Marvel vs. Capcom 2: New Age of Super Heroes 9/11/00 Spiral Faq by Gotenks2000(aka JinSaotome) Version 4.0 email address: email@example.com Copyright 2000 Gotenks2000 Disclaimer: This character faq may ONLY be found (as of now) at gamefaqs.com and at my site which is located at http://gotenks2000.hypermart.net(which also contains original mvc2 movies). If you found this faq at any site, please notify me at firstname.lastname@example.org and tell me where you found it. Actions will be taken to remove the faq from that site. If you wish to use this faq for public purposes, you must email me at email@example.com. I will give permission only if I say so. If I don't, don't email me again, because chances are I won't change my mind. If you wish to use small parts of this faq for your faq, please give credit where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome), so please mention my name somewhere in your faq. The Capcom characters are copyright 2000 Capcom Co., Ltd. The Marvel characters are copyright 2000 Marvel Characters, Inc. Strider Hiryuu is copyright Moto Kikaku. All rights reserved. Latest version of this faq may be found at: GameFaqs.com My DBZ/MvsC2 site http://gotenks2000.hypermart.net If you see this faq in ANY OTHER site please tell me! Email me the url/address, and I will take care of business. ============================================================================== Introduction: Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the best fighting game ever made. X-Men:COTA was the start of the versus series. I think most of you never even played that game before. After that, X-Men vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus game), and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with 56 characters. A rumor I've heard is that there's 60 characters in the game and Capcom is not going to release them until after a period of time. There's a 75% chance this rumor could be true. They could be the 4 former bosses, but I hope they're not. I'm still hoping Zero(from Megaman X series)is in the game. Only time will tell. ============================================================================== Contents I. Legend II. Special Moves and Hyper Combos III. Spiral's Combos IV. Assists, Team Supers, and SnapBacks V. Strategy VI. Assists are the Key! VII. Things To Keep in Mind in the Arcade VIII. Who Uses Who? IX. You Know You've Been Playing Too Much MvsC2 when... X. Updates XI. Conclusion XII. Thanks To ============================================================================== I. Legend I. Legend F = Joystick pushing toward your opponent B = Joystick pushing away from your opponent U = Joystick pushing up D = Joystick pushing down qcf = Quarter circle forward qcb = Quarter circle back hcf = Half circle forward hcb = Half circle back Button layout: (Jab) (Fierce) (Assist 1) O O O O O O (Short) (Roundhouse) (Assist 2) P = Tap any punch button PP = Tap both punch buttons K = Tap any kick button KK = Tap both kick buttons A1 = Tap the Assist 1 button A2 = Tap the Assist 2 button] XX=Cancel to /\ =super jump \/= land c.* = Specifies Ducking state during a button press (For example: c.fierce) s.* = Specifies Standing state during a button press j.* = Specifies Jumping state during a button press sj.* = Specifies Super Jumping state during a button press ============================================================================== II. Special Moves and Hyper Combos Specials: a. Dancing Sword hcb + P, throw swords with LP / MP (air) Use this move a lot. This should be one of your main weapons and should be used for various purposes(See my Strategy Section) b. Tsurugi Tobashi: Forward: QCF + LP after Dancing Sword (air) Upward: QCF + HP after Dancing Sword (air) Circular: QCF+ LK after Dancing Sword (air) Six-Way: QCF + HK / LK + HP after Dancing Sword (air) c. Teleport Dance QCB + Short then.... Spiral's teleport is one of her main weapons and it's very deceptive. She will teleport anywhere on the screen, depending on what motion you do next. QCB + Short Spiral appears over her opponent's head. QCB + hold Short Spiral appears in the the lower-left. QCB + hold Jab Spiral appears in the center. QCB + hold Roundhouse Spiral appears in the lower-right. QCB + hold Fierce Spiral appears in the upper-right. QCB + hold d + Short Like (hold short), but she's closer to her enemy. QCB + hold d + Roundhouse Like (hold roundhouse), but she's closer to her enemy. QCB + hold d + Jab Like (hold jab), but she's closer to her enemy. QCB + hold d + Fierce Like (hold fierce), but she's closer to her enemy d. Kyuukouka Dance In air only, QCB + HK Hyper Combos: a. Stampede Sword QCF + PP b. Power Dance QCF + KK (air) c. Speed Dance QCB + KK (air) Well, this super doesn't do damage, but it gives Spiral lots of speed! This is like Wolverine's Berserker Rage. With this much improved speed, Spiral can do longer combos with more hits. Not a bad super to use d. Metamorphosis QCB + PP, press punches to grab (Level 3 super) Heh..the only reason I played with nasty looking Spiral in the 1st place was because of this cool super...she warps into each of the Marvel characters and does a hit with each of them because she turns into another Marvel character! As you can tell, this super is very damaging, and stylish! e. Hyper Metamorphosis (Done during triple/double team super) Same as Metamorphosis except is does not do as much damage, but still highly damaging, and stylish! ============================================================================== III. Spiral Combos I will list Spiral's basic combos. Spiral's magic series is weak to strong. That means, she can link the 3 different punches in a row, or her three kicks in a row, or a S.Short, a S.Strong, and a S.Roundhouse. She can't go back, only forward. These are not her only combos, I encourage you to find and make up your own combos. If you have any combos, please email them to firstname.lastname@example.org and I will give proper credit to you. *You can start a combo for Spiral with J.Roundhouse or J.Short. You could also teleport, or dash in. 1. Speed Dance(Spiral gains speed), J.Roundhouse, S.Jab, S.Short, S.Strong, S.Forward, S.Fierce 2. C.Roundhouse /\ Sj. Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Fierce 3. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse 4. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, D+ Fierce 5. Speed Dance, J. Roundhouse \/ S.Jab, S.Short, S.Strong, S.Forward, C.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce 6. Power Dance, J.Roundhouse, S.Jab, S.Strong, S.Fierce, XX Hyper Metamorphosis 7. J.Roundhouse \/ ,S.Jab, S.Short, S.Strong, S.Fierce, XX hyper metamorphasis (2 assist buttons) 8. (with dancing swords) J.Short \/, C.Short, C.Roundhouse /\ ,SJ. Jab, SJ.Short, SJ.Strong, and while falling down Jab, Jab, Jab, jump back up and Jab, Short, Forward, Roundhouse. This is a very hard combo and works best in the corner. Her swords will keep them up in the air. Timing is everything. 9. (w/speed up): J.Roundhouse\/ Dashing S.Short, Dash Roundhouse, Dash Short, Dash Roundhouse, Dash Short.... This is her infinite with speed up. it can be hella cheesy. 10. (w/speed up + dancing swords): J.Roundhouse \/ S.Jab, S.Short, S.Forward, S,Fierce,Jab, Jab, Jab, Jab, Jab, teleport behind oponent, C.Short, C.Roundhouse /\ SJ.Jab, SJ.Short, Sj,Forward, XX six hand grapple (f,d,df + p). control the throw with up or down. this is also hard to do but i think it is possible. throw those knives as fast as you can! 11. (in corner w/ speed up): J.Short \/ C.Short, C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, SJ.Short, SJ.Forward, SJ.Roundhouse you can OTG them later and do what you please. 12. ***Spiral's Infinite Combo*** C.Roundhouse /\ SJ. Jab, SJ.Short, SJ.Strong, SJ.Forward, Leg Throw Note: You land befor your opponent, so you can launch them afterwards. It can't be rolled out of, but I think it is escapable. ***I give credit to ShadowLady for some of these Spiral combos.*** ============================================================================== IV. Assists, Team Supers, and SnapBacks Assists: A-Projectile Type: Jab Sword Toss / Stampede Swords B-Variety Type: Fierce Sword Toss / Stampede Swords C-Ground Type: S.Fierce / Metamorphosis SnapBack: C.Fierce Here's an assist that works beautifully with Spiral: Silver Samurai's ground assist . Here's how I use it . The opponents at my arcade are too good to be jumped in on with slow-ass Spiral . So I usually teleport in and do a dashing standing light kick , standing medium kick , standing heavy punch cancel into Silver's assist . As Spiral is pounding the opponent with her six arms , Silver rushes in and cuts them to ribbons . The cool thing is that Silver's assist leaves them on the ground and stunnned , so you can follow it up with a variety of things . I sometimes follow the assist combo with a Stampede Sword if I feel lazy . You have to cancel the heavy punch into the assist and then immediately do a Stampede Sword if you want it to connect . This is the easiest follow up . If I feel ambitious , I cancel the heavy punch into the assist then immediately do the Speed Dance and immediately dash in and hit the opponent with the very tip of a standing heavy kick . Then , of course you can do a " cheesy " dash light kick , heavy kick infinity until they are in the corner , where you can unleash a Hyper Metamorphosis on them . Although this combo hits 50 -60 times and 99 % of the players couldn't do it , I suppose it's still cheesy to you . Just kidding . You can also follow up with a dashing heavy punch if your absolutely perfect with your timing . Something I like to do is start this assist combo with some dancing swords equipped , then dash in with the heavy punch and tap the light punch button to send the swords flying as Spiral's six arms are punching them in the face .Ouch . Despite all of her moves , tho , Spiral is kind of ...I don't know . Boring I guess . I don't know why . People tend to block alot when I use her . I mean a real lot . If I'm using T.Bonne I like to equip her throw assist and then do the speed up with Spiral . EVEYONE blocks as soon as they see me use the speed up , then I dash into them with the light kick heavy kick routine . Of course they are all turtled up , and there is not much you can do , as Spiral cannot throw in speed up mode . So I usually send in T to throw them instead . Then you can whack them on the way down from the throw . Stampede Swords also work well here , if your fast . ============================================================================== V. Strategy Spiral is not an easy character to use. True-she has a lot of weapons, but she does require some strategy to play. She also requires a lot of memorizing since she has so much moves. Offense Spiral is a very good offensive character with damaging specials, combos, and hyper combos. Your main offensive weapons should be your Dancing Swords. Use them often, and press the jab button as fast as you can. If you do this, there won't be any delay between the swords, and it takes off a lot of chipping damage also. Spiral can teleport almost anywhere on the screen, so use it as much as possible to get close to your opponent. It can get pretty confusing for your opponent. A great tactic I like to use is to use an assist(I listed some very good assists in the "Assists are the key" section.), and then teleport near my opponent afterwards and combo away my opponent. Your opponent will get crossed up, and most likely get punished. Speed Dances should also be used. Although it doesn't give you the "Flash" Metamorphosis gives you, it can be an extremely good weapon in your arsenal. The same can be said of the Power Dance. These two supers are overlooked, but they're pretty useful in your offensive game. Another thing-Always use Spiral's gamma assist, that way you can use the Hyper Metamorphosis for one super level. It doesn't does as much damage as the level 3 super, but it still does great damage, and is all flash! It's very pretty to watch(even prettier than watching Mike Piazza hit a grand slam). Rarely, should you use the Stampede Sword hyper combo. It doesn't do a lot of damage, use Hyper Metamorphosis as much as possible! If you want to use Spiral, you should generally mix between pressuring, and mid range. Defense Spiral should always teleport when under extreme pressure. Always mix your teleports to confuse your opponent. Speed Dance also helps to get out of corner traps, or jams. Spiral's launcher is a mediocre anti-air defense, but you should always have an anti-air assist to help you. That brings me to my last point. Assists should also be used to get out of tough jams! Jin's Beta assist, cable's psimitar assist, and Juggernaut's Beta assist are good assists to get out of pressure. ============================================================================== VI. Assists are the Key! Assists are the key to success in Marvel vs. Capcom 2! They are to be used very often during a course of a game. Several of the uses are for combos, keepaway, anti-air and anti-dash defense, and countering. Use an assist at every opportunity you get. But be careful, if your opponent finds a chance to pull off a super, your assist character takes extra damage from his/her super. But at the same tone, assists can win the game for you as well. I have listed some examples of good assists below and their usefulness. a. Ryu's Beta assist Hadoken It's good for chipping damage, and for long range support. Pretty slow fireball...not one of the best. b. Spiderman's alpha assist Web Ball It sets up some supers and combos fairly easily. While, it's not damaging, it sets up huge damage. c. Jin's beta assist Saotome Dynamite It would take me a whole page to tell you how good this assist is! It's good for keepaway, anti-air, anti- dash, chipping, damage...it's arguably the best and most abuseable assist in the game. just try it and you'll see what I mean(and use it when you see your opponent using an attack, or you're under extreme pressure) d. Juggernaut's Beta assist Juggernaut Punch Another dominant assist. It just eats fireballs alive! See a Hadoken? Call out Jug. See a Yoga Flame? Send out Juggernaut. In addition, Juggernaut takes 80% damage even as an assis character. Mix that with the possibility of 30% damage(Glitched Juggy), and you got one heck of an assist. e. Cable's Alpha Assist Viper Beam Cable's Viper Beam is very fast, and it does good damage, sets your main character up for any combo, and super. Good chipper, rather safe as long as you protect Cable. Much more better than Ryu's assist. f. Dr. Doom's Beta Assist Molecular Shield This is a rather good assist. It does a lot of chipping damage, and it pushes your opponent all the way to the corner(even if you block). You can keep doing these all day long(but that's too cheap). That's how abuseable this assist is. g. Hulk's Beta Assist Horizontal Gamma Charge It's fast, negates fireballs, and does a lot of damage. This can also set up some nasty, damaging combos. It's almost as good as the Juggernaut Punch, and maybe even better, because you have a better chance of comboing after this. I'm sure there are other good assists in this game. If I've missed some, please email them to me at gotenks2000 @hotmail.com and I will give you credit for it. Tell me why the assist is so good. ============================================================================== VII. Things to Keep in Mind While In the Arcade While, you're playing MvsC2, you may overreact to something, and get frustrated because you're losing, but there are several things you should keep in mind while you're in the arcade. 1. It's only a game. It's not life or death(although some people still think it is). Your whole purpose of playing this game is to have fun. It's healthy to be competitive, but the most important thing is to have fun. 2. Never show your frustrations. No matter how frustrating the game is, never curse out loud, never yell. Never punch on the buttons, and destroy the joystick. And another thing-NEVER kill your opponent, folks. NEVER! I can't stress that enough. Keep yourself under control even if they're cheesing you to death. 3. If you're losing by a wide margin, don't just walk away from the machine, and spit at your opponent, and curse at him. You're being a bad sport. Just keep playing. Practice some combos you've been trying to experiment, practice any specials you never tried out before. 4. Always say good things if your opponent is frustrated by his/her loss. Even if he/she is your worst enemy. I know it's tempting to say "Ha, ha..I beated you! ", it's bad sportsmanship. Instead say "Great game, it could have gone either way", or "You played rather good considering you had Kobun,..and so and so on your team." 5. NEVER let things get into your head, and mess up your playing. Play every opponent seriously. Play the same whether you're playing your friend, a big fat bully surrounded by his gang, or a guy with a sharp knife in his backpocket(I've talked from experience..heh), take them all seriously and play them the same way. If something does not go your way, like if you miss a combo, messed up the timing of a super, don't be discouraged! If you do, you will continue playing worse. Even the best of players are frustrated because they messed something up, or got unlucky. What seperates the "average and good player" from the "elite" player is that the elite player puts any unlucky move, or mistake he makes and continues to play hard, and concentrate on the match. 6. Do not try to play harder if you're facing a tougher opponent. Just play your usual style of play. Usually if you pressure yourself to play harder, you end up making mistakes. 7. Do not be discouraged and stop using a new character that you started using. I was discouraged because I lost several games with Jin in my team, but once I got the hang of him, I became an expert with him. ============================================================================== VIII. Who Uses Who? Go to any ordinary arcade, and you'll see most players(50% or more) using the ordinary characters: Cable, Iceman, Megaman, Magneto, Jill, Cyclops..the list goes on and on. But I observed that there are some similarities between the users of Jill, etc. Users of Cable The man in between the age of 18-up usually uses Cable. Usually all he knows is the S.Fierce, but he does the occasional air combo, and always combos the Hyper Viper Beam in the ground. Decent player, some are experts. Rarely do you see kids playing with Cable, although I play him. Users of Morrigan Usually people who just love to look at her. They're usually with their young girlfriends, who usually have a nice body. They never know how to use Morrigan. In fact, they always lose. They use one hand to tap on the buttons and the other hand to touch their girlfriend's ass, and/or waist behind him. His girlfriend is probably urging him to impress her and win the match for her. If you want, you can use one of your hands to feel the girl's ass. Rarely, does she find out. But be careful if your opponent finds out! Heh.. Users of Megaman Usually some small kid who just knows his megabuster. They're somewhere between 10-14 years old. They never charge up his megabuster, they never use Beat Plane and Rush Drill. They never use his air combos. They almost always are the ones that chose Easy Mode in Marvel vs. Capcom 1 and chose Psylocke as a 3rd helper. They never use mad nice ground and air combos. They never use Tornado Hold, or Leaf Shield. They think they're all cool, but they never realize their cheesiness(Yes, there's such a word-look it up). Users of Magneto Usually some expert who can combo his Magnetic Tempest in an air combo and can beat the crap out of you. He's between the age of 15-up, and he usually chooses Iceman, Cable, or Cyclops also. Rarely does a kid use Magneto although I've seen some in my life. Users of Ryu Probably some old school folk! He probably knows some decent combos for Ryu although I doubt it! Varies from some kid who knows nothing to the guy who can beat the heck out of you. Users of Kobun, Dan, and Roll Probably some drunk dude. You probably don't wanna go near him, he might get angry and do something crazy like throw a beer bottle at you. Either beat this guy fast, or get out of the arcade as soon as possible. The latter is safer. ============================================================================== IX. You Know You've Been Playing Too Much MvsC2 when... -you punch someone and say "SUCKER!" at the same time. Haha...you don't get it do you? -you lose a poker game, and start throwing your cards quickly at your opponents. -you sing the select screen song during your sleep. -you have dreams of having sex with Morrigan. -make "You Know You've been playing too much Mvsc2 when.." jokes all the time. Wait a minute... -you slam your head into the arcade machine after a loss. -you stab someone in the back when they press your select button during a match. -you put your 1000th quarter into the arcade machine after 999 unsuccessful attempts to beat Abyss. -tell your mom you're watching a movie, when actually, you're watching a short combo movie and eating popcorn. -hum the Strider theme song while taking a bath. -you have to go to the hospital because your hand is broken from playing too much. -calls people a Communist when they choose Omega Red(he's a Russian super-soldier) -you cry after a close loss to your opponent -you cry of joy after a close win. -say "MAXIMUS!" before a match. -think of Cable the character, when someone says the word "cable". -have a superstition about playing MvsC2. -after 100 years, you'll still arguing who's cuter between Morrigan and Chun Li. -yell "I'm Unstoppable!" after beating your opponent. (If you're not a Juggernaut fan-just forget it-ok? Don't email me asking me what it means) -you have reservations to have the game MvsC2 buried with you when you're dead. -after playing, you don't recognize your parents. -Even Bill Gates can't pay your electric bill. -you get a heart attack when you get killed by a last second hyper combo finish. -blame your losing streak on the black cat you saw in the arcade. -you are denying these statements! If you have any "You know you've been playing too much mvsc2 when.." jokes, just email them to email@example.com. I might even have a contest on who has the best one... I will give ALL credit to you! I might include them in my homepage at http://gotenks2000.hypermart.net. ============================================================================== X. Updates July 21, 2000-The creation of this Spiral faq, version 1.0 July 26, 2000-Added a strategy section, updated the combo section, the specials and hyper combos section. Added Who uses Who? section. Version 1.5 July 28, 2000-Added much more combos for Spiral in the combo section. Added "Things to Keep in Mind in the arcade" section. Updated Thanks To section. Version 2.0 August 21, 2000-Added Spiral's infinite, and added some stuff to assists section. Updated Thanks To Section. Version 3.0 September 10, 2000-Added the jokes.. Version 4.0 ============================================================================== XI. Conclusion Well, this is the faq. I will be adding much more info in the next week and during the summer of 2000! I will be adding normal move analysis, more special and hyper combo analysis, more combos, strategy, and perhaps a versus strategy section also. My email address is firstname.lastname@example.org, so email me anything you would like to tell me. I have a dbz/game homepage too. The url is http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel vs. capcom 2 faqs, some marvel vs. capcom songs/midis and original marvel vs. capcom 2 combo movies. Please take a look at it. ============================================================================== XII. Thanks To -GameFaqs.com for hosting this faq, and for the best game site ever. -Fighters.net they have tons of combo movies -Shoryuken.com This fighting game site has lots of combo movies, and fighting game info. -Everyone that read this faq -ShadowLady who contributed some of the Spiral combos to this faq. -That guy in Rhode Island. I'm sorry, I forgot your name. He gave me the Spiral infinite, and contributed to the Assists section. Email me if you're reading this!!