=============================================================================== Guilty Gear XX/X2 Ky Kiske Faq Faq started February 24, 2003 Faq created by Omniphagos Faq Version History Version 1 - Initial Version Table of Contents 1. Intro 2. Universal Moves and Gauges 3. Button Legend 4. Special Moves 5. Tension Specials 6. Ky Kiske's Destroyer 7. Combos 8. Legal Stuff =============================================================================== 1. Intro From what I have gathered so far about Ky's character, Ky is the youngest warrior that was inducted into the Knights of the Holy Orders. With his great background in fighting, it was not long before he was in command of the Holy Knights himself. His rival is Sol Badguy and is seeking Sol because Sol has stolen a precious sword that belongs to Ky's Holy Knights. He has yet to recover the sword but will not stop at anything to get revenge on Sol and get the sword back. I will update this section as I get more info on Ky. =============================================================================== 2. Universal Modes and Guages Tension Gauge The gauge at the bottom of the screen on your side. You gain tension with offensive actions like attacking and using special moves, and you lose tension when you decide to do nothing in the fight. It is red usable, and orange when its full. Burst Gauge This gauge is underneath your Health Gauge. When it is pulsating and says "BURST", you can press R1+any other attack button(except Dust) to do a counterattack. Overdrives Powerful special moves that require at least 50% of the tension gauge. Each character on average has 2-3 of these. They are generally more devastating than normal special moves. Destroyers A special move that completely kills you enemy no matter how much health he/she has. To activate the characters destroyer you must first hit all four attack buttons at the same time. Your tension gauge will be replace with a different guage. However be warned that if you try to catch an opponent with your character's destroyer, the tension gauge will be lost until the next round. Roman Cancels This allows you to cancel any attack and continue with another attack allowing you to create your own custom combos. You can perform this by hitting any 3 attack buttons (Dust button excluded)during an attack. You need half the tension guage to use this. Faultless Defense This technique allows you to create an impenitrable barrier around your character, but it will only last as long as the tension gauge can hold out.To perform this, press P and K while guarding. =============================================================================== 3. Button Legend Button Motions U = Up D = Down F = Forward B = Back J = Jump U/F = UpForward U/B = UpBack D/F = DownForward D/B = DownBack FF = Dash BD = Backwards Dash HJ = High Jump DJ = Double Jump QCB = Quarter Circle Back QCF = Quarter Circle Forward HCB = Half Circle Back HCF = Half Circle Forward DP = Dragon Punch RDP = Reverse Dragon Punch Attack Buttons P = Punch K = Kick S = Slash HS = Hard Slash D = Dust =============================================================================== 4. Special Moves. 1. Stun Edge - QCF + S -Pretty good projectile that comes out fast. 2. Stun Edge Charge Attack - QCF + HS -Comes out too slow, but very good combo starter if enemy is caught. Use this move to try to make the enemy jump and follow up with a combo. 3. Arial Stun Edge - J or HJ and during the jump QCF + S or HS -Not a really good move. Very easy to dodge. 4. Vapor Thrust - DP + S or HS. Can also be done during jumping. -Use it as your main counter for people who love to jump in. 5. Stun Dipper - QCF + K -Good two hit combo if done at the right time. It surprises enemies because it's a move that hits low. 6. Greed Sever - QCB + K -It's an ok move but not really useful in my opinion. =============================================================================== 5. Tension Specials. Note : Your tension gauge must be at least 50% full to perform Tension Specials. 1. Ride the Lighting - HCB+F + HS -The perfect special to finish off most of Ky's ground combos. 2. Sacred Edge - QCFx2 + P -Not really all that great since it really isn't that powerful. It's good if you want to finish off some ground combos with it. =============================================================================== 6. Ky Kiske's Destroyer Rising Force - Make sure you activated the Destroyer Gauge first. After activating it inout these commands : QCFx2 + HS -Ky's Destroyer isn't all that great. It's good to finish off a combo with the destroyer but chances are you won't because it will cost you your whole tension gauge. If you do try to hit the enemy with the destroyer, make sure you are close because the destroyer won't hit from full screen away. =============================================================================== 7. Combos Note : I will try to continue updating this section whenever I can. If you have a combo email me it if you want to. You will be given full credit. Combo 1 P, S, D + HS Combo 2 P, S, D + HS, QCF + K Combo 3 F + HS, QCF + K Note : You can cancel the 2nd hit of the F + HS into the QCF + K Combo 4 P, P, S, HS, QCF + K Combo 5 P, P, S, HS, QCFx2 + P Combo 6 P, P, P, P, S, QCF + K More to come! =============================================================================== 8. Legal Stuff This FAQ copyright 2003 to Omniphagos. This Faq cannot be duplicated unless given permission by the author of the Faq itself. This FAq can only be found at the following website(s). www.gamefaqs.com Credits : Sammy and ArcSystem Works for making a real great fighting game.
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