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    FAQ/Walkthrough by I Like Simple Plan

    Version: 0.65 | Updated: 07/21/03 | Search Guide | Bookmark Guide

         Spongebob Squarepants: Revenge of the Flying Dutchman
                    This game is copyrighted to THQ
                    Spongebob Squarepants is copyrighted to Nickelodeon
                            Walkthrough and FAQ
                           For Playstation 2(tm) 
                       Submitted By: Brian Kubala 
                       E-mail: Spfan05@aol.com
                       AIM: Spfan05
                       YIM: Damnniceblueeyes
                       MSN: Damnniceblueeyes@yahoo.com
                     With some help from: Ally Sweetman
                       E-mail: allycat711@pacbell.net
                       YIM: allycat711@pacbell.net
                     Copyright 2003 Brian Kubala and Ally Sweetman
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide
    on any other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright. Only two sites are allowed to
    use my walkthrough. www.gamefaqs.com and www.spongebobarea.com
    Don't even ask if you can use it anywhere else.
      I.    Versions
      II.   Controls   
      III.  The Story
      IV.   Introduction
      V.    The Worlds
      VI.   Walkthrough (The Order Depends on how you play)
            *Bikini Bottom
            *Tree Dome
            *Jellyfish Fields        
            *Chum World
            *Goo Lagoon
            *Dutchman's Graveyard
      VII.  Frequently Asked Questions
      VIII. Codes
      IX.   Thanks
       I. Version:  0.01
       I just started this FAQ/Walkthrough, it's my first one so I guess we'll see
    how it turns out. I added the controls section and the story section.
          Version:  0.02
       I added the contents and a minor walkthrough for Bikini Bottom.
          Version:  0.1
       I finished the bikini bottom walkthrough and I added the downtown
          Version: 0.12
       Finished up the downtown section. There is no more "Downtown Again"
    because I explained how to help sandy clean up the trash. I hope you enjoy
    reading my FAQ/Walkthrough. I also downloaded YIM for those who need help.
    I might download MSN Messenger for even further extended help.
          Version: 0.13
       I downloaded MSN.
          Version: 0.13 version 2 (that cracks me up)
       I recruited another person to help me out with this. Her name is Ally
    Sweetman. Give Ally the same respect you have given me, and I ask that
    you go to her with some of your questions as well. She has YIM as well
    so message her at allycat711@pacbell.net That is also her e-mail.
          Version: 0.65
       I was a little off with my previous versions. I don't think it really
    matters though. I added the Treedome walkthrough and Ally should have the
    Jellyfish Fields walkthrough done sometime soon. Feel free to continue to
    write in and ask us questions. We will be glad to help.
        II. Controls: 
    The Directional Buttons are used for movement
    The Left Analog Stick is used for movement
    The Right Analog Stick is used to rotate the camera
    The X Button is used to jump and to select
    The X Button while in the air is used to glide
    The R1 Button is to duck
    The L1 Button when used while moving is used to sneak
    The X Button when used while crouching is for a power jump
    The Square Button is the action button
    The Circle Button when used in the air is a belly slam
    The Triangle Button is used to back out of the menu
    The Start Button is used to pause the game
    The Select Button is used to display Spongebob's Status
       III. The Story (Taken from the Instruction Manual from the game):
    When Spongebob Squarepants discovers a mysterious looking treasure
    chest, he can't resist the temptation to peek inside. What's this?
    Another chest, inside another chest, and ... say, there's just a
    plain old bottle in here! Uh-oh, Spongebob, it likes like your
    curiosity really got the best of you this time! That ordinary
    looking bottle imprisoned the ghost of the notorius Flying Dutchman,
    and was the only thing keeping him from threatening the residents
    of Bikini Bottom-that is, until you opened it and set him free!
    Now the Flying Dutchman plans to force Spongebob and all of his
    friends to spend eternity serving as members of his ghostly
    pirate crew-whether they like it or not!
    Spongebob Squarepants desperately tries to warn his friends about
    the Dutchman, but they won't listen to him. One by one, they are
    hypnotized and put under the Dutchman's evil spell. Spongebob
    knows he must find a way to stop the Dutchman before it's too
    late, but he can't do it alone. Help Spongebob find the Seven
    Lost Treasures of the Dutchman that are hidden throughout the
    the game. Together maybe you can locate the Dutchman's secret
    hideout, recapture him, and save Spongebob's friends!
    You really need to work fast, if you plan to help Spongebob stop
    the Flying Dutchman from turning his friends into ghost pirates.
    Start by exploring Bikini Bottom, which is a great place to learn
    what you'll need to do throughout the game. Then, try to find 
    Squidward Tentacles to see if he can give you some useful advice.
    Maybe he will loan you his book about ghostly lore. Of course,
    you're bound to run into lots of obstacles along the way and you
    may have to solve some tricky puzzles. Luckily, many undersea
    creatures are friendly and willing to help. You'd better hurry
    though. Some of Spongebob's friends have already been captured
    and placed under the Duthcman's wicked spell. You've got to stop
    that mean old ghost, or Spongebob and his friends are doomed 
    to be ghost pirates forever!
        IV. Introduction
    This game is very addicting. I beat found the Seven Lost Treasures
    in about 3 days. I could've done it faster but I had to go to
    school. Well, anyways, the point of the game is to find the lost
    treasures, to do this, you will be given a list of assignments
    to do, and for each assignment you complete, you will get a letter
    tile. If you get all the tiles, they will spell out Spongebob.
    You can view how many tiles you have got by pushing the select
    button or pausing the game, and checking your to do list. The
    to do list is also the assignments you must complete to find
    the lost treasures. So, let's say I was in Bikini Bottom for 
    the first time, I could push start and go to my to do find out 
    that the first assignment on it is to jump up to vista point.
    So, you would find vista point, and jump up ontop of it, and 
    you will find a letter tile. The point is to get every letter
    tile in every world, sound easy? Think again.   
        V. The Worlds (In alphabetical order):
    Bikini Bottom
    Chum World
    Dutchman's Graveyard
    Goo Lagoon
    Jellyfish Fields
    Tree Dome
        VI. The Walkthrough
            *Bikini Bottom
       This game will start our with Spongebob waking up from a silly
    dream he had where Mr. Krabs had to shut down the Krusty Krab.
    Spongebob decides that he better walk his pet snail Gary before
    he heads off to work. You start off in Spongebob's room. What
    you need to do here is to grab the pants to the left of his bed.
    After you grab his pants, head right to the door to his room. In
    this next room, you will see Gary the snail. Move toward Gary.
    He will tell you that he had a dream to and that something
    really bad is going to happen, so Spongebob decides to cheer him
    up by fetching his favorite fetching stick. The door you want to
    go into is the door to the right of the one you came out of.
    After a cut scene, move over to the stick and press the action
    button (the square button). The game will automatically bring you
    back to Gary. Spongebob throws the stick and Gary brings back a
    chest he dug up from the yard. Inside the chest, you find a muddy,
    little bottle, so, being the fun loving guy he is, Spongebob
    decides to clean the bottle. Big mistake, the Flying Dutchman
    comes out of the bottle and decides to take Spongebob aboard his
    crew. But as you may assume, the game is called SPONGEBOB
    SQUAREPANTS:Revenge of the Flying Dutchman. So, the Dutchman
    decides to take Gary instead.
       After the Dutchman leaves, go around the room and pick up the
    doubloons. You can get one of them by just jumping onto it, but
    there are four doubloons that you will need to power jump to get.
    Walk over to his couch and press the R1 button to crouch and jump
    to power jump up onto the doubloons. Next, move over to the first
    door you came out of and power jump to get the other two doubloons.
    Next, go to the door where you found the fetching stick for Gary. Get
    the other doubloons in the room, you will need to power jump to get
    onto his refrigerator. Go back to the previous room. Go through the
    door labeled, "To Bikini Bottom". 
       Get the doubloons surrounding Spongebob's house (the pineapple). Go
    around to the back of his house, and press the action button on the
    barrel blocking the backdoor of his house. Now, if you need to get in
    through the back of the house, you can! Next, move around to the front
    of the house. You may need to use the right analog stick to get a 
    better view. Go across the street and go to the bench and
    listen to how to get to other worlds by using the bus.
       Behind the bench, there is a rock. Jump onto the rock, then jump off
    of the rock to the platform above it, make sure to get all
    of the doubloons. Jump off of the upper platform to the
    ledge above it. Again, make sure to get all of the doubloons.
    Go to the far edge of the ledge to where you can see yet another
    platform with doubloons on it. Get all of the doubloons from
    the platform. From this platform, you can see a letter tile.
    From here, you can either power jump to the other ledge or you
    and jump, and then push X again while in the air to glide and to
    reach the other ledge and reach the letter tile. Getting this
    letter tile will give you another introduction to the letter
       Head to a big rock, where Spongebob's friend Patrick the Starfish
    is. The big rock is actually his house and something is wrong with 
    his T.V.! Whatever shall he do? Spongebob can power jump onto Patrick's
    house. And break the barrel on Patrick's antenna by pushing the action
    button. After busting the barrel, go back to Patrick to receive a 
    letter tile. Patrick will run off so follow him. He goes to the left 
    if you are looking at his house. The right if you are facing a rock 
    face. Near the end of the path, you will see some doubloons so go
    ahead and grab them. At this time, you should have 33 doubloons.
    Pause the game and go to options, and save your game. 
       After saving, use the triangle button a couple of times to get back
    to the game. Follow the same path you were on to the Krusty Krab.
    Once you are at the new location, you should see some hooks to the
    right. Before you do anything with the hooks, move forward until
    you reach the bench. You should now see a rock with steam coming
    out of it with doubloons on top. Walk up the rock and get the
    doubloons. The inside of the rock acts as a trampoline, so
    don't worry about being hurt. After you move past the rock
    a little bit and a little to the left, you should see a target
    coming out of the ground. Jump and push the circle button while
    in the air and belly slam onto the target. A changing tent will
    appear, these are used to change into the four costumes
    available in the game. If you walk into the tent, you will see
    that the X button is assigned to the fishing gear costume, the
    Square button is assigned to the square pants costume, which is
    the default costume, the Triangle button is assigned to the
    Mermaid Man costume, and the Circle button is assigned to the
    reef blower costume. You have the fishing gear and the square
    pants costumes. Push the X button while in the tent and change
    into your fishing gear. To use the net, push the action button.
    The net is the most useful costume you have because it is used
    to catch jellyfish and to hang from hooks which is a very
    important feature in the game.
       After leaving the tent, go back to those hooks you saw earlier.
    Use the right analog stick to rotate the camera. Move near the hook
    on the left. Press the action button to grab onto the hook, you don't
    need to hold it, but of you push it twice you fall off of the hook. 
    Once on the hook, wait for it to come to a stop. Then jump off and 
    land on the ledge protruding the the cliff. Next, jump to the hook to
    on the left of the ledge and grab it. You may have a bad camera angle 
    so this can be tricky. Once again, wait til the hook stops moving and 
    jump off onto the other ledge. Get all of the doubloons and the letter
    tile, and save your game.
       Go back to your game and jump off of the ledge you are on. Turn
    around and grab onto the other hook that you haven't been on.
    Wait til it stops, and jump onto the ledge and get the doubloons. 
    From here, jump back down to ground level. If you go back near the
    changing tent, you should see some jellyfish. Jellyfish can harm you
    if you do not catch them. Press the action button near the jellyfish 
    and you will catch it. There should be at least one jellyfish there,
    but sometimes there is a pink one and a blue one. I have found no 
    difference in the color of the jellyfish, all I found out that the pink
    jellyfish fly in a pattern, so you can just stand where it flies and 
    it will fly right into your net! 
       Go to the side of the Krusty Krab and get the doubloons. After you 
    get them, you should have 50 doubloons and you will get a letter tile
    for getting the correct amount of doubloons for this world. The number
    of doubloons varies from world to world. Next, go behind the Krusty
    Krab, and listen about the clams, and what you can do with them. You 
    are able to jump onto the clams and they will open up and you will be
    shot into the air. Get the pants that are in the dumpster, then jump
    onto one of the clams and get ontop of the Krusty Krab. Catch the 
    jellyfish that is flying around up there. Then, jump down to the front
    of the Krusty Krab, and catch the jellyfish flying around the police 
    boat. Now, go inside of the Krusty Krab.
       After the game is done loading, you will be inside. You will see 
    a lot of jellyfish in here, but they aren't your top priority at the 
    moment. Your priority is to get rid of the yellow shark guy walking 
    around the Krusty Krab. To defeat him, power jump to where you are 
    above him, then do a belly slam on him. You will need to hit him three
    times, but you will get the letter tile for doing so. Save your game 
    and let's continue.
       Catch all of the jellyfish now. The green jellyfish will move out 
    of your way so you have to sneak up on them by using the L1 button. 
    Once you are close enough, bag the jellyfish and move onto the next 
    one. You may need to power jump to get one of the pink ones. After you
    clear out the first floor of the Krusty Krab from the jellyfish, get 
    all of the doubloons. Belly slam the barrels to get some more 
    doubloons. Save your game and move to the back of the Krusty Krab 
    near the kitchen.
       Jump onto the back of the boat and power jump to the second floor. 
    Get the doubloons, jellyfish, and letter tile. You should have 97 
    doubloons, eight jellyfish, and need two letter tiles. The other two
    letter tiles are outside of the Krusty Krab so go outside and save your
       Head right and you will see another clam. Have the clam shoot you up
    and you should see a letter tile in the Krusty Krab sign. Move 
    Spongebob into the shell and get the tile. Now, go over to the corner 
    by the clam, and you will see your ninth jellyfish. Catch it. This is a
    green jellyfish so don't forget to sneak up on it. Now, go over to the
    Chum Bucket.
       When facing the doors of the Chum Bucket, go right. You should see a
    letter tile, so power jump onto the ledge and get the final letter tile
    for Bikini Bottom.
       You will have to figure out a little puzzle afterwards, just belly
    slam on a piece to move it, these puzzles are pretty easy. Don't worry
    about not finishing in time. You have plenty of it. The puzzle is of 
    the treasure chest that you are trying to find. It is a hint to its 
    exact location. 
       Once you complete the puzzle, you will be taken back to the 
    pineapple where Spongebob lives. Use the action button to use
    the stick he is carrying to find the treasure. The stick will have
    circles coming out of it, and it will vibrate. The direction the
    circles are coming out of the stick, is the direction you want to
    go in. But to save you the trouble, it is behind Patrick's house.
    If you jump ontop of his house, you should be able to see the treasure.
    What's inside you ask? A smelly old sock! Eww! 
       After you find the treasure, you will see a cut scene of the 
    Dutchman hypnotizing Gary into joining his crew. Go into Spongebob's
    room, get the pants and the doubloons, go outside of his house, 
    save your game, and take a break. You did a good job completing Bikini
       From where you start out, go over to Squidward Tentacles house.
    His house is right next to Spongebob's. Squidward will be standing
    outside. Go to him and talk to him. You will have to race him to
    the Krusty Krab. Squidward doesn't move very fast so this should
    be no problem.
       Once at the Krusty Krab, Mr. Krabs will talk to you. He will be down
    in the dumps afterwards, so try to cheer him up. He will be in the 
    kitchen. The kitchen is to the right of the boat. Talk to Mr. Krabs and
    he will ask you to meet him downtown. Grab the bus ticket he leaves
    behind. Exit the Krusty Krab and go to the bus stop labled
    "Downtown bus stop". Hop on the bench to ride the bus.
       You will now be in downtown. Spongebob will be worried about never
    finding Mr. Krabs but he is right across the street.
       Save your game and go talk to him. He will ask you to deliver food
    to 17 Seashell Street. Pick up the bag of food and head to the spot
    where you started downtown. You will see an intersection. The street
    going to the right is Seashell Street. You can tell by reading the
    street sign. If you spill the food you have to go back to Mr. Krabs
    and get some more. Continue going down Seashell Street. Look at the
    numbers on the buildings until you find the one that says 17. It is
    quite a ways down the street. Once you find it, Go up to the door
    and the food will be delivered and you will get a tip of five sand
       Change into your fishing gear in the changing tent and on your way 
    back catch any jellyfish you see and get the doubloons. You should have
    41 doubloons and five jellyfish. If you have more or less that's 
    alright for now. But you will need all the doubloons and jellyfish you
    can get for the letter tiles. 
       Go back to Mr. Krabs and get the next delivery. This one he will ask
    you to meet him at the construction site. This is just across the 
    street from where you are standing now. Once you've arrived at the 
    construction site, you should see Mr. Krabs standing back in the 
    corner. Talk to him and he will tell you to deliver food to the 
    foreman. Pick up the food and head straight. Keep on walking until you
    reach the drills coming out of the wall. Avoid the drills and jump onto
    the brick wall and up onto the blue platform. Look right and you will 
    see a guy. This guy is the foreman, go give him his food.
       Head back to where the drills start and turn left. You should see a
    changing tent, to the right of the changing tent is Patrick. Talk to 
    him. He will say that he will give you the Mermaid Man costume if you 
    bring him some food. Go to Mr. Krabs and get some more food and give it
    to Patrick. You will now have the Mermaid Man Costume. 
       Change into your new costume and go back to where the foreman is. 
    You will see a red glowing light. Press the action button and throw a 
    water ball to hit the glowing light. Power jump and glide to the 
    platform the you made, and throw another water ball at the glowing 
    light. Jump onto the next platform and rotate the camera to see another
    light. You will need to power jump and throw a water ball to hit this 
    one. Jump onto the next platform. Power jump and hit the next light, 
    move to next platform, making sure to grab the pants. Throw a water 
    ball at the guy using the jackhammer. You will need to hit him twice to
    get rid of him. Jump onto the final platform, and move to the letter 
    tile. Good job, you have just crossed the chasm. Save your game and 
    drop down off of the platform. 
       You may land in the water next to the bridge, which is instant 
    death, but that's ok. Go to Mr. Krabs and get the next food delivery.
    (If you are on the bridge, turn right.) Go back to the bridge with the
    delivery. Cross the bridge and give the foreman his food. Return to 
    Mr. Krabs. He will tell you to meet him at the High Rise apartments. 
    Go back to the area with the bridge, but don't cross it. 
    Instead, go right and go through the gates. 
       Grab the food and hop onto the big jellyfish. When it stops. Jump 
    off at the apartment number eight. Get onto the inclined blue platform.
    Wait for the moving platform to come to you, and jump on it. Wait for 
    the platform to have it's high point to the left, and jump off of it 
    onto the ledge in front of apartment number 9. Deliver the food to this
    apartment and go back to Mr. Krabs.
       It's ok if you fall off the platforms, I died quite a few times 
    trying to do this. You will just come back to life by Mr. Krabs. 
       Grab the food and he'll tell you to deliver the food to apartment 
    number 4. Head left, avoiding the jellyfish. Jump onto the giant 
    jellyfish when it comes close enough. This jellyfish moves so be 
    careful. When it stops, jump off onto the platform. Next, go left and
    jump multiple times on the very steep platform. You will have to hold
    left while jumping to make it up. Apartment four is to the left of 
    where it stops. Deliver your food and make your way back to Mr. Krabs.
       You can just jump off and miss everything if you are trying to do 
    it faster. 
       Pick up the delivery and head back to the left. Jump onto the giant
    jellyfish and jump off of it when it comes to a complete stop. To reach
    apartment one, you will have to jump off of the ledge by aparment 
    three, and move back towards the building and land on the ledge in 
    front of apartment one, if that makes any sense, if not, e-mail me and
    i'll try to explain it better. Deliver the food and go back to 
    Mr. Krabs.
       He will tell you to meet him back in the business district, 
    but don't leave the high rise aparments yet. Ride the giant jellyfish
    by the stand where you get food. Get on the moving blue platform and 
    jump off of the left side. Keep going left until you reach the changing
    tent, change into your fishing gear. Next, go back to the right and get
    on the blue moving platform and jump off of the right side. Catch the
    jellyfish there so it won't be a problem if you have some trouble
    with this. Next, power jump off of the chair on the ledge, and grab
    onto the hook with your net by using the action button. Ride the hook
    and jump off when it stops. Get all of the doubloons and save your 
       Next, drop down and get the pants inside the oval shaped thing. Jump
    out and get ontop of it. You will see a pipe with steam coming out of 
    it, jump onto the steaming part. You will bounce off of it like it is a
    trampoline. Move to the next one, but you will have to move towards the
    building to do it. Once you get there, move to the right and get onto 
    the blue part of the building. You should now be at the ledge of
    apartment ten. Catch the green jellyfish and save your game. Next, you
    will have to jump onto the rotating wheel. But as soon as you do that,
    you will need to power jump off of it to the left. This is the hardest
    part of getting this letter tile. Catch the jellyfish flying around 
    this ledge, power jump and you will see the letter tile. Power jump 
    again and get the letter tile, save your game.
       Now, to get the last tile for the high rise. Jump off of the entire
    high rise and start back by where Mr. Krabs was. Ride the giant 
    jellyfish up to the ledge or if there isn't a giant jellyfish, jump on
    the steaming thing and get to the changing tent, if there is a giant 
    jellyfish, move left and get to the changing tent. To the left of the 
    changing tent, there is a hook, grab onto it and ride it. Jump off when
    it stops and jump onto the hook to the right and jump off when it 
    stops. Run up the steep slope and when you reach a blue chair, power 
    jump and grab onto the hook. Jump off of it because it doesn't take you
    anywhere. When the platform starts moving up and down, jump onto it. 
    Jump off when it takes you to the pipe. This part is hard, you may want
    to take it slow and walk using the L1 button. Just follow the pipes til
    you see a pipe with steam coming out of it, jump onto it and follow the
    other pipe above it and you will see the letter tile, you may want to 
    just jump and get it, that's alright. But I suggest you continue 
    walking on the pipes. Whichever way you do it, it is the last letter 
    tile you will need to get from the high rise, you might want to get the
    doubloons and catch the jellyfish as you see fit. 
       Once you are done with the high rise, go back to the construction 
    site by going into the right pipe on the main platform. (The one where
    Mr. Krabs was.) From here, go straight and find the big target on the
    ground, you will have to make a right turn, and when you get near it, 
    a pop-up type thing will appear telling you to move something heavy 
    onto the pressure plate. What you do here, is to move the rocks by the
    plate onto the plate, there are four rocks total that you will have to
    move onto the plate. All of which are right by it. Move all of the 
    rocks onto the plate, and then jump onto the lowest blue tower that 
    comes up. Then, power jump onto the next one. The next tower is tricky
    because you will get hit by the wrecking ball if you don't jump onto 
    it, and then jumping off of it to the next one. You will need to power
    jump to the last two, and it may take a couple tries, but it is 
       After you obtained the letter tile, go around the construction site
    catching any jellyfish and getting any doubloons you see. Then, go back to the
    business district and find Mr. Krabs at the same place where he was the
    last time you delivered food there. 
       He will tell you that some other delivery boy is stealing the 
    customers. You may want to save your game before you try this because
    this is the hardest part of the game so far. You will have 240 seconds
    to make four deliveries. The first delivery is to 88
    Albatross. From where you're standing, go left and then make a right
    turn when the street takes a bend. Then you will have to take another
    left due to the way the street is made. Not far after the left turn
    is 88 Albatross Avenue. It is on the right side, make your delivery
    and hurry back to Mr. Krabs for the next.
       24 Seashell Street is your next delivery. Pick up the food and head
    right and make a right turn as soon as you can onto Seashell street. 
    This delivery is quite a ways down so you may want to do this while 
    jumping because it goes faster. Just stay on Seashell Street and look 
    at the numbers on the buildings until you see number 24, it should be 
    on the left side. Deliver the food and head back to Mr. Krabs.
       10 Stormy Way is your next destination. This one, you right, but
    keep going straight after you pass the intersection. It isn't very
    far, but it's on the right side of the street, just look at the
    numbers on the buildings. Go back to Mr. Krabs for the last delivery.
       This one isn't very hard. It is to 11 Seashell Street, head right
    again and turn right onto Seashell Street. Look at the numbers on the
    buildings until you see number 11, it is on the right side of the
    street. You should see an unknown person waiting at the door.
       This unknown person is really Patrick, and he says that he is
    working for Mr. Krabs also. Go see Mr. Krabs about this. He says
    that Spongebob is talking crazy and that Spongebob should follow
    Patrick around in Bikini Bottom. So, Bikini Bottom! Here we come!
       Before we head off the Bikini Bottom, go around and find any missed
    doubloons or jellyfish. These will be important to you later in the game.
       Find the changing tent. Somewhere to the left of the changing tent is
    a newspaper stand. Head right down the alley by the stand. Power jump onto
    the ledge with the doubloons. Get the doubloons and power jump to the
    other platform with the letter tile. Good job, you found the Up, Up, and
    Alleyway letter tile.
       Keep progressing through the alleyway til you get to an intersection.
    Catch the green jellyfish by sneaking up to it and head to the left. Keep
    going straight on the same road that you are on and follow it until it
    makes a right turn. Get any doubloons you see and turn around and follow
    the same road until you come to the intersection again.
       Head left into the alleyway. Get all of the doubloons and catch the
    jellyfish that is at the end of the alley. From here, go straight onto
    the road that is a little to the left of where you are now. Make the left
    turn, make the other left turn, and hop onto the Bikini Bottom bus stop.
       You may have noticed that you missed the "Help Sandy Clean Up the Trash"
    letter tile. You will need to come back to Downtown after you get the reef
    blower from Jellyfish Fields first. To get the reef blower, collect a game
    total of 100 jellyfish and give them to the fisherman in Jellyfish Fields
    and he will let you select a prize. Your prize will be, of course, the reef
       Head back to downtown and Sandy will be around the changing tent,talk to
    her and you'll end up helping her out. Blow the trash balls into the sewer
    with the reef blower by using the action button.
       Save your game and continue on to Bikini Bottom. Mr. Krabs will be
    abducted. You will see Patrick running away so keep away from him so
    he doesn't see you. He will end up at the Chum Bucket. Go up to him
    once he is at the chum bucket and stops running.
       Now you will find out who is behind this whole mess. A robotic
    Mr. Krabs! It is really Plankton. Watch the movie and save your game.
       The ticket to Jellyfish Fields is attached to a jellyfish behind
    Patrick's house. Before it will appear, the Treedome must be completed.
    Onwards to the Treedome!
       You may notice that the Treedome is behind Patrick's house as well
    but it is blocked off currently. To unblock it, you first must buy the
    "acorn" from Squidward. The acorn is on the opposite side of Squidward
    from the boxes. He'll want 200 sand dollars for it. Go to him, then go
    back to the acorn. The acorn is yours.
       Head over to the Treedome, it is still blocked off. Sneak up to
    Squidward and take his book. It will tell you how to defeat the
    Dutchman. Seven on his treasures.
       Sandy will break down the entrance so you can get through. Pick up
    the acorn with the action button and head over to her. Proceed to the
       You will automatically put into your karate gear and must defeat
    Sandy by breaking boxes. She usually breaks around 27 boxes. To break
    boxes yourself, go up to them and press the action button a couple of
    times. This isn't to hard. Go on ahead to the treedome.
       Something is wrong! Sandy has holes in her Treedome. You'll need to
    plug the holes up to stop the water from coming in. Pick up the giant
    acorns, and throw them with the action button so that they stick in
    the holes in the treedome. This part is kind of hard and can be
    frustrating. There are 10 holes in all. You may need to jump and throw
    the acorns into the holes. It is a little easier if you get really 
    close to the holes and then throw the acorns.
       You will realize that sometimes you have to stand farther away to
    throw the acorns into the holes.
       After you plug the holes, go talk with Sandy. She'll wish for something
    to spruce up her tree with. For some reason the game didn't bring the
    acorn into the treedome like you did, so go back to Squidward's, pick
    up the acorn, and go back and talk to Sandy.
       The acorn will not be in your hands when you get there, but it will
    be right next to you. Pick it up and give it to Sandy.
       She'll put it up in her tree and tell you that it isn't an acorn.
    Go into the door she left open.
       Step out onto the mushroom while being careful not to fall off.
    Power jump onto the next mushroom and then onto the branch. Talk to
       The "acorn" is acutally a hive filled with bees and wasps. Carefully
    make your way to the top of the tree by staying on the braches and leaves
    and gliding will also help here. Always power jump at this part. Some
    jumps look closer than they really are.
       Once at the top, Get ontop of the hive and belly slam it so it will
    fall off the branch. It's alright if you fall off here. Go back to Sandy.
       Start going back to the spot where the hive was. Stop at the changing
    tent and change into your jellyfishing gear. Go back to the spot where
    the hive was ands catch all of the bees and wasps. Make your way down
    the tree taking care to catch all of the flying insects in the branches.
       There should be 5 bees or wasps up in the branches. The rest are down
    on ground level. Go to the spot where you first came in. Don't die or 
    you will be taken up to the top of the tree.
       Once on the ground, search around the tree looking for bees and wasps.
    Catch the remaining five and head back up in the tree to Sandy. You will
    see the hive laying on the ground. Get the letter tile for knocking down
    the bee hive.
       Once you are back to Sandy, grab the letter tile she leaves behind and
    start heading up the tree. The first branch you see, stop on it. Walk
    slowly on the brach, get on the leave, power jump, and get the letter tile.
       Go all the way up to the top of the tree again and into Sandy's room.
    Karate match time! She usually breaks around 23 boxes. Same rules as last
    time. It's a little harder this time then it was last time.
       Get the doubloons that are on her bed and leave her room. While making
    your way down the tree this time, get all the doubloons on the branches.
       Head right when you reach the ground. Power jump onto the root of the
    tree and grab the two doubloons. When the closer windows opens, jump onto
    it. When the other one opens, jump onto it before the one you are on
    closes. From here, power jump onto the other root, you will have to
    glide to do this. Grab the letter tile and save your game.
       Staying on this root, go back to the tree. Jump onto the leaf and
    then onto the next leaf. From here, power jump towards the birdbath and
    get the letter tile. You will have to glide to get it. You should also
    receive the letter tile for getting 100 doubloons here also. Save your
       From bouncing on the birdbath like you should be now, get back
    over to the leaf you got to the birdbath from. If you don't make it,
    follow  the previous instructions til you get to this leaf.
       Jump onto the leaf you haven't been on yet and then onto the root.
    Change into your jellyfishing gear. Power jump onto the running wheel.
    Keep ontop of it for 60 seconds. It is easier if you just keep jumping
    and landing on the wheel than running. Get the letter tile from doing
    this and get ready for the puzzle.
       Belly slam on the pieces to get them together and the treasure you
    are looking for will be on the root right after you jump across the
    windows. What's inside? Some dentures! Ewwwwwwwwwww!
       Save your game and continue on. Squidward will be abducted.
       Grab the pants if you need them and head outside. A bus ticket
    to Jellyfish Fields will now be attached to a jellyfish flying
    out behind Patrick's house now. Catch that jellyfish and get the
    bus ticket.
         *Jellyfish Fields, Brought to you by Ally Sweetman
       Coming Soon!
         *Chum World
       Coming Soon!     

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