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    FAQ/Walkthrough by Saiyan Cow King

    Version: 1.01 | Updated: 10/29/02 | Search Guide | Bookmark Guide

       L O R D   O F   T H E   R I N G S:   F E L L O W S H I P   O F   T H E   R I N G
    Lord of the Rings: Fellowship of the Ring (PS2) FAQ/Walkthrough
    Written by Saiyan Cow King
    Version 1.01 released October 29, 2002
    Lord of the Rings: Fellowship of the Ring(tm) is part of the 
    Tolkien novel-based series 'Lord of the Ring'
    Version History: I dunno about this, cuz I never really read em on other people's 
    guides, but I guess we're either supposed to put em in, or it's a good idea.
    Version 1.00: My first guide ever! Just the basic walkthrough right now, not too 
    much depth, but it'll get you through the really tough spots, and help you through 
    the others.
    Version 1.01: All I did was add a couple of FAQs that I got asked a couple times, 
    and put in a secret at the end, as sent to me by Nathan Finch. I also added this 
    Version History section.
    If you have any questions that are not answered in my FAQ/Walkthrough, feel free to 
    contact me any time by e-mail at: kingcow123@hotmail.com
    Please be sure that your questions are not answered in the guide, and please 
    refrain from sending anything of profane or vulgar nature.
    Note about LotR: Fellowship of the Ring(tm): At various points in the game, I noticed 
    that Aragorn (Strider) will occasionally suffer from temporary and sporadic 
    paralysis. I believe possible causes may be leaving the game paused for too long, a 
    possible bug in the game just after saving, or just some random glitch. Also, in 
    certain levels with orcs, I occasionally found that when I killed an orc, it's 
    sword and shield would get up, with no body attached. This is also a bug, as your 
    party will attack it as if it were an enemy. Unfortunately, it cannot be killed, 
    although it can hurt you The only way I was able to rid myself of this pest was to 
    revert to my last save. This cleared it up in most cases. 
    On a quick side-note, this is my first FAQ/Walkthrough ever, so any tips or help 
    will be greatly appreciated. I apologize in advance for any errors, and if the 
    guide lacks clarity, feel free to e-mail me.
                                                          |        Walkthrough           
    The game starts with a brief summary of the back-story, similar to the movie's, 
    although it is important to note that this game is based on the BOOKS, not the 
    movie. Also note that in this walkthrough I do not bother explaining any of the 
    side-quests, only the main story. 
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       N E W   G A M E:  T H E   S H I R E   (I N T R O D U C T I O N)
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    I. Sell Bag End:
                  As with many areas to come, the beginning tends to hit you right in 
    the face with your objectives. To begin, you must find the deed to Bag End. It is 
    located in a chest by a bed. To get there, move to the doorway of the room you 
    start in. Head straight at the intersection and into a hallway. Go to the first 
    room on your right and look immediately to your left. There should be a chest. 
    Simply walk up to it and it will open. An item will fall out, this is the deed to 
    Bag End. That's all there is to it. Now you have to leave. From the room with the 
    deed, go into the hall and turn left. Run to the intersection and turn left again. 
    This should take you to the 'lobby' of Bag End. There is an item on top of a chest 
    that sparkles green. This is the key to Bag End. You'll need to give it to the 
    Gamgees later on. Look to your right and you should see the door to Bag End. Walk 
    towards it and you'll automatically leave. Once you're outside, talk to Sam 
    (triangle button), who is standing right in front of you. When you're done, run to 
    the left until you reach the gap in the fence. Go through and follow the path to 
    the bridge. Run across and head down the path. It is worth noting that any Tolkien 
    fans would probably enjoy simply exploring the countryside and whatnot. Also, there 
    are several mushrooms (Frodo's main source of healing for awhile) to be found 
    nearby, if you feel like looking for them.
              Once you're in Bywater, head past the May-pole, through the village 
    square with the bell, and slightly to your left. There should be a female hobbit 
    standing outside of her house. This is Lobelia Sackville-Baggins, the woman you are 
    to sell Bag End to. Talk to her, and it becomes apparent that she wants someone to 
    ring the warning bell. Move to the town square and press L2. This puts you in 
    targeting mode. Aim at the bell and press circle. Now go back and speak to Lobelia. 
    The deal is made and all that remains is to retrieve the ring and give the key to 
    the Gamgees. Before you leave Bywater, head back towards the square and go through 
    it, to a small bar called "The Green Dragon" that Sam mentioned earlier, and walk 
    inside. Look to your right and talk to Merry and Pip (Meriadoc Brandybuck and 
    Peregrin Took, the ones with the green and red cloaks). Now return to Bag End. From 
    the entrance, head forwards, then right and go straight down the hallway. The Ring 
    is in a chest by the bed. Exit Bag End. 
    II. Avoid the Black Riders:
            At this point I strongly recommend saving, as it is very easy to be caught, 
    which triggers an instant game over. Turn right and head towards the garden. This 
    triggers a cut-scene with one of the Nazgul, (black rider). Frodo gives the key to 
    Mister Gamgee. Now you must sneak out of Hobbiton. This can be quite tricky, as you 
    must walk (not run) most of the time, and you must make clever use of rocks to 
    distract the riders. It is absolutely vital that you do NOT under ANY circumstances 
    put on the Ring. The riders will immediately find you and capture you. My preferred 
    method is as follows: 1) from the starting point, head directly backwards and hop 
    the fence (X button) 2) head up the hill and immediately throw a rock (O button) 3) 
    observe the movements of the riders. There is a house located on the corner of two 
    roads meeting. Watch the riders on both roads, and if necessary, use rocks to lure 
    them away. 4) Run as fast as you can towards the house and slightly to the left. 
    You must avoid the large fence and hop over the small wall. Run down the path like 
    crazy, but before you reach the bridge, jump over the wall on you left and run over 
    the hill and by the river. 5) very slowly and carefully approach the top of the 
    hill. 6) look to the other end of the bridge. There is a Nazgul waiting for you. 
    You must lead him either across the bridge or far to the left/right of it, so that 
    you can run across and past it. I prefer to lead him across the bridge and past the 
    mill, then make a run for it, but luring him to the side can work just as well. 
    Once you pass him, you are through with the riders for awhile. 
            In Bywater, there is a hobbit under attack from a wolf. This is a very easy 
    fight. All you have to do is approach the wolf and press the square button 
    repeatedly. If you are terribly injured, use a mushroom (hold R2, scroll through 
    your inventory with up and down, select the mushrooms and press X). When you're 
    finished with the wolf, head past the town square and this time veer to the right. 
    Head through the trees. After you pass the arch, you'll come across a patch of 
    trees all bundled together. When you reach this area, the game shows a short clip 
    of  a pack of wolves (four of them) approaching you. Seeing as how you are one 
    hobbit with a fairly short stick, and they are four wolves, each one bigger than 
    you, my advice is to run. Fast. Don't bother attacking any of them. If you really 
    want to, you can, although since this game has no level-gaining or stat-raising, it 
    really won't accomplish anything. Using the Ring is not necessary, so don't listen 
    to anyone who tells you to use it, including the game text. 
            Once you reach the next area (Greenhill County, I believe), the path is 
    very obvious. About halfway through, however, Frodo will stop and notice a black 
    rider up ahead on the road. Up ahead and on your right is a hollow log. Walk (not 
    run) into it and enter targeting mode. Turn to the side and use the right analog 
    stick to side-step until you can see the hill across the road without any part of 
    the log above you or to the side, but be careful to stay inside of the log. You 
    must throw the rocks against the hill, leading the rider gradually up the road in 
    the opposite direction, and again hauling your hairy-toed Self down the road and 
    across the bridge, into Farmer Maggot's farm. You are now done with the Hobbit town 
    portions of the game. 
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       O L D   F O R E S T
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    I. Find Merry
            First of all, this is one of the more annoying parts of the game, simply 
    because the paths are narrow and winding, and the trees will actually randomly 
    shift into the paths and block your way. Being the stubborn idiot that I am, 
    however, I shall strive to make it clear as to how to navigate the forest. Begin by 
    following the only path available to you. You will reach a tree blocking the way. 
    Turn around and run all the way back to the gate at the starting point, then return 
    to find that the tree in the path has moved. Go through the now-clear path until 
    you are attacked by a spider. This is fairly easy as well, in that all you really 
    have to do is run towards it and continuously hit the square button. Head down the 
    left path when you reach the spider. As you run, you will hear Merry call out to 
    you. When you reach an intersection, the game will automatically tell you that 
    you've found him. Merry will now follow you (although more often than not, he'll 
    follow too slowly and become lost again, but don't worry, you don't have to find 
    him again unless you want to).
    II. Find Pippen
            From the point where Merry joins you, run straight ahead until you reach a 
    Y-shaped intersection. Head left, then at the next Y-shaped intersection, take a 
    left. Once you hear Pip's voice, turn right. 
    III. Find Sam
            Double-back the way you came, and run down the left path. The next 
    intersection has three paths ahead of you. Take the path on the right, then turn to 
    the right again when you hear Sam's call for help.
    IV. Boss fight: Old Man Willow
            First of all, follow the river upstream. When you stop for a cut-scene, 
    you'll have to fight Old Man Willow. Don't be intimidated, it's actually an 
    insanely easy fight, you just need to know the trick. As soon as the fight starts, 
    press O (circle). This will cause a short cut-scene where you are informed not to 
    attack Old Man Willow's trunk, as he has taken Merry and Pip hostage in his mouth. 
    However, this should also set you up in the *perfect* spot. DO NOT move at all! As 
    soon as you regain control, stand perfectly still. Press L2 to go to targeting 
    mode. You should be mere inches out of reach of his closest limb, and fewer inches 
    out of reach of his roots behind you. Carefully target his furthest limb. Be ready 
    to adjust the aim slightly. If you do it just right, you should be able to wait for 
    him to slam his fist, press circle, and no matter which fist it is, you can hit it. 
    Be VERY careful not to EVER hit his trunk. It takes a LOT of hits to the limbs, but 
    it's the only way to kill him. After you destroy both arms (trust me, it'll happen 
    eventually), it'll be over and Tom Bombadil will show up to save the day.
    V. Lillies for Goldberry
           This area is pretty much self-explanatory. Follow Tom on his walk. If you 
    see a green flower, pick it up. There's 12 total, and most of them are on Tom's 
    route. When you get all 12, find Tom and talk to him (triangle). I'll give the 
    exact locations on a future update.
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      B A R R O W - D O W N S
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    I. Forest Behind Tom's House
            This is pretty straightforward also, just follow the path to the top, and 
    kill anything that stands in your way. In case you haven't noticed, your party 
    members are much slower than you are, but they will help to fight (or suck up 
    attacks) the enemies. It is far more advantageous to outnumber your enemy than to 
    be outnumbered. When you reach the top level, it can be easy to overlook the exit. 
    There is a small opening where you fight a wolf, but it's a dead end. However, if 
    you look to the left of it, there is a narrow pathway to the exit. 
    II. The Missing Hobbits
            *sighs* Yeah, they got lost AGAIN. This time is much easier in some 
    respects, but more difficult in others. You must now fight ethereal ghosts with a 
    stick. And they can hurt you pretty bad. They also get to gang up on you three or 
    more at a time, and they blend into the fog around you. However, the path is much 
    easier to follow here. From the starting point, head forward and to the right. 
    Through the narrow passage is a group of ghosts. If you haven't saved in awhile, 
    I'd suggest you do so now. Once you deal with the ghosts, head down to the right, 
    and head towards the lake. Three more ghosts here. Go down to the lake, then up to 
    the right. Look for an easy-to-miss path upwards to the spire on your left as you 
    go up the hill. Once you deal with the ghosts here, resist the natural temptation 
    to head towards the lake, being the logical next place to go. Instead, look for a 
    narrow path on your right that wraps around the side of the hill. Go up the hill on 
    your left, fight the four ghosts, and head up the path on your right. You should 
    reach the highest point around, and it will take you inside somewhere. 
    III. Boss fight: Barrow-wight
            Here you must fight a Barrow-wight. Don't worry, it's not nearly as tough 
    as it sounds (or looks). First of all, be very careful of it's green breath attack. 
    It can hurt you . . . really bad. Again, you must resist certain natural instincts, 
    which in this case are to rush him and pummel him with your stick. Instead you must 
    run around him and hop up on to a ledge to your right and make your way to the 
    chest which contains a dagger that you can use to actually hurt him. Hit him with 
    the dagger and he'll disappear in the ground for a moment, then reappear farther 
    away. After 3-5 hits, Frodo will call for Tom Bombadil.
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      B R E E
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    I. Prancing Pony
            This is pretty straightforward also. All you have to do is run forward and 
    go down the hall on your right. When you reach an intersection, turn to your left 
    and you'll be in the dining hall. You can talk to some people here, including your 
    party members. When you're done, talk to Strider, he's the tall guy in light brown 
    clothes and long black hair. He'll suggest that you speak with the inn keeper if 
    you intend to stay the night. Now go back to the start and Butterbur will be there. 
    Talk to him and return to the dining hall. A short cut-scene will show Frodo 
    slipping on the Ring accidentally in front of everyone, and Strider will speak to 
    you in your room.
    II. The Town
            At last! You get the chance to control someone else!! And Aragorn, no less! 
    When you gain control,  play around for a minute to adjust. His attacks are 
    slightly different. You'll probably notice early on that you can't jump. Instead, 
    Strider kicks people. This is actually a very effective move if you're fighting 
    someone in a hurry. Once an enemy is knocked down, you can walk closer to him and 
    press the square button to kill him instantly. This saves a lot of time, especially 
    against the orcs later on. Also worth noting is that he has a bow instead of rocks. 
    Now then, once you are familiar with the controls, run straight ahead until you 
    find an enemy. Kill him, and run down the path to your far left to grab some cram, 
    more powerful healing. Go back and take the other path. At the first left, you'll 
    find Merry. He will now follow you around until you reach the Prancing Pony. First, 
    however, you must gather items to make convincing decoys. Head down the path on 
    your left until you reach another enemy. Kill him and search the room on the right 
    for a pile of logs. Now run back towards the Prancing Pony. Watch for a barrel that 
    sparkles, as it has the rags you'll need. When you reach the large open area, head 
    to the right. Defend the little guy, and gather the hay from the stables. Now head 
    towards the Prancing Pony, but run past it down to a little market area. Behind a 
    stand on your left are the melons you need. Now return to the Prancing Pony.
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      T H E   R O A D   T O   R I V E N D E L L
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    I. Weathertop
            This is simple, just follow the path to the top. It's easy, I promise. ^_~
    II. Boss fight: The Big Troll
            This guy seems incredibly tough, especially when he hits you. Once you know 
    what to do, though, it's pretty easy, if a little nerve-wrecking. Even after having 
    killed several other cave-trolls, fighting in this close of an area is still 
    imposing. Now then, as for the strategy, I'm sure there are several that people 
    will give you, so here's mine: wait until he gets to you and as soon as he gets 
    ready to swing at you, run out of range. As soon as you are safe, press O (circle) 
    to fire an arrow. Repeat this enough times and he'll go down without ever hitting 
    III. The Nazgul
    	This can get tricky. First and foremost, you should have traded in your 
    longsword for a flaming stick. I've heard that this does not always happen for some 
    reason, so if you're trying to fight with a sword, reload the game. Also, keep a 
    close eye on that health meter, these guys hurt when they hit. If any of the 
    determined little buggers reaches Frodo, beat them silly with your four hit combo 
    and they should leave him alone for awhile. After several hits (about six each), 
    they will retreat. When they are all gone, you win. 
    IV. The Road
            This is pretty straightforward. Just kill everything in sight. There are a 
    lot of wolf/rat things (I hope you like killing these things, cuz they're here for 
    most of the game) and trolls. A few of the goblin/orc/whatever things. When you 
    reach the end of the path, you should get a message at the bottom of the screen 
    that says, "All enemies have been cleared from the area." When you get this 
    message, you're done with the level.
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      R I V E N D E L L
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    I. The Council of Elrond
            All you have to do here is talk to people, and then walk into the door to 
    the left of Elrond.
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      T H E   R O A D   T O   M O R I A
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    I. Find the Entrance to Moria
            Yay! You get to be Gandalf! An old . . guy . . . with a glowing stick and a 
    sword that he can barely . . . use . . . . Well, at least he has magic. You'll end 
    up needing it a lot, too, so get used to it, and be sure to keep your eyes open for 
    Miruvor, the only thing that can restore spirit energy. From the camp, head forward 
    and to the right. Once you get to the bottom of the hill, go left. Now there are 
    three ways you can go from here, and I believe it may be random, but I'm not sure. 
    I use the middle path first. You'll see an archer on it firing flaming arrows at 
    you. Run to the right, then look left to see the path. It runs up the hill back and 
    forth. When you reach the top, you should see a lake. Run around the lake until the 
    game cuts to a cinematic. 
    II. Boss Fight: Lake Creature
            Now you're Aragorn again . . . what's with these people? Oh well, this 
    fight is short and easy, so don't worry. I know it looks big and scary, but just 
    stand still and hold O (circle) until it dies. If you get hurt too bad, just eat 
    something (Cram/Lempas). Once you kill two or three of the arms, the fight is 
    basically over and you'll be done getting hit for the most part.
    III. The Mines of Moria
            Well, now you're in. And you're stuck. Despite the fact that they don't 
    tell you *why* you're stuck, you are. Now you have to find the way out. It's pretty 
    direct, but I'm here for ya, cuz it's not hard to get lost, especially once you get 
    to Frodo's part. Run straight ahead and up the stairs. When you reach the door, 
    walk up to the switch (it looks like a short barrel with a stick on top of it) and 
    press triangle. Run through the room (don't miss the Miruvor), and use the switch 
    in front of the other door. Run straight ahead until you reach a broken pillar. 
    Turn right and head down the left path (not the obscure right path that leads to a 
    Miruvor, although you may want to collect that before you leave). Follow the path 
    as it bends left, then right. Fight your way across the two bridges. Turn to your 
    left, run to the small room and run to the right. Fight across another bridge and 
    head straight. Follow the hall to the right and stand on the square platform and 
    wait for it to go down. Go into the hall in front of you and turn right. Take the 
    left pathway this time, and follow the path up. After the room with a big square 
    well, head straight, but watch for the chasm. Watch the cut-scene and head out 
    through the door (use the switch). From here, head straight and use the switch near 
    the edge of the cliff. This extends a bridge through another room. Head back and 
    take the right path (on your left, now). Watch a cut-scene about Gollum. Head to 
    your left and run across the bridge you just made. Watch out for the cave troll. Go 
    to the room on your left again. Watch another bridge extend. Now backtrack as 
    follows: right, across a bridge, right. Now go straight ahead and open the door 
    with the switch right next to it. Turn to the right and run across this new bridge 
    and into the door. Run across the big bridge and enter the mini-maze. Turn right, 
    right, left, left, and right. Look to the left and there's a big door with a switch 
    next to it. Open the door with the switch. Watch the cut-scene. This next part 
    forces you to find your way out with three passages. Well, since the entire point 
    of this part of the book was that Gandalf couldn't remember which way to go, the 
    paths are entirely random as to which leads to the exit. However, once you find the 
    right path, it is identical, no matter which path (left, middle, or right) it was. 
    It curves left and has a small hill. There will be 3-4 creatures at the base and an 
    archer at the top of the hill. When you find this, you know it's the way out. The 
    hill path bends right, then left, and then has a door with a switch. Open the door 
    and go through it. You're now done with the stupid labyrinth.
    V. Boss Fight: Two Trolls (21st hall, 20th hall, four statues)
            Okay, this is absolutely the easiest "boss" in the entire game, yet for a 
    very understandable reason, it is often the largest source of frustration in the 
    game. I personally had to spend several hours running around the room, fire 
    blasting everything in sight and killing both Trolls before I finally figured it 
    out, and even then it was purely by accident. After you have explored the room for 
    a few minutes, it becomes painfully clear that the solution has something to do 
    with the four statues in the middle of the room and the four push plates next to 
    them. The answer is simple: you must push the statues onto the push-plates. To do 
    this, stand directly behind them and hold the triangle button. While holding the 
    button, push in the direction of the push plates. Push all four statues onto the 
    plates and run through the door, down the hall and turn to the right. Simple 
    enough, right? Well, just enjoy that one, cuz the next boss isn't so easy.
    VI. 2nd Hall (Frodo's part)
            Well, for some lame reason the people who made this game decided to throw 
    this in here solely for the purpose of giving Frodo more time in the game and 
    adding to the total length of the game itself. This is another point that induces a 
    LOT of stress. However, I'm here to guide ya, so just take a deep breath and head 
    through the gate. Run straight. Notice the bucket hanging by a chain? Just past 
    that, you're gonna run to the left. At the end of the ledge, jump across to the 
    next ledge. Run to the right and jump to the next ledge. This ledge has a fallen 
    pillar that you can walk up. Run up to the top and kill the archer there. Now you 
    see that blue rock over there? Get behind it (in relation to the edge of the ledge 
    you're on) and hold triangle. Now push it over the ledge. Run and jump back to 
    where you left Gimli. Run over to the blue rock and push it along the line on the 
    floor to the push plate. This opens the door to the hall. Now you have to make your 
    way over there. Run back towards the entrance of the room, slightly to the right. 
    Look for a half-bridge. Right beside your half of the bridge is a switch. Look 
    carefully, it's easy to miss. Use the switch to extend the bridge. Run across and 
    follow the narrow paths. When you get to the big open area, turn to the right and 
    run to the next bridge. This time you have to climb a ladder. This area can be 
    annoying because you have to fight the orc/goblin/whatever the heck they're 
    supposed to be things all alone and in tight spaces where falling too far to either 
    side means falling to your death. Some people may use the Ring in this area, and 
    while I absolutely do not suggest it, it is one way through. Just be very careful 
    to watch the meter in the top-right corner of the screen. I personally suggest that 
    you just fight the guys, because it's far easier than trying to run the whole ledge 
    in the 20 seconds you have until you're fully corrupted. Whatever you do, get to 
    the ladder and climb down. Use the switch to let Gimli across and at this point it 
    would be wise to run back a little ways, because a large number of enemies is 
    running for you. If you get caught in too tight of an area, it's almost impossible 
    to survive. Once you've extended the bridge and dealt with the enemies, run to the 
    door and you're done.
    VII. Boss Fight: The Balrog
            Now this guy is much tougher than the last one. First of all, if you 
    haven't saved in awhile, SAVE! Second, heal yourself if you need it. Now then, the 
    trick isn't much of a trick. Cast lightning and he'll be stunned long enough to hit 
    him about 3 times if you're quick. Unfortunately, he's got a mean swing, so you'll 
    die if his sword touches you. You need to shock him, run up to him, wait for him to 
    recover, shock him before he gets the chance to swing, then hit him a couple times 
    with your sword. Shock, swing, repeat. You should have this guy in a few minutes. 
    Also worth noting is that when your spirit energy gets low, Aragorn will say 
    "Gandalf, Take this," and it would seem that nothing happens. However, if you check 
    your inventory, you'll find that he gave you a Miruvor. If you're using lightning 
    (which you SHOULD be ^_~) then you can attack until he says this the second time, 
    then use a Miruvor.
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      G O L D E N   F O R E S T
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            Not much to do here, other than talk to the people. When you're done, head 
    towards the ladder in the other room. 
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      R I V E R   A N D U I N
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    I. Clear the Shore
            Hang in there, guys, you're almost done! For this part, simply head 
    straight and kill everything in front of you. The orcs are nasty in that they tend 
    to block a lot of your attacks. If you have a problem with them, try kicking them 
    to the ground (X button) and stabbing them (square button while they're on the 
    ground). The trolls you should know by now, but basically my suggested strategy is 
    to run and shoot them with arrows. It takes roughly 20 arrows to take em down, so 
    ya better be quick on your feet. ^_~
    II. Follow the Nazgul
            Sam's been hobbit-napped . . . this seems familiar . . . oh yeah, it's just 
    like half the Frodo levels at the start of the game, where you have to "find the 
    missing hobbits" down. Well, at least this time there's lots of fighting and you 
    play as Strider. Well, from the campfire, look around. Run the opposite direction 
    of the boats. If you hit a wall, search to the left a little until you run into 
    some orcs. From the small cliff that you're on, look towards your campfire. Now 
    look to the right until you see another campfire. Now look to the right until you 
    see another campfire. No, that wasn't a typo, count over two campfires (as in, your 
    campfire, look to the right til you see a campfire, then look for another campfire 
    to the right of that). Run towards this campfire. Deal with the orcs that come your 
    way and run up the hill they just came from. Now before you go running off after 
    those two archers, SAVE . . . NOW . . . trust me, there are two trolls and three 
    wolf/rats just past those archers, and another troll right after that. You are 
    likely to die up there, especially if you're reading this FAQ because you need to. 
    Once the two trolls are dead, run up and to the right. Deal with the third troll, 
    run through the path, and kill the archers and the wolf/rats. Run up and to the 
    left (follow the stairs). Go into targeting mode and kill the archers. At some 
    point Legolas will appear on that ledge, so don't try to kill him. You'll just end 
    up wasting a lot of time. Drop down into the canyon thing, and prepare for another 
    troll fight. This time Legolas is providing cover fire, so it's not as tough. When 
    it dies, run past it and under the arch-thing. Turn to the left and head up over 
    the top of it.
    III. Frodo's climb
            This part is pretty easy, although there's a lot of orcs, and you're a 
    hobbit . . . you can do it though! There aren't any tricks needed through here, 
    just keep swinging and healing. It's best not to try and fight these guys toe-to-
    toe, especially because they're bigger and there are more of them than you. Just 
    head up the hill, saving frequently if you die a lot. You're almost done, I 
    IV. Boss Fight: The Nazgul Rider
            Okay, this one is actually pretty sad, as far as difficulty goes. See the 
    big ruins on your right? Head towards them and run up the stairs. At the very top 
    is a throne. Stand in front of it as close as you can. Enter targeting mode and 
    wait for the rider to circle a couple times. After 2 laps (maybe 3?) he'll charge 
    you. Don't worry, the throne will block the attacks. Fire an arrow at him as he 
    passes overhead. Two hits should kill him. Then you see a nifty lil cinematic of 
    Legolas shooting the creature through the neck.
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      T H E   E N D
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            Well, that's it! You did it, ya beat the game! Wasn't that fulfilling? You 
    did all that just to see the credits, which you can see from the options menu 
    anyway . . . 
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       F A Q
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    Q: How do I use the One Ring?
    A: Scroll through your inventory (Hold R2 and press up/down/left/right) and press 
    the X button when you select the Ring.
    Q: What does Frodo's purity do?
    A: First of all, there are two "purity" meters. One is a golden bar at the right 
    end of the meter. It will slowly decrease as you wear the Ring, and will only be 
    restored when you receive the message "Your purity has increased." The other is the 
    purple line inside the meter. It will decrease gradually when you wear the ring, 
    and it restores itself gradually when you are not wearing the Ring. However, it 
    will never regenerate beyond the golden bar.
    Here's a great tip courtesy of Nathan Finch:
    If you look closely just before you reach the second campfire where the 2 trolls 
    and the wolves are, there is a hill with a fallen tree on it near the water. If you 
    walk along the fallen tree to the top of the hill, suddenly Gollum will appear. 
    Gollum is on a ledge, and behind him is a huge waterfall (looks like Niagra falls, 
    but is probably the Falls of Rauros, if you are familiar with the book). In the 
    short cut scene, Gollum will say several silly things to Aragorn and then throw a 
    fish at him. For the rest of the game Aragorns sword will be that Fish!! (go into 
    inventory and look at the description of the sword, its pretty funny). The fish is 
    the most powerful weapon in the game 2-3 hits will kill the nazgul or the trolls. 
    That's all for now, send any helpful comments to: kingcow123@hotmail.com 
    Send any hate mail to: shoveitupyoursandtwist@screwyou.com (not really, but I don't 
    want hate mail, send constructive criticism only).

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