Puzzle Guide by Rally Vincent / NuConcept

Version: 1.0 | Updated: 03/30/02 | Search Guide | Bookmark Guide

```Fatal Frame
Puzzle Guide
By Rally Vincent (Alex Cercone) and NuConcept
Acercone@gladstone.uoregon.edu

Version 1.0

Assistance from NuConcept on the Fatal Frame Board, who also inspired
me to turn my obsessive laziness in writing these codes down into a quick
FAQ so everybody else can be lazy.

Also, do not re-use this FAQ on any site without my express permission.
It's on GameFAQs because that's where I want it to be.  Just keep it for
personal use, and that's more than enough. =)

--

Okay, Fatal Frame, in my estimation, is the best Survival Horror game
that I've ever run across, and it pleases me to help people with it.

That being said, some of the puzzles in the game are entertaining in
concept, but repeated far too often, and get non-satisfying quickly.
While I enjoyed the mathematical logic behind some of them in particular,
I can see how others wouldn't be quite so inclined.

That being said, here are the solutions to all the puzzles in Fatal Frame.
Consult at your own risk of spoiling it for yourself.  =)

--

Contents:

Number Door Puzzles
Pentagram Seal Puzzles
Wounded Buddha Puzzle
Candle Puzzle
Kaguro Doll Puzzle
Mask Puzzle
Strangled Buddha Puzzle

Number Door Puzzles

In Chapters 1, 2, and 3, there are two locked doors that you can get to
in the mansion.  The first is the door into the storeroom that you can
reach in the square basement.  This room often contains battles you can
screw around with to complete your ghost list.  It is only necessary to go
into this room on Night One.  Otherwise, unless you're doing Ghost Hunting
to complete your list, you have no need to go there.  The second is the door
that leads from the Fish Tank Room to the backyard, and you need to unlock to
advance the plot.

The locks on these doors are a circular arrangement of Japanese numbers.
This is what often baffles people about these puzzles.  The solutions for
these puzzles are below, but to enter the numbers, remember this:  The top
of the wheel of numbers is Zero.  To Zero's immediate left is One, and so on
counter-clockwise, until Nine, which is to the immediate right of Zero.  Use
that to enter these codes.

Night One:

Storeroom Door - 1312
Back Yard Door -3669

Night Two:

Storeroom Door - 2611
Back Yard Door - 7925

Night Three:

Storeroom Door - 1312
Back Yard Door - 1347

--

Pentagram Seal Puzzles

Also present throughout the game are Pentagram puzzles on doors.  These
consist of moving a set of seals around on a door, in a certain way, to
get the correct configuration in order to place the missing seal there, in
a set number of moves.  From what I hear, these are the most frustrating
puzzles, and are often repetetive and frustrating.  I never had trouble with
them, since I have a knack for mathematical puzzles, but I'm here to provide
for you, so here you go.

The arrangement of the puzzles, and the numbering system that I will use
is like this:

1      2

3            4

5

Or, to clarify just in case:

1 - Upper Left
2 - Upper Right
3 - Lower Left
4 - Lower Right
5 - Bottom

When reading the solutions, it will be a sequence of numbers.  You will
have a blank space, and can pick from certain other spaces on the seal
to move.  So, if you see the number 1, it means that you should move the
item in slot number 1 to your blank slot.  Fairly simple.

Night One:

Black Seal - 3, 4, 5, 1

Night Two:

Blue Seal - 4, 1, 3, 5, 2

Purple Seal - 3, 4, 5, 1, 3, 2, 4

Gold Seal - 4, 3, 2, 5, 4, 3

Night Three:

Teal Seal - 1, 5, 4, 2, 3, 1, 5

--

Wounded Buddha Puzzle

At the end of Night One, you have to arrange 5 Buddha statues in order
on a platform in order to unlock the first piece of the Holy Mirror.
First, you need the fifth Buddha statue--Leave the Narukami Shrine, and
go outside, and then go to the first Shinto gate, down the stairs and
outside of the shrine, and look on the pillar that's on the left side
of the gate.  The Headless Buddha will be there.

Bring it back to the Pedestal, and set it with the other 4.  Now, you'll
have to arrange them on a 3x3 grid.  Assume the grid is numbered 1-9, like
a telephone.  Or, to visualize:

1  2  3
4  5  6
7  8  9

Arrange the statues as follows:

1:  Damaged Left Hand
2:  Damaged Head
3:  Damaged Right Hand
4:  Nothing
5:  Nothing
6:  Nothing
7:  Damaged Left Foot
8:  Nothing
9:  Damaged Right Foot

--

Candle Puzzle

On Night Two, there's a fairly simple puzzle that requires lighting up
all of the red candles, and putting out all the white ones, from a
starting point of all the white lit, and all the red put out.  These
puzzles are very common, but for completion's sake, here's the solution.

The numbering for this puzzle is like this:

Candle Arrangement

1 2 3 4 5 6

The solution for this puzzle is to light the candles in this order:

4, 5, 4, 2

--

Kaguro Doll Puzzle

During Night Two, in the doll room, you have to unlock a drawer which
is underneath 4 dolls.  You do this by picking up the Kaguro doll that's
on the opposite side of the room from this drawer--the Kaguro dolls are
the little ones sitting down dressed in red kimono.

This puzzle is very simple -- Just pick up the doll in the back right of
the configuration.  You take her, and then continue with the game.

--

Mask Puzzle

This is probably the most intricate puzzle in Fatal Frame, but is fairly
easy to solve.  It also occurs during Night Two.

Once you get the Angry Mask from the Doll Box, take it back to the
entrance to the manor.  Put it on the right wall.  As soon as you go
through, take the mask back.  Go down the hallway, and as soon as you
hit the fork, take the first left.  Go to the END of the hall, and pick
up the Joyous Mask.

Go back to the fork, and go straight instead of left.  Go to the door
with the Sad Mask.  Go through, and as soon as you go through, take the
Sad Mask.

Go up to the pillar, and place the three masks you have on the pillar.
A door will unlock, but ignore that for now.  Attempt to take the Happy
Mask.  Watch the scene, and kill the Blinded that comes.

After she's dead, take the Happy Mask, and put it on the wall down the
hall from where you came in.  You'll be in the Square Garden.  Leave the
mask there, go and solve the Gold Pentagram Seal Puzzle, go in the room,
and get the Mask of Reflection.

After you kill the Folklorist, go back to the room with the mask Pillar.
Take your Happy Mask back, and put it on the pillar.  Then put the Mask of
Reflection on the wall where the Sad Mask originally was.  You'll be able
to go through the unlocked door.  Take your Mask of Reflection back, and use
it to get out after you have the Blinding Mask.  Then continue with the game.

--

Strangled Buddha Puzzle

During Night Three, at one point, you will be sealed in the Buddha Room.
You're going to have to fight the Himuro Master to get your Teal Seal, but
you have to open the cabinet to summon him first.

Go up near the cabinet at the North end of the room, and get the Ceremonial
Ropes.  There's a document in the Northeast corner of the room that explains
what to do here, but for simplicity's sake, I'll post it here, too.

Once you have the ropes, there are two buddhas on each side of the room.
First go to the upper-left Buddha, and use the rope on him.  Then the upper-
right, then the lower-left, and finally the lower-right.  The cabinet will
unlock.  Grab your prize to trigger your fight.

-----

This is a fairly brief FAQ, but I hope it helps solve some problems you may
have been having with this fantastic game.

I'd especially like to thank NuConcept for suggesting to write this down as
an FAQ, and also for reminding me to include the non-numerical puzzles in
the FAQ, (and for supplying some of the answers for those as well).  Then
again, NuConcept is well-known as a much better FAQ writer than myself, so
I'll can the extolling now.  =)

Thanks also go to Tecmo for giving us this fantastic game, and also for
deciding to bring it to the US, CJayC for providing the best FAQ site on
the web, and everybody who uses this, since you're what it's all about.
```

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