~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Sly Cooper and the Thievius Raccoonus Copyright 2002, Sucker Punch Clue Bottle Location Guide Written by: sparksmf (email@example.com) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Glossary: 001 - Introduction 010 - Tide Of Terror 011 - A Stealthy Approach 012 - Into The Machine 013 - High Class Heist 014 - The Fire Down Below 015 - A Cunning Disguise 016 - The Gunboat Graveyard 020 - Sunset Snake Eyes 021 - A Rocky Start 022 - Boneyard Casino 023 - Two To Tango 024 - Back Alley Heist 025 - Straight To The Top 030 - Vicious Voodoo 031 - The Dread Swamp Path 032 - The Lair Of The Beast 033 - A Grave Undertaking 034 - Descent Into Danger 040 - Fire In The Sly 041 - A Perilous Ascent 042 - The Unseen Foe 043 - Flaming Temple Of Flame 044 - Duel By The Dragon 002 - Contact Info 003 - Disclaimer/Legal Stuff ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 001 - Introduction ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Hello everyone, and thanks for reading this guide! Now that my walkthrough for the second Sly game is done, I figured, well, I might as well create another for the first game too (even though it's been awhile since it was released to the public). I'm not going to bother with a full walkthrough though--mostly the things that you need to accomplish in this game are easy enough to SEE what you need to do, but the actual process of carrying it out isn't. Hence why a walkthrough wouldn't be all that useful. However, the clue bottles are a little different. Now, I know that if you've played this game, then you know you can obtain access to the blueprints of the level, showing where all the bottles are. So what's the point of making a guide over it? Well, I find that what usually ends up happening, especially near the end of the last few areas, is that you KNOW vaguely where the bottle is, you just don't know how to get there, which is what my guide will help with. Anyway, since this isn't a full walkthrough, I'm not going to do a FAQ section and all that stuff. Also, there will probably be some game spoilers as you keep scrolling down, so watch out for that. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 010 - Tide Of Terror ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 011 - A Stealthy Approach #1 and #2: To the left where you first start out, they will be on a bridge by a guy who likes to smash things. #3 and #4: Further up the same boat are two clues on top of the mast. Hit the base with your cane so they fall down. #5: Sly will first spot a ladder that will aid in your quest over the gate. A clue is at the bottom of this ladder. #6 and #7: Near the front gate are three trees and a hanging rope. Two clues are on top of the trees. Use the rope to obtain the second clue on the highest tree at the end. #8 and #9: Now go the opposite way down the rope and land on a high earth pile for these two cues on top. #10 and #11: Past the searchlights after hopping over the front gate are two stone head statue things with a clue on each. #12 and #13: After you confront a beaver with a blowtorch, there will be clues at the edge of a waterfall. #14 and #15: After the first waterfall, you will see a second on up ahead with two clues resting of the risen stones above the water. #16: By this area's vault is a clue bottle hopping around near the broken fence and to the left of it. #17 and #18: Climb up the hanging rope next to the key at the end for two clues on a high tower. #19 and #20: Continue across the rope for two more clues resting at the top of the light tower at the end. Vault: Fast Attack Dive (7-9-2) 012 - Into The Machine #1: The first furnace door you see will have a clue on top of it. Slam the door down to obtain this bottle. #2: Further up will be a round platform that goes up and down. Hanging down below the bridge is a bottle. #3: Run down the remaining bridges and use the blue auras to make it across to the other side of the beam and up the rope. A bottle is to the right of the bridge farther ahead, on the support beam. #4: Jump onto the spinning cog and whack the hanging clue down from its place not too far at all from there. #5: Another clue is resting against the yellow wheel up ahead from the rotating pipe you can see from afar. #6-#14: Nine clue bottles are either hanging up from the ceiling or are resting against the furnace doors here. It might take you awhile to successfully smash all of them down from their places, so be careful. #15-#24: More bottles are in the next furnace room, and again it might take you a long time to get all of them. Be careful--there is one clue bottle resting on top of pipes at the end of the line of furnace doors. #25 and #26: After the second furnace room, notice the two clues that should be hanging to the left, next to a spinning wheel. #27: Once you defeat the beaver with the torch, you may notice a bottle to your left, resting on a pipe. #28: Go right this time. Once you have landed on a solid platform via the life- saver hook, you should see a hanging clue to the left. #29 and #30: Down below is yet another hammering henchman. Next to him is the final small vault, containing two bottles. Vault: Fast Raccoon Getaway Roll (2-2-7) 013 - High Class Heist #1 and #2: These two bottles are at the very beginning, right next to the red door that opens up for you. #3: After you're finished running down the hallway, a clue is to the right of the doorway, right before you enter the next room with alarms. #4-#6: To the right in the next room will be three clues on top of a platform by the water in the area. #7-#9: this time, head left for three easily missed bottles. They are on the left side of the statue, on the lower level. #10 and #11: Next to the Sly checkpoint is a vault. Destroy it for two bottles that will come out. #12-#15: Destroy the statues on either side for four clues total once you jump to where they are resting. #16: This will take some maneuvering on your part. The clue is behind the giant flaming skull that you see. To get it, you must double-jump to the other side of the wooden beam, and again after that to obtain it. #17-#20: Two more vaults are on the next bridge, where two beavers like to flop around, for some reason. #21: After you take care of the beavers, a clue will be resting against a round platform up ahead. #22: While the sensors are spinning about, you should see a clue on top of one of the lily pads in the water. #23 and #24: Use your thief abilities to cross around the pole by the alarm for two bottles close to it. #25 and #26: Up ahead there should be some heavy searchlights. Two bottles are resting there. Be careful not to trigger the alarms! #27 and #28: Even further ahead will be more bottles. Careful--the searchlights will go back and forth even faster. #29 and #30: At last, the end. Cross around the last pole for the two bottles hanging around behind it. Vault: Blueprints of clues (4-3-6) 014 - The Fire Down Below #1 and #2: Immediately to your left once you enter this area will be a small vault, where two clues are. #3: The first furnace you see has a bottle resting on the top, away from the fire that will sometimes come out. #4: The second furnace has a clue hanging above. Hop on the platform of the hot furnace to get the bottle. #5: The first bridge you see has a clue hanging from the top. Be extra careful of all the lava stuff burning down there. #6: This one is on top of a furnace door past the bridge. Close it to receive the bottle from it. #7: This bottle is on a pipe to the left. To get it, jump on top of the lower pipe to the right and jump again from there. #8 and #9: Behind the lumps of coal nearby are two clues. Destroy the coal for an extra amount of treasure, by the way. #10: A bottle is hanging next to the spin machine. If you wish, you can hop on the small exhaust pipe to get it. #11-#13: Above the hooks that you can move are three bottles. You can move up here also with the use of the small exhaust. #14: Right by the checkpoint is another bottle hidden between two very hot and extremely large pipes. #15-#18: After you destroy the hammering guard and the torch guard, you should see four bottles hopping on pipes. #19-#22: In the following room you will see four other clues behind coal--three and another by itself. #23 and #24: Next to the spinning wheel is a small vault with two more bottles. Break it open to grab the clues. #25 and #26: After you break open the window with the spinning wheel, you'll see two clues on the conveyor belt. #27 and #28: Two more clues are hanging down from the conveyor belt. Again, be careful of the searchlights! #29 and #30: The last two bottles are again hanging from the ceiling to the pathway right before the area's key. Vault: Slow Motion Jumps (5-7-9) 015 - A Cunning Disguise #1 and #2: These two bottles are right by the entrance. It doesn't get any more obvious than that, folks. #3 and #4: After you go down away, Sly will hop into the barrel so the darts are ineffective, allowing you to reach the two clues. #5 and #6: Past the elevator and the second dart area will be a smaller vault with the two bottles inside of it. #7-#9: After you take care of the two guards, climb the ladder up to the next bookcase, where three clues are. #10: If you turn around, you can see a clue hanging by the ceiling. Jump off of the bookcase to get it. #11-#14: You should see furnaces up ahead, burning fire. Two clues are on the one to the right, and another two are on the left. #15 and #16: Behind the left furnace is another small vault. As usual, break it for the two needed bottles. #17-#19: After you find your barrel and walk across the next dart area, you'll see three more clues resting here. #20: Using the barrel, make your way across the walkway and avoid the search- lights. The bottle is next to the alarm. #21 and #22: To your right is another bookcase. Use the ladder to the side of it to climb and get the clues. #23-#25: After you beat the squid guard, keep going up the suspended platforms until you see three clues at the highest point. #26 and #27: Once you land safely on the opposite side, push the bookcase that is closest to you to reveal a small vault on the other side. #28-#30: Past the two searchlights and next to the alarm disabler are the final three clues that are resting there for this particular area. Vault: Coin Magnet Technique (2-4-2) 016 - The Gunboat Graveyard #1 and #2: When you first walk in, you should see a small vault to the right, which is easily breakable for clues. #3 and #4: Under the nearby steering wheel are two more clues, next to the short flight of stairs on either side. #5 and #6: Up ahead is a pathway of debris. One clue is on a barrel, and the other is on top of a floating wheel. #7: Right next to the alarm disabler is a clue on the right side of the moving ship, near the pole. #8 and #9: Before you climb up the net of rope, you should see a small vault. As usual, there are two clues inside. #10 and #11: You should come to an abandoned airplane suspended in air. There are two clues on the right wing of it. #12 and #13: Continue down until you reach the checkpoint. The next airplane is ahead, and has two more bottles resting on the top. #14 and #15: After you go past the two squid guards, you will be on a submarine (I think?) where two bottles are. #16 and #17: Again, you will come across debris in the water, and two bottles are resting among them. #18-#20: After you defeat the two guards, run up to the vault and the clue next to it for the final three needed. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 020 - Sunset Snake Eyes ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 021 - A Rocky Start #1 and #2: These clues are at the very beginning to the left, next to the huge sign leading into the place. #3: Once Sly climbs the pipe and jumps on the spires, you should see a clue to the right of where you are. #4 and #5: Close to the previous clue is a vault. Break it open to receive the two bottles that come out. #6 and #7: After you take care of the first dog guard, notice the two clues that are hopping around where he once was. #8 and #9: Continue forward until you see a dog chewing on a bone. After he's done for, get the two clues next to him. #10-#13: Head left and jump on the debris in the water. Three bottles are on floating objects, and one ahead is on a car. #14-#16: Now go back and jump up the mattress. On the other side of the fence further up are three bottles. #17 and #18: Past the suspended round platform and blue car is a small vault behind the checkpoint. #19: You should see a nearby telephone pole bent and extended outward. A clue is at the very end of it. #20 and #21: After you avoid being electrocuted and have taken care of the dog guard, look right to see two bottles. #22 and #23: Hop up the mattress to end up on an unstable rock with two clues and a dog guard who throws cars. #24: Right at the edge of the rock you're on, you should see an overturned car. A clue is hidden behind it. #25-#27: Now return on the road and look for the three clue bottles on a ledge to the right of it. #28: After you beat the two dogs chewing on a bone, look for a one clue right before the car crusher area. #29 and #30: In the next area, you will see a yellow car and a fence. Behind this fence is a small vault with two clues. #31-#33: Up ahead will be another dog who will crash through a fence and three clues suspended by a crane. To get them, jump from the highest point on the raised earth to the right. You can make it. #34: After you make it past the car crushed and you receive the checkpoint, you should notice the bottle to the left. #35: Continue into the constantly swaying vehicle. After the set of lasers, you should see a single clue. #36-#38: Exit the vehicle and beat up the dog guard. To the right at three more clues, two of which are inside the fence. #39 and #40: To the left on the key leading into the main area is a small vault that contains two bottles. Vault: Explosive Hat Technique (3-1-4) 022 - Boneyard Casino #1 and #2: Look to where the two dog guards are circling around. The bottles are to the left of this area. #3 and #4: These clues are hopping around right after you make your way past the first set of floor sensors. #5 and #6: Once you sneak past the searchlights, walk carefully across a narrow walkway above the guards for clues at the end. #7-#9: After you take care of the two guards, somehow (I usually throw a quick hat down), obtain the three bottles close to them. #10: Up ahead you should see a huge cent sign with a rope attached. One bottle rests on the top. #11: After a while of hopping from dollar sign to dollar sign, the last cent symbol will have another clue on it. #12-#17: By the rotating dog house, there will be a total of six clues--four among the plants, and two on the floor. #18: Once you take care of the patrolling dog guard, look for a single bottle on top of the slot machines. #19-#22: Further on will be floor sensors and a dog guarding at the end. There are a total of four clues all together. #23-#25: Three more clues are hopping around the floor directly after the huge Muggshot sign right above. #26 and #27: Up ahead will be water. You should see two clues resting on the casino platform floating there. #28 and #29: Two additional bottles are on top of a similar platform after the spinning machines. #30 and #31: Once you are out of the water, you should see a small vault on the top of some stairs with two clues. #32 and #33: Not too far from that last vault is another platform, this time with electricity in the water. Two bottles are here. #34: After you hop across more money chandeliers, defeat the dog guard and grab the clue at the end of the platform. #35 and #36: Eventually you will come across a checkpoint. Here are two more bottles hopping around. #37: Again there will be some spinning wheels with sensors. At the end of it is another bottle for you to take. #38 and #39: Not too far from that last clue are two more bottles resting on a cent symbol near the end. #40: Now climb up the rope and hop over one to find the remaining clue on yet another chandelier. Vault: Speed up the Clock (3-3-8) 023 - Two To Tango #1-#3: These clues are directly after where you first start out in the very beginning of the level. #4-#6: Once you climb up the pipe and you take care of the guard, you should see clues to the left. #7-#11: Carmelita will find you. The next rooftop over has a small vault and three bottles on opposite ends of the roof. Be extra careful of the electrical shots that she fires while you gather these. #12-#15: Hope up the mattress and over to the next rook. Here you will find a small vault and two more clues. #16-#18: Keep running from her shots and jump across the spires. The next flat roof has another small vault and a clue. #19 and #20: Climb across the rope and run down the planks to the higher roof, which has two more bottles. #21: Climb to one more building from where you are. This one only has a single clue, which is away from Carmelita. #22 and #23: Finally you will shake her off your tail. Two clues are next to the first checkpoint you see. #24-#26: The following room, among the chairs, TV, and all the other furniture, will have three clues hopping around in it. #27-#30: Two individual small vaults are in the next room, carefully guarded by the dogs. Be careful! I usually use a mine here. Vault: Blueprints of clues (5-3-2) 024 - Back Alley Heist #1 and #2: Once you take care of the dog chewing on a bone, you should find two clues directly after him. #3 and #4: Go up the ladder and hop up the roof to encounter a small vault with two bottles inside. #5-#7: Continue up the striped roofs until you come to a crossroad. Three clues are up to the left side of where you are. #8: This one is very hard. See it suspended up there? I'm pretty sure the only way you can get it is if you jump from the air conditioner, which falls down shortly after, and you can't use it twice once it's gone. #9 and #10: Climb up the nearest ladder and take care of the dog guard waiting for you. Take the two bottles. #11 and #12: Up ahead will be a searchlight to avoid. Jump up the roof and then climb the ladder for two clues on the left. #13-#15: Next you should come across huge dog statues, three in total. A clue is on each of their heads. #16-#20: Soon after you see the checkpoint, there will be five clues on a roof. Jump from each roof to get all of them. #21-#26: Once you take care of the dog guard in the windowed room, grab a clue and the other bottles inside the vault near. #27: Another clue is in the room directly above the room you were just inside previously, but take out the dog guard first. #28 and #29: The very top area has two bottles in the far left corner, so don't forget to take those. #30: the last clue is right before the key--walk carefully down the plank and find it on the rooftop. Vault: Water Safety (5-6-5) 025 - Straight To The Top #1 and #2: To the right of where you first walk in will be two bottles under the upper level from you. #3-#6: Run past the tires and confront the dog guard with cards. You should see the small vaults placed here. #7: To the left now, near the orange arrow, is a suspended car off the side of the building. A clue is on top of it. #8: Once you climb up the arrow and have landed on the next level, there will be a bottle here for you. #9 and #10: When you climb to the letter 's' in 'Muggshot', drop down from the checkpoint and two bottles here. #11 and #12: Two more bottles are on top of the suspended blue cars directly behind the checkpoint you got a moment ago. #13 and #14: Continue to go on the main building. You should see two clues that are suspended under lights. #15: Run to the right for a clue that is often missed. It is next to a pile of tires and garbage cans. #16-#25: Now go left to another pile of tires. Notice the hook? When you pull on it, you will receive many bottles. Also, directly behind it is a vault. #26-#28: Keep doing left. You will see three more clues at the end of the roof of the building ahead. #29 and #30: Now go back to the neon letters and climb all the way down. The next building you reach has two clues behind. #31: After you are finished climbing up the tower and it falls down, one clue will be next to the checkpoint. #32: Go left. After you face the dog guard throwing cards, you should see yet another bottle on top of the suspended blue car. #33 and #34: Once you obtain the last clue, head right. You should see a small vault, with two clues inside. #35 and #36: Climb up the neon arrow. Jump to the higher portion of the next building for another small vault. #37: Run down the pathway and cross to the other side with the tire you can use to swing on for the clue. #38: Run across all of the different platforms until the bone carries you down. Look for the clue on the couch. #39: One last suspended car! Look to your right for this one, and be extra careful when jumping off of it again. #40: The last clue is sort of inside the crane. Follow the path of cans for the final bottle amidst the metal and the windows. Vault: Thief Replica Technique (4-6-8) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 030 - Vicious Voodoo ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 031 - The Dread Swamp Path #1: Jump to the next patch of land from where the van dropped you off for the first bottle in the area. #2 and #3: Run down the first vine. A bottle is next to the flaming head, and the other is on top of it. #4: Hop up the drum and slide down the vine. Once you land safely on the leaves you can grab the single bottle here. #5 and #6: Continue to slide down the vines. Up ahead to the right will be two clues, so be sure to jump off the vine for them. #7: Further down you should encounter three mosquitoes. Past them will be a clue hanging from a vine. #8-#10: Go all the way down the vine path with the drums. Eventually you will run inside a passageway, where the clues are. #11-#14: Keep walking up the branch. After you fight the two monsters, get the clue hanging to the right and the other three. #15: By the horseshoe is a place to jump down to. Get the single bottle next to the location checkpoint. #16: Sneak past the rat guard with the blue auras and whack him on the head. A clue is right where he used to be. #17-#20: There are four clues in total in the next area. Be very careful of the rat guards patrolling about! Vault: Rolling Raccoon (5-8-8) 032 - The Lair Of The Beast #1-#3: Look to your left after you have a chat with Bentley. There should be three bottles hopping around there. #4-#10: After a quick slide down the vine, jump off fast! Move to the right and collect an easy seven bottles. #11-#15: Now continue to move down the vine path. Along the way, you should be able to snare three more clues. #14: Take care of a handful of spiders once you reach the end. As you climb up the branch, get the hanging bottle there. #15: Run across more branches and connect with more hooks. One of the branches will have a bottles next to it. #16-#18: Defeat the two mosquitoes after talking to Bentley. The next plot of land will have a total of three clues. #19: Walk carefully up the branch with destroying the candles that are on it. A bottle will be hanging from high above. #20-#22: Once you make it all the way to the top, jump to the right for another set of three clues hopping around. #23 and #24: Continue to slide down the vines. On your way, you should smash two more clues here. #25 and #26: Soon you shall reach the checkpoint. Connect the hook and obtain the next two clues on the land. #27-#30: The rest of the clues are along the path that you must take quickly as the huge snake thing tries to bite you. Vault: Computer Hacking Technique (4-4-4) 033 - A Grave Undertaking #1: Immediately after you defeat the ghost and find the horseshoe, run down the vine and pick up the bottle in the middle. #2-#4: Keep walking forward. Battle with the thing that splits in two. Three clues will be straight up ahead. #5 and #6: Look behind the structure that is in front of the checkpoint. There should be a small vault here. #7: Press forward. Almost immediately after you should come across a bottle kind of floating in the water. #8: Fight that huge monster one land over. Once all the parts are gone, look right for the single bottle hopping around. #9: Now enter the alligator mouth. After fighting the ghosts off, look behind for a clue hidden to the wall. #10-#12: After you destroy all three of the ghost generators, grab the three clues that are to the left. #13-#18: Hop up the drum and turn left. In addition to the safe, take the other four bottles around the pole. #19 and #20: Once you dodge the lasers that creep around and you take care of the alarm, hop to the flame platform for two clues. #21: Be careful not to miss this one! After the next checkpoint and the single mosquito, look right for a clue on a roof. #22-#24: Now move left. Run across the branch that will lead you to the top of the head. Three bottles are here. #25 and #26: Continue on past the flame spires. Two bottles should be hopping around to the left. #27-#29: Up ahead you should see seven platforms with ghosts. The one that is to the far most right has three additional bottles. 330 and #31: Land on safe ground again. Observe the small vault to the left, which contains two bottles. #32: Once you defeat the three mosquitoes, observe the vine and jump onto it. Look to your left--a bottle is hiding next to the tree's roots. This is easy to miss, so don't forget about it! #33-#35: Now you may go all the way down the vine. You should see a total of three bottles in this next area. #36: Before you get the key, look ahead of it. A single bottle will be hidden behind the root there to the far right. #37-#40: Destroy the branches, go past the vault, and break the two vaults for all of the final clues in the area. Vault: Blueprints of clues (1-2-8) 034 - Descent Into Danger #1-#3: These three clues are to the right, immediately after you enter into this dangerous level. #4: Climb carefully past the rat guards with the searchlights. Jump up to the second one and take the bottle. #5 and #6: Shortly after you find that last clue, continue until you reach the small vault, which has two inside. #7 and #8: Up ahead, a guy will throw his skull at you. Take care of him, then take the two clues on the right. #9-#14: Continue to the place with all the searchlights. There will be a total of six bottles here. #15 and #16: After you destroy the alarm disabler, climb the rope all the way. Jump on the wood fire holder to take out the guard for two clues. #17-#20: Take out the guard above the one you just did previously. To the left are two small vaults here. #21-#25: Before you continue on, look down below. You should see the rat you couldn't get to earlier, so jump down. #26-#29: Run back to where you were before. Climb the rope and notice the two snakes with the clues on top of their heads. #30-#32: Continue onward. Move carefully past the laser pole and take the three bottles that are to the right. #33 and #34: Run past the searchlights and take on the skull guy. After you cross the flame spires, two clues await you. #35-#38: Jump across more of the flame spires. You should now see a small vault with bottles beside it. #39 and #40: Take out the rat guard and jump on the vine to slide down. You need to jump off it soon, however, for the two last clues. Vault: Perpetual Slow Motion Technique (5-7-1) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 040 - Fire In The Sky ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 041 - A Perilous Ascent #1 and #2: After you pass the gate with the Panda King's face, look right for a small vault there. #3-#7: Defeat the guy with the stick. Among the trees here should be a total of five bottles for you to take. #8: Keep walking up the summit. Eventually you will come across a checkpoint, with a clue next to it. #9-#11: You must defeat another one of the monkeys up ahead. There should be three clues positioned on the bridge. #12-#14: Take out the three monkey guards with lights. After all the fireworks are gone, grab the bottles here. #15 and #16: Jump down to the door that the firework let down. Next to the new checkpoint is a small vault. #17-#30: The rest of the clues are in the area with all the monkey guards. Be careful! I usually take care of the guards first. Vault: Move While Staying Invisible (5-7-8) 042 - The Unseen Foe #1 and #2: These two bottles are right outside the first large building that you come across in the area. #3 and #4: Use the conveyor belt and the invisibility trick to knock out the guard. A small vault will be to the left. #5 and #6: Up ahead is a monkey guard that will swing around his searchlight, so avoid that. The clues are here. #7: Walk up the path filled with lasers and searchlights. At the very end will be a single bottle for you. #8 and #9: Once you get to the hut with the monkey guard keeping a close watch, jump down from the back to get the clues. #10-#14: Walk carefully down the conveyor belt. After you finish off the guard, take the five clues that are in here. #15 and #16: After you slide down the huge rail and have fought the two enemies here, obtain the clues inside the small vault. #17 and #18: From there, jump on the rock in front of you. You should be able to climb the three trees here. #19 and #20: Even after you reach the pole that leads up, continue ahead. The only way I know how to beat the guard here is to walk while invisible, so you might need to find that ability for these bottles. #21-#24: Continue on to the room with floor sensors. Here you should see four bottles hanging from the ceiling. #25-#27: At the end of the room with be another bottle and a small vault, next to the alarm disabler here. #28 and #29: Connect your cane to the hook and travel down. Once you defeat the girl monkey, two clues are at the end of your path. #30: Instead of going down the room with the lasers, climb up the higher pole. Jump on the trampoline for a clue on the rip of the roof. Vault: Technique to Briefly Defy Gravity (6-6-7) 042 - Flaming Temple Of Flame #1-#3: After you slide down the huge rail, you should see three bottles below the numerous hooks above. #4 and #5: Connect your cane with more hooks and cross over more sensors. Two clues are on the path ahead. #6 and #7: Up ahead are four hooks in total. Instead of connecting across with them, run down and notice the ledge down there with two clues. #8 and #9: Soon you'll be in a room where some monkeys are training hard for a fight. To the very left is a small vault. #10-#12: Once you're looking down at the monkeys, grab the three bottles that are overlooking the scenery. #13-#16: Climb up the pole and destroy the stone so you can go left and obtain four more clues over here. #17 and #18: Jump down the gap after you get to the checkpoint. There are two more bottles behind Sly. #19-#22: Sneak past the monkey guard after you slide down the rail. Two clues and a small vault total are here. #23-#25: Once you use the rockets to go, head right first, not left. You will eventually come across three clues in this area. Vault: Blueprints for clues (9-3-2) 043 - Duel By The Dragon #1 and #2: These bottles are immediately to the right of where you can first walk into this level. #3-#5: Soon you'll run into Carmelita. Slide down the rail and look over to the left for three bottles here. #6-#8: Run down to the left instead of jump up the trees. Three more clues are here, and one of them is behind icicles. #9-#11: Now you may jump up the trees. After you hop across the rockets, obtain the three bottles that have been placed here. #12-#15: Down below the path of icicles is a small vault and two additional clues further ahead. #16-#18: Connect your cane to the hook and jump to where the rocket is on the left. Here are three more clues to take. #19-#21: Jump down the tree after you take care of the monkey guard. There are three bottles located in the area. #22-#24: The next area has several tiles with coins when she shoots them, and three additional clues to the right. #25-#31: Watch as the guard stands above you in the next area. Your immediate surroundings will have seven clues total. #32-#38: Now, after walking carefully across ledges, you should come across two small vaults and three clues. #39 and #40: The last clues are on a round platform, right after you make it to the checkpoint. This is close to the end of the area. Vault: Time Stopper Technique (2-3-1) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 002 - Contact Info ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ firstname.lastname@example.org is the only e-mail address that I'm going to use for this guide. Here are the things that I will accept: - Game help questions regarding the clues - Problems/incorrect information within this guide - Anything else in general with the clues that I may need to add Versus the things that I won't accept: - Attachments - E-mail titles that are irrelevant to this guide - Flames/'your guide sucks' (well then let's see you write one!) I'm assuming my readers will use good judgment, but I've also grown far too accustomed in the online world for listening to idiots. When/if you send me an e-mail, title it with something that I know is about this game. And again, I will be more than happy to answer any questions, or hear about any problems or mistakes that this guide might have. If you ask me a question that's already in this walkthrough, however, I'll probably just delete your message. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 003 - Disclaimer/Legal Stuff ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Since the computer is not in the same room with the PS2, every single word in this guide was written out by hand (except that...and that...and tha- yeah...). Therefore, it would really suck for me if someone were to steal this without my permission. If one of you readers out there see it in another place, notify me immediately. For now, the only sites that this walkthrough is located at is: - Gamefaqs.com - IGN.com So if you see this in those places, that's okay. Otherwise, it hasn't been authorized for anywhere else. Thank you, and I hope this guide has helped. All characters, names, etc, belong to their respective owners.
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