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    FAQ/Walkthrough by Kiko-kun

    Version: 1.3 | Updated: 04/08/07 | Search Guide | Bookmark Guide

                          Star Ocean: Till The End of Time
                  for the Sony Playstation 2 (English version)
                              Walkthrough ver 1.3
                        Copyright 2004-2007 by techsavy
                  Michael Francisco <kiko dot peace dot mk at gmail>
                  Date first written   : November 15, 2004
                  Date first submitted : December 12, 2004 (GMT+800)
                  Last updated         : April 9, 2007 (GMT+800)
    Revision History:
    Release 1.3 (4.9.2007)
    - Updated Credits and some typos
    Release 1.2 (7.27.2005)
    - Update (Disc 2 and game extras)
    Release 1.1 (6.1.2005)
    - Update (Disc 2 and game extras)
    Release 1.0 (12.12.2004)
    - Published on GameFAQs
    Release 0.1 (12.12.2004)
    - First published version of the guide.
    Legal stuff, etc:
    - This FAQ/walkthrough is for the reader's personal use, provided
      that you do not modify the content in any way, except for MINOR
      MINOR formatting. Use of this guide for commercial purposes is
    - These are the only sites which officially carry this FAQ:
      http://www.gamefaqs.com - GameFAQS 
      http://honestgamers.com - HonestGamers
      * ----------------------------------------------------------------
      | - Table of Contents: -                                         |
      \                                                                |
        -------------------------------------------------------------- *
       A. Information
          1. Game controls                        [INFO-CTRL]
          2. Battle Tips                          [INFO-BATL]
       B. Walkthrough
          1. The Escape From Hyda                 [ESCA-HYD]
          2. Trouble in Vanguard III              [QUES-V3]
             A. Pesotto Forest. . . . . . . . . . [HYD-PESO]
             B. Whipple Village                   [HYD-WHIP]
             C. Ruins of Coffir . . . . . . . . . [HYD-COFF]
             D. Norton's Hideout                  [HYD-NORT]
          3. Trapped in Elicoor                   [QUES-ELIC]
             A. Airiyglyph Aquaducts. . . . . . . [AIR-AQUA]
             B. City of Airiyglyph                [TWN-AIRI]
             C. Traum Mountains . . . . . . . . . [AIR-TRAU]
             D. Mining Town of Kirsla             [TWN-KIRS]
             E. Kirsla Caverns  . . . . . . . . . [DUN-KIRS-C]
             F. Bequerel Mountain Path            [PAT-BEQU]
             G. Village of Aris . . . . . . . . . [TWN-ARIS]
             H. Aire Hills                        [PAT-AIRE]
             I. Granah Hills  . . . . . . . . . . [PAT-GRAN]
             J. Kirsla Training Facility          [DUN-KIRS-T]
             K. Palmira Plains. . . . . . . . . . [PAT-PALM]
             L. Trading Town of Peterny           [TWN-PETE]      
             M. Sanmite Steppe. . . . . . . . . . [PAT-SANM]
             N. Duggus Forest                     [PAT-DUGG]
             O. Irisa Fields  . . . . . . . . . . [PAT-IRIS]
             P. Sacred City of Aquios             [TWN-AQUI]
             Q. Caslte Aquaria. . . . . . . . . . [CAS-AQUA]
             R. Bequerel Mines                    [DUN-BEQU]
             S. Abandoned Refinery. . . . . . . . [REF-BEQU]
             T. Surprise Attack                   [WAR-ELIC]
             U. Sealed Cavern . . . . . . . . . . [DUN-SEAL]
             V. Shrine of Kaddan.                 [DUN-KADD]
             W. Lost City of Surferio . . . . . . [TWN-SURF]
             X. Passage from Parch to Plenty      [PAT-PARC]
             Y. Mosel Dunes . . . . . . . . . . . [PAT-MOSL]
             Z. Ancient Ruins of Mosel            [DUN-MOSL]
            AA. Back to Airyglyph . . . . . . . . [CAS-AIRY]
            AB. Mountains of Barr / Barr Caves    [DUN-BARR]
            AC. Ruins of Barr . . . . . . . . . . [PAT-BARR]
            AD. Urssa Lava Caves                  [DUN-URSS]
          4. Destiny Unfolding
             A. Flagship Diplo. . . . . . . . . . [FLG-DIPL-1]
             B. Kirsla Training Facility          [D2-KIRS]
             C. Battleship Aquaelie . . . . . . . [D2-AQUAELIE-1]
             D. Moonbase                          [DUN-MOON]
             E. Battleship Aquaelie . . . . . . . [D2-AQUAELIE-2]
             F. Planet Styx                       [PLN-STYX1]
             G. Gemity (Arkives). . . . . . . . . [TWN-ARKI]
             H. Gemity (Town Proper)              [TWN-GEMI]
             I. Sphere Company  . . . . . . . . . [DUN-SPHERE]
             J. Planet Styx (again)               [PLN-STYX2]
             K. Flagship Diplo. . . . . . . . . . [FLG-DIPL-2]
             L. Sealed Cavern 2                   [DUN-SEAL-2]
             M. Shrine of Kaddan 2  . . . . . . . [DUN-KADD-2]
                          [ To be Updated ]         
       SQ01. Arzy and Elena Frahm                  [SQA-ELEN]
       SQ02. Aquatic Garden, Surferio              [DUN-SURF]
      * ----------------------------------------------------------------
      | 1. Game controls                                   [INFO-CTRL] |
      \                                                                |
        -------------------------------------------------------------- *
    D-pad = directional pad
    L1, R1         = L1 and R1 buttons
    L2, R2         = L2 and R2 buttons
    X              = X button
    O              = O button
    Tri            = Triangle button
    Squ            = Square button
    Sel            = Select button
    Str            = Start button
    Game screen (story mode)
    D-pad         - move around (walk)
      X           - action button (open chests, talk, climb ladders)
      O           - hold together with the D-pad to walk
                  - used to play the Dragon Flute in the Barr ruins
    Squ           - activate disintegration hammer, bomb, ring
    Tri           - Toggle camp screen
    L1/R1         - camera rotate
    Game screen (battle)
    D-pad (+ squ) - move your chosen character around 
                  - switch through characters (when paused)
                  - scroll through action to perform (in action menu)
      X           - decides an item/command to use (when paused)
                    short - weak attack 1
                    long  - strong attack 1
      O           - short - weak attack 2
                    long  - strong attack 2
    Tri           - bring up action menu (also pauses game)
    Squ           - change targeted enemy
    L1/R1         - switch controlled character
                  - scroll further up/down in item/spell/menu
                    (when selecting from a menu)
       L2         - hold this together with down on the D-pad to sidestep
       R2         - switch from auto->manual control/vice-versa on selected
                    character (paused)
    Game screen (Camp)
    D-pad         - scroll through menus
      X           - select/accept
      O           - cancel/return to game screen 
    Tri           - Toggle character colors in "Status" menu
    Squ           - Enable/disable symbiology in the "Symbiology" menu
    L1/R1         - go 1 page up/down
    L2/R2         - switch to/from character
      * ----------------------------------------------------------------
      | 2. Battle Tips                                     [INFO-BATL] |
      \                                                                |
        -------------------------------------------------------------- *
      1. Experiment in "chainable" special skills
         - A big part of Star Ocean's fun element stems from the freedom
           to mix your sequence of killing blows to your liking. It's highly
           recommended to go for the special attacks that allow you to perform
           super cancels more than once.
      2. Master "chaining" consistency
         - The key to multiple killing blows resulting in 300% super cancel
           bonuses is by mastering the timing of pressing the O and X buttons.
           Once you have selected your favorite special attacks, you can now
           concentrate on working on your timing of the attacks.
      3. Attack from behind whenever you can.
           This trick worked on Star Ocean: The Second Story for the Playstation.
           This trick also works on this version but not as effective. As long as
           your target has enough Fury (even with the rear turned to you), you
           still might trigger the enemy's anti-attack aura. But the damage to
           your opponents fury is much bigger than a frontal attack.
      4. Sidestepping
           The most effective attacks are made when the enemy's fury is low. 
           This usually happens when you are able to sidestep when an opponent
           executes a special attack or strong attack. Usually there is a big
           drop in the opponent's fury, and this gives your counterattack a
           bigger chance of landing a hit with bigger damage.
      5. Stun
           Perhaps one of the key techniques in defeating enemies which pack
           huge amounts of mass-damaging symbiology spells is to stun them
           in the middle of casting. Raise the level of this skill by setting
           it with at least one of your "special skill" slots.
      6. Kill the support first
           Ravitches (and all other support-function enemies) should be  attacked
           first. Healing by opponents is very annoying so make sure to take them
           out most especially the monsters who use offensive symbiology.
      7. Stock up
           The ff. are the recommended cost-effective healing items that you 
           should carry:
           Decorated Cake 20
           Steamed Bun 20 
           Chopped Steak 7
           Magical Berries 5
           Verdurous Potion 2
           Resurrection Elixir 20
           Fresh Sage 20
           Healing Device Mk 1
           Physical Enhancer 20
           Mental Enhancer 20
           Blueberries 20
           Blackberries 20     
      Notations used:
      To make your reading a little easier (for those who just want to
      skim through, and for those only after tips), the following nota-
      tions have been made.
      >      - main objective
      -      - narrative 
      *      - playing tips, hints, stgy, etc.
      ~      - item/shop/boss information
      !      - extras
      +      - additional info.
      >> <<  - Cutscene
      * ----------------------------------------------------------------
      | B. Walkthrough:                                                |
      \                                                                |
        -------------------------------------------------------------- *
       1. The Escape from Hyda (ESCA)
       > Take Sophia for a walk on the beach
       > Meet Pepitta Rosetti in the Rosetti dressing room
       > Play the combat sim game with Sophia
       - You start the game as Fayt. Returning to your hotel with Sophia  waiting
         on you. After scolding you for playing games too long, you end up asking
         Sophia to take a walk with you on the  beach.
         Explore around the hotel first before going out to the  beach. From your
         starting point, go east then south until you  reach a room   directly in
         front of you. Enter the room.
         >> cUtscene.Pepitta.Rosetti <<
         You'll run into a group of performers. One of them will insist  that you
         want an autograph. After talking some more, she'll introduce  herself as
         Pepitta Rosetti.
         * -------------------------------------------------------------
         | You'll have a conversation with  Pepitta that will  present |
         | you with choices. Her reply will be depend on your answer.  |
         | Right now  though, there is no effect in the game. The best |
         | answer would be:                                            |
         | -- No, you'll do great --                                   |
         \                                                             |
           ----------------------------------------------------------- *
         She'll give you a ticket to her show.  Talk to  Pepitta  and  her  group
         members a little before heading out and  continue to the beach. From the
         room go east then back to the point  where  you started.
         Take Sophia around the hotel and out on the beach.  The beach is through
         the area south from the lobby. You'll  find  other  people at the beach.
         Talk to the Flirt. You'll be given some choices for her questions.
         * -------------------------------------------------------------
         | At this point in the game your answer won't make a diffe-   |
         | rence. (*) The typical reply would be:                      |
         |                                                             |
         | -- Yes, she's my girlfriend --                              |
         \                                                             |
           ----------------------------------------------------------- *
         After taking her to the beach, Fayt  will think of inviting  Sophia   to
         play a combat sim game in one of the lounges with  game  machines.  Head
         to  the lounge area north of the starting  point and look  for the  room
         with a couple of room game simulations on it(you'll  identify it  by the
         doors with panels on their sides). Once  you've  approached  the  combat
         sim game, you'll talk to Sophia.
         >> cUtscene.Sophia <<
         * -------------------------------------------------------------
         | You'll be presented with choices again. Typically, select   |
         | the ff. reply:                                              |
         |                                                             |
         | -- Persuade --                                              |
         |   then                                                      |
         | -- I'll protect you --                                      |
         \                                                             |
           ----------------------------------------------------------- *
         After convincing Sophia, you'll play the combat sim game. 
       * This would be the combat "tutorial" session of the game. Do your best to
         familiarize yourself with the controls. I would stress importance in the
         ff. skills:
         1. Timing of button pressing for successive attacks
         2. Fury charging and conservation
         3. Target switching and use of attack depending on type of monster 
            and distance from your target.
       >> cUtscene.Attack.HydaIV <<
       - After the combat sim, you will be interrupted by the computer which will
         tell you that  Hyda IV is being  attacked by unidentified invaders.  You
         will be instructed to proceed to the emergency shelter via transporter.
       > Head for any teleport portal
       * The portals in any of the areas in the hotel will take you to the trans-
         porter room, so don't bother picking the  portal  you want to go into.
       - Proceed outside the hall with the game simulators and enter the teleport
         portal.  You  will be sent to  the transporter  room.  You  will have  a
         cutscene before are sent to the remote shelter.
       >> cUtscene.Left.Behind <<
         Once you exit the transporter, you will find  yourself in the shelter.
       > Explore the shelter, then take a nap.
       - Go out of your room and explore the rooms. Go in the room where  Pepitta
         Rosetti is staying for a cutscene.
       >> cUtscene.Despair <<
       * Sophia will want to sleep so just leave her asleep in  the  bed  in your
         assigned room (406) when you return to your room. After this, you can go
         to sleep as well OR keep exploring and talk to the people.  They'll  all
         say something different ( purely informational ).
       - Once you're finished talking to all the people at the  shelter, you  now
         have to go to sleep to continue in the game.  You'll be  awakened in the
         middle of your sleep by the voice announcing that the transport ship has
         now arrived and is ready to evacuate the people from the shelter.
       > Head back to the Transporter Room 
       > Board the Transport Federation Ship
        >> cUtscene.Transport.Ship <<
       > Head for the engine room
       > Head for the bridge
       - Once you're onboard the Transport Federation Ship.  Take  a walk  around
         the ship and head for the engine room. Talk to the people you  encounter
         on the way. The engine room is to your left facing north.
       >> cUtscene.Disgruntled.Passenger <<
       - After seeing the scene with the disgruntled passenger  head back to  the
         bridge. Talk to each of the people manning the consoles then talk to the
        >> cUtscene.Caught.By.Vendeen <<
        > Head for the Escape Pod
        - After  the cutscene, the captain will order the crew to  assist the es-
          capees from Hyda to board the escape pods.  Run back to the area by the
          engine room. You'll see all of the  passengers  waiting in line by  the
          emergency exit.
        >> cUtscene.Escape.InTo.Space <<
        - You'll  safely make it to your escape pod and so will  Sophia. However,
          when the pod launches and dives into  gravitic  warp, you'll  be out of
          touch with her. You'll end up looking  for a planet to land on and make
          repairs. The computer will take you Vanguard III. You'll descend in the
          Pesotto Forest.
    2. Trouble in Vanguard III [QUES-V3]
       2-A Pesotto Forest [HYD-PESO]
       > Explore the forest; then head northeast
       ~ Enemies: Young Slime
       - You'll have a cutscene then start exploring  the forest.  It goes north,
         then branches out east and northwards. The north area of the forrest  is
         currently  blocked by some people, so go on eastward. At this time , you
         would have already covered most of the forest. At some point  exploring,
         you'll collapse due to fatigue.  When you come to, you'll  find yourself
         in a village.
       * The  forest  your first  official "dungeon" so  you  can  practice  your
         combo attacks here. However if you're going for  high combo  count  from
         your battle trophies this wouldn't be the place to level.
       2-B Whipple Village [HYD-WHIP]
       > Talk to the village people; Meet Niklas and Meena
       > Head back to the escape pod
       > Return to town; Find Niklas missing
       > Head to Coffir Ruins
       ~ Items:  Blueberries x 1 (Private Home)
                 Blackberries x 1 (save point)
       ~ --- General Store "Manybloom" ---
       Blueberries               45
       Blackberries              35
       Ring Mail                180
       Clone Generator          350
       Fresh Sage               310
       Pomello Juice          34617 <-- at this time
       >> cUtscene.MeetNiklas.Meena <<
       - When you wake up, you'll find yourself in bed in a small house. A little
         girl will introduce herself as Meena. Her brother Niklaus will introduce
         himself to you  afterwards. After more talk,  you'll head out  into  the
         village  and explore. Meena is asking you to fix her  music box, so  you
         decide to get parts from your ship to be able to fix it.
         They also tell you about this "Norton" character which all the people in
         the village seem to be afraid of.
       * Talk to the people in town to learn more about the town. Notice that the
         doors in the map have different colors. Color white is for an Inn, while
         the green door is for a shop.  The violet icon in your map  points  to a
         save point (private home, etc.)
         Next thing to do is to return to your  escape pod.  When you   do get to
         your pod though, you'll notice that the parts  have been purposely taken
         out, not destroyed. So now you're alerted that someone else who advanced
         technology other than you is on  this planet. Head back to town for now.
         Return to Meena and Niklas' house to find Niklaus  missing.  Meena  says
         that he went to talk to Norton in his hideout.  That's your next  desti-
       2-C. Ruins of Coffir [HYD-COFF]
       > Items: Blackberries(3), Cooking Ingredients (2)
                Blueberries (3), Ripe Berries, 200 Fol
                Aquaberries(4), Fresh Sage
       > Enemies: Theiving Scumbag, Nobleman, Shrieker, Young Shrieker
         Drop: Cooking Ingredients, Crafting Materials, Jewel of Alertness
       - The Ruins is a huge map but the enemies are spread too thinly. The ruins
         stretch far  north then  east  until you reach a fort-looking structure.
         When you've reached this - you've reached Norton's hideout.
       * There are some areas of the map which you cannot reach  at this point in
         the game. Don't bother trying. You will  need  an  item  to get  through
         these areas. So as not to spoil things, I'll discuss this  at a  farther
         section in the guide. Just keep on exploring for now.
         When you reach the hide-out's entrance you'll see 3 of Norton's standing
         by the entrance. You'll battle them (Bully, Tepeki, Maki).They shouldn't
         be so difficult. You can defeat them even without healing.
       * Take  note of  the number to the right of the  entrance to  his hideout.
         You'll need to remember this, you'll know in a  moment why.
       2-D. Norton's Hideout [HYD-NORT]
       ~ Items: Jewel of Refuge, Fresh Sage
       ~ Enemies: Skeleton Warrior, Thieving Scumbag
         Drops: Exploding Elixirs
       > Find Norton's lab; decipher the combination to the door
       - After  dealling with the three thugs at the entrance, you're now in Nor-
         ton's Hideout. The hideout is not so big.   It  just goes straight south
         with a fork on the next room. One leading to Norton's  lab and the other
         leading to the prison cells. The path heading east is locked so Norton's
         lab to the west is the only way to go.
       * This is a good time to level up on Skeleton Warriors  since you can heal
         for free in the healing icon beside the save point  in Norton's lab.
         >> cUtscene.WhereIs.Norton <<
         When  you reach Norton's lab, he's not there, but you'll  find a control
         panel on the south west side of the room. Examine it to find a note from
         Norton asking for the "combination".  It's a series of 3  numbers  which
         are scatttered throughout the ruins. So now you go back out of the ruins
         (By this time it is assumed  that you have explored at least half of the
         map).  You now  have  to find the numbers for the combination. The first
         number is painted right of the hideout's entrance. The other two are:
         One of  them is close to a passageway (exit) to another   section in the
         ruins, while the other number is near an item chest.  If you want to cut
         to the chase and just enter the number, the answer to the combination is
         at the last part of this guide.
         Once  you've entered the correct combination, the door  to the east area
         in the hideout will be unlocked. A cutscene will follow.
         >> cUtscene.Fayt.ToTheRescue <<
         You'll find Niklas  locked up in one of the prison cells. Fayt frees him
         and just as you're about to leave the hideout Norton will show up.  Then
         a new character shows up out of nowhere (Cliff) and the two of you fight
       ~ Boss: Norton
         Difficulty: Light
         Norton is rather easy to beat, just don't let him get a lock on your po-
         sition for his gun will damage you substantially.  Cliff will take  most
         hits for you so just keep attacking from  different angles  while  Cliff
         distracts Norton.
         After defeating Norton, Cliff will tell Fayt of his mission and that you
         have to go with him to see his leader. You finally agree to go but  asks
         that you send Niklas home first.
       > Return to Whipple village
       > Obtain Music Box Parts when you return to the save room
       > Get Medecentra Pyroxene from Village chief
       - After returning Niklas safely at Meena's house and fixing her music box,
         you're job on Vanguard III is done. Head out in the clearing  where your
         ship originally was to get onboard Cliff's ship.  You'll  blast off into
         Once you get into Gravitic Warp, your Warp  will be  disrupted,  forcing
         you to go into normal space. You will be  attacked  by Vendeen ships and
         try going into Gravitic Warp again. The warp works and you escape at the
         last minute. However the warp  malfunctions again so now you're back  to
         normal space. Mirage, the pilot informs Cliff that the ship has to  land
         for repairs. Cliff finally finds another "underdeveloped" planet to land
         on. Another cutscene ensues. You and Cliff are captured, and while  in a
         cell, a myterious  runecaster frees you and seeks your  help.  She leads
         you to the underground sewers to escape.
    3. Trapped in Elicoor [QUES-ELIC]
       3-A. Airiyglyph Aquaducts [AIR-AQUA]
       > Items: Blueberries(2), Ring Mail, Warrior's Bracelet, Fresh Sage
       > Enemies: Skeleton Soldier, Slime, Toad Beast, Bogle Soldier
                  Water Reaper
         Drops: Regeneration Symbol, Cooking Ingredients
                Compounding Elixirs
       * This  is one of the dungeons worth  levelling.  Again,  there  are  some
         areas that you won't be able to reach. Just explore as much as you  can.
         Walk over the snow-covered inclines by holding the circle  button  while
         moving.  Do this also on the section with 'Thin Ice'. Looking at the map
         from the top view will look like a dead end but there are some walls  on
         the  map with openings small enough for you to walk through to you  have
         to look  for them. When you reach the thin-ice section,  you're near the
         save point then another boss fight.
       ~ Boss: Giant Crab
         This enemy is rather easy because it moves slowly, the  attacks are very
         noticeable so you can sidestep or move away immediately. Circle it while
         running away (to setup for long range) so you can juggle combo it.
       - When  you defeat the crab, the path following it  leads  to the  surface
         of Airiyglyph. There'll be another  cutscene  then  you get to explore a
         new city again.
       3-B. City of Airiyglyph [TWN-AIRI]
       > Items: Ripe Berries(3), Cooking Ingredients, Perfect Berries(2)      
                [ 1 in private home]
                2000 Fol in bar
                Blueberries [ 1 in private home]
                Cooking Ingredients in Inn
                Compounding Elixirs [Southeast corner]
                Aquaberries [private home south of Inn]
       ~ --- Grocer "Dragon Treasure" ---
       Blueberries               45
       Aquaberries               15
       Blackberries              35
       Gooseberry Juice        3100
       Steamed Bun              200
       ~ --- Armorer "Left-Handed Lizard" ---
       Masterwork Plate       24000
       Superior Chain Mail    26800
       ~ --- High-Quality Armorer "Tiamat" ---
       Holy Sword             19600
       Osprey Dagger          15100
       Broad Axe              15800
       Nodachi                24000
       Damask Gauntlet        44000
       ~ --- Outfitter Dragon's Dungeon "Tiamat" ---
       Compounding Elixirs      120
       Cooking Ingredients      120
       Silver Ring             1750
       Clone Generator          350
       Basil                     20
       Sage                      20
       Lavender                  20
       Fresh Sage               310
       - There's  a lot of ground to cover in this town but there are few people.
         Just  visit the shops to stock up and rest. The exit is in north east of
       3-C. Traum Mountains [AIR-TRAU]
       ~ Items : Jewel of Alertness, 400 Fol, Ripe Berries Blue Berries, 
                 Black Berries
       ~ Enemies: Bogle Soldier, Bogle Leader, Killer Wasp
         Dragon Brigade Solider
       ~ Drops: Wind Charm, Cooking Ingredients, Smithery Materials
       - When  you get  onboard the wagon  setup by the  Crimson Blade, the Black
         Brigade of Airiyglyph will catch up on your location. The girls  (Tynave
         / Farlene) will tell you  to  jump off  while they  divert  the  enemy's
         attention. Nell goes with you.  Now you have to get to Kirsla by foot.
       * The  start point of the map is just near the entrance to  Airiyglpyh, so
         don't go westward unless you want to level up or complete  the  map. The
         next save point is quite far so  run from a  battle  when you're low  on
         healing  items.  Don't bother finishing the battle when  fighting  Black
         Brigade Soldiers. You will need the healing items when you're on the run
         all the  way to Kirsla.
       * Bring plenty of Fresh Sages (at least 10) if you plan to  level on Black
         Brigade Soldiers.  Don't spend more than 2 per battle. Always  keep  Nel
         or Fayt alive (because of their Heal ability). If in  the middle  battle
         you run out of Sages and Fayt and one other character is still standing,
         keep each other's  HP at 50%. Heal immediately when it drops so that you
         can escape when you get mobbed.
       3-D. Mining Town of Kirsla (TWN-KIRS)
       > Rest up, then get to the Kirsla Caverns
       ~ Items: 1400 Fol, Blackberries, Compounding Elixirs
                Perfect Berries (beside Kirsla cavern entrance)
       ~ --- Outfitter Iron Rage ---
       Silver Ring             1750
       Clone Generator          350
       Fresh Sage               310
       Basil                     20
       Sage                      20
       Lavender                  20
       ~ --- Grocer Iron Curtain ---
       Blueberries               45
       Aquaberries               15
       Blackberries              35
       Gooseberry Juice        3100
       Steamed Bun              200
       ~ Armorer "Master Slayer"
       Longsword                 50
       Falchion                  45
       Gauntlet                  55
       Ring Mail                180
       Scale Armor              200
       - When you get to Kirsla the first time you'll be in the  Inn with  Cliff.
         Fayt will take a walk so go out into town  and do  some exploring.  Talk
         to everyone to learn more about the surrounding areas. Once you're  done
         exploring, head north of the Inn near a secluded area.  You'll  have   a
         cutscene listening in to Nell with a spy in Airiyglyph.
       >> cUtscene.Nell's.Intelligence <<
         Now head back to the Inn and get rested. When you wake up, it's time  to
         head to the caverns on the north section of town.
       3-E. Kirsla Caverns [DUN-KIRS-C]
       > Ride the Hauler Beast to head for the exit
       ~ Items: Blackberries, Scale Armor
                Blackberries, Charm of Insight, Falchion            
       ~ Enemies: Tarantula, Huge Spider, Skeleton Knight
                  Hornet, Dire Tarantula, Water Reaper
                  Cave Spider
         Drops: Compounding Elixirs, Alchemy Materials
                Jewel of Refuge, Wind Charm, Jewel of Avarice
       - This dungeon extends both left and right. The rightmost section  however
         is locked so you'll have to proceed left for now. The enemies are fairly
         easy even though they move a bit faster than most soldiers. Levelling on
         Skeleton Knights are good.  When you reach a save point, the  next  room
         will be another boss fight.
       ~ Boss: Earth Smasher
         Drops: Decreipt Tome
       * This  boss is just as slow as the previous bosses.  Don't  juggle  much.
         Just keep on executing dash (long "X") attacks  followed up with a kick.
       - After defeating the Earth Smasher, you can now advance to the east  side
         of the mine. The next step now is using the hauler  beasts to  transport
         you to the north end of the caverns.
       * Riding the Hauler Beasts
         You  have five Hauler Beasts to choose from. Typically,  select  STEADY.
         The ff. instructions will only work for STEADY.
         ! Don't go over 30 speed. Ignore this only if  you are JUMPING.
         ! Whenever there is  a landslide warning, slow down. Not all
           times will a checkpoint be available to reset your hauler's
           Stress level.
         ! Switch to Large Map view (R2) so that you can more or less
           plan your next direction in advance.
         To get out of the cavern, the STEADY Hauler should be given
         these directions: L, R, L (by this time you should be halfway)
                           then L again (to be verified)
       - At the end of the cavern, you'll be on foot again and  talk to a  person
         in charge of the haulers. Congratulations, you're out of the cavern now.
       3-F. Bequerel Mountain Path [PAT-BEQU]
       > Head Southwest to the village of Aris
       ~ Items: Blackberrries, Ripe Berries, Crafting Materials
                Compounding Elixirs, Aquaberries, Writing Materials
                Alchemy Materials
       ~ Enemies: Dire Wolves, Lvl24 Thieving Scumbag
                  Super Nobleman, Stag Beetle
         Drops: Compounding Elixirs, Fire Crystal
                Copper Idol, Cooking Ingredients
       - The Bequerel Mountain Path leads to 3 places-Bequerel Mountain, Bequerel
         Mine and Aris Village. Aris village is southwest of your location.
       * The enemies in this area are relative easy  still.  Just steer clear  of
         Dire Wolves when they're about to attack. You'll  be fine with the other
       * If this is the first time you've been to Bequerel Mountain Path don't be
         tempted to go to Bequerel Mountain to level up, as you're still not high
         enough to level up on the monsters there.
       3-G. Village of Aris [TWN-ARIS]
       > Head for the Crimson Blade headquarters
       > Meet Clair Lasbard at the conference room
       > Get some rest
       ~ Items: Perfect Berries (Private Home)
                Aquaberries (east edge)
       ~ --- General StoreJack Potato ---
       Silver Ring             1750
       Blueberries               45
       Aquaberries               15
       Blackberries              35
       Gooseberry Juice        3100
       Broadsword               120
       Long Dagger              110
       Steel Gauntlet           120
       Steel Chain Mail         700
       Clone Generator          350
       Fresh Sage               310
       ~ --- Bakery Moonlight Gauntlet ---
       Apple Pie                400
       Steamed Bun              200
       Cooking Ingredients      120
       Pomello Juice          xxxxx
       - Aris  is only  a small town so you'll know where to go  without so  much
         exploring. In the middle of town is the  church and  north of  it is the
         house that Nel's group have used as temporary head quarters.  After  you
         meet Clair in the conference room, she decides to hold the  negotiations
         the following day. Cliff will tell you to go about town while  he  stays
         at the house.  When  you're done exploring, talk to Cliff again and tell
         him you  want  to rest.
       * You won't be able to leave town while you're alone, so  just  go  around
         town talking to people and stock up on healing items.
       >> Cutscene.Nel's.Duty << 
       - In the middle of the night, Nel will drop by  Fayt and Cliff's room then
         leave. When you wake up in the morning, head for the conference room and
         talk to Clair to start the meeting.  You'll learn then that Nel took off
         for Airyglyph early on a new mission . Fayt and  Cliff will insist  that
         they go and help Nel before proceeding to  Aquios. Clair will  give  you
         instructions on how to get there.  Your next destination  is  the Kirsla
         Training Facility.
       3-H. Aire Hills / Kirsla Hills [PAT-AIRE]
       > Head back to Kirsla
       ~ Items: Blueberries(2), Compounding Elixirs
                Jewel of Refuge, Blackberries
       ~ Enemies: Bogle Soldier, Super Nobleman, Storm Brigade   
         Drops: Jewel of Avarice, Cooking Ingredients
                Copper Idol, Compounding Elixirs
                Lvl 24 Thieving Scumbag (Kirsla Hills)
       - Aire Hills is southwest of Aris.It connects all the way to Kirsla.  Just
         work your way southward. Leveling up isn't that fun since there  only  a
         handful of Storm Brigade and Bogle Soldiers roaming.
       3-I. Granah Hills [PAT-GRAN]
       > Head for the Kirsla Training Facility
       ~ Items: Blackberries, Steel Chain Mail, Blueberries
       ~ Enemies: Black Brigade Elite Soldier, Young Shrieker
           Drops: Charm of Insight, Jewel of Refuge
       - Just  like Aire Hills Granah Hills  is  your way from Kirsla to
         the  Kirsla Training facility. Just go all the way south.  When
         you reach a large castle-like structure when the path  narrows,
         you've made it at the Training Facility.
       * Don't bother levelling much in this area as well.  Just  breeze
         through it. Save the levelling for the Kirsla Facility.
       3-J. Kirsla Training Facility [DUN-KIRS-T]
       > Get the Cuprite Key from the Stern Matron's Daughter
       > Open the locked door on the first floor with the Cuprite Key
       ~ Items: Cooking Ingredients, Blueberries, Anti-Poison Amulet
                Blackberries, Long Dagger, 
             2F Neglected Textbook, Blackberries, Aquaberries
                Blueberries, Worm-Eaten Tome, Compounding Elixirs
                Cooking Ingredients (2)
             3F Compounding Elixirs, Cooking Ingredients
                Symbol of Courage, 8000 Fol, Blueberries, Blackberries
                Steel Gauntlet
       ~ Enemies: Horned Wolf, Black Brigade Elite, Common Soldier
                  Toad Fighter, Lizard Man, Skeleton Leader, Bogle Leader
                  Hyper Nobleman, Animated Armor, Black Brigade Soldier
           Drops: Cooking Ingredients, Smithery Materials
                  Jewel of Alertness, Symbol of Courage
                  Jewel of Refuge, Alchemy Materials
       - The  Kirlsa Training  Facility is a 4  level  dungeon.  The enemies give
         fairly good XP and the items are best worth selling.  Each floor is con-
         nected by a staircase and an elevator. The elevator  is  located at  the
         northeast part of the dungeon.  Initially this elevator is locked so you
         will have to fight your way up to  the 3rd floor. There  are some  walls
         that can be passed by  changing the camera angle - you'll see that there
         are  openings  between the wall  small  enough for you to pass  through.
         Look for the Stern Matron and her daughter. Talk to the daughter, she'll
         give you a cuprite key (3F). Use this to open a locked door on the first
       * If you want to get the 3rd floor faster, the stairs to the  2nd floor at
         in the middle of the 1st floor. From the 2nd floor, go northeast for the
         stairs to the 3rd floor.
         If you  scouted the 1st floor thoroughly,  notice  that the   north east
         section has a locked door. The Cuprite Key from the daughter won't  open
         this door. You just have to go to this area once you have the key.  When
         you do reach the area, you'll meet Nel and fight Black Brigade Soldiers.
         After the fight, you'll use the key the matron's daughter gave you.  You
         now have access to the elevator. Head for the 4th floor. You  also might
         want to  drop by the 3rd floor to pick up more items you  could  not get
         before. Once on the 4th floor head for south going outside the facility.
         You're in for a boss battle.
       ~ Boss: Shelby
         Difficulty: Medium
       * If   you mastered   the  flying kick skill and know how to chain, you'll
         have  an easy time with this boss.  One way of killing him solo  quickly
         is to  have Cliff and Nel attack the  band of  soldiers  that  accompany
         Shelby, then target  Shelby all by yourself. Always attack at 100%  fury
         then it you land a hit with the dash attack (x) using Fayt, then   chain
         into flying kicks.  It is possible to  reach a 300% super  cancel  bonus
         without knocking Shelby out.
       - After defeating Shelby, you'll have another cutscene. Then you will meet
         Albel Nox. He's Shelby's boss who lets you go in  the meantime.  Now get
         out of the facility and head back to Aris and then into Palmira Plains.
       3-K. Palmira Plains [PAT-PALM]
       > Head to Peterny
       ~ Items: Blueberries, Jewel of Refuge, Angel Statue
       ~ Enemies: Scorpion, Horned Turtle, Lizard Thug, Plains Spider
       ~ Drops: Compounding Elixirs, Smithery Materials
       - The only item of value in this area is  the Angel  Statue,  which raises
         the success rate in inventing (Crafting).  Levelling up on the  monsters
         here are advisable  only if you're low  on the  Smithery  Materials  and
         Compounding Elixirs. Peterny is up north.
       3-L. Trading Town of Peterny [TWN-PETE]
       > Register at the Craftsman Guild
       > Meet Ameena Leffeld
       > Spend the night in town
       > Head west to the Duggus Forest
       ~ Items: 3400 Fol
                Ripe Berries (in Private Home)
                Blackberries (2), Blueberries
                Maiden or Irisa (from Ameena)
                Blackberries (Sturdy Woman's house)
                Aquaberries (Near Ameena's home)
                Compact Communicator (from Welch Vineyard)
       ~ --- Grocer Gigantodrive ---
         Apple Pie                     400
         Steamed Bun                   200
         Cooking Ingredients           120
       ~ --- Grocer Saint Lucia ---
         Blueberries                    45
         Aquaberries                    15
         Blackberries                   35
         Fresh Sage                    310
       ~ --- Grocer The Flower ---
         Fresh Sage                    310
         Blueberries                    45
         Aquaberries                    15
         Blackberries                   35
       ~ --- Shop - Love Street ---
         Loquat Juice                 3050
         Gooseberry Juice             3100
         Pomello Juice               xxxxx
       ~ --- Armorer Summit Street ---
         Bastard Sword                 750
         Fine Gauntlet                 700
         Silver Dagger                 660
         Heavy Armor                   950
         Anointed Chain Mail          3500
       ~ --- Outfitter Twilight Hour ---
         Compounding Elixirs           120
         Cooking Ingredients           120
         Silver Ring                  1750
         Clone Generator               350
         Fresh Sage                    310
       ~ --- Merchant Rapid Rabbit ---
         Clone Generator               350
         Basil                          20
         Sage                           20
         Lavender                       20
         Fresh Sage                    310
         Blaze Gun                    8800
       - When you reach Peterny, the group will split up. This is now a good time
         to register at the Craftsman guild so you can  start with item creation.
         The craftsman guild is on the  west side of  Peterny.  Just look for the
         first green door on  the  map. The door across it (south) is the Crafts-
         man guild. Talk  to the girl at the counter (Welch Vineyard). She'll ask
         you if  you're interested in being an inventor. Answer YES and she'll go
         call the guildmaster who will give you a communicator and 10,000 Fol  as
         starting funds for item creation.
       * In the Japanese version the initial funds given is only 1,000 Fol. Looks
         like they  were generous when they  made the English version.
       * Now  that you  have signed up for item creation, all workshops you enter
         in any town will ask you if you want to create an item when you approach
         the desk/furnace. A separate section  on item creation will be  included
         in this guide.
       * Take  note of the guy "Gossam" who is walking in the north side of town.
         You'll  need to  find him when he makes his  services  available  as  an
       - When you're done exploring sit at the town square just  near  the temple
         (southwest). You'll have a cutscene. Once you rest, a girl will approach
         you and try to sell you flowers.She introduces herself as Ameena Leffeld
         who was originally from  Airyglyph.  Her parents died in the war and now
         lives alone in Peterny selling flowers. You tell  Ameena that she  looks
         like Sophia, which was why you mistook her for someone else.
         Cliff and Nel interrupt your conversation with her. Ameena  bids goodbye
         and you head for the Inn at the west side of  Peterny. (the  inn is just
         one door to the right of the workshop).  When you do get to the inn, Nel
         would do the talking to the  keeper. You are asked to come back  after a
         while as your room is being prepared. Go out and explore a little more.
         Head to  the east side of town.  When you reach the fork  in  the  path,
         head south into the groups of houses. You'll have a cutscene. You'll  be
         at Ameena's house. After this cutscene, head back to the inn.  The rooms
         should  be ready by now. Talk to Nel to retire for the evening.
         When you set out to leave in the morning, the  old lady  taking  care of
         Ameena will ask you to save Ameena in the Duggus forest.Head west toward
         the Sanmite Steppe.  Through this is Duggus Forest.
       3-M. Sanmite Steppe [PAT-SANM]
       > Make your way to Duggus Forest
       ~ Enemies: Graphias, Moonshadow Clan Member, Water Strider
                  Horned Turtle, Lady Beast, Axe Beak, Lizard Warrior
           Drops: Winking Sage Cider, Fire Crystal, Eldritch Fire Stone
                  Compounding Elixirs, Alchemy Materials
       ~ Items: Blackberries, Blueberries, Smithery Materials
                Cooking Ingredients, Perfect Berries
       - Sanmite  Steppe leads to two places (from Peterny). The first is  Duggus
         Forest (southwest) and Surferio (northwest).
       * For now head for Duggus Forest. If you have a lot of time on your hands,
         I would recommend Sanmite Steppe for levelling up. More particularly  on
         Axe Beak, Lady Beast monsters. Cliff should have Sphere/Hammer of  Might
         equipped so he  can knock  out multiple enemies at once.  If  you  don't
         equip your  characters properly, they'll get mobbed and eventually  die.
         You'll  waste money on Fresh Sages to revive them and  then  dying again
         after a short time.
       3-N. Duggus Forest [PAT-DUGG]
       > Looks for Ameena
       > Look for the Fairy
       > Get clear water from the springs in the forest
       > Give the water to the fairy
       ~ Enemies: Grapebind, Ravitch, Puppet Golem, Blue Slime
                  Moonshadow Clan Member, Chameleon, Bogle Soldier, Kobold
                  Carnivorous Plant
         Drops: Jewel of Refuge, Machinery Materials
                Crafting Materials. Cooking Ingredients
                Jewel of Avarice, Fire Crystal
                Smithery Materials, Jewel of Avarice
                Winking Sage Cider, Compounding Elixirs
       ~ Items: Compounding Elixirs (4), Blackberries (3)
                Aquaberries (2), Perfect Berries, Blueberries(2)
                Limited Edition Doll, Water Shielding
                Wind Pixie, Orb of Alertness, Smithery Materials
                12,000 Fol, Alchemy Materials
                Crafting Materials, Heavy Armor
       - The first time you explore Duggus Forest, you'll notice that there a lot
         of areas  which appear "pass"-able but are being blocked by  trees. Just
         keep on exploring the areas that you can explore. In the northern middle
         part of the forest, you'll find a tired fairy who needs some help. Offer
         to help her by finding water for her to drink. Don't just get water from
         any spring.Read the description of the springs before getting water.Once
         you have correct water the fairy will offer you guidance in  the forest.
         The fairy can sense which trees which are actually monsters (Grapebind).
         You can now proceed in the sections in the forest you couldn't pass.
       - Some sections in the forest are full of rocks tumbling down -  you won't
         die if you do get hit but you will return to your last point of entry on
         the map, so be careful. Some maps with tumbling rocks are actually pass-
         able by walking on the sides. Try which ones work.
       - Keep exploring the now-passable sections until you are left with a large
         section in the southwest section of the forest. You'll see a shack where
         you'll have a short cutscene.
       >> cUtscene.MeetRoger <<
         After the cutscene with Roger, You'll be fighting a couple of Moonshadow
         Clan Thieves. Then you'll free Roger. You'll be asked if  you'll let him
         join your party or not.
       * At this point in the game, it wouldn't matter if Roger tagged  along, so
         just let him join your party.If you plan to use him permanently, get his
         levelling started as early as now.
       - When you head out of the shack, you'll run into the  Moon Shadow  Clan's
         leader - so you're in for a boss fight.
       ~ Boss: Moon Shadow Clan Chief
         Difficulty: Easy
       * There's nothing really difficult about this boss.It's possible to obtain
         both "less than 1 min" and "no damage" battle trophies in one try. Again
         two words: Low MP.
       - After defeating the Moon Shadow clan chief, you can now  continue to the
         west section of the forest. When you reach a save point, it means you're
         close to the fog-dense area. When it starts getting  foggy and  the  map
         changes, it means you're near the next boss. If you try going  any other
         way aside from  the first  left, you'll see that you just end up at  the
         same map from where where you exited. Head north then westward.   You've
         found the cause of the fog in the forest.
       ~ Boss: Mudman
         Difficulty: Easy   
         Drop: Sysnthesis Materials
       * Mudman has a fair amount of HP but again his boss' low MP is an easy way
         to defeat him. Just keep an eye on his attacks so you can sidestep.
       - Once you've defeated the boss, the fog in the forest will clear. Explore
         the  now-explorable sections (go south then head north).  You'll reach a
         path heading far west. You'll find Ameena there unconscious. You'll have
         a cutscene with her.  Roger  will leave your party for now. You'll be in
         Peterny in Ameena's house with the old lady watching her. Now you're all
         set for Aquios. [..PAT-IRIS]
       ! After  the  Ameena scene in Peterny, you now have the option to  head to
         the  Lost City of Surferio (north west exit of Sanmite Steppe).  This is
         the earliest time that you can trigger Roger's sidequest.  If you decide
         this, he'll join your party again.  Also,  when in Surferio, look at the
         mech near the Inn's entrance for a short cutscene with Nel.
       * If  you're feeling pretty tough and daring and want to make the  rest of
         game relatively easier, time  to level up at the Passage  from  Parch to
         Plenty [PAS-PARC]  or better yet, at the Mosel Dunes.  You'll raise some
         100 k Fol or some depending on how long you level.
       * If  you're  just after levelling up without planning to go for the side-
         quests, the  fastest way  to  stock up and level is in the  Passage from
         Parch to Plenty, rest at the inn and restock. Since  re-entering  a room
         respawns the monster, there's no point in looking for a  stronger  enemy
         in the Mosel Dunes if you can find tough opponents in the Passage.
       - [..PAT-IRIS] exit Peterny from the North and you're just a map away from
         the Sacred City of Aquios.
       3-O. Irisa Fields [PAT-IRIS]
       > Head for Aquios
       ~ Enemies: Man Trap, Ravitch, Romperbat, Lvl16 Ravitch, War Chameleon
       ~ Drops: Alchemy Materials, Scholar's Bracelet, Crafting Materials
       ~ Items: Jewel of Alertness, Magical Berries, Perfect Berries, 
                Synthesis Materials, Blackberries
       - There isn't much to do but cross Irisa and head for Aquios up north.
       ! From here you now have to option to trigger the Surferio Aquatic 
         Garden sidequest [DUN-SURF]. Continue to Aquios to proceed with the
       3-P. Sacred City of Aquios [TWN-AQUI]
       > Hire Eliza the Inventor (10,000)
       > Head for Castle Aquaria
       ~ Items: Aquaberries (Private Home)
                Smithery Materials (Doctor's House)
                Cooking Ingredients (near west wall)
                Aquaberries (Private Home near west wall)
                Synthesis Materials (northwest corner)
                Synthesis Materials (east private home)
                1,800 Fol (east private home with Nosy Woman)
                Compounding Elixirs (behind gate, ne corner)
                Ripe Berries (west side entrance by the tree)
       ~ --- Grocer Aire's Blessing ---
         Apple Pie                     400
         Steamed Bun                   200
         Cooking Ingredients           120
         Blueberries                    45
         Aquaberries                    15
         Blackberries                   35
       ~ --- Armorer Erinia's Hammer ---
         Bastard Sword                 750
         Fine Gauntlet                 700
         Silver Dagger                 660
         Heavy Armor                   950
         Anointed Chain Mail          3500
         Battle Axe                    600
       ~ --- Outfitter Dirna's Breath ---
         Compounding Exlixirs          120
         Cooking Ingredients           120
         Silver Ring                  1750
         Clone Generator               350
         Basil                          20
         Sage                           20
         Lavender                       20
         Fresh Sage                    310
       - Be sure to explore and talk to the townsfolk and note "Eliza" and "Damda
         Mooda" and "Mishell" in Aquios. You'll need to talk to them later if you
         want to  sign them up as your inventors.  Head for castle  Aquaria  once
         you're done checking the north part of the city.
       3-Q. Castle Aquaria [CAS-AQUA]
       > Head to the throne room
       ~ Items: Aquaberries (Guest room, East 1F)
                Blackberries (Guest room with save pt)
                Fire Shielding (Clair Lasbard's room)
                Compounding Elixirs (Storehouse)
                Jewel of Refuge (Storehouse)
                Blackberries (Runological Weapons storehse)
                Jewel of Alertness (Runological Weapons storehouse)
                Magical Berries (Queen's Bedroom)
                4,700 Fol (Runological Lab, 2F)
       ! Castle Aquaria is a 2-level structure with the ff. places connecting the
         1. The staircases on  both northeastand northwest corners.
         2. The ladder in the Runological weapons storage at the southwest corner
            of the 1st floor.
         3. The staircases in the Temple of Apris.
       - When you enter the castle for the first time you'll have a cutscene with
         Nel. Follow her to the throne room on the 2nd floor. You'll have a  long
         cutscene with the queen. After the cutscene, you'll have a  new mission.
         Now you're off to the Bequerel Mines to get copper.
       ! If  you  don't follow Nel to the 2nd floor and take the other  pair   of
         stairs,  you'll have an extra cutscene with Nel.  To  continue  with the
         game, you'll just have to head to the throne room anyway.
       3-R. Bequerel Mines [DUN-BEQU]
       > Find the lightstone
       > Head for the Adandoned Refinery on the summit
       ~ Enemies: Legion Dragon, Brass Dragon, Wind Chameleon, Blood Bat
                  Romper Bat
         Drops: Jewel of Refuge, Mist Charm, Lightstone, Sage, Alchemy Materials
                Eldritch Fire Stone, Key to Barred Door, Jewel of Avarice
                Smithery Materials
       ~ Items: Blackberries, 15,000 Fol, Cooking Ingredients, Aquaberries
                Amulet of Freedom
       * If you leveled-up properly, you should have no problem when  ambushed by
         Brass Dargons. If you didn't bring lots of Sages, head back to Arias and
         stuff your inventory with as many as you can. Controlling your character
         properly will help a lot minimizing Sage use, but the AI control for the
         other party members will still get your party paralyzed if they  get  in
         the line of a Brass Dragon's breath attack. Once you find the  Amulet of
         Freedom  in this mine, you'll have less problems with the dragons.  It's
         better to equip it to an AI-controlled party member instead of on  your-
       * If a battle ends with one member paralyzed, don't use a Sage to cure the
         status just yet. At the start of the next battle, there is a chance that
         the character will recover from the paralysis just in time  to  partici-
         pate in battle. You will have saved a Sage for the next time you'll need
       - The Bequerel Mines is composed of sereval narrow pathways  connected  by
         medium sized rooms. Some of them are locked by keys, while some of  them
         require tricks to unlock them. Just  comb the  walls of  the map   while
         exploring with the lightstone equipped.  The first few doors you'll open
         will trigger a cutscene. After this cutscene, you'll have the lightstone
         in your inventory.
       * The first locked door you'll find can be opened by lighting the  torches
         in the middle of the room, then stand in the middle of the room,  align-
         ing your shadow to that of the lit torches.  You'll  hear a sound  of  a
         door unlocking.
       * The next locked door you'll find can be unlocked when the  lightstone is
         unequipped.  After reaching the next room, just  equip  your  lightstone
       * Next, you'll find yourself in a room with 3 dragon heads and a plate  in
         the middle. To solve this puzzle, step on the pedestal in  the   middle.
         The room will light up. (at this point, make sure you're facing north)
         a. To  get through the door on the left, close the  bottom dragon  head,
            then the dragon head on the top.
         b. To get through the door on the top,  close  the  bottom dragon  head,
            then the dragon head on the left.
         The concept is that the door beside the dragon head with the open  mouth
         will stay open when you approach it.
       - Before  you reach the end of the mine, you'll have a boss fight.  You'll
         know this when you reach a huge room in the mines.
       ~ Boss: Cockatrice
         Drop: Smithery Materials
       * This boss is annoying instead of difficult because it deals  big  damage 
         and can petrify your party even if it moves really slow. Make  sure  you
         keep your party's HP in check. Nel is recommended in your party at  this
         time because of her symbiology skills.  And pack a few sages to be sure.
         If you  want an easy win with this boss, equip MP-draining  attacks.  If
         you want a  thrilling win , instead of the usual Blazing Sword ( because
         it hurts MP more than any attack Fayt has ), equip Sidekick or  Blade of
         Fury instead.
       - After  defeating the boss, examine the room to obtain Copper Ore.  After
         the cutscene, it's west through the door and follow the path south  then
         west again. You'll find yourself at the other exit of the mine.
       3-S. Abandoned Refinery, Bequerel Mine [REF-BEQU]
       > Look for Grats the inventor
       > Talk to the people in the workshop, then head back to for Aris
       ~ Items: Ripe Berries, 23,600 Fol
                Blackberries, Compounding Elixirs
                Magical Berries (West passage)
                Worm-Eaten Tome (Just above workshop)
       ~ Enemies: Killer Treant, Harpy, Ferral Dragon
       - When you exit the Bequerel Mines, you'll have another boss fight.
       ~ Boss: Airyglyph Soldiers; Demetrio, 2 Legion Dragons
       - The  threat doesn't come from Demetrio, rather the  two Legion  dragons.
         If  you  have leveled up (some 10 lvls above the usual), you should have
         no problem  defeating them. Juggle the dragons with Fayt's  strong sword
         attack.  Since the Legion Dragons have lower HP it's  better to  concen-
         trate on  one at a time. If you manage to juggle both  Legion Dragons in
         succession,  then attack Demetrio (by also juggling his Dragon).  Repeat
         until his backup Legion Dragons are defeated.
       - After this battle, Fayt will advise you to heal up and save first before
         continuing to Arias. When you approach Arias, you'll finally get to have
         a match with Albel the Wicked.
       ~ Boss: Albel Nox
         Drops: War God Symbol
       * Finally, a real boss battle. It is a must to dispatch  Albel's  soldiers
         that  come  in  tow before concentrating all your attacks on him.  Don't
         just hit him with a normal attack because he moves  around rather  fast.
         You'll need to land super-cancel combos in  succession.  He'll die  in 8
         or so 100% fury super-cancel chains. Before attempting to  unleash super
         cancel on him, make sure you break his guard first.  If  you get hit  by
         his Anti-attack  Aura, you take heavy damage and will  need to  distance
         yourself from him before healing.  Once his guard is broken, start  your
         super cancel  chains with the (X) sword thrust attack, then  follow-thru
         with your special attack chain of choice.
       - After defeating Albel, head back to Aquios via Arias and Peterny.
       3-T. Surprise Attack [WAR-ELIC]
       > Head back to Aquios; Go to Castle Aquaria, talk to Dion
       > Go to Inn with Dion
       > Head back to Castle Aquaria
       > Head for Arias
       ~ Enemies: Black Brigade Soldier
                  Airyglyph Soldier
                  Lum Knight
                  Legion Dragon
                  Dragon Brigade Solidier
       - When you reach Aquios from Peterny, you'll have a cutscene.  You'll find
         yourself in Aquios' Inn with Ameena.  After the scene with Ameena,  head
         for the castle and look for Dion. He's on the 2nd floor  southwest room.
         You  can  get  there faster by using the ladder on the  1st floor on the
         left side.  When you  approach Dion, you'll  have another cutscene.  Get
         back to the Inn after talking to Dion for another cutscene with  Ameena.
       + From this point in the game, you now have a choice  to  recruit  Clair's
         father Adray Lasbard. (by heading back to Castle Aquaria after the  last
         cutscene with Ameena and Dion in the Inn). Head to the throne  room then
         exit. You'll have an event with Adray Lasbard.
       * Having Adray in your party is not that exciting because he moves slowly.
         His attacks and symbiology are fairly strong.  However if you don't plan
         to use Adray in the long run, don't bother levelling or even  recruiting
       - After the cutscene at the Inn, head back to Arias.  Go  to the temporary
         headquarters (in the middle of town) and talk to Clair.  Then rest up at
         your room. When you get up it's out of Arias through the southwest exit.
         When you  exit  Arias, you'll have another cutscene.  The war has begun.
         After being given your orders, now head all the way west through enemies
         and  Aquarian troops. Your target is apparent when you  see an  airborne
         dragon waiting on the west end of the battlefield.
       ~ Boss: Duke Vox
         Drops: None
       * This  battle is  just like fighting a Legion dragon with more HP and MP.
         Vox himself is juggle-able but as usual, make sure he doesn't have  enuf
         fury when you start the chain.  Pay attention to your party's HP and MP,
         and keep Nel alive for healing if you plan to take on Vox by yourself.
       - Once you have defeated Vox, the battle will be halted by the attack of a
         new enemy. Yes, you've guessed it, it's the Vendeen. ( head back to your
         starting point afterwards). After this long cutscene you'll be in Castle
         Aquaria again. After that cutscene, now you have to check on Dion. Go to
         his room in the castle. You'll have another event, then go get Ameena at
         the Inn then back to castle. You'll have another cutscene.  Then back to
         the  throne room to meet the queen. You'll have  a cutscene after  which
         you'll have access to a new party member, Maria, Quark's leader.  You'll
         now have  a new mission since the war has halted and you have info  that
         the  Vendeen are trying to take Aquios' treasure (the sacred orb).  Your
         party volunteers to help. Head for the chapel (1st floor), you'll be gi-
         ven Disintegration Hammers by the priest. Then the passageway to the sea
         led cavern will be opened so it's adventure time once again. 
       3-U. Sealed Cavern [DUN-SEAL]
       > Head for the Shrine of Kaddan through the Sealed Cavern
       ~ Items: Cooking Ingredients, Blueberries
                Earth Shielding (West corner)
                Lunar Talisman (North side)
                Blackberries (near staircase)
                Anointed Chain Mail (near staircase)
       ~ Enemies: Bronze Brute, Flying Armor, Mage
         Drops:  Regeneration Symbol
       - The sealed cavern is only a passageway headed for Kaddan so don't expect
         a lot of action here. Perhaps the only thing to dispatch quickly  is the
         Bronze Brute. If you get careless, he'll whop you for  aroud  2000 dmg a
         One of the rooms you'll be in will have 2 treasure chests with a statue.
         (it's on the northwest corner if you haven't noticed it yet).If you took
         a careful look around before you reached that room, you'll see blocks on
         top (view) which don't seem to be moving.  When you examine the  statue,
         you'll be asked if you want to hit the switch.  Press it, then head  out
         to your starting room. Go east this time (there's only one way to go  so
         can't miss it). Notice that the blocks are now moving.  Get to the other
         end of the path (going left). When you exit the room with the blocks mo-
         ving  up and down, you'll be in another room with moving  blocks.  Cross
         them  and examine the east wall.  Using the Disintegration Hammer (Squ),
         you'll be able to walk through the wall and obtain Blackberries and Anoi
         nted Chain Mail (for Nel). From this room, go back one room, then  go to
         the (north)west exit. You'll find a save point here. Keep on going left,
         through the long series of blocks. The other end of the room will have a
         door heading  north.  You'll be in front of another Bronze Brute.  After
         dealing with this monster, get to the west part of the room. Notice that
         there are moveable blocks which aren't moving right now. That means  you
         will have to find another switch to activate them. So now, you can  only
         head north. In the next room, look for another cracked wall. After using
         the Disintegration Hammer, you'll find another statue. Examine this sta-
         tue for a switch. After hitting the switch, return to the room with  the
         blocks which were not moving. It would be advisable to save first  since
         the save point is just a room away. Past the two moving blocks is a room
         with a boss waiting.
       ~ Boss: Flying Knight
       * This boss has a devastating Sword Quake attack, which all  melee charac-
         ters should steer clear from. Don't try interrupting this attack  with a
         chain of super cancels because you will still take damage from the sword
         quake attack even if you land successive hits.  Again,  the words Low HP
         will spell an easy win if you want to win quickly. Leave it to  Maria or
         Nel. This boss would make good super-cancel practice due to its huge HP.
         After defeating this boss, you're a room away from the Shrine of Kaddan.
       3-V. Shrine of Kaddan [DUN-KADD]
       > Locate and protect the Sacred Orb
       ~ Items:
            In 1st secret room: Synthesis Materials (2)
            In 2nd secret room: Shabby Textbook, Blackberries 
                                Compounding Elixirs
                                Heavy Armor, Cooking Ingredients
            In 3rd secret room: Saint's Stone, Compounding Elixirs
            In 4th secret room: Hammer Charm, Book of Prophecies 1
            Saint's Amulet (from workshop)
            Orb of Foe Finding (near trick room)
            Blueberries, Aquaberries, Cooking Ingredients, Blackberries
            Blackberries (2), Alchemy Materials, Cooking Ingredients
            Smithery Materials, Alchemy Materials, Compounding Elixirs (2)
            Blueberries, Celestial Pixie
       ~ Enemies : Crystal Statue, Vendeeni Soldier, Flying Knight
                   Flying Armor, Mage, Lvl 15 Mage
           Drops : Saint's Stone, Machinery Materials
                   Alchemy Materials, Scholar's Bracelet
                   Smithery Materials, Regenration Symbol
       - Upon  entering the Shrine of Kaddan, you'll be greeted  with a  cutscene
         and a battle with a Crystal Statue. This will one of your milestone ene-
         mies for this map.  There  are at least 4 secret rooms in this  dungeon.
         You can tell them by the cracks on the wall.  Hint: You can actually use
         the  mini-map  to  identify cracks on the walls since walls with  cracks
         will  show if you walk closer to them even without pressing  the  square
         button to display the "breakable" walls. You'll notice that a small por-
         tion past  the  wall will be exposed for walls with cracks.  That's your
         cue to use the disintegration hammers.
       - The secret rooms (in the items section) are numbered in the  order  that
         you see them with cracks (without using the disintegration hammer).  The
         key to  continuing your exploration in this dungeon is looking  for  the
         room  that  triggers  an earthquake. After this earthquake is triggered,
         some sections with cracked walls will be passable by using  your  disin-
         tegration hammer. The ones you want to trigger is the one where you  en-
         ter  from the west and when you head south, an earthquake triggers.  The
         second earthquake triggers when you enter a room from the south  side of
         the room. You'll see big debris on the middle of the room and broken sec
         tion of the wall (north side). The way further is east of this room with
         the (2nd) earthquake. 
       - Further exploring will lead you to a room with a lot of lionheads in it.
         The end of this room will have a locked door. So now you have to go back
         and look for a "switch" again. (you enter this room from the north, when
         you see the floor and map change, you're there).
       - When you reach a room with a red gem, examine it. Touch it  to  activate
         the previously non-moving lion-head blocks in the other room you entered
         with the locked door. You can now open the door that was previously lock
         ed but be careful not to come in contact with the moving lionheads.  You
         will be taken back to your point of entry if you do.  After two chambers
         of these lion-heads, you'll come upon a save point.  Save up and through
         the door, you'll have another cutscene with Vedeeni soldiers.
       * A fight  will  ensue (I didn't bother naming this as a boss fight)  with
         Vendeeni soliders. Since all of them are carrying disrupter rifles, run-
         ning  away  to  heal is pointless. Just concentrate on one soldier at  a
         time. Juggling one or two then contrating on one target is  recommended.
         That way you minimize the damage you take and the enemy won't have  time
         to counterattack. It is assumed that you will be using successinve super
         cancels for this battle.
       - After  defeating the Vendeeni soldiers, a short cutscene will trigger on
         checking the middle of the room (where the orb is).  Now  head  back all
         the way to the entrance of the Shrine. You'll have a short cutscene with
         Nel.  Now from the Sealed Cavern head back to the entrance and  back  to
         Temple on the 1st floor of Castle Aquaria, then to the throne room. Con-
         gratulations, you're almost done with half of the game.
         When you  get back to the throne room  from the  Sealed Cavern,  Nel and
         Cliff will head for  Airyglyph  while you  will be left with Maria.  You
         will now learn about Maria's past and how she became Quark's leader. One
         of  the  flashbacks  will  take  you  to a transport ship similar to the 
       * Part  of the  cutscene involves gaining control of Maria (as a kid).  To
         continue with the story after talking to everyone in the ship,  talk  to
         Maria's mother successively to continue with the story. 
       - The rest of cutscene  will play.  After this cutscene, you'll be back on
         the  garden on the east part of Aquaria.  Now  head back to  the  throne
         room for another cutscene. Nel and Cliff  have returned  from  Airyglyph
         and you'll  discuss your next plan of action. You now must travel to the
         Ancient Ruins of Mosel to meet with the king of Airyglyph. To get to Mo-
         sel, go to Peterny and then west to the Sanmite Steppe.  Instead of hea-
         ding southwest to the Duggus Forest, head northwest instead to Surferio.
       - When you cross the bridge at the Sanmite Steppe, you'll have a cutscene.
         It  seems that not everyone in Airyglyph is  willing to  cooperate  with
         Aquaria to fight the Vendeeni. A rogue Airyglyph officer will attack.
       ~ Boss: Schweimer
       * Sadly, I cannot say this boss needs any strategy. If you did Vox and De-
         metrio good, that's enough said. At your current level, you'll clock him
         in less than 60 seconds (flying kick super cancel chain).
       - After defeating Schweimer, make haste to Surferio. 
       3-W. Lost City of Surferio [TWN-SURF]
       > Get Roger to join your party
       > Learn about the Ancient Texts
       > Look up Stanice (inventor)
       ~ Items: Machinery Materials (Private Home)
                Blueberries (Private Home)
       ~ --- General Store Fairy Tear ---
         Clone Generator               350
         Basil                          20
         Sage                           20
         Lavender                       20
         Fresh Sage                    310
       ! If you didn't pass by Surferio before to recruit roger and  trigger  the
         Ancient text sidequest, now's  another  time to do so. You can also skip
         this part altogether.
       ! If you also go to Surferio earlier, Stanice the inventor will be waiting
         at Surferio Inn. M ake sure you got the Limited Edition Doll in the Dug-
         gus  Forest or  else you'll have to go all the way  back there  just for
         that. There would be no problems skipping recruiting Stanice altogether.
       - Rest at the Inn, stock up on healing and status reco items.  Save,  then
         it's off to the Passage from Parch to Plenty.
       3-X. Passage from Parch to Plenty [PAT-PARC]
       > Head for the Mosel Dunes
       ~ Enemies: Aquaregia, Level 31 Ravitch, Dark Hunter
                  Red Cockatrice   
       ~ Drops: Scholar's Bracelet, Jewel of Refuge
                Crafting Materials
       * The Ancient Ruins of Mosel are west of Surferio via the Mosel Dunes.  If
         you didn't level up in the passage from parch to  plenty after  rescuing
         Ameena in Duggus forest  by heading to Surferio from the Sanmite Steppe,
         now's the time to start levelling. Make sure you're loaded with  Basils,
         Lavenders and Sages.
       * When fighting enemies with Ravitches in a group, make sure you kill them
         first  because their  healing will waste your super cancel chain damage.
         If there are two of them, juggle one before starting a chain with the o-
       * When fighting Aquaregia, and your party member (other than you) gets fro
         zen immediately rush to help by interrupting the enemy's attack (by jug-
         ling, etc).  This will give your party member enough time  to  "recover"
         from the frozen status without having to use a Lavender.
       * When  fighting Red Cockatrices, distance yourself when it  does a  Stone
         Breath special attack.  This is where attacking from the rear comes  in.
         You  can  still interrupt this special attack as long as you attack from
         the rear. But don't bother interrupting it if you don't have enough fury
         to follow-up with a super cancel chain.
       3-Y. Mosel Dunes [PAT-MOSL]
       > Make your way through the dune to the Ancient Ruins of Mosel
       ~ Items: Blackberries, Aquaberries, Perfect Berries, 22,400 Fol, 
                Smithery Materials, Synthesis Materials, Alchemist Stone
                Machinery Materials, Cooking Ingredients, Blueberries
       ~ Enemies: Dragon Zombie, Level 30 Mage, Chameleon King
       ~ Drops: Scholar's Bracelet
       - Crossing the Dunes of Mosel require you to have an ample water supply in
         your body. As long as you are not standing on a body of water,  your H2O
         supply depletes little by little. So while you're  scouting,  make  sure
         you're water supply is 100%. When exploring, it's advisable to walk  in-
         stead of run since running consumes water faster than walking.  The  en-
         trance to the Ancient Ruins of Mosel is in the middle of the map.
       * The only way to get to the entrance is acutally by walking then stopping
         at the  water puddle just west of the entrance.  There  will be  enemies
         roaming about along the path and in the puddle.  It  is not advisable to
         run from them since you will be changing your direction,  using  up more
         water in the process. If  you  run out of water, you will  collapse  and
         start from  the entrance of the Mosel Dunes.
         When you see a save point - congratulations, you've made it to the Mosel
       3-Z. Ancient Ruins of Mosel [DUN-MOSL]
       > Meet the King of Airyglyph at the conference hall in the middle.
       ~ Items: Blackberries, Blueberries, 40,000 Fol (west room), Aquaberries
                Aqua Veil (near save point), Compounding Elixirs
       ~ Enemies: Berserker, Red Slime, Demonic Imp, Demonic Hound
           Drops: Alchemly Materials, Scholar's Bracelet
       - When you enter the ruins, you'll have a cutscene. You'll see a  cutscene
         of a chess-like game. The idea is as follows:
         Warrior beats Thief, Thief beats Runologist, Runologist beats Warrior
       - As you explore further, you'll reach some sections where a door can only
         be unlocked by pressing the button to make correct  piece appear  in the
         pedestal in a room.  The correct button you need to press will depend on
         the statue on the left/right. Use the above tip to unlock the doors.
       - Ideally, from  the start point, keep going north until you reach a  cir-
         cular wall. Then go aroud it in a counter-clockwise manner. The entrance
         to the  conferrence hall  is on the northwest section of the ruins,  and
         can't  be passed through if you circumvented the hall clockwise  because
         there's a wall on the west with no door between the entrance to the cen-
         ter of the map.
       * Don't miss getting the Aqua Veil near the save point.
       - When  you  finally make it to the center of the map, you'll have another
         cutscene with the king of Airyglyph. He agrees to the coorperation idea,
         but requests that Albel be included in your party. Now you're heading to
         Airyglyph to pick up Albel. (you were wondering where Albel was when you
         didn't encounter him in the war? well here he is).
       * If  you got the Aqua Veil before leaving the Mosel Ruines,  notice  that
         the water meter doesn't display anymore. That's the Aqua Veil's doing.
       3-AA. Back to Airyglyph [CAS-AIRY]
       * To refresh your memory, the path back to Airyglyph is via:
         Surferio -> Peterny -> Palmira Plains -> Arias -> Aire Hills -> Kirsla
         Kirsla -> Traum Mountains -> Airyglyph
       - On your way back to Airyglyph, you can drop by Count Woltar's mansion in
         Kirlsa and get the ff. items:
       ~ Items: Cooking Ingredients (courtyard),  Aquaberries (right of entrance) 
                Synthesis Materials (east room), Blackberries (east room)
                Fire Pixie (2F east room)
                Blackberries (2F middle room, near the window)
       - If you're in a hurry, you can skip count Woltar's mansion altogether and
         head for Airyglyph.
       * Just remember this place for now (Count Woltar's Mansion), you'll want 
         to go back here again later.
       - When you pass by the Traum Mountains, notice the enemies will change:
       ~ Enemies: Venomous Pine, Blade Master, Pit Tarantula, Kobold Knight
           Drops: Smithery Materials, Fire Crystal
       - After Traum Mountains, finally you're at Airyglyph. Rest up at the  Inn,
         then head for the castle afterwards.
       Airyglyph Castle:
       > Head for the dungeon and have Albel join your party.
       > Talk to king Airyglpyh
       ~ Items: Jewel of Avarice (north room), Compounding Elixirs (kitchen)
                Synthesis Materials (food storehouse)
                Smithery Materials (watchtower)
                Magical Berries (King's private quarters 2F)
                Blackberries (in armorer), Blueberries (in armorer)
                Cooking Ingredients (in Inn behind counter)
       * When you check out the weapons in the armorers, you'll notice that there
         are new more powerful weapons in store. Upgrade Fayt and Cliff's weapons
         but  I  would only recommend Nel's weapon if you have a lot of  money to
         spare. (later on your see why).
       * If  you've been  inventing new weapons with the machinery talent,  you'd
         have come up with a more far more powerful weapon for Maria.
       - When  you get to castle Airyglyph, count Woltar will be  waiting.  He'll
         escort you to the dungeon where you'll have a cutscene with Albel. Albel
         will now join your party and you'll be headed for the  Urssa Lava caves.
         You now seek the aid of a dragon to carry Aquaria's Thunder Arrow.
       * If  you  talk to the  King of Airyglyph here, he'll ask a favor of  you.
         He has a  letter to give  Elena Frahm (in Castle Aquaria)  and he  wants
         you to  deliver it.  At this point, you can do  this task  first  before
         heading to the Urssa Lava Caves.  Although doing this is not compulsory,
         you will trigger an additional event later on in the game if you do.
       * This is why I advised not to upgrade Nel's weapon. Instead of having the
         Dragon  Knight take you to Bequerel, you might want to head for  Kirlsa.
         Go to  Count Woltar's  mansion.  When  you get to the  2nd floor, you'll
         have an event with Nel. She'll get a more powerful weapon. Then, proceed
         to the Bequerel Mountain Path.
       - Now, you're  headed for the Urssa Lava Caves  through the Barr Ruins. To
         get to the  Barr Ruins you'll  have to  explore the  Mountains of  Barr.
         The Mountains of Barr are northwest from the Bequerel Mine.
       * When you exit Airyglpyh, there will be a Dragon-borne knight waiting. If
         you want to get to the Bequerel Mines faster, talk to the knight so that
         he'll transport you to the mines.
       3-AB. Mountains of Barr / Barr Caves [DUN-BARR]
       > From Bequerel Mountain Path, head to the Mountains of Barr
       > Obtain the Dragon Flute to open the door to the Barr Ruins
       > From the Moutains of Barr, enter the Barr Caves, search for the
         entrance to the Barr Ruins
       - When the  Dragon Knight  drops you off - you'll find your party near the
         entrance to the Bequerel Mines. Notice that the enemies  here have  also
         become stronger.
       * From this point on, notice the difficulty of the monsters starts picking
         up so make sure you're always loaded with recovery items most especially
         Fresh Sages
       -- Bequerel Mountain Path II
       ~ Enemies: Kobold Knight, Pit Tarantula, Venomous Pine, Porcupine
           Drops: Jewel of Alertness, Smithery Materials, Charm of Insight
       -- Mountains of Barr
       > Make your way into the Barr Caves
       ~ Items: Smithery Materials, Aquaberries, 
                Blackberries (waterfall), Smithery Materials (waterfall)            
       ~ Enemies: Brass Dragon, Ferral Dragon, Mini-Dragon, Ferral Dragon
                  Young Porcupine
           Drops: Jewel of Avarice, Writing Materials, Wind Charm, 
                  Machinery Materials
       - The Mountains of Barr isn't really confusing. There are usually only two
         paths to choose. One usually leads to items, while the other  leads  you
         closer to the entrance to the Barr caves. The entrance to the Barr caves
         is in a waterfall.
       * This is another good area to level. Most especially on the Mini-dragons.
         Don't underestimate them because of their size. They 
       - You'll eventually come upon a workshop and  Misty Lear,  who is actually
         an inventor. You'll get to recruit her later, so just continue  with the
         game for now. This means that you're halfway past the mountains.
       * From this point, you will be going to and from the Mountains of Barr and
         the  Barr Caves, so I'm going to list the  items  according  to  general
       -- Barr Caves
       > Look for the Blue Dragon Zombie; obtain the Dragon's Windpipe
       > Go back to the workshop you found halfway in trekking the mountains.
       > Have Dragon's Windpipe modified to Dragon Bone Flute
       ~ Items: 46,000 Fol (beside waterfalls), Wind shielding, Blueberries
                18,100 Fol, Writing Materials, Ripe Berries, Steeled Earth
       ~ Enemies: Aquaregia, Highlander
       - Your actual objective in the Barr Caves is to locate the locked entrance
         to the Barr Ruins. So be patient, just a little more and your there.
       - Use the workshop you just encountered as a vantage point. From the work-
         shop head north. When the path goes  east and west, the west path is the
         one you'll want. After taking this path, head north then east. You  will
         find a save point beside a waterfall entrance.  You'll have another boss
       ~ Boss: Blue Dragon Zombie
         Drops: Pulse Gun, Dragon's Windpipe
       - After defeating this boss you'll get the Dragon's Windpipe. Head back to
         the workshop where you met Misty Lear. When you approach the workshop, a
         menu will  appear prompting to use the workshop to upgrade the  Dragon's
         Windpipe. You will then obtain the Dragon Bone Flute.  Now, continue ex-
         ploring  the rest  of the area past the Dragon Zombie further  into  the
       - When  you are  in the Barr Caves,  pressing the  circle button will play
         a tune. Pressing the circle button lightly or strongly and holding it at
         different time intervals will play different tunes.
         There are  4 combinations  of circle button pressing that can be played:
         (For this guide, we will not name the tunes by the sound,  instead  they
         will just described by the button pressure and length of pressing)
         1. One is pressing lightly and shortly (lift your thumb quickly)
         2. One is pressing lightly and hold your thumb stationary for 3-4 secs.
         3. One is pressing strongly and shortly (life your thumb quickly)
         4. One is pressing strongly and hold your thumb stationary for 3-4 secs.
       * Usually you will have problems with getting combination 1 & 2.  Remember
         that  even the PS2's buttons are pressure sensitive.  Pressing a  button
         faintly registers differently from a strong firm press.  The closest way
         to  observe  this difference is during combat when you execute a  strong
         and a weak attack. Don't give up, you'll eventually get the hang of it.
       - Once you have the Dragon Bone Flute, you  can now  open the  entrance to
         the Barr Ruins.  The entrance to the Barr Ruins is a wall with a dragon-
         head carved on it. You'll find this in the west area of the  Barr Caves.
       3-AC. Ruins of Barr [PAT-BARR]
       > Obtain Dragon's Cranium from lab
       > Light all the floor panels in the central room
       ~ Items: Syntehsis Materials (in lab)
                Spirit Stone, Wind Charm
                Blackberries, Masterwork Plate (west lab)
       ~ Enemies: Brass Dragon, Ferral Dragon, Highlander
                  Red Beast, Toadpole, Spawn              
           Drops: Machinery Materials, Jewel of Avarice
       - When  you first  enter the Ruins, you'll see a door immediately to  your
         right. Like the entrance, this is als
       - The Ruins of Barr is connected by a central  room. It's 2 chambers north
         from the entrance. You can't miss it because it's the only room with the
         floor panels arranged in a cross-like manner. To continue you must light
         the floor panels (except the middle panel) by activating  their  corres-
         "switch" panels which are located in various rooms in the ruins. 
         Below is an illustration of the panels in the ruins:
            W1 W2  [CP]  E1 E2
         where CP = center panel   
         There are around 2-3 "switch" panels on the north, west and east side of
         the center chamber. The doors around the chamber are sealed by the  same
         dragon-head  etched  walls which was blocking the entrance.  In order to
         open  those doors, you'll have to play the correct tune with the  Dragon
         Bone Flute directly in front of the door you want to open.
       * If you play the wrong tune, a Brass Dragon will appear and you'll be  in
         combat. Every battle with a Brass Dragon made by playing the wrong  tune
         is unescape-able, so make sure you're loaded.
       - You'll  know you're progressing when you return to the  central  chamber
         and you'll see a panel that wasn't previously lighted, has been lit.  Go
         through all the sealed doors until you activate all the floor panels.
         Once  all the floor panels have been activated, stand in the  middle  of
         room with the cross-arranged floor panel. You'll hold the Dragon Cranium
         up and you'll hear a passageway open up in the north.  Now head north to
         the room which was previously locked and you'll have another boss fight.
       ~ Boss: Robin Wind
         Drops: Synthesis Materials
       - Robin  Wind has a strong whirlwind ground attack that deals 1500+ damage
         depending on your level. Wait for an opening if  you plan to  jugle him.
         There should be a pause somewhere in that special attack.  If  you  have
         made a  Wind Cloak via Crafting, then you should have an easier time.  I
         would recommend going for jugle-super cancel attacks still since  you'll
         end the battle quite quickly if you manage to land around 8-10 jugles.
         After defeating Robin Wind, the entrance to the Urssa Lava Caves will o-
         pen. Don't forget to go back to the save point first before continuiing.
       3-AD. Urssa Lava Caves [DUN-URSS]
       > Look for the bunny statue
       > Obtain the Rabbit Ears Key
       > Meet Vanilla; get Disintegration Bombs
       > Return to Airyglyph Aquaducts; get Glowstone
       > Give Glowstone to Vanilla; get Ring of Disintegration
       ~ Items: Cooking Ingredients, Blackberries, Crafting Materials
                Damask Gauntlet
                Book of Prophecies 2 (2nd chamber)
                Gutsy Bunny (from Vanilla)
       ~ Enemies: Ghostly Hag, Nova Blaze, Magma Man, Fire Zombie
           Drops: Mist Charm, Alchemy Materials
       - The Urssa Lava Caves isn't really a  big dungeon.  It  consists  of  two
         sections. The first section is before obtaining the Rabbit Ears Key. The
         second section is when the navigation switches to first-person view. The
         controls will also differ when this view changes.
         When you enter the caves for the first time, you'll be in a big area.  A
         Magma Man will be in the middle of the path, waiting to chase  when  you
         come into its view. From the starting area, you can go straight up, west
         or east. The west section leads to items and a locked door,  while   the
         north path will lead to a sealed path. So first, head east.  Keep  going
         until you find a bunny statue. Search the back of the statue and  you'll
         find the Rabbit Ear Key. Backtrack to the starting point (you might want
         to save), then head west. You'll come upon a locked door,  where  you'll
         use the Rabbit Ear Key.  When you enter, the view will  change (somewhat
         like the Mosel Dunes, and the controls are a bit different). If ever you
         don't know where you are, you can always glance at the minimap as to the
         location of the enemies and the doors. Your objective now is to look for
         the  door to the Vanilla's quarters. He/she is an inventor who will give
         you an item to be able to open the path to Crosell's lair. He'll ask you
         how much you are willing to pay him for it.
       + You'll  choose from 10000 to 30000 Fol. If you pay  him 10,000 Fol only,
         he'll only agree to make the disintegration ring for you. If you pay him
         30,000 Fol, he'll agree to make the disintegration ring plus give you  a
         gutsy bunny. This item will raise the level of all monsters (yes, inclu-
         ding the already-tough ones).  Vanilla will tell you that  a "Glowstone"
         is  needed,  and where you can find it. It's at the Airyglyph Aquaducts.
       * The description in the Gutsy is just as it is. Heed it. If you try using
         the gutsy bunny on the already-strong monsters they'll have a horrendous
         amount of HP and they will be smart enough to cancel/evade even  special
         / strong attacks. The even worse drawback is that the XP rewarded  isn't
         that  much  of a  difference, so it's more of a disadvantage really when
         used on higher-level monsters.
       - So now, you have to return to Airyglyph. To refresh your memory:
         Urssa Lava Caves -> Barr Ruins -> Mountains of Barr
         When you reach the foot of Barr Mountains, have the  Dragon Knight  sta-
         tioned at the entrance of the Bequerel Mine transport you to Airyglyph.
       - If you check the shops in Airyglyph, notice the new items:
       ~ --- Armorer: Tiamat II ---   
         Holy Sword                  19600
         Osprey Dagger               15100
         Broad Axe                   15800
         Nodachi                     24000
         Damask Gaunlet              44000
       ~ --- Outfitter: Left-handed Lizard II ---   
         Masterwork Plate            24000
         Superior Chain Mail         26800
         Devious Aurora               8280
         In Airyglyph, if you still remember the place you came  out of  when you
         escaped with Nell, that's where you're now headed.  The glowstone is lo-
         cated north of the current map. If you'll look carefully, it's  behind a
         big  block of  ice.  Use your disintegration bombs for the ice,  get the
         Glowstone and  return to  Vanilla's lab in the  Urssa Lava Caves.  He'll
         finally make the Ring of Disintegration.  You can now break the  seal to
         Crosell's Lair (the north path from the starting point in the Urssa Lava
       * At  this point, you can decide to go for Crosell and continue  with  the
         game, or now comb the areas/dungeons in which you haven't explored  100%
         to get the items previously unreachable [ to be continued ].
       * When you backtrack to the starting point (again), don't forget to save.
       - If you  want to continue with the story already, head back to  the start
         point of the caves and follow the north path. You'll be heading east and
         come upon a pathway blocked by huge rocks.  Use the  Ring of Disintegra-
         tion on them.  Don't forget to position yourself at the safest  possible
         distance before using the Disintegration Ring.  Enter the chamber and be
         ready for a cutscene and a boss fight.
       ~ Boss : Crossel
         Drops: Ring of Vigor
       * Beware of Crossel's flame spread attack.  Distance yourself when he does
         this  move and  don't try attacking or interrupting with a  jugle.  Long
         range  attcks (symbio) and strong attacks with running are  recommended.
         When Crossel lands, make sure you move to his side or back then continue
         attacking.  He's packing a lot of HP so defeating Crossel might  take  a
       - After defeating Crossel, he'll now fly you back to Aquaria.  Now  you'll
         have a few moments to strategize (cut-scene) before you try the  Thunder
         Arrow on the Vendeen ships. You'll find yourself in the garden just out-
         side the throne room.
       > head back to castle aquaria
       > Look for King Airyglyph 
       - Right now, just stock up on healing items. While you're at it, you might
         want  to talk to the other party members.  You'll find Nel at her  room,
         Maria will be at the chapel,  Cliff is  walking about at the 1st  floor,
         Mirage is at your room (with the save point),  Roger will be at the gro-
         cer, Adray will be in Clair's room (left of Nel's room).
       - There's one more thing you to do before you can continue with the story.
         If  you  gave King Airyglyph's letter to Elena Frahm when you  picked up
         Albel in Airyglyph, you'll have to find King Airyglyph in  Elena Frahm's
         room having a conversation with her. After triggering this cutscene, now
         go back to garden behind throne room to proceed with the story. You have
         another long cutscene. After the cutscene you'll be in the Diple.  Then,
         you  will  be prompted to save your game.  Congratulations, you've  just
         finished Disc 1.     
      * ----------------------------------------------------------------
      | - Disc 2 Start -                                               |
      \                                                                |
        -------------------------------------------------------------- *
       A. Flagship Diplo [FLG-DIPL-1]
       > Talk to everyone on the ship. When you reach the south part of the  room
         near the transporter / exit, Maria will page you. That means its time to
         head back down to Elicoor.
       B. Kirsla Training Facility [D2-KIRS]
       > Head up to the top level
       ~ Enemies: Vendeeni Soldier, MechaFly XP, Stinger
       ~ Drops: Jewel of Alertness
       - Upon  beaming down from the Diplo, you've have a  cutscene  and a battle
         with Vendeeni soldiers.  After  the battle, you will be at the 3rd floor
         kitchen with a cutscene. From this place in the 3rd floor, the only  op-
         tion  is to go down to the first floor via the stairs and make your  way
         to the  elevator going up.  Once you walk past the save point,  you will
         be met  by one of your old partymates on Elicoor (Nel, Roger, or Albel -
         depending on which you picked before you left for Elicoor).  Then you'll
         have a boss fight.
       ~  Boss: Biwig
       - This  boss is rather rather easy. So easy in fact  that he  comes with a
         pair of soldiers for escort. Defeat the soldiers first, then gang on him
         and the battle should be over quickly.
       - After defeating Biwig, you'll have another cutscene, then you'll be  on-
         board the Aquaelie.
       * At this point, whoever joined your party before fighting Biwig will join
         your party permanently. Also, Sophia will now be part of your party. She
         starts at level 1, so if you plan on making her your final 3, it's about
         time to start leveling her most especially that the monsters  will  give
         more XP and of course will be more difficult.
         It is  recommended that you stuff yourself with Fresh Sages  because  at
         Sophia's levelling, she will die often if you do not intercept the enemy
         attacks aimed  at her.  Don't worry, when the makes it  to level 20  and
         higher, she'll be a big help to your party to make up for the trouble in
         levelling her.
       C. Battleship Aquaelie [D2-AQUAELIE-1]
       > Look for Maria
       > Rest up
       > Head for Long-distance Transporter Room
       - You'll  have  a briefing with the Commander of the ship  and a  cutscene
         at the bridge. After the cutscene, look for Maria. You'll  find  her  in
         the southwest section of the crew quarters. You'll know you're there  by
         save point. Save your progress, then take a nap. When  you wake  up from
         your nap, you'll have another cutscene and you'll be off to the Moonbase
         Fayt's father has been talking about.
       D. Moonbase [DUN-MOON]
       > Meet Pepita Rosetti on the way to Research Zone
       > Head for the underground storage
       > Head for the Symbological Genetic Research Facility
       > Head back to Aquaelie bridge
       ~ --- Outfitter: Rokumondo Antique Shop ---   
         Ceramic Sword               32000
         Cermic Gauntlet             35000
         Broad Axe                   15800
         Clown Shoes                 32200
         Magician's Rod              21000
         Flaming Gun                 37000
         Ceramic Dagger              32000
         Titatium Claw               35000
         Ablative Armor              33200
         Carbonite Armor             30000
       ~ --- Shopping Center (both sides) ---   
         Physical Enhancer             800
         Mental Enhancer              1000
         Analeptic                    3000
         Basic                          20
         Sage                           20
         Lavender                       20
         Clone Geenrator               350
         Fresh Sage                    310
       ~ Items: Aquaberries (Recreational Zone)
                Carbonite Armor (Middle)
                32,000 Fol (Storehouse near save point)
                Runic Cloth (Storehouse)
                Ablative Shield (Storehouse)
                Spike Shose (Storehouse)
                Battle Armor (Storehouse)
                19,000 (Research Zone, Southwest side)
                Laser Weapon (Research Facility 1)
                Synthesis Materials (Research Facility 1)
                Perfect Berries (Research Facility 2)
                24,000 Fol (Research Facility 2)
                Blackberries (Habitation Zone, North)
                Trading Card EX1 (Habitation Zone, North)
                Cooking Ingredients (Habitation Zone southeast)
                Trading Card 1 (Habitation Zone Northwest)
                Perfect Berries (Habitation Zone North East)
                Ablative Armor (Habitation Zone North)
                Magical Berries (Research Zone North)
                Jewel of Alertness (Research Zone, North)
                Ripe Berries (Research Zone, North)
                Magical Berries (Research Zone Lower Level, middle)
                Ripe Berries (Research Zone Lower Level, middle)
                Life Saver (Inside Building)
       ~ Enemies: Lvl 2 Stinger, Mini-Fly, Incapacitator, Destroyer
           Drops: Machinery Materials, Eldritch Fire Stone
       - You'll be exploring the Moonbase directly from the Aqualelie transporter
         so  head west from your starting point. Your destination is the Research
         Zone. Pepita Rosetti will meet you before continuing. Save up and  stock
         up on recovery items on the north west area. From that save point,  head
         southeast into the "lobby", then continue west (or southwest).
         You'll will have your first battle with the new batch of enemies  you'll
         fighting from now on - The Proclaimer
       ~ Boss: Proclaimer
       - Yes,  at your current level, the damage dealt  by this  enemy is  rather
         heavy. Start getting used to this enemy's attacks and counter-attack on-
         ly when you see an opening. Watch out especially for  its  outward-light
         spiral attack. Even at higher levels the damage dealt is dangerous.
       - After defeating the Proclaimer, you'll have a cutscene with Pepita.  You
         can have in your party if you want, so decide at this point.
       * If you have time, I suggest you level Sophia in Moonbase if you plan  to
         use include her in your final 3. Just make sure you fight monsters other
         than the Destroyer.
       * At this point, you can still have Pepita join you permanently later. Her
         attacks are helpful however she won't do for a healer.
       - After  returning to  the  Save point (prior to fighting the proclaimer),
         you  can  now  proceed to  the research area. From the Proclaimer battle
         area,  imagine a "Z" direction. You are in  the middle of  the "Z",   so
         proceed southwest, then east. When you see a path heading down, you have
         reached  the Reasearch Facility.  You'll have a  cutscene that  explains
         most of your powers. From the Facility,  continue  southwest and  gather
         the items you can. If you follow the past you haven't travelled  (east),
         you'll end up in the original place again ("lobby").
       * Here you'll have another cutscene with Pepita - you now have a choice of
         having her in your party permanently.
       - After the cutscene, head back to the Aquaelie.
       E. Battleship Aquaelie [D2-AQUAELIE-2]
       > Back in the Aquaelie, look for Sophia in the private room
         (left corridor, left door 3rd from the top)
       > Rest up, then head back to the bridge
       > Cutscene - Shuttle Calnus
       - The events in the Aquaelie at this section are quick.  You can  directly
         proceed with the story, by resting in your bed. When you wake up, you'll
         be summoned to the bridge again. Then it's off to the Transporter  room,
         you'll be boarding the shuttle calnus, then off to Planet Styx
       * You can trigger an additional cutscene with Sophia prior to resting. You
         can find her in the 3rd door from the top on the left side.
       F. Planet Styx [PLN-STYX1]
       > Find the Time Gate
       ~ Enemies: Proclaimer, Mini-fly, Enforcer, lvl 2 Robo Gunner
         Drops  : Machinery Materials
       - All you have to do in this area is explore the map and look for the por-
         tal-like   structure. You can find this somewhere north to northwest  in
         the whole map. When you do, you'll have a cutscene, then you'll be trans
         ported to Gemity.
       G. Gemity (Arkives, Residential District) [TWN-ARKI]
       > Fight Security Service Member
       > Get Authentication Disk from Flad
       > Try out the simulator
       > Get to the City
       ~ Items: Cooking Ingredients (Southwest Private Home)
                Ripe Berries (Northwest Private Home)
                Jewel of Alertness (Southeast Private Home)
                Physical Enhancer (Southeast Private Home)
                35,000 Fol (West Private Home)
       ~ --- Shop: The Amazing Don Quixote ---   
         Physical Enhancer             800
         Mental Enhancer              1000
         Analeptic                    3000
         Basil                          20
         Sage                           20
         Lavender                       20
         Clone Geenrator               350
         Fresh Sage                    310
       ~ --- Armorer: Cosup ---   
         Ceramic Sword               32000
         Ceramic Gauntlet            35000
         Broad Axe                   15800
         Clown Shoes                 32200
         Magician's Rod              21000
         Flaming Gun                 37000
         Ceramic Dagger              32000
         Titanium Claw               35000
         Ablative Armor              33200
         Carbonite Armor             30000
       - You'll have a long cutscene and will be fighting some  security  service
         personnel afterwards. Head out into the residential district and to  the
         simulator west area. Enter the station and you'll be in Gemity.
       H. Gemity (Town Proper) [TWN-GEMI]
       ~ Items: Synthesis Materials (Gemity Theme Park)
                Ripe Berries (Gemity Theme Park)
                Boko of Prophecies 5
                Rapid Invocation
       ~ --- Shop: Muscle Garden ---   
         Physical Enhancer             800
         Mental Enhancer              1000
         Analeptic                    3000
         Basil                          20
         Sage                           20
         Lavender                       20
         Life Saver                   4800
         Mind Saver                   4800
         Rapid Invocation            22400
         Keen Kitchen Knife          55000
         Clone Generator               350
         Fresh Sage                    310
       ~ --- Weapon Shop: Remul Studio ---   
         Laser Weapon                42500
         Ablative Shield             46000
         Ceramic Sword               32000
         Ceramic Gauntlet            35000
         Poleaxe                     43000
         Clown Shoes                 32200
         Magician's Rod              21000
         Flaming Gun                 37000
         Ceramic Dagger              32000
         Titanium Claw               35000
         Ablative Armor              33200
         Carbonite Armor             30000
       ~ --- Shop: The Prince's Test Site ---   
         Physical Enhancer             800
         Mental Enhancer              1000
         Analeptic                    3000
         Basil                          20
         Sage                           20
         Lavender                       20
         Pomelo Juice               xxxxxx
         Fresh Sage                    310
       - Your objective here is to access the terminal in Gemity.  In this  area,
         you'll  have the  option of  playing mini-games (i.e. Runic Chess, etc).
         To proceed further in the story, you'll need to access either one of the
         portals in the center of the area. Don't worry, you can still go back to
         play the games if you want to advance in the story already.  Talk to the
         attendant to start the cutscene. Once the scene is over, talk to  every-
         one then talk to Maria. Another scene will trigger and  you'll be  given
         a choice on places to go, select Elicoor II (for now).
       * You'll be given a choice of the ff. destinations:
         Vanguard 3
         Elicoor II
         Planet Styx
       - Whichever place you pick, you can return to the terminal anytime by just
         going through the dimensional portal (your starting point).
       /*---------------------------------------------------------------------- *
       | Choice: Elicoor II [PLN-ELIC-3]                                        |
       * ---------------------------------------------------------------------- *
       - If you pick Elicoor II, you'll end up somewhere in the Aire Hills, some-
         where betweem Kirsla and Aire.
       * At this point, you now have the chance of recruiting  another member  if
         you didn't pick Pepitta.
         Nel - If you want Nel, head for Aquios. You'll find her in her room.
               Talk to her. To get her to join your party, answer:           
               "We can't take it easy"
               then she'll join your party.
         Roger - Head to Surferio and talk to him to get him to join.
         Albel - To get Albel, you'll need to talk to Walter. You'll find him  in
               Kirsla. Then he sends you off to Urza Lava caves (yes, all the way
               to Aquios, the to Crosel's Lair. You'll fight Albel with Fayt one-
               on-one if you want to recruit him.
       /*---------------------------------------------------------------------- *
       | Choice: Vanguard 3 [PLN-VANG-3]                                        |
       * ---------------------------------------------------------------------- *
       Enemies: Lvl 24 theiving scumbag
       - Remember that since the start of Disc 2 you have the Disintegration Ring
         so  you can now go back to the areas you couldn't access before.  You'll
         be surprised at what you will find. Also, now would  be  a  good time to
         use the Gutsy Bunny item, which raises the levels of your opponents. The
         monsters here are the usual ones you found when you were starting.
       Pesotto Forest: Ruins [D2-PESOTTO-RUI]
                       Cooking Ingredients (east side)
                       35,000 Fol (continuing thru the path from
                       the east side)
                       Bunny Shoes (furthermore thru the east side)
       In the group of buildings outside the ruins, you'll find the ff:
          Perfect Berries - (Green chest close to door)
          Trading Card EX16 - Beside couch (northwest corner)
          Earth Pixie - Beside couch (north)
          65,000 Fol (southeast)
       /*---------------------------------------------------------------------- *
       | Choice: Moonbase [GEM-MOON]                                            |
       * ---------------------------------------------------------------------- *
       - If you decide to go to the Moonbase, you can level here or buy items  at
         the shops. Some items aren't sold in any other place.
       /*---------------------------------------------------------------------- *
       | END OF CHOICE SECTION]                                                 |
       * ---------------------------------------------------------------------- *
       - After returning from the travel in the terminal, talk to  the  attendant
         again.  You'll have another cutscene and the next time you activate  the
         terminal, "Sphere Corporation" will now be available to travel to.
       - Returning to the game, when you enter the Sphere corporation, you'll
         have a battle with Seurity Force Members (Drop: Machinery Materials)
       ~ Boss: Azazer (Drop: Charm of Tranquility)
       - This boss would be known for high-damage MP, so keep an eye on your par-
         ty's MP. Other than that, just pummel him with your favorite  super can-
         cel combos. Welcome to the Sphere Company
       Sphere Company [DUN-SPHERE]
       > Get the uninstaller from Blair
       ~ Enemies: Security Force Member, Incapacitator 4, Lvl3 Robo Gunner
                  4D Security Soldier
         Drops: Machinery Materials, Jewel of Avarice, Jewel of Alertness
                Jewel of Refuge
       ~ Items: Perfect Berries [lvl 2]
                Cooking Ingredients [lvl 2 southwest from stairs]
                Synthesis Materials, Ripe Berries, Analeptic [ lvl 3 ]
                [ Level 5 ]
                Laser Weapon 
                Mental Enhancer 
                Trading Card 2 
                Ceramic Gauntlet 
                Ripe Berries 
                Synthesis Materials 
                [ lvl 6 ]
                Synthesis Materials
                [ Top Floor 211 ]
                Dilapidated Textbook [ Northwest area ] 
                Celestial Pixie [ West area ]
       - When you have crossed some 50% of the map, you'll be coming from
         a staircase with a save point. You'll run into a  dead end, then  you'll
         have a cutscene. You'll meet Blair (Flad's friend) 
       - After the cutscene with Blair, keep going further, you'll  have  a boss 
         battle with Beriel and Belzeber.
       ~ Boss: Beriel and Belzeber
       - Although Belzeber is annoying, be wary of  Beriel's  missile  barrage as
         you  will  spend lots  of healing items if you're not packing a  lot  of
         stun bombs. Defeating Beriel first is recommended since he doesn't  move
         as fast a Belzeber. Also, activate MP damage on your  abilities so  that
         you'll defeat Beriel much faster.
       - After  defeating these two, the main hall now has a save point.  Collect
         the items on this floor, then examine the panel which turns on the  ele-
         vator.  Notice the elevators (previously off) are not usable.  Head  for
         the  top  floor.  When you do reach the top floor, save your game,  then
         continue for another cutscene. After the scene you will now be  back  at
         Planet Styx.
       Planet Styx [PLN-STYX2]
       ~ Enemies: Convictor, Robo Gunner lvl 3, Incapacitator 4
                  Phantom Striker, Yuan-Ti
       ~ Boss: Proclaimer, Enforcer, Convictor
       - By now, you are most probably used to Proclaimer attack patterns. You'll
         be figthing an Enforcer afterwards. Don't worry, you'l be fighting  them
         one at a time. However, make sure you're loaded with  healing  items, or
         else you'll have a difficult defeating the Convictor with your HP  spent
         on the Proclaimer and Enforcer.
       - You'll be able to save at this point. Head south (same way you  came  in
         the first time you were navigating this map) and you'll have a cutscene.
         You'll be back in the Diplo.
       Flagship Diplo [FLG-DIPL-2]
       - At the diplo, Talk to Marietta and Steeg, then head back to the bridge 
         and talk to Mirage. Mirage joins your party.
       - Now, your over-all objective is to head for the  Shrine of Kaddan to get
         the Sacred Orb. You'll be dropped off at the Irisa Fields.  From  there,
         go to Aquios
       Irisa Fields II:
       > Head for Aquios
       ~ Enemies: Killer Moth, Yuan-Ti , Proclaimer
       - There's nothing required to do in this area.  But it is  recommended  to
         level a bit in this area.
       - From this point onwards, whenever you enter a town, there will be a  new
         character called the Retail Rabbit Ring Maker.  He'll  offer to recharge
         your Disintegration Ring for a fee. This will motivate you more to  keep
         on using your Disintegration Ring when the situation calls for it.
       - It is strongly recommended that you keep on inventing items that  use up
         materials (i.e. Compounding Materials, etc.) so that  whenever  you  get
         Item Creation raw materials as bonus items for using your Disintegration
         Ring, you'll always have spaces in your inventory for them.
       ~ L. Sealed Cavern 2 [DUN-SEAL-2]
       > Head for the Shrine of Kaddan
         Enemies: Convictor, Yuan-Ti, Flaming Zombie, Blood Monster
       - The Sealed Cavern is just the same old area you've been in, but the ene-
         mies are more powerful. While they give good experience and money, don't
         get careless. When you reach the area where you were previously attacked
         by the Flying Knight, you'll have a battle with a new enemy.   
       ~ Boss: Lesser Eye
         Difficulty: Moderate
         Drop: Sysnthesis Materials
       * Keep a  supply of Sages and Petrify-Immune gear (if you have) in  check.
         Using stun items is a good idea when it starts an attack that petrifies.
         We  recommend the Duck-duck stun bomb (if it has already been invented).
         Use this  most especially if it starts going airborne (and  you  haven't
         set anti-air attacks to your characters. Fayt and Nel have  airborne-hit
         attacks by default, so there's no problem at all. If ever you do run out
         of  stun items, just time your air-attacks when the eye has finished.
       - After defeating this enemy, it's time to get the Sacred Orb. 
       Shrine of Kaddan
       > Get the Sacred Orb
       Enemies: Polyhedron, Enforcer, Unhol Terror, Dark Armor, 
                Lvl100 Ravitch, Shining Wisp
       Drops: Mist Charm, Scholar's Bracelet, Writing Materials
              Alchemy Materials
       Items: Ripe Berries, Enchanted Pen
              Magical Berries, 22000 Fol, Compounding Elixirs
              Synthesis Materials
       - This is the same as the previous run of this dungeon, except that  there
         are no more earthquakes to watch for (to open new areas, etc). Take note
         that since you have your Disintegration Ring now, you can blast sections
         you would not be able to go through previously. When you get to the area
         where the Crystal Cerberus attacked you, you will be met by new monster.
       ~ Boss: Dark Armor
         Difficulty: Medium
       * Despite these having low HP, they soak up damage pretty well. Again, the
         Side Kick attack and Flying Guillotine will end them quickly.  Beware of
         their Hammerquake attack - it's area damage and could kill you instantly
         if you're caught within the blast radius more than once.
       - After defeating this one, keep on exploring further.  You'll  eventually
         come across a room with a Crystal Statue. You'll be fighting it.
       ~ Boss: Crystal Statue
         Difficulty: Medium
       * It seems that this monster has replicated the Crystal Cerberus. And just
         like the original one, this version is just as annoying. It keeps on mo-
         ving so Symbiology spells would keep it still for a while enough to land
         a barrage of Side Kicks and Guillotines. Stun  items also  work but  you
         really won't need it, just save it for tougher monsters.
       - If  you'll remember the chamber where the Sacred Orb is is north so keep
         going  that same way you took. You'll be fighting one last boss  monster
         before you reach the Orb.
       ~ Boss: Dark Eye
         Difficulty: Medium
       * This boss is like the Lesser Eye you fought before entering the  Shrine.
         You  most probably have some stun items in your inventory so use'em  all
         up since you're headed back to the city after this fight.
       The Return to Mosel Ruins
       > Head back to Aquios and stock up.
       > Head to Mosel Ruins
       - You'll have a cutscene when you return to Aquios. Then you'll be off  to
         the Mosel Ruins.
       - END GAME TIPS -
       * At  this point, before you head to the Mosel Ruins,  you have  to decide
         where you're going to level-up. This is because in the  next area  after
         the Mosel Ruins, there will be no more item shops, meaning you will have
         to go all the way back to Surferio (at least) if you're  out of  healing
         items. Take note that food can't be used in combat so they're pretty use
         less to carry around. The best way of making sure that  you have  enough
         MP for symbiolgy healing is by equipping one Regeneration Symbol on  all
         of your characters. You will seldom run out of MP this way. We recommend
         levelling up to have one character at lvl 70 so you'll be strong  enough
         not to use healing items and rely on your party's Healing symbiology for
         most battles.
       * Don't use  Blackberries to restore MP except when in crucial battles. In
         some cases that your team get careless and die due to low MP, don't  bo-
         ther healing their low MP with Blackberries. Unless you  can  defeat the
         enemy yourself, just let them die and resurrect them when the battle  is
         over. Moreover, don't waste your Magical Berries and Perfect Berries  on
         non-boss monsters. Save them all for the final boss.  You'll  definitely
         need it.
       * Also, whenever you can, use Sophia's Restoration spell to resurrect  in-
         capacitated characters AFTER combat.  Level her up  until you  have this
         this spell in her ability at least if you don't plan to use her for your
         final party of 3. Whatever happens, don't waste your Fresh Sages, Resur-
         rection  Elixirs (and other resurrection items) until you  have  crossed
         the  Firewall. (We recommend not using more than 7 Fresh Sages.  If  you
         bought  Resurrection Elixirs and other items, then you can  use half  of
         them).  There is  nothing more frustrating than to be in the  final boss
         fight only to die everytime realizing that you have a low supply of resu
         rrection items.
       * For in-combat healing for non-boss monsters, aside from the Healing sym-
         biology, use Blueberries until you reach the Spiral Tower.     
       * For equipment, your final 3 must AT LEAST have (for each member):
         - A Laser Weapon
         - Regeneration Symbol     
         - Wargod's Symbol
         - Symbol or Courage (interchange between another Wargod's Symbol when
           your bonus battle gauge is full).
       - The  following  below is just a run-down of the areas and enemies you'll
         be encountering before you reach Mosel.
       -- Shop in Peterny - Love Street
       Loquat Juice      3050
       Gooseberry Juice  3100
       Pomello Juice   316769
       ~ --- Shop: Rapid Rabit | Faerie Tear ---   
         Clone Generator               350
         Basil                          20
         Sage                           20
         Lavender                       20
         Fresh Sage                    310
       Sanmite Steppe 2   
       Enemies: Myconid, Convictor
       Passage from Parch to Plenty 2
       Enemies: Giant Viper, Necromancer
       Palmira Plains 2
       Enemies: Yuan-Ti, Blood Monster, Giant Moth, Convictor, Enforcer
       Mosel Dunes:
       > Head for the Ancient Ruins of Mosel
       Enemies: Chimera, Death Master, Giant Mantis, Proclaimer
       - Before you enter the actual Mosel Dunes, you'll have a battle
       ~ Boss: Chimera
         Difficulty: Hard
       * Perhaps one of the worthiest battles in this game. A hell lot of HP plus
         high damage, area-of-effect attacks that  could  incapacitate,   if  not
         paralyze your  party. This is where you'll really  appreciate  the  stun
         items. Time it when it is about to spawn its flame breathing attack.  If
         it manages to do flame attack, it's bound to hurt your party real bad so
         have healing immediately. Don't wait for symbiology healing.   
       - After this battle, there will be no more "running-out-of-water" so  just
         roam around and kill monsters or head to the Ruins directly north.
       Ancient Ruins of Mosel
       > Head for the Conference Room
       Enemies: Convictor, Proclaimer, Lesser Demon
       - Your destination in the Ruins is the place where you met King Airyglyph.
         From the  entrance, just head northwest then there will be a save point.
         Be sure to save first before heading to the conference room. You'll have
         a boss battle.
       Boss: Stone Golem
       Difficulty: Hard
       Drop: Synthesis Materials
       * Another one of the annoying bosses.  This is because no matter  how many
         attacks you manage to connect in a combo, his sitting  attack (area dmg)
         will knock out anyone in its radius. Either use stun bombs then move  in
         and spawn combos until he recovers, or keep your distance  and let Nel's
         Flying Guillotine do the job or area/long range symbiology spell.  
       ! After defeating the Stone Golem, notice that there are two paths to  the
         south. One that leads east and west. The east section leads  to a  bonus
         dungeon (to be discussed), while the west door is where you're headed if
          you want to head to the last area of the game.
       - If you  continue to the west section, you'll have a cutscene again  then
         you'll be in the Firewall (of the Owner's world).
       > Fight your way to the exit and head to the the Spiral Tower
       Enemies: Masque, Attack Bot, Elder Eye
       - When you reach the firewall, you'll have a cutscene with Blair. The fire
         wall is the last line of defense before reaching the owner's lair. There
         aren't any difficult monsters in this area (Mosel Dunes was tougher).
         This  area is characterized by one-way doors and  portals that  when you
         touch, make these one-way doors "passable".  Some permanent, while  some
         for one-time entry. After the door becomes one-way again, you'll have to
         go back another route just to pass through that one-way door.  There are
         also a bunch of Polyhedra roaming. Except that when they come in contact
         with you, you'll be teleported at the entrance where you  most  recently
         came.  It is  recommended that you use the maximized view of the map  to
         be able to navigate easier instead of running a long  way  and  suddenly
         you  run into a  polyhedra by accident. Although you don't get  damaged,
         this is quite time-consuming. When you've reached a save point, the next
         room you enter will have a boss waiting for you.
       Boss: Battlecopter
       Difficulty: Medium
       * This fight is like the Dark Eye, except that you have to dodge missiles.
         Use the  usual Side Kick, Guillotine combo. If it goes airborne,  Fayt's
         long circle  button  attack will  hit it  (50-50 chance). The  quick-tap
         circle attack will also damage it  but there's no combo so to deal  with
         it quickly, use symbiology spell to lock it down and then combo away.
       - After  defeating  this boss, you'll see another save point next  to  the
         teleporter. You've finally made it to the last dungeon.
       Spiral Tower
       > Make your way to the top
       Enemies: Blood monster, Masque
       Level 1
       Items: Trading Card 3, Blackberries
       - Just  collect the items in this area then keep going.  If you can't  see
         them,  try  rotating the camera. If you've been using the Disintegration
         Ring a lot, by this time, they'll most definitely be depleted, so  don't
         bother  about busting a lot of crystals since the item bonuses won't  be
         coming  out, plus since you're near the end of the game, there's  really
         no need to spend more time creating items.
       Lvl. 2
       Items: None
       - When  you reach the 2nd level you'll see a save point.  Save first, then
         continue for a cutscene. Then you'll have a boss-fight.
       Boss: Pseudo-Blair
       Difficulty: Medium
       * Yes, compared to your previous boss battles, this one is definitely  ea-
         sier.  All you'll  need is to keep away when she starts her  area-damage
         attacks. Unless you really have to, don't waste stun items on her.
       - After this, enter the next chamber and you'll find the real Blair who is
         trapped in a crystal-energy prison. She'll offer to help you  but  since
         she's trapped she can't be of help so you'll have to free her. After the
         cutscene, notice that there are three paths. Each end of the paths  have
         a device in the middle that when you touch, you'll be fighting a monster
         depending on which direction you took.
       Boss: Ruktogias (green)   
       Boss: Death Monster (red)   
       Boss: Chimera Hawk (blue)
       Difficulty: Medium
       * Each  of these fights aren't difficult either.  You  could tell by their
         low HP. Again, don't waste stun items on them.
       - Once you have defeated these three, go back to the place where Blair  is
         and  she'll be free from her prison. Next thing to do is to head to  the
         elevator. She'll activate it to get you to the next level.
       Lvl. 3
       Items: Efreet Crystal (2), Worn-out Textbook, 62700 Fol, Blackberries
              Fenrir Crystal (2), Bunny Shoes [from Crystal game chest]
       Enemies: Shadow Savant, Ram Guardian
       - A feature of this area is that it is full of color-puzzle-locked  doors.
         The trick is to get the color of the gem in the middle within the  given
         number  of tries indicated by the number in the crystal.  To make things
         a  little challenging, if you fail to match the color by the  number  of
         tries, you'll be attacked by an enemy.  If  you manage to get the  color
         right without reaching the maximum number of tries to change, you  won't
         get anything, but if you get the comibination correctly while usiing all
         the attempts, you'll get a treasure chest.
         The last door with the color-puzzle-locked door is your way  to the  4th
       Lvl. 4 & 5
       - There's nothing on these levels but a path to the next stair case.
         Just head up.
       Level 6
       Items: Synthesis Materials, Magical Berries, Compounding Elixirs
              Fire Absorption, 
              [in one room]
              Synthesis Materials, Ripe Berries, Compounding Elixirs
       - This  section has  doors that can be broken by the  Disintegration Ring.
         You'll  spot them easier by checking the walls for  sections with  light
         showing from the floor. When you see that, it's time to use your  Disin-
         tegration Ring.  There are 3 doors like these - with switches at the end
         after entering. Notice that at the start of Lvl 6 you'll see an elevator
         that  doesn't work - it should work now after touching those 3 switches.
         Now it's up to the 7th floor.
       Lvl. 7 - 9
       - Again there's nothing on these levels but a path to the next stair case.
         Just head up.
       Level 10
       Enemies: Biochimera
       - Finally, the last floor. The path of this floor extends north and branc-
         hes out,  but the  path in the middle is the one that you'll want.  Keep
         going on  an  unseemingly long path up north until you see a save point.
         When you see a save point, finally, your final battle is here.
       ~ Boss: Lucifer
         Difficulty: Medium / Difficult
       * Lucifer comes in two forms. The first form is rather weak.The second one
         is much much stronger. Don't hesitate using your best healing items  and
         offense items if any. We recommend the Duck-duck stun bomb to  interrupt
         his casting. When the battle area turns into a sea of blood,  keep  away
         from him. He disappears when this attack is happening.
         As a  general tip - NOW is the time to use your best items both  offense
         and support since this is your last battle.
         For party-selection advice, we recommend:
         1) Maria and Nel
         2) Sophia and (Nel, Cliff, Mirage)
         3) Maria and Cliff
       - After defeating Lucifer, congratulations you've just finished the  game.
         After the ending credits roll, you'll view scenes with the characters in
         it and sort of continuing each character's personal story. You will also
         receive a SaveGame prompt which you should save since this savegame data
         gives you access to a higher-level in the game (4D, etc.) 
      * ----------------------------------------------------------------
      | - Game Extras -                                                |
      \   [ Constantly being updated ]                                 |
        -------------------------------------------------------------- *
       SQ02. Aquatic Garden, Surferio [DUN-SURF]
       ~ Enemies: Bestial, Axe Beak, Puppet Golem
       ~ Drops: Smithery Materials
       ~ Items: Alchmy Materias, Eldrich Fire Stone
       - Surferio Aquatic Garden is west of the Irisa Fields.  When  you  see the
         save point by the entrance to an undergronud path, you've found it.
         This dungeon's difficulty will depend on what level you are when you en-
         ter. At around level 30, the XP is pretty decent, so if you have time to
         spare, level here before heading to Aquios for the first time.
        - Kirsla Mines 2
        - Items: Trading Card EX4 (Green chest using disintegration ring) 
                 Magical Berries, Perfect Berries, Ripe Berries(2)
      * ----------------------------------------------------------------
      | - Inventor Information -                                       |
      \                                                                |
        -------------------------------------------------------------- *
    | Name        | Location                      | Requirement to Join     |
    | Damda Mooda | West Aquios                   | Winking Sage Cider      |
    | Gossam      | Northern Peterny              | Fake Youth Medicine     |
    | Mayu        | Kirsla Training Facility      | Adorable Kitty Doll     |
    |             |                               | (crafting)              |
    | Eliza       | East Aquios. near garden      | 10,000 Fol              |
    | Grats       | Bequerel Mines (summit)       | 25,000 Fol              |
    | Stanice     | Surferio (inn)                | Limited Edition Doll    |
    | Rigel       | Iron Curtain Grocer, Kirsla   |                         |
    | Misty Lear  | Barr Mountains                | Spirit Stone            |
    | Mackwell    | Library of Theology, Castle   | Book of Prophecies I    |
    | Lias        | Dragon's Breath tavern        | 28,000 Fol              |
    |             | in Airyglyph                  |                         |
    | Cornelius   | Outfitter Tiamat in Airyglyph |                         |
    | Mishell     | Central Aquios                | 85,000 Fol              |
    | Gusto       | Peterny, south section        | 60,000 Fol              |
    | Vanilla     | Urssa Lava Caves              | 30,000 Fol              |
    | Aqua & Evia | Temple in Peterny             | 20,000 Fol              | 
    | Killer Chef | Surferio                      | Keen Kitchen Knife      | 
    | Louise      | Surferio                      | 90,000 Fol              | 
    | Gusto       | Peterny (South)               | 60,000 Fol              | 
    | Milenya     | Arias                         |  3,200 Fol              | 
    | Chilico     | Surferio                      | 82,200 Fol              | 
       - to CJayc and GAMEFAQs for hosting this. More power to you.
       - to Edward Chang and Alex Eagleson whose guide helped me in proof-reading
         and verifying some fine points in my walkthrough.
       - to whoever's reading this - Thanks for d/l / reading this guide.
         Hope you enjoy reading it as I did making it.
         My other works:     
         Lunar 2: Eternal Blue Complete (also on GAMEFAQs)
         StarOcean: The Second Story: (also on GAMEFAQs)
       - To Square Enix/Tri-Ace for this great game
       - Answers to spoiler(s): Combination Lock
         2 - By the passage, 5 - near an item chest
         6 - By the door

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