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    FAQ/Walkthrough by Minesweeper

    Version: 1.0 | Updated: 01/05/03 | Search Guide | Bookmark Guide

    "This document Copyright 2003 Nathan Norris"
    Dino Stalker: PS2 Version
    FAQ/Walkthrough Version 1.0
    Last Updated: 01/05/03
    By: Minesweeper (Nathan Norris)
    Email: minesweeper1[at]hotmail[dot]com
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    1:  Introduction
    2:  Revision History
    3:  Contact Policy
    4:  Game Basics
    5:  Walkthrough
    6:  Secrets
    7:  Thanks
    8:  Copyright
    1:  Introduction
    Dino Stalker (known as Gun Survivor 3 in Japan) is one crazy game.  You've 
    got time traveling dinosaurs, a wierd girl who's mute most of the time, and 
    some World War 2 pilot who's definitely not where he should be.  The 
    difficulty of this game is also just as crazy, with ridiculously low time 
    limits and ridiculoulsly high amounts of dinos in your way.  Hopefully, this 
    walkthrough I made will be able to get you past all these difficulties, and 
    it will put some method to the madness that this game has.
    2:  Revision History
    VERSION 1.0 - 01/05/03 - 72 KB
    My first FAQ of 2003.  Anyway, this is the first edition.  Pretty much 
    everything has been completed.  If I update this again, don't expect much 
    new information.
    3:  Contact Policy
    Please DO:
    - put the name of the game in the subject title and/or in the message
    itself.  It's VERY IMPORTANT the name of the game is in the subject.  I have 
    numerous spam filters set up to catch certain messages.  If you only put in 
    the game's title in the subject I guarantee you the message will get 
    through.  Not only that, I will know what game you're talking about.  I've 
    got more guides out there than just this one, so it's critical I know what 
    game you need help on.
    - read the guide to answer a question you may have BEFORE you send an email.
      At least read the sections that could probably answer your question.  Use
    Ctrl + F to help you seek out specific items.  If you have time to waste
    your life away on video games, then you have enough time to scan my document
    for a few minutes for an answer to a problem.
    - use proper spelling and grammar.  Don't write something like: "hym an dou
    ha vecodez furt his game."  You may not think it's a big deal, but I
    appreciate it when somebody takes the time to type out a message correctly.
    - send a message in English.  English is the only language I can effectively
    communicate with.  I know a little Spanish, and a handful of random words
    from other languages, but that's about as far as my knowledge of foreign
    languages goes.
    Please DO NOT:
    - send emails in excess of 100KB without prior warning.  The Klez virus
    emails have been pouring into my email accounts every day.  Since the emails
    always exceed 100KB, I delete them the moment I see them.  If you send some
    large attachment, then there's a very good chance I'll delete the message
    right away without looking at it.
    - ask me to send you a copy of my guide.  If you want a copy of my guide,
    just go to an address where it's being displayed, click "File" on top of
    your screen, and then click "Save As."
    - send several messages at once.  It's okay if you accidentally hit the send
    button twice, but please don't spam my inbox with three or more messages at
    the same time.  Put everything that you need to talk about in one email.
    4:  Game Basics
    D PAD                               - move character
    D PAD (when using snipe shot)       - move crosshair
    TRIGGER (when aimed at screen)      - fire currently equipped weapon
    TRIGGER (when not aimed at screen)  - "rewoad"
    A BUTTON                            - strafe left
    B BUTTON                            - strafe right
    C BUTTON                            - change weapons
    A OR B BUTTON (press twice quickly) - quick search
    A OR B BUTTON (held down together)  - snipe shot
    START                               - subscreen
                                        - skip FMV
    D PAD           - move character
    RIGHT STICK     - aim crosshair
    X BUTTON        - "rewoad"
    SQUARE BUTTON   - single shot
    CIRCLE BUTTON   - special weapon
    TRIANGLE BUTTON - snipe shot
    L1              - quick search
    R1              - fire currently equipped weapon
    L2              - strafe left
    R2              - strafe right
    START           - subscreen
    SELECT          - skip FMV
    GUNCON 2
    - aiming your gun is very fast and easy.
    - reloads are quick.
    - actually being able to aim the gun yourself is a lot of fun!
    - your hands will ache until you get used to using the gun.
    - movement is awkward because the buttons are in awkward places.
    - snipe shot mode is somewhat cumbersome since you have to hold down both 
    the A and B BUTTONS, and then use the D PAD on the back of the gun to aim.
    - you won't wear your hands out in three minutes using this controller.
    - movement is easy.
    - snipe shot is much easier to use.
    - you get to use the vibration function on the controller.
    - the game almost feels like a decent first person shooter.
    - aiming is a little tricky, since the RIGHT STICK is a little sensitive.
    - it's easy to accidentally hit the wrong button on the controller and go 
    into snipe shot while there's three hundred raptors surrounding you.
    - not having an actual light gun to aim with takes some of the fun away.
    Out of the two, I prefer the Guncon 2.  This game was meant to be played 
    with a light gun after all.  You'll be able to easily hit enemies, since you 
    have an actual light gun to aim with.  The game just isn't as much fun on a 
    regular controller.  Your hands will get used to the gun after a few games.
    The game calls this a Motion Sensor, but I prefer radar.  Anyway, this thing 
    at the bottom of your screen picks up dinosaurs that are on the move.  
    Dinosaurs that are represented by white dots are not hostile and won't 
    attack you.  Dinosaurs indicated by orange dots, however, indicate dinosaurs 
    that are coming over to kick your butt.  Shoot the dinosaurs that are orange 
    immediately so you don't get attacked by them.  Beware, white dinosaurs will 
    usually become orange dinosaurs once they detect you in the area.  To keep 
    this from happening, stay stealty by shooting them from afar and staying out 
    of thier sight.
    The weak point of almost every enemy is its head.  One or two bullets can 
    kill an enemy as tough as a plesiosaurus even.  So, always go for a headshot 
    if you want to take out an enemy quickly.  You can also shoot an enemy's 
    legs if you want it to make it stop running for a short time.
    Run backwards while shooting if you're being overrun by enemies.  Most 
    enemies in this game can only attack you if you're standing right next to 
    them, so this is very effective in keeping yourself out of harm's way.  
    Also, if you're using the controller, learn to strafe.  Strafing is when you 
    sidestep.  You can sidestep attacks while backing up to hit enemies.  It's 
    not as easy to do with the Guncon 2 though, but your fast aim should make up 
    for it.
    A combo is when you kill an enemy, and then you kill another enemy within a 
    short time limit after the first enemy.  You can tell how much time is left 
    by looking for a little green line on the left side of the screen that 
    appears after the score indicator disappears.  This green line shrinks over 
    time and it shows how much time you have left to get another kill.  If the 
    line shrinks to nothing, your combo chain will reset to zero.  The more 
    enemies you kill within the time limit, the higher your combo count goes.
    Why go for high combos?  There's two reasons: you get more points the higher 
    the combo goes, and you get a blue tachyon for every tenth kill in a combo 
    chain.  Note that you can shoot bugs to increase your combo count, but you 
    can't get blue tachyons for them.  Make sure that your tenth kills are not 
    bugs if you want to get the 30 second blue tachyons.  You can also shoot 
    objects in the background for points, but you won't increase your combo for 
    destroying those.
    When you go into snipe shot, you'll change to the view of a scope.  You will 
    be able to shoot enemies that are very far away like this.  They'll usually 
    die with one shot, and they'll always drop at least a pink tachyon.  
    However, never use this when enemies in the area have been alerted to your 
    presence.  You can't move while you're using snipe shot, and it's hard to 
    hit enemies that are standing right next to you when your scope is zoomed 
    in.  I don't really use this a lot, since it takes a long time to zoom in 
    and hit your target.  It's much faster just to fire several regular shots at 
    the enemy.
    Special weapons are weapons you find in the levels.  There are 17 in all.  
    With the exception of the Handgun and the Magnum, you cannot reload any of 
    these weapons.  They will be thrown away when you run out of ammo.  Also, 
    you can only have one special weapon with you at a time.  If you pick up 
    another special weapon, you'll throw the first special weapon away.  So, 
    unless I say otherwise in the walkthrough, you should use your special 
    weapons as soon as possible since you can only have one with you at a time.
    These are all the items and special weapons you'll be seeing during the 
    game.  You collect all these items by picking them up.  Unless the item you 
    want to pick up is a tachyon, DO NOT shoot any of these objects!  That will 
    cause them to disappear.  You can still shoot tachyons to pick them up 
    RECOVERY AID - This recovers one block of your vitality when you pick it up. 
      If your health meter is full, it will be stored in your inventory until 
    you need it.  Collect as many of these as you can early on, because they get 
    scarce later in the game.
    RESUSCITATION PAK - This brings you back to life when you die.  Think of it 
    as a continue.  They're kind of scarce later in the game, so pick them up as 
    much as you can.
    ANTIDOTE - This will cure you if you are poisoned.  If you're not poisoned, 
    it will be stored in your inventory until you need it.  You don't get 
    poisoned much in this game, but it's great to have one of these to prevent 
    the blurry effect when you do get poisoned.
    POWER BULLETS - These special black and purple bullets will take the place 
    of your regular bullets in your regular gun.  They can take down enemies in 
    much fewer shots than your normal ammo.  Unlike special weapons, you can 
    hoard these.
    AMPLE - I see Capcom has stolen an item off of Silent Hill here.  Anyway, 
    this increases the amount of time you have to keep your combos going by 
    double.  You'll use these automatically when you start a combo.  If your 
    combo counter is flashing, the ample is doing its work.
    TACHYON - These increase the amount of time you have in your time limit.  
    Pink tachyons give you three seconds, and blue tachyons give you 30 seconds. 
      Unlike the other items, you can collect these by shooting them in addition 
    to just picking them up.  Shoot tachyons whenever you can, since most of the 
    levels have tight time limits.
    BOMB - DON'T pick this up when you see it, or you'll lose a lot of health in 
    the ensuing explosion.  After a short amount of time, this object will blow 
    up on its own as well.  However, you can shoot this to blow it up instantly. 
      Sometimes it can take out enemies.
    HANDGUN - It's kind of pointless to pick up this gun considering it's about 
    as strong as your regular gun.  It can fire a little faster and it's got 
    infinite ammo though.
    MAGNUM - This is a very powerful handgun.  One bullet can usually kill a 
    raptor or an oviraptor.  It also has infinite ammo.  However, there's a long 
    waiting period between shots.  If you miss what you're trying to hit, you'll 
    be vulnerable for a second or two.
    BOWGUN - Curse Capcom!  Why must we continually be tortured by this weak 
    weapon that has plagued the Resident Evil series?!  Anyway, it fires very 
    weak darts at a very fast rate.  It's kind of fun to see darts sticking out 
    of your enemies though, but the regular gun's more useful since its bullets 
    are stronger.
    MACHINE GUN - Each individual bullet isn't very powerful, but this gun can 
    fire off multiple shots quickly.  The recoil is bad though, so don't use it 
    on long distance targets.
    HAND GRENADE - Toss one of these and then press the reload button to cause 
    it to explode.  If you don't reload, it will blow up by itself after a short 
    amount of time.  It's great for packs of dinosaurs that are too close for 
    LASER GUN - This weapon shoots powerful lasers.  They're a little more 
    powerful than your regular gun, and it fires quicker too.
    MINE THROWER - Remember this weapon from Resident Evil 3?  This gun fires 
    small explosive darts, but they won't detonate right away.  You have to 
    either press the reload button or wait for a short amount of time for them 
    to explode.  It's quite similar to using the Hand Grenades, only the bullets 
    can travel farther and they can stick to enemies.
    FLAME THROWER - Wave this thing around while firing and watch all the 
    dinosaurs before you get barbecued alive.  It's got a limited range, but 
    it's great for in-your-face battles.
    SPARK GUN - This weapon sends a lethal spark through the dinosaur it hits.  
    If there are other dinosaurs nearby, the spark will jump through the 
    dinosaur and it will travel through all the other dinosaurs.  This is a 
    great gun for when the oviraptor packs pop out of the sand in level 4.
    SHOTGUN - It's a boomstick that shoots pellets that will cover a wide area.  
    Despite the fact that shotguns in real life are meant for close range 
    fights, the wide area covered by the pellets makes it an excellent sniping 
    GRENADE LAUNCHER - This is one of my favorite guns.  Shoot off a grenade.  
    When it comes in contact with an enemy or the ground, it will create a large 
    explosion that'll send bodies flying.  It's murderously fun to blow up packs 
    of oviraptors with this.
    FLAME GRENADE - It's like the Grenade Launcher, but when this comes in 
    contact with an enemy or the ground, it will cause a flame wave that streaks 
    away from the impact area for a distance.  Remember to shoot the grenade in 
    front of your enemy so the flame wave will hit the enemies.  It's really 
    great for enemies that are standing in a line.  The flame wave will knock 
    them over like bowling pins.
    PLASMA GUN - This gun causes enemies to dissolve out of existence when they 
    are shot with it.  The laser it fires can travel through enemies, so it 
    might hit enemies that are lined up behind the first one you shoot.  I don't 
    find this to be a terribly useful gun though.
    ROCKET LAUNCHER - It fires large rockets that cause a lot of damage.  
    However, there's a long time lag between shots, so make sure you hit 
    everything with one shot.  You'll be vulnerable for about two seconds after 
    you fire.  This is the perfect weapon for fighting the carnotauruses with.
    GATTLING GUN - Do like Arnold did in Terminator 2 and send a hailstorm of 
    lead flying all over the place.  It has a ridiculously large amount of ammo, 
    so you can pretty much just fire away all you like.  However, it takes about 
    two seconds for the gun to start spinning so it can fire.  You'll be 
    vulnerable while you wait for the gun to rev up.
    MISSILE LAUNCHER - It's similar to the rocket launcher, except for the fact 
    the missiles home in on the target.  It's very useful for bosses.
    MISSILE POD - You'll only get this gun during the final battle.  You may 
    recognize this as the rocket launcher from the original Resident Evil.  It 
    fires four rockets at a time.  These rockets cause major damage to whatever 
    they hit.  They even home in on their target a little!  Just be careful of 
    the long time lag between shots, and be sure not to miss since you only have 
    four sets of missiles to fire per launcher.
    5:  Walkthrough
    THIS WALKTHROUGH IS FOR NORMAL MODE.  In Easy mode there will be a more 
    generous time limit, a larger amount of items, and weaker enemies.  In Hard 
    mode there will be a tighter time limit, fewer items, and stronger enemies.
    In the year 1943, there is a large battle occuring between the American and 
    German forces in the Atlantic Ocean.  Mike Wired is flying his P-51 Mustang 
    around while shooting down the attacking German fighters.  After his plane 
    gets shot though, Mike opens the hatch and jumps out.  An enemy plane loops 
    around to shoot him, but there's a strange flash of light and Mike is now in 
    clear skies.
    He opens his parachute, and then notices a flock of birds coming towards 
    him.  He sees that they aren't birds as they come closer though, but 
    pterodactyls!  Suddenly, there are two more flashes of light and now Mike is 
    equipped with a strange rifle and a device on his wrist.  As the 
    pterodactyls close in, Mike prepares to fight.
    At the start of the level, you'll be confronted by several black 
    pterodactyls.  They shouldn't even get a scratch on you, since you can 
    easily put them down with one bullet.  Keep an eye on your radar and rotate 
    to find where they are flying.  Notice that you also have a Handgun with you 
    at all times during this level as well.
    Also notice that you can see bits and pieces of fighter planes falling 
    through the sky.  Your combo counter won't go up when you destroy them, but 
    you will get a few extra points for doing it anyway.  You should probably 
    shoot the wreckage, since the pieces appear on your radar and they can 
    confuse you while you're trying to search for the pterodactyls.
    A bit later in the level, you'll fall through some heavy clouds.  After you 
    pass through the clouds you'll see the jungle below.  At this time tachyons 
    will rain from the sky to the north.  Be sure you shoot them since they give 
    you more time.
    You'll now be attacked by yellow pterodactyls from the north.  They are a 
    little harder to kill than the black pterodactyls you've  been seeing, since 
    they take two bullets instead of one to kill.  Anyway, blast away at the 
    pack that attacks you when they appear.  If you don't, they'll run into you 
    and cause some damage.
    After the initial attack, they'll fly in circles around you.  Make sure you 
    keep rotating to keep them in sight.  Rotate a little in front of them so 
    you'll have more time to shoot.  Remember that you need to hit them twice 
    before they go down.
    If you take too long to hit them while they're flying in circles, they'll 
    suddenly turn towards you to make an attack.  This is like the attack they 
    made when they first appeared.  Be sure you blast them before they can get 
    to you.  Since they're headed in a straight line towards you however, this 
    is a prime time for you to kill the pterodactyls if you have bad aim.  Make 
    sure to take advantage of it.
    After all the pterodactyls have been killed, you'll clear the stage.
    Mike lands in the jungle below.  Before he can figure out where he is 
    though, he is attacked by raptors.  He takes off through the jungle to keep 
    from getting eaten.  Suddenly, he gets a garbled transmission over his wrist 
    device that a "catastrophe" is about to occur.  Mike has no time to wonder 
    what the message is about as the raptors catch up to him.
    In this level, you need to move at a good clip.  As tempting as it may be, 
    don't stop to explore the level too much.  You just don't have time to do 
    that.  You can blast vines, trees, and other foilage to get more tachyons 
    and extra points, but don't waste too much time doing that.  However, if you 
    see a box on the ground you should shoot it.  There might be an item inside 
    that you could use.  Also, remember you can shoot the bugs flying around the 
    level to keep your combo going.
    Anyway, blast the two raptors in front of you right after the level begins.  
    To your left are three hard-to-see boxes you can blow up for items.  When 
    you're ready, head north through the jungle and blast the raptors you 
    encounter on the way.  Eventually you'll come to a path with some boxes.  
    Before you open the boxes though, shoot the compys further down the path 
    before they can run away.  There's a very good chance they'll drop Recovery 
    Aids.  After that, shoot the boxes for items.
    Follow this path through the jungle, while blasting raptors and item boxes.  
    Remember to keep an eye out for compys so you can shoot them for Recovery 
    Aids.  You're gonna need all the medical supplies you can get for the last 
    few levels, so be sure you collect them now while they're still plentiful.
    The path should lead you to a clearing after awhile.  There's four boxes in 
    the middle as well as Special Bullets and a Resuscitation Pak, but shoot the 
    raptors you see first before collecting items.  As you approach the 
    barricade of fallen logs to the southeast, a group of raptors will come to 
    attack you.  Note the brown raptor that jumped over the barricade.  Be sure 
    to shoot him first, because he can absorb more damage than the regular green 
    Open up the boxes and gather all the items, then shoot away the fallen logs 
    to reveal a new path.  Shoot the blue crystal hovering over the top of the 
    waterfall.  After doing that, jump down the ledges to the river below.  Be 
    sure you look behind the waterfall to the right for a Resuscitation Pak.
    You are now standing in what I like to call the River Valley.  On the south 
    side of the river is a clearing that many raptors are in, and on the north 
    side of the river is the poison plants forest.  You should restrict yourself 
    to exploring only one side of the river.  If you explore both, you might not 
    have enough time to complete the level later.  Below, I'll outline 
    strategies for both areas.
    In this jungle you'll encounter the poison plants.  They look like giant red 
    spheres.  If a plant senses you standing nearby, it will spit out a cloud of 
    poison gas.  If you get hit by this gas, you'll be poisoned.  However, as 
    long as you don't stand in front of the plants (marked by the cross 
    marking), this won't be a problem.  Despite the danger of the plants, they 
    will often drop Antidotes if you shoot them.  Also, if you need items, walk 
    along the river and you'll find item boxes.  You will also find more boxes 
    as you leave the forest area.
    This area has many raptors walking around in it.  It's easy to move quickly 
    through this area, since there aren't many obstacles in the way.  If you are 
    after items, walk along the cliff wall to the south and you'll see boxes 
    near it.  Just before you're about to reach the river's end, you'll find 
    several more item boxes and a Machine Gun.
    Once you've reached the end of the River Valley, you'll come to an area with 
    deep grass.  I tell you, this is one of my most hated areas in the game.  
    The raptors know this is the perfect place to spring an ambush, since it's 
    almost impossible to see them in the deep grass.  Whenever you pick up a 
    blip on your radar, you might want to try walking out of the grassy fields 
    so you can see the raptors you're trying to shoot.  However, this will waste 
    some time.  I would advise grabbing a special weapon before traveling 
    through this area so you can waste the raptors easier.  Explosives are a big 
    help around here.
    After traveling through the grass fields, you'll be in a rocky area.  If you 
    just want to clear this are as fast as possible, destroy the rocks to the 
    southwest, cross over the natural bridge they were blocking, and then go 
    down the passageway to the northwest.  Kill the raptors that get in the way. 
      However, if you'd like to look around, you can find a Grenade Launcher and 
    a Recovery Aid in the ditch in this area, as well as some item boxes.  
    There's a passageway out of the ditch to the east when you're ready to get 
    out of there.  Also, don't forget to shoot the tachyons hovering over the 
    cliffs to the southwest and the east.  Anyway, when you're ready, jump down 
    the northwest ledges to reach the next area.
    Once you have jumped down all the ledges, you'll run into a strange girl.  
    Mike tells her everything that's been happening to him lately, but the girl 
    won't say anything.  Mike asks her to say something, but suddenly there's a 
    loud growl.  Standing on the cliffs above is a strange gray dinosaur.  The 
    girl says "Trinity!" before running away.  Mike tries to follow her, but a 
    raptor pack attacks him.  Apparently, Trinity is that dinosaur and she leads 
    the raptors.  Anyway, you're now involved in a boss fight!
    This arena is a large grassy clearing with what seems to be a meteorite of 
    some kind in the middle.  There's a Recovery Aid hidden behind the 
    meteorite, and there's a Rocket launcher on the southwestern side of the 
    clearing.  You can also find a blue crystal on the northeastern side of the 
    arena, on top of the cliffs.
    Anyway, fire away at the raptors while walking backwards.  This is a very 
    effective way to damage the raptors while keeping yourself out of harm's 
    way.  However, don't use the Rocket Launcher.  You're going to need it for 
    something more important in a minute.
    After you have fought off the raptors for awhile, Trinity will signal her 
    raptors to run away.  Two carnotauruses arrive on the scene and they start 
    chowing down on the raptors who are too slow to escape.  Trinity and the 
    rest of the raptors flee while you're left alone to fight off these two new 
    These guys have really tough skin.  Their weak point is their head.  You can 
    shoot their body, but it will only do a little damage.  They both share a 
    life meter, so you don't have to worry about having to empty two separate 
    ones.  Anyway, you should stay as far away from these terrible twins as 
    possible.  A carnotaurus likes to attack either by biting or head butting 
    you, or by hitting you with its tail.  In this way, you're not safe even if 
    you're standing behind the carnotaurus!
    Fortunately, the carnotauruses will only attack you one at a time.  One of 
    them will usually charge across the clearing at you for a head butt. 
    However, you can stop its charge by shooting the carnotaurus's head with one 
    rocket from the Rocket Launcher.  This is why I advised you not to use it 
    during the part where the raptors attacked.
    If you don't have the Rocket Launcher though, a Grenade Launcher appears in 
    the northwestern corner of the arena after the battle starts.  It's good for 
    stopping charges, but it's not as effective as the Rocket Launcher.  Run 
    backwards while firing to keep the carnotaurus from getting to you for 
    awhile.  The regular gun can also be used, but it's not an effective weapon. 
      You have to shoot the head multiple times before a carnotaurus will stop 
    charging. If that doesn't work, sometimes the head butt attack will miss if 
    you're running away while the carnotaurus uses it.
    Another weakness the carnotauruses have is that they waste a lot of time 
    roaring.  Use this time to whittle down their health with your regular gun.  
    You should only use the rocket launcher to stop the charging attacks.  Once 
    their life meter has been drained, you'll clear the stage.
    After the carnotauruses run away, Mike runs through the jungle and tries to 
    find the girl he saw.  He hears a strange noise in the distance.  He follows 
    the sound to the edge of a lake and sees that the sound is a boat's motor.  
    The girl has gotten into an inflatable raft and she's traveling across the 
    lake.  Mike gets another inflatable raft nearby to pursue the girl.  
    Unfortunately, he's stopped when several plesiosauruses appear around the 
    Throughout this level you'll be attacked by plesiosauruses.  Those are the 
    water dinosaurs with the long necks.  They take multiple shots to take down, 
    but you can quickly eliminate them with one bullet to the noggin.  Also, you 
    can shoot their main bodies under the water if you have poor accuracy.  You 
    will be attacked by the crocodile-like kronosauruses swimming through the 
    water.  They like to suddenly jump out of the water in front of you for a 
    sneak attack.  However, you do not have to wait for them to jump to shoot 
    them.  It is possible to hit them in the water.  Just watch for the splashes 
    they make.
    At the start of the level, you'll be in a lake and you'll be surrounded by 
    plesiosauruses.  Give them some bullets to the noggin so they won't be able 
    to hit you with their necks.  Soon afterwards, kronosauruses will go past.  
    Shoot them, but be careful not to hit the Power Bullets or the Recovery Aid 
    you can see in the distance.  Also, hit the plesiosauruses you can see in 
    the distance before they can get close enough to attack you.  Just after you 
    reach the Recovery Aid, a Kronosaurus will jump at you.  You have to have 
    really good timing to be able to hit the krono while at the same time not 
    shooting too early to hit the item.
    You should be able to see the shoreline now.  There will also be rocks in 
    the water.  Make sure you shoot those rocks.  Sometimes they leave behind 
    tachyons.  After a short time of traveling down the river here, you'll see 
    high cliffs on either side of the water.  Make sure you shoot the tachyons 
    you can see sitting on the shores.
    Once you have passed the high cliffs, you'll now be inside a canyon.  The 
    dinosaurs like to ambush you here by suddenly popping up out of the water.  
    Keep an eye on the water so you'll be able to see the enemies before they 
    can jump out and surprise you.  If you see them first, you can shoot them in 
    the water while they're sitting still and vulnerable.
    Shortly after you pick up a Resuscitation in the canyon, you'll get a 
    cutscene of a cliff falling into the water in front of you.  This should 
    provide a little hint to you that there's more cliffs ahead that will drop 
    into the water as well.  If you get hit by one of these falling cliffs, 
    you'll take damage.  Until you get out of the canyon area, shoot and destroy 
    every cliff that looks like it could fall on you.  If you don't find a 
    falling cliff right away, you'll be warned it will fall when you see dust 
    rise from the cliff.  Also, there will be more rocks in the water.  Some of 
    these rocks will be in your boat's path, so shoot them before you get 
    damaged when you run over them.
    Once you're out of the canyon, you will get a special weapon.  You'll now be 
    in an area that I call the Pterodactyl Bridges.  Every so often, you'll come 
    to a natural bridge over the water a few pterodactyls are perched on.  Shoot 
    those pterodactyls before they can swoop down and hit you.  You can also 
    blast more rocks in the water here to get more tachyons, or you can shoot 
    the tachyons that are already visible.
    After the bridges, you'll enter a cave where you'll get a new special weapon 
    and a Recovery Aid.  You can blast the stalagtites on the ceiling for more 
    tachyons too.  Anyway, you'll be frequently be attacked by kronosauruses in 
    the water.  They'll come from the front.  However, you can easily shoot them 
    before they can get to you, because they make a lot of splashes that give 
    away where they are.  Whenever you see some splashes in front of you, shoot 
    at them so you'll hit the kronosauruses that are making them.
    After traveling through the cave for awhile, you'll find a second special 
    weapon.  Right before you get it though, the kronosauruses will launch one 
    final assault.  You might just want to sacrifice the second special weapon, 
    because the kronosauruses will jump all over you right after you get it.  
    Just fire away when you see the splashes and don't worry about hitting the 
    new gun.
    Soon after the final kronosaurus attack, Mike will stop in a large chamber 
    in the cave.  Suddenly, a whole flock of plesiosauruses will pop out of the 
    water all around his raft!  Looks like it's time for another boss fight...
    Throughout this fight, you'll be attacked by three or four plesiosauruses at 
    a time.  These plesiosauruses will circle around your raft for a little 
    while, and then they'll come up close to give you a smack with their necks.  
    Your job is to kill them before their necks become a pain in the neck to 
    When the plesiosauruses first appear on radar, they'll be underwater.  
    During this time, the plesiosauruses are quite vulnerable.  If you shoot 
    fast enough, you can kill them before they even manage to surface.   Once 
    they do surface, it's kind of difficult to hit their heads or necks with the 
    way they bob them around like that.  Aim for the big lower body instead if 
    you've got poor accuracy.
    Notice that sometimes the plesiosauruses are indicated by white dots and 
    orange dots.  Hit the ones that are indicated by orange dots first, because 
    they will be the ones who will come to attack you.  The white dot 
    plesiosauruses will only attack if you shoot at them.  Once you have killed 
    all the plesiosauruses, the level will be over.
    The final plesiosaurus dies as its neck crushes Mike's raft and destroys a 
    nearby cave wall.  Mike manages to dodge the falling neck, but the new hole 
    in the wall now has water passing out of it to form a raging waterfall!  
    Mike struggles against the flow of water, but he goes over the falls anyway. 
      Sometime later, Mike regains consiousness on the river's shore.  He gets 
    up and walks through the desert he washed up in.  Suddenly, he sees the 
    ruins of an ancient Greek temple nearby.  Even more surprising is the top 
    half of the Statue of Liberty in the distance!
    This level is crawling with oviraptors.  There's so many of them that 
    they'll pop out of the sand in front of you with every few steps.  Let me 
    tell you, I DESPISE OVIRAPTORS!  I don't just dislike them or hate them, I 
    DESPISE THEM!  They're always getting in your way, spitting poison your 
    face, and stealing your stuff too.  It's easy to put down an oviraptor, but 
    you have to stay on your guard since they usually attack several at a time.  
    Remember that red oviraptors will try to attack you, while green oviraptors 
    will steal your items.  To get back an item, shoot the oviraptor as it runs 
    away but be careful not to accidentally shoot the item.  If you do it will 
    vanish.  After you have killed the oviraptor, take back the item.
    This first part of the level has you in a very large and wide open desert 
    area.  There are many things to look at out here, but like in level 2 you 
    shouldn't spend time stopping to look around.  If you do that you'll run out 
    of time before you can get to the exit on the north side of the desert.
    Throughout this part of the level you will find oviraptor nests.  While you 
    can usually get items from them, be cautious when you get close.  The 
    oviraptors will usually spring an attack when you go near a nest.  The 
    central part of the desert also has quite a few items as well if you go 
    looking around there.  Look around the monuments on the edges of this level. 
      A lot of them are hiding blue tachyons.  In fact, the Arc de Triumph 
    behind you at the level's start has one.  Note the explosive barrels around 
    the desert.  If you shoot these, you can blow up oviraptors along with them.
    I think the best way to take on this area is to travel north along one of 
    the level perimeters or through the middle of the level.  You'll find quite 
    a few items while not wasting time trekking over the sand. When you are 
    about to exit the desert through the northern passageway, make sure you've 
    got a special weapon with you.  Just before you reach the exit, several 
    oviraptors will spring an ambush.  After the ovi ambush is gone, walk 
    towards the strange glowing green portal you can see at the exit.
    Mike then looks over the edge of a cliff and sees a strange swirling green 
    vortes.  The man explains over the wrist device that Mike is not in the real 
    world.  Suddenly, a car falls out of the sky from a bright light and nearly 
    crushes Mike.  Now there are all sorts of odd objects falling to the ground 
    from above!  Mike asks the man to explain why this is happening.  Instead, 
    the man orders Mike to find Paula, which is the girl he's been chasing.  
    Mike looks out into the distance, and he sees Paula sheltering underneath an 
    aircraft carrier from some raptors.  You have to save her!
    It's now time for the second part of the level to begin.  Your time limit 
    has also been given a significant boost.  This part of the level is somewhat 
    similar to level 2.  You're walking down a relatively predetermined path, 
    but you can still move around on your own.  Remember though, you should 
    spend as little time as possible checking out the sights and instead focus 
    on the finish.  Anyway, the oviraptors in this part of the level like to be 
    clever.  Sometimes they'll hide behind a rock and they won't move at all so 
    you can't pick them up on your radar.  Stay alert so you don't walk right 
    into an ambush.
    You will find a Magnum nearby at the start.  Take it if you want to.  Walk 
    past the rocks and through the narrow passageway at the north end of this 
    little area.  You will now be in a dry canyon.  Jump down from the ledge and 
    take the Resuscitation Pak on the left.  There's also some more supplies 
    hidden behind the large rock to the west of the Resuscitation Pak.  You will 
    find some Power Bullets behind the large rock on the east side of the canyon 
    as well.  As you get to the end of this section of the canyon, look on the 
    left and right sides of the narrow passageway for items.
    In the next area, there will be a blue tachyon hidden on top of a cliff in 
    front of you.  There's also Power Bullets to the right, hidden behind a lot 
    of debris.  Head down the small walkway between the cliffs and shoot any 
    obstacles that get in your way.  You can find a Recovery Aid hidden behind 
    some rocks and logs on the right side of this passage as well.
    Once you've exited the cliff's passage, you'll be in another big canyon.  
    This time, you need to take the walkway (the one with the Bowgun on it) that 
    runs through the middle of the canyon to get to the next area.  However, you 
    can search the lower areas for items if you need them.  To the west, you'll 
    find an item box and a blue tachyon at the end of that side of the canyon.
    On the eastern side, you can find a Gattingl Gun beneath the ledge at the 
    end of the eastern side of the canyon. It would be a very good idea to pick 
    up the Gattingl Gun before you head onto the next part of the level.  The 
    only way to get it is to jump down from the cliff above.  There's also a 
    Handgun on a ledge beneath the right side of the central walkway, and 
    there's a Resuscitation Pak in a dead end passageway on the far east side of 
    this area.
    Once you have walked over the central walkway, you will be on a ledge above 
    the canyon you crossed over.  The oviraptors will spring an ambush at this 
    time.  Kill them off.  After you've gotten the Gattingl Gun (if you want it) 
    from the last canyon, go through the passageway to the north.  You'll now be 
    standing on a ledge above a clearing where the aircraft carrier is.
    Before you hop down there though, be sure you break open the item boxes on 
    your right.  Also, to the left, you'll see many tachyons hovering over rocks 
    in a pit.  Be sure you shoot these to get extra time.  When you're ready, 
    hop down into the clearing from the ledge above.  The carnotauruses choose 
    this moment to spring an attack!  You'll have to fight them off before you 
    can rescue Paula.
    These guys have really tough skin.  Their weak point is their head.  You can 
    shoot their body, but it will only do a little damage.  They both share a 
    life meter, so you don't have to worry about having to empty two separate 
    ones.  Anyway, you should stay as far away from these terrible twins as 
    possible.  A carnotaurus likes to attack either by biting or head butting 
    you, or by hitting you with its tail.  In this way, you're not safe even if 
    you're standing behind the carnotaurus!
    If you've got the Gattingl Gun, rev up the gun at the start of the fight.  
    Shoot the carnotauruses multiple times in the head with it while they're 
    busy roaring to the sky.  You can knock off over half their health if you've 
    got good aim and if you don't stop shooting.  This is why I advised you to 
    pick it up from the last canyon.
    Fortunately, when the carnotauruses do start to attack, theywill only attack 
    you one at a time.  One of them will usually charge across the clearing at 
    you for a head butt. However, you can stop its charge by shooting the 
    carnotaurus's head multiple times with the Gattingl Gun. If you don't have 
    it though, you can get a Shotgun in the northwestern corner of the clearing. 
      One shell will usually make a Carnotaurus back off from an attack.
    The regular gun can also be used, but it's not an effective weapon.  You 
    have to shoot the head multiple times before a carnotaurus will stop 
    charging.  Run backwards while you're firing to stay out of harm's way for 
    as long as you can.  Sometimes the head butt attack will miss if you're 
    running away while the carnotaurus uses it.
    Another weakness the carnotauruses have is that they waste a lot of time 
    roaring.  Use this time to whittle down their health with your regular gun 
    or the Gattling Gun.  Once their life meter has been drained, you'll clear 
    the stage.
    After the carnotauruses run away, Mike goes over to the aircraft carrier to 
    meet Paula.  After he asks her about where they are, she presses a button on 
    his wrist device.  The wrist device opens up to reveal a small computer.  A 
    recording on the computer explains all the events that caused this madness 
    to occur.  You can hear most of what is talked about in this game's opening. 
      Anyway, at the end of the tape, the man introduces himself as Dylan 
    Paula then grabs Mike and leads him across the desert.  They arrive at an 
    abandoned city as night falls.  Mike receives a message from Dylan that 
    Trinity is coming.  After Mike asks him for his name and what a Trinity, the 
    man says he is Dylan Morton, and that he'll send a file describing Trinity.  
    The file explains that Trinity originated from the Mother Computer, and that 
    she is able to control all the dinosaurs at will.  Since she was programmed 
    to kill anything that opposes her or the dinosaurs, Trinity is now hunting 
    Paula and Mike.  Trinity then chooses that moment to attack with her 
    minions.  Fortunately, the pair of humans locate and commandeer a nearby 
    army jeep.
    At the start of the level, you'll be in the city area.  Most of the raptors 
    will come from behind the jeep.  A few raptors however will sometimes run 
    alongside your jeep, so be sure to look beside you for raptors trying to 
    sneak in an attack there.  Also, keep an eye out for tachyons hovering 
    alongside the jeep's path.
    During this level, you'll pick up two Machine Guns.  Save them for raptors 
    that get close to the jeep, because the Machine Gun's accuracy is too poor 
    to hit raptors that are far away.  After collecting the first machine gun, 
    your jeep will make a left turn, and then a right turn.  During the right 
    turn, look to the right, and you'll see a blue tachyon.  Also, after 
    collecting the third special weapon (which is usually random) and an 
    Antidote, there will be a blue tachyon on the right near a double-decker 
    bus.  Be sure you hit it before the game forces you to face forward for the 
    incoming oviraptor attack.
    In this part, oviraptors will appear from a destroyed building in front of 
    you.  If you don't shoot them, they'll climb out of the debris and they'll 
    start attacking you up close and personal.  You'd better make sure to take 
    them down before they can do that.
    Don't use your special weapon on the oviraptors unless you're about to get 
    hit, or unless the enemies are in a group.  You don't want to waste a whole 
    round from a Shotgun on just one enemy by itself, do you?  The enemies tend 
    to group together a lot once they get close to you, so that's an excellent 
    time to use the special weapon.  Also, you need to beware the oviraptors in 
    the distance as well.  Sometimes, the far-away oviraptors will spit yellow 
    poison at you.  However, the poison spit can easily be shot down with your 
    NOTE: You can shoot the blue tachyon near the double-decker bus if you 
    missed it before, but it's dangerous to get it now because you'll have to 
    turn your back on the oviraptors.
    Once you've met your oviraptor kill quota, Paula will drive the jeep through 
    a gate into a military base.  You'll pick up another Antidote and a 
    Resuscitation Pak while you're going inside.  A triceratops will then crash 
    through a warehouse wall on your right.  The triceratops won't attack you 
    directly.  Instead, it will kick oil barrels at you.  You can't damage the 
    triceratops, so don't try to.  Instead, shoot the oil drums it kicks your 
    way before they hit you.
    Right after the triceratops appears, a blue tachyon will appear on the left 
    side of the screen.  However, the triceratops will run in front of it and it 
    will block your shot if you don't hit it quickly.  You can still shoot the 
    tachyon afterwards, but you'll be under a barrage of oil drums by then.
    The triceratops will run alongside the left side of the screen while it 
    kicks the drums at you.  Note that you can also shoot the oil drums the 
    triceratops kicks before it kicks them.  Make sure you pan a little to the 
    left during this part, because the triceratops is moving slightly faster 
    than your jeep.  After attacking from the left, the triceratops decides to 
    attack from the right.  Now the triceratops is moving slower than you.  Pan 
    to the left again to keep the triceratops in your sights.  Also, beware the 
    four-drum barrage later during this sequence.
    After the four-drum barrage, you'll drive through a fire.  The triceratops 
    will stop chasing you because it doesn't want to get burned.  That's good, 
    but look on the left when this happens.  Shoot the blue tachyon hovering 
    over the truck there.  Shoot it quickly before the game automatically makes 
    you face forward.
    After the triceratops is gone, you'll pick up a Recovery Aid and Power 
    Bullets right before you enter what appears to be an industrial complex.  In 
    this part, look forwards, because that's the direction from which the 
    enemies will attack you in this part.  The raptors will often jump over 
    fences and other things to get at you.
    Also, you'll be making a lot of turns at intersections in this area.  When 
    Paula is about to make a turn at a juncture, don't turn ahead of the jeep, 
    or you'll end up facing a fence on the side of the alley after the jeep 
    makes the turn.  This will give the enemy an opportunity to make an attack.
    Often, there will be tachyons behind barricades at these intersections.  Be 
    sure you keep an eye out for them.  Shoot them before Paula can turn away 
    from them.  Also, after you drive through a lot where storage tanks are, 
    look on the right side of the road for an open gate.  You can hit a blue 
    tachyon there.
    Once you leave the industrial complex, look on the left side of the road for 
    a crashed truck.  Hit the blue tachyon on top of it, and then shoot the 
    raptors that appear from around the truck.  After passing the truck, you'll 
    be on a large suspension bridge.  Here you'll find more tachyons and some 
    pterodactyls.  Shoot down the pterodactyls before they can attack, and then 
    hit the tachyons.
    After you're on the other side of the bridge, hit the tachyons on either 
    side of the bridge, especially the blue ones.  Also, keep an eye out for two 
    compys on the right side of the street after you're off the bridge.  You can 
    hit them for more healing items.  Once you are past them, you'll get a 
    Missile Launcher and a Recovery Aid.
    Paula will schreech the jeep to a stop for no apparent reason in a plaza.  
    The carnotauruses decide to launch yet another attack.  You'll have to fight 
    them off again if you want to get out of here.
    These guys have really tough skin.  Their weak point is their head.  You can 
    shoot their body, but it will only do a little damage.  They both share a 
    life meter, so you don't have to worry about having to empty two separate 
    ones.  Anyway, this time you don't have the luxury of being able to run 
    around.  You have to stay where you are during this battle.
    Fortunately, the carnotauruses will only attack you one at a time.  The 
    carnotaurus that's indicated by an orange dot on the radar is the one who's 
    going to attack you, so focus on that one.  The carnotauruses use a variety 
    of attack patterns to throw off your aim.  There's the typical head-on 
    charge they've been using in the past battles, but they might also walk or 
    hop back and forth across the screen so you can't get a good shot on their 
    If both are indicated on radar by orange dots, that means one of them is 
    going to try to distract you while the other attacks.  They'll probably try 
    to do what I call the "leap frog" attack.  One will pretend to run up to 
    attack you, but then he'll walk backwards.  The second carnotaurus will then 
    suddenly jump over the first and he'll be the one to bite you.  Make sure 
    you save your rockets for when the second carnotaurus does that jump.
    Despite all these flashy moves, you can instantly stop a carnotaurus's 
    attack with a rocket from the rocket launcher.  If run out of rockets 
    though, the regular gun can also be used.  However, it's not a very 
    effective weapon.  You have to shoot the head multiple times before a 
    carnotaurus will stop charging.  It's quite hard to get a carnotaurus to 
    stop his charge with a regular gun while he's hopping back and forth across 
    his screen.
    Another weakness the carnotauruses have is that they waste a lot of time 
    roaring.  In fact, at one point in the fight they'll roar so loud they'll 
    shatter every glass thing in the plaza with one roar.  Use this time to 
    whittle down their health with your regular gun.  You should only use the 
    rocket launcher to stop the charging attacks.  Once their life meter has 
    been drained, you'll move onto the next part of the level.
    NOTE: There are two blue tachyons on either side of the area you're fighting 
    the carnotauruses in.
    The carnotauruses will retreat again after you've defeated them.  However, a 
    black T-Rex will bust through the wall of a building and it will kill one of 
    them.  Now though, the T-Rex is after Paula and Mike!  Mike yells at Paula 
    to get out of there, and she starts driving away.  It's now time for 
    In my opinion, this battle's not as hard as the last fight was with the two 
    carnotauruses.  Basically, all you're doing is continually shooting at the 
    T-Rex so he can't keep up with your jeep.  He'll give a loud roar every now 
    and then, but it doesn't really do anything except make the screen blurry.
    Anyway, at the start of the fight, you should get a Missile Launcher.  This 
    weapon is similar to the rocket launcher, apart from the fact the missiles 
    are homing missiles.  Just keep shooting at the T-Rex's head during the 
    entire battle to ward off his attacks, and fire off a missile whenever he 
    gets too close for comfort.  Just be careful the missile doesn't 
    accidentally hit a neon sign instead of the T-Rex's head.  After the battle 
    is over, you'll clear the stage.
    Mike yells at Paula to hit the gas harder.  Paula speeds the jeep out of the 
    city and leaves the T-Rex in the dust.  Aww...no more "ENTERTAINMENT?"  
    Later, their jeep is speeding through the jungle.  Paula suddenly discovers 
    the brakes on the jeep don't work.  After their jeep flies over a jump, Mike 
    and Paula leap from the vehicle before it crashes into the ground.
    After they get off the ground, they see a strange place in the distance.  
    It's a large metal disc, surrounded by several tall super computers.  It 
    almost looks like Stonehenge or something.  Anyway, Paula walks towards it 
    while saying "Papa!"  Trinity suddenly appears before they can get to it, 
    and Mike says he's going to bury her with the other dinosaurs.
    Trinity is one hard to hit target with the way she's always backflipping all 
    over the place.  She's always on the move.  In fact, at the start of the 
    fight, she'll backflip out of the central arena and she'll run around behind 
    the computers on the perimeter of the arena.  Grab the Resuscitation behind 
    you while she's doing this.  After running awhile, she'll stop to spit 
    poison at you.  However, this is easy to counter by shooting down the spit 
    with a bullet.
    Once she's spit some poison, she'll jump on top of one of the computers and 
    she'll call three raptors to help her fight you.  After a few seconds, 
    she'll jump down into the arena to get more personally involved in the 
    action.  Watch out when she jumps down, because she may try to jump-kick you 
    before she lands in the arena.  It's really hard to counter, so be careful 
    when she uses it.  Listen for the "whump, whump, whump" sound, and aim up 
    into the air.  If you shoot her enough, you'll mess up her attack and she'll 
    crash to the ground harmlessly.
    While she's assisting the other raptors in the battle, Trinity will use a 
    variety of jump kicks and other attacks to hit you.  The raptors will use 
    their more generic attacks like biting.  Despite how tough the other raptors 
    are, you should focus on shooting Trinity.  She'll cause the most damage out 
    of everybody if you don't shoot her away first.  She's got the habit of 
    pushing her way to the front of the pack anyway, so she'll be an easy 
    After you've shot Trinity enough, she'll retreat to the outer perimeter.  
    Focus on killing the regular raptors at this time.   They might drop weapons 
    or healing items you can use.  However, if you get a special weapon, I 
    wouldn't try to use it until Trinity decides to get personally involved in 
    the action.  It's difficult to hit her with special weapons while she's 
    running around outside the central area.  Basically, this is how she attacks 
    most of the battle:
    1. Run around arena's outer perimeter
    2. Spit poison
    3. Maybe repeat 1 and 2
    4. Jump onto computer and call raptor minions
    5. Jump down into the arena and help minions
    6. Jump back to outer perimeter after being shot some
    7. Repeat attack cycle again
    Once you've gotten Trinity down to about a third of her health, she'll just 
    forget the other raptors and she'll try to take you out by herself.  She 
    uses all her normal attacks, except now she'll attack quicker and more 
    ferociously.  Trinity will also hop around a lot more on the computers for 
    more jump kicks, so watch out for those.  Once you have killed Trinity, the 
    level will be over.
    After Trinity is defeated, a hologram of Dylan Morton appears in the middle 
    of the area.  Dylan gives Mike his next set of instructions.  He must go to 
    the nearby volcano to find the Mother Computer.  Once there, he needs to fix 
    the Mother Computer's program so this island can be sent to the Cretaceous 
    period where it belongs.
    After Mike asks why he was chosen to come here, Dylan explains everything.  
    He says that his calculations suggested 1943 was the best year to get a 
    candidate from.  He needed somebody who was highly skilled, intelligent and, 
    most importantly, had to be on the verge of death.  Mike fit all of these 
    qualifications, so he chose him.  Dylan says he's counting on Mike just 
    before his hologram vanishes.
    Later, Mike and Paula are scaling the side of the volcano, while fighting 
    off the dinosaurs.  After many difficult fights, the two manage to reach the 
    edge of the volcano's crater.  They climb down inside the volcano while the 
    Mother Computer's cameras watch them.  When they're about to go inside the 
    computer however, the black T-Rex decides to attack.  Mike yells at Paula to 
    run while he prepares to fight with the T-Rex.
    Similar to the last level, this whole level is one big boss battle.  The 
    T-Rex doesn't have much of a variety of attacks.  Basically all it will do 
    is charge up to you, and then it will bite you repeatedly until you get away 
    from its mouth.  It can also walk through lava pits while you can't.  
    There's also the roar, but it doesn't do anything except make the screen 
    blurry like last time.
    The easiest way to counter the T-Rex's attacks is to just keep running away. 
      It's quite hard for him to hit a moving target.  Running backwards while 
    shooting at the boss is a very effective way to defeat the T-Rex while 
    staying out of danger.  Just be careful not to get stuck on a rock or 
    There's a very large amount of supplies around the arena you can use to help 
    defeat the T-Rex.  On the north side of the volcanic crater there are a few 
    blue tachyons should you run low on time.  There are also a few pink 
    tachyons scattered around here and there.  To the east, near the Mother 
    Computer, you can get a Grenade Launcher, a Shotgun, and a Resuscitation 
    Pak.  On the south and west sides of the crater, behind the walls, you can 
    find medical supplies, Power Bullets, and a Missile Launcher.
    Once you empty the T-Rex's life meter, he'll be defeated, or will he?
    The volcanic crater becomes more volatile as more magma seeps to the 
    surface.  The air turns red hot as the T-Rex gives a...I dunno what that 
    sound is...  It sounds like a foghorn through a paper bag or something.  
    Anyway, it's now time for the final battle!
    The T-Rex has all his old tactics from the last fight, only now he has two 
    new attacks.  He can now grab you in his mouth and bite you several times if 
    you get too close.  However, you can shoot him while you're dangling in his 
    mouth.  Also, he can now grab rocks in his mouth and throw them at you.  
    These rocks can be shot down with your gun, and sometimes they drop items.
    While he has new techniques, the arena has been resupplied with items a 
    little.  You can now get the super powerful Missile Pod behind the rock 
    walls to the south and the west.  Even the T-Rex isn't too happy when he 
    gets four rockets to the face!  Once you empty the T-Rex's life meter again, 
    you'll clear the stage.
    The T-Rex falls into the lava river and is barbecued alive.  Afterwards, 
    Mike and Paula go inside the Mother Computer.  Paula gets to work and 
    repairs the computer's program.  She refuses to make the last keystroke 
    though, because she know's she'll lose Mike when she does.  The two have one 
    last hug, right before they press the last button together.  A bright light 
    then surrounds the two as Mike says "I love you..."
    Mike is returned to his original time period after the flash of light.  He 
    jumps from his burning plane and the German pilot flies over to shoot him, 
    exactly like before.  This time though, there's no bright flash of light to 
    save Mike.  The German pilot fires on his enemy, and Mike screams as he 
    prepares to meet his death.
    However, Paula uses a computer in her time to cause the bullets to vanish 
    before they hit Mike.  Thus, Mike doesn't get shot, and he pulls the cord on 
    his parachute.  He says "Paula...you saved me..." as he drifts to the water 
    below.  Paula watches the whole scene on her monitor.  Later, Mike is 
    rescued by the water by his fellow soldiers.  They float back in their small 
    raft to the battleships while Mike thinks about the woman who saved his 
                                     THE END!
    6:  Secrets
    There are two Easter Eggs I've seen in this level.  Both of them are in 
    Stage 5, and they both refer to Resident Evil:
    In the city area, you'll pick up three special weapons.  After you get the 
    second special weapon, look to your left (it would be the jeep's right if 
    you were facing in the direction the jeep is traveling.)  You might see an 
    office building with a circular drive in it.  Three raptors will attack from 
    here.  However, notice the statue in the middle of the circle drive.  Why, 
    it's none other than the "Woman Drawing Water" statue from the original 
    Resident Evil!  I wonder how they snuck it out of the mansion before Wesker 
    blew it up...
    After the triceratops stops chasing you because of the fire, the camera will 
    automatically make you face forward.  Look to the left.  You'll see a 
    building with a sign over the entrance that says "UMBRELLA."  There's also a 
    plaque to the right of the entrance that says "Umbrella" and has their logo 
    on it.  It seems that Umbrella Inc's going to be alive and well at least 
    tweleve more years after all the current Resident Evil games have occured...
    When the ending credits play after you finish the game, you can shoot at the 
    letters and logos with your gun and fun stuff will happen!  Sometimes you'll 
    see fireworks, other times flowers will bloom, etc.  This is actually a very 
    fun thing to do.
    All of these options are accessible via the Extra Mode option at the bottom 
    of the main menu.  Below are the requirements to unlock them and what each 
    of them does.
    To unlock this, complete the game once on any difficulty.  On this option 
    you can watch all the FMVs that were used during the game.
    To unlock this, complete the game on Normal mode.  On this option, you use 
    the Guncon2 to fire weapons, and the Dual Shock 2 for movements and all 
    other commands.
    I don't know how to unlock this, because I haven't actually gotten it yet.  
    I'm assuming you have to complete Hard mode to get it.  According to the 
    game, you can "view the various promotional materials made for this game" 
    when you unlock it.
    This I DID unlock, but I'm not sure how.  I DO know that you don't need to 
    complete Hard mode.  I got it via Normal mode.  In the game I completed 
    before I got this option, I had an average B ranking, and I didn't have any 
    rankings below a C in all the missions.  Anyway, when you do unlock this 
    mode, all special weapons will have infinite ammo, and you'll have infinite 
    time too!
    7:  Thanks...
    - to CVXFREAK for giving me the motivation to write this guide.
    - to all the sites for hosting this document, especially www.gamefaqs.com.
    - to Capcom for giving me another game besides Time Crisis 2 to use my 
    GunCon2 with.
    8:  Copyright
    This document is the intellectual property of Nathan Norris.  This document
    is only for private use.  You may save it to your hard drive, and print it
    out without permission.  What you may NOT do without permission is post it
    on a website (for profitable or non-profitable reasons).  This document may
    not be sold or bought for any reason.  It must be accessible free of charge
    on any website it is displayed on.  Only these sites have permission to use
    my guides:
    If you find this guide on some other site, and it is incomplete, go to
    www.gamefaqs.com. before requesting help from me.  www.gamefaqs.com is the
    first place I send every piece of my work, so they are sure to have the most
    up-to-date version of my guides.

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