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    Hwoarang by CIlang

    Version: 1.4 | Updated: 06/11/02 | Search Guide | Bookmark Guide

                                 Tekken 4                                  
                      Hwoarang Strategies and Movelist 
                                 Ver 1.4                    
                          Created by: Chris Ilang                          
                           Tuesday, June 11 2002
    This Guide is Copyright Law by: Chris Ilang 2002
    Upgrade News
    Now has a Basic techniques
    Now has a Advance techniques
    Table of contents xx  Introduction
                      1.1 Hwoarangs Profile
                      1.2 Hwoarangs Movelist 
                      1.3 Basic Techniques
                      1.4 Types of Attacks
                      1.5 Dash Attacks
                      1.6 Throws 
                      1.7 Advance techniques 
                      1.8 Special techniques 
                      1.9 More to come
                      2.0 Thanks
    This Faq is will only be posted on Gamefaqs.com and non other site can 
    post this Guide. 
    This Guide Contains Hwoarangs Moves and Strategies and have some 
    secrets as well if you see some errors on my moves or strategies pls. 
    mail me or Contact in on gamefaqs message boards. I post on TTT and 
    Tekken 4 
    Hwoarangs Profile 1.1
    Name:              Hwoarang 
    Country of Origin: Korea
    Fighting style:    Tae Kwon Do 
    Age:               19 
    Height/Weight:     181CM/68KG 
    Blood type:        O 
    Hwoarangs Move List 1.2
    Both Right Foot Forward-(RFF) and Left Foot Forward-(LFF)
    1+2                         Switch BK / Face Forward
    3+4                         Switch (RFF) / (LFF)
    f,N,d,d/f                   Crouch Dash
      2                           Psuedo-Wind Godfist  *Juggles on CH*
      3                           (LFL)
      3~3                         Thrust Sidekick
      4                           Wing Blade  *Juggles*
    f,N,d~d/f+4                 ELECTRIC WING BLADE  *Juggles*
    d/f+1+2                     Body Blow
    d/f+2                       Uppercut  *Juggles on CH*
    WS+2                        Rising Uppercut  *Juggles on CH*
    u+3                         Flamingo Kick, (LFL)
    WS+3                        Windmill Kick
    d/f+3>4                     Twin Midkicks
    d+3,4                       Kneekick, Highkick, (RFL)
    u/f+3,4,3                   Hunting Hawk
    WS+4,[~4]                   Toe Kick, [Axe Kick, (RFF)]
    d+4,4                       Low Kick, Lifting Leg Kick  *Juggles*
    u/f+4                       Leaping Highkick
    b,b~u/b                     TWISTING JUMPING ROUNDHOUSE  *Against Wall*
    Left Foot Forward-(LFF) Only
    1,1,3>3                     Twin Jabs, Lowkick, Highkick
    1,2,f+(3_4)                 JAB, RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
    2,f+(3_4)                   RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
    [1,]2,3                     HIGH PUNCH[ES], (LFL)
    [1,]2,4                     HIGH PUNCH[ES], (RFL)
    f+1+2                       SHORT AXE HANDLE  *Stuns on CH*
    b+2                         BOLT CUTTER
    f+2                         Backfist, (RFF)
      ~F                          (LFF)
    u/f+2                       LEAPING HEADSHOT
    3,3,[d+3]                   High, Mid, [Low] Kicks
      4                           Highkick, (RFL)
        ~F                          (LFF)
        4                           Midkick, (RFF)
    3,3,3                       Machine Gun Kicks
      >3                          Liftkick  *Juggles*
      >4                          Highkick, (RFL)
        ~F                          (LFF)
        4                           Midkick, (RFF)
    3~4                         Flying Eagle
    f+3                         (LFL)
    f+3~3                       Thrust Sidekick
    f,f+3                       Spiral Kick, (RFF)
    b+3                         LIFTING LEG KICK  *Juggles*
    4,3                         Axe Murderer, (RFF)
      ~F                          (LFF)
    4,4                         Hot Feet
      4                           Toe Jam (RFL)
        3                           Blizzard Kick
        4                           Hot Feet, (RFF)
    BK 4                        Lifting Leg Kick  *Juggles*
    d/b+4,4                     FOOT SWEEP, HIGH CRESCENT KICK
    u/b+4                       CHICKEN KICK
    f+4                         Face Kick, (RFL)
      >4                          Sidekick, (RFF)
    f,N+4                       Right Flamingo Feint
    f,f+4                       Running Sidekick  *Turns Opponent BK When Hit*
    b+4                         High Facekick  *Turns Side on CH*, (RFF)
    Right Foot Forward-(RFF) Only
    F_B_(u/b,N)                 (LFF)
    (d/f,N)_(d/b,N)             (LFF)  *Recovers Crouching*
    1,1                         Face Punches, (LFF)
    2,1,1                       Triple Punches, (LFF)
    2,3                         Punch-Kick Combo, (LFF)
    2,b+4                       Jab, Spinkick, (RFL)
    2,4                         Jab, Chainsaw, (LFF)
      F                           (RFL)
      3                           Chainsaw Kick
      >4                          High Hook, (LFF)
    3                           Teaser Trip
      3                           Wild Roundhouse, (LFF)
    BK 3                        Lifting Leg Kick  *Juggles*
    3~4                         Power Roundhouse
    f+3 [~B]                    Hook Kick, (LFL)
      B                           BK Position
      4                           Teaser Trip, (LFF)
    f,f+3                       Leaping Left Roundhouse
    b+3                         High Kick, (LFF)
    4                           Chainsaw Kick
      ~F                          (RFL)
      3                           Overhead Axekick
      >4                          High Hook, (LFF)  
    f+4                         (RFL)
      ~4                          Lifting Leg Kick  *Juggles*
    f,f+4                       Piroette Kick, (LFF)
      ~3                          Screw Kick
    d/f+4                       Side Kick
    b+4                         Right Sidestep Roundhouse
    Left Flamingo Stance - (LFL)
    N                           (LFF)
    f_b                         Flamingo Shuffle
    u_d                         Flamingo Sidestep
    1                           Left Jab, (LFF)
    1+4                         Power Blast  *Unblockable - b,b to Cancel*
    2                           Backfist, (RFF)
    3,3                         Machine Gun Kicks (LFF)
      >3                          Machine Gun Lift  *Juggles*, (LFF)
      4 [,F]                      Changeup Combo, (RFL)
        F                           (LFF)
        >4                          Changeup Mid (RFF)
    3,3,4>4                     Changeup Combo #2, (RFF)
    f+3                         DUAL FLASH KICKS
    b+3                         Left Sidestep Roundhouse, (LFF)
    (d_d/b)+3,4                 FOOT SWEEP, HIGH CRESCENT KICK, (LFF)
    3+4                         (RFL)
    4                           Spin Kick, (RFL)
    b+4                         Right Heel Lance  *Juggles*, (RFF)
    (d_d/b)+4                   Teaser Trip, (LFF)
    2.2.3..         Tenstring
    Right Flamingo Stance -(RFL)
    N                           (RFF)
    f_b                         Flamingo Shuffle
    u_d                         Flamingo Sidestep
    1                           Backfist, (LFF)
    2                           Right Jab, (RFF)
    3                           Spin Kick, (LFL)
    b+3                         Left Heel Lance  *Juggles*, (LFF)
    (d_d/b)+3                   Teaser Trip, (LFF)
    3+4                         (LFL)
    4                           Side Kick  *Stuns on CH*, (RFF)
    f+4                         DUAL FLASH KICKS
    b+4                         Right Sidestep Roundhouse, (LFF)
    d+4                         Ankle Kick
    1.2.3..         Tenstring
    (Front) 2+4                 Falcon Dive Kick {2}
            F+2+4               Windmill Neck Kick {2}
            f,f+2               Rolldown Jawbreaker {2}
            f+2+3               Cannonball {1+2}
            QCB+3               Trapped Heel Explosion {1}
            d,d/b+1+3           Hip Toss {1+2}
    (Left)  (2+4)_(F+2+4)       5-Kick Massacre {1}
    (Right) (2+4)_(F+2+4)       Holding Neck Snap {2}
    (Back)  (2+4)_(F+2+4)       Jumping Leg Press
    Basic Techniques 1.3
    The Following Techniques are common to all Tekken Tag Tournament       
    characters. Controls are given for characters facing right. Reverse the 
    controls when the character is facing left.
    Moving In and Out 
    Running Charge
    Overwhelm opponents by rushing directly into them: Quickly tap the  
    Directional button twice in the direction of the opponent. 
    Hop Back 
    Dodge a punch or kick. Quickly tap the directional button twice away 
    from the opponent. 
    Jump Back 
    Press the Directional button Up and away from the opponent.
    Avoid mid or high attacks or deliver your own attack. Press the  
    Crouched Advance/Retreat 
    Press the Directional buttons Down and Left/Right. 
    Jump to deliver high attacks or avoid low kicks or sweeps. 
    Press the Directional button Up. 
    Strike to the head or retreat. Press the Directional buttons 
    Note: some Characters cannot do backflips 
    Position for an attack or avoid a strike. Move around your 
    Opponent's side. Repeated sidestepping allows you to circle around 
    To your opponent's flank. Tap the Dirctional button Up or Down 
    Types of Attacks 1.4
    High Range Attacks 
    Hits standing enemies. High attacks won't hit a couching opponent, and 
    will not cause damage to enemies in standing guard stance. 
    Mid body Attacks 
    Can both hit standing and crouching enemies. Will not cause damage to
    enemies in a standing guard stance. 
    Low Range Attacks 
    Hits both standing and crouching enemies. Can be blocked by crouching 
    guard stance, or avoided by jumping over enemies. 
    Dash Attacks 1.5
    Running Tackle 
    Double-tap the Directional button toward your opponent. 
    You must take three or more steps before hitting the opponent, so 
    execute this attack from a distance. You will knock the enemy over 
    and sit on the character. You can then deliver additional attacks 
    from this position. 
    Running Cross Arm 
    Double-tap the Directional button toward your opponent, then 1+2 
    Run at the opponent, making sure you take three or more steps. Fly into 
    Your enemy as while executing a mid range cross chop. 
    Sliding Dash 
    Double-tap the Directional button toward your opponent, the 4 
    Run at the opponent take three or more steps. Slide into your enemy as 
    low range attack. This command performs different moves for King and 
    Unblockable Tackle 
    Double-Tap the Directional button toward your opponent. 
    Run into the enemy after four or more steps to execute a shoulder 
    tackle that cannot be blocked or counter-attcked. 
    Throws 1.6
    2+4 or 1+3 
    Grabbing the enemy carries out throws. Throws have a weak point: You 
    have to get close to the enemy and are vulnerable until you grab the 
    opponent. However, a throw inflicts major damage on a opponent. 
    Advance Techniques 1.7
    Advance Techniques is usually use by the average players since the 
    beginning of Tekken 3 and add some very special effect on the game it 
    has a special properties in some of the characters in Tekken 
    Ukemi [Quick Roll] 
    Into the foreground, 3 or 4 
    Into the Background, 1 or 2 
    Use this technique when you are knocked down to recover and get back on 
    your feet quickly. Perfect timing is important to the execution of this 
    Basic Avoidance Throw 
    1 or 2 
    Exeecute the move at the movement you are being grabbed during an 
    opponents throw attack to avoid being thrown.
    *to avoid a front throw 1+3, press the 1 button
    *to avoid a front throw 2+4, press the 2 button
    *to avoid right/left throws, use the punch command 1+2 for the 
    direction from wich you are being grabbed. 
    *you cannot escape from a back throw 
    High and Mid Parry
    B+1+2 or B+3+4 
    Use this move to synchronize with an opponent's attack, Only certain 
    characters can use this technique. If you care successful, you can 
    quickly attack your enemy by taking advantage of his or her 
    Low Parry 
    d/b+1+3 or d/b+2+4 
    Use this to avoid low range attacks. As the high and middle range 
    avoidance moves, only certain characters can perform this move. 
    If you successful, you can take advantage of an enemy's vulnerability.
    Low Parry with Directional Buttons 
    d/f button while matching an enemy's attack 
    This move is available to all characters. When you press the 
    Directional buttons with the right timing, even characters who cannot 
    execute the regular low parry moves can avoid a low range attack. 
    Counter Throw Attack 
    b+1+3 or b+2+4 
    while matching an enemy's attack some characters can avoid an enemy's 
    attack and deliver a counter throw attack at the same time. Only high 
    and mid range attacks can be avoided success of this move depends on 
    precise timing. 
    Special Technique 1.8
    Hwoarang is very good in countering opponents move. Hwoarang can deal 
    more damge than baek or any other character in a second. Hwoarang has 
    more confusing combos than Lei, Ling and Julia 
    The CRStechnique means (Crouching Rush Stance) Hwoarang can dash right 
    trough the opponent and pull out different moves 
    ex: F,n,d,d/f,4 
    Here are some other moves of CRStechnique 
    F,n,d,d/f,f+3 ends with in Left flamingo stance 
    In Tea kwon do Change Stance is very use full to confuse opponent. In 
    Tekken Changing stance is very use full too not only to confuse 
    opponent but to pull other move quickly and back dash quickly. 
    Ex: f,f,3+4 b,b,3+4 SS,3+4 F,n,d,d/f,3+4
    Here are some other moves of Changestance 
    Triple Side Step
    This technique is very useful and very abusing you can do this every 
    time you want just do it on a right timing, timing is very important 
    ex: SS,F+3,SS 
    Back Fighter 
    This technique is very use full when tagging or when you want to 
    make your opponent to move closer or to show off 
    ex: 1+2 
    you can tag quickly when your in back turnes position and you can 
    confuse your opponent.
    More to come 1.9
    General Techniques
    Special techniques 
    Chicken Hwoarang
    Thanks 2.0
    To all CRSclan members and to Catlord also to the Kasipagan Boys 
    Chris Ilang "Master of CRS Clan"
    John Andrew Ramos
    Michelle Alcaide 
    ???????  ????
    ??? ????? ????? 
    ?????? ????? 
    ?????? ??????
    Ian Cortez, Rhenze, Jay2x, Aron Villablanca, Michelle 
    "Egie . . ." 
    Created by: Chris Ilang 2002  

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