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    FAQ/Walkthrough by Iluna

    Version: 1.4 | Updated: 03/11/03 | Search Guide | Bookmark Guide

    Walkthrough and FAQ
    Created by : Luna~Holybell~Enzoera
    GameFAQs member user: Xenoserphia
    Created at : 20 Febuary 2003
    Ver : 1.4
    E-mail : squirestand@hotmail.com
    This FAQ is written for ones who wants to know how to get
    through this game easily, So it's a - pre-walkthrough. -
    And, this FAQ will only appear on GameFAQ's. No permission
    is allowed to take this FAQ and post it on the other places
    unless you asked. You can only take this FAQ and keep it
    to yourself without asking me, no changes, no plagarize
    is allowed. Thank you.
    Legal actions will be taken if you post into the other side
    without letting me know.
    This FAQ Document is copyrighted by Luna 2002, 2003. All
    rights reserved.
    -Luna~Holybell~Enzoera- 20/2/2003
    Luna Works of Art (2003 All rights reserved)
    This is the walkthrough of Anubis : Zone of The Enders.
    It may contain some spoilers, so don't say I didn't warn
    I will include as many infomation as possible on this FAQ,
    So for you guys, care to please read ALL you want to know
    about and never repeat after me.
    But I will update more infomation after the NA version of
    Anubis Z.O.E is out (Zone of The Enders : The 2nd Runner)
    So for the meanwhile, It's quite a short walkthrough. Be
    patient, and follow what I said until the NA version comes
    out. Then you may shoot me whatever you want to ^_^
    As for my feeling towards Anubis:Z.O.E, you may look at my
    review at : http://www.gamefaqs.com/console/ps2/review/R48815.html
    As for now.....let's proceed to the walkthrough, and I'll
    update my introduction, Seems a bit lazy here......But don't
    -Gameplay Introduction
    -Fun Stuff to play with
    -Game System & Mischellenous files
        -Homing Laser (All Way Laser)
        -Combo Break
        .Characters (UNDER CONSTRUCTION)
        .Anaylze of Jehuty and Anubis (UNDER CONSTRUCTION)
        .Diffrent Versions of Jehuty (UNDER CONSTRUCTION)
        .Info on Orbital Frames (UNDER CONSTRUCTION)
        .Zone Of The Enders History (UNDER CONSTRUCTION)
    -VS mode
    -Extra Missions (UNDER CONSTRUCTION)
    -Story Between ~After Z.O.E, and Before Z.O.E 2~UNDER CONSTRUCTION
    -Version History
    -End of FAQ and credits
    ~The Z.O.E agenda comes into my life of gaming~
    Anubis : Zone of the Enders is an action game with the name of
    "High Speed Robot Action". If you love mecha games, then you will
    have no reason to not play this game. I got hooked up. And played
    it non stop! And now, I almost deserted any games that I still not
    yet complete, and fully focused on the game! But that's just me
    This game, doesn't require much of luck, but basically, it requires
    skill to play this game, How you control a robot to fight tons
    of enemies at one time is depends on how sensitive you are on one
    battle. Most of all, you'll need these: Speed, Agility, Perception,
    Skill, Sensiblity, and Judgement.
    More or less, this game will get you interested in certain factor:
    Storyline, Gameplay, and Action. Which storyline is good, gameplay
    is ultimately fun, and Action of one character is cool. Would you
    want to play it? I'm sure you did.
    Konami produced the second installment of Z.O.E is because the
    hanged ending on the first episode. Hideo is smart. Makes you wait
    for two years, and comes out with a huge improvement game with
    effort and hardwork put on it. Every single little detail is
    revealed throughout this game. So if you love the first episode,
    you won't miss the second.
    Impression of this game is same as Virtual On Oratario Tangram,
    with the difference of genre, and Omega Boost, with the different
    speed of action. It doens't mean the idea is copied, as three of
    the games created is entirely different on almost everything you
    name, except the impression.
    As for story, It's mostly talking about War. Where the history of
    Z.O.E is started on 2167. On that time, Only the Anime explains
    it. So to know the very beginning of Z.O.E, buy the Anime of Z.O.E
    2167 : Idolo (Where Viola is from, and it'll explain why she became
    a villian. Viola is actually a Protoganist character which changed
    to an Antigonist character. Some things happend) Then to Z.O.E :
    Dolores I, then to the game Zone Of The Enders (Leo Steinbuck's story),
    Story Between (it's not a game nor Anime, and it'll only avaliable on
    Japanese Anubis : Zone Of The Enders official website) then to Anubis
    : Zone Of The Enders (There is a game of Z.O.E which is released on
    GBA but I don't really get the name......)
    Well, I might only write what I know about Z.O.E, But the real
    story about Z.O.E will be covered on the specific section below.
    You might ask what is UNSF. UNSF (United Nation Security Force,
    am I correct? Or....? please don't laugh, I may be wrong ^_^) is
    an Opposition forces to the BAHRAM (which is an Army who sought of
    like conquering a colony on different universe by force.) Nohman is
    the General of the BAHRAM Army. So it's like UNSF and BAHRAM were
    in war. For what reason BAHRAM would conquer a colony? I think
    it should releate to Metatron, a nature source of the Universe
    which has the power of everything (sort of like Chaos Emerald of
    Sonic The Hedgehog series). It's quite a greed to BAHRAM to
    get the Metatron to conquer the whole Colony in different
    Because of the existance of Metatron, scientist use the power of
    the Metatron, and created a massive mechanical which help to
    increase the power of BAHRAM forces. So scientist develop a
    massive, destructable mecha which it will be able to help BAHRAM
    to destroy and conquer a certain colony. That is how it makes
    BAHRAM so strong.....
    The mecha, which happens to be called, Orbital Frame. Where in
    the history of Z.O.E, 5 main Orbital Frames which exist in the
    Z.O.E timeline : Idolo, Dolores, Hartor, Jehuty, and Anubis.
    Of course, that is not only the Orbital Frames avaliable. There
    are also more of those : Neith, Tempest, Tyrant, Nebula, Ardjet,
    Nephtis, Inhert, Zakat, and more......
    Then the story goes on and on, deeper and deeper.......
    Actually, Most of names of the Orbital Frame were taken from the
    Egyptian Mythology. I'll include this on the other FAQ.
    Have fun with Anubis : Z.O.E, and experience the ultimate gameplay
    of this game, and study the game too! All you can do now, is play
    the game, and love it in the end!
    Game info:
    ANUBIS : Zone Of The Enders
    Developed by : Konami Computer Entertainment Japan/Inc.
    Year Released : 13th of Febuary, 2003
    How many player(s) : 1 ~ 2
    Console released : Sony Playstation 2
    ID number : SLPM-65236
    Memory required : 140KB and above
    Memory needed : at least 2 spaces needed (For the game, and
    the Extra missions, both considered as different blocks, and
    save file.)
    Price : 6,800 Yen
    Producer : Hideo Kojima
    Mechanic Designer : Yoji Shinkawa
                        Kazuma Kaneko (Shin Megami Tensei mechanical
    Character Design and 2d Animation Supervisor : Nobuyoshi Nishimura
    Original Character Design : Tsubasa Masao
    Game Design/Director/Scenario : Shuyo Murata
    Website : http://www.konamijpn.com/products/zoe2/english/index.html
    English Release : Zone Of The Enders : The 2nd Runner
    Release Date for US and EU : US - 12th of March 2003
                                 EU - 11th of April 2003 (Release Date
                                      is pushed earlier to the late March)
    ~The beginning to the end~
    AD2174, Calisto.......
    Ok, now start the game, and play the game on Normal mode, but if
    you don't mind and wanna showoff your previous skills, you may start
    with Hard mode.
    Now, Watch the opening sceme, and a cutscene. Dingo'll proceed to his
    daily job, to find the Metatron reaction signal (I used to those daily
    job sentences). Suddently, His robot doesn't listen to your command
    anymore thus the Auto Pilot mode is disabled, Dingo'll get quite pissed
    off, and the game starts.
    You play as Dingo Egret, and what you'll pilot now is NOT JEHUTY, is the
    useless rabbit robot!
    -Now what you have to do is quite simple, pilot the rabbit robot (Jump is
    the fastest way to proceed the game further.) proceed foward until you
    found a mountain. You'll have quite a difficulty of climbing the mountain
    at first (As I don't really get it, what is the Square button for?)
    -Always follow the arrow shown in front of the robot
    -To jump, press R2
    -Before you climb the mountain slope, go to the very right corner of the
    path and face yourself towars the mountain ledge, to land youself on, press
    foward + R2 to dash yourself to the higher ledge, jump one more time, to pass
    through the ledge
    -And proceed foward again, Cutscene will occur.
    Have fun with that Rabbit Robot?
    Then you will find the Metatron (Orbital Frame), Chaos came, Dingo climb up
    to the cockpit. Since the impact was too strong, Dingo fell into the cockpit
    and the cockpit will close automatically.
    "Ohayou Gozaimasu, Sentou kodo kaishi masu....."
    (Good morning, Ready for starting combat operations)
    Thus Dingo shouts "UGOKE!" (move!)
    -You will see a cool cutscene, and thus moving yourself into battle
    -After you kill the two raptors, there will be an intermission between
    you and Ada. Ada will introduce herself...and things go on and on...
    -Thus you will get into the Tutorial, for those lazy players! here's the
    control for you all:
    Up, Down, Left, Right - Selection button
    Left Analog Stick - Moving Jehuty Up, Down, Left or Right
    Right Analog Stick -  Camera Switch (moving the camera angle)
    Triangle - Ascend
    X - Descend
    Square Button - At the long range, Jehuty will fire a small stream of
    missles with minimal damage done to the enemy. As for close range attack,
    Jehuty will attack the enemies with a combo of sword slashes with 4 hits
    in total. The most useful button of this game.
    Circle Button - Firing Subweapons (Grab, Gaunlet, Phalanx, Decoy,
    Comet, Halberd, Geyser, Wisp, Vector Cannon, Floating Mine, Mummy,
    Homing Missle and 0-Shift) Those were additional weapons and abilities
    that you will obtained throughout the whole game. As for another purposes,
    It serves as a button to grab an enemy. Press circle when an enemy is
    blocking. And you will grab an enemy (subweapon must be choosen "grab")
    and press circle once to throw, multiple times to do a swing attack,
    nearby enemies will get hit if you perform the swing attack. And it's
    very fatal to the enemy. Press Square to take enemy as a weapon, and
    R1 to have enemy as a shield! (Enemy will get damage instead of you when
    the enemy attack you. And lastly, Press R2 while the you're not moving
    will get the enemy paralyzed (Your enemy will glow blue in color)
    R1 - Shield, to block, note that it'll drop down your subweapon
    gauge, the more you use it to block, the more subweapon gauge that
    you'll use up.
    L1 - Switching subweapons, press L1 twice to switch back to the
    default subweapon, Grab.
    L2 - Lock on, VERY USEFUL for locating enemies and some hidden
    items. It will become very handy for your progression throughout
    this game.
    R2 - Burst, at long range, press R2 with Square to do the Burst
    shot. At close range, Jehuty will perform a swing sword attack.
    Those attacks will negate the enemies defense, thus giving them
    big damage. Jehuty must stand still to perform the Burst attack.
    Dash, R2 attack also serves the purpose as using dash attack.
    Press R2 while moving to dash left or right, up and down (Triangle
    and Square). Very useful for evading an enemy attack. And also useful
    for Evade and Attack purposes. As an example : R2 + Up analog stick
    to go in front of an enemy, follow up by pressing Square to perform
    a DASH SLASH attack (same as 4 hit combo, except that it'll hit and
    push the enemy back in one damage (which equals to the damage of
    the 4 hit combo.)
    All way laser, R2 also serves another purposes as doing all
    way laser attack. Press R2 while moving left, right, up or down
    and press Square button at the same time to perform it. Useful for
    killing massive loads of enemies in one shot. But you must be at a
    distance between enemies to perform this attack. Hold Square longer
    to target all the enemies. (It also charges a little of your
    subweapon gauge)
    R3 - Play with the Intermission
    L3 - Same as R3 (Will include on the Fun section)
    Ok, done!
    -Then, a cutscene will continue, and you'll be fighting tons of
    enemies, Enjoy the fight, then cutscnes will occur, fight again
    watch another cutscene, fight again, cutscene.........(always
    proceed foward and follow the arrow when there are no more
    enemies to fight.)
    -Until your reach a place with a wall cracked,  Ada will tell
    you to do the Burst shot, in order to destroy the wall, do so.
    -Proceed front, and you'll watch another cutscene, and now you
    will fight your very first boss......
    (Controlled by Ken Marinaris)
    Ok this boss is quite easy, most of the time she will be blocking,
    so try to go to front, use the swing sword attack to negate her
    defense if you're fast enough. She will always use Wisps at her
    first phrase of attack, which is quite easy to negate it, by the
    most easiest way, block it. If you want a better way, Target all
    the Wisps (the red missle thingy) and use the All Way Laser to
    shoot all the Wisps. After the attack she will have a lots of
    recovery time to return herself back to normal, so slash her as
    much as you can until she recovers herself back to normal.
    (By the way, Wisps is a missle attack which has a lot of small
    missles launching towards the enemy, it's red in colour, so it's
    easier for you to recognize it. It is not the same attack as you
    have in the later of the game. Only Ardjet can use the Wisps
    missle attack.)
    When her health bar is on yellow, she will mostly use the attack
    that will cover herself up, and charges herself for a big electric
    attack. Dodge it diagonally left or right and after she's done,
    she will also leave a big gap for you to attack. After this,
    She will either continue using Wisps, or charges herself for that
    attack again, so take note that you have to always defend or evade
    her attacks and then find an opportunity to get her down. If you
    manage to do that, you definitely win her without trouble at all.
    After the cutscene, she will run away, and Dingo'll follow her, to the
    BAHRAM battleship. Well, you may care less about Dingo's friends for
    now........Bid them farewell....^_^
    - You will fight some enemies once you get in, after this follow
    the arrow shown.
    - Press L2 to discover some mischellenous items such as Metatron,
    and Ex-Mission files (ALWAYS DO SO), although I'll include down the
    locations of Ex-mission files on the Secrets section. But it's best
    to find it out yourself...for the satisfication (hint: it's very
    useful to find hidden items that your naked eye can't see, so try to
    view on every single area to find some hidden items, you'll get
    yourself a "reward" for doing so.)
    - On the second room of the BAHRAM battleship, Ada will brief you
    about the Grab and Camera angle.
    - After clearing the enemy, try to press L2 for the Ex-Mission
    - Next room, fight again......
    - Another next room, there will be a cutscene, and follow the arrow
    which you'll come to...
    - You will come into a room where there is a huge generator at the
    center. Ignore it for the meanwhile and follow the arrow.
    - You'll be blocked, thus the generator starts activating...You see
    a familar Orbital Frame......That is......
    (Controlled by Viola AI)
    Oh yeah she's back, annoyingly she still wants your death. But
    she's formerly your comarade! Don't worry, this is not the real
    Viola. As she's already died 2 years ago.......The one you fight
    now is only an AI.
    You can't hurt her with either long range or short range attacks,
    She's invisible. Only way that you can hurt her to proceed, is grab
    the metal stick (Notice the screen for the GRAB word) Grab it. And
    aim at her (while she's not moving) and throw the metal at her by
    pressing the circle button. She will be hurt for a little. So repeat
    the process for 2-3 times until a cutscene occur....
    Oh yeah, for a quick kill, Charge your stick by pressing R2 while
    not moving, aim at her, and throw.....
    - After you fought the boss, she'll be hurt by the metal, making
    her disabled for the moment, and you'll hear a familar voice...
    - Follow the arrow......
    - Anubis......
    (Controlled by Nohman)
    Seriously, just simply play the game, you won't hurt him, forever...
    Wait till he grabs you.........
    -LONG Cutscene occurs.....and Dingo.........
    Two months later, Deimos Station
    Orbit around Mars......
    Ok, If you see the cutscene, you will know more about Dingo for now.
    After the intermission.....
    - Ok, follow the arrow, there wil be another intermission
    - Go left, and proceed foward....
    - SOS signal will alert you, Dingo will try to ignore it......
    But...knowing the feel, you'll have to save someone, for now....
    - OK, here goes your first mission :
    Ok here goes the mission, you have to save Taper, a LEV UNSF
    soilder or whatever he is. To save him, You'll to run around,
    Go to every area, and find Taper. Each section that you will
    see is there are many boxes (containers) around, then Taper
    will always give you hints and tips about how to find himself
    easily. For mostly, He will give you the Alphaberts (A-D), 2
    numbers possible.(4 numbers to be a full number) And Color of
    the container. Example:
    (It's all in Japanese for the time being, so try to catch the
    caption for the alphaberts and the numbers)
    Taper would give you a hint :" It's on the C container"
    (Check the caption for the alphaberts)
    Taper continues the hint by "it's numbered 0 on the container
    (rarely) Taper might give you the second number. Example "3"
    Taper would say like "Akai no containna" (Red Container) or
    "Aoi no containna" (Blue Container)
    *Listen to what he says, very carefully.
    Ok, the hints that he will give will be the ones that I included
    just now. Try to destroy the containers by using ONLY normal shots
    (NO BURST ATTACKS, if you happen to find him by the luck, BURST SHOT
    How to know if you can find Taper or not? Easy, around 2-5 round of
    wandering around, if Ada says something once you get into the new area
    That means he's near, plus Taper will still give you hints. He always
    give 2-3 hints if you're lucky. 1 hint if you're really unlucky. If you
    dash, charge (R2 while not moving), Taper will say something like
    "What's that noise?" Press start for looking at the signal that Ada
    gave you (cross in green, flashing) If you found out the container with
    all the Hints that Taper give you. Press Square, if you got him, you'll
    found him.
    INTERMISSION OVER....................................................
    Ok, now that you've found Taper, you'll get your first Subweapon,
    Geyser, it's very useful for stunning enemies. Now, after the
    cutscene, You have another mission to go:
    - Put your subweapon selection to Grab, press circle to grab Taper's
    LEV. The Phantoma. and try not to press circle, leave the area by
    grabbing him, and your target is to bring him to the Emergency
    Escape Area.
    - Press start, and look for the map which locate the Emergency
    escape area (it's an orange dot). Always check the map around so
    you won't get lost. Right Analong stick to view the map up and
    down, so you will know where it is pointed at the Map.
    - The Emergency Escape area is always on the North side of your
    - If you happend to engage into battle, release Phantoma by
    pressing Circle once. And clear the enemy in the specific area
    before grabbing Phantoma again.
    - If Phantoma happends to be injured, and low on health, press
    R2 while you're grabbing him (you must not move), and you will
    perform a burst charge, but it will heal Phantoma at the cost of
    your sub weapon gauge.
    - Ok, now get Phantoma to the Emergency Escape area.
    - For fun, you can use Phantoma as "weapon", and Taper will be
    very scared! ^_^, you may even scare him by pressing square
    while you're not fighting. Taper will scream!
    - Once you get there, there will be another cutscene.
    - You will engage into unavoidable battle, kill all those
    Raptors , Mummyheads , and Cyclops avaliable.
    - Once cleared, you will see another cutscene where Nephtis
    chasing you. Dingo'll escape, of course.....
    After leaving Deimos Station
    Now you're on Mars, where the UNSF mostly located at. Once you
    land there....
    - Ken will have an intermission dialogue with Dingo(you), again......
    - You will know more about the Vector Cannon, Aumaan, Anubis,
    and Jehuty by the intermission told.
    - Ok, prepare to face another boss battle that you will never forget
    (Controlled by Leo Steinbuck)
    Oohh, This is fun! You finally got to fight Leo who happens to be
    the first Runner of Jehuty on Z.O.E 1! He controls Vic Viper now.
    And he never chicken out anymore, now making him less annoying...
    Vic Viper is cool! He will start the battle by changing modes. Which
    will change into a cool flying airship! IT will mostly use laser
    attack at the begining of the battle. And the missles. Which you
    have to be careful. Since Vic Viper is fast, you must use the All
    Way Laser to attack, in order to damage him during his flight mode.
    And evade his attacks until Leo says something like "sekkin da". If
    He said that means he will change his mode into robot mode. Where
    he starts to use melee attacks. Don't try to fool him at the close
    range. His melee attacks never give you chance to counter it.
    So Geyser subweapon is useful here, try to use Swing Sword Slash
    while he's blocking (it will damage him). And use Geyser to disable
    his movement temporally, and slash him. Once it's enough of his robot
    mode. Vic Viper will change mode again. In addition, He will always
    block while you try to do close range melee, and finds a chance
    to counter you back. So be smart and use Swing Sword Slash to negate
    his defense.
    Repeat the process above until VV's health bar drops to yellow.
    The only thing you have to careful when this happens is his Ripple
    attack. With his options (the blue thing around him) activated, His
    Ripple will be tripled (so there will be 3 ripples attacking you.)
    Making his attack range wider. No changes when he's on Melee.
    But when he turns into flight mode again, VV will start to activate
    his Shield,  which you have to destroy it in order to damage him again.
    And while's he's off screen, don't worry if the lock on is gone.
    He will be back and assault you, so Dash around to avoid his assault.
    Repeat the process until he's defeated.
    He's not that hard, believe me. Leo is much skillful than before.
    better with handling VV while fighting you, but that by not means
    he's better than you!
    After the battle, you will see a struggle between Jehuty and
    Vic Viper. And Ada will recognize the Vic Viper's pilot as Leo
    Steinbuck. Now old friends will reunite, and Dingo will learn that
    Jehuty will self destruct soon after It reach Aumaan. (I thought
    so) Dingo will be get shock and piss off, and tries to find a
    solution : to destroy Aumaan and Anubis, and stop Ada from self
    destruct.(remembers me of Tidus from FFX). Leo will get quite
    shocked about your decision, and he hands you one of his subweapon(s),
    the Gaunlet device driver, to you. Now you can use Gaunlet as your
    subweapon, and VV will leave.
    Now, you have another intermission between Ken and Dingo. After
    the intermission......Follow the walkthrough provided below:
    - Where you are standing now : Margaritifer.
    - Get the Metatron which located at the left side of where you're
    facing at.
    - After getting the Metatron, you'll see a new enemy, The Narita.
    When Ada is talking while you're fighting Narita's, press L3 to
    activate a mini mission where Ada will test your speed about
    fighting Narita's. Once they are destroyed, You'll get another
    mission file....where it is located at the north, on top of the
    entrance to the Margaritifer Canyon.
    - Try to break those rocks (those rocks that stand up) for
    Ex-mission files, There are two of those hidden inside the rock.
    Break all those to find for them (L2 to locate them easier),
    wander around for one more Ex-mission file, this is located at
    the bottom of the mountain slope, where is located at the end
    of the south map. Where there's one hidden in a corner near the
    bridge with the crashed train.
    - Once you're done here, Go to the Margaritifer Canyon, which is
    located at the North of your map (Press start to see the words,
    it's written there.)
    Now when you're getting in, You'll obtainned another Metatron Ore.
    Then proceed foward. After this you'll struck at the crossroads,
    Ada will tell you that you can't proceed foward until you unlocked
    the Main Gate in front. Since it has two generators which is now
    active, you have to destroy the two generators in order to unlock
    the Main Gate which leads inside the canyon.
    Ok now here is your next task. To unlock the main gate in front,
    you have to destroy the generators to unlock the gate. There
    are two of them. So start by going to the left route. If you
    can't go foward anymore, Kill the enemy which has the key symbol
    on that particular enemy. You won't be able to go foward without
    clearing that enemy. After you have at least killed the enemy
    with the Key symbol, you'll unlock a section of the gate (which
    you have 3 gates to reach the generator.) And nets you to go
    foward and find the generator.
    Note that if you always lean towards left on the left route.
    You will find a secret route (on the map, it shows.........)
    Where you will find another Ex-mission file, and a dead end.
    Ignore the dead end which is blocked by stones. And follow
    the arrow shown
    When you reached the generator, destroy it. And try to leave the
    area and you'll encountered by some enemies, Ada will tell you to
    destroy the particular enemy (Commander) in order to weaken
    the other enemies around. Do so. After it is cleared, follow the
    arrow. And proceed until you reach the main gate, and take the
    right route. Repeat what you did on the left route, except that
    there is no secrets found on the right route.
    Once you destroy the two generators, Clear the commander and
    his hencemen, you'll get the Phalanx subweapon.
    After destroy two of the generators and you'll unlock the
    main gate.
    INTERMISSION OVER..............................................
    Go inside the main gate (If you're low on health, take the Metatron
    Ore before you go in.......)
    You will see a cutscene...and..............
    (Controlled by Viola AI)
    The Second Battle
    She back, with vengence....OH yeah, she's still "invisible". And
    takes most of her time blocking your attacks and counter you at
    the same time, What a skillful AI!! You can't really hurt her!
    Even you can't really success in grabbing her! What to do?
    Here's a little trick though.......
    Notice that there are a lot of steel plates hanging around? Put your
    subweapons to "Grab", and grab the steel plates. Wait till she says
    "Ikuo!" Means she is preparing to charge towards you! Or if you see
    her body flashing. Block youself with the steal plate, and once she
    charges towards you, she will be paralyzed, take the opportunity
    to slash her as many as you can, or grab and swing her if you want
    Repeat the process, and when her health bar drops to yellow, the
    first part of the battle will be over.
    After the battle, Nephtis will never give up and charge herself
    towards you, pushing you to the edge, and bring you to another
    On the next location, the poor Jehuty will be pushed by Nephtis
    into a fence. Since the fence is surrounded by the electircal
    voltage, you thus got hit at the corner, stuck on the fence,
    and got paralyzed.......Ouch......
    And now, it's time for the second part of the battle.
    (Controlled by Viola AI)
    The Third Battle
    Wooh, a pain! Dash to get out of the Electric fence. And it's
    time for another strategy.
    Don't bother playing skills with Nephtis, she won't be hurt, and
    you'll make it opposite, she will counter your hit and give you
    some damage. You don't want it to happen right?
    She starts the battle on her yellow health bar. Well that's good
    news. So what you must do now is dash left or right, wait till she
    starts charging herself, dash to avoid it (Make sure you are near
    around the electrical fence, not too close though), She will charge
    towards you. Since you avoided it, she will go towards the electrical
    fence and paralyzed. She will be struggling, so? Take the opportunity
    and slash her! But Swing Sword Slash will damage her more, Don't bother
    to use fully charged Burst Shot, you won't be able to make it.
    To make yourself safe (Since too close to her might result on an impact
    which push you to the electirc fence), Use a short charged Burst Shot
    to damage her, It works!
    Any other attacks of hers is self explainatory, dodge it whenever
    it's needed, as before, no melee attacks as she will always block
    it and counter you back, Repeat the process above, keep letting her
    charge towards you, once she does that, avoid her charge, and you'll
    successfully trick her, go ahead and do whatever you want to her!
    After the battle, you'll get the Comet device driver, Now, Comet
    subweapon is yours.
    Now, The UNSF is heading towards a city, what happend?
    The BAHRAM forces is going to invade the Vascillia city(sp?),
    residents are on danger! So UNSF is going to help them of course,
    you know sometimes UNSF won't be really dependable, So you try to
    allied temporally with them and help the UNSF to clear the enemies
    and avoid letting the enemies get through the civillian area But,
    since this is a Japanese game, that's only my assumption....
    Now you have another mission to go. Your mission is to clear
    the enemies WITHOUT damaging the surroundings. If you manage
    to do that, You will get a higher rank. To start always follow
    the arrow shown, since you're playing this game for the first
    time, use Geyser as your subweapon. Your enemy will only be
    Spiders, a very tiny yet a fatal robot. So clear them whenever
    you see them. Take this map as a guide
    ---                  ---                             ----
    |X (*)              |X(!)|
    |                     _
    |                    |  |
    |                    |  |
    |                    |  |
    |                    |  |
    |                    |  |
    |+++++++++++++++++++   ++++++++++++++++           ++++++
    |                      ++++++++++++++++
    |X (^)                 ++++++++++++++++            X(%)
    |                         O(Sub Energy)
    |                      ++++++++++++++++
    |                      ++++++++++++++++
    |               SURVIVORS AND BUIDINGS
    ---                 ---                               ----
    X - Locations of where Spiders will usually appear
    O - Refill your sub energy bar
    * mark is always the first place where the Spiders pop up, so
    get there as fast as you can, and bust them up, stay there,
    and wait for another spider. (the second pop up place will
    be the same location as where the first location is.)
    ! mark is the third pop up location (follow the red arrow to
    locate it. Where you have to be careful if you want to get a
    rank SS. DO NOT ATTACK the Spiders first! Wait till the Spiders
    crawl past the fence. Attack them lighty with melee (What I
    mean by "lightly" is NO combo's!!! Attack then slowly, one
    by one.) The reason why I must warn you about it is the fence
    that I'm talking about will affect your rank if you destroy
    the fence. To get the highest rank possible, you must NEVER
    destroy ANYTHING.
    After this, I'll briefly explain the locations where the Spiders
    will pop up.
    4th, 5th pop up location = *
    6th pop up location = ^
    7th pop up location = %
    8th pop up location = * (the Spiders will speed up, so haste
    9th pop up location = ! (remember to be careful about the fence.)
    10th pop up location = %
    11th pop up location = ^
    12th pop up location = !
    13th pop up location (Lastly) = % (Last 5)
    *If there is any errors, feel free to correct it by sending me the
    errors, and the corrections.
    Good Luck on playing this mission! I got Rank SS on playing
    HARD mode, so I do believe you can do it.
    Here is my results (the best record that I've gotten through
    playing 4 times)
    Mode : Hard Mode
    Buildings left : 100%
    Survivors left : 100%
    LEV's Left : 100%
    Rank : SS
    Ada will congrats Dingo for the exellent effort that he make.
    Dingo will be quite proud of himself, calling himself a genius
    runner. Ada will really responsed him by calling him "Genius
    INTERMISSION OVER..............................................
    After this, intermission cutscene will take place. After this,
    having back the controls, follow the arrow (Get the Metatron Ore
    if you want to). Once you reached the destination pointed and you
    will see another cool cutscene.
    Now here is your another task, you have to destroy the train before
    the time reaches zero.
    - Easy if you play normal, a bit challenging when you play Hard and
    Very Hard mode.
    - Time remaining for the Normal mode is set on 10 minutes, while Hard
    and Very Hard set the time in 5 minutes.
    - Destory 5 parts of the train before the timing runs out, kill
    the enemies around your way.
    - To destory the train easily, You have 2 choices : Either you
    do the fully charged burst shot, or you dash around and target
    all the specific target and blast them away with All Way Laser
    attack. (You must target all of the parts so that you will
    destroy the train easier)
    - Once you manage to destroy them, You'll have enemies pop up,
    kill them all.
    - To get to the other parts of the train, Dash front to reach it.
    - Repeat the process.
    - kTjun from the GameFAQs message board provided a very useful
    strategy, Use your Phalanx subweapon, since when you target the
    train. You will also hurt the other part of the train as well!
    Making you destroy the train even faster than normal!
    Once you destroy all the parts of the train, Jehuty will stop the
    train from moving.
    Then you will get the Decoy subweapon. There will be another
    intermission about Ken and cutscene. Then......
    Proceed foward and get the Metatron Ore..And you'll found something
    terrible happend.....Follow the arrow, go up, and turn right, then
    go foward.
    You'll reach a place....... Where you'll meet...........
    (Controlled by Viola AI)
    The Fouth Battle
    She won't give up don't she? This time, you will fight her without
    using any items, and she still love to block and counter! What to do?
    Easy, Equip the Gaunlet subweapon, when you saw her charging towards you
    (sometimes you don't see her), Press L2 and evade her charge attack.
    And use Gaunlet. While she's at the corner, the Gaunlet subweapon will
    damage her really hard. Since there are other enemies around (known as
    Clod). Press L2 if you lost her. She will run away, thus making you lost
    the target. Try to destroy the Clods to recharge some of your subweapon
    energy, and press L2 to see is she back to charge you again. Evade it
    and use Gaunlet subweapon to hurt her. Always keep your distance away
    from her. ALWAYS press L2 to check out whether she's back or not. Since
    there are many enemies around, you will not know if she's back since the
    Lock on target never automatically lock on to her.
    There is an alternative strategy, provided by Aumaan. While she's away
    Grab the Clod, and paralyzed it by pressing R2 while you're not moving
    Press L2 to locate her after a while, when she's back, Guard yourself
    up. And let her ram at you. She will be knocked down, so you know the
    way...Corner her and blast her with your Gaunlet Subweapon! Or slash
    her like mad. This is very useful if you're using Damaged Jehuty on the
    second game, or fight her during the Time Attack boss mode on Ex-Missions
    Repeat the process, and always use L2 to locate and target Nephtis.
    And after the battle, she's done for........
    Nephtis is over for now.....yep, she's destroyed......And you'll
    recieve the Vector Cannon subweapon device driver, and now, you can
    use the Vector Cannon subweapon, but only on ground, and it's VERY
    IMPORTANT for some missions. Taper will be there, shocked to find
    out that you're formerly a part of BAHRAM forces (at the past I mean)
    Taper will get very scared and think you're still working for BAHRAM...
    Whatever it is, He will no longer trusting you now. Instead on that,
    He will take you as an enemy now...(What an annoying guy, I wonder why
    I have to save you at the first place!) Ardjet will arrive later, and
    Taper will be scared (FOR WHAT?) and thinks Ken is also one of the
    BAHRAM's, Ken will deny it (It's true that Ken isn't on BAHRAM side,
    she's only a spy!) Then Nephtis will raise her hand, and assaults
    Ardjet by infusing her program into Ardjet's system! Now she's
    possessed by Viola AI, and Ardjet will run out of control, thus
    attacks you! (Taper will escape when Nephtis self destructs herself,
    what a chicken!)
    Ada will tell you that you have to delete the program that Viola AI
    infused inside Ardjet, and defuse Ardjet's operation system... Which
    Dingo will never think that he have to "kill" her former comrade,
    and Dingo will now say that this wll be the final for Viola AI.
    (Controlled by Viola AI)
    Oh yeah, you will fight Viola AI for the very last time.........
    You will see two health bars, the top one is Ardjet's life bar,
    and the bottom is Viola's health bar. Take on my two advices here:
    -NEVER ATTACK ARDJET! Once her health bar is gone, Kiss yourself
    goodbye and watch your TV with the GAME OVER screen pop up in front
    of you! ^_^
    -Viola A.I is your target, and she will suck up Ardjet's health bar
    if you don't do anything. It's an unexpected move, so if she does that
    stop her by grabbing her, although you can't grab her, at least you
    stopped her.
    SO what to do?
    Ok, get close to her. and Ardjet will use her sword attack, counter
    her by timing her sword attack and press Square to do a sword slash
    to clash the attacks. Yes, COUNTER HER, not guard/block her sword
    attacks. After you've done this for 4 times. She will be knocked down,
    take the opportunity to GRAB her and press R2. (Actually you don't
    need it, but since R2 can delete her much faster). After a while.
    Viola AI will escape from your deletion and either starts attacking
    with using Wisps or her charge attack. Evade it, you know how to do it.
    And after she's done with those attacks, get close and counter her
    again. Repeat the process until she's completely deleted
    Ok, Nephtis is destroyed, and the Viola AI is deleted, she will
    begone from this game forever. And you will have a cutscene (funny!)
    Hahaha, now you have to get down and save Ardjet once more since
    she can't move! And you will get the subweapon Wisp
    You will be at the place with larva.......
    - Ok, grab on Ardjet, like how you did to Phantoma at the mission
    on Deimos Station. And save her by going to the top of the larva, so
    that you can exit from this hot place!
    - For a fun fact (this info is provided from John Carter/Aumaan)
    Thanks to him a lot! Grab Ardjet, without releasing her, go down
    near to the larva. Ken will complain how hot it is. Not for too
    long though ^_^. You'll know what happend next......
    - Back to the topic, you have to get Ardjet by ascending her and
    yourself to the very top.
    - Beforehand, try to clear the enemies around you. They are endless
    so don't bother kill them all. But you have to kill the enemies with
    the Key symbol around them, because if you don't, you can't proceed
    foward, some of the place is covered by a yellow barrier that you
    can't go up.
    - If those enemies attacks you, you'll automatically lose Ardjet. So
    kill them and get back Ardjet (she will be falling, and those enemies
    will focus on attacking Ardjet! How smart......)
    - If Ardjet is low on health, Grab her and use R2 to burst youself,
    to recover her health bar.
    - Once you kill off 3 specific enemies with Key symbol, follow the
    arrow and get the hell out of here!
    Ok, you will successfully get up to the top! and mission will be
    accomplish for here now!
    -If you do the fun fact as I mentioned above, Ken will take off her
    uniform! Not too extreme though so don't think so far! ^_^ Remember,
    larva almost burned her uniform if possible, or she may feel too hot
    so..... Common sense right?
    Ken will get into Jehuty, together with Dingo. If you do the
    fun fact that I mentioned above, Do you think it would be fun?
    wooohhhhhh.......And note this is not forever.....She will put
    her clothes on after a while.
    Ken will tell you that the preparation to invade Aumaan is almost ready
    But knowing Ada's system and Jehuty's power is not enoughto do so, Plus,
    you still informed unknown about Anubis's performance.Dingo (you) decide
    to find Lloyd. A research scientist who is involved with the Orbital Frame
    production together with Professor Hardiman, Nohman's father. He knows all
    about Jehuty and Anubis. So Dingo decided to ask Lloyd about how to find a
    way to destroy Anubis.
    You will reach the Security Defense area of outside Lloyd's city. You
    can't proceed anymore foward due to the radar jamming. and you have to
    walk to find Lloyd's city, using Jehuty.
    So. Here is what you suppose to do:
    - Ken will tell you about Lloyd's location with her mini detector. So
    - Since those instructions is in Japanese....You won't understand a
    word she says if you don't know any word of Japanese, so here's the scoop
    if you don't a thing about Japanese:
    - "Migi" is Right "Hidari" is left. "Mo sukoshi migi/hidari yo" means
    "A bit to the left/right".
    - "Stoppu" means Stop. "Ah, Stoppu", "tomate!", "chotto! stoppu" or
    whatever she says while you are moving is means to stop.
    - "Susuno kokono shiuzen shite" (Is it correct? Or I heard it wrongly?)
    means "Please change/correct the direction that you're facing now"
    - If she mumbles, ignore her and wait for her orders.....
    - "Ima, mae ni susunde" means "Now, you may proceed/ go foward"
    - "Ki wo tsukete" means take care
    (My Japanese is quite bad, so correct me if I'm wrong)
    - If you don't follow her orders, You'll be in deep trouble! What will
    happend, I leave the consequences for yourself to think.
    - You will reach a place where you have to fight the enemies, clear all
    of them, and you'll get the Halberd subweapon.
    - After this, follow Ken's orders.
    - If you find some floating mines along the way, press L2 longer to
    they happend to attach on you, Guard it.
    - If you continue to go foward, you'll see some mosqituo's. As usual,
    press L2 longer to difuse the target lock-on. Guard, and proceed foward
    - On some places, you'll see some missles flying towards you, Guard it.
    - Continue.....and when you reach the place where you have to clear the
    enemies to proceed foward, do so.
    - After this. NEVER MOVE until Ken tells you what to do......
    - If you done this correctly without problems at all, you'll reach
    Lloyd's city. Intermission will come in, Lloyd will greet you.....
    You will arrive on the big city, Lloyd's city, your target is to
    get down to the Lloyd's Undeground base.......
    Now that you've arrive Lloyd's city, clear all the enemies you found
    (to level up of course.......)
    - Press start to see the Map of Lloyd's City
    - It's best to clear all the enemies so that you can fight those
    enemies easier for the next stage (Level up), But if you want to
    boost through the game, it's all right to straight go to the
    Elevator (shown on map, if you see the diamond shape flashing on
    the map, That's the Metatron sign, and the elevator. Not every
    elevator shown is the way to the Lloyd's Underground Base!
    - Where's the Lloyd's Underground? Press start, look at your map:
    If you notice there is a place where 4 elevators arranged on a cross
    shape? Go to the east side of the crossed elevator. Not really
    understand? Let me go into a more specific answer:
    Elevator                                             Elevator
          Elevator                           Elevator(!!)
    Elevator (!!!)                                        Elevator
                    LLOYD'S CITY MAP (SIMPLE FORM)
    If you viewed at the map, and zoom it out a bit, the map is suppose to look
    like this (I make it very simple, so...), The Elevator to the Underground
    base will be marked (!!)
    *Try to clear every single enemies on the elevator, when you reach a part
    where there is only a dead end and you can't proceed to another route
    to get to the upper level of the Lloyd's City, You'll find some Mummyheads
    there, destroy it and you'll get the Mummy subweapon.
    The (!!!) sign is where you can get the Mummy subweapon there.
    - After you got into the right way, after clearing the enemies, get
    Lloyd will be impressed by your efforts of finding the way to meet him
    But knowing there is still a long way to go.......Lloyd will ask: Will
    you managed to get to the lowest Underground base? That will depends
    how great you are!
    - Ok, The Underground Base is compromised with 3 parts of Levels before
    you can get to the lowest, thus meet Lloyd
    - Remember, those moving pillars can kill! so don't get between them! Unless
    you want the moving pillars to crush you like a flat pie........
    - Destroy all the enemies before you can proceed downwards since the pillars
    will only move in every section after you killed the enemies
    - Before you get in the door down to the second level, Go to the back,
    ascend yourself up a bit, and press L2, there should be 2 Ex-mission
    files there.
    - Always after this, follow the arrow. And make your way to the third level
    (Second level also have something over there, but you may have to clear
    the game once first, look for SECRETS section for more info)
    - The third level is the same as first and second level did. But instead
    to go straight down to meet Lloyd, check the path which adjacent to the
    door on the floor in the bottom room. There will be another Ex-mission
    file there.
    - After this, Follow the arrow, get the Metatron Ore. And you will reach
    The lowest level of the Undergroud Base.
    - Inhert.....
    Dingo have reached Lloyd, He will greet Dingo, thus intermission comes, and
    Lloyd challenges Dingo into a fight, with his Orbital Frame, Inhert. (Don't
    worry, he's not a villian, he's just a good guy who just can't betray BAHRAM....)
    (Controlled by Lloyd)
    This is almost a half-chicken battle if you ask me, Inhert will always leave
    floating mines for you to play with. And run away, Track him, and never
    got hit by his floating mines. Of course, use the All Way Laser to negate
    all the Floating mines. And Guard his missles when he does that (the missle
    will follow you sometimes.)
    *Get to the very bottom of the ground to locate another ex-mission file
    Since long range attacks have difficuties reaching him...What you can do
    here is netting you a hard life. Use Decoy as your subweapon, Try to get near
    him by dashing towards him (I have no alternative way). Since you're toying
    with him for the first time. I think it's quite hard to reach him without
    a better way unless the clear the game once. (0-Shift...)
    However, once you get near him, use Decoy to let him slash a "fake" of
    yours (he's quite fast in melee attacks). And use Swing Sword Slash to
    negate his guard. And you'll damage him, follow up by a dash slash (
    While dashing press Square at the close range) to damage him more. He'll
    leave some decoys (five of them) for you to handle. If you manage to
    kill the fake one, don't worry, It won't hurt, try to find another
    way but don't bother pressing L2 to locate him since he will be leaving
    so many F.Mines, It will only confuse your targeting. Just try to get near
    him, and the lock on will straightly point into him.
    Repeat the process of getting near him and use Decoy and Slash tactic.
    Once his health bar on yellow. Lloyd will be quite impressed with your
    skills. And thus going into his second phrase of his attacks.
    (Controlled by Lloyd)
    Continued from the last, it's time for the second round. This is very
    fun, as you'll be in complete darkness and you can't see anything!
    Inhert is hiding on shadows and tries to find a way to assault you.
    You won't be able to see a thing. But Ada will try to help you along
    the way to reach Inhert so follow her orders. Unless you want to die
    very hopelessly.
    Dash front when the lock on comes, Yeah, when Ada tells you about
    something. Follow!
    - F.Mine no sekkin, Kaihi shite kudasai (Floating mines is near,
    please evade it)
    - Misairu no sekkin, gohio shite kudasai (The missles is near,
    please guard it)
    - Tekki sekkin (Enemy is near / approaching)
    - Tekki made (Enemy waiting / Enemy distance)
    - Jyuu, Kyuu, Hachi, Nana, Roku, Go, Yon, San, Ni, Ichi
    - Migi yo kaihi (Evade right)
    - Hidari yo kaihi (Evade left)
    - Gohio (Guard)
    Whatever she says to take you near Inhert must be follow unless you want
    to die from Inhert's attacks....Once you get near him, Again, use Decoy and
    Swing Sword Slash follow by a Dash Slash. It's a lucky if he tries to
    hit you twice and leave away, You can damage him more that way....^_^
    For an alternative strategy, block his slash attack and counter him.
    It works this way, too.
    He sometimes leave 5 decoys for you to handle. 4 of them is a fake while
    one of them is real, Once you got the real one, repeat the process mentioned
    Sometimes if you do All Way Laser, He will guard, and when you follow up by
    slashing him he will still guard your attacks, So, save your Decoy, and straight
    away slash with Swing Sword Slash. That works even better, but most of the time,
    he will try to slash you away. So Decoy is extremely important when fighting
    Repeat the process that I've mentioned above, and Inhert will be defeated.
    Inhert will get damaged, and his protective gel surround his Orbital Frame
    will fade. Lloyd will congrats Dingo for defeating him, and agree to lend
    Dingo a hand by transfering the 0-Shift program to Jehuty so that Jehuty will
    have a chance to stand against Anubis. And Inhert will also transfer one of
    his attacks to Jehuty, Homing Missle subweapon Device Driver. Now you can use
    the Homing Missle subweapon. Since Dingo can't leave Jehuty for specific reason,
    and Lloyd can't move his OF to transfer the 0-Shift program to Jehuty. Ken
    will volunteer herself to represent Lloyd to transfer the program for Dingo.
    Homing Missle will be useful on later missions......
    But, Lloyd will ask Ken to hurry, Anubis is near. And Lloyd will know that
    he can't get away anymore, since he had betrayed BAHRAM, Nohman will not
    let Lloyd alive...
    As the program transfers, Lloyd will beg Dingo to destroy Aumaan.....Where the
    BAHRAM's main force resides. As soon as the 0-Shift program is succesfully
    (Controlled by Nohman)
    Oh yeah, here he is. Still, you won't use 0-Shift yet since 0-Shift is not
    yet installed into the Jehuty's system.....
    And, no matter what you do, You'll never win Anubis, but try to get him down
    around 5%-10% of his health bar, Cutscene will occur...
    Tough, huh? Lloyd will ask Dingo to get away. But, knowing that he can't
    leave Lloyd just yet, you started to caught off guard. Anubis will throw
    his Lance? Polearm? Halberd? whatever....towards Jehuty, and Lloyd will
    sent Inhert's Decoy to get you out of here, and he dies, well not really.
    Anubis will go down, plug out Inhert's head (cockpit) and destroys it. Lloyd
    is now dead.
    Out of Lloyd's City......
    Jehuty and Dingo is saved....and the decoy of Inhert is fading.......
    Next you'll have an intermission, Ken is safe, hiding inside Inhert's body
    while Anubis wander around. Now Dingo and Ken will have a talk.......
    Now after the intermission, Dingo'll notice there are many BAHRAM Warships
    hovering around.... What happend?
    Then you will have an intermission with the BAHARAM Battleship commander
    and the commander will commence their attack towards Jehuty. After that,
    Dingo will contact Leo, telling him that BAHRAM's Battleship is heading
    towards to where the UNSF is at, Where the UNSF have entirely no chance
    to stand against the battleship since they are strong, and BAHARAM decide
    to wipe out the UNSF's forces by using the air tactic! You will know those
    Phantoma's are useless.......Dingo decides to destroy them and help the
    UNSF once more.....
    So you will have another mission to go:
    Now you have to destroy all the battleships... And it's my favourite
    mission of all! Destroy all the parts of the battleship and enemies
    along the way. Beware when a signal "Danger" (a pink color gauge pops
    up) appears. Move yourself so you won't get hurt by it's energy attack.
    Anyway, to make sure you're safe while fighting the small enemies,
    destroy the battleship's cannon before they start to pop up another
    "Danger" sign again. Once you're done. Head to the middle of the
    Battleship, If you see a Moving sphere, which attacking the sphere
    will result on a yellow shield guarding the sphere, and it won't be
    negated with any of your attacks, that's the CORE of the Battleship.
    To destroy the core, get to the platform behind the sphere (That means
    you have to stand in front of the sphere). Land yourself down, and
    use the subweapon Vector Cannon (V.Cannon). Hold down Circle to charge
    up. And you'll see a Vector charge gauge on the down-middle of the
    screen, be patient, and let Jehuty finish the charge, once it's done.
    Release the circle button and BOOOOOOOOOOM! You got it!
    Once you destroy it, follow the arrow, and repeat the process mentioned
    above. You have to destroy 5 of the battleships on this mission. Good
    INTERMISSION OVER..............................................
    Once you're done......There will be a warning sound.....and.....
    What the hell.........?
    ~BOSS : ZAKAT~
    (Controlled by the Zakat Runners, 4 of them, in one HUGE Orbital Frame)
    My favourite boss battle, and the easiest boss of all. But since fighting
    on air feels so great, and the battle theme is super cool, I can't help
    myself toying around that Huge Ball!
    Zakat's attacks aren't that damaging, but has a wide range. Avoid yourself
    when a Zakat Runner screamed "Membasu kakou, Ukae!". Dash yourself left
    and right very quickly since the cannon blast attack will always follow you
    where ever you go, If you go hit, you'll be pushed to the very back of the
    screen. And you will be damaged.
    Get youself INSIDE Zakat, and slash the body inside Zakat. Since it's huge,
    it doesn't move much, so take your time until it blows you away, and it will
    activated it's barrier, rendering all of your attacks useless, To deactivate
    it's barrier, Put your subweapons selection to Grab, and find for the plates
    around Zakat that attached on itself. (Notice the grab words around Zakat, so
    be smart and get near him), There are 4-5 of those, You may take it as a shield
    but you can't hurt it either so do whatever you want and grab all the plates
    and Zakat's shield will be deactivated, Get inside his body, and slash it until
    Zakat's health bar grows yellow.
    Once Zakat's health bar reached yellow, It will start it's "Formation 2"
    phrase. Are you worry? No......You won't.
    Since the target changed from it's body to it's head. So don't bother hit
    the head just yet, wandering around (Try to attack it's shield until it
    shatters. After the shield shattered. Use the Burst Shot and damage it's
    head. Or you might want to use the All Way Laser attack, it's up to you.
    However, beware of the gravity attack. It will suck you in, and damage
    Other of Zakat's attack is self explainatory, Get it evade, and ones it's
    shield shatters, Repeat the process above and damage Zakat until the
    "ball" is finished.
    Poor Zakat, You'll have to run away for now......^_^
    Anyways, after the battle, Jehuty will get the Floating Mine Device Driver,
    now you can use the Floating Mine subweapon.
    After this, You will see a loads of LEV's heading for a battle...Which starts
    to warn out that Jehuty is nearby.
    Cutscene occur, then more and more and more. LEV's Secondary Commander
    Elena Weinberg will ask you to get off Jehuty since it must not fall into the
    evil hands of BAHRAM, which Dingo is no longer a BAHRAM soilder (Dingo is not
    evil!). Dingo will of course refuse to get down. Leo agrees. And Elena will
    become very stubborn, sort of ordering you to get down. Or else all the
    Phantomas will shoot him down.
    However, Dingo will start explaining that he is no longer under BAHRAM, and
    his goal is to stop Nohman and destroy Aumaan without letting Ada to self
    destruct. If the LEV's still forcing him to get down, that is equal to his
    death. Since he's going to die again. If killing Dingo for the reason
    of not returning Jehuty to the UNSF, No one is going to stop Aumaan (since
    UNSF will not be capable enough to destroy it). So if that's the UNSF wants,
    then Dingo threathens them to kill him........But the LEV just stop, knowing
    that this is the rational way to not sacrifice a person who might be able to
    destroy Aumaan. Elena agrees to let Dingo pilot Ada and Jehuty, and gives the
    command to Dingo to stop the massive BAHRAM's forces with 40 LEV's (Including
    Vic Viper) and one Jehuty. You ARE the commander of the 40 LEV's now......
    And next, watch a super cool cutscene, and then, here comes the Lord Of The Rings :
    The Two Towers - Battle of Helms Deep + Star Wars Battle! It is called the Chaotic
    Battle for the temporally time. I'll get the real name after 2nd Runner is released.
    - Now, You'll play as Arag....wait, no, You're still playing as Jehuty! ^_^
    - ehh....10 thousand Uru......eh? No!!....It's the BAHRAM's Forces, and not in
    the number of 10 thousands...That's too much!
    - Your enemies will be Raptors, Naritas, and Leopardo. And this mission is a pain
    in the ass. I think Battle of Helms Deep is much better.
    - Didn't I say before that the Homing Missle will be useful in certain missions?
    Well, Use it now. Without targeting the enemy, use it like mad. (don't worry,
    it will get recharge once in a while, if you happen to destroy an enemy with
    a SUB sign, your subweapon gauge will be recharged.)
    - Another way will be using Phalanx subweapon, But I suggest you to use both
    (Mix around), Never forget the Melee attack!
    - Your LEV troops will be green in color, Vic Viper will be light blue in colour,
    You will be purple blue in color, and the enemies will be in red color.
    - This is a long, dammed battle. Everywhere are your enemies, hmm, in a Map
    shown, I think there are around 150-200 enemies in one screen (map) and Yes, you
    have to clear them all, and they will grow even more (around 30 enemies) after
    a while. Mostly due to the slowdown of the game (lacking), it takes around 15
    to 20 minutes to clear them all if you're fast enough.
    - With 40 LEV's against such a loads of enemies, Will you expect that the
    LEV's will not stand for long? You're correct. Actually, they're nearly
    useless throughout the whole battle, on the exception of sometimes the
    Phantoma's attacks will stun down the enemy, giving you chance to save your
    allies and IF all the LEV's were destroyed (not including Vic Viper, he's
    invisible) Mission will fail, and Game Over. (Very Hard mode is insane!)
    - Most of the enemies will focus on the LEV troops, not you. So be smart and
    get them away, so to shut the LEV's mouth up (They are annoying, shouting here
    and there for help!)
    - As I told you, if those enemies come in group, fire them with Phalanx, don't
    worry if they guard or not, it will always negate their defense.
    - Homming missle will be the most effective way to get them done for. As it
    will mostly home on enemies not the LEV's.
    - Try not to hurt the LEV's (Yes, this mission have friendly fire mode).
    If those Raptors or Narita's get too close to them, Target the enemies and
    slash them out. But try not to hurt your allies. So slash them upwards.
    - Grab and Swing the enemy will result on nearby enemies go bye bye ^_^
    So mix around with the subweapons and it will make your life easier.
    - After a while, The screen will add a tons of enemies. Ada will warn you
    that the enemies are fiercely comming through you. (Around 60 enemies
    comming in together)
    - Don't worry about Vic Viper, He won't die.
    - For a real fun, Try to locate Vic Viper, and grab him, Take him as a weapon
    and swing nearby enemies. That is even more effective than using subweapons!
    Leo will ask you to stop, but would you care? Since he can't die, Feel free
    to grab Vic Viper and do whatever you want to. It last quite a long time too!
    - If you want to use Homming Missle, be sure to use the fully charged H.Missle
    by hold down the Circle button. And it's very effective. Making the H.Missle
    the most important subweapon during this mission.
    - This battle will test your patient, and give everything you got!
    - After the battle, It's time to see your results (yes, R-E-S-U-L-T-S!!)
    My best record so far (updated!)
    Mode : Hard
    Enemies Killed: 928 How many enemies throughout this mission is
    depends on which difficulty that you are playing. And it also
    depends how much enemies you can catch up and kill them all.)
    LEV left : 17
    LEV destroyed : 23
    Rank : B
    Another record of mine:
    Mode: Hard
    Enemies Killed : 478
    LEV left : 10
    LEV destroyed : 30
    Rank : B
    Worse Record
    Mode : Very Hard
    Enemies Killed : 541
    LEV left : 2
    LEV destroyed : 38
    Rank : C
    Sigh........T_T (And I'll be working on how to get a rank "S" for this
    bloody mission.)
    After the long, pain battle. Jehuty will start to "malfunction".....And
    Dingo will get very painful, Jehuty will kneel, and a stream of light
    will surround him and make him transform!
    Once Jehuty gets up. Jehuty will be somewhat changed, With 3 Wisps
    surrounding it. Now, you're controlling Jehuty Ver.2!! (the 0-Shift Jehuty)
    Dingo will pant, and Ada will inform Dingo that the Zero Shift program is
    successfully installed into Jehuty and now you can use Zero Shift! The most
    effective, powerful, useful subweapon of the whole game!
    Now, Dingo will have intermission with Leo, and next thing, scene fade.
    Now Jehuty will arrive at Aumaan base. Where you're stepping on the
    second last stage of this game. Now you'll have cutscenes. And Ada will
    say something.....
    After the "something" over....It's time to head down to where Nohman is.
    Now, seeing that you have Zero Shift now, use it.
    Now, even if you're playing Very Hard mode. Those enemies are sought of
    like a mosquito to you. You became much more powerful. Any enemy that
    you're facing now will no longer be your opponent. Your Jehuty ver.2
    will have all the advantages listed below:
    - Your attacks will double up. Dealing double damage to any enemy you're
    - Your normal shot is now come with 3 directions (Up, Left and Right)
    making your normal shot range much wider, even a normal shot with 5-6
    streams of continuous fire will kill an enemy! Better than using normal
    Jehuty! Don't you?
    - Enemy attacks will no longer hurting you, unless the attack is really
    big anough to damage you.
    - Small attacks of any enemy will automatically negated even you don't do
    anything. Because Jehuty ver.2 will have advance guard which the 3 wisps
    will automatically protect you from any harm. Now, your guard will not use
    up your subweapon gauge!
    - If you make an action, the 3 Wisps will also automatically damage the
    enemies who get very near to you, If you use 0-Shift, it is almost equals
    to Hit and Run!
    - 0-Shift is a kind of Movement Shifting Teleportation (MST). It's not
    entirely a teleport move, it just Jehuty will shift himself from one place
    to another. Sort of like moving very fast with a speed of light. So it's
    a kind of teleportation (Many people mistook this 0-Shift theory as a
    teleport same as what Anubis have, it's an entirely different story.)
    So 0-Shift is very very useful to evade, reach, confuse, and damage
    an enemy. Evade is where 0-Shift 100% will evade a direct attack of
    one enemy. Reach is where 0-Shift will help you proceed front like
    there is no tommorow! Confuse is where 0-Shift will easily make
    enemy caught off guard, mainly because enemy likes to block and hit
    you after they catch a chance, so when you dash a but to left and right
    and immedietely use 0-Shift, the enemy will easily caught off guard and
    no longer defending itself. Damage is self explainatory, you're too fast
    and will enemy see you move in front to him and make a move? You make
    yourself more unpredictable!
    - 0-Shift doesn't use any subweapon gauge, Use it whatever you want to,
    never mind with 100 times, 1000 times, or 1000000000000000 times.
    - You are much faster on movement now.
    Isn't that cool? Anyways, you're now at the descending route, towards
    the way to Aumaan center core. So clear every enemy when you see them
    Always equip 0-Shift, and kill them quicky. This place also contains
    4 ex-mission files for you to find so if you want to know the location,
    refer to the secrets section to have a quick glance in it.
    Actually, this place does not need walkthrough, since your only mission
    is to clear all the enemies, and proceed foward when the next section is
    When you pass the first level of the descending route, Ken will contact
    Dingo. And all about Ken's real identity will be revealed. Which I won't
    spoil it.
    After this, repeat the process and get down, And get into the tunnel
    which leads to the next area.
    Now you are at the below path. You'll notice there is a white light
    flashing? Well, don't ever get near it. Don't test it, you'll be bacon!
    So how to get past it?
    - Notice there are steel plates attached on the left/right wall? Grab it
    (Switch your subweapon to grab)
    - Proceed foward when you can't see the light, When you see it comming
    towards you, Guard! You'll be push back but it won't hurt you, get
    yourself to the front when nothing happens!
    - Always grab, defend, and go front until you saw the generator which
    actually shoots out that white light.
    - When the generator is not charging, Grab the steel plate and throw
    at the generator, it will be damaged, so you have to throw more
    steel plates to destroy it completely. However, when the generator
    is charging or flashing, grab the steel plate and defend yourself.
    - And repeat the process until the generator is completely destroyed.
    Now, you've clear a path! Proceed foward and you see another cutscene.
    Dingo arrives at the path which block the way to the Aumaan, Leo soon
    arrives and you'll have a talk with him.
    After this, get yourself to the flame wall, notice you can't get in?
    Ok, land yourself (not on the ground) on the spot where your eye level
    still can see the flame wall. Switch your subweapon to V.Cannon, charge
    it up, and blast it. You've clear the last path, and next section will
    lead you to a boss fight, so get the Metatron behind you and go inside
    the path.....
    Now. You'll see Jehuty will flying around Aumaan, watch the cutscene.
    And you'll meet Anubis! and Nohman, but that's a little strange.....
    Sounds fishy.... Anyway, you'll be fighting Anubis now.
    (Controlled by ????)
    This is really strange, where is Anubis wings? (or is it wings? I don't
    know.....) He's pretty weak if you ask me.
    Use 0-Shift, always mash on circle to reach him, and slash that guy up
    with either Swing Sword Slash, or Dash Slash, it's up to you. And Anubis
    is very weak on defense, he recieves damage which is greater than the
    past fight.
    Nothing really need to worry about him, But always beware of his melee
    attack, since it's very damaging. So don't kid about his melee attack.
    And when he does his burst attack (looks like blood spliting out from
    Anubis stomach...) dash left and right so that the burst attack will
    miss you, and 0-Shift in front of him to slash him back.
    The only annoying thing is: Anubis still loves to teleport, so
    *If you're hurt during the previous Anubis battle, then I feel very
    sorry for you, because you will be fighting the next boss battle with
    the remaining health. So try to keep your health bar above 75%
    Get his health bar to yellow, and always keep your life bar up
    After this, a cutscene occur...
    Jehuty will stop fighting, and Leo will get very angry and charge towards
    Anubis in Vic Viper's flight form. It's very cool when he does his burst
    attack! But Anubis managed to avoid his laser attack at first (Fortune?
    Helena Dolph Jackson!?), but not his burst attack, and Leo will end his
    attack by stabbing it. He success! But.....
    Suddently, another Anubis comes up, and Leo notice but it's too late for
    him. In a flash, Anubis counters Vic Viper, and damaged VV really greatly.
    What the hell happend!?
    It can't be....!
    The person inside damaged Anubis is actually Ken, who is used by Nohman
    to lure Jehuty! Nohman actually controled the "fake" Anubis. As Nohman
    clonned one of the Anubis out to test Jehuty's performance! Dingo charges
    at him, but suddently Nohman unleashes a stream of starlight. Starting to
    break Aumaan down (The effects is very well done!) and Nohman tells Dingo
    that this is the power, and the will of the Metatron. And talk something
    about Aumaan....But Ken interrupt his words by telling him that this place
    where everyone see, is not the real Aumaan! Since the Aumaan that where
    they all standing at is merely a Control Center......
    The real Aumaan, is actually located at Phobos! Where the origin of the
    Metatron comes from! Nohman will tell Dingo something about the origin
    of the Metatron, after his trash talk, he will activated more of the power,
    Jehuty can't really stop it, thus the impact damaged Jehuty! Jehuty's part
    is damaged, and his 3 Wisps is gone!
    However, after the talk, and cutscene, Nohman will sent everyone into the
    space of Phobos. Jehuty will chase Anubis, although Ada will tell you the lost
    of your subweapons and long range attacks. But some of your options are still
    avaliable. With the options of : Slash, Dash, Burst, Grab, and Zero Shift.
    Dingo will comment that this is already enough to get on. And now, It's time
    to put Anubis into oblivion!
    (Controlled by Nohman)
    Now that Jehuty is damaged, you're now using Damaged Jehuty, you can no
    longer use long range attacks, along with your subweapons! The only option
    of killing Anubis, is to play Melee with him! Luckily, your 0-Shift is
    still there! Use it!
    This is long, pain battle, and might requires you to be patient, and you
    might not able to kill him for the first time. Don't get discouraged, you
    need get the hang of it. Once you got it, he'll be easier to be dealt with.
    Now, he finally defeatable. But it's not easy......
    Now, since you can't use Burst Shot and All Way Laser, What you need to do
    now is try to get near him by using 0-Shift after you've target Anubis, but
    always beware, It mostly comes out with his burst attack. (the attack
    when he comes out with a fireball attack, It's body is flashing while doing
    this attack, just to give a hint for you in case you don't really know.
    Anyway, it's like blood spliting out from his stomach, I do mention it
    on the previous strategy.) So dodge it left and right, In case you're
    too far from Anubis, you have to dash faster as it's burst attack will
    have a higher chance of hitting you if you're very far away from Anubis.
    After dodging it, 0-Shift, and you'll get near it, stand still and
    quickly use the Swing Sword Slash to slash Anubis off.
    Beware of his melee attack, once it hits you, it will continue the hit
    until it's done, never give you a chance to get away in between, So what
    you can do is to wait until he perform his melee attack, he will have a
    recovery time so take the opportunity to counter him back. Don't counter
    his melee attack unless you know how. The reason why you have to beware
    of his melee attack is because : It's very damaging. it's melee attack
    will take 35-70%(!!) of your health away, but it's possible to escape
    during his performance of melee attack, and your damage recieved will
    be lesser, but it's still damaging. (Once it hits you, it's still a
    pain, escape during halfway of it's attack will only lossen the damage
    by a little.)
    Once you managed to damage Anubis a bit, he will teleport away from you
    If you can't manage to hurt Anubis, don't worry, as long as you live, you
    definitely get him sometime. Just get near to Anubis and hurt it by using
    Swing Sword Slash, if you slash him and it teleports away at the same time.
    You're unlucky, but you'll still have chance to get him.
    Once Anubis is on yellow bar. Anubis parts will be damaged. And he won't
    use the teleport often now. He still loves to teleport, but not much.
    Maintain the same way as before, always get near him and slash him when
    he's off guard. But instead of using the burst shot more often, it's
    favourite move is now changed, Once you get near him, beware, always
    avoid his burst melee attack (he has it, don't forget he has the same
    capability and performance as Jehuty's capability and performance.)
    To make things easier, go near it first, once he starts using this
    move (Anubis body will also flash when doing the burst melee attack)
    avoid it, and once it's done, go near and use the Swing Sword Slash
    since he is recovering from this attack, this will provide enough
    time for you to get rid of him.
    Once his health bar reached purple, nothing really change from the
    2nd phrase of Anubis's movement. So maintain the same strategy until
    it's defeated. But always take note here, always beware of it's melee
    attack. To make things easier, memorize his move first rather than
    actually go in front and slap Anubis. You'll feel better this way.
    Once Nohman and Anubis is defeated, oh yeah, he deserves to have
    at least try the true power of Jehuty! You'll notice Anubis will start
    transfering it's glowing into Jehuty. And Jehuty will recover from
    the damage and transforms into his ultimate form, Naked Jehuty.
    (sounds odd...and gives me an impression of Grey Fox...) You will
    dash away and get the damaged Anubis and damaged Vic Viper into
    a safe place.
    Now, you'll arrive at the outer Phobos. you're now at the center of
    Aumaan. After this, Elena Weinberg will contact you, and begs you to
    stop Aumaan, and put the end of everything. Dingo (I couldn't get a
    thing he says, but he mostly agree, or not there will be no story
    isn't it?)
    Anubis will drop down from the sky, and crushed. Naked Jehuty must
    check his "brother" out, and also check out what's going to happend
    to Nohman....
    - Press L2, and locate three of the Ex-mission files scatter around
    One is on the sky, two of them is on the ground, look everywhere.
    - Follow the arrow.
    Dingo will tell Nohman to stop now, since it's all over, but things
    doesn't go what Dingo thinks, Nohman will laugh, and tells you that
    his scheme will success no matter how hard Dingo try to stop him,
    thus Anubis will drop into the core of Aumaan........
    After the cutscene once more, you will play as Naked Jehuty for now.
    Too strong, Who needs the 3 wisps when your 0-Shift can actually hurt
    people when someone get too close to you? You still have the advance
    guard. He's ultimately insane in terms of power, and speed! Oh, and
    Subweapon is still gone for good, but who needs it?
    Your enemy around this area is actually a surprise : Nephtis! And
    comes in pairs! But a shot from Jehuty will kill it straight away,
    and you'll get Metatron from every Respawned Nephtis that you killed.
    You still have 2 more Ex-Mission files scatter around during fighting
    Respawned Nephtis, so find around, The place that you are now is not
    big, it actually small compare to the other stages, so it's quite
    easy to find those ex-mission files.
    Once you're done, follow the arrow............
    Naked Jehuty will jump in............
    Inside Aumaan...
    The Core....
    You'll see Anubis, and it's different...very very different.........
    Cutscene will come, and you will fight the very last boss : Aumaan Anubis
    (Controlled by Nohman)
    The Final Battle
    Naked Jehuty VS Aumaan Anubis, the ultimate showdown.
    Basically nothing to worry about this guy, he's weaker compare to the
    previous Anubis. Except that he's much faster. Since he's very fast,
    use 0-Shift to get near him
    Maintain the same way on how you fight Anubis in the previous battle,
    with the exception of don't really use the Swing Sword Slash anymore,
    normal 4 hit combo will hurt it a lot, and much faster, the previous
    battle don't require you to do combo is because Anubis will only take
    one hit and teleports away, while Aumaan Anubis doesn't.
    But beware of his it's burst attack, Now, this attack accuracy is very high.
    And if you don't use the All Way Laser to negate it, you'll have a trouble
    avoiding it unless you hide behind the obstacle (the center core).
    It's melee attack is slow, but still need to take care, It's melee doesn't
    really give much damage to you at all (You're controlling Naked Jehuty after
    all...). But prepare to face the worst, you don't want to lose right?
    Basically just hit and run, after a while, Aumaan Anubis will tremble, and
    no longer functional, you won!
    Dingo will charge at Nohman, and say something about Dingo's comrades who
    all died 6 years ago (Nohman left them died....Well, I don't really know
    why and how until The 2nd Runner is released )
    You will decide yourself whether you want to give a final shot at Nohman,
    so do whatever you want to. You can't grab it. So be a good guy, give him
    a last slash, and he will begone forever from this game.
    As for the ending, I won't spoil it. Enjoy!~ (You've earned it, and I
    leave the spoilers to the other FAQers if they want to spoil it.)
    -For the complete gameplayers-
    -Vs. Mode-
    After you've finshed the section where you've fought Anubis for the ever
    first time, before Deimos Station...You'll unlock Vs.mode. But only Jehuty
    is avaliable. Clear the game once, and you'll unlock the following OF:
    -Jehuty ver.2
    -Damaged Jehuty
    -Vic Viper
    You'll have 3 more OF's to unlock , those are found at storymode. Where
    you have to find and fight them. One of the secret OF's are find without
    Those hidden OF's are:
    -Naked Jehuty
    -Aumaan Anubis
    Look at the "Unlock" section to find out how to unlock those secret OF's.
    -How to make Ken take off her clothes!-
    This is a sweet secret. Before you get Ardjet to the top after the AI
    delete battle. Grab Ardjet without release her. Go near to the larva.
    (Her Ardjet will start to burn ^_^;;) She will complain how hot the larva
    is. Then after this, proceed the rescue mission, and when you got her out.
    Look at the intermission screen, and Ken will be half naked! She won't show
    that extreme, so don't look too far ^_^ (Half naked doesn't mean she's
    wearing a bikini, or similar. She only takes off her uniform!)
    At the Anime cutscene, Instead you see Ken wearing her uniform, she'll
    bump into you without the uniform now!...(Hideo is such a womanizer! ^_^)
    Whatever it is, more bounce this time ^_^ (the Anime cutscene is sort of
    like a "refined" version of the normal anime cutscene)
    However, after you reached Lloyd's Defense Security area. Ken will put
    back her clothes on..........And the game proceeds as normal.
    -Ex-mission files location -
    Those info's description are provided by Aumaan, but I did found nearly
    99% of all the Ex-mission files, by MYSELF. So I'm not straight away
    cheating everyone and take the info's without his permission......
    And those locations of finding those files are REAL and tested by myself.
    To unlock the Ex-mission files, simply just clear the game once.
    At the main menu, there will be Extra Missions mode for you to play with
    If you found some ex-missions (a small-squared icon which is written
    EX-MISSION on it), That the ex-mission icon. Grab it and you'll unlock
    some of them.
    1. After destroying the enemies in the 3rd room of the Bahram ship, go
    back to the 2nd room and there should be one floating near the doorway.
    2. Zoradius: While fighting Vic Viper, blow up a rock in the north above
    the entrance to the canyon. A mission file will be there but it will be
    unreachable. Use Wisp to retrieve it. This is only available on a 2nd
    playthrough using an Equipped Jehuty.
    3. While fighting the Naritas at Margaritifer, access a mini-mission by
    responding to ADA's comments with L3. If you succeed the mission, a file
    will appear on top of the entrance to the canyon.
    4. At Margaritifer, there's one hidden inside a rock.
    5. At Margaritifer, there's another one hidden inside a rock.
    6. At Margaritifer, there's one hidden in a corner near the bridge with
    the crashed train.
    7. The left path in Margaritifer canyon has another route you can take to
    the left. Go all the way to the end for the mission file.
    8. In the vertical rooms with the smashing pillars, one is in the corner
    on the floor of the top room.
    9. In the vertical rooms with the smashing pillars, another one is in the
    opposite corner on the floor of the top room.
    10. In the vertical rooms with the smashing pillars, one is adjacent to the
    door on the floor in the bottom room.
    11. When fighting the first battle with Inhert, there should be one on the
    12. In the first part of the descending route towards Aumaan, there's a flat
    structure on the ground. Go under it and there should be one there.
    13. In the first part of the descending route towards Aumaan, there's a metallic
    beam in the lower level. A file appears after you destroy the beam.
    14. In the second part of the descending route towards Aumaan, there's one on
    top of a pillar.
    15. In the second part of the descending route towards Aumaan, there's one at
    the very end on the floor.
    16. When you land on Aumaan, there's one on the ground near the metal floor.
    17. When you land on Aumaan, there's one in the sky.
    18. After destroying one of the Nephtis on Aumaan, one should appear.
    19. After destroying another Nephtis on Aumaan, another one should appear.
    20. Load your Clear Data save after you clear the game once, and start a new
    game. Clear the game again and you will get the last 2%
    - View a different picture after the credits -
    Finish the game with the Rank of A, S or SS will net you on seeing a different
    picture  after the credits (your results). Dingo and Ken will be on the picture.
    So as Angie and Rico. (Dingo's friends on Calisto)
    As for the pictures, It wiews out different kinds of pictures depending on you
    Rank A = Dingo, Angie and Rico will be on the picture.
    Rank S,SS = Dingo, and Ken will be on the picture.
    - Unlock Inhert on VS mode -
    To Unlock Inhert, clear the game once, using any version of Jehuty, try to fight
    storyline mode for the second time, and fight your way through Lloyd's city
    Underground Base.
    The location is at second level of the Underground base, before you reach Lloyd,
    wait for the pillar to retract (the 2nd level of the moving pillars), and you will
    saw a small icon of Inhert at the left side corner. Grab it, and he'll be unlocked!
    - Unlock Naked Jehuty on VS mode -
    To unlock Naked Jehuty, you have to find the decending way to Aumaan (the last stage)
    At the end of the way, there are two paths with lasers blocking the inside route,
    shoot them, and you'll found Naked Jehuty inside, fight and win him, and you'll
    unlock him!
    *Note : This secret will not work IF you use NAKED JEHUTY on the STORYLINE MODE.
    - Unlock Aumaan Anubis on VS mode -
    To unlock Aumaan Anubis, clear the game once, and start the new game with all
    sub-weapons equipped, and try to get into Margrifier Canyon, the place where you
    have to unlock the main gate....On the left route (always go left), there is a
    dead end along the way to the generator. Use Vector Cannon to blast the blocking
    stones to clear a secret path.
    You'll be brought into the Wind Tunnel, fighting tons of enemies. destroy them,
    and you'll be brought into an unfamiliar location, where you'll have to fight
    Aumaan Anubis. Destory it and you will found the small icon of Aumaan Anubis,
    grab it and it'll be unlocked.
    - Using different versions of Jehuty -
    To use 4 different versions of Jehuty, simply clear the game.
    You can use 4 versions of Jehuty in either on story mode, extra missions, and
    versus mode (note that you have to unlock Naked Jehuty by finding and fight
    it at the last stage (the Aumaan Base) in order to use it on versus mode.)
    - To view only the pictures on the Credits screen -
    This info is provided by Aumaan/John Carter, Thanks a lot
    If you happen to get a special pictures on the Rank A, S, or SS, to
    view ONLY the pictures without the result shown press L1 to clear the
    Results screen so you can get a better view at the picture.
    - Sweet picture of Leo and ????(Celvice) -
    Clear the Vic Viper's Zoradius Mini Game on the Ex-Missions with the highest
    score to view the special picture of Leo being kissed by Celvice. The marks
    you'll need to view the picture must be higher than 570000 point.
    MORE TO COME.....But is there all the secrets avaliable?
    ~Fun in tension......~
    - Phantoma and Ardjet can be used as weapons! (In storyline mode, Where
    you have to save them to get out of the place) Who dares to get near me
    will have to taste the power of Phantoma/Ardjet! Too bad that they will
    scream because of panic!
    - In some boss battles, you can grab and swing the bosses! Nephtis is
    one of the example. For even fun, try to use Naked Jehuty, and grab
    Nepthis...(More on below)
    - L3 and R3 button, while fighting enemies, will serve as Positive and
    Negative respones (Same deal as MGS2, the codec call....). When Ada tells
    you something is destroyed, press L3 for Positive Response, and R3 for
    Negative, I'm unsure about doing those will get Ada's response or not,
    but I remember I did get a reply from Ada.......
    - Intermissions, and CG scene can be played around, press R1 to tweak
    your own camera view (appilies on CG scene only), twiggle the left analog
    stick left and right, up and down will result on pan the camera view, and
    pressing only R1 will do a closeup!
    - On intermissions, press R2 once and wiggle the left analog stick with
    different directions will move Dingo's potrait in different directions!
    While press R2 once again and wiggle the right analog stick will move the
    other characters potrait in different directions.
    - Using Naked Jehuty with Grab subweapon will choke an enemy. Until the
    enemy dies, Naked Jehuty will not stop chocking the enemy. Hohoho, I said
    before, grab Nephtis will result Naked Jehuty on chocking Nephtis! Die
    Nephtis DIE!
    - At the mission of Chaotic Battle, you can grab Vic Viper and take it
    as a weapon! You can do anything you want to! Swing Vic Viper will gurentee
    a 100% critical attack to every single enemy around you! Nice huh? If you
    tap the circle button repeatly, you'll kill all the enemies surrounding
    you, but it'll result on releasing Vic Viper, and it will fly away like mad! ^_^
    The most useful and fun "subweapon" for this mission. However, you still
    have to take care about the annoying LEV's and try to reduce the casualities
    during this battle. (I love VV even more after this mission!)
    What makes Z.O.E so addictive?
    Subweapons often known as alternate weapons, which you can get those by either
    defeat the bosses throughout the game, some may give you, or you have to go
    through one mission to get it.
    Subweapons is sometimes effective against bossess, and useful on some missions
    Which the subweapons avaliable, Jehuty can use different weapons other than it's
    own basic attacks. Jehuty starts the game with only one subweapon, Grab. Where it
    is one of Jehuty's most basic and effective subweapons which it is mostly use
    against a group of enemies (where more than 5 of the enemies surrounding you.)
    Here's the info of the subweapons. 1 is the lowest usage rating, while 10 is the
    - GEYSER
    Type of subweapon : Energy attack
    Guard Possible : Yes
    Attack power : _
    Speed : _ _ _
    Subweapon usage : _
    Geyser is one of the most basic subweapon which proved to be very useful of
    stunning any enemies who got hit, doesn't imply on some bossses though, It
    basically comesout with a string of white lines and the string will activate
    the shock electric to stun the enemy. Geyser is also useful for fighting Vic
    Viper, when it is on Robot mode.
    How Geyser works? Basically it's just a simple theory, Geyser will hit an
    enemy according to where you face. So to make it effective, perform a 4 hit
    combo, and after the thrid hit,cancel the last slash and shoot Geyser right
    in front of him, and you can stll continue hitting the specific enemy until it
    Usage rating : 6
    How you get it : After you rescued Taper. He will give you as a reward.
    Type of subweapon : Physical Attack
    Guard Possible : Yes (Which I don't think it is)
    Attack Power : _ _
    Speed : _ _ _
    Subweapons Usage : _
    Gaunlet is one of the most useful basic subweapon of all. It comes out a powerful
    impact energy attack which will negate enemies defense and pushed the enemy
    behind when it hits. And it's quite damaging.
    While fighitng the 4th battle of Nephtis, Gaunlet is a MUST. While it's biggest
    pros.is when you hit an enemy with Geyser while it is in a corner. Damage wil be
    doubled, making it faster to kill an enemy. But be careful, Never consume it too
    much, It has a rapid fire (although it's slow compare to Phalanx), Serve this
    subweapon as your last resort when you're low on health, and if many enemies
    surrounding you, use this subweapon until you get Mummy.
    Usage rating : 8
    How you get it : After the fight with Vic Viper
    - COMET
    Type of subweapon : Energy attack
    Guard Possible : No
    Attack Power : _ _
    Speed : _ _
    Subweapon Usage : _ _ _
    Comet is an "alternate" version of Gaunlet, with the exception of smaller in size,
    and has the ability to home onto enemy, While you shoot it on the target, it will
    follow the enemy, making it nearly 90-100% accuracy of hittng an enemy. Damage is
    the same, and it's speed is slower than Gaunlet.
    When Jehuty shoot out Comet, it's blue in colour. But mostly, you won't really use
    it since you have Gaunlet which is faster, and it's purposes of usage is short until
    you get Homing Missle, and Phalanx. They are sort of combination of Gaunlet and Comet
    in a either small streamed, or in numbers.
    Usage Rating : 4
    How you get it : After defeating Nepthis, the third battle
    - DECOY
    Type of subweapon : N/A
    Guard Possible : N/A
    Attack Power : N/A
    Speed : N/A
    Subweapon Usage : _ _ _
    Decoy is useful, unfortunately only in one battle. Decoy will create an illusion
    of Jehuty, making the enemy targetting system radar jammed. Due to it, you will be
    invisible, but by not means you're "god mode". Enemies may not see you, but their
    attacks may still hit you!
    While you can create as many illusions as you want, enemy will have trouble hitting
    you. And you will be transparent. And it lasts for 10-??? seconds depending on how
    long and how good you sort out the time of using Decoy and attack enemies on the
    same time. If you're using Naked Jehuty, you're almost reach the "God Mode" if you
    can time your plan and usage well. Since using Subweapon with Naked Jehuty will not
    deplete your sub gauge.....
    Inhert will caught off guard if you're using Decoy while fighting it.
    Usage Rating : 6
    How you get it : After you destroy the train at Vascilia train tunnel, before
    fighting Nephtis, the fouth battle.
    Type of subweapon : Energy Attack
    Guard Possible : Yes
    Attack Power : _ _ _
    Speed : _ _ _ _
    Subweapon usage : _ _
    Phalanx is sort of a machine gun, which hit multiple enemy if they come near to
    your attacking area, Jehuty will fire multple streams of small bullets which
    spreads out almost every area, although it targets only one enemy, but whoever
    goes near the Phlanx attack area will also get hit.
    In certain areas, where you are not really convient enough to use melee, Phalanx
    is your best bet, it doesn't require much of sub gauge. But it's quite a waste
    to hit an enemy which is not in numbers, and groups, so use it wisely.
    Usage rating : 5
    How you get it : Once you destroy all two generators which block the main
    gate on the way to Vascilia City, you will get it.
    Type of subweapon : Energy Attack
    Guard Possible : No
    Attack Power : _ _ _ _ _
    Speed  : _
    Subweapon usage : _ _ _ _ _
    Vector Cannon must be obtained for the sake of the storyline. To invade Aumaan,
    Vector Cannon must be used. You'll know more about Vector Cannon in the storyline,
    and it plays a major role on this game.
    One of the most powerful subweapon, and also the slowest. Vector Cannon is
    absolutely not recommended for destroying enemies. You may only use it during some
    missions, or to clear the path which you can't clear with normal attacks of Jehuty.
    But it looks awesome, and the most powerful, and it locks onto enemy, who ever been
    targeted on screen will destroyed, making it a most destructable weapon of all.
    On the bad site, it takes a very long time to charge, slow, and you might be killed
    if you continue to charge, although you won't be interupted when you're charging,
    but while enemies are attacking you, you can't move. Making yourself 100% vulnerable
    to any types of attack. Plus, you can only use it when you're on ground, and must
    hold the circle button until it's fully charged, you'll also use up a lot of sub gauge,
    bad huh? But no subweapons are perfect....
    *But the effects when you're using V.Cannon is beautiful! Sort of a "crystallize" plus
    "shiny" effects. And 5 vulcans will be surounding the cannon for massive charge.
    Usage Rating : 6
    How you get it : By defeating Nephtis for the fouth time.
    Type of subweapon : Energy Attack
    Guard Possible : No
    Attack Power : _ _ _ _
    Speed : _ _
    Subweapon usage : _ _ _
    Halberd is the same attack as the Mummyheads attack that they always use, while you're
    firing Halberd, it will come out a laser attack. Hold down circle will make the laser
    fire in a line, it will continue to fire until your sub gauge is fully depleted.
    It's useful to kill an enemy which is at far range, but not at short range, where it's
    speciality is : It kills an enemy or two which comes in a line. Firing Halberd will
    negate enemies defense straight away, So don't worry if they block it. However, don't
    expect yourself to use it for fighting the bosses, it won't work.
    The bad side is, since it fires directly and only in one direction, you have to wiggle
    the right analog stick to have a better target on the enemies, which is a pain to your
    fingers, it's very inconvinient (That's why I don't use it much)
    Usage Rating : 4
    How you get it : On the way to Lloyd's City, and you obtain the subweapon while you're
    trespassing the Lloyd's Defense Security Area.
    - WISP
    Type of subweapon : Energy Attack
    Guard Possible : No
    Attack Power : _ _
    Speed : _ _ _
    Subweapon usage : _ _
    Wisp is not the Wisps attack which is used by Ardjet. It's functionality is almost the
    same as Grab subweapon, except that you can catch the enemy from a very far distance,
    in some places, you can even grab some items which you can't even reach!
    While it's function is almost the same as Grab, it makes nothing special except that
    you can catch an enemy from far......
    Usage Rating : 5 (for me it has only one purpose)
    How you get it : Ardjet will transfer the subweapon to you during the mission where have
    to save Ardjet to the top. (the Larva mission to be exact)
    - MUMMY
    Type of subweapon : N/A
    Guard Possible : N/A
    Attack Power : N/A
    Speed : N/A
    Subweapon usage : _ _ _
    Mummy is same as guard (the R1 button) with added functions of healing.....Sort
    of like guard and heal at the same time with the cost of sub gauge. Pretty sweet
    if too much enemies surrounding you and use melee at the same time. Guard, and heal.
    And remember, once your sub gauge is depleted, you can no longer guard use Mummy.
    Useful for guarding Cyclops annoying Melee. Which I hate them because they attack
    you like crazy, non stop, and comes in triples.....
    Usage Rating : 7
    How you get it : On the elevator of Lloyd's City. There is an area with a dead end
    down in the basement. Fight the mummyhead and obtain that. (Provided by Spenze)
    Type of subweapon : Physical Attack
    Guard Possible : No
    Attack Power : _ _ _ _ _
    Speed : _ _
    Subweapon usage : _ _ _ _
    Homming Missle is also the most useful subweapon on this game. Without a doubt,
    any enemy who got hit by this subweapon will be destroyed. And the maximum missles
    you can come out with is 13!
    Press once will come out two, but hold down circle longer will come out longer.
    During the Chaotic Battle Mission, it serves as a most useful weapon against
    a thousand army since the charged Homming Missle will depend on how many enemies
    on one screen. Once it comes out fully, enemy will never be able to escape from
    it. Very useful for combo purposes. A hit will make your combo bar (which located
    below your sub gauge go 8 - 16 hit.) let's assume you got 16 hit combo, x13 of your
    full charged missles, and if hits all. You might get 208 hits on one shot!
    How to fully use it? while you're targetting an enemy, and hold down Circle button
    to charge it up. You will notice there is a long, white thingy behind your back?
    when it is very long (don't bother counting) release it. Although you target only
    one enemy, but since a missle will only kill one enemy, other enemies which one the
    screen will follow the hit and get killed.
    However, this attack has a downside. First, it takes awhile to fully charge it
    (not as bad as V.Cannon). Second, once enemy hits you, your charge will be negated.
    So once you see a long white missles at Jehuty's back, don't hesitate to hold down
    circle anymore, release it. Another downside is, the more missles you release,
    the more sub gauge you use up. But when you charge too much of H.Missles and
    there are only two-three enemies on one screen, It only takes up the sub gauge
    that you use up for hitting enemies, the left out missles will won't use your sub
    gauge, thus it will give back the remaining gauge to you.
    Overall, the most useful subweapon in this game. However, on the later stage, you
    won't need it anymore. 0-Shift will surpass this subweapon.
    Usage Rating : 9
    How you get it : After fighting Inhert.
    Type of subweapon : Physical Attack
    Guard Possible : No
    Attack Power : _ _ _ _
    Speed : _
    Subweapon usage : _ _ _
    Floating Mine is an attack where the most useful, is when the enemy gets too
    close to you. Other than that, never plant a mine beyond the reach of an enemy.
    They are not stupid to get near your planted mine.
    Majority, the subweapon is quite useless. First, it takes up quite a lot of your
    sub gauge. Secondly, plant too much mines will confuse your target. So that's why,
    shoot once or twice towards a loads of enemies is enough to wipe them all. Damage
    is quite a pain towards enemies.
    It's very big in size, and it's purple in color..........Damage is considerable.
    Overall you won't use anymore after you got 0-Shift.
    Usage Rating : 3
    How you get it : After the battle with Zakat.
    Type of subweapon : Moving Shifting Teleportation (Physical)
    Guard Possible : N/A
    Attack power : N/A
    Speed : _ _ _ _ _
    Subweapon gauge : N/A
    OK I would just copy out from my previous explanation about 0-Shift :
    0-Shift is a kind of Movement Shifting Teleportation (MST). It's not
    entirely a teleport move, it just Jehuty will shift himself from one place
    to another. Sort of like moving very fast with a speed of light. So it's
    a kind of teleportation (Many people mistook this 0-Shift theory as a
    teleport same as what Anubis have. It's entirely a different story.)
    So 0-Shift is very very useful to evade, reach, confuse, and damage
    an enemy. Evade is where 0-Shift 100% will evade a direct attack of
    one enemy. Reach is where 0-Shift will help you proceed front like
    there is no tommorow! Confuse is where 0-Shift will easily make
    enemy caught off guard, mainly because enemy likes to block and hit
    you after they catch a chance, so when you dash a but to left and right
    and immedietely use 0-Shift, the enemy will easily caught off guard and
    no longer defending itself. Damage is self explainatory, you're too fast
    and will enemy see you move in front to him and make a move? You make
    yourself more unpredictable! And because of 0-Shift, you're more faster
    in attack, evade, and defense. And your skill of controlling 0-Shift
    is also needed, so when you use 0-Shift for melee, you'll be even skillful
    to evade, hit and counter (0-Shift also adds more experience on using
    More over, 0-Shift doesn't use up Sub gauge, so use whatever you want
    to, it doesn't matter.
    0-Shift is merely similar to Gaunlet, you can also push an enemy and ram
    them into a corner if you 0-Shift around them like mad. I tried, and it
    definitely works.
    Overall, the best subweapon of all, surpased far over H.Missle and Gaunlet.
    Usage Rating : 10
    How to get it : After the Chaotic Battle Mission.
    - GRAB
    Type of subweapon : Physical Attack
    Guard Possible : N/A
    Attack power : _ _ _
    Speed : _
    Subweapon usage : N/A
    Grab is the default subweapon of Jehuty, not really useful, but fun to play
    Press Circle while grabbing an enemy will result yourself on holding the
    enemy. While you're holding the enemy, Press Square to take it as weapon
    , R1 to take the enemy as shield (enemies will hurt their own mate if you
    take it as a shield, not you. Useful if you use Damaged Jehuty since it's
    shield is totally damaged, you can block any of the attacks by only pressing
    R1.) R2 while you're not moving to paralyzed it temporally. Press Circle
    again to throw the grabbed enemy toward the other enemy, or towards the
    corner. Tap the Circle button multiple times to swing the enemy, once it's
    thrown it will damage the enemies targetted. And while spinning, IT will
    also damage the enemies surrounding you. So it's useful on some occasions.
    Mostly players would prefer Grab over some of the subweapons.
    Grab is also serve as taking objects on the surroudings and take it as
    a weapon, or shield. Which makes the game even more fun. Also, you will
    sometimes need it, for the sake of defeating Nephtis. She's very annoying
    as she has the Advance Guard which protects and reflects any projectile
    done by Jehuty. Geez!
    Naked Jehuty's Grab attack is somewhat diffrent, instead of swinging the enemy,
    It will choke the enemy's neck, until it dies, If you cancel while you're on
    halfway of chocking will result on throwing the enemy to the targetted enemy.
    Very damaging, but when chocking the enemy, Naked Jehuty is vulnerable to
    any types of attacks. So beware when choking an enemy.
    It's best to grab an enemy while it's blocking, As the grab will automatically
    cancel it's guard, and it has a 100% success rate.
    Usage Rating : 8
    How to get it : It's a default subweapon...........
    Dash is one of an essiential elements and the speciality of Jehuty, and how
    it makes Jehuty so addictive to control, and how it's makes on the Konami's
    quote of Z.O.E "High Speed Robot Action", is all because of the Dash feature.
    Press R2 and move left and right, up and down will make you dash. Pressing
    Square button while dashing result on All Way Laser attack (Homming Laser),
    Which I will include on the below section. Press Triangle of X button while
    dashing will result on going yourself upwards and downwards. Jehuty will
    sort of roll itself upwards or downwards, very cool ^_^
    How Dash is occupied into the action? Well, it's very very useful, and
    that's why Jehuty is so strong on Evade and Counter! As I said before,
    Dash is one of the most essential elements which Jehuty need to use it
    during the whole game. My theory of Dashing is covered below:
    - Dash can be twiggled. Using your Left Analog Stick, twiggle your stick
    left and right while dashing will result on evading a zig-zag attacks where
    enemies shoots themself in a different directions, As an example:
                   |     XX(B)
                   |      |
                   |      |
                   |      |
                   |      |
                   |      |
                   |      |
             XX(A) |      |
             |     |      |
             |            |
              |           |
               |          |
                |         |
                 |        |
                <--- O (Jehuty)-->
    Let's say the enemy would want to attack you in the direction, (marked at XX)
    where you're facing them (O as you, Jehuty) For first, obviously evade the
    XX(A) attacks is a must, you would dash right (let's assume you dash right),
    and the XX(B)'s attacks will home at you, if you react it in a quick manner,
    you will dash left, as for the XX (C) attacks, dashing left or right doesn't
    matter anymore, as if the two attacks from XX(A) and XX(B) is the top priority
    of your evading those attacks, you already made the zig-zag dash evasion before
    the XX(C)'s attacks were to execute.
    *Although you won't really use that kind of evasion, but honestly, sometimes
    you would, although just dash left or right will be the simplest way to evade
    attacks, you wouldn't know if you really done it before.
    -Dash Behind, this is very useful of chicken out during enemies attacks, and
    when you're low on health. Simply twiggle downwards of your left analog stick,
    and Jehuty will dash behind, making the enemy's melee less effective, but very
    useful for breaking Cyclops the annoying melee attacker.
    -Dash Up and Down. For some reason, I rarely use it, But for more infomation,
    look for the Slash section and find for "Dash Slash up and down"
    -Straight-side Dash. This move is very easy to perform, almost like a piece
    of cake. To execute it, simply just dash left or right, If any enemies came
    out with a direct hit, you'll 100% evade it unless whole bunch of missles
    comming in different directions. Then, you might have to block, or dash
    -0-Shift Dash. This is the ultimate satisfaction of using 0-Shift and dash
    and the same time. It performs like 0-Shift and dash left and right at the
    same time. However, it's quite a easy task for me to perform it. But I don't
    really know if you're able to do it. Oh yeah, 0-Shift Dash is very useful
    when fighting Anubis. I cheated him almost everytime when I fight Anubis.
    Press Circle to 0-Shift (provided that you have 0-Shift on you subweapon list)
    While you're 0-shifting, Press R2 + Left or Right on the Left Analog Stick.
    If you notice that almost the end of the 0-Shift move, you will be transported
    left (right) on your screen, then you're sucess. For a better understanding,
    look at the chart below
    1)  X                       2)   X                    3)       X     O (Jehuty)
        O (Jehuty                   O
    On the process of 0-Shift)    The destination will      Instead of 0-Shift
                                  be marked X, ___ will     straight in front
                                  be the cancel point of    of the enemy, you'll
                                  0-Shifting                be on the side of
                                                            the enemy.
    Understand it now? Actually you can do it this way, and if you manage to
    master the skill, like me, you're really great in handling Jehuty! (Not to
    say I am proud of it, I'm still learning on the skills of controlling Jehuty!)
    That's all about Dash. Hope you enjoy it ^_^
    Slash is a only melee attack that Jehuty has on it's own inventory. And
    the fun of this game is to slash and perform melee with skills. How this
    game is so fun is also depends on how skillful you are on the melee. Without
    melee attacks, long range attack will bore you to death.
    Words can't describe much about the fun of Slash.....combine with the dash
    feature, it'll even plus the fun minus the stress!
    To appropiatly use the slash feature (which is Melee in exact). Care to
    read my theory below?
    There are many ways to Slash enemies and play with your skills:
    ~Dash and Slash / Combo hit~
    Using this features, many things you can really do and play with it...
    To do a combo, simply mash the Square button when you're doing melee
    with an enemy, most enemies are weak to your melee, so nothing to
    worry about.
    To do slash and dash, Dash while pressing the Square button when you're
    near at the enemy will result on Dash Slash, with is 4 comobo damage in
    one hit, if you divide it out :
    4 combo hit = 4 consecutive hit = 4x damage
    Dash Slash = 4 consecutive hit = 1x Damage which equals to the 4 hit damage
    done to the enemy.
    So it's basically the same. You do the math. But what the difference between
    Dash Slash and Combo?
    Well, When you dash slash an enemy, it will minus your recovery time, and
    temporally push the enemy backwards, and stun the enemy, you may follow up
    with another 4 hit combo if the enemy is still alive. While the Combo hit
    won't push and stun the enemy, but you still can follow up with another
    combo hit. Which is better for you, the choice is up for you to decide.
    For me, I prefer the Dash Slash follow up with 4 hit combo. Although
    the damage done is the same, but the 8 hit combo doesn't seem to look
    special for me....
    ~Dash Slash up and down~
    Sorry, bad name. But this feature is also introduced back in Z.O.E 1. This
    time, using this features needs a lot more speed to your finger movement,
    which you actually need that skill to activate it.
    Firstly, you have to dash upwards (Dash + Triangle button) or downwards
    (Dash + X Button) and once you get near to an enemy, Dash with Square button
    to execute the Dash Slash attack, but instead of slashing enemy foward,
    you will slash the enemy according to the direction that you face on the
    enemy, if you face it upwards, you'll dash slashed it downward. And push
    the enemy down, In Z.O.E 1, this move is very useful for stunning enemies
    and it's sole purposes is to connect another 4 hit combo attack, so to
    destroy the enemy, and this move is cool! Well, from what I've done this
    move in Z.O.E2, it's very responsive and faster in execution. Making this
    move much more easier, but usage rating is not as high compare back to
    Z.O.E 1. But using this move often will faster a kill to the enemy, and
    in Survival missions on Ex-Missions, this move is recommended, for your
    You can toy with him in dashing him around circles, up and down, before
    you slash, to just "fool" the enemy, and it's just for fun.....
    ~Swing Sword Slash~
    This slash is the most useful attack and the most damaging melee attacks.
    Try to get use of this move, This is important when fighting Anubis, unless
    you want yourself a long, pain length of fight.
    To activate Swing Sword Slash, Do the Burst (R2 while not moving) and
    press Square button, this only applies when you're near on an enemy. But
    the use of this melee must be come with aware and alert, it's not easy
    for you to pull out this move, especially when a bunch of enemies near
    you surrounds you where you have no way of escape.....
    When enemies attack you, block yourself up. Especially whn 3 or more of
    high leveled Cyclops (Lv 6-8) attacking you with melee. It best to either
    guard it, or stand back. Before they go in you, try to notice the lock
    on target, if it turns red, quickly pull out the SSS move. You should be
    able to push back an enemy or two.
    While this move can be damaging compare to any combo attacks by x1.5~x3,
    This move is fatal. First : This move will negate enemies (even bosses)
    shield attack, once they got hit, they will be pushed back, and stunned
    temporally. For a quick second or two, give them a slash, grab them,
    or whatever you want to do to them. Second : This move is a 360 degree
    slash, any enemies who got near Jehuty, no matter you're on front, back
    or side, This move will surely hit on other enemies. Third : Damage wise,
    This move is damaging. But to beware, you will have quite a long time
    to recover yourself. So don't use it too much unless you can time it
    very well, or else don't try to use it for fun. Save it for the real
    purposes : To damage a shielded enemy, and for a quick kill.
    Mostly any enemies take on the hit of SSS will be destroyed. For bosses,
    Not really damaging, but at least, it's better than any combo which can't
    even damage them at all. Very useful against Nephtis, that annoying *****!
    ~0-Shift Combo Slash~
    This is also a quick kill attack. And the most effective way to slash an
    enemy. The step is simple, Use 0-shift, since it will directly home into
    the where the enemy stand, while it's shifting, press Square multiple times
    to connect a 4 hit combo straight after 0-Shift is done.
    Pretty useful when you got Jehuty Ver.2 and use 0-Shift to home an enemy and
    attack it. Very useful against Aumaan Anubis.
    ~0-Shift Swing Sword Slash~
    Basically the attack and ways to pull out this move is exactly similar to
    0-Shift Combo Slash, But in a very convinient way, because you won't need
    to use your left hand. Right hand will do the job (yes, I mean YOUR right
    hand). Why? Because since SSS must be executed WITHOUT moving at all, you
    know the drill.
    Ways : Press 0-Shift then R2+Square to execute the 0-SSSS.
    Very useful when you're using Damaged Jehuty throughout the ex-missions And
    very useful against Anubis.
    ~One Step Slash~
    This slash only applies to fighting Mosquito's. And it also applies when you
    use Naked Jehuty as a melee attacker.
    One Step Slash is a move that will kill one enemy in one hit, and will shift
    himself to cut another enemy down, repear, rinse, leather, repeat........
    To use this move, you must be near to a massive, loads of enemies (preferbably
    mosquito's and Floating bombs), While you think Homming Lasers (All Way Lasers)
    will not satisfied you enough, or even you can't get the team down with only
    a shot, or you want to have satisfy and fun, then go for One Step Slash.
    Naked Jehuty can perform this move to almost all enemies. That is, if the
    enemy is weak enough for a one hit kill, or else, the OSS move will not work
    mostly on other 3 versions of Jehuty except when fighting Mosquito's and
    Floating Bombs.
    By the way, to give an exact explaination, One Step Slash is some kind of
    a theory of the atom. When a solid is burned into liquid, the atom inside
    the water will react very quickly by bouncing around in a certain area. The
    higher the tempreature, the more aggresive the atom will react. One Step Slash
    is something like the theory explaned above, the more the enemy, you can
    perform this move simultaneously.
    ~Combination Combo~
    This is the combination of any slash attacks avaliable. To be exact, you
    can use one type of Slash, and add with anothe type of slash attack to perform
    a combination, your own ultimate combo.
    Example : Using 0-Shift Combo Slash, cancel and follow with Swing Sword Slash.
    would be the most effective way for Damaged Jehuty to pull out the combination
    combo. Well, if you don't mind playing risk, you can even follow up with something
    you like. But take a note here, if somehow the enemy manage to hit you with
    anything you efforts of pulling the combination combo will be negated.
    For favourites, this is how I pull out the Combination Combo :
     0-Shift Combo Slash <cancel>--->Swing Sword Slash--->0-Shift Combo Slash
    Combo Slash <cancel>--->Swing Sword Slash--->Dash Slash Up and Down--->
    0-Shift Combo Slash <cancel>---> Swing Sword Slash
    *Provided that this move can be pulled out IF many enemies surrounding you.
    The combination combo can be executed almost endlessly, if you can connect
    the move without been interupted, or there have many enemies around you,
    then the Combination Combo can be executed. And moreover, the more successful
    the combination combo been pulled, the more combo gauge (below the sub gauge)
    will add in.
    By the way, the ultimate peak of the skills you can train in on this game.
    Combine the attacks well will help you tremendously on this game.
    Missle is Jehuty's basisc long range attack, and the weakest attack of all
    Jehuty's. But it can't be stronger when you reach to Jehuty Ver.2, but if
    you get to Naked Jehuty, 3 shots from your missle attack will lead a straight
    victory. Very damaging........
    Jehuty will fire a small stream of missle by pressing the Square button.
    Basically if you use ONLY Jehuty, your missle is very weak. But wait till
    you have Jehuty Ver.2, Your missle will became stronger, and it fires on
    three directions : Left, Right, Upper middle. While Naked Jehuty's missle
    attack is damaging, it's white in color. Damaged Jehuty can't use this move.
    Nevertheless, if you feel your surroundings are safe, and you want to lazily
    kill of one enemy, Missle attack will be your choice. But mostly, Missle
    attacks purposes is to clear a blocked path in front. You might find some
    places which has a floaitng mines troubling you, use missles to clear them
    Where hence the usage of missle is not much, but to deal minimum damage,
    the move is varied with followup attacks, use it wisely may help you go
    through the game easier.
    Burst is also one of Jehuty's most powerful attack in the game. While Jehuty
    is at the long range, Press R2 without moving will net him on Burst. It acts
    like Son Goku who goes into Super Saiyan mode. However, it's somewhat useful by
    stunning the enemy if it gets too near to Jehuty, sometimes, it even damage
    the enemy! I really got it worked when I was using Naked Jehuty, when the enemy
    goes near me at that time, it will either got stunned/paralyzed, or destroyed.
    IF you want to try it, feel free to go ahead. But take a note here, While you're
    charging yourself up, you are extremely vulnerable. So take care around your
    surroundings, and be careful and consider the consequences before you burst
    yourself up.
    While bursting, in short range, it will result on Swing Sword Slash (already
    explained on the Slash section above.) While at the long range, here goes an
    attack : Burst Shot
    ~Burst Shot~
    Burst Shot is somewhat like charging a big round transparent projectile, and
    deals a big damage to an enemy. The longer you charge the attack, the more
    damaging the attack is. But it will take a time to charge, while too many
    enemies around, you're not adviced to use Burst Shot, especially if you
    want to use the fully charged Burst Shot.
    However, if you really want to get the use of Burst Shot, here's a little trick
    for you : Find an open space where no enemies are around, while you see an enemy
    is far away, charging towards you, don't move yourself. Quickly press R2 and
    press Square (notice for the target, and it must be on green), make a short
    charged Burst Shot, even for the short charged, it will take away almost 3/4
    of it's health bar! If you used a middle charged Burst Shot, you might even
    damaged the enemies and the surroundings, provided if two of the enemies
    sticking together (team attack). Due to the impact that the Burst Shot created,
    it's very useful for claring those annoying enemies.
    If you use a fully charged Burst Shot to an enemy, it will net on an instant
    kill. But most of all, Your burst shots will never damage bosses. Execept for
    Zakat, if you manage to hit it with a fully charged burst shot, It will be
    damaged for 45% of his entire health bar. When it is on Formation 2, The full
    shot will net on an almost, instant kill.
    Timing for pulling out Burst Shot is very crucial, so use it wisely
    I use All Way Laser on the conjunction of Cypher's attacks from VOOT....
    So it is taken, not I name it myself....
    Homming Laser is the official name of this attack, I prefer AWL because...
    it's a name that I can't forget whenever I saw a similar attacks like this!
    Well back to topic, Homming Laser is very useful on targetting multiple
    target in one shot. Similar to Homming Missle subweapon, press Square while
    dashing in a longer time to perform a massive, fully shot of Homming Lasers.
    How do you know if you pulled out a fully charged Homming Lasers? While
    you're targetting, notice a small circles on the enemy target? Well, if you
    see multiple of small circles on the enemy, that means you're ready for
    a fully charged Homming Lasers. Pull it out, Jehuty will use it's palm to
    shoot out a multiple lasers which will damage the targetted enemy, but not
    all of them will get hit, so don't think it's a 100% accurate attack.
    Homming Lasers serves as a first attack from the far range, If you have
    0-Shift on your inventory, While you're pulling out the lasers, 0-Shift
    to the target, the laser will hurt the enemy and followup your attacks
    with combo slashes, making your attack even more damaging. If the enemy
    happens to be blocking, Swing Sword Slash the enemy to negate it. By the
    way, since you're faster than the Homming Lasers which homed to the target
    (0-Shift movement is very fast, didn't I tell you?) So combo slash is always
    the first to pull out before Homming Lasers.
    If there are massive enemies such as a combination team of Mosquito's and
    Raptors, (on the beginning of the game, where you're on Calisto). Homming
    Lasers will serve the purpose here. Target those multiple enemies and
    shoot away, follow up with the One Step Slash or Combo slash, you won't
    leave a single enemy living!
    Beware that Homming Lasers also damage the surroundings and buildings, so
    when you're on mission to save the residents (like back in Z.O.E 1). It
    is advisable to not use it.
    Use it wisely.
    A simple explaination here:
    Movement is how Jehuty moves during the whole game. While dash is the fastest
    movement Jehuty can go. If you want to move Jehuty even faster than his dashing
    That is where movement function comes in.
    Mash R2 with directional buttons consecutively, Jehuty will move itself very
    fast, don't mistook Dash with Movement, Dash is a smooth moving from a way to
    another way. But in Movement, it moves sort of like a move and stand then move
    again. In another words, it can also described as "Short Dash"
    In dashing, as long as you hold down R2 with directional buttons down without
    letting it go, you will dash. But in Short Dash or Movement, only mash the R2
    will do.
    Why is it included? It's because sometimes, dash will not reach the enemy
    in a speed. Then Short Dash will help you boost the speed towards the enemy.
    Or in some missions, you need to pull short dash to make you go foward easier.
    In battle, Short Dash will prove useful in evading enemy attacks. Espeically
    Zakat's big laser attack. Where hence any enemies attack will be invalidated
    due to your movement (short dash), sometimes if you use this movement, the
    enemies will not get to attack you at all.
    If to compare Dash with Short Dash, I believe most of the Z.O.E players will
    prefer Short Dash rather to Dash. Some of the moves that I included in Dash
    section is more useful and responsive if you change the method from Dash, to
    Short Dash.
    Combo break is a new feature which is introduced into the world of Z.O.E 2.
    Basically it means "A combo with different execution", but overall it's almost
    the same as normal combo does. In a difference of you can play with different
    buttons while pulling out combos.
    Pulling the combo break needs some skill. In normal ways of pulling a combo,
    Press the Square 4 times will do the trick. Where in Combo break, it's
    different, If you choose to perform Combo Break, 3 times of pressing Square
    will proceed the combo slash normally, but while the fourth hit, press Triangle
    or X button to execute the Combo Break, Jehuty will execute the hit in different
    stances : Normal Combo hit will end the hit by slashing the enemy horizontally,
    and plus the push back effect. While Combo break, the fourth hit will end up
    by pushing the enemy upwards/downwards, where it is useful if you corner the
    enemy. Once Jehuty manage to push the enemy upwards and it touches the celling,
    the enemy will recieve extra damage from it.
    In a simple chart, The Combo break will execute in this way:
    For an example:
    0-Shift ---> In front of an enemy ---> Square + Square + Square + Triangle
    (Combo break) ---> Slash the enemy vertically upwards ---> touches the celling
    for an extra damage ---> Enemy destroyed.
    Where the combo break executes especially in a building (probably the BAHRAM
    Warship at the beginning of the game) These move will hurt the enemy a lot
    more than using a normal combo hit. Where if you use combo break often, it
    might turned out into a different result than using the normal combo slashes!
    Try it out with various, different results of using this move, Combine Combo
    Break with Normal combos might be a good idea. If you manage to get the
    combination between Combo Break and Normal Combos mastered, you are more
    than just a veteran player of Z.O.E.
    Good Luck.
    TO BE CONTINUE.............
    ~VS. MODE~
    Play the skills with your friends!
    VS mode is one of the main "attractive" extras featured by the game. Back
    in Z.O.E, the only main focus of using the OF's is only Jehuty and Neith,
    most of the people ignored Raptor, Mummyhead, and Cyclops. Those are also
    OF! Why don't they use it? Well I don't know, maybe it's just depends on
    the players taste. My opinion? Selections between Jehuty and Neith is far
    too overrated. As most people prefer Jehuty, Neith (Zombie Neith) rather
    than small cheap enemies, I don't see why VS mode will last you long in
    Z.O.E 1, Unless you won't get bored playing it over and over again.
    Now, on Anubis : Z.O.E, Versus mode is back, with more OF's, more kickass
    OF's for your choice! Now, all of the OF's avaliable is no longer small,
    cheapy crap OF. Now, all of the OF's avaliable were actually bosses from
    the game. Sounds cool huh? Well, don't get too exicted, some OF's are not
    really that good unless you tried it out. But if you can get the hang of
    using different OF's, you can kick your friends ass everytime you play the
    Ok, cut the crap, let's proceed to the down section:
    These are the OF's that you can use in the VS mode:
    - JEHUTY
    - JEHUTY Ver.2
    - ARDJET
    - INHERT
    - ANUBIS
    These are the Orbital Frames abilities avaliable to inside VS mode (note:
    Some of the abilities in VS mode doesn't applied to the storyline mode.
    some ablities in storyline mode is taken out in VS mode, so never complain
    those things to me, I'll ignore your e-mails if you do so.)
    Jehuty Ver.2                Slash, Grab, Burst, Missle, Homming Laser,
    Naked Jehuty                    Dash, Shield, Combo Break, Dash Slash
    Damaged Jehuty              Dash, Burst (only Swing Sword Slash), Slash,
                                    Grab, Combo Break, Dash Slash
    Vic Viper                   (OF mode, not an exact name)
                                 Burst - Gaunlet Attack (R2 with Square)
                                 Missle - Gaunlet Attack (Square)
                                 Melee Combo (9 hits total!?)
                                 Burst Melee
                                 Flight Mode - L1
                                (Flight Mode)
                                 Missle - X
                                 Laser - Square
                                 Ripple - Circle
                                 Options - L3 (will deduct 1/7th of your health bar)
                                 Shield - L1 (will deduct 1/7th of your health bar)
    Ardjet                       Dash,
                                 Small missles,
                                 Small Homming Missles - R2 While moving + Square
                                 Wisps Missles - L1
                                 Burst Charge - R2 While not moving
    Nephtis                      Dash
                                 Advance Shield (Hold R1, and press L1, basically
                                 it's the same.....)
                                 Fast Missles
                                 Multiple Direct Homming Lasers (Dash + Square)
                                 Combo Break (Haven't test it out)
                                 3 Way Comet Attack (R2 While not moving)
                                 Homming Charge Attack (L1)
    Inhert                       Dash
                                 All Way missle (X shape) ~ Horizontal - Square
                                 All Way missle (X shape) ~ Vertical - Dash + Square
                                 Moving Melee - R2 while not moving + Square in close range
                                 Floating Missles - R2 while not moving + Square at long range
                                 Decoy Vector Trap - L1
    Aumaan Anubis                Dash
    (Control AA is the same      Melee
    as controlling Jehuty )      Combo Break
                                 Cancel (Anubis can cancel during halfway of his attacks
                                 and pull out another new melee attack, only applied in
                                 close range attacks)
                                 Burst Homming Energy Attack - R2 while not moving
                                 Trackking Lasers - Dash + Square
                                 4 hit Burst Slash
                                 Vector Trap (Teleportation) - L1
                                 Dash Slash - Dash in short range + Square
    Anubis                      (Same attack list as Aumaan Anubis has)
    (To Be Continued.........)
    1.0 - Started the FAQ, Walkthorough progress is 61%, Secrets section is 20%
    complete. Haven't start on other sections yet, since I'm busy, I have to
    take a little break from walkthrough progression, but I'll complete the whole
    walkthrough. I promise!
    1.1 - Fixed a lot of grammar errors. And the Walkthrough is complete!!
    Secrets section is around 70% done. Still late on the progress...But at
    least this is the the update. Well, I still need to work harder! ^_^
    1.2 - Updated FAQ, Mixed up Inhert's and Zakat's subweapon reward and now
    fixed. Secrets section is almost complete. More grammatical errors fixed,
    Missing stuff were added, and some mistakes and errors were also fixed.
    And Fun Stuff to play with section is opened, plus added one new section :
    Subweapons section. I still need to work harder! ^_^, Oh yeah, good news,
    this FAQ is getting bigger! So I will focus on this work due to the sudden
    intrest that I have after replaying this game for the fifth time!
    1.3 - Some grammatical errors fixed, again. Some new secrets found. More
    sections opened, and done. Well, I will be buying the Z.O.E 2167 : Idolo
    anime on this Tuesday (4/3/2003). So to know more about Z.O.E. Well ,
    not much of saying on this version this time, but hope well comes, and bad
    luck goes away!
    1.4 - Errors fixed, again. Burst, Homming Laser, Movement, Combo break,
    V.S mode section opened! The research for collecting the Z.O.E merchandise
    is almost complete. So on the next section, I think History of Z.O.E section
    will be opened if there is no interruption. Watched Idolo, and now, the next
    thing I should do now, is to wait for my friend (kTjun) to bring over Dolores
    I, and I will start to write a full story about Z.O.E. Meanwhile, I ordered
    the Visual Works of Anubis, it will be arrived on 2~3 weeks, the latest is
    around a month. How long should I wait for that!?
    Anubis: Z.O.E Walkthrough will never be completed without the help and
    support. Those guys on message board help me a lot! They are:
    Spenze (spencer_leung@hotmail.com)
    -Being the one of the first three person who've played Anubis:Z.O.E on
     GameFAQs Message Board, and always willing to help people to solve any
     problems that newbies have.
    -Thanks for submitting the way to obtain the Mummy Subweapon! Tested and
    it works....Great job Spenze!
    John Carter/Aumaan
    -The first person who've played the game. And the first person who've
    finished the game, All of the info's, secrets, ex-mission file location
    were all submitted by him! Without this guy. You won't have the list
    of the ex-mission file locations! I'll include more of his contribution
    on the next update. One of the biggest contributor of this FAQ.
    -He also provided some alternate strategy of fighting Nephtis on the
    fouth battle. Thanks again......
    JL Lee
    - Also one of the first three person who've played and finished the game
    Thanks for his wonderful translation of Z.O.E Story between, and his
    info about unlocking Aumaan Anubis on the V.S mode, although I'm
    found it without his info. But he did provided the info of unlocking
    Aumaan Anubis on the VS mode. It helps a lot of players around.
    -Thanks for his corrections about the Japanese translations! Most of
    the Japanese words are corrected by him. Well done!
    and also thanks to :
    -GameFAQs's Administrator and Webmaster CJayC (www.gamefaqs.com)
    -Konami Computer Entertainment Japan, Hideo Kojima, Yoji Shinkawa
    and other Konami Z.O.E staff members who did a excellent job of making
    such a great sequel! They hold the biggest contribution. without them,
    there will be no Z.O.E, thus no this FAQ will exist!
    -Every person in Z.O.E : The 2nd Runner message board who help providing
    informaion and tips to the newbies and players who don't know about the
    Special Thanks to:
    kTjun (ktjun_8@excite.com)
    -My classmate and my best friend!! He provided the info of using Phalanx
    to destroy the train! A new found anyway, Thanks!
    If you have some contributions, feel free to e-mail me at :
    For the meanwhile! See you again!
    "Mieru! Kore ga Metatron no ishi da!" - Nohman, Runner of Anubis
    Works of Luna Holybell Enzoera, Luna Art of One 2003 All Rights Reserved.

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