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    Game Script by bones3016

    Updated: 10/16/03 | Search Guide | Bookmark Guide

    --Jak and Daxter: The Precursor Legacy Script--
           by Bones (bones3016@yahoo.com)
    All characters, locations, and events within the script are copyright
    Sony Computer Entertainment America and Naughty Dog, Inc.
    The script itself was typed by me, wasting precious hours of my youth taking down dialogue
    until carpal tunnel inhabited my every finger.  So there.  If you want to post it on your site
    at least ask me.  I'll probably say yes.
    All in parenthesis are my own words, either the paramount of my own comedic stylings, or I'm
    just describing the events and locations to you.  You're welcome.
    This script contains (or will, when I'm done with it) all the dialogue
    from the game's various conversations, no matter how pointless or inane
    they may be.  This script will NOT contain any hints or random things
    mumbled by the characters.
    For instance:
    	KEIRA:		"These floating egg-shaped things are Precursor Orbs."
    ...that won't be in the script because there's an option to turn off the in-game
    'help' dialogue.  I did.  Besides, you're not reading a script to get game tips,
    are you?  I suggest a FAQ Walkthrough if that's the case.  There are a couple good
    ones at GameFAQs.  You should really just try and figure out the game on your own.
    (October 11, 2003)
    I decided to write the script for Jak and Daxter: The Precursor Legacy when I
    discovered that one was not written... and it seemed only appropriate that there should be a
    script to inform players of the soon-to-be-released sequel of the happenings in the past game
    without making them play through it.  It's also helpful for people who have played through
    and beaten the game, if they don't feel like playing through the game again.
    Since captions were not an option in this game, people hard of hearing would have difficulty
    enjoying the game's dialogue, and there is no other way to replay the
    cut-scenes once you've finished the game, I thought all these reasons were merit enough to write
    this script.  Well, now you know.
    I'll begin by posting the introductory scene to J&D:TPL.  Enjoy the over 1,500 words here
    for now.  It's the entire intro, don't complain.
    More later.
    (October 12, 2003)
    All the dialogue up through the flight through Fire Canyon complete.  About 1/4 of the
    game completed.  You're so very welcome.
    (October 13, 2003)
    Columbus day today, so no high school.  Stayed up and transcribed the rest of the text of the
    game because there was really nothing else better to do.  Jak II comes out tomorrow, gonna get
    that.  Uh... how are you?
    (October 16, 2003)
    It's done.  The script is completely and utterly done.  You're all welcome to it.
    I will now stick my poor fingers in ice water to numb the pain.
    To someone with carpal tunnel, writting this is like writing the Final Fantasy VII script.
    --THE SCRIPT--
    A) The Beginning
    B) The Quest
    C) Kiera's Idea
    D) The Journey to Fire Canyon
    	1) Samos' Dialogue
    	2) Keira's Dialogue	
    	3) The Mayor's Dialogue
    	4) Your Uncle's Dialogue
    	5) Sculptor's Dialogue
    	6) Bird Lady's Dialogue
    	7) Farmer's Dialogue
    	8) The Precursor Oracle's Dialogue
    	9) The Fisherman's Dialogue
    E) Fire Canyon
    F) Preparing for Klaww
    	1) Samos' Dialogue 2
    	2) Keira's Dialogue 2
    	3) Oracle's Dialogue
    	4) Geologist's Dialogue
    	5) Warrior's Dialogue
    	6) Gambler's Dialogue
    	7) Boggy Billy's Dialogue
    G) Battle with Klaww
    H) Gol & Maia
    I) To the Citadel
    	1) Samos' Dialogue 3
    	2) Keira's Dialogue 3
    	3) The Final Oracle's Dialogue
    	4) The Miners' Dialogue
    J) Lava Tube
    K) The Citadel
    L) The Final Battle
    M) The Ending
    N) The "Bonus" Ending
    (Choose "New Game".  The backdrop is one of various purple mists.  Samos speaks while the
    opening credits role.)
                                                     NAUGHTY DOG
                          JAK AND DAXTER: THE PRECURSOR LEGACY(tm)
    	SAMOS:		I have spent my life searching for the answers that
    				my father and my father's fathers failed to find.
    				Who were the Precursors?  Why did they create the
    				vast monoliths that liter our planet?  How did they
    				harness Eco, the life energy of the world?  What was
    				their purpose?  And why did they vanish?
    				I have asked the plants, but they do not remember.
    				I have asked the rocks, but the rocks do not recall.
    				Even the rocks do not recall.
    				Every bone in my body tells me that the answers rest
    				on the shoulders... of a young boy... oblivious to his
    				destiny, uninterested in the search for truth, and rejecting
    				of my guidance!  And why would he want to listen to old
    				Samos the sage, anyway?  I'm only the master of Green Eco, one
    				of the wisest men on the planet!
    				So it seems the answers begin not with careful research or
    				sensible thinking.  Nay!  As with many of fate's mysteries,
    				it begins with but a small act... of disobedience.
    (Throughout the later parts of Samos' speech, Jak and Daxter, two best friends belonging
    to some unnamed elf-esque race of pointy eared beings, ride a boat to Misty Island and
    disembark.  Jak is the all-around strong-but-silent type.  He helps ease my carpal tunnel
    somewhat by never saying a word the entire game.
    Daxter is your typical anti-thesis to Jak, skinny and short with buckteeth and a general...
    well, he's a wimp.)
    Jak walks about without fear while Daxter is more cautious and fidgety.)
    	DAXTER:		Hey!  Uh, Jak?  Old Green Stuff told us not to come here.
    (He's brilliant, huh folks?  Protesting before arriving might have been wiser.
    Jak and Daxter venture bravely and cautiously, respectively, further into Misty
    Island.  Jak, sensing something is amiss, peeks over a nearby boulder.  Daxter
    does this also, albeit landing on the boulder more painfully.  Jak shushes him,
    as if to say 'Stop breaking your rib cage and listen.'
    They see that a congregation of Lurkers have gathered outside a door to the Precursor
    Silo.  Lurkers are reptilian creatures and the mortal enemy of Jak's race.  Some carry
    clubs and armor in this particular group.
    Two mysterious figures materialize out of nowhere in a flash.  I will call them
    "Mystery Man" and "Mystery Women", even though the bulk of you already played the game
    and know who they are.  You're welcome, newbies.
    The Mystery Man addresses the assembled Lurkers.)
    	MYSTERY MAN:		Continue your search for artifacts and Eco.  (Takes deep breath)
    				The locals possess Precursor items.  You know what to do.
    	MYSTERY WOMAN:	Deal harshly with anybody who strays from the village.  We will
    				attack it in due time.
    (Jak and Daxter choose to ignore this foreshadowing of the apocalypse and go looking around
    the island.  As they leave, an armored guard hears them and turns in their direction.
    The duo go inside the Precursor silo and find a pit filled with a dark, menacing
    looking liquid.)
    	DAXTER:		What are we doin' here anyway, Jak?  This place gives me the creeps.
    (Daxter graciously trips over something on the floor.  Jak chuckles at him.)
    	DAXTER:		Huh?  Oh, stupid Precursor junk!
    (Indeed, this particular piece of junk seems to be a cylinder-looking object with strange
    markings covering it.  Daxter picks it up and walks over to Jak, who is staring into the pit
    of dark liquid.)
    	DAXTER:		Eech!  What is that dark ooze?  It sure don't look friendly.
    				The sage yaps on about the Precursors who built this place
    				all the time. 'Where did they go?  Why did they build this crap?'
    				Now, I like Precursor Orbs and Power Cells as much as the next
    				guy, but if you ask me?  They must have been real losers.
    (Yes, Daxter, the Precursors must have been losers even though they had a highly advanced
    civilization that prospered for untold years, thriving with the planet's Eco as a power-
    source.  And here you are on a dangerous island for no reason.  Bravo.
    Daxter tosses the Precursor item he picked up to Jak.  It begins to glow red when Jak touches
    	DAXTER:		Wow!  How did ya do that?
    (Jak has no idea.  However, their wonderment is interrupted by the crash of an armored Lurker
    behind them.)
    	DAXTER:		Jak, I think we're in trouble!
    (Isn't he the deductive one.  Jak has an idea, though.  He runs towards the Lurker and throws
    the Precursor item into him.  It explodes.  So... it was a Precursor bomb, then?  It's never
    explained.  Nor how Jak knew how to use it.
    The resulting force of the explosion destroys the Lurker, but sends Jak crashing into Daxter.
    Daxter falls into the dark liquid, screaming.  Jak is rightfully concerned, but in a few
    seconds, Daxter comes shooting out of the muck, landing on his back.
    Only now, he's a rodent.)
    	DAXTER:		Man, that stung!  I told ya we shouldn't have come here, and you
    (Jak is glaring at Daxter's new form.)
    	DAXTER:		...Whaaaaaat?
    (Daxter notices his hand... is furry and orange.  His pupils shrink.  His mouth twitches.
    He then screams.)
    	DAXTER:		Waaaaaaaaaaaaaaaaaaaah!!  Okay, okay.  I'm fine, I'm fine.
    (He looks down and sees his furry, orange feet.)
      B) The Quest
    (Sometime later, it is dawn and Jak and the now fuzzy Daxter arrive at the Green
    Sage's hut.  Daxter attempts to enter unnoticed, but the Green Sage was meditating
    and heard his little rodent feet.)
    	SAMOS:		What in green tarnation do you two want?
    	DAXTER:		We- we- we was...!  I-I was...!
    	SAMOS:		Don't tell me!  Instead of heeding my wisdom, the two of you went
    				mucking around in the only place I told you not to go:
    				Misty Island!
    	DAXTER:		That's right!  And then we...
    	SAMOS:		And, Daxter, you finally took a much-needed bath.  But in a bath tub
    				filled... with Dark Eco!
    	DAXTER:		Look, old man!  Are you gonna keep yappin', or are you gonna help
    				me outta this mess?!
    	SAMOS:		I'm gonna keep yappin'!  Because, in my professional opinion,
    				the change is an improvement.  And besides... I couldn't help you
    				if I wanted to.
    	DAXTER:		Whaaaaaat?!
    (Alright, then... the quest is now detailed by Samos, so if you've not been paying attention,
    do so now or you'll be lost in the game's ever-twisting plot.  Not really, though.)
    	SAMOS:		There is only one person who has studied Dark Eco long enough
    				to have a chance at returning you to your previous form.
    				Gol Akaron, the sage.
    				But he lives far to the north.  Far, far to the north!
    				Nobody has spoken to him for ages.  I would teleport you
    				there, but I can't do that either.  None of the three sages
    				that maintain the other teleporter gates have seen fit to turn
    				their ends on for quite awhile.
    (Most likely because of your infectious personality, Samos.)
      C)  Kiera's Idea
    	SAMOS:		The only other way north is by foot on the Fire Canyon.  But,
    				its volcanic soil is hot enough to melt Precursor metal.  You
    				can't just walk through it!
    	KEIRA:			But you could fly over it!
    (Meet Keira, the suggestively shaped daughter of Samos.  She must resemble her mother.
    Jak and Daxter instantly perk up when she enters the room.  She must have been listening
    in, she seems to understand the situation.)
    	KEIRA:			If you had a Zoomer equipped with a heat shield...  I just happen
    				to be working on that very thing this moment.  All I would need
    				was 20 Power Cells to give it enough energy to withstand the
    				canyon's heat.  Isn't that right, Daddy?
    (Kiera is unimpressed with Daxter's attempt at muscle-show.  He has no muscles to speak of.)
    	SAMOS:		Yes, Keira, that might work.  But where are a boy... and a half...
    				going to get 20 Power Cells?
    	KEIRA:			From the villagers!  Most of them have a Power Cell or two stashed
    				away somewhere.  And even if they aren't willing to just give them
    				away, greasing their palms with a few Precursor Orbs should do the
    				trick.  And I bet there are even more of them out in the wilds, just
    				waiting for some brave adventurer to find.
    (Upon saying this, she bats her eyes at Jak.  Jak smiles.  Daxter does not.  He points
    to himself)
    	DAXTER:		Well, we've got the brave adventurer, at least.
    	SAMOS:		Brave adventurer?  You two couldn't find your way out of the village
    				without training!  Before you do anything else, you better go through
    				the warp gate and get some practice on Geyser Rock.
    	DAXTER:		Uh, we won't find anymore of that dark, gooey Eco stuff, will we?
    				'Cause I'd hate to fall in again and turn into you!
    	SAMOS:		Get in there before I turn you both into ferns!
    (Jak enters the warp portal.  Daxter grins and follows after him.  The game begins.)
    D.) The Journey to Fire Canyon
    	1) Samos' Dialogue
    (Geyser Rock is a great place for Jak n' Daxter to learn the ropes of this platformer game.
    However, no real dialogue takes place here besides 'this is...' and 'this does...' and like I
    said at the beginning, you don't want to hear that, I don't want to write it down.  Moving on...
    Jak and Daxter gather the four Power Cells on the island and hop back through the teleporter.
    Jak lands back at the Green Sage's hut without incident, while Daxter is shot out rather
    painfully across the floor.)
    	SAMOS:		Good training, boys.  But that's nothing compared to
    				the challenges that lie ahead!
    	DAXTER:		Aaaah, they're noooo problem!  We got the moves, eh Jak?
    				We'd love to stay and chat, Big Green, but we're uh, itching
    				to get on with our adventures.
    	SAMOS:		Fine, fine.  "Adventure" away then.  And while you're out
    				"adventuring", why don't you make youeself useful?  My
    				darn Green Eco collectors are clogged up again.  Head out
    				to the far side of the beach and clear them out, why don't
    				you?  Follow the lamps.  They'll take you right there.
    				Now... all of you... GET OUT OF HERE!!
    (My, what a rotten mood he's in, huh?  So why not talk with him again?!)
    	SAMOS:		Some brave adventurers you two are.  Back already and
    				without clearing my blocked Eco harvesters!  They're
    				on the far side of the beach, boys.  Now... GET MOVING!!
    (Did the folks at Naughty Dog just make a Beach Boys reference, or was that just coincidence?
    Either way, Jak and Daxter go and take care of those Eco harvesters/collectors.  They return,
    not to find praise for a job well done, but an anxious Samos looking out the window at Misty
    	SAMOS:		Oh, it's the conquering heroes.  Good!  I wanted to talk
    				with you two about something serious!
    				There appears to be quite a lot of Lurker activity on Misty
    				Island.  I can see them bombarding the Precursor Silo from
    				my lookout tower!  If the Lurkers open it up and release the
    				Dark Eco, we could all end up running around looking as
    				ridiculous as this annoying little specimen!
    				Jak, it's time for you to prove your worth.  Get the Fisherman
    				to let you take his boat back to Misty Island, get to the top
    				of the Precursor Silo, and take out that cannon!
    	DAXTER:		And... what about me?
    	SAMOS:		You?  Why don't you mop my floors?  They seem to have
    				lost their shine lately!
    (Talk to him again, because you obviously didn't get all that complicated information.)
    	SAMOS:		The bombardment is getting worse!  Find the Fisherman in
    				the jungle, get permission to use his boat, and get over
    				to Misty Island to stop the cannon!
    				And you, Daxter!  You need to get mopping; this place is
    				a mess!
    (So Jak... and Daxter, who apparently decided to ignore the mopping order... go and get
    permission to use the speed-boat, and destroy the Lurker controlling the canon on Misty
    Island.  The conversation with the Fisherman can be found later.  They return once again to
    find no applause, but a hearty rebuttal from old Samos.)
    	SAMOS:		What are you two doing here?!  You have Power Cells
    				to collect!  Leave me alone... UNTIL YOU HAVE THEM!
    (How rude.  Talk to him again, because you know you want to see him burst a blood vessel.)
    	SAMOS:		You two just don't understand the gravity of the
    				situation.  This is about more then a single boy
    				gone fuzzy.  This is about life as we know it.
    				Now get out there and fulfil your destiny!
    (Without asking him to explain that cryptic message concerning the fate of all living things,
    Jak and Daxter head out to talk with the Sage's hot young daughter!  Huzzah!)
    	2) Keira's Dialgoue
    (Keira is on the lower floor of the hut working on your ticket across Fire Canyon, the A-Grav
    Zoomer.  But Daxter interrupts her important work with an indecent proposal!)
    	DAXTER:		Hey, baby!  Whaddyo say you and I go crusin' on this
    				A-Grav Zoomer?
    	KEIRA:			Rule number one:  I don't date animals.
    (Strike one, Sodomy.)
    	DAXTER:		Awww, you don't know what you're missin'!
    (Daxter proceeds to shock everyone in this E rated game by making a suggestive bouncing motion
    with his hands!  Jak back hands him.  Tryin' to move in on Jak's woman... for shame.)
    	KEIRA:			Listen, if you need something to keep you busy, my
    				father always talked about an ancient Precursor pipeline
    				hidden deep underground.  Some of the pipes end in vents
    				from which Eco flows freely, and some have been capped off
    				so that the Eco is sealed back.  There must be a way to turn
    				the capped vents on.
    				I traced part of the pipeline back to the Forbidden Temple.
    				Maybe you should look there for some type of switch.
    (But, because Daxter was looking at parts of Kiera other than her face, he needs to have that
    	KEIRA:			I'm sure if you looked inside the Precursor Forbbiden
    				Temple, you'll find a way to turn on that capped Blue Eco
    				vent on Sentinel Beach.
    (Very well summarized.  Jak and Daxter do that and then return.)
    	DAXTER:		Hey, baby!  What'cha workin' on?
    	KEIRA:			Be careful with that!  I'm trying to figure out how to
    				transport the Zoomer using the trans-pads the Precursors
    				left all over the world.  If you come across one of these
    				pads, I can lock on to your communicator's location and
    				send you the Zoomer!  Keep an eye out for a trans-pad on
    				Misty Island... and wherever else you go!
    (Talk to her a second later, and she's already figured out the trans-pads!  Speedy, eh?)
    	KEIRA:			I've definetly figured out how to use the trans-pads!
    				Now, go to Misty Island and I'll send the Zoomer over
    				to you!
    (Talking with her one more time reveals a secret!)
    	KEIRA:			Hey, guys!  Keep collecting Power Cells.  They're the
    				key to continueing our journey north.
    (Satisfied, Jak and Daxter go down to Sandover Village to talk with the locals.)
    	3) The Mayor's Dialogue
    (The duo arrive at the Mayor's house.  It's a giant windmill-shaped house, which is not moving.
    Inside, the Mayor is pacing back and forth in a worried state.)
    	MAYOR:		Oh, don't tell me you two have problems as well!
    				First, I hear of monstrous sightings near the
    				village, now this.  See those gears, boys?  See
    				them?  See how they're not moving?  That means
    				our village has no power!  The Eco beam coming
    				from the jungle temple has been interrupted!
    				Boys, everyone's too frightened to go and find
    				out what's happened!
    	DAXTER:		Did ya pay the bill?
    	MAYOR:		Yaa-hmm?  Ooooh, you're funny.  Now look, if you
    				two fix the Eco beam, I'll give you a Power Cell.
    				And if by any chance you're interested in making
    				a contribution to my re-election campaign, I might
    				be willing to part with yet another Power Cell.
    				The minumum contribution is, oh, a very modest...
    				90 Precursor Orbs.
    (First off, why does Sandover Village need "power"?  No, really.  They don't have electricity,
    they have lamps.  They use coal-burning stoves.  What's this power regulate?  And furthermore,
    who would run against the Mayor in an election?  The inane farmer man?  The Muse?  Talk to the
    Mayor again.)
    	MAYOR:		Back already?  And without fixing the Eco beam?
    				Your village needs you, boys!
    (Where's the village law-enforcement?  A repairman?  What kind of economic structure is this,
    anyway?  Talk to Mayor again.)
    	MAYOR:		Here to make a contribution to my campaign?  90
    				Precursor Orbs buys you a Power Cell, thank you.
    (Jak and Daxter get 90 Precursor Orbs and return "power" to the
    villiage.  The return of the power is addressed first.)
    	MAYOR:		Oh, what a wonderful sight!  I thank you!  And the
    				entire village will thank me.  ...   UHH boys, you
    				have restored power to the village and guaranteed
    				my re-election!  And for that, my boy, you've earned
    				a Power Cell!
    (Logic may lead you to conclude that by guaranteeing his re-election, the Mayor would just let
    you have the next Power Cell for free.  No dice.)
    	MAYOR:		So you uh, want to make a contribution?  Goooood...
    				A sizeable one, I hope.  Yoo!  Yes, this is a
    				sizeable contribution!  Why, i just hope this Power
    				Cell adequately represents my gratitude.
    (Good enough, you thieving politician!)
    	4) Your Uncle's Dialogue
    (Jak's Uncle is apparently British.  I know there's no Britain in this world.  But he is.
    He's a famous explorer, too, which makes one wonder why he's not going with you.)
    	UNCLE:			Well hello there, my dear boy.  You've caught me
    				at a most inopportune moment.  I was to set off
    				on my journeys yesterday, but I seem to be a spot
    				short on the old Precursor Orbs.
    				But I gather that your young friend, you know, the
    				little annoying miserably ugly one, might have just
    				pimpiled them as a sort of a spot of fun.
    (Daxter growls.)
    				Anyway, would you be kind enough to loan your dear
    				old uncle 90 Precursor Orbs so he can get underway?
    				I would offer you a Power Cell in return.
    (Talk to him again, and he'll be a bit miffed, I say.)
    	UNCLE:			What?  You don't have the full stash?  Her-umph!
    				Well, any less than 90 Precursor Orbs and I shan't
    				have a chance to get underway, dear boy.
    (Because you love him so much, talk to him one more time.)
    	UNCLE:			Well, see here!  The deal is for 90 Precursor Orbs
    				for a Power Cell, a downright even trade!
    (They go and get 90 of the blasted things and return to Jak's Uncle.)
    	UNCLE:			I see you two are back to make the trade!  Good,
    				good, jolly good!  You have the Precursor orbs
    				that we agreed on?
    				I hope you put this hard-earned Power Cell to
    				good use.  Cherio, ta-ta, bye-bye!
    (He then proceeds to stay in his house the rest of the game.  Some "journey".)
    	5) Sculptor's Dialgoue
    	SCULPTOR:		Hey!  Little furry dude!  Aww...
    				For a moment, I thought you were my Muse.
    	DAXTER:		Your what?
    	SCULPTOR:		Haven't you ever seen a Muse before?  It's a
    				little glowin' squirrel about your size, full
    				of spunk, and crazy as a lark!
    	DAXTER:		Oh, I get it!  Like a sidekick. (points to Jak)
    	SCULPTOR:		As a matter of fact, without my Muse, I just can't
    				sculpt.  But with her around I see beauty in everything,
    				you know?  I think she ran away to that Misty Island.
    				I just hope she's alright.  It's worth a Power Cell if
    				you bring her back to me!
    	DAXTER:		...Wait a minute!  We are NOT going back to Misty Island!
    				Are we?
    (Not just yet.  First, talk to the Sculptor again.)
    	SCULPTOR:		Oh, hey dudes!  Did you find my Muse yet?
    (No we didn't!  Away we go!
    Once you've found and returned the Muse...)
    	SCULPTOR:		Oh, my Muse!  You saved her!  Oh, you really are the best!
    				Here, take this Power Cell.  I won't need it now that I got
    				my inspiration back!
    (That's done.  Now the Sculptor can stand there chipping at the rock and get absolutely nowhere
    the entire game.  A job well done.)	
    	6) Bird Lady's Dialogue
    (Meet the Bird Lady, a homely old girl that shows her undying love for birds by keeping them
    locked forever in cages!  She spys Daxter when you enter her house.)
    	BIRD LADY:		Oh my, what a horribly sick little bird!
    	DAXTER:		Huh!  You don't look so good yourself, lady!
    	BIRD LADY:		Oh, sorry!  I thought you were a Spotted Orange-
    				Bellied Rain Fray.
    				You know, yesterday I saw some terribly vicious
    				creatures capture a mother Flut-Flut near the
    				beach.  Now there's this poor little orphan egg
    				sitting in a nest at the top of the cliff and I
    				can't get to it.
    				If you could climb up there and push it off, I've
    				gathered some hay down at the base to catch it
    				safely.  Do an old lady a favor and I'll give you
    				a Power Cell.
    (Talk to her again, first.)
    	BIRD LADY:		Oh, hello again!  Did you boys find that blue egg
    				on the cliff?  Push it off the edge and I'll give
    				you a Power Cell.
    (If you hadn't heard the previous conversation, how evil does that sound?
    Talk to her yet again.)
    	BIRD LADY:		Are you boys still picking around here?  Ha, ha, ha!
    				I'll bet that poor little blue egg on the cliff is
    				getting awfully cold by now.  Go save it by pushing
    				it off the edge of the cliff, and I'll give you a
    				Power Cell.
    (Jak and Daxter do just that.  Of course, the hay dosen't help much, and the egg cracks.)
    	BIRD LADY:		Oh my, I hope the poor dear's okay.  Here's a Power
    				Cell for your valor.
    (The egg hatches and a rather large Flut-Flut chick hopes out.)
    	Flut-Flut:		Momma!  Momma!
    	DAXTER:		No, no!  No, no, no, no!
    	BIRD LADY:		Look!  Isn't that cute?  It thinks you're its
    	DAXTER:		Aah, I'm not your mom!  Ya see any feathers here?!
    	BIRD LADY:		Ah, love at first sight!  Listen boys, I'll take this little
    				chick back to the village with me and work with the Sage to
    				take care of her.
    	7) Farmer's Dialogue
    (Ah, the sleepy old farmer.  Wake him up to see what he's mumbling about.)
    	FARMER:		Gotta milk those Yakows, gotta milk
    				those Yakows...!  Oh!  It's you!
    				Oh, just restin my tired bones.  I
    				been tryin' to get those ornery Yakows
    				back into the pen all day!  Some strange
    				creatures tried to steal 'em earlier.  You
    				think you can help an old man and try and
    				get 'em back into the corral?
    (He promised nothing in return.  Better check on that.)
    	FARMER:		Hey!  My Yakows are still on the loose!
    				Could you bring 'em back for me, already?
    (Not without just compensation, ya coot!  Talk to him again.)
    	FARMER:		Those darn Yakows are still roamin' free!
    				Ain'cha gonna chase 'em into the corral already?
    (It's clear he won't promise you anything, but Jak goes ahead and does it anyway.  What a swell
    guy.  Daxter urges him to talk to the Farmer again, though.)
    	FARMER:		Oh, well done, my boy!  You actually got those
    				flea-bags back into the pen!  Now I can sleep
    				in preace.  Take this Power Cell for your trouble.
    (Well, lookee here, he gave you a reward anyway!  See, let this be a lesson to you younger
    people.  Hit your neighbor's cows and they too may reward you!  No, don't.  I was kidding.
    Put down the bat.)
    	8) The Precursor Oracle's Dialogue
    (On a cliff-side the duo find a statue of a Precursor Oracle.  Somehow it awakens at their
    	ORACLE:		Who awakens the Oracle?  Wait!  One of you has the
    				light within.  From before time I have watched and
    				waited for the true hero to return.
    				Present to me 120 Precursor Orbs for each Power Cell
    				I contain.
    (What was that, again?)
    	ORACLE:		Bring to me 120 Precursor Orbs and I will award you
    				a Power Cell.
    (They bring the Oracle the Orbs.)
    	ORACLE:		For your gift, another Power Cell is yours.
    (And with another 120 Orbs...)
    	ORACLE:		You have proven yourself worthy.  Here is a
    (Not really a deep talker if you don't count the opening conversation.  Jak is most probably
    the one with "the light within".  Daxter... no, it can't be.  He's an Ottsel.  And Jak shows
    later that he has "an incredible talent for channeling Eco".  I know you probably already came
    to that conclusion, but I just thought I'd confirm we think alike.  At least in this case.
    I don't know how to interpret the "I have been waiting before time for the true hero to
    return" bit.  Before time?  How can you wait... before time?  Think about it!  You can't
    wait before time!  No, actually, don't think about it.
    And "return"?  Perhaps I'm overanalysing this, but does that imply Jak's a reincarnation
    of a past hero?  Something to think about.  Not for too long, though.  In fact, let's move
    	9) The Fisherman's Dialogue
    (The Fisherman is... attempting to fish in the jungle river.  The inteprid duo approah him.)
    	DAXTER:		Whaddya got in the basket?
    	FISHERMAN:		Nothin' ta talk about.  Damn monsters patrolin' the ocean
    				took a bit outta my fishin' rig!  Now they're goblin' up
    				me fish!  No matter what I try, I can't seem to catch a
    				single fish in this river!
    	DAXTER:		Whoo!  Maybe... it's your breath!
    	FISHERMAN:		Ya think ya can do better?!  Try skoopin' up river fish with
    				a tiny net!  I'll give ya a Power Cell if you can catch
    				200 lbs. o' 'dem critters!  And I'll let you and shrimp here
    				use my speedboat to get to Misty Island.  Ya's want to try
    				the challenge?
    (You're given a choice... "Yes" or "No".  If you answer "No"...)
    	FISHERMAN:		Well, if ya want ta try for the Power Cell sometime, you
    				know where to find me.
    (Indeed, you're right here.  Talk to him again.)
    	FISHERMAN:		Want to try an' beat the river, do ya?
    (No, but how about I catch the fish instead?  Answer "Yes".
    Jak successfully catches the 200 lbs. of fish.)
    	FISHERMAN:		Ya did it!  You caught 200 lbs. of fish!  Not bad
    				for a couple of land lubbers!  Here's the Power Cell
    				I promised, and you can use the boat at the village
    				dock whenever ya like!
    (Well, how nice.  Really, if saving the Precursor Silo from being opened were such an important
    why not just steal the boat temporarily?  They did it in the opening.  Oh well.)
    E) Fire Canyon
    (Ah, they've finally gotten at least 20 Power Cells and Jak and Daxter can finally continue their
    jouney north to find Gol the Sage.  Well, Keira's waiting for them by Fire Canyon's starting point
    with their A-Grav Zoomer.)
    	KEIRA:			Great!  You have the 20 cells needed to power my heat
    				shield!  Now be careful!  The shield will only protect
    				your Zoomer until it reaches 500 degrees, so try to keep
    				her cool.  Flying over open lava will definetly heat you
    				up fast!  Hit 500 degrees and it's all over!
    	DAXTER:		OVER?!  You mean like buring molten metal over?!
    	KEIRA:			The Fire Canyon gets pretty hot, so keep a look out
    				for jumps to keep you off the hot ground.  I've also
    				released several blue cooling baloons you can use
    				to drop the shield's temperature quickly.
    				Oh!  And when you get across, don't forget to activate
    				the teleport gate in the Blue Sage's Lab!  Then we'll be
    				able to teleport over and meet you!  Good luck!
    (Well, Jak and Daxter hop on the Zoomer and quick as they can, they make their way across Fire
    Canyon's treacherous lava-encrusted wastes.  For whatever reason, Lurkers are standing on Fire
    Canyon without feeling the 500 degrees of pure pain... but hey, they're Lurkers.  They have...
    insulated feet.  Yeah.)
    F) Preparing for Klaww
    (Jak and Daxter safely reach the Blue Sage's hut near Rock Village.  They turn on the teleporter in
    the Blue Sage's lab, which is in bad shape... books and plans for inventions are ripped and strewn
    about...  And out pops Samos, Keira, and the Flut-Flut out of the teleporter.)
    	SAMOS:		Woah!  I don't think I'll ever get used to that teleporter
    				tingling sensation.  Hey!  It looks like the Blue Sage
    				threw a party!	
    	KEIRA:			Oh my!  Rock Village is on fire!!
    	SAMOS:		One HECK of a party!
    	KEIRA:			No, no!  I mean Rock Village is being bombarded with
    				flaming boulders!  Oh!  But it looks like the Blue Sage
    				is working on a levitation machine to move them!
    				Assuming it's opertational,	 we're gonna need Power
    				Cells to fuel it!  I guess you two will have to find some
    (Note: During Keira's Dialogue she's looking out the telescope... and Jak has his eyes planted on
    her butt.)
    	SAMOS:		We'd better take a look at his notes.  Jak, go check on the
    				villagers, then come back and give us an update.  And take
    				the fur ball with you!
    (Indeed, the village of the rock variety is in flames over the bay.  A huge Lurker, Klaww, is
    producing boulders out of mid-air and hurling them village-ward.  The goal is to get enough Power
    Cells to fuel the levitation machine so it can lift a giant boulder blocking your path north.  Well,
    time to get to it.)
    	1) Samos' Dialogue 2
    	SAMOS:		Well, the situation here stinks worse than a Luker's
    				armpit!  Before Blue Sage's disappearence, he journaled
    				trouble in all the surrounding areas.  Of particular interest
    				to me is the Dark Eco infection of some innocent plants in
    				the Precursor Basin.
    				Keira will transport your A-Grav Zoomer to the nearest trans-
    				pad.  Ride the Zoomer to a Green Eco vent and then carry the
    				Green Eco to the corrupted plants.  That should heal them.  Don't
    				miss a single plant, or the infested ones will slowly re-infect the
    				healthy ones.
    				And Daxter...  Start cleaning up in here!  And don't
    				forget the corners!
    (Talking to Samos again makes him think he's hallucinating.)
    	SAMOS:		My eyes MUST be deceiving me, because I KNOW
    				that the two of you are deep in the Precursor Basin
    				saving the Dark Eco infested plants!
    (Once the plants have been cured, Samos has another task for you.)
    	SAMOS:		Well, I hope you've packed a lunch, 'cause we're just
    				getting started!  According to the Blue Sage's notes,
    				 Lurkers have infested the swamp across the bay.
    				Apparently, they're planning to use a dirigible to lift an
    				important Precursor artifact from the muck!  You're going
    				to have to get over there and dislodge their tethers!
    				Who knows what they might want with the artifact?  But
    				like Orange-Stuff here's breath, it just can't be good!
    (Well, Samos and Daxter are even, now.  Daxter called him Green-Stuff and Samos called him Orange-
    Talking with Samos again shows his impatience with you.)
    	SAMOS:		What are you doing back here already?!  I can see from
    				the balcony that the Lurker dirigible is still floating above
    				the swamp!  You obviously haven't completed your task.
    				GET MOVING!!
    (Another earth-jarring shout from Samos and J&D go right on over to the swamp and tear away the
    tethers holding the dirigible to the ground.  It was after what looked to be the arm of a giant
    Precursor Robot... but what would Lurkers want with that?  You'll see...)
    	2) Keira's Dialogue 2
    	KEIRA:			Apparently, the Precursor structure just off the coast
    				leads to an underwater lost city!  The Blue Sage has
    				been trying to figure out how we can bring one of the
    				chambers to the surface, but he was never successfull.
    				You should check it out!
    	DAXTER:		Uh, aren't there alot of um, Lurker Sharks in that water?
    	KEIRA:			Why?  Are you scaaared?
    	DAXTER:		Me?!  Of course not!  Just... lookin' out for Jak here.  You
    				uh, know what a chicken he can be.
    	KEIRA:			Well, if you swim out over the coral reef I doubt the Lurker
    				Sharks will bother you.  They don't like shallow water.
    (Talking to Keira again yields this...)
    	KEIRA:			Did you swim out to the lost Precursor City yet?  You should
    				really try and raise the room the Blue Sage was after!
    (After doing that, J&D return to talk to Keira again.)
    	KEIRA:			Back again, boys?
    	DAXTER:		Boy?!  Hey babe, I'm a full grown... somethin'... somthin' fuzzy.
    	KEIRA:			Oh, guess what!  With permission from our village birdwatcher,
    				I've outfitted our baby Flut-Flut with our riding saddle!  It appears
    				there's a Precursor trans-pad in the Boggy Swamp.  If you can find
    				it, I'll send the Flut-Flut to you in full riding regalia!  Her long
    				might come in handy when you're crossing the tar.
    (Talking to Keira again actually has her tell you the location of another Power Cell.)
    	KEIRA:			Hey you two!  I know where you can find another
    				Power Cell!  According to his notes, a couple days
    				ago flying Lurkers stole one of the Blue Sage's
    				Power Cells and flew off into the Precursor Basin!
    				I'll bet you could run those Lurkers down with your
    				Zoomer until you find the one with the Power Cell!
    				You'll find the Zoomer on the trans-pad near the
    				enterance to the Precursor Basin.
    (Talk to her again, and...)
    	KEIRA:			I'll teleport your Zoomer to you by the Precursor Basin
    				so you can chase down those flying Lurkers we were
    				talking about!
    (Talk to her again...)
    	KEIRA:			I'm sure the Flut-Flut could be of use to you in the swamp.
    				Find the trans-pad and I'll teleport her to you.
    	3) Oracle's Dialogue
    (Near the flaming city, there lies in the mountain side a solitary Precursor Oracle statue.)
    	ORACLE:		Beware the dark light, for it has twisted the fate of
    				one of you.  Bring me 120 Precursor Orbs for each
    				Power Cell I contain.
    (Now, first off, what the Oracle says can be taken one of two ways, the second being the more
    The Oracle states "Beware the dark light, for it had twisted the fate of one of you." You could take
    this to mean that he was talking about either Daxter... or Jak.
    Daxter is an obvious choice, because he himself has been changed ("twisted") by the Dark Eco, which
    is undoubtedly what the Oracle means by "dark light".
    Jak, however, is the more telling choice.  Why?  In the sequel to this game, Jak II, Jak is
    subjected to torture and... Dark Eco transfusions.  This makes it possible for him to turn into
    "Dark Jak" at times during Jak II.  What the Oracle says here in the first game COULD be taken as a
    preview to Jak II.  I wouldn't put it past
    the creative minds at Naughty Dog to toss in a prophecy like that.
    Something to think about, anyway.)
    	ORACLE:		Here is another Power Cell for your quest.
    (And again...)
    	ORACLE:		For your sacrifice, I offer you a Power Cell.
    	4) Geologist's Dialogue
    (Standing in a safe spot just outside Rock Village is a lone Geologist.  She appears worried about
    	GEOLOGIST:		You two look like a couple of capable fellows.  I've
    				got a research project going and maybe you could
    				help me out.
    	DAXTER:		Hey, we're the ones on a big quest here!  We ask
    				YOU for help!
    	GEOLOGIST:		Well, perhaps we can help each other.  I've been
    				studying the burroughing habits of Lightning Moles
    				in the Precursor Basin next to our village for years.
    				But now those awful Lurkers have scared the moles
    				to the surface!  And since they're blind as bats, they
    				can't find their way back underground!  If you could
    				herd them back into their burroughing tunnels, we
    				might just save their lives.  I've got a Power Cell that
    				says you can do it!
    	DAXTER:		Yeah.  Lightning Moles.  We care.  Maybe for TWO
    				Power Cells!
    	GEOLOGIST:		Nice try, but I would be willing to part with another
    				Power Cell if you two find me 90 Precursor Orbs for
    				my research equipment.  Fair enough?
    (Upon giving her 90 orbs...)
    	GEOLOGIST:		Oh, you have the orbs!  Here's the Power Cell we
    				agreed upon.
    (Talk to her again, and she urges to to help the Lightning Squir-  er, Moles... they LOOK like
    squirrels, I tell you...)
    	GEOLOGIST:		Did you herd those Lightning Moles back underground?
    				You should hurry, the direct sunlight isn't good for them!
    (After jumping on the Zoomer and "herding" (read: chasing) the Lightning Moles back into the hole,
    Jak and Daxter speak to the Geologist once more...)
    	GEOLOGIST:		Thank you for saving those moles, that's awfully
    				good of you!  Here's a Power Cell to help you out.
    				Now I can get back to my research.
    	5)Warrior's Dialogue
    (Underneath the flaming city lies a stadium of sorts.  In said stadium there sits at one end a man
    in a barrel and at the other, a strong man clad in Roman-esque armor... who's crying.)
    	WARRIOR:		Oh, my acheing head...
    	DAXTER:		I dought that's one of your vital organs!  Walk it off,
    				Tough Guy!
    	WARRIOR:		Oh sure, I was tough once.  Maybe even the toughest
    				of them all!  I single-handedly defended this village
    				against those horrid creatures for almost a year!  Then
    				that horrible monster arrived and commenced the boulder
    				bombardment.  So... full of valor... armor shining in the sun...
    				I climbed the hill to take him on...!  But he pounded me like
    				one tenderizes a Yakow steak.
    	DAXTER:		Have you tried attacking him with your melodrama?!  'Cause
    				it's killing me!
    	WARRIOR:		After my last stunning failure, he sealed the passageway
    				to his roost with a 30-ton boulder, leaving no way for
    				anyone to challenge him again.  So, our sage, a master of
     				Blue Eco and a mechanical genious, devised a plan to lift
    				the boulder out of the way...!  But alas.  He disapeared
    				before we had a chance to turn it on.  And he took all his
    				Power Cells with him.
    				At least I was able to pull enough plontoons out of our
    				bridge to prevent that monster from comming down here
    				to do me harm!
    	DAXTER:		Yeah, good.  Good job there, Tough Guy.  But um, we're
    				gonna need you to uh... put 'em back and stuff.
    	WARRIOR:		Oh, sure... and seal my doom?!
    				Alright, fine.  Bring me 90 Precursor Orbs and I'll let the
    				plontoons loose.  But I'm NOT going to fight that monster
    (After you bring the 90 orbs to the coward...)
    	WARRIOR:		Oh... wonderful.  Ya brought me the Precursor Orbs.
    				Allright.  I'll fix the bridge.  But don't ask me to get
    				involved with that creature again!
    (Using his apparent telepathic powers, the Warrior moves the plontoons into place with his mind...
    or so it seems.)
    	7) Gambler's Dialogue
    	GAMBLER:		Oh no, not another hero!  I lost my shorts on THIS
    				so called hero's big fight against the monster up there!
    				Trust me, the smart money's on the monster.
    				That wager pretty much tapped me out!  So's I got a
    				proposal.  Bring me 90 ors to get me back on my feet
    				and out of this barrel and I'll give you a Power Cell
    				in return!
    				And, if you're game, I do have one more bet on mind.
    				My big comeback!  Beat the record time down Dead
    				Man's Gorge in the Precursor Basin and I'll get a pretty
    				payoff!  For that, I'll give you another Power Cell!
    (Bring the barrel-man 90 orbs...)
    	GAMBLER:		Heh, heh, heh, heh!  Oh yeah!  These orbs'll help me
    				win my way back outta this barrel!  Here's the Power
    				Cell I promised.
    (If you talk to him again he'll adress you while... scatching... himself.)
    	GAMBLER:		Well, what are ya waitin' for?  This barrel's gettin' itchy!
    				Beat the best time down Dead Man's Gorge and we'll both
    				be winners!
    (Unless you happen upon the horrible "00.01 second glitch", you beat the time and go back to collect
    your prise.)
    	GAMBLER:		Oh, great moves, kid!  I knew that time record would fall!
    				Now here's your Power Cell, and I can go collect my big
    	7) Boggy Billy's Dialogue
    (Deep in Boggy Swamp, the duo happen across a hill-billy looking man sitting near a lone outhouse
    near the tar-pit.)
    	BILLY:			Howdy, friends!  Enjoyin' my beautiful swamp?
    				I own these here parts.  Everything that dosen't
    				sink into the mud, that is!  He he ha ha hah aha...!
    	DAXTER:		Judging from the smell, I'd wager your bathtub sank
    				into the mud long ago!
    	BILLY:			...What's a bathtub?
    				Anyway, I got bigger problems now.  Seems some
    				nasty Lurker varmints are grousin' abouts snatchin'
    				everything they can get their grubby little hands on.
    				Scared away my pet Hip-Hog, Farley.  He's been missin'
    				for a nylon to a coon's age!  I've been puttin' out his
    				favorite snack, but those ornery sore-breeds keep
    				stealin' 'em!  If you could keep them pesky critters away
    				long enough, I just know Farley would smell 'em and
    				come back!  Will ya help me out?
    (Answer "Yes" or "No".  If you answer "No"...)
    	BILLY:			Well, if you change your mind, you know where to find me.
    				Ha ha ha ha ha ha ha ha ha hah hah...!
    (Despite his odd laughter, you decide to help him out.)
    	BILLY:		Ohh ya'll back to help stop them rats?
    (Answer "Yes".)
    	BILLY:		Good!  Those rats will be back anytime.  Shoot all 'dem rats!
    			Keep 'em from eaten at least one of those snacks!
    (Jak powers up with Yellow Eco, which enables him to shoot balls of energy from his hands.  He
    shoots every rat that attempts to eat the snacks.  Farley does indeed smell the mushrooms and
    	BILLY:		Well, fry my hide!  You sure know how to shoot!  Thanks a
    			heap for the help!
    G) Battle with Klaww
    (Having obtained enough Power Cells to fuel the Blue Sage's elaborately-designed levitation machine,
    Jak and Daxter go to the mechanation only to find Keira waiting there for them, ready to turn it
    	KEIRA:			Great!  You have the cells for the machine!  They outta
    				provide enough power to lift that boulder!
    (Indeed they do, and the flaming gargantuan boulder is lifted safely above the ground.  Jak was
    staring at Keira.  She catches him and he looks away.)
    	KEIRA:			There we go!  Now, be careful facing that monster Lurker
    				at the top!
    	DAXTER:		Wait!  Uh, I'll stay here and protect Keira.  Jak, I think you're
    				ready to handle that monster without me.
    	KEIRA:			Oh, really heroic.
    (Daxter catches her sarcasm and decides to join Jak after all.
    At the top, they face Klaww, the huge cyborg Lurker who has been terrorizing Rock Village.  The
    beast is finished off when Jak shoots enough Yellow Eco at him so that he drops his own boulder on
    his head 3 times.  You'd think a cyborg would know better...)
    H) Gol and Maia
    (Riding past three Lurkers trying to blow them up, Jak and Daxter destroy the detonator at the end
    of the Zoomer trail and press on to the Red Sage's lab.
    If the Blue Sage's lab was messed up a bit, the Red Sage's is completely trashed.  Almost like there
    was a fight there...
    Jak lets Keira and Samos in through the teleporter gate.  The Green Sage, as always, lands with some
    	SAMOS:		Oh, I always wonder if I'm losing body parts in those
    				things!  ...Holy Yakow!  The Red Sage's lab looks worse
    				than the Blue's!
    	KEIRA:			Well, it definetly looks as though there's been a struggle
    (All of the sudden, a horrid laugh fills the room.  The four look up to find the two figures from
    Misty Island floating menacingly in the air.  The male speaks.)
    	MYSTERY MAN:		Ha ha ha ha ha!  I'd hardly call it a "struggle", would
    				you, dear sister?
    	MYSTERY WOMAN:	Certainly not.  The Red Sage gave up with so little
    				effort.  No fun at all.
    	SAMOS:		...Gol?!  Is that you?!  You've finally gone off the
    				deep end, eh?  And Maia, I told you the Dark Eco
    				would affect you both!  Nobody ever listens to old
    				What have you done with the Blue and Red Sages?!
    	GOL:			Don't worry about your colorful friends, you old fool!
    				They're perfectly safe at our Citadel... our special guests.
    	MAIA:			They have graciously agreed to help us on a little... project.
    	GOL:			You were wrong, Samos.  Dark Eco CAN be controlled!
    				We've learned its secrets.  And now we can re-shape the
    				world to our liking!
    	SAMOS:		You can't control Dark Eco by itself!  Even the Precursors --
    	MAIA:			Until now, we've had to scrape by with what little Dark Eco
    				can be found near the surface.  But soon, we will have access
    				to the vast stores of Dark Eco hidden deep underground.
    	SAMOS:  		Not the silos?!
    	GOL:			Yes, the silos!  They WILL be opened!  And all the Dark Eco
    				of the world will be OURS!!
    	SAMOS:		But that's impossible!  Only a Precursor Robot --
    	MAIA:			Oh, don't look so upset, Samos.  We've got BIG plans for you...
    				Ah ha ha ha ha ha ha ha ha hah...!
    (Gol and Maia disapear from view.  Meanwhile, Daxter makes a connection...)
    	DAXTER:		Wait a minute!  THAT was Gol?!  The same Gol who's
    				supposed to turn me back?!  GOL is the guy trying to
    				kill us?!
    				I'm doomed.
    	SAMOS:		We may ALL be doomed!  If they open the silos, the
    				Dark Eco will twist and destroy everything it touches!
    				We simply MUST get to their Citadel to stop them!
    	KEIRA:			The fastest way there is through the Lava Tube at the
    				bottom of this crater.  A few more Power Cells and your
    				Zoomer's heat shield should get you across the lava
    	SAMOS:		All right, my boy!  You know what to do!  Take the flea-
    				bag and go round up more Power Cells!
    I) To the Citadel
    	1) Samos' Dialogue 3
    	SAMOS:		Great balls of Eco!  There seems to be a large Lurker
    				prescence in the Spider Caves!
    	DAXTER:		Great.  Sounds like a real cheery place.  Let me guess...
    				there are SPIDERS in Spider Caves, right?!
    	SAMOS:		Of course there are spiders in Spider Caves!  But that's
    				the least of your problems!  The Lurkers are after crystals
    				of concentrated Dark Eco!  You've got to destroy the crystals
    				before those monsters get their hands on them!  Hop to it!
    (Samos states a simple reminder if you talk to him again...)
    	SAMOS:		You have to destroy the Dark Eco crystals in Spider Caves!
    (Upon blowing up all the Dark Eco crystals and returning, Samos has yet more bad news.)
    	SAMOS:		I'm glad you two are here.  There's Lurker movement in
    				the mountains.  Apparently, they've discovered, and are
    				now trying to remove, some Dark Eco stores frozen in the
    				glaciers.  While you're up there poking around for Power
    				Cells, stop those Lurkers and keep a little more Dark Eco
    				out of Gol's hands!
    (And to reiterate...)
    	SAMOS:		We can't let the Lurkers get their hands on the Dark
    				Eco canisters.  Get up to those snowy peaks and stop
    (After you stop the Lurkers on Snowy Mountain, Samos has nothing more to say for now.)
    	2) Keira's Dialogue 3
    (Kiera has only one line of dialogue!  And it's been said before!)
    	KEIRA:		Hey guys!  Keep collecting Power Cells.  They're the key to
    			continueing our journey north!
    	3) The Final Oracle's Dialogue	
    	ORACLE:		Seek the pure light, for within it's flame the answers reside.
    				You can gain my Power Cells by bringing 120 Precursor
    				Orbs for each.
    (For 120...)
    	ORACLE:		You have obtained another Power Cell.
    (And one last time...)
    	ORACLE:		For your effort, a Power Cell is the reward.
    	4) The Miners' Dialogue
    (Deep in a crystal mine, two miners dig up a gigantic gem.  Gordy is the short one, he seems to be
    in charge.  Willard is a dedicated worker, but lacks the brain power to think for himself.)
    	WILLARD:		Hey, Gordy!  Duh, I think we gots visitors!
    	GORDY:			Ya think, Willard?  Howdy, strangers!  Passin' through?
    				Us too!  Well, we gotta be movin' on!  Nothin' to see here!
    	WILLARD:		Uh, I thought you said this was a priceless gem worth --
    	DAXTER:		Actually, we want Power Cells, not gems.
    	WILLARD:		We got 4 of 'em!  You want 'em?
    	GORDY:			What bird-brain here is TRYING to say is:
    				We MAY have a few Power Cells laying around,
    				and we MIGHT be willing to part with them for...
    				90 orbs each!
    	DAXTER:		Where have I heard that before?
    				Hey, how do you two "geniuses" expect to get that
    				big gem outta here, anyway?
    	GORDY:			Well, smarty-pants, we got 12 more years of diggin'
    				to figure that out!
    	WILLARD:		Uh, Gordy?  Wouldn't it take less time if you dug too?
    (Gordy gives Wilard a look that clearly states "No, it wouldn't."  Willard waves goodbye to Jak and
    If you talk to them again...)
    	WILLARD:		Duh, Gordy?
    	GORDY:			90 orbs a Power Cell, Willard!
    (Talk once again and Gordy attempts to swindle you.)
    	GORDY:			Don't forget our deal: bring us 100 orbs.
    	WILLARD:		Duh, you said 90.
    	GORDY:			Willard!  Fine, 90 orbs a Power Cell.
    (Give them 90 orbs 3 times and the same dialogue happens each time...)
    	GORDY:			Oh, alright already!  Here's a Power Cell for those
    				orbs of yours.
    (The fourth and last time, Willard trys his best to introduce the Power Cell...)
    	WILLARD:		Ooh!  Ooh!  I got it this time!  Here's a....!  Here's a....!
    	GORDY:			A Power Cell!
    	WILLARD:		Yeah... yeah... what he said.
    	GORDY:			That's it!  You've cleaned us out!
    (You may think the dialogue between the miners is over, but you'd be wrong.  Gordy has one more
    thing to complain about...)
    	GORDY:			Why don't you two make yourselves useful?  Lurkers
    				have been excavatin' the dark caves over there.  Seems
    				they're looking for Precursor artifacts.  They can have
    				the artifacts for all I care!
    	WILLARD:		For all WE care!
    	GORDY:			Willard, feed your bird.  All I care about are gems!  I ain't
    				gonna be able to get the cave's gems!  When they're through,
    				they're gonna collapse the place!
    				If you take care of the Lurkers chewin' at the support beams,
    				you could save the cave for me!  Now beat it!
    (And one last time...)
    	GORDY:			Would you take care of the Lurkers chewin' at the dark
    				cave support beams, already?!  Those beams can't take
    				that kind of abuse forever!
    J) Lava Tube
    (Jak and Daxter have finally collected nearly 3/4 of all the Power Cells in the game and have enough
    to upgrade the heat shield on the Zoomer to travel through the Lava Tube to get to Gol and Maia's
    Citadel to rescue the sages.  I don't HAVE to give you these summaries, you know.)
    	KEIRA:			Ha ha!  Alright!  With these additional Power Cells
    				I should be able to supply the heat shield with enough
    				power to stand up to this lava!  But the shield still has a
    				limit.  It will now withstand temperatures up to 800 degrees,
    				but no more, so keep an eye on your guage.
    				I don't want to think about what those temperatures would do
    				to your Zoomer if the shield gives out.
    	DAXTER:		Yeah, the heat...  WHAT?!  The Zoomer?!  Hey!  What
    				about us?!  Couldn't we look for a safer route to Gol's
    	KEIRA:			Look, I've released more cooling baloons into the tube.
    				So you can use them to keep the temperature down.  And
    				don't forget to activate the teleport gate in the Yellow Sage's
    				lab.  We're counting on you!
    K) The Citadel
    (Just outside the entrance to the Citadel is what remains of the Yellow Sage's lab.  It's very much
    burnt.  That's what happens when you build your home in a volcanic tunnel, I suppose.  Jak lets
    Keira in through the teleporter gate.  However, Samos does not follow her... he is no where to be
    	DAXTER:		Hey!  Where's old short green and wrinkly?
    	KEIRA:			This is terrible!  Father is missing!  I think Gol and Maia
    				may have kidnapped him as well!
    	DAXTER:		Relax, sweetheart.  I got everything under control.
    	KEIRA:			Under control?!
    				Lurker armies continue to grow across the land,
    				the sages have been kidnapped,
    				Gol and Maia have enough Eco to complete their terrible plan,
    				and to stop them you're going to have to fight your way
    				through their Citadel!!
    	DAXTER:		Uh... yeah.  That about uh, sums it up.
    	KEIRA:			You've got to save my father before it's too late!
    				And Jak?  Be careful.
    	DAXTER:		Yeah, WE will be!
    (Jak and Daxter immediately enter the Citadel... and right away find Samos.  That was quick.
    Unfortunetly, he's in a cage, along with the other three sages.)
    	SAMOS:		It's about time you two decided to show up!
    	DAXTER:		Nice to see you, too!  Do they have YOU mopping the
    				floors now?
    	SAMOS:		This is no time for jokes, Daxter!  Gol and Maia kidnapped
    				us to sap our energies to power their abomidible machine!
    				It appears they have combined the functional remains of a
    				Precursor Robot with scavenged artifacts from across the
    				land.  Then they added a few diabolical editions of their own,
    				creating the one thing capable of opening the Dark Eco silos!
    				If you can free the four of us, we can use our combined powers
    				to break the force field surrounding the robot before they use it
    				to destroy the world!
    (The final stage!  Jak and Daxter quickly naviagte the complex and dangerous floor that is the
    Citadel.  Why would Gol and Maia live here?  Really, now.
    Jak and Daxter find and free the Yellow Sage who (if his accent is any indecation) may be related to
    Boggy Bill.)
    	YELLOW SAGE:		Who woulda thought I'd live to see the day I had to be
    				rescued by a boy and his muskrat?!  I'm gonna give Gol
    				and Maia a little payback for these embarrassments!  Then
    				we'll see about cookin' up some muskrat stew.
    (Yes, he's probably related to Boggy Bill.  The duo then free the Red Sage.)
    	RED SAGE:		Heh heh heh heh...!  You've finally come to rescue me!
    				Do you know how long I've been in here?  Heh heh heh...!
    				What are your names?
    	DAXTER:		I'm Daxter!  He's Jak.  He's with me.
    	RED SAGE:		Good job, Daxter!  You're a real hero!
    				You've got to stop Gol from launching the robot!
    				I'll use my Eco power to help open the shield door.
    (They then rescue the exiteable Blue Sage.)
    	BLUE SAGE:		Good work, fellows!  Old Samos was right about you!
    				Great piles of Precursor metal!  That insidious
    				mechanical creation must not be allowed to wreak it's
    				terrible havok!  I will try and actuate the shield door
    				by eliciting a pathouette of energy between myself
    				and the vast portal below!
    	DAXTER:		Uh, yeah.  You do that.  ... WEIRD-O!
    (Finally, they free the Green Sage, Samos.)
    	SAMOS:		Good work, boys!  You're real heroes now!
    				I'll combine my power with the other sage's
    				and together we'll open the shield door
    				surrounding the Precursor Robot!
    	DAXTER:		Yeah, yeah!  That sounds like a good start!
    				And after you guys open the shield, what are
    				you going to do about the robot?
    	SAMOS:		Nothing, Daxter.  We have to keep the shield open.
    				It's up to you two to figure out how to destroy the
    	DAXTER:		Oh great...  I get to help the guy who turned me into
    				a fur-ball destroy the only guy who can turn me back!
    	SAMOS:		First, save the world!  Then we'll try and convince Gol
    				to help Daxter!
    (The sages together destroy the shield surrounding the Precursor Robot... then...)
    	GOL:			Wha ha ha ha ha ha!  You're too late, Samos!
    				Once I possess limitless Dark Eco, I will have the
    				key to creation itself!!
    	SAMOS:		This is maddness!  Releasing that much Dark Eco will
    				destroy everything we know!  Just look at what it's done
    				to YOU!
    	MAIA:			It has given us a beauty beyond anything YOU could
    	DAXTER:		"Beauty"?!  Have you two looked in the mirror lately?!
    	MAIA:			Just wait until we open the silos, little one.  You think short
    				and fuzzy is bad...
    	GOL:			And to think, you two traveled all the way here for MY help!	
    				FOOLS!!  Enjoy your front-row seats to the re-creation of the
    (With that, Gol and Maia entered the giant Precursor Robot and headed for the rooftop.)
    	SAMOS:		Jak!  Take the elevator up and stop that robot!!
    L) The Final Battle
    (Jak and Daxter ride the elevator up to the ceiling of the Precursor Temple, which is obviously what
    Gol and Maia's "Citadel" is.  They see the Precursor Robot opening the silo gate.  They travel over
    to the pillar where it is and commence the battle, first destroying the robot's eye with Yellow Eco
    blasts.  They then fight off Dark Eco monsters, dodge the robot's blasts, and destroy both of its
    hands.  Gol and Maia are about to resort to outright physical attacks when something happens...
    Four beams of Eco from the tower, red blue yellow and greem, combine above the battleground.
    Together they merge and form...
    	GOL:		White Eco!!  It DOES Exist!!
    	MAIA:		They must not be allowed to get it!
    	DAXTER:  	Whit Eco!!  That could be the stuff to change me back!!
    			...  Or... it might stop that robot.
    			Stay fuzzy, save the world.  Choices.
    			Oooookay, fine!  We'll save the world!  But do it quick, before
    			I change my mind!
    (With Daxter's sacrifice of humanity, Jak grabs hold of the White Eco.  The causes Jak to go...
    completely white and glowing with pure unmeasurable power.  He also has red eyes, because he's cool
    like that.)
    	MAIA:		Blast something!!
    (Jak acts first and with one simple, yet very powerful, Eco blast, he completely destroys the robot.
    The head, housing Gol and Maia, crashes into the Dark Eco of the Silo.)
    	GOL:		AAAAAAAAAaaaaaaaaarrrrrrgggghh.....!!!!
    (It the silo slams shut.  Ouch.)
    M) The Ending
    ( Jak, who is back to his normal self, and Daxter return to the main platform where the sages and
    Keira are waiting to congragulate them.)
    	SAMOS:		Well, it looks as if I may have been to hard on you, boys!
    				You DO have what it takes to be heroes!
    	KEIRA:			But, Daxter...  now we can't change you back.
    	DAXTER:		Don't worry about me, baby!  You know what they say:
    				Big things come in small packages!
    	BLUE SAGE:		Jak, you have an incredible talent for channeling Eco!
    				Samos, you may have been right about this one, after all!
    	RED SAGE:		And Keira, without your help and ingenuity none of this would
    				have been possible.  Heh heh heh...  Perhaps we've found a new sage
    				now that Gol and Maia are lost.
    	SAMOS:		Yes, Gol and Maia... the Dark Eco probably destroyed them.  Probably...
    	DAXTER:		Aaaah, who cares?!  Bring 'em on, we can take 'em, right Jak?  I said
    				'Right, Jak?'.
    (Jak and Keira, meanwhile are about to enjoy their first kiss... until Daxter stops them.)
    	DAXTER:		Woah!  Put it on ice, big guy!
    (The credits role.  After they're done...)
    	SAMOS:		Holy Yakow!  What would that be?
    	KEIRA:			Wow!  It's an ancient Precursor door!  It looks like it will
    				only open if we fill all 100 holes with Power Cells!
    	DAXTER:		Oh boy... here we go again!
    N) The "Bonus" Ending
    (You've labored long and hard, put off social events, denied yourself food and drink to collect all
    100 (or, if you're daring, 101) Power Cells.  Now here's your huge reward!!)
    	(The big ol' Precursor Door opens and all you can see is a bright light.  That's all.)
    	DAXTER:		Wooooow!  What IS it?!
    	KEIRA:			It's beautiful...!
    	SAMOS:		By the Precursors...!
    (Wasn't that worth it?  Ah... now you STILL don't know what's behind the door!  Awesome!)
    (UPDATE: Obviously, since Spring 2003 when they showed Jak II at E3, I believe, we all know the glow
    was from a huge Precursor Gate that is used in the beginning of Jak II to propel our heroes into
    Haven City, as well as infest their world with Metal Heads.  Way to go.)

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