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    FAQ/Walkthrough by CJayC

    Version: 0.80 | Updated: 09/30/02 | Search Guide | Bookmark Guide

    Kingdom Hearts
    PlayStation 2, Japanese and US Releases
    Version 0.80
    September 30, 2002
    by Jeff "CJayC" Veasey
    This guide is copyright 2002 Jeff Veasey.  It was written _exclusively_ for
    GameFAQs, http://www.gamefaqs.com.  No other non-private use is permitted.
    The contents of this guide have been registered with the United States 
    Copyright Office.
    Table of Contents
    I.   Introduction
    II.  Walkthrough
      A. Awakening
      B. Destiny Islands
      C. Traverse Town
      D. Wonderland
      E. Deep Jungle
      F. Traverse Town
      G. Olympus Coliseum: Preliminaries
      H. Olympus Coliseum: Phil Cup
      I. Agrabah
      J. Monstro
      K. Olympus Coliseum: Pegasus Cup
      L. Atlantica
      M. Halloween Town
      N. Neverland
      O. Olympus Coliseum: Hercules Cup
      P. Traverse Town
      Q. Hollow Bastion
      R. Traverse Town
      S. Hollow Bastion
      T. End of the World
    III. Side Quests
    IV.  Game Lists
    V.   Administrivia
    I. Introduction
    Before anyone starts sending e-mail, I'd like to point out that this guide
    was originally written for the JAPANESE verion of Kingdom Hearts, which was 
    released several months before the US one.  As such, there are going to be
    translation errors and some slight changes between versions.  The US version 
    has new secrets and sidequests that this guide obviously doesn't cover yet.  
    I will be working to update this guide with the new information and proper
    translations, so please be patient.
    If you are playing the Japanese version of the game, this guide assumes either 
    1) a basic working knowledge of Katakana (which makes it possible to work with 
    the menus) or 2) a translation guide for the game.  I am not providing 
    any deep translations here; just a walkthrough.
    Version History:
      0.80 (07/30/02): Main walkthrough updated for US version.  Now, it's on
                       to finish up the secrets, and I'm done.
      0.75 (07/30/02): US Version changes, two areas left for the main guide.
      0.70 (07/29/02): US Version changes, almost done through Neverland.
      0.65 (07/22/02): US Version changes, done through Atlantica.
      0.63 (07/19/02): US Version changes, done through Monstro.
      0.62 (07/18/02): US Version changes, done through Phil Cup.
      0.61 (07/18/02): Began US Version changes, done through Wonderland.
      0.60 (07/14/02): Threw in a couple of reminders.
      0.55 (04/18/02): Fleshed out lists a little more, added bonus movie info.
                       This guide is now technically as complete as I plan on
                       getting it myself, after 40-50 hours of play and writing.
                       Additions and corrections are welcome, see bottom of
                       guide for e-mail.
      0.51 (04/17/02): Found the missing 4 Ansem Reports.  Doh.
      0.50 (04/17/02): Hades Cup Complete, 100 Acre Wood Complete, all Trinity
                       Marks and Dalmatians accounted for.
      Versions 0.02 (04/10/02) - 0.25 (04/17/02): Basic walkthrough completed,
                       based on Japanese release
    II. Walkthrough
    A few notes: This walkthrough is based on Normal difficulty, and still hasn't
    been completely updated for the US release.  Some place names and item names
    may be hold-overs from the Japanese version.
    =A. Awakening=
    Snow White Platform
    Once you gain control of the character, move forward, and three platforms will
    appear in a quick cutscene, revealing three items: A sword, a shield, and a the
    Dream Rod.  Jump onto one of the three platforms to select an item to select
    your two starting strongest attribute: Sword for attack, Shield for Defense,
    and the Dream Rod for Magic.  After that, you must select an attribute from the
    remaining two to weaken. 
    Selecting the sword first increases your attack by two, the shield increases
    your defense by two, and the rod increases your MP by one.  Selecting the
    sword second decreases your attack by one, the shield decreases your defense
    by one, and the rod decreases your AP by one.
    After confirming your two selections, the platform will disappear, dropping 
    you onto...
    Cinderella Platform
    Hit the proper button to attack when prompted, cycle through the instructions,
    then kill a Shadow to proceed.  Continue through the prompts, then take out
    the next four shadows to move on...
    Three Hearts Platform
    Approach the door, then select the bottom option (Shiraberu, or "Examine") to
    examine it.  Approach the chest that then appears, and select the new bottom
    option (Akeru, or "Open") to open it.  Attack the box that appears to break
    it and pick up a Potion, activating your Item menu.  Next, go to the barrel
    that shows up and select the bottom option (Kichi Ageru, or "Lift") to grab
    it.  Doing so will make the door solid, so examine it again, and it will open.
    Destiny Island
    You'll see Wakka, Tidus, and Selphie here, so speak to each.  You'll notice 
    that the Attack command changes to Talk when you approach a friendly character.
    Speak with all three until they've all asked you a question, confirm your 
    choice, then move on.  Each of the choices alters your character in some way,
    but I'm not sure of the exact nature.  I believe it determines how fast you 
    Selphie asks: What's most important to you?
      Being number one.
      My prize posessions.
    Tidus asks: What are you so afraid of?
      Getting old.
      Being different.
      Being indecisive.
    Wakka asks: What do you want outta life?
      To see rare sights.
      To broaden my horizons.
      To be strong.
    Sleeping Beauty Platform
    Move to the center of the platform, scroll through the instructions, then take
    out the group of Shadows that attack.  From there, move to the save point, 
    save if you wish, then take the new passage to...
    Belle Platform
    Move forward, and Darkside will appear.  He'll shoot the occasional energy
    ball at you and spawn Shadows, but all you have to do is hack at his hands to
    defeat him... for now...
    =B. Destiny Islands=
    First, talk to Kairi, and choose the first answer to her question.  She'll
    send you on a task to collect:
      2 Logs
      1 Cloth
      1 Rope
    The first piece of wood is lying on the beach just a little ways away, the
    second is on the small island where Riku is.  The rope is on the wooden 
    platform where Tidus is, and the cloth can be found inside the high shelter
    (left of the waterfall when looking at the beach from the sea).  When you
    have all four items, return to Kairi, who will give you a High Potion in
    return.  Select the top option to move on, but some battle practice isn't a 
    bad idea.  Dueling with Wakka gives you practice against projectiles, Selphie
    teaches just plain old parrying, and Tidus is just a plain old bash fest.  
    Riku, on the other hand, is a bit tough.
    Next is one extra-long cutscene, in which you get to hear Donald Duck in 
    Japanese for the first time (if you're playing the import).  Donald yelling 
    out "Ohaiyogozaimasu" is a treat that must be experienced to be fully 
    After it's all over, go through the door that Kairi was blocking to go to the
    Kairi will be on the opposite end of the cove, waiting by your new raft.  Talk
    to her, then go talk to Riku, and you can name your boat.  You and Riku will
    fight over it, then you'll have to race him to the star and back.  
    Losing the race doesn't affect anything and you can do it time and time again,
    but he's simple to beat, so long as you remember one thing: You stop after 
    each jump.  The path he'll take is full of jumps, so ignore it.  Instead, when
    the race starts, just go immediately right and run along the beach, up the 
    stairs, up the path and over the three jumps to the star, then drop back and 
    head back, jumping up onto the platform separating halves of the beach, down 
    the stairs, down the beach and back up onto the platform.  It may take you 
    several tries to beat him, but doing so will net you a Pretty Stone.
    After the race, go back and talk to Kairi, and she'll ask for:
      1 Seagull Egg
      3 Mushrooms
      2 Coconuts
      3 Fish
      Drinking Water
    She'll also give you a container for the water.  Turn around and push the rock 
    in front of the cave out of the way to get the first mushroom.  On the other
    side of the cove is a tiny waterfall from a hole; approach it to get the water.
    A second mushroom can be found just left of the tower with the rope pulley.
    Nothing more here, so head back to the seashore.
    On the small island where Tidus is practicing and directly across from it are 
    some coconut trees.  Bash them until they produce two light nuts and grab them.
    Across from the island where the walkway meets the beach, climb the skinny 
    tree all the way up then jump back onto the fruit tree to grab an egg.  On
    Selphie's side of the shore are three fish swimming around, ready to grab.
    Finally, go talk to Wakka and he'll point out the Secret Place.  Enter it, and
    head on through to grab the final Mushroom and watch the cutscene contained
    within.  Once you're all done, head back to Kairi.
    You're basically done here, but you cannot come back, so you might want to
    make sure you've done everything here that you want to do.  
    Before you go, grab the Protect Chain in the hole in the middle portion
    of the cove (move the box provided to climb up in there).
    Talk to Kairi, then talk to her a second time.  Confirming here will end your
    stay, so be sure you've done all you want to do (such as practicing your
    combat with everybody).  
    Another ultra-long cutscene later...
    After the cutscene, there will be many shadows popping up; you can't hurt 
    them, so don't try.  Just make it for the island in the center to find Riku.
    You'll then receive the KeyBlade, enabling you to take out Shadows, even 
    though it's unnecessary.  Head for where the Secret Place was (now a door),
    then prepare to battle Darkside again.  Same strategy as before, although
    you may want to have at least one potion handy before the battle.  Once 
    it's over, you'll end up in...
    =C. Traverse Town=
    First District
    First, head into the Accessories shop and take advantage of the Save Point
    there should you feel the need.  While you're there, you can jump on top of
    the cabinet to open the chest and pick up a Mythril Shard.  There's also an 
    Item Shop here, but as you have no Munnies, there's little point in visiting 
    yet, so head up the stairs and along the path to the door to the Second 
    Second District
    Right after you enter, take out the group of Shadows that attack, then turn
    around and head back to First District.
    First District
    This area has now been overrun by Shadows, but you should be able to make 
    quick work of them.  Go into the Accessories Shop, then leave through the front
    door, and you'll meet "Leon" in a cutscene.  You'll battle him, and he'll 
    likely win, and from there, watch the next long cutscene...
    Second District
    Waking up in a Hotel room with Yuffie and "Leon", talk to Leon after opening 
    the chest, and you'll be attacked.  He'll run off and leave you to deal with a
    good-sized group of Soldiers, who are quite deadly at your level right now.  
    Dispatch them with care (or just run), get the potion in the chest at the end 
    of the alley, then use the doors to get back to the main district.  From 
    there, head to District 3, which can be found by taking the long alley a 
    little in front of the large white building.
    Third District
    Move forward for another cutscene in which you'll finally meet up with your
    two companions, then together take out the Soldiers that attack.  Immediately
    afterwards, you'll face your first boss, Guard Armor.  Pick him apart, 
    concentrating your attacks on one piece at a time.  The arms are the deadliest
    and easy to take down, so get them first.  From there, the feet, and then the
    body should be a piece of cake.  Winning will net you a Brave Warrior.
    After a good long but interesting cutscene, you'll be ready to go anywhere you
    want, and you'll have Fire Magic and the Dodge Roll as well.
    First District
    Close to the door, there's a blue Trinity Jump mark for you to grab.  From
    there, head through the Second District, and back to Third District.
    Third District
    Make your way to the flame-marked door, and shoot a Fire at it.  It will open,
    revealing a pond with a house in the middle of it.  Make your way across the
    stones and into the hole in the side of the house to meet Merlin and the
    Fairy Godmother.  Talking to Merlin will allow you take a Magic Lesson (i.e.
    practice using Magic, a good idea).  You can also now use the door back to
    First District that was locked before.
    First District
    Before you go, you can buy new weapons for Donald and Goofy or stock up on
    any other supplies you want.  Once you're ready, either use the Save Point
    or head through the main doors to leave.
    From the Gummi Ship, there are initially two areas available for you to visit,
    and a total of four in the first "ring" available to you:  
                   /          \
      Traverse Town            Deep Jungle
                   \          /
                 Olympus Coliseum
    The best starting point is Wonderland, as it has the easiest battles.
    =D. Wonderland=
    Rabbit Hole
    Follow the White Rabbit.
    Sorry, I've always wanted to say that.  But, seriously, follow him to the 
    next room.
    Bizarre Room
    Approach the Doorknob, and a table will appear behind you.  One drink makes
    you smaller, and one drink makes you grow.  Guess which one you have to take?
    First, push (bottom option) the bed out of the way, then Drink (bottom option) 
    the blue potion to shrink, and go through the open passageway.
    Queen's Castle
    In Yet Another Cutscene, Alice is on trial, but Sora will interrupt them.
    Once you regain control, you'll notice the save point, as well as a new exit
    from the area.
    Lotus Forest
    In the forest, you'll meet the Chesire Cat.  After he leaves (and leaves you
    with some Knights and Shadows), there's four pieces of evidence you need to
    find.  The first, Footprints, can be found near the two toadstools.  Jump up
    the toadstools, across the leaves, and into the tree trunk.  You'll drop back
    into the Bizarre Room on top of the fireplace, where you will find a Stench.
    Back to the castle, back into the forest, and this time head to the group of
    three toadstools.  The third piece of evidence, the Antenna, is visible on a 
    leaf as soon as you hop on the short one in the middle.  The cat promised the
    fourth would be hard to find, but it's not that bad.  Use a Potion (Item menu) 
    on the Yellow Flower there (bottom option) to grow large.  Jump on top of the 
    tree stump the Chesire Cat was on, then turn around and smack the spinning 
    tree a couple of times until the fruit becomes available, grab it (bottom 
    option) then eat it (bottom option) to shrink again.  From there, jump up on 
    top of the two brown mushrooms close to one another, and from there jump 
    across the leaves to the one you just raised, then to the one in the corner 
    with the exit.
    Bizarre Room
    You'll end up on top of the water faucet, and to your left is a platform with
    a the final piece of evidence, Claw Marks.  You need to jump to it and open 
    that box, so if you miss, just head back to the forest and repeat.  Once you 
    get it, the Chesire Cat will reappear, giving you the Blizzard magic.  From 
    there, just head back to the castle.
    Queen's Castle
    Talk to the Ace of Hearts, select the first option, then pick a box to open.
    There's a 1/5 chance that the box will contain Goofy and Donald.  If that
    happens, you'll be fighting this battle alone, so be careful.  The slowest-
    falling box seems to be the wrong one to pick, although I didn't go through
    enough times to be sure.  Either way, the cards will then attack. Ignore them 
    for the most part.  Instead, whack away at the wheels of the tower that just 
    popped up, then once they're gone, bash the tower until it crumbles.  This
    can be a tough battle at lower levels, so you might want to make sure that
    you have a healing item or two on hand.
    From there, head back to the forest.
    Grow big by giving the first Yellow Flower you see another potion, knocking
    the fruit down, then hitting the tree again (so you can't see the branch),
    then kick the rock into the to make some new platforms before shrinking again.
    You can go through to the area next to the pond for some goodies, but your
    real goal is to jump up where the three brown mushrooms are, going across
    to the newly located branch with the fruit, and to the wall where an opening 
    to the Bizarre Room is...
    Bizarre Room
    Things look...different here.  Select the bottom option to light either
    lantern.  One activates the picture to go to a hidden area (which you can't do
    too much in except use some flowers for items), and the other releases a 
    Defense Up.  Hit the latch on the shelf containing the teddy bear to drop it.
    Nothing else to do, so just go through the doors near the ceiling to end up 
    on the other wall.  On one side, you must defeat all the Heartless to make a 
    path back, and on the other, just turn on the faucet to create an exit out of 
    the pot to grab some Dalmatians.  From there, go back to the Bizarre Room 
    again via the Castle.
    Drink the Red bottle to grow large, read the book for a Mythril Shard,
    then move the Teddy Bear to make the clock pop out, then move the clock to 
    reveal a new exit, shrink again, and take the new exit to the Mad Hatter's Tea 
    Party, and from there, take the door on the house back to... the Bizarre Room.
    Now you're on the ceiling.  After a nice battle, light the two ceiling lamps,
    and flip the latch on the wall open your exit out for a few extra dalmatians.
    Queen's Castle
    Now would be a good time to save, and then head to the Bizarre Room again for
    a boss battle.
    Bizarre Room
    Hop on top of the table, talk to the cat, and then fight.  This boss, Trick
    Master, is really a piece of cake.  Just get underneath him, and jump until 
    you get a couple of good whacks in.  This will bring him down, and from there 
    you can do some nice leap combos.  Following this pattern, after a couple of
    minutes and a fraction of your health from lucky hits, he'll be gone.  You'll
    obtain Ifrit's Horn, then unlock the world, obtaining a Navi-G Piece.
    You'll end up back at the Rabbit Hole, and your work here is done for now,
    so it's time to head back to the ship.  From here, you can back to Traverse
    Town to stock up on items if you need them (and don't forget to grab the 
    Defense Up from the chest in the Cafe, just Blizzard the candles out), and
    then move on to Deep Jungle, as Olympus Coliseum, despite having a lower
    battle level, is actually quite a bit tougher.
    =E. Deep Jungle=
    Tree House
    Upon arriving, you'll be separated from your friends, and in a strange 
    building.  Take out the mean old kitty that attacks, then once you're joined
    by your new companion, follow him out.  Take advantage of the save point
    in the Tunnel, then jump on down the hole, enjoy the random surfing level,
    then move on.
    Go inside the tent to meet back up with Donald and Goofy, then form your 
    party from a group of three.  You can re-form your party at this or any other
    Save Point, so you're not stuck with someone you don't want.  You can also
    return to the Gummi Ship from there, so you're no longer stuck.  Grab the
    Mythril Shard in the tent, them head out.
    Now that you're here, your first task is to find the six slides around the
    camp.  Three are in plain sight, one is on top of the tent, one stacked 
    behind the tent, and one along the side tents (which can be accessed from the
    top of the tent).  Take them to Jane and use the projector to further the plot,
    and from there, head out and to the Hippo's Lagoon.
    Hippo's Lagoon
    As you enter, just climb the vine on the tree to your left.
    Jungle: Vines
    Make your way along the vines until you reach the next area, stopping for
    the Mythril along the way.
    Jungle: Vines 2
    If you're on the right track, you'll get a cutscene here (you must have gotten
    all six slides and used them).  After the cutscene, just climb up the vine
    to the next area.
    Climbing Trees
    Keep moving up, take the exit out to the Tree House.
    Tree House
    Weren't you here earlier?  Again, watch the cutscene, then make your way back
    to camp, as you should know the way by now.
    Enter the tent for another confrontational cutscene.  As you leave, you'll
    have your first batch of Powerwilds.  From there, head opposite the Lagoon
    exit for some more action.
    Bamboo Thicket
    Again, take out the Powerwilds, get your part, then move on to the next area.
    Again, take out the Powerwilds, get your Gummi, grab the potion and Mythril
    Shard in the chests, then double back past the camp to the Lagoon, because 
    you're at a dead end here.  On your way back, take note of the Bouncywild,
    another Heartless to deal with.
    From the Lagoon, take the vine up, swing across, and make your way back to the
    Climbing Trees.
    Climbing Trees
    Another group of Powerwilds, another Gummi.  From there, to the Tree House.
    Tree House
    Wilds, Gummi, Move On.  Head to Camp.
    Enter the tent, save, and prepare.  From there, head to the Thicket.
    Bamboo Thicket
    Bad kitty.  This one's a bit tougher than what you're used to, so be careful.
    After this fight, you'll get a White Fang, then face an onslaught of monkey 
    Heartless, so take it easy there as well.  From there, back to camp, tent, 
    save, lagoon, vines, trees.
    Climbing Trees
    Cutscene, monkeys, kill.  Actually, just go for the cocoon attached to the
    trunk in the center.  After the battle, make your way to the Cliff.
    Save at the camp along the way, and make any preparations you think you'll 
    need for the boss battle here.  The camp area is great for leveling up, and
    if you don't have Sora at level 15 yet (where he learns Scan), the going
    could be very tough.  Subbing out Tarzan for one of your guys will also help
    in the upcoming boss battle.
    After the cutscene, go smash Clayton around until the next cutscene, and
    then it's the real thing.  Clayton will be riding a Stealth Sneak, and they're
    both equal targets.  Stay close and bash away until you knock Clayton off,
    then leave your two partners to finish off the lizard while you track down
    the mean old hunter.  Stay close and finish him off quick, because he uses 
    potions himself to keep healed.
    Once the battle ends, you'll get Cure Magic, and be in a new area...
    Waterfall Cavern
    Enter the cave, and make your way up, up, up (Don't miss the Mythril Shard,
    Mythril, Orichalcum, and Gummi Piece), Once you've jumped as high as you can, 
    just climb the vines on the wall and make it the rest of the way as you can.  
    You'll finally find another cave, and another cutscene, and another lock to 
    close, the Trinity Smash (red), and the Jungle King chain.
    At the end of it all, you'll be back on the Gummi Ship, so head straight to 
    Traverse Town to upgrade the Gummi.
    =F. Traverse Town=
    First District
    Now that you have the Trinity Smash, use it.  First, behind the Item shop to
    find some Dalmatians, then head to the Second District.
    Second District
    In the alley behind the hotel is another Trinity Smash mark.  So, smash it.
    So, that's where Aeris and Squa...Leon went.  Talk to Leon twice for some plot
    advancement, and the Earthshine. Now, who in this world knows about ships?
    First District
    Go talk to Cid, who else, in the Accessory Shop.  He'll give you a book (and
    note that the bell on the Gizmo Shop has run), so from there, go talk to 
    Merlin in the Mystical House.
    Mystical House
    Talk to Merlin, and take note of the book he points out.  You'll also get
    your first Summon magic, Simba, from the Fairy Godmother, once you show her
    the Earthshine.  You can examine the book (see 100 Acre Wood in the sidequest
    section), although there's not much to do there.  Exit back to the main part
    of the Third District.
    Third District
    Another cutscene, this time with Riku.  From there, go to the formerly empty
    house near the entrance to Second District, and talk with Cid, and watch 
    another cutscene.
    Anyway, from there, go back to First District.  Cid is waiting for you near the
    Second District entrance, and he's now selling Gummi Blocks.  He'll also give 
    your ship the ability to move to other areas.  But, before you do that, maybe
    you should check out that bell you've been hearing about.  But before that,
    Second District
    Go through the Gizmo Shop, climb the ladder on the outside, and Trinity Smash 
    your way to the bell.  Ring it three times, and jump down to the keyhole.  The 
    Guard Armor has returned, but should be a snap...until he transforms.  Then, 
    well, he's still a snap.  The new arms (nee legs) are weak, and after the 
    battle, you'll get Aero and another Navi Gummi piece after you lock another 
    keyhole.  Nothing more to do here, so head on out.
    Once you're back in the Gummi Ship, you'll notice two Warp Holes that both
    lead to a new destination.  However, instead, may I recommend...
    =G. Olympus Coliseum: Preliminaries=
    Minimum Recommended Level: 15.  If you're not there yet, go build yourself up
    Coliseum Gates
    Trinity Marks and a chest, but not much else, so move on.
    Talk to Phil, then go to the stone block and push it until you get a quick
    message pop-up, then go back and talk to Phil again.  One cutscene later,
    talk to him again, then select the first option.
    Break the Barrels.  The first level just requires some wild flailing, no
    strategy there.  On the second level, try to line up barrels so your final
    combo hit will send some flying into others.  Fire the last barrel on the
    high platform to save time.  Once you complete both levels, you'll get the 
    Thunder Magic.
    From the Lobby, head to the Gates again.
    Coliseum Gates
    In a short cutscene, Hades will give you a ticket for entry into the Coliseum, 
    so head back to the Lobby and talk to Phil again and pick the first choice,
    but before you do, I strongly recommend saving, and preparing at least two
    Ethers (or even MegaEthers) for use, as you'll want them for the final
    1: 4 Soldiers, 3 Blue Rhapsodies
    2: 10 Shadows, 3 Blue Rhapsodies
    3: 5 Red Nocturnes, 5 Blue Rhapsodies
    4: 2 Shadows, 2 Soldiers, 3 Red Nocturnes, 3 Blue Rhapsodies
    5: 10 Blue Rhapsodies
    6: 1 Large Body, 4 Red Nocturnes, 4 Blue Rhapsodies
    7: Cloud
    Battling time.  Your first battle will no doubt be a very short one against
    several Heartless, while your second may take a little longer, followed by
    a slightly difficult third.  The fourth is simple, the fifth is just annoying,
    as it's nothing but Blue Rhapsodies.  The sixth includes a Large Body, but you 
    should be used to these by now.  Finally, the seventh battle is against a 
    strange, spiky-haired fellow who looks awfully familiar, although I can't 
    quite place him.  Your best bet here is just to flame him until you run out of 
    juice, Ether, flame, repeat, and smack him around a bit if you run out of 
    Save, you fool!  You might also want to stock up on potions.  Once you're 
    ready, head back out and prepare to take on Cerberus.
    Pick one of the side heads and start mangling it.  Try to stay to the side to 
    avoid any of his bite and flame attacks.  When he rears back and unleashes
    his little darkness wave, just start running, as you'll be followed by pillars
    of darkness for a short while.  It shouldn't take too long, just be patient.
    Winning gets you the Inferno Band.
    Coliseum Gates
    You'll talk to the spiky-headed soldier on your way out.  He's still as moody
    as ever, but you do learn Sonic Blade from him.  As you exit, there's yet 
    another cutscene.  Even though you haven't unlocked the lock here, there's 
    nothing more to do this instant, so move on.  As you progress through worlds, 
    you'll learn of new cups opening up.  The Phil Cup is unlocked when you
    complete Traverse Town, so you can turn around and go right back in.
    =H. Olympus Coliseum: Phil Cup=
    The Phil cup opens up when you lock the Traverse Town keyhole.  Talk to Phil,
    and head on in.
    Battle 1: 4 Powerwilds, 3 Soldiers
    Battle 2: 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
    Battle 3: 4 Powerwilds, Guard Armor Legs
    Battle 4: 5 Red Nocturnes, 5, Yellow Operas
    Battle 5: 1 Large Body, 5 Powerwilds
    Battle 6: Guard Armor Gauntlets, 4 Shadows, 3 Blue Rhapsodies
    Battle 7: 6 Green Requiems, 2 Large Bodies
    Battle 8: 4 Powerwilds, Guard Armor Gauntlets, Guard Armor Legs
    Battle 9: 4 Blue Rhapsodies, 4 Yellow Operas, Guard Armor Torso
    Yes, that's really all there is to it.  You may be able to make it through
    without using a single power-up item.  Winning will get you Gravity magic.
    From there, there's nothing left to try, so go on and head to the Warp Hole,
    which will take you to...
    =I. Agrabah=
    You'll immediately be thrust into battle with several Bandits.  You can find
    a save point in the desert behind you, or move onwards into the city.  There's
    also a storeroom here, with a few things inside.
    Main Street
    Here you'll find more baddies, along with Aladdin's home (just climb either
    of the two poles going up).  Head up there, and move the furniture on top
    of the Magic Carpet to free it.  There's also a hidden keyhole behind another
    set of drawers, which unlocks a high exit to the Plaza.  When you get the time, 
    head to the next area.
    Cutscene.  After a quick battle, jump up to where Jafar was and use your key
    there to unlock a new area in on the other side.  It's nowhere you can't
    get to on your own, but a shortcut.  After this, there's literally nothing
    else to do in the city, so you may as well leave.  Well, not completely.
    Talk to the Carpet.  He'll take you to...
    Defeat all the bandits, and you'll rescue Aladdin, and find the Genie as well.
    The Japanese Genie is a real treat as well. :)  Afterwards, you can add
    Aladdin to your party if you want (but remember, no Trinity Marks can be used
    while you've got him).
    Back in the city, lots of bad guys.  Normal entrances are blocked, so you'll
    have to take the high road through the doors you unlocked earlier.  Make your
    way to the Alley, then to the Main St.  Go to Aladdin's house to save and plot
    advance, take the high exit, then look above and to the right of the blocked 
    door to the unexplored area: there's another exit open.  Jump down there and 
    take it.
    Make your way across the shutters, up the boxes, and over to the third keyhole.
    Use it, and your way will be clear from Main Street to the Palace Gates (near 
    the yellow awnings).  So, head there.
    Palace Gates
    Drop down to activate yet another cutscene...and a boss battle.  This one is
    actually very tough, if you don't know what you're doing.  In the initial run,
    don't bother with the head and tail of the Pot Centipede, just hit the Pot 
    Spiders.  Once they're gone, let your comrades take the head, and you go after
    the tail.  Bash it good, and it'll be over quickly, leaving you with the
    Ray of Light.
    Once the battle is over, go back to Aladdin's for a salesman and a save point.
    You could probably use both about now.  From there, head on out of the city to
    the Cave.  
    Walk a bit forward, and the Tiger Mouth will awaken.  A tough battle, it'll
    throw both Bandits and Fat Bandits at you, all the while shooting lasers out
    of its eyes.  Not good.  To do any damage, you'll have to get on it, and
    there's two ways to do this.  Initially, the Tiger will chomp down into the
    ground occasionally, at which point you can jump on it and ride it back up,
    attacking its eyes all the time.  Alternately, you can climb its collar and
    jump from the back of its head, although this can be very hard to do, 
    especially when it's moving around a lot.  It's good to make sure your 
    companions are stocked with potions before this battle, as you'll be taking
    quite a few hits as you concentrate on fighting rather than defense.
    Once it's all over, go through the now open mouth.
    Cave of Wonders
    The upper level of the cave consists of three rooms which then lead to the
    Treasure Room.  Fall down any of the many pits in the cave, and you'll drop
    into the lower levels, which you have to do anyway at one point.  However,
    before you go, jump over to the upper staircase exit out of the Hall to the 
    Bottomless Hall and push the block you see there off the edge, which will give 
    you access to a chest below.  From the hall, take the stairs down to the
    elevator to reach the...
    Silent Chamber
    Facing the Trinity Jump, hang a left to the Hidden Room.  
    Hidden Room
    Jump to the Pillar there and swat it, which will start up a cutscene as well 
    as opening the way from the Bottomless Hall.  But, before you go up there, 
    double back through the Silent Chamber to the Dark Chamber.
    Dark Chamber
    Ahh, a Save Point.  You can head up from here, but I recommend going item
    collecting down here first.  If you don't have him, swap out with Aladdin, 
    then double back.
    Silent Chamber
    Take the waterfall down, touch the statue to open a passage, then go through 
    the cave there.
    Relic Chamber
    If you pushed the block from the Bottomless Hall, you can jump to a chest of
    Mythril.  While standing on the ground, Call to the statue to open up a new
    passage to the Dark Chamber.  
    Dark Chamber
    Get your Gummi part, then swim up the waterfall, use Call on the statue to 
    drop down a chest with a Protega Chain and open up the rest of the Chamber,
    which includes a Torn Page from the 100 Acre Wood.  That's just about all you
    can do here, so head on up and make your way through to the Treasure Room.
    Treasure Room
    Save.  Prepare.  Move on.
    Lamp Chamber
    Time to do battle against Jafar.  He's actually a piece of cake, just jump
    and smack him when he drops low or is on a pedestal, and make sure your 
    companions have tons of potions for you.  Watch out for the Genie; when you 
    hear him warn you, get out of his way.
    After the battle, Blizzard will be upgraded to Blizzara.  It might also be a 
    good idea to head back to the Treasure Room and save/stock up, as he's not 
    completely dead.  Approach Jasmine to unleash a cutscene, then jump on down 
    the hole when you're ready.
    Your target here is not Jafar, but the lamp itself.  Iago will fly it back and
    forth, but wait until it comes to you for the simplest way to defeat it.
    Eventually, Jafar may absorb the lamp, at which point Fire is a very simple
    way to finish him off.
    A cutscene and a carpet ride and another cutscene later, you're free to go, 
    so do so.  You'll have Fira, Trinity Tower, Ansem's Report 1, the Genie 
    summon, the Three Wishes chain, and tons of cash.
    Now would be a good time to stop in at Traverse Town.  Use the Trinity Tower
    on the green mark in the Accessories Shop to open up the Item Workshop. You
    can also visit the Mystical House and drop off a page of the book, but that's
    not necessary.  The Item Shop should also have some new weapons for Donald
    and Goofy now, which are essential to continued survival.
    The second ring of worlds looks like this:
                              Halloween Town
                             /              \
                      Agrabah                |
                             \              /
    Once you're back in the Gummi Ship, take the southern route from Agrabah,
    don't take the warp, and prepare to be swallowed whole...
    =J. Monstro=
    In the mouth of the beast, just move forward until you reach the cutscene with
    Gipetto.  There's a save point there, so you can leave if you want as well.
    From there, head through the exit you saw Pinocchio go through.
    Inside Monstro
    Luckily, everything here is numbered, so you'll start in Chamber 1.  Move 
    forward for a cutscene.  The upper exit goes to Chamber 2, the lower to 
    Chamber 3 and a dead end, so take the upper exit.  Battle your way through to 
    the exit to Chamber 3, then take the exit to Chamber 2 (upper level), then to 
    Chambers 5 and 6.  In Chamber 6, you can drop off the back of the "stairs" 
    there to go find some puppies in Chamber 3, otherwise, head on up to the upper 
    Chamber 5 exit.  On that platform, you can go to Chamber 4 (and another 
    cutscene) and a Save Point.  From there, it's time to get nasty.
    The boss battle against the Parasite Cage is quite simple, just bash for
    a bit, then step back and blast away with magic.  Fire is quite effective.
    Once it's over, Goofy will learn Cheer, then jump on down the hole.  
    The water levels have changed here, so it's time to get some goodies.  The
    chest on the boat gives you your first group ability, High Jump.  Activate it,
    grab all of the treasure chests you want, then finally head to the upper
    exit futher into Monstro.  Just make sure to save before you go, and stock
    up on potions and ethers.  You'll need them.
    Just jump up to the top, no problems there.
    Return of the Cage, and he's much harder this time.  The yellow stuff will
    sap your health fast, so stay off of it.  The basic strategy here is simple:
    Blast him with fire until you're out of magic, then go up for a little bit
    of close combat.  Once he falls back, attack the belly and clean up on magic,
    then go back to the long-range attacks.  Easy.  Sort of.
    Monstro will sneeze you out, returning you to Agrabah.  You'll have learned
    Stop as well.
    About this time, Chip (or is it Dale?) will pop in on the World Select screen
    and let you know there's a tournament at Olympus Coliseum.  This is as good a
    time as any to drop in there, but before you do, you might just want to head 
    back to Traverse Town and stock up on items and visit Merlin as well for
    the Spellbinder chain.  Gipetto's shop is now open as well, and he's got some 
    ship plans for you, as well as a new weapon for Sora, the Wishing Star, in
    the chest there.
    =K. Olympus Coliseum: Pegasus Cup=
    Recommended Level: 25.
    Before going to battle, make sure everybody's set up to go.  You with 
    MegaEthers, everybody else with Potions and High Potions.
    Talk to Phil, and enter the Pegasus Cup.  The first battle is a bit tough,
    the second is almost instant.  The third has some big guys in it, but still
    isn't too bad.  The fourth is all Pot Spiders and Orkos.  The fifth has Fat
    Bandits, the sixth is Black Fungi (stay away when they change color),
    seven is pots and barrels, almost too easy.  Getting closer...  Eight has
    three Fat Bandits and two Large Bodies.  Nasty. 
    The ninth battle is the three of you versus Leon and Yuffie.  You can get
    killed amazingly quickly here, especially after draining your life and
    magic on the way here.  My strategy here: Have a whole pile of MegaEthers 
    handy.  First of all, concentrate on Yuffie exclusively.  She's the easier
    of the two to handle, and you can do quite a bit of damage to her in the
    early going.  Try to save up your magic for the finishing shot, as she'll
    power up as her health nears zero, and you won't want to be around for that.
    Once she's done for, concentrate on Leon.  Staying back and using Fire works
    wonders, just be sure to dodge his jump attacks.  As you run out of magic, go
    in for some close-range battle, taking a dodge-counterattack style against
    him.  Save up your MegaEthers for when Donald's out, as his magic can give
    you a huge advantage here.  Keeping Aero on full-time is also quite a good 
    idea, as that extra shielding is good for staying alive.
    Once it's all over, you'll open up the Sora-only option for the Pegasus Cup,
    learn Strike Raid, 
    From here, let's head to Atlantica.
    =L. Atlantica=
    Tranquil Grotto
    Okay, I am seriously weirded out here.  Bleah.  But, anyway, square goes down,
    X goes up, at least in Japan, for the US it's circle up and square down.  
    Initially, just chase Flounder around again and again until the cutscene 
    arrives.  Take out the baddies that arrive, then thwack the clam to reveal a 
    save point and move along the plot.  Ariel can now join your team as well.  
    From there, head through the small cave to enter Atlantica proper.
    Remember through this level, to open a colored clam, just hit it with the 
    "proper" spell for that color.  You can figure it out.  
    Undersea Valley
    Practice your underwater combat as you will, then follow the tridents to the
    not-so-Calm Depths.
    Calm Depths
    In the tunnel, make sure you get swept to the right to go to a new room with
    a few Heartless.  Hit the mine to create a new doorway back to the Undersea
    Valley, but don't take it.  Instead, continue on following the tridents to the
    Undersea Cave.
    Undersea Cave
    Undersea Gorge
    Again, just follow the tridents.
    Triton's Palace
    Move along, you can't miss it now...head to Triton's Throne for a cutscene,
    then go back.
    Undersea Gorge
    Quick cutscene,  then go to the Ariel's Grotto (where Ariel points).  Don't
    miss the Torn Page.  From there, exit out, and watch another cutscene...
    Finally, make your way back to the Undersea Valley, clearing out all the 
    Heartless along the way.
    Undersea Valley
    First, clear out all the nearby Heartless (and there are a lot of them), then
    grab the dolphin swimming around, and he'll bring you to...
    Sunken Ship
    Go around to the side of the ship to enter.  Mind the shark.  Get the Trident
    from the clearly visible chest, then ransack the ship before leaving.  As you
    leave Mr. Shark returns, but he should be a piece of cake for you.  Make sure
    you grab all the chests in the area, and then you should be able to guess 
    where to go from here: Ariel's Grotto.  Follow the Tridents if you get lost.
    Ariel's Grotto
    Once in Ariel's room, approach the symbol on the wall, cutscene... Then,
    you guessed it, Follow The Tridents, then go to Triton's Throne.  After the
    next cutscene, head all the way back to the Undersea Valley again, save
    if you will, grab the Dolphin again, and go back to the Sunken Ship.
    Sunken Ship
    Shark.  Behind one piece of the ship against the wall is something that should 
    catch your eye.  Sebastian will push it for you, revealing a new cave.
    Den of Tides
    There's a small room, the Cavern Nook, with another save point (inside the 
    larger clam), and another way leads to the Tidal Abyss, and...
    Ursula's Lair
    Time for a boss battle.  Ursula is tough...until you get the secret.  Watch
    the color of the potion she throws into the cauldron, and match it with the
    appropriate magic.  This will both damage and stun her, giving you ample 
    opportunity to smack her around.  
    If the cauldron is glowing blue, hit it with Blizzard Magic, if it's red,
    go for Fire.  If you hit it twice right before she's about to finish the 
    spell, the cauldron will glow white and she'll be knocked dizzy.  Be careful 
    of her spinning spell, smack the eels to regain your health, and generally be 
    patient rather than aggressive in this one.
    You'll get the Merman Kick as a new party ability, so be sure to activate
    it (double-hit X/Circle or square and hold).  From there, make your way back 
    to the main Calm Depths, and then use the kick to propel yourself towards the 
    light at the end of the cave with the flowing water.  At the end of the cave 
    on the right is a tunnel labeled "???". Take it.  Of course, you might want to 
    save first.
    Open Ocean
    Ursula bad.  Sora smash Ursula.
    It's almost that straightforward.  Dodge her attacks, get to the side (or 
    even the back), and smash away.  Loads of fun.  Having a Thundara Ring or two
    equipped can save you from the constant lighting she throws at you, and Aero
    can help withstand some of her attacks as well.  Watch out for "That's for 
    being pretty", which precedes her huge lightning attack.  Nasty.
    After the battle, you'll end up in Triton's Castle with Ansem's Report 3 and
    a Thunder upgrade to Thundara.  From there, head back to Ariel's room to 
    complete this world with your key and get a new Sora weapon, the Crabclaw.  
    Finally, you can get out of those Goofy-looking (pun intended) getups.
    On the other side of Agrabah is Halloween Town.  Let's visit.
    =M. Halloween Town=
    Guillotine Gate
    Love the character designs here.  Anyway, take advantage of the save point, 
    then move onward.  This is a combat-intensive world, a great place to 
    accidentally get yourself killed if you're not paying attention.
    Guillotine Plaza
    Don't worry, those aren't your normal Heartless.  They don't get you, you
    don't get them.  Move on, climb up the stairs, then watch the cutscene.  
    There's really only one place to go; take the door to the Lab Entryway, them 
    climb up into the Research Lab.  After the cutscene, you can include Jack in 
    your team.  From there, leave and take on the now active Heartless, then make 
    your way to the stairs going up to the small gate.
    Clear it out, then Zero will appear for you, and Sally will show up as well.
    From there, turn around and head back.  Head back and talk to the doctor,
    then watch another cutscene, and from there, back to the Graveyard, clear it
    out again, then use the coffin to move on.
    Talk to the Mayor, then turn around and take a look at the pillars all in a
    row.  Use one, and it'll explode, then three ghosts will rise out.  Repeat
    the pattern by examining the three in that order to blow up the pumpkin,
    grab the chest for the Jack-in-the-Box, then use the door revealed 
    behind it.
    Moonlight Hill
    Use a fire spell on the table to make it rise, and ride it to the Graveyard.
    From there, head back to the Lab, talk to the doctor, cutscene, yadda yadda,
    and back to the Plaza, back to the Graveyard, back to the Hill.
    Use the gravestone at the base of the little twirly-thing to move to the 
    Lots of enemies here to battle with.  Once you're done clearing them out,
    don't forget the three chests here (puppies, Gummi, and Defense Up), then
    move on.  Getting the Defense Up chest can be tough without Glide, but it
    is possible; there's an area right below the ledge the chest is on that you
    can stand on.
    Oogie's Manor
    There are so many ways in and around this place, I won't go into them all.
    Once you're in the front door, use Fire on the platform to head up, then
    quickly make your way all the way to the tip-top of the house.  Long walk.
    Should you fall (and there's a good chance of that), just use the bathtub
    walking around to get back up to the top.
    One imporant note: Just inside the front door is a red trinity mark; if you
    don't smash it now, you won't have a chance to do so later.
    Evil Playroom
    Once you're in, it's a quick battle with the three kids (SORA SMASH!) and
    a Save Point once you're done with it all.  Hit the lever, then head back
    Oogie's Manor
    Head all the way down to the green Boogie-faced doors along the base of the
    tower (jump left from where the front door is), and go on through.
    Torture Chamber
    Oh, yeah.  It's a real boss fight.  Here's the trick; just dodge and weave
    until symbols near the center of the roulette wheel glow, then hit the symbol 
    across from where he is.  You'll be lifted up to his level, and if you got it 
    right, you can just smack him around a bit.  Repeat a couple of times, and 
    it's all over for the Boogie Man.
    Or is it?
    Um, no.
    Start at the bottom, making your way slowly up, smashing the glowing purple
    orbs along the way, including the one on the platform behind his head.  You
    can make this battle as long as you want, and there seems to be a steady
    supply of Gargoyles spawning should you want the extra experience.  Taking
    out the lanterns could also help, as those are Oogie's best weapon against
    Ansem's Report 7 and the Holy Circlet are yours, along with a Gravity 
    upgrade and the Pumpkinhead.
    All the rest is epilogue.  Don't forget to return to the Manor Ruins once
    stood and pick up some goodies.
    Once you're back on the Gummi Ship, you'll notice a new area between Halloween
    Town and Atlantica.  What could it be?
    =N. Neverland=
    After a lengthy cutscene, you'll have the option of Peter Pan joining you.
    Either way, there's a save point nearby.  Head out the door.
    Head up to the platform and enter the door opposite the yellow Trinity Mark.
    From there, drop down into the hole, and battle your way back up to the ladder
    in the middle of the Freezer.  Cutscene...
    From the Galley, jump up on the shelf, and head up into the room 
    above you.  Either room is fine, because they connect.  When you get to the
    room with the save point and the Trinity Tower mark, save/prepare for a 
    mini-boss fight, and head on up using the Tower to pave your way.
    Captain's Cabin
    Now, you do have Scan activated, right?  Of course you do.  Your Shadow self 
    will be a pain in the rear once he's low on health, and he'll split into 
    three bits; only one of them is the real one, which you can spot by the tiny 
    health bars on the impostors.  Ignore the fakes, and concentrate on hitting 
    the real one the best you know how.  After the battle, you'll get the Raven's
    Once you're done, use the closed trapdoor you see, and drop down.  Peter will 
    split, so head back upstairs to the Captain's Cabin and out the 
    now-unlocked door there.
    On Deck
    After the cutscene, Cure is upgraded.  And then...
    You can fly, you can fly, you can fly!  Double-jump to start flying, square 
    and jump to move vertically, just like swimming.  After taking out the
    group of pirates that are swarming about, it's time to tackle Captain Hook.
    He's got a serious vulnerability to Fire; when you hit him, he runs around
    wildly for a few seconds (and can seriously damage if he hits you in the
    meantime), but afterwards, he's very vulnerable and can be damaged quite a 
    bit.  Taking him head-on isn't a good idea; he's got some combo attacks that
    will knock you out in a heartbeat.  Be on the watch for his support ship, and 
    don't be afraid to give him a good smacking around when his attacks are 
    focused elsewhere.  After the battle, you'll learn Ars Arcanum, get Ansem's
    Report 9, and end up on...
    Clock Tower
    You can still fly, and there's a Save Point just above you.  Fix the clock
    that's not at Midnight by thwacking it, and that will complete this world.
    You'll get the Glide party ability, which will get you many more places than
    before, and from there, you can move to a new area with the Navi Gummi you 
    received.  You'll also get the Fairy Harp and the Tinker Bell summon.
    But, before you go, let's stop in at...
    =O. Olympus Coliseum: Hercules Cup=
    Recommended Level: 38
    The Hercules Cup  should now be available from Phil.  This one's actually
    easier than the Pegasus Cup, but I still recommend stocking your friends up 
    on High Potions, and keep a couple for yourself along with a MegaEther or 
    So, good luck!
    Battle 1: 5 Gargoyles, 3 Shadows
    Battle 2: 1 Air Pirate, 2 Barrel Spiders, 4 White Knights
    Battle 3: 4 Pirates, 1 Battleship
    Battle 4: 4 Gargoyles, 3 Wight Knights
    Battle 5: 1 Truffle
      This one's a joke battle; basically, use it to prepare for the next.
    Battle 6: Cloud
      This one's worth mentioning.  He's a bit tougher than the last time you
    fought, to say the least.  Once he's down to about half of his initial health,
    he'll power-up and start flying around.  This would be a good time to dodge,
    or perhaps glide yourself.  Stay airborne during his thrust attacks, and
    Dodge Roll from his jump attacks.  Winning will net you the Metal Chocobo
    Battle 7: 2 Pirates, 1 White Knight, 2 Air Pirates, 2 Gargoyles
    Battle 8: 2 Pirates, 1 Air Pirate, 2 Battleships
    Battle 9: One-on-One vs. Hercules
      Chunk barrels at him until he's dizzy, then thwack away.  Dodge his charges,
    keep airborne for his ground-slamming attacks.  When he goes invincible again
    (yellow glow), go back to barrels.  Piece of cake, especially compared to the
    Square character battles.  Winning nets you Herc's Shield, one of Goofy's
    best weapons, and the Olympia keychain.
    After the last battle, you'll receive the Trinity Shove, which allows you to
    go after yellow Trinity Marks.  So, use it on the Trinity Mark right there
    in the Lobby to reveal the keyhole, which officially completes this level.
    There's literally nothing else to do, so head on back to...
    =P. Traverse Town=
    First District
    There's only one man for the Gummi Ship upgrade...Cid.  Go see him.  One
    mighty long cutscene later...and a new area will appear on the World Select
    map for your Gummi Ship.
    As a word of warning; this is your last chance to visit all of the worlds
    out there at the current difficultly level.  Things are going to get a LOT
    harder shortly, so you may want to fly around and do some item collecting.
    Or not.  It's up to you.
    Either way, when you're ready, warp to Neverland, then journey to the new map 
    =Q. Hollow Bastion=
    Rising Falls
    Got Glide?  You'll dearly need it here.  Make your way forward until you hit
    the cutscene.  From there, go up to the two pillars above, and an elevator 
    will come for you.
    Without giving any of the next bits away, remember to be careful until things
    are back to "normal".  You should stay out of the way and let your companion
    take care of melee combat, assisting with magic as you see fit.  Remember,
    the triangle button assigns foes to your friend.
    Castle Gates
    You can't get in through the front door, so go ahead and go through the gates
    and either jump, or take the elevator down.  Hit the red switch before you do,
    though; you'll want that elevator moving for later.
    Base Level
    If you want hit the higher-up bubble to move to a new area,  activate the two 
    small spiky statues, then make your way across the blocks inside to the
    Waterway.  Have Beast smash the wall and grab an Esuna-G, if you're into
    the Gummi thing.
    If not, take the lower bubble into the Waterway.
    Save point.  Beast smash gate.  Bubble.  Activate the first wall switch to
    rotate the walls, the second further in to move them, the third to move them
    again, then the one on the floor to clear the way to the bubble.
    In this room, hit the switch on the wall for an elevator, then the next switch
    on that upper level to turn some mystery gears.
    Make your way back, hit the switches in the opposite order to get out, and
    have Beast smash through the wall past the first switch on your way out.
    Make your way all the way back up to the front doors, and head on in.
    Entrance Hall
    This boss shouldn't take up too much of your time.  At least, not as long as
    you have Aero on.  He's fairly strong (immune?) against Magic, so just smash
    him up.
    After the battle, all will be back to normal, and you'll have the white mark
    Trinity Detect to boot.
    Head into the door to the left of the main one...
    Grab the red book off the floor, use it on the red books on the shelf.  This
    will open up the Library, and there's a nice handy Save Point upstairs.
    Trinity Tower to get the Yellow book next to the Save Point, then return it
    to its spot on the shelf on the first floor.  Grab the blue book behind you, 
    and use it on to fill the blue volume.  Before going upstairs, grab the
    orange book.
    Back upstairs, put the orange book where it belongs, then get the green one
    out of the purple ones behind it.  Grab the second green one from the shelf
    to the right.  Go downstairs and return the two green books.  From there,
    grab the missing purple book and return it.  Finally, grab the brown book off
    the table behind you and return it to its rightful spot.  Press the button
    behind it to unlock the doors to the entrance to your right.
    You can head through the dark corridor to the lift stop to grab a Tornado-G
    and an Ultima-G (use Gravity to get them), then head through the upper door
    you opened in the Library.
    Entrance Hall
    Run around and light all of the candles here, Trinity Smash the statue, then
    grab the two emblems you revealed.  You can use Thunder on the small plaque
    up there to create some moving platforms from the top to the bottom as well.
    Smash the two pots on either side of the bust on the pillar to reveal a third
    emblem, and for the other bust on the other side, just push it (the chest 
    revealed is below it on the bottom level).
    Use the emblems one at a time on the Heartless-emblemed door on the lower
    level to open it, then move through after the cutscene (battling isn't
    Lift Stop
    The blue elevator leads back down into the Waterway for a few items, a
    Trinity Jump, and some Mythril in a passage going back up.  The red switch 
    changes destinations (the blue elevator goes up, where you can Gravity down 
    a floating chest for a Orichalcum), so when you're done, head on outside.
    Castle Gates
    First, hit the red switch, and jump on the passing elevator for some puppies
    if you want them.  Jump to the other moving elevator (you did hit that red
    switch earlier, didn't you?) or just Glide for some Orichalcum and Holy-G.  
    Finally, hit the blue switch to move up.
    Only one place to go from here, so hit the red switch.  After the mini-ambush,
    hit the switch that appears to move on.  Head down the stairs and into the
    castle again.  Don't miss the Trinity Jump.
    Lift Stop
    Take the elevator up, then climb the stairs out.
    Great Crest
    Grab the Orichalcum, then take the next elevator up.  Hit the red switch, 
    mind the floating chest for a Thundaga Ring, then go back in.
    Lift Stop
    No elevator here, just move along.
    High Tower
    Another floating chest (Puppies), another red switch (hit it).  Go up, hit
    the next switch, go up again, and hit the next switch for later.  Go back 
    inside the castle from there, go through the Lift Stop one last time, and 
    watch the plot thicken.
    Castle Chapel
    Sora smash Maleficient.  Mind the boulders.  Shouldn't be much of a challenge,
    let your pals handle her pals.  Smash her platform to bring it down if it
    goes too high for you to jump on.  Donald learns Cheer, you'll get Ansem's
    Report 5, and a save point.  Use it, then follow her through. 
    Woah.  She got ugly fast.  Keep Aero on at all times, stay close (her most 
    damaging attack, the flames, will be circled around her), glide when you need
    a break.  Smash away.  You'll get the Fireglow after the battle.
    After the fight, take the portal back and save.  Then, before moving on, 
    battle prep.  Make sure you're stocked, don't worry about your friends here.
    Lift Stop
    Go on through the doorway on your level.
    Grand Hall
    Head past the princesses, and go on up the stairs.  This is a one-on-one 
    battle.  Just smash away, Dodge Roll a whole lot, Glide when you need a break,
    but just generally smash away.
    It shouldn't take long for you to win out, this battle isn't nearly as tough
    as the others.  Sora will learn Ragnarok from it, anyway...
    Once it's all over, you'll look a little different.  
    Make your way out.  You can't use elevators, so just jump off the side of the
    castle when you're stuck.  If you make it to the Base Level, you've gone too
    far; that elevator is still working automatically, luckily.  Make your way 
    back to the Entrance.  Approach the gang, and things will get back to normal.
    =R. Traverse Town=
    WARNING:  Heartless have returned to all of the worlds, and now they're
    at least twice as strong.  Luckily, the amount of experience they grant has
    also increased.  For some quick leveling up, try the Gizmo Shop; multiple
    waves of fairly Heartless will spawn there, but it's nothing you can't
    handle right now.
    Third District
    You'll end up back here, in the Square Characters' house.  Go talk to Cid
    in the First District, and from there, head to the Mystical House and trade 
    in any Summon gems you may have lying around.  From there, go to the sewers 
    and use the Trinity Detect on the white mark, then approach the sun painting 
    at the end of the cavern to get a new NaviGummi. Only one person to take 
    this to...
    (It's Cid.  Don't tell me you haven't got this pattern down yet.)
    Before you go, you'll get a cutscene, and a new weapon for Sora.  Cid will
    upgrade the Gummi Ship for you once you talk to him, and you're ready to
    hit the road.
    Back on the Gummi Ship, there's a new Warp Hole, so go ahead and take it,
    and it will get you back to...
    =S. Hollow Bastion=
    You should know the way here; just make your way back to the Chapel. Check 
    the second story of the Library for a cutscene and a save point, which
    you'll likely need.  Save before you continue, and feel free to chat up the 
    princesses.  From there, you know the way...
    Grand Hall
    Fight your way (or just run) to the dark keyhole at the end for another boss
    battle against the Behemoth in the Dark Depths.
    Stay back until he lowers his head, then smash.  When he crouches down to 
    power up, climb up his backside and smack him from up top.  Piece of cake.
    After the cutscenes, you'll end up back in the Castle Chapel where you can 
    Save again, as well as go back the Gummi Ship, along with the Omega Arts
    and a Fire upgrade.  The Hades Cup will also be open at the Coliseum, if
    you dare...
    Before you go, talk to Belle in the Library for the Divine Rose, and to
    Aeris for four more Ansem Reports, then twice more for a Cure upgrade.
    When you're ready, take the mystery path leading away from the Hollow Bastion 
    in your Gummi Ship.
    =T. End of the World=
    Gate to the Dark
    A save point is here, if you want it.  Just move on for a cutscene into...
    Final Dimension
    As you approach or sometimes use each item box here, you'll be attacked.
    The items are very valuable (Power Ups and the like), but there's a new enemy,
    Envy Devils, who are very strong and very damaging.  Take care.  The first
    red box contains a toned-down Behemoth, and you'll encounter another one as
    your approach the vortex.
    Giant Crevasse
    Make your way down, down, down until you reach the Save point, then jump on in
    to the hole.
    World Terminus
    White goes forward, green goes back, pink teleports you to various worlds.
    In each world, battle, grab the item, and exit through any normal door to move
    on.  The worlds, as you probably guessed, go:
      Traverse Town - Brave Warrior
      Wonderland - Ifrit's Horn
      Olympus Coliseum - Inferno Band
      Deep Jungle - White Fang
      Agrabah - Ray of Light (in the Palace Gates area, up top)
      Atlantica - AP Up
      Halloween Town - Holy Circlet
      Neverland (Exit is into the Brig) - Raven's Claw
    Next, hit the Green portal to go to 100 Acre Wood, and a Gummi-Available
    Save Point, and the yellow portal for Hollow Bastion.
    There, head through the blue doors, examine the machine, and head back out
    through the portal in the hallway.  Finally, jump down the hole there to
    face a boss, but before going in, I strongly recommend getting fireproofed.
    Evil Grounds
    Ahh, Fantasia.  
    Initially, even though it doesn't look like you're causing any damage, you
    are, so don't panic.  Just keep smacking him.  Try to watch for when he 
    raises his arms and summons the volcano at you, which is very damaging. 
    Other than that, keep Aero on, and keep thwacking his face.  Towards the end,
    it's likely you'll lose both Goofy and Donald, so when that happens, get back,
    way back, and try to bring them back into the battle unless it looks like
    you can finish it off yourself. After the battle, you'll learn SuperGlide.
    After the battle, head down into the volcano.  The portal at the top leads
    down into an ice cave, which has a portal to a Halloween Town-ish area and
    several other short areas until you finally bump into a Behemoth.  After that,
    you'll face wave after wave of the toughest Heartless.  It's easy to get 
    killed here, so keep Aero on at all times and make sure you're constantly
    healed up.  Once it's all over, approach the new portal.
    Final Rest
    You'll end up on the FINAL Save Point, this one also with Gummi access.  
    --This would be a great time to finish any sidequests you may have forgotten--
    --about.  You can return to this point immediately from the Gummi Ship when --
    --you're done.  Don't worry, it'll still be here when you get back.         --
    Approach the door, examine it twice.
    You probably know where to go.  Approach the Spooky Cave.  After the cutscene,
    approach Riku.  Oops.
    Ansem is a pain.  After beating him down for what seems like an eternity, 
    that purple health bar of his will eventually start to move.  No real 
    strategy or tactics here, just a continual beatdown.  It also helps to scream 
    out, "Stop Blocking You Pansy!" every couple of seconds.
    After he's fallen, prepare yourself (not your buddies as much) for the final 
    battle, and then head to the crack in the island.  I recommend having Aero and 
    Cure in your quick menu, and nothing but Elixirs in your item bucket.
    The Final Battle
    Hey, you know this battle!  Maintain the same strategy with Darkside you used 
    before; this is nothing new.  Okay, so he's taller than you remember.
    Once he's fallen again, Ansem will attack for one last go around.  Same
    basic strategy as before, except this time you're friendless.  Watch out
    for his charge attacks (Dodge Roll), and don't be afraid to use one or more
    of your special attacks on him.  Keep those Elixirs handy.
    In his third form, treat it like any other air battle; stay close, whack away,
    keep Aero on all the time.  After the last battle, this one should be a piece
    of cake (no Elixirs used here, only Cured 2-3 times).
    After that battle, you're in the darkness.  Whack away at the beasties that
    come at you (lots of Health and Magic), then once they're gone, smack the 
    little nodule that forms.
    In the next area, beat down all the little wisps on the creature, grabbing
    items and powerups as you need them.  Once that's done, head into the portal.
    Here, you'll find Goofy, and a ton of those large ball Heartless.  Stay
    alive, kill the Heartless, and smack the node to get out.
    Here, beat the giant demon head down (ignore Goofy; he'll get knocked out 
    constantly at this point) and before entering the portal once it's dead, head
    low and have a wisp smackdown.  
    You know the routine here; it's just a couple of Envy Devils in pitch
    blackness,  no worries.  Donald joins up, so smack them down and hit the node
    to leave.
    Back out, go beat up the little sad face, and prepare for the final, final,
    final battle.  Ansem has healed up from the last time, so just go do it 
    again.  It's a little harder than last time, as he's got a new attack or two,
    but for the most part, just keep the same strategy (Aero, Cure, Smash).  At
    around level 45, it's a long but doable battle, I needed 3-4 Elixirs.  At 
    level 65, I used no Elixirs and rarely even had to cure.
    And with that, it's all over but the credits, which are worth sticking around
    for (even the staff roll and beyond it, it's not over until you see "The 
    The bonus movie is clearly marked, "Special Secret".  You can't miss it if
    you got it.
    III.  Side Quests
    =A. 100 Acre Wood=
    Traverse Town, Mystic House
    In the Mystic House, examine the book that Cid repaired, and you'll shrink 
    down into its pages.  Move over to the small stick house to enter the 100 
    Acre Wood.
    Approach to chat with Kuma no Pooh-San, and once that's over, you can leave
    to the storybook in any direction.  From there, only one other location is 
    Pooh's Home
    Inside the home, Pooh, as usual is out of hunny, so leave as he does.  As you
    do, Owl will speak with you, and you'll go back to the Storybook.  From there,
    you can go back to the compass to exit, but as you find pages, more will open
    up, such as...
    Pooh's Hunny Tree
    As you approach Piglet here, you'll scare him.  Go behind the tree, and wait
    a minute, and Piglet will reappear.  Sneak up on him from behind, and you can
    finally talk to him.  After that, talk to Pooh, select the first option, and
    play the Hunny minigame.  Do you like frustration?  Sure you do!  Just bash
    the bees, and if you score well enough, you'll get an item for your trouble.
    Another page is now open, so move on.
    Rabbit's Howse
    Head behind the tree for a cutscene, then go through the front door.  Once 
    inside,examine the pot near the roof to find Rabbit's Hunny.  Once that's done
    go ahead and leave...but you'll be stopped for an emergency.  If you've ever
    read the books or seen the movies, you know what's happened here.  Talk to
    Rabbit, then go around back and talk to Pooh.  From there, you get to play
    a game of Tigger Block.  Select the bottom option while Tigger is airborne to
    block him.  After that, head back into Rabbit's house, then go to Pooh to
    free him and open the next area.
    Pooh's Swing
    After the cutscene, go and save Eeyore by swimming up to him.  From there, 
    lead Pooh to the swing by targeting him to have him follow you.  Lead him to
    all three Hunny pots, then to the swing.  Once he's up there, use R1 when Owl 
    drops his wings each time to increase Pooh's speed, then launch him into the 
    forest.  He should land on Rabbit's branches, revealing Eeyore's tail.  This
    will also upgrade Stop, and reveal use page for you.
    Giant Pot
    Another mini-game as you approach Tigger and Roo, then talk to them.  After
    a couple of rounds, talk to Roo, and you'll get another game of catch the
    apples.  Another timing game, just smack them as they fall.  There's an AP Up
    inside the chest when you're done.  From there, talk to Tigger, then go to
    the lever and have both Tigger and Roo bounce you into the trees for more
    items.  At this point, you can go ahead and leave, and the final page will
    be opened up.
    Muddy Glen
    Approach Pooh for the first cutscene, then lock on and have him follow you
    out of his little path.  Look inside the tree in the middle to find Eeyore, 
    then lead Pooh to Roo (on the tree branch), then talk to Roo, go talk to 
    Rabbit, ride the current upwards to see Piglet, Fire the beehive down into the 
    trunk, talk to Owl, talk to Tigger, clear the spiderwebs, lead Pooh to the 
    flowers, through the log, and to the next set of flowers to Piglet.  From 
    there, talk to Piglet, and you're done.
    =B. Olympus Coliseum: Hades Cup=
    Talk to Phil, and select the Hades cup, the fourth choice out of five.  There
    are 49 battles to fight.  Not only that, but the difficulty of all the 
    enemies has been ramped way up, so it's a nightmare.  I went in at Level 56,
    able to take out any non-Fat enemy with one hit.
    Battles of Note:
    44th Place Battle: Yuffie - New Shield
    40th Place Battle: Behemoth (full, just like the boss) - Fire Upgrade
    37th Place Battle: Guard Armor
    34th Place Battle: Stealth Sneak
    30th Place Battle: Cerebus - Thunder Upgrade
    24th Place Battle: Guard Armor (upgraded)
    20th Place Battle: Cloud and Leon - New Keychain
    10th Place Battle: Hades - Gravity Upgrade, Ansem Report 7
      Finally, something new.  He's amazingly tough to beat, and it will take an 
    eternity of strikes before you even get the purple health bar to move a bit.
    Just keep healing yourself and, attack from the rear when possible.  When
    he starts shaking his hands and moving towards the center of the ring, he's
    invincible, and about to start a rotating fire attack, so stay close and to
    his front or back, then circle as he does.
    7th Place Battle: Stealth Sneak and 3 Envy Devils
    4th Place Battle: 2 Stealth Sneaks
    1st Place Battle: Rock Giant
      Wow.  He's big.  He's bad.  He's ugly.  He's a piece of cake.  Pick a foot,
    start thwacking.  When he raises a foot or rears back for his ground-smashing
    attack, jump and glide until it's over.  
    =C. Cleaning Up, Prepping Up=
    Looking for those odd-numbered Ansem Reports?  1, 3, 5, and 9 are in the
    posession of Aeris, who's in the Hollow Bastion library.  Head up the stairs
    there for a quick cutscene as well, and talk to Belle for a new weapon.  
    Number 7 is found in the middle of the Hades Cup, covered above.
    Trying to get items for the Item Workshop.?  Try the Portals section of End of 
    the World (covered below).  Specific creatures are waiting in each portal, 
    just hit the ones you need.  Readily spawning Envy Devils and Angel Stars are 
    right behind the FINAL save, detailed below.  Mushrooms?  Spawning randomly 
    outside the tent in Deep Jungle (save, check, reset, repeat).
    IV.  Game Lists
    =A. Trinity Marks=
    Trinity Jump (Blue) - 17
    Traverse Town, First District, near main entrance - Munny
    Traverse Town, First District, in front of cafe - Postcard
    Traverse Town, Third District, upper hallway - Camping Set
    Traverse Town, Third District, inside Mystical House - Mega-Ether
    Wonderland, Lotus Forest, Near Mushrooms - Potion, Ether, Tent
    Wonderland, Lotus Forest, Next to Pond after pushing the rock - Camping Set
    Olympus Coliseum, Coliseum Gates - Dalmatians 22-23-24
    Olympus Coliseum, Coliseum Gates - Mythril Shard
    Deep Jungle, Camp - Dalmatians 34-35-36
    Deep Jungle, Climbing Trees - Dalmatians 31-32-33
    Agrabah, Bazaar - Mega Ether, Munny
    Agrabah, Silent Chamber - Thunder G
    Monstro, Mouth (after water level changes) - Cottage, 2 Potions
    Monstro, Throat
    Monstro, Chamber 5, lowest area
    Hollow Bastion, Dungeon - Mega-Ether, Mega-Potion, Cottage
    Hollow Bastion, Castle Gates, just after elevator ride - 2 Cottage, Megalixir
    Trinity Smash (Red) - 6
    Traverse Town, First District, behind Item Shop - Dalmatains 4-5-6
    Traverse Town, Second District, alley behind Hotel in water - Passage
    Traverse Town, Second District, above Gizmo Shop - Passage
    Agrabah, Treasure Room - Mythril Shard
    Halloween Town, Oogie's Manor, just inside the front door - Mythril Shard
    Hollow Bastion, Castle Entrance, Upper Level
    Trinity Tower (Green) - 9
    Traverse Town, First District, Accessories Shop - Passage
    Wonderland, Rabbit Hole
    Wonderland, Bizarre Room, Fireplace
    Olympus Coliseum, Coliseum Gates
    Deep Jungle, Treetop (hard to see!)
    Agrabah, Plaza, Storeroom - Power Up
    Monstro, Mouth, On top of ship (need Glide or High Jump) - Mythril Shard
    Neverland, Hold, room above shelf
    Hollow Bastion, Library
    Trinity Shove (Yellow) - 4
    Traverse Town, Third District, behind Mystical House
    Olympus Coliseum, Lobby
    Agrabah, Cave of Wonders
    Neverland, Hold, room near brig
    Trinity Detect (White) - 10
    Traverse Town, Sewers - Orichalcum
    Wonderland, Forest, Hidden Area (through the painting)
    Olympus Coliseum, Coliseum Gates
    Deep Jungle, Cave Beyond Waterfall (where the lock was)
    Agrabah, Cave of Wonders
    Monstro, Chamber 6, behind "stairs" at bottom
    Atlantica, Triton's Palace
    Halloween Town, Moonlight Hill
    Neverland, Deck
    Hollow Bastion, Rising Falls - Firaga-G
    =B. 99 Missing Dalmatians=
    1-2-3: Traverse Town, Third District
           Behind Mystical House (need Glide)
    4-5-6: Traverse Town, Second District
           Trinity Smash behind Item Shop
    7-8-9: Traverse Town, First District
           Item Workshop., in a chest
    10-11-12: Traverse Town, Sewers
              Near the stairs going up
    13-14-15: Wonderland, Queen's Castle
              Red Chest, through the ceiling exit
    16-17-18: Wonderland, Forest
              Blue Chest, in the trees
    19-20-21: Wonderland, Mad Hatter's Tea Party
              High area, can only get there from high exit in Forest (need Glide)
    22-23-24: Olympus Coliseum, Coliseum Entrance
              Trinity Jump Mark
    25-26-27: Deep Jungle, River
              Near a climbing vine
    28-29-30: Deep Jungle, High Jungle
              Along the tree branches
    31-32-33: Deep Jungle, Climbing Trees
    	  Trinity Jump, Near the exit
    34-35-36: Deep Jungle, Camp
              Trinity Jump, Near camp entrance
    37-38-39: Agrabah, Main Street
              In Aladdin's Home
    40-41-42: Halloween Town, Bridge
              Above the moat, left side
    43-44-45: Neverland, Clock Tower
              Behind your starting location
    46-47-48: Agrabah
              Palace Gates, up high, need High Jump
    49-50-51: Agrabah, Cave of Wonders
              First area, on pedestal, need Glide
    52-53-54: Agrabah, Treasure Room
              Activate crystal (must have Aladdin)
    55-56-57: Monstro, Chamber 3
              Near upper exit to Area 6
    58-59-60: Wonderland, Queen's Castle
              Chest, through the pot in the Bizarre Room
    61-62-63: Hollow Bastion, Laboratory
              Come back after everything is clear
    64-65-66: Halloween Town
              Crypt Yard, use the doors next to the platform in the Moonlight Hill
    67-68-69: Halloween Town, Guillotine Plaza
              Underneath the stairs of the house w/doorbell
    70-71-72: Halloween Town, Guillotine Plaza
              In large pumpkin statue, jump & Glide X 3 to reach
    73-74-75: Monstro, Mouth
              Red chest, after water level changes
    76-77-78: Monstro, Chamber 3
              Uppermost platforms, High Jump/Glide make it easy
    79-80-81: Monstro, Chamber 5
              Chest on barrel in high area, just off of high exit to Area 3
    82-83-84: Neverland, Hold
              In the middle of the large room next to brig, need Fly
    85-86-87: Neverland, Hold
              Behind Trinity Shove door
    88-89-90: Neverland, Captain's Cabin
              On the bed
    91-92-93: Hollow Bastion, Rising Falls
              Along low water
    94-95-96: Hollow Bastion, Castle Gates
              After emblem door opened, jump on red-switch moving elevator
    97-98-99: Hollow Bastion, High Tower
              Floating chest, Gravija to get it down
    ?? - ?
    ?? - ?
    ?? - Thundara-G
    ?? - Mythrol Shartd
    ?? - Torn Page
    ?? - Mythril
    ?? - Megalixir
    =C. 100 Acre Wood Pages=
    Agrabah, Cave of Wonders, in a chest
    Atlantica, Ariel's Grotto
    Halloween Town, Research Lab, on bookshelf
    Monstro, Chamber 6, high platforms, take high exit from 3/6, Glide
    One of the Missing Dalmatian triplets (claim in the Dalmaitain House in TT)
    =D. Heartless List=
      These are your standard, tiny, easy-to-kill Heartless.  They're everywhere.
      Drop: Lucid Shard (Suki to Oru Kakera)
      Your second standard Heartless, they wear helmets and are a bit harder to
      Drop: Spirit Shard (Touki no Kakera)
    Large Body:
      The standard "fat" Heartless.  Impenetrable from the front, but weak from
      the back, jump and smack them up top for easy hits from the front as well.
      Drop: Spirit Shard (Touki no Kakera)
    Red Nocture:
      The red, Orko-looking flying Heartless with a Fire affinity.  Blizzard is
      quite lethal.
      Drop: Blaze Shard (Moe Agaru Kakera), Fira Ring
    Blue Rhapsody:
      The blue, Orko-looking flying Heartless with an Ice affinity.  Fire them.
      Drop: Frost Shard (Toutetsuku Kakeru)
    Yellow Opera:
      The yellow, Orko-looking flying Heartless with a Thunder affinity.  Smack
      Drop: Thunder Shard (Todoroku Kakera)
    Green Requiem:
      The green, Orko-looking flying Heartless with a Cure affinity.  Do not use
      magic on them, just beat them down.
      Drop: Bright Shard (Uruoi no Kakera)
      Grey Monkey Heartless.  No tips here.
      Drop: Power Shard (Riki no Kakera), Protera Chain
      Yellow-brown monkey Heartless.  Avoid the bananas, you'll slip and drop cash
      if you hit them.
      Drop: Power Shard (Riki no Kakera)
    Air Soldier:
      Flying, makeshift-wing Soldiers.  Have a brown hat with a propeller.
      Drop: Spirit Gem (Touki no Maishi)
      Turban-wrapped, sword-wielding Heartless.
      Drop: Blaze Gem (Moe Agaru Maishi)
    Fat Bandit:
      A fire-breathing, flame-retardant Large Body.  Hit them from the back or top.
      Drop: Blaze Gem (Moe Agaru Maishi)
    Pot Spider:
      Spider legs sticking out of a pot.  Simple enough.
      Drop: Mythril Shard (Mythril no Kakera)
    Barrel Spider:
      See "Pot Spider", replace "Pot" with "Barrel"
      Drop: Mythril Shard (Mythril no Kakera)
    Search Ghost:
      Flying, half-put-together ghosts with one eye dangling out.
      Drop: Bright Gem (Uruoi no Maishi)
    Sea Neon:
      Small, jellyfish-like water Heartless.
      Drop: Frost Gem (Toutetsuku no Maishi)
    Sheltering Zone:
      Giant Sea Neon, releases Sea Neons when killed.
      Drop: Frost Gem (Toutetsuku no Maishi)
    Screw Diver:
      Green, merman Heartless.
      Drop: Thunder Gem (Todoroku no Maishi)
    Aqua Tank:
      Big, blue fish Heartless.  Often seen carrying Screw Divers.
      Drop: Thunder Gem (Todoroku no Maishi)
    Wight Knight:
      Mummy heartless with long arms and legs.
      Drop: Lucid Gem (Suki to Oru Maishi)
      Purple, flying, Gargoyles.
      Drop: Lucid Gem (Suki to Oru Maishi)
      Standard class bane of good-hearted sea merchants everywhere.
      Drop: Power Gem (Riki no Maishi)
    Air Pirate:
      Purple-winged, blue flying buccaneers.
      Drop: Power Gem (Riki no Maishi)
      A flying miniature battleship, with a pirate Heartless at the helm.  Fires
      salvos of missiles regularly, best to take out early in any battle.
      Drop: Power Gem (Riki no Maishi)
    Dark Ball:
      Dark, round balloon-shaped evil things.  Disappear and reappear with a 
      spell attack on top of you.
      Drop: Suki to Oru Kesshou (Chance Crystal)
      Large, armored Heartless carrying a mean-looking shield that shoots at
      you.  Attack only from the side or rear, away from the shield.
      Drop: Bright Crystal (Uruoi no Kesshou)
      Purple-orange beasts that swoop on you from up high.
      Drop: Power Crystal (Minagiru Crystal)
      Floating, wizard-hat wearers.  Cast and absorb elemental spells, best to
      fight with physical attacks.
      Drop: Shiny Crystal (Kirameku Crystal)
      A, well, a behemoth.  A mini-boss that shows up regularly, attack his horn
      by either waiting until he bends over or climb up his backside.
      Drop: Mythril Shard (Mythril no Kakera), Mythril
    Envy Devil:
      The toughest regular Heartless in the game, uses both physical and dark
      magic attacks.  Handle with care.
      Drop: Gale (Fuki Areru Kaze)
    Angel Star:
      A white, flowing, floating wizard that will cast all manner of spells at
      you and guard very frequently.
      Drop: Gale (Fuki Areru Kaze)
    White Mushroom:
      A white mushroom with a red cap, drops special items when attacked with
      certain magics, disappears after losing some damage.  Watch its actions
      to determine what to do. 
      Drop: Mystery Goo (Mitasareru Hizuku)
        Shivering: Fire
        "Bring it on": Blizzard
        Light Overhead: Thunder
    Black Fungus:
      A tough black mushroom with a purple cap, tough but possible to kill.  Turns
      black-and-white on occasion, becoming invincible to all attacks.
      Drop: Mystery Goo (Mitasareru Hizuku)
    Real Truffle:
      A blue mushroom with a yellow cap, can be supposedly killed with a jump
      attack for special items.
      Drop: Mystery Goo (Mitasareru Hizuku)
    =E. Item Workshop=
    1. Cabin (I)          2 Bright Shard (Uruoi no Kakera) - Green Requiem
                          3 Blaze Shard (Moe Agaru Kakera) - Red Nocture
    2. Elixir (I)         2 Blaze Shard (Moe Agaru Kakera) - Red Nocture
                          2 Frost Shard (Toutetsuku Kakeru) - Blue Rhapsody
                          2 Thunder Shard (Todoroku Kakera) - Yellow Opera
                          4 Mythril Shard (Mythril no Kakera) - Chests
    3. Energy Bangle (A)  2 Power Shard (Riki no Kakera) - Power Wild
                          1 Frost Shard (Toutetsuku Kakeru) - Blue Rhapsody
    4. Power Chain (A)    2 Spirit Shard (Touki no Kakera) - Soldier
                          2 Power Shard (Riki no Kakera) - Power Wild
    5. Engineer Piece (A) 2 Spirit Shard (Touki no Kakera) - Soldier
                          1 Thunder Shard (Todoroku Kakera) - Yellow Opera
    6. Dark Ring (A)      2 Lucid Shard (Suki to Oru Kakera) - Shadow
                          1 Bright Shard (Uruoi no Kakera) - Green Requiem
                          2 Mythril Shard (Mythril no Kakera) - Chests
    7. MegaPotion (I)     1 Blaze Gem (Moe Agaru Maishi) - Bandit
                          1 Frost Gem (Toutetsuku no Maishi) - Sea Neon
                          1 Thunder Gem (Todoroku no Maishi) - Aqua Tank
                          2 Mythril Shard (Mythril no Kakera) - Chests
    8. AP Up (I)          3 Spirit Shard (Touki no Kakera) - Soldier
                          2 Spirit Gem (Touki no Maishi) - Air Soldier
                          3 Mythril - Chests
    9. Angel Bangle (A)   3 Spirit Shard (Touki no Kakera) - Soldier
                          3 Power Shard (Riki no Kakera) - Power Wild
                          3 Bright Gem (Uruoi no Maishi) - Search Ghost
    10. Magic Brace (A)   3 Blaze Shard (Moe Agaru Kakera) - Red Nocture
                          3 Frost Shard (Toutetsuku Kakeru) - Blue Rhapsody
                          3 Thunder Shard (Todoroku Kakera) - Yellow Opera
                          2 Mythril - Chests
    11. Buster Chain (A)  3 Power Shard (Riki no Kakera) - Power Wild
                          1 Power Gem (Riki no Maishi) - Pirate
                          1 Lucid Gem (Suki to Oru Maishi) - Wight Knight
    12. Master Piece (A)  3 Lucid Shard (Suki to Oru Kakera) - Shadow
                          2 Lucid Gem (Suki to Oru Maishi) - Wight Knight
                          2 Spirit Gem (Touki no Maishi) - Air Soldier
    13. Mega Ether (I)    3 Blaze Gem (Moe Agaru Maishi) - Bandit
                          3 Frost Gem (Toutetsuku no Maishi) - Sea Neon
                          3 Thunder Gem (Todoroku no Maishi) - Aqua Tank
                          5 Bright Shard (Uruoi no Kakera) - Green Requiem
                          1 Bright Crystal (Uruoi no Kesshou) - Defender
    14. Guard Up (I)      5 Lucid Shard (Suki to Oru Kakera) - Shadow
                          3 Lucid Gem (Suki to Oru Maishi) - Wight Knight
                          1 Suki to Oru Kesshou (Chance Crystal) - Dark Ball
                          1 Mystery Goo (Mitasareru Hizuku) - Black Fungus
    15. Gaia Bangle (A)   5 Power Shard (Riki no Kakera) - Power Wild
                          3 Power Gem (Riki no Maishi) - Pirate
                          1 Bright Crystal (Uruoi no Kesshou) - Defender
    16. Rune Brace (A)    2 Blaze Gem (Moe Agaru Maishi) - Bandit
                          2 Frost Gem (Toutetsuku no Maishi) - Sea Neon
                          2 Thunder Gem (Todoroku no Maishi) - Aqua Tank
                          3 Mythril - Chests
    17. Service Heart (A) 3 Spirit Shard (Touki no Kakera) - Soldier
                          3 Power Shard (Riki no Kakera) - Power Wild
                          1 Power Crystal (Minagiru Crystal) - Wyvern
    18. Three Stars (A)   3 Blaze Shard (Moe Agaru Kakera) - Red Nocture
                          3 Frost Shard (Toutetsuku Kakeru) - Blue Rhapsody
                          3 Thunder Shard (Todoroku Kakera) - Yellow Opera
                          1 Orichalcum - Chests
                          1 Shiny Crystal (Kirameku Crystal) - Wizard
    19. Last Elixir (I)   5 Bright Shard (Uruoi no Kakera) - Green Requiem
                          3 Bright Gem (Uruoi no Maishi) - Search Ghost
                          1 Bright Crystal (Uruoi no Kesshou) - Defender
                          1 Shiny Crystal (Kirameku Crystal) - Wizard
                          2 Gale (Fuki Areru Kaze) - Angel Star
    20. Power Up (I)      5 Power Shard (Riki no Kakera) - Power Wild
                          3 Power Gem (Riki no Maishi) - Pirate
                          1 Power Crystal (Minagiru Crystal) - Wyvern
                          1 Mystery Goo (Mitasareru Hizuku) - Black Fungus
                          2 Orichalcum - Chests
    21. Brave Chain (A)   5 Spirit Shard (Touki no Kakera) - Soldier
                          3 Spirit Gem (Touki no Maishi) - Air Soldier
                          1 Suki to Oru Kesshou (Chance Crystal) - Dark Ball
    22. Force Brace (A)   2 Shiny Crystal (Kirameku Crystal) - Wizard
                          1 Mystery Goo (Mitasareru Hizuku) - Black Fungus
                          3 Orichalcum - Chests
                          1 Gale (Fuki Areru Kaze) - Angel Star
    23. Crystal Crown (A) 3 Suki to Oru Kesshou (Chance Crystal) - Dark Ball
                          3 Power Crystal (Minagiru Crystal) - Wyvern
                          3 Shiny Crystal (Kirameku Crystal) - Wizard
                          3 Bright Crystal (Uruoi no Kesshou) - Defender
    24. Ribbon (A)        5 Blaze Gem (Moe Agaru Maishi) - Bandit
                          5 Frost Gem (Toutetsuku no Maishi) - Sea Neon
                          5 Thunder Gem (Todoroku no Maishi) - Aqua Tank
                          5 Bright Gem (Uruoi no Maishi) - Search Ghost
                          3 Gale (Fuki Areru Kaze) - Angel Star
    25. Ultima Weapon     5 Lucid Gem (Suki to Oru Maishi) - Wight Knight
                          5 Power Gem (Riki no Maishi) - Pirate
                          5 Thunder Gem (Todoroku no Maishi) - Aqua Tank
                          3 Mystery Goo (Mitasareru Hizuku) - Black Fungus
                          3 Gale (Fuki Areru Kaze) - Angel Star
    I: Item
    A: Accessory
    =F. Bonus Movie=
    From what I've seen via several sources, the following are required to see the
    bonus movie at the end of the game:
      All 99 Dalmatians recovered (and all prizes collected from the house)
      All 10 Ansem Reports
      All 100 Acre Wood pages, world complete (book has cover, no lock)
      All 4 Olympus Coliseum Cups (only team cups required)
    I had the above, plus all Trinity Marks, and Sora's Ultimate Weapon.
    =G. Weapons=
    Kindgdom Key: STR +3 - Default Weapon
    Mage's Staff: STR +1 - Default Weapon
    Morning Star: ? - Traverse Town Item Shop
    Warhammer: ? - - Traverse Town Item Shop
    Knight's Shield: STR +1 - Default Weapon
    Smasher: STR +3 - Traverse Town Item Shop
    Stout Shield: ? - Traverse Town Item Shop
    =H. Items=
    Usable Items
    Potion: Restores 30 HP
    Hi-Potion: Restores 60 HP
    Elixir: Fully restores HP/MP
    Non-Usable Items
    Pretty Stone
    Mythril Shard
    Gummi Parts
    =I. Accessories=
    Protect Chain:  DEF + 1
    Brave Warrior: HP + 3, STR + 1
    Fira Ring: DEF + 2, Reduces fire damage 20%
    =J. Abilities=
    Dodge Roll: AP 1
      Dive and roll to evade attack by pressing Square.
    Combo Plus: AP 1
      Adds an extra hit to your standard ground combo.
    Rocket: AP 1
      Leap at an airborne enemy and attack with shield.  Cost 1MP.
    =K. Traverse Town Postcards= 
    - Behind the accessories shop, in the blue safe (can't be unlocked until you
      have Donald and Goofy)
    - Use the Trinity Jump in front of the cafe in the First District.
    - Examine a poster on the wall of the Item Workshop
    - Hit the fan in the Item Shop
    - On top of the "Boots and Shoes" shop in 2nd District (need High Jump)
    - In the 3rd District, cast Thunder on the exposed wire, then in the Gizmo 
      Shop, step on all three buttons, then examine the clock (2 Postcards)
    - In Geppetto's shop, examine the pot on far end of the shelf.
    1 - Cottage
    2 - Mythril Shard
    3 - Mega-Potion
    4 - Mega-Ether
    5 - Mythril
    6 - Elixir
    7 - Megalixir
    8 - Orichalcum
    =L. Deep Jungle Camp Research=
    Research Note 1: (Recipe for Ether) Ingedients: Potion
    Research Note 2: (Recipe for Ether) Ice the Ingredient
    Research Note 3: (Replication Experiment) Replicating Items
    Recipe Card 1: Light the Stove.  Be careful.
    Recipe Card 2: Put the Potion in the pot quickly.
    Once all notes and cards have been found, go to the experiment table, with a 
    potion in Sora's item list, then examine it.  Ice the table, and you'll get
    two Ethers.  Go to the stove, hit it to open it, then examine the kettle.
    Target the stove, Fire it, and you'll get a Hi-Potion.
    IV.  Administrivia
    All information comes from either the game itself, the manual, or my own head
    GameFAQs KH board users windeboi and cat for their posts which helped greatly
    through some sticking points.
    K-Mouse Game Pages, http://www5a.biglobe.ne.jp/~kobakan/, for filling out
    my own lists in Section III, as well as speeding up my final pass through
    Traverse Town.
    http://www5b.biglobe.ne.jp/~tororonn/king/, for pointing out the now 
    blindingly obvious location of the Ansem Reports, and for filling out the
    drop list.
    Contacting Me:
    If you have any corrections to what has already been covered in this guide so
    far,  please send a note to faqs@gamefaqs.com for inclusion in the next 
    Please do not ask if you can display this guide on your own site.  The answer
    is no.
    If you need additional gameplay help or advice, do not mail me about it.
    Instead, I recommend the GameFAQs message board for this title:
    Copyright Notice:
    This document is Copyright 2002 Jeff "CJayC" Veasey. It may be not be
    reproduced under any circumstances except for personal, private use. It may not
    be placed on any web site outside of GameFAQs. It may not be distributed
    electronically outside of the GameFAQs web site, and it may not be distributed
    otherwise at all.  Use of this guide on any other web site or as a part of any
    public format is strictly prohibited, and a violation of copyright.

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