hide results

    Keyword Effect List by Neo987

    Version: 3.02 | Updated: 06/20/03 | Search Guide | Bookmark Guide

    .HACK Series Keyword Effect List
    Created: Friday, February 21, 2003, 12:00 AM PST
    Last Updated: Monday, May 12, 2003, 2:42 PM PST
    Author: Neo987 (neo987@sbcglobal.net)
    Version: 3.02 (See Revision History)
    Webpage: http://www.angelfire.com/ex/maniac
    =====Introduction / Legal Stuff=====
    Well, I finally decided to begin research on the "Crystal" system for this
    game. Let me tell you, this is going to be hard. The only resource I have for
    this is play, check, play again :P
         This work has and will take a lot of my time. You steal this and I remove
    your liver with a cold, dull spoon! Just kidding. Seriously though, please
    don'tsteal my work. I didn't put a lot of time and effort into this to see
    someone else claim it. If you want to reproduce this in any way, fine, but you
    need my express permission before you do so. If you find this feeble attempt
    worthy of being published somewhere, I want royalties. You want it on your
    webpage? Ask, and it shall be so, but I retain the right to have it removed at
    any time.
    	Current sites with hosting permission are:
    =====Revision History=====
    v1.0: This is just the beginning. So far I have word priorities, weather
    effects, elements of prioritized keywords, and some field types. More to come
    in next update.
    v1.1: Completed prioritized field types.
    v1.2: Added Area Level ranges for prioritized keywords.
    V2.0: Reformatted the document to plain text. Added section for good keyword
    combinations, the easter egg keywords from the //LIMINALITY DVD, and floating
    giant keywords to keep track of it. Trying to find out if the structures gem
    determines giant appearance.
    v2.2: That's it, I give up on figuring out what determines the giant/castle.
    I've come to the conclusion that the keyword combinations work on both servers,
    and that they they are not deretmined by any of the priorities, since
    non-prioritized words can add or remove the object in question. I will keep a
    list of keywords with the appearences, send them in and I'll add them, but
    until someone comes to my door and slaps me with the source code section that
    determines the appearance, I'm through with that. Instead, I'll collect
    keywords that have the floating objects and hope something eventually hits me.
    I've also added dungeon texture/food to the field type list. By the next update
    I'll have gone over weather again to confirm and will probably check Theta
    server level ranges.
    v2.4: It's been TOO long since I updated. Too many new games have been released
    and my Dark Age of Camelot addiction has gotten the better of me (anyone
    playing Midgard on the Gawaine server, send a Hi to Kamilie). I've gone over
    some more Floating Object keywords, and made some minor changes to some spots
    in the guide (it'll take a comparison of both versions to see them.) I might
    hold off on further updates till May when Mutation is released, and append it's
    information, as well as the Theta server. Otherwise, I'll start studying the
    Theta server. As usual, any contributions are greatly appreciated. On a special
    note to contributor Vanessa, I apologize for the delay and the confusion. My
    bad :)
    v3.0: Ok, I'm tired of this thing DE-formatting itself :P I'm changing the
    table labling to save room and keep line spacing as it should be. The key has
    been expanded to reflect this change. Over the next few updates I will
    experiment with other table formats until I come up with the most compact yet
    easily readable format that I can deal with. As far as the current version
    goes, it should be easily viewable with all versions of notepad and all
    browsers. I've bought my copy of MUTATION and will begin adding information
    as I receive it. This guide is now a .hack project complation and will get it
    posted under each game. Until I complete MUTATION, updates to this guide will
    be sparse, random, and probably only from contributed keywords :P Afterwards,
    I'll make a long-term attempt to fill it, as well as submit my completed save
    like I did last time.
    MESSAGE TO MY CONTRIBUTORS: If your e-mail address has changed, please e-mail
    me. THIS MEANS YOU VANESSA! You're e-mail address failed when I tried to send
    you a message.
    v3.01: I'mm adding this as a message to my now steady stream of fans. I
    understand I have not updated this guide in a long time. I have multiple
    reasons for this, most of which are the unending chaos that I call life.
    College, new relationship (which equals no free time) and my interest in 2nd
    Edition AD&D to 3E conversions have taken their toll. Mind you I WILL update
    this guide, especially when I get contributions from you, the readers. I also
    want to thank everyone for their e-mails about how much they like the guide.
    You don't know how happy it makes me to know what I've done has helped people.
    One of my current side projects is a tip guide for the PS2 game Amplitude. Any
    Amp fans that have anything they want to submit to the creation process,
    please do so. Also, if there are any Dungeons & Dragons fans that want
    something converted from a previous edition (one or more monsters, spells,
    items, no full books please) tell me what it is and what book it's from and
    I'll send you my work. Any donations for game resources (game books, game
    disks, etc.) and even college supplies would be greatly appreciated (and will
    put you in my credits on the guide you are supporting, and an acknowledgements
    page soon to be on my crappy website) but are not at all required. Just e-mail
    me for details if you feel so inclined. Everything I do for the gamer populace
    will be free for some time, but any gratuities will help the process.
            Again, I want to thank everyone that has submitted info or even a
    simple "thank you for making this guide". Continue flooding my box and you'll
    keep me in the wonderful mood you've thrown me into.
    v3.02: Side note: I've begun to expand my hosting base. See my Legal Info for
    a list of sites with permission
    Key: X=Primary Effect
         XA=Has priority over part C.
         XB=If X and XA are present, this takes third priority
         If two XA or XB are present, part B takes priority.
         1: Field Type
         2: Dungeon
         3: Weather
         4: Ground Level
         5: Structures
         6: Area Level
         7: Monsters
         8: Items
         9: Magic Portals
    Part A Keyword Effects
                     1        2      3             4     5     6       7     8     9
    Bursting                  X                          X     X/1                 
    Hidden                    X                          X     X/1                 
    Expansive                 X                          X     X/2                 
    Boundless                 X                          X     X/2                 
    Closed                    X                          X     X/3                 
    Quiet                     X                          X     X/3                 
    Plenteous                 X                          X     X/3                 
    Collapsed                 X                          X     X/4                 
    Cursed                    X                          X     X/4                 
    Buried                    X                          X     X/4                 
    Lonely                    X                          X     X/5                 
    Great                     X                          X     X/5                 
    Chosen                    X                          X     X/5                 
    Discovered                XB     XA/Sunny      X                               
    Indiscreet                XB     XA/Cloudy     X                                 
    Putrid                    XB     XA/Cloudy     X                                   
    Hideous                   XB     XA/Cloudy     X                                   
    Soft                      XB     XA/Rain       X                                   
    Beautiful                 XB     XA/Cloudy     X                                   
    Raging                    XB     XA/Sunny      X                                   
    Noisy                     XB     XA/Sunny      X                                   
    Dog Dancing               XB     XA/Rain       X                                   
    Rejecting                 XB     XA/Sunny      X                                   
    Sleepy                    XB     XA/Sunny      X                                   
    Sinking                   XB     XA/Dusk       X                                   
    Greedy                    XB     XA/Night      X                                   
    Voluptuous                XB     XA/Cloudy     X                                   
    Detestable                XB     XA/Cloudy     X                                   
    Chronicling               X                                                        
    Part B Keyword Effects                                                       
                     1        2      3             4     5     6       7     8     9     Element
    Passed Over               XA                                       X     X           None
    Forbidden                 XA                                       X     X           None
    Haunted                   XA                                       X     X           None
    Corrupted                 XA                                       X     X           None
    Oblivious                 XA                                       X     X           None
    Eternal                   XA                                       X     X           None
    Smiling                   XA                                       X     X           None
    Momentary                 XA                                       X     X           None
    Despaired                 XA                                       X     X           None
    Pagan                     XA                                       X     X           None
    Silent                    XA                                       X     X           None
    Distant                   XA                                       X     X           None
    Hopeless                  XA                                       X     X           None
    Primitive        XA/2     XB                                                   X     FIRE
    Gluttonous       XA/3     XB                                                   X     FIRE
    Hot-Blooded      XA/4     XB                                                   X     FIRE
    Destroyer's      XA/1     XB                                                   X     FIRE
    Solitary         XA/3     XB                                                   X     WOOD
    Someone's        XA/1     XB                                                   X     WATER
    Her              XA/2     XB                                                   X     WATER
    Law's            XA/1     XB                                                   X     EARTH
    Talisman         XA/1     XB                                                   X     DARKNESS
    Orange           XA/2     XB                                                   X     WOOD*
    Organ Market     XA/1     XB                                                   X     WOOD**
    Agonizing        XA/2     XB                                                   X     FIRE
    Geothermal       XA/3     XB                                                   X     FIRE
    Golden           XA/4     XB                                                   X     FIRE
    Passionate       XA/1     XB                                                   X     FIRE
    *: Thunder w/ Messenger                                                            
    **: Darkness w/ March, Giant, Sunny Demon, Tri Pansy                               
    Part C Keyword Effect                                                        
                     1        2      3             4     5     6       7     8     9     Element
    Aqua Field       X/1      XA     X/Dusk                                              WOOD
    Holy Ground      X/1      XA     X/Cloudy                                            WATER
    Sea of Sand      X/1      XA     X/Sunny                                             FIRE
    Fort Walls       X/1      XA     X/Cloudy                                            EARTH
    Twin Hills       X/1      XA     X/Rain                                              THUNDER
    White Devil      X/2      XA     X/Night                                             WATER
    Hypha            X/2      XA     X/Dusk                                              WOOD
    Spiral           X/2      XA     X/Rain                                              EARTH
    Paradise         X/1      XA     X/Cloudy                                            DARKNESS
    Fiery Sands      X/4      XA     X/Cloudy                                            FIRE
    Great Seal       X/2      XA     X/Cloudy                                            FIRE
    Fertile Land     X/1      XA     X/Rain                                              DARKNESS
    Nothingness      X/2      XA     X/Cloudy                                            EARTH
    Melody                    XB                                                         None
    Remnant                   XB                                                         None
    March                     XB                                                         None
    Giant                     XB                                                         None
    Touchstone                XB                                                         None
    Sunny Demon               XB                                                         None
    Messenger                 XB                                                         None
    Scent                     XB                                                         None
    New Truth                 XB                                                         None
    Gate                      XB                                                         None
    Pilgrimage                XB                                                         None
    Scaffold                  XB                                                         None
    Far Thunder               XB                                                         None
    Tri Pansy                 XB                                                         None
    Treasure Gem              XB                                                         None
    =====Field Types=====
    The following list the look and food of each area and dungeon type.
    Wood 1:
    Windmills, Mandragora.
    Dungeon, Immature/Golden Egg
    Wood 2:
    Mushroom rocks, Mushroom.
    Orange Textured Cave, Invisible/Golden Egg
    Wood 3:
    Segmented forest, Piney Apple.
    Orange Textured Cave, Invisible/Golden Egg
    Water 1:
    Budda statues, Cordyceph.
    Blue Gallery, Bear Cat/Golden Egg
    Water 2:
    Stonehenge w/ fish and ark, White Cherry.
    Blue Gallery, Bear Cat/Golden Egg
    Fire 1:
    Desert with barnacles, Oh No Melon.
    Red Living, Bloody/Golden Egg
    Fire 2:
    Magma, Grunt Mints.
    Green Texture Cave, Invisible/Golden Egg
    Fire 3:
    Large Weapons, Twilight Onion.
    Red Gallery, Bear Cat/Golden Egg
    Fire 4:
    Desert with ribs, Snaky Cactus.
    Red Living, Bloody/Golden Egg
    Earth 1:
    Bodies in walls, Root Vegetable.
    Orange Texture Dungeon, Immature/Golden Egg
    Earth 2: Same as Earth 1
    Darkness 1:
    Cocoons, La Pumpkin.
    Green Living, Bloody/Golden Egg
    Thunder 1: Same as Wood 1.
    Thunder 2: Same as Wood 2.
    =====Area Level Difficulty=====
    Difficulty 1: Levels 1-5.
    Difficulty 2: Levels 6-9.
    Difficulty 3: Levels 8-13.
    Difficulty 4: Levels 13-16
    Difficulty 5: Levels 16-19
    =====Information Posted on "The Board"=====
    These messages show up in the "Keyword Creation" topic as you progress through
    the game. Might as well have them here for quick reference.
    :RE: Don't quite understand
    :Author Korm
    :You really shouldn't worry about the area's
    :parameters in the beginning.
    :Beginners should only be concerned with the
    :level of the area.
    :This is the parameter that sets the
    :difficulty of that level, and the higher it
    :is, the more powerful the monsters are
    :(and the better the items).
    :If you combine words randomly, you might get
    :a really strong enemy and die instantly.
    :When you are low, you should use words
    :with low difficulty.
    :Here's a sample word for beginners:
    :Part A: Bursting     Difficulty 1
    :Use this and create a key word.
    :Words for Beginners
    :Author: JING
    :These words are also for beginners:
    :Part A: Hidden     Difficulty 1
    :Part A: Expansive     Difficulty 2
    :The highest level of difficulty for an area
    :is Difficulty 5. Though even if you use the
    :words with the same difficultym the type of
    :enemies varies among the servers.
    :Highest enemy in (Delta) server is Level 20.
    :In (Theta) server, the highest is Level 30.
    :Area Level Info
    :Author: Korm
    :Part A: Boundless     Difficulty 2
    :This is also for beginners
    :Good Info
    :Author: 01
    :There are some weird parameters known as
    :Monster and Items.
    :These parameters can change the
    :appearance rate of monsters and items from
    :the area level where it's been set.
    :If you use these two well, it gets pretty easy
    :to collect items.
    :The items you can get in an area are directly
    :related to the area level, but the enemies get
    :stronger, and it gets pretty dangerous.
    :If you choose a negative word for Monsters,
    :the rate of appearances for items in the area
    :will not change, but the difficulty of the
    :monsters that appear will decrease.
    :Also, if you choose a possitive items word, you
    :can increase the rate of appearance for appearing
    :items in that area.
    :The words that I know are:
    :        Word        Monsters
    :Part B: Bounded     -10
    :Part B: Evil Eyed    -8
    (Author's note: Ok, as of now I have not begun this stage of word research,
    but I can guess this is refering to when items come out of portals instead
    of monsters.)
    (Second note: From my random research, it seems my original note was only half
    right. This seems to also affect how often a monster drops a chest, and maybe
    how often that chest contains one of the items on that monster's list. More on
    this as I continue my research.)
    =====Special Keyword combinations=====
    Easter Egg Keywords:
    These Keywords can be found on the //LIMINALITY DVD with subtitles enabled.
    Delta Voluptuous Her Remnant
    Delta Hideous Organ Market Scaffold
    Theta Dog Dancing Passionate Tri Pansy
    Zeit Statue Keywords:
    The following Keywords can be used to get to the Zeit Statue fast.
    Delta Chronicling Pagan Sunny Demon
    Floating Castle/Giant Keywords:
    Hideous Geothermal Sea of Sand
    Bursting Geothermal Sea of Sand
    Plenteous Geothermal Sea of Sand
    Cursed Geothermal Sea of Sand
    Bursting Geothermal Aqua Field
    Closed Geothermal Aqua Field
    Quiet Geothermal Aqua Field
    Great Geothermal Aqua Field
    Bursting Passed Over Holy Ground
    Bursting Her Melody
    Greedy Passionate Sunny Demon
    Hidden Passed Over Holy Ground
    Chronicling Passionate Spiral
    CJayC, for creating, updating, and maintaining GameFAQs, Vanessa Wilson
    <whiteraven12@hotmail.com> for her help with Floating Object keywords, and
    Charlie Webster <shinigami6112@hotmail.com> for another Floating Object
                       © Neo987(neo987@sbcglobal.net, 2003

    View in: