA2A8 2055E7C1
    9C9AA2AC 983924E5
    9C9AA2B0 24B3EBA5
    9C9AA2B4 0476E79E
    9C9AA2B8 983A2449
    9C9AA2BC 24D5E6A5
    9C9AA2C0 C836E7A2
    9C9AA2C4 2055E7CE
    9C9AA2C8 2052F025
    9C9AA2CC 2055E7CD
    9C9AA2D0 0456E7A7
    9C9AA2D4 B032D1B1
    9C9AA2D8 B036B071
    9C9AA2DC 15F6E79D
    9C881540 0C539F85
    *1-hit kill auto recover*
    9C9AC47C 2053E7CD
    9C9AC480 2873D1A5
    9C9AC484 0865E7A2
    9C9AC48C D754E7A8
    9C9AC494 2053F025
    9C9AC498 D8D3E7A5
    9C9AC49C 15F6E79D
    9C9AC4A0 7A36E7B1
    9C8F8810 105397F2
    9C8F8818 1456E7A5
    9) Stuff This FAQ Needs!
    I don't know it all, help me complete this FAQ!
    - Does having a really high Evil Fame rating trigger any events?
    - How to unlock Musashi's face in the normal game?
    - Any special events for having a really high Fame rating?
    - Any special events for beating a high number of opponents in the Field battle
    or Underworld battle modes?
    v.0.20 - 07/16/02 - Started to collect my old postings and reform them into
    something coherent. Still a few holes in my knowledge of this game so I guess
    I'll have to make a "Stuff this FAQ needs" section or find the answers before I
    finish the FAQ.
    v.0.40 - 07/18/02 - finished the walkthrough, added some tips, but Mario
    Sunshine comes out today, so I had better finish this thing up because I'm
    hoping to spend some quality time with Mario.
    v.0.50 - 07/19/02 - well went down to Shinjuku to pick up Mario last night and
    on the way some homeless guy was fighting with some punk. After a few hits the
    kid knocked him down and gave his head a few kicks against the sidewalk curb and
    took off. Everyone was just standing there watching the unconscious derelict
    bleed out of his ears, f***ing pathetic. I watched him until the lazy-ass
    Japanese paramedics decided to show up and after all that when I got to the
    store the guy told be that the release date had been pushed back till tomorrow.
    GRRRR! Well at least now have time to finish the FAQ up.
    v.0.60 - 07/22/02 - Well After about ten levels or so Mario Sun has been a real
    letdown. That nozzle thing is the equivalent of jarjar binks to the Star Wars
    series. Anyway the FAQ should be complete by today. I will fix a few mistakes in
    the walkthrough and finish the extras section.
    This FAQ is mostly a bunch of posts I made to the message board. However a lot
    of questions and rumors as well as the occasional answer was gathered from there
    as well. A few of the crazy people to actually play this game more than me, and
    posted useful information include:
    Thanks for the posts.
    Legal Info: This Guide is for people who want to use it. If this FAQ helps
    someone create a better FAQ for Kengo 2 then great, feel free to use this
    material. Just give credit where it's due.
    (C)2002 Mike Maraldo.
    All characters, game data and other trademarks are owned by Genki and Crave,
    thanks to them for making Kengo 2. Can I hope for a Kengo 3?

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