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    Blue Bullet FAQ by Split Infinity

    Version: Hitomi 7* | Updated: 02/28/11 | Search Guide | Bookmark Guide

                                SPLIT INFINITY PRESENTS
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    Name of game:   Final Fantasy X-2 (based on and written for US version)
    Type of guide:  Gun Mage's Blue Bullet Guide / FAQ
    Platform:       Playstation 2
    Version:        Hitomi, released on 27th February 2011
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
    MAKE SURE to check out mailing policy at the bottom of the document!
    WARNING! This guide contains certain spoilers of people's names.
    01.)                       LEGAL INFORMATION - G0100
    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
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    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
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    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
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    - http://www.ffslo.tk
    02.)                       TABLE OF CONTENTS - G0200
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling thru entire guide.
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    01.) Legal information    | G0100 | Copyright protection and legal info.
    02.) Table of Contents    | G0200 | Sections of this guide.
    03.) Latest Updates       | G0300 | Read what was added in last update.
    04.) Introduction         | G0400 | Just some small rambling from me...
    05.) Read this first!     | G0500 | Absolutely vital info one must know.
    06.) Blue Bullets         | G0600 | Details on 16 Blue Bullets.
    07.) Past Revisions       | G0700 | History of this guide resides here...
    08.) Credits              | G0800 | All who contributed... Thank you.
    09.) Contact Info         | G0900 | Find out how to reach me.
    03.)                        LATEST UPDATES - G0300
    - Version Hitomi (27th February 2011)
    # Some beauty touches.
    04.)                         INTRODUCTION - G0400
    Hello! I am Damir Kolar and I welcome you to fifth FFX-2 related project.
    There is many a question rising each day on FFX-2 gameplay board on GameFAQs
    regarding Blue Bullets skills and people grow weary of answering them.
    Hopefully this guide will offer a helping hand to those guys and gals.
    Without further wasting of my and your time, welcome to my Blue Bullet guide.
    05.)                       READ THIS FIRST! - G0500
    Main issues addressed in this section are:
    What is a Blue Bullet? ------------------------------------------------ G0501
    What do I need to start learning Blue Bullet skills? ------------------ G0502
    How do I get one of Blue Bullet skills? ------------------------------- G0503
    Anything else I should know about? ------------------------------------ G0504
    A - WHAT IS A BLUE BULLET? - G0501
    In a nutshell, this is another term for blue magic. Blue Magic is the type of
    magic which can be learned from enemies (fiends), for your own personal use.
    In my opinion blue magic has been the most useful type of magic thru the
    history of Final Fantasy games - luckily, the collection of blue bullets
    available in this game doesn't let you down.
    You only need one simple prerequisite - getting gun mage dressphere. This
    dressphere can be obtained in either CH1 or CH2. Here's how:
    CH1 - attempt 'Shave the Hypello' subquest in Moonflow by finding the stuck
          Hypello on screen called 'Moonflow - South Bank road'; agree to escort
          it back to Moonflow; even if you lose all luggage, YOU STILL GET THE
    CH2 - attempt 'YRP, the scalpers three' subquest in Moonflow by talking to
          Tobli, who will want you to sell some tickets; to ensure you get this
          doesn't matter if you make any profit
    Once gun mage dressphere is yours, you're already set. Blue Bullet skill in
    Abilities screen of your main menu is already active, but if you look into
    it, you'll see it's empty. So you wonder how do you actually learn some? Look
                 YOUR GUN MAGES!
                 Jeremy comments: I own FFX-2 Int. In this version, you can capture
                 and raise pretty much any of the monsters in the game and use
                 switch one one of your 3 characters to replace her for one of
                 these "fiends". Actually, they can learn pretty much any skills
                 the three girls learn, since you assign a dresssphere to them, but
                 they are run automatically, and not manually by the player.
                 If you have a gun mage in your party, and one of the monsters on
                 your team uses a skill like White Wind or Mighty Guard, even if
                 the Gun Mage hasn't already learned the skill, she can't learn it
                 this way. It has to be from a monster that is free-roaming. It is
                 pretty much the same as the rule where a fellow Gun Mage can't
                 pass the skill on.
    Yep. There's 16 BB skills you can learn in this game. 14 of them are attack
    type skills, and only two are of defensive nature - these are White Wind and
    Mighty Guard. As you would suspect, White Wind and Mighty Guard aren't going
    to be used on you 'accidentally' by the enemies - you have to help them make
    the right choice.
    And how do you that? Power of confusion, mon ami. Here's some ways of
    inflicting confusion on the enemies.
    - Full Throttle: Crazy Wing ability
    - lady luck: Tantalize ability
    - alchemist: Blaster Mine mix (combine Potion + Sleep Grenade)
    - dark knight: Confuse ability
    - Chaos Shock accessory: Confusetouch ability
    - Raging Giant garment grid: Confuse ability
    - Floral Fallal: Panic Floralysis
    - Machina Maw: Confuse Missile
    Just pick one of the above and inflict confusion on desired enemy (list will
    appear below, don't worry). Now you must be patient - White Wind and Mighty
    Guard may not be used on your party straight away. It will take some time
    before luck works in your favor and prompts the enemy to cast them on you.
    But as soon as they do, it's party time.
    Here's some more useful tips and reminders it would be good for you to know:
    - BB skills require MP to be cast - no MP no magic
    - MP cost for BB skills can be:
      -> halved by equipping Gold Hairpin acc or Font of Power GG
      -> reduced to 1 once you cross all gates on Font of Power GG
      -> reduced to 0 if you use Twin Stars or Three Stars, or equip Ragnarok acc
    - even if your gun mage is silenced, she can use BB skills
    - three BB skills are available only once or twice for learning, look in next
      section for more info
    - remember, it must be the enemies using BB skills against you
    - many of BB skills are crappier in terms of usefulness when used by your
      girls - an example would be Mighty Guard cast by Haizhe; just look at all
      the useful statuses enemies gained
    - BB skills cannot be reflected; so your attempt at trying to cast reflect on
      enemies in order to have BB skill bounce off won't bear fruit
    - if there's a tough BB you would like to learn, but your girls are not quite
      fit yet to take on the fiend, do the following: enter the battle against
      the fiend that has the BB you wish to learn - have one girl run away, then
      just hold your ground with other two girls until they've learned the BB -
      you can now either escape or let them be killed - you won't get game over
      cos one girl escaped beforehand (contributed by Joe B.)
    06.)                         BLUE BULLETS - G0600
    Main issues addressed in this section are:
    1000 Needles BB --------------- G0601 | Absorb BB --------------------- G0602
    Annihilator BB ---------------- G0603 | Bad Breath BB ----------------- G0604
    Blaster BB -------------------- G0605 | Cry in the Night BB ----------- G0606
    Drill Shot BB ----------------- G0607 | Fire Breath BB ---------------- G0608
    Heaven's Cataract BB ---------- G0609 | Mighty Guard BB --------------- G0610
    Mortar BB --------------------- G0611 | Seed Cannon BB ---------------- G0612
    Stone Breath BB --------------- G0613 | Storm Cannon BB --------------- G0614
    Supernova BB ------------------ G0615 | White Wind BB ----------------- G0616
    1000 NEEDLES - G0601                                   MP CONSUMPTION - 24 MP
    What does it do? - inflicts 1000 units of special damage to one target
    Learned from?    - Cactuar, CH5, Bikanel - Cactuar Hollow, ViaInfinito floors
    Additional tips? - Not a great skill to own. What it is good for is that
                       damage it does ignores special traits. As for learning,
                       when you see Cactuar bounce around followed by funny
                       noises, it's prepping the skill to be used.
    ABSORB - G0602                                          MP CONSUMPTION - 3 MP
    What does it do? - one target loses some HP and MP, which are added to user's
                       HP and MP gauge, increase user's MAG to deal higher damage
    Learned from?    - Baralai - CH2, Bevelle - labyrinth
                       Black Elemental - CH5, ViaInfinito floors 40 & 81-99
                       Cindy - CH5, Road to Farplane
                       Flan Azabache - CH5, Calm Lands - ruin depths, ViaInfinito
                                       floors 65-69
                       Haizhe - CH1&2, Macalania woods, ViaInfinito floors 16-19
                       Jahi - CH5, Farplane Heart
                       Protochimera - CH1&2&3, many places
    Additional tips? - This is a great skill to have at start of game. For measly
                       3 MP you steal both HP and MP from one enemy, crippling
                       them effectively.
    ANNIHILATOR - G0603                                    MP CONSUMPTION - 48 MP
    What does it do? - inflicts non-elemental magic damage VS all members in
                       target party, increase user's MAG to deal higher damage,
                       damage can be reduced with shell
    Learned from?    - Experiment, CH5, Djose temple; Special trait must be Lv5
                       So where do we get these 6 chances from, huh? First five
                       chances (coming from 5 repair manuals) plus the initial
                       battle, but you have to meet the requirements first. If
                       you increase the Special Assembly parts, it can get a new
                       attack. For example, if its levels are 4-4-5 and you have
                       not yet fought it, do it and you'll it'll use Annihilator!
                       So to get 6 chances, just dig up only Special Assembly and
                       nothing else. Save at the SSP and reset whenever you get
                       anything else if you want the easy battle of 1-1-5. Then
                       just fight it 5 times at the level of choice (but special
                       must be level 5) and turn the last chance into the Episode
                       Complete battle by finally gathering the level to 5-5-5
                       and fighting it for the final time.
                       Annihilator is used as next attack after boss uses
                       Lifeslicer, so make sure you're under shell to survive.
                       Great thing about Annihilator is that it ignores MDEF of
    BAD BREATH - G0604                                     MP CONSUMPTION - 64 MP
    What does it do? - inflicts poison, silence, darkness, slow, sleep and either
                       berserk or confusion on all members in target party;
                       target cannot be both berserked and confused
    Learned from?    - Great Malboro - CH5, Farplane Heart
                       Malboro - CH3&4&5, Besaid, Thunder plains
    Additional tips? - I love this BB. Unfortunately, you need to have at least
                       one girl still be able to fight after this BB has been
                       used on you. It will be learned regardless of the outcome,
                       but if girls kill each other cos of being confused, it
                       doesn't do you much good, huh? Anyway, make sure girls are
                       protected against sleep, berserk and confusion. If you're
                       trying to learn it from Malboro - it must be attacked or
                       healed ten times, and Bad Breath will be used on Malboro's
                       next turn. As for Great Malboro, it'll use Bad Breath soon
                       enough, don't you worry.
    Author's note: I've received a strat on learning Bad Breath from MaliceDR:
    You'll need gun mage, alchemist with Mega-Potion stash ability (or white
    mage), White Wind for all three chrs, and you need to be immune to sleep. Now
    here's what you do. When the battle begins, change all three of your girls to
    gun mages (or start out as gun mages - I prefer to change in-battle and gain
    a gate bonus or two). Next, cap it a few times to soften it up. The more
    damage you do now, the less you have to do later. And it'll be tougher later
    because, each of its Squirt attacks afflicts your girls with all four breaks.
    Scan is always there to keep you informed of its HP and prevent you from
    killing it.
    From the start of the battle, keep an eye on your Malboro and count how many
    attacks you did to it. When you get to 10th attack, it's time to change
    tactics. Start spamming White Wind every turn for every girl. It won't remove
    the breaks, but it WILL top off your HP before the Bad Breath comes out. Plus
    it will prevent you from being caught off guard, which would prove quite
    After receiving 10th attack, it'll open wide and spout out big green cloud of
    gas. Now all of our girls have learned Bad Breath, but are afflicted with
    every status effect known to man. But not for long. If you've been spamming
    White Wind like I've told you, these afflictions, every last one, will be
    wiped away from your girls before they even knew they had them. Now you're at
    exactly the same place you were beforehand, except now all of your girls
    know Bad Breath. From there, just pop a cap in it.
    BLASTER  - G0605                                       MP CONSUMPTION - 30 MP
    What does it do? - special type damage, reduces HP of one target by 93,75% of
                       current HP, may inflict KO
    Learned from?    - Coeurl - CH1&2&5, Besaid, Calm lands, ViaInfinito floors
                       Queen Coeurl - CH2&3&5, Besaid - cave, many other places
    Additional tips? - Learning this BB from Coeurl is no biggy, but from Queen
                       it is, as it may KO your girl instead. To avoid the latter
                       case, make sure you have something with Deathproof
                       equipped - this will lower girl's HP to 1 HP instead when
                       hit. Anyway, since there's very high probability of enemy
                       being immune to effects of Blaster, don't rely on using it
                       too much.
    CRY IN THE NIGHT - G0606                               MP CONSUMPTION - 80 MP
    What does it do? - inflicts non-elemental magic damage VS all members in
                       target party, increase user's MAG to deal higher damage,
                       damage can be reduced with shell
    Learned from?    - Mega Tonberry - CH5, ViaInfinito floors 41+
    Additional tips? - An absolute toughie to be learned. First, Mega Tonberry
                       must be oversouled and at low HP. Furthermore, make sure
                       your MDEF is somewhere around 200 with shell in effect as
                       well (Adamantite equipped would be nice) - whittle Mega's
                       HP down and hope that he uses Cry in the Night soon. With
                       200+ MDEF you will take about 500 damage at most. But once
                       you do get it, it's crying time for the enemies. I
                       recommend that you learn it one girl per one fight.
    Author's note: I've received rather lengthy e-mail from contributor Rei N. in
    which he has shared his strategy on getting Cry in the Night BB (I've
    modified the text a bit). Enjoy.
    my experience, Firaga is one of oversouled Mega Tonberry's favorite spells,
    often his first attack, and Fire Eater will go a LONG way in keeping the
    girls alive. His other major spell is Flare (which fortunately only hits one
    girl), so Reflect is nice, but not necessary (in fact, it may affect the
    strategy, so you may be better off just Phoenix Downing). In fact, I'd go so
    far as to say that oversouled Mega Tonberry is EASIER than regular Mega
    Tonberry; because he can cast spells while oversouled, he'll (almost never)
    attack you with Chef's Knife for more than one turn in a row, and so with the
    proper magical preparation, you're much less likely to die. Here's a sample
    layout that's along the lines of what I used:
    - Yuna (Ray of Hope GG), lv95 or so: gun mage (should be neighboring
    alchemist on the GG, just in case something goes horribly wrong), equipped
    with Crimson Ring and acc which boosts HP or MDEF (or consider Auto-Shell)
    - Rikku (Ray of Hope), lv95 or so: gun mage (neighboring alchemist), equipped
    with Force of Nature and acc which boosts HP or MDEF
    - Paine (Highroad Winds), lv99 gunner (MUST neighbor gun mage), equipped with
    Cat Nip and Crimson Ring and in critical
    As an aside, most of my levels came from a LOT of fighting as a party of
    three lady lucks. An ideal time to do this is while catching and dispatching
    chocobos to access the chocobo ranch dungeon, and while you're traveling the
    five roads leading to the Farplane to get the Megiddo GG.
    So, thus prepared, I go up against the Mega Tonberry. There's a chance, of
    course, that the regular Tonberry will be the one oversouled; just reset if
    so. Anyway, Paine strikes first, thanks to Highroad Winds. She hits Mega
    Tonberry with EXACTLY four hits of Trigger Happy. This puts Mega Tonberry
    within striking distance of low HP. You can have Rikku or Yuna heal Paine if
    you like here, but your higher priority is to switch Paine to Gun Mage ASAP.
    More likely than not, Mega Tonberry's first attack will be Firaga. Thanks to
    my important tip, you actually gain HP for this, especially good for Paine,
    now that her Cat Nip attacking has served its purpose. Of course, occasionally
    Flare or Chef's Knife will kill someone; just Phoenix Down and keep their HP
    up (just in case Firaga doesn't do that for you). But it's VITAL to make sure
    Paine switches to Gun Mage quickly.
    Once all three girls are Gun Mages, hit Mega Tonberry with regular attacks or
    weaker magics, making sure all three girls stay alive. After 9999 or less
    damage total, he should pause for longer than he usually does. This is your
    cue. Watch as he casts Cry in the Night and all three of your Gun Mages learn
    it. At least one girl should be alive after this, more if their HP and MDEF is
    up. Mega Tonberry SHOULD be weak enough so that one hit from any girl should
    destroy him; if you're nervous, make your first priority a Mega Phoenix. If
    Mega Tonberry casts Firaga, you're golden; if he does anything else (and
    nothing else he does can hit more than one girl now that he's done his Cry in
    the Night), a regular Phoenix Down should do the trick while the other girl
    gets the job done. Then just finish the trivial task of defeating the regular
    Tonberry and get thee to a save point!
    Now, though this sounds simple, it took quite a bit of trial and error to get
    to this point. I had to maintain a count from my first oversouled Tonberry
    (around Cloister 40 or so) to make sure I timed things right. I also took a
    while to gain the Fire Eater insight. But once I did, my very next battle got
    me three Cries in the Night, as opposed to just two - without Fire Eater,
    someone usually died before Paine was able to switch to Gun Mage, diverting
    precious turns and wasting time.
    DRILL SHOT - G0607                                     MP CONSUMPTION - 32 MP
    What does it do? - inflicts physical damage VS one target, increase user's
                       STR to deal higher damage, damage can be reduced with
    Learned from?    - Baralai - CH2, Bevelle - labyrinth; CH5, Den of Woe
                       Make a combination of ten moves against Baralai which
                       *must* cause his HP gauge to be changed. For example,
                       attack him twice, then heal him, attack thrice, heal him,
                       attack thrice... Now Baralai will use Drill Shot as the
                       next move against the girl that last attacked/healed him.
    FIRE BREATH - G0608                                    MP CONSUMPTION - 28 MP
    What does it do? - inflicts fire magic damage VS all members of target party,
                       increase user's MAG to deal higher damage, damage can be
                       reduced with shell, don't use this skill on enemies that
                       reduce or absorb fire damage
    Learned from?    - Balivarha - CH3&4&5, Thunder plains, Calm lands
    Additional tips? - Yawn. Absolutely useless BB - use it for healing your
                       girls instead when they have Fire Eater auto-ability.
    HEAVEN'S CATARACT - G0609                              MP CONSUMPTION - 22 MP
    What does it do? - inflicts non-elemental magic damage to all members in
                       target party, and reduces DEF & MDEF by -2 levels,
                       increase user's MAG to deal higher damage, damage can be
                       reduced with shell
    Learned from?    - Chac - CH5, ViaInfinito floors 80-99
                       Gucumatz - CH3&5, Thunder plains, Zanarkand
                       Kukulcan - CH2&5, Bevelle - underground, ViaInfinito
                                  floors 16-19
    Additional tips? - Make sure you're supremely protected against magic damage
                       by boosting your MDEF as high as possible before learning
                       this BB. Don't forget to have Stoneproof on to avoid being
                       petrified. Once you attain this skill, it's of great use
                       on enemies, as you can effectively decrease both DEF and
                       MDEF by -2 points, assuming of course that the enemy isn't
                       immune to Armor and Mental breaks.
    MIGHTY GUARD - G0610                                   MP CONSUMPTION - 32 MP
    What does it do? - adds shell and protect on all members of target party
    Learned from?    - Garik - CH3, Mt Gagazet
                       Haizhe - CH1&2, Macalania woods, ViaInfinito floors 16-19
    Additional tips? - Both of the above enemies must be confused in order to
                       have them use this BB on your party. Even though it only
                       adds shell and protect, this is great asset to your list.
    MORTAR - G0611                                         MP CONSUMPTION - 99 MP
    What does it do? - physical attack VS all members of target party, increase
                       user's STR to deal higher damage, damage can be reduced
                       with protect
    Learned from?    - Gippal - CH5, Den of Woe
                       Bring Gippal's HP below 75%, and chances for him to use
                       Mortar have just been increased. Great thing about Mortar
                       is that it ignores DEF of target/s.
    SEED CANNON - G0612                                    MP CONSUMPTION - 28 MP
    What does it do? - removes 37,5% MAX HP from one target, physical type
                       attack, damage can be reduced with protect
    Learned from?    - Cephalotus - CH3&5, Besaid, Mi'ihen road
                       Leucophylla - CH3&5, Calm lands
    Additional tips? - Another of yawn-type skills, and another not worthy of
                       your MP. Before learning it, make sure girls have more
                       than 50% MAX HP.
    STONE BREATH - G0613                                   MP CONSUMPTION - 32 MP
    What does it do? - attempts to petrify all members of target party
    Learned from?    - Dolmen - CH5, Road to Farplane, many other places
                       Epitaph - CH5, Mi'ihen fiend colony, ViaInfinito floors
                       Monolith - CH5, Road to Farplane
                       Tomb - CH3, Kilika temple, Djose temple, ViaInfinito
                              floors 27-29
    Additional tips? - Simple enough to learn... just have that Stoneproof. In
                       the end, mildly useful for dispatching multiple enemies
                       susceptible to petrification at once.
    STORM CANNON - G0614                                   MP CONSUMPTION - 38 MP
    What does it do? - inflicts non-elemental magic damage to all members in
                       target party, which is equal to caster's level x 30,
                       damage can be reduced with shell
    Learned from?    - Ironside - CH3&4&5, Kilika, Zanarkand, Thunder plains
    Additional tips? - A tough one to learn. Make sure you're healed regularly
                       cos of Ironside's attack which reduces HP to one. Usually
                       some time after you see Body Splash Ironside opens its
                       chest and starts charging - this is the time when it will
                       use Storm Cannon; apply shell if not already. This skill
                       is nice as it ignores MDEF of targets, but the bad thing
                       is that it's reduced by shell.
    SUPERNOVA  - G0615                                     MP CONSUMPTION - 70 MP
    What does it do? - inflicts humongous non-elemental magic damage VS all
                       members in target party, increase user's MAG to deal
                       higher damage, damage can be reduced with shell
    Learned from?    - Ultima Weapon - CH5, Calm lands - ruin depths, ViaInfinito
                       floors 47-49
    Additional tips? - Supernova is only used by Ultima Weapon in its regular form.
                       Supernova is *not* used if Ultima Weapon is oversouled. Your
                       HP and MDEF should be top notch to survive the onslaught.
                       Once this BB is yours, it's time for some ownage.
    WHITE WIND - G0606                                     MP CONSUMPTION - 16 MP
    What does it do? - recovers 37,5% of MAX HP for each member of target party,
                       removes poison, silence, darkness, berserk, confuse, sleep
    Learned from?    - Bully Cap - CH1&2&5, Mi'ihen, Mushroom rock, Bikanel
                       Coeurl - CH1&2&5, Besaid, Calm lands, ViaInfinito floors
                       Ms. Goon - CH1, Zanarkand
                       Mycotoxin - CH3&5, Mi'ihen, Gagazet, Zanarkand
                       Queen Coeurl - CH2&3&5, Besaid - cave, many other places
    Additional tips? - Get this as soon as you get gun mage dressphere. White
                       Wind's ability to restore HP as well as remove many status
                       changes makes it invaluable thru whole game. Like with
                       Mighty Guard, you must confuse the enemy in order to have
                       it use this skill on you.
    07.)                        PAST REVISIONS - G0700
    - Version 1.01, (18th December 2003)
    # Added how to learn all BB, added that it doesn't matter if girls survive BB
    being used, added awesome tip of getting Baralai to use Drill Shot.
    - Version 1.0, (12th December 2003)
    # Initial release.
    08.)                            CREDITS - G0800
    1. Companies
    - SquareEnix: they created this game
    - Sony: for making PS2
    - Lik-Sang: I imported the game from their website and very glad I did (I
    received my copy within 8 days)
    2. Internet sites
    - GameFAQs [www.gamefaqs.com]: for hosting my guide
    - www.neoseeker.com: for hosting my guide
    - www.ign.com: for hosting my guide
    - www.squareuniverse.com: for hosting my guide
    - www.rpgdreamers.com: for hosting my guide
    - www.ffslo.tk: for hosting my guide
    3. People
    - aragtago: for telling me that girls don't need to survive to learn skills
    - Jonathan O.: for telling me location of Mortar BB
    - Adem O.: for a brilliant tip of learning Drill Shot from Baralai
    - Benson S.: for a tip on learning Mortar BB
    - Joe B.: for tip on escaping and learning BB-s
    - Rei N.: for truckload of tips on Cry in the Night BB
    - NGEVA: for tips on learning Annihilator BB
    - Daryle W.: for reminding me of adding which BB's are one-shot only
    - jake_lethal_364: for noticing a mistake in Annihilator BB
    09.)                         CONTACT INFO - G0900
    Send your comments, ideas for improvements, additional info, correction of
    mistakes I may have made, and anything else via e-mail at:
    lifearmor (at) gmail (dot) com
    I need to put down a few guidelines.
    - as a subject of e-mail please include Final Fantasy X-2, or FFX-2
    - please make your e-mail be readable, ie do not send me e-mails that are
    written badly or in some strange gibberish
    - don't ask me to send you updated versions of my guide, because I won't
    - *make sure* to check if your question is already answered within these
    pages; I may reply to one of your questions, but if you'll persevere in
    asking more questions which are answered in my guide, I'll simply direct you
    to my guide
    - I accept e-mails in English, German, Croatian and Slovenian language
    - I will answer the e-mails in English, Croatian or Slovenian language; I can
    read and understand German well, but my writing skills of German have rusted,
    therefore I will answer such e-mails in English
    - when crediting contributors, I won't disclose their e-mails
    - finally, treat me as you'd like me to treat you
    2. Damir Kolar's Contributor page
    Yours truly,
    Damir Kolar
    End of Document

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