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    FAQ/Walkthrough by XLord Ma ChaoX

    Version: 1.3 | Updated: 04/07/04 | Search Guide | Bookmark Guide

    A Detailed Walkthrough and FAQ for the Playstation 2 Console Game:
    Metal Gear Solid 2: Substance
    A Hideo Kojima Game
    Written By: Patrick G. Lowery (GameFAQs name: XLord Ma ChaoX)
    Edited by Tyler K. C. (GameFAQs name: Shadow2222)
    Current Version: 1.4
    Date Created: 5 April 2003
    Last Updated: 8 October 2003
    `First Update: 5 April 2003, 1:22 P.M.                                `
    `Version: 0.1                                                         `
    `                                                                     `
    `I've just started up this guide and now I've got two hours to work on`
    `it, Chances are I'll be playing this infront of the computer and TV  `
    `all night. Thus, I should get alot of work done.                     `
    `Second Update: 6 April 2003, 1:45 P.M.                               `
    `Version: 0.2                                                         `
    `                                                                     `
    `On Saturday I left around 2:30, so I didn't get as much as I wanted  `
    `done. Oh well, I got up to the Weapons, which I will do today, I     `
    `should hopefully finish up the whole introduction and get started on `
    `the Sons of Liberty walkthrough. The Tanker Chapter should be done by`
    `Tuesday at the earliest.                                             `
    `Third Update: 8 April 2003, 9:47 P.M.                                `
    `Version: 0.3                                                         `
    `                                                                     `
    ` w00t, I say w00t! I finished the Tanker Chapter late Sunday night,  `
    `right before South Park Started. Then I had Monday off, which was ok `
    `cuz I had Track, plus I went to WWE RAW, it ruled. It's Tuesday night`
    `and I started up the Plant Chapter, right now I got up to Strut C.   `
    `Expect a lot of work done on weekends, because I only have about 1   `
    `free hour during the week to work on this. With School, Track, and   `
    `just hanging around LUE, I still have time for this. Oh well, MGS    `
    `rules, so I don't mind!                                              `
    `Fourth Update: 11 April 2003, 7:03 P.M.                              `
    `Version: 0.3                                                         `
    `                                                                     `
    ` Don't expect anything tonight. It's Friday, and I'm tired, so I will`
    `not resume work until Saturday. I'm typing this because I'm waiting  `
    `for a friend to come over, and I figure you should all have the right`
    `to know how the progress is coming along. Oh, and I won't update     `
    `again until I have finished the Plant Chapter. It should be done by  `
    `next April 21st at the earliest.                                     `
    `Fifth Update: 18 April 2003, 11:53 P.M.                              `
    `Version: 0.4                                                         `
    `                                                                     `
    ` Well thank God! I finally finished the Plant chapter and I am tired.`
    `Tomorrow I'll proof read everthing I have so far, start on the FAQ.  `
    `After I finish that, I'll probably edit some stuff, add some stuff,  `
    `then start up writing stuff for the Missions or Special stuff. I'll  `
    `sleep on it tonight. I really and uber tired, so I don't know, and I `
    `have been working on thus guide since 6:00 P.M. So folks, I bid you  `
    `a good night.                                                        `
    `Sixth Update: 20 April 2003, 3:16 P.M                                `
    `Version: 0.5                                                         `
    `                                                                     `
    ` Happy Easter everyone. I hope you enjoy your chocolate, I know that `
    `I'm gonna tonight. The Previous story link is up. And, tonight I'm   `
    `gonna work on getting Dog Tags put up, I have most of them, but I    `
    `need to get a few of them that I missed in Easy and in Extreme. I'll `
    `be fine with playing on Easy, but the Extreme part sucks. The only   `
    `good part is I missed like 2 guys in the Tanker on Extreme.. the Easy`
    `people I missed are in the Tanker. I'm hoping to have this whole     `
    `thing up and ready to go by the end of month. Until then loyal fans, `
    `just keep checking back for updates. I'll be sure to give an update  `
    `1 or 2 times a week.                                                 `
    `Seventh Update: 21 April 2003, 11:18 A.M.                            `
    `Version: 0.6                                                         `
    `                                                                     `
    ` Crap, I'm missing alot more dog tags than I thought I was. I'll put `
    `up everything I have and come back to working on the ones I missed   `
    `after I finish up some other things in my FAQ. Until then, a few dog `
    `tags are gonna be missing. Right now I'm gonna put up the rest of the`
    `special stuff, like the Casting Theater + Boss Survival Mode. After  `
    `that I'll do all the Missions. Lastly, I'll do the skateboarding.    `
    `Once all that is done, the Walkthrough/FAQ for Substance will be     `
    `complete.                                                            `
    `Eighth Update: 23 April 2003, 9:50 P.M.                              `
    `Version: 0.7                                                         `
    `                                                                     `
    ` I really haven't been working on this a whole lot lately. Sorry.    `
    `However, tomorrow I plan on finishing all of Raiden's Mission stuff. `
    `Not just regular Raiden, but all of his characters. On Friday and    `
    `Saturday, I'll put up the stuff for all of Snake's costumes and such.`
    `Sunday I'll put up the Skateboarding stuff, but since I really don't `
    `play it, it won't be too big. After that I'll get all the credits and`
    `copyrighted stuff up. I'll go down and get this copyrighted tomorrow.`
    `I hope to have it done by then. Anyway, Sunday is the earliest it'll `
    `be done by. Oh, and If I have time, I'll do the Snake Tales Sunday.  `
    `So expect an update Saturday and Sunday.                             `
    `Ninth Update: 24 April 2003, 4:49 P.M.                               `
    `Version: 0.8                                                         `
    `                                                                     `
    ` Sorry guys and gals, I haven't done as much as I wanted too,        `
    `although you gotta give me credit, because I've always been ahead of `
    `schedule so far when making this guide, up until now, so I guess this`
    `makes it all even. I just finished up regular Raiden's stuff for the `
    `missions pack. Here's an estimate on when everything will be done.   `
    `Don't hold me on my word for this one, I might be a little late with `
    `two Track Meets this week.                                           `
    `                                                                     `
    `Blade-Raiden = 4/29                                                  `
    `X Raiden = 4/29                                                      `
    `Snake = ???                                                          `
    `Pliskin = Whenever I beat it	all                                     `
    `Tuxedo Snake = Whenever I beat it all                                `
    `MGS1 Snake = Whenever I beat it all                                  `
    `Snake Tales = 5/8                                                    `
    `Whatever Else = 5/10                                                 `
    `                                                                     `
    ` There ya go kids. Check it out, and hopefully it'll all be finished `
    `and done on 5/7. Don't expect any updates until it's done. I'll send `
    `the guide into GameFAQs whenever I finish the stuff I have completed `
    `on my game done.                                                     `
    `Tenth Update: 2 May 2003, 10:00 P.M.                                 `
    `Version: 0.9                                                         `
    `                                                                     `
    ` I am terribly sorry. This is the first time since my last update    `
    `that I've been able to work on my walkthrough, I've had alot of stuff`
    `going on, and I've been tired and busy all the time, up until now.   `
    `Right now I plan on getting 1 Snake Tale done tonight, and the rest  `
    `tomorrow, and then everything else. If I'm lucky, I'll have the first`
    `version of my guide up! Wish me good luck on completing this.. I'm   `
    `gonna be needing it.                                                 `
    `Eleventh Update: 3 May 2003, 9:25 A.M.                               `
    `Version: 0.9                                                         `
    `                                                                     `
    ` Well folks, I'm going on vacation, right now I have the first Snake `
    `tale done. I guess this vacation sorta slipped my mind up until now. `
    `Anyway, I'll be back on May 16th and try and finish it all up then!  `
    `Twelveth Update: 16 May 2003, 1:38 P.M.                              `
    `Version: 0.9                                                         `
    `                                                                     `
    ` Ahoy! I'm home and ready to start working on this guide again. At   `
    `first I really enjoyed working on this.. but now I just wanna finish `
    `it up! Hopefully I can get it done by Thursday. Or at least that's my`
    `goal. And for now I'll be sticking to it, unlike I usually do. Until `
    `then loyal fans.                                                     `
    `Thirteenth Update: 20 May 2003, 9:04 P.M.                            `
    `Version: 1.0                                                         `
    `                                                                     `
    ` Finally! The first version of my FAQ! I am so glad I finally got my `
    `first version of this done! w00t! Alright, I'm tired and I'm gonna   `
    `now submit this to Ceejus. Although I'm sure it'll take a week for   `
    `this to get posted. Ah well. I'll be spell checking this every so    `
    `often. And adding some things in too.                                `
    `Fourteenth Update: 12 June 2003, 10:30 A.M.                          `
    `Version: 1.1                                                         `
    `                                                                     `
    ` School is out, and now I must update my guide. That is all. I don't `
    `think I'm ever gonna get done with the Snake VR missions, but, there `
    `is always hope.                                                      `
    `Fifteenth Update: 14 August 2003, 4:05 A.M.                          `
    `Version: 1.2                                                         `
    `                                                                     `
    ` A lot of new content is up, but the Snake VR missions still aren't  `
    `up. Anyone who would like to help me write them can, I will give them`
    `full credit in the guide for writing the walkthrough for Snake. If   `
    `not, expect to see the Snake VR missions done in like.. a year, heh. `
    `Seriously though, if anyone would like to help me with it, just      `
    `e-mail me, it's listed in my contributor information.                `
    `Sixteenth Update: 8 October 2003, 6:33 P.M.                          `
    `Version: 1.3                                                         `
    `                                                                     `
    ` All the stories are now up. I will work on Snake's missions over the`
    `next few months or something. After I finish that part of the        `
    `walkthough, I'll finalize this and never touch it again. Yes, this   `
    `guide was a lot of work for me.                                      `
    `Seventeenth Update: Special Editor Update - 1 April 2004, 10:06 P.M. `
    `Version: 1.4                                                         `
    `                                                                     `
    `     I have started editing. Yeah, not that important, but.....      `
    `  Pleasure to work with all of you. Bye for now, folks!              `
    `Eighteenth Update: Special Editor Update - 2 April 2004, 3:27 P.M.   `
    `Version: 1.4                                                         `
    `                                                                     `
    `     Nothing much, just added a few more corrections. While          `
    `  I'm at it, I want to give thanks to XLord Ma ChaoX for letting me  `
    `  edit his finely formatted and well written FAQ and walkthrough.    `
    Table of Contents
    I. Introduction
    	i. Introduction to the game
    	ii. Previous Stories
    	iii. Player Characters
    	iv. Weapons
    	v. Difficulty levels
    II. MGS 2: Sons of Liberty Walkthrough/FAQ
    	i. Tanker Chapter
    	ii. Plant Chapter
    	iii. Frequently Asked Questions
    III. Special
    	i. Previous Stories
    	ii. Dog Tag Listings
    	   a. Tanker
    	   b. Plant
    	iii. Casting Theater
    	iv. Boss Survival Mode
    IV. Missions
    	i. Raiden
    	ii. Raiden (Ninja)
    	iii. X Raiden (Nude Raiden)
    	iv. Snake
    	v. Iroquois Pliskin
    	vi. MGS1 Snake
    	vii. Tuxedo Snake
    V. Snake Tales
    	i. A Wrongdoing
    	ii. Big Shell Evil
    	iii. Confidential Legacy
    	iv. Dead Man Whispers
    	v. External Gazer
    VI. Skateboarding
    	i. Snake
    	ii. Raiden
    VII. Author Information
    	i. Do's and Dont's
    	ii. Contact Information
    	iii. About Me (Author and Editor)
    VIII. Outro
    	i. Credits
    	ii. Thank You's
    	iii. Legal Notice
    	iv. If you'd like to help.....
    	v. Outro
    """""""""""""""""""""METAL GEAR SOLID 2: SUBSTANCE"""""""""""""""""""""
    S T E A L T H   G A M E
    I N F I L T R A T E   A N D   A V O I D   D E T E C T I O N
    vt.{stole stolen) to perform an action in a silent, secretive manner.
    vi. to proceed secretly, to sneak to move silently
    n. stealth - the act of moving silently and secretly
    I.-i. Introduction to the game
    "Metal Gear Solid 2: SUBSTANCE is a Tactical Espionage Action game.
    The player must single-handedly infiltrate a facility under enemy
    control and carry out a covert operation.
    If an enemy soldier spots the player, he will call his friends for backup.
    Since the player doesn't stand much of a chance when vastly
    outnumbered in battle, conflict should be avoided whenever
    "Metal Gear Solid 2: SUBSTANCE" is composed of the original game ("Metal
    Gear Solid 2: Sons of Liberty"), a VR missions pack featuring new stages
    to play (about 500 in all), five additional playable stories called "Snake
    Tales" and a
    special skateboarding mode (a preview of the now released game, Evolution
    "Metal Gear Solid 2: Sons of Liberty" will hereafter be referred to as
    "Metal Gear Solid 2" or simply "the original game".
    Anyway, enough with that. I'll assume you know the control scheme and such.
    If not, study the manual and get everything down. Get it? Got it? Perfect!
    Alright, lets
    I.-ii. Previous Stories
    T H E  O U T E R  H E A V E N  U P R I S I N G
    FROM "METAL GEAR" (Released in 1987)
    FOXHOUND agent Solid Snake infiltrates Outer Heaven, a fortress-nation
    deep in the heart of South Africa, and destroys their prototype weapon
    Metal Gear, a walking tank with nuclear capability. In the process he
    discovers that the leader of Outer Heaven is none other than Big Boss,
    the supreme commander of FOXHOUND, and puts an end to his former
    comrade's twisted schemes.
    T H E  Z A N Z I B A R  L A N D  D I S T U R B A N C E
    FROM "METAL GEAR 2: SOLID SNAKE" (Released in 1990)
    After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar
    Land and sets up an independent military regime with the hope of
    creating a world of strife, the only kind of world a born soldier can
    truly enjoy. At the request of FOXHOUND, Solid Snake infiltrates
    Zanzibar Land and again destroys Metal Gear, which had been transferred
    to Zanzibar Land following the collapse of Outer Heaven. He triumphs
    once again in a final, decisive battle with Big Boss and ensures the
    downfall of Zanzibar Land.
    T H E  S H A D O W  M O S E S  I S L A N D  I N C I D E N T
    FROM "METAL GEAR SOLID" (Released in 1998)
    On Shadow Moses, a remote island off the coast of Alaska, FOXHOUND leads
    an armed uprising and seizes the new Metal Gear REX in the single
    biggest act of terrorism in history. At the request of the government,
    Col. Roy Campbell, the former commander of FOXHOUND, summons Solid Snake
    out of retirement and sends him to infiltrate Shadow Moses Island in one
    last solo covert operation.
    Snake must penetrate deep into the heart of a nuclear weapons facility.
    Aiding him in his mission are Dr. Hal Emmerich, aka Otacon, a former
    Metal Gear developer: Meryl, Col. Campbell's niece: and a team of the
    top specialists in each field, who communicate with Snake via the Codec.
    In the middle of his battle against the members of FOXHOUND, Snake
    encounters a cyborg ninja, who thirsts only for battle. This mysterious
    figure's true identity turns out to be Grey Fox, Snake's former FOXHOUND
    comrade who defected to the enemy and fought against Snake in Zanzibar
    Land. After destroying Metal Gear REX, Snake confronts the head of the
    terrorist group, Liquid Snake. Each of the Snakes, Liquid and Solid,
    carries the genes of the 20th century's greatest soldier, Big Boss. With
    the support of the cyborg ninja, Solid Snake fights a decisive battle
    with Liquid. After a long and protracted struggle, Snake finally defeats
    Liquid and leaves the legacy of Shadow Moses Behind him.
    Metal Gear Solid 2 is comprised of two chapters: The "Tanker" and
    "Plant" Chapter.
    Following the incident on Shadow Moses Island, Metal Gear's top-secret
    technology was leaked into the black market through the machinations of
    Revolver Ocelot. As a result, countless variations of Metal Gear have
    sprung up in every corner of the globe, making the weapon an
    increasingly common sight in the armed forces of nuclear powers. In the
    midst of all this, Solid Snake, now a member of the anit-Metal Gear
    group "Philanthropy" has learned that a new prototype Metal Gear has
    been developed by the U.S. Marines and is being transported in secret to
    an unknown destination. To find out more about this prototype, Snake
    must infiltrate the transport as it makes its way down the Hudson River
    disguised as a tanker. However, just as Snake is about to begin his
    mission, the tanker is seized by a mysterious armed group. Snake must
    continue his mission and get information on the new Metal Gear.
    The Big Shell is a huge offshore cleanup facility constructed off New
    York's coast that serves as a symbol of environmental preservation and
    is now occupied by a terrorist group calling themselves the "Sons of
    Liberty." The President, who was on a tour to inspect the facility at
    the time, has been taken hostage, and the Sons of Liberty have demanded
    a large sum of money from the government in return for his release. If
    this demand is not met, they have threatened to detonate a series of
    bombs placed around the Big Shell, releasing huge amounts of chemical
    toxins into the sea and unleashing a massive environmental disaster.
    Faced with an enprecedented state of crisis, the government has called
    on the newly reformed FOXHOUND to handle the situation. FOXHOUND's
    chosen agent, Raiden, must single-handedly infiltrate the "Big Shell"
    from underwater and carry out a covert operation.
    I.iii. Charcters
    The legendary hero who has  saved the world from Metal Gear. Solid
    Snake is a master of stealth, and always gets the job done, no
    matter what the odds. Originally a member of FOXHOUND, until it
    disbanded. Solid Snake is now a member of the
    NGO group "Philanthropy," an anti-Metal Gear group. In Sons of Liberty,
    you only get to play with him for about 1/8th of the game.
    A member of the Special forces unit FOXHOUND, Raiden has no experience
    in Real Life combat, but in his own words is a "Legendary Mercenary" of
    VR training. His skills are great with all the weapons used. The
    infiltration of the Big Shell is Raiden's first actual mission. Raiden
    is basically the main character of this game, and you will play with him
    for the remaining 7/8ths of the game. There is more to him then meets the
    I.iv. Weapons + Items
    Non-Lethal Weapons
    M9: Uses anesthetic bullets, used to put an enemy to sleep, said to be
    strong enough that it could put an elephant to sleep. (Press Square to
    ready the gun and quickly release to fire. Slowly release to not fire.
    Equipped with Suppressor and laser sight. Must insert bullet every shot)
    Tanker: Yes
    Plant: Yes
    Coolant Spray: Used to disarm bombs and awake sleeping soldiers. Game
    will cut to First Person View when equipped. Aim with the left analog
    stick. Press Square to spray, the harder you press, the further and
    faster the coolant will spray. Distance also varys on how hard it is
    initially pressed.
    Tanker: No
    Plant: Yes
    Chaff Grenade: Electronic Jamming hand grenade. Renders electronic
    devices useless for awhile, You will see a 'Jamming' thing where your
    radar is, and when it runs out, the machines work again. Metal particles
    fly around the air when released to jam the network. Will blow up 5
    seconds after being readied. Press Sqaure to ready, and release square
    to throw it.
    Tanker: Yes
    Plant: Yes
    Stun Grenade: "Flash bang" Grenade. Knocks out the enemies for awhile.
    The distance you throw it depends on how long you hold onto the Stun
    grenade. To ready it, press square, and to throw it, release the square
    button. The grendage will blow up 5 seconds after it is readied.
    Tanker: Yes
    Plant: Yes
    Magazine: An empty firearm magazine. I really never use them, thus,
    neither should you. Well, go ahead if you want. They will distract the
    enemy for about 5 seconds, so you can pop out and shoot them. Press
    square to ready, and release square to throw. Distance depends on how
    long you hold it for.
    Tanker: Yes
    Plant: Yes
    Book: Lets be honest.. who dosen't like half nekkid pictures. The
    soldiers definatly do. Press square to place it down, and will divert
    the enemy for a very long time.
    Tanker: No
    Plant: Yes
    D. Mic: An extremly sensitive microphone that can be aimed toward
    something to hear it. The game will cut to first person view when
    Tanker: No
    Plant: Yes
    PSG1-T: Wow.. the manual actually forgot this one. Sniper rifle with
    tranquilizing darts. When readied the view will switch to rifles target
    screen. Circle zooms in, and X zooms out. Press square to fire, and put
    enemy to sleep. Hands will shake less in crawling position. Shaking can
    be temporarily stopped by using a pentazemin.
    Tanker: No
    Plant: Yes
    Lethal Weapons
    USP: A very loud Handgun. Press square to hold it up, and release to
    shoot. Can be done multiple times. The loud shots from this gun can be
    muffled if a surpressor is found. Also, this gun is equipped with laser
    Tanker: Yes
    Plant: No
    Socom: Handgun. Press square to hold it up, and release to fire it. Can
    be done multiple times before reloading. Equipped with laser sight, and
    the shots can be muffled if a surpressor is found.
    Tanker: No
    Plant: Yes
    Stinger Missle: Portable SAM missle launcher. Game will cut to first
    person view when it is equipped. Aim with left analog stick, and press
    square to fire. Keep target in sight until the missle is locked on.
    Tanker: No
    Plant: Yes
    Hand Grenade: Hand-thrown anti-personnel fragmentation grenade. Press
    square to ready the grenade, and square to throw it. The distance thrown
    depends on how long you hold it for. Explodes after five seconds, and if
    you do not let go will damage you.
    Tanker: No
    Plant: Yes
    Claymore: Directional land mine, Press the square button to set the
    mine. Will detonate when anyone steps in its displayed range and cause
    Tanker: No
    Plant: Yes
    M4: Assault Carbine. Press the Square button to shoot. Hold down square
    for full automatic shooting.
    Tanker: No
    Plant: Yes
    AKS-74u: Assault rifle. Press the square button to shoot. Hold down the
    square button for full automatic shooting. Shots can be muffled if the
    surpressor is found.
    Tanker: No
    Plant: Yes
    C4: Plastic explosive. Press the square button to set, and press circle
    to detonate it. Multiple explosives can be placed.
    Tanker: No
    Plant: Yes
    PSG1: Sniper rifle. When readied, will switch to rifle view. Press
    circle to zoom in, and X too zoom out. Hands shake less while in the
    crawling position. Hands can temporarily stop shaking if you use a
    Tanker: No
    Plant: Yes
    Nikita: Radio-guided missle. Press square to aim and release it to fire.
    Camera view will change to the missles perspective when aiming. After
    its been fired, control where it goes with any arrows. The missle cannot
    be controled if the signal is being jammed with a chaff. Can only be
    controlled limited distances when outside.
    Tanker: No
    Plant: Yes
    RGB6: Grenade launcher. Press square to aim, and release square to fire.
    Grenades will travel in an arc-shaped path towards the target. Must be
    reloaded every 6 shots.
    Tanker: No
    Plant: Yes
    HF Blade: High Frequency Blade. Press square to flip between sides of
    the blade. Blue will knock people out, red will kill. As I have just
    learned. Red is the sharp side of the blade, blue is the blunt, or
    reverse side of the blade.
    Tanker: No
    Plant: Yes
    Ration: Standard issued army ration. When used in the menu by pressing
    O, health increases by a fixed amount. If you equip it, your life will
    jolt back up when the life gauge reaches zero.
    Tanker: Yes
    Plant: Yes
    Bandage: Adhesive pad used to stop the flow of blood. Press the O button
    in the menu to use it. Stops blood flow from open wounds. Not nessecary,
    because you can gain health and stop the blood flow by crouching
    (Pressing X).
    Tanker: Yes
    Plant: Yes
    Card Lv*: Opens doors equal or lower than the security level. Does not
    need to be equipped contrary to what the manual says.
    Tanker: No
    Plant: Yes
    Cardboard Box *: Equip the cardboard box to hide from the enemy. It is
    also possible to move around while using the cardboard box. There are
    several different types of boxes.
    Tanker: Yes
    Plant: Yes
    Binoculars/Scope: Objects with adjustible magnification. Used for long
    distance reconnaissance. Press O to zoom in and X to zoom out.
    Tanker: Yes
    Plant: Yes
    Pentazemin: An anti-depressant that stops trembling and calms down the
    Tanker: No
    Plant: Yes
    Medicine: Cold medicine. When equipped in the menu, press O to use if
    Snake/Raiden has a cold.
    Tanker: Yes
    Plant: Yes
    Thermal Goggles: Detects heat in the area. Very useful in dark areas,
    because it shows soldiers clearly. Also can detect people with Stealth
    Tanker: Yes
    Plant: Yes
    Night Vision Goggles: Used to see in the dark. Won't show people in
    Stealh Camo., but will turn dark rooms bright.
    Tanker: No
    Plant: No
    AP. Sensor: Sensor that detects living objects nearby. When equipped,
    will vibrate whenever an enemy soldier draws near. All other sensors are
    turned off when this is active.
    Tanker: Yes
    Plant: Yes
    Sensor A: Detects the C4 'scent' and connects to the radar to give an
    approximate location of where a C4 is.
    Tanker: No
    Plant: Yes
    Sensor B: Detects C4's without a scent.
    Tanker: No
    Plant: Yes
    Surpressor: Equip with a weapon that matches the surpressor. The
    surpressor will not be effective unless it is attached.
    Tanker: No
    Plant: Yes
    I.v. Difficulty Levels
    Very Easy: For the beginners to video gaming. This is pretty simple,
    very few guards, high item capacity, weaker shots. The radar is always
    up, and if you leave a room, alert mode is gone.
    Easy: For people who are new to Metal Gear Solid. A little harder than
    very easy, but somewhat of the same rules. Alert mode is gone when you
    leave a room.
    Normal: This is for people who've played 1 Metal Gear game before, or
    are decent at FPS games. This is what difficulty I will use for the
    Walkthrough. More guards are out now, If you are caught, Alert mode is
    up until you've gotten away and have been hiding.
    Hard: This is for the season veterans of Metal Gear. If you've played
    all the Metal Gears, this should be sort of easy for you. There's alot
    more guards, and they are actually smart now. Bullets will hurt alot
    Extreme: The title sums it up. The guards are uber smart, and the damage
    seems real, two shots on your dead. Very few spots for items, and the
    bosses are brutally hard.
    European Extreme: I had lots of trouble on Extreme mode. There's no way
    I'm gonna try this, but if you want to run around the block and yell
    "OMG I R TEH H4RDC0R3!!!1111oneoneone!" you must beat this mode. If I
    ever beat this level, I will run around block yelling that.
    Sons of Liberty Walkthrough
    PLEASE NOTE: This is assuming you have the difficulty on Normal. If you
    have it on a different mode, it will be a little bit different.
    [Editor's note: Actually, this can be used for Very Easy, Easy, and Normal.
    Very Easy isn't hard though, and Easy is almost the same as Normal, except
    of course less guards, etc. Enough for now]
    We enter the scene. Snake explains whats going on, and jumps onto the
    Tanker, just in time to see it get taken over by a group of Terrorists.
    Snake and Otacon go through the mission objectives, and Snake looks
    onward, ready to begin his mission.
    ----SPECIAL ITEMS----
    Bandana - Infinite Ammo
    Stealth - Invisibility (not to bosses)
    `Aft Deck`
    You get control of Snake. Get used to the controls now, shoot some
    stuff, look through your items, whatever. When your ready, shoot the
    guard wandering near you with the M9. Try to hit him in the head, it'll
    get him out easier. You can find a Chaff Grenade on a little section of
    the ship outside here, it's to the right. There's a few paths that lead
    into the ship. Follow mine, or you'll get confused. Go to the left,
    making sure the guard you took out earlier is still asleep, and you'll
    see a door. Open it and go inside.
    `Deck-A, Crew Quarters`
    Don't bother going north, that door won't open. Instead,  go right, and
    press square until no more water is coming off of you. Wander in circles
    so you get the water off your shoes. Go into the room you will see, and
    check all the lockers, you'll find M9 bullets and a Ration. Now, get out
    of there, and make sure the guard isn't facing you, and shoot him.
    Continue down that hall into the next room..
    `Deck-A, Crew's Lounge`
    Go forward and you'll see some stairs. Go down them and grab the Stun
    Grenade. Take it an come back up and look down the hall. A guard will be
    looking the other way, now shoot him. Another guard will come out from
    the lounge, when he does, shoot him too. Now go into the lounge and
    behind the bar, grab the M9 bullets. Go to the other side of the lounge
    and grab the ration. Leave the lounge part and go up the stairs next to
    you, and enter the door to the right.
    `Deck-B, Crew's Quarters`
    As you enter, you see the shadow of a guard. Ignore that now, and go to
    the room up and to the right, behind the stairs you'll find some
    bullets. Get out of there, and go down, and you'll notice a little space
    that leads to a dead end. A ration is right there, grab it, and you
    should see a guard on the radar. Shoot him, and continue the way the
    guard is, and eventually you'll see another side room. Go there, and up
    the stairs.
    `Deck-C, Crew's Quarters`
    You'll notice a camera as you come in. Lean against the wall and walk
    down the hall. Once you've evaded the came, open the locker and grab the
    Chaff Grenade. Go down the hall to the right, and you'll notice a little
    crawl space. Go in there and grab the ration. Once done, go back towards
    the locker and up the stairs.
    `Deck-D, Crew's Quarters`
    A guard walks by into a room as you enter Deck-D. Follow him there,
    and shoot him right away. Go back right to the end of the hall, and
    wait. Don't go down, as lasers exist that will blow up anything that
    crosses them. Wait for a soldier to come along, and shoot him from afar.
    Go up and into the pantry, grab the box and M9 bullets. Just wait a
    minute, because a guard will come up the stairs for some reason, and
    after 10 seconds, he'll go back downstairs. Go back into the kitchen,
    and go to where the people cook food, aka. behind the counter. Grab the
    ration there, go down, and pass through the door, evading the camera.
    Now go up the stairs which lead to Deck E.
    `Deck-E, The Bridge`
    Snake enters Deck-E walking past the dead Marines. Just then, he sees
    some Kasatka helicopters coming towards the ship. They drop down the
    reinforcements. Great, more terrorists to deal with. The choppers drop
    off about 25 men.
    After they've been positioned, Snake checks where the ship is headed.
    Apperantly, it's headed out to the middle of the ocean for testing. Just
    as Otacon is about to tell Snake to get down to the holds, Snake notices
    a female soldier outside, talking to someone via. Walkie Talkie. Snake
    decides to investigate. So go to the left, and open the door.
    `Navigational Deck, Wing`
    You see the female soldier talking to Sergei Gurlukovich. You find out
    her name is Olga Gurlukovich, apperantly Sergei's daughter. She is
    ordered to go home, but stays. Just as she finishes her conversation,
    Snake sticks her up. He orders her to throw away her equipment, she
    obeys, but then stops, and shoots at Snake, whom dodges the bullet. Olga
    then throws her knife at Snake, who shoots it.
    ++Boss Battle: Olga Gurlokovich++
    ++Difficulty: 1/6+++++++++++++++
    Shoot out the light first off. This really isn't too hard, when she
    looks somewhere, hide, and when she stops looking, roll to another
    place, then shoot her. This is a very easy battle to finish.
    Eventually, she collapses and falls asleep. Snake grabs her gun, the
    USP. It's out of ammo though. Right as he gets up, a CYHPER spots Snake,
    and takes a picture of him. Snake calls Otacon, and Otacon reveals that
    he got this information from a Tipster. After Snake finishes up, Pick up
    Olga with the Square button, and grab her dog tags. Keep doing this
    until you get M9 bullets and a Ration. Although if you fought good you
    wont need it.
    Go to the other side of the deck, up the stairs, and up the ladder. Grab
    the Thermal goggles and come back down. Now, go over to the right, and a
    Soldier will come out. Tranq. him or get his dog tags, whatever you
    want. Grab the Wet box at the end of the deck, and go back inside the
    Now you have to backtrack back to Deck-A, Crew's Lounge. When you get
    there, go to where you found the Stun Grenades and go into the door,
    welcome to the Engine Room. Just be careful on the way back, there's
    nothing really to get, but there's some more guards.
    `Engine Room, Starboard`
    When you get in you'll see a biiiiiig shadow. It looks like your old
    enemy from Shadow Moses.. Vulcan Raven! Upon further inspection, Snake
    finds out its just a little doll. Shoot it and it'll fire little pellets
    forever. Grabs the bullets that are ontop of a box and go into the
    engine room.
    [Editor's facts - The Vulcan Raven model is a McFarlane toy, and there is
    also one in the Plant Chapter. Over and out, ya'll]
    Shoot the Guard looking down with the M9, and go down the stairs, being
    alert of the next guard. Now, when his back is turned, shoot him with
    the M9. Continue on down the stairs, and you'll see a guard standing by
    a pillar. Sneak up and shoot him.
    Continue left, going down the little stairs, then up so you can grab a
    ration if needed. Go back down, to the left and up the stairs. Take out
    the guard over there, and if you can the one guard that is above you.
    Continue up, then left, down, then up the stairs. Pass the guard you
    tranqed. or shoot him then if you didn't. Go through to the little room.
    As you are about to turn the corner, a guy will come through, because he
    just repaired the door. He will now inspect the room your in. Duck down
    and lean against one of the metal things in the middle of the room, and
    when he's ahead of you, run to him and stick him up. Take his dog tags,
    then shoot him.
    Go fourth towards the next room, you'll get a call by Otacon, telling
    Snake about how he needs to take out the control units to the bombs
    before passing through. To take out the first one, get on the last metal
    thing, press L2 and R2, and there it is. Shoot it with the USP. Now,
    continue past the first infrared sensor. Its dead now.. so look to the
    left and you'll see the second unit. Shoot it and pass the second
    infrared sensor. Now the last one, look down and to the right, you'll
    see a little bit of it sticking out. Shoot it, and there ya go, you can
    pass through to the next room by opening the door.
    `Deck-2, port`
    Looks like the ship has reached Verizano bridge already. Snake running
    late. The Marines are scheduled to report to the holds in 10 minutes, so
    Snake needs to get there ASAP. Just keep walking down the hall, and
    eventually you'll see the silhouette of a Soldier. Tranquilize him, and
    continue upward.
    As you near the end of the hall, a guy will come by listening to music.
    You of course will be reluctant to shoot him because he's so cool, but
    hit him with the M9 anyway. Move a couple feet down the hall to the
    right now. Aim your M9, and you'll see a halfway asleep soldier, shoot
    him, just so he dosen't wake up as you pass.
    Once you've done that, there's no more Soldiers to deal with in this
    part of Deck-2. Continue onto the Starboard through the central door at
    the end of the hall.
    `Deck-2, Starboard`
    Get ready for a fight. Snake ends up having to fight about 8 soldiers
    here. Go down the hall, make sure you're at full health, and once you
    get past the first room, a battle ensues.
    Take out the M9 and fight the soldiers at first. Remember, you want the
    best ranking at the end. But if you don't care about ranking, use the
    USP. Anyway, aim for the heads with the M9, and stay crouched. Don't let
    your health go down. When all the soldiers appeared to have died or have
    been KO'ed, bring out the USP. 3 More will come down, now just unload a
    clip into their asses, and boom, the battles done.
    Snake keeps his gun armed, and continues down the hold. 1 Soldier
    survived, but is very scared. Snake enters the first hold, and the
    soldier closes the door. He hears someone coming down the hall, and Oh
    my God, it's Revolver Ocelot, now called Shalashaka! He is in league
    with Sergei now. The soldier asks Ocelot a question, before Ocelot blows
    his brains out with his gun. Ocelot says the Sergei will be joining him
    soon. Does Ocelot plan on killing him?
    `Hold No. 1`
    Snake has finally made it to the holds. He's on a balcony looking below
    at the Marines. Snake is now in hold 1, and must make it to hold 3.Head
    down the ladder, and head to the left. Crawl benearth the projector,
    because if you walk past it, you get caught. Before you get up, shoot
    the guard standing near to the projector. Along the way, there are
    grates that make noise if you walk on them. If you step on them, you'll
    end up alerting the nearby guards, which isn't good, because then you
    will get caught. So, crawl over these things, and when you get to the
    end of it, get up and go into Hold number 2.
    `Hold No. 2`
    In this room, there are two projectors. Crawl under them, and go near
    it. Press triangle until the image is facing left. Go to the right, and
    crawl down the path because of the grates. And now, you are finally in
    the 3rd Hold.
    `Hold No. 3`
    This isn't too hard, take out your camera and get a shot of the front,
    the front left, and front right. Now go to the left, and up towards
    metal gear, you'll see a marines logo. Take a picture of that. Move over
    to the right, and you'll see a computer. Press triangle, and now Snake
    is going to send his pictures to Otacon.
    Right then a cutscene happens. Well, alot of them. I won't explain  here
    because the scene is 20 minutes long, and you should see it for
    yourself. All I will say is that a lot of people die.. maybe even Solid
    Snake himself.
    [Editor's analysis - Ask yourselves this: Remember Ocelot was a traitor of
    in Metal Gear Solid 1/Metal Gear Solid: The Twin Snakes? Is he still working
    for Solidus,
    and who exactly IS Solidus Snake? He is George Sears, but is he REALLY a clone
    of Big Boss,
    or just used that name? What happened to Snake?]
    It's been 2 years since the sinking of the Tanker. After it sunk, alot
    of toxics and oil spilled into the water, which is why it appears black.
    It didn't take long for the government to put an oil fence around this
    whole big mess. This is why the Big Shell was made. The day is April
    29th, and it looks like early morning. Terrorists seized the Big Shell
    six hours ago, during a goverment sponsered tour. Many employee's have
    been taken hostage, and most importantly, the President James Johnson.
    [Editor's analysis - James Johnson, the PRESIDENT? What happened to Geaorge
    a.k.a. Solidus 'Snake?']
    Snake aka. Raiden, a Foxhound member is sent in, as well as Navy Seals.
    But they are not working together. Raiden's objectives are 1. To rescue
    and safe guard the President and 2. disarm the terrorists by any means
    necessary. Get ready, it begins now.
    [Editor's analysis - FOXHOUND?! I thought it disbanded.........]
    Before you start this game: Note that I'm gonna divide this into a few
    parts. When you see "Part 3, Safeguard the President" or something like
    that, that means you really should save your game. You don't need to
    save at Part 1 though.
    ~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~
    ~~~~Infiltrate the Big Shell~~~~
    `Strut A, Deep Sea Dock`
    Once you finish with the cutscene, you'll be in control of Raiden in a
    pool. Go over to the ladder and climb up it. Now go over to a railing.
    And do 100 pull-ups, but do like 7 at a time. Seriously, you should get
    your grip to Level 2. Nobody is there to shoot or bother you, and it
    takes about 5 minutes. I always do this, its quick and easy, and plus
    you get better stats.
    Go up the stairs, and open all the lockers, take out whats ever in
    there, I can't remember if there is anything, but check anyway. Now open
    the watertight door. You'll hear someone getting beat up, and when you
    open the door, a sentry gets up, and must have just been hit. Raiden
    calls the Colonel and tells him about it.
    Raiden continues on to the next room, and sees two guards get knocked
    out, then calls the Colonel again (Jeez, how many times does he call
    him. Gets you thinkin' Raiden has a thing for him) and claims theres
    another intruder. The Colonel reassures him its impossible and Raiden
    walks over to the node, touches the screeen and gets electricuted. Now
    you get to enter a name for a dog tag. Try putting in a name from a
    person who made the game, like Hideo Kojima or So Toyota, something like
    that, it'll switch right to their birth info.
    After finishing, The Colonel will call Raiden. Afterwards, the guards
    are starting to wake up. Hide somewhere for the time being, and when the
    elevators comes down, make a run for it. Just try and keep out of enemy
    You'll be coming up the elevator and taking off your gear, much like
    Solid Snake did in Shadow Moses. Raiden will be talking to the colonel
    about the terrorist organization. They are called the Sons of Liberty
    and their leader is.... Solid Snake. But it can't be the real Solid
    Snake, because they positivly ID'd Snake body.. or maybe someone with
    the same DNA..
    [Editor's analysis - Talk about similarity to Shadow Moses.......??]
    `Strut A, Roof`
    Collect all the items from the roof, you should find a bandage and
    somethign else that slips my mind. Head to the keft side of the roof,
    answer the call, and the Colonel will tell you about a cut fence right
    next to where your standing. So, crawl under it, and when you get in,
    guess what, the Colonel calls... AGAIN! Afterwards, enter the door.
    `Strut A, Pump Room`
    You'll see two guards talking, and one will leave for the roof. Raiden
    gets ANOTHER call from the Colonel, and is told to access the node.
    Knock on the wall by pressing back, and O, then when the guard comes, go
    around the corner and knock him out, or break his neck, whatever. Now
    you'll see the node, go over to it and press triangle. Your told to go
    to Strut B, but you might want a Traquilzer first. Head to the right
    door. And before you leave, check the lockers so you don't miss
    `FA Connecting Bridge`
    The Colonel calls you and tells you to avoid the Cypher. Wait for it to
    go to the bottom level, then run across the bridge, making sure the
    guard dosen't spot you.
    `Strut F, Warehouse`
    As you enter, a guard may be near. Be careful not to get caught. Now run
    forward until you see the door at the end of the hall. Enter and grab
    the M9. Now Go back to the FA Connecting Bridge!
    `FA Connecting Bridge`
    Just Cross the bridge, and be careful.
    `Strut A, Pump Room`
    Watch out for the guard if you didn't kill him. Either way, you can get
    through this room very easily, just walk around the ends of the room,
    and head to the upper left door.
    `AB Connecting Bridge`
    Hey, guess what, you have a M9! Now you don't have to hide from the
    guards. Just pop a shot in each of their heads, and groove on down to
    Strut B!
    `Strut B, Transformer Room`
    Whoa. The walls are bloody, this seems like it happened to Snake in
    Shadow Moses too. After you take a few steps in, a lot of cutscenes
    occur. Raiden notices alot of blood, and dead Navy SEALS. Still, the
    rookie continues past the dead bodies and into the main room. There, he
    sees Vamp killing the soldiers with ease.
    Raiden tries to get close, but Vamp notices him. He jumps into the air
    and behind Raiden without him noticing. Just as Vamp moves in for the
    kill, a voice yells "Get down!" Raiden ducks, and shots fire at Vamp.
    The Seal is easily overpowered, and he loses his gun. Raiden grabs a
    hold and shoots at Vamp, who dodges it. Just as Raiden is about to be
    killed, once again, Vamp stops. He gets a call from his "Queen" and
    leaves quickly.
    Raiden interrogates the Navy SEAL who is a Lieutant, Junior Grade, named
    Iroquois Pliskin. Raiden can't help but notice this guy looks and sounds
    like Snake. Anyway, after Raiden and Sna-- er.. Pliskin talk for awhile,
    Pliskin decides he needs sleep. He hands Raiden a Socom and some
    You now have control again, search the area, you can find some stuff,
    like rations and bullets. Plus, there are no guards out. After your done
    searching around, head to the Northern door and onto the next bridge.
    Oh, and save your game when you get the chance to save, cuz the next
    part might be hard if your new.
    `BC Connecting Bridge`
    You see a scene with Fortune, who can't be hit by any bullets for some
    reason. SEAL team 10 shoots at her over and over, but can't hit her at
    all. She laughs and then takes out a HUGE Railgun and blows the hell out
    of Seal team ten, and destroys one bridge to the Shell One Core. All
    this time Raiden watches.
    After the cutscene, run across the brudge. It's empty, so your free, you
    can't get caught. Grab the Chaff grenades and cross the bridge.
    `Strut C, Dining Hall`
    You enter another empty room. Don't worry, no more killings, the guards
    are probably just waking up. Go look in the bathroom stalls to find some
    stuff, then go up, to the left, and into the door.
    Now, you'll have few cutscenes with Stillman, a bomb disposal guy, along
    with Pliskin. He'll tell you about the terrorists, and the guy who set
    all the C4's.. Fatman. Anyway, you will get Coolant, Sensor A, and a
    Level 1 Card from Stillman. He locks himself in the pantry. Now, go
    activate the node.
    Alright, now put on Sensor A, and go into the Ladies Bathroom, which is
    the one on the right. Go by the sink, equip your coolant, and look up.
    You'll see the C4, press square and hold it until the bomb is frozen,
    where you will call Stillman and inform him of your progress.
    ~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~
    ~~~~~~~~Defuse the Bombs~~~~~~~~
    `CD Connecting Bridge`
    Cross the bridge. I'm remembering this from last night, but I don't
    think anyone is here. Just shoot anyone if their there anyway.
    `Strut D, Sediment Pool`
    Wow. Wow I say. There are alot of guards in here. You may have to kill
    some. But for now, hit them all with your M9.
    Equip Sensor A if it isn't already equiped. You should see a big green
    area around the door. It's not on the upper level, its on the bottom
    level. Forget about that and access the node so you have the radar, it
    is located on the east side of the room.
    Get to where the green is, and also be on the bottom level. You see
    little black doors next to the wall and on the ground. Press Triangle on
    all of them near the green, you'll find it. When you do, hit the
    coolant, and freeze that bomb!
    Now, leave through the door on the right side, which should bring you to
    the DE connecting bridge
    `DE Connecting Bridge`
    Not much to say here, there's one guard walking around, just shoot him.
    Every so often, a guard ontop of the heliport will scan the area down.
    This isn't too big of a threat, it usually takes him 10 seconds to call
    his buddies. Anyhow, cross the bridge into Strut E.
    `Strut E, Parcel Room`
    Go to the node, and access it. Take care of the two guards in the room,
    and you can grab the cardboard box near the node too! Go to the south
    west corner off the room, and you'll see a staircase leading down. Go
    down it, and you can grab the Mine Detector. Now go right, until you
    reach the wall, then up, and you'll see a hall to the right, go into it
    and up the stairs
    `Strut E, Heliport`
    After you take a few steps, you'll enter a cutscene. Remember Olga from
    the Tanker? Yep, she's alive and ticking! You'll see her talking on her
    radio to someone. After she finishes, Raiden points his gun at her. Olga
    just smiles, Raiden asks a few dumb questions, and Olga does a very
    acrobatic move jumping over the railing at a quick speed. Raiden calls
    Pliskin, and finds out who she is.
    Go up the long stairs, and you'll see a jet. You can't use it, but
    you'll be seeing it later. Anyway, move towards it and take out any
    guards up there. As you approach the harrier, go to the North side of
    it, and look to the left while crouching and while your in first person
    view. Whip out the coolant and defuse it.
    Get back down the stairs, and go to the path to the right, tranquilizer
    the guard with your M9 and grab the claymore mines by him. Now, leave
    the Heliport.
    `Strut E, Parcel Room`
    Head down the stairs, then down, and to the right path, now you should
    be on the EF Connecting Bridge.
    `EF Connecting Bridge`
    Whip out the mine detector, you'll see little yellow things on the
    radar. Those are claymore mines. As you are about to enter, you'll get a
    call from a man called Deepthroat. Wait a minute.. isn't that the
    informant of Shadow Moses? Raiden thinks so too, so he/she is now
    wanting to be called Mr. X. Anyway, Mr. X warns Raiden of the mines on
    the bridge. Raiden calls the Colonel, and asks about Mr. X. This Mr. X
    was using Burst Transmission, so he couldn't be involved in the mission.
    Anyway, crawl over to all the yellow things, and everytime you hit one
    you recieve a claymore, do this until the bridge has no more of the
    yellow dots on them. There, the bridge is now safe.
    Also, watch out for the guard over looking the bridge, and continue on
    to the next area, Strut F.
    `Strut F, Warehouse`
    Raiden will be in the second floor as you enter, and plenty guards are
    out. Theres nothing for you now, all you have is a level 1 key-card.
    Anyway, move around and take out all the guards with a M9, and hide them
    in a locker. Go downstairs and you'll be in large area with lots of
    boxes and crates and wonderful stuff like that. Run down the hall and
    you'll see two doors. Go into the right one and grab whats in there.
    Don't bother trying to get to the other side. Instead, leave and go to
    the left door.
    Open up all the lockers and grab what you find. Now access the node like
    usual. Go down, and you'll see a duct. Crawl into it and guess what?
    You've got the SOCOM Surpressor now! Not that it matters, because if ya
    have been listening to me, you don't really use the SOCOM. Anyway, if
    you wanna know how to use it, check the Weapons section at the top of
    the Walkthrough.
    If not by now you should have heard the "Why are you late with your
    status report?" the guards will come by and looking for the missing
    guards. Hopefully you did what I said and put them in a locker. After
    they leave, the strut is yours, because everyone's locked out.
    Now for the actual bomb disposal. Go back to the upper level and to the
    middle left. Press Triangle and hang over, then drop down with X. Go
    down to the ground, and you'll see the C4, freeze it.
    I know what your thinking now. Your saying right now "This is boring and
    tedious, I don't wanna go around freezing bombs. Let me battle!" Don't,
    only 2 more bombs to go. Get up and to the other side, now go down, and
    to the left. You'll see and door. Enter it.
    `FA Connecting Bridge`
    Take out the guard walking down the stairs, then pull out the SOCOM and
    shoot at the cypher. Go to the other side, go up the stairs and enter
    the door, back to Strut A we are.
    `Strut A, Pump Room`
    Take out the guard with your M9. Drag him to the lockers on the left,
    and open the locker on the right. Grab the socom bullets, then throw the
    guard in it. Now enter the Southern room, where the actual pump room is.
    Make sure the guard is facing away, and tranquilize him, then approach
    the camera on the Northwest side and shoot it with your SOCOM.
    Go over to the stairs on the left, up them, then down through the pipes.
    You'll see a bunch of Pumps. Keep crawling until you see some big yellow
    pipes, then crawl down them, and go to the right. Get up and look at the
    pump. Whip out that Coolant again and defuse the bomb
    Now you call Stillman. He explains about the Church incident and lets
    you know that he isn't.. really crippled. He lied about it because he
    couldn't bare that he was responsable for not being able to save all the
    lifes of the people who died in the explosion. 1 more bomb to go.
    If you want, you can to the right set of stairs and get a cardboard box.
    Anyway, now get out of the pump room, head up and left, to the AB
    connecting bridge.
    `AB Connecting Bridge`
    Take out the guards with your M9 and cross the bridge.
    `Strut B, Transformer Room`
    Equip Sensor A, and continue down the hall. You'll see a guard walking
    the other way, tranquilize him. Enter the door to the right and
    tranquilze the guard there. Go up towards the door, and you'll see an
    electrical box with a door opened. Close it and you'll see the C4,
    freeze it and finally, the last bomb! Rejoice!
    Raiden then calls Stillman, and you find out some more info about whats
    going on, and about Fatman's plan. After the talk, Stillman tells you to
    head to Strut C's pantry to retrieve Sensor B. Do so
    `BC Connecting Bridge`
    Cross the bridge and take out the guards if there are any.. what else
    would you do?
    `Strut C, Dining Hall`
    Nobody is here. Its vacant again. Go into the kitchen, then into the
    pantry and grab Sensor B. Then you'll get a call from Stillman, and
    guess what? You've gotta get to the Bottom of Strut A and defuse the big
    one that was triggered. You have 400 seconds. Get going. Now.
    `BC Connecting Bridge`
    Run across that bridge.
    `Strut B, Transformer Room`
    If you were fast, the guards should still be asleep. If not, tranquilize
    them again. Run down and then make a right turn, onto the bridge.
    `AB Connecting Bridge`
    If you were fast like me :-) then the guards should still be asleep like
    in Strut B. If not, just take them out from a distance. Run to strut A.
    `Strut A, Pump Room`
    Go up the stairs and to the roof.
    `Strut A, Roof`
    Ignore the guard up there and just go to the elevator, you'll head down
    to the Deep Sea Dock. As your going down, Stillman calls. He fell for
    it, Fatman has Stillmans number. He used microwaves with a 7 foot
    detection range that would make the C4 blow up regardless. Stillman is
    stuck, he can't make it out in enough time so just gives up. Stillman
    advises Pliskin to run from Strut H. Raiden dosen't know if he can
    defuse this bomb now, put Stillman assures him he can do it, and warns
    him to spray it from far away as possible, just before the the bomb
    blows up in Shell 2.
    `Strut A, Deep Sea Dock`
    Nobody's around, and Strut A obviously has been changed. Grab all the
    ammo and rations you see. And continue into the room which you came
    from. You to the farthest South side, facing the middle of the sub, duck
    and equip the coolant. You should see the C4, now spray it and end the
    bomb craze.
    Raiden calls the Colonel and tells him that he's finally done defusing
    the bombs. Raiden asks what he's to do now, and is reminded he must
    rescue the President.
    Head back up the elevator. As you enter the stock room, a cutscene
    occurs. I smell a boss battle. Fortune comes down the elevator with her
    absolutly HUGE railgun, and smiles thinking that Raiden is an enemy. She
    fires a shot and Raiden and sees his face. Noticing it's not the person
    she's looking for, she frowns, but quickly smiles, hoping Raiden should
    bring her fun.
    ++Boss Battle: Fortune+++++++++++
    ++Difficulty: Light Medium+++++++
    First let me say.. you can't win. And I'm not saying that because shes
    hard to beat, I'm saying it because it's true. You cannot hit he with
    anything. Just dodge her shots, and try not to get killed. Her railgun
    is uber-powerful and will end up destroying the whole room.
    Don't run around yelling "OMG She's destroying the room! Why me! Why me!
    I'm gonna die!" It stops eventually. After the room looks like a
    warzone. Raiden now gets a call from Colonel, and must get to Strut E.
    To me it's hilarious how he's like "Look, this isn't the best time right
    now!" I was laughing pretty hard when that happened. Anyway, Vamp comes
    down the elevator and tells Fortune to handle Fatman.
    Right then, Raiden pops out and blasts a shot with his Socom right at
    Fortune, which is deflected and goes right through Vamp's skull, killing
    him. Raiden, pops a few more shots, but they miss Lady Luck, because she
    cannot be killed. Raiden, scared, runs up the elevator. Fortune
    continues sobbing over Vamps death. Then, the most unusual happens, Vamp
    comes back to life. Vamp says that he has already died once, and can't
    die twice, is he... immortal?
    `Strut A, Roof`
    You have 400 seconds to get to Strut E's heliport. Don't worry, its
    enough time. When you reach the gates that lead into Strut A's pump
    room, crawl, because there are now claymores there.
    `Strut A, Pump Room`
    There are now two guards in the main room. Tranquilize the one standing
    near the door the the FA connecting bridge.
    `FA Connecting Bridge`
    Cross the bridge. Take out anyone out there.
    `Strut F, Warehouse`
    The guards might be back out now. Tranquilize the guys who are in your
    way, and head north towards the EF connecting bridge.
    `EF Connecting Bridge`
    Hmmm.. maybe you could um.. Cross the bridge?
    `Strut E, Parcel Room`
    Ignore the guards if they see you and just run up to the heliport, you
    should know where the entrance is to it by now.
    `Strut E, Heliport`
    Run up to the top of the heliport, and you'll notice the harrier is
    gone. And you'll notice a C4, right in clear view. Freeze it and get
    ++Boss Battle: Fatman++++++++++++
    ++Difficulty: Easy ++++++++++++++
    This battle is only hard on Extreme/Euro. Extreme. Anyway, after
    freezing the bomb, a cutscene occurs, where you meet the man who killed
    Stillman just minutes ago, Fatman.
    Fatman blades by on rollerblades with some kind of beverage in his hand,
    and tells Raiden all about himself, eventually leading to Raiden and
    Fatman getting pretty pissed at each other. Fatman slams his glass on
    the ground after Raiden calls him a common criminal. Fatman decides to
    play of game of Plant a bomb with Raiden. And so the battle ensues.
    Equip the M9, and Sensor A. This really isn't hard. The first bomb is on
    the crates by the area it's around, and the second bomb is on the big
    green box within the Sensor area. Afterwards, his bombs are completly
    random. Plant a few C4's out, Fatman will hit them alot. Whenever he
    stops by you, punch him down using Circle. When he's dizzy and on the
    ground, shoot him in the head.
    Eventually, Fatman will fall. Just make sure the always have Sensor A
    out, and like always, freeze the bombs with your coolant. As I stated
    before, this battle is only hard in Extreme and European Extreme modes
    because you have little time to defuse the bombs.
    After you defeat him, a cutscene ensues. Fatman is now crouched against
    a crate, and bleeding. He pulls out a trigger and activates it, and
    guess what, it's the last and most powerful bomb of them all. Don't
    panic it's in the general area. Fatman's last words are "Live and Grow
    Now you have 200 seconds to find the bomb. You really only need about
    twenty. At first I thought you had to shoot the Bejesus out of Fatman
    and spray him with the coolant. Then I picked him up moving him, and
    ding, that's where the C4 for. And, In addition, you get Peter
    Stillman's Dogtag. Take it and defuse the bomb. After a talk with the
    Colonel, save it and get out of Strut E.
    Wait, I forgot, you can't leave just yet. As you go down the stairs, the
    Ninja appears. Could it be? Is Gray Fox still ticking? You'll find out.
    Raiden and the Ninja talk for awhile, and Raiden is ordered to get to
    Shell 1 and find the hostages by the Colonel, but most importantly, he
    must find Ames. The Ninja intervines, and gives Raiden a BDU, Level 2
    PAN card, and a Cellular Phone. As for the AKs-74u and D. Mic, Raiden is
    told to find it on his own. Raiden yells something at the Ninja but he's
    too late, the Ninja has already dissappeared.
    Alright, finally you can leave. Get back down to the Parcel Room, it's
    time to find an AKs-74u, which is in the Strut F warehouse.
    ~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~
    ~~~~Safeguard the President~~~~~
    `Strut E, Parcel Room`
    Ignore the guards again, by the time they see you, you'll be out of
    there anyway. Just head to the EF connecting bridge.
    `EF Connecting Bridge`
    Cross that bridge.
    `Strut F, Warehouse`
    The AKs-74u is in the lower level, So head to the right, and down the
    stairs. You'll see a door to the north, go in and search around,
    eventually you'll find the AKs-74u. Grab it, and take all the ammo. If
    you want you can grab all the other stuff in Level 1 and Level 2 doors,
    seeing as you have the card. When you finish up in here, head back to
    the EF Connecting bridge
    `EF Connecting Bridge`
    Pull out your SOCOM or your new AKs-74u. Take out all the Cyphers that
    are out here, if you don't, you'll probably die. Are they gone.. good.
    Now head to the left and you'll see a long bridge. Run across it and
    don't stop for anything. The panels will fall out. When you get to the
    door, stop, equip the BDU and AKs-74u, then enter the Shell 1 Core.
    `Shell 1 Core, 1F`
    Man, theres like 6 guards in here! Do not un-equip your AKs-74u infront
    of a guard, because they will call their friends and send about 8 more
    guys into the core, and that is hell to escape from. First, go south and
    to the left. Enter the little room and open all the lockers for some
    items. Then go up and grab the Stun Grenade ontop of the crate. Finally,
    acess the node and go back to where you came into Shell 1 at.
    Go north and then to the east, where you should see an elevator. Press
    Triangle and get in. When you get it, go to the left and down, you
    should now see the floors which are: 1, B1, B2. Go down to B2 and press
    `Shell 1 Core, B2 Computer Room`
    Go to either the left or the right. And go down into the actual computer
    room. Don't rush it, you might bump into a guard. Inside the actual
    computer room is the D. Mic and a box. When you get those two, access
    the node and go back to the elevator.
    With all of that done, now you have to go to B1.
    `Shell 1 Core, B1`
    As Raiden comes from the elevator, he sees a Sentry use a retinal scan
    to get into the Conference room, which is where the hostages are.
    Biometrics, crap.
    Before anything, go to the right and into a small room, and access the
    node. Now to get into the Conference room where the hostages are being
    held. This shouldn't be hard though. Walk up behind a guard casually and
    enequip your AK, then choke him and drag him. Bring him to the retinal
    scanner, and a small scene will occur with Raiden using the sentry to
    get in.
    `Shell 1 Core, 1F Conference Room`
    Before you have a chance to do anything, the Colonel calls with a few
    tips. Listen to him, because if don't this will be alot harder. Once the
    Colonel finishes up, equip the AK again.
    Now you have to find Ames. But how are you going to find a man without a
    description? Well, go up to a man and put the D. Mic near him, if his
    heart beat seems irregular (if you hear a beeping sound), press triangle
    to ask him if he's Ames. If not, equip your AK and go to the next guy.
    If the guard sees you he will come to you ask examine you. Just equip
    your AK and stand there, you will get a Game Over if you are caught.
    Have you found Ames yet? Alright.
    Richard Ames is his full name, and he was sent in to keep tabs on the
    President. Ames asks about how he knew about him, then explains about
    the Big Shell. He tells you what the Sons of Liberty plan to do, and
    reveals something about the Big Shell.
    In the middle of the conversation, this so called "Solid Snake" appears
    in a different room. Ames tells you to listen in, but you can skip this
    if you want. Remember good old Johnny Sasaki from MGS on PSX? Point your
    D. Mic to the left and you can here him, looks like he still hasn't
    gotten over that sickness, even after 4 years. After its all over,
    Ocelot walks towards you. You have 10 seconds to equip your Ak. When you
    do, don't move, don't breath, don't do anything, or Raiden will be
    pumped full of bullets in a second.
    Ocelot speaks with Ames, who ends up dead, apperantly his pacemaker went
    out on him. Afterwards, Raiden is reveal, and just as Ocelot is about to
    send him to the grave, the Ninja comes down and secures a path for
    Raiden. As Raiden get out, Caution mode is entered.
    Ok, it's time to get back to the game. Go towards the little room where
    the node it, putting the soldier guarding that room to sleep with the
    M9. Put him in one of the lockers, and hide yourself in one until
    Caution is gone. Then run for the elevator, head up the first floor and
    plan on heading to Shell 1-2 Connecting Bridge
    Most importantly, if you didn't get the PSG-1 from the Strut F warehouse
    when you went to get the AKS-74u, get it along with everything else you
    can find, then make start heading to Shell 1-2 Connecting Bridge.
    `EF Connecting Bridge`
    Just head up, that'll take you to the Strut E Parcel Room.
    `Strut E, Parcel Room`
    Watch out for the guards. If you see an item, then grab it. Anyway, head
    up and to the left, or Northwest. Either way you should end up on the DE
    Connecting Bridge.
    `DE Connecting Bridge`
    Just cross the bridge, what else?
    `Strut D, Sediment Pool`
    Whip out your M9, and take out any guard around. This room is still
    heavily guarded. Make your way to the North door, and if you want get
    the ration in the center of the room, it's right behind the tank. When
    your through in here, head to the north door that I spoke of before,
    which will lead to Shell 1-2 Connecting Bridge.
    `Shell 1-2 Connecting Bridge`
    When you get into this section, you get a call from your old friend
    Pliskin. He was out for awhile, but now he's back. After a conversation,
    he tells Raiden that he has to take out the Control units by gunfire,
    because if he gets too far in, the IR sensors will detect him and blow
    the Big shell out of the water.
    Alright, IF you are on Normal mode, there are 10 different control units
    you have destroy. Get the PSG-1 if you didn't already, it's in Strut F
    Warehouse, then come back.
    Here is the list of the 10 control units:
    Shoot the close targets with your SOCOM, the far target's with your PSG-
    1. Look up towards the door leading back to Shell 1, you'll see it, its
    on the wall.
    2. On a tank right in the first center tank.
    3. Left side of the bridge, near a tank.
    4. Look to the right of the center tank, it will be there.
    5. Go to the right, and equip your PSG-1. Pop in a pentazemin look
    towards a flock of birds. Shoot at them and they will fly off. It you
    hit the unit straight on, it'll be gone. If you just shot a bird, then
    destroy it.
    -If you want, snipe out alot of birds. Eventually the Colonel and Rose
    will call and scold you.
    6. On the far left, behind a tank.
    7. On the right side of Shell 2's door.
    8. On the left side of Shell 2's door.
    9. Look at the Sons of Liberty flag. Shoot at the center of it with your
    PSG-1. This one is often hard to get, and you wont be sure if you got
    it, but just fire crazily at the flag because no Semtex is around. You
    should hit it.
    10. Use a pentazemin or 2. Look up and you'll see a Cypher. You must be
    CAREFUL! Shoot the control unit and only the control unit, if not, you
    will blow the big shell out of the water. The control unit is on the top
    of the cypher. Once again, be careful.
    Whew.. with all that done the IR sensors are knocked offline and now
    Raiden begins to cross the bridge. When you get halfway, Pliskin meets
    up with you in the Kasatka with his partner "Otacon". Hmm.. that seems a
    little odd. Raiden looks towards Shell 2 and sees the man who claims to
    be Solid Snake. But, it is really Solidus Snake, the third Snake. Hmm..
    thats odd, last I remember Solid Snake didn't dress like Big Boss.
    Pliskin fires at Solidus angrily yelling that Solidus is not Solid
    Snake. Solidus smiles, and addresses Pliskin as his "Brother" after a
    few scenes. Solidus jumps in the harrier, Raiden is given the Stinger
    Missle Launcher, and now, you, Raiden, must take down the Harrier single
    ++Boss Battle: Harrier+++++++++++
    ++Difficulty: Hard+++++++++++++++
    This is a tough one. Although the difficulty is normal, this is still
    hard. It took me plenty of time to beat this on Extreme, and I have yet
    to win on European Extreme.
    For the Actual fight, grab the stinger, the bullets, and anything else
    Pliskin throws down at you. Equip the newly aqquired Stinger missle
    launcher and attack the harrier. Watch out for it's many attacks. When
    the multiple bullets come, hide on the bottom floor, crouch, and hide
    behind the green metal box. This should keep you safe. Also hide, when
    he sends the motherload of missles at you.
    Here's a few tips.. always pick up the items Pliskin gives to you. You
    need as much as you can get. Take a shot whenever you can, you don't
    want to die. As cool as Raiden looks in the BDU, you must have a Ration
    equipped in this battle so you don't die. When your bleeding, hide out
    for awhile.
    Some people find this battle incredibly hard, some people find it pretty
    easy. This battle varies for me, but from popular opinion, I've deemed
    it hard.
    With the battle over, the harrier crashes down to the ground, taking a
    part of the Shell 1-2 Connecting Bridge with it. The Harrier is caught
    by Metal Gear RAY. Some more cutscene's happen and you find out that
    Pliskin is actually..... Solid Snake.
    After everything has happened, you gain control of Raiden on the ruined
    bridge. First, save if you haven't already, then run over to the fire
    infront of you and stop it with your coolant. Go down the stairs quickly
    and grab the ration, because those stairs will eventually fall off. Now
    you have two paths to go. You can jump across the bridge and get the Ak-
    surpressor, or go to the right, climb down and go across safely. If you
    plan to get the AK, like I suggest you do, start far away and right when
    you hit the end, jump across the bridge. This might take a few tries,
    but you saved already, so just reset it if you die.
    When you get there, take out the fire with your Coolant and grab the AK-
    Surpressor. If you took the other way, just watch out for the birds,
    they've been crapping all over, and if you slip, you'll fall into the
    Now, go to the right and then up across the bridge. Don't stop because
    some parts of the bridge fall off (Jeez, this whole place is falling
    apart, eh?) Now, you'll be at a dead end, enter hanging mode over the
    little path, and drop down. When you reach the ground, you'll see two
    guards come out to investigate. If you have a silenced weapon, use it to
    take them out. If not, just use the M9.
    With the guards taken care of, advance onward. You'll notice two places
    where there is no ground. The first one you can run and jump over. The
    second one is very hard to do so, so just enter the hanging mode and
    move across it. When you get through with that, climb up the ladder and
    you'll be off the the next Strut.
    `Strut L, Perimeter`
    When you get up, you'll see alot of windows. Be careful, because alot of
    guards look through here, AND the floor will break on you. If you are
    caught, just dispatch of all the cyphers. Crawl quickly across this, and
    if you're too slow, you'll fall right with them. Keep on going until you
    get to the end of the path then turn up.
    Once you reach this, you will see a gap where it seems crossing is not
    possible. Flatten against the wall and press X to crouch, and move
    across the thin strip. When you get to the end, get back up. Halfway
    down the path, a guard comes up and starts to uh.. pass water. Stand
    there and let Raiden get pee'd on, call the Colonel on the Codec.
    Hilarity ensues. Laugh for awhile, then continue on, and you'll come to
    a dead end. Enter hanging mode, and drop down.
    `KL Connecting Bridge`
    Grab all the stuff along here and pull out an automatic gun, either the
    AK or your M4, it dosen't matter. Take out all the Cyphers here, and the
    guard too. Continue on to the left, and that should leave you in Shell
    2's flooded core.
    `Shell 2 Core, 1F Air Purification Room`
    When you enter, you'll go right into a cutscene where Olga is talking to
    Solidus. You can listen in, or just skip it, I advise you listen if you
    want to here the story. The President is in this room, but it won't be
    so easy to get to him because Olga turned on an Electric Current on the
    floor leading to the room, thus, making it impossible to get in and save
    Now, you must find a Nikita Missle Launcher to disable the floor and
    save the president. Sounds easy, right? Wrong! You've got to find it,
    while underwater. It's on B1, and thats flooded!
    Alright, you've got control of Raiden again, head for the elevator which
    is to the north. Also, go to the little lounge by the elevator and
    activate the node, and pick up and little items you see. If you don't
    have the RGP 6 yet, go to the left corridor, past the elevator, and you
    will find it. Now, head into the elevator. Your destination: B1.
    `Shell 2 Core, B1 Filtration Chamber #1`
    Activate the node so you know where your going. Gosh, this is very hard
    to explain where to get, so I will try my best. You have to go
    underwater and get to the most southern part of the room, and be in the
    center. That is where the Nikita missle launcher is. If I'm not clear
    enough, just search around. This is pretty hard to explain. When you
    found it, head back up to the first floor.
    `Shell 2 Core, 1F Air Purification Room`
    Start heading back to where the President's room is, and when going down
    the first hall, you'll notice a room. Take a step in and shoot both of
    the Machine guns that are there so their inactive. Now go in and crawl
    ontop of the box. Face north, and shoot a missle into the duct right
    infront of you. Shortly, it will be in the President's room.
    Be careful not to hit him, regardless of being the President, he has the
    almost non-existant intelligence right now. The control unit is the big
    metal panel right at the right part of the room, there's 3 of em, but
    you only have to hit one, and it has a railing surrounding it. You can't
    miss em.
    With that done, head to the President's room. A whole lot of cutscene's
    occur, and take a very long time to get through. I won't say anything
    but it involves two things. First, the President grabs Raiden's manhood,
    and second, the President is killed by Ocelot. Also, you learn about
    Arsenal Gear, and about how the Big Shell is just a cover-up for it.
    With all those cutscenes done, proceed back down to B1, the President
    wants you to stop Arsenal Gear, but to do that, you must find Emma
    Emmerich. Yes, that is Otacon's younger sister.
    `Shell 2 Core, B1 Filtration Chamber #1`
    ~~~~~~~~~~~~~Part 4~~~~~~~~~~~~~
    ~~~~Find Emma Emmerich~~~~~~~~~~
    Alright, this going to be hard to explain. If you've played the original
    Metal Gear Solid 2, you should remember it, and you won't need my help
    on this part, but if your a rookie, listen in. Head into the water and
    submerge. At the first pathway, turn right and head right and head right
    until you can't head right anymore. Now, go down, and take the next path
    left, and then next path down. You will get to a watertight door. Open
    it, and you will find Peter Stillman's dead body, along with the next
    room. Also, don't forget about getting oxygen, Raiden's not a fish you
    Onto the next room. Look for an open path along all of the fallen
    debris. It shouldn't be too hard. When you hit the end, you'll find
    another watertight door, open it. Now you'll be in the last room. See
    the set of stairs that are right there, take em up. Finally, your out of
    the water. Now onto the next room, Heal yourself, its time for a boss
    `Shell 2 Core, B1 Filtration Chamber #2`
    When you get into the room, you'll see Vamp. And thats not all, Arsenal
    has just finished it's final check. Vamp tells you a bit about Aresenal
    Gear because he figures you won't live to tell anyone. After a bit of
    talking, it's time to battle!
    ++Boss Battle: Vamp++++++++++++++
    ++Difficulty: Medium+++++++++++++
    I really don't think Vamp is all that hard. You can finish him pretty
    fast. Right when you enter the battle, Vamp will be standing on the
    water for a minute, right then, shoot him in his bullet wound with the
    M9, it should do some damage.
    Now, Vamp should submerge underwater. Pull out your Stinger and shoot
    right into the water, it dosen't matter where Vamp is, it'll lower his
    Stun Gauge. Right after, he'll get up and stand there for a seconds or
    two. Take this oppertunity and shoot him in the head, he'll run around
    and try to slash you, or dive back into the water. Afterwards he'll go
    up to the seconds floor and throw knifes at you, slowly at first. Shoot
    him in the head and duck right when he throws it.
    The only hard part is when he gets low health, even then, he shouldn't
    be that hard. Set a Claymore on each side, and he'll walk into them.
    Done and done.
    After defeating Vamp he slowly falls into the water, bleeding like
    crazy. Raiden wonders if he's finished for good, and continues on.
    When you have control of Raiden again, grab all the items in the aream,
    and go up. Grab the Ration right there and jump into the water. Swim to
    the left on the first path, and take the second last door. You'll now be
    in a locker room. Activate the node and search all the lockers. You'll
    find Emma. When you do, a cutscene occurs. She's just like her brother
    (She gets so scared she pee's herself.). At first she dosen't believe
    Raiden will help her. But later, she is convinced, and they leave.
    I didn't mention it in this walkthough, but if you've been paying
    attention to the game you'll know Emma hates water because of an
    incident that happened when they were just kids. Ok, so, you've gotta
    get Emma to Shell 1's Core. This is gonna be hard because Emma can
    barely walk, Ocelot injected something into Emma that made her legs
    completly numb.
    Just swim back the way you did, emerge from water at every point you
    see. You don't want Emma dying do you? When you get back to the
    elevator, spray all the bugs with coolant, because Emma hates bugs, just
    like she hates water.
    `Shell 2 Core, 1F Air Purification Room`
    Guess what? Guards have now come to the room? Why on earth would they
    jack a place full of guards when it's gonna collapse and kill them all
    pretty soon anyway. This is fun though. Grab your AKs-74u and kill every
    guard around here. Just make sure to keep out of sight.
    Don't grab Emma just yet. Go to the exit, and 1 more bastard guard will
    come in. Pop him full of lead, and go back to get Emma, and lead her to
    the KL connecting bridge.
    `KL Connecting Bridge`
    At first you'll remember that the bridge's panel are missing. This is
    the weirdest part, you have to throw Emma across the bridge....
    Just kidding! I bet you believed me for a minute there didn't you?
    Get into the doorway and take out the cypher, and the guard on the other
    side of the bridge. Go back and grab Emma, and take her up to the main
    part of the bridge, and down to where the fire is. Whip out the coolant
    and stop the fire. Continue down with Emma, and you'll reach a door.
    At first, Raiden will be pissed because he doesn't have a level 5
    Keycard. However, Emma does. Emma unlocks the door for Raiden, and they
    continue on.
    `Strut L, Sewage Treatment Facility`
    Leave Emma right at the entrance, just like usual. Go down into the
    little room and take care of the guards however you'd like. Kill them,
    tranquilize them, whatever floats your boat. After their taken care of,
    take Emma over to the watertight door, open it and open the hatch over
    to the side of the room.
    Now you have to climb down a long ladder. Would you believe Emma dosen't
    like heights EITHER?! What the hell does this girl like? Forget it, just
    continue down. Now you have to cross the bridge. But it can't support
    two people, so Emma has to walk across it first.
    Equip the Thermal goggles and the PSG-1 or PSG1-T. Take out all the
    claymore on all the paths first, scan the bridge throughly for them.
    Take out the cyphers, and the enemy sentrys.
    Sometimes into it, Snake will call and say he can provide assitance.
    Call him if you need help, but I suggest you do, he helps out alot.
    When Emma gets near the end, Vamp jumps out and holds Emma. Snake can't
    take the shot, so you have to. Great, the fate of this depends in your
    This does not even qualify as a boss battle, that's how easy this is.
    Pop in a pentazemin, take off you thermal goggles, and shoot Vamp with
    your PSG five times. If you fail this, turn off you game and go cry,
    thats how easy this is.
    Vamp finally dies, but he got Emma. Emma has some internal bleeding, and
    will probably die. Snake takes out two cyphers and takes Emma off to
    help her. Raiden then runs across the bridge. When you regain control of
    Raiden, your in Strut E's Parcel room
    ~~~~~~~~~~~~~Part 5~~~~~~~~~~~~~
    ~~~~~~~Stop Arsenal Gear~~~~~~~~
    `Strut E, Parcel Room`
    Grab the digital camera, and then run up the stairs. Forget about the
    guard chilling and listening to music, he seems like a cool guy. Just
    head to the EF connecting bridge.
    `EF Connecting Bridge`
    Take out the three cyhpers here and cross the bridge that leads to Shell
    1's Core.
    `Shell 1 Core`
    Don't worry about anything, the only living thing besides you in this
    part of Shell 1 is some bugs. Run to the elevator and get it.
    When you get in, you'll end up on B2's computer room, and Emma will be
    near death. The virus is taking effect on Arsenal and GW, but stops at
    90% because it was coded with anti-body agents. The disk must have been
    altered when it left the President's hands. Emma assures it will still
    work somewhat, and her and Otacon talk, and reconcile. Right before you
    dies, she asks Otacon to call her Emma. Otacon never does, he just asks
    what wrong with E.E right before she dies.
    Otacon begins crying uncontrollably. Snake tells Otacon it'll be
    alright, and the group continues on towards Arsenal. Otacon is told to
    rescue the hostages, because he is the only on who can do it. Snake and
    Otacon do a real cool handshake, and Otacon leaves. The Ninja comes out.
    Snake and the Ninja knock out Raiden and capture him. And all along, the
    Ninja was Olga.
    Later in a cutscene, Otacon continues crying, but still saves the
    hostages. The big shell is sunk, because Arsenal uses it to go active.
    Right above it, Otacon is flying the rest of the hostages out of there
    and safely to Manhattan.
    Raiden wakes up restrained to something. When he comes to, he sees
    Solidus and Ocelot. Solidus reveals that Raiden is his foster child.
    After a breif talk, they leave, but not without taking all of Raiden's
    Olga comes in and tells you about some stuff, more importantly, that she
    was actually here to help you, and that Raiden had to be captured for
    Snake and him to gain access to Arsenal. After awhile, Raiden is punched
    in the nuts by Olga, who leaves and then releases his restraints.
    Great, Raiden's naked. Naked as the day God made him.
    `Arsenal Gear, Stomach`
    Well, your hands are occupied with covering up your schlong. So now,
    Raiden can't enter the hanging mode, choke out guards, and he can only
    punch with one hands. I don't think you want Raiden's 'how do ya do'
    flopping all over the place. Oh brother, this is going to be crazy.
    Open up the locker and grab some medicine. Arsenal Gear is very cold,
    and with Raiden being Butt-Naked, its very easy to catch a cold.
    Active the Node, and go on into the next room.
    `Arsenal Gear, Jejunum`
    Watch out for these guards. They're cooler, faster, more agile, and
    stronger. Also, if you want to be proper about it, their called
    "Tengus". Now you'll get a codec call from Colonel, and he seems sort of
    odd. Raiden shrugs this off, but continues.
    Get seen by a guard, run back into Arsenal Gear, stomach. Press up
    the tourture machine and wait for a guard to come in. Watch as he says
    some things to you. Hilarity ensues. Actually, you really didn't HAVE
    to do that, but I think you should >_>.
    Go to the stairs that are to the left, and when you get to the top of
    the Colonel calls you.
    But its not just a regular call. He tells you to turn the game console
    off. Don't actually listen to him. You'll learn why this is happening,
    as your about 90% completed with the game. Continue on up for awhile, it
    dosen't matter if you get caught, because you only need to get into one
    room, and alert mode is done for.
    Keep answering the Colonel's strange calls, and when you reach the end
    of the path and see a way to go on the right, turn to the right, and
    enter the next room.
    `Arsenal Gear, Ascending Colon`
    Run up and down, keep answering the Colonel's calls. And get the ration
    at the far south part. Eventually Rose will call you, and she will be
    acting sort of weird too. With that, Snake comes and laughs at your
    nakedness, and gives you your gear back, along with a High Frequency
    blade. Snake teaches you how to use it. Pratice with the blade for a
    bit, and then go over to the end of the room. Also, knock out Snake and
    grab his Dog Tag.
    `Arsenal Gear, Illeum`
    Right when you and Snake enter, Alert mode kicks in. Damn cyphers. Whip
    out your HF blade and play Cannon fodder. Stand infront of Snake and
    hold L1, thus, you will deflect most of the bullets while Snake kills
    everyone. When you get near the end you'll have to go around killing
    people because there will be too many for Snake to handle. When it's all
    over, continue to the next room
    `Arsenal Gear,Sigmoid Colon`
    When you enter, you get a call from the Colonel. More BS. Just continue
    on, where some more Tengus ambush you. Its time for another fight, bring
    out the H.F. blade, or your weapon of choice, it dosen't matter. You'll
    get a weird "Fission Mailed" screen in the battle once or twice. Don't
    stop fighting, continue fighting. This is just a Mindgames that the game
    gives you and is supposed to represent what Raiden feels. This is alot
    easier than the other battle. Eventually, the guards will stop coming.
    Every last soldier has died.
    After the carnage, Snake and Raiden look at all the bodies. And out
    comes Fortune. She claims Solid Snake killed her father, Scott Dolph.
    However, Snake knows it was Ocelot, and they engage in a fight. Snake
    tells Raiden
    `Arsenal Gear, Rectum`
    BAHAHAHAHAHA! Rectum! Ok, thats enough. Watch the cutscene. Now its time
    for a battle, you've gotta fight the mass produced Metal Gear RAYs. Oh
    crap (No pun intended).
    ++Boss Battle: Metal Gear RAYs+++
    ++Difficulty: Light Hard ++++++++
    These battles are sort of hard. Only if you don't pay attention. If your
    paying attention to the Metal Gears, its pretty easy. All you really
    have to do is Shoot one in the knee, and then the mouth. Repeat until
    dead. Then repeat on every metal gear until you win. Move around every
    so often, and watch out for it's attacks. Also, don't let them get too
    After you battle, Raiden falls down exhausted and gives up. A bunch of
    cutscenes occurs, and you have to endure choking from Solidus again.
    Press Triangle really fast for a long time, and you'll survive. If you
    do, watch the millions of cutscenes, and 1 by 1, everyone leaves by
    death, or gets off of Arsenal. Eventually, its just Raiden and Solidus.
    Arsenal Crashes into something and ends up dispatching both Raiden and
    Solidus ontop of Federal Hall in New York.
    `Federal Hall`
    You get to watch a few cutscenes with Solidus, then you are called by
    the Colonel, and you learn everything there is to learn. Needless to say
    if you listen to eventhing it takes about 15 minutes. Afterwards,
    Solidus tells Raiden that he was the one who killed his parents, upon
    other reasons. They must fight.. they have to fight.
    "Who will win? Solidus.. the patriots creation? Or Raiden.. Solidus'
    creation? Our beloved monsters, enjoy yourself's"
    ++Boss Battle: Solidus Snake+++++
    ++Difficulty: Easy+++++++++++++++
    This is really, really easy. Just watch out for his flame attacks, and
    equip a ration. You don't really need help on this, seeing as its such
    an easy battle.
    When you beat Solidus, sit back and watch the ending. And please, watch
    the WHOLE ending.
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Frequenty Asked Questions
    !!!!!!!!!!MAY CONTAIN SOME SPOILERS!!!!!!!!!
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Question: How on earth did Snake get out of the Tanker alive?
    Answer: This one really wasn't explained well. Otacon told Raiden that
    he had a small boat waiting for Snake when he was told about the Tanker
    sinking. Otacon must have done some fast work, or already have known
    about what was going on. If you pay attention to the whole sceen, you
    see about a second where Snake emerges from the water, and is in the
    water, not in the tanker. Then when you see the Tanker sinking, you can
    see a shadowy boat coming near it.
    Question: Why do I have to play with that loser Raiden!?!?!?! Snake
    r0x0rz j00r b0x0rz!!!!11%&*`17(*!!09!oneoneone!!11!
    Answer: Yes, Snake does rock my boxers. You have to play as Raiden
    because that's how the story went. Don't ask me, ask Hideo Kojima. He
    knows alot more than me
    Question: How come your FAQ/Walkthrough seems littler than other ones?
    Answer: To be quite blunt, I don't jam pack it full of useless stuff
    that the reader dosen't care about. I just give the person the basic
    info, and let them figure it out. Games aren't fun if you get everything
    done for you, now are they?
    Question: (Insert Question that can be found in the walkthrough)
    Answer: I'm not going to reply to you if it's specifically stated in the
    walkthrough. There are some area's that a vague and I will help you out
    with. But there are some that you would have to not be paying attention
    at all to miss. I don't mean to be rude or disrespectful, but if you
    can't look through the walkthrough and find it, you don't deserve a
    Question: Can I contribute anything to the walkthrough? Like tell you
    some tips and you put my name and the little secret I said in the
    Answer: Sure! I'll give you full credit for it, just make sure it's
    explained well, and don't make up something just to get yourself put in
    Question: Can you explain to me something about the story, or can you
    discuss some stuff about the story?
    Answer: If you want. E-mail me if you don't get something, and give me a
    message on AIM if you wanna dicuss the story. I don't mind, I'm usually
    bored when I'm online.
    Question: So who are you anyway?
    Answer: Look at the "Author Information" section.
    Section III:
    Previous Stories
    I. The New York Mirror
    "In the Darkness of Shadow Moses: The Unofficial Truth"
    Author: Nastasha Romanenko
    Reviewed by: George Franklin
    Some topics in the recent American past have the immediacy and the
    power that still engage our collective imagination. Names like,
    "The Grassy Knoll," or "Roswell", roll off our tongue with
    deliberateness reserved by most other nations for holy lands. With this
    new nonfiction account from Natasha Romanenko, Shadow Moses - the scene
    of a nuclear siege two years ago - is set to join their ranks.
    Official history states that the takeover of a nuclear weapons disposal
    facility on a lonely outpost in the Fox Islands, Alaska was the work of
    a radical right-wing group. Their demands for the release of group
    members incarcerated in federal penitentiaries were never met, and the
    incident was speedily resolved by the successful deployment of a
    commando unit. B.S... the author asserts. Romanenko says that she served
    as an advisor to the Nuclear Emergency Search Team and deconstructs what
    she claims to be a cover-up story by the government with precision.
    According to the author, Shadow Moses Island was nothing less than the
    U.S. Army's testing grounds for a top-secret weapon known as Metal Gear
    Rex, an all-terrain bipedal tank with advanced nuclear capabilities. As
    for the facility's takeover, Romanenko alleges that is was the U.S.
    military's own shadowy "wet-works" force, known as "FOXHOUND" that
    staged an armed insurrection in a bid for REX's possession.
    The government responds to this crisis by sending in a lone operative, a
    former FOXHOUND member known only by the code name "Solid Snake," into
    Shadow Moses. His infiltration is aided by a remote mission control team
    consisting of an unidentified "Colonel Campbell," a FOXHOUND medical
    chief "Naomi," a radar and electronics expert "Mei Ling" (supposedly a
    teenager), and the author herself. Once on the island, "Snake" joins
    forces with Metal Gear's developer-turned-prisoner "Otacon" to eradicate
    the weapon of mass destruction.
    Among the other remarkable characters that make an appearance in
    Romanenko's expose is another FOXHOUND commando, a revolver-virtuoso
    called "Shalashaska" a.k.a. "Revolver Ocelot." One of the most
    controversial allegations in the book deals with this figure's
    connection to a disavowed Russian militia led by a "Colonel
    Gurlukovich." Romanenko paints a bleak picture of a thousand-strong,
    highly disciplined army with nuclear weaponry operating covertly within
    the American border. Even more irresistible to conspiracy scholars and
    students of recent history is her thinly veiled suggestion that the
    whole affair was planned from the beginning by certain forces inside the
    U.S. government.
    The U.S. Army and the usual suspect of federal agencies have issued a
    statement denouncing the book as a complete fabrication. However, with a
    number of detailed eyewitness accounts that back up the author's
    assertions cropping up daily on the Web, the denials serve more to
    enhance the book's growing reputation. "Shadow Moses" is an engrossing
    read for casual and serious reader alike, and promises to involve
    readers in a meaty debate over the truth of the matter for many years to
    Excerpted from the library review column "All Booked Up", The New York
    II. The Shocking Conspiracy Behind Shadow Moses
    The Shocking Conspiracy Behind Shadow Moses
    By: Gary McGolden
    The island of Shadow Moses lies due north of Alaska's Fox Islands, deep
    in the Arctic Circle. Above one of its rocky cliffs stands a cabin
    normally used for meteorological surveys, and it was here that I found
    myself, seated on a chair with my hands bound behind my back and a
    burlap sack covering my entire head. A blizzard rages outside, and the
    cabin was a dark, silent patch somewhere inside the storm. I could sense
    at least four men around me.
    They had been interrogating me for what felt like hours now. The burlap
    sack is pungent with the traces of coffee beans. In the biting cold of
    the cabin, images of Brazil come to me unbidden; alleys coiled through
    with vivid, untended profusion of flowers, children with skin like
    frothy chocolate, sunshine capable of burning out the cornea, erupting
    between palm fronds.
    I can feel my sense starting to fail.
    The man in the front of me asks for the second, or the hundredth, time.
    "I'm going to ask you again. What's in the optical disc?" "Told you, I
    don't know. I just found it, okay?"
    "You're lying, you bastard!"
    A fist explodes into the pit of my stomach, bringing up a peanut butter
    sandwich of many hours ago along with the rusty taste of blood. The
    relentless beating and numerous knife cuts of the past hour have my
    whole body screaming with pain, but I refuse to tell them what they
    wanted. I had too much invested at this point, too many days of
    dangerous investigation into the story of a lifetime. There was no way I
    was going to give it all up at this point.
    "That's enough."
    A voice spoke up from somewhere in the back of the cabin.
    "We have the disk back. Just get rid of him so we can get out of this
    Even in my current sorry state, I was still a journalist. He had said,
    "We have the disc back." That meant that my hosts were the original
    owners of that optical disc. The last piece of the puzzle was in it's
    place; I knew beyond a shadow of doubt that everything recorded on the
    disc was true, and that the conspiracy I had suspected did in fact
    At that moment, I heard a window shatter.
    The raging storm outside seemed to gain entry to the cabin in an
    instance, and I heard thin screams from the captors that encircled my
    chair. The next second, they had already fallen heavily onto the floor.
    The brief confusion ended before I regained enough presence of mind to
    even panic. Whoever was now here, whatever had happened, my tormentors
    were obviously out of commission. But now I could hear measured
    footsteps approaching across the floor.
    If this person had just saved my life, who was it? Or was I about to
    share the others' fate? The footsteps came to a halt in front of me, but
    strangely enough, I did not feel any sort of a presence nearby.
    The burlap was slowly lifted from around my head, pulled off by an
    unseen hand. The stinging night air cooled my face, and my eyes
    gradually regained focus in the darkened room. And I could finally see
    who it was that stood before me. Just out of the sight of most of its
    citizens, a massive conspiracy determines the working of this nation.
    Weapons of mass destruction secretly developed by the military. Super-
    soldiers re-engineered into war machines through genetic manipulation.
    A killer virus that only targets specific individuals with deadly
    accuracy. Tanks that walk rather than roll, and carry a nuclear payload.
    A covert organization, the third and the most powerful political party,
    my encounter with which landed me in this chair in the Alaskan winter...
    All of these are a part of the truth I found sealed within the optical
    disc, and I intend to share what I have learned in the pages to follow.
    That includes everything I now know
    about our government, and the secret arena where an even greater power
    pulls the strings.
    This is the truth many have glimpsed but never dared to talk about.
    Everything detailed in this book actually happened, and after I lived
    it, my world was no longer the same safe place I knew. Neither, I
    promise, will be yours if you have the courage to keep going.
    It all began a month ago -
    A month before my dramatic escape from death on Shadow Moses, I was
    having late breakfast in my apartment in New York.
    Ever since and alien abduction episode in my childhood, I'd been plagued
    by a persistent ringing in my ears.
    A large patch of mud was my undoing. I slipped, fell and was knocked
    When I came to, it was already dawn.
    Later, I was trying to see the bump on the back of my head in the mirror
    when I saw "IT" instead. A small hole, about the size of a pinprick, had
    been made behind my ear. You learn a little something when you watch as
    much TV as I did. There was no doubt that I had been abducted by a
    passing UFO, and had spent the hours while unconscious with alien
    beings! Unfortunately, no one in the area recalled seeing a UFO, and not
    a single person had the sense to listen to my story realize now that
    this was the day I decided to uncover truth for a living, and become a
    But back to the present day. It turned out that the ringing wasn't in my
    ear, but from the doorbell. The thing shrieked somewhere south of a
    baritone bat sonar, barely within the range of human hearing. Blame the
    mangling it took from a particularly displeased visitor. Outside the
    door was the mailman, and in the mailman's hand was a thick manila
    envelope. On the envelope was a label, addressed to me.
    A letter bomb!
    I pressed my ear against the envelope and concentrated hard. But not a
    tick from the thing. Of course, no one uses analog watches in bombs
    these days. That's why they call it the Digital Age. In fact, why would
    there even be a watch in a letter bomb? The point is that the unlucky
    recipient opens it, and the bomb goes off. Which means that it's
    actually the completely silent envelopes that are dangerous. I knew that
    opening that flap would send my eggs to the big omelet in the sky, but
    you don't get to be an investigative journalist for thinking inside the
    I tore through the bottom of the envelope instead.
    The contents of the suspicious envelope dropped to the floor with
    lightning speed!
    In this world, you can never be too careful. Let this be a warning to
    you, readers: when circumstances compel you to open an envelope from the
    bottom, turn it upside down first.
    As a rule, I discovered, objects fall down, and this is what happened to
    the contents of my lethal envelope, straight down into a half-eaten
    depth of a delivery pizza forgotten on the floor. I don't recall when
    exactly this food item arrived on these premises, but the thing was
    definitely a museum piece by now.
    Fortunately, it wasn't a bomb but an optical storage disc, now liberally
    smeared with peanut butter. This disc was the kind that comes in a clear
    plastic casing, through which the rainbow sheen of the circular unit
    shone. I gazed into it awhile, thinking of the UFO from that fateful
    Anyway, I fished the optical disc out, noting the lack of a label. A
    quick wash at the sink got rid of the crud it had accumulated.
    The disc was drying by the window as I hunted through the now-harmless
    envelope for clues. A single sheet of Xerox paper was stuck to the
    inside and it read:
    "From the desk of MAX SMITHSON, Editor-in-Chief, MEGASURPRISE magazine
    I'm mailing you this optical disc that was sent to the edit department.
    It's right up your alley, see if you can turn up something more. We'll
    do a book if you get enough stuff together. This is your chance for a
    comeback, so don't screw it up."
    Max is an old friend, and used to manage most of my book deals way back
    when. We hadn't seen each other much since I gave up writing. Not that
    that he has the right to tell me about comebacks and screwing up, but I
    find myself growing excited by the prospect of writing another book. But
    there was a problem, and it was a big one. How the hell was I going to
    get the disc's content?
    My next-door neighbor is a starving college student, and I hit him up
    for the use of his computer now and then. I banged on his door and
    screamed repeatedly until he scuffled up to the door half-asleep. Once
    inside, I made a beeline for the piece of junk and stuck the disc into
    the drive. The icon appeared on the display with a gentle whir. The file
    name read: "In the Darkness of Shadow Moses".
    But an urgent click on the icon only brought up an error message. What
    nefarious scheme was this!? What secret encryption was preventing me
    from accessing the data!? I clicked again and again with the same
    result, and started to gnaw on the keyboard in frustration. The starving
    student comes running over, wailing about his equipment. He typed in
    some moon-man language, avoiding patches of my spit, and a frighteningly
    cheerful application startup screen appeared on the display. Then lo and
    behold, I finally laid my eyes on the dense mass of text, the contents
    of the disc!
    At the very top it read: "'In the Darkness of Shadow Moses' by Nastasha
    The starving student was being scholarly and trying to read the text
    over my shoulder. I knocked him out with a punch to the solar plexus and
    devoured the file's content. It was like a blow to the head with a
    frozen tuna; my brain was reeling from the shock. The file was fill of
    wild stuff: top-secret conspiracies, incredible genetic experimentation,
    cold-blooded military deployment of classified weapons. This was the
    most incredible stuff I had ever come across.
    Most readers should be aware of the series of strange military actions
    involving an island father north of Alaska's Fox Island, some two years
    ago. The island was called Shadow Moses, and received a series of well-
    documented but never-explained visits of obvious significance. USS
    Discovery, an Ohio class ballistic missile submarine, was ordered away
    from its designated training area and was confirmed offshore of Shadow
    Moses Island. It joined an E-3C AWACS that had already and suddenly been
    deployed to the area, with none other than Jim Houseman, the National
    Security Advisor, aboard. Sixteen hours later, 6 F117 Night Hawks with
    full a payload took off from the Galena AFB for Alaska.
    Various theories were placed into circulation by the media at the time.
    Some journalists insisted it had been a foiled invasion attempt by a
    foreign state, other suspected a coup d'etat by a part of the U.S.
    military. I myself wrote an opinion piece for a magazine explaining that
    Shadow Moses was the Ellis Island for the "Greys." This diminutive grey
    race is after all the most famous of our alien neighbors, notorious for
    having secret bases all over planet Earth. But according to this file,
    we had all been off our marks.
    What had instead unfolded on Shadow Moses was the most major terrorist
    incident in history, and apocalyptic scenario born out of a government-
    developed superman project and a doomsday weapon of the same origin.
    On that fateful day, the nuclear weapons disposal plant on Shadow Moses
    had suddenly been seized by an irregular operations squad called
    "FOXHOUND", aided by a group of next-generation super-soldiers. And what
    they threatened was no less than a nuclear strike against the mainland
    United States!
    So how is it that we're still alive? Apparently we have a man known only
    as "Solid Snake" -- an his solitary infiltration of the disposal
    facility -- to thank for it.
    Believe it or not, this is only the tip of the iceberg as far as the
    Shadow Moses incident is concerned. This disc contains many more
    horrifying facts such as a major government conspiracy, a classified
    weapon described as a "walking nuclear-capable tank", and advanced
    genetic manipulation projects. Many of these hidden dealings were
    discovered by Solid Snake as he carried out his mission, and it is now
    my job to relate these facts to you the readers.
    But it is still a little too premature to do so? The content of the disc
    may after all be nothing more than fiction, or even a delusion. After
    all, who exactly is this Nastasha Romanenko?
    A quick search of the Web turned up a few illuminating facts about this
    elusive writer. Nastasha Romanenko was at one point with the DIA
    (Defense Intelligence Agency). At the time of the Shadow Moses incident,
    she appears to have been a freelance military analyst, having already
    resigned from the Agency. Nuclear and weapons technology would certainly
    be right up her alley, and in the disc she states that she took part in
    Solid Snake's mission support. Her exact role was as a member of NEST
    (Nuclear Emergency Search Team), providing field expertise via the
    radio. Her intimate involvement in the mission gave her a complete and
    clear grasp of the facts surrounding the case despite the government's
    successful cover-up. A look at Romanenko's curriculum vitae and body of
    papers makes her anti-nuclear stance more than obvious. That, along with
    all the other facts about this person, suggests that unless she suffered
    a sudden chemical imbalance or is plotting a second career as a
    Hollywood screenwriter, Nastasha Romanenko does not indulge in
    expounding conspiracy theories for its own sake.
    All very interesting. So where is Nastasha Romanenko now? I decided to
    give Global Elements Inc., the book's publisher a call. Below is a
    complete transcript of the conversation.
    Me: "Hello. Listen, you leftover carnival prize, what do you know about
    a woman named Nastasha Romanenko?"
    Whoever it was: "Hey, your village called. They want their idiot back.
    And watch your language, freak." Click.
    Clearly, they're hiding something. Why else the abrupt response and the
    hasty hang-up? I was on the trail of something important. Something
    dangerous. If the content of the disc was true, this Nastasha Romanenko
    was definitely the Woman-Who-Knew-Too-Much. Her life would be in danger,
    and she must either have gone to ground or was already dead. That brief
    telephone conversation spoke volumes: there was contract out on her
    life! If this was the price of speaking the truth as described in that
    disc, the picture was complete. But was everything she wrote really
    I went back to my apartment and packed a bag. I was headed for Shadow
    I took a plane out to the northernmost domestic airport and went to see
    my cousin John-Dee.
    John-Dee is a hardcore Alaskan and a big-eye tuna fisherman. When I
    asked him to drop me off at Shadow Moses Island during one of his trips
    out to sea, he turned pale and a nervous tick started up at the corner
    of his eye. "Shadow Moses? Are you nuts? All the other guys say the
    place is crawling with the military. If you get even close to the shore
    they shine these huge searchlights in your face, and some of my buddies
    even got interrogated once!"
    I felt the sudden chill of fear along with a certainty that I was on the
    right track.
    "You're a wuss, you know that? Try being abducted by a UFO, that'll
    teach you what's really scary."
    "I got a family, you know? I'm not about to go messing around with The
    "OK, you get me as close as you can then. I'll swim the rest of the
    "Swim? You're gonna turn into frozen tuna treat."
    "Don't worry about that. I have an idea.
    We sailed out for Shadow Moses Island that day.
    It was colder than the dairy section and the boat pitched like a subway
    derailment on caffeine. I shook constantly from the cold, retched peanut
    butter into the sea, then downed some more to keep warm. A few days
    passed in this pleasant fashion until John-Dee, drawing lines on his
    charts, turned to me.
    "I'm sorry man, but this as far as I can go. If you really want to do
    this thing, you're going to have to find your own way."
    There were at least 20 miles to Shadow Moses according to the charts.
    But John-Dee was already a blubbering wreck, and I didn't have the heart
    to strong-arm him. I steeled my nerves.
    "It's okay. Help me get ready."
    The plan was brilliant. I'd gutted a super-size tuna and stuffed some
    inflated balloons inside, along with a small oil lamp to keep the
    interior toasty. I would cover the length of my body with the fish and
    dog-paddle my way to the island. Any oxygen shortage could quickly be
    remedied thanks to the balloon, and my landing would appear to be
    nothing more than a large dead fish swept ashore. All I had to do was
    slip out of the tuna undetected and investigate the hell out of the
    place. Absolutely brilliant.
    I bore the fishy stink of the tuna skin with proper journalistic aplomb
    and walked to the edge of the ship's deck. The Arctic wind was numbing
    even through the wetsuit, but I bade John-Dee a hearty farewell and
    jumped into the sea. But right then, disaster struck!
    Actually it was the tuna spine. Its bony mass conked me hard on the back
    of my head from the force of the landing. I tried to right myself, but I
    was jammed tight against the balloons. The tuna started to sink rapidly,
    and I kicked my legs wildly as about a gallon of seawater rushed into my
    lungs. To add insult to injury, the lamp fell over, shedding its cover.
    I could feel the heat of the exposed flame dangerously close to my face,
    and smell the singed hair. This is why I hate traveling.
    But after what felt like hours, I found myself ashore on Shadow Moses
    Island. Let's take a moment here to review what happened on the island
    on that fateful day. Romanenko's disc provides a complete answer.
    Shadow Mosrs was no ordinary weapons disposal facility, but served as a
    secret military training ground among other things. On that day, the
    wetworks commando unit known as FOXHOUND and the next-generation Special
    Forces group were conducting joint exercises.
    FOXHOUND is an "irregular" squad of elite soldiers, equipped and armed
    to the teeth with the latest technology. There were longtime -- and
    strictly behind-the-scenes -- players throughout recent history,
    engaging in sabotage, selective assassinations and other covert military
    operations. Wherever the United States could not officially intervene,
    whether it was a civil war, regional unrest or other types of low-
    intensity conflict, FOXHOUND was there. It's unlikely, however, that an
    average citizen has ever heard of them before; these commandos remain a
    top-secret government project.
    And then there's the next-generation Special Forces unit. This is a
    cutting-edge anti-terrorist force newly organized to cope with terrorist
    incidents specifically involving weapons of mass destruction typified in
    nuclear, biological, and chemical warfare. They drew heavily from former
    mercenary ranks, and are on a diet of rigorous VR training guided by the
    FORCE 21 concept. The result is combat capability, which is rumored to
    surpass even those of the Delta Force and DEV GRU (formerly known as
    Seal Team 6). Most frightening of all, these soldiers have supposedly
    been manipulated at the genetic level to increase their combat
    performance. They were the purebreds among the dogs of war, and they
    turned on their masters with a surprising demand. Having seized the
    civilians that were on hand, they demanded that the government turn over
    to them the body of FOXHOUND's founder and combat genius, the so-called
    "Big Boss." The government had 24 hours to comply or a nuclear strike
    would be initiated. But what would motivate them to make such a demand,
    and how did they intend to make good their threat of a nuclear launch?
    With these questions still unanswered, the government decided on a
    seemingly reckless course of action. For this daunting task of stopping
    a nuclear strike and freeing the hostages from the clutches of these
    ultimate soldiers, they sent in a single man. His name was Solid Snake -
    - no other than a former member of the now-renegade FOXHOUND and a
    legend among mercenaries for single- handedly bringing down the fortress
    cities of Outer Heaven and Zanzibar Land.
    Your reaction is probably one of incredulity. "Just one guy?" You may
    wonder. "They decided to gamble the future of the entire world on a
    single mercenary?" I wholeheartedly agree with the sentiment. But there
    is more to this mission than meets the eye, as I was later to discover.
    Snake was delivered to the island by USS Discovery, an Ohio class
    ballistic missile submarine. He may have been the lone field operative,
    but there was a distinguished mission control team in contact with him
    by radio.
    The overall control of the mission rested with Colonel Roy Campbell
    aboard the USS Discovery. As a former commander of FOXHOUND and Snake's
    CO during the 1999 Zanzibar Land standoff, he was forcibly called out
    from retirement to deal with this latest crisis.
    Also aboard the Discovery was Dr. Naomi Hunter, a genetic engineering
    expert with the commercial biotech firm ATGC Inc. She was in charge of
    FOXHOUND's gene manipulation program. Mei Ling, the architect of the
    mission's state-of-the-art radar and communication systems, was the
    third team member. Apparently something of an engineering wunderkind,
    she developed this next-generation communication technology while still
    as student at MIT. At the time of the mission, she may have still been
    in her teens.
    McDonnell Miller, a former FOXHOUND survival instructor, was the only
    land-bound member of the mission control team. Unlike the other four,
    Miller was working out of his home in Alaska at his own request.
    Lastly, Nastasha Romanenko, the author of "In the Darkness of Shadow
    Moses," rounded out the team as an expert on nuclear and other weapons
    of mass destruction.
    The first task faced by Solid Snake upon his infiltration of Shadow
    Moses Island was the rescue of the hostages. Two of the captives in
    particular were considered top-priority, but neither survived the
    mission. Though Snake successfully freed both men, they died suddenly in
    an identical manner. At the time, the mission control team tentatively
    attributed the deaths to heart attacks -- a diagnosis that was to prove
    starkly incorrect.
    The first hostage was Donald Anderson, the head of DARPA (Defense
    Advanced Research Projects Agency), the R&D body of the U.S. Department
    of Defense. The organization is responsible for planning and overseeing
    the development of new weapons
    The other VIP hostage, Kenneth Baker, was the president of ArmsTech, one
    of the largest and most powerful defense subcontractors in the country.
    An overseer of the U.S.'s war technology and a powerful arms producer
    don't just happen to meet in an out-of-the-war military outpost. No one
    reading this account can fail to realize that these two had no business
    in a nuclear weapons disposal plant. And since neither Anderson nor
    Baker was in the habit of enjoying winter picnics, Romanenko's assertion
    that there was a new weapon secretly being developed on the island rings
    all the more true. According to her, there was indeed such a weapon, and
    it was close enough to completion to warrant a field test. But what
    exactly was this new weapon?
    Metal Gear. I'm not sure it's a term that many of you have heard. I know
    it only as a kind of a journalistic urban legend while I was still a
    beat reporter. It was a phantom bipedal tank that moved with
    unprecedented speed across difficult terrain such as mountains, desert
    and swamps, firing nuclear warheads from locations that were previously
    impossible. Once this weapon rolled off the < assembly line, nuclear
    strikes could be made from almost any adverse terrain, and the tactical
    nuclear map for the whole world would be rewritten.
    This nuclear-capable bipedal tank is said to have lurked in the wings of
    both Outer Heaven of South Africa and Zanzibar Land in Central Asia. One
    theory holds that the development had progressed to a working prototype
    stage, but the weapon never materialized on the world arms stage. In a
    strange coincidence or a casual connection, it was none other than Solid
    Snake who saved the world from the threat of Metal Gear during both
    But history does indeed repeat itself, and the specter of Metal Gear
    rose once again -- in the state-of-the-art weapons development program
    of Shadow Moses Island. When I reached this point in the narrative, I
    suddenly checked myself. Wasn't Metal Gear's time effectively over? Ever
    since the collapse of the Soviet Union late last century, the idea of
    mutual assured destruction and the arms race to maintain this dangerous
    status quo had been fading into obsolescence. The START2 treaty signed
    by both superpowers had already started to chip away at the nuclear
    stockpile even back then. In fact, the disposal facility at Shadow Moses
    had been built to disarm and temporarily store many of these same
    warheads. With the very idea of nuclear weapons under serious scrutiny,
    why would the military invest in the development of a nuclear-capable
    tank? Or was there something more to this weapon?
    Ladies and gentlemen, I present to you Metal Gear REX, the newest of its
    kind. Almost forty-five feet in height, equipped with Vulcan cannons and
    laser array and shielded by a cutting-edge composite armor, rendering
    the unit practically impervious to even HEAT (High Explosive Anti-Tank)
    warheads. And I haven't even gotten to the truly scary part of this
    The crown jewel of this Shadow Moses Metal Gear was its rail gun
    technology. The gun was designed to fire nuclear warheads clear of the
    atmosphere, where they would automatically align themselves to the
    target and ride the optimal trajectory back down to Earth.
    "So what?" you may think. "There's a big fat missile flying in from the
    sky. Who cares where it came from? Just shoot the damn thing down." But
    here's the catch: You won't be able to find any of REX's warheads, let
    alone shoot them down. Don't believe me? The facts bear me out.
    Normally, ballistic missiles go through four phases from launch to
    impact. The first is the boost phase, which consists of the time between
    the missile's launch and the point at which it leaves the atmosphere and
    exhausts its supply of rocket propellant. Following the burnout, the
    rocket enters the post-boost pause that concludes with the separation of
    the reentry vehicle that contains the warhead. The third stage is the
    midcourse phase, in which the reentry vehicle separates and achieves a
    controlled descent back into the atmosphere. The warhead's reentry into
    the atmosphere and its arrival at the target mark the fourth and
    terminal phase.
    Current missile defense systems are alerted to incoming ballistic
    missiles by detecting the rocket burn during the missile's boost stage.
    However, Metal Gear's missile technology employs a rail gun rather than
    conventional rocket propulsion to achieve boost-stage acceleration. As a
    result, there is nothing for existing missile defense systems to detect.
    The rail gun's effectiveness is nothing short of amazing, with a range
    of over 3000 miles, rivaling that of mid-range ballistic missiles. It
    reliably homes in within 170 feet of the target 50% of the time, placing
    it in the same class as high-end ICBM's. The ability of a Metal Gear to
    conquer virtually all terrain means that the rail gun can launch a
    stealthy nuclear strike from almost any spot on the globe.
    This invisible attack would make it impossible for anyone to pinpoint
    the origin of a given missile even in the event of a strike. Without a
    clear aggressor to retaliate against, the concept of mutual assured
    destruction falls apart. Without the fear of MAD, the existing rules of
    nuclear non-engagement would no longer apply.
    It also wouldn't matter if the whole world knew that a nuclear missile
    would be launched from Shadow Moses Island; the missile defense system
    was helpless against the new breed of ballistic missiles. This was
    exactly what the terrorists counted on in unleashing Metal Gear REX and
    its all-powerful nuclear weapon against the world.
    I trudged through the cave, sweating under the weight of my trusty tuna.
    Soon, the rocks gave way to smooth walls and a row of bright lights. I
    had finally arrived -- this was no doubt the cradle of insurrections,
    that military facility which Solid Snake so brilliantly penetrated, the
    eye of the storm that threatened to engulf the world! Fortunately, there
    was not a soul to be seen. I could, however, hear a faint cry amidst the
    whistle of the wind.
    "Gary, help me -- "
    I couldn't believe my ears. How could anyone on a remote island that I'd
    never visited know my name? I took a good cautious look around and saw a
    familiar figure among the steel pillars in the corner. It was -- John
    Dee! My cousin, who'd so carelessly pitched me overboard into the
    subzero water only few hours ago, was now sitting on the ground, tied to
    a post. What had happened?
    "Help, Gary -- "
    I trotted over to where he was calling pathetically, the tuna heavy on
    my back. He smiled weakly when he saw me.
    "What the hell happened to you, John-Dee?" I asked, crouching down next
    to him.
    "I dunno. Right after I let you off, this black helicopter came around."
    "A helicopter?"
    "Yeah. A kind of squarish black one. The next thing I know, I'm tied up
    here... Gary, why're you still wearing that fish?"
    Was there more to this as I'd suspected? Who was responsible? The
    military? Or that mysterious group mentioned in the disc, the one whose
    authority outstrips even that of the President of the United States?
    My thoughts were interrupted by a sudden gunfire. I instinctively pulled
    the tuna over me again.
    "Gary, you gotta help me! Untie me, will ya!?"
    Where was the shooter? The bullets were wildly ricocheting off the
    posts, making it impossible for me to pinpoint the origin. If I stayed
    put, I was dead meat. What should be my next course of action?
    "Untie me, man! Gary!"
    "Don't call me Gary! I'm just a tuna!" I started to run, dodging bullets
    and sprinting up the stairs. I was unstoppable, speeding away like a
    gazelle in a large fishskin. Farewell, cousin John-Dee. There are
    responsibilities greater than your safety that I must shoulder. Mine is
    a high and lonely path.
    Let's take this moment to review Solid Snake's footsteps. The nuclear
    weapons disposal facility that he had infiltrated was crawling with
    terrorists, and engaging the enemy was unavoidable. This was a
    battlefield, no mistake about it.
    Snake's progress had been impeded at every step by the patrolling squads
    of super-"genome soldiers," and such formidable FOXHOUNDs as Psycho
    Mantis, the master of psychokinesis and mindreading, the chameleon -like
    Decoy Octopus, the chaingun-wielding giant Vulcan Raven, and Sniper
    Wolf, one of the best marksman in history. The following is a profile of
    individuals whose involvement with the government conspiracy seems to be
    the most intimate. The information should help make the terrifying truth
    about this case more clear. - Revolver Ocelot
    An ex-Spetznaz, also known as "Shalashaska." After the collapse of the
    Soviet Union, he found lucrative contracts as a mercenary in conflict-
    ridden regions throughout the world. His activities led to his
    recruitment by the U.S. government, and his entry into FOXHOUND. As his
    code name indicates, he is a brilliant marksman whose preferred weapon
    is a revolver. Ocelot challenged Snake when he came looking for Kenneth
    Baker, the President of ArmsTech Inc. But the battle never reached the
    conclusion Ocelot wanted due to the sudden intrusion of the stealth
    camouflage-clad cyborg-Ninja. The Ninja's sword cut a deadly arc right
    through Ocelot's right arm, and Ocelot retreated in agony.
    The Russian sharpshooter also served as a liaison between his terrorist
    band and a Russian militia led by the renegade Colonel Gurlukovich.
    According to FOXHOUND leader Liquid Snake's master plan, the Russian
    militia would join them on Shadow Moses after the nuclear strike had
    been launched. They would then commence and all-out assault on the rest
    of the world from their safe retreat on the island. With nuclear
    missiles that could neither be detected nor defended against, over a
    thousand first-class Russian soldiers, next-generation genome commandos
    and the combat skill and tactical cunning of FOXHOUND, this new army's
    objective was nothing short of World War III.
    - The Ninja
    The mystery figure equipped with a reinforced exoskeleton and stealth
    camouflage confounded Snake as well as the terrorists with his
    superhuman strength and agility. His interest seems not to have been
    what was happening within the facility; evidence suggests that he was
    there solely to engage Snake in battle. It was through such an encounter
    that Snake realized the identity of the Ninja.
    His name had been Gray Fox, and he was supposed to have been killed by
    Snake, his best friend. This may seem surprising, but the dead coming
    back tom life is a fairly routine occurrence. There are examples
    throughout the world to prove the fact. When a Roland Grace's grave was
    relocated in 1952, there were deep gouge marks discovered on the inside
    of the Hungarian farmer's casket lid. It looked as though the dying man
    had tried to claw his way out of the coffin. On a brighter note, a
    Japanese man called Jin-emon Natakama walked out of a stalactite cave in
    1914, a full ten years after he had gone missing while exploring the
    same cave. His family was doubly astonished to discover that he had
    apparently not aged a day since they last saw him. All this makes
    complete sense to me, and it should to you as well in a moment. Two
    words: pyramid power. I have no doubt that Gray Fox was forced to
    undergo the same revival process by military scientists in the course of
    their horrific genetic experiments.
    - Liquid Snake
    I know exactly what you are thinking as you hear the name of the man who
    led the Shadow Moses uprising -- and my answer is yes. Solid Snake, our
    hero, and Liquid Snake are none other than twin brothers.
    They are not, however, twins in the usual sense. This is yet another
    manifestation of the U.S. military's dangerous love affair with genetic
    engineering. The two Snakes are fighting machines created through the
    so-called Project "Les Enfants Terribles"!
    The rumors that the government is attempting "mass-production" of super-
    solders are numerous and persistent. Just the other day, I came across
    something called "D-People-E-O," a humanoid combat droid. Development on
    the outer shell had gone off without a hitch, but the unit had to have a
    human being inside to function, which B>094 decreased its utility
    somewhat. The military finally realized the fact late in the game, and
    pulled the plug. There was also a plan to use a well-known
    psychokinetic's DNA material to breed an army of gifted soldiers.
    Unfortunately, someone pointed out that there is indeed no spoon -- at
    least not in a normal combat situation.
    Solid and Liquid Snakes, however, were successfully created from their
    "father" Big Boss's genetic material. They were literally born to be
    extraordinary soldiers, and it was no surprise that when they finally
    met, the result would be a titanic confrontation.
    I hauled myself and the tuna up the steps, dodging the invisible sniper.
    The spiral staircase seemed to go on forever. Just as I was about to
    give up the climb, I saw the exit to the roof.
    I pulled open the door and lurched into the faintly lit gloom. The
    subzero wind felt soothing on my overworked body. I laid the tuna down
    and sat down next to it, trying to catch my breath. The enemy may pursue
    me even here, but I had nothing left in me to run with.
    I pulled out my hip flask of peanut-butter-and-bourbon, and took a long
    swig. The fiery liquid slid down my throat, hot and thick.
    Peanut butter is my Waterloo. When I was a kid, I was a wuss who
    couldn't eat peanut butter like other red-blooded children. One day, I
    decided to confront this weakness of mine, and put myself on a peanut
    butter overload; anything I put in my mouth had to have peanut butter on
    it. I piled the stuff on everything from chilidogs without onions -- my
    favorite dish -- to spearmint gum to my first girlfriend's lips.
    The inevitable result was that I came to hate peanut butter. If I didn't
    much like it before, I now loathed it with abandon. If I could gather
    the entire world supply of peanut butter and dump it in the Bermuda
    Triangle, I would. As it is, all I can do is eat as much of the stuff as
    I can. Peanut butter, I will always hate you.
    How does that song go?
    "And I-ai-ai will always hate you-u-U-u."
    No, that's not it.
    "Will always -- "
    It must be another song I'm thinking of. Can't remember. Snow is
    starting to coat my shoes.
    Where was my tuna? Oh, there it is, right next to me.
    Bright light in my eye. Now I remember what day it is -- June 24th. The
    anniversary of my UFO abduction. Why am I so sleepy? And what is that
    It was a chopper. A squarish black one, and it was coming closer.
    If you recall, I wrote that the two hostages -- the DARPA chief Donald
    Anderson and ArmsTech president Kenneth Baker -- died of a heart attack
    while they were being rescued by Solid Snake. The actual cause of their
    death, however, was a specially engineered assassination virus called
    FOXDIE is a retrovirus that kills only a select people; its development
    was passed onto Naomi Hunter from her predecessor. Once FOXDIE find its
    way into its target's system, the person dies almost immediately. It's
    practically a viral equivalent of spontaneous human combustion.
    Dr. Hunter had injected Solid Snake with this virus, and as he
    unwittingly made contact with his targets one by one, they fell prey to
    the retrovirus' power. But the decision to infect Snake was not hers --
    that order in fact came directly from the Pentagon!
    The true object of the DOD was to selectively assassinate the
    perpetrators of the terrorist uprising. All Snake had to do was to come
    into contact with the targets; the mission objectives he was actually
    given -- namely to stop the nuclear launch and rescue the hostages --
    were nothing more than a smoke screen. By simply sending Snake in as a
    disease vector, the Pentagon stood to reclaim their expensive
    investments, Metal Gear and the bodies of the genome soldiers, with
    little risk of damage.
    The Pentagon also believed that FOXDIE would successfully cover up the
    incident by the virtue of its lethality. However, Naomi Hunter's
    reengineering of the virus cast grave doubts on the reliability of
    FOXDIE itself. Even though the nature of her manipulation was unknown,
    the Pentagon decided to take extreme measures to counteract this
    Alarmed by the news of Dr. Hunter's tampering, the then-Defense
    Secretary Jim Houseman personally took over as the mission's commander
    and headed for Shadow Moses on an AWACS. Around the same time, a bomber
    took off from a base in Galena, Alaska, carrying a payload of surface-
    piercing B61-13 tactical missiles. The Defense Secretary had decided on
    a more direct approach to cover-up.
    Fighting nuke with nuke -- it was a rationale that smacked of a return
    to the arms race, and Snake was furious. He had already succeeded in
    destroying Metal Gear REX, and the terrorist incident was over for all
    intents and purposes. Was a nuclear air strike to be his prize for
    accomplishing all this?
    As it turned out, the air strike never happened. Somebody had
    countermanded Jim Houseman's orders. You may think that the only person
    with the authority to override the orders of the Secretary of Defense
    was his commander-in-chief, the President of the United States. But like
    most things in this account, the truth is far from obvious. The hand
    that stopped the nuclear strike was that of a shadowy secret society!
    But what kind of a group is it whose power outstrips even that of the
    American Presidency?
    When I came to, I was sitting in a weather station cabin with a burlap
    sack on my head and my hands tied behind my back. So this is the way it
    ends, I thought dimly. I haul myself all the way out to this pimple on
    the Arctic and died at the hands of an invisible executioner without
    finding out a thing.
    One of my captors moved in closer and started to rummage through my
    inside chest pocket. I cursed inwardly; this was where I carried
    Nastasha Romanenko's disc, the entire account of the Shadow Moses
    inside! My policy is, the best way to ensure that something doesn't get
    stolen is to have it with you at all times. Clearly, I needed to re-
    evaluate that one.
    The man easily found and seized the disc. "What is this?" He demanded.
    "Whatever it is, it's worth more than you." I responded with as much
    menace and dignity as the burlap on my head allowed.
    "Well, well, that is something..."
    What followed was both highly tedious and painful, and nothing of great
    significance was said until that electrifying statement, "We have the
    disc back."
    We've now come full circle since the start if my account, and caught up
    to the point where it originated. It was unclear how the disc had gotten
    to Max Smithson at MEGASURPRISE, but my captor's words indicated that
    the disc had originally belonged to them. Either that, or they were the
    ones who wanted it the most urgently. I took my courage in my hands and
    opened a dialogue with them.
    "You, you guys happen to be that secret society whose power outstrips
    even that of the American Presidency? Answer me, you artificial coloring
    on a cheap drugstore candy cane!"
    This had the exact effect I'd hoped for, namely to send them into a
    violent fit of rage. I must have hit pretty close to home. The contents
    of the disc were as good as verified -- this was indeed the secret
    society whose power outstripped even that of the American Presidency! In
    my delight, I hardly paid attention to the obscenities that were being
    screamed at me, nor to the distinct sound of a gun being pulled out of
    its holster.
    It was then that the cabin suddenly erupted into controlled chaos. It
    seemed only seconds from the time the window was smashed in to the
    moment I realized that my captors had been decimated and I was alone
    with my savior.
    Who was this human whirlwind? I was ready to lose my lunch from the
    curiosity and the terror. I could taste the peanut butter in my mouth, I
    could hear the enigma walk up to me, and lift the burlap sack off my
    head. I concentrated on the hammering of my heart for a moment, then
    slowly looked up.
    There was nobody there.
    I could see nothing, sense nothing. But someone was untying the ropes
    biting into my wrists. Invisible hands place themselves on either side
    of my head in a strange parody of a coronation. They deftly removed the
    bandanna I had earlier fashioned into a clumsy bandage for my bruised
    head; the faded piece of cloth was not my own, but a flotsam found on
    the beach. I reached for the unseen figure with my shaking hands, but
    with one quick flick of the bandanna, it was gone.
    But there were more surprises to come. As I gingerly moved my stiff
    body, I felt an unfamiliar bulk against my chest, and discovered the
    precious optical disc, miraculously recovered. Not only that, but there
    were enough backup copies to fill me with awe and pop the stitches on my
    flimsy pocket.
    I thought of my mysterious savior: possessed of superhuman fighting
    ability, invisible, and capable of burning discs in an instant. There
    was only one possible explanation.
    He had to be an alien, probably the little gray kind.
    And so I came in from the cold to my hole of an apartment in New York,
    my trusty tuna beside me. The landlord mentioned that my neighbor, the
    starving student, had gone missing recently. It could be that I was
    nosing around the wrong information from his machine. If I ever see him
    alive again, I should apologize.
    I am currently banging out this manuscript on an antique typewriter.
    This is the truth as described on the optical disc, and as elaborated
    and verified by my own experiences on that fearsome island.
    As this account draws to a close, my thoughts dwell more and more on
    Nastasha Romanenko, the woman who risked everything by recording the
    facts of the incident onto this disc. I think it was her way of giving
    voice to the victims of this mission, the casualties of nuclear weapons
    throughout modern history, and to all the lives disrupted and damaged by
    an elaborate government conspiracy. Her will was passed onto a
    counterculture journalist in New York City -- that's me -- and the truth
    is now out there for all to see, just as she dreamed. Readers, the
    responsibility to disseminate the facts of the Shadow Moses incident is
    now yours. What will YOU risk to know the truth?
    This nonfiction work was based on the factual account written by
    Nastasha Romanenko, a military analyst who allegedly took part in a
    secret mission to counter a terrorist incident on Alaska's Shadow Moses
    Island. Her account was published in its original, unabridged form as
    "In the Darkness of Shadow Moses" after the successful publication of
    this volume. Gary McGolden, the author, is a journalist and a nonfiction
    writer who is best known for his past bestseller, "The Telekinetic
    Powers of the Loch Ness Monster - The True Energy Source of UFOs". The
    details of McGolden's adventures on Shadow Moses remain uncorroborated,
    but there are serious doubts as to his tuna-aided landing on the island.
    There is in fact ample evidence that he was swept out to another small
    island several miles south of Shadow Moses and failed to realize that
    McGolden has seemingly vanished into thin air following his manuscript's
    arrival at our humble offices. While this has been a source of great
    pleasure to our accounting department, I sincerely hope that this
    notoriously fickle but talented writer is hard at work on a follow-up to
    this volume. Though certain aspects of the book require further fact-
    checking, this alone should not dissuade you of the veracity of many of
    its main assertions, nor should you dismiss the contents of Nastasha
    Romanenko's disc outright. Instead readers should approach this account
    with an open mind and a sense of adventure, much as Gary McGolden did
    when he first received the disc in the mail.
    I should note, however, that Gary was mistaken about one thing. I never
    mailed him that disc.
    Max Smithson, Editor-in-Chief
    III. In the Darkness of Shadow Moses: The Unofficial Truth
    I dedicate this book to the casualties of Shadow Moses as well as to all those
    who suffered the tyranny of the nuclear weapons – and to Richard Ames.
    - Nastasha Romanenko
    Shadow Moses Island:
    Even the local fishermen rarely venture to this outcropping of land. Yet the
    incident of all incidents took place on this remote isle, north of Alaska’s Fox
    Islands. A number of confirmed facts undermine the U.S. government’s denial of
    the entire affair. Among those are the sudden appearance of the Ohio-class
    nuclear submarine USS Discovery off Shadow Moses, far away from its designated
    position, and an official record that shows that a squadron of six fully-armed
    F117 Nighthawks departed from Galena Air Force base for Alaska a scant event,
    an E-3C AWACS on emergency deployment to the Alaska area is said to have had
    none other than the then National Security Advisor Jim Houseman as its on-board
    VIP. What exactly happened on Shadow Moses?
    There was no lack of rumors to account for this series of unusual military
    activities: an armed incursion, a coup attempt by a branch of the military and
    other theories made its way to the public table. I can state unequivocally that
    none of them came close to the truth. What actually took place was the single
    greatest terrorist incident in modern history. It was an act of political
    violence on a scale the world had never seen, a blow that threatened to send
    the Damocles’ sword of nuclear warfare into a free-fall. Most significant of
    all, the attack stemmed from several so-called ‘Black Project’ which the U.S.
    government had been conducting in top secret, away from public scrutiny. I have
    in my hand two optical discs. One contains the entire record of events that
    took place on Shadow Moses Island that fateful day: the takeover of a nuclear
    weapons disposal plant by an armed group. Other key points of this incredible
    record are:
    - The identification of the perpetrators as the government’s own
    genetically-enhanced next-generation commandos and a covert special forces
    squad, FOXHOUND, with a long dark history of secret intervention
    - The existence of one Metal Gear REX, a bipedal nuclear-capable tank whose
    development was one of the most classified projects of all time
    - The discovery of a massive government conspiracy
    - The activities of a former FOXHOUND operative who single-handedly took on
    this daunting situation and averted the crises, a man who is known only by his
    code name: Solid Snake
    The other remaining disc holds the details of Project FOXDIE, a massive
    cover-up, which the U.S. government planned and executed in order to prevent
    exposure. There are, after all, forces within the U.S. government who seek to
    maintain the military power structure established in the last century, and will
    not hesitate to resuscitate the terror of nuclear arms in order to achieve that
    end. My intent is to expose their activity, and the entirety of the Shadow
    Moses Affair, through this book. Only then can we hope to free the coming
    generations from the damnosa hereditas of the 20th-century nuclear arms race.
    I looked up from the mass of documents at the sound of the doorbell. On the
    monitor in front of me was a half-finished status report on the resurgence of
    nuclear arms development in a certain Middle Eastern state. The UNSCOM (United
    Nations Special Commission) had officially requested a survey by the UN weapons
    inspectors, and had been refused entry; tensions were once again running high
    in the Gulf. As a military analyst whose specialty was nuclear arms, I was
    under contract from a think tank to produce a study of the situation. It was
    due the day after the next, and interruptions were definitely not welcome. I
    ground out my cigarette in the ashtray and stepped out of the study. All
    visitors to my house are checked via a surveillance camera and then let in
    through the heavy gate. The property itself is surrounded by a high wall. It
    may seem like overkill for a beach community, but security is a necessity in
    greater Los Angeles, if only to keep out the legion of swimsuit-clad tourists.
    However, there was nobody to be seen at the gate. It was either a prank, or the
    camera was malfunctioning. Reluctant to investigate but feeling unsettled
    nevertheless, I headed back to the study and sat back down at the computer to
    continue my work. Just then, someone spoke behind me.
    "You always were a little careless." I spun around, kicking the chair over.
    There was a man standing at the entrance of the study, slouching in a
    well-tailored suit.
    "Richard!" He caught my eye and grinned. Ignoring my surprise, he strolled into
    the room, gazing around at the pile of books and papers.
    "And still as disorganized as ever."
    He shrugged his shoulders in a familiar gesture, triggering a wave of memories
    laced with bitterness. Richard Ames and I were married, once upon a time. We
    were both young, and working for the DIA (Defense Intelligence Agency.) We
    spent much of our brief marriage in disagreement over virtually every issue,
    and just as I came to realize that our union was a mistake, he disappeared from
    my life. A while later, I received the paperwork for divorce from his lawyer.
    There was a generous alimony offer involved, which I refused. Not only did I
    find the thought of owing him anything intolerable, I also wanted to prove that
    he was not the only one who could walk away without an explanation. The divorce
    was finalized without us ever meeting face-to-face, and we were legally
    strangers once again. In the five years since, I quit the DIA and became a
    freelance analyst. I had not see Richard at all, nor even heard of his
    "How did you get in here?" I demanded. After all, attempting to scale the wall
    or force the front door would immediately trigger the security system. But he
    refused to be ruffled.
    "If you’re going to use a flimsy lock like that, may as well not bother. I’d
    recommend a more professional security setup."
    "Does the term ‘breaking and entering’ mean anything to you Richard?"
    "You know law isn’t my field of expertise," he replied nimbly and peered over
    my shoulder at the report on the computer display. "Radio isotope projectile
    separator uranium-235 production feasibility for high-speed gas centrifuge.
    This must be about that Middle East nuke development. Looks like your career is
    going well. That’s great." I pushed Richard aside and asked him flatly.
    "What do you want?" He took a step back and regarded me with a slightly
    mischievous smile.
    "What, you afraid I came back to give us another chance?" He let the silence
    linger as if to relish my reaction. Then, suddenly formal, he continued, "It’s
    an official request from the DIA." He placed a folder on the desk. "I’m asking
    for your cooperation as a member of NEST."
    NEST stands for Nuclear Emergency Search Team, a group that operates on the
    Department of Energy budget. It was established in 1974 to provide
    technological support to the FBI in areas of intelligence, investigation, site
    securement, damage contain and medical response, damage containment and medical
    response during incidents involving criminal threats of nuclear weapon use.
    Call it a band of experts on nuclear terrorism, if you will. NEST consists of
    independently contracted scientists from federally funded research entities
    like Los Alamos and Lawrence Livermore, and military specialists from groups
    dealing with nuclear arms issues. I happen to be one of the latter group.
    Richard was opening the file folder.
    "You’ve heard of Shadow Moses Island, I assume." I nodded assent. I had indeed
    heard of the remote place, north of Alaska’s Fox Islands. Though it was hardly
    public knowledge, the island was home to a nuclear weapons disposal facility.
    According to the terms of the START2 (Strategic Arms Reduction Treaty), the
    total number of tactical nuclear warheads owned by the U.S. and Russia were
    reduced to somewhere between 3000 and 3500 in the later decades of the
    twentieth century. The outcome was a massive number of warheads in need of
    disposal when there was already a shortage of storage space for radioactive
    materials. As a result, warheads had to be kept somewhere before they could be
    dismantled and their radioactive elements extracted for long-term storage. The
    Shadow Moses facility was the answer. It was the crystallization of the forces
    of nuclear proliferation, political engineering that gives preference to
    delaying a solution rather than producing one and a hidden military agenda to
    preserve what it could of the old nuclear stockpile. Richard took out sever
    photographs from the folder and handed them to me. They all appeared to be
    satellite captures of the nuclear weapons disposal plant on Shadow Moses
    Island, perhaps acquired from the NRO (National Reconnaissance Office). There
    were multiple human figures around the building structures. Richard broke the
    "The disposal plant was seized by terrorists." I looked up sharply at the news,
    but his next words left me speechless. "And the ringleaders are FOXHOUND
    members." An 'irregular' team of the best commandos the military has to offer,
    armed with cutting-edge technology. That was FOXHOUND. The best of the best,
    and completely unknown to the public they ostensibly serve. Their function was
    to intervene in the kind of low-intensity conflicts the U.S. could not
    officially touch. They were the shadow soldiers of numerous regional conflicts
    and civil wars, shaping history with sabotage, selective assassination and
    other covert acts of war. Richard had more to say.
    "It’s not just FOXHOUND that’s involved in this. FOXHOUND was conducting joint
    exercises with the next-generation special forces, and they’re a part of the
    takeover as well."
    The next-generation special forces is an aggressive anti-terrorism squad
    deployed to counter acts of political violence involving weapons of mass
    destruction such as nuclear, biological and chemical warfare methods. The
    combat philosophy is derived from the one used for Force 21, and most of the
    recruits come from a mercenary background. The men are intensively trained in
    VR environment, and well beyond even those of Delta Force or the Night
    Stalkers. While the government categorically denies the accusation, there are
    persistent rumors that the men have been genetically enhanced to increase
    tactical advantage. FOXHOUND and the next-generation special forces. They were
    without a doubt the most skilled group of fighting men produced by the U.S.,
    and they had hijacked a nuclear arsenal. Richard had more bad news.
    "There are also civilian hostages involved. Two of them happen to be the DARPA
    chief, Donald Anderson, and Kenneth Baker, the president of ArmsTech, Inc."
    The Defense Advanced Research Projects Agency is the research satellite of the
    U.S. Defense Department, charged with planning and leading the development of
    new weapons technology; AT happens to be one of the top three defense
    contractors in the country. There is no such thing as a coincidence, especially
    the kind that involves the head of these two organizations meeting in an
    out-of-way nuclear weapons disposal plant. I decided to be direct with Richard.
    "There was something going on in that ‘disposal’ facility, I take it? Let me
    guess - a demonstration of a new weapon."
    "How should I know? Shadow Moses is also a prime Northern Lights observation
    locale, you know." Whatever Richard knew, he wasn’t telling. But his
    evasiveness only confirmed my suspicions. Whatever was going on, this was no
    ordinary terrorist incident. With that in mind, I moved onto another point.
    "What are their demands?"
    "They want a body. Not just any corpse though - they want FOXHOUND’s founder,
    Big Boss. Legendary soldier, best fighting man of the twentieth century, the
    whole works."
    "His body? Why would they want something like that so badly?"
    "No idea, but unless they have it within 24 hours, they’ll launch a nuclear
    strike. Richard glanced at the clock cooly. "So we have about 19 hours."
    "You don’t seem too worried."
    "The DOD is already working on the situation." Just as I’d suspected. Richard
    always had a plan in place and the machinery in motion before opening up to
    someone else. All he asks from others is approval after the fact.
    "Shadow Moses is completely locked down. We had to rule out deploying an entire
    assault team. Instead, we’re inserting a single operative to free the hostages
    and prevent the nuclear strike."
    "Possible, for Solid Snake."
    Solid Snake! The former FOXHOUND, a legend among mercenaries for
    single-handedly bringing down the fortress cities of Outer Heaven and Zanzibar
    Land. Yes, with Solid Snake in the picture, there was a possibility of success.
    But still.
    "USS Discovery, an Ohio-class nuclear submarine, is already in place with Snake
    aboard." So the plan was already a go. I looked Richard in the eye and held his
    "And what do I have to do with all this?" He grinned.
    "Snake may be a legend, but he knows jack about nuclear weapons. Which is why
    I’m asking you to be a part of mission support. We’ll have you set up in no
    time." Right on cue, two men started to move a large piece of hardware,
    apparently communication equipment, into the study. Richard nodded towards the
    bulky load.
    "I’d like you to be available to Snake for consultation via satellite linkup."
    As soon as the equipment was in place, an engineer-type started to make
    adjustments. I could see another group of men setting up a satellite dish in
    the back yard. They were all in civilian clothes, but not a few of them had the
    build and the oddly-fitting jacket that marked them as armed military
    personnel. Clearly, refusal was not an option. But there was still something
    that puzzled me. NEST has a small investigative team, SRT, on standby at all
    time for immediate response. They were stationed at Nellis AFB in Las Vegas,
    just over in Nevada. Clearly, they were the natural choice for this assignment.
    And if not the SRT, the DIA also had a number of qualified nuclear weapon
    specialists. Richard had started to direct his men on where to set up the
    equipment, but I interrupted him.
    "Why me?" He turned and answered without missing a beat. "I need people I can
    trust. There’s too much at stake."
    It was a lie. The Richard Ames I knew trusted no one. But it was clear that
    whatever the reason, he did not intend to tell me.
    "It’s a good thing I was in. What would you have done if I weren’t?"
    "You have to be somewhere. We would have located you."
    "I’m sure you would have."
    "So are you in?" I took a deep breath. "Of course."
    I don’t enjoy being a pawn, especially Richard’s, but I had no intention of
    standing by while nuclear terrorism was in progress. A nuclear strike takes an
    untold number of lives, all in a blink of an eye. Adults and infants, women and
    men, it kills indiscriminately. If there was a chance that I could do something
    to stay the hand on the nuclear button, I had to do it.
    "So everything is set," Richard slapped a fist into the other palm. "Insertion
    was a success. Snake is on Shadow Moses." Richard walked into the study with
    the update he’d just received from one of this men.
    The study was almost unrecognizable, thanks in part to the racks of
    communication hardware. Cables snaked across every square inch of available
    space, and engineers and DIA agents were coming and going in controlled chaos.
    The place looked like what it now was - a temporary mission control room.
    Richard laid a hand on my shoulder.
    "You should be hearing from him soon. You’re clear on how to use the radio?" I
    nodded assent.
    While the engineers were busy setting up the equipment, I had been briefed on
    its use as well as the mission. Snake had been delivered to the general area of
    Shadow Moses Island by USS Discovery, an Ohio-class nuclear submarine. He was
    then ejected from the submarine on a swimmer delivery vehicle (SDV), which he
    abandoned once within the range of under-water listening devices located near
    the disposal plant. He would swim the rest of the way, in the freezing cold
    Bering Sea water. The last leg of the insertion struck me as nothing short of
    suicidal until I learned that Solid Snake was outfitted with a state-of-the-art
    sneaking suit and had been injected with a compound designed to prevent the
    onset of hypothermia. In addition, while Snake would be the only field
    operative involved, he would be in radio contact with a support team during
    much of the mission. The members of this support team drew from a wide range of
    backgrounds. The mission control officer was Colonel Roy Cambell, who would
    remain aboard the USS Discovery. I knew him by reputation alone. He was a
    former FOXHOUND commander, and Solid Snake’s CO during the quelling of the 1999
    Zanzibar Land uprising. He had retired soon after, but after the looks of
    things, he had been called out of retirement for this mission. Dr. Naomi
    Hunter, a genetic engineering expert on a temporary assignment from the gentech
    giant ATGC, was also on the team. She had apparently been leading the
    bioengineering program for FOXHOUND. Richard matter-of-factly confirmed that
    both FOXHOUND and the next-generation special forces had been undergoing
    genetic manipulation to enhance their combat capability. I have a difficult
    time grasping what we have come to – modifying a person’s essential genetic
    structure for the sake of creating a better soldier. Also aboard the Discovery
    was Mei Ling, the inventor of the new radar and communication system deployed
    for this mission. She was something of an engineering wunderkind, an MIT
    student who managed to turn the current protocol of secure communication
    completely on its head. The last of the support team was McDonnell Miller, a
    former survival instructor for FOXHOUND. Unlike the rest of us, he had
    volunteered his services upon receiving news of the incident on Shadow Moses.
    Like myself, he was working via satellite linkup from his home in Alaska. The
    five of us were more than equipped to support Snake from our respective areas
    of expertise, but Snake was still the lone field operative and the mission was
    a desperate one. Despite that, Richard maintained that this was the most
    workable plan produced by the DOD situational analysis. In hindsight, perhaps I
    should have suspected something then. The signs of a conspiracy were there,
    cleverly disguised as it was in a seemingly reckless mission plan. But we
    failed to see it, and both Solid Snake and I were to regret our folly bitterly.
    "It’s time, Nastasha," Richard called out as the call signal came on. The line
    was already live as I nodded to him and took my position. I could feel myself
    growing keener, more on edge.
    "This is Nastasha Romenko. Good to meet you, Solid Snake."
    "You the nuke expert that the Colonel was talking about?" The voice that
    responded over the radio was, above all things, calm. Here was a man operating
    alone out of a deeply hostile territory, and I could sense nothing resembling
    tension or impatience in his tone. Instead, it was as level and unruffled as
    someone answering a routing telephone call at their office desk. Impressed, I
    continued on.
    "Correct. If you have any questions about nuclear technology, all you need to
    do is ask. My department is military analysis, so I should be able to provide
    support with weapons information as well. I was called into this mission as a
    Nuclear Emergency Search Team (NEST) consultant, and I’d like to emphasize that
    my cooperation was freely given. I have no intention of allowing any nuclear
    strikes on my watch, let alone the rogue kind. Let me work with you on this
    "You get to the point fast, don’t you?"
    "There’s a missile that’s about to fly. A nuclear strike can never be someone
    else’s problem, and I’m not good at standing around twiddling my thumbs. Not
    that I can do little more than advise in this case."
    That fact was all too obvious. Snake was the one who was putting his life on
    the line in Alaska, and I was safe and sound in California. All I could do was
    talk over the radion. Snake’s voice became less abrupt.
    "It may not seem like much, but it’s enough. No one’s asking you to come out
    here and fight. That’s my job. Anyway, Nastasha, I’ll be counting on your
    help." It was a strangely comforting voice, a voice that inspired trust.
    "Same here." As I answered, I resolved to myself to do everything in my power
    to help him complete this mission. "The nuclear weapons disposal plant on
    Shadow Moses dates back to 2002. It was built solely for the purpose of
    temporarily storing nuclear warheads slated for disposal." I started to brief
    Snake on the background of the disposal facility, running through the points he
    needed to know. My first short exchange with Solid Snake ever, and I was
    beginning to understand why he was called the man who "makes the impossible,
    possible." The icy calm in the face on insurmountable difficulty, the absolute
    confidence, made it suddenly seem possible that he would pull off this deadly
    mission. He had the power to make me believe. I grew conscious of Richard’s
    "Oh - it's just that you have a kind of glow about you when you’re working. I
    like it."
    "A glow? Funny you used to call it workaholism in the past. You found it very
    unappealing, I recall."
    "Time flies. People change their minds."
    "It’s called nostalgia. You’ll dislike it again soon enough."
    "Perhaps" Richard continued to look at me.
    Solid Snake certainly managed to live up to his reputation. He adroitly wove
    his way through the enemy’s patrols and infiltrated the nuclear weapons
    disposal plant, where he made contact with Donald Anderson, the DARPA (Defense
    Advanced Research Projects Agency) director. Throughout the mission, we had
    radio monitoring capability over Snake’s every movement thanks to his internal
    nanomachines. It was through this access channel that I learned a shocking
    fact. Donald Anderson - discovered in solitary confinement by Solid Snake -
    confirmed that the terrorists had full nuclear capability, and that Shadow
    Moses Island was the site of field exercise for Metal Gear. Metal Gear. The
    very mention of that name sent me reeling. It was the ultimate weapon, a
    nuclear-capable bipedal tank that could launch a rapid and accurate nuclear
    strike from virtually nay terrain, from mountains to marshlands to the desert
    dunes. It could bestow the dubious privilege of initiating a missile strike
    from sites that were previously out of the question as launch locations. For
    that very reason, analysts had long predicted that if brought to fruition,
    Metal Gear technology would rewrite the tactical map of the world. There are
    speculations that this Unholy Grail of weapons development was being pursed
    late last century in the South African fortress state of Outer Heaven, then in
    the ultra-nationalist sovereignty of Zanzibar Land of Central Asia. One source
    went so far as to claim that a working prototype had been produced, but the
    weapon never made it onto the world military stage; instead, it was destroyed
    by a special forces operative. The squad in question was FOXHOUND, and the
    operative was a man codenamed Solid Snake. I briefly wondered if it were some
    strange quirk of fate that had brought Snake into this latest incident, but I
    knew Richard too well. Snake had to have been called in because of his past
    battles. Whoever had planned this mission had been thorough, and the more I
    realized the fact, the less I liked it. A few years ago, I interviewed a
    high-ranking DOD official and led the conversation to the subject of Metal
    Gear. His response at the time was that the U.S. had very little interest in
    developing a weapon like Metal Gear (not that he officially admitted that such
    a thing as the Metal Gear existed – on a purely a hypothetical lever, IF such a
    technology were available.) With the collapse of the Soviet Union, nuclear
    arsenals built to enforce the idea of mutually assured destruction had lost its
    justification, and the deterrent argument was losing ground. In the current
    “multilateral world order rife with smaller regional powers” as he put it,
    development priority lay with cruise missiles and smaller weapons with lower
    lethality that could be carried by stealth bombers. He also went on to not that
    Metal Gear, with its affinity for rough terrain, would be extremely difficult
    to discover and destroy. Hence, it was the perfect nuclear strike system for
    rogue states. He was deeply concerned that if such non-democratic sovereignties
    were to get a hold of Metal Gear technology, the resulting upset in the balance
    of military power would lead to a massive rupture in world order. It was a fear
    that I myself shared. An artifact of the Cold War. The devil’s candy, created
    by nuclear proliferation. That was what Metal Gear seemed to be. So why was
    this weapon, a cutting-edge technology that was politically long-obsolete,
    being developed once again on American soil? It was possible that the Defense
    Department wanted to restore last century’s nuclear strategy to the national
    agenda. Or did this new Metal Gear have something that set if far apart from
    Metal Gear as I knew it? Anderson had more to say. Metal Gear’s launch key
    consisted of two separate passwords, on held by Anderson himself and the other
    by Kenneth Baker, the president of ArmsTech. Anderson’s own password was
    already in the terrorist’ hands, and he feared that the same was true for
    Baker’s. A renegade FOXHOUND psychic, codenamed Psycho Mantis, had literally
    read Anderson’s mind and obtained the key. The bottom line was that the
    terrorists could activate Metal Gear and launch the missile whenever they
    pleased. The worst-case scenario had come true. However, Anderson revealed that
    there was still a way to prevent the nuclear strike. Kenneth Baker alone had
    the emergency override key that could be used to reenter the launch code and
    cancel the missile launch. Even if the terrorists had already completed
    preparation for a strike, the override would reverse the process. His only hope
    now riding on obtaining the override key, Snake attempted to leave the cell
    area with Anderson in tow. We heard the terrible cries over the radio at the
    same time Snake did. Anderson had suddenly started to clutch at his own chest
    in agony, and before we could even recover from our initial shock, he was dead.
    Dr. Naomi Hunter, monitoring the situation from onboard USS Discovery,
    tentatively diagnosed the cause of death as a hear attack. Snack walked out of
    the cell alone in search of Kenneth Baker, leaving behind what had until
    recently been Donald Anderson, chief of DARPA.
    "All right, what exactly is going on here?" I confronted Richard as soon as I
    confirmed Snake’s safe departure.
    "You know the situation. There was a Metal Gear field exercise being conducted
    on Shadow Moses. FOXHOUND and the next-generation commandos were in charge of
    the exercise, and now they’re threatening to use the Metal Gear to launch a
    nuclear strike."
    "Apparently, I didn’t know about that particular situation."
    "If you say so." I glared at Richard, but he didn’t turn a hair. He knew as
    well as I did that I could not abandon the mission. Even if I did refuse to
    cooperate further, there was an entire group of DOD personnel around me that
    would not permit that to happen. I briefly closed my eyes and brought the
    recent events into focus again.
    "What happened to Anderson? Why is he dead?" This time, I could see a trace of
    a reaction in Richard’s eyes.
    "It’s hard to say from our end. Naomi thinks it was a heart attack but - I’ll
    have his medical records pulled just in case. He turned and left the study,
    presumably to give orders to that effect.
    The sounds and the voice being broadcast from the radio told me that Snake was
    moving deeper into the complex in search of Kenneth Baker. Snake found the
    ArmsTech president in one of the underground levels. Kenneth Baker was bound to
    a steel girder along with multiple packets of C4 explosives. Before Snake could
    free Baker, he came face to face with the originator of this trap: a FOXHOUND
    operative called Revolver Ocelot. It seemed that he had anticipated Baker’s
    rescue attempt upon receiver news of Snake’s arrival. According to Naomi
    Hunter, the former director of FOXHOUND’s genetic manipulation program,
    Revolver Ocelot is a former Spetznaz. He moved into OMON (Otryad Militsii
    Osobogo Naznacheniya, the Interior Ministry riot squad, AKA Black Berets) and
    the SVR (the Russian Foreign Intelligence Service) – a successor to the KGB’s
    First Chief Directorate – after the collapse of the Soviet Union, but was
    unable to adapt to the new regime and dropped out. He cut a swath through the
    world’s hot spots as a mercenary before being recruited by FOXHOUND. As his
    codename indicates, Ocelot is a master marksman with a marked preference for
    revolvers. We could hear the gun battle between Snake and Ocelot over the
    radio. Ocelot was using an antique Single Action Army revolver against Snake’s
    SOCOM pistol. The first Single Action Army Revolver was manufactured in 1873. A
    small number of them are still in production today, but strictly for collectors
    and antique weapon fanciers; using this outmoded weapon for live combat is
    unheard of. But Ocelot seemed to invest the vintage gun with diabolical powers.
    He would purposefully fire against the walls and the floor, weaving a tight web
    of ricocheting bullets around Snake, gradually hemming him in. All we could do
    was silently monitor the battle. However, Snake was slowly but surely gaining
    the upper hand by dodging the ricochets and exploiting the revolver’s lengthy
    reload window. Finally, just as Snake was about to deliver the decisive blow,
    an explosion rang out.
    "My hand!" Ocelot's scream came a second later, followed by more explosions.
    "What the hell is going on!?" Richard cried. The controller in charge of the
    data sent in by Snake’s nanomachines started a running commentary. "We don’t
    know yet. I’m seeing a life sign other than those of Snake, Ocelot or Baker."
    Explosions continued to boom out over the radio.
    "The unidentified fourth subject is knocking down girders. No sign of firearm
    use! Whatever it is, it’s moving fast!" The controller’s voice rose with
    excitement. "The speed is well above anything a human being should be able to
    handle." The situation was chaotic. I could make out Ocelot’s voice through the
    roar of collapsing metal.
    "Stealth camouflage! Someone left a job only half done! As for you - we’ll
    continue this later!" It seemed Ocelot had left the area. The explosion went on
    one after the other as girders crashed to the ground. In the midst of the
    collapse, Snake confronted what we could only guess was the fourth life sign.
    "Who are you?"
    "I’m like you, I have no name." It was not human, but an artificial machine
    voice that answered. In spite of the metallic tones, there seemed to be in that
    voice an unspeakable pain. Baker’s labored groans could be heard over the
    "You have a reinforced skeleton -- !?"
    Suddenly, the possessor of the metal voice let loose an animal howl. The
    shattering scream set the communication speakers screeching, and I
    instinctively covered my ears to shut out the maddening sound. The cry went on
    and on, then cut out as abruptly as it had begun. In the ringing silence, the
    controller’s voice floated out, thin and hollow.
    "The fourth subject had disappeared." The words brought us out of a state of
    "Can we track him?"
    "Negative. He’s vanished, no traces."
    "Collect as much data as you can."
    "I have the full results on information relayed by the nanomachines. There’s an
    electromagnetic pattern that resembles a stealth camouflage signature."
    "Stealth camo and reinforced exoskeleton," Richard muttered, deep in thought.
    "Not everything is happening according to plan, I take it?" I inquired with
    some sarcasm.
    "It’s within acceptable deviation. The mission will go on as planned." For a
    split second, his eyes betrayed his disquiet; then he quickly recovered his
    characteristic arrogance.
    "You just concentrate on your job."
    Snake had called the fourth life sign the 'Ninja'. I could not help but wonder
    about the identity of the name’s bearer, and what it was that accounted for the
    superhuman abilities he had just demonstrated. Far away on Shadow Moses Island,
    Snake was attempting to raise the shaken Kenneth Baker back on his feet. We
    could hear Snake asking him about the nuclear launch code, knowing the answer
    even as he spoke. Baker painfully acknowledged that he had volunteered the
    information. His arm hung broken and useless by his side, presumably Ocelot’s
    handiwork. According to Naomi Hunter’s intelligence, Revolver Ocelot had served
    as a Special Interrogations Consultant in the Soviet gulags during the days
    with the Spetznaz. In other words, he was an expert in torture. There was no
    way that the weapons technology executive, an untrained civilian, could
    withstand the techniques of coercion developed in the cells of Lubianka. We now
    had confirmation that the terrorists possessed both launch keys. The situation
    was more desperate that ever. Baker’s response to Snake’s queries about the
    emergency override keys was almost grim. He had entrusted a soldier, a woman
    who had refused to join the mutiny, with it while they had been sharing the
    cell. I caught Snake’s sudden murmur.
    "The Colonel’s niece?"
    The 'Colonel' was presumably Campbell, and Snake seemed to know something I
    certainly did not. I stole a glance at Richard, but his _expression was as
    closed as ever. He no doubt had known from the outset about the presence of
    Campbell’s niece on Shadow. Snake was pressing Baker, asking him whether there
    was a way to stop the launch without the override code. The executive gave him
    a name: Dr. Hal Emmerich. If it were indeed the case that the launch codes were
    in hostile hands and the strike sequence had been started, it stood to reason
    that the only person who may know of a way to cancel the launch was the chief
    of Metal Gear’s development program. As Snake promised to search out Emmerich,
    Baker handed him a single optical disc. It contained, he said, all the data
    from the training exercise. What exercise data? He had to be referring to the
    Metal Gear exercise. I saw Richard raise his eyebrow sharply. Baker, oblivious
    to the frenzy of speculation he had remotely set off, continued.
    "There’s no need to feign ignorance. You were sent to retrieve this, and we
    both know it."
    I was now even more puzzled than ever. If Metal Gear was being developed on
    Shadow Moses, surely the research data was backed up somewhere outside of the
    ArmsTech Lab. Not only that, but why would the president of the company have
    been carrying the data himself? I was apparently not alone in my
    disconcertment. Snake took the disc, obviously uncertain. It was clear that he,
    like myself, had not been briefed on the existence of the disc. The disc safely
    out of his hands, Baker’s tones became pleading.
    "You have to stop them. If the truth got out, AT would be finished - I would be
    "But Metal Gear technology is already a known factor."
    "The core technology is, but that’s not -- " Baker trailed off, suddenly pale
    with pain. "Oh God, what did you do to me?" We could hear his labored coughing
    as he gasped out.
    "It can’t be. That thing! Damn Pentagon bureaucrats! I get it now! You son of a
    -- !" He tried to lunge at Snake, but reeled back in a fresh wave of pain.
    Still clutching his chest he fell down, dead. It was too similar to the last
    moments of Donald Anderson’s life, and the fact had not escaped Snake. He was
    immediately on the radio with Campbell.
    "Colonel, you’d better be listening real well. This one dropped dead too."
    Snake demanded an explanation, but neither Campbell nor Dr. Hunter could
    provide an adequate one. Snake was clearly dissatisfied, but Campbell directed
    Snake to cooperate with his niece, Meryl. The only way left to prevent a
    nuclear strike was to obtain the emergency override key, and the key was in
    Meryl’s hands. Snake walked away from Baker’s body in search of the elusive
    commando. Kenneth Baker had been colluding with Donald Anderson, the DARPA
    chief, to secretly develop a new Metal Gear on the government’s so-called Black
    Budget. My later investigations revealed that regular payments in the tens of
    thousands of dollars had been made to the cooperate account of a firm for which
    Anderson’s wife ostensibly acted as a consultant. The ArmsTech payoff into this
    dummy company had started several years ago. The total amount is difficult to
    estimate, but there is little doubt that Anderson had been bribed to the tune
    of an astronomical sum. Even the government's Black Budget had limits, however.
    I recalled a rumor from some years before the Anderson payoff started. The CNO
    (Chief of Naval Operations) at the time had a classified pet project, and the
    scuttlebutt was that it involved the construction of a completely new type of
    battleship. Just what kind of a ship was never revealed, since the entire
    program fell apart after the CNO suddenly passed away. The unexpected death
    coincided with ArmTech’s launch of the Metal Gear development program. The
    Black Budget earmarked for the CNO’s little project must have been freed up by
    his death; the question was whether it had been freed up for allocation to the
    new Metal Gear development. The manner of the CNO’s death was officially ruled
    a suicide, but I could not help recall the theories to the contrary that had
    made its rounds back then. Whatever the background, Anderson and Baker’s deaths
    could not be a coincidence. Anderson’s dying words included a reference to the
    Pentagon, and I was certain that there was more to it than met the eye.
    "So now Baker is dead as well. Are you looking into his medical records too?" I
    asked Richard.
    "We’ll do that. Just as a precaution." He did not seem particularly disturbed.
    It may have been for the best, anyway, Having to babysit a senior citizen with
    a broken arm sure wasn’t going to help Snake with his mission.
    "You haven’t changed a bit, I see."
    "That bad-boy act of yours. You only talk like an insensitive jerk to divert
    attention from something. I wonder what you’re hiding?" Richard turned away.
    "Nothing. There’s nothing to hide."
    Having successfully made radio contact with Meryl, Colonel Campbell’s niece,
    Solid Snake agreed to put off a rendezvous with her in favor of rescuing Dr.
    Hal Emmerich, the chief of Metal Gear development. He reached the lab just as
    the Ninja was attempting to attack Dr. Emmerich, and the two fighters
    immediately squared off. Snake and the Ninja launched into a silent
    hand-to-hand combat, a balletic exchange of blows that seemed almost to serve
    as a private dialog. The fighting seemed interminable to us as we followed over
    the radio, but just as in the last encounter, the Ninja suddenly let loose an
    inhuman howl, and vanished in the maelstrom of its ragged echo. It was our
    second encounter with the Ninja, and we were as in the dark about him as ever.
    But Snake had recognized something during their battle, and he raised Campbell
    on the radio.
    "Its Gray Fox - the Ninja is Gray Fox. I’m 100% sure."
    "That’s impossible. You took him in Zanzibar Land." We could hear the
    perturbation in Campbell’s voice. Naomi Hunter suddenly cut in.
    "Yes, he was supposed to have been killed. But he wasn’t."
    Dr. Hunter revealed that her predecessor at the helm of FOXHOUND’s genetic
    treatment program, one Dr. Clark, had been conducting human testing. Gray Fox,
    the alpha soldier of FOXHOUND and the only member allowed the FOX designation,
    was the subject. After he had been shipped back from Zanzibar Land mortally
    wounded, his superior physical abilities and combat skills had marked him as an
    ideal test subject for genetic manipulation and skeletal reinforcement
    experiments. He was listed as killed in action, but kept alive in a lab. I
    could not help but note with some surprise the emotional tone in which the
    normally collected geneticist described these events. When Snake asked why she
    had not volunteered the truth of the Ninja’s identity earlier, Naomi had only a
    terse reply. 'It was classified information. According to records she had seen,
    the subject "Gray Fox" had died in an accidental lab explosion two years ago. I
    turned to Richard.
    "Is this true?"
    "What’s true?"
    "The accident in the lab."
    "It’s true. The cause of the explosion was never determined. Dr. Clark died in
    the accident, and the only remains they could find of Gray Fox were fragments
    of the reinforced skeleton."
    "So Naomi wasn’t the only one who knew about this and didn’t say anything."
    "It was classified information." Richard mimicked.
    Snake secured Dr. Emmerich after the Ninja’s departure. Amazingly enough, the
    engineer had believed Metal Gear to be a portable tactical missile defense
    system, rather than a nuclear-capable tank. It was a peculiar irony that the
    chief developer himself had been unaware that the project was one of offense,
    rather than defense. On discovering that he had been deceived, Dr. Emmerich
    volunteered his expertise to Snake. He mentioned his grandfather’s involvement
    in the Manhattan Project, and the ethical turmoil the man had carried with him
    to the end of his days as a result. Ironically enough, the older scientist’s
    son, Hal Emmerich’s father, was born on the day the atomic bomb had found
    "Three generations - sometimes I wonder if nuclear warfare is our personal
    albatross, an inherited pathology."
    We could hear the pain and the regret in Dr. Emmerich’s voice. He seemed
    genuinely upset that the technology he had developed purely for the furthering
    of knowledge and betterment of mankind had been exploited for weapons
    development. You may call me harsh, but I felt little sympathy for him.
    Technological and scientific innovation need not have direct bearing on nuclear
    or virological research to contribute to the making of weapons of mass
    destruction. After all, the Ninja was born of genetic engineering and
    cybernetic research, which could easily have healed a civilian rather than
    improved upon a soldier. A scientifist cannot plead naivete to the practical
    products of their own research. The consequences must be anticipated, and the
    ethical burden of a newly developed technology must ultimately rest with the
    individual researcher. I wonder if Dr. Emmerich would ever realize that onus.
    Freed from the laboratory where he was being held, Emmerich cloaked himself
    with a stealth camouflage of his own making and promised to keep out of sight.
    With the stealth camo, he could easily evade the terrorists’ surveillance. His
    rescue charge safe, Snake departed for a rendezvous with Meryl. Snake’s
    objective was to meet with Meryl and re-enter the launch code using her
    override key, outwitting the FOXHOUND psychic Psycho Mantis all the while. To
    this end, he headed towards the hangar where Metal Gear was being stored.
    The best laid plans: Meryl was ambushed on the way by the FOXHOUND sharpshooter
    Sniper Wolf. Snake, attempting to rescue the wounded commando, was himself
    captured. He was taken to the terrorist command post still unconscious,
    stripped of all his gear. However, his cochlear-implant radio passed unnoticed,
    and we could hear the terrorists conferring about the incapacitated operative.
    We gathered from their talk that the preparations for the nuclear launch were
    complete. Richard was unusually intent on identifying the individual terrorists
    in the room. From the voices involved in the conversation, we confirmed the
    presence of Sniper Wolf, Revolver Ocelot, and the leader of this uprising
    himself, Liquid Snake. What little I knew of Liquid Snake was troubling, and it
    came entirely from a slim file folder Richard showed me just prior to mission
    commencement. The man with the same designation as Solid Snake was recruited
    into FOXHOUND after Solid Snake’s departure from the unit. His fighting skills
    were formidable, and he quickly rose to the leadership position in FOXHOUND’s
    field operation team. His real name, place of origin and other information
    remained classified. Only a single photograph accompanied the documents, and I
    had not been able to contain my astonishment at the sight of it.
    "It’s not a mistake. That IS Liquid Snake," said Richard, echoing my thoughts.
    "But - how?" The face in the photo was the spitting image of Solid Snake.
    "I wouldn’t know. But once the two Snakes run into each other, something may
    come out." His words were noncommittal, but Richard’s tone spoke volumes. And
    now, the two Snakes - Solid and Liquid - had indeed come fact to face. But
    Liquid had little to say.
    "So long, brother." He called out before turning and walking away. The voice
    was full of hatred, but there was also something in it that seemed to confirm
    and gleefully anticipate another meeting. Why this was so was as mysterious to
    me as the reason he called Solid Snake 'brother'. I would no find out the truth
    until a little later.
    What awaited Snake after his brief encounter with Liquid was Ocelot’s
    KGB-tested 'interrogation' techniques. Ocelot apparently had no interest in
    extracting information, but rather appeared to be enjoying the acts of torture
    for their own sake. Snake’s ragged gasps echoed from the radio in the silence
    of the control room. The heart rate and other physiological data transmitted by
    his nanomachines graphically demonstrated the extent of his suffering. All we
    could do was listen and wait. After Ocelot was done, the battered Snake was
    taken to a cell. Campbell soon established radio contact with him, but Snake
    had some hard questions for his former CO instead. He had realized that Metal
    Gear was a nuclear delivery system, and for once, Campbell was at a loss for an
    "So you did know about this all along!" Snake rasped out bitterly. Campbell
    continued to be silent. It was all the confirmation Snake needed.
    "You should have told me."
    "I’m sorry."
    "Pawns don’t need to know, is that it? You’ve change." Campbell had no rebuttal
    to Snake’s barbs.
    According to Campbell, even the President had apparently been unaware of the
    existence of Project Rex until the day before. To make matters more
    complicated, he was due to meet with the Russian president the following day
    for the formal signing of START3. The treaty stipulated further reduction of
    the nuclear arsenal, picking up where START2 left off. The agreement would
    reduce the number of Russian and American tactical ballistic missiles to
    somewhere between two thousand and twenty-five hundred, and the signing was a
    historic event that had been made possible by long and arduous process. If the
    fact that a new nuclear weapon was being developed by the United States were
    made public, there was a significant chance that the signing would never take
    place. Worse still, the loss of confidence in America’s commitment to
    non-proliferation could create international turmoil. The government clearly
    had every reason to keep the situation under wraps, and there were ample
    indication that the terrorists had counted on the fact. The timing of this
    takeover as well as the twenty-four hour deadline said as much. Campbell
    continued to plead his case with Snake.
    "Snake, you’ve got to stop them."
    "Sing it to someone else."
    "You’re the only hope we have."
    "All right then, tell me what this new warhead is about."
    "I told you, I don’t know."
    "I don’t believe you."
    "If the situation is so desperate, why don’t you accept their demands? Give
    them Big Boss’s body. It’s just a corpse."
    "That’s not an option." Campbell was floundering under the barrage of Snake’s
    "Is there a reason you can’t comply with that demand? A reason you haven’t told
    Naomi broke in as Campbell fell silent.
    "The President passed a number of policies that severely restrict genetic
    engineering on humans. He can’t afford to have the public know about the
    military’s use of genetically-enhanced soldiers."
    "Is that really all there is to it?" Campbell did not reply.
    I received a call from Snake soon after. Captive, alone in enemy territory,
    unable to trust his own mission controllers to tell him the truth – there was
    little I could say to help a man in Snake’s situation. “Capture does not mean
    defeat. Stay vigilant for a chance to escape, and don’t give up.” I had doubts
    about the effectiveness of these words coming from someone with no combat
    experience, but it was the best I could offer. We had no choice but to trust in
    Snake’s abilities. As I closed the radio channel, I caught Richard studying me.
    "You’re very - passionate about this job."
    "Do you object? It’s the job you forced on me, after all."
    "No, but I admit that I’m a little jealous."
    "Ah, the jealousy act. Yes, I know that one too."
    Richard averted his eyes.
    "I wouldn’t call it an act. If - no, forget it." He lit a cigarette.
    Chesterfields. The same brand as Humphrey Bogart.
    "You still smoke the same brand."
    You know me. Once I decide I like something I can’t kick the habit. Cigarettes,
    line of work, woman - everything." He didn’t look at me as he replied.
    The torture was conducted again and again, solely for the purpose of breaking
    Snake. He held out each time, but his strength was steadily ebbing, and the
    voice we heard over the radio was growing more labored.
    "Naomi, talk to me. I need something to distract me."
    "What do you want me to talk about?"
    "I’m not good at finding things out to talk about"
    "Tell me about yourself."
    "About me? That’s not so easy."
    "You got any family?"
    "It’s not a very happy story."
    "I don’t have any family. I guess there was one person, someone who called
    himself my father."
    "Where is he?"
    "Dead. I killed him." I was even more taken aback by what Campbell volunteered
    "You’re talking about Big Boss."
    "What? Big Boss was your -- ?"
    "No reason you should have known." Campbell elaborated to Naomi. "It was six
    years ago, in Zanzibar Land. Snake and I are the only ones who know about it
    "Oh God - was Big Boss really your father?" Naomi still seemed disbelieving.
    "That’s what he said, and that’s all I know."
    "You knew and you still killed him?"
    "Why?" Naomi asked fiercely. There was a pause before Snake answered.
    "Because that’s what he wanted. And what I wanted."
    "But it’s still - patricide."
    "Yeah. I know. My personal nightmare too." Snake’s voice was the faintest we
    had heard.
    "Is that why you left FOXHOUND?"
    "Maybe. I can’t deny that it felt good to lose myself. It’s easy to do that in
    Alaska." After a moment of silence, Naomi confided in a low voice.
    "I don’t really have a family of my own either. I have a brother who put me
    through college, that’s it. He’s not a biological brother - and a lot older
    than me."
    "Where’s he now?" Naomi’s reply was deeply pained.
    "He’s gone." There was deep sorrow in her voice, and, I thought, something more.
    "A stepbrother who put her thought school. I wasn’t told about that." Richard
    muttered. There was suspicion in his voice, and puzzlingly enough, a hint of
    I opened the personnel profile on Naomi. Naomi Hunter. Born New York City,
    198X. Ph.D. in genetics. Recruited by the industry giant ATGS soon after
    completing doctoral program, moved to California’s so-called Biotech Bay area.
    Led several genetic therapy programs, until recruited by FOXHOUND to fill the
    post of chief geneticist as a result of her accomplishments in this field.
    Parents died in car collision when Naomi was two years old. One brother, ten
    years her senior, a U.S. Marine. Killed in training-related accident when Naomi
    was seventeen. Richard thought for a minute, then scribbled something in his
    notebook. Summoning one of his men, he tore the page out and handed it to him.
    "Wire this message to the skipper of USS Discovery. And make sure Campbell
    doesn’t know about it."
    "What are you plotting now?" I knew even as I asked that Richard would not
    The torture was repeated time and again, but Snake managed to take advantage of
    the guard’s waning vigilance and escape. The location and the fate of his
    fellow hostage, Meryl, eluded us. Evading the intense manhunt that followed,
    Snake still refused to stray from the course that led to the Metal Gear hangar.
    What drove him? Guilt for Meryl’s capture and an urge to avenge her? A sense of
    duty to the mission? The will to stop the carnage of a nuclear strike? None of
    them seemed to apply to Snake. He was an enigma. We could do little but watch
    over him as he ran, wounded and exhausted. After successfully taking on Sniper
    Wolf as she reemerged for an ambush, Snake closed in on the Metal Gear hangar
    only to discover Vulcan Raven blocking his way. The giant FOXHOUND operative,
    armed with a fighter-plane Gattling gun, was a daunting enemy. In the end,
    however, Snake eventually prevailed. The stricken Rave, leaning against the
    wall, started to speak as Snake approached him.
    "There are some breeds of snakes that nature never intended. I think you and
    the Boss belong to one of those. Go and settle it with him. I’ll be watching
    how it ends." The dying Raven then dropped the bombshell.
    "I’ll give you one clue. The man who died in front of you wasn’t the DARPA
    chief. It was Decoy Octopus - one of us FOXHOUNDs. He was a master of disguise.
    I guess the Grim Reaper was the only one he couldn’t fool."
    "Is he dead?" Raven did not answer Snake’s sharp query. Snake tried another
    "Why go to all that trouble and impersonate Anderson?" Raven smiled faintly.
    "That’s all the clue you’re going to get. Everything else, you’ll have to
    figure out yourself." A few minute later, Vulcan Raven died. Richard was
    "So that’s how it was. They had us completely fooled."
    "Why would Octopus impersonate Anderson?" I asked.
    "I don’t know. Maybe to get information out of Snake."
    "That would mean that they knew Snake was coming." Richard stubbed out the
    cigarette without answering. His face was expressionless, but I knew exactly
    what he was thinking.
    We had a leak.
    While Richard and I were talking, a call was made to Snake.
    "Snake, it’s me -- "
    "Master?" Snake answered. It was apparently Master Miller.
    "I need to talk to you about Naomi Hunter. Turn the monitoring off -- " Miller
    had barely finished his instruction before Campbell cut in.
    "What about Dr. Hunter?" Miller made an exasperated sound. It was clear that he
    had not intended Campbell to hear what he had to say.
    "Colonel, is Naomi there?" Snake asked.
    "No she’s trying to catch up on her sleep."
    "Okay." Campbell turned his attention back to Miller.
    "What were you saying about Dr. Hunter?"
    "All right. Maybe it’s better that the Colonel hears about this now." Miller
    said resignedly.
    "Go on," urged Snake.
    "That’s not the real Naomi Hunter you’re working with, Colonel."
    "What!?" Campbell raised his voice, astounded. Miller continued coolly.
    "Naomi Hunter does exist. Or rather, she did. She went missing in the Middle
    East some time ago. This impostor must have gotten a hold of her identity
    There were a number of ways to obtain someone’s Social Security Number and
    commit an identity theft, certainly. But Dr. Naomi Hunter an imposter -- !
    "Who is she really then!" Campbell was agitated, but Miller remained cool as
    "Probably a spy."
    "A spy!"
    "Yes - sent in to ensure this mission’s failure."
    "Are you saying she’s one of the terrorists?" Campbell’s tone was disbelieving,
    but Snake backed up his former instructor.
    "I don’t want to believe it either, Colonel. But it’s true that she’s a
    FOXHOUND personnel."
    "So it would not be surprising if she took part in this insurrection." Campbell
    finished dully, as though Snake’s words had crystallized his own doubts.
    "Or she could be working for another organization." Miller suggested.
    "Another -- ? No, that’s not possible.." As Campbell trailed off, Miller spoke
    up, his tone ruthless.
    "Take her into custody, Colonel."
    "It’s clear that Naomi Hunter is working against us. Interrogate her and find
    out what her objective is."
    "If she really is their spy, we’re in serious trouble." Campbell murmured.
    Miller pounced on the gravity of the Colonel’s tone.
    "What are you talking about?"
    "N-Nothing in particular." Campbell tried to recover himself.
    "Campbell, did you give her access to some other line of classified
    "..." Campbell remained silent, but Miller pressed on.
    "Does it have anything to do with the way the DARPA chief or the ArmsTech
    president died?"
    "Look, I don’t know what you’re talking about."
    Clearly, Campbell knew something. It was equally obvious that he had no
    intention of revealing what he was privy to. Perhaps sensing that fact, Miller
    dropped the pursuit abruptly.
    "In any case, it’s too dangerous to retain her in the mission."
    "H-Hold on a minute. She is an integral part of this mission. In fact, we can’t
    afford to proceed without her." Campbell was being too insistent about Dr.
    Hunter’s value. I had to wonder if it was indeed the case that he had trusted
    her with highly classified information. Snake was also suspicious.
    "More secrets, Colonel?"
    "Give me time. I’ll have her background and movements re-checked." That was all
    Campbell could say.
    "Hurry. Find out what she wants as quickly as possible." Miller was unrelenting.
    "Of course." Campbell agreed reluctantly. "Snake, just give me some time."
    "Time is something I wasn’t given a lot of." Snake growled bitterly.
    "What’s the deal?" I said to Richard. "Is Miller right about Naomi?"
    "I don’t know, to be honest. It’s obvious there were things in Dr. Hunter’s
    past that I didn’t know about. I’m having them go over her background again."
    Richard was visibly upset, a rare occurrence. I suddenly wondered there had
    been something between him and Naomi. Richard lit a cigarette and continued in
    a more composed tone.
    "But if what Miller said about Naomi is true, it raises questions about him in
    "Why do you say that?"
    "He’s supposed to be in his cabin in Alaska."
    "So I hear."
    "How did he manage to find out so much about Naomi by himself and from the
    middle of nowhere when the DIA investigators couldn’t?" Richard called one of
    his men over and ordered them to look into Miller’s activities.
    "You check up on even one of your own?" I asked as the agent who hurried away.
    "How do you know he’s one of our own?" Richard shot back, blowing a stream of
    "Should I assume you don’t trust me either?"
    "You’re the one who doesn’t trust me. Never have." He said quietly, and ground
    his cigarette into the ashtray.
    Snake had finally reached the Metal Gear hangar, and stood in the shadow of the
    machine’s fifty-foot-tall bulk. But considering Metal Gear’s state-of-the-art
    composite armor and Snake’s limited arsenal, it was improbable that he could
    destroy the tank while evading enemy patrols. The most practical avenue of
    attack was to re-enter the launch code using the override key and thereby
    cancel the scheduled nuclear strike. As Snake methodically searched for the
    code entry interface, Emmerich radioed in. He had been making himself useful by
    breaking into Baker’s protected files. From these, he had pieced together the
    true nature of Metal Gear and its prototype warheads. According to Emmerich,
    the weapon used a built-in rail gun to fire the ballistic missiles clear of the
    atmosphere. The missile would then automatically realign itself, and reenter
    the atmosphere on its designated trajectory toward the target.
    I understood exactly what all this meant, and the knowledge left me cold.
    Normally, ballistic missiles go through four phases from launch to impact. The
    first is the boost phase, which consists of the time between the missile’s
    launch and the point at which it leaves the atmosphere and exhausts its supply
    of rocket propellant. Following the burnout, the rocket enters the post-boost
    phase, which concludes with the separation of the reentry vehicle that contains
    the warhead. The third stage is the midcourse phase, in which the reentry
    vehicle separates and achieves a controlled descent back into the atmosphere.
    The warhead’s reentry into the atmosphere and its arrival at the target mark
    the fourth and terminal phase. Current missile defense system detect incoming
    ballistic missiles by scanning for the rocket burn that takes place during the
    missile’s boost stage. However, Metal Gear’s missile technology employs a rail
    gun rather than convention rocket propulsion to achieve boost-stage
    acceleration. As a result, there is nothing for existing missile defense
    systems to detect. The rail gun’s effectiveness is nothing short of amazing,
    with a range of over 3000 miles, rivaling that of mid-range ballistic missiles.
    It reliably homes in within 170 feet of the target 50% of the time, placing it
    in the same class as high-end ICBM’s. The ability of a Metal Gear to conquer
    virtually all terrain means that the rail gun can launch a stealthy nuclear
    strike from almost any spot on the globe. This invisible attack would make it
    impossible for anyone to pinpoint the origin of a given missile even in the
    event of a strike. Without a clear aggressor to retaliate against, the concept
    of mutual assured destruction falls apart. Without the fear of MAD, the
    existing rules of nuclear non-engagement would no longer apply, and the world
    would fall into chaos.
    I can’t believe Naomi was Gray Fox’s foster sister!" Richard murmured bitterly.
    "Are you happy? You know who she is now after all."
    "I wouldn’t say that." Richard’s expression was complex.
    "She said she wasn’t the one who deployed FOXDIE." I decided to risk putting
    out a feeler. Richard said nothing, and that told me everything I needed to
    "It was you, wasn’t it?"
    "Yes," I was taken aback by his ready admission. "FOXDIE was one of my
    "And Naomi?"
    "Was a top-notch professional. The FOXDIE research had hit a brick wall when
    she pitched herself to us. She’d somehow heard that we were looking for a
    genetic engineering expert. As soon as she joined the team, the project took
    off in a major way." Richard paused, then plunged ahead.
    "I assigned her to lead the development effort. When the virus was finally
    engineered, it was she that named it FOXDIE."
    "What I thought was dedication to the work was actually thirst for vengeance.
    She didn’t let that slip, not once." He murmured ruefully. I knew what his
    relationship had been with Naomi when I studied his face.
    "You were seeing her."
    "She was using me." He corrected and gave a hollow laugh. At that point, one of
    his men came tearing over. After an urgent whisper, Richard’s face grew grim.
    "What happened?"
    "Master Miller wasn’t Master Miller.” Richard was visibly shaken.
    "The man I sent to investigate Miller just reported in. He found Miller
    murdered in his home, up in Alaska.”
    "Who was it that we were talking to then --!" But there was no one who could
    provide an answer to that question.
    Around the same time on Shadow Moses, Snake had finally made it past the
    enemy’s defenses and successfully re-entered the launch code. But something was
    amiss: as the code was accepted, an alarm was triggered.
    "Launch code entered." An electronic voice intoned. "All systems ready. Standby
    for missile launch." Snake stared around him, aghast.
    "No! I just overrode the launch authorization!" He cried. His questions were
    answered by an unexpected source when a radio call came in.
    "Thank you, Snake." It was Miller - or rather, an imposter who had taken the
    murdered man’s identity. "The launch preparations are now complete. Nothing can
    stop Metal Gear now."
    "Master, what’s going on!"
    "We’re very grateful to you. Not only did you bring the key, you just entered
    the launch code for us as well."
    "We never did get his part of the code form the DARPA chief. Even Mantis’
    abilities couldn’t break through, and Ocelot managed to kill Anderson off
    before we could try anything else." As Snake listened in horror, "Miller"
    "You see, we couldn’t launch the missile. Not even a warning shot. We were dead
    in the water, with nothing to back up our demands."
    "Master, what are you saying?"
    "With the launch code out of our reach, we had to fall back on another plan. We
    decided to have you work for us, Snake."
    "Having Decoy Octopus impersonate the DARPA chief was a part of it. We were
    trying to extract information from you but - FOXDIE got to him first," "Miller"
    said savagely.
    "Are you saying this whole thing was fixed?" Snake asked through clenched
    teeth. And it was all to get me to unlock the launch sequence?" The terrorist’s
    mocking laugh rang out.
    "Did you think you got this far thanks to your own abilities? Think again."
    "Master, what about you? Are you a spy?" The other continued as though he had
    not heard Snake’s question.
    "But everything is ready for the launch now. Once they get a taste of the new
    warhead, the White House will have to hand over the antidote. And they’ll have
    nothing on us anymore, ever again."
    "Have nothing on you? What do they have on you now?"
    "The Pentagon’s already accomplished what it set out to do with you. It
    happened right there in that torture chamber. You’re the only one who’s in the
    dark. It’s not fun, is it, Snake?" He sneered.
    "Who are you!?"
    "I’ll tell you -- if you manage to get to me."
    "Where are you?"
    "Very close, Snake. Very close."
    Campbell suddenly broke in.
    "Snake, that’s not Miller!"
    "Hello Campbell. It’s a little late for that," the impostor said mockingly.
    "Master Miller’s body was discovered at his home. He’s been dead three days. We
    didn’t know sooner because the communication was down. According to Mei Ling,
    the transmission is originating inside that base."
    "Then who are you?"
    "You’ve been talking to me all along -- " The man responded. "... Snake." His
    voice suddenly changed, and I knew who it was. So did Snake.
    "Liquid..." Snake broke off communications, and started to run. Metal Gear had
    already been activated by the time Snake reached it. Liquid was about to climb
    into the pilot’s seat when Snake called out to him, the barrel of his SOCOM
    pointed straight at Liquid.
    "Are you going to shoot your own brother?" Liquid remained languid.
    "Why did you impersonate Miller?"
    "To manipulate you, of course." Liquid said conversationally as though the two
    were discussing the weather. "It worked too. You did exactly what we needed you
    to do." Snake’s indignity was compounded by Liquid’s next comment.
    "I’m sure your masters at the Pentagon agree."
    "Why do you keep mentioning them?"
    "You don’t even question the orders that you’re given any more, hm, Snake?
    Where’s your pride? A warrior, reduced to a pawn." Liquid sighed exaggeratedly.
    "All this 'stopping the nuke, rescuing hostages', it’s a charade."
    "Charade?" Snake was taken aback.
    "All the Pentagon wanted was to effect a meeting between us." Liquid explained,
    obviously enjoying Snake’s reaction. "That’s how the ArmsTech president and
    Decoy were gotten rid of."
    "Can’t be..."
    "Actually, it can be. The point was to selectively kill us off and retrieve our
    extremely expensive genetically engineered corpses along with Metal Gear. You
    were sent in by the Pentagon merely as a FOXDIE vector!" Snake was in shock.
    "That’s insane. And Naomi - was she working with the Pentagon all along!?"
    "That’s what they thought. But it seems she wasn’t quite as soft as they read
    her to be."
    "What do you mean?"
    "I have ears at the DOD. Naomi apparently managed to make some tweaks to the
    virus right before the mission. Her motive and objective are unknown." I heard
    Richard’s impatient grunt beside me.
    "Is that what you had Naomi arrested for? To discover why she did what she
    did?" Snake challenged.
    "Very good. It’s disappointing that this was nothing more than a
    run-of-the-mill revenge scheme. But we still don’t know what kind of changes
    she introduced to FOXDIE." Liquid fell silent for a moment, then continued.
    "But enough of that. I’ve already added the FOXDIE antidote to my list of
    demands to Washington."
    "There’s an antidote?" Snake asked in surprise.
    "There should be. Hunter would be the only one to know but even that may not be
    "Why not?"
    "You’ve successfully infiltrated the facility. We’ve all been affected with the
    execution virus according to their plan. Octopus and the ArmsTech president
    died of it for certain. But neither myself nor Ocelot - not to mention you -
    have shown any signs of infection."
    "You’re saying there may be a flaw in FOXDIE’s targeting program."
    "Who knows. But as long as you’re healthy, I’m safe. We share the same genetic
    code after all."
    "So we are -- "
    "Twins, yes. But not in the ordinary sense. We’re the flip sides of a
    counterfeit genetic coin. ‘Enfants terrible’" Liquid’s voice grew hoarse with
    anger. "You lucked out. They handpicked all of our father’s superior traits for
    you." Snake was silent. His father, Big Boss, was a part of the past he wanted
    to leave behind, a past tainted by the crime of patricide. But Liquid was not
    "Everything that was undesirable, I got. Or should I say that I was everything
    undesirable left over from the creation process that was designed to produce
    you. The only reason I came into being was so that you could be born."
    "How could I be the superior - specimen?"
    "Oh, but you are. And I’m the dregs. You couldn’t begin to understand what it
    was like starting out life as genetic garbage!" The hatred and rage in Liquid’s
    voice shook us, and left Snake speechless.
    "But it was me that our father chose." Liquid said slowly and purposefully.
    "Is that why you’re obsessed with Big Boss? Some kind of twisted love?"
    "Love? Hatred, my brother. He chose me knowing that I was biologically
    inferior. Now I’m about to pay him back for that crime!" Liquid laughed,
    mocking Snake’s bewilderment.
    "You couldn’t understand that either. Someone who got the chance to kill his
    own father wouldn’t! You managed to deprive me even of that revenge. But I will
    accomplish what our father dreamt of and never achieved. That’s how I’ll kill
    him - by surpassing him." Liquid ended his proclamation by leaping into Metal
    Gear’s cockpit. Snake fired a burst from his SOCOM, but the bullets ricocheted
    off Metal Gear’s armor.
    "Damn!" Snake gnashed his teeth as Liquid called out mockingly from the cockpit.
    "Snake, count yourself lucky. You get to die by the greatest weapon the world
    has ever seen. It’s the least I can do for my brother."
    Metal Gear, already in activation mode, started to stir. A high-pitched noise,
    like the whine of a turbo engine, began to sound as Liquid’s voice boomed out
    of the amplifier, “I’ll give you an advance showing of what the rest of the
    world will learn soon – that the 21st century will belong to a devil they don’t
    know!” Metal Gear struck at Snake like a living thing. Its state-of-the-art
    composite armor was virtually impregnable to all but high-yield explosives like
    HEAT (High Explosive Anti-Tank). But Dr. Emmerich had advised Snake to take out
    the radome and knock the sensors offline in a bid for survival. Snake struck
    again and again, but he was fighting a difficult battle, given Metal Gear’s
    immense firepower and agility. Finally, one of Metal Gear’s huge feet lashed
    out towards Snake in a crushing blow.
    "It’s time to die, Snake!" Liquid called out. The foot hit the floor with a
    deafening crash. Snake, however, had escaped. Someone had pulled him out of the
    foot’s path at the last second.
    "Get out of her now!" The voice was a familiar one.
    "Gray Fox!" Snake cried out. The Ninja - or rather Gray Fox - launched a fiery
    arc towards Metal Gear, destroying the radome. The tank froze in confusion for
    a second, and Snake and the Ninja found cover during the brief lull.
    "Why, Fox? Why are you helping me?"
    "I’m a captive, Snake. Death is my prison. You’re the only one who can release
    me!" Gray Fox replied, his voice clear and sane.
    "Fox, don’t involve yourself in this business anymore. Think about Naomi. She’s
    destroying herself trying to avenge you!"
    "Yes, Naomi!"
    "You’re the only one who can stop her," Snake urged, but Gray Fox’s replay was
    "No, I can’t!"
    "Why not?"
    "I’m the one that killed her parents." Gray Fox’s startling words stunned
    Snake. "I was just a child myself, and I couldn’t stand to kill her too. I took
    her with me because it was the only way I could think of to assuage the guilt.
    I raised her to satisfy my half-baked conscience, but she gave me the love and
    respect I didn’t deserve - called me her brother."
    "Fox --"
    "We may have looked like a happy little family, but I was terrified every time
    she looked me in the eye - that she would see the truth. Tell her for me, will
    you? Tell her that I’m the one who took her family from her, not you." Many
    former child soldiers are permanently traumatized by their horrific was
    experiences. It was possible that Gray Fox’s compulsions - whether it be taking
    in his victims’ orphaned child or returning again and again to the battlefields
    with Big Boss - had its roots in his childhood scars.
    "There you are!" Liquid called through Metal Gear’s speakers. A concentrated
    volley of Vulcan cannon fire followed, the rounds closing in on Snake and the
    "It’s almost time to finish this," Fox cried. "I’ll slow him down!"
    "Fox!" Before Snake could stop him, Gray Fox leapt out into the open and went
    for Metal Gear. We could hear the roar of Metal Gear’s Vulcan cannon. Gray
    Fox’s reinforced skeleton gave him a faster reflex, and he dodged the volley.
    But the next second, his body had been plucked up by Metal Gear’s massive jaw.
    "Fox! Snake’s shout reverberated throughout the hangar. Metal Gear’s engine
    revved louder and Fox’s reinforced skeleton creaked audibly.
    "How long will his bones hold out? Hm, Snake? Are you going to abandon him?"
    Liquid taunted. But Fox was far from dead.
    "A cornered fox is one of the most dangerous animals!" Laser fire burst from
    Fox’s right arm and Metal Gear’s radome exploded. Liquid was now blind, since
    Metal Gear’s cockpit was completely sealed from the outside.
    "They didn’t give you a Fox rank for nothing, old comrade. But this is where it
    ends!" Liquid’s unamplified voice called out. He had apparently discarded the
    cockpit hatch to use his own eyes in lieu of sensors. The next thing we hear
    was an explosive crash. Was Gray Fox now under Metal Gear’s foot? My fear was
    confirmed by the ominous and unmistakable sound of Fox’s reinforced exoskeleton
    creaking under pressure. At the same time, we heard Fox’s gasping voice.
    "Finally - I can finally die, and with you as my witness. After Zanzibar Land
    they took away the fight from me. I wasn’t dead but didn’t feel alive. So
    futile for such a long time. But finally it’s over!" Fox’s voice was down to a
    whisper now.
    "Snake! We’re not just tools for politicians and generals! All I did with my
    life was fight, but at least it was my choice. Goodbye, Snake." With a dull
    crunch, his reinforced skeleton finally gave away.
    "FOX!!" Snake screamed. Liquid laughed.
    "He was a fool. It was over the moment he begged for death." He ground Fox’s
    battered corpse underfoot with Metal Gear, then bellowed.
    "Do you get it now! You can’t protect anyone, let alone yourself! Die!" Metal
    Gear’s Vulcan cannons roared into action. But with all sensors offline, the
    fire lacked its previous accuracy.
    Robbed of his old friend and comrade, Snake gave free rein to his rage. Taking
    up a Stinger missile launcher, he fired at Liquid, sitting exposed in his
    cockpit. It was a direct hit; even the composite armor could not protect
    against a shot that penetrated into the cockpit itself. Its piloting system
    destroyed, Metal Gear abruptly spun out of control and pitched towards the
    ground with a deafening screech. A massive explosion followed seconds later.
    Snake was still out cold, but his radio was online. We could hear smaller
    explosions from the wreck of the Metal Gear, and the sound of flames greedily
    sucking up the leaking fuel. Snake showed no signs of coming around. A few
    minutes later, a sound of footsteps emerged from the general chaos. It was
    moving towards Snake. There was a faint murmur.
    "Snake - it’s not over yet." It was Liquid’s voice.
    "Snake!" I yelled into the radio, but Snake did not stir. "Isn’t there any way
    to wake him?" I asked Richard, but he shook his head.
    Liquid had reached Snake’s side, and to our surprise, picked up Snake’s limp
    body. He started to carry Snake, heading in the direction of Metal Gear’s prone
    form. We listened, helpless, in a tense silence. It was Snake’s battle; there
    was next to nothing we could do. Liquid had now climbed onto Metal Gear’s back,
    where he carelessly laid Snake down. He apparently planned to simply wait for
    his adversary to regain consciousness.
    "So -- " Liquid said. Snake was still out of action.
    "I know you’re listening. You have a radio implant in this one." It was clear
    that Liquid was talking to us.
    "You think you’ve pulled off FOXDIE. Think again. You’re never going to kill me
    with a thing like that. Never." The knowledge that he was already infected with
    the killer retrovirus made no difference to Liquid Snake. It was a force of
    will that commanded respect.
    "You have no idea how excited I am - knowing that you’re still out there.
    Revenge is a candy I’ve been deprived of too many times!" The hatred in
    Liquid’s voice was chilling. "You - ‘Patriots’!" At that moment, Snake let out
    a groan. He was starting to surface.
    "He’s almost ready. Listen, all of you. When I’ve settled the score with this
    one, I’m coming after you next. I’m going to end your miserable lives in a way
    that’ll make even the Reaper’s stomach turn."
    "I’ll look forward to it," Richard murmured starkly. Snake groaned again. He
    was apparently awake.
    "Still a light sleeper, huh?" Liquid said to Snake conversationally.
    "Liquid - you’re alive?"
    "You won’t get rid of me, not as long as you’re breathing."
    "Sorry your insurrection was a bust," Snake commented.
    "Do you think that I’ll give up my fight just because we’ve lost Metal Gear?"
    Liquid had lost one of his confidence.
    "Your fight?" Snake shot back. "What’s your real objective here?"
    "To make sure that the age of warriors comes again. Warriors like us, Snake."
    "That’s Big Boss’s pet delusion all over again."
    "No, his legacy!" Liquid exploded at Snake’s words. "All throughout the Cold
    War - during the times of turbulence - the whole world wanted us. Gave us our
    due. We were needed!" He fell silent, as if to mourn for the days that were no
    "That’s all changed. Hypocrisy and fraudulent peace are replacing warfare.
    There is a terrible emptiness that comes from losing an arena for your gifts.
    And the terror that you will become a dinosaur, no longer useful. You must know
    that fear better than anyone." Snake had no reply to Liquid’s entreaty. I
    wondered whether Liquid’s words had found their mark.
    "The prototype nuclear warheads will provide me with the leverage to acquire my
    campaign funds. The funds will make more global acts of terrorism possible.
    Violence begets violence, and this complacent world will erupt into confusion.
    Violence, mistrust, and conflict will compound each other and create more
    hatred – and our sphere of usefulness, the ecosystem of war, will grow larger
    and larger.”
    "As long as human beings are around, there will always be war, somewhere in the
    world." Snake argued. "There’s no need to create more."
    "It’s a question of balance," Liquid responded in a flash. "The balance that
    our father fought for."
    "And that’s the only reason you need to do this?"
    "It’s more than enough for me. And for you too."
    "That’s not the kind of thing I want. Not now, not ever!" Liquid laughed at
    Snake’s dogged refusal.
    "You’re lying. Why do you think you’re here? You’ve been lied to, betrayed by
    your own team. But you still wouldn’t abandon the mission. Why?" Snake could
    not answer.
    "I’ll tell you why," Liquid continued. "Because you enjoy it. The thrills. And
    the kills."
    "No, that’s not -- !" Snake was struggling for words, but Liquid cut in.
    "Are you going to deny it? You’ve killed dozens of my men today."
    "But that was-" As Snake faltered, Liquid laughed in contempt.
    "Every time you delivered the kill shot, your face brightened up."
    "There’s no reason for you to deny your own killer instincts. That’s what we
    were created for, after all."
    "What we were - created for?"
    It was all the encouragement Liquid needed to reveal the details of a secret
    project known as 'Les Enfants Terribles.' It was the 1970s. The U.S. had not
    yet awoken from the nightmare of the Vietnam War when a plan was hatched by key
    figures in the government to artificially create the ideal soldier. The man
    selected to serve as the genetic template for the project was the most famous
    living mercenary of the time, Big Boss. Big Boss was, however, incapable of
    reproducing, a result of past war injuries. As a result, his body cells were
    harvested for a cloning attempt. In addition to the existing 'analogue' cloning
    protocol, the program incorporated the so-called "super-baby" technique. The
    super-baby technique involves carefully dividing the fertilized egg whose
    nucleus had been switched with that of the donor cell. The result is usually
    eight zygotes which are then implanted in a surrogate’s uterus. Six of the
    embryos are strategically aborted over a period of time in order to boost the
    growth of the remaining two.
    "We started out as octuplets." Liquid reflected.
    "Octuplets?" Snake was clearly taken aback.
    "Six of our brothers were killed so that we could be created. We’ve been
    causing death and destruction even before we breathed outside air."
    "That left the two of us. Two zygotes that shared the same DNA. But there was
    one more sacrifice to be made. One of the embryos was engineered to manifest
    the full potential of its genetic makeup - at the expense of the other one,
    which was purposefully relegated to the bottom of the curve. You are what you
    are, Solid Snake, thanks to the death and deprivation of your brothers!" Liquid
    surveyed the stunned Snake and smiled.
    "But if you think that I’m the only sibling you have left, think again."
    "The genome soldiers. They were bred from our father’s DNA too. The only
    difference is that they’re not analogs of him like we are." Liquid went onto
    tell an astonishing story. The Human Genome Project, concluded late last
    century, the “Les Enfants Terribles” Projectr and the intensive study of Big
    Boss’ genetic samples had led researchers to many of the secrets of the
    so-called “soldier genes.” The isolated traits for initiative, discipline and
    other tactically desirable characteristics had been secretly integrated into
    the genetic structure of next-generation special forces soldiers.
    "All those commandos you murdered on this base were your brothers."
    "The genome soldiers -- !"
    "Incomplete creatures, certainly, forcibly grafted with a piece of Big Boss’
    genetic sequence. But still family. They share in the family dysfunction too -
    their lives also cost dearly."
    "How so?"
    "Human experiments." Liquid hissed angrily. According to Liquid, the military
    had secretly started 'treating' its men with the soldier gene when the 1991
    Gulf War broke out. The unexplained "Gulf War Syndrome" among the returning
    personnel was apparently one of the gene therapy’s unfortunate side effects.
    "That means that those Gulf War Babies born to vets are -- ?" Snake asked,
    "Exactly. Our earliest siblings."
    "And the next-generation special forces were the finished product?"
    "Finished?" Liquid sneered. "Hardly. They’re defective. We all are. On a path
    to extinction, if you will!"
    "What did you say?"
    "You ever heard of the law of biological asymmetry? There’s a natural tendency
    towards left-right asymmetry. On the other hand, species that ran out of
    genetic diversity and are on path to extinction start showing complete
    symmetry. That’s what’s happening to the genome soldiers. And to us." Snake
    stared at Liquid in bleak shock.
    "Every one of us is dying on a genetic level. The question is when the decline
    will start. That’s why I need our father’s body, to get some answers."
    "You expect me to believe," Snake asked, "that you demanded Big Boss’ body so
    you can save yourself and the genome soldiers?"
    "Siblings start out life competing, but they always band together against
    outside threats. Why do you think that is?" Liquid waited for Snake to respond,
    but the latter said nothing.
    "It’s because they share your genes, and by helping them, the chances of your
    genes making it to the next generation are bettered. Natural selection favors
    nepotistic species. The instinct to help our own kind is an inherited trait."
    "Your DNA is ordering you to help these genome commandos?" Snake said
    skeptically, but Liquid agreed in reverential tone.
    "No one can go against their genetic destiny. We were born for the sole purpose
    of recreating our father’s DNA in its basest and most ideal incarnations. I
    will follow my destiny – and surpass it. I can break my own biological curse,
    and that’s why I’m going to kill you, Solid Snake…” He spoke quietly, but it
    was clear that he meant every word. He suddenly called out in a different tone.
    "Look behind you!"
    "Meryl!?" Snake exclaimed. Meryl was apparently lying behind Snake. I guessed
    that she had been brought there before Liquid had carried Snake onto the roof.
    "Is she alive?"
    "I wouldn’t know. She was definitely breathing a few hours ago, though. She
    kept calling your name, over and over again." Liquid said coolly.
    "She’s a fool to fall for a man who doesn’t even have a name."
    "I do have a name."
    "No, you don’t. And no past and no future! That’s the way it is for us!" Liquid
    shouted. "The only thing we do have are instructions written in our father’s
    "Liquid, let Meryl go!"
    "After we settle things between us. We’re just about out of time."
    "Are you talking about FOXDIE?"
    "No, the Pentagon. It seems that the DOD came to a decision when they heard
    about Metal Gear’s destruction. They’re not even interested in a Bonder report
    at this point. Ask your shadow Campbell if you want. He likes to listen,
    doesn’t he?" Snake raised Campbell on the radio.
    "Colonel, can you hear me?"
    "I’m here."
    "What’s the Pentagon up to? You’d better tell me, Colonel."
    "The Defense Secretary’s personally taken control of the mission. He’s on an
    AWAC heading your way."
    "For what?"
    "An air strike." Campbell replied bitterly.
    "That’s not even the bad news. A bomber just took off from the Galena AFB. It’s
    carrying the B61-13 surfacing-piercing missiles."
    "Christ, Metal Gear’s already been destroyed." Snake raised his voice. "Doesn’t
    the Defense Secretary know that?"
    "He knows. But because of Naomi’s betrayal, he no longer has any faith in
    FOXDIES’s effectiveness. Your taking out Metal Gear means that the threat of
    nuclear strike has been removed, and he’s free to ensure a direct and complete
    cover-up of the whole affair."
    "By blowing up all the evidence and everyone who knows anything sky-high with a
    nuclear bomb." Snake finished angrily. But Campbell’s next words were
    "Don’t worry, Snake. I’ll halt the air strike."
    "It may be a technicality, but I’m still the field controller for the mission.
    If I call in an order to halt the strike, it should wreak enough havoc within
    the chain of command to buy you some time. Use it to get out of there." Richard
    called one of his men over and muttered an order. There was little doubt that
    it was for Campbell’s arrest. Snake and Campbell, ignorant of the roomful of
    ears who were listening in on their every exchange, were still talking.
    "Colonel, you know what would happen to you!?"
    "It’s all right, Snake. But you should know something. There was a top-secret
    internal investigation being conducted into FOXHOUND these past few months.
    Meryl was transferred out to Shadow Moses the day of the insurrection - as a
    hostage to ensure my cooperation."
    "What a -- " Snake broke off in disgust.
    "Now go, Snake."
    "Are you sure about this? You’ll lose everything you’ve worked for."
    "I’m sure. And this way, I get to keep the things that are really important -
    that I would otherwise lose."
    "Colonel -- "
    "All right, I’m putting in an order to halt the strike. This is the point of no
    return- What the hell!?" Campbell gasped. It seemed that Richard’s men were
    trying to restrain him. The only thing we could hear over the radion were
    gunshots and unintelligible noise. I was once again a helpless spectator of a
    life-or-death struggle. Mei Ling burst in abruptly, as though she had seized
    the microphone.
    "Mei Ling, what happened to the Colonel!"
    "I don’t believe this -- !"
    "Tell me what’s going on!"
    "Snake! The Colonel!" Mei Ling’s voice was lost in the shower of static before
    she could reveal more. Instead, an unfamiliar male voice started to speak.
    "This is Jim Houseman, Secretary of Defense. Roy Campbell was just relieved of
    "Let me talk to Colonel Campbell!"
    "He’s been arrested for compromising national security. He’ll be charged with
    "That’s insane!"
    "No, it was Roy Campbell who was insane if he truly believed that he had any
    real say in this mission!"
    "You -- !" Snake was seething, but Houseman went on nonchalantly.
    "The nuclear strike will go forward as planned. The sea will take care of what
    little there is left. It’s what the President wants."
    "So this is an executive order?"
    "The President of the United States is a very, very busy job. Let’s just say
    that I take full responsibility for this strike."
    "How are you going to explain to the media why you dropped a nuke on American
    "Don’t worry, there’s a cover story ready. A band of terrorists took over the
    Shadow Moses facility, and were extremely careless with their nuclear missile."
    "You’ll be killing your own genome commandos - all the researchers too."
    "Donald is already dead," Houseman suddenly said with genuine sorrow in his
    "So you didn’t plan on killing the DARPA chief after all." Snake asked.
    "He was my closest friend."
    "And the rest of the poor bastards stranded here aren’t so to hell with them,
    is that it?"
    "That depends. If you transfer the contents of the optical disc over to me,
    there may be room for negotiation."
    "What disc?" Snake feigned ignorance, but Houseman was not so easily put off.
    "The disc that contained the full exercise data. Donald was supposed to
    personally bring it back."
    "I don’t have it."
    "Hm. That’s unfortunate." Houseman said calmly. "The fact remains that the two
    of you are a liability. You belong to an age no one cares to go back to, and
    you have the potential to needlessly embarrass this great nation. No, you
    cannot be permitted to ever leave that island. Take the time until the air
    strike to catch up. Then rest in peace - you are a ghost of the Cold War, after
    all." The transmission ended.
    Snake and Liquid had engaged each other in a fierce hand-to-hand combat, but
    Richard had other things to attend to. He had one of his men open a radio
    "Yes, what is it?" I realized with surprise that the person he had called was
    none other than the Secretary of Defense Jim Houseman.
    "An air strike was an unwise decision." Richard sounded displeased. "With a
    nuclear-armed Stealth bomber airborne, a complete cover-up is no longer an
    option. ‘They’ are not happy with this."
    "It’s the only way to destroy the evidence. The results will bear out the
    correctness of my decision."
    "There will be no results. I’ve already aborted the air strike."
    "How dare you!" Houseman started to roar, then suddenly petered out. He no
    doubt had remembered the powers-that-be that stood behind Richard.
    "What do you intend to do then?" He asked with barely suppressed rage.
    "There is another viable way to salvage the situation."
    "Make me take the fall? I don’t think so!" Houseman’s voice shook with fury.
    Richard sighed exaggeratedly.
    "You don’t think so? It seems, Mr. Secretary, that Colonel Campbell is not the
    only one who ‘truly believed that he had any real say in this mission.’"
    "What are you saying!" I heard the sound of scuffling on the other end. "Hey,
    what do you think you’re doing! Get your hands off of me!" Houseman had
    apparently been restrained. It was exactly the same scenario that had played
    out during Campbell’s arrest.
    "You have several choices." Richard explained with something resembling pity.
    "It’s up to you which ending this particular story has. I myself would suggest
    a quiet retirement from public life."
    "You’ll pay for this, Ames. I swear to God!" Houseman spat out as he struggled
    vainly against his captors.
    "Personally, I don’t condone rough measures. I hope you’ll come to the same
    decision." Richard ended the call. The transmission from Shadow Moses was still
    active. Liquid’s dying scream tore through the speakers.
    "Looks like things are wrapping up nicely over there," Richard murmured.
    Richard cleared all of the personnel out of the study. We were now alone. I
    could hear Snake and Meryl over the wires. It seemed that he had succeeded in
    rescuing her in time.
    "Now the question is, what am I going to do with you?" Richard said as he
    turned away from the radio. The time had come for me to make my move; I walked
    up to my computer.
    "This machine has been recording everything that went on in this study and
    relaying it out to a remote location. Once there, the data was immediately
    backed up on an optical disc." It was no bluff. It was just a more covert
    version of a real-time remote conferencing system. Because of my work, I
    frequently must acquire information from such unsavory types as black-market
    arms dealers and Mafia members who specialize in plutonium smuggling. The
    recordings were my standard insurance policy.
    "I’ve already sent a message to the collocation administrator. He’ll give the
    disc to my media contact if he can’t get in touch with me by a certain time."
    That had been the mail I’d secretly sent from my PDA earlier.
    "If anything happens to me, the contents of the disc will be all over the
    world." But Richard was unfazed. I started to feel apprehensive as he calmly
    lit another cigarette.
    "You mean this disc?" He took out a shining optical disc from his inside jacket
    pocket and slid it into my PC’s drive. A few quick clicks of the mouse and the
    playback started. I stared at the slightly grainy footage, horrified. The audio
    seemed overly loud in the silent room.
    "You should be hearing from him soon. You’re clear on how to use the radio?"
    Richard’s voice was raspy in playback, but it was definitely the data I had
    secretly collected and sent out.
    "You shouldn’t underestimate me," Richard said as he ejected and pocketed the
    disc. "Everything in this house has been vetted and monitored since the
    operation started. Nothing got in or out without my knowing about it -
    including electronic signals. That e-mail you sent from the bathroom never got
    to its destination." He’d seen right through me. With that realization, I felt
    strength leaving my body. The game was up.
    "But even if you had managed to get this data out into the world, that wouldn’t
    have guaranteed your safety. No one would have believed yet another conspiracy
    theory, least of all the press."
    "Your - people would have made sure of that, I’m sure."
    Instead of answering, Richard stubbed out his cigarette and slid his right hand
    inside his jacket. There was an awkward bulge there, in the clean line of his
    tailored jacket. It was where he kept his gun holstered. Cold sweat trickled
    down my back. I was slowly backing away from Richard, and I did not even
    realize the fact until my back hit the wall. There was no way out.
    "Are you really prepared to kill me?" I could not hide the tremor in my voice.
    "You should know the answer to that." He said quietly, looking me straight in
    the eye. Then he pulled his hand out from under his jacket, and I instinctively
    shut my eyes. But even after what felt like an eternity, the muffled shot and
    the pain I was expected did not come. I warily opened my eyes, and saw what was
    in his hand. It was not a gun, but a disc.
    "Everything you ever wanted to know about FOXDIE." Richard walked up to me and
    placed the disc in my hand.
    "As I said, a recording of what took place in this room won’t guarantee your
    safety. There’s no solid proof, just talk. It can easily be denounced as a
    fabrication and covered up."
    "But the FOXDIE data is a different story," He continued. "This disc contains
    everything about that project, from its origins to the names of every
    individual involved. As long as you have this as an insurance, they won’t be
    able to touch you."
    "Why, Richard?" He did not answer my question.
    "You’d better get out of her quickly. Your car’s just out back."
    "What about you?"
    "That’s not something you need to worry about."
    "But --"
    "You don’t need me, Nastasha. And I have things to take care of."
    "Why are you doing this?" I asked again.
    "You’ll figure it out someday. Do what you have to do, all right?" He suddenly
    held me close and put his lips on mine. As we broke apart after a long kiss, he
    whispered in my ear, "I wanted to do this again, just one last time." Then he
    gently eased my away.
    "Now go. Hurry." There was gravity in his voice that allowed only one response.
    I nodded, and sped out of the room.
    That was the last I ever saw of Richard Ames.
    After I fled from California, I went into hiding. There has been no sign of
    pursuit, for now. The terrorist incident on Shadow Moses Island came to a
    conclusion with the destruction of Metal Gear and the death of Liquid Snake.
    The United States government, however, has not yet officially acknowledged the
    incident. The roster of the dead included Liquid Snake, Psycho Mantis, Sniper
    Wolf, Decoy Octopus, and Vulcan Raven. Revolver Ocelot’s body was not
    recovered, but his personnel file was closed with the notation, 'Missing in
    Action.' FOXHOUD had, in effect, been decimated. The survivors from the
    next-generation commando unit were all removed to the Peace AFB in New
    Hampshire, ostensibly for training. As far as I know, they remain prisoners
    there to this day. The government has repeatedly denied allegations of
    genetically engineering super-soldiers, but rumors that the research continues
    remain persistent. The deaths of Donald Anderson, the DARPA chief, and Kenneth
    Baker of ArmsTech ended the development of a new Metal Gear. The Metal Gear REX
    unit itself had been all but completed under Hal Emmerich’s leadership, but my
    source at Lawrence Livermore indicated that the rail gun warhead delivery
    system had not been fully operational. Apparently, there had been some serious
    issues with the rail gun’s targeting accuracy. This was no doubt the reason
    Baker had entrusted Snake with the exercise data, and Jim Houseman, the
    Secretary of Defense, had so aggressively pursued its whereabouts. The data is
    now lost, and the development program has been closed down. I dare to dream
    that the new nuclear delivery system will never see the light of day. A few
    days after the incident, I heard on the news that Houseman had shot himself.
    The suicide was attributed to a temporary nervous breakdown related to job
    stress. Supporting statements from family and subordinates were widely aired.
    The air strike order for Shadow Moses was glossed over as an unfortunate
    evidence of the late Defense Secretary’s unraveling mental state. I remembered
    Houseman’s words from the final hours of the mission, and thought I knew what
    had really happened. He had refused to take the fall, and paid for the defiance
    with his life. The record of the Shadow Moses Incident and the FOXDIE data disc
    that Richard gave me are still under my vigilant guard. The FOXDIE program data
    covers Naomi’s careful analysis of the unauthorized reconfiguration she had
    made to the virus. The information showed that Snake was indeed one of the
    targets for the deadly retrovirus, but the incubation period had been changed
    to a wildcard value. Even Naomi herself did not know when the virus would
    awaken within Snake. It must have been the best revenge she could think of,
    condemning him to live in this fearful limbo. Colonel Roy Campbell was released
    after the Defense Secretary’s own arrest, and is once again enjoying his
    Mei Ling also made it safely out of the mission, and is back in academia. Dr.
    Hal Emmerich did not return to ArmsTech following his rescue from Shadow Moses.
    His whereabouts are unknown, but there is some indication that he made his way
    to England where he has family members. Snake and Meryl appear to have
    successfully made if off Shadow Moses Island. I could however find no tract of
    them; I hope that the same is true for those who have an interest in seeing
    them silenced. Naomi Hunter was formally taken into custody after the
    incident’s conclusion. Three weeks later, as she was undergoing debriefing in a
    certain facility, she escaped. She has not been heard of since. Officials were
    close-mouthed about the circumstances of the escape, but inquiries into other
    quarters elicited the fact that someone had broken Naomi out of the base. I
    knew of only one person who could have breached the base’s tight security and
    successfully led someone to freedom.
    And then there was the matter of Richard Ames.
    I called in a favor and had an inquiry made to the DIA about one Major Richard
    Ames. The Agency’s response was that there was 'no DIA personnel fitting that
    name and description.' Buying my safety and freedom had been a costly act for
    Richard. It was then that I decided to go public with what I knew. By exposing
    the conspiracy, I may be putting myself in renewed danger. But I am through
    with being a spectator, an objective bystander. The powerlessness I felt
    watching Snake’s solitary infiltration on Shadow Moses has been a bitter
    wake-up call. This time, I am determined to make a stand. This is my war now -
    to tell the truth about what happened on the island. That is my responsibility
    and privilege as a survivor, and a cause for which I am prepared to give my
    ii. Dog Tag List
    |||||||||||||||||||||||||||||Tanker Chapter||||||||||||||||||||||||||||
    Very Easy
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				DOB		Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00   Navigational Deck, Wing  Olga Gurlukovich        0923 		  A
    01   Aft Deck                 Josh Spires             0716 	       ???
    02   Aft Deck                 Tomomi Nasu             0824 		  B
    03   Aft Deck                 Stephen M. Driver       1217 		  A
    04   Navigational Deck, Wing  Brendan McLeod          0510          AB
    05   Deck A, Crew's Quarters  Hajme Tusima            0607          A
    06   Deck B, Crew's Quarters  Yuki Hongoh             0507          B
    07   Deck A, Crew's Lounge    Takahiro Yura           0119          A
    08   Deck A, Crew's Lounge    David P. LaFrenier      0305          A
    09   Deck A, Crew's Lounge    Eric Bravo              0806 		  A
    10   Deck D, Crew's Quarters  Miguel Luis Cunha       0304 		  O
    11   Deck D, Crew's Quarters  Eiji Senke              0322		  B
    12   Deck 2, Port             Yohsuke Sakaguchi       0802    	  A
    13   Deck 2, Port             Jan Friese              1016          A
    14   Deck 2, Port             Marius Torsud           1224  	 ???
    15   Engine Room              Andrej Pedercina Mimica 0113  	 ???
    16   Engine Room              Mike J. Corbit          1205 		  O
    17   Engine Room              Aaron T. Powell         1111 		  O
    18   Engine Room              Jeff A. Saylor Jr       1110 		 ???
    19   Engine Room              Kazuki Tokunaga         1224  	  O
    20   Hold No.1                Kamil Mania             0710  	 ???
    21   Hold No.1              Ismael Miranda de Andrade 0421          B
    22   Hold No.3                 Darryl F Kemp          0824          B
    23   Hold No.3                 Yoshitoshi Toyoda      0726		  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
    01  Aft Deck                  Justin P. Verrier            0923  A
    02  Aft Deck                  Ryouichi Matsumoto           0511 ???
    03  Aft Deck                  Michael S. Futter            0501  A
    04  Navigational Deck, Wing   Michael Vogt                 0209  B
    05  Deck A, Crew's Quarters   Kei Kudouy Mon               0402  O
    06  				  ---Have not gotten it yet---
    07  Deck A, Crew's Lounge     Matthew W. Hunt              1207  A
    08  Deck A, Crew's Lounge     David W. Pelster             1114  AB
    09  Deck A, Crew's Lounge     Takumi Shimada               0711 ???
    10  Deck D, Crew's Quarters   Cary J. Schwartzman          0202  A
    11  Deck D, Crew's Quarters   Danilo NE Carbone            0426  O
    12  Deck 2, Port              Adam Lloyd                   0719 ???
    13  Deck 2, Port              David E. Palm                0506 ???
    14  Deck 2, Port              Yuki Aoki                    1019  B
    15  Engine Room               William N Bruce              0910  O
    16  Engine Room               Chien Jen Liang              0429  O
    17  Engine Room               Luke Boulerice               0815 ???
    18  Engine Room               Yusuke Sasaki                0924  B
    19  Engine Room               Travis J. Long               0219  O
    20  Engine Room               Steven A. Weekes             0407  O
    21  Hold No.1                 Marco Silvano                0106 ???
    22  Hold No.1                 Xesk Malone                  1217  O
    23  Hold No.3                 Michalis Taubert             0705  A
    24  Hold No.3                 Lee A. Myers                 1230  B
    25  Hold No.3                 Rock Young                   0911  AB
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB  Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
    01  Aft Deck                  Garret L. Peters             0920  AB
    02  Aft Deck                  Sunny Hsu                    1106  A
    03  Aft Deck                  Pablo Maisuls                0529  A
    04  Navigational Deck Wing    Samuel B. Sandoval           1214  A
    05  Deck C, Crew's Quarters   James I. Bartelle            0414  ?
    06  Deck A, Crew's Quarters   Daniel Kucan                 1130  O
    07  Deck B, Crew's Quarters   Ronan Khim                   1105  AB   08
    Deck A, Crew's Lounge     Masanori Inui                1014  O
    09  Deck A, Crew's Lounge     Jeng L. Valencia             0804  AB
    10  Deck A, Crew's Lounge     Seth T. Hay                  0420  O
    11  Deck A, Crew's Lounge     Daniel W. Dennison           0312 ???
    12  Deck D, Crew's Quarters   Flavio Camargos              0727  A
    13  Deck D, Crew's Quarters   Brad R. Whitefield           1005  AB
    14  Deck D, Crew's Quarters   James Broome                 0408 ???
    15  Deck D, Crew's Quarters   Hiromasa Watanabe            0516  A
    16  Deck 2, Port              Kieran Keegan                1111  AB
    17  Deck 2, Port              Hirokazu Takahashi           1006  A
    18  Deck 2, Port              Marwan Abdullah Al-Harbi     0101  O
    19  Engine Room               Henning Rhoden               0005  B
    20  Engine Room               Marcelo Zamorano             0828  A
    21  Engine Room               Simon F. Picard              0515  O
    22  Engine Room               Haden K. Oneil               0307 ???
    23  Engine Room               Yuji Higuchi                 0322  B
    24  Engine Room               Husain Abdulrazaq Al-Hasan   0514  ?
    25  Hold No.1                 Robert R. Bruce              1116  A
    26  Hold No.1                 Kenzi Tanda                  ???  ???
    27  Hold No.1                 Ivan E. Saldariaga           0910  O
    28  Hold No.2                 Christopher G/ Hercus        1211  O
    29  Hold No.2                 Tomohiro Katoh               0926  B    30
    Hold No.3                 David D. Crumpler            0514  B
    31  Hold No.3                 Joao E. Martins              1114  A
    32  Hold No.3                 Mika A. Taavela              1118 ???
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00 Navigational Deck, Wing    Olga Gurlukovich             0923  A
    01 Navigational Deck, Wing    Ako Kudu                     0804  A
    02 Aft Deck                   Pawel Adamczyk               0101  O
    03 Aft Deck                   Jonathan S. Wilson           0418  O
    04 Aft Deck                   Peter A. Sattaur             0730  A
    05  Deck C Crew's Quarters    Johan Hana                   1030  A
    06  				---Have not gotten it yet---
    07  Deck B Crew's Quarters    Joseph R. Larger             0123 ???
    08  Deck B Crew's Quarters    Kouji Takemoto               0530  O
    09  Deck A Crew's Lounge      Mahde M. Mansur              1121  O
    10  Deck A Crew's Lounge      Sauzando Aran                0927  B
    11  Deck A Crew's Lounge      Kouhei Yoshizumi             1111  A
    12  Deck D Crew's Quarters    Hidetosi Suzuki              0817  B
    13  Deck D Crew's Quarters    Joelmir Mazon                0101  A
    14  Deck D Crew's Quarters    Michiel A. Hendriksen        0216  B
    15  Deck D Crew's Quarters    Masahiro Takahashi           0701  A
    16  Deck 2 Port               Christopher C. Ostrewald     0120  A
    17  Deck 2 Port               Lee Seung Min                0212  B
    18  				---Have not gotten it yet---
    19  Engine Room               Manabu Nishiyama             0717  B
    20  Engine Room               David Heng Liu               0412  A
    21  Engine Room               Wei Zhang                    0101  A
    22  Engine Room               Han Tao                      1124  B
    23  Engine Room               Takashi Shiohama             0520  B
    24  Engine Room               James C. Layton              1214  B
    25  Engine Room               Jesus Auron Noatsuna         0101  A
    26  Hold No.1                 Ha Su Jung                   1216  B
    27  Hold No.1                 Minako Nakazawa              0521  B
    28  Hold No.1                 Kel M. Booker                0128 ???
    29  Hold No.2                 Asif A. Ali                  0829  A
    30  Hold No.2                 Tatsumi Mizuguchi            0913  A
    31  Hold No.3                 Ali Karar                    0521  AB
    32  Hold No.3                 Benjamin Phoon               0430  A
    33  Hold No.3                 Jason L. Hines               1207  A
    34  Hold No.3                 Kurt W. Bartholomew          0702  AB
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
    01  Aft Deck                  Isao Miyamoto                0322  AB
    02  Aft Deck                  Matt Holt                    0303  A
    03  Aft Deck                  Patrick James Torrence       0420 ???
    04  Navigational Deck, Wing   Malcolm W. Bullmore          0704 ???
    05  Deck C, Crew's Quarters   Adam Christopher Vazquez     1215 ???
    06  Deck A, Crew's Quarters   Alexandra Rattay             1110  A
    07  Deck B, Crew's Quarters   Enrike Vargas Suarez         0528  O
    08  Deck A, Crew's Lounge     Akihito Oshima               1025  A
    09  Deck A, Crew's Lounge     Bruce Murphy                 0130  O
    10  Deck A, Crew's Lounge     Patrick F. Coley             0201  O
    11                        ---Have not gotten it yet---
    12  Deck D, Crew's Quarters   Andre Perron                 0304  A
    13  Deck D, Crew's Quarters   Matthew M. Wilcox            0212  AB
    14  Deck D, Crew's Quarters   Miyaji Masayuki              0611  AB
    15  Deck 2, Port              Guyver M. Scott              0122  AB
    16  Deck 2, Port              Devin P. McCourt             0122  O
    17  Deck 2, Port              Takahiro Hanaoka             0206  B
    18                       ---Have not gotten it yet---
    19  Engine Room               Yuji Gotoh                   0351  O
    20  Engine Room               Tomi S. Hakulinen            0901 ???
    21  Engine Room               Suneel Buggal                1220  O
    22  Engine Room               Anibal Rodriguez             0330  O
    23  Engine Room               Fahim Mumin                  0831 ???
    24  Engine Room               Nicholas A. Kowalcyk         1215  A
    25  Hold No.1                 Adam M. Conrad               0804 ???
    26  Hold No.1                 David Oh                     0714  O
    27  Hold No.1                 Shinichi Furusho             0823  AB
    28                     ---Have not gotten it yet---
    29  Hold No.2                 Phil A. Marchant             1006  O
    30  Hold No.3                 Landon F. Hilde              0618  AB
    31  Hold No.3                 Jeremy J. Drake              1028 ???
    32  			     ---Have not gotten it yet---
    33  Hold No.3                 Nagisa Kase                  0225  O
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    |||||||||||||||||||||||||||||Plant Chapter|||||||||||||||||||||||||||||
    Very Easy
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				      DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  A.G, Ascending Colon       Iroquois Pliskin             ???  ???
    01  Strut A, Deep Sea Dock     Brad I. Lanning              0105 AB
    02  Strut A, Deep Sea Dock     Charles P Pinkerton          0409 A
    03  Strut A, Roof              Jason M. Gillispie           0322 B
    04  Strut A, Pump Room         Samuel Andi Hendranata       0823 O
    05  Strut A, Pump Room         Yasuhiro Matsuzaki           1027 B
    06  AB Connecting Bridge       Artthapong Siriamonthep      1220 O
    07  AB Connecting Bridge       Amadeus Knothe               0301 A
    08  Strut B, Transformer Room  Bob Fu                       0408 B
    09  Strut B, Transformer Room  Yasuo Suzuki                 0824 O
    10  BC Bonnecting Bridge       Yiqiang Yao                  1116 B
    11  Strut C, Dining Hall       Vanessa E. Mejia             0315 O
    12  Strut C, Dining Hall       Anthony J. Willreign Supreme 0321 ???
    13  CD Connecting Bridge       Marques Dean                 0707  A
    14  CD Connecting Bridge       Kevin M. Miller              0720  B
    15  Strut D, Sediment Pool     Mathias Ellemann Jensen      0223 ???
    16  Strut D, Sediment Pool     Christian Ryan De Ramos      1114  AB
    17  DE Connecting Bridge       Derek Broadbent              0902  O
    18  DE Connecting Bridge       Till Schlegel                1117  A
    19  Strut E, Parcel Room       Nana Mizuki                  0121  O
    20  Strut E, Parcel Room       Csaba Millei                 0307  AB
    21  Strut E, Heliport          Jordan J. Davis              0603 ???
    22  Strut E, Heliport          Luke Christian Roberts       0701  AB
    23  Strut F, Warehouse         Sinya Tusunoda               0330  B
    24  Strut F, Warehouse         Asia R. Pickle               1228  A
    25  FA Connecting Bridge       Daniel P. Wells              1018 ???
    26  Shell 1 Core, 1F           David Anthony Wilson         0222  O
    27  Shell 1 Core, 1F           Jasper A. Hefko              1025 ???
    28  Shell 1 Core, 1F           Steven L. Harper             0902  O
    29  Shell 1 Core, B1           Yasuhiko Nakamura            0528  O
    30  Shell 1 Core, B1           Chris Escobar                1126 ???
    31  Shell 1 Core, B1           Elliott I. Kugler            0409 ???
    32  Shell 1 Core, B2           Mai Ohta                     0616  B
    33  Shell 1 Core, B2           Roth W. Lanphear             0518 ???
    34  Shell 1 Core, B2           Cheng Exs Cheng              0107  AB
    35  Shell 1 Core, B2           Liam P. Slater               0227 ???
    36  KL Connecting Bridge       Neill W. Perry               0318  O
    37  Strut L, S.T.F             Robert W. Goodenow III       1226  A
    38  Strut L S.T.F              Mathias Buntrock             0310  O
    39  Shell 2 Core, 1F           Andrei V. Galinski           0919  AB
    40  Shell 2 Core, 1F           Naoki Inoue                  0619  A
    41  Shell 2 Core, 1F           Hiu Fung Wong                1129 ???
    42  Strut E, Heliport          Peter Stillman               1116  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  A.G, Ascending Colon      Meryl Silverburgh            ???   A
    01  Strut A, Deep Sea Dock    Emiko Yokoshima              0619 ???
    02  Strut A, Deep Sea Dock    Terry Cheung                 0609  O
    03  Strut A, Roof             Jacqueline D. Benzon         1003  A
    04  Strut A, Pump Room        Akihide Yonekura             0621  A
    05  Strut A, Pump Room        Goushi Kawamura              0310  A
    06  AB Connecting Bridge      William R. Kelly             0325  A
    07  AB Connecting Bridge      Ryosuke Sugie                0301  O
    08  				---Have not gotten it yet---
    09  Strut B, Transformer Room Hiroyuki Doi                 1209  A
    10  BC Connecting Bridge      Marius Alain Nguyen          0711  AB
    11  Strut C, Dining Hall      Kevin Chen                   0317  AB
    12  Strut C, Dining Hall      Boudra Reda                  0727  O
    13  CD Connecting Bridge      Yu Ya Nan                    1012 ???
    14  CD Connecting Bridge      Takayuki Ueda                0620  A
    15  Strut D, Sediment Pool    Luis Silva Garcia            0716  O
    16  Strut D, Sediment Pool    Brian A. Brown               1021  A
    17  DE Connecting Bridge      Nicholas S. DeGrazia         0723  AB
    18  DE Connecting Bridge      Yuuki Ito                    0523  B
    19  Strut E, Parcel Room      Anmar Saade Albinyan         0318 ???
    20  Strut E, Parcel Room      Steve Masao Terada           0626 ???
    21  Strut E, Heliport         Yuki Yagi                    0402  A
    22  			     ---Have not gotten it yet---
    23  Strut F, Warehouse        Agmall Sarwari               0820  A
    24  Strut F, Warehouse        Naoto Yamazaki               1113  AB
    25  Strut F, Warehouse        Terry Matalas                1211  A
    26  FA Connecting Bridge      Sefie J. Nolte               1215  O
    27  Shell 1 Core, 1F          David Li San Chen            1013  A
    28  Shell 1 Core, 1F          Ginseng W Mileur             0131  O
    29  Shell 1 Core, 1F          Remy Schuster                0101  A
    30  Shell 1 Core, B1          Matthew J. Whitney           1115  AB
    31  Shell 1 Core, B1          Ricardo Enrique Salazar      0717  O
    32  Shell 1 Core, B1          Randall J. Koerte            0917  O
    33  Shell 1 Core, B2          Syouhei Yoshino              0908 ???
    34  Shell 1 Core, B2          Mika M. Claudepierre         0222  O
    35  Shell 1 Core, B2          Joshua M. Busby              0718  B
    36  Shell 1 Core, B2          Oliver Swann                 0312 AB
    37  KL Connecting Bridge      Toshifumi Kotogi             0104  A
    38  Strut L S.T.F             Erich Werdermann             0528 ???
    39  Strut L S.T.F	            Kouhei Tuzita                0821 AB
    40  Shell 2 Core ,1F          Federico Biscetti            0324  O
    41  Shell 2 Core ,1F          Matt R. Miller               0207  O
    42  Shell 2 Core ,1F          Jean Pierre Laforce          1130  O
    43  Strut E, Heliport         Peter Stillman               1116  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  A.G., Ascending Colon     Solid Snake                  ???  ???
    01  Strut A, Roof             Jordan A. Bowman             0927  B
    02  Strut A, Pump Room        Sean M. Culhane              0708  O
    03  Strut A, Pump Room        Jamie DR Dickie              0410 ???
    04  AB Connecting Bridge      Daichi Bada                  0301  B
    05  AB Connecting Bridge      David L. Newell              0112  A
    06  Strut B, Transformer Room Bren J. Fraher               0228 ???
    07  Strut B, Transformer Room Gavin C. Elliott             0825 ???
    08  BC Connecting Bridge      Johnny Chong                 0719  O
    09  Strut C, Dining Hall      Chuoc Shan Lam               0306  B
    10  Strut C, Dining Hall      Markus Huendgen              0701 ???
    11  CD Connecting Bridge      Michael Roger Aarons         0801  O
    12  CD Connecting Bridge      Takuji Tada                  0413  B
    13  Strut D, Sediment Pool    Joseph A. McClaren           1102  A
    14  Strut D, Sediment Pool    Dustin Weger                 0207  A
    15  Strut D, Sediment Pool    Wojtek Kujawa                0802  O
    16  DE Connecting Bridge      Kenji Yamaguchi              0903  A
    17  DE Connecting Bridge      John A. McCormick            0129  O
    18  Strut E, Parcel Room      Robert Viset                 0426  B
    19  Strut E, Parcel Room      Tommi Eklof                  0826  O
    20  Strut E, Parcel Room      Gary L. Curtis               0825  A
    21  Strut E, Heliport         Court Stauff                 0515  O
    22  Strut E, Heliport         Frode A. Steine              0602  A
    23  Strut E, Heliport         Katharine Irene Hargrove     1210  AB
    24  Strut F, Warehouse        David R. Papps               0602  A
    25  Strut F, Warehouse        Matt D. Huffman              0518  A
    26  Strut F, Warehouse        Ali H. Rafati                0604  AB
    27  FA Connecting Bridge      Mais M. Baali                0124  O
    28  Shell 1 Core, 1F          Satoru Oda                   0816  O
    29  Shell 1 Core, 1F          Kamal Aggarwal               1023 ???
    30  Shell 1 Core, 1F          Anthony Hampton              0129  A
    31  Shell 1 Core, 1F          Ivan Lui                     0424  O
    32  Shell 1 Core, B1          Hideaki Dei                  1121  A
    33  Shell 1 Core, B1          Cesar Pariona Oncebay        0523  O
    34  Shell 1 Core, B1          Yuuko Hayashi                1204  B
    35  Shell 1 Core, B2          Viktor Hamrefors             0824 ???
    36  Shell 1 Core, B2          Miroku Sato                  1025  O
    37  Shell 1 Core, B2          Kojiro Hayama                1206  B
    38  Shell 1 Core, B2          Mark S. Eaton Fry            1212 ???
    39  KL Connecting Bridge      Han Yi Cheng                 1220  O
    40  Strut L, S.T.F            Yuta Tsubasa Teruya          0109 ???
    41  Strut L, S.T.F            Mikiya Horiuchi              1101  A
    42  Shell 2 Core, 1F          Martin Johansson             0329  B
    43  Shell 2 Core, 1F          Taro Arakawa                 1225  O
    44  Shell 2 Core, 1F          Gaku Yamada                  0624 ???
    45  Shell 2 Core, 1F          Zheng Xuan                   0316 ???
    46  Shell 2 Core, 1F          Erasmo O. Metos              0314  B
    47  Shell 2 Core, 1F          Florian Busch                0502  O
    48  Strut E, Heliport         Peter Stillman               1116  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  A.G., Ascending Colon     Liquid Snake                 ???  ???
    01  Strut A, Roof             Ihor Novosilets              0701  O
    02  Strut A, Pump Room        Julian Tan                   0530 ???
    03  Strut A, Pump Room        Max K. Do                    0101 ???
    04  AB Connecting Bridge      Jenam Ryu                    0621  O
    05  AB Connecting Bridge      Kit M. Paines                0228  O
    06  Strut B, Transformer Room Stephen M. Stretton          0424  A
    07  Strut B, Transformer Room Adrian Styrsky Ellwood       1021  O
    08  BC Connecting Bridge      Hanbum Son                   0502  A
    09  Strut C, Dining Hall      Juan Luis Rulz               0109 ???
    10  Strut C, Dining Hall      Takayuki Kawakubo            0911  B
    11  CD Connecting Bridge      Gregory M. Roy               0201 ???
    12  CD Connecting Bridge      Randy Lee Way                1011  A
    13  Strut D, Sediment Pool    Taggart D. Ryan              1211 ???
    14  Strut D, Sediment Pool    Sunny Hsu                    1106  A
    15  Strut D, Sediment Pool    Sascha Norbert Behr          0320  O
    16  Strut D, Sediment Pool    Derrick S. Edick             0122  AB
    17  DE Connecting Bridge      Michael Mantilla             0401  A
    18  DE Connecting Bridge      Eiichiro Kimura              0903  A
    19  Strut E, Parcel Room      Omar Khettab                 0921  A
    20  Strut E, Parcel Room      Ting Kae Lung                0316 ???
    21  Strut E, Parcel Room      Eric J. Melen                0717 ???
    22  Strut E, Parcel Room      Chad P. Bala                 0722  O
    23  Strut E, Heliport         Gustavo L. Lazo              0324 ???
    24  Strut E, Heliport         Alan Chon                    0316 ???
    25  Strut E, Heliport         Christian Alexander Heinzer  0306  AB
    26  Strut F, Warehouse        Daisuke Kato                 1208  B
    27  Strut F, Warehouse        Takeshi Umeoka               0912  O
    28  Strut F, Warehouse        Masato Aoyama                0406  O
    29  Strut F, Warehouse        Yo Narita                    0416  B
    30  FA Connecting Bridge      Michael S. Chang             0511  A
    31  Shell 1 Core, 1F          Lucky Zhu                    0404  A
    32  Shell 1 Core, 1F          Ryo Nitta                    0123  B
    33  Shell 1 Core, 1F          Shunsuke Katoh               0801  AB
    34  Shell 1 Core, 1F          Toru Yamagishi               0518  A
    35  Shell 1 Core, B1          Sandra Stevic                0223 ???
    36  Shell 1 Core, B1          Brady N. Hartel              1002 ???
    37  Shell 1 Core, B1          Daichi Sumitomo              0909  A
    38  Shell 1 Core, B2          Chris David Adlam            0210 ???
    39  Shell 1 Core, B2          Shingo Minakawa              0829  B
    40  Shell 1 Core, B2          Victor Sjostrom              1003  B
    41  Shell 1 Core, B2          Hiroyuki Sakashita           0710 ???
    42  KL Connecting Bridge      Kazuto Ikeda                 0923  O
    43  Strut L S.T.F             Victor Melnik                0101  A
    44  Strut L S.T.F             Thiago Monezi Pires de Avila 0428  A
    45  Shell 2 Core, 1F          Phil A. Marchant             1006  O
    46  Shell 2 Core, 1F          Yusuke Kitamura              1029  B
    47  Shell 2 Core, 1F          Carlos C. Cresswell          0913  B
    48  Shell 2 Core, 1F          Amir C. Saya                 0705  A
    49  Shell 2 Core, 1F          Jeffrey Fong                 0808  O
    50  Shell 2 Core, 1F          Sverrir Fridriksson          0504  B
    51  Strut E, Heliport         Peter Stillman               1116  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ID	Location			Name				     DOB Blood
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    00  A.G., Ascending Colon     Hideo Kojima                 0824  A
    01  Strut A, Roof             Makoto Shiragaki             0804  AB
    02  Strut A, Pump Room        Richard W. Hair Jr           1022  O
    03  Strut A, Pump Room        Spencer P. Gallagher         0228  A
    04  AB Connecting Bridge      Ruben Alexander van Ophuizen 1006  AB
    05  AB Connecting Bridge      Leevi Mursula                0417  O
    06  Strut B, Transformer Room Roy Grizzly                  0726  O
    07  Strut B, Transformer Room Murat Sahiner                1006  A
    08  BC Connecting Bridge      Casey K. Chan                0128 ???
    09  Strut C, Dining Hall      David Yu                     0920  B
    10  Strut C, Dining Hall      Yuta Shimizu                 0615  O
    11  CD Connecting Bridge      Callum G. Whitehurst         1207  AB
    12  CD Connecting Bridge      Matthew T. Fenelon           0701  O
    13  Strut D, Sediment Pool    Edward Evans                 0521  A
    14  Strut D, Sediment Pool    Sonny Skinner                0221  A
    15  Strut D, Sediment Pool    Ryo Hanazawa                 0306  O
    16  Strut D, Sediment Pool    Mixalis Tsakiris             1218  O
    17  DE Connecting Bridge      Wayne A. Hindman II          0621  O
    18  DE Connecting Bridge      Zeeshan Raza                 1118  AB
    19  Strut E, Parcel Room      Mikko Pellervo Rekola        0501 ???
    20  Strut E, Parcel Room      Kouji Yamashita              1103  B
    21  Strut E, Parcel Room      Makoto Chiba                 0131  O
    22  Strut E, Parcel Room      David Gomez                  1219 ???
    23  Strut E, Parcel Room      Christopher R. Martinez      0428  O
    24  Strut E, Heliport         Masayuki Yabuki              1010  B
    25  Strut E, Heliport         Brendan Oconnor              0207  O
    26  Strut E, Heliport         Grant Drain                  0713  AB
    27  Strut F, Warehouse        Yoshihiro Sakai              0909  B
    28  Strut F, Warehouse        Greg T. McDaniel             1223 ???
    29  Strut F, Warehouse        Ikuo Uchiumi                 1231  A
    30  Strut F, Warehouse        Ai Shimamatsu                1016  O
    31  Strut F, Warehouse        Derek Faria                  0827  B
    32  FA Connecting Bridge      Artmed S. Hernandez          1130  AB
    33  Shell 1 Core, 1F          Rhys J. Perkins              1003 ???
    34  Shell 1 Core, 1F          Henry Van                    1113 ???
    35  Shell 1 Core, 1F          Takashi Saitou               0415  B
    36  Shell 1 Core, 1F          Nicholas G. Benson           0112  AB
    37  Shell 1 Core, B1          Hongoh Yuki                  0507  B
    38  Shell 1 Core, B1          Nicholas A. Fuentes          0416  O
    39  Shell 1 Core, B1          Roy PC Smillie               1209  O
    40  Shell 1 Core, B2          Chris S. Austin              0614 ???
    41  Shell 1 Core, B2          Tony Pawlik                  0619  O
    42  Shell 1 Core, B2          Erik P.O. Appelblad          0527  O
    43  Shell 1 Core, B2          Tooru Morita                 1016  B
    44  KL Connecting Bridge      John Guest Jr.               0318  A
    45  Strut L, S.T.F            Sunny Lee                    1104  O
    46  Strut L, S.T.F            Lei Adnan                    0204  B
    47				 ---Have not gotten it yet---
    48   			       ---Have not gotten it yet---
    49  Shell 2 Core, 1F          Matthiaz Sauermann           0710  A
    50  				 ---Have not gotten it yet---
    51  Shell 2 Core, 1F          Josh Garcia                  0409  B
    52  Shell 2 Core, 1F          Clayton R. Worrell           0622  A
    53  Strut E, Heliport         Peter Stillman               1116  A
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    iii. Casting Theater
    This is a nice thing that was in the PAL version of the Original MGS2.
    America didn't get it, but now we do. Basically, you get to play some
    scenes, but change around the characters. It's good for a few laughs.
    I'll give you some info on all the scenes and characters.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    {Editor's opinion - Casting Theatre is very cool, but they could of at
    least included all the scenes, even if the characters weren't changeable.}
    Demo 1
    `Stealth Snake from Bridge to Tanker`
    [Editor's note - Before changing to Stealth, it still looks like Snake's
    face and not the character you chose]
    Snake - Snake, Raiden, Fortune, Snake (MGS1), Ocelot (MGS1), Officer
    Worker (Male), Office Worker (Female), Lady (Middle Age), Soldier (Hi-
    Tech Gear)
    Ocelot - Ocelot, Raiden, Solidus, Snake, Fortune, Snake (MGS1), Ocelot
    (MGS1), Officer Worker (Male), Office Worker (Female), Lady (Middle
    Age), Soldier (Hi-Tech Gear), Ninja
    Demo 2
    `Snake watches Soldiers landing on Tanker`
    Snake - Snake, Raiden, Solidus, Fortune, Snake (MGS1), Ocelot (MGS1),
    Officer Worker (Male), Office Worker (Female), Lady (Middle Age),
    Soldier (Hi-Tech Gear), Ninja
    Soldiers - Soldier, Snake, Raiden, Solidus, Fortune, Snake (MGS1),
    Ocelot (MGS1), Officer Worker (Male), Office Worker (Female), Lady
    (Middle Age), Soldier (Hi-Tech Gear)
    Demo 3
    `Olga Meets Snake`
    [Editor's note - Characters switched still have the same voices, and they can't
    hold objects
    perfectly, because their structure is different]
    Snake - Snake, Raiden, Solidus, Fortune, Snake (MGS1), Ocelot (MGS1),
    Officer Worker (Male), Office Worker (Female), Lady (Middle Age),
    Soldier (Hi-Tech Gear), Ninja
    Olga - Olga, Raiden, Solidus, Fortune, Meryl, Snake (MGS1), Ocelot
    (MGS1), Ninja
    Sergei - Sergei, Raiden, Solidus, Snake, Snake (MGS1), Ocelot (MGS1),
    Office Worker (male), Office Worker (female), Lady (Mid. aged), Soldier
    (Hi-Tech gear), Ninja
    Demo 4
    `Ocelot steals RAY`
    Snake - Snake, Raiden, Solidus, Ocelot, Fortune, Snake (MGS1), Ocelot
    (MGS1), Office Worker (Male), Office Worker (Female), Lady (Middle age),
    Soldier (Hi-Tech gear), Ninja
    Ocelot - Ocelot, Raiden, Solidus, Snake, Fortune, Snake (MGS1), Ocelot
    (MGS1), Office Worker (Male), Office Worker (Female), Lady (Middle age),
    Soldier (Hi-Tech gear), Ninja
    Scott Dolph - Scott Dolph, Raiden, Solidus, Snake, Ocelot, Fortune,
    Snake (MGS1), Ocelot (MGS1), Office Worker (Male), Office Worker
    (Female), Lady (Middle age), Soldier (Hi-Tech gear), Ninja
    Sergei - Sergei, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office Worker (Male), Office Worker (Female), Lady
    (Middle age), Soldier (Hi-Tech gear), Ninja
    Demo 5
    `Vamp Eliminates SEALS`
    [Editor's note - Blood doesn't show, i.e. The guy that has his
    throat cut by Vamp doesn't spurt blood from his back.]
    Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office worker (male), Office worker (female), Lady
    (middle age), Soldier (Hi-Tech gear), Ninja
    Vamp - Vamp, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office worker (male), Office worker (female), Lady
    (middle age), Soldier (Hi-Tech gear), Ninja
    SEALs - SEALs, Raiden, Snake, Fortune, Snake (MGS1), Ocelot (MGS1),
    Soldier (Hi-Tech gear)
    Pliskin - Pliskin, Raiden, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office worker (male), Office worker (female), Lady
    (middle age), Soldier (Hi-Tech gear), Ninja
    Demo 6
    `Fortune vs. SEALs`
    Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office worker (male), Office worker (female), Lady
    (middle age), Soldier (Hi-Tech gear), Ninja
    Vamp - Vamp, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
    Ocelot (MGS1), Office worker (male), Office worker (female), Lady
    (middle age), Soldier (Hi-Tech gear), Ninja
    Fortune - Fortune, Raiden, Solidus, Snake, Ocelot, Vamp, Snake (MGS1),
    Ocelot (MGS1), Soldier (Hi-Tech gear), Ninja
    SEALs - SEALs, Raiden, Snake, Fortune, Snake (MGS1), Ocelot (MGS1),
    Soldier (Hi-Tech gear)
    Demo 7
    `Solidus vs. Mass produced RAYs`
    [Editor's note - Solidus is the only one that actually makes his muscles grow.
    Like I said earlier, the character structure (obviously) is different]
    Solidus - Solidus, Raiden, Snake, Ocelot, Vamp, Fortune, Rose, Snake
    (MGS1), Ocelot (MGS1), Office worker (male), Lady (middle age), Soldier
    (Hi-Tech gear), Ninja
    Demo 8
    `Solidus vs. Raiden, the final battle`
    [Editor's note - No blood v_v]
    Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Rose, Snake
    (MGS1), Ocelot (MGS1), Office worker (male), Lady (middle age), Soldier
    (Hi-Tech gear), Ninja
    Solidus - Solidus, Raiden, Snake, Ocelot, Vamp, Fortune, Meryl, Rose,
    Snake (MGS1), Ocelot (MGS1), Soldier (Hi-Tech gear), Ninja
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    iv. Boss Survival
    Boss survival is just like it sounds. You play each boss as either
    Raiden or Solid. You can choose between Easy, Medium, or Hard. Here are
    the battles
    1. Olga Gurlukovich
    2. Soldiers
    3. Fatman
    4. Vamp
    5. Arsenal Tengus
    6. Metal Gear RAYs
    7. Solidus Snake
    Since you can just look at the boss stratigies in the walkthough, it
    would just use up space to put the same info here.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    					   VR Missions
    This is the newer part of the game. And also the funnest part in my
    opinion. Its the new installment on the game, so get ready, some stuff
    is fun, some stuff here is mind-bendingly insane, so hard that you will
    murder many people.. or possibly just curse your lungs out.
    `VR Missions, Sneaking`
    "Level 1"
    "Time Limit: 2:00"
    Easy. Hide in the corner and wait for the guard to pass. Then, hit the
    "Level 2"
    "Time Limit: 2:00"
    Move slowly to across the stage attached to the left wall. Keep a good
    lookout for the guards because they pop out nowhere.
    "Level 3"
    "Time Limit: 2:20"
    Wait for the guard to left to move, then run up.  Duck down, and crawl
    through north through the duct. Turn right, and then get out. Now, watch
    out for the guard over here. When he turns, make a run for the goal.
    "Level 4"
    "Time Limit: 2:20"
    This is the simplist stage ever. Just wait for the guards to look
    another way, and pass them. Simple as that.
    "Level 5"
    "Time Limit: 2:40"
    Enter hanging mode right under the guard below you. Drop down right on
    him, that will knock him out. Now walk right by the railings. The guard
    will notice you. Go foward and lean against the wall right next to the
    path. The guard will walk right by you. Grab him and choke him a few
    times, which should KO him. Walk slow across the path. Stop when you get
    to the box. When the guard turns the other way, continue walking slowly
    across the path, and then you'll be at the goal.
    "Level 6"
    "Time Limit: 2:40"
    Climb ontop the crate behind you and then ontop the next one. Run and
    jump to the upper left hand platform. Run again and jump up. Run once
    more and jump to the upper left. Now continue running left, and when you
    get to the end, press triangle to get up. Go up and you'll be done.
    "Level 7"
    "Time Limit: 2:40"
    Take the knocked out guard and put him in one of the lockers, a guard
    will be coming soon. When he does, lure him to the last corner. As he
    leaves, KO him and put him in the other locker. Continue on toward the
    next guard. Choke him a few times when he's not looking and that should
    KO him. Continue on to the next guy. When he is facing another
    direction, go and choke him until he's KOed. Notice I said KO'ed, not
    "Level 8"
    "Time Limit: 2:40"
    Go up the stairs on the far right. Take out the guard below you and the
    one coming toward you. Look far to the left and you'll see one more
    guard. Shoot him, and continue to the end of the platform. Wait for the
    next guy to come along, he'll be on the platform to the upper left.
    Shoot him when he walks in your field of vision, and go onto the goal
    "Level 9"
    "Time Limit: 4:00"
    Grab the cardboard box right behind you. When the guard walks the other
    way, place a book next to him. Run back to the corner, and wait for him
    to be on his knees. Pass him and go up, wait until the guard is looking
    another way, and run to the goal
    "Level 10"
    "Time Limit: 4:00"
    Equip the cardboard box. Now, go to the left and wait for the guard to
    turn. When he does, make a run for the stairs. The next guard is easy to
    pass. Knock on the wall, and go past him on the other side, re-equipping
    the cardboard box. Keep going up, then upon coming to the stairs, go
    down them
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `VR Missions, Sneaking, Eliminate All`
    I don't really think this section needs a walkthrough for any
    characters. All you have to do is go around and kill.. it's very simple.
    Or, if you want a better score, go around and shoot people with the M9.
    However, if I get a lot of requests to put this section up, then I will.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, Handgun`
    "Level 1"
    "Time Limit: 1:00"
    Stand where the goal will appear, and shoot at the targets. They are all
    right around where your standing.
    "Level 2"
    "Time Limit: 1:00"
    This is very simple. Just shoot them as the come up, a very easy stage.
    "Level 3"
    "Time Limit: 1:30"
    This is also quite simple. When two sets merge together, shoot the
    orange target, which will make them all explode and give you a good
    combo. Try and hit the targets as fast as you can if you want the high
    score for this level.
    "Level 4"
    "Time Limit: 1:30"
    Go into FPV and snipe out all the targets. Don't waist alot of time
    trying to hit them all head on, just blast the target a couple of times
    and move on to the next one. Some of the targets at the end of the hall
    can mess you up, don't shoot the red targets. I know some of them look
    the same, but use your best judgement when shooting them. If you hit a
    red one, you lose 2000 points.
    "Level 5"
    "Time Limit: 2:00"
    Take out the first three targets in FPV. Move forward and just press
    square a few times, the targets will blown apart. Now the hard part.
    It'll seem like theres a billiob targets you have to hit. It's not too
    hard though. Aim for all the orange targets when everything merges. Go
    to the right, and take out the targets you come by. Go up the path, then
    to the left and over the the floating crates. Shoot the two targets
    there and continue up the hallway. Take out two targets, and move on.
    Shoot only the black targets when your going down the hall, dont even
    bother with the red ones.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, Assault Rifle`
    "Level 1"
    "Time Limit: 1:00"
    Shoot at the targets, the occasionally move to different places. This
    stage is simple
    "Level 2"
    "Time Limit: 1:00"
    Same as the first stage. Watch out for the red targets.
    "Level 3"
    "Time Limit: 1:30"
    Same as level 2. These levels seem to all be pretty simple anyway. Don't
    worry if you don't get a high score.
    "Level 4"
    "Time Limit: 1:30"
    This stage is pretty fun. You get to shoot a whole bunch of crates.
    Shoot the oranges ones when the come near the green ones. Don't get near
    them when firing your gun though, because you will probably get caught
    in the explosion
    "Level 5"
    "Time Limit: 2:30"
    Do this stage however you see fit. Just take out all the targets, none
    are really hidden. Just watch out at the end, you have to shoot a big
    thing with two spheres circling around it, if you hit one, you lose 2000
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, C4/Claymore`
    "Level 1"
    "Time Limit: 1:00"
    Grab all the stuff on the floor. Equip the c4 and when a box stops,
    place one, wait for it to come, and blow it up. Very simple now, isn't
    "Level 2"
    "Time Limit: 1:00"
    Set 4 C4's around the path the boxes take. It's very easy to memorize,
    when the all move, blow up all the C4's.
    "Level 3"
    "Time Limit: 1:30"
    Just set the C4's in the path the boxes take, blow them all out when you
    see they're ready to be blown up.
    "Level 4"
    "Time Limit: 1:30"
    Set a bunch of claymores around, this is the easiest way on this level,
    and plant a few C4's if you'd like. Like always, you have to get used to
    the direction the boxes move in.
    "Level 5"
    "Time Limit: 1:30"
    Place a C4 so you can take out alot of boxes at once. Memorize the
    paths, like usual. Badda bing, badda boom, your done with C4's.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, Grenade`
    "Level 1"
    "Time Limit: 1:00"
    Run to the goal first, bring out your RGP. Now, when the Target is in a
    good place, shoot it.
    "Level 2"
    "Time Limit: 1:00"
    Very easy, just get at an angle that you see fit, and blast away with
    your RGP.
    "Level 3"
    "Time Limit: 2:00"
    Run past the ammo and get into FPV. Shoot a grenade with the RGP at the
    2 boxes under you. Run down the stairs, and head east. The rest is a
    cakewalk, just shoot the targets when you see them.
    "Level 4"
    "Time Limit: 2:30"
    Shoot the grenades all around at the boxes. You need no real strategy on
    this one. Don't shoot yourself, I accidently do that sometimes, or maybe
    I'm just stupid, who knows?
    "Level 5"
    "Time Limit: 3:00"
    This one is sort of hard to explain. Your up on a small platform, and
    way down is a few boxes, you have to shoot them all down. I don't know
    where their exact paths are, so right when they stop and they are
    visable, fire a grenade with the RGP.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, PSG-1`
    "Level 1"
    "Time Limit: 1:00"
    Get on the left of the stairs, and then fire at the target. This, liek
    usual, is the easiest stage.
    "Level 2"
    "Time Limit: 1:00"
    Work right to left to take out the targets on this stage. Finding them
    (the targets) right away is the most important part of this stage. Make
    sure when you see them, you shoot them.
    "Level 3"
    "Time Limit: 2:00"
    Grab the pentazemin at the bottom of the stairs and go back up. Pop a
    pentazemin, and bring out the rifle. Shoot all the targets on the right,
    and do it quickly. Get down to the bottom part, and take out the targets
    you see there, if your pentazemin has worn off, take another pill. Go
    take out any of the remaining ones that are on the top and bottom, then
    head to the goal.
    "Level 4"
    "Time Limit: 2:00"
    Get to the goal, and pop in a pentazemin. Take out the targets in every
    which way, this stage is probably the easiest high level, the next one
    however, is not.
    "Level 5"
    "Time Limit: 4:00"
    This is uber-hard, the targets will piss you off a whole lot. Take a
    seat on the upper level, right of the goal. Go to the northern side, and
    start firing away. First take out the orange exploding ones on the far
    left by hitting the one on the top.  Quickly move to the next tower left
    and there should be an instant where the green target is, next to a
    bunch of red ones, hit the green one right away. Now, there will be
    targets that appear in the bottom row of windows in the same building.
    Be precise and take out the targets that are in the building. When you
    finish it up, run for the goal, you might be nearly out of time.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, Stinger`
    "Level 1"
    "Time Limit: 1:00"
    Climb up onto the box, pull out the stinger, and shoot. Climb down and
    hit the goal.
    "Level 2"
    "Time Limit: 2:00"
    Shoot the targets in whatever way you feel like. Try to hit the orange
    ones when they are near a green one for a combo hit. You can always
    shoot then lock on if you want to hit a high score
    "Level 3"
    "Time Limit: 2:00"
    Get up the stairs and right when you get up to the top, equip the
    stinger. All these targets are exploding orange ones. Shoot them when
    they come together. There are three sets of four, all together, this
    isn't too hard.
    "Level 4"
    "Time Limit: 2:30"
    Most of the targets on this level like to "hide out". So you have to
    fire, then lock on to them.
    "Level 5"
    "Time Limit: 3:00"
    For this stage, you'll have to use the shoot and lock on technique for
    some targets, not all. There are a whole lot on this stage. At the end,
    a swarm of green ones floats around that protects an oranges on. It
    moves very quickly, and can get annoying, don't worry though, just keep
    firing at it, and it will go down
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, Nikita`
    "Level 1"
    "Time Limit: 1:00"
    Run up to the goal, just to get a better score. Shoot the nikita, and
    lead it to the box that's north and to the right.
    "Level 2"
    "Time Limit: 1:30"
    Shoot the Nikita from the goal, and watch the radar to find the boxes,
    this stage is pretty simple.
    "Level 3"
    "Time Limit: 2:00"
    Shoot from the middle step. The first can be reached by sending the
    rocket up the ramp thats to the north. The second target is just down
    the bottom of the ramp to the north, and a little bit to the left. For
    the last hit, use the same ramp used on the first to go up. Now, head
    the rocket straight, and then to the right, and you'll hit it.
    "Level 4"
    "Time Limit: 2:00"
    This is a like a maze that you guide your missle through. Use the radar
    to find out where they are, and make the missles go as fast as you can,
    whenever you can.
    "Level 5"
    "Time Limit: 2:30"
    This is a hard one. Take out the two red boxes right in front of you
    right away, you can't lose any points if you don't have any, can you?
    Anyway, use the radar and guide the missles to the targer. Its very
    confusing, but after a few tries, you'll probably end up knowing what
    your doing.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Weapons Mode, HF Blade`
    If you have an analog stick on your controller, you can't fail these.
    All of these are easy and dont need to be covered.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `First Person View`
    --Let me say, I hate this mode with all my heart, and this will be hell
    to do, and to explain--
    "Level 1"
    "Time Limit: 2:00"
    Use the S.O.C.O.M. on the triangles, RGB on the crates, and the M4 on
    the long row of squares. Aim for the center, it gives you a better
    score, and the target gets destroyed easier.
    "Level 2"
    "Time Limit: 4:30"
    Start moving foward, grab the Claymores on the right, and head to the
    left part ahead. Jump on top of the box on the left side of the hall to
    get the C4 and go left at the turn.. and then turn on the right As you
    can see, there is a guard so keep moving foward quickly, silently, and
    grab the M9 on the right side of the hallway. Equip it, go up behind the
    guard when he turns, and tranquilize him. Grab the Chaff grenade right
    of the gray box and go to the left corner. Go into north hall and you
    will see another guard, now, shoot him. Move up the hall, right at the
    end of it, then zig-zag north to the goal. Never stop moving or this
    will slow down your score, and plus you might even get caught.
    "Level 3"
    "Time Limit: 6:00"
    No radar. Oh, this is just great. Start moving foward and go down the
    hall on the right, grabbing every last thing you see. In hall that turns
    north, you should find the M9 on the left side. Equip it and go around
    the corner that goes left, take out the guard that lurks around there.
    Look down the hall to the right and take out the guard moving down, or
    else you'll have to track him down and shoot him. Grab the Chaff that is
    on the other side of the grey crate, where the guard was. Move down the
    hall and head to the left. Look down the hall to the north and you'll
    see a guard on the left side. He's easy to take down, because he gets
    nowhere near you. Grab the PSG1 opposite the hall you just came in and
    head north down the hall. When you reach the end, face north and back
    against the wall. Like with the guard behind the grey box, move left and
    you can see the goal now, cant you? Go west past the goal and south down
    the hall on the west part. Keep going down and turn right down the first
    right. Go right, facing the south, and you will see another guard down
    the hall. Follow the hall to the south, and around the corner to find
    the last guard to the south. Once he is out, run back up to the goal.
    We're more than halfway done with this hell.. two more stages.
    "Level 4"
    "Time Limit: 8:00"
    I must remind you once again that I hate playing the whole thing in FPV.
    Run up north just past the first alcove on the left and wait. Look
    upward, around past the second corridor on the left and you should see a
    guard, well, his silhouette anyway. Switch the M9 and aim for the two
    red dots, which are his eyes, that should take him out. Move up just
    past the second corridor, but don't go into the area with the guard you
    just took out In a moment, you should see two more red dots move right.
    Tranquilze that guard then. Go back into the second corridor and pick up
    the AK. Head into the area with the guards, and go around it.. Switch to
    the SOCOM and hit it repeatedly, taking out all the bastards. Switch
    back to the M9. Go over to the upper right corner of the room and down
    the hall past the disappearing floor. Grab the thermal goggles, and now,
    stay by the crate and look to the left path of the place where your at.
    On top of the place with stairs, you should see a guard on the right,
    behind a platform, and then another guard at the top of the stairs, he
    should be on the left. Hit them both and turn back to the crate. To the
    northeast is a hallway north. Take it around and stop when you get
    there. Put on the Thermal goggles and look left to see another guard.
    Hit him with the M9 and continuen on. The two targets are on top of the
    structure with the two guards you got already, and in the northwest
    corner near another sentry. Go up the stairs on the right, though, and
    grab the PSG1 and N.V.G's. From here, shoot at the target with your M9
    on the structure with the two guards, then go down the steps near the
    third. There is one more guard here *sigh*. Go down slowly, looking in
    every direction, and when you reach the top, you will see him standing
    by the target. Make sure he dosen't see you. Tranquilize him with the M9
    and move on the target. FINALLY, just follow the path, and you'll be
    home free. Only one more stage to do, don't worry.
    "Level 5"
    "Time Limit: 25:00"
    Ok, ok, it's time for the last stage of heck! w00t! I'll tell you where
    every bomb in here is, and always have Sensor A equipped, and a M9. From
    your starting position, head to the north to the waist high platform and
    grab the penta.. Turn left and hop up on the platform with the PSG1-T on
    it, and take it. Staying up on this platform, turn north and equip the
    PSG1-T. There are now 4 guards you have to tranquilze with the PSG1-T.
    One in the main hallway directly north of you, one in the 'building' to
    the right, one in the building to the left of the main hall, and one
    more on the roof of the building on the left. With that done, you can do
    whatever, the guards will be out for awhile.
    Jump off the crates your on, and move forward. On a grey platform to
    your north and slighly west you'll find the M9. Grab it and head into
    the building on your left. Once you enter the doorway, turn to the left
    and head along the southern wall of the structure to find the first bomb
    on the wall of a 'window'. Turn around out of the building and head back
    to where you got the M9 from. Enter the building that is on your right,
    past the very long staircase up that was directly east of the place
    where you got the M9. Run through to the back right corner, picking up
    whatever weapons you can quickly get as you go, and head up ONE flights
    of stairs in the back. Upon reached the end, go over to the "window" and
    jump onto the platform.
    Jump down and the second bomb will be to your right. Continue going west
    and fall down another level. Don't worry, you won't lose too much
    health, if any. Go foward into the hall, turn left when you can and re-
    enter the building you just went through, only go back to the very long
    staircase I told you to avoid eariler and go up it. At the top, follow
    the path the way around the open area in the middle, grabbing the SOCOM
    ammo as you pass, and pause at the opening to the building that was on
    your left when your shooting down the guards. Inside is another guard in
    plain view. Hit him with the M9, but don't go in yet. Turn back to the
    open area you went around recently, and turn right down a short path,
    and theres the bomb, stuck to a wall.
    Turn around and go into the building with the guard you just knocked
    out. Head to the back-left corner of the building and you'll find some
    SOCOM ammo on top of some grey crates. To the right of the ammo, on the
    back wall, is an opening to a intersection, with stairs going down to
    the left, and stairs going up to the right. Go right up the stairs to
    the top of the structure. When you come up, turn to the right and head
    around the U looking thing. Go up the short stairs on one side of them
    and turn left. Use the running roll to go over to the dark gray block
    just below you, and spray the last bomb from there. Finally, its all
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Variety Mode`
    "Level 1"
    "Time Limit: 2:00"
    Run across the disappearing floor, and watch out for the floating mines.
    When you reach the dead end, get on your knees and crawl through. Go up
    to the boxes, climb up and head left. Continue up, watching out for the
    mines again and walk slow, you can now fall over the edge and die. When
    you reach the end, run to the rail and jump down. Run to the goal, but
    watch out for the floating mines once again..
    "Level 2"
    "Time Limit: 2:30"
    Same stage as last time but your destroying targets. During the
    disapperaring floor part.. Take two out in the beginning, and two in the
    end. The rest is cake.
    "Level 3"
    "Time Limit: 2:30"
    This one is FUN! You hang down, press X and drop, then press triangle to
    catch onto another railing. This is a fun stage, it takes some time to
    get used to, but it's fun.
    "Level 4"
    "Time Limit: 3:00"
    Emma is on the ground, and probably hurt. You have to take out all the
    guards with either a PSG-1 or a PSG-1-T, the choice is yours. If they
    get next to Emma, you lose.
    "Level 5"
    "Time Limit: 6:00"
    Not much to say here. Take down the enemys with either the M9 or the
    SOCOM. There are only 5 guys around here, so kill em' however you'd
    "Level 6"
    "Time Limit: 6:00"
    Uh oh. There are a bunch of giant Sentrys on the loose with spikes on
    their backs. Right off the bat, follow the path and climb up the crates,
    when you get to the top, flip off and hide behind the pillar. When the
    moster watching the pillar glances right, start running along the path.
    You'll notice another hideout place. So hide there. When he looks over
    at the pillar you were at before, make a run for the building that is
    up, and on the right. Keep going up to the second floor, don't worry
    about the monsters crotch, it doesn't have eyes. When you get to the
    second floor, stop at the end of the staircase, and make sure that
    monster isn't looking in. Continue on the right left, and make sure the
    next monster has passed the staircase up to the top floor. When done,
    get up it, and hide behind the biggest crate. This is the toughest part.
    Wait until the one on the right looks in the 2nd floor window, and the
    one on the left looks away, Run and jump across the building, and if
    your lucky, you'll have made it across. If you did, run for the goal..
    and your done.
    "Level 7"
    "Time Limit: 20:00"
    This is Zako Survival. It's similar to Boss Survival, but with different
    things in it. You fight 3 battles against different soldiers, and then a
    final battle against Gurgulon (From Lvl. 6 and External Gazer). It's
    pretty easy. For Gurgulon, shoot two points near each other, and a blue
    target will appear, shoot it with a PSG-1 then over and over, which will
    damage his health.
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    `Alternative Missions, Bomb Disposal`
    "Level 1"
    "Time Limit: 7:00"
    Bomb 1: In the NW corner of the room where the President is held in the
    Bomb 2: On a bunch of boxes, about waist high, right near the door that
    is broken. On the left part of the room.
    "Level 2"
    "Time Limit: 10:00"
    Bomb 1: Right above the far most right locker in the room you start at.
    Bomb 2: On the left side of the engine room. Go to where the big metal
    box thing is. Go to the right and look at the stairs, the bomb will be
    right there.
    "Level 3"
    "Time Limit: 15:00"
    Bomb 1: Go back to the torture room. Its located in the Southeast
    corner, In the sink
    Bomb 2: Stuck to a wall on the upper floor. It's Near a Metal Gear RAY
    unit, also on the right side.
    Bomb 3: Above the door in the ascending colon.
    "Level 4"
    "Time Limit: 20:00"
    Bombs 1+2: In the room that you start off in. On the guards sitting on
    the stairs, Just spray the coolant at them, and then dispose of them.
    Bomb 3: In a small corridor on Deck-B.
    Bomb 4: In Deck A, Crews quarters, inside the bottom left locker, right
    by the sink.
    Bomb 5: In Deck D's kitchen, right above the stove/deep fryers. Crouch
    if you cant see it.
    "Level 5"
    "Time Limit: 25:00"
    Bomb 1: Its in the room where you start. Go in the main room by the
    opened door for the transformer box. Look above on the pipes, and the
    bomb is right there.
    Bomb 2: On the BC connecting bridge. Right before you enter the hall to
    Strut C, look at the "C" on the right. The Bomb is right below it, and a
    little to the left.
    Bomb 3: In Strut C. On the right wall, towards the top. In the Womens
    Bathroom, which is the one on the right I believe.
    Bomb 4: On the CD Connecting Bridge. Attached to the railing on the
    lower level, near the center of the bridge.
    Bomb 5: In Strut D, above the Shell 1-2 Connecting Bridge Door.
    """"""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""""""""""
    `Alternative Missions, Eliminate All`
    As stated before, I don't really think this section needs a walkthrough
    for any characters. All you have to do is go around and kill.. it's very
    simple. Or, if you want a better score, go around and shoot people with
    the M9. However, if I get a lot of requests to put this section up, then
    I will.
    """"""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""""""""""
    `Alternative Missions, Hold Up Mode`
    Like before, this is too simple for a walkthrough. Just get behind them
    and stick em' up. But If I get alot of requests.. I'll put this section
    `Alternative Missions, Photograph Mode`
    "Level 1"
    "Time Limit: 5:00"
    Just zoom in to the top of the locker, easy.
    "Level 2"
    "Time Limit: 5:00"
    Place a book right near the corner and knock on the wall, keeping out of
    sight. The guard will notice the book and jump up. As he's coming down,
    take the picture.
    "Level 3"
    "Time Limit: 5:00"
    Shoot the glass window at the furtest part you can. Zoom in above the
    guards head, and when he sees it, he'll make an exclaimation point thats
    blue.. take it's picture right then.
    "Level 4"
    "Time Limit: 4:00"
    Get behind the guard and bash him with your Nikita. Then, take a picture
    of the stars above his head
    "Level 5"
    "Time Limit: 5:00"
    Jump down to the bottom, and make sure your at the back of the boat.
    When you see a guard walk by, shoot him. Wait.. bullets wont him him.
    That must be your ghost, take his picture.
    "Level 6"
    "Time Limit: 5:00"
    Go into the room with the dead Marine. Shoot out the light, and his
    ghost will appear, take the picture.
    """""""""""""""""""""""""""""Ninja Raiden""""""""""""""""""""""""""""""
    `VR Missions, Sneaking`
    "Level 1"
    "Time Limit: 2:00"
    Wait until he faces the other way, and pass him. Thats it.
    "Level 2"
    "Time Limit: 2:00"
    When the guards start moving right, go towards the goal, its cake when
    they turn the other way, because they don't turn for awhile.
    "Level 3"
    "Time Limit: 2:20"
    Wait for the guard above you to start patroling northwards. Then go up,
    then right to the corridor near the exit and do a flip to the goal, just
    to make sure the guard dosen't see you.
    "Level 4"
    "Time Limit: 2:20"
    Go to the bottom of box and alert the guard. With the guard coming near,
    go left, around the square and up into the middle of the upper boxes.
    When the guard turns away, thats your cue to exit.
    "Level 5"
    "Time Limit: 2:40"
    Go right, up and wait at the right wall near the grated floor. When the
    guard comes to investigate, knock him out by choking him. Get the next
    guard to be alerted, then choke him down. Go all the way right, enter
    hanging mode and drop. There, the level is done now.
    "Level 6"
    "Time Limit: 2:40"
    Climb onto the boxes, flip across northwest, flip up, and then flip
    northwest again, keep going up till your at a dead end, but two feet
    from the goal. Climb up, and then run to the goal.
    "Level 7"
    "Time Limit: 3:00"
    Ignore the KO'ed guard, and wait for the guard coming around the corner,
    knock him out of kill him. Go around and down. Go all the way left,
    stopping at the corner and wait for the last guard. KO him, and your
    home free
    "Level 8"
    "Time Limit: 3:00"
    Go right, and up. Wait under the security camera. When the guard stops
    in front of you, go up to him and knock him out. Then go right and up,
    stay away from that camera. Quickly head left and up the stairs. Take
    out the guard that is there.
    "Level 9"
    "Time Limit: 3:20"
    Wait for the guard to turn around, and take care of him. This should
    make another sentry come near where you are. Quickly head all the way
    right and up, stop and hide. Wait for the guard above to face right, and
    quickly run into the exit.
    "Level 10"
    "Time Limit: 3:20"
    Go all the way up and go up the second flight of stairs. Hide in the
    area above the stairs and wait for the sentry to pass you by. Then head
    right, and enter hanging mode and drop. Go up. As you pass under the
    bridge, the guard above will be alerted of someones presence. Go right
    and cartwheel over the plates. WAIT at the right side of the block
    there. Wait for the second guard to face down, and the security camera
    to point away. Run up, and left under the security camera. Climb onto
    the ledge and exit.
    `VR Missions, Elimination + Variety Mode`
    Both of these are simple. Variety mode has only one level, and in
    elimination all you have to do is kill the guards that are around.
    Simple, No?
    `Alternative Missions, Bomb Disposal`
    "Level 1"
    "Time Limit: 5:00"
    Bomb 1: In the room where the president is kept in for the Story Mode.
    Don't get near it too much. Use Sensor B.
    Bomb 2: In the air vent near the broken door. Use sensor B to detect
    this, and don't get too near it.
    "Level 2"
    "Time Limit: 10:00"
    Bomb 1: Bottom floor on the right side. Go down the small staircase and
    down the path and look right at a metal box. Use Sensor B, and you will
    see it.
    Bomb 2: Equip Sensor A, and get near the big metal crates. Look up and
    the Southwest Corner, search right to left and you should find it.
    "Level 3"
    "Time Limit: 15:00"
    Bomb 1: Right at the bottom part of the torture machine. Be infront of
    it and spray. Use Sensor B to detect this.
    Bomb 2: Use Sensor B, and go to the upper level, on the right side. On
    one of the Metal Gear RAY units' mouth is where it is.
    Bomb 3: Head down the stairs on the upper left, get on your tippy toes
    and spray. You might want to try from a different angle too. Use Sensor
    B to detect this C4.
    "Level 4"
    "Time Limit: 20:00"
    Bomb 1: In the room you start in, equip Sensor B. It is on the left side
    of the stairs leading up to deck B.
    Bomb 2: In Deck-B, Crews Quarters, Equip Sensor A. It is attached to a
    small panel.
    Bomb 3: On the aft deck. Look at the flagpole on the left side of the
    ship, thats where it is.
    Bomb 4: Deck-C, equip Sensor A, and look at the crates, and you should
    eventually find it. Its at the end of the Hall by the way..
    Bomb 5: In Deck-D's kitchen, Equip Sensor B. You'll find it above the
    "Level 5"
    "Time Limit: 25:00"
    Bomb 1: In Sturt B, at the top of the hall, between the pipes. This one
    is a little hard to find.
    Bomb 2: On the BC Connecting Bridge. At the bottom of the broken bridge
    you'll see it. Equip Sensor B to find it.
    Bomb 3: In a Cardboard box in the Kitchen of Strut C. Just spray the box
    and it will be disarmed.
    Bomb 4: On the CD Connecting bridge, Equip Sensor B. Run on the lower
    part and break all the panels, flip out to the middle, and you will see
    the bomb.
    Bomb 5: In the Sediment Pool of Strut D, Equip Sensor B, drop down right
    to the lower level and grab on. Flip up. The stairs nearest the Shell 1-
    2 connecting bridge is where it is, below the top step to be exact.
    """""""""""""""""""""""""""""""X Raiden""""""""""""""""""""""""""""""""
    Well, its time to play a game of Naked Raiden. Yes, you get to run
    around with Raiden, butt naked. This is a fun thing, and when you get
    caught, a police siren sounds off. Seems right for something like what
    Raiden is doing. This consists of 5 levels in one.
    `STREAKING (Yes, streaking) Mode`
    "Level 1"
    "Time Limit: 2:30"
    1: Just run past the guard, grab the cardboard box if you want to.
    2: Stop at the first right turn, and there is a sentry by you now.
    Follow him and stay behind him. When the other guard turns left, go make
    a run for it.
    3: Crawl into the hole which you are nearest too. When the guard turns
    the other way, crawl out and to the left. When he comes back, stay, and
    when he goes back, run and knock him out with a few punches. Then, run
    for the goal.
    4: Knock on the bottom part of the wall to get the sentry to come near
    you. Run around him to the first way, take a left and head upward.
    Continue going up past the intersection. When you pass by it, a guard on
    the right will notice something, and come near you. Keep going up until
    your at the left hand corner. When the guard comes to the corner you are
    standing next to, he will turn to his left and face down. The rest is
    easy, just hide from the guards when needed, and go for the goal.
    5: Equup your cardboard box, and wait for the guard to turn away. Go the
    stairs to the right, and wait for the guard to walk down your way. Pass
    him and go up, then down the stairs. Wait for the next guy to walk away,
    and go up the stairs leading to the goal. When the guard to your left
    starts walking down, and toward your way, run for the goal, and your
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&Solid Snake&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    [Editor's note - I promise that within the next few weeks that we will
    get the rest of the VR missions up. ANY help would be greatly appriciated!]
    ========================Snake Tales=================================
    The Snake Tales are very fun. They make it as real as possible. No
    radar, very strong guards and bosses, hard difficulty, and little
    resources. This relies mainly on stealth. It's either be quiet and not
    get seen, or get blown to never ever land. All the stories seem to be
    set on Hard or Medium.
    Keep in mind, these things have NOTHING TO DO WITH THE STORY. And also,
    there is no cutscenes or Codec, just a breifing of what you have to do
    when you press select.
    In my opinion, these stories are what would have happened if Shadow
    Moses would have went a different way, and I'll breif you on what I
    think was going on in the stories. There are 5 stories in all. And,
    without further ado, here is the walkthrough.
    i. A Wrongdoing
    In this story, it goes under the storyline Otacon survived and Meryl
    didn't in Shadow Moses. Also, Fatman is the leader of the terrorists,
    and Richard Ames is Snakes contact.
    `Strut A, Roof`
    First order of business, get to Strut F and meet up with Richard Ames.
    There's only one guy up here, so grab the ration around the roof, and
    head for the Pump Room.
    `Strut A, Pump Room`
    Crap, there are a lot of guards in this little room. They have a path
    that is set, so it won't be too hard to get past them. You have to get
    to the FA Connecting bridge, which is the door on the left.
    I recommend a Suicide dive. Make a run for the door and thrust right
    into a guard.. by the time his buddies are called, you'll already be on
    the FA connecting bridge, thus nullifying it.
    `FA Connecting Bridge`
    Two Cyphers are out here, as well as a guard.. when the Cyphers move to
    the lower level, Make a run for it, and hope the guard watching dosen't
    call for his reinforcements in time.
    `Strut F, Warehouse`
    Enter from the top, and go north, pass the guard. And take him out. Do
    this to every guard around the area. There's plenty of doors around
    here.. and lots of goodies in them. Go into every door and grab
    everything. Eventually you'll find Ames, if you do before you get into
    every room, then just continue on and keep grabbing the stuff in the
    Upon meeting Ames, he gives you the Level 1 Keycard and Sensor A. With
    that you have two choices. Go take out Fatman right away.. or get some
    info from the hostages. Here's what will happen in every scenario.
    Go right away and kill Fatman = ABSOLUTELY TERRIBLE ENDING
    Find the hostages then kill Fatman with the USP = BAD ENDING
    Find the hostages and knock out Fatman with the M9/your hands =
    I suggest that you go to Shell 1's core first and find the hostages.. so
    now go and head up to the EF Connecting bridge.
    `EF Connecting Bridge`
    Pull out a chaff right away and explode it. Now make a run to the core
    and don't stop on the bridge or Snake's gonna fall right into the ocean,
    which will end the game.
    `Shell 1 Core`
    Watch out for the guards around here. I suggest taking the long way to
    get to the elevator, which by that I mean going down. You'll find the D.
    Mic in the locker room on this floor. When you do everything here, go to
    `Shell 1 Core, B2`
    Search around this floor for goodies, since it's such a small place,
    theres not too many guards here. Now, this time you don't have to have
    to grab a guard and throw him into the retinal scanner. So, head into
    the hostage room. Now you've got to look for Jennifer.
    You might think you'll find her right away because she's the only good
    looking girl in here.. but there's about 3 girls that look the same as
    her. So you'll be on a wild goose chase because her placing is completly
    random. When you find her, you get a scene.
    Jennifer and Snake talk for a little bit, then she gives Snake the Level
    2 Keycard and the M9. With all that... take the route back to the EF
    Connecting bridge and up to the Strut E Heliport.
    `Strut E, Heliport`
    Go up to the top, and upon getting on the top, a cutscene occurs. Fatman
    does some intense shit, and then makes you fight him like you did in
    MGS2: Sons of Liberty. He plants a bomb, you defuse it or.. KABOOM!
    This might take you a few times to know what his paths are, but just
    recognize them by fighting him a few times, and you'll get the route
    i. Big Shell Evil
    In this story, it's under the assumation that Otacon lived and Meryl
    didn't in Shadow Moses. Lately a "Big Shell Ghost" has been murdering
    people, so nobody has really gone to the Big Shell. However, just
    recently it was seized by Terrorists, and Emma Emmerich, Otacon's sister
    was forced to be with them. Snake is sent in by Otacon to get her out of
    the Big Shell and back home.
    `Strut E, Heliport`
    There are two guards in this area. Run as far back as possible, then as
    far to the left ass possible. Run down the tilted yellow path and down
    the stairs. Now, get down to Strut E.
    `Strut E, Parcel Room`
    You can just run through this room and blam the crap out of everyone if
    you want because there's a cutscene right when you get to the next room.
    But if you prefer to sneak, stay on the upper level for about ten
    seconds, then go down, pop out and fire a M9 shot at the solider. Go up
    and turn to the left, right by the box, and you'll see a guard. Shoot
    him right in his head. Jump up onto the platform with the box and grab
    it. Joy! You now have box 5. Now, head for the DE connecting bridge.
    `DE Connecting Bridge`
    Time for a little reading. With this little scene, you hear a girl was
    lost and she was spotted around Strut C. Time to head there.
    With all the stuff done, go into Strut C... Run across the bridge and
    hold the first guard up. Knock him out if you'd like. The guard right
    under you wont notice anything, so just run along to the next part.
    `Strut D, Sediment Pool`
    There's three guards in here. For now, bring out the M9 and nail them in
    the head with pinpoint accuracy. When you know they're all asleep.. head
    to the middle part and grab the ration. Now, go up to the CD connecting
    `CD Connecting Bridge`
    Bring out your USP and shoot the camera right away. Peek out the side,
    and wait for the guard to turn around. When he does, shoot him with the
    M9. Go to where he is, and wait for the next guard to come up, then pop
    him with the M9.
    Both men are now asleep, so head on to the Dining Hall in Strut C.
    `Strut C, Dining Hall`
    Go down, then left, and up into the room. You'll see a door, to the
    north, which is where Peter Stillman hid during the Sons of Liberty
    story. Press triangle by it to open it up, and you'll find Emma.
    A scene occurs and its a fight time. Get to the right side of the table
    and crouch down. Aim at the door, and a few soldiers will come, fire at
    them, and try and hit the head. When you run out of ammo, go northwest
    of the table, and grab the ammo there. When no more guards are coming
    from the door. Aim to the left and you'll see a guard or two. Take them
    out. And, don't forget to equip the ration.
    With all that done, another scene occurs. You've gotta go to strut B
    now. First, since Strut C is cleared of ANYONE, go search under the
    tables for a ration. Then go into both bathroom's where you will get USP
    ammo, M9 ammo., and Stun Grenade. Then, head down to the BC Connecting
    `BC Connecting Bridge`
    Take out the guard, and then the Cypher, then grab the chaff grenade.
    Cross the rest of the bridge and get to Strut B.
    `Strut B, Transformer Room`
    Nobody is around this room right now.. so just go down and access the
    node. When you do another cutscene occurs, so now you've gotta head to
    Strut F. Watch out leaving the room this time, guards are here now.
    Anyway, just do the same thing you did to get from Strut E to Strut B,
    just in reverse.. and viola! You'll wind up in Strut F.
    `Strut F, Warehouse`
    This is gonna be hard. If you get seen, it's game over for now. Take out
    any guard with the M9 from a distance... so make sure you have the AP
    sensor equipped. Emma is on the top floor and in the middle right room.
    Upon finding her, she decides to come along with you. But once again,
    she's been injected with a drug to make her legs numb. You have to drag
    her over to Strut D, but really they just let you off and say you made
    it to Strut E. So, secure a path for her and bring her to the FA
    Connecting bridge.
    `EF Connecting Bridge`
    Shoot out a chaff grenade and cross, you are in no danger unless it runs
    out. Cross the bridge with Emma, and when it's about to die, send out
    another chaff.
    `Strut E, Parcel Room`
    Right here you get ambushed by guards. Take out the first round, then
    when the second round comes, unleash a Stun Grenade. Bring Emma towards
    the DE connecting bridge door, which is to the left, and when another
    batch comes, throw another grenade.
    `DE Connecting Bridge`
    Time to fight the harrier. Look at the battle stratigies portion in the
    SoL walkthrough to find the info. It's not too hard of a battle anyway..
    iii. Confidential Legacy
    This story seems like Meryl lived in Shadow Moses, and Otacon died. This
    one is probably my least favorite. The first part of this is the same as
    the Tanker chapter.. you have to get up to Deck-E.
    `Aft Deck`
    You get control over Snake. Get used to the controls now, shoot some
    stuff, look through your items, whatever. When your ready, shoot the
    guard wandering near you with the M9. Try to hit him in the head, it'll
    get him out easier. You can find a Chaff Grenade on a little section of
    the ship outside here, it's to the right. There's a few paths that lead
    into the ship. Follow mine, or you'll get confused. Go to the left,
    making sure the guard you took out earlier is still asleep, and you'll
    see a door. Open it and go inside.
    `Deck-A, Crew Quarters`
    Don't bother going north, that door won't open. Instead,  go right, and
    press square until no more water is coming off of you. Wander in circles
    so you get the water off your shoes. Go into the room you will see, and
    check all the lockers, you'll find M9 bullets and a Ration. Now, get out
    of there, and make sure the guard isn't facing you, and shoot him.
    Continue down that hall into the next room..
    `Deck-A, Crew's Lounge`
    Go forward and you'll see some stairs. Go down them and grab the Stun
    Grenade. Take it an come back up and look down the hall. A guard will be
    looking the other way, now shoot him. Another guard will come out from
    the lounge, when he does, shoot him too. Now go into the lounge and
    behind the bar, grab the M9 bullets. Go to the other side of the lounge
    and grab the ration. Leave the lounge part and go up the stairs next to
    you, and enter the door to the right.
    `Deck-B, Crew's Quarters`
    As you enter, you see the shadow of a guard. Ignore that now, and go to
    the room up and to the right, behind the stairs you'll find some
    bullets. Get out of there, and go down, and you'll notice a little space
    that leads to a dead end. A ration is right there, grab it, and you
    should see a guard on the radar. Shoot him, and continue the way the
    guard is, and eventually you'll see another side room. Go there, and up
    the stairs.
    `Deck-C, Crew's Quarters`
    You'll notice a camera as you come in. Lean against the wall and walk
    down the hall. Once you've evaded the came, open the locker and grab the
    Chaff Grenade. Go down the hall to the right, and you'll notice a little
    crawl space. Go in there and grab the ration. Once done, go back towards
    the locker and up the stairs.
    `Deck-D, Crew's Quarters`
    A guard walks by into a room as you come into Deck-D. Follow him there,
    and shoot him right away. Go back right to the end of the hall, and
    wait. Don't go down, there's a field that will blow up anything that
    crosses it. Wait for a soldier to come along, and shoot him from afar.
    Go up and into the pantry, grab the box and M9 bullets. Just wait a
    minute, because a guard will come up the stairs for some reason, and
    after 10 seconds, he'll go back downstairs. Go back into the kitchen,
    and go to where the people cook food, aka. behind the counter. Grab the
    ration there, go down, and pass through the door, evading the camera.
    Now go up the stairs which lead to Deck E.
    `Deck E, Bridge`
    When you get in here.. you see Meryl. Snake and her both point their
    guns at each other. Story time. They discuss some things, and then Snake
    is told to go down to the holds. All you have to do is get from Deck E
    to Deck A's Crew Lounge, and the path is right there to the engine room,
    then the holds.
    `Engine Room`
    When you enter go and grab the stuff where the lockers are at, then head
    into the actual engine room.
    It's pretty easy to get through here.. just jump down the rails by
    entering hanging mode and then dropping down. And stay in the shadows..
    head the same way that you do in the Tanker chapter, and head for the
    first hold.
    `Deck 2, Port`
    Head up the way you would as if you were playing the tanker. In one of
    the corridors to the right is a USP surpressor. Take out the guards on
    duty here.
    `Deck 2, Starboard`
    Grab the M9 ammo along with the other Ammo you see around. When you get
    in far enough a cutscene happens, save if you would like, it's time for
    a boss battle, well, sort of.
    Remember when you fight the guards on the tanker on the SoL story? Thats
    what you do here. Same strategy applies here, but since the Snake tales
    seem harder, be more cautious. Remember that these Snake Tales rely on
    Cutscene time again. To be quite blunt, Meryl screws Snake over, even
    though Snake saved her life. Man, what a psycho hose beast. With that
    you've gotta get out of Deck two. Now don't stay and think your gonna
    kill all the guards.. they respawn. Shoot out any guard infront of you,
    then continue to the next small aclove. Continue until you reach then
    end of the hall, and then head south. If your lucky, you'll escape with
    little life left.
    Now, you've gotta head back up to Deck-E. Geez, this is like a wild
    goose chase, eh? Head up to Deck-E and go to the outside of the ship.
    There, Snake confronts Meryl, and the two end up getting in a battle.
    Ok, its Boss Battle time. This is a simple battle. Use the same strategy
    as you did when you fought Meryl in SoL.
    Now you have two choices, you can fight Meryl with the M9, and get the
    good ending. Or, you can fight her with the USP, and get the bad ending.
    If you collected all the Stun Grenades, which were pretty obvious, you
    can just keep throwing them over the crates and near her, making this
    the easiest boss battle.
    iv. Dead Man Whispers
    This story line is pretty weird. Scott Dolph didn't die, but apperantly
    Otacon and Meryl both died at Shadow Moses. Also, Vamp seems to be the
    one who took over the Big Shell. This is my favorite Snake Tale because
    it's easy and I like the story. Also, Snake is wearing his SEALs
    `Strut F, Warehouse`
    Right off the bat, you have nothing. So, you really, really need to get
    some ammo. right about now. So avoid guards at all costs. Head for the
    FA connecting bridge right away.
    `FA Connecting Bridge`
    Two guards in this area. So your best bet would be to take out the one
    closest to you, and when the living guard isn't looking, sneak across
    the bridge.
    `Strut A, Pump Room`
    You can just KO the guards in here. Since its such a small room, they
    won't be able to call for back up, as you'll already be on your way the
    the AB connecting bridge.
    `AB Connecting Bridge`
    Only one guard here. He can be avoided quite easily. In any case, just
    cross the other side of the bridge so that you avoid the guard.
    `Strut B, Transformer Room`
    Just cross right through here. Watch out for the guards around here too.
    When you get to the other side, go through the lockers and grab whatever
    you find in there. When done, head for the bridge.
    `BC Connecting Bridge`
    Just shoot the guard here and cross the bridge.
    `Strut C, Dining Hall`
    When you get in, head for both of the bathrooms. Open up all the stalls
    and grab the items that you find in there. Kill every guard in the whole
    Strut too.
    After disposing off all the guards, search under the table and you will
    find the M9. Good, now hit it and head for the CD Connecting Bridge.
    `CD Connecting Bridge`
    Cross the bridge, what else?
    `Strut D, Sediment Pool`
    Take out the two terrorists in here with the M9. Cross right across the
    center, and head for the door on the right side of the room. You've
    gotta head for Strut E now, just incase you weren't paying attention to
    the cutscene.
    `DE Connecting Bridge`
    There are some items on this bridge. Take out the guards and grab them.
    After doing so, head for Strut E.
    `Strut E, Parcel Room`
    Go down to the left hand corner of the room. Go down the stairs and into
    the room down there. You'll find a hatch around here, although I don't
    remember where it is, it is quite easy to find. With all that, you'll
    wind up in Strut L. Cross through Strut L and the connecting bridge, and
    take out all the Cyphers around here. With that, head to Shell 2.
    `Shell 2 Core`
    Blah, blah, blah. Find Nikita. You've gotta go to B1 and swim
    underwater. Its pretty easy to find this Nikita too. When you do so, you
    have to fire it into the vents and take out the Electrical Panels. When
    done, go pass the floor and you'll see a dead guy. A cutscene occurs,
    and then you are off the B1.
    `Shell 2 Core, B1`
    When entering, its time for the boss fight. You fight Vamp here, refer
    to the section up in my Sons of Liberty FAQ. Although you shouldn't need
    to, as this is a very simple battle.
    v. External Gazer
    Man, I don't even know HOW to explain this story. The producers must
    have been drunk while making this story. This monster named Gurgulon
    ripped a hole in the universe and is messing things up. And, this
    monster looks like a Soldier with Spikes on its back. Anyway, Otacon is
    your partner on this one. As is Mei Ling. This takes place in the Big
    [Editor's note - You do not have to do any of the VR missions, except the one
    where you fight
    that giant Gurlukovich soldier thingy.]
    `AB Connecting Bridge`
    Go to the eastern part of the bridge. Or at least I think its east. Just
    search around, you'll get a cutscene eventually. Now your suddenly in a
    Bomb Disposal VR Mission on the Tanker.
    Bomb 1: On the right side of a metal crate. On the lower floor
    Bomb 2: Go to the hall with the SEMTEX in SoL. Its on the left door.
    With that done you have another VR mission, but you don't have to do it,
    you can just cancel it. Now your on the CD connecting bridge.
    OMGWTFLOL!!!!11 What's going on here?
    `CD Connecting Bridge`
    One guard here. Just knock him out or whatever you feel like doing.
    Cross the bridge onto Strut C.
    `Strut C, Dining Hall`
    Grab the ration under the table in here. Also, go in the bathrooms to
    find M9 bullets, which you will need. With everything done, cross the BC
    connecting bridge
    `BC Connecting Bridge`
    Cross the bridge.
    `Strut B, Transformer Room`
    Take out the guard walking around the main path, and walk down. Open the
    lockers, there might be something in there, I really cant remember.
    Anyway you look at it your heading for the AB Connecting bridge.
    `AB Connecting Bridge`
    Now your back here. You gotta take a picture of that crazy ass Gurgulon
    thing. When it roars, zoom in and take a picture. Whatever man, now some
    guards come. Take out the two South of you, take a U turn and head to
    Strut B's entrance hall. Wait for the guards and take them out as they
    enter the hall.
    With that done your Raiden now. You enter a VR Mission. You can go
    through it and find some funny stuff. But you can just cancel it and get
    out. When you cancel, you'll get back to the REAL story.
    Now Otacon suggests you defeat Gurgulon in VR. Ok then..
    ++Boss Battle: Gurgulon+++++++++++++++++++++++++++
    ++Difficulty: Easy (If you follow my directions)++
    This is easy if you do what I tell ya. Wait for Gurgulon to destroy the
    boxes with two tall boxes, and a small one. There will be a book there.
    Grab it and place it infront of him and step back. Let him hit you with
    his laser eyes. When he goes to zap you, he'll see the book and dance
    like a giddy school girl and die. Yeahh.. right.. lets move on.
    Now you have to do 4 VR missions. Do the first try crappy, and then the
    second one with all you've got. Then after 4, you are sent to a VR
    mission as Raiden. Just cancel it. Actually, if you want, you can just
    press start and cancel all of Snake's missions. Now you've gotta fight
    3 Metal Gear RAY's. They suck ass. I think they put this battle on
    Extremely easy. Anyway...
    When you do all this damned hell ass crap, you end up on Federal Hall in
    New York. Great, Snake is now gonna fight Solidus with no weapon. And
    Solidus has two swords. All you have to do is lure him to you and punch,
    then get away when he starts slashing and doing his fire run. Congrats!
    Your done!
    Snake and Raiden on Skateboards. I never thought I would see the day.
    Anyway.. here are the basic controls of the Skateboarding game. I am not
    too good at this, and it's not even anything you really need to do. So
    I'll make a short thing on this.. just of what you have to do, and how
    to do it.
    Triangle: Grind
    Circle: Grab
    Square: Flip
    Cross: Ollie
    R1+R1: Special Move
    R2 and L2: Spin/Switch
    L1: Ollie/Fakie
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    -Score 8,000 Points
    -Grind 150 Meters
    -Collect 4 Dog Tags
    -Destroy 3 Cyphers
    -Destroy the Big Shell
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    -Score 8,000 Points
    -Grind 150 Meters
    -Destroy 4 Cyphers
    -Collect 4 Rations
    -Operate the Crane
    """"""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
    ```````````````````````Author and Editor Information```````````````````
    Author's - - - - - -
    i. Do's and Dont's
    --Before you e-mail me or IM me, make sure you don't do these things.
    -Ask a question already answered in the guide.
    -E-mail me just to bash my guide. If can do better, write one yourself.
    -Not title it about Metal Gear Solid. If it's titled 'Hi' or something,
    I most likely will delete it because I'll assume its porno or something.
    Besides, if I want pr0n, I can get it for free.
    ii. Contact Information
    AIM- IrvineKinneasDx
    E-Mail- IrvineKinneasDx@wi.rr.com
    GameFAQs Username- XLord Ma ChaoX
    iii. About me
    So you wanna know about me.. eh? Well, I'm 15, and I live in Milwaukee,
    Wisconsin. More specifically, the Bay View area of Milwaukee. I go to
    St. Francis High School, and I am in Cross Country and Track. In my free
    time I hang out on the GameFAQs boards, go to the arcade Aladdins
    Castle, Work out at the YMCA (Although I don't do it as much as I used
    to.) And yeah.. that's me. If I had a pic, I'd link ya'll to it, but I
    Editor's - - - - - -
    1. Do's and Don'ts: IM me with spelling errors. I'll correct them and give YOU
    DON'T IM me with criticism, unless it is contstructive and pertains to editing.
    2. Contacting Info
    Email - Don't check it often, so I ain't telling '_-
    AIM - DeepthroatX1
    GameFAQs username - Shadow2222
    3. About Myself
    Gender: Male     Age: 13    Live in Ohio. Go to the GameFAQs boards every
    chance I get. Dark and mysterious. Just kidding.
    Lively. Have girlfriend. Not that much else.
    `i. Credits`
    -Hideo Kojima: For making such a great series that has had me playing
    since I was 5.
    -Konami Inc.: Same thing as Hideo Kojima.
    -Scott Dolph: For translating MGS2: SoL.
    [Editor's Credits - XLord Ma ChaoX: Hey, he wrote it, and he let me edit ^_^]
    `ii. Thank you's`
    -My brother: For introducing me to the Metal Gear series.
    -Anyone who I talk to online: For entertaining me.
    -AdrenalineSL: When I first got Metal Gear Solid 2: Sons of Liberty, I
    looked at your FAQ. Needless to say, it helped me through it!
    -LUE: For entertaining me more than anyone else.
    -CJayC: For publishing my guide.
    `iii. Legal notice								 `
    `											 `
    `	This Metal Gear Solid: SUBSTANCE Walkthrough and FAQ is      `
    `property of Patrick Glen Lowery, and nobody else. If this FAQ/    `
    `Walkthrough is found at a site without my legal consent, you WILL `
    `be charged. This guide was copyrighted as of 5/15/03. 		 `
    `											 `
    `											 `
    `Sites that have my legal permission to use this guide:		 `
    `         http://www.gamefaqs.com (and any affiliates)		 `
    `         http://www.faqs.ign.com                                  `
    iv. If you'd like to help
    HEY! If you'd like to help out with the FAQ, I will give you full credit
    for what you've done. Here's the list of things I need. And please.. E-
    mail me before you do them (If you choose to). I don't demand any of you
    do, but if you'd like to help me out, I'd much appreciate that!
    -Any Snake character VR mission guide.
    -Find spelling errors (I'm sure there are many..)
    -Add helpful tips for some part of the guide.
    -If your really good at a certain part, let me know how to do it like
    you do it.
    v. Outro
    And that as they say is that. Have fun folks.. If I have enough time
    I'll write a guide for MGS3. However, my DW3 fans know how that went
    with DW4.
    Anyway, that's the end of the road.
    "Maybe some day we'll meet again, when our two roads hit the same dead
    end. And Oh, I'm counting the days..."
    Copyright 2003.

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