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    Journal Text by RanryuL

    Version: 1.0 | Updated: 10/08/02 | Search Guide | Bookmark Guide

    Kingdom Hearts Journal
    RanryuL v.1.0
    Version History
    10/8/02 – v.1.0 – Complete.
    10/7/02 – v.0.9 – Almost complete.
    10/5/02 – v.0.6 – About half way complete.
    Tables of Contents
    1.0 Intro
    1.1 Chronicles
    1.2 Ansem's Report
    1.3 Characters
    1.4 Conclusion
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    1.0 Intro
     This is or should be the complete Journal entries that were written
    down in Kingdom Hearts. Warning this will contain *\*SPOILERS*/*. I
    have taken it exactly of the Journal in Kingdom Hearts. This
    information is just to help you complete your journal or not. Either
    way, this is here for a quick reference to the journal or such. Please
    Do not use this file on your site without my permission.
    1.1 Chronicles
    -Sora's Story-
     The Power of Kairi's heart was what saved Sora. The strong bond
    between them became a light that pulled him back from the darkness.
    Promising he would come back, Sora returned to Hollow Bastion to seal
    the final Keyhole and save Riku.
     The Keyhole was sealed, but Ansem and Riku were nowhere to be found.
    Ansem had left to fulfill his final plan. Sora and company followed him
    to a world shrouded in darkness. Destroying Ansem could restore all the
    worlds taken by the Heartless, but it would also mean those worlds
    being disconnected, as they once were.
     Once, every world was isolated, divided from the others by impassable
    walls. The power of darkness demolished those walls. If the walls
    return, traveling to other worlds will no longer be possible. Sora may
    never see his friends again.
     Still, he resolved to fight his way into the very core of darkness,
    where Ansem lies in wait. He believes no matter how deep the darkness,
    a light shines within.
     After falling through a deep hole, Sora and company arrived in
    Wonderland and followed a white rabbit all the way to the Queen of
    Heart's castle. There they witnessed a trial in which the unreasonable
    queen falsely accuses Alice.
     Angered by this injustice, Sora rushed in and challenged the queen. He
    and his friends found evidence proving Alice's innocence. But the queen
    simply accused them next, and ordered her card soldiers to seize them.
     After fighting them off, Sora noticed that Alice had disappeared from
    her cage. While looking for her, he and his friends ran into the
    Trickmaster. They defeated the powerful monster, but Alice's
    whereabouts remained unknown.
    -Olympus Coliseum-
     Hades plotted to destroy Sora and Hercules, but failed. First, Cloud
    failed to carry out his orders, then Cerberus was defeated. But Hades
    did not give up on his goal—to rule the worlds as the king of darkness.
    He hosted the Hades Cup to deal with Sora personally. Overcoming tough
    trials, Sora and Company defeated Hades.
    -Deep Jungle-
     Sora and his friends sought to reach the gorilla's nesting grounds,
    but Clayton, possessed by the Heartless, stood in their way. He
    abducted Jane and hunted down the gorillas. In their final showdown,
    Sora and company defeated Clayton and an invisible monster named
    Stealth Sneak.
     Sora finally gained Kerchak's trust and was allowed to go to the
    nesting grounds. Tarzan led everyone to a cavern with a mysterious
    keyhole. When Sora sealed it with the Keyblade, he found an unusual
    gummi block.
     Although Sora and the others couldn't find their friends, the new
    gummi block should help them get to another world. Sora, Donald, and
    Goofy said goodbye to Tarzan and the others and continued with their
     Hoping to take over Agrabah, Jafar took Jasmine and the lamp with him
    to the Cave of Wonders. Sora and his friends followed him there, where
    they encountered Maleficent. They learned that Maleficent and Jafar
    were rounding up the seven princesses, Jasmine being one, with the
    power to open the final Keyhole.
     With Genies at his side, Jafar attacked Sora and company. Somehow,
    they defeated him, but could not find Jasmine. She had been abducted by
    someone else. They returned to Agrabah, where Aladdin freed Genie with
    his final wish and asked him to help Sora find Jasmine. Genie agreed
    and joined the party.
     Inside Monstro, Sora and his friends ran into Pinocchio and Geppetto.
    Pinocchio wandered off, and when Sora found him, he also found Riku. It
    was a strange reunion, and Riku suddenly ran off with Pinocchio.
    Baffled by Riku's behavior, Sora followed them.
     Amidst all the chaos, a Heartless attacked Pinocchio and left him
    lying motionless. Did it consume his heart? No way! His heart survived,
    and will remain strong as long as I do my duty as his conscience.
    Pinocchio awakened when I called his name. Riku fled the scene; leaving
    Sora bewildered by the change his friend.
    -Hundred Acre Wood-
     Sora was whisked away to the world of the Hundred Acre Wood, inside a
    book in Merlin's house. There he met Winnie the Pooh, who said all his
    friends had vanished. Some of the book's pages had been torn out.
    Taking his friends with them. Sora collected all the scattered pages
    and brought Pooh and his friends back together. A happy ending.
     Ariel, a princess of Atlantica, yearned to go to other worlds. But her
    dream could not be realized as King Triton, her father, forbade such
    notions. Ursula took advantage of this to coax Ariel into leading her
    to Triton's trident, which she the seized for herself.
     To atone for her mistake, Ariel went to Ursula's lair with Sora,
    Donald and Goofy to retrieve the trident. After her morays were
    defeated, Ursula used the trident's power to become a giant, but was
    vanquished in the end. With the trident's power, Sora found the keyhole
    and sealed it.
    -Halloween Town-
     Jack, the pumpkin king of Halloween Town, worked with Dr. Finkelstein
    and created a heart to control the Heartless for the Halloween
    festival. Oogie Boogie, plotting to use the heart to take over
    Halloween Town, had Lock, Shock and Barrel steals it.
     When Sora and company arrived at his manor, Oogie Boogie tried to
    summon a swarm of Heartless with the heart, but failed. Evidently, the
    heart was incomplete. After Sora and his friends defeated him, Oogie
    Boogie turned into a giant monster, becoming one with his manor.
    However, he was beaten yet again and disappeared along with the manor.
    Sora sealed the Keyhole in Halloween Town.
     Sora and company, trapped inside Hook's ship, searched for Kairi and
    Wendy, who were locked away somewhere below deck. When they found them,
    they learned that something was wrong with Kairi. She remained dormant,
    as if she had lost her heart.
     Just when Sora thought Kairi was within reach, Riku snatched her away.
    Sora and the others pursued them to the main deck, where Hook and his
    men waited. With Peter Pan's help, they defeated the pirates, but Riku
    and Kairi were nowhere to be found. For no, Sora could only hope to see
    her again.
     When he sealed the Keyhole at the clock tower, Sora found a gummi
    block. Will he be able to find Kairi again with his new block? With
    Tinker Bell now in the party, Sora and his friends continued with their
    1.2 Ansem's Report
    -Ansem's Report 1-
     Much of my life has been dedicated to pursuit of knowledge. That
    knowledge has guarded this world well. Not a soul doubts that. I am
    blessed with people's smiles and respect.
     But though I am called a sage, there are things I do not understand. I
    believe darkness sleeps in every heart, no matter how pure. Given the
    chance, the smallest drop can spread and swallow the heart. I have
    witnessed it many times.
     Darkness of the heart.
     How is it born? How does it come to affect us so? As ruler of this
    world, I must find the answers.
    I must find them before the world is lost to those taken by the
    -Ansem's Report 2-
     It is my duty to expose what this darkness really is.
    I shall conduct the following experiments:
     Extract the darkness from a person's heart. Cultivate darkness in a
    pure heart. Both suppress and amplify the darkness within.
     The experiments caused the test subject's heart to collapse, including
    those of the most stalwart. How fragile our hearts are! My treatment
    produced no signs of recovery.
    I confined those who had completely lost their hearts beneath the
    castle. Some time later, I went below and was greeted by the strangest
    Creatures that seemed born of darkness... What are they? Are they truly
    sentient beings? Could they be the shadows of those who lost their
    hearts in my experiments?
    -Ansem's Report 3-
     The shadows that crawl beneath the castle... Are they the people who
    lost their hearts, or incarnations of darkness? Or something entirely
    beyond my imagination?
     All my knowledge has provided no answer. One thing I am sure of is
    that they are entirely devoid of emotion. Perhaps further study will
    unlock the mysteries of the heart. Fortunately, there is no shortage of
    test samples.
     They are multiplying underground even as I write this report. They
    still need a name.
     Those who lack hearts... I will call them the Heartless.
    -Ansem's Report 4-
     The Heartless appear in groups, and are multiplying rapidly. I've
    provided them both living and nonliving samples. They've responded only
    to the living. They seem to multiply after absorbing something from the
    living creatures. Their prey vanishes without a trace.
     I believe the Heartless are taking hearts. They are born from those
    who've lost their hearts, and thrive on hearts seized from others. The
    hearts taken by the heartless become Heartless themselves.
     Though I lack proof, I am confident in this hypothesis. I must also
    study their behavioral principles.
     Though they lack emotions, they do seem to have some intelligence. How
    to communicate with them?
     It's just occurred to me: Could they be the darkness in people's
    -Ansem's Report 5-
     To study the Heartless behavior, I picked one out for observation. It
    wiggled its antennae and, as if sensing a target, headed deep into the
     In the deepest part of the castle, its antennae began vibrating, as if
    searching for something. Suddenly, a strange door appeared. I'd never
    known of its existence.
     I had a large keyhole, but didn't seem to be locked. SO I opened the
     What I saw on the other side mystified me.
     What was that powerful mass of energy. That night I observed a great
    meteor shower in the sky.
     Could it be related to the door that I have opened?
    -Ansem's Report 6-
     A massive core of energy lay beyond the door sought by the Heartless.
    It may be the ultimate goal of the Heartless. But what is that energy?
    I have devised a hypothesis, based upon my observations of the
     The Heartless feed on other's hearts, and they yearn for that energy
    core. That thing beyond the door must be a heart, too--the heart of
    this world. There is no proof, but, having felt that immense energy, I
    am certain. That was the heart of the world.
     The Heartless are trying to take hearts not only from all living
    creatures, but from the planet itself. But what do they mean to do with
    the heart of the world?
    -Ansem's Report 7-
     I am studying material from the meteors that rained down that fateful
    night. What a find! The material is foreign to our world. It is elastic
    to the touch, and when two pieces are combined, they bond easily.
     None of the records even mention such a substance. Was it introduced
    to this world when I opened the door? I wonder how many other such
    materials drift through the atmosphere of this tiny world... I wish I
    could soar off and find out!
     Could there be uncharted worlds up there? My curiosity never ceases to
    grow. But I should stop speaking of such unrealistic dreams. For now,
    there is no way to venture outside this world. My people and I are all
    but prisoners of this tiny place.
    -Ansem's Report 8-
     There is no doubt that the Heartless are deeply connected to the
    people's hearts. Further study may unravel both their motivations and
    the mysteries shrouding the heart. As a start, I have built a device
    that artificially creates Heartless.
     By recreating the conditions that spawn the Heartless naturally, I
    should be able to produce them artificially. This device is the
    culmination of all my research thus far. The machine's test run
    successfully created a Heartless. This may be a step toward creating a
    heart from nothing.
     The artificially and naturally created Heartless showed nearly
    identical traits. But the two types remain distinct for the purpose of
    the experiment. So, I will mark the ones that are created artificially.
    -Ansem's Report 9-
     Simple astonishing! Today I had a guest from another world. He is a
    king, and his vessel is built of the material that composed the
    meteors. He called the pieces "gummi blocks." It seemed that my opening
    the door has opened a path to interworld travel.
     We talked for countless hours, but one story in particular caught my
    interest: that of a key called the "Keyblade." The Keyblade is said to
    hold phenomenal power. One legend says its wielder saved the world,
    while another says that he wrought chaos and ruin upon it.
     I must know what this Keyblade is. A key opens doors. It must be
    connected to the door I have opened.
    -Ansem's Report 10-
     Just as people have hearts, so do worlds. The same can be said of
    stars in the night sky. And deep within each world lies a door to its
    heart. The Heartless desire those hearts. Born out of darkness in
    people's hearts, they seek to return to a greater heart. Yes that's it.
    The Heartless come from people's hearts, as does the darkness.
     Is the core of the world's heart the world of the Heartless? I will
    pursue the answer there and become all knowing. My path is set. I shall
    seek out the wielder of the Keyblade, and the princesses.
     My body is too frail for such a journey, but I most do this.
     I will cast it off and plunge into the depths of darkness.
    1.3 Characters
    -Characters 1-
     The one who fights the Heartless. Upon reclaiming Keyblade from his
    rival Riku, Sora sacrificed his heart to free Kairi and became a
    Heartless. Kari's deep feelings for Sora restored him. Now he must
    confront Ansem, the seeker of darkness.
     When Kairi lost her heart, Riku allied himself with Maleficent to save
    her. Riku was actually the rightful master of the Keyblade, but once he
    chose darkness over light, the weapon chose Sora instead. Ansem
    exploited Riku's weakness of heart and possessed him.
     Kairi, Sora and Riku always hung out together. When their island
    vanished, Kairi lost her heart. It turned out that it was hidden within
    Sora's. As one of the princesses with the power to unlock the secret
    Keyhole, Kairi restored Sora's heart when he was turned into a
    -Mickey Mouse
     King of Disney Castle. He set out to learn more about the darkness,
    and left instructions for Donald and Goofy to find and follow the key
    bearer. No one knows where King Mickey is now, but they are determined
    to find him.
    He made his debut in "Steamboat Willie"(1928).
    -Donald Duck
     Royal magician. Skilled in magic, but short-tempered and stubborn.
    Because Mickey said to follow the key bearer, he once left Sora to
    follow Riku. But friendship soon led him back to Sora.
    Donald made his screen debut in "The Wise Little Hen" (1934).
     Captain of the royal knights. He avoids fighting whenever possible.
    Mickey's most loyal subject. Because Mickey said to follow the key
    bearer he once, he once left Sora to follow Riku. But friendship soon
    led him back to Sora.
    Goofy made his first screen appearance in "Mickey's Revue" (1932).
    -Minnie Mouse
     Queen of Disney Castle, ruling in Mickey's absence. I, Jiminy Cricket,
    am accompanying Donald and Goofy as the royal chronicler at her
    request. Queen Minnie is more concerned than anyone about the king's
    -Daisy Duck
     Donald's sweetheart. She's helping Minnie while the others look for
    King Mickey. She has Donald under her thumb, and does a good job of
    keeping him in line.
    She originally appeared as Daisy in "Mr. Duck Steps Out" (1940).
     Mickey's faithful dog. Pluto is more than a pet. He and Mickey are
    bound by strong ties of loyalty. Pluto set out with the others to find
    his master. Will that famous nose of his lead him to Mickey?
    Pluto originally appeared in "The Chain Gang" (1930).
     One of the kingdom's specialists. Helps maintain the gummi ship, which
    can travel to any destination. Chip is more serious and diligent than
    his easygoing, playful partner, Dale.
    Chip 'n' Dale first appearance was in "Private Pluto" (1943).
     One of the kingdom's specialists. Helps maintain the gummi ship, which
    can travel to any destination. Compared to the more serious Chip, he
    takes a happy-go-lucky approach to life.
    Chip 'n' Dale first appearance was in "Private Pluto" (1943).
     One of Donald's three nephews. Huey is the leader, and he keeps
    playful Dewey and laid-back Louie in line. You can spot Huey by his
    trademark red cap.
    Huey began tormenting his Uncle Donald in "Donald's Nephews" (1938).
     One of Donald's three nephews. Always wears a blue cap. Cheerful and
    easygoing. He works with his brothers in a shop in Traverse Town.
    Dewey began tormenting his Uncle Donald in "Donald's Nephews" (1938).
     One of Donald's three nephews. Works with his brothers in a shop. In
    Traverse Town. Gentle and carefree, but notices a lot of things others
    miss. To find him, look for a green cap.
    Louie began tormenting his Uncle Donald in "Donald's Nephews" (1938).
     A great sorcerer living on the outskirts of Traverse Town. Merlin's
    wisdom and magic powers rank second to none, and he teaches Sora and
    his friends about magic. He has a mysterious bag that can hold
    anything, no matter how large.
    Merlin first tutored Arthur in how to be a king in "The Sword in the
    Stone" (1963).
    -Fairy Godmother
     A powerful but generous and good-hearted fairy who helps Sora and his
    friends. Slight absent-minded, but an expert at magic. She gives Sora
    and the others lessons in magic as well as advice on their journey.
    She first appeared as Cinderella's fairy godmother in "Cinderella"
     A brave and intelligent Dalmatian. With his mate Perdita, he looks
    after 99 Dalmatian puppies. Quick-witted Pongo is an expert at escaping
    from tight spots.
    Pogo was first spotted on-screen in "101 Dalmatians" (1961).
     A beautiful Dalmatian. With her partner Pongo, she takes care of 99
    Dalmatian puppies. Perdita will brave any danger to protect her spotted
    Perdita was first spotted on-screen in "101 Dalmatians" (1961).
    -99 Puppies
     Pongo and Perdita's puppies. When they work together, they can be
    tough to beat. Ever since their world was destroyed by the darkness,
    they've been trying to get back together again.
    They were first spotted on-screen in "101 Dalmatians" (1961).
     Enchanted brooms with a life of their own. They tidy up, maintain the
    gummy ship, do house repairs, wait on others-- just about anything
    They swept onto the screen in "Fantasia" (1940).
     A swordsman who wields the gunblade. His real name: Squall Leonheart.
    He escaped to Traverse Town when the Heartless raided his home world.
    To part with his old self, a man who had been helpless to stop them, he
    changed his name. Since meeting the king, who has been so vigilant
    against the Heartless, Leon has sought the truth behind the "key".
    "Final Fantasy VIII"
     A female ninja who escaped to Traverse Town when her home world was
    taken by the Heartless. She stays strong and cheerful in any situation.
    She works with Leon and Aerith to unravel the secret of the "key".
    "Final Fantasy VII"
     She lost her home to the Heartless at a very young age. Beneath her
    gentle disposition lies a strong will and a firm sense of duty. Many
    are naturally drawn to her. Aerith works with Leon and Yuffie to learn
    more about the Heartless and the "key".
    "Final Fantasy VII"
     A fighter hired by Hades to compete in the Coliseum. Despite his
    association with Hades, his heart remains untouched by the Heartless.
    Cloud keeps very much to himself, which makes him something of an
    enigma. What is he seeking?
    "Final Fantasy VII"
     Once known as the greatest of swordsmen, his whereabouts have been
    unknown for some time. He challenged Sora to a one-on-one duel. No one
    knows why he has suddenly returned. Apparently, he and Cloud have
    crossed paths before.
    "Final Fantasy VII"
     Owner of an accessory shop in Traverse Town. A highly skilled engineer
    and a first-rate pilot. When the Heartless invaded his world, he
    escaped to Traverse Town on a gummi ship he'd built himself. He is an
    expert on gummi ships.
    "Final Fantasy VII"
     A cheerful, self-confident boy who lived on the Destiny Islands. He
    considers himself a champ at everything. Nobody knows what happened to
    him after his island disappeared.
    "Final Fantasy X"
     A spunky girl who lived on the Destiny Islands. She is rather
    impulsive, and quite the romanticist. Nobody knows what happened to her
    after her island disappeared.
    "Final Fantasy VIII"
     A boy who lived on the Destiny Islands. He looks out for Tidus and
    Selphie like a big brother. Nobody knows what happened to him after his
    island disappeared.
    "Final Fantasy X"
     Escaped to Traverse Town when the Heartless invaded their home. They
    know how combine various items to form new ones.
    "Many Final Fantasies"
    -Snow White
     A beautiful princess, gentle and pure as snow. She is one of the
    princesses needed to open the final Keyhole, and was captured by the
    Heartless. Her world has been swallowed by the darkness.
    The fair-skinned princess first appeared in "Snow White and the Seven
    Dwarves" (1937).
     A hardworking young girl who's often bullied by her stepmother and
    stepsisters. She is one of the princesses needed to open the final
    Keyhole, and was captured by the Heartless. Her world has already been
    Prince Charming first wept her way in "Cinderella" (1950).
     A young woman with a lovely voice. She is loved by three good fairies
    and cursed by Maleficent. The sorceress captured Aurora to help open
    the final Keyhole.
    She had her first encounter with Maleficent in "Sleeping Beauty"
     A brave and intelligent young woman who understands the Beast's true
    nature. She's one of the seven princesses needed to open the final
    Keyhole. She and the Beast have lost their world to the darkness.
    She appeared at the Beast's castle for the first time in "Beauty and
    the Beast" (1991)
     A prince who was changed into a hideous beast because of his selfish
    heart. Belle has helped heal the loneliness he's suffered due to his
    ugliness. To save Belle, he made his way to Hollow Bastion alone.
    He was first enchanted by Belle in "Beauty and the Beast" (1991).
     A sorceress of awesome power. She tried to use the Heartless for her
    own evil ends, but the Heartless were actually using her. She turned
    into a huge dragon when cornered by Sora and his friends.
    She first appeared to curse Aurora in "Sleeping Beauty" (1959).
     Maleficent became a huge dragon when the Keyblade released the
    darkness in her heart. The dragon wielded both Maleficent's power and
    the terrible forces of darkness.
    Maleficent's powerful alter ego appeared in "Sleeping Beauty" (1959).
     As a researcher and ruler of his world, he studied the Heartless and
    delved into the many secrets of the worlds. While studying the heart
    and the darkness within it, he was possessed by darkness and ultimately
    destroyed his own world. He sacrificed his body to attain great power,
    and later possessed Riku's body to regain a physical presence. Failure
    to stop him means the end of all worlds.
    -Characters 2-
     A baby circus elephant. He was taunted because of his huge ears, but
    his talent for flying made him the star of the circus.
    Ascend with O button, descend with [] button.
    Attack: Splash
    Cost: 3 MP
    He first flew onto the screen in "Dumbo" (1941).
     A young deer, son of the great stag who rules the forest. He prances
    around and gives you items. The more foes Sora defeats, the better
    items become. The type of items varies depending on the area.
    Cost: 3MP
    The forest prince was born in "Bambi" (1941).
     One of the guardian spirits of an ancient clan. He was banished by the
    other guardians because of his foolish ways. Though small, he has the
    power of a great dragon. Press X button for Fire Breath attack. Cost:
    This ancient dragon heated things up in "Mulan" (1998).
     The leader of pride. He rules over the other animals of the Pride
    Lands, his savanna kingdom.
    Hold down the X button to charge his power. When the command changes
    release the button to unleash an attack. Hold the button longer for
    more power. Cost: 2 MP
    He roared onto the scene in "The Lion King" (1994).
     Feel down a rabbit hole in Wonderland. Arrested on suspicion of trying
    to steal the queen's heart. Sora and his friends proved her innocence,
    but the Heartless captured her as part of their plan to open the Final
    She fell down the rabbit hole in "Alice in Wonderland" (1951).
    -Queen of Hearts
     A queen of Wonderland who lives in a castle with decks and decks of
    card soldiers. Selfish and short-tempered, she beheads anyone who
    crosses he. She thinks Alice tried to steal her heart.
    She struck terror in our hearts in "Alice in Wonderland" (1951).
    -Cards (Hearts)
     Spear-carrying guards who serve the Queen of Hearts. They fear the
    short-tempered queen and are careful not to irritate her.
    Marched onto the scene in "Alice in Wonderland" (1951).
    -Cards (Spades)
     Troops with heavy axes who serve the Queen of Hearts. They fear the
    short-tempered queen and are careful not to irritate her.
    Marched onto the scene in "Alice in Wonderland" (1951).
    -White Rabbit
     Loyal servant to the Queen of Hearts. He led Sora and his friends to
    the Queen of Hearts' castle.
    He wasn't late for his appearance in "Alice in Wonderland" (1951).
    -Cheshire Cat
     A mysterious, grinning cat who talks in riddles and can appear and
    disappear at will. He loves to mislead and confuse.
    He entered with a big smile in "Alice in Wonderlands" (1951).
     A talking doorknob in the door to Wonderland. To enter, you must turn
    him—and "One good turn deserves another," as he would say.
    Doorknob was the only character in "Alice Wonderland" (1951) who didn't
    first appear in the original story.
     A legendary hero with godlike strength. He's the son of the gods Zeus
    and Hera, but not a god himself. The people regard Hercules as a true
    He went from "zero to hero" in "Hercules" (1997).
     Phil the satyr is a veteran trainer of heroes and Herc's mentor. These
    days he's very busy running the Coliseum and choosing competitors
    suitable for the games.
    He came out of retirement in "Hercules" (1997).
     Lord of the Underworld. He's using the Heartless to try to take over
    the world. Hades wants Herc and Sora out the way, but all his schemes
    against Sora and the others seem to end in failure.
    He heated things up in "Hercules" (1997).
     Guardian of the entrance to the Underworld and Hades' loyal servant.
    Herc defeated him once, but Hades brought him back to fight Sora and
    his friends.
    He first stood watch Hades in "Hercules" (1997).
    -Rock Titan
     Immortal giant in the form of a stone crag. He has two heads but can
    only think with one at a time. Defeated once by Hercules, he's now on
    the loose again courtesy of Hades.
    He shook the scene in "Hercules" (1997).
    -Ice Titan
     Defeated once by Hercules, he received new powers from Hades and
    resurfaced. His body is made of large blocks of seemingly impregnable
    ice. But the ice shaping his face is quite fragile. Naturally, he is
    weak against fire.
    He shook the scene in "Hercules" (1997).
     A young man raised from infancy by gorillas. His gorilla "mother" is
    Kaia. Tarzan spoke only the language of apes until he met Jane. Since
    then he's learning to speak English at an astonishing rate.
    He swung onto the screen in "Tarzan" (1999).
    -Jane Porter
     A naturalist who's in the jungle with Clayton, her guide, to study
    gorillas. She met Tarzan in the jungle and is gradually teachinf him
    about human ways. She's courageous and will face any danger for her
    Exploring the jungle, she encountered "Tarzan" (1999).
     A veteran hunter, Jane's guide on her expedition to the jungle. He
    thinks of animals only as prey. His lust for power and the darkness in
    his heart attracted the Heartless, and they used him for their own evil
    He first set his sights on the apes in "Tarzan" (1999).
     A young female gorilla, and Tarzan's close friend. She is protective
    of the other young gorillas and acts as their leader. Unlike the other
    gorillas, her curiosity about humans is greater than her fear of them.
    She was up to monkey business in "Tarzan" (1999).
     Boss of the gorilla pack. He was against letting Tarzan join the
    group, but Kala's resolve won him over. Kerchak worries that Tarzan's
    contact with people will bring danger to the gorilla community.
    He established himself as leader of the pack in "Tarzan" (1999).
     The gorilla who found Tarzan in the jungle. She has always helped and
    defended him, even when he was scorned by the others. Kala is not happy
    about Tarzan's contact with people, but she knows it's important to
    She was second banana in "Tarzan" (1999).
     A leopard feared by all who live in the jungle, and an enemy of Tarzan
    and the gorillas. Sabor is a cunning hunter who targets the weak and
    He stalked onto the scene in "Tarzan" (1999).
     A young man living in Agrabah. He helped Sora defeat Jafar and used
    his last wish to release Genie from the lamp. Aladdin asked Sora and
    friends to help save Jasmine, who has been abducted.
    He stole the scene in "Aladdin" (1992).
     The spirit of the magic lamp, who has been freed by Aladdin with his
    third wish. Genie has joined forces with Sora and friends to rescue
    Jasmine from captivity. He will attack all locked-on targets, with
    Showtime. Cost: 2 MP
    He granted our wish by appearing in "Aladdin" (1992).
     Spirited princess of Agrabah. Longing for a life of freedom, she
    slipped away from the palace and encountered Aladdin, who she quickly
    grew fond of. AS one of the princesses with the power to open the
    Keyhole, she was abducted by Jafar and the Heartless.
    She appeared in "Aladdin" (1992).
     The vizier of Agrabah. He joined forces with Maleficent and tried to
    control the Heartless. He gained control of the lamp and became a
    powerful genie, but was defeated by Sora and friends.
    He played the villain "in Aladdin" (1992).
    -Jafar (Genie)
     With his last wish he became an all-powerful Genie himself, but he
    forgot that all genies share the same fate: To serve whoever controls
    their lamp. In the end, his lamp became his prison.
    He played the villain in "Aladdin" (1992).
     Aladdin's faithful furry sidekick. Abu's size ad ability makes him
    valuable in tights spots. He's got a weakness for jewel and treasure,
    and when he's around them he can't think of anything else.
    He was all monkey-business in "Aladdin" (1992).
     Jafar's cunning, crotchety parrot. He's Jafar's eyes and ears as he
    flies around Agrabah, spying on his master's enemies. Iago takes after
    Jafar, with a penchant for intrigue and evil.
    He squawked around in "Aladdin" (1992).
     A magical flying carpet, loyal to Aladdin. Carpet can carry passengers
    over the vastness of the desert at great speed. The Heartless had
    Carpet pinned to the floor under a chest.
    He enchanted us in "Aladdin" (1992).
     Crafted by Geppetto and brought to life by the Blue Fairy. He'd have
    lost his heart to the Heartless if I hadn't come to the rescue. Now
    he's living Traverse Town with Geppetto and working hard to become a
    real boy.
    There were no strings to hold him down in "Pinocchio" (1940).
     The kind, gentle clock maker. Sora and friends helped him escape from
    Monstro's belly. These days he's living in Traverse Town looking
    forward to the day Pinocchio becomes a real boy.
    He provided shelter in "Pinocchio" (1940).
    -Jiminy Cricket
     That's me! The cricket who keep Pinocchio to the straight and narrow.
    I'm along on the quest as the royal chronicler.
    Look for me in "Pinocchio" (1940).
     Triton's youngest daughter. Ursula tricked her into helping steal his
    trident. With help from Sora and the others, all was put right. Still,
    she'll never stop dreaming of exploring the world outside her father's
    Her voice enchanted us in "The Little Mermaid" (1989).
    -King Triton
     King of Atlantic, who is backed by the power of his trident. He has
    forbidden Ariel to have any contact with outsiders, which only led to
    her yearn to grow even stronger.
    He's ruled the seas in "The Little Mermaid" (1989).
     She deceived Ariel and stole the trident to take over Atlantica. Using
    it power, she became an enormous monster and battled Sora, Goofy and
    She appeared in "The Little Mermaid" (1989).
     Triton's concert master, a musical genius. The little crab is also
    responsible for keeping an eye on Ariel to ensure her safety. Whenever
    she leaves the palace, he's on pins and needles.
    He conducted himself in "The Little Mermaid" (1989).
     Ariel's trusted friend. Flounder will do anything for her. He's small
    and not exactly brave, but he'll never leave Ariel's side, even when it
    means facing danger.
    He appeared in "The Little Mermaid" (1989).
     Ursula's lackey, along with Flotsam. An evil moray eel, Jetsam is a
    smooth talker who loves to deceive. His specialty is using empty
    promises to lure unsuspecting mermen and mermaids into Ursula's
    He ran interference for Ursula in "The Little Mermaid" (1989).
     Ursula's lackey, along with Flotsam. An evil moray eel, Jetsam is a
    smooth talker who loves to deceive. His specialty is using empty
    promises to lure unsuspecting mermen and mermaids into Ursula's
    He ran interference for Ursula in "The Little Mermaid" (1989).
     Ursula's lackey, along with Jetsam. An evil moray eel, Jetsam is a
    smooth talker who loves to deceive. His specialty is using empty
    promises to lure unsuspecting mermen and mermaids into Ursula's
    He ran interference for Ursula in "The Little Mermaid" (1989).
    -Jack Skellington
     The pumpkin king. He loves to scare people out their wits. Headstrong,
    confident, and likes grand gestures. Now he's working night and day to
    make this year's Halloween festival the greatest ever.
    He scared up some fun in "Tim Burton's The Nightmare Before Christmas"
     Dr. Finkelstein's creation. She's patched together from parts that
    sometimes come off and move about on their own. She loves Jack and
    tries to steer him in the right direction, though it doesn't always
    She appeared in "Tim Burton's The Nightmare Before Christmas" (1993).
    -Oogie Boogie
     The villain who tried to take Halloween Town. The heart he stole from
    Dr. Finkelstein attracted the Heartless, and the result was him doom.
    He came apart at the seams in "Tim Burton's The Nightmare Before
    Christmas" (1993)
    -Dr. Finkelstein
     The mad scientist who created a "heart" to help Jack control the
    Heartless' dancing. Sally is another of his creations. She helps him
    around the lab, but she'd much rather spend time with Jack.
    He created some scares in "Tim Burton's The Nightmare Before Christmas"
     Jack's ghost dog. He comes out of his grave whenever Jack calls. He's
    very loyal to his master and loves it when Jack plays with him.
    He loyally followed Jack in "Tim Burton's The Nightmare Before
    Christmas" (1993).
     The ringleader of the trio that includes Shock and Barrel. Their
    walking bathtub helps them get around while they commit all kinds of
    mischief. They sometimes help Oogie, but they're no really fond of him.
    He created havoc in "Tim Burton's The Nightmare Before Christmas"
     Along with Lock and Barrel, she's part of Oogie Boogie's plot to take
    over Halloween Town. Shock is that most cunning member of the trio. She
    keeps her cools when the other two are losing it.
    She created havoc in "Tim Burton's The Nightmare Before Christmas"
     A member of the trio that includes Lock and Shock. He's a little slow,
    and often ends up as the butt of his partners' pranks and practical
    He created  havoc in "Tim Burton's The Nightmare Before Christmas"
    -The Mayor
     The two-faced mayor of Halloween Town. He switches from his happy face
    to his sad face depending on his mood, which changes constantly. He's
    working with Jack to make this year's festival the best ever.
    He appeared in "Tim Burton's The Nightmare Before Christmas" (1993).
    -Peter Pan
     The flying boy from Neverland, where no one ever grows up. He can be
    stubborn, but he's also fearless and has a strong sense of justice. He
    snuck on board Hook's ship to rescue Wendy, who was kidnapped.
    He led the Lost Boys in "Peter Pan" (1953).
    -Tinker Bell
     The little pixie from Neverland. Peter Pan asked her to accompany Sora
    and friends on their quest, but she's anxious to see Peter. She can
    restore party's HP, and prevents Sora from being defeated, though only
    once. Cost: 3 MP
    She made us believe in fairies in "Peter Pan" (1953).
     A dreamy girl whose wish to visit Neverland came true. Peter Pan
    showed her the way, but she got caught up in Hook's vendetta against
    Peter, and was kidnapped by Hook.
    She watched over the Lost Boys in "Peter Pan" (1953)
    -Captain Hook
     The pirate with a grudge against Peter Pan, who caused him to lose his
    hand to the crocodile. He threw in his lot with Maleficent and the
    Heartless, but ended up being chased over the horizon by the crocdile.
    He hooked us in "Peter Pan" (1935).
     Hook's first mate. He lives to take orders from Hook, but he's as
    slow-witted as Hook is obnoxious.
    He appeared "Peter Pan" (1953).
    -The Crocodile
     A seagoing reptile big enough to swallow a man whole – and he's always
    hungry! He got a taste of Hook once and never forgot it. Hook can tell
    when he's near by the sound of the clock ticking away in his stomach.
    He had a taste for Captain Hook in "Peter Pan" (1953).
    -Winnie the Pooh
     A little bear living in the Hundred Acre Wood. His favorite food is
    honey. Being a Bear of Very Little Brain, he's a bit absent-minded.
    Sometimes he even forgets what it was he was trying to remember.
    He warmed up the screen in "Winnie the Pooh and the Honey Tree" (1966).
     Pooh's best friend in the Hundred Acre Wood. Tiny, timid Piglet is
    startle by just about anything. When that happens, he covers his eyes
    with his floppy ears.
    He appeared on a "windsday" in "Winnie the Pooh and the Blustery Day"
     Tigger loves to bounce more than anything. Sometimes his bouncing gets
    out of hand, but he doesn't mean any harm. Beneath that happy-go-lucky
    exterior beats a sensitive, gentle heart.
    He bounced onto the scene in "Winnie the Pooh and the Blustery Day"
     The wisest resident of the Hundred Acre Wood. Whenever anyone has a
    question he can't answer, he asks Owl... though owl isn't always right!
    Owl likes to talk, but sometimes he puts his listeners to sleep.
    He showed us the wisdom of his ways in "Winnie the Pooh and the Honey
    Tree" (1966).
     Rabbit is an earnest, hardworking member of the Hundred Acre Wood
    community. He keeps to himself but lends a hand when others need him.
    He's not always comfortable around the exuberant Tigger.
    He appeared in "Winnie the Pooh and the Honey Tree" (1966).
     Timid, retiring Eeyore lives in a little house in the roots of a tree.
    His tail is held on by a tack, but it keeps falling off and getting
    lost. Now he's wandering the woods, looking for a new home.
    He reluctantly appeared in "Winnie the Pooh and the Honey Tree" (1966).
     Roo dreams of bouncing as well as Tigger someday. He's mischievous,
    energetic and fearless, but grows uneasy when Tigger is not around.
    He hopped into the screen in "Winnie the Pooh and the Honey Tree"
    -The Heartless-
     Heartless that emerges from various places. They sneak up to their
    enemies and strike them with shard claws. They are extremely tenacious,
    often chasing their prey to the end.
     Heartless that emerges from various places. They are brisk in their
    movements, and rush into their opponents. However, they are not that
    tenacious. They often appear in numbers, though they lack teamwork.
    -Large Body
     Big round Heartless. They seem tame and laid-back, but go berserk when
    they are angered. With their brute strength, they can inflict great
    damage, so be on your guard.
    -Red Nocturne
     Spell-casting Heartless. While hovering about they attack by casting
    Fire. Having low HP, they keep their distance from their opponents,
    making them difficult to attack. They absorb fire attacks.
    -Blue Rhapsody
     Spell-casting Heartless. They approach their enemies by bouncing about
    and attack with Blizzard and absorb blizzard attacks.
    -Yellow Opera
     Spell-casting Heartless. Besides attacking with Thunder, they hurl
    themselves against their enemies. They absorb thunder attacks.
    -Green Requiem
     Spell-casting Heartless. They heal themselves and other Heartless with
    Cure. They are slow-moving, but hover high in the air and absorb most
    magic attacks.
     Heartless resembling a monkey. With great strength and agility, they
    often strike with combination attacks. Avoid close-range battles with
    them if possible.
     Heartless resembling a monkey. Unlike Powerwilds, they attack from
    long range with a sling shot. They scamper about during battle, making
    them difficult to hit.
    -Air Soldier
     Winged Heartless. They fly over their enemies and dive to strike them.
    Their high endurance and quickness make them tough to beat.
     Heartless that mostly appears in Agrabah. They can travel under the
    sand. They attack deftly with a long Sword. Attack them with caution.
    -Fat Bandit
     Heartless that mostly appear in Agrabah. They are well-balanced
    offensively and defensively. Besides strong physical attacks, they can
    use fire, and they block attacks against them. Their movement is their
    -Pot Spider
     Ordinary pots turned Heartless. They lie in wait as ordinary pots,
    then reveal themselves and attack when their enemies draw near.
    -Barrel Spider
     Gunpowder barrel turned Heartless. They charge into their enemies and
    explode. Any physical impact or fire will set them off.
    -Search Ghost
     Heartless that mostly appear in Atlantica. They roam in dark areas and
    emit light from their eye to target their enemies. They can warp from
    one place to another.
    -Sea Neon
     Heartless resembling a jellyfish. They swim fast, and attack in
    numbers. Overall, they are not tough opponents.
    -Sheltering Zone
     Heartless resembling a jellyfish. You receive damage just from
    colliding with it. They move slow, but break up into many Sea Neons if
    struck. They fling their tentacles away to keep their enemies away.
     Heartless that acts with Aquatank. Unpredictable creatures, dashing
    forward one minute, cowardly retreating the next. They are invigorated
    by the sparks from Aquatank.
     Heartless resembling a fish that calmly swim the seas. They are often
    carrying Screwdrivers. Leisurely large creatures do not attack unless
    -Wight Knight
     Heartless that mostly appear in Halloween Town. Their jerky, dancelike
    attack moves are fairly easy to dodge, but cause large damage.
     Winged Heartless that mostly appear in Halloween Town. They can move
    from one place to another almost without notice. Since they are prone
    to sneak attack, they often get caught off guard by counter attacks.
     Heartless that mostly appears in Neverland. They are quite combative
    with their swords. They often just focus on the enemies in front,
    making them vulnerable to attacks from behind.
    -Air Pirate
     Winged Heartless that mostly appears in Neverland. They are extremely
    combative and are hardly ever caught off guard. They attack with
    martial-arts-like techniques.
     Heartless that fused together with a pirate ship. They attack with
    homing and magic projectiles. Attack them at close range.
     Heartless born purely out of darkness. Their movements are
    unpredictable, as they often make sudden moves and attacks.
     Heartless that mostly appear in Hollow Bastion. They carry an eerie
    shield with a face that casts Fire and Blizzard and bits nearby
     Giant Heartless that attack from the air. They are quite swift for
    their size and are hard to attack, especially while they are high in
    the air. Counterattacking when they come down would be most effective.
     Heartless that attack with various powerful spells. Eludes enemy
    attacks by teleporting, making them tough to beat.
     Immensely powerful Heartless. With their large frame, they trample
    enemies and repel most attacks. Damaging their weak pint make them lose
    consciousness. Strike them with potent attacks while they are down.
     Heartless wielding a large sword. These winged Heartless can move
    freely through the air. Besides their sword, they attack with their
    tail and wings. With their high attack power, they often defeat their
    foes quickly.
    -Angel Star
     Flying Heartless that cast potent spells. They are born of holy
    spells. They attack from long range with magic. They block physical
    attacks with their wings, making them difficult to defeat.
    -White Mushroom
     Non-attacking, friendly Heartless. They might give you an item if you
    help them.
    -Black Fungus
     Hostile Heartless, unlike White Mushrooms. They attack with poison.
    Defeating them may bring good things, but it is not easy.
    -Rare Truffle
     Non-attacking Heartless that are rarely found. They like to jump, so
    helping them stay in the air may bring good things.
     Enormous Heartless that appeared in Destiny Islands with Shadows. It
    led the Shadows in the battle against Sora when he first received the
    Keyblade. Although Sora defeated it, the island was swallowed by the
    -Guard Armor
     Leader of the Heartless in Traverse Town. It falls apart when it
    receives damage, but each part attacks individually. Sora meets Donald
    and Goofy for the first time just before fighting this Heartless.
    -Opposite Armor
     Heartless that guards the Keyhole in Traverse Town. It is a modified
    form of Guard Armor, but is more powerful.
     Heartless that Sora and company encounter while they search for Alice.
    Its herky-jerky attacks and juggling act flustered Sora and the others.
    -Stealth Sneak
     Heartless that attuned to the darkness in Clayton's heart. It somehow
    manipulated the light to turn invisible and fought alongside Clayton.
    -Pot Centipede
     Heartless called by Jafar to stop Aladdin. Its long body is composed
    of a number of a Pot Spiders linked together. Even if its body comes
    apart, it can regenerate itself by gathering other pots.
    -Parasite Cage
     Heartless that appeared inside Monstro. It's known to swallow its
    enemies. Sora and the others rescue Pinocchio, who was trapped inside.
    -Kurt Zisa
     Heartless that emerged from the Keyhole opened by the princesses. It
    swung its six powerful arms to attack Sora and company and block their
    attacks. But Sora sought out its weakness and emerged the victor.
     Ghostlike Heartless that haunted the clock tower standing far away
    from Neverland. Fluttering its eerie cloak, it cast a spell to take
    Sora's heart. Having no physical body, regular attacks were useless,
    but in the end Sora and company discovered its weakness and prevailed.
    1.4 Conclusion
     Well, I am finish or I think I am. Let me know if have errors or if I
    am missing something. I also welcome suggestions or whatever. Hope this
    will be useful to you. I gotta go now, my hands hurt. ;)
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