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    FAQ/Walkthrough by AjidoMarujido

    Version: 1.5 | Updated: 10/20/02 | Search Guide | Bookmark Guide

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    Legaia 2: Duel Saga
    A Walkthrough and FAQ by Platinum Deuce
    E-Mail: TheTruePlatinum@aol.com
    Version 1.5
    Created Oct. 5th, 2002
    This document copyright 2002 by Will Young.  This document is for private and
    personal use only.  This document may be placed on a web site as long as it 
    is completely unaltered and in full.  This document is not to be used for 
    profitable or promotional purposes, including, but not limited to; magazines, 
    books, guides, etc... in any way whatsoever.  
    -- Table of Contents --
    1.  Updates/Versions
    2.  Introduction
    3.  Characters
    4.  Walkthrough
      A. Retrieve the Aqualith
         (Nohl thru Chapel of St. Joprian)
      B. Get the Pyrolith
         (Nohl thru Volcanic Isle, Drakonia)
      C. Find the Aerolith
         (Jinga thru Wind Tower, Ellsworth) 
      D. Final Grounds
         (Demiurge Tower)
    5.  Arts Lists
    6.  Origin Magic Lists
    7.  Side Quests
    8.  FAQ (Frequently Asked Questions)
    9.  Special Thanks
    1. Updates/Versions
    Version 1.0 (10/5/2002) - First edition of the walkthrough is released, goes 
    into Doplin Castle. Character list currently has 9 characters.
    Version 1.1 (10/7/2002) - Added FAQ, continued walkthrough up through St. 
    Joprian's Chapel, added 2 more profiles to the characters list, and updated 
    several other profiles.
    Version 1.2 (10/9/2002) - Added the side quest section, continued walkthrough 
    up to Darek's Haunt, Character list is updated, and now has 14 profiles,
    and added another question to the FAQ.
    Version 1.3 (10/12/2002) - Continued walkthrough into Drakonia, added another
    profile to the characters, fixed some spelling mistakes and updated the FAQ.
    Version 1.4 (10/15/2002) - Walkthrough now extends through Ellsworth, added
    Rauss' profile, changed introduction, added three more side quests, and 
    finally added an arts list.
    Version 1.5 (10/17/02) - Walkthrough is finally finished! Profiles are also
    finished, added more side quests, updated the FAQ, added Origin Magic and
    'Special Thanks' sections, as well as a second strategy for defeating Rauss.
    2. Introduction
    Welcome to my Legaia 2 Walkthrough/FAQ, this guide includes (or at least will 
    include) a full walkthrough, a character listing, Arts list, an FAQ, and just 
    about everything else you'd find in a Walkthrough guide. While this is a 
    walkthrough, it doesn't go into great detail unless it needs to, it will tell 
    you what you need to do, and give you strategies on how to do it, but don't 
    expect too much detail on unimportant things. Please send any comments, 
    questions and/or complaints to TheTruePlatinum@aol.com.
    Note: All e-mails written by people who look like they never passed 2nd grade
    grammar (i.e. no punctuation, all capital letters, constant profanity, etc...
    will be immediately disregarded.
    3. Characters
    Lang - The hero of the game (If you ask me, he looks almost identical to Vahn 
    from the first Legend of Legaia.) After finding that the sacred Aqualith from 
    his town was stolen, he sets out on a quest to find it. His origin is of the 
    fire element, and is named Galea.
    Maya - 'The Girl who lost her voice' she is mute, first found by Lang in 
    Doplin Castle's dungeon. Her weapon is her magic powers. Her origin is named 
    Rivas, and controls the element of life.
    Kazan - Strong old man that lives alone in the mountains. He is a mystic, 
    like Lang and Maya. Kazan's origin holds the power of Earth, and is named 
    Sharon - Very pushy woman that you first meet when trying to get a Kravian
    Pass, like the others, she's a mystic. Her origin is named Arrode and is of 
    the electric element
    Ayne - Huge guy, that's the only member of your team without an origin, but he
    can manipulate the power of Gaia to increase his strength and defense.
    Avalon - When first met, he's known as 'Gold Eyes', he is the most powerful 
    mystic, and has Igohl, known as the 'Supreme Origin'.
    Doplin - The bishop of the Holy Order of Banderas, he's associated with 
    Avalon in trying to create a new world order run by mystics. 
    Velna - Always at Doplin's side, she has powerful magic spells.
    Rauss - One of Kazan's former students that Kazan thought he had slain, he
    draws his power from insanity and evil instead of fighting energy
    Elliott - Mystic met early on in the game, he is always around his little 
    sister, both have powerful origins.
    Marienne - Elliott's little sister, enjoys making fun of others, and often 
    tries to refer as all humans as 'slaves'.
    Reyn - An Earthly spirit that's a friend of Maya. Lives in Yuno, and knows 
    all about the Source Forge, Sacred Stones, and Mystics.
    Bubba - Huge man that is associated with Elliott and Marienne, he hates 
    Marienne and often calls her a little pig, he also hates Lang, because he 
    kills Elfin, his best friend very early in the game.
    Galvan - Lang's father figure, he's the head of the town of Nohl.
    Nancy - Lang's sister figure, she worries about Lang a lot.
    Sabrina - Owner of the Inn in Darakin Citadel.
    Nils - Sabrina's son, he always seems to be sweeping.
    Joe - The 'Eye-Patch Man' that you meet in Sabrina's Inn, he's always
    helpful due to his great amount of information.
    4A. Walkthrough (Nohl - St. Joplain Chapel)
    Nohl - The game starts out with you asleep. Your sister, Nancy comes into 
    your room to wake you up, when she starts banging on the pot, you're given a 
    choice on how you want to wake up, it doesn't matter what you choose, they 
    all have the same outcome. You'll end up getting pushed outside with a bunch 
    of others training with swords, this is when you choose your name. You're 
    apparently late for your job which is starting today with the Vigilance Corps. 
    There's a small cut scene and then Galvan will tell you to go talk to him, 
    when you want to do this, he's waiting in the house that you just came out 
    of, but first you should go to the item shop, in the chest you'll find a 
    'Poison Cure' and then if you talk to the shopkeeper, he'll give you a 
    'Pedometer'. Once you head on in to talk to Galvan, he'll be pissed off at 
    you because you were late. Galvan's dad, Hawke, will talk for a little, and 
    then they'll tell you to go to the gates of the town. On your way out, Nancy 
    will talk to you and then give you some Heal Powder and a Poison Cure. It's 
    funnier if you choose to be annoyed when given the choice.
    Hunter's Wood
    Klaw Ant  ~105 HP
    Bloody Wolf  ~135 HP
    Flytrap  ~365 HP
    Hunter's Wood - Galvan will join your party and teach you the basics or 
    fighting, so the first 2 battles are step-by-step, just do what Galvan says. 
    The battles in here (especially the Klaw Ants) are real easy, so don't worry 
    about much. Once you get to level 3 Long's Blue Moon Buster should be able to 
    take out the Klaw Ants in one hit. The Bloody Wolves are pretty strong though, 
    but Galvan's Sandstorm can take them out real quick. Just stay healed, and 
    you'll be fine. After you finish beating down the Klaw Ants Galvan will tell 
    you to meet up with the others and head home, head to the right. Once you get 
    to them, there'll be a cut scene where Marcus is injured. Galvan will send 
    you to go find Dein while he takes Marcus back to the village. Keep heading 
    along the path, and you'll run into Dein, there'll be a cut scene and then, 
    there'll be a boss fight.
    -- BOSS FIGHT --
    Gather Crab
      ~ 1100 HP
    This thing isn't too hard, it's slow and not too damaging, after you deal 
    about 350 damage to it, it's left arm will fall off, after about the 600 
    damage mark, it's other arm is gone, once you've got it down to no arms, it 
    can't attack you regularly, so it'll start to spit venom at you. The venom is 
    a little more damaging, but it's nothing to worry about, the venom can poison 
    you, but don't worry about it, it'll do around 10 HP worth of damage to you 
    each turn, you can cure it if you want, but I doubt it'll make a difference, 
    it's also got a 'Barse' attack, where it gives birth to a Klaw Ant, just kill
     off the Ant, and finish killing off the monster, after the battle, you'll 
    get a Heal Leaf and a Maspergu Tube. After the battle there'll be a short 
    scene with Dein, and you'll be back in Nohl.
    Nohl - It'll start with a cut scene, and Galvan will be talking to you, you 
    can go talk to some of the others, or you can go straight to bed, in case you
     were wondering, yours is the room with the save point in it. Just walk over 
    to the bed, press the action button, and choose 'take a nap'. While you're 
    asleep, there's a cut scene where Lang has a dream. Nancy will wake you up, 
    and then you'll think for another few seconds about the dream, before going 
    back to sleep.
    When you wake up, walk out into the main roon, and the computer will take 
    over, you'll find out that Jill's husband was attacked in Hunter's Wood by a 
    'demon', Galvan will go there to find out, if you choose, to follow Galvan's 
    orders, you'll stay in town for another cut scene, but you'll eventually end 
    up going soon anyway. Whenever you choose to go, you might wanna pick up some 
    Heal Powders and supplies first, here's the list of items at the shop, and 
    how much thet cost:
    Heal Powder - 100
    Poison Cure - 25
    Large Rice Ball - 150
    Flag of Retreat - 1000
    Scroll of Identity - 200
    Hunter's Wood - Once back into the woods, just head back to the same place 
    where you fought the boss, Lang will find Eduard lying dead on the ground, 
    keep going along the path. You'll find Galvan, being hurt by a strange person 
    named 'Gold Eyes', he'll toss Galvan into a tree, and then you'll have battle 
    This may seem like a boss fight, but it's not, none of your attacks will do 
    any damage to him, and he won't attack you. After about 3 attacks, the battle 
    should end, and he will start talking to you about how you are a 'Mystic', 
    and then he'll have a flashback, about how humans trated him since he was a 
    mystic, a large transparent demon named 'Igohl' will appear behind him and 
    stab you through the chest, Gold Eyes will then leave to go take the Aqualith.
    Nohl - After being asleep for 5 days, you'll wake up in your bed, Nancy will 
    be all worried about you and Galvan, after you talk to them, go head out to 
    the lake, and you'll notice that the Aqualith is missing, Galvan and Hawke 
    will show up and talk for a little bit, after you decide to go and find the 
    Aqualith, all the doors in town will be locked. On your way out of town, 
    Nancy and Galvan will stop you, no matter what you decide to say to them, 
    they'll find out that you're going after the Aqualith, Galvan will give you 
    the Hammer Blade and the Wind Talisman. Before leaving, re-enter the town 
    and buy some supplies, and Mallory will give you a free Heal Leaf. Now head 
    to the Southern part of Gale Canyon.
    Gale Canyon
    Volture  ~300 HP
    Baki  ~155 HP
    Rock Golem  ~475 HP
    Lyps  ~1300 HP (always escapes)
    Gale Canyon - The first thing you'll see is gonna be a chest, inside is a 
    pickpocket talisman, grab it if you want and then head into the canyon. 
    There'll be a cut scene with this really feminine looking guy named Elliott, 
    and a fat little girl named Marienne. Navigating through the valley isn't 
    hard, it's pretty complicated to explain an exact route, just take the left 
    path at the beginning and you won't have any trouble getting through it. In 
    valley you find Bakis, Voltures, and Rock Golems. The Bakis go down real 
    quick, but they can and will block your attacks sometimes, Voltures' attack 
    power is decent, but he's dealt with in 2 hits. Rock Golems are a little 
    tougher, they boast a lot of HP, and they have pretty good attack power, if 
    your HP gets below 180 you should heal. Once you get to the 'Lyps' monster, 
    it'll jump over the gap in the road, just follow it, once you get to it, a 
    battle will start but it'll just run away. A little bit further, there'll be 
    a save point, save and heal there because a boss battle is gonna occur.
    -- BOSS FIGHT --
      ~ 2200 HP
    A little bit from the save point Elfin, the gorilla like creature that was 
    with Bubba will jump out of nowhere and attack you. This guy can be tough, if 
    you're not at about level 9. He's got an assload of HP, and on top of that, 
    he will block your attacks frequently (it seemed like he blocked more if 
    attacked from left/right, and not as much from up/down). Anyway, if you see 
    him use 'Maiden's Call' then get fully healed quick, because his attacks for 
    the next turn will be quite harsh, and you'll probably need to heal right 
    afterwards. He's also got an attack called 'Dynamite Hip' this does decent 
    damage too, but his strongest attack is called 'Death Hug' if he does that 
    right after his strength is doubled it can deal 650+ damage, so watch out. 
    Finally, he's got an attack called 'Challenge' where all your AP is erased, 
    this is more annoying then it is hurtful, since you can still use your 
    regular arts attacks. The best strategy is to keep on going with your 
    strongest attacks, and heal whenever you're below half your HP, and as soon 
    as he doubles his attack, get as close to full health as possible. I your 
    level is 9+ and you have good equipment, this shouldn't be too tough.
    After you defeat Elfin, Bubba will come out, and be really pissed off, he'll 
    get ready to fight you, but Elliott and Marienne intervene and stop him, then 
    they'll offer for you to join them. You're given 2 choices, (both of them 
    being 'no'.) they'll get upset that you declined their offer, and start to 
    battle you. Don't worry about not having a chance to save, because this isn't 
    really a fight. There'll be a small cut scene where you notice that Elliott 
    and Marienne have 'origins' on their backs, just like Gold Eyes did. You can 
    deal damage, but you won't be able to defeat either of them, so basically, 
    just stay healed for 2-3 turns, then they'll decide to use a new 
    'super-attack' which will end the battle even though it doesn't actually do 
    any damage to you. After that, you'll be lying on the ground half-dead, 
    they'll talk for a while then load you into their wagon and take you to 
    Doplin Castle.
    Doplin Castle
    Doplin Soldier  ~305 HP
    You're locked in a cell, passed out, when you wake up, you'll get a chance to 
    save, and then go to the door. Bubba will show up break your door down and 
    then carry you off into a torture room. Bubba's got permission to get revenge 
    on you for killing Elfin, and he starts to beat you up. Elliott and Marienne 
    will show up and inform Bubba that they want you alive, and then a new 
    character, Doplin, will be introduced. Doplin is the leader of the city that 
    you're in, he'll say that he wants you treated a little better, but you're 
    still being held prisoner. After Bubba is done torturing you, you'll get 
    taken back to a prison cell, but seeing as Bubba broke down the door of yours, 
    they'll toss you into a different cell, this one you'll be sharing with Maya. 
    Maya will heal you, and they you'll notice that she is mute. After you choose 
    a name for your character, she will reveal her origin (Rivas) to you, and 
    she'll explain to you a bit about what a mystic is, you'll get really upset at 
    this, and tell her mystic to disappear, which it does. 
    Maya will go to sleep, while you notice that the door to your cell is wobbly, 
    and after 3 tries, you'll break it down, the noise will wake Maya up, and 
    she'll join your party. Head to the right, and go down the stairs, if you go 
    near the cage, a monster will leap at you, but don't worry, it's stuck in the 
    cage. In the room to the left, you'll see a treasure chest, all of the items 
    that were taken from you are in there, open it up, and they'll automatically 
    be re-equipped. After you go back upstairs, some Doplin Soldiers will see 
    you, and engage in a fight, these guys aren't tough at all, but they can 
    block you every once in a while, so it might take a couple of turns to take 
    them down. After this you can now run into random encounters. You probably 
    notices by now that Maya can't attack, so basically use her to heal you for 
    now, or just Guard a lot, if you don't need to be healed. Keep heading left, 
    the gate is now open so you can go further into the castle. 
    You'll come to a hedge maze, it's not hard to get through, just avoid the 
    guards, which is also pretty easy, don't stay in one place too long though, 
    or they'll eventually find you, and even if you win, you'll have to go back 
    to the beginning of the maze, the guards in the second half of the maze are 
    Once you're into the castle, there's a save point right at the bottom of the 
    stairs, and a boss fight is coming up so saving would help. If you examine 
    the back of the lever between the stairways, you'll find a Zonark Weed, 
    there's nothing of real value in any of the rooms (Doplin's Lunch is in one 
    of them.) and there's no random encounters, so just pull the level, and head 
    towards the door, into the Boss Fight.
    -- BOSS FIGHT --
    Mighty Balken
      ~ 2100 HP
    Choosing to battle with Maya, makes no difference whatsoever, the battle will 
    be exactly the same except, you'll have  Maya. If you battle without Maya, 
    you're a 'real man' if you battle with Maya, you're a 'gentleman', either way 
    this shouldn't be a hard fight. He doesn't have as much HP as Elfin, and he 
    isn't as strong, an don't worry about beating him before the drawbridge 
    closes, it doesn't make a difference. This battle is just annoying because 
    there's a cut scene between every turn for like the first 5 turns. Anyway, he 
    only has one special attack, 'Rage Wave', which should do around 300 damage 
    to you, he usually won't use it twice in a row, but be sure that you're 
    healed, otherwise this guy's pretty darn easy.
    After you escape from the castle, head right, and hop along the rooftops 
    until you get to a lighted window, go in through there. There'll be a cut 
    scene with a wom (Sabrina) shooing some castle guards away from her inn, 
    after she's done, go talk to her, and she give you some food, and a place to 
    stay for the night. On your way upstairs, 'Eye-Patch Man' (Joe) will tell you 
    a bit about what a mystic is, after that, go upstairs and get some sleep.
    The next day, head downstairs and talk to Sabrina, and there'll be a scene 
    where Maya thinks she knows where 'Gold Eyes' is, at Mt. Gabel. Joe (I prefer 
    the name 'Eye-Patch Man') will advise that you not go there, because the 
    place is swarming with monsters, but after you decide to go, Maya will go 
    with you. Talk to Sabrina again, and she will give you a Heal Leaf and a 
    Venom Cure, thank her, and then head into town.
    Note: If you talk to Nils, he'll ask you 'Are you a bad man?' Choosing 'Deny 
    it' will get the best response, and he will become your friend.
    Darakin Citadel
    Once you exit the inn, directly down from there is the acessories shop, 
    nothing really great to buy, but in the drawer behind the counter is a Heal 
    Powder, if you go straight across the street from there, is a weapon shop, 
    nothing really great, but you can combine items there, and there's a Heal 
    Leaf in the drawer behind the counter. Finally, the shop nearest to the 
    town's entrance is the equipment shop, you should pick up some Heal Leaves 
    and whatever else you need. Before you leave, go talk to the man standing 
    outside of the Equipment shop, to get his book, 'On the Road Again'.
    NOTE: Go into the top house on the left in the 'rich' part of town and talk 
    to the man, he'll give you a VIP Card, which enables you to buy better stuff 
    from the shops. Not just Darakin's shops, but just about every shop for the
    rest of the game.
    Equipment Shop  
    Heal Powder - 100
    Heal Leaf - 300
    Magic Powder - 800
    Poison Cure - 25
    Venom Cure - 50
    Paralysis Cure - 100
    Berserk Cure - 200
    Flag of Retreat - 1000
    Scroll of Identity - 200
    * Bronze Barone - 2000
    * Blind Cure - 120
    * Spellbind Cure - 400
    * Plague Cure - 100
    * StoneCrush Scroll - 1500
    * IceNeedle Scroll - 1500
    * FlameBurst Scroll - 1500
    * SlicingWind Scroll - 1500
    * Revival Elixir - 2000
    * Camping Kit - 1000
    * Magic Potion - 6000
    * Attack Oil - 1000
    * Guard Oil - 1000
    * StrongMenWeakWalls - 3500
    * WeakMenStrongWalls - 3500
    (an asterisk indicates that the item can only be purchased if you have the 
    VIP card, if you don't have it yet, you will pretty soon)
    Mount Gabel
    Flower Power  ~690 HP
    Baki Warrior  ~420 HP
    Galduke  ~575 HP
    Spike Lizard  ~450 HP
    Stone Beast  ~750 HP
    Lyps  ~1300 HP (always runs away)
    Head up and to the right, then go straight until you reach a house. Along the 
    way you'll find Flower Powers (which can deal okay damage.) and the evolved 
    form of a Baki, Baki Warriors. Baki Warriors are pretty much the same as 
    their Gale Canyon brothers only with more HP. They are weak attackers and 
    have low HP, but just like before, they will block your hits, which prevents 
    you from killing them in one turn.
    When you reach the house, there will be an old man in the yard, Maya will run 
    over to him and give him a hug. This is when you get to choose an alternate 
    name for Kazan. He'll explain to you a bit about mystics and their origins, 
    and then he'll invite you and Maya to stay for the night. (In case you're 
    wondering, his origin's name is Deva.)
    The next morning you'll wake up, once you go outside, you'll see Kazan 
    training, he'll talk for a while, then Maya will come outside, and get 
    attacked by 2 Galdukes. This isn't a boss fight, so don't worry if you 
    haven't saved. You'll only have to defeat one of the Galdukes, he's not even 
    as strong as a Flower Power, but it can block your hits, so it should only 
    take you about 3-4 turns to take it out, but it does have an attack that can 
    blind you, so be ready.
    After you kill your Galduke Kazan will uses his origin to demolish the other 
    one. Kazan will explain to you more about origins and then tell you that to 
    awaken your origin, you need to be on the brink of death. Then he tell you to 
    go to the summit and fight a monster, that will take you to the brink of 
    The Summit - Start on your way, you can now run into Stone Beasts and Spike 
    Lizards. Stone Beasts are about as tough as Flower Powers, and the Spike 
    Lizards are basically fast Baki Warriors with more HP.
    Mountain Morg's Cave
    Just walk on in, and the battle will begin pretty quick.
    -- BOSS FIGHT --
    Mountain Morg
      ~ 600-1000 HP
    You can't lose this unless you're a complete idiot, at first you won't be 
    able to deal any damage to it, and it will spit moss at you, most likely 
    killing you with one hit, but the battle won't end there. There will be a cut 
    scene, and your origin, Galea, will be awakened. The battle will keep going, 
    only now you can choose to attack with your origin. Use Galea's Flaming Fist, 
    and it'll make short work of Morg.
    After the battle, Kazan and Maya will show up, they'll join your party. Start 
    to make your way down the mountain. Soon, you'll come to a cave, Kazan will 
    send you and Maya in there to get a book.
    NOTE: Before you go into the cave is the BEST time to level up in the game, 
    seeing as Kazan is lvl 25, and no matter what he does, he'll take out any 
    enemy in one turn, so you might want to set up your tactics, and use Auto 
    letting Kazan kill everything as you get a couple free levels
    Cave of Trials
    Galduke  ~575 HP
    Dino Gal  ~550 HP
    Spike Lizard  ~450 HP
    This place can be tough if you aren't a level or two higher than you were 
    when you faced Mountain Morg, Dino Gal is pretty quick, and she hits kinda 
    hard, so keep healed, you've already faced Galdukes and Spike Lizards so you 
    should know how to deal with them. This place can be confusing to get through, 
    so here's a walkthrough of the cave:
    Start out by heading left, hop over the gap and use Galea to smash the rock 
    to get to the next area. Head straight along the path into the next room, the 
    doors will be locked, to open them up, smash the rocks in the corner, and 
    step on the button below them. Keep following the path, it should curve to 
    the right, and then split into a high road, and a low road, take the higher 
    path. If you keep following the path, it should split into 2 again, take the 
    lower one this time. This should lead you into a room where 2 Galdukes are, 
    just approach one of them, and start the fight, after you defeat them the 
    doors will open (If you wait until the Galduke's back is turned, you'll have 
    'First Strike' in the battle). Keep going down the path and turn right, then 
    turn down at the first chance you get, it'll take you into another locked room. 
    To open the doors here, just use Galea on the torch, and step on the button. 
    Keep heading down the path, and turn left. The path will take you into another 
    locking room, to unlock the doors here, you have to use Galea on the correct 
    torch, and the doors will open instantly, if the doors don't open, go read the 
    sign, and the torches will reset (For me, it was the bottom-left torch, but I 
    think it's random). Head into the next room, pick up the scroll, the doors 
    will open, and then head right out, break the boulder, and go out the same 
    way you came in.
    After you bring the scroll to Kazan, he'll teach you the Raging Fang Hyper 
    Arts combo, and then head back to his place.
    Mount Gabel - Once you get back, a man named Kenjiro will come running up, 
    and Kazan will give him his house, now make your way back down to Darakin 
    Citadel. A little bit of the way down, you'll have to stop for the night, the 
    game willthen teach you to make camp, and Kazan will talk to you for a little 
    Doplin Castle - Once you get into town, head on into the castle, you won't be 
    able to get into the actual castle or hotel yet, but if you check the garbage 
    pile right outside of the entrance wall to the nobility, you'll find a 
    'nobility emblem', which will get you into the hotel, head to the bottom 
    right part of the hotel and enter through the trap door nar the bathtub, this 
    will get you into the castle.
    The Sewers
    Bone Warrior  ~1400 HP
    Netherkind  ~1120 HP
    Evil Fly  ~700 HP
    Jelly Melt  ~610 HP (cuts your STR in half)
    This place is really annoying to get through, if you want you can try it 
    without this walkthrough, but you'll probably have a tough time. Either way, 
    here are the directions if you need them:
    Start off by heading down and cross the bridge, turn right and the cross 
    another bridge. Keep heading that way into the next area, keep heading that 
    way, until you can turn up. Go up, and then head down the stairs. Follow that 
    path, down and right, until you get to the stairs, head up them. Go left, 
    down, and right, and go into the door. Break the boxes and grab the Red Gate 
    After you leave the room go left, up, and right and back down the stairs. 
    Head back along the path left and up and then go back up the stairs. Head 
    left and back into the first area, cross the bridge again and head down, left 
    and go into the door using your Red Gate Key, and pull the lever.
    Once out of the room turn right and up, once you get to the stairs, don't go 
    down them, head left instead. Once you see a bridge head up it and then turn 
    left onto the next bridge. Keep heading left along the next bridge, and then 
    go down the next bridge, and then turn right onto the next bridge. Head down, 
    turn right, and go into the door to get the Blue Gate Key.
    Head out the door and head back up. Go left, up, and right back along the 
    bridges, after the 4th bridge, turn down along another bridge, then head 
    right. Pass the first staircase you see, and then once you get to the next 
    stairs, head down them. Turn right, and then head down, you should pass under 
    two bridges, and then come to some stairs on your right, go up them, head 
    down and then go left across the bridge. Follow that path left, down, left, 
    down. Keep heading down until there is a place to turn right, head right and 
    go into the door using your Blue Gate Key, and pull the lever.
    Right outside the door, there's a tent in case you want to rest up, save, or 
    whatever. Head out the door, go left and up, down the stairs, and up the 
    opposite stairs, and head down. Cross the bridge, cross the bridge to the 
    right, and unlatch the door. Go back down the stairs, turn up, then take the 
    path to the right. You should come to a 'T' shaped intersection, turn left. 
    Follow the path left, then go up the stairs when you reach them. Go up and 
    unlock the door. Go back down the stairs, and then left, up, and left, and 
    then up the stairs. Go into the door, and you'll see a pedestal, switch to 
    Maya and use her origin on the pedestal, the yellow key will appear in the 
    Head out the door, and back down the stairs, head right, down, and right 
    again, go up the stairs. Head down and then down the stairs, keep heading 
    downwards, when you get to a branch go down, and keep going into the next 
    area. Go up the stairs, and down the bridge, keep going down across another 
    bridge, the turn left. Keep heading left, and then down, go into the door 
    using the Yellow Gate Key, pull the level, and head back out. You'll see some 
    boxes floating in the water jump over them, and then go up. you'll see 2 
    doors, the wall between them will be rotted, use Galea on it, and you've have 
    completed the Sewers.
    Kabel Ruins
    Stone Golem  ~3750 HP
    Bone Warrior  ~1400 HP
    Jelly Melt  ~610 HP (cuts your STR in half)
    Skulraptor  ~1290 HP
    Zurvial  ~1080 HP
    Unlike the sewers, this place is just a bunch of puzzles that you have to
    solve instead of a huge confusing maze, so it's a nice change of pace.
    Puzzle 1: Just use Rivas to light the last pedestal.
    Head through the door and head left on the path, use Galea to break the wall 
    when you come to it. Keep going along the path, turn right when you get the
    chance, then head up into the next puzzle.
    Puzzle 2: There's a picture of a fish on the wall, so this should give you a 
    big clue, just examine all of the pedestals and the  ones have the letters
    'F', 'I', 'S', and 'H' written on them, use Rivas to light up.
    Go right and keep going along the path, eventually it will turn up and keep 
    going until you reach a door, this will lead you to another puzzle.
    Puzzle 3: Light the pedestal and it will cast a shadow on one of the buttons
    step on that button, and only that button to open the door and get the Sage's 
    Head out from there and head left s far as you can go and then go up through 
    the door.
    Puzzle 4: Light the two pedestals closer to where you came in, and extinguish 
    the two farther away. (Use Galea to extinguish them.)
    Head in the next room for a camping set, use this opportunity, because a boss 
    fight is coming up. When you head into the next room, there will be a scene 
    when Kazan tries to intimidate Doplin, Velna will use a spell that makes a 
    rather small monster that's with them grow quite large. Then it will then 
    engage you in battle.
    -- BOSS FIGHT -- 
      ~ 20,000 HP
    Maya doesn't participate in this battle, so expect to be shorthanded if Maya 
    helps you out a lot. 1st off, don't bother starting out with an origin attack,
    it'll just be wasted. For the first 3-4 turns you won't be able to deal any
    damage to it. Use Guard with Kazan, with Lang, use Galea's Flame Crest, the 
    attack boost really helps. A couple turns into the fight, a scene will occur
    and Maya will not only say something, (well, she screams...) but will also 
    severly hurt Slogar! From this point on, you'll be able to deal damage to 
    Slogar, go ahead and start hitting him with all you got. If you gave Kazan
    the Flame Crest boost, he should be able to deal 3000+ damage on each turn,
    and his origin attack should deal somewhere around 4000 damage. The battle 
    should be really easy seeing as he shouldn't be able to deal more than 600 
    damage to either of your characters, so just heal when necessary and the 
    should be over in 6-7 turns.
    After the fight, Doplin and Velna are gone, and there will be a short cut 
    scene as Maya regains her voice. Head on into th next area. If you head into 
    the room right in front of you, you'll find 'Ancient Writings' and a Camping 
    Set in the drawers of the desk. Head into the next room to the left.
    Puzzle 5: There's a picture of the tortoise on the wall, (No the pedestals
    don't spell out 'turtle' so HAH!) I hated this puzzle because you can't 
    figure it out, you have to either go and get the 'Adventurer's Log 2', (It's 
    in the room to the left of the one that you're in.) or be really lucky. 
    Anyway, the answer's based on an in-game poem. Light the pedestals in this 
    order: Yellow, Indigo, Red, Green. 
    There will be 2 chests by you, make sure you get the items from them. Head 
    left, until you see a room with 2 statues in front of it, head in (yes, the 
    statues will attack you, but the Bone Warriors are easily dealt with). 
    Puzzle 6: Light the pedestals so that the shadows casted by the statue look 
    like a clock face at 3 o' clock (light the bottom and left ones.)
    Go straight ahead and use the Gold Key you got from the chest to open the 
    the gate. Climb up the ladder, and you're out of thea Kabel Ruins, and into
    Doplin Castle (took long enough, didn't it?).
    Doplin Castle (2nd time)
    Doplin Reserve  ~1150 HP
    Doplin Officer  ~1240 HP
    Doplin Trooper  ~1200 HP
    This is the same area you started in last time you were here, so you should 
    know your way out, up the stairs and to the left. Difference this time is 
    that the enemies are stronger, they like to block, but they really aren't a 
    threat at all, if they get lucky they might survive Kazan's attacks for one 
    turn.  Head through the hedge maze, and into the castle. At the bottom of 
    the stairs is a save point, there's a boss fight soon, so you'll probably 
    want to save. The best option is to lower the drawbridge and head into town 
    to buy supplies/equipment, after you walk out through the front, you can 
    freely pass through, so you can walk back in through the front. Anyhow, 
    whenever you're ready head into the castle, and on the middle of the top 
    floor, go through the gate, go straight ahead and through the next gate. At 
    the top of the stairs, there will be a cut scene, and you'll ahve to face 
    Balken's brother, Raynof.
    -- BOSS FIGHT --
    Raynof the Brave
      ~ 30,000 HP
    Crimson Warrior
      ~ 3340 HP
    This guy can be real easy, if you headed into to town and/or have magic 
    recovery supplies, this will be a piece of cake. Just use Lang and Kazan to 
    constantly hit him with Flaming Fist and Earth Energy, and use Maya to heal
    them and replenish their MP when they need it, don't worry about the 
    Crimson Warriors, at this point all 3 of your characters are probably 
    faster than Raynof and his cronies, so your origins' attacks should be able 
    to kill them off before they can do any harm to you, and 2 more will come 
    out every time you kill them, so don't even worry about them. Raynof's 
    regular attacks usually deal about 500-650 damage to one of your characters,
    and he has 2 special moves; Rage Wave and Split World, both basically do 
    the same thing, deal 200-300 damage to all 3 or your characters, when he 
    does this just heal yourself with Rivas or a Bronze Baron and move on. Like
    his brother, Raynof will have a cut scene after like every turn, so get 
    ready to be annoyed.
    There's a save point right next to the door, so save because there's gonna 
    be another boss fight in a second, and then head on in.
    Chapel of St. Joprian
    This is just one big cut scene, where you'll learn that 'Gold Eyes' is 
    Avalon, he'll show up and give you the Aqualith back, he'll call you a 
    'star-shaper' and then he'll leave Velna to deal with you. Velna will now
    use her magic to summon the REAL Slogar, known as 'Zoan Stoara', then the 
    battle begins.
    -- BOSS FIGHT --
    Zoan Stoara (Slogar2)
      ~ 25,000 HP
    This guy's a pushover, not even as strong as his 'imitation', he's bigger 
    and has more HP, but that's about it. Just like last time, he's completely 
    invincible for like the first 5 turns, so just stay healed, the battle 
    will start off with a bunch of cut scenes, and soon after, Maya will have 
    an 'attack' option. Use it as soon as you can, but don't try to use Arts, 
    just do the sequence in which she's saying. 'Earth, Wind, Fire, and then 
    Water' even if you have 5 slots, just end it after the 4, there will be a 
    cut scene where Maya hurts the monster, and now you can deal damage to 
    it. This thing only has three moves 'Gusto Blow' can deal about 150-200 
    damage to all 3 of your characters, and 'Crackdown Buster' is basically 
    the same thing except a little stronger. His last attack, 'Toxic Dark' is 
    his strongest, it can hit you with 600-750 damage, which is still pretty 
    weak, and he'll rarely use it anyway. You'll hardly have to heal in this 
    battle, just keep whacking away at the thing and it'll die before too 
    There'll be a short cut scene with Avalon and Velna after this, 
    afterwards, head straight out of the castle, and back home to Nohl.
    4B. Walkthrough (Nohl - Drakonia)
    Nohl - Everyone is glad to see you back, and happy that you retrieved the 
    Aqualith, really nothing much to do here. You can talk to people, and get 
    as much praise as you want. Maya will want to help out Nancy, and Kazan 
    will go have a drinking contest with Galvan. After this, take a nap in 
    your room. The next morning, Kazan will be teaching Galvan some fighting 
    moves, then head into Hunter's Wood.
    Hunter's Wood (2nd Time)
    Sabrewulf  ~1720 HP
    Mad Hound  ~3220 HP
    Corrosive Tusk  ~4400 HP
    Kaos Meegle (Ground)  ~3900 HP
    Mad Thorn  ~4260 HP
    Head through Hunter's Wood, to the same place that you fought Avalon 
    before, there'll be a cut scene when you meet up with Galvan, and the sun
    will eclipse and radiate a black light. This will cause several dead
    monsters to come back to life, then you'll have to fight 3 Corrosive 
    Tusks. After this, head out of the forest, back to Nohl. Note, that all 
    Sabrewulfs/Mad Hounds have become Corrosive Tusks, and all Klaw Ants have
    become Kaos Meegles, they're about twice as strong as their predecessors,
    but you should be able to handle them. This place is actually good for 
    leveling up, if you feel you need a couple levels, each battle gets you 
    near 5000 EXP points, and the enemies aren't even too hard.
    Nohl - After you get back to Nohl, go into the Vigilance Corps house,
    there'll be a cut scene, afterwards, head out and Kazan and Maya will 
    mention that 'Reyn' might know the answer to why the sun has turned black
    and they need to go to Yuno to see. To get to Yuno, you have to go 
    through the Forest Maze, and to do that you need to get something from 
    Kazan's old place, so head back to Mt. Gabel.
    Mount Gabel (2nd Time)
    Elegrem(Ground)  ~4100 HP
    Volt Spine(Ground)  ~3400 HP
    Mad Thorn  ~4260 HP
    Lyps King  ~3300 HP
    Just head back up to Kazan's house, the monsters along the way are 
    pretty weak, and you should be able to end it with one turn using 2 of
    Maya's Windblades or Toxic Clouds. Once you get up there, Kazan will 
    remember that he gave everything to Kenjiro, you'll have to go get the
    Mizel Red Sand from him. He's in Darakin Citadel
    Darakin Citadel - He's in the back of town just sitting there, go talk 
    to him, and sooner or later, he'll offer to give you the Red Sand back, 
    if you give him a 'Lyps Tear'. Buy a Blowfish Weed or 2 from him before
    you leave and head back to Mt. Gabel. Getting a Lyps Tear is simple, 
    just use one, and then run around for a little bit, and you'll find a 
    Lyps King. The only problem you might have with this guy, is killing it 
    before it runs off, because it'll run first chance it gets. After 
    getting the Lyps Tear, head back to Darakin Citadel, and give it to 
    Kenjiro, you'll get the Red Mizel Sand, now head west to the Forest 
    The Forest Maze
    Kocus Karcas(Light)  ~3900 HP
    Hanged Snail  ~5250 HP
    Dino Taurus(Ground)  ~4900 HP
    Dark Fly  ~2550 HP
    Bean Cannon  ~5000 HP
    Head on in, the first monster you'll come up against is a Logheart Crab
    Kazan will teach you a new Art in this fight. Use only the combination
    that he tells you, even if you have more than 6 Arts Blocks, he'll do 
    the same thing, and you'll pull of a Variable Combo Arts. (It looks 
    incredibly cool.) this will deal 12,000-13,500 damage to the Crab, and
    killing it. Most of the time, you'll run into a monster named 'Kocus 
    Karcas', DON'T USE ORIGIN ATTACKS ON IT. Kocus Karcas absorbs all 
    origin attacks, and you'll end up healing it instead of killing it, 
    also Kocus Karcas blocks a lot of attacks, including Maya's magic, so
    it's by far the monster to watch out the most for in this forest. Other 
    than him, the forest monsters are nothing too bad.
    Since it is a Forest MAZE, and this is a walkthrough, I'm going to walk 
    you through the maze, it's nothing too bad, not nearly as complicated 
    as the Sewers. On your way in head straight forward as far as you can, 
    and then go right until you see a fallen tree (it'll be green, and on 
    the right side of the screen, head across it, and get the scroll out 
    the chest, it's a Hyper Arts move for Maya. Head back over the tree,
    and left, when the path splits, head North, and when the path breaks 
    again, take the North path again, keep going until you see another
    fallen tree, go across, and then it's only one path to the exit. Use 
    Galea to break the tree when you get to it.
    Forgotten Village, Yuno
    Head into the city for the opening cut scene, everyone in town will be 
    happy that Maya and Kazan have returned, and soon you'll go into Maya's 
    house. You'll decide who sleeps where, and then both Maya and Kazan 
    will leave the party. Maya's at the graveyard in the east part of town
    and Kazan's in the house closest to the village entrance on the left 
    side. When you head in to get Kazan, you'll find him drunk and dancing
    with 2 kids, just leave him there, and head back to Maya's house, 
    choose to go to bed for the night. There'll be a small cut scene with 
    Kazan at the graveyard.
    Once you wake up the next morning, head into the cave behind Maya's 
    house, there, you meet Reyn. There'll be a long cut scene where you
    learn some more about Derik being a star-shaper, and about the Black 
    Sun and how to stop it. You'll need all 3 Sacred Stones to stop
    Avalon, so head back to Nohl to get the Aqualith.
    Yuno Equipment Shop  
    Heal Potion - 1000
    Scroll of Identity - 200
    Bronze Barone - 2000
    Stun Cure - 80
    Revival Elixir - 2000
    Camping Kit - 1000
    Magic Potion - 6000
    Spirit's Blessing - 3000
    LightFlash Scroll - 2000
    ShadowLurk Scroll - 2000
    BoltStrike Scroll - 2000
    Quick Escape Charm - 5000
    Nohl - Once in Nohl, head into the Vigilance Corps house, and talk to 
    Hawke, this'll trigger a cut scene where you get to take the Aqualith.
    Once you have the Aqualith, there's nothing left to do in the town, 
    next, you'll need to head to Kravia, it'll now appear on the map near
    Darakin Citadel.
    Freecity, Kravia
    You can't enter the city yet, you need a Kravian Pass, to get one head
    back to Darakin Citadel, nothing else to do here yet.
    Darakin Citadel - As you walk by Sabrina's inn, you'll hear a loud 
    female voice, and Nils is scared to go in when they're fighting. Go in, 
    and you'll see a tall woman yelling at Joe (I still like 'Eye Patch 
    Man' better.) Right after this, you'll get to choose an alternate name
    for Sharon, and she'll join your party. Now head (ugh...) back into the 
    The Sewers (2nd time)
    Necroskel(water)  ~3100 HP
    Evil Jelly  ~3150 HP (cuts damage in half)
    Vuran  ~6420 HP
    Shadow Skull  ~6000 HP
    Just like everyplace else, the monsters here are now ungodly powerful,
    so make sure that you're healed, and have plenty of healing items. 
    You'll also probably wanna switch out Maya for Sharon. Seeing as 
    Sharon's level 37 which is about 5 levels higher then you should be at 
    this point, she's also really quick, and has an insane amount of arts 
    blocks to work with. Anyhow, head back into the sewers. All the 
    enemies in here can be dealt with without too much trouble, but watch 
    out for the Vurans. They boast over 6000 HP, and can deal over 1000 
    damage on each turn, not to mention that they just love to block your 
    attacks, they're extremely quick, AND they can live through an origin
    attack with over 50% of their HP. I suggest that you hit them with 
    your Variable Combo as soon as you can, it's the best way to take 
    them out. Anyway, here are the direction to take to get through the 
    sewers again:
    This time around, you don't have to go looking for any keys or 
    anything. Go down the stairs, and up the opposite stairs, head left, 
    pass the next set of stairs and turn the corner. Once you get to some 
    more stairs, go down them, and then keep heading down along the path. 
    You should get an intersection, keep going down until you reach some 
    stairs, go up the stairs on the right. When you get the chance, go 
    down. Keep heading down, and then left across the bridge, jump over
    the boxes, and in through the hole in the wall that you made last time,
    back into the Kabel Ruins.
    Kabel Ruins (2nd time)
    Vuran  ~6420 HP
    Raven Fly  ~3200 HP
    Kelv Sol Ma  ~5600 HP
    Shadow Skull  ~6000 HP
    As you get into the Ruins, there'll be a small scene where Sharon uses
    Arrode to hit an electric switch, right after she does this, head
    right and then down the stairs. Then turn right down the stairs when 
    you get the chance. Go into the first door, grab the Prison Key, and 
    head back up the stairs and continue in the same direction. Go 
    straight into the door.
    Puzzle 1: There's a picture of a snake on the wall, and there are 
    letters engraved on the pedestals (No, you don't spell out 'SNAKE',
    that'd be too easy  :P ) Leave the pedestals with the letters 'S', 
    'N', 'A', 'K', and 'E' alone, and light the others instead. 
    Head through the door, and walk through the break in the wall. When 
    you get to the lower floor, use Arrone on the switch, grab the 2 
    treasures and head back up. Go left through the door.
    Puzzle 2: Light the farther 2 pedestals.
    Into the next room, there's a camping point, so save if you want, go 
    through the next room, and then into the next area. Go into the door 
    to the left.
    Puzzle 3: Light the puzzles in the order of the color spectrum. 
    (Red, Orange, Yellow, Green, Blue, Indigo, Violet.)
    Head through the door on the right, for the next puzzle.
    Puzzle 4: Light/Extinguish the pedestals in this order:
      - light 8 o' clock
      - extinguish 4 o'clock 
      - light 7 o'clock 
      - light 3 o'clock 
      - extinguish 8 o'clock
      - light 1 o'clock 
      - light 5 o'clock 
      - extinguish 12 o'clock
    Use Arrode on the switch, and then head left, you'll get ambushed by
    2 Bone Warriors (Not Shadow Skulls, but Bone Warriors.) Go through the 
    gate and up the ladder to reach Doplin Castle again.
    Doplin Castle (3rd time)
    Bronze Warrior  ~3320 HP
    Gold Warrior  ~3600 HP
    Crimson Warrior  ~3340 HP
    The enemies here are a WHOLE lot easier then the ones in the Sewers or
    Kabel Ruins, the Gold Warriors are a joke, you should be able to take 
    them down in one turn, considering that you don't get blocked too much.
    You've been through this twice, you know the way to go, except this time,
    use the Prison Key that you got from the Ruins to get into the room with 2
    chests in it. Once you get to the room with the drawbridge switch, save
    and then head through the gate right behind the switch. Keep heading 
    straight and you'll see Bubba playing the pipe organs. There'll be a cut
    scene and then, you'll fight him.
    -- BOSS FIGHT --
    Bubba (Earth)
      ~ 56,000 HP
    Been awhile since an actual boss fight, this guy hits REALLY hard. He'll 
    start out charging his AP, and then he'll use Hyper Combos on you for
    like 5 turns at a time. He is capable of dealing 2500+ damage to you 
    on each turn, which will most likely take any one of your characters out 
    in one hit. A good point of this battle is, he can only take out one of 
    characters per turn, and he is fairly slow. The strategy I used had Kazan
    or Sharon (who were both faster than Bubba) using a Revival Elixer/Potion
    every turn on the person that Bubba just attacked, that way I had at 
    least 2 people alive at any given time. Then, I used whoever wasn't using 
    the Revival item to hit Bubba with an origin attack. Finally whenever he 
    charged his AP, I let him have it with all 3 characters. Just know that he 
    will KO one of your charcters on every turn that he attacks, and use it
    to your advantage.
    NOTE: This strategy only works if you have at least 2 characters that are
          faster than Bubba, if you don't, then go buy a Quick Oil or 
          something  :P
    After the fight, go pick up the Kravian Pass that Bubba dropped, and head 
    for Kravia again.
    Kravia - This place has a bunch of food shops, so if you need any 
    ingredients for any cooking, this is the place to get them, other than
    that there's also the Hunter's Guild, which is mentioned in the side-quest 
    section, but that's about it, so when you're ready, head out the South 
    side of town to Port Town, Tanza.
    Kravia Equipment Shop  
    Heal Bottle - 3500
    Magic Bottle - 15000
    Silver Barone 5000
    Seal Cure - 300
    Spellbind Cure - 400
    Bewitch Cure - 500
    Petrify Cure - 600
    Heaven's Path - 1000
    Edo Steel - 1600
    Liaza Magic Cloth - 1200
    Dark Stone - 6000
    Gold Scarab Powder - 2000
    Calemb Grass - 3200
    Desant Silver - 2000
    Heaven's Gate - 3000
    Hell's Path - 2000
    Restore Leaf - 1000
    Scroll of Identity - 200
    Revival Elixir - 2000
    Camping Kit - 1000
    Spirit's Blessing - 3000
    LightFlash Scroll - 2000
    ShadowLurk Scroll - 2000
    BoltStrike Scroll - 2000
    Quick Escape Charm - 5000
    Port Town, Tanza
    Tanza is flooded, and because of this you're unable to get a boat, once in 
    Tanza there'll be a cut scene, some people will tell you about pirates 
    that live in the Thunder Mines, they have a ship, but it's unlikely that
    they'll let you onboard, but you should check it out anyway, this place 
    has good shops, so you might want to  buy some stuff here, when you're 
    ready, head for the Thunder Mine, which now appears on the map above Tanza.
    Tanza Equipment Shop  
    Heal Bottle - 3500
    Magic Bottle - 15000
    Silver Barone 5000
    Paralysis Cure - 100
    Blind Cure - 120
    Confusion Cure - 150
    Berserk Cure - 200
    Fear Cure - 250
    Suvick Cord - 1600
    Tonki Iron Sand - 6400
    Chabel Iron Ore - 10000
    Purple Ice Crystal - 5000
    Mental Remedy - 1000
    Curse Remedy - 1000
    Heaven's Path - 1000
    Heaven's Gate - 3000
    Hell's Path - 2000
    Scroll of Identity - 200
    Revival Elixir - 2000
    Camping Kit - 1000
    Spirit's Blessing - 3000
    LightFlash Scroll - 2000
    ShadowLurk Scroll - 2000
    BoltStrike Scroll - 2000
    Quick Escape Charm - 5000
    Thunder Mines
    Helgigas  ~10,500 HP
    Cloud Eater(water)  ~3900 HP
    Fiend Bulb  ~6600 HP
    Shade Flower  ~4680 HP
    Hanged Shape(water)  ~7000 HP 
    Lyps King  ~3300 HP
    The monsters are pretty hard here. Especially watch out for Helgigas, they 
    have an assload of HP, that's not the worst part though, usually the first 
    thing that it'll do is use an attack called 'Iron Muscle' which (as far as 
    I can tell) doubles his STR and DEF. After he does this, he'll probably be 
    able to take out any of your characters in one turn. Thing is, he gives you 
    up to 12,000+ EXP points per battle, so hit him as hard and fast as 
    possible. Leveling up here before going on ahead isn't a bad idea.
    When you're ready, head right until you get to some vines, climb up them,
    and go left, grab the Thunder Tear out of the chest, and head back right 
    again, jumping over the gap. Keep heading right into the next area, 
    you'll see a camping point and an Electric Pad. Save/Heal if you want, 
    head right and insert the Thunder Tear into the pedestal then take the 
    lower path. 
    When you hit the intersection, head down and then right. When 
    you get to another intersection go left, and you'll see a rock against the 
    wall. Use Galea to break the rock, and then use Rivas to make the vines 
    grow. Climb up, and follow the path, jumping over gaps, when you get to
    the sluge monster, zap it with Arrode, and then pass. Keep heading along
    the path grab the lightning tear at the end, and start heading back. Down 
    the vines, and back up into the previous area. Head back up to the campsite, 
    and go upwards this time. Head into the next area, stand on the discolored
    ground and use Deva to go further, keep going straight, use Galea to break
    the 2 boulders when you get to them, and get The Book of Eden out of the 
    chest. Use it to teach Sharon a Hyper Art, and then head back to the 
    previous area. Go left and take the Lightning Tear out from the first
    pedestal. Go down and to the right along the path until you can turn left.
    Put the Lightning Tear into that pedestal.
    Then directly around, and head right into the next area. Head straight 
    through, into the next area, take the lower path when you get the chance. 
    Follow along and then go stand onthe circle area, use Deva to go up and 
    grab the Lightning Tear, head back down and use Galea to break the stones 
    down. Head along that path and grab another Lighting Tear. Head all the 
    way back. Insert a Lightning Tear in the remaining 2 pedestals, and then 
    save before you make your way into the middle area, because a boss 
    fight's coming.
    -- BOSS FIGHT -- 
    Storm Idol (Electric)
      ~ 45,000 HP
    First off, he's of the electric element, so you shouldn't be using Arrode 
    on him anyway, but in case it comes up, the damage isn't just reduced, it's
    completely negated. He's not too hard though, he'll usually deal a little 
    over 1000 HP of damage to one character per turn. He also has an attack 
    'Ozmarakia' which deals the same amount of damage except it hurts all 3 of 
    your characters. when he does this just use a Silver Barone, you'll be fine.
    Keep smashing it with Origin attacks and Arts attacks. Since Arrode is 
    pretty useless here, and since Sharon's probably your fastest character, 
    you're probably gonna want to use her the heal you when you need it. Now 
    head to Darek's Haunt, which is South of Tanza.
    Darek's Haunt
    Once you show up there, Sharon will reveal to yoout that she is the leader
    of a group of pirates, head into the first building when you get the chance
    and then there'll be a cut scene until you get to Drakonia
    Volcanic Isle, Drakonia
    Lava Drake(fire)  ~5500 HP
    Blood Feather  ~5500 HP
    Garv Su Trah  ~8520 HP
    Abysgigas  ~11,500 HP
    Pyro Heretic  ~4800 HP
    Verktora  ~7900 HP
    Blaze Wheel  ~3500 HP
    Nothing really to do here yet. There'll be a cut scene on the large crystal 
    embedded in the ground, and some writing by it that nobody can understand. 
    Kenjiro will show up and say that he recognizes the writing from a nearby 
    island, Jinga. After Sharon slaps him around a bit, head far east to Jinga.
    Hill of Giants, Jinga
    Once there head straight on in, when you get to the save point, a huge bird 
    will appear and land on a building. Keep heading forward, and into the 
    building that the bird landed on, you'll be met by a huge guy named 'Silent 
    Eagle', soon after the leader of the village will bring you into the 
    building and explain to you about their past and the Kabel. At this point, 
    Ayne will join your party.
    If you haven't noticed by now, the city is freakin' huge...  Despite this, 
    there's hardly anything to do. They've got an accessories shop to the right
    of the save point, and weapons to the left, besides this, nothing really to 
    do. Though they do have an interesting way of running the shops, they will 
    trade items instead of using money, so whenever you're ready head back to
    Drakonia - Before heading in take note that the monsters in here while not 
    being particularly strong on the whole cause really annoying effects. Garv 
    Su Trah has an attack that confuses all 3 characters, Lava Drake can cast 
    berserk on you, Bloodfeather causes spellbound. All of these moonsters uses 
    these attacks semi-frequently, so be ready. Also, Lava Drake negates all 
    fire damage, while Garv Su Trah cuts all special damage in half.
    Once you actually get in, you'll find out that you cannot proceed any 
    further unless you move a huge stone. Examine it, and Ayne will move it 
    for you. Head into the next area and keep heading straight as far as you 
    can go, then turn right and go as far as you can use Deva to get up to the 
    next level. On the left, there's a couple items for you to get, but when 
    you're ready, take the right path. In the next room, push the first block up
    and push the middle block to the right and climb across them to get to the 
    next room, you'll see a campsite, save if you want, but you'll have another 
    chance to save before the boss fight.
    Head forward, and then to the right, go into the door. You have to push the
    ice blocks onto the colored squares, but it's not that incredibly simple.
    First push the middle one to the left and then up. Second do the same to 
    the top one, left and up. Then push the bottom one to the left (a different
    order might make it impossible). Head out the door and into the circle. 
    Head into the next door, push the right ice block left and then up. Then 
    use Galea to destroy the rock finish by pushing the other ice block 
    straight up. Step into the circle, grab the 2 items and head back, and back 
    out the door. Go all the way to the left and step into the circle. Head 
    right, and when you get to a door, go in. You'll see a campsite, take 
    advantage of it, because a boss fight is eminant. Keep heading along the
    path, and as you near the circle, you'll run into Elliott and Marienne
    (remember them?). They'll talk for a while, (when given the choice, 
    choosing 'Give them the Aqualith' just makes you look like wimpy wuss, so
    don't pick that.) and then you finally get a chance to stick your sword up
    Marienne's.... well...  You know that you've wanted to since you first met 
    -- BOSS FIGHT -- 
      ~ 90,100 HP
      ~ 91,000 HP
    I know it seems strange that Marienne has more HP, but this is the way it
    added up for me, you'll also notice that she has better defense power too.
    The strategy here you want to use is to kill off Marienne first. But you 
    also want to kill her off fast, her strongest attack is called White 
    Melody, it does a little over 1000 damage to each of your characters AND 
    strikes all 3 with venom, so you won't be able to heal it off until you 
    cure the venom first. If Marienne pulls off a White Melody, you won't 
    have that great a chance of winning. Hit Marienne with variable arts, 
    origin attacks, and mystic arts if you can pull it off, and she should go 
    down by turn 4-5 at the latest. After you take out Marienne, Elliott is a 
    breeze, just stay healed and you'll have no trouble with him.
    Head back into the last area and save, and then continue on, into the next
    area. Take the left path when you get to it, take the upper path. Follow 
    that path until you get to and it'll take you to another campsite. When
    you're ready head on into the next area, and be ready for a boss fight.
    -- BOSS FIGHT --
    Val Kenus (Slogar3)(fire)
      ~ 90,000 HP
    This guy's real easy, don't let the huge HP fool you, it's a pushover. 
    He'll take near 2000 damage from one character with his primary attack, 
    so you will need to heal pretty frequently. After you're done smashing 
    him, the pyrolith will react and turn him into a stronger monster, there
    will be a cut scene where Velna reveals that she and Avalon were just 
    using Doplin. Slogar will then kill Doplin, and then you'll have to fight
    another boss....  kinda....
    Var Zelph
      ~ 143,000 HP
    Var Kurtz
      ~ 50,000 HP
    It's the same boss battle, and it's actually the same boss, just a 
    different form of him. Zelph and Kurtz are a lot stronger though. Kill
    Kurtz first, it's faster, and can use both physical and magic attacks. 
    After about 2 variables, Kurtz will go down. After this be ready
    because Zelph has a TON of HP. His primary attack is Volcano Storm which 
    will most likely take one of your characters into critical condition, so 
    hopefully you have healing items. He also has an attack that does near
    1500 damage to all 3 characters, so Silver Barones are also pretty 
    helpful. When he starts to charge up, be ready to take a hard hit, 
    because, on the next turn, he'll use his strongest move, 'Meteor Breath'
    which will deal a little over 2000 damage to all 3 characters. Luckily, 
    this thing can't cause any abnormal status effects, and he's incredibly
    slow, so assuming you have enough healing supplies to get through his 
    HP, you'll be fine.
    After the battle, step on the circle, and it'll take you right back to 
    the entrance of Drakonia, and head back to Jinga.
    4C. Walkthrough (Jinga - Wind Tower, Ellsworth)
    Jinga - Just head back to the village elder to confirm what Ayne 
    suggested, the Aerolith is at the Wind Tower, but he will inform you 
    that you'd have to fly to get to it. The game doesn't give you much 
    clue on where to go next. You need information on how to fly, and where
    are you gonna go to get information? Why.. to your friendly neighborhood 
    Eye-Patch Man of course...  Head back to Darakin Citadel and go talk to
    Darakin Citadel - Just head into the inn, no one has anything new to say,
    so just go straight to Joe, don't ask him about the flying island, just 
    ask how to fly, it's half the price and you get all the info that you 
    need. Now head East to Porchoon.
    Paradise Isle, Porchoon
    Now that you're in Las Vegas, err... I mean Porchoon, head straight in. 
    The main room is circular with 3 corridors, down the right hall is a room 
    with slot machines and roulette games. Down the left hall is an auction 
    room. When you're ready, head into the middle room and register for the 
    Championship Tournament. You can try and register any of your characters,
    but no matter who you pick, Lang will be the one to fight.
    Round 1:
      Dark Jackal  ~13,000 HP
    Round 2:
      Dangerous Zone  ~15,000 HP
    Round 3:
      Wasteland Outlaw  ~16,000 HP
    Round 4:
      Gormekila  ~17,500 HP
    Round 5: 
      Helhound  ~20,100 HP
    Round 6:
      Beefcake  ~24,700 HP
    Round 7:
      Dark Executioner  -25,000 HP
    All of these are pretty simple to win, no one can take out more than one-
    third of your max HP, so just stay healed and you'll be fine. Round 7 can 
    be hilarious since he can use DeathGame on the first turn, just keep your 
    eye on the blue card the match will end immediately. Then it's on to the 
    final round. Also notice that they call you by your nickname here, so be 
    sure to have a good one. (I was 'Playing Cook' Lang)
    -- BOSS FIGHT -- 
      ~ 45,000 HP
    The only tough thing about this battle is that if you're at the average 
    level, your speed will be almost identical to Gorva's so you don't know if
    you're going first or second, plus this thing hits pretty hard, it can deal
    somewhere around 900 damage per turn to you. One Mystic Art attack should 
    be enough to finish it off, but you'd have to be below 50% of your health, 
    and then if you're too low and Gorva attacks first, you're doomed. Overall,
    due to it's crappy HP, it's not too hard of a battle.
    Don't celebrate yet, because before you have a chance to save, you've got 
    another boss to take down...
    -- BOSS FIGHT --
    Black Swordsman
      ~ 85,000 HP
    This guy's pretty tough, his regular attack deals somewhere between 900-1300
    damage, and his Hyper Arts go 1500-1900 damage. He should use his first 
    Hyper Art on the 2nd or 3rd turn, after he does, there'll be a cut scene
    (assuming you survive it.) and he'll mostly start alternating between 
    attacks and Hyper Arts. Just stay healed and make sure that you can survive 
    a Hyper Arts attack at any given time, you'll be fine.
    After this, his helmet will fall off and you'll be able to see his face, 
    Kazan will notice that it's his former student, Rauss, that he thought that
    he had killed long ago. Rauss will note that you're a 'worthy opponent' and 
    want to fight you again, but Velna will show up ansd stop the fight. 
    Afterwards Kazan will go to the ship alone, cash in the coins you just won
    and do whatever else you want. They have 2 Hyper Arts Scrolls as prizes for
    6000 coins each, so you may want to try for those. When you're ready, go 
    back to the ship there'll be a cut scene where Kazan tells you a bit about 
    Rauss, and then you'll get your prize, a Flying Dragon. You may want to 
    backtrack to someplace that you can buy healing items, but your next
    destination is....
    Wind Tower, Ellsworth
    Wikid  ~7630 HP
    Shadow Balloon  ~8680 HP
    Arus Auge  ~6400 HP
    Hanged Hydra  ~9860 HP
    Iron Golem  ~14,200 HP
    Chaos Raven  ~9300 HP
    I was at level 47 when I got here, and I was able to take out the enemies
    in one turn a piece, especially with Ayne. But Arus Auge does block a lot
    so, that can be a bit annoying. Once your in, there's really only one path
    no matter which way you go, you'll end up in the same place. Once you get
    to a large glowing mark on the floor, step onto it. Head left, hop across 
    the blocks, and head left. You'll see a little 'boat looking' thing, 
    before getting onto it, use Arrode to blast the Thunder switch up from 
    you. Step onto the transporter and move it to get to the other side. Head 
    straight ahead, up the stairs, and onto the glowing symbol. Once again, 
    there's only one real path to take, no matter which way you go, you'll end 
    up in the same place. You'll get to another glowing symbol, but there'll be 
    a smaller red symbol right in front of it this time. Head to the next area,
    use Galea to punch down the pillar, and step on the symbol. Head to the
    transporter and blast the Thunder switch, get on the transporter, and move 
    to the other side. You'll see a red glowing symbol, that will take you back
    to the one you saw earlier, so don't step on it. Instead, head up and punch
    the pillar. Step on the bottom button and then use Arrode to blast the 
    floating crystal that's the farthest to the right. Move the transporter, and
    step on the symbol. Head up the stairs to get to the next area.
    Just like last time, there's only one main path, when you get to the top,
    you'll see a campsite, so heal up, save and then head into the next area. 
    There'll be a cut scene and you'll see the Aerolith, and Rauss is there 
    waiting for you.
    -- BOSS FIGHT --
      ~ 215,000 HP
    Okay, if you thought Bubba hit hard, then you'd better be ready for this, 
    when I fought him the first time he was able to kill any one character on 
    every turn, and unlike last time, he can, and WILL use Hyper Arts for
    several consecutive turns at a time. Also, don't use origin attacks against
    him, he cuts all special damage in half. After you deal about 25,000 worth of 
    damage to him, there'll be a cut scene and he'll go insane, becoming even 
    stronger, and if he couldn't take you out in one turn earlier, he will be 
    able to now, he's also tons faster now as well, so he might be quicker than
    Lang, remember to take note of this. This was a tough one, I had to level a 
    couple of levels and go back and buy better armor and stuff before I could 
    even take a hit from him, and even then, only Lang could. I don't know if it
    happens all of the time, but in my game, Rauss went after Lang every chance 
    he got, he didn't attack the others at all, unless Lang was dead. So, I let 
    Lang fall to below half his HP, and then used an Invincibilty Pill on him.
    Rauss still attacked him relentlessly, but of course, it did no damage, and
    then I just battered him with Mystic Arts, eventually he went down.
    'Lord of Biscuits' provided the following strategy:
    I used Sleeping Dragon, which got him out of his "Insanity"(it's a cutscene), 
    and then used it again which ended the fight. He didn't fall over and die, it 
    was almost instant, about a 2 second delay from the final hit to the EXP 
    screen, so I think that works. 
    After the battle, there'll be a cut scene and Rauss will die. Lang will take 
    the Aerolith, now head to the final grounds... Demiurge Palace...
    4D. Walkthrough (Demiurge Tower)
    Demiurge Tower
    Grotesk(Block Dark)  ~10,000 HP
    Revizor  ~15,700 HP
    Terrak(Block Earth)  ~12,300
    Lazur Ma Rah  ~12,000 HP
    Azul Velra  ~16,800 HP
    Nether Beast  ~11,800 HP
    Demon Carrier  ~9900 HP
    Valnoah  ~90,000 HP
    Arzel Goth  ~25,400 HP
    * Wicked Crystal  ~60,000 HP
    Head to the right, around the hole, and into the cave, as soon as you enter,
    Velna will stop you, there'll be a cut scene, and a boss scene, right off the
    -- BOSS FIGHT --
      ~ 72,000 HP
      ~ 100,000 HP
    This is an incredibly easy boss fight, between the 2 enemies, they only get 
    one attack per turn. Velna is immune to special attacks and Vestra is immune 
    to physical attacks, after you smash Velna with Arts attacks, Vestra will
    put Velna inside of it. Soon after, Velna will come out and say something 
    about her being invincible as long as Vestra is around. Now is time for you 
    to crush Vestra, Galea's Blazing Smash works exceedingly well. If they use 
    'Judgement' on you, then that means the next attack will kill you, just 
    guard right after, and the attack will be incredibly weak.
    After the fight, head straight ahead onto the platform, and you'll be 
    lowered into the next area, head forward, and turn right, head into the next
    cave, and when the path splits head right. The platform will take you down 
    to the next area, and there'll be a campsite. Follow the path, when it
    branches off, you'll need to head into the cave, inside you will have to 
    fight a Wicked Crystal, it has an 'Absorb Dark' attribute, but it goes down 
    real quick. Anyway, head farther along the path, and at the next branch to 
    the right turn, and head along that path, when you come to a 4-way inter-
    section. The top one takes you to another Wicked Crystal, this one's got
    'Absorb Earth' but like the last one isn't a real threat. Back at the 
    intersection, take the right path to get to another platform, it will take 
    you to another campsite. A little bit more to the right, you'll see two
    chests, in one of them is a Hyper Art for Ayne. Head back to the 4-way
    intersection, and take the lower path and you'll eventually end up at 
    another 4-way intersection. Taking the left path will get you 2 items. The
    right path is a dead end. Take the upwards path, and head into the cave 
    for another Wicked Crystal fight, then keep heading right, when you see a 
    way to head north, that's the path to the actual Source Forge, the only 
    thing ahead is a couple of items, go ahead and grab them if you want, but 
    when you're ready, head onto the platfrom, and it'll take you down one more
    level. You'll see a campsite and a big door, so save and then make your way 
    down the corridor. Insert the 3 gems you got from the Wicked Crystals into
    the door, and then there'll be a long cut scene, followed by...
    -- BOSS FIGHT --
      ~ 100,000 HP
    He's slow, his Hyper Arts are horribly weak, he does have a move that turns 
    one of your character into stone, and his origin attack does around 1500
    damage to all 3 characters. After this battle you'll probably be thinking..  
    "THAT'S IT!?!"  Don't worry, there's more.
    After the battle, he'll get up fully healed, and there'll be another cut 
    scene about how you can't destroy Avalon. Then the 3 sacred stones will
    combine, and the power of 'Hope' eminated by it will supress Avalon's own
    power, and you'll have to fight again...
    -- BOSS FIGHT --
    Avalon (2)
      ~ 275,000 HP
    He's noticeably stronger this time. He's still slow, his Hyper Arts are 
    over twice as strong, but still only do around 1200 damage, he also has an 
    attack where he smashes a character back and forth for about 30 seconds, it
    does around 3000 damage, so be ready for that one. He also has a move that
    eliminates all stats increases, so if you had Ayne use one of his Spirit 
    moves, it's gone. All in all, you'll still probably find it as a pretty 
    easy boss battle. But... there's still more. After you deal around 275,000
    HP worth of damage to him, he'll lose his human body, and become a much 
    bigger monster, known as....
    Infinite One
      ~ 400,000 HP
    This time, he's got 'Halve Special' and 'Halve Normal' effects to deal with
    which makes it a tad more annoying. He's still got an attack that petrifies
    you, and he's not any faster. His 'Appreance Time' attack will do 2000+ 
    damage to all 3 characters, and his 'Destructive Fist' attack automatically
    takes 1 character down to 1 HP. As long as you've got Petrify Cures/Panaceas 
    and enough healing supplies, there's nothing really to worry about. After 
    you thwack at him long enough, there'll be a cut scene, and he'll be regular
    human Avalon again.
    Avalon (3)
      ~ 20,000 HP
    Don't worry, he's not any stronger, infact he's weaker. He's lost his 'Halve
    Special' and 'Halve Normal', not to mention him HP is craptastic. You'll 
    probably be able to take him out before he has a chance to attack you.
    Avalon will die, but the Source Forge is still supposedly out of power, and 
    it won't be able to support the tower. Just when it seems like all hope is 
    lost, Lang will try to revive the Source Forge by giving all his life energy
    to it, then Galea and everyone else will help too. Some cool 'Don't Give Up'
    music will start playing and soon, Lang will wake up in limbo. Reyn will
    appear and give him a fragment of 'Hope'. Rauss will show up and talk a 
    little bit, and then you'll be at Mount Gabel. The sky is blue again, and 
    you're not dead, so pat yourself on the back because you just finished  
    Legaia 2: Duel Sagas!
    The credits have some funny scenes, and there's a small cut scene right
    afterwards, sorry, there's no chance to save. Anyway, here are my stats when
    I finished the game.
    Lang(Derik)  L.61          Sharon(Aliya)  L.64        Ayne(Tak)  L.63
    HP: 3324                   HP: 3023                   HP: 4008
    MP: 385                    MP: 302                    MP: 263
    ArtBlocks: 12              ArtBlocks: 14              ArtBlocks: 10
    Nickname: Playing Cook     Nickname: Dishwasher       Nickname: Sweet Tooth
    STR: 426                   STR: 329                   STR: 590
    AGL: 324                   AGL: 404                   AGL: 161
    CHA: 201                   CHA: 397                   CHA: 182
    INT: 188                   INT: 183                   INT: 155
    MEN: 203                   MEN: 191                   MEN: 149
    HDEF: 347                  HDEF: 337                  HDEF: 343
    LDEF: 303                  LDEF: 237                  LDEF: 311
    Equipment                  Equipment                  Equipment
    ---------                  ---------                  ---------
    Quantumbael                Demon Gleamer              Earth Axe
    War Chestplate             Lion Heart                 Warrior Fauld
    Holy Gloves                Spike Gloves               Wind Armbands
    Dazzling Leggings          Wood Blocks                (None)
    Sage Symbol                Silk Armband (3)           Last Hit Symbol
    Black Ring                 Bonus Bangle
    Hunter's Orb
    With stats equal to or better than these, you'll have no problem at all
    with the final boss
    5. Arts Lists
    NOTE: Any variable art with * by it can be combined with any art with ** by 
    Lang's Arts:
      - Blue Moon Buster [RDR]     +16
      - Blade Dance      [DLL]     +16
      - Mountain Crusher [URU]     +16
      - Hawk Stroke      [LDD]     +16
      - Demon Thrust     [DDDU]    +20
      - Chaos Strike     [UDRU]    +20
      - ThunderFlash     [DUUU]    +20
      - Shadow Split     [LRUL]    +20
      - Wind Blade       [LRDUL]   +24
      - Rabid Attack     [DUDLR]   +24
      - Battle Flash     [UDDLR]   +24
    Lang's Super Arts:
      - Sandstorm        [RLR]     -16
      - Thunder Moon     [UURR]    -20
      - True Moon Slash  [UDDU]    -20
      - Red Whirlwind    [DUUL]    -20
      - Moonflower       [RLDLR]   -24
    Lang's Hyper Arts:
      - Raging Fang      [UDU]     -30  [Found in Cave of Trials]
      - Roaring Fang     [URLU]    -40  [Levels up from Raging Fang]
      - Divine Bolt      [UDDR]    -40  [Kazan teaches you in Hunter's Wood]
      - Sky Fang         [UDLRU]   -50  [Levels up from Roaring Fang]
      - Thunder Sky      [DLDRU]   -50  [Levels up from Divine Bolt]
      - Sleeping Dragon  [LURLDU]  -60  [Kazan teaches you in Porchoon]
    Lang's Variable Arts:
      - Solid Strike*    [LRLDUD]  -80 
      - Airborne Fury**  [DLURDL]  -80
    Lang's Mystic Art:
      - Flaming Sword    [URDLURD] -100
    Maya's Arts:
      - Inferno          [LDL]     +16 (Fire)
      - Ice Floe         [URR]     +16 (Water)
      - Bedrock Buster   [DRD]     +16 (Earth)
      - Windblade        [RLU]     +16 (Wind)
      - ThunderHead      [RUL]     +16 (Thunder)
      - Dark Disaster    [DDU]     +16 (Dark)
      - Blind Fury       [LUR]     +16 (Light)
      - Magma Mayhem     [LLLD]    +20 (Fire)
      - Nova Heat        [LUUL]    +20 (Fire)
      - Ice Pyre         [RRDD]    +20 (Water)
      - Aqua Spear       [RDUR]    +20 (Water)
    Maya's Super Arts:
      - Toxic Cloud      [RUD]     -16 (Wind)
      - Blizzard Blast   [UURU]    -20 (Water)
      - Gravity Crush    [DUDD]    -20 (Earth)
      - SkySplitter      [LLRL]    -20 (Thunder)
      - Spirit Storm     [URUR]    -20 (Dark)
      - Ballistic Light  [DDLL]    -20 (Light)
      - Meteor Storm     [DLLLR]   -24 (Fire)
    Maya's Hyper Arts:
      - Big Bang         [DURL]    -40 (Light)  [Learned during fight with Slogar]
      - Absolute Zero    [RRRR]    -40 (Water)  [Found in Forest Maze]
      - Dust to Dust     [DDDD]    -40 (Earth)  [Found in Kabel Ruins (2nd Time)]
      - Raging Sky       [UUUU]    -40 (Thunder)[Found after you beat Storm Idol]
      - Dancing Flames   [LLLLL]   -50 (Fire)   [Found in Drakonia]
      - Nether Gate      [DULRDD]  -60 (Dark)   [Found after you beat Velna]
    Maya's Variable Arts:
      - Pyro Fury*       [RLLUDR]  -80 (Fire)
      - ShockWave**      [LRDULR]  -80 (Light)
    Maya's Mystic Art:
      - Forbidden Rite   [DURDULD] -100 (Light)
    Kazan's Arts:
      - Lightning Kick   [LUD]     +16
      - Moon Splitter    [DLR]     +16
      - Critical Thrust  [DRR]     +16
      - Double Kick      [DUUU]    +20
      - Double Fists     [DDDU]    +20
      - Goblin Dance     [RRLR]    +20
      - JawBuster        [RRUU]    +20
      - Fever Wind       [DLLDR]   +24
    Kazan's Super Arts:
      - Iron Fists       [URLL]    -20
      - Aerial Attack    [LRDU]    -20
      - Deadly Hands     [UDRU]    -20
      - Cannon Blast     [UULDR]   -24
    Kazan's Hyper Arts:
      - Fists of Rage    [LLL]     -30  [Found in The Sewers]
      - Fists of Glory   [LLRL]    -40  [Levels up from Fists of Rage]
      - EarthShaker      [RLUU]    -40  [Found in Tanza]
      - SkyShaker        [ULRUD]   -50  [Levels up from EarthShaker]
      - Ultimate Fury    [ULRLDD]  -60  [Prize in Phorchoon (6000 coins)]
    Kazan's Variable Arts:
      - Demon Crusher*   [ULDRUL]  -80
      - Fatal Impact **  [RRLLDU]  -80
    Kazan's Mystic Art:
      - Fists of Stone   [DRLURLD] -100
    Sharon's Arts:
      - Spike Anchor     [UDR]     +16
      - Slay Cutless     [RLU]     +16
      - Rumble Spike     [LUUU]    +20
      - Bloody Fang      [LUDL]    +20
      - Rising Stars     [RDRR]    +20
      - Range Wave       [DRDL]    +20
      - Riot Flag        [ULLU]    +20
      - Rave Storm       [DURLR]   +24
      - Blood Spark      [DRLRU]   +24
    Sharon's Super Arts:
      - Fear Galgarian   [LLD]     -16
      - Surf Divide      [RLDD]    -20
      - Peach Surprise   [DUDL]    -20
      - Crescent Heel    [UURR]    -20
      - Spiral Blade     [LLRU]    -20
    Sharon's Hyper Arts:
      - Fearful Arc      [LRR]     -30  [Found in the Kabel Ruins]
      - Merciful Arc     [RULD]    -40  [Levels up from Fearful Arc]
      - Lord of Eden     [LRLR]    -40  [Found in the Thunder Mines]
      - Skylord          [LRDLR]   -50  [Levels up from Lord of Eden]
      - Windmill Rose    [DUUUU]   -50  [Prize in Phorchoon (6000 coins)]
      - Detonating Rose  [DDDUUU]  -60  [Levels up from Windmill Rose]
    Sharon's Variable Arts:
      - Splash Rave*     [DDLRUU]  -80
      - Phantom Burst**  [LDURDR]  -80
    Sharon's Mystic Art:
      - Apokolips        [UDLRUDU] -100
    Ayne's Arts:
      - Earthrazor       [RUD]     +16
      - Disaster Master  [ULR]     +16
      - Whirlwind Attack [LDU]     +16
      - Shockforce       [DRL]     +16
      - Full Impact      [RLUD]    +20
      - Tidal Wave       [URDL]    +20
    Ayne's Super Arts:
      - Solid Blow       [DRR]     -16
      - Galeforce        [LLU]     -16
    Ayne's Hyper Arts:
      - Firestorm        [LDD]     -30  [Found in Drakonia]
      - Power Blade      [DRD]     -30  [Found in Demiurge Tower]
      - Raging Warrior   [RULU]    -40  [Levels up from Firestorm]
      - Axe Crush        [ULDLR]   -50  [Levels up from Axe Crush]
    Ayne's Variable Arts:
      - Armageddon Star* [UDLLRR]  -80
      - Saoring Axe**    [LLRRDU]  -80
    NOTE: Ayne has no mystic art since he's not a mystic  :P
    6. Origin Magic Lists
    Galea (Fire)
     - Flaming Fist      32 MP  [Learned at Start]
     - Flame Crest       48 MP  [Learned at L.16]
     - Hellfire Wings    64 MP  [Learned at L.25]
     - Final Flash       96 MP  [Learned at L.34]
     - Blazing Smash    150 MP  [Learned at L.44]
    Rivas (Light)
     - Life Blessing     16 MP  [Learned at Start]
     - Life Heal         22 MP  [Learned at L.12]
     - Solar Guidance    34 MP  [Learned at L.22]
     - Gospel            46 MP  [Learned at L.33]
     - Glorious Mercy    68 MP  [Learned at L.44]
    Deva (Earth)
     - Earth Energy      48 MP  [Learned at Start]
     - Earth Protector   64 MP  [Learned at L.27]
     - Earth Charge      80 MP  [Learned at L.34]
     - Earth Rage       120 MP  [Learned at L.44]
    Arrode (Thunder)
     - Lightning Arrow   80 MP  [Learned at Start]
     - Thunder Serpent  100 MP  [Learned at L.35]
     - Thunderbolt Bow  120 MP  [Learned at L.44]
    Ayne's Gaia Spirit
     - Gaia Spirit       40 MP  [Learned at Start]
     - FireBeast Spirit  46 MP  [Learned at L.40]
     - Wind God Spirit   54 MP  [Learned at L.50]
     - Thunder Spirit    62 MP  [Learned at L.52]
     - Holy Tree Spirit  78 MP  [Learned at L.54]
     - Victory Spirit    85 MP  [Learned at L.57]
    7. Side Quests/Events
    Kravian Hunter's Guild
    If you go into the first building on the right when you enter Kravia, you
    will be in the Hunter's Guild, talk to the woman at the counter, and she
    will give you an option of 3 quests
    Tanza Tea Cakes - Head to Tanza, and in the first building on the left
    when you enter, talk to the little boy, and he'll sell you Tanza Tea
    Cakes, buy 6 of them, no more, no less. Take them to Darakin Citadel, and
    into the 2nd shop on the left give them to Yaksha, go back to Kravia to 
    get the 10,000 G reward.
    Mysterious Potion - Head into Tanza, and go to the black market dealer at
    the bottom left part of town, he'll say he hasn't sent out the potion
    because he still needs two ingredients for it.
         First, head out to get the Golden Apple, head into the Forest Maze
    and take the path right behind Balzac and Phanta as far as you can go,
    then head right, then when you see another path to the right, take it. At
    the end of the path, you'll see a tree with an apple hanging from it. Use
    Ayne's Gaia power to ram the tree, and the apple will fall. Grab the it.
    If you don't have a Magic Potion, you can buy one in Yuno for 6000 G.
         Take the items back to guy in Tanza, and he'll mix it together for 
    you, go take it to Joe in Darakin Citadel, and then go to Kravia for your
    reward of 30,000 G.
    Find the Rare Creature - Coming Soon...
    My Daughter is Lost - Yes yes, we all hate going back to the sewers, but 
    ya gotta head down there once more to find Cammy. Head into the sewers, 
    down the stairs and up the opposite stairs, go left and head down the 
    first stairs you see, and up the opposite side. Keep heading left until
    there is a bridge going down, go across it, and then left along the path.
    There you'll see Cammy being attacked by some skeletons. You'll have to 
    fight 6 skeletons (3 at a time), they're pretty easy they have about 
    30,000 HP each, and are pretty resistant to magic, so hit them with arts
    and they'll go down in 3 turns apiece. Head back to Kravia for your
    80,000 G reward, and you'll also get a 'Lion Heart' as thanks from Count
    The Gold Giant - Go in through the North entrance, and follow tha path,
    right after you pass the big 'wind hole' you'll be able to see it thing,
    just follow the path down, and confront it. It's nothing to worry about
    as long as you're around level 40 or higher, but he does have an obscene 
    amount of HP (around 140,000), but he shouldn't be able to deal more 
    800 damage per turn to any one character, so you'll be fine, just keep 
    smashing it with Hyper/Variable Arts. Head back to Kravia for your 
    90,000 G, and you'll also get a 'Gaia Blade'.
    Thanks to Israhadi@paccessglobal.com for the info on 'The Gold Giant' 
    and 'My Daughter is Lost'
    Centurion Challenge
    Head into the room right behind Elder West Wind in Jinga and the challenge 
    will start. You'll see a bunch of weird looking barriers down a hallway,
    just walk into the barriers to start each battle.
    8. FAQ
    Q: Are Seru and Ra-Seru in this game, like in the first Legend of Legaia?
    A: No, Legaia is like in Final Fantasy series, the games aren't directly 
       related, but most of he ideas are similar to each other.
    Q: How come I can't use this Arts move?
    A: Make sure you have enough AP to use the move, and that you're executing
       it correctly.
    Q: How come I can't use this Arts move, even when I do have enough AP?
    A: It's probably a Hyper Arts move you have to learn those by using
       items. Variable Arts can only be used after Kazan teaches you how to
       use them. And Mystic Arts can only be used if you have 100 AP, 100 MP, 
       and below 50% of your HP.
    Q: You said in the walkthrough that this boss fight wasn't hard, but he
       beats me every time, why?
    A: You're probably not at a high enough level, aren't using good equipment,
       or are using a bad strategy, check and make sure that you're up to speed 
       on everything.
    Q: Why can't Maya attack?
    A: Her attacks are all magic attacks, and she doesn't learn how to use 
       magic until a little bit into the game, she will learn to attack, just 
       be patient.
    Q: Last time I fought this kind of monster, I could kill it in one turn, 
       now it always takes 2, why?
    A: You probably had a STR boost from a cooking effect, effects like that 
       wear off in time.
    Q: Are there any connections at all between this game and the first Legend
       of Legaia, like all Final Fantasy games have Biggs & Wedge, Moogles, 
       Chocobos, etc...?
    A: As far as I can tell, not many. Legend of Legaia had a monster 'Lips' 
       and it looked exactly the same as 'Lyps' does in this game, but
       that's all I've seen as of yet.
    Q: Your walkthrough says that this boss has 5000 HP, but after I deal 5000
       damage to it, it's still alive. Why?
    A: The tilde sign in front of the amount of HP (~5000 HP) means that it 
       has somewhere around that much HP, It's near impossible to tell exactly
       how much HP something has, seeing as Scroll of Identity doesn't work on
       bosses. I kept track of how much damage I needed to deal to kill the 
       monster, and then took an educated guess as to how much HP it had. So,
       it may take a little more damage, it may take a little less damage, but
       the number I put should be pretty close to the real number.
    Q: How come I can't use this Mystic Art even though I have my AP bar full?
    A: Mystic Arts don't just run off of AP, they also run off of MP, so you
       have to have 100 MP as well as 100 AP, you also have to have less than 
       half of your maximum HP remaining.
    Q: Who put the "Ram" in the Ramma-Lamma-Ding-Dong?
    A: That would be me!  
    9. Special Thanks
    Special Thanks to...
     - Gamefaqs.com for putting up my Walkthrough.
     - Lord of Biscuits for the extra Rauss strategy.
     - Israhadi for info on some of the side quests.
     - uTo Benduzzi for putting the "Bop" in the Bop-She-Bop-She-Bop.
     - Prokion, Eidos, and Fresh for making such a cool game.
     - All you people reading this, so I know I didn't waste all this time.

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