hide results

    Forum & Tutorial Logs by LLamangad

    Version: 1.00 | Updated: 07/19/03 | Search Guide | Bookmark Guide

                     __                  __ _       __   __
               ___  |  |__  ___ _  ____ |  | \     / /  / /
              /DOT\ |     ||  _  ||  __||    <    / /  / /
              \___/ |__|__||___|_||____||__|__|  /_/  /_/   PART 1
      _____      __    ___    __    ___  _____   _____    ___      __
      \_   \  /\ \ \  / __\  /__\  / __\/__   \  \_   \  /___\  /\ \ \
       / /\/ /  \/ / / _\   /_\   / /     / /\/   / /\/ //  // /  \/ /
    /\/ /_  / /\  / / /    //__  / /___  / /   /\/ /_  / \_// / /\  /
    \____/  \_\ \/  \/     \__/  \____/  \/    \____/  \___/  \_\ \/
    |Forum & Tutorial Logs\
     \ By Lloyd G. Lamangad\_______
      \ Duo_Maxwell1889@hotmail.com\
       \ July 19, 2003  Version 1.00\
    |  Table of Contents |
    1.   Copyright Information
    2.   Version Information
    3.   Logs
    F O R U M S :
     |--First Post                      [index]
     |--Second Post                     [index]
     !--Original Post                   [index]
     !--Above Post, later modified      [index]
     |--What's a skill?                 [se01]
     |--RE: What's a skill?             [se02]
     |--Missing Skills                  [se03]
     |--RE: Missing Skills              [se04]
     |--Thanks                          [se05]
     |--Can't use skills                [se06]
     |--RE: Can't use skills            [se07]
     |--Can you cast a spell on all?    [se08]
     |--RE: Can you cast a spell on all?[se09]
     |--About Defense                   [se10]
     |--RE: About Defense               [se11]
     |--Defense and Evade               [se12]
     |--RE: Defense and Evade           [se13]
     |--Do you know tolerance?          [se14]
     |--Elements                        [se15]
     |--RE: Elements                    [se16]
     |--Opposing Elements               [se17]
     |--RE: Opposing Elements           [se18]
     |--Armor                           [se19]
     |--RE: Armor                       [se20]
     |--They're too strong!             [pk01]
     |--Check the Board                 [pk02]
     |--Hey                             [pk03]
     |--BTW                             [pk04]
     !--Help                            [co01]
     !--Deleted                         [co02]
     |--Girl                            [ec01]
     |--Test Version                    [tv01]
     |--I can't go in                   [pa01]
     |--Challenge Gob!                  [pt01]
     |--GAME OVER!!                     [il01]
     |--RE: GAME OVER!!                 [il02]
     |--Aim for Hero of Ziet!           [zs01]
     |--Hero of Zeit Ranking            [zs02]
     |--What about RICS?                [ts01]
     |--RE: What about RICS?            [ts02]
     |--Congratulations                 [rm01]
     |--Inpressions                     [ng01]
     |--Don't quite understand          [kc01]
     |--RE: Don't quite understand      [kc02]
     |--They're too strong!!!           [kc03]
     |--RE: They're too strong!!!       [kc04]
     |--It worked!!                     [kc05]
     |--Words for Beginners             [kc06]
     |--Area Element                    [kc07]
     |--What's a Grunty?                [ag01]
     |--RE: What's a Grunty?            [ag02]
     |--PIG?!                           [ag03]
     |--RE: PIG?!                       [ag04]
     |--Level went down                 [sm01]
     |--RE: Level went down             [sm02]
     |--At Night                        [sm03]
     |--What if it's cloudy?            [sm04]
     |--I hate Monsieur                 [sm05]
     |--Golden Axe                      [sm06]
     |--RE: Golden Axe                  [sm07]
     |--RE: Golden Axe                  [sm08]
     |--RE: Golden Axe                  [sm09]
     |--Straw Millionaire!              [it01]
     |--RE: Straw Millionaire!          [it02]
     |--RE: Straw Millionaire!          [it03]
     |--What does a Symbol do?          [sl01]
     |--RE: What does a Symbol do?      [sl02]
     |--Welcome to Ver 2.75             [vu01]
     |--Element Tolerance               [vu02]
     |--Physical Tolerance              [vu03]
     |--Magic Tolerance                 [vu04]
     |--Cancelling Tolerance            [vu05]
     |--Elemental Hit                   [vu06]
     |--Items in Treasures              [vu07]
    O R C A ' S   T U T O R I A L
    4.   FAQs
    5.   Credit
     _      ___                      _       _      _     _       ___
    / |    |  _> ___  ___  _ _  _ _ <_> ___ | |_  _| |_  | | _ _ | | | ___
    | | _  | <__/   \|   \| | ||  _>| |/   ||   |  | |   | ||   || |- /   \
    |_|<_> \___/\___/|  _/\_  ||_|  |_|\_  ||_|_|  |_|   |_||_|_||_|  \___/
                     |_|  <___/        <___|
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission.
    The information contained within this document was not created by the creator
    of this file, but rather gathered and compiled by him.  He takes no credit for
    creating them, but he did assemble it in a neat and organized manner for use.
     ___      _ _                _             _       ___
    <_  >    | | | ___  _ _  ___<_> ___  _ _  | | _ _ | | | ___
     / /  _  |   |/  _>|  _><_-<| |/   \|   | | ||   || |- /   \
    <___><_> |__/ \___ |_|  /__/|_|\___/|_|_| |_||_|_||_|  \___/
    VERSION 1.00
    July 19, 2003 - Began this guide.  Got most of the stuff that is on the forums.
     ____     _
    <__ /    | |   ___  ___  ___
     <_ \ _  | |_ /   \/   |<_-<
    <___/<_> |___|\___/\_  |/__/
    Note:  If you see any incorrect information, E-Mail me at
           Duo_Maxwell1889@hotmail.com and I will correct it and give you credit!
    This guide contains a record of all the messages that can be found on the
    forums in the game.
    ____ ____ ____ _  _ _  _ ____
    |___ |  | |__/ |  | |\/| [__
    |    |__| |  \ |__| |  | ___]
    The forums is like an in-game help file, and can be very useful, so I have
    assembled it here.
      What's a skill? [se01]
     Author: Parn
     I just started playing this game.
     When I talked to the shop keeper he said,
     "You can use skills by equipping armor and
     weapons," but what's a skill?
      RE: What's a skill? [se02]
     Author: Ninja Knife
     It's an attack that uses up SPs (Skill Points)
     during battle. It can damange enemies, or cure
     allies. They don't call it "magic," because they're
     not just spells, but moves that are used by a
     swordsman as well.
      Missing Skills [se03]
     Author: Parn
     When I changed weapons I lost a skill.
     Is there a connection?
      RE: Missing Skills [se04]
     Author: JING
     Skills are based on equipment and not characters.
     So if you change your equipment, you can't use
     that skill anymore. The skill you lost was probably
     on your old weapon.
     Aside from attack power and defense, you should
     keep skills in mind...
      Thanks [se05]
     Author: Parn
     I didn't know that so I sold my old weapon.
     I thought I just leveled up and learned magic...
      Can't use skills [se06]
     Author: Parn
     There's a skill I have that I can't use.
     Why is that? 0_0
      RE: Can't use skills [se07]
     Author: JING
     1. You don't have enough SP.
     2. Target isn't in range.
     It's probably one or the other.
     There's a range with every skill, so if the
     target isn't within range, you can't use it.
      Can you cast a spell on all? [se08]
     Author: Parn
     Are there any spells you can cast on all your
     enemies or allies like the other RPGs?
     If you can't, it would seriously suck when you
     have to heal your party. X_X
      RE: Can you cast a spell on all? [se09]
     Author: Quatro
     They don't have these. But skills with :Range:
     and :Range Attack: are something like that
     since they are area effects.
     If it's an attack spell, it does about half the
     damage to the enemy around the target. So if
     you use it wisely, it becomes something very
     similar. Well kind of...
     Healing spells on allies are similar so you can
     heal other members around the target.
      About Defense [se10]
     Author: Hinata
     I bought a more expensive armor, but it got
     weaker against enemy magic attacks.
     Why is that?
      RE: About Defense [se11]
     Author: Korm
     Probably :Magical Defense: on the armor is low.
     There's :Magical Defense: and :Physical Defense:.
     Even if your Physical Defense is high, if your
     Magical Defense is low you can't guard against
     magic damage.
      Defense and Evade [se12]
     Author: Hinata
     Thank you Korm!
     I wasn't looking at armor parameters...
     Also there's :Defense: and :Evade:, what's the
      RE: Defense and Evade [se13]
     Author: Korm
     You should check the parameters of your item.
     It's probably the first thing you should do.
     As for Defense and Evade: Defense lessens the
     damage you receive and Evade is the frequency
     you get hit.
      Do you know tolerance? [se14]
     Author: Korm
     You do know that Suvi Lei and Miu Lei(paralysis
     and charm) can't be avoided even if you increase
     magic evasion, right? If you increase the :Spirit:
     status for curse, sleep, confusion, and charm and
     then increase :Body: status for poison, paralysis,
     and slow down, it won't decrease damage, but it
     will decrease the frequency you are affected by
     those spells.
      Elements [se15]
     Author: Baan
     There are things like Fire Element in skills.
     Do :Elements: make a difference?
      RE: Elements [se16]
     Author: JING
     There are :6 Elements: for skills, items, and
     For monsters, there is an :icon: to the left of
     its name. There are similar icons in your status
      Opposing Elements [se17]
     Author: Baan
     So if you cast Vak Don on a Magical Goblin it
     doesn't do as much damage as another spell.
     Which Elements oppose one another?
     I know fire and water...
     Can someone tell me?
      RE: Opposing Elements [se18]
     Author: JING
     The following are the Opposing Elements:
     (BTW the reasoning is just something I came up
     with, but I think I'm pretty close.)
     :Wood: (draws nutrient) <-> :Earth: (decompose trees)
     :Thunder: (lights up) <-> :Darkness: (covers light)
     :Fire: (boils water) <-> :Water: (extinguish)
      Armor [se19]
     Author: Baan
     I got Plate Armor, but I can't equip it.
     Can Long Arms equip Plate Armor?
     It would bite if they can't...
      RE: Armor [se20]
     Author: Ninja Knife
     Sorry, but you're right. Wavemasters can only equip
     the lightest armor. Twin Blades and Long Arms can't
     equip heavy armor. Other guys can equip whatever
     they want.
     You should probably check the :Armor Status: for
     that. It all depends on your job class, so you
     better know which ones you can equip.
      They're too strong! [pk01]
     Author: MadMax
     The enemies are strong in every single area I've
     been in!
      Check the Board [pk02]
     Author: Korm
     If you put in the keywords randomly, you usually
     don't get to the area that's right for you. You
     should probably check the Board more. Other
     players will post low level area keywords.
      Hey [pk03]
     Author: Kojiro
     Are you forming parties when you go out?
     The difficulty level varies if you've got friends
     or go solo. If you've got no friends... well I
     can't really help you there.
      BTW [pk04]
     Author: Quatro
     You need member addresses of other players
     to form parties.
     A member address is like a business card. You
     can call up other players in other towns and
     areas by mail.  Just open the menu in a Root
     Town and select the player you want.
     If you want to collect member addresses all
     you need to do is make friends.
    | COMA  |
      Help [co01]
     Author: Kite
     My friend is in a coma after playing this game.
     He's hospitalized and still isn't out yet. But do
     these things actually happen? Does anyone know the
     reason? Anyone know someone else in the same state?
     How can I get him out of the coma? The people who
     made this game look here too, right? Please give
     me some kind of information.
     Thank you.
      Deleted [co02]
     Author: Deleted
     ********** Message Deleted **********
      Girl [ec01]
     Author: TAO
     I saw a strange character in the dungeon of:
     [Delta Expansive Haunted Sea of Sand].
     It was a little girl with long hair, but it didn't
     look like another player. She was kind of white -
     like a ghost and moved without sound. Oh, and
     the music might have stopped too!
     I could be mistaken, but if anyone sees her,
     please tell me!
      Test Version [tv01]
     Author: KYOUGOKU
     I heard that there was a test version of 'The
     World' before it came out. Has anyone played it?
      I can't go in [pa01]
     Author: waffle
     I tried a random keyword, but a warning message
     came up and I couldn't go in. I think it was:
     [Delta Closed Oblivious Twin Hills].
     Anyone know anything about it?
      Challenge Gob! [pt01]
     Author: Stehoney
     Hello everybody.
     I'm :Stehoney: the Golden Goblin gob. If you
     wil tag against me, I'll give you a reward.
     Though that probably won't happen gob.
     Good luck gob.
     Oh forgot something important gob.
     Stehoney is at:
     [Delta Detestable Golden Sunny Demon].
     Come alone gob!
      GAME OVER!! [il01]
     Author: MadMax
     I just started this game. I formed a 3 member
     party with my friends and then there were all
     there strong monsters in the dungeon and
     suddenly, it was GAME OVER.
     Aren't the enemies in this game a little strong?
      RE: GAME OVER!! [il02]
     Author: Korm
     Depending on the area, the level of the enemy
     varies, so you have to find the area that's best
     suited for you. Area I reccomend for beginners:
     [Delta Discovered Primitive Touchstone].
     Monsters don't vary that much in level, so you
     won't die too quickly and see that dreadful
     GAME OVER screen. But there's 5 floors to this
     dungeon, and the ones on the lower lebel are
     pretty strong, so just down't go all the way down.
     You should probably raise your level to at least
     level 5 in the upper levels before you go down
    | Zeit Statue |
      Aim for Hero of Zeit! [zs01]
     Author: Admin of Time
     Does everyone know about the :Zeit Statue:?
     The Zeit Statue at the bottom of the dungeon
     is searching for an adventurer to give a title
     of honor as the "Hero of Zeit."
     Only way to get the title is to get to the
     Zeit Statue as fast as you can!
     Those who want the proaise of the Zeit Statue
     select [Chronicling] as part A as the
     Chaos Gate.
     x First look for an area with a dungeon close to
     the entrance and that doesn't have that many
     floors. The Hero of Zeit must also be versed in
     looking for an advantageous area.
      Hero of Zeit Ranking [zs02]
     Author: Admin of Time
     Current :Hero of Zeit: is as follows:
     First Place
     Title:  :Master Supreme:
     Time:   00:02:12
     Player: Balmung
     Second Place
     Title:  :Hyper Falcon:
     Time:   00:02:26
     Player: Orca
     Third Place
     Title:  :Sonic Hawk:
     Time:   00:02:54
     Player: Sieg
     Fourth Place
     Title:  :Mach Wolf:
     Time:   00:03:38
     Player: Highlander
     Fifth Place
     Title:  :Furious Tiger:
     Time:   00:04:45
     Player: NOG
      What about this RICS? [ts01]
     Author: Nogella
     You know the new transport system called
     RICS that starts tomorrow? I really want
     to know if traffic jams will be a thing
     of the past. The other day it took me 2
     hours to get back to the city from
      RE: What about this RICS? [ts02]
     Author: jell-o
     No matter what kind of a system, they
     need to reduce the number of cars.
     I mean there're too many idiots on the
     road! Just get rid of 'em!!
      Congratulations! [rm01]
     Author: NoNo
     'The World' has sold over 20 million copies
     worldwide! The first time I experienced 'The
     World' was 2 years ago. I still remember how
     I felt when I first entered the dungeon. I
     wonder what happened to all those people
     who helped me out in the beginning.
      Impressions [ng01]
     Author: Caer
     Has anyone used the new goggles they
     just came out with? I'm pondering
     about buying one, but... Someone please
     tell me what you think...
      Don't quite understand [kc01]
     Author: Hinata
     I got some keywords during play and tried
     them, but they don't seem to work.
     I think the parameters on the Chaos Gate
     menu are way too strong...
     Can someone teach me a good way to combine
     Thank you!
      RE: Don't quite understand [kc02]
     Author: Korm
     You really shouldn't worry about the area's
     parameters in the beginning.
     Beginners should only be concerned with the
     levels of the area.
     This is the parameter that sets the
     difficulty of that level, and the higher it
     is, the more powerful the monsters are
     (and the better the items).
     If you combine words randomly, you might get
     a really strong enemy and die instantly.
     When your level is low, you should use workds
     with low difficulty.
     Here's a sample word for beginners:
     Part A: [Bursting]  :Difficulty: 1:
     Use this and create a key word.
      They're too strong!!! [kc03]
     Author: Hinata
     I used the word [Bursting] in part A like
     Korm said, but the enemies were too
     strong and it was game over for me!!!!
      RE: They're too strong!!! [kc04]
     Author: Korm
     There was probably a word aside from
     [Bursting] that set the area level.
     Were there more than 2 jelels in the
     area levels in the patameter list?
     In cases like that, the word with
     the higher proiority takes precedence.
     (One in red has higher priority).
     So maybe a word aside from [Bursting]
     was used to set the area level...
     Sorry, I didn't tell you before...
      It worked!! [kc05]
     Author: Hinata
     Thank you, Korm!
     I see, so more that one word can set a
     particular parameter.
     But there are parameters that you can't
     set with any of the words...
     What about those?
      Words for Beginners [kc06]
     Author: JING
     These words are also for beginners:
     Part A: [Hidden]  :Difficulty 1:
     Part A: [Expansive]  :Difficulty 2:
     The highest level of difficulty for an area
     is :Difficulty 5:. Though even if you use the
     words with the same difficulty, the type of
     enemies varies among the servers.
     Highest enemy in Delta server is :Level 20:.
     In Theta server, the highest is :Level 30:.
      Area Element [kc07]
     Author: Quatro
     It's not well known, but areas are divided
     into 6 elements: :Earth:, :Water:, :Fire:, :Wood:,
     :Thunder:, and :Darkness:.
     The type of monsters and items and rate of
     appearance depends on these :Area Elements:.
     :Element: Field Type:
     Earth: Wasteland (Stone walls)
     Water: Snow Field
     Fire: Desert, Magma
     Wood: Jungle, Grasslands, Humus (mushrooms)
     Thunder: There's thunder and lightning
     Darkness: Swamp (Skeletons)
     It might be slightly off, but I think it's
     something like this.
    |  WHAT'S A GRUNTY? |
      What's a Grunty? [ag01]
     Author: Crest
     I found this item called Root Vegetable in
     the field. It was jumping up and down...
     I thought it was a monster at first, but
     when I looked at the Key Item list, it
     said, "Food for Grunty."
     So what is this Grunty? Something alive?
     Can someone please tell me?
      RE: What's a Grunty? [ag02]
     Author: JING
     Heh, heh.
     I didn't know at first too.
     Crest, you're probably in Delta server, right?
     Well, there aren't any Grunties in that one.
     Grunties are living things in Theta server's ranch,
     and kinda look like a mix between a pig and
     a cow or something like that...
     'Food for Grunty' is an item that you can
     feed them. They don't exist in Delta server,
     but if you find any of the food items you
     should keep them. They'll come in handy
     once you get to the Theta server.
      PIG?! [ag03]
     Author: Crest
     A pig... Okaaaaaaaaaaay...
     Well, I'll try to get as many as I can...
      RE: PIG?! [ag04]
     Author: JING
     You should collect as many as you can.
     You can find 'Food for Grunty' not only in
     the fields, but also in the dungeons so you
     should keep your eyes open for 'em.
     When you get near it, it goes Boing-Boing,
     so you can probably tell.
    |  SPRING OF MYST   |
      Level went down [sm01]
     Author: WING
     I've thrown in weapons into the Spring of Myst
     that are in the fields, but there are times
     when the level of the weapon :increases: or
     Is there a reason?
      RE: Level went down [sm02]
     Author: Baan
     I'm not certain, but weather seems to play
     a role in whether or not a weapon or an
     armor gets stronger or weaker.
     When I put a weapon in the grasslands when
     it was sunny, it got stronger, but when
     it was raining, it got weaker.
     I haven't tried armor, so I don't know.
      At Night [sm03]
     Author: 01
     I'm pretty sure weather is involved.
     Though I don't think it really matters
     what kind of field you're in.
     When I tried it at night, both weapons
     and armor got strong.
      What if it's cloudy? [sm04]
     Author: Korm
     When it was cloudy my armor got weaker.
     But when there was thunder and rain, my
     armor got stronger.
     By the way, aren't Grandpa and Monsieur
     totally annoying?!
      I hate Monsieur [sm05]
     Author: Quatro
     Yeah it dows get annoying. Both the
     voice and the face.
     Well, my armor got strong, so I won't
      Golden Axe [sm06]
     Author: Baan
     BTW, is anyone collecting the Golden Axe?
     This weapon isn't that strong, right?
      RE: Golden Axe [sm07]
     Author: 01
     People do collect it.
     Someone named Tim wanted to trade for
     it the other day. And apparently, there
     are a couple more like him, too.
      RE: Golden Axe [sm08]
     Author: JING
     Aren't mose of the people who collect the
     Golden and Silver Axe at high levels?
     I was asked by Micino for a trade, but I
     didn't have it.
     But if I did, it seems like he would've traded
     some pretty good items. I think I missed out
     on a good opportunity there.
      RE: Golden Axe [sm09]
     Author: Baan
     You only have to throw in unwanted weapons
     and armor to get Gold & Silver Axe.
     I envy those high level players.
     They've got tons of stuff they don't need.
    | ITEM TRADE  |
      Straw Millionaire! [it01]
     Author: Quatro
     Starting with "Cat's Blades" and after trading
     several times, I got the legendary "Megiddo Wand!"
     I never thought I would get something this good!
      RE: Straw Millionaire! [it02]
     Author: Crest
     I want to trade well and get a good item too.
     If you have any good tips, please tell me.
      RE: Straw Millionaire! [it03]
     Author: Quatro
     It's not really a tip, but for example, to a
     Twin Blade, the wand for Wavemaster is not a
     very important item, right? But even though
     it's not important to you, it might be to
     the other party.
     So you just have to keep an eye on what the
     other guy wants and offer that item.
     Oh, and you can only trade :3 types: of items
     and up to :99 of each:.
     Good luck on trading!
    |  SYMBOL   |
      What does a Symbol do? [sl01]
     Author: Hinata
     You know the green things called :Symbol: by a
     Is there some meaning for them?
     It explodes when you touch it so I though it
     was a trap of some kind...
      RE: What does a Symbol do? [sl02]
     Author: 01
     If you touch them, they have a special effect on
     you, like healing, increasing your strength, etc.
     Effects are random so you don't know what you
     might get.
     Things on fire in the field are the same.
     When you find one, just use it.
      Welcome to Ver. 2.75 [vu01]
     Author: CC Corporation
     Several new elements were added to version 2.75.
     We will now explain each element in detail.
      Element Tolerance [vu02]
     Author: CC Corporation
     Element Tolerance is a monster specific
     tolerance where a monster receives zero
     damage from Element Skills.
     It is tolerant to a specific element such as
     "Fire." For example, if you cast Vak Don to
     a Fire Element Tolerant monster, it will do no
     damage. Use a non-element attack (such as
     basic attacks) or other Element Skills.
     If a monser has a tolerance, it will be
     displayed on the right side of its name.
      Physical Tolerance [vu03]
     Author: CC Corporation
     Physical Tolerance is a monster specific
     tolerance that allows them to remain undamaged
     from a Physical Skill.
     If an anamy with physical tolerance is
     encountered inside the dungeon and there is no
     one in the party with Magic Skills, then that
     enemy cannot be defeated. Always have someone
     in your party that has Magic Skills.
     It is also advised to equip armor with Magic
     Skills and scrolls on reserve (Don't forget that
     warrior type characters can equip Wavemaster's
     If a monster has a tolerance, it will be displayed
     on the right side of it's name.
      Magic Tolerance [vu04]
     Author: CC Corporation
     Magic Tolerance is a monster specific
     tolerance that allows them to remain
     undamaged from a Magical Skill.
     If an enemy with magic tolerance is
     encountered inside the dungeon, virtually
     all attacks by a Wavemaster will have no
     effect. If there is a Wavemaster in your
     party, place him or her on standby and
     concentrate on recovering party members.
     If a monster has a tolerance, it will be
     displayed on the right side of its name.
      Cancelling Tolerance [vu05]
     Author: CC Corporation
     All of the tolerance explained above can be
     cancelled by decreasing the status parameter
     with Magic Skills and items.
     For example:
     Cancelling Earth Element Tolerance:
     Decrease the monster's Earth Element status
     by using Dek Ganz or Stonebane.
     Cancelling Water Element Tolerance:
     Decrease the monster's Water Element status
     by using Dek Reum or Waterbane.
     Cancelling Fire Element Tolerance:
     Decrease the monster's Fire Element status
     by using Dek Vakz or Firebane.
     Cancelling Wood Element Tolerance:
     Decrease the monster's Wood Element status
     by using Dek Juka or Treebane.
     Cancelling Thunder Element Tolerance:
     Decrease the monster's Thunder Element status
     by using Dek Raio or Lightbane.
     Cancelling Darkness Element Tolerance:
     Decrease the monster's Darkness Element status
     by using Dek Anid or Nightbane.
     Cancelling Physical Tolerance:
     Decrease the monster's Defense status
     by using Dek Vorv or Knight's Bane.
     Cancelling Magic Tolerance:
     Decrease the monster's Magic Defense status
     by using Dek Corma or Beast's Bane.
      Elemental Hit [vu06]
     Author: CC Corporation
     Elemental Hit is an attack to a monster with an
     Element Skill that is opposite its attribute.
     At a set probability, damage inflicted is twice
     the normal ammount.
     (ELEMENTAL HIT will be displayed).
     Analyze a monster's attribute and consciously aim
     for Elemental Hits to gain advantage in battle.
     Armor can be changed during battle, so we advise
     having armor with different element attributes
     on reserve to use Element Skills effectively.
     The element relationship is as follows:
     :Wood: <- OPPOSITE -> :Earth:
     :Thunder: <- OPPOSITE -> :Darkness:
     :Water: <- OPPOSITE -> :Fire:
     For example, if a Water Element Skill is used on a
     monster with a Fire Element attribute, Elemental
     Hit will occur. And conversely, if a Fire Element
     Skill is used on a monster with a Water Element
     attribute, Elemental Hit will occur.
     Players cannot receive Elemental Hits.
      Items in Treasures [vu07]
     Author: CC Corporation
     Based on feedback from the users, we've
     upgraded the items in treasure boxes.
     Also, different types of items can be
     obtained from stationary objects such as
     jars, caskets, and other breakable objects.
     Items can be obtained from the following:
     Breakable Objects:
     HP recovery, cure, and items with element
     attribute increases. The area element is
     related to the element attribute items.
     (There are exceptions).
     Treasure Boxes:
     Mostly magic scrolls. Scrolls relating to
     elements are related to the area element
     attribute. (There are exceptions).
     Risky Treasure Boxes:
     Armor, weapons and occasionally, SP
     recovery items.
     Gott Statue:
     Valuable weapons and armor. A total of
     three items can be obtained.
    ____ ____ ____ ____ . ____    ___ _  _ ___ ____ ____ _ ____ _
    |  | |__/ |    |__| ' [__      |  |  |  |  |  | |__/ | |__| |
    |__| |  \ |___ |  |   ___]     |  |__|  |  |__| |  \ | |  | |___
    Here is all the stuff Orca tells you when you first enter the game,
    just in case you want to review it, or somehow missed it.
    Orca: "Hey! You made it!"
    Kite: "Uh..."
    Orca: "Hey, it's me. Orca, the Blademaster."
    Kite: "Woah! You look so different from the real Yasuhiko.
           Nothing like the real you."
    Orca: "Hey, in this game I'm Orca! Regardless of what I am in reality.
           I'm pretty well known here."
    Orca: "What...?"
    Kite: "No, you look great. :-)"
    Orca: "Anyway, take this."
    >>You now have :Orca's Member Address:!
    Orca: ":Member Address: is the Flash Mail address you can only access in
           "The World.""
    Orca: "With Flash Mail, you can exchange messages with others in real time
           as long as you are in "The World.""
    Orca: "It's mostly used by newbies to contact other players to form a party."
    Orca: "Try it out by inviting me to join your party."
    Orca: "First, press the :Triangle button: to open the menu."
    ++Press Triangle to open menu
    Orca: "In the menu, select :Party:."
    ++Select Party
    Orca: "Next, select :Add:."
    ++Select Add
    Orca: "Names of players who gave you their member addresses will be listed
    Orca: "Choose a player who you want to invite to your party, and send a Flash
    Orca: "Since you just started, you probably only have my member address. :-)"
    Orca: "Now press the :X Button: twice to send a Flash Mail to me."
    ++Press X Twice
    Orca: "...Ah, got it! "Join my party!" It's kinda weird mailing each other when
           we're face to face. :-)"
    ++The menu then closes
    Orca: "See? My name appears under your screen. That means I'm in your party."
    Orca: "By the way, Flash Mail is only available when you're in a town."
    Orca: "Oh, and you can't contact people when they're not logged into
           "The World.""
    Orca: "People do have a life, you know. We're not online 24/7!"
    Orca: "In other words, you can't always count on the same members to form a
    Orca: "So, try to get as many member addresses as you can. You'll have more fun
           that way."
    Orca: "Well, how you play is up to you, but since EXP and stuff isn't divided
           among party members - "
    Orca: "- you really don't benefit if you go solo. :-)"
    Orca: "OK. Well, why don't we head off?  There's nothing to worry about. I
           found the perfect place for newbies."
    Orca: "This is the :Chaos Gate:, a sort of transfer device that takes us from
           one place to another."
    Orca: "Now, press the :X button:."
    Orca: "In "The World," each play zone is called an Area, determined by a
           combination of :3 Keywords:."
    Orca: "Select :New Keyword:."
    ++Select New Keyword
    Orca: "This is the Keyword Screen. At the top is the Entry Plate."
    Orca: "You put the 3 selected keywords one by one for each part: A, B, and C."
    Orca: "Left of the Entry Plate are all of the keywords you have."
    Orca: "You can collect more of them by reading your e-mails, the Board, and
           from other plaers."
    Orca: "Now, lets enter some keywords by starting with Part A."
    Orca: "Select [Bursting] for the list."
    Orca: "Good. Now for Part B, select [Passed Over]."
    Orca: "For the last one, in Part C, select [Aqua Field]."
    Orca: "Now you're done specifying the area."
    Orca: "Oh, one more thing. You see the symbol on the left next to the keyword?"
    Orca: "That's the :Server Symbol:. It indicates which server you are currently
           logged onto."
    Orca: "This symbol is delta, so we're logged onto the Delta Server."
    Orca: "The list on the bottom right is the Area Status List."
    Orca: "See the :Jewel: next to the field type and dungeon?"
    Orca: "That indicates how the selected keyword affects the status."
    Orca: "For example, check the field type. See the Jewel on the right?"
    Orca: "This means that the field type is being determined by [Aqua Field],
           the keyword in C."
    Orca: "We don't know what kind of field the current keyword will create until
           we get there."
    Orca: "But once we learn the effect of that keyword, we can combine it with
           other keywords effectively."
    Orca: "For more details, check out the Board on your own time."
    Orca: "All right, let's get going to the [Delta Bursting Passed Over Aqua
    Orca: "Select :Warp:."
    ++Select Warp
    *Players are warped to [Delta Bursting Passed Over Aqua Field]*
    Orca: "Before we get going, let me tell you about the :Camera Control:."
    Orca: "During the game, enemies will attack from all directions."
    Orca: "The idea is to adjust your view quickly to see your enemy and grasp
           control of the situation."
    Orca: "I'll explain more later, but remember, you can only use :Skills: on
           targets you can see."
    Orca: "Basically, if you don't use the camera right, you'll be dead before
           you know it."
    Orca: "First, rotate the camera. Push either the :L1 button: or the :R1 button:
           to move the camera."
    ++Press L1 and R1 to move the camera.  Play with it for a while.
    Orca: "Good. Next, let's zoom in and zoom out."
    Orca: "You can zoom the camera in or out by using the :right analog stick:.
           Try it."
    ++Push the right analog stick up or down for a while.
    Orca: "Yeah, that's it."
    Orca: "Finally, you reset the camera by pressing the :R2 button:."
    ++Press R2
    Orca: "There ya go. Remember, when the battle starts, constantly adjust your
    Orca: "Okay, and this is the :Field:. It's the lowest level in the area."
    Orca: "When you want to return to the town, press the :Triangle button: and
           select :Gate Out: from the menu."
    Orca: "Grassland, wilderness, and jungle are some of the field types.
           You can set them with keywords."
    Orca: "The combination of field type and weather determine the :Area
    Orca: "For example, if it's a grassland and it's raining, that area will be a
           :Water Element: stage."
    Orca: "The elements also affect the type of monsters that will appear and the
           items you can get."
    Orca: "Don't worry about it dow. As you get used to it, combine words to get
           different elements."
    Orca: "Now, let's get going on our quest! First, check the map at the top
    Orca: "You see the :Red Down Arrow: on it? That's the gate to the :Dungeon:."
    Orca: "In the dungeons deepest level there's a :Gott Statue: that usually
           holds rare items."
    Orca: "Basically the goal is to reach this statue."
    Orca: "But enemies are often tougher down there, so gain some levels above
           ground before you head below."
    Orca: "OK, wait a sec."
    >>Orca used -Fairy's Orb-!
    Orca: "By using the -Fairy's Orb-, hidden data on the map becomes visible,
           like this."
    Orca: "Yellow areas on the map show :Magic Portals: where you encounter
           monsters and treasures."
    Orca: "All right! How about we go pick a fight? Head for one of the magic
    *Orca and Kite run forward to a Magic Portal, causing a Goblin to appear*
    Orca: "For a basic attack, approach the target and press the :X button:."
    Orca: "By the way, a cursor appears on the target so you can check its name
           and HP."
    Orca: "Try using a basic attack to defeat some monsters."
    ++Kill the Goblin
    Orca: "You've started to get the hang of it, right? OK, let's try using
    Orca: "Press the :Triangle button: to open the menu, and select :Skills."
    ++Press Triangle, select Skills
    Orca: "OK then, choose :Repth: from the list."
    ++Select Repth
    Orca: "When the target cursor appears, select the target and press the :X
           button: to execute."
    Orca: "That's it. Pretty easy huh?"
    Orca: "You can target a party member for recovery or remedy skills and the
           enemy for attack skills."
    Orca: "Remember, you can only apply skills to targets within your view."
    Orca: "Before using a skill, adjust the camera so that your target comes into
    Orca: "Well, you must be sick of me at this point. :-)"
    Orca: "It's your turn to tell me what to do by using :Chat Commands:."
    Orca: "OK, I'll teach you the command to get your members to heal."
    Orca: "OK, then press the :Square button: to open the menu."
    ++Press Square
    Orca: "Next, go ahead and choose :First Aid!: from the menu."
    ++Select "First Aid!"
    Orca: "Well? It's good to be the boss, isn't it? :-)"
    Orca: "If you use it well you can bunch up on the enemy or give seperate
           orders to each party member."
    Orca: "When you add new members to the party, try various chat commands to see
           their effects."
    Orca: "That's it for now! Just remember what you learned and start exploring."
    Orca: "When you think you're ready, we'll head for the dungeon!"
     Once you enter the dungeon:
    Orca: "Now we can start exploring the dungeon!"
    Orca: "One thing you need to remember is that you can't Gate Out when you're in
           a dungeon."
    Orca: "To Gate Out and return to the town, you have to go back to the field."
    Orca: "The -Sprite Ocarina- will warp you to the surface, but you can't use
           it during battle."
    Orca: "This is the treasure box. But you knew that, right? :-)"
    Orca: "You should know that there are two types of treasure boxes, normal
           and booby-trapped."
    Orca: "This one is normal. Hit the :X button: to open it."
    Orca: "This one's booby-trapped. Notice the different color? Try to open it
           as is and you're screwed."
    Orca: "Just use the -Fortune Wire- on it. This item will disarm the trap."
    >>Orca used the -Fortune Wire-!
    Orca: "See, now it's safe to open. Press the :X button: to open it."
    ++Continue through the next room
    *Door locks behind you*
    Orca: "Better watch out, we're trapped in here!"
    Orca: "In the dungeon, there are rooms with traps everywhere."
    Orca: "The only way to get out of a trap like this is to activate all of the
           magic portals in the room."
    Orca: "All right, let's charge to that magic portal!"
    ++Continue on - Kill monster and procede to room with Gott Statue
    Orca: "This is the room where the statue is."
    Orca: "There's only one of 'em at the dungeon's deepest level, and you can get
           rare items from it."
    Orca: "That's enough adventure for now. Let's grab the treasure and get back to
           the town, shall we?"
    Orca: "If we had a -Sprite Ocarina- we could warp out of here, but we don't
           have one."
    Orca: "So we gotta go back the way we came."
      __       ___  ___  ___
     /_ |     | __>| _ ||   | ___
    /_   | _  | _> |   || | |<_-<
      |_| <_> |_|  |_|_|\___\/__/
    Note:  If you have a question, E-Mail me at Duo_Maxwell1889@hotmail.com
           and I may respond to it...
      Q: Why didn't you use the full width of the browser? (79 characters)
      A: I made the logs similar to the actual text, so if the line ends in the
         game, I started a new line in the log. The longest line found in the game
         was around 50(?) characters, so the longest line in the logs is 50
      Q: Why is there a : on either side of some of the words?
      A: In the game, that word would appear yellow, and it's a sort of key word.
         Since text documents don't support color changes or the use of bold,
         italics, or underlines, I used :s around the words to make them stand out.
      Q: Why is there a [ ] around some of the words?
      A: The same as above.  In the game, the word would appear yellow, and is
         a location word that you can use at the Chaos Gates to transport yourself
         to different locations.
      Q: What are the things with [] around them in the index/post titles?
         Like [tv01] or [se02]?
      A: That is the index search keyword to make it easier to use.
         If you want to read a certain part of these logs, without scrolling
         through them finding the part you want, just find it in the index, then
         click View->Find (On this page) at the top of your web browser, then type
         in the search keyword listed beside the title of the post you want to read
         into the box in the window and click find and it should bring you to the
         message you want to read.
      Q: I found a spelling error! What do I do?  What do I do!?
      A: If you find some type of error, E-Mail me at Duo_Maxwell1889@hotmail.com
         and tell me about the error and I will fix it!
         I wrote these logs while typing increadibly fast and not looking at my
         keyboard or computer screen while doing so, so I'm sure there are some
     ___      ___              _  _    _
    | __|    |  _> _ _  ___  _| |<_> _| |_  ___
    \__ \ _  | <__|  _>/  _>/   || |  | |  <_-<
    |___/<_> \___/|_|  \___\\___||_|  |_|  /__/
    I would like to thank Bandai for making such a great game.
    I would also like to thank CJAYC for making GameFAQs and and hosting it there.

    View in: