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    Blackheart by GoukenX

    Version: 0.80 | Updated: 08/03/00 | Search Guide | Bookmark Guide

    ===    Marvel vs Capcom 2: New Age of Heroes    ===
    =====        ---===Blackheart===---           =====
    =====             Version 0.80                =====
    ===   produced by GoukenX (goukenx@yahoo.com)   ===
    =Table of Contents=
    I.    Disclaimer
    II.   Introduction
    III.  Legend
       a.  Joystick Movements
       b.  Buttons
       c.  Misc
    IV.   Character Properties
       a.  Walking
       b.  Dashing
       c.  Crouching
       d.  Jumping
       e.  AirDashing
       f.  Blocking
       g.  Colors
    V.    Attack List
       a.  Normal
       b.  Throws
       c.  Launching
       d.  Special
       e.  Hyper
    VI.   Assist Type
       a.  Assist A
       b.  Assist B
       c.  Assist C
    VII.  Combos
       a.  Air Combo
       b.  Ground Combos
       c.  Combos starting with an Inferno
    VIII. Infinite Trap
    IX.   Credits
    X.    Copyrights
         This document is free for distribution, as long as it is
    not edited and that I (GoukenX) am contacted via email about
    it. Please give proper credit if you use this faq in anything;
    I like being condem.... er.. commended for knowledge. ;)
       This is my first faq, so bear with me. First thing's first;
    I've almost never used Blackheart in any game outside of 
    Marvel vs. Capcom 2, I know nothing of his background (story,
    plot, etc), and I'm not sure how I had enough patience to
    actually TRY using him at all in the first place. That being
    said, this faq is the product of a half an hour of frustration
    and a couple of hours of enlightenment.
       My first impression of Blackheart was playing Marvel Super
    Heroes vs. Street fighter. I can count the amount of times I
    played the original Marvel Super Heroes with my fingers. Thus,
    I didn't get much exposure of Blackheart. Also, I've never
    really saw him in action, so some of my strategies may not be
    very efficient. Though I'm pretty sure about my infinite trap!
    I guess that's what updates are for. Again, this is my first
    faq, so I'm not sure if I'm descriptive enough or not. Whatever
    the case, I hope this is informative. Excuse me if I seem to
    be *too* descriptive. (like I'm talking to a baby)
    This is a translation of letters I use in the "Moves List" and
    "Combos" section.
    Joystick movements:
      b  = back (away from opponent)
      d  = down
      f  = forward (toward opponent)
      u  = up
      db = down and back
      df = down and forward
      uf = up and forward
      ub = up and back
      p  = any punch button
      lp = light punch
      hp = hard punch
      pp = both punch buttons
      k  = any kick button
      lk = light kick
      hk = hard kick
      kk = both kick buttons
      ,  = one after the other (button presses, joystick movements, etc)
      +  = at the same time (ie: lp+hp = pp)
      /  = or, this means you can use one *or* the other (ie: lp/hp = p)
      () = special instructions
    =Character Properties=
    Walking:    (b/f) He walks back and forth, respectively. I hope
                you're not trying to get anywhere with Blackheart by
                walking. He's horribly slow.
    Dashing:    (b, b or f, f) His dash is a little strange, he sinks
                into the ground, and moves back or forward rather
                quickly. You can extend his dash by holding the joystick
                back or forward, following the first. Unfortunately, like
                a select few, Blackheart cannot attack while he's dashing.
    Crouching:  (d/db/df) He can duck to hit opponents low. Due to his
                size, he can't duck under most projectiles.
    Jumping:    (ub/u/uf) If you want to get places, jumping is the way
                to go. Good thing he can airblock!
    AirDashing: (b, b or f, f while in the air) Now we're talking. I
                find this the most efficient when trying to get anywhere.
    Blocking:   (b/db/ub while opponent is attacking) Blocking lets you
                avoid taking full damage from any attack, except throws.
                You can't block throws... you already knew that right? =)
    Colors:     When selecting Blackheart, his colors are determined by
                the button you press.
                    lp: his normal black and gray
                    hp: black and a really dark color
                    assist1: black and bright purple
                    lk: black and white
                    hk: black and dark blue
                    assist2: black and dark purple
    =Attack List=
      Standing: not using the joystick (on the ground)
       lp: (decent range) a little punch downward
       mp: (horrible range) this is his launcher. It's slow...
       hp: (good damage, slow startup) throws out a couple
           of demons that comes back toward him if they miss
       lk: (really good range) whips his tail. It reaches out
           pretty far, and is quick. I love this move.
       mk: (decent range) attacks with his hair
       hk: (decent range, really good up-close (combo on itself) every )
           stomps onto the ground and throws demons out. If the demons
           catch the opponent, the opponent is stuck there until
           released after a short amount of time, when he/she's hit,
           or when Blackheart tries a projectile move (normal
           or special)
      Crouching: while pressing down on the joystick (on the ground)
       lp: (short range) short punch
       mp: (decent range) pushes opponent with a little gust of wind
       hp: (slow, but good up-close) digging through the ground,
           Blackheart releases some more demons (go fig). While
           digging, if he hits, the opponent is launched a little.
       lk: (decent range) short tail whip
       mk: (decent range) attacks with hair
       hk: (really slow, you better be anticipating something) summons
           demons that freeze your opponent. 
      Jumping: while you're in the air
       lp: (decent range) little punch
       mp: (good range) a little bolt of lightening
       hp: (recommended for high jumping) sends damaging demons down.
           You can cover a lot of ground with them, meaning good range.
       lk: (short range) little tail whip
       mk: (decent range) attacks with hair
       hk: (also recommended for high jumping) throws demons that
           that stick to the opponent. hp has better range.
      Dashing: N/A
      SnapBack: (requires one level of the superbar) This move
           has some good range. It is equivalent to Blackheart's
           crouching medium punch.
       d, df, f + any assist button: this knocks your current
           opponent's character out of action and forces your
           opponent's partner in. Assuming your opponent has
           all three characters still alive, the assist button
           you press corresponds with the character you force
           in. You use assist 1 to force in the partner whose
           life bar is directly below his/her main character's
           bar, and assist 2 knocks in the opponent whose life
           bar is directly under there. If there is only two
           characters on your opponent's team, using either
           assist buttons will knock in the other character.
           Lastly, if there's only one character on your
           opponent's team, and you do a snapback on him/her,
           you will only knock the character to the end of the
     Throws: are done when the two fighters are very close on the screen
       b/f + hp: (can also be done in the air) Blackheart catches his
                 opponent and fills them with spirits, then tosses them
       b/f + hk: (can also be done in the air) Blackheart holds his
                 opponent and shoots them to the other side of screen
                 with some lightening.
     Launching Attack: ground move that launches the opponent into the
                air. Personally, I think that this is a horrible launcher.
                It takes too long to use. Also, it doesn't easily combo.
                ie: pressing lp, lp would initiate the launcher, but the
                opponent can block it.
       lp after pressing lp/lk/d+lp/d+lk
       df + hp
     Special: I figured out 2 of Blackheart's special moves on my own.
                I checked out CJayC's faq that that's all he had...
                So I usually use his normal moves, since I'm too
                impatient (and somewhat inefficient) with his specials.
      Dark Thunder: (b, db, d, df, f + p) Blackheart shoots out some
                lightening from his hands. The lightening traces the
                ground or shoots at an upward arc depending on the
                button you press. lp traces the ground, while fp shoots
      Inferno: (f, df, d, db, b + p) Blackheart throws a little ball to
                the ground in front of him and raises an icy cylinder
                from the ground, where he throws it. Using lp causes
                Blackheart to throw it up to half the screen in front of
                him, while fp causes him to throw it up to about the
                screen's length.
     Hyper: Blackheart's hyper combos (supers) are pretty good for chipping.
                They are somewhat easy to cancel, and his meter builds up
                pretty quickly, so i use them whenever I can.
      Armageddon: (d, df, f + pp) Blackheart raises his hands calling
                fourth a small meteor shower. It rains about the small
                area of where he's standing. So it's almost pointless if
                the opponent is on the other side of the screen waiting
                for you.
      Judgement Day: (d, db, b + pp) Blackheart shoots out little demons
                from his chest across the screen. This super is more
                effective on taller characters, because his chest is pretty
                far from the ground. Many characters can just duck under
                them. There's some nice chipping damage though.
                  (can be done in the air) when done in the air, Blackheart
                shoots out little demons at a 45 degree angle to the
      Heart of Darkness: (d, df, f + kk) Blackheart starts floating up as
                he summons demons to raise from below your opponent's
                feet. It's quite easy to block, so use it when you know
                it'll help your situation.
    =Assist Types=
    Blackheart can be a decent assist character. I prefer to use him
     defensively. If Blackheart is a helper in your current team, and
     you use a helper counter (b, db, d + the assist button corresponding
     to Blackheart) Blackheart comes in and does his assist move, prior
     to using him.
    Assist A: (Dark Thunder/Judgement Day) With this as his assist,
              Blackheart comes in and uses a Dark Thunder (lp version).
              I like this, because it can knock away even Sentinel.
              When you call him in for a double or triple super
              (pressing both assist buttons) he performs his Judgement
              Day. When you are using Blackheart and you press both
              assist buttons, Judgement Day is what he automatically
              does (requires one level bar)
    Assist B: (Inferno/Heart of Darkness) When called on for an assist,
              Blackheart jumps onto the screen and throws an Inferno
              where the opponent is. This is quite effective for people
              who jump. In a team super, he uses his Heart of Darkness
              which does decent chipping damage,  but I don't find much
              use for this in a team super.
    Assist C: (Launcher/Armageddon) Good for people who know how to use
              launching assists. I've seen and done combos with them,
              but I don't find them too effective, compared to my other
              options. That's just my opinion. When you call him in for
              a team super, he performs an Armageddon, which is pretty
              nice up close.
    Blackheart isn't the type of character that does too many combos,
     but many of his moves give some nice damage, as well as fills up
     his super bar faster than most characters in mvc2.
    Air Combo: Blackheart has a 4 hit aircombo that starts somewhat fast,
                but ends off slow.
       df + hp, u/uf, lp, lk, lp, lk  
    Ground Combos: little chain hits, doing the same damage as a throw
       lp, lk
       lk, lk
       lp, d + lp
       lk, d + lp
       lp, d + lk
       lk, d + lk
       d + lp, lk
       d + lp, d + lp
       d + lp, d + lk
       d + lk, lk
       d + lk, d + lp
       d + lk, d + lk
    Combos starting with an Inferno:
      If you don't feel like using a super bar (or don't have one)
       Inferno with lp, (before they land) d + lp, lp (this launches)
         uf, lp, lk, lp, lk
      If you know that you're going to hit them with the Inferno:
       Inferno, cancel with Heart of Darkness
      For fighting tall characters:
       Inferno with lp, cancel with Judgement Day
      Nice chipping, but leaves you vulnerable for a bit:
       (in the corner) Inferno with lp, cancel with Armageddon
    *Infinite trap*
    My pride and joy combo that I came with myself. It doesn't really
         register as a combo, so I thought I'd give it another name. ;)
    -You can also follow it up with any super. I prefer Heart of Darkness. 
    -Works on everyone, except Kobun/Serverbot and anyone in super armor
    -Opponent can button-mash out of it (computer doesn't seem to try
         to get out of it
    -More effective in the corner
      (in really close)lk, hk, (airdash), (land), lk, hk, 
         (airdash), (land), lk, hk... continue
     Capcom: for making this game... but what were you thinking with the
             music?! If you wanted a change, why not just some old
             Megaman/Rockman music? Also, what ab... oh, I'm rambling,
     Sega:   for making the Dreamcast... That's the only way I learned most
             of what I know about Blackheart without watching anyone ;)
     CJayC:  for making a great mvc2 faq. I don't have the patience to
             find out most, if not all, the moves for most, if not all,
             the characters of this insane game. Also, thanks for gamefaqs,
             it's a helpful site.
     Wrasta 4: for little miscellaneous additions.
     TheBreak: for making me realize that knowing some good moves and/or
             good strategies mean almost nothing if you can't pull it
             off when it counts. }=)
     My job: for not minding that I work on this for a small portion of
             the day (half of it, actually).... opps...
     My lil angel: just because I felt like thanking her
     My imagination: for being there. I'd probably be even more boring
             without you. ;)
     You people: for actually reading this far. So remember, if you want
             to use some of this stuff, please give proper credit. =)
    This document is Copyright 2000 Long "GoukenX" Nguyen. It may not
    be reproduced under any circumstances except for personal and private
    use. As said in the disclaimer, feel free to distribute it
    as long as it is not edited and that I (GoukenX) am asked, via email,
    about it.. Just give me some credit, at least. I just found out how
    long it takes to write one of these ;)
    Marvel vs Capcom 2: New Age of Heroes is a copyright of Capcom
    and/or Marvel comics.
    Capcom characters mentioned are a copyright of Capcom Co., LTD 
    Marvel Characters TM mentioned are a copyright of Marvel Comics.
    Footnote: I have even less experience with copyrights
    LN (26 June 2000)
    (webpage down for the time being)

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