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    Boss FAQ by Majin Cloud

    Version: 7.5 | Updated: 10/30/02 | Search Guide | Bookmark Guide

    |------------------Kingdom Hearts - [Boss FAQ]------------------|
    |------By Majin Cloud/Marc Piniol [majincloud@hotmail.com]------|
    |-----------------Version 7.5 - October 30, 2002----------------|
    This FAQ will be spoiler free from the story, other than the names of
    the bosses given. So if you don't like tiny spoilers - then don't look
    anymore beyond the point of where you are at in the game....
    |----------Table of Contents---------|
    1.) Introduction
    2.) Boss FAQ Explanation
    3.) Dream Awakening
          A. Darkside Heartless I
    4.)  Destiny Islands
          A. Wakka
          B. Selphie
          C. Tidus
          D. Riku
          E. Tidus, Wakka, Selphie
          F. Darkside Heartless II
    5.) Traverse Town
          A. Leon (Squall)
          B. Guard Armor
    6.) Wonderland
          A. Army of Cards
          B. Trickmaster
    7.) Olympus Coliseum
          A. Preliminaries
          B. Cloud
          C. Cerberus
    8.) Deep Jungle
          A. Jaguar Encounters
          B. Clayton and Stealth Sneak
    9.) Traverse Town
          B. Opposite Armor
    10.) Olympus Coliseum - Phil Cup
          A. Phil Cup
    11.) Agrabah
          A. Pot Centipede
          B. Cave of Wonders' Tiger Head
          C. Jafar
          D. Jafar in Genie Form
    12.) Monstro
          A. Parasite Cage I
          B. Parasite Cage II
    13.) Olympus Coliseum - Pegasus Cup
          A. Pegasus Cup
          B. Leon and Yuffie
    14.) Atlantica
          A. Shark Encounters
          B. Ursula with her Electric Eels
          C. Gigantic Ursula
    15.) Halloween Town
          A. Lock, Shock, Barrel
          B. Oogie Boogie
          C. Giant Oogie Boogie
    16.) Neverland
          A. Anti-Sora
          B. Captain Hook
    17.) Olympus Coliseum - Hercules Cup
          A. Hercules Cup
          B. Hercules
    18.) Hollow Bastion
          A. Riku
          B. Maleficent
          C. Dragon Maleficent
          D. Riku II
    19.) Hallow Bastion Revisited
          A. Behemoth
    20.) Olympus Coliseum - Hades Cup
          A. Hades Cup
          B. Rock Titan
          C. Hades
          D. Cloud and Leon
          E. Cerberus
          F. Behemoth
          G. Yuffie
    21.) End of the World
          A. Chernabog
          B. Ansem
          C. Darkside Heartless III
          D. Ansem II
          E. World of Chaos
          F. Artillery: Small and Large
          G. Face
          H. Main Core
          I. Final Ansem
    22.) Optional Bosses
          A. Phantom
          B. Kurt Zisa
          C. Ice Titan
          D. Sephiroth
    23.) Boss Information
    24.) My Kingdom Hearts Stats
    25.) Version Update History
    26.) Closing/Copyrights
    27.) Credits and Thanks
    28.) Kingdom Hearts Links
            1.)	Introduction
     Kingdom Hearts is just one awesome game that I have ever had the
    pleasure of playing. That's why I want to take some time, to pay some
    homage to Kingdom Hearts and contribute my part to help out other
    Kingdom Heart gamers/lovers (or just people who need some damn help) on
    some of the harder parts of the game, with that being said - I'll help
    give tips and FAQs on some boss strategies so it'd be easier to defeat
    those pesky, yet creative bosses. Also, I've stated this earlier but
    just to reinforce what I've said, this FAQ will be absolutely spoiler
    free from the story and still give you help on the bosses, granted some
    of the boss names might be a spoiler but hey if you want help....you
    want help! Also I want to let everyone know that the boss strategies
    given are on Normal mode, all the bosses on Expert mode have the same
    strategies, and it is just of course a little bit harder since it is on
    Expert (duh!).
    I also want to add that these strategies are from my own perception on
    how I fought these bosses my first time through. The difficulties are
    of how I thought to be, although the difficulties will vary from person
    to person seeing that someone may be more leveled up then another. So
    these are just set at the level I faced them, in terms of difficulty.
    So without further ado, here is the Kingdom Hearts Boss FAQ!
            2.)	Boss FAQ Explanation
        Before we get to the nitty gritty I must first explain a few things
    that'd help out when facing bosses. So I'll give a list of steps that
    would be most helpful when facing hard to beat bosses:
    .	Level Up: This is always a must in every RPG game, and same goes
    for KH. Leveling up is easy to do while you run around most of the
    worlds, instead of avoiding confrontations simply go all out and fight
    - it gets easier as you level up and become even stronger. Also taking
    trips back to Traverse Town after completing a world and fighting some
    more Heartless, is a nice easy way to level up and gain more munny.
    .	HP Balls: Some bosses drop these wonderful things after you
    "stun" them a bit with multiple whacks to them. You'll see stars around
    its head and the HP balls will come flying out. You have a choice to
    either run around and collect all you can to help fill up your health
    gauge or continue the attack on the boss. If you have the ability
    "Treasure Magnet" equipped to anyone in your party then you don't have
    to run or move around far.
    .     Tech Hits: These are performed when you and the enemy strike at
    the same time, hopefully luck will be on your side and the attack will
    both reflect and make the enemy stunned for a bit leaving them open for
    attacks. This move is also good for blocking certain attacks as well.
    You do get points though that add up to your stats and in the
    experience points as well, to make you level up.
    .	Stock Up: My strategy before going into any boss battle is to
    make sure your characters item list is full with potions, ether,
    elixirs, megapotions, megaelixers, etc. Never go into a battle not
    knowing if the boss is easy or not, without stocking up on all of these.
    I for one, make sure I have a lot of potions with Sora, Donald with
    half and half (ether and potions), and Goofy with potions (regular
    potions, megapotions, ether, etc.). Also, after every world it's nice
    to go back to Traverse Town and pay a visit to the Item Shop in the
    First District to make sure your potion supply (or anything else) isn't
    .	Equipment Check: Make sure you always a step ahead in the
    equipment department with either buying, synthesizing items, or
    obtaining new keyblades from each world. It is also nice to level off
    different characters with defensive equipment as well.
    .     Save Points: This is must just in case you don't win the first
    time. If you feel a boss battle is coming, and they give you ample
    opportunity to do so in Kingdom Hearts, go a save....SAVE! Not only
    does it replenish your MP and HP, but it saves your game just in case
    you need to continue. Also, if you can't hack the enemies in the area
    or having trouble with a boss, then you can use the save point to
    teleport to the Gummi Ship to go elsewhere to level up a bit.
    .	Summons: If you have a summon....use it! You might want to use
    your summons early in the battle seeing that once you summon its only
    Sora and the summon in battle for awhile till the summons time runs out.
    Reason I say this is because its hard to pull off a good summon when
    your HP is low and you have no one but yourself to heal and it makes it
    a little bit hard to toggle through the menu and dismiss the summon if
    you must. Either way if you are in trouble, in the beginning or near
    the end of the fight (or you are low on health), summons come in handy.
    .	Keep Moving: Abilities equipped to different characters in your
    party are a must to keep the upper hand. You can pull off more
    offensive moves while attacking or even blocking. But while fighting
    you must keep on moving if you aren't attacking. Sora's "Dodge Roll"
    ability comes in handy a lot of times - so use it while you fight.
    .	Targeting: I really don't use this option too often but when you
    have multiple enemies in a boss fight it comes in handy, even if it
    gets tricky now and then. Targeting can of course be triggered by
    pressing the R1 button and then switching targets with the R2 and L2
    buttons. This mode also comes in handy while casting magic spells.
    .     HP Scan: You can obtain this ability fairly early in the game. It
    only cost 1 AP, and it is very useful to know when you are how well you
    are doing or how long it'll take to defeat a boss. It also works on sub
    monsters as well, nice ability to have anytime.
       With all that being said - boss fights should be a little bit easier.
    But that is easier said than done right? Well all you have to do is
    remember these important things to be successful in boss battles. #1
    always stock up in potions and other magic/health items in your item
    list with each character before a boss battle, make sure the list is
    full. #2 keep moving, the more you move, it gets harder for the boss to
    attack you, but remember to attack as well. Those are the main rules of
    Kingdom Hearts boss battles so always keep that in mind. Now onto the
    boss strategies!
             3.)   Dream Awakening
    A.) After you select your "paths" and a small crash course in fighting,
    you'll encounter a huge shadow figure....run along the stain glass
    tiles till you reach a platform - your battle begins.....
    |-------A.) Darkside Heartless I | Difficulty: Easy | HP: 240------|
    Why make a hard boss right at the beginning of the game? Well this boss
    is not hard at all. At the beginning of the fight lock onto either one
    of this huge monsters hand and keep attacking the hand by doing Sora's
    jumping and slashing combo until the huge showdown figure lowers its
    head. Then you move to its head and begin attacking that. You might
    want to fight this thing on it's side seeing that you need to dodge
    it's hand slams into the ground which releasing Shadow Heartless
    figures. You can ignore them and just keeping attacking it's hand then
    head till the fight it over.
             4.)  Destiny Islands
    A.) You get a chance to see some Final Fantasy cameos, plus duke it out
    in battle of skill. Basically gives you a chance to level up a bit and
    get a feel for the fighting system in KH. It's not necessary to fight
    them so it is optional, but it at least gives you a feel for the game.
    Each one has their own little strategy so the first person you might
    run into is Wakka....
    |------------A.) Wakka | Difficulty: Easy | HP: No HP---------------|
    Just like in FFX, Wakka uses blitzballs for a weapon. This small bout
    is fairly easy if you have a knack for timing. When he throws a ball at
    you, simply hit it back at him. Unless you just want to run in and
    start swinging at him. But you will lose the opportunity to get tech
    points early in the game, so I advise you to hit the balls back at him.
    When he gets dizzy after you hit him once, then wait till he tosses one
    ball into the air and jump hit it to hit him again. Sooner or later,
    he'll do one of his special moves which is like super blitzball toss.
    To counter this, just simply press the attack button right when he
    launches the ball. Pretty soon you'll win this match.
    B.) A little ways to the side on the dock is Selphie, make your way to
    her and talk a bit, then ask to fight a little....
    |------------B.) Selphie | Difficulty: Easy | HP: No HP-------------|
    She may be a cutie, but looks can be deceiving. She uses a jump rope as
    a weapon almost like her weapon in FFVIII, but not quite. Anyways, the
    technique here is to dodge her attacks by either jumping over her or
    running off to the side when she charges with her rope. After that, you
    can attack her all you want. It'd be easier if you can trap her in a
    corner and just keep attacking her there - cheap but resourceful. After
    awhile of that, you win.
    C.) You need to do some climbing to reach Tidus, if you remember during
    the choosing your paths at the beginning of the game, then Tidus will
    be in that area where it was shown. Run up and talk to him and ask for
    a duel....
    |------------C.) Tidus | Difficulty: Easy | HP: No HP---------------|
    Tidus is a little bit harder than the other 2, but the match can be
    easy. Just like Sora, Tidus fights with a wooden sword. Best way to
    defeat him is by dodging his strong attacks and try jumping behind him
    and while still in the air attack him so you are doing your air
    attacking combo. Also, to get some more tech points, try attacking him
    at the same time he attacks you and it will sorta reflect each others
    moves but hopefully stuns Tidus, then go and attack him some more.
    After awhile you'll win.
    D.) If you back track a little bit you can find Riku on a small
    island/hill type thing across a small wooden bridge - close to where
    you first started out helping Kairi find some things - go up to him and
    talk and ask for a duel....
    |------------D.) Riku | Difficulty: Medium | HP: No HP--------------|
    Riku is pretty tough if you don't know how to face him. You need to
    keep 2 things in mind with this battle: One, don't fall off the side -
    and Two, you need to watch out for his spring kicks after you knock him
    down. You basically need to dodge his attacks and when he jumps that's
    a good time to hit him as well. Also when he taunts you. So watch out
    for his blocks, if he blocks you once, forget about it, try to go
    behind him and attack him then. But keep attacking him while being
    cautious of his
    moves and you can get the win.
    E.) You get the option to fight all 3 of Tidus, Wakka, and Selphie
    after you finish the chores for Kairi the first time. You need to find
    Tidus where Riku was at before on the small island/hill type thing and
    ask him to fight all 3, get ready for a toughie....
    |------E.) Tidus, Wakka, Selphie | Difficulty: Hard | HP: No HP-----|
    Again this is optional, but can be fun and helpful in the long run,
    you have to just basically be resourceful and attack whoever you
    thought to be the easiest first, unless you want to work backwards and
    go from tough to easiest first - either way works fine. Hopefully you
    have enough potions; at least 1 or 2 up to this point so if you ever
    get low, use one (and be sure to run out of their way while selecting
    the potion). For me, I went for Wakka first, since he tosses blitzballs.
    You want to try to get all 3 in separate areas and not all surrounding
    you, so keep running around till you get Wakka and yourself secluded.
    You can just run up and thwack him this time, instead of playing
    baseball with him. Repeat that process till he is dazed. For Selphie,
    same thing goes as you first fought her, make sure you chose just one
    person to work on the whole time and then after they are finished chose
    one more - what makes this easier is that you can knock someone down to
    give you enough time to go and attack the other person so you can trade
    of like that as well. As soon as Selphie is dazed, it'll be easy just
    taking care of Tidus. Same goes as before, dodge and attack - after
    awhile you should come out the winner.
    F.) After you get the things Kairi needs yet again, another cutscene
    will ensue after you run around the island looking for your friends
    you'll find yourself, somewhere else and a boss battle comes....
    |-------F.) Darkside Heartless II | Difficulty: Easy | HP: 300-----|
    Same strategy as when you met this guy the first time, attack the hands
    straight up, dodging his hand slams/energy blasts and if you feel like
    it you can fend off the Shadow Heartless creatures if you need more HP
    balls. Just keep going at one of his hands and when he lowers his head
    regaining energy, go for his head. Repeat this process till you win,
    and a cutscene follows.
    Off to Traverse Town you will go....
    5.)	Traverse Town
    A.) After you do some exploring around Traverse Town and you exit the
    Accessories Shop once you go in, you'll be confronted by a guy named
    Leon, who really is Squall - and so another battle begins....
    |--------A.) Leon (Squall) | Difficulty: Easy | HP: 120------------|
    Squall errr, Leon isn't to difficult. Infect, it's not really an actual
    boss fight, he just wants to size you up a bit. I'm not sure if he'll
    stop fighting you if you run out of HP but I didn't chance it, so if
    you are low on health use a potion and not any more, should be good
    enough by now to only use 1 potion for fighting Leon the first time.
    What you want to do I strike him after he does a few attacks in a combo,
    after he is done attack him with your own combos. You can time your
    hits just right to get some tech hits if you want to. I find jumping
    onto him attacking is a nicer way to beat him as well. As soon as Leon
    has had enough a cutscene will begin and Sora will pass out.
    B.) After a discussing explaining your role in this adventure, you and
    Leon pursue a Heartless on the chase. I also want to advise you that
    you should've saved your game in the hotel room before you left, just
    in case. You want to make your way to the 3rd district and make your way
    to the center of the district. Just then Donald and Goofy will join you
    and a Heartless with armor will appear....
    |---------B.) Guard Armor | Difficulty: Easy | HP: 700-------------|
    This boss has multiple target zones. Its feet, its hands, and its
    torso/head. You could if you want take on its feet and hands and take
    them out of the action which will save you from damage most of the time.
    Once the feet are gone, go for the hands, and after the hands go for
    broke on what is remaining. After awhile of attacking it up and down
    it'll drop HP balls which you can use to stock up on your health and
    then go back to hitting it which will currently be dazed, and then it
    will come to and commence attacking again. The strategy I used was that
    I went ahead and attacked it head on, I'd jump towards its head and
    keep attacking it with combos while in the air. You have to watch out
    for its spin though, that does the most damage. Make sure you have
    enough potions to distribute among the party or just yourself, if you
    need any Donald or Goofy will give you a helping hand. Repeat the
    process and eventually you'll beat this guy.
    After a talk with Leon, Yuffie, Arieth, Donald, and Goofy, you'll be
    ready to disembark into other worlds - next stop is Wonderland....
    6.	Wonderland
    A.) After collecting enough evidence to help Alice out, the Queen tells
    you to pick the right one since there is too many. If you happen to
    collect all the evidence, which is around 5 boxes - then you shouldn't
    have a problem deciding which box to show the Queen, the odds will be 4
    out of 5. If you collected less then guess what, your odds decrease.
    When you choose a box and it was correct (if incorrect don't worry,
    you'll move on just not with Donald or Goofy's help with this mini-
    battle) then the Queen will tell you something to the fact that she'll
    hang onto Alice and then say you were the culprit. Another mini-boss
    battle begins....
    |------A.) Army of Cards | Difficulty: Easy | HP: Varies ???-------|
    Your main objective isn't the cards themselves but the tower that
    popped up that holds Alice's cage. You can either leave the cards to
    Goofy and Donald or you can fight off a few to give you more room. But
    you need to attack all 4 sides of the tower with the wheels, as soon as
    one breaks, move to another side, repeat till all 4 are broke and then
    work on the top of the tower....a few swipes and the tower crumbles and
    a cutscene begins.
    B.) After lighting the candle lights in the Bizarre Room (should just
    be the ceiling and one of the walls) go back to the entrance of the
    Bizarre Room through the Queen's Castle, (be sure to save off to the
    right before entering the Bizarre Room) as soon as you go through the
    door a small cutscene begins and you prepare for a battle....
    |-------B.) Trickmaster | Difficulty: Semi-Easy | HP: 600----------|
    Wow another huge boss, but easy to beat. All you have to watch out for
    is its ground swipes with its long arms, try to have Donald and Goofy
    distract him while you jump and attack from the side. Yeah, you must
    just to attack this boss since its pretty much high off the ground. You
    can also use the table to jump off of to jump in and attack from there
    if you are having trouble reaching this guy. If you are attacking from
    the ground, the best time to jump and hit it, is when it leans down to
    do its swipes, air combo works the best. If you want to do some magic
    feel free to, just remember to lock on to the enemy for a more
    effective hit. If you get low on health usually Goofy or Donald will
    help you out, if the run out then you must reply on yourself. Repeat
    the process and eventually you'll win.
     After you are done in Wonderland it's time to move on yet again, and
    this time it is towards Olympus Coliseum....
    7.)	Olympus Coliseum
    A.) After taking the trials test to compete in the preliminaries, you
    are faced with a string of semi-boss battles. Actually these are just
    subordinate Heartless fiends just in bigger numbers. Before you go into
    the preliminaries it'd be wise to stock up in potions so that you can
    maintain an adequate health through the long fights - you'll need it to
    face Cloud after 6 matches with the Heartless....
    Preliminaries | Difficulty: Easy
    The preliminaries consist of rounds again random Heartless minions,
    these guys are fairly easily, just beat them all and use a potion if
    needed. In other words, sorry I couldn't get a list of all the
    Heartless and their Seed Ranks with totals.
    B.) Right after the matches you face the boss, and that would be Cloud.
    I hope that you have enough potion and health left over because you are
    going to need them to win this battle. Just to let you know, you don't
    have to win the battle but it'd be nice if you did....
    |------------B.) Cloud | Difficulty: Medium | HP: 300--------------|
    Cloud can be easy if you know what you are doing and if you have some
    potions left over on you. You start the battle by first dodging Cloud's
    attacks, when he yells, get out of the way or jump to the side. After
    he attacks there, that's when you go into for your attack combo, also
    magic works well here, you should've learned thunder earlier so use it.
    Another way to attack and defend at the same time is when he yells
    attack at the same time to deflect both your attacks, he'll be stunned
    for a bit so you rush in and attack him some more. Watch out for his
    rolling attack to just jump or move to the side and attacks. It's also
    nice to keep some distance away from the each other, Donald and Goofy
    may have him distracted while you can run in and attack from the side
    or back. The ability "Dodge Roll" is a nice function to be used as well.
    Use it to get out of Cloud's slashes. Repeat, use potions if needed and
    eventually you'll beat him....if not the game resumes.
    C.) After the fight between you and Cloud is over, Cerberus literally
    steps in on the actions, you'll guys will run back into the entrance
    while Hercules saves Cloud and tried to fend off the monster. You then
    have the opportunity to save and refill your characters item lists with
    potions and ether, and whatever else you find useful. When you feel
    ready go on outside to face Cerberus....
    |------------C.) Cerberus | Difficulty: Hard | HP: 600-------------|
    This thing is huge and very tough. You might just want to focus on one
    head so auto target and keep it locked and work on one head, preferably
    one of its outside heads. To attack it, just make sure you are on the
    side of Cerberus so that when it chomps you won't be in the way, simply
    jump and do you air attack combo, and repeat that for awhile. Watch out
    for its violent stomping as well. When it spews dark liquid from its
    mouth don't be near it....run like hell and keep dodging with those
    dark orbs come close to you, trust me if you are rolling you won't get
    hit, after that he'll start spewing fireballs at you, continue to keep
    rolling, after he is done with that. You can go back to you smacking
    the head thing again, this time be careful cause Cerberus is faster is
    biting now. Heal when you can as well, Donald and Goofy should help you
    in that department, if they run out then its up to yourself to help you
    out. Also, if you are having trouble of dodging its magical attacks and
    attacking Cerberus' heads as well, then I suggest you jump onto its
    back by hoping on its leg that is extended and then onto its back close
    to its heads. Repeat the process with jumping and attacking its head,
    and dodging its dark orbs and fireballs and you'll win hopefully.
    Phil will tell you to come back later once everything is cleaned up and
    you can resume in the tournaments/cups when you please, as for now - we
    move on to Deep Jungle....
    8.)	Deep Jungle
    A.) When you first start out in this world you'll be faced with a mini-
    boss battle, a face off with the Jaguar. Now this guy is easy, he is
    just pretty quick. You face the Jaguar at least 3 times during your
    course throughout Deep Jungle and here is the tip to beat him....
    A.) Sabor, Jaguar Encounters | Difficulty: Easy
    Like I said you face the Jaguar 3 times and all 3 times are basically
    the same, except he gets pretty faster. All you have to do is simply
    dodge its attacks when it leaps at you by either jumping or use your
    dodge roll. Also you partners should help out a bit stunning them and
    you move in to attack some more. Also after you attack and send the Jag
    flying, don't let up run in on it and attack it while it is down,
    repeat this and the fight is fairly short
    B.) After you save Jane and Terk from the Heartless, you can make your
    way to the camp site via the Jungle Tunnel (where you do some tree
    branching surfing), you should end up at the campsite eventually. When
    you are there enter the tent and save, divvy up your potions and stuff
    between characters and head to the Bamboo Thicket and to the Cliff, a
    boss battle awaits....
    |---B.) Clayton/Stealth Sneak | Difficulty: Medium | HP: 250/750---|
    I find it a lot easier if you had Tarzan in your part with Sora and
    Goofy, since this battle deals with more physically. Sorry Donald you
    gotta sit this one out. When the battle begins Clayton will appear to
    be floating or being held by something invincible. Don't panic it's
    only the Sneak Suit, a Chameleon. You want to focus all your attacks on
    the Chameleon first, try to have Tarzan and Goofy distract
    Clayton/Chameleon while you attack its sides, jump attack combo I've
    found works the best. Eventually Clayton will fall off and go on top of
    the ledges and try shooting at you, don't mind him - keep working on
    the Chameleon. By now the lizard should come out of camo-stealth mode
    and show its true self. Repeat the same process of attacking it on its
    side and in the air. Soon enough you'll daze the Chameleon and it'll
    drop some HP balls. When it is still dazed continue attacking it, I've
    found it better if you corner it by one of the ledges and keep
    attacking, no room to let it breathe. Off and on the Chameleon will go
    in and out of camo-stealth but just keep doing what you have been doing,
    soon enough you beat the Chameleon and it will site there with stars
    over its head. Now it is time to work on Clayton. Use your auto-lock on
    to target him, he is probably leaping on to the ledges trying to shoot
    at you, use magic to get him and then jump up to attack him. If he is
    on the ground attack him with your combo and he'll fly against a wall
    and run up and keep doing this, if you are successful - you, Tarzan,
    and Goofy will all be attacking him at once not letting him move
    because he is sorta trapped. Repeat this and you'll come away with the
    You'll visit Tarzan's home and lock the keyhole for Deep Jungle, it's
    time to go back to Traverse Town and talk to Cid about the piece of the
    Gummi you found....
    9.)	Traverse Town
    A.) You'll talk to Cid about the Gummi in the Accessory Shop and he'll
    tell you to meet him at the Small House in the 3rd District after you
    pay a visit to Merlin and give him the book he wanted fixed. You'll
    hear the chimes of the bell tower in the 2nd District and he tells you
    to go check it out. You make your way to the 2nd District and through
    the Gizmo Shop, climb up the ladder to the roof. Fight off a couple of
    Heartless on the way as usual. Using your Red Trinity, you'll smash
    thorough the boarded up alcove where the bell is at. You'll notice a
    tug rope off to the right of it, pull on it 3 times and at the fountain
    at the start of the 2nd District will reveal the keyhole of Traverse
    Town. You might want to save and stock up on some potions for this next
    |-------A.) Opposite Armor | Difficulty: Medium | HP: 1305---------|
    Remember the huge Heartless with the Armor? Well it's back and semi-
    improved. The first fight is just like before, after that is done - the
    Guard Armor transforms into Opposite Armor, and when you see it you'll
    see why they named it this way. This time, it has to be taken down in
    sections. You can either start with its feet or hands first. Doesn't
    really matter which, but for the sake of confusion - let's start with
    its feet. If you want auto lock-on to it's feet and begin hacking away
    at them, usually it is better to hit them from the side or behind it.
    Watch out for its spinning attack it'll send you flying and takes off a
    pretty good amount of HP, when you see him charge up for this attack
    just run away till it is done, and go back in for some more. Once one
    foot is gone go for the other. After both are done, sometimes the
    Opposite Armor will break up into pieces, so it makes it a little bit
    easier but just watch out for its hands at that time. Also the Opposite
    Armor's attack will change, since it relies on its hands and torso/head
    now, it'll switch into cannon mode. This is sorta hard because when you
    try to charge it it'll back up a bit, and when it does charge up for
    its darkness blast, move the hell out of the way with dodge roll. Your
    main target is still the hands, take them out by doing your jump attack
    combo, once both are removed go for the body. The body is pretty much
    easy from here, hack and smash with your combo moves, and if you get
    too bored use the thunder magic on it. During the fight it should drop
    HP balls here and there, but keep in check with your HP as well, use
    potions if you a 1/4 low. After awhile you eventually win.
    After the battle, you'll lock the keyhole to Traverse Town, continue to
    Merlin's House if you haven't already, and after that be sure to pay a
    visit to Cid in the Vacant/Small House in the 3rd District....
    10.)	Olympus Coliseum - Phil Cup
    A.) You'll be informed that a new tournament has begun at Olympus
    Coliseum, you can either choose to go there and compete first or go to
    another world, that being Agrabah. But if you are confident then go
    onto Olympus Coliseum to compete in the Phil Cup, to be Seed One....
    Phil Cup | Difficulty: Easy
    Round One - Jungle Vice:
    Powerwild x4
    Soldier x3
    Round Two - Monkey and Magic
    Powerwild x1
    Green Requiem x2
    Red Nocturne x2
    Yellow Opera x5
    Round Three - Big Feet
    Hammerlegs x1
    Powerwild x4
    Round Four - Magic Alert
    Red Nocturne x5
    Yellow Opera x5
    Round Five - Nightwalkers
    Large Body x1
    Powerwild x5
    Round Six - Hard Hitters
    Gauntlets x1
    Blue Rhapsody x3
    Shadow x4
    Round Seven - Indomitable
    Large Body x2
    Green Requiem x6
    Round Eight - Wild Corps
    Gauntlet x1
    Hammerlegs x1
    Powerwild x4
    Round Nine - Shadow Battalion
    Armored Torso x1
    Yellow Opera x4
    Blue Rhapsody x4
    After winning the Phil Cup here, it's time to move onto Agrabah....
    11.)	Agrabah
    A.) After meeting up with Aladdin and going through series of doors to
    unlock you'll notice that Jafar has Jasmine captured. Jafar tells you
    his plan and that you won't be able to get her and same old villain
    hoopla and he'll summon your next boss....
    |--------A.) Pot Centipede | Difficulty: Semi-Easy | HP: 600-------|
    Now this fight can be difficult if you don't know what you are doing,
    plus you'll be using a lot of potions in that battle. Although, if you
    know what you are doing, then you can beat this boss fairly easily. Now
    Jasmine is captured in the middle of the pot centipede, you don't need
    to worry about harming her cause you won't. The main strategy here is
    to attack either end when its head or tail is NOT glowing. If it is
    glowing good luck, it'll deplete a lot of your HP. So patience is a
    virtue, when either end is finished glowing go in and attack. If you
    have the "Sonic Blade" ability equipped, this move is pretty effective
    if you use the combo right after it. You also have to keep in mind that
    you have other sub creatures running around, such as the spider pots.
    You'll know the battle is half over as soon there is no more spider
    pots and the Pot Centipede moves to another pat of the city, more
    spider pots will come out, but just keep repeating the steps and watch
    of for it's attacks....mainly the charge and when its tail and head
    glow, then go in for the attack. Do it correctly, and you'll win.
    B.) Shortly after the Pot Centipede encounter, you'll have to track
    Jafar down, and Aladdin's instinct tells him they went to the Cave of
    Wonders. So you must head towards the Desert and ride the Magic Carpet
    to there, but first I suggest you make a pit stop in the Agrabah
    Storage room, save and split potions and other restorers - then head
    out to the Desert. When you arrive the Tiger's Head, of the Cave of
    Wonders, comes up from the ground and is possessed by the Heartless,
    time for another boss battle....
    |-------B.) Tiger's Head | Difficulty: Semi-Medium | HP: 380-------|
    This was probably the most frustrating boss battle I've ever have my
    displeasure to be in. Not so much as it was hard, because it's pretty
    simple - but the stuff you got to do to beat the boss is annoying.
    Anyways, here is what you do. Its only damage spots are in the eyes,
    you can't jump straight from the ground and attack, instead you have 2
    choices; you can either run behind the head and wait for it to lower so
    you can jump on and run over to the eyes OR go along it's side and jump
    on it's ledge that is really the excess fur of the Tiger's Head and
    move to the eyes. That in itself is a hard task, because normally the
    Tiger's Head is spazzing out and you'll fall and have to try it all
    over again. Once you are n the head and made its way to the eyes, pick
    and eye to start out with. Do your standing attack combos on it and try
    to stay on the bridge of its nose, most of the time you would fall off
    doing your combos but if you stay in this spot there is a good chance
    you won't fall off. If you do fall off, then repeat. I really don't
    recommend using the auto-lock on cause the camera gets annoying in this
    confined area and you'll probably get confused after awhile like I was.
    To add to the frustration the Tiger's Head attacks back with eye laser
    shots which do a lot in damage - so if you are hit twice without
    healing, make sure you do (unless you are nicely leveled up). Another
    attack is that is spits out Heartless as well, the Sword Fighting Ones,
    Normal Shadow Heartless, and then the Fat Fir Breathing ones. Just keep
    getting on its head, move to the eye of your choice and attack until
    the power is gone from that eye, then work on the next. After both eyes
    are defeated you can wipe the sweat off your brow and hold a pillow to
    your mouth to curse all you want, you win.
    C.) You need to smash the pillar underneath the Treasure Room to make
    it into the Lamp Room where Afar has Genie and Jasmine. After you do
    smash the pillar make your way back to the Treasure Room and make sure
    you save before you enter, Afar awaits you....
    |-----------C.) Jafar | Difficulty: Medium | HP: 500---------------|
    Jafar is pretty easy to beat, but you also have to watch out for Genie
    as well since Jafar made the wish to help crush you guys. Just keep
    this in mind, if you see the Genie and he says something like, "I am
    sorry I am doing thing." Then get out of the way he'll smack ya. Now
    back to Jafar, your main target. You first might want to use lock on
    targeting so you can keep track of him, he'll be fairly high above the
    ground hovering so use those high steps to climb onto and do air attack
    combos on him. When he does spells and can't reach him in enough time
    to attack/stop him make sure you make your way to the center of the
    room cause his spells are like a cyclone, I got trapped in only of
    these and I couldn't escape let alone have enough time to heal myself.
    So dodge his magic spells and Genies hand smacks and keep doing air
    attack combos on him. Also, when Jafar is glowing and moving around,
    don't be afraid just go and attack him normally. Pretty soon Jafar will
    be pissed and then end the battle.
    D.) Jafar is pissed now and orders the Genie his final wish to make him
    an all powerful Genie. He grants the wish and Jafar disappears as well
    does the ground. Once you regain control of Sora, you'll then notice
    there is a huge whole with lava at the bottom. Don't jump in quite yet,
    instead make your way back to the Treasure Room and save just in case,
    always play it safe. Then head back and jump down the hole....
    |---------C.) Jafar (Genie) | Difficulty: Easy | HP: ???-----------|
    You might want to switch Aladdin for Donald for this fight if you
    haven't already, this is mainly a physical battle. This is a
    breeze....just like Aladdin said, go after the parrot with the lamp.
    You can attack Jafar if you please but it is much easier to attack
    Jafar's parrot. So remember to use jumping attack combos on the bird,
    and keep in mid you could fall of the side and into the lava, so beware
    of the ground under you. The ground it also moving sorta like a puzzle
    going up and down. Makes it so you can jump and reach the parrot easier
    or it makes it harder. All you really have to do in terms of defense is
    dodge Jafar's fire boulder toss with the dodge roll ability and keep on
    attacking the bird. I've only noticed Jafar tosses the boulders only if
    you are on the main platform in front of him. So you only have to be
    cautious about him on there. Just watch out where you are jumping and
    not fall off the platform. Keep attacking the parrot and you'll win an
    easy battle.
    You'll lock the keyhole in Agrabah and obtain Genie as a summon here,
    you now make your way over to the next world. But first if you want
    head back to Traverse Town, restock on potions and stuff, and head to
    the Accessory Store, there you'll meet Pinocchio and he'll give you the
    taste of the next world, Monstro - warp back to Agrabah and then head
    on to the next world.
    12.)	Monstrous Monstro
    A.) After your little maze chase fining Riku and Pinocchio - run into
    the room where in the cutscene yells for help. I believe there is a
    save point near by, you can save just in cause but the awaiting boss
    battle isn't that hard, proceed through that area and fight a boss....
    |---------A.)Parasite Cage I | Difficulty: Easy | HP: 450----------|
    Oh no! Pinocchio is trap in the belly of this Parasite! You gotta help
    him....like you had a choice anyways. You don't have to worry about
    harming Pinocchio because you won't. When the battle begins just charge
    this boss up front by doing jumping air combos, keep repeating that for
    awhile, when the boss starts using its tentacles to slap you around you
    want to move onto it's side, if you try attacking from the back it
    won't be very effective. Keep up the process of attacking he sides of
    its head by doing the jumping air combo and the battle will end shortly.
    B.) You'll need to make your way to Monstro's stomach by using your
    newly attained ability High Jump, which is a shared ability among your
    party. Just equip it to everyone and you'll see the difference. You can
    now go through out Monstro's mouth collection the Treasure Boxes and
    stuff, but near the back of Monstro's Mouth you'll notice a door right
    about the opening at the bottom you couldn't reach before. You can
    reach it now by jumping from platform to platform, if some seem too
    long, then try your best to jump at the far away platform and swing
    your keyblade to give you some extra umph! One you go through that door
    you can fight some more Heartless and then jump up some more platforms
    till you are sucked up, the Parasite Cage is ready for another round....
    |-------B.) Parasite Cage II | Difficulty: Medium | HP: 900--------|
    This boss is a little bit harder this time but nothing has really
    changed in terms of how to go and beat this sucker. Although the
    location has changed you must watch out for the stomach acid lying
    around and be sure to not stay in one place for awhile. Remember to
    start out right in its face doing air jumping combos and it'll do its
    slap attack, move to its sides and attack while Donald and Goofy try to
    distract it. About halfway through the battle, the Parasite will change
    its attacks and grab onto the ceiling and do a modify kick....you need
    to watch out for this move it is the most damaging. But the strategy of
    this boss is basically the same from before, attack up front, avoid
    attacks, and use potions when needed. It's a pretty short battle so you
    should be done with him in no time - you'll come out the winner.
    After the battle Monstro will spit you out and you'll be informed that
    there is another tournament starting at Olympus Coliseum. You've got a
    choice to go back to Traverse Town, do what you need and/or go straight
    to Olympus Coliseum.
    13.)	Olympus Coliseum - Pegasus Cup
    A.) The next tournament is the Pegasus Cup. I hope you are pretty
    levels up and have enough potions to distribute among your party. This
    one isn't a breeze....talk to Phil to enter the Pegasus Cup, and the
    battles begin....
    Pegasus Cup - Difficulty: Medium
    Round One - Ghost Bandits
    Search Ghost x 2
    Bandit x 1
    Air Soldier x 3
    Round Two - Marauders
    Bandit x2
    Barrel Spider x3
    Shadow x4
    Round Three - Sluggers
    Fat Bandit x1
    Large Body x2
    Pot Spider x1
    Barrel Spider x1
    Round Four - Pots and Bolts
    Pot Spider x5
    Yellow Opera x3
    Green Requiem x2
    Round Five - The Big Combo
    Fat Bandit x2
    Search Ghost x4
    Round Six - Toadstool
    Black Fungus x3
    Round Seven - Pots and Barrels
    Pot Spider x5
    Barrel Spider x5
    Round Eight - Giant Impact
    Fat Bandit x3
    Large Body x2
    B.) After # rounds you get the face the first seed, or first seeds if
    you will, need a lot of potions left over to come out successful....
    |------B.) Leon and Yuffie | Difficulty: Hard | HP: 600, 300-------|
    Man, to think Leon is hard enough - you've got Yuffie to handle?
    Especially going through rounds to get to this point. The battle is
    actually pretty tough, but easy once you get the hang of it, plus it
    may get too frustrating. You want to keep your focus on Yuffie first,
    hopefully Donald and Goofy are keeping Leon busy, but there will be
    some times in the battle where you'll branch away from Yuffie a bit,
    she is a fast one. But go after Yuffie first, why? She is fast, nimble
    and tosses ninja stars at you, heat seeking ones almost. You need to
    get in close on her, when she is doing back flips she is sorta
    invisible, so when she is about done completing one attack her with a
    combo, also Sonic Blade works well followed up with a quick combo. You
    can deflect her ninja stars with your keyblade by pressing the attack
    button at the right time as well, or use your Dodge Roll. Trying doing
    air attacks on her as well, they seem more efficient. When you are
    almost done with her, she'll bring out her signature weapon and try
    slashing you with it, watch out for it when she brings it out. After
    you got her out of the game, you need to work on Leon some more. Leon
    will be a bit easier since Yuffie is out of the way, but still he is
    almost stun resistant most of the times after doing combos. You do want
    to get in close and use your Sonic Blade or regular combos on him. His
    attack are pretty noticeable, so if you see him charging up for one
    move out of the way till he is done and go in and attack again. When
    the battle is almost done, his Gunblade grows....really huge. You need
    to watch out when he goes for swipes cause the Gunblade covers a large
    distances. Try jumping over it or getting the hell out of the way.
    After he does the swipes run in and attack him again. Near the end of
    the battle when his health is done to 20-30% go all out and be
    aggressive. You should hit him enough times for the win. And remember
    always use potions during this battle, if you did everything correctly
    you should be the winner.
    After the tournament here, Phil will tell you to come back later to
    enter another tournament, and from here, you go to the world past
    Monstro - to Atlantica.
    14.)	Atlantica
    A.) A dolphin will take you through a strong current from the Calm
    Depths and you'll end up at a sunken ship, when you go into the sunken
    ship and approach a treasure a Shark will smash through the windows,
    don't panic yet, you need to go outside the ship to fight the Shark....
    A.) Shark Encounters | Difficulty: Semi-Easy
    You face this guy 2 times, and the strategy is basically the same for
    both times. I'd prefer if you happen to have Ariel in your party, if
    you don't then don't fret, what you need to do is make sure you are out
    of the Sharks way when it starts biting at you. This can be dodged by
    swimming over to its side and then attack it with a short combo and get
    out of the way, and do it again. You can't really stun the shark after
    your combos so it comes back for me, also Goofy, Donald, or Ariel will
    try to divert the sharks attention away from you to them, this is when
    you can attack if from behind and such. I also want to note, I never
    tried it but I did some swimming around in that area and I noticed a
    sunken anchor with a huge hole you can swim through, that might
    possibly get the shark stuck for a bit - well you can't get the Shark
    stuck between the hole, it just reacts to the anchor like in other
    ordinary obstacle. But use the strategy of dodge, attack combo, dodge -
    with a rest period to heal up if needed. You'll knock the shark out and
    it'll swim away upwards dropping goodies.
    B.) Ursula will steal King Triton's trident and take it back to her
    lair. It's your job to go and get it back now. Head back to the sunken
    ship area, you may have to fight the Shark a second time if you haven't
    already, and Sebastian will give you a hand with the hard to reach
    switch, go through the hole that the rock use to cover up and you'll
    reach Ursula's Lair....
    |-------------B.) Ursula | Difficulty: Hard | HP: 450--------------|
    This was one of the hardest boss fights I've had in Kingdom Hearts. It
    might be wise to have Donald in your party since most of this fight has
    to deal with magic, although if you are up to par with your magic, have
    Ariel in with Goofy. Like King Triton said, you need to attack her
    caldron with magic to weaken her. When the fight starts she'll have her
    pet electric eels with her, Floatsom and Jetsom, to give her support,
    they are there to add to the difficulty plus help you out in re-
    charging your MP if you don't have time to use ether, or don't have any
    at all. The battle is hard because there are a lot of targets to focus
    with and you've got the eels and Ursula to deal with, also you have to
    watch the caldron to cast magic on it. Here is the plan, every time
    Ursula drops in a magic spell you need to counter it. I suggest using
    either Fira or Thunder on it. You need to hit the caldron with at least
    2 spells semi-back to back to shatter the magic of Ursula's and it'll
    make her weak and she'll droop over for a bit. This is your chance to
    go in at her and do your attacking combos, over and over again. You
    need to this process at least 2 times, 3 tops if you miss a couple of
    good hits on Ursula during the combo. If you run out of MP, attack her
    eels and it should fill up your MP gauge, get at east 2 bars filled.
    Using potions is a must, no matter how good you are with this game,
    you're going to need them, Goofy, Donald, or Ariel should help you out
    if you get low. After this long process of using magic spells on the
    caldron to weaken Ursula and attack her, she'll retreat and go
    elsewhere. Bam you won.
    C.) It'd be very wise to go back to Triton's Palace and save before you
    go any further. Divvy up potions and stuff as well. Once you do, you
    should have obtain the shared ability of "Mermaid Kick" that makes it
    so you can swim faster and head straight through the currents. Make
    your way back to Calm Depths and find the tunnel with the strong
    current. Use the Mermaid Splash to go all the way to the back from
    where the current is coming from and when you reach the back make a
    right, when you get close to the hole the caption should read ???,
    which means unknown - that's were you'll be fighting next....
    |--------C.) Gigantic Ursula | Difficulty: Hard | HP: 900----------|
    Damn, that's a huge....well never mind, but she is huge. This battle
    can be hard as well in terms of defense against magic, Ursula uses a
    lot of it and they are pretty brutal. Equipping armor that reduces
    damage of any kind of magic is a must, if you want to do that. Her main
    target area is her head or face, so what you want to do is try to avoid
    her mouth when she tries to suck you up or chomp on you, or spit out
    magic spells. Also try moving around when she does her Thundera magic,
    although I found it hard even while moving you are likely to get hit.
    Keep attacking and doing combos on her head when you have openings to
    do so. I tend to be very aggressive and I went all out on her face not
    avoiding her attacks, but after awhile I'd have to retreat heal up and
    go back in. She does take off a lot of health with each of her attacks
    so you'll be using your Cure spell or potions a lot. Hope you have
    enough. Keep repeating the process trying to avoid her magic and keep
    combo attacking her, while you retreat to heal you might want to use
    some magic on her as well before you go back into her. After a long
    tough battle, you'll hopefully win.
    After you are done locking the key hole and get a surprise from Ariel,
    you'll move onto Halloween Town.
    15.)	Halloween Town
    A.) Make your way all the way up through Boogie's Manor, and go into
    the playroom, the 3 little kids Lock, Shock, and Barrel are in there....
    |--A.) Lock, Shock, Barrel | Difficulty: Easy | HP: 150, 120, 180--|
    These little guys aren't very hard at all. They only difficult part
    about this fight is that they are pretty small and some of your attacks
    plus combos will miss. But don't fret, just keep pounding away on one
    of them and when that one is down and out, work on the next one, then
    repeat. As soon as you make all 3 give up you win the battle, if you
    want to call it a battle.
    B.) The kids won't give up Oogie Boogie's whereabouts, but you know
    what, they are kids - sometimes the truth slips out without them
    knowing. Pull on the lever in the playroom and then go back outside.
    You'd need to retrace your steps all the way to the beginning of that
    section of Boogie's Manor, where there is a bridge with pumpkins on
    there. And if you go to the end, not all the way, and turn around -
    move up to the left side looking forward, you'll notice this concrete
    area were looks like some kind of skull sitting there. That is where
    you want to jump off from the bridge and onto. Don't worry if you miss
    and fall, just look for the tub running around on the ground and it'll
    take you back where you were. Once you are there look at the green door
    and head in to face Oogie Boogie....
    |----------B.) Oogie Boogie | Difficulty: Easy | HP: 450-----------|
    This battle is somewhat surprisingly easy from all the hard sub
    monsters out there in Halloween Town. Really, Oogie Boogie is easy.
    You'll notice you are in his torture room so to speak that looks like
    Vegas slots. You'll notice a huge roulette table and when the fight
    begins, Oogie will toss you guys onto it. Oogie will toss some dice and
    conjure some Heartless monsters as his attack. At this point you want
    to target Oogie and use your magic attacks on him. Fira and Thundera
    work really well on him, even Gravity. Also, the Summon of Genie and
    using his Showtime magic on Oogie works reeeally well for long range
    attacks. Also if you have the Strike Raid ability equipped, then I
    suggest you use it to your advantage on Oogie - just watch your MP
    gauge it you want to use any other magic/attacks that use MP, just
    replenish your gauge with ether or mega-ether. He'll soon seclude one
    part of the roulette table and it'll rise up, if you are lucky it'll
    rise up right in front of him and you can jump up and do your air
    attack combo on him. After you do that, do a standing attack combo.
    Keep doing that till he pushes you off onto the roulette table again
    and work your magic on him yet again. Remember there is other Heartless
    running around on the table too. Halfway through the fight Oogie will
    start using the other contraptions on the table like a saw, just get
    out of its way if it comes near and stay in the middle of the roulette
    table since the spinner can block it. Also another torture device has
    these 3 blades that come chopping down on the roulette table, just time
    it right and Dodge Roll under them. After those are out of the way,
    more magic until he traps you on part of the table again and it rises
    up, you can jump onto the platform and attack him once again, and surly
    you'll finish him off then.
    C.) Just when you though it was over that easily, it wasn't. Oogie will
    transform even bigger and actually be the house that use to be Boogie's
    Manor. You'll have to go back and fight yet one more time....
    |---C.) Giant Oogie Boogie| Difficulty: Easy | HP: 40 (each orb)---|
    To start the battle you'll need to jump a long way down onto the ground
    and find a place to run up onto part of Oogie or the house. Remember
    what Jack said, attack the dark purple orbs. There are about 6 orbs on
    him and they aren't too hard to find. When you find one hack away at it
    till it explodes, and just repeat that for every orb. Oogies only
    attacks are sending off sub Heartless creatures to fight you and the
    cage of fire he is holding, swaying it back and forth. So yeah you need
    to dodge the fireballs that come close and when you get close to the
    cage he is holding run like hell to the other side, cause you need to
    get to the other orbs by running past that cage, if you get hit with it
    - it does a lot of damage, so be sure to heal yourself if you get hit
    twice. Find all 6 orbs located on Oogie Boogie and destroy them. After
    that, sit back and relax a bit cause you beat him.
    Lock the keyhole, and move on to your next destination. I also advise
    that you go back to Traverse Town if you got any Torn Pages and go to
    Merlin's House to read the Book of Pooh, also to re-stock on any
    potions or stuff while you are there. After that, it is time to head to
    16.)	Neverland
    A.) While looking to find Wendy and Kairi, you'll come across a cabin
    with a save point and the Green Trinity. Use the Green Trinity to lower
    the ladder up the to captains quarters. After you do that I suggest you
    save and possibly switch Peter Pan for Donald. But that was just me, go
    ahead and use Donald if you want. After you save head on up the ladder
    for a fight....
    |------------A.) Anti-Sora | Difficulty: Hard | HP: 750------------|
    Anti-Sora is the Shadow Sora if you will. What makes the battle hard is
    when it goes into the ground and pops up to attack you, when it does go
    into the ground Dodge Roll out of the way to miss its strikes. All you
    basically have to do it attack him with a lot of combos, Sonic Blade
    also works well. Using magic will be nice as well - when Anti-Sora
    splits up into a 3 others, using Thundera to make sure you hit all of
    them. You would want to find the main Anti-Sora to fight with, to do
    that auto-lock and toggle between them to find the biggest HP bar (if
    you have the ability Scan equipped), when you do go and attack him. Of
    course if you want to play it safe, take out the weaker Anit-Soras
    first. This replica of Sora is no pushover, most of its strikes are
    really damaging so you'll find yourself healing a lot, it's be wise to
    have a lot of potions in your items list going into battle as well.
    Repeat the process of attacking Anti-Sora with combos. Also, if you
    have the ability Guard, you can use it to block its attacks. But mainly
    get Anti-Sora in a position were it can't escape easily and keep
    pounding away at him, he'll eventually go into the ground and appear
    somewhere else, but keep going after him. After awhile you'll beat him
    if you maintain a good attacking rate and stable HP.
    B.) You'll make your way out of the captain's cabin eventually and when
    you do you'll be surrounded, but like always luck is always on your
    side. After a cutscene find off the Heartless for a bit. It might be
    wise also to have saved after the last battle as well. After the
    heartless are defeated, you'll find another boss battle coming....
    |---------B.) Captain Hook | Difficulty: Medium | HP: 900----------|
    After a funny cutscene you'll be forced to fight Hook. I suggest you
    have Peter Pan in the part since it'll be a physical battle. Now since
    you have the ability to fly it'll be a pretty cool battle. You'll first
    have to fight off this small flying pirate ship flying around to avoid
    its blasts while fighting Hook. So take out that small pirate ship
    first, flying up to it and attacking it with combos do the job, after
    that nuisance is taken cared of, its time to work on Hook. You can fly
    around while fighting him, oddly Hook has a super jump makes him leap
    high into the air. Get in close and do your attack combos, and if you
    are flying it'll automatically be doing the air combos. You guys and
    corner Hook as well, but after a few combos, Hook will pull off some of
    his own that you need to stay away of. If you get low use a potion,
    just keep following him around everywhere he jumps and attack him with
    combos. Using Aero magic on you would be good as well to suppress Hooks
    attacks. I've also been told if you lure Hook out near the water he'll
    jump in by mistake and then leap up into the airing screaming, "Smee,
    it got me other hand!!", while he is falling after the huge leap this
    is a good time to attack as well without worrying about losing HP.
    Repeat the process and keep attacking him with combos, while being
    aware of your HP, and you'll come away with another win.
    After that, you'll head over to Big Ben, fix the clock and lock the
    keyhole to that world. It is now time to head back to Traverse Town to
    give Cid the Navigation Gummi you found plus stock up on supplies and
    get ready for another Olympus Coliseum tournament.
    17.)	Olympus Coliseum - Hercules Cup
    A.) Hopefully you are pretty leveled up with some nicer equipment and
    nice keyblades to boot. Also when you start the tournament you'd want
    to like always divvy up some more potions, hi-potions, mega-elixirs,
    ethers, mega-ethers, and whatever else you can think of. Talk to Phil
    and enter the Hercules Cup....
    Hercules Cup - Difficulty: Semi-Medium
    Round One - Dusk Vanguard
    Gargoyle x5
    Shadow x3
    Round Two - Minions of Horror
    Wight Knight x4
    Air Pirate x1
    Barrel Spider x2
    Round Three - Buccaneers
    Battleship x1
    Pirate x4
    Round Four - Stray Phantom
    Gargoyle x4
    Wight Knight x3
    Round Five - Mad Truffle
    Rare Truffle x1
    *This guy doesn't attack, it is mostly a preparation round so heal up
    if needed*
    Round Six - Cloud
    *You are fighting Cloud yet again, same strategy as before, dodge his
    moves and attack him. Also attack at the same time he does to deflect
    his attacks and stun him - fairly easy*
    Round Seven - Dark Squadron
    Wight Knight x1
    Gargoyle x2
    Pirate x2
    Air Pirate x2
    Round Eight - Flying Pirates
    Battleship x2
    Pirate x2
    Air Pirate x1
    |-----------B.) Hercules | Difficulty: Medium | HP: 450------------|
    You'll be fighting Hercules alone now since this is Sora's request. The
    fight is really easy once you get his attack patterns down. First rule;
    don't attack him when he is glowing gold. Instead pick up a barrel,
    target him and toss it, making it hit him. You'll get stunned for a bit
    and lose his glow - then go in for your attack combos, you can get at
    least 2 attack combos in before he glows again. Another one of his
    attack is like a super blast, you'll notice him charging up and the
    area around him will glow just get out of the area. Repeat this for
    awhile dodging his super punch, you know he'll do this when he starts
    talking and winding up. After awhile of repeating this attack pattern
    his attacks will change and do super dashes. If you have the "Glide"
    ability equipped use that till he finishes the dash. His other attack
    will consist of a spin using his sword keep using the Dodge Roll to get
    out of his way. When he stops, he'll be dizzy and this is a good
    opportunity to attack him. He'll glow gold again eventually and repeat
    the barrel throw then attack pattern, pretty soon you'll win this
    After your fight you'll be awarded with a lot of things and finally be
    able to use the Yellow Trinity. Push that huge block out of the way
    with it and lock the keyhole that is under it. You'll also get the
    Olympia Keyblade from that treasure chest you couldn't open before. Now
    it is time to move on to either Traverse Town to stock up on things or
    onto the Unknown World opposite of Neverland - Hallow Bastion....
    18.)	Hallow Bastion
    A.) I do suggest before you come here you stock up in a lot of potions,
    at least 40 added onto your total - you'll thank me. After making your
    way though Hallow Bastion and opening the gates, you'll meet up with
    Riku yet again. After a confrontation, a heart felt one at that, you
    get your keyblade back and also your friends, Donald and Goofy - Riku
    seems a bit upset and it is time to fight....
    |--------------A.) Riku | Difficulty: Easy | HP: 500---------------|
    He is still a little bit hard if you aren't leveled up nicely, but he
    is still pretty much easily beatable. Hopefully you got the Metal
    Chocobo from beating Cloud in the Hercules Cup. It's a pretty strong
    keyblade and deals a lot of damage. Start out by dodging Riku's slashes
    and jumps after he performs these go in for the attack. Also deflecting
    his attacks with attacking at the same time as him makes it easier to
    hit him and set him up for a string of combos. Using Sonic Blade will
    work well if followed up with a change combo. If you work him into a
    corner you and your friends will have a hay day hitting him, soon as
    Sora finishes a combo, Goofy or Donald will continue as you get ready
    for another one. The fight is fairly easy though, after a while of
    repeating this process you'll come out as a winner.
    B.) The elevator things can be a pain huh? Well after awhile of going
    through here and there, you'll come into a room where Maleficent comes
    to meet you. She'll say her piece on the matter at hand and you'll be
    forced into another boss battle....
    |-----------B.) Maleficent | Difficulty: Easy | HP: 900------------|
    Well you might really want to beat her since your last save point was a
    long ways back. But fret not, she isn't too hard - you'll hardly break
    a sweat, trust me she looks menacing but it's really an easy battle.
    She'll summon out Heartless creatures to help out fighting on the
    ground and she'll be on a round stone structure that floats around. You
    could take out the sub minions if you want or go straight for the main
    boss. When she is glowing green she is pretty much invincible. So to
    counter that start whacking away at the bottom of the round stone thing
    she is on. You'll notice the stone glowing so keep hitting it till it
    goes out. Once it loses power so does Maleficent, jump up onto the
    stone with Maleficent and start combo attacking her. Her attacks are
    magical ones that seem pretty huge but just get out of the way, she
    calls forth a Meteor Shower that comes from behind her, and all you
    have to do is stand out of the way or move to under the stone to attack
    it so that she'll be vulnerable to attacks. Summons work well, using
    Dumbo is a nice call or the Genie. After awhile of repeating the
    process and keeping the: attack stone, then Maleficent - concept you'll
    win this easy battle.
    C.) Shortly after this battle Maleficent, she'll step back into the
    darkness portal and leave it open. Thankfully now, when you regain
    control of Sora, to your left is a save point, so go use it! I suggest
    if you haven't already switch out Donald for the Beast and customize
    your Magic quick-use menu that has Aero in it. Also re-stock potions in
    everyone's item list. After that is done, save and head through the
    portal to face another Maleficent yet again....
    |--------C.) Dragon Maleficent | Difficulty: Hard | HP: 1200-------|
    Holy snikies! Well if you remember Sleeping Beauty, then I guess this
    wouldn't be such a surprise....her attacks might be a surprise though
    cause they are very powerful. First off, always have Aero casted on you
    at all times, seeing that it reduces a lot of damage. So before you
    fight run the opposite side and cast Aero on you. When that is done,
    lock-onto Maleficent and go in to attack her. The best place to attack
    is at the side of her head, but she is always moving and swinging her
    head side to side, I am just suggesting at the side of her head so you
    can avoid her flame breathing. Her attacks consists of: flame breathing,
    which will remain on the ground for awhile, ground stomping, and tail
    swipes mixed with head swipes/biting. So once you have Aeroa casted go
    in for air attack combos on her head keep repeating that when you can.
    When she does the ground stomping I suggest you jump once you see the
    tremor lines and use the Glide ability to miss any follow up tremors.
    After that is done go in at her again with air attack combos. If you
    run out of Aero run away from her so you can miss her attacks and cast
    Aeroa again. Also when your health is low, don't always rely on Goofy,
    Donald, or Beast to heal you, although they will when the can, if you
    are low and they seem like they aren't tossing you any potions run off
    and heal yourself. Another thing that would help out greatly is if all
    else fails, use a Summon! I would recommend using Tinkerbell since she
    heals you often, so use the combination of Tink and Aeroa. If you still
    are having a hard time, then I guess you can be a wimp about it and let
    Donald, Goofy, or the Beast fight off the Dragon while you search for a
    vine and climb to a higher place and use magic when you want, it'd be
    longer and you won't get as much experience points, but eventually
    Dragon will be beaten. So, the 3 keys to this battle are: always have
    Aeroa casted on you, heal yourself when you are low on HP, and attack!
    After a pretty long battle, hard one too - you can relax for a bit when
    you finish her off.
    D.) After the grueling battle with Maleficent's evil form, you'll need
    the exit that area, when you do the portal will close behind you and a
    wall will reveal in front of the save point you used earlier. Save of
    course and switch back to Donald if you want, or however you use (only
    if you want) and head through that tunnel. Keep following what looks
    like the right path to take and you'll come to a room with the six
    princesses on both sides. Continue forward and a cutscene goes into
    play, after that it is one on one with the next boss....
    |------------D.) Riku II | Difficulty: Hard | HP: 900--------------|
    Like I said, it'll only be you and Riku going at it since Donald and
    Goofy got locked out said the barrier. So onto Riku, he is a bit harder,
    infact a lot harder since the last time you fought him. Before going
    into this battle remember to re-stock your item list with potions since
    you don't have the aid of Donald or Goofy. And hopefully you still have
    the Aero magic in you quick magic menu. Cast Aero first to reduce
    damage of course and go in to attack him. I suggest you go straight at
    him and attack, maybe you'll time it right with his attack to deflect
    his and use a follow up combo attack, so if you have Sora's
    "Counterattack" ability equipped then this will be very effective. Keep
    dodging his moves till it looks like a good time to attack. Re-cast
    Aero if it runs out on you. Almost halfway through the battle Riku's
    attacks will change, he'll talk and spear his arms out and this is when
    you want to take the time and jump in the air using Glide to escape
    this attack. He goes back and forth using a powerful speed dash and at
    the end of it, stay clear of the middle of the battle zone, cause he'll
    unleash a strong move the covers about 60% of the area, just stay out
    of its way. After that attack is done it leaves him open for a good
    combo attack. If you do have the "Arc Arcanum" ability equipped, use it!
    It delivers a nice string of combos that right after using it you can
    attack for another string of manual combos that are very effective.
    Repeat the process, avoid his attacks, replenish your Aero magic when
    needed and if your health is low keep good distance away from him to
    heal yourself. Repeat this strategy and you'll eventually win.
    After that fight, enjoy a nice long cutscene and you'll be changed for
    a bit. You want to make your way back to the place where you first went
    into the Library (first fight with Riku), and by getting there you have
    to jump of the sides of the castle, since you can't use the elevators.
    If you go too far down there is an elevator that works automatically to
    help you up a level you missed, get to the Entrance past the big gates
    to meet up with your friends again. After that, we head back to
    Traverse Town.
    You now have the time to go back and do some sidequests if you please.
    Also if you feel like you are good enough seek out the Optional Bosses
    and take them on. If you don't want to or you felt you've done enough
    sidequests, you need to talk to Cid back in Traverse Town and he'll
    modify your Gummi Ship so it can go back to Hallow Bastion.
    19.)	Hallow Bastion Revisited
    A.) When you arrive at Hallow Bastion, you literally need to make your
    way back to the last time you fought Riku. So the place with the
    control panel and the large heart shaped portal. I suggest when you
    arrive in this area you look around all over to get some good items,
    one good item is Sora's second best weapon in the game, "Oblivion".
    When you reach the area, proceed through the keyhole and a boss battle
    |------------A.) Behemoth | Difficulty: Easy | HP: 1350------------|
    Really, this battle couldn't be any easier. You just need to watch out
    for this huge guy's attacks. He is pretty slow moving so you can almost
    see all of the attacks coming. There are 4 main attacks Behemoth does.
    Keep in mind when Behemoth walks around you'll see waves where the foot
    lands, you need to move away from the foot that is moving or jump away
    at the right time or you'll be damaged. His other attack is very easy
    to dodge, in fact you don't have to dodge it at all almost - you'll see
    Behemoth crouch down a bit and it looks like its going into a pounce
    formation, simply stay behind it and it'll leap to the other side.
    Another attack comes from its horn, it deals more with magic and it's
    easy to escape if you know what you are doing. You have 2 choices,
    either run underneath it so the magic balls won't reach you, or counter
    its magic spell by whacking on its horn. Its final attack you must
    watch out for is after it becomes unconscious it'll get up and release
    some kind of magic spell like Thundera. Really there is no escaping
    this when you are attacking it a lot while it is unconscious, so if you
    feel like you've hit him enough times run away to the back of him,
    hopefully you'll dodge this. Now onto the strategy part, Behemoth's
    weak point is the horn on top of its head. Lock-onto it, and run behind
    Behemoth, one of its legs should be slight bent to where you can jump
    on its calve and then on to the back. Once on the back get close to the
    horn and start doing your combo attacks. If its head is bent down a bit,
    wait awhile till it rise and attack it - help prevents from falling off
    most of the time. Keep attacking this and eventually you'll stun this
    beast, then you want to jump off and start attacking its head from the
    ground. If you have the "Raganork" ability use it, either while the
    beat is stun or on top of its head. Also, if you feel you are having
    problems or want to measure up the boss while starting the battle, then
    cast Aero spell on you. Keep repeating the strategy of attack horn till
    it is stunned, then attack it some more while it is down and avoid it's
    attacks you'll pull off an easy win.
    After the battle you'll talk with a couple of your pals and you'll go
    back into the portal to lock the keyhole to Hallow Bastion. After that,
    you'll end up with the Princesses and if you haven't already talked to
    them to gain an upgraded magic spell. Also, it'd be wise to head to the
    Library and talk to Belle for something. You'll also find Yuffie, Leon,
    and Arieth there as well. Talk to them all but be sure to talk to
    Arieth since she'll give you a lot of good things....after you talk to
    her, go talk to Leon or something, then head back to Arieth and she'll
    upgrade your Cura to Curaga. After you feel things are wrapped up in
    Hallow Bastion then you have another choice, another tournament is
    being held at Olympus Coliseum so you could head there, or go back to
    Traverse Town, or to the next world that has opened up next to Hallow
    20.)	Olympus Coliseum - Hades Cup
    A.) Upon entering this cup it'd be wise if you were nicely leveled up
    say around Level 50 on up, or if you have a lot of strength and defense
    built up as well. This cup will be the most grueling and longest ones
    you'll face around 50 rounds total in a row. So I hope you have Cura or
    Curaga in your quick magic list as well as Aero. The upside to this cup
    is that you only have to go through 9-10 rounds till you reach the what
    I like to call the sub-boss of those rounds, in other words you start
    from the 49th seed and you make it too the 40th seed round, beat that
    person then from there on if you lose you get to restart at the 40th
    seed, and so on. So no you don't always have to start over from 50th
    seed. But the Hades Cup has almost all the Heartless creatures or
    probably the toughest so be prepared.
    *Note: Heartless with "x?" after their names means an unknown number of
    Heartless to appear in the match. At the most it means 10 or more.
    Hades Cup - Difficulty: Hard
    1st Seed - Rock Titan
    |----B.) Rock Titan | Difficulty: Easy | HP: 2100----|
    Why this guy is the first seed of the Hades Cup is beyond me, you are
    more likely to have more trouble with Hades or someone else than this
    guy. Despite this bosses huge demeanor, he is fairly easily to get rid
    of. You want to focus your attack on its legs in the beginning. It'd be
    wise to attack one of its legs from the side, because once you land
    enough combo attack blows the boss will fall down backwards and you
    don't want to be caught up behind it. You would want to avoid Rock
    Titans attacks as well, few that they are they are pretty powerful but
    very easy to parry. When he walks and he stomps on the ground making
    visible waves simple jump out of the way. Also you'll notice Rock
    Titans powerful move where he somewhat jumps onto the ground sending a
    whole shockwave across the ground just jump and Glide if necessary.
    With those out of the way, keep attacking Rock Titans legs, when it
    falls find a way to climb on to Rock Titans body and work your way to
    one of its heads. Select a head and attack away at it, it deals more
    damage. After awhile Rock Titan will slowly begin to rise. I've found
    that you can somehow stay on top of Rock Titans shoulders or chest
    during this time and continue attacking one of its heads. So if you can
    manage to find a place to stand on and attack his head when he is fully
    up, then use this at your advantage, if you fall - then repeat the
    process with attacking the legs and then a head after it falls down. If
    you must, use Aero if you feel you are being hit a lot and use Curaga
    or a healing item to revitalize your HP bar. Easy....too simple! After
    awhile of this you'll win, the whole Hades Cup.
    2nd Seed - Final Battalion
    Darkball x?
    Angel Star x?
    Invisible x?
    3rd Seed - Shadow Troopers
    Wyvern x?
    Wizard x?
    Defender x?
    4th Seed - Twin Mirage
    Stealth Sneak x2
    5th Seed - Black Storm
    Shadow x?
    Darkball x?
    6th Seed - Mad Mushroom
    White Mushroom x3
    7th Seed - Invisible Fear
    Stealth Sneak x1
    Invisible x 3
    8th Seed - The Requiem
    Red Nocturne x2
    Blue Rhapsody x2
    Yellow Opera x2
    Wizard x2
    Angel Star x1
    9th Seed - Night Rave
    Shadow x5
    Darkball x3
    Invisible x1
    10th Seed - Hades
    |--------C. Hades | Difficulty: Semi-Medium | HP: 800--------|
    Believe it or not Hades isn't too hard to handle. His attack you really
    must watch out for is his flame punch, fireball throw, and flame
    rotation. Flame rotation is when he goes into the center of the arena,
    says something like "It's time to heat things up!", then has flames
    coming out of his palms extending across the whole area, he'll then
    rotate. There is a simple way to counter this attack, just get in close
    behind him and you can either walk or run your way while he rotates or
    use the dodge roll, I've tried jumping and gliding over it and it won't
    work. Plus this move does a lot of damage. To start the battle cast
    Aero on your self to reduce some damage, if it is used up, cast it on
    yourself again. Now it is time to attack, surprisingly Donald and Goofy
    will attack Hades well, I've noticed this more than any other boss,
    they attack Hades and even make him stagger a bit, and that is where
    you can come in and do some more damage. But basically you just run in
    and start combo attacking him. When Hades hands get on fire to do a
    flame punch you might want to back up and use "Strike Raid" on him if
    you have it equipped. Basically when he is not attacking you should be
    attacking, jump in air combos are the best for any occasion. When he
    does his flame rotation attack he is invincible for awhile till it ends.
    Like I said go behind his back and follow the rotation so the flames
    won't hit you. After he is done he is really vulnerable to attack so
    let it rip! Continue this process and you'll win the battle eventually.
    11th Seed - Elder Force
    Invisible x3
    Angel Star x2
    12th Seed - Interceptors
    Defender x3
    13th Seed - Heavy Warriors
    Fat Bandit x2
    Defender x1
    Large Body x2
    14th Seed - Violent Bunch
    Fat Bandit x2
    Invisible x1
    Wizard x2
    15th Seed - Air Brigade
    Wyvern x1
    Air Pirate x1
    Air Soldier x1
    Gargoyle x1
    Search Ghost x1
    16th Seed - Darkstorm
    Darkball x?
    17th Seed - False Angels
    Angel Star x2
    Wyvern x2
    Large Body x2
    18th Seed - Blaze Bandits
    Fat Bandit x3
    Red Nocturne x4
    19th Seed - The Large Trio
    Large Body x3
    Wight Knight x2
    20th Seed - Cloud and Leon
    |-------D.) Cloud and Leon | Difficulty: Hard | HP: ???,???-------|
    Well this battle is pretty difficult, I suggest you would want to focus
    your attack more on Cloud first since he is always running around
    causing havoc. Cast Aero in the beginning and lock onto Cloud and
    trying dishing out your combo attacks. If Leon starts getting close
    it'd be wise to draw Cloud away from the area Leon is at, hopefully
    Donald and Goofy will be working on whoever you aren't fighting. With
    Cloud his basic attacks are easy to deflect and then go into a combo
    attack. When he yells and rushes on the ground try jumping or gliding
    at that time till he is finish and go in for the attack. When Cloud
    flies....then it'll really hit the fan, it is sorta hard to attack him
    while flying so he is some what invincible, until he lands that's when
    I suggest you attack some more. You'll get use to these attacks from
    facing Cloud before and after he is done with one, attack him. Magic
    attacks will work well against Cloud such as Gravitiga and Tunderga.
    But you don't want to waste too much MP for Aero and Curaga if you need
    to defend and heal yourself. After Cloud is done with, face Leon. Leon
    is basically the same as when you fought him and Yuffie at once. So
    have the same attitude you had when facing him that time. This time
    Leon's gunblade will be long for the duration of this match so you'll
    have to watch out for his gunblade attacks. I'd have to say Leon is the
    easiest out of the two, dodge his rising slash attack and of course
    watch out for when he comes down and go in and attack him. I suggest
    trapping him up against the transparent wall and keep attacking him
    with never lasting combos, but eventually he'll jump out of it and
    attack you. Strike Raid works very well if you don't want to get into
    to close. Also, against the both of them, use Raganork or Arcanum
    attacks to damage them greatly. Repeat this, heal when needed and
    you'll eventually win.
    21st Seed - Air Corsairs
    Battleship x1
    Wyvern x2
    Darkball x4
    22nd Seed - Night Soarers
    Wyvern x3
    Search Ghost x2
    Wight Night x2
    23rd Seed - Black Flap
    Gargoyle x2
    Air Soldier x3
    Air Pirate x2
    24th Seed - Dark Knights
    Opposite Armor x1
    Darkball x6
    25th Seed - Avengers
    Bandit x1
    Wight Knight x1
    Pirate x1
    Soldier x1
    Powerwild x1
    26th Seed - Shadow Storm
    Shadow x?
    27th Seed - Terrible Fists
    Gauntlets x1
    Gargoyle x5
    28th Seed - Spookies
    Search Ghosts x6
    29th Seed - Sky Raiders
    Air Soldiers x4
    Air Pirate x3
    30th Seed - Cerberus
    |-------E.) Cerberus | Difficulty: Medium | HP: ???-------|
    Basic strategy still applies from the first time you faced Cerberus,
    but he is a bit faster now and does a lot more magic attacks. When it
    vomits you can either glide or dodge roll to miss the attacks from the
    ground. When it spits out fireballs I suggest you do the dodge rolling
    since it won't hit you will doing this. Always keep a locked target on
    one of its outside heads, after they are done with its magic attack
    it'll stand in place and start biting. Select an outside head and after
    it bites jump and do a 2-3 hit combo and stop, because it'll follow up
    with another quick bite, after that you have enough time to do a longer
    air combo on its head. After awhile of that, Cerberus will go back to
    its magic attacks. Also when Cerberus gets on its hind legs jump and
    glide to counter its earthquake attack. After the magic attacks are
    done go in for more hits on its head and repeat the process of 2-3 hits,
    wait, and then an all out air combo attack. You could also jump on its
    back and get close to its shoulder blades so you won't be hit with any
    of Cerberus' magic spells. Repeat all this, heal when needed and use
    Aero if you must and you'll win after you attack this beast enough.
    31st Seed - Mystic Mages
    Angel Star x1
    Wizard x4
    32nd Seed - Shadow Summoners
    Wizard x3
    Shadow x3
    33rd Seed - Magic Force
    Wizard x1
    Red Nocturne x2
    Yellow Opera x4
    Blue Rhapsody x2
    34th Seed - Optical Trick
    Stealth Sneak x1
    Blue Rhapsody x2
    Green Requiem x 4
    35th Seed - Spiders and Pots
    Red Nocturne x3
    Yellow Opera x3
    Pot Spider x2
    36th Seed - Mad Fungus
    Black Fungus x1
    Green Requiem x4
    37th Seed - Sorcerous Armor
    Guard Armor x1
    Blue Rhapsody x2
    Red Nocturne x2
    38th Seed - Blue Legion
    Blue Rhapsody x7
    Gargoyle x2
    39th Seed - Red Legion
    Search Ghost x1
    Red Nocturnes x8
    40th Seed - Behemoth
    |---------F.) Behemoth | Difficulty: Easy | HP:???----------|
    Same beast from within the portal at Hallow Bastion, and the same
    strategy applies, attack its horn on its head. It is a pretty easy
    match since it's basically the same. If you need more help then please
    go back to the Hallow Bastion Behemoth boss strategy, really if you are
    having trouble with this beast, then maybe you should go back and level
    up a bit before heading deeper into the Hades Cup. After attacking its
    horn enough and dodging its attacks you'll win.
    41st Seed - Bad Union
    Bandit x1
    Powerwild x2
    Large Body x1
    Fat Bandit x1
    Soldier x1
    42nd Seed - Dark Garrison
    Defender x1
    Wight Knight x3
    Soldier x2
    43rd Seed - Outlaws
    Bandit x3
    Pirate x4
    44th Seed - Yuffie
    |-------G.) Yuffie | Difficulty: Semi-Easy | HP: ???------|
    This battle is a bit easier against her since she is alone. But she is
    much quicker this time around. I suggest you use the Strike Raid attack
    against her when she is far away since she flips away a lot. When you
    do get in close, let her having it by dishing our on assault on her.
    Use Raganork or Arcanum on her when you are close and want to deal a
    lot of damage. Dodge your way out of her ninja star throws and use Aero
    if needed. Heal up if you are some what low as well, but make sure you
    get her trapped with a wall behind her and keep attacking her up
    straight with combos. Y0u'll win eventually.
    45th Seed - Mad Truffle
    Rare Truffle x1
    46th Seed - Dirty Claws
    Powerwild x1
    Pot Spider x8
    47th Seed - Terrible Feet
    Hammerlegs x1
    Pirate x4
    Shadow x2
    48th Seed - Wild Dance
    Wight Knight x3
    Powerwild x4
    49th Seed - Shadow Brothers
    Soldier x3
    Shadow x7
    Like I said if you lose during this whole cup, you can just go back to
    the last seed after you beat a sub-boss, so it won't be too hard. But
    after you win this all you'll come out with the Hades Cup trophy,
    Lionheart keyblade, and Ansem Report 8. You can then either try out the
    other matches in Olympus Coliseum by talking to Phil, and you'll notice
    some with the ???? on it, one of them is the Gold Match against Ice
    Titan and one is Platinum Match against Sephiroth, and in both you
    fight alone. Refer to the Optional Bosses section of this FAQ for more
    After this you can either do more sidequests, level up, or head
    straight onto the other world opposite of Hallow Bastion, End of the
    21.)	End of the World
    A.) Upon arriving here, things may see a bit overwhelming....and they
    are. Just make sure you are leveled nicely and having a lot of strength
    to keep you alive through here. Pretty much those under Level 55 will
    have a harder time going through here and facing the bosses, as opposed
    Level 60 and up. I was at Level 54 coming in and I didn't have too much
    trouble but it was challenging. Anyways, make your way through this
    world and you'll come to glowing pillars of light that'll take your
    through previous worlds you've been in, each one contains a Heartless
    battle and then you'll find a treasure chest containing useful items.
    You'll go through all of these, unless you want to skip them keep by
    passing the pillars of light and go onto the next area. Remember green
    advances you and blue makes you go back. You'll come to a hall with a
    huge Heartless sign at the end, you'll head down that way and to your
    left will be a door, go through it and examine the text on this machine,
    after you do so Heartless will attack you. Finish them and then head
    out of the room; you can't get past the Heartless sign, instead head
    back to where you came. After you are back you'll notice that the
    glowing pillar is gone and there is just a hole. Go down that hole and
    a boss battle waits....
    |----------A.) Chernabog | Difficulty: Medium | HP: 1500-----------|
    This boss you may recognize from the end of Fantasia, from "The Night
    on Bald Mountain" - nice surprise huh? Now it is time to fight him!
    Throughout this battle you'll be flying the whole time, this monsters
    weak point of course is its head. I suggest you equip Aero at the start
    of the fight and target Chernabogs head. The easiest way to beat this
    boss is if you go right behind its head to avoid most of its attacks,
    when you are behind its head attack it till there is no end. Eventually
    after awhile Chernabog will push you guys away with a powerful gust of
    wind and he'll start attacking you with magic spells. If your Aeroga
    runs out, cast it again and heal if necessary. Go back in to attack its
    head, and keep repeating this process and try avoiding its magic
    attacks and you'll win this battle easily.
    B.) After the fight with Chernabog you'll go through the hole it use to
    be in and then you have to fight in a gauntlet of Heartless that come
    in waves. Each wave you defeat a piece of the heart shape door falls
    off. The first Heartless you'll face is Behemoth again, just like the
    first time use that strategy to beat him, the horn is his weakness.
    After that fight a string of more Heartless will come out, so make sure
    you have plenty of potions, mega elixirs, mega potions, etc. stocked up
    or just use Curaga to heal yourself. As soon as all the pieces of the
    heart shaped door have fallen off you won't have to fight anymore
    Heartless. The reason why they had so many fights it to make sure you
    are leveled up properly for what is in store next. Go through the heart
    shaped door and ahead of you will be another door leading somewhere
    else. I suggest that you MUST save right here at this exact place
    called, "Final Rest", because that is the last save point from here.
    Also if you decide to head out of this world, and come back you can
    teleport straight here instead of going through all that you went
    through, so if you have trouble with the next (last) fights you may
    want to head out and level up elsewhere. It'll even prompt you to save
    and put everything in order before you go through the door. My main
    suggestion for customizing your quick magic list is: Curaga, Aero, and
    then any other magical element you want to use or that you think would
    help you out, I has Thunderga in mine but I really didn't use it, just
    make sure Aeroga and Curaga is in there. After you are sure head
    through it for the last battles....
    |------------B.) Ansem | Difficulty: Medium | HP: 1500-------------|
    Finally, you face the man who is behind all that has been happening.
    Ansem looks really overwhelming as you see him flying and with some
    kind of Shadow Guardian with him, but I must tell you now - you haven't
    seen nothing yet. So when the first battle starts out what should you
    do? That's right use Aeroga! Also, lock on to him so you can find him
    easy. Since Ansem will be in the air the whole time and sometimes out
    of reach, it'd be wise to use your Strike Raid ability. When he is
    close and reachable jump in and air combo him. Sometimes he'll stagger
    and then sometimes he'll take it like a man. Also if you want to deal
    more damage, Raganork works very well seeing it is an air combo attack.
    But you must also watch your MP level if you want to rely on Aero and
    Curaga for defense. When you attack Ansem of course your MP will charge
    up, just want to warn you in some cases you might be low. So to start
    go up and attack him straight on with air attack combos. He'll fly
    around at different parts of the island so some areas he'll be right
    above you, that's when Strike Raid is handy. Ansems main attacks deal
    with his Shadow Guardian. He'll call forth his Guardian to protect him
    and that's where he is invincible, just wait till the Guardian
    disappears and then go in for the attack. The Guardian will always
    throw elemental orbs at you so you can either get hit with it if you
    want to keep attacking him or be cautious and dodge them with the dodge
    roll. Really, mostly this battle is all about offense. The defensive
    roles come into play if you are low on health and must retreat a bit to
    heal up using Curaga or an item, and casting Aero on yourself. Try to
    have Aero on all the time at least. Ansem will also attack with energy
    surrounding him that deflects your attacks and he'll yell out "Submit!",
    he'll do this move and the Guardian will come after you and hold you a
    bit causing some damage. To counter this attack, when his energy
    barrier runs out jump up and attack him, this will usually call back
    the Guardian instead of it holding onto you. He'll keep on doing this
    for awhile plus other attacks, but mainly you just have to get up in
    his face and attack him till no end. After his HP is depleted, he'll
    retreat back into another area.
    C.) You'll have some time to gather yourself and stock up on potions to
    re-heal yourself and any other things that need tending to. Head over
    to the area that Ansem went and prepare for another battle by your
    |------C.) Darkside Heartless III | Difficulty: Easy | HP: 900-----|
    You've faced this huge shadow figure twice before, and he is basically
    the same in attacking and how to beat this thing. First target its hand
    that is on the ground and attack that up and down, make sure you are
    behind or at the side of its hand as well to miss the attacks from the
    front. After awhile its hands will rise up and gather energy and then
    slam it into the ground again making an opening for Shadow Heartless to
    come out. While its hand is in the ground keep attacking it and
    hopefully you'll be attacking the Shadow Heartless as well, if not
    don't worry too much about them just keep your focus on Darkside.
    Repeat hitting his hand and this battle will be over.
    D.) Nope it's no over yet. Come on what would you expect out of a
    Square game? Let alone Kingdom Hearts. Directly after the fight with
    the Darkside Heartless you go into battle again. Hopefully you healed
    yourself after you beat Darkside quickly if not then be sure to do so
    for in the beginning of the next fight....
    |------------D.) Ansem II | Difficulty: Hard | HP: 1200------------|
    First thing is first if you are low on health, cure yourself with
    Curaga or Hi-Potion. Then use Aeroga for defense. Ansem is basically
    the same as before, but you don't have your buddies to help, you out so
    it is a bit harder. Same strategy as before, except Ansem has 2 new
    attacks. One of his new attacks is a rush attack similar to Rikus from
    the 2nd fight in Hallow Bastion. To counter it just jump in the air and
    glide till he passes you and let your self fall and jump and glide
    again. You can't remain in the air cause you do gradually drop and you
    need the climax of the jump to make the attack miss you, if he comes
    for another rush you might get hit, better safe than sorry right? His
    other attack is also simple to avoid. He'll move to the center of the
    fighting area and then the ground around you will have small Heartless
    reach out and try to attack you, all you have to do is dodge roll out
    of the way, so head in one direction circling around Ansem while
    pounding the Square button, after the ground attack has stopped dodge
    roll out of the farthest away from Ansem to avoid a huge magical attack.
    After that is done Ansem is vulnerable to attacks so go up and attack
    him. Other than those 2 new additional moves Ansem is basically the
    same as before. Use Aero all the time and heal when you need to, after
    his HP is gone - get ready for a cutscene.
    E.) You'll be sucked into this vast empty space that I don't even know
    where is, and you'll see Ansem and his World of Chaos. Now this....is
    overwhelming. And to think you still got a bit more ways to fight as
    well. Ansem will talk and stuff during this cutscene and then you'll be
    forced into another fight without your comrades....
    |-------E.) World of Chaos | Difficulty: Medium | HP: 1500---------|
    Actually most of the fights beyond this point are fairly easy, just
    like I said it depends if on how you are leveled. Hmmmm this sorta
    looks familiar, a la FFX I believe but still looks awesome. Your main
    focus will be on Ansem again and if you want cast Aeroga on yourself,
    or you can just wait till you are low on health and use Curaga on you.
    So target on to Ansem for easy flying and maneuvering, and head towards
    him. You want to position yourself right behind him to escape from his
    weapon blows, when you are behind him let it out with attack combos.
    You won't be able to use your attack abilities seeing that you are
    flying the whole time. Keep attacking Ansem up right and Ansem with
    retaliate with orbs that shoot out what seems to be laser that'll hit
    you from time to time. They don't do too much damage but you will
    probably get hit a lot while attacking Ansem. Whenever you need to heal
    or re-cast Aero, head out of the way of Ansem and the lasers and do
    your business. After that go back in and repeat the process. After
    Ansems HP runs out, he'll take a breather.
    F.) After your fight with him a part of the World of Chaos will open
    and you'll go inside. In there it is completely dark but you'll see
    eyes of Heartless coming at you. They are on Shadow Heartless so they
    are pretty easy to handle, they also drop HP balls which will help
    replenish your health. Clean them out and this orb like thing will drop.
    Air combo attack it and then you'll get out of that area and on to your
    next objective (heal if necessary)....
    |----F.) Artillery: Small/Large | Difficulty: Easy | HP: 120/550---|
    This part is pretty easy, you'll need to move in close to the World of
    Chaos and pressing the auto lock on button to find your next enemy.
    You'll see small tentacle things shooting stuff at you and that is
    where you want to attack next. There are 2 rows of small tentacles and
    the 2 bigger ones, take out the bigger ones first with a breeze, they
    drop some HP balls to so it'll help heal you up. Then take out the
    smaller ones on each side. After they are gone you are going to want to
    find a gaseous cloud in front of the top of the World of Chaos, that
    didn't sound to confusing right? Locate it and go through it.
    G.) Sweet! Goofy rejoins you finally and you'll be fighting some more
    Heartless monsters sorta like you did before, except that are Darkballs.
    Not to difficult just attack them and make sure they are all gone,
    they'll drop huge HP balls which should help you out greatly. After
    they are gone another orb like thing will drop, attack that and then
    you'll be outside of the World of Chaos yet again for another battle....
    |--------------G.) Face | Difficulty: Easy | HP: 1200--------------|
    Remember that ugly head on the World of Chaos? Well it is time to tell
    it that it is ugly and whip some since into it. Since you have Goofy
    accompanying you, things will be a bit easier. Attack it up front right
    in its face, use the target lock on for it to be a bit easier. The face
    will attack but don't mind it until your HP is really low, retreat back
    and heal yourself and then go back in for another bashing. Keep using
    your attack combos to its advantage, move slightly over on the side of
    the face so you won't get hit all the time. After awhile you'll beat
    the face and you'll go inside its mouth.
    H.) Before you head into its mouth you can fight off some more small
    artillery things that are spitting out stuff at you, lock on and attack
    them, they'll drop HP balls for you, but if you don't want to do that,
    go ahead into the mouth. Awesome now Donald is back! Everyone is here
    and now it is time to kick some more ass. Just like the 2 times before
    you'll be fighting more Heartless in a dark area, this time these are
    one of the toughest Heartless around called Invisible, those flying
    ones with swords. Just make sure to target one and jump in to do a air
    combo attack, keep repeating that till they are all gone and cure
    yourself if needed. Another orb will drop and attack that to come out
    of that things mouth....
    |------------H.) Main Core | Difficulty: Easy | HP: 300------------|
    The barrier thing that was blocking the World of Chaos' belly has now
    disappeared and you can go into it. If you feel like it, fight off the
    tiny tentacles surrounding the main core, or you can just go ahead and
    attack the main core. The main core is pretty easy to recognize has a
    small face like thing on it and it wiggles around when you hit it. It
    won't attack so it'd be wise to cure up for what is ahead while you are
    attacking it. Hit it enough times and the core will deteriorate and
    you'll fly out of the belly.
    I.) Man will this ever end?! Don't worry after getting out of the belly
    Ansem will awake for another go at it. But this time you have your
    friends helping you out, this is going to be a piece of cake....
    |--------I.) Final Ansem | Difficulty: Semi-Easy | HP: 1200--------|
    Same strategy goes for this time as you did the first time you fought
    him in this form. Target on to him, cast Aeroga, and then head behind
    him to attack him. At this point, let it all out with attacks and such,
    Donald and Goofy will be helping out a lot as well in terms of
    attacking. If you get hit with a laser shots a lot then retreat to heal
    up some more, then head back to attack Ansem again. Really this part is
    a breeze, you just need to be aware of your HP status and keep
    attacking him from behind soon enough you'll win.
    What there is more?! No no, but I know that was a lot for a final boss,
    but great wasn't it? You can set your controller down and rest your
    hands. Sit back and relax and enjoy the ending(s). Congratulations! You
    just beat Kingdom Hearts =)
    Just remember to watch the entire ending, plus after the credits for it
    to enjoy it more. Plus if you got enough stuff required to see the
    bonus 'Secret Ending' then enjoy that as well, it was worth it.
    |-----THE END-----|
    22.)	Optional Bosses
    There are a lot of extras and sidequests in Kingdom Hearts and part of
    the sidequests are extra bosses. Below is a list of bosses and where
    you can face them. I'll try to have their own boss strategies for next
    update, but for now here is their location and who they are:
    A. Phantom | Difficulty: Extremely Hard | HP: 1200
    To get to this boss you have to have finished Hallow Bastion area the
    first time, after that - head back to Neverland in the Cabin on the
    ship. Put Peter Pan in your party and then go over and talk to
    Tinkerbell who is in the same room. She'll ask you to go to the Clock
    Tower so agree, when you arrive there, Phantom awaits to fight you.
    This is a tough battle, in terms you might have to do 3-4 things at
    once. You also can't have both Donald and Goofy in your party at the
    same time so you must choose which one you think would benefit more in
    this battle, it's more magical than physical so you might want Donald.
    You want to make sure you have plenty of elixirs or mega elixirs in
    your item list. As for your quick magic menu, has Stopra and Aeroga
    equipped, and then any other magic spell you want. When you go into
    battle you need to have these key things in mind:
    - When Phantom casts a countdown spell, you must find the clock face
    that you can target lock on with, and then cast it with your magic
    spell Stopra. I suggest you don't leave that side of the clock face
    since you need to go back to it often, if the Stopra spell hasn't run
    out yet, you can go ahead and cast Stopra on the clock whenever you
    feel seeing that it'll just lengthen the time yet again. When the Stop
    spell runs out re-cast it as quickly as possible on that clock face,
    cause when the clock reaches 0 or 12 O'clock you or your buddies time
    is out.
    - How to attack the Phantom. You'll notice the glowing orb at the
    bottom of the Phantoms get up. The colors are in terms of elemental
    usage. Here is an example:
    -	Glowing Red: Use Fire Magic
    -	Glowing Blue: Use Ice Magic
    -	Glowing Yellow: Use Thunder Magic
    -	Glowing White: You physical attacks with your keyblade
    The physical attacks are a must since it does more damage to the
    Phantom and helps replenish your MP gauge if you can't do it using an
    - The Phantom first casts Countdown or Doom spells on your other
    characters in your part first. After they are gone, he does it on you,
    so it is critical to work fast.
    With those key things in mind you are ready to fight the Phantom. I
    also think it'd be wise to face the Phantom after you've reached level
    60 or higher, seeing it might be a lot more difficult at a lower level.
    Also the abilities that would make this fight easier is MP Haste and MP
    Rage, they work really work since both double your MP if you get hit
    and if you use some MP only part will be depleted. The Phantoms attacks
    are a hand slash, heat seeking fireball, and of course the Doom
    Countdown. You need to avoid most of his attack but the Doom Countdown
    is the most critical, always cast Stopra on the clock face when it runs
    out during the Doom Countdown. During the time Stopra is on the clock
    you work your magic so to say on the Phantom, using the magic that
    corresponds to the color on his orb. Use mega elixirs or elixirs from
    your item list if you ever get low on MP, chances are you'll be low on
    HP as well, but if you are low on HP then use Curaga, and Aeroga for
    defense. When you do use magic on the Phantom it is quite hard if the
    Phantom is moving around so the best way is to get somewhat close and
    when it stops moving around, hit it with your magic. Repeat all this
    using the magic and keeping the clocked stopped when Doom Countdown is
    casted on you or another character, and if you are lucky enough you'll
    come out with a win over this toughie.
    B. Kurt Zisa | Difficulty: Hard | HP: 1500
    First off I want to congratulate Kurt Zisa for winning the Name-In Game
    contest that was held for Kingdom Hearts; he won and got his name in
    for an optional boss. Like above, you must have finished Hallow Bastion
    the first time. Head back to Aladdin's House in Agrabah, and talk to
    the Magic Carpet which is spazzing out. It'll take you to the location
    of Kurt Zisa.
    For now check out BCollins in depth strategy to beat Kurt Zisa on
    Gamefaqs.com till I at actually beat him and give my strategy.
    C. Ice Titan - HP: 1600
    Ice Titan is available to fight when the Gold Match in Olympus Coliseum
    is ready. This match becomes available after you beat Hades Cup.
    This battle can be hard, easy, or fun - just by the way you are leveled
    up and how your perceive things. Before you start the Gold Match I
    recommend greatly that you have the Guard ability equipped, if not then
    it'll be a little bit harder. Before we get into the Ice Titan FAQ,
    lets go over some of its attacks.
    -	Icicle Throw: This is where the Guard technique comes into play.
    Once you see Ice Titan bring his arm back and then forward you'll
    see some icicles being hurled in your direction, time it right to
    deflect the icicles with Guard and most if not all should hit Ice
    Titan doing a great deal of damage.
    -	Cold Breathe: Ice Titan will turn to your left and being blowing
    cold air at your direction simply jump over and glide over it a
    bit, while avoiding the icicles being tossed to avoid slipping
    and falling on your bum.
    -	Ice Stomp: He only uses this if you are really close to him, say
    near his legs. You got 2 options, never do it again or roll of
    the friggin way.
    -	Ground Ice Spikes: Reminiscent of FFX at the end of the game
    where you ran into one you'd go into a battle, well if you run
    into one you'll get hurt, easy way to avoid this is to keep
    moving and use the roll ability to your advantage.
    -	Ice Boulders: These things are pretty easy to avoid, they'll
    appear over your head and you'll just have to move out of the way,
    rolling if possible, Ice Titan usually uses the Ground Ice Spikes
    and the Ice Boulders simultaneously followed by the icicle throw.
    -	Ice Rage: I like to call it Ice Rage cause usually after you
    knock out Ice Titan a couple of times, he'll start doing this.
    Ice Titan gets frustrated and clenches its fist and then releases
    this ice gas that freezes you and does a great deal of damage, if
    you are lucky you'll only get hit twice and have some HP left
    over, quickly heal yourself with Cura or Curaga. If you want to
    avoid this, get Ice Titans attacking patterns down and when he is
    about to do this you want to get behind him a bit to the side,
    that way you can avoid it, but be careful of his Ice Stomp
    afterwards if you are too close, plus you might miss a good time
    to swat icicles back at him.
    Now onto the fight, usually the Ice Titan starts by throwing icicles at
    you, swat them back with your guard ability to do a lot of damage on
    this guy. After dodging most of its attacks and pelting him with his
    own icicles, it'll stun the Ice Titan brining him down on a knee. This
    is your time to run in and attack his head as much as you can with your
    keyblade, using Arc Arcanum or Raganork works pretty well but you might
    miss if not timed or placed right. Once he gets back up its time to
    fight and do the same strategy again. As the battle progresses and you
    are winning, Ice Titan will be getting faster with attacks and more
    powerful, especially with the Ice Rage, that's the attack you must
    watch for the most in terms of defense and healing. If you are low on
    health run to a spot where you can use Cura or Curaga quickly and then
    go back to the fight, try as much as you can eventually you'll be
    healed if you are being hit a lot at the same time. Also, I wouldn't
    recommend using Aeroa/Aeroga since it will hinder your Guard ability in
    pelting the icicles back at Ice Titan. Repeat the process and watch for
    his attacks, and going all out on its head and you shall win eventually.
    D. Sephiroth | Difficulty: Extremely Hard | HP: 1800
    Sephiroth is now available to fight after going through Hallow Bastion
    the first time. When you go to Olympus Coliseum, the title will be
    marked with ????. Sora will also head into this battle alone, one tough
    battle. Platinum Match is where he is located.
    Check out CyberEarth's in depth strategy on beating Sephiroth on
    Gamefaqs.com till I actually beat him and give my piece on him.
    23.)	Boss Information
    This is just nice tid bit of information on the bosses in Kingdom
    Hearts. You can access the info of bosses and other things through your
    Journal and even look in closer are the bosses by pressing the Triangle
    button and view them. Also I want to note that you can't view bosses
    you haven't faced before, so it's only the bosses you've faced you can
    see the info and full scale model. Anyways - here is the boss
    information section.
    - Enormous Heartless that appeared in Destiny islands with Shadows. It
    led the battle against Sora when he first received the Keyblade.
    Although Soda defeated it, the island was swallowed by the darkness.
    Guard Armor
    - Leader of the Heartless in Traverse Town. It falls apart when it
    receives damage, but each part attacks individually. Sora meets Donald
    and Goofy for the first time just before fighting this Heartless.
    Opposite Armor
    - Heartless that guards the Keyhole in Traverse town. It is a modified
    form of Guard Armor, but is more powerful.
    - Heartless that Sora and company encounter while they searched for
    Alice. It's herky-jerky attacks and juggling act flustered Sora and the
    Stealth Sneak
    - Heartless that attuned to the darkness in Clayton's heart. It somehow
    manipulated the light to turn invincible and fought alongside Clayton.
    Pot Centipede
    - Heartless called by Jafar to stop Aladdin. It's long body is composed
    of a number of Pot Spiders linked together. Even if its body comes
    apart, it can regenerate itself by gathering other pots.
    Parasite Cage
    - Heartless that appeared inside Monstro. It's known to swallow enemies.
    Sora and the others rescue Pinocchio, who was trapped inside it.
    - Ghostlike Heartless that haunted the clock tower standing far away
    from Neverland. Fluttering its eerie cloak, it casts a spell to take
    Sora's heart. Having no physical body, regular attacks were useless,
    but in the end Sora and company discovered its weakness and prevailed.
    - Immensely powerful Heartless. First seen while battling between the
    doorways at Hallow Bastion. With their large frame, they trample
    enemies, and repel most attacks. Damaging their weak point make them
    lose consciousness. Strike them with potent attacks while they are down.
    - Lord of the Underworld. He's using the Heartless to try and take over
    the world. Hades wants Hercules and Sora out of the way, but all his
    schemes against Sora and the others seem to end in failure.
    ("Hercules" 1997)
    - Guardian of the entrance of the Underworld and Hades loyal servant.
    Hercules defeated him once, but Hades has brought him back to fight
    Sora and friends.
    ("Hercules" 1997)
    Rock Titan
    - Immortal Giant in the form of a stone crag. He has two heads, but can
    only think with one at a time. Defeated once by Hercules, he's now on
    the loose again, courtesy of Hades.
    ("Hercules" 1997)
    Ice Titan
    - Defeated once by Hercules, he received new powers from Hades and
    resurfaced. His body is made of large blocks on seemingly impregnable
    ice. But the ice shaping his face is quite fragile. Naturally, he is
    weak against fire.
    ("Hercules" 1997)
    - A veteran hunter, Jane's guide on her expedition to the jungle. He
    thinks of animals only as prey. His lust for power and the darkness in
    his heart attracted the Heartless, and they used him for their own evil
    ("Tarzan" 1999)
    - A leopard feared by all who live in the jungle, and an enemy of
    Tarzan and the gorillas. Sabor is a cunning hunter who targets the weak
    and helpless.
    ("Tarzan" 1999)
    - The vizier or Agrabah. He joined forces with Maleficent and tried to
    control the Heartless. He gained control of the lamp and became a
    powerful genie, but was defeated by Sora and friends.
    ("Aladdin" 1992)
    Jafar - Genie
    - With his last wish he became an all-powerful Genie himself, but he
    forgot that all genies share the same fate: To serve whoever controls
    their lamp. In the end, his lamp became his prison.
    ("Aladdin" 1992)
    - She deceived Ariel and stole the trident to take over Atlantica.
    Using its power, she became an enormous monster and battled Sora, Goofy,
    and Donald.
    ("Little Mermaid" 1989)
    Oogie Boogie
    - The villain who tried to take over Halloween Town. The heart he stole
    from Dr. Finkelstein attracted the Heartless, and the result was his
    ("The Nightmare Before Christmas" 1993)
    Captain Hook
    - The pirate with a grudge against Peter Pan, who caused him to lose
    his hand to the crocodile. He threw in his lot with Maleficent and the
    Heartless, but ended up being chased over the horizon by the crocodile.
    ("Peter Pan" 1953)
    - A sorceress of awesome power. She tried to use the Heartless for her
    own evil ends, but the Heartless were actually using her. She turned
    into a huge dragon when cornered by Sora and friends.
    ("Sleeping Beauty" 1959)
    Dragon Maleficent
    - Maleficent became a huge dragon when the Keyblade released the
    darkness in her heart. The dragon wielded both Maleficent's power and
    the terrible forces of darkness.
    ("Sleeping Beauty" 1959)
    - When Kairi lost her heart, Riku allied himself with Maleficent to
    save her. Riku was actually the rightful master of the Keyblade, but
    once he chose darkness over light, the weapon chose Sora instead. Ansem
    exploited Riku's weakness of heart and possessed him.
    - As a researcher and ruler of his world, he studied the Heartless and
    delved into many secrets of the worlds. While studying the heart and
    the darkness within it, he was possessed by darkness and ultimately
    destroyed his own world. He sacrificed his body to attain great power,
    and later possessed Riku's to regain a physical presence. Failure to
    stop him means the end of all worlds.
    24.)	My Kingdom Hearts Stats
    I thought I'd add this in for fun, see where everyone else measures up
    to me and stuff. I am sure a lot of you are well leveled up than me
    plus have more things, but I am just adding this for fun. I'll update
    every time I update this FAQ as well, so here are my Kingdom Hearts
    Sora: Level 76
    HP: 102
    Strength: 52
    Defense: 42
    MP: 10
    Max AP: 41
    Exp: 521616
    Keyblade Using: Oblivion
    Accessories: Gaia Bangle, Heartguard, Crystal Crown
    Hours: 43 hours 21 minutes
    Worlds Locked: All of them
    100 Acre Woods Locked: Yes
    All 10 Ansem Reports: Yes
    All 99 Dalmatians Found: Yes
    Obtained the Ultima Keyblade: No
    Optional Bosses Defeated: Phantom and Ice Titan
    Obtained All Summons: Yes
    Olympus Coliseum Tourneys Won: Phil Cup, Pegasus Cup, Hercules Cup,
    Hades Cup, Gold Match
    Munny: 55,483
    Beat The Game: Yes twice so far
    Goofy: Level 76
    HP: 81
    Strength: 51
    Defense: 51
    MP: 6
    Max AP: 27
    Exp: 521616
    Weapon Currently Using: Defender
    Accessories: Three Stars, Omega Arts, Blizzaga Ring, Raven's Claw
    Donald: Level 73
    HP: 54
    Strength: 52
    Defense: 45
    MP: 8
    Max AP: 21
    Exp: 521616
    Weapon Currently Using: Violetta
    Accessories: Protega Chain, Titan Chain
    25.)	Version Update History
    .      Version 7.5 - October 30, 2002: Fixed errors, added additional
    boss tips, added boss information, added Ice Titan strategy, added more
    to my KH stats, credits to people, added a links section.
    .      Version 5.0 - October 7, 20002: Completed basic game boss
    strategies, made spelling corrections, fixed names, added HP, added
    info and strategies for the Hades Cup.
    .      Version 4.0 - September 30, 2002: Extended Boss list and
    strategies, made corrections, added (secret) Optional Bosses.
    .      Version 3.0 - September 28, 2002: Added to the boss FAQ with
    more bosses, fixed boss names, fixed HP totals, added a notation about
    the game being on Normal Mode versus Expert Mode, added Heartless
    totals on for the Cup Tournaments held in Olympus Coliseum.
    .      Version 2.5 - September 27, 2002: Boss FAQ partially finished
    with HP totals and boss tips.
    26.)	Closing/Copyrights
    Well I hope this FAQ was pretty useful in helping people out with tough
    parts or perhaps understand the boss strategies a bit more. Took me
    awhile to do and remember most of these things. I also would like the
    thank for the numerous people who've e-mailed me commenting this FAQ
    and give help with tips of their own, I also don't mind helping out
    anyone with the game so if you need help, just e-mail me!
    Now onto the copyright stuff. This FAQ was made for www.gamefaqs.com -
    if you want to display this FAQ on another site then please e-mail me:
    majincloud@hotmail.com to ask permission. If it is on another site,
    then I may have given them permission to use it as well. I'll most
    likely say yes, it's just the matter of asking for permission is all I
    ask. Also if you have any questions or comments, then please feel free
    to e-mail me as well. Also if you feel that I made a mistake in
    describing some boss strategies or given a wrong name to an area, or
    just to add some more strategy then also e-mail me as well. If I feel
    it is something to be added or fixed, I'll give ample credit.
    E-mail: majincloud@hotmail.com
    Copyrights: Legal Stuff pertaining to the Kingdom Hearts game
    (c) 2002 Disney, Tarzan TM Owned by Edgar Rice Burroughs. Inc. and Used
    by permission.
    Copyright (c) 2002 Edgar Rice Burroughs. Inc. and Disney Enterprises. Inc.
    All Rights Reserved.
    Developed by Squaresoft.
    (c) 2002 SQUARE CO., LTD. All Rights Reserved. Character Designs: (c) 1990,
    1997, 1999, 2001 Square Co. Ltd.
    All Rights Reserved. The SQUARESOFT logo is a registered trademark of
    Square Co., Ltd.
    27.)	Credits and Thanks
    Really the credits and thanks go hand in hand. First off you have to
    give credit to Square and Disney for putting this remarkable game
    together. All the voice talent in the game, the artists, programmers
    and who ever else made this game possible. I full appreciate your hard
    work and talent you've all put into Kingdom Hearts.
    - I want to give thanks to CJayC for GameFaqs and its wonderful
    plethora of FAQs.
    - Also I want to give huge thanks to LadyElly who helped me give the
    exact names to the bosses and their HP totals. So thanks a lot LadyElly
    even if I was a pain in the butt asking for your help. You can catch
    LadyElly's Kingdom Hearts website at: http://simpleandclean.0catch.com
    must see for any Kingdom Hearts fan.
    - Thanks to the folks at IGN PS2 that will be hosting my Kingdom Hearts
    FAQ as well.
    - Thanks to David Forrest, with the additional help with the Captain
    Hook strategy, with Hook leaping out of the water and stuff.
    - Credit goes towards Skyrax for telling me an in depth strategy on how
    to beat the Phantom boss, in the Optional Bosses section - thanks for
    the clarification on things.
    - Thanks for the numerous lists of people that helped me place
    Chernabog from Fantasia....thanks to:
    Jeezrel Leung
    Nicole Lenard
    ....whoever else I forgot, please no more e-mails on Chernabog's origin!
    - BlueDragonus for the clarification on the Phantom/Stopra/Clock timing
    - Beverly Lang for bringing the Oogie battle to my attention and making
    it more in depth for it to be easier magically.
    - Also thanks to anyone else who've e-mailed me saying that this FAQ is
    very well made and helping me out with additional boss strategies.
    Means a lot to me people are actually using my FAQs!
    28.)	Kingdom Hearts Links
    Here are some Kingdom Hearts links to look at if you are ever
    interested in looking up some more on Kingdom Hearts, or visit some fan
    -	official webpage: www.kingdomhearts.com
    -	developers webpage: www.squaresoft.com
    -	hosting and fan sites: www.sora.nu
    -	ladyelly's fan site: www.simpleandclean.0catch.com
    -	basiik's fan site: www.khunlimited.siserv.net
    -	kat's fan site: www.sora.nu/sora
    -	kh love fan site: www.sora.nu/kh
    -	rpgfan website (pictures): www.rpgfan.com
    If anyone has a fan site or know of any other Kingdom Hearts webpages,
    feel free to e-mail [majincloud@hotmail.com] me with the link and I'll
    give it a look and possibly put it on this FAQ.
    Copyright 2002 - Kingdom Hearts Boss FAQ
    Marc Piniol/Majin Cloud
    Visit my site at: www.cloudsrealm.envy.nu or www.cloudsrealm.cjb.net

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